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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83.  
  84. script.Name = "Banisher Gun V3 / 1"
  85. --//====================================================\\--
  86. --|| CREATED BY SHACKLUSTER
  87. --\\====================================================//--
  88.  
  89. wait(0.2)
  90.  
  91. Player = Owner
  92. Cam = workspace.CurrentCamera
  93. Backpack = Player.Backpack
  94. Character = Player.Character
  95. Humanoid = Character.Humanoid
  96. RootPart = Character["HumanoidRootPart"]
  97. Torso = Character["Torso"]
  98. Head = Character["Head"]
  99. RightArm = Character["Right Arm"]
  100. LeftArm = Character["Left Arm"]
  101. RightLeg = Character["Right Leg"]
  102. LeftLeg = Character["Left Leg"]
  103. RootJoint = RootPart["RootJoint"]
  104. Neck = Torso["Neck"]
  105. RightShoulder = Torso["Right Shoulder"]
  106. LeftShoulder = Torso["Left Shoulder"]
  107. RightHip = Torso["Right Hip"]
  108. LeftHip = Torso["Left Hip"]
  109. local sick = Instance.new("Sound",Torso)
  110. sick.SoundId = "rbxassetid://1138145518"
  111. sick.Looped = true
  112. sick.Pitch = 1
  113. sick.Volume = 2
  114. sick.TimePosition = 110
  115. Character.Archivable = true
  116. Humanoid.DisplayDistanceType = "None"
  117.  
  118. local naeeym2 = Instance.new("BillboardGui",Character)
  119. naeeym2.AlwaysOnTop = true
  120. naeeym2.Size = UDim2.new(5,35,2,35)
  121. naeeym2.StudsOffset = Vector3.new(0,3,0)
  122. naeeym2.Adornee = Character.Head
  123. naeeym2.Name = "Name"
  124. local tecks2 = Instance.new("TextLabel",naeeym2)
  125. tecks2.BackgroundTransparency = 1
  126. tecks2.TextScaled = true
  127. tecks2.BorderSizePixel = 0
  128. tecks2.Text = "Its Ya Daily Skid Police"
  129. tecks2.Font = "Code"
  130. tecks2.TextSize = 30
  131. tecks2.TextTransparency = 1
  132. tecks2.TextStrokeTransparency = 1
  133. tecks2.TextColor3 = Color3.new(1/0,0/1,1/0)
  134. tecks2.Size = UDim2.new(1,0,0.5,0)
  135. tecks2.Parent = naeeym2
  136.  
  137. IT = Instance.new
  138. CF = CFrame.new
  139. VT = Vector3.new
  140. RAD = math.rad
  141. C3 = Color3.new
  142. UD2 = UDim2.new
  143. BRICKC = BrickColor.new
  144. ANGLES = CFrame.Angles
  145. EULER = CFrame.fromEulerAnglesXYZ
  146. COS = math.cos
  147. ACOS = math.acos
  148. SIN = math.sin
  149. ASIN = math.asin
  150. ABS = math.abs
  151. MRANDOM = math.random
  152. FLOOR = math.floor
  153.  
  154. --//=================================\\
  155. --|| USEFUL VALUES
  156. --\\=================================//
  157.  
  158. Animation_Speed = 3
  159. local FORCERESET = false
  160. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  161. local Speed = 16
  162. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  163. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  164. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  165. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  166. local DAMAGEMULTIPLIER = 1
  167. local ANIM = "Idle"
  168. local ATTACK = false
  169. local EQUIPPED = false
  170. local HOLD = false
  171. local COMBO = 1
  172. local Rooted = false
  173. local INTRO = false
  174. local Gun = IT("Model")
  175. Gun.Name = "Gun"
  176. local SINE = 0
  177. local KEYHOLD = false
  178. local CHANGE = 2 / Animation_Speed
  179. local WALKINGANIM = false
  180. local VALUE1 = false
  181. local VALUE2 = false
  182. local ROBLOXIDLEANIMATION = IT("Animation")
  183. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  184. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  185. --ROBLOXIDLEANIMATION.Parent = Humanoid
  186. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  187. WEAPONGUI.Name = "BanishV3Gui"
  188. local Weapon = IT("Model")
  189. Weapon.Name = "Adds"
  190. local Effects = IT("Folder", Weapon)
  191. Effects.Name = "Effects"
  192. local ANIMATOR = Humanoid.Animator
  193. local ANIMATE = Character:FindFirstChild("Animate")
  194. local UNANCHOR = true
  195. local TOBANISH = {}
  196. script.Parent = PlayerGui
  197.  
  198. --//=================================\\
  199. --\\=================================//
  200.  
  201.  
  202. --//=================================\\
  203. --|| CUSTOMIZATION
  204. --\\=================================//
  205.  
  206. Class_Name = "Sharpshooter"
  207. Weapon_Name = "Add-ons"
  208.  
  209. Custom_Color_1 = BRICKC("Really black"); --1st color for the weapon.
  210. Custom_Color_2 = BRICKC("Maroon"); --2nd color for the weapon.
  211.  
  212. Custom_Color_3 = BRICKC("Really red"); --Color for the abilities.
  213. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  214. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  215. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  216. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  217.  
  218. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  219. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  220. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  221. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  222. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  223.  
  224.  
  225. Player_Size = 1 --Size of the player.
  226. Animation_Speed = 3
  227. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  228.  
  229. local Speed = 16
  230. local Effects2 = {}
  231.  
  232. --//=================================\\
  233. --|| END OF CUSTOMIZATION
  234. --\\=================================//
  235.  
  236.  
