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Aug 18th, 2012
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  1. /**
  2.  * Org.: DefeatThePurpose Entertainment
  3.  * User: Suds (Scott Drew) <suds@defeatthepurpose.net>
  4.  * Date: 16/08/12
  5.  * Time: 8:12 PM
  6.  */
  7. public class Box {
  8.     public static void renderRectangle(Rectangle rectangle, float lineWidth, Colour colour)
  9.     {
  10.         glColor3f(colour.getR(), colour.getG(), colour.getB());
  11.  
  12.         glBegin(GL_QUADS);
  13.             glVertex2i(rectangle.getX(), rectangle.getY());
  14.             glVertex2i(rectangle.getX() + rectangle.getW(), rectangle.getY());
  15.             glVertex2i(rectangle.getX() + rectangle.getW(), rectangle.getY() + rectangle.getH());
  16.             glVertex2i(rectangle.getX(), rectangle.getY() + rectangle.getH());
  17.         glEnd();
  18.  
  19.         glLineWidth(lineWidth);
  20.  
  21.     // render slightly darker border
  22.         glColor3f(colour.getR() * 0.8f, colour.getG() * 0.8f, colour.getB() * 0.8f);
  23.  
  24.         glBegin(GL_LINE_LOOP);
  25.             glVertex2i(rectangle.getX(), rectangle.getY());
  26.             glVertex2i(rectangle.getX() + rectangle.getW(), rectangle.getY());
  27.             glVertex2i(rectangle.getX() + rectangle.getW(), rectangle.getY() + rectangle.getH());
  28.             glVertex2i(rectangle.getX(), rectangle.getY() + rectangle.getH());
  29.         glEnd();
  30.     }
  31. }
  32.  
  33. // This method is found in my Button class:
  34.     public void render()
  35.     {
  36.     // Render box
  37.         Box.renderRectangle(_bounds, 2.0f, _colour);
  38.  
  39.     // render text in centre of box
  40.         _font.drawString(_bounds.getX() + (_bounds.getW() / 2) - (_font.getWidth(_text) / 2),
  41.                 _bounds.getY() + (_bounds.getH() / 2) - (_font.getHeight(_text) / 2), _text);
  42.     }
  43.  
  44. // snippet from initGL() --> Is ALL of the gl calls other than those above.
  45.     glEnable(GL_BLEND);
  46.         glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
  47.  
  48.         glViewport(0, 0, 800,480);
  49.         glMatrixMode(GL_MODELVIEW);
  50.  
  51.         glMatrixMode(GL_PROJECTION);
  52.         glLoadIdentity();
  53.         glOrtho(0, 800, 480, 0, 1, -1);
  54.         glMatrixMode(GL_MODELVIEW);
  55.         glLoadIdentity();
  56.  
  57.         glEnable(GL_TEXTURE_2D);
  58.  
  59. // These screenshots highlight the problem.
  60. // The code as above:
  61. // https://dl.dropbox.com/u/18809996/tuvgxscreenies/darkmodderbutton.png
  62.  
  63. // Commenting out JUST line 40: the _font.drawString() call:
  64. // https://dl.dropbox.com/u/18809996/tuvgxscreenies/notext.png
  65. // Notice that all the colours are DIFFERENT NOW. WTF!?
  66.  
  67. // _font is an instance of org.newdawn.slick.UnicodeFont
  68. // All of the code directly applied to _font:
  69.     _font.addAsciiGlyphs();
  70.         _font.addGlyphs(400, 600);
  71.         _font.getEffects().add(new ShadowEffect(Color.BLACK, 1, 1, 1.0f));
  72.         _font.getEffects().add(new ColorEffect(Color.WHITE));
  73.         _font.setPaddingLeft(1);
  74.         _font.setPaddingRight(1);
  75.  
  76.         try
  77.         {
  78.             _font.loadGlyphs();
  79.         } catch (SlickException e) {
  80.             e.printStackTrace();
  81.         }
  82.  
  83. // The initial problem stems from all the buttons being the wrong colour in the first place. The no text
  84. // screenie has all the correct colours, but they are on the wrong buttons. The code setting the colours
  85. // is correct. I've checked it a half dozen times. Theres no mixing orders, or swapping an R for a G
  86. // value, or anything like that. The issue is definitely somewhere in the code in this paste. :-/
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