  237. --//=================================\\
  238. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  239. --\\=================================//
  240.  
  241. ArtificialHB = Instance.new("BindableEvent", script)
  242. ArtificialHB.Name = "ArtificialHB"
  243.  
  244. script:WaitForChild("ArtificialHB")
  245.  
  246. frame = Frame_Speed
  247. tf = 0
  248. allowframeloss = false
  249. tossremainder = false
  250. lastframe = tick()
  251. script.ArtificialHB:Fire()
  252.  
  253. game:GetService("RunService").Heartbeat:connect(function(s, p)
  254. tf = tf + s
  255. if tf >= frame then
  256. if allowframeloss then
  257. script.ArtificialHB:Fire()
  258. lastframe = tick()
  259. else
  260. for i = 1, math.floor(tf / frame) do
  261. script.ArtificialHB:Fire()
  262. end
  263. lastframe = tick()
  264. end
  265. if tossremainder then
  266. tf = 0
  267. else
  268. tf = tf - frame * math.floor(tf / frame)
  269. end
  270. end
  271. end)
  272.  
  273. --//=================================\\
  274. --\\=================================//
  275.  
  276. --//=================================\\
  277. --|| SOME FUNCTIONS
  278. --\\=================================//
  279.  
  280. function Clerp(a, b, t)
  281. local qa = {QuaternionFromCFrame(a)}
  282. local qb = {QuaternionFromCFrame(b)}
  283. local ax, ay, az = a.x, a.y, a.z
  284. local bx, by, bz = b.x, b.y, b.z
  285. local _t = 1 - t
  286. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  287. end
  288.  
  289. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  290. local frame = IT("Frame")
  291. frame.BackgroundTransparency = TRANSPARENCY
  292. frame.BorderSizePixel = BORDERSIZEPIXEL
  293. frame.Position = POSITION
  294. frame.Size = SIZE
  295. frame.BackgroundColor3 = COLOR
  296. frame.BorderColor3 = BORDERCOLOR
  297. frame.Name = NAME
  298. frame.Parent = PARENT
  299. return frame
  300. end
  301.  
  302. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  303. local label = IT("TextLabel")
  304. label.BackgroundTransparency = 1
  305. label.Size = UD2(1, 0, 1, 0)
  306. label.Position = UD2(0, 0, 0, 0)
  307. label.TextColor3 = TEXTCOLOR
  308. label.TextStrokeTransparency = STROKETRANSPARENCY
  309. label.TextTransparency = TRANSPARENCY
  310. label.FontSize = TEXTFONTSIZE
  311. label.Font = TEXTFONT
  312. label.BorderSizePixel = BORDERSIZEPIXEL
  313. label.TextScaled = false
  314. label.Text = TEXT
  315. label.Name = NAME
  316. label.Parent = PARENT
  317. return label
  318. end
  319.  
  320. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  321. if FLOOR ~= nil then
  322. coroutine.resume(coroutine.create(function()
  323. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  324. PART.CFrame = CF(POSITION)
  325. for i = 1, 45 do
  326. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  327. RingPiece.Material = FLOOR.Material
  328. RingPiece.Color = FLOOR.Color
  329. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  330. Debris:AddItem(RingPiece,SWAIT)
  331. end
  332. PART:remove()
  333. end))
  334. end
  335. end
  336.  
  337. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  338. if FLOOR ~= nil then
  339. for i = 1, AMOUNT do
  340. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  341. DEBREE.Material = FLOOR.Material
  342. DEBREE.Color = FLOOR.Color
  343. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  344. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  345. coroutine.resume(coroutine.create(function()
  346. Swait(15)
  347. DEBREE.Parent = workspace
  348. DEBREE.CanCollide = true
  349. Debris:AddItem(DEBREE,SWAIT)
  350. end))
  351. end
  352. end
  353. end
  354.  
  355. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  356. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  357. end
  358.  
  359. function PositiveAngle(NUMBER)
  360. if NUMBER >= 0 then
  361. NUMBER = 0
  362. end
  363. return NUMBER
  364. end
  365.  
  366. function NegativeAngle(NUMBER)
  367. if NUMBER <= 0 then
  368. NUMBER = 0
  369. end
  370. return NUMBER
  371. end
  372.  
  373. function Swait(NUMBER)
  374. if NUMBER == 0 or NUMBER == nil then
  375. ArtificialHB.Event:wait()
  376. else
  377. for i = 1, NUMBER do
  378. ArtificialHB.Event:wait()
  379. end
  380. end
  381. end
  382.  
  383. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  384. local NEWMESH = IT(MESH)
  385. if MESH == "SpecialMesh" then
  386. NEWMESH.MeshType = MESHTYPE
  387. if MESHID ~= "nil" and MESHID ~= "" then
  388. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  389. end
  390. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  391. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  392. end
  393. end
  394. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  395. NEWMESH.Scale = SCALE
  396. NEWMESH.Parent = PARENT
  397. return NEWMESH
  398. end
  399.  
  400. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  401. local NEWPART = IT("Part")
  402. NEWPART.formFactor = FORMFACTOR
  403. NEWPART.Reflectance = REFLECTANCE
  404. NEWPART.Transparency = TRANSPARENCY
  405. NEWPART.CanCollide = false
  406. NEWPART.Locked = true
  407. NEWPART.Anchored = true
  408. if ANCHOR == false then
  409. NEWPART.Anchored = false
  410. end
  411. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  412. NEWPART.Name = NAME
  413. NEWPART.Size = SIZE
  414. NEWPART.Position = Torso.Position
  415. NEWPART.Material = MATERIAL
  416. NEWPART:BreakJoints()
  417. NEWPART.Parent = PARENT
  418. return NEWPART
  419. end
  420.  
  421. local function weldBetween(a, b)
  422. local weldd = Instance.new("ManualWeld")
  423. weldd.Part0 = a
  424. weldd.Part1 = b
  425. weldd.C0 = CFrame.new()
  426. weldd.C1 = b.CFrame:inverse() * a.CFrame
  427. weldd.Parent = a
  428. return weldd
  429. end
  430.  
  431.  
  432. function QuaternionFromCFrame(cf)
  433. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  434. local trace = m00 + m11 + m22
  435. if trace > 0 then
  436. local s = math.sqrt(1 + trace)
  437. local recip = 0.5 / s
  438. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  439. else
  440. local i = 0
  441. if m11 > m00 then
  442. i = 1
  443. end
  444. if m22 > (i == 0 and m00 or m11) then
  445. i = 2
  446. end
  447. if i == 0 then
  448. local s = math.sqrt(m00 - m11 - m22 + 1)
  449. local recip = 0.5 / s
  450. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  451. elseif i == 1 then
  452. local s = math.sqrt(m11 - m22 - m00 + 1)
  453. local recip = 0.5 / s
  454. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  455. elseif i == 2 then
  456. local s = math.sqrt(m22 - m00 - m11 + 1)
  457. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  458. end
  459. end
  460. end
  461.  
  462. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  463. local xs, ys, zs = x + x, y + y, z + z
  464. local wx, wy, wz = w * xs, w * ys, w * zs
  465. local xx = x * xs
  466. local xy = x * ys
  467. local xz = x * zs
  468. local yy = y * ys
  469. local yz = y * zs
  470. local zz = z * zs
  471. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  472. end
  473.  
  474. function QuaternionSlerp(a, b, t)
  475. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  476. local startInterp, finishInterp;
  477. if cosTheta >= 0.0001 then
  478. if (1 - cosTheta) > 0.0001 then
  479. local theta = ACOS(cosTheta)
  480. local invSinTheta = 1 / SIN(theta)
  481. startInterp = SIN((1 - t) * theta) * invSinTheta
  482. finishInterp = SIN(t * theta) * invSinTheta
  483. else
  484. startInterp = 1 - t
  485. finishInterp = t
  486. end
  487. else
  488. if (1 + cosTheta) > 0.0001 then
  489. local theta = ACOS(-cosTheta)
  490. local invSinTheta = 1 / SIN(theta)
  491. startInterp = SIN((t - 1) * theta) * invSinTheta
  492. finishInterp = SIN(t * theta) * invSinTheta
  493. else
  494. startInterp = t - 1
  495. finishInterp = t
  496. end
  497. end
  498. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  499. end
  500.  
  501. function Clerp(a, b, t)
  502. local qa = {QuaternionFromCFrame(a)}
  503. local qb = {QuaternionFromCFrame(b)}
  504. local ax, ay, az = a.x, a.y, a.z
  505. local bx, by, bz = b.x, b.y, b.z
  506. local _t = 1 - t
  507. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  508. end
  509.  
  510. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  511. local frame = IT("Frame")
  512. frame.BackgroundTransparency = TRANSPARENCY
  513. frame.BorderSizePixel = BORDERSIZEPIXEL
  514. frame.Position = POSITION
  515. frame.Size = SIZE
  516. frame.BackgroundColor3 = COLOR
  517. frame.BorderColor3 = BORDERCOLOR
  518. frame.Name = NAME
  519. frame.Parent = PARENT
  520. return frame
  521. end
  522.  
  523. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  524. local label = IT("TextLabel")
  525. label.BackgroundTransparency = 1
  526. label.Size = UD2(1, 0, 1, 0)
  527. label.Position = UD2(0, 0, 0, 0)
  528. label.TextColor3 = TEXTCOLOR
  529. label.TextStrokeTransparency = STROKETRANSPARENCY
  530. label.TextTransparency = TRANSPARENCY
  531. label.FontSize = TEXTFONTSIZE
  532. label.Font = TEXTFONT
  533. label.BorderSizePixel = BORDERSIZEPIXEL
  534. label.TextScaled = false
  535. label.Text = TEXT
  536. label.Name = NAME
  537. label.Parent = PARENT
  538. return label
  539. end
  540.  
  541. function NoOutlines(PART)
  542. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  543. end
  544.  
  545. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  546. local NEWWELD = IT(TYPE)
  547. NEWWELD.Part0 = PART0
  548. NEWWELD.Part1 = PART1
  549. NEWWELD.C0 = C0
  550. NEWWELD.C1 = C1
  551. NEWWELD.Parent = PARENT
  552. return NEWWELD
  553. end
  554.  
  555. local S = IT("Sound")
  556. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  557. local NEWSOUND = nil
  558. coroutine.resume(coroutine.create(function()
  559. NEWSOUND = S:Clone()
  560. NEWSOUND.Parent = PARENT
  561. NEWSOUND.Volume = VOLUME
  562. NEWSOUND.Pitch = PITCH
  563. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  564. NEWSOUND:play()
  565. if DOESLOOP == true then
  566. NEWSOUND.Looped = true
  567. else
  568. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  569. NEWSOUND:remove()
  570. end
  571. end))
  572. return NEWSOUND
  573. end
  574.  
  575. function CFrameFromTopBack(at, top, back)
  576. local right = top:Cross(back)
  577. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  578. end
  579.  
  580. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  581. function WACKYEFFECT(Table)
  582. local TYPE = (Table.EffectType or "Sphere")
  583. local SIZE = (Table.Size or VT(1,1,1))
  584. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  585. local TRANSPARENCY = (Table.Transparency or 0)
  586. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  587. local CFRAME = (Table.CFrame or Torso.CFrame)
  588. local MOVEDIRECTION = (Table.MoveToPos or nil)
  589. local ROTATION1 = (Table.RotationX or 0)
  590. local ROTATION2 = (Table.RotationY or 0)
  591. local ROTATION3 = (Table.RotationZ or 0)
  592. local MATERIAL = (Table.Material or "Neon")
  593. local COLOR = (Table.Color or C3(1,1,1))
  594. local TIME = (Table.Time or 45)
  595. local SOUNDID = (Table.SoundID or nil)
  596. local SOUNDPITCH = (Table.SoundPitch or nil)
  597. local SOUNDVOLUME = (Table.SoundVolume or nil)
  598. coroutine.resume(coroutine.create(function()
  599. local PLAYSSOUND = false
  600. local SOUND = nil
  601. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  602. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  603. PLAYSSOUND = true
  604. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  605. end
  606. EFFECT.Color = COLOR
  607. local MSH = nil
  608. if TYPE == "Sphere" then
  609. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  610. elseif TYPE == "Block" then
  611. MSH = IT("BlockMesh",EFFECT)
  612. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  613. elseif TYPE == "Wave" then
  614. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  615. elseif TYPE == "Ring" then
  616. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  617. elseif TYPE == "Slash" then
  618. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  619. elseif TYPE == "Round Slash" then
  620. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  621. elseif TYPE == "Swirl" then
  622. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  623. elseif TYPE == "Skull" then
  624. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  625. elseif TYPE == "Crystal" then
  626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  627. end
  628. if MSH ~= nil then
  629. local MOVESPEED = nil
  630. if MOVEDIRECTION ~= nil then
  631. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  632. end
  633. local GROWTH = SIZE - ENDSIZE
  634. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  635. if TYPE == "Block" then
  636. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  637. else
  638. EFFECT.CFrame = CFRAME
  639. end
  640. for LOOP = 1, TIME+1 do
  641. Swait()
  642. MSH.Scale = MSH.Scale - GROWTH/TIME
  643. if TYPE == "Wave" then
  644. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  645. end
  646. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  647. if TYPE == "Block" then
  648. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  649. else
  650. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  651. end
  652. if MOVEDIRECTION ~= nil then
  653. local ORI = EFFECT.Orientation
  654. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  655. EFFECT.Orientation = ORI
  656. end
  657. end
  658. if PLAYSSOUND == false then
  659. EFFECT:remove()
  660. else
  661. SOUND.Stopped:Connect(function()
  662. EFFECT:remove()
  663. end)
  664. end
  665. else
  666. if PLAYSSOUND == false then
  667. EFFECT:remove()
  668. else
  669. repeat Swait() until SOUND.Playing == false
  670. EFFECT:remove()
  671. end
  672. end
  673. end))
  674. end
  675.  
  676. local DECAL = IT("Decal")
  677. function MakeRing()
  678. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
  679. local MSH = IT("BlockMesh", RING)
  680. local TOP = DECAL:Clone()
  681. local BOTTOM = DECAL:Clone()
  682. TOP.Parent = RING
  683. BOTTOM.Parent = RING
  684. TOP.Face = "Top"
  685. BOTTOM.Face = "Bottom"
  686. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  687. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  688. local function REMOVE()
  689. coroutine.resume(coroutine.create(function()
  690. local SIZE = MSH.Scale.X
  691. for i = 1, 35 do
  692. Swait()
  693. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  694. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  695. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  696. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  697. end
  698. RING:remove()
  699. end))
  700. end
  701. return RING, MSH, REMOVE
  702. end
  703.  
  704. function MakeForm(PART,TYPE)
  705. if TYPE == "Cyl" then
  706. local MSH = IT("CylinderMesh",PART)
  707. elseif TYPE == "Ball" then
  708. local MSH = IT("SpecialMesh",PART)
  709. MSH.MeshType = "Sphere"
  710. elseif TYPE == "Wedge" then
  711. local MSH = IT("SpecialMesh",PART)
  712. MSH.MeshType = "Wedge"
  713. end
  714. end
  715.  
  716. function SpawnTrail(FROM,TO,BIG)
  717. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  718. MakeForm(TRAIL,"Cyl")
  719. local DIST = (FROM - TO).Magnitude
  720. if BIG == true then
  721. TRAIL.Size = VT(0.5,DIST,0.5)
  722. else
  723. TRAIL.Size = VT(0.25,DIST,0.25)
  724. end
  725. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  726. coroutine.resume(coroutine.create(function()
  727. for i = 1, 5 do
  728. Swait()
  729. TRAIL.Transparency = TRAIL.Transparency + 0.1
  730. end
  731. TRAIL:remove()
  732. end))
  733. end
  734. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  735. function WACKYEFFECT(Table)
  736. local TYPE = (Table.EffectType or "Sphere")
  737. local SIZE = (Table.Size or VT(1,1,1))
  738. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  739. local TRANSPARENCY = (Table.Transparency or 0)
  740. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  741. local CFRAME = (Table.CFrame or Torso.CFrame)
  742. local MOVEDIRECTION = (Table.MoveToPos or nil)
  743. local ROTATION1 = (Table.RotationX or 0)
  744. local ROTATION2 = (Table.RotationY or 0)
  745. local ROTATION3 = (Table.RotationZ or 0)
  746. local MATERIAL = (Table.Material or "Neon")
  747. local COLOR = (Table.Color or C3(1,1,1))
  748. local TIME = (Table.Time or 45)
  749. local SOUNDID = (Table.SoundID or nil)
  750. local SOUNDPITCH = (Table.SoundPitch or nil)
  751. local SOUNDVOLUME = (Table.SoundVolume or nil)
  752. coroutine.resume(coroutine.create(function()
  753. local PLAYSSOUND = false
  754. local SOUND = nil
  755. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  756. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  757. PLAYSSOUND = true
  758. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  759. end
  760. EFFECT.Color = COLOR
  761. local MSH = nil
  762. if TYPE == "Sphere" then
  763. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  764. elseif TYPE == "Block" then
  765. MSH = IT("BlockMesh",EFFECT)
  766. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  767. elseif TYPE == "Wave" then
  768. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  769. elseif TYPE == "Ring" then
  770. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  771. elseif TYPE == "Slash" then
  772. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  773. elseif TYPE == "Round Slash" then
  774. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  775. elseif TYPE == "Swirl" then
  776. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  777. elseif TYPE == "Skull" then
  778. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  779. elseif TYPE == "Crystal" then
  780. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  781. end
  782. if MSH ~= nil then
  783. local MOVESPEED = nil
  784. if MOVEDIRECTION ~= nil then
  785. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  786. end
  787. local GROWTH = SIZE - ENDSIZE
  788. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  789. if TYPE == "Block" then
  790. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  791. else
  792. EFFECT.CFrame = CFRAME
  793. end
  794. for LOOP = 1, TIME+1 do
  795. Swait()
  796. MSH.Scale = MSH.Scale - GROWTH/TIME
  797. if TYPE == "Wave" then
  798. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  799. end
  800. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  801. if TYPE == "Block" then
  802. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  803. else
  804. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  805. end
  806. if MOVEDIRECTION ~= nil then
  807. local ORI = EFFECT.Orientation
  808. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  809. EFFECT.Orientation = ORI
  810. end
  811. end
  812. if PLAYSSOUND == false then
  813. EFFECT:remove()
  814. else
  815. SOUND.Stopped:Connect(function()
  816. EFFECT:remove()
  817. end)
  818. end
  819. else
  820. if PLAYSSOUND == false then
  821. EFFECT:remove()
  822. else
  823. repeat Swait() until SOUND.Playing == false
  824. EFFECT:remove()
  825. end
  826. end
  827. end))
  828. end
  829.  
  830. function MakeForm(PART,TYPE)
  831. if TYPE == "Cyl" then
  832. local MSH = IT("CylinderMesh",PART)
  833. elseif TYPE == "Ball" then
  834. local MSH = IT("SpecialMesh",PART)
  835. MSH.MeshType = "Sphere"
  836. elseif TYPE == "Wedge" then
  837. local MSH = IT("SpecialMesh",PART)
  838. MSH.MeshType = "Wedge"
  839. end
  840. end
  841.  
  842. function SpawnTrail(FROM,TO,BIG)
  843. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  844. MakeForm(TRAIL,"Cyl")
  845. local DIST = (FROM - TO).Magnitude
  846. if BIG == true then
  847. TRAIL.Size = VT(0.5,DIST,0.5)
  848. else
  849. TRAIL.Size = VT(0.25,DIST,0.25)
  850. end
  851. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  852. coroutine.resume(coroutine.create(function()
  853. for i = 1, 5 do
  854. Swait()
  855. TRAIL.Transparency = TRAIL.Transparency + 0.1
  856. end
  857. TRAIL:remove()
  858. end))
  859. end
  860.  
  861. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  862. local TORSO = Torso
  863. local HUM = Humanoid
  864. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  865. coroutine.wrap(function()
  866. VT = Vector3.new
  867. MRANDOM = math.random
  868. local A = TIME
  869. local B = INTENSITY
  870. local C = true
  871. local HUMANOID = Humanoid
  872. local TIMER = A or 35
  873. local SHAKE = B or 5
  874. local FADE = C or true
  875. if HUMANOID then
  876. local FADER = SHAKE / TIMER
  877. for i = 1, TIMER do
  878. wait()
  879. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  880. end
  881. HUMANOID.CameraOffset = VT(0, 0, 0)
  882. end
  883.  
  884. end)()
  885. end
  886. end
  887.  
  888. function chatfunc(text)
  889. local chat = coroutine.wrap(function()
  890. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  891. Character:FindFirstChild("TalkingBillBoard"):destroy()
  892. end
  893. local Bill = Instance.new("BillboardGui",Character)
  894. Bill.Size = UDim2.new(0,100,0,40)
  895. Bill.StudsOffset = Vector3.new(0,3,0)
  896. Bill.Adornee = Character.Head
  897. Bill.Name = "TalkingBillBoard"
  898. local Hehe = Instance.new("TextLabel",Bill)
  899. Hehe.BackgroundTransparency = 1
  900. Hehe.BorderSizePixel = 0
  901. Hehe.Text = ""
  902. Hehe.Font = "Bodoni"
  903. Hehe.TextSize = 40
  904. Hehe.TextStrokeTransparency = 0
  905. Hehe.Size = UDim2.new(1,0,0.5,0)
  906. coroutine.resume(coroutine.create(function()
  907. while Hehe ~= nil do
  908. Swait()
  909. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  910. Hehe.Rotation = math.random(-2.5,2.5)
  911. Hehe.TextColor3 = Color3.new(MRANDOM(55,255),0,0)
  912. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  913. end
  914. end))
  915. for i = 1,string.len(text),1 do
  916. Swait()
  917. Hehe.Text = string.sub(text,1,i)
  918. end
  919. Swait(90)--Re[math.random(1, 93)]
  920. for i = 0, 1, .025 do
  921. Swait()
  922. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  923. Hehe.TextStrokeTransparency = i
  924. Hehe.TextTransparency = i
  925. end
  926. Bill:Destroy()
  927. end)
  928. chat()
  929. end
  930.  
  931. Debris = game:GetService("Debris")
  932.  
  933. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  934. local DIRECTION = CF(StartPos,EndPos).lookVector
  935. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  936. end
  937.  
  938. function turnto(position)
  939. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  940. end
  941.  
  942. --//=================================\\
  943. --|| RAGDOLL STUFF
  944. --\\=================================//
  945.  
  946. function recurse(root,callback,i)
  947. i= i or 0
  948. for _,v in pairs(root:GetChildren()) do
  949. i = i + 1
  950. callback(i,v)
  951.  
  952. if #v:GetChildren() > 0 then
  953. i = recurse(v,callback,i)
  954. end
  955. end
  956.  
  957. return i
  958. end
  959.  
  960. function ragdollJoint(character, part0, part1, attachmentName, className, properties)
  961. attachmentName = attachmentName.."RigAttachment"
  962. local constraint = Instance.new(className.."Constraint")
  963. constraint.Attachment0 = part0:FindFirstChild(attachmentName)
  964. constraint.Attachment1 = part1:FindFirstChild(attachmentName)
  965. constraint.Name = "RagdollConstraint"..part1.Name
  966.  
  967. for _,propertyData in next,properties or {} do
  968. constraint[propertyData[1]] = propertyData[2]
  969. end
  970.  
  971. constraint.Parent = character
  972. end
  973.  
  974. function getAttachment0(character, attachmentName)
  975. for _,child in next,character:GetChildren() do
  976. local attachment = child:FindFirstChild(attachmentName)
  977. if attachment then
  978. return attachment
  979. end
  980. end
  981. end
  982.  
  983. function ArtificialHitbox(Part)
  984. local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false)
  985. HITBOX.CanCollide = true
  986. HITBOX.CFrame = Part.CFrame
  987. weldBetween(Part,HITBOX)
  988. end
  989.  
  990. function R15Ragdoll(character,KeepArms)
  991. character:BreakJoints()
  992. coroutine.resume(coroutine.create(function()
  993. recurse(character, function(_,v)
  994. if v:IsA("Attachment") then
  995. v.Axis = Vector3.new(0, 1, 0)
  996. v.SecondaryAxis = Vector3.new(0, 0, 1)
  997. v.Rotation = Vector3.new(0, 0, 0)
  998. end
  999. end)
  1000. for _,child in next,character:GetChildren() do
  1001. if child:IsA("Accoutrement") then
  1002. for _,part in next,child:GetChildren() do
  1003. if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then
  1004. local attachment1 = part:FindFirstChildOfClass("Attachment")
  1005. local attachment0 = getAttachment0(character,attachment1.Name)
  1006. if attachment0 and attachment1 then
  1007. local constraint = Instance.new("HingeConstraint")
  1008. constraint.Attachment0 = attachment0
  1009. constraint.Attachment1 = attachment1
  1010. constraint.LimitsEnabled = true
  1011. constraint.UpperAngle = 0
  1012. constraint.LowerAngle = 0
  1013. constraint.Parent = character
  1014. end
  1015. ArtificialHitbox(part)
  1016. elseif part.Name == "HumanoidRootPart" then
  1017. part:remove()
  1018. end
  1019. end
  1020. end
  1021. end
  1022.  
  1023. ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", {
  1024. {"LimitsEnabled",true};
  1025. {"UpperAngle",5};
  1026. })
  1027. if character:FindFirstChild("Head") then
  1028. ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", {
  1029. {"LimitsEnabled",true};
  1030. {"UpperAngle",15};
  1031. })
  1032. end
  1033.  
  1034. local handProperties = {
  1035. {"LimitsEnabled", true};
  1036. {"UpperAngle",0};
  1037. {"LowerAngle",0};
  1038. }
  1039. ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties)
  1040. ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties)
  1041.  
  1042. local shinProperties = {
  1043. {"LimitsEnabled", true};
  1044. {"UpperAngle", 0};
  1045. {"LowerAngle", -75};
  1046. }
  1047. ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties)
  1048. ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties)
  1049.  
  1050. local footProperties = {
  1051. {"LimitsEnabled", true};
  1052. {"UpperAngle", 15};
  1053. {"LowerAngle", -45};
  1054. }
  1055. ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties)
  1056. ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties)
  1057. if KeepArms == true then
  1058. ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket")
  1059. ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket")
  1060. ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket")
  1061. ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket")
  1062. end
  1063. ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket")
  1064. ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket")
  1065. Debris:AddItem(character,5)
  1066. end))
  1067. end
  1068.  
  1069. function Ragdoll(Character2,CharTorso,KeepArms)
  1070. coroutine.resume(coroutine.create(function()
  1071. Character2:BreakJoints()
  1072. local hum = Character2:findFirstChild("Humanoid")
  1073. hum:remove()
  1074. local function Scan(ch)
  1075. local e
  1076. for e = 1,#ch do
  1077. Scan(ch[e]:GetChildren())
  1078. if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then
  1079. ch[e]:remove()
  1080. end
  1081. end
  1082. end
  1083. local NEWHUM = IT("Humanoid")
  1084. NEWHUM.Name = "Corpse"
  1085. NEWHUM.Health = 0
  1086. NEWHUM.MaxHealth = 0
  1087. NEWHUM.PlatformStand = true
  1088. NEWHUM.Parent = Character2
  1089. NEWHUM.DisplayDistanceType = "None"
  1090.  
  1091. local ch = Character2:GetChildren()
  1092. local i
  1093. for i = 1,#ch do
  1094. if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
  1095. ch[i]:remove()
  1096. end
  1097. end
  1098.  
  1099. local Torso2 = Character2.Torso
  1100. local movevector = Vector3.new()
  1101.  
  1102. if Torso2 then
  1103. movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector
  1104. local Head = Character2:FindFirstChild("Head")
  1105. if Head then
  1106. local Neck = Instance.new("Weld")
  1107. Neck.Name = "Neck"
  1108. Neck.Part0 = Torso2
  1109. Neck.Part1 = Head
  1110. Neck.C0 = CFrame.new(0, 1.5, 0)
  1111. Neck.C1 = CFrame.new()
  1112. Neck.Parent = Torso2
  1113.  
  1114. end
  1115. local Limb = Character2:FindFirstChild("Right Arm")
  1116. if Limb and KeepArms == true then
  1117.  
  1118. Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0)
  1119. local Joint = Instance.new("Glue")
  1120. Joint.Name = "RightShoulder"
  1121. Joint.Part0 = Torso2
  1122. Joint.Part1 = Limb
  1123. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1124. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1125. Joint.Parent = Torso2
  1126.  
  1127. local B = Instance.new("Part")
  1128. B.TopSurface = 0
  1129. B.BottomSurface = 0
  1130. B.formFactor = "Symmetric"
  1131. B.Size = Vector3.new(1, 1, 1)
  1132. B.Transparency = 1
  1133. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1134. B.Parent = Character2
  1135. local W = Instance.new("Weld")
  1136. W.Part0 = Limb
  1137. W.Part1 = B
  1138. W.C0 = CFrame.new(0, -0.5, 0)
  1139. W.Parent = Limb
  1140.  
  1141. end
  1142. local Limb = Character2:FindFirstChild("Left Arm")
  1143. if Limb and KeepArms == true then
  1144.  
  1145. Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0)
  1146. local Joint = Instance.new("Glue")
  1147. Joint.Name = "LeftShoulder"
  1148. Joint.Part0 = Torso2
  1149. Joint.Part1 = Limb
  1150. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1151. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1152. Joint.Parent = Torso2
  1153.  
  1154. local B = Instance.new("Part")
  1155. B.TopSurface = 0
  1156. B.BottomSurface = 0
  1157. B.formFactor = "Symmetric"
  1158. B.Size = Vector3.new(1, 1, 1)
  1159. B.Transparency = 1
  1160. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1161. B.Parent = Character2
  1162. local W = Instance.new("Weld")
  1163. W.Part0 = Limb
  1164. W.Part1 = B
  1165. W.C0 = CFrame.new(0, -0.5, 0)
  1166. W.Parent = Limb
  1167.  
  1168. end
  1169. local Limb = Character2:FindFirstChild("Right Leg")
  1170. if Limb then
  1171.  
  1172. Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0)
  1173. local Joint = Instance.new("Glue")
  1174. Joint.Name = "RightHip"
  1175. Joint.Part0 = Torso2
  1176. Joint.Part1 = Limb
  1177. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1178. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  1179. Joint.Parent = Torso2
  1180.  
  1181. local B = Instance.new("Part")
  1182. B.TopSurface = 0
  1183. B.BottomSurface = 0
  1184. B.formFactor = "Symmetric"
  1185. B.Size = Vector3.new(1, 1, 1)
  1186. B.Transparency = 1
  1187. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1188. B.Parent = Character2
  1189. local W = Instance.new("Weld")
  1190. W.Part0 = Limb
  1191. W.Part1 = B
  1192. W.C0 = CFrame.new(0, -0.5, 0)
  1193. W.Parent = Limb
  1194.  
  1195. end
  1196. local Limb = Character2:FindFirstChild("Left Leg")
  1197. if Limb then
  1198.  
  1199. Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0)
  1200. local Joint = Instance.new("Glue")
  1201. Joint.Name = "LeftHip"
  1202. Joint.Part0 = Torso2
  1203. Joint.Part1 = Limb
  1204. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1205. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  1206. Joint.Parent = Torso2
  1207.  
  1208. local B = Instance.new("Part")
  1209. B.TopSurface = 0
  1210. B.BottomSurface = 0
  1211. B.formFactor = "Symmetric"
  1212. B.Size = Vector3.new(1, 1, 1)
  1213. B.Transparency = 1
  1214. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  1215. B.Parent = Character2
  1216. local W = Instance.new("Weld")
  1217. W.Part0 = Limb
  1218. W.Part1 = B
  1219. W.C0 = CFrame.new(0, -0.5, 0)
  1220. W.Parent = Limb
  1221.  
  1222. end
  1223. --[
  1224. local Bar = Instance.new("Part")
  1225. Bar.TopSurface = 0
  1226. Bar.BottomSurface = 0
  1227. Bar.formFactor = "Symmetric"
  1228. Bar.Size = Vector3.new(1, 1, 1)
  1229. Bar.Transparency = 1
  1230. Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0)
  1231. Bar.Parent = Character2
  1232. local Weld = Instance.new("Weld")
  1233. Weld.Part0 = Torso2
  1234. Weld.Part1 = Bar
  1235. Weld.C0 = CFrame.new(0, 0.5, 0)
  1236. Weld.Parent = Torso2
  1237. --]]
  1238. end
  1239. Character2.Parent = workspace
  1240. Debris:AddItem(Character2,5)
  1241.  
  1242. return Character2,Torso2
  1243. end))
  1244. end
  1245.  
  1246. --//=================================\\
  1247. --|| WEAPON CREATION
  1248. --\\=================================//
  1249.  
  1250. local Particle = IT("ParticleEmitter",nil)
  1251. Particle.Enabled = false
  1252. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1253. Particle.LightEmission = 0.5
  1254. Particle.Rate = 150
  1255. Particle.ZOffset = 0.2
  1256. Particle.Rotation = NumberRange.new(-180, 180)
  1257. Particle.RotSpeed = NumberRange.new(-180, 180)
  1258. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1259. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  1260.  
  1261. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1262. function ParticleEmitter(Table)
  1263. local PRTCL = Particle:Clone()
  1264. local Speed = Table.Speed or 5
  1265. local Drag = Table.Drag or 0
  1266. local Size1 = Table.Size1 or 1
  1267. local Size2 = Table.Size2 or 5
  1268. local Lifetime1 = Table.Lifetime1 or 1
  1269. local Lifetime2 = Table.Lifetime2 or 1.5
  1270. local Parent = Table.Parent or Torso
  1271. local Emit = Table.Emit or 100
  1272. local Offset = Table.Offset or 360
  1273. local Acel = Table.Acel or VT(0,0,0)
  1274. local Enabled = Table.Enabled or false
  1275. PRTCL.Parent = Parent
  1276. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1277. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1278. PRTCL.Speed = NumberRange.new(Speed)
  1279. PRTCL.VelocitySpread = Offset
  1280. PRTCL.Drag = Drag
  1281. PRTCL.Acceleration = Acel
  1282. if Enabled == false then
  1283. PRTCL:Emit(Emit)
  1284. Debris:AddItem(PRTCL,Lifetime2)
  1285. else
  1286. PRTCL.Enabled = true
  1287. end
  1288. return PRTCL
  1289. end
  1290.  
  1291. local Handle = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1292. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1293. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1294. MakeForm(Part,"Wedge")
  1295. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1296. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1297. MakeForm(Part,"Wedge")
  1298. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1299. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1300. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1301. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1302. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1303. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1304. MakeForm(Part,"Cyl")
  1305. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1306. for i = 1, 8 do
  1307. local Piece = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1308. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1309. end
  1310. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1311. MakeForm(Part,"Cyl")
  1312. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1313. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1314. MakeForm(Part,"Ball")
  1315. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1316. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1317. MakeForm(Part,"Wedge")
  1318. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1319. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1320. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1321. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1322. MakeForm(Part,"Cyl")
  1323. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1324. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1325. MakeForm(Part,"Cyl")
  1326. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1327. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1328. MakeForm(Part,"Cyl")
  1329. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1330. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1331. MakeForm(Part,"Wedge")
  1332. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1333. local LASTPART = Handle
  1334. for i = 1, 10 do
  1335. if LASTPART == Handle then
  1336. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1337. LASTPART = Part
  1338. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1339. else
  1340. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1341. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1342. LASTPART = Part
  1343. end
  1344. end
  1345.  
  1346. local Barrel = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,4,0.15),false)
  1347. MakeForm(Barrel,"Cyl")
  1348. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.85) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1349. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,2,0.25),false)
  1350. MakeForm(Part,"Cyl")
  1351. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.2, 0), CF(0, 0, 0))
  1352. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1353. MakeForm(Part,"Wedge")
  1354. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1355. local Hole = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1356. MakeForm(Hole,"Cyl")
  1357. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 2, 0), CF(0, 0, 0))
  1358. local Part = CreatePart(3, Gun, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1359. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1360. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1361. local Part = CreatePart(3, Gun, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1362. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1363. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1364. coroutine.resume(coroutine.create(function()
  1365. while wait() do
  1366. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(sick.PlaybackLoudness/60 + 0.05))
  1367. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-sick.PlaybackLoudness/60 - 0.05))
  1368. end
  1369. end))
  1370.  
  1371. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1372. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1373.  
  1374. for _, c in pairs(Gun:GetDescendants()) do
  1375. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1376. c.Material = "Glass"
  1377. c.Color = C3(0,0,0)
  1378. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1379. c.Color = C3(1,0,0)
  1380. c.Material = "Neon"
  1381. end
  1382. end
  1383.  
  1384. Weapon.Parent = Character
  1385. for _, c in pairs(Weapon:GetChildren()) do
  1386. if c.ClassName == "Part" then
  1387. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1388. end
  1389. end
  1390.  
  1391. Weapon.Parent = Character
  1392. Gun.Parent = nil
  1393.  
  1394. for _, c in pairs(Gun:GetChildren()) do
  1395. if c.ClassName == "Part" then
  1396. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1397. end
  1398. end
  1399.  
  1400. for _, c in pairs(Weapon:GetChildren()) do
  1401. if c.ClassName == "Part" then
  1402. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1403. end
  1404. end
  1405.  
  1406. local SKILLTEXTCOLOR = C3(1,0,0)
  1407. local SKILLFONT = "Antique"
  1408. local SKILLTEXTSIZE = 7
  1409.  
  1410. Humanoid.Died:connect(function()
  1411. ATTACK = true
  1412. end)
  1413.  
  1414. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1415. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1416. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1417. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1418. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1419.  
  1420. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banish", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1421. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Kill", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1422. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Sleep", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1423. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Ultimate", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1424. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[T] Taunt", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1425.  
  1426. function printbye(Name)
  1427. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1428. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1429. end
  1430. if INTRO == false and INSTANT == false then
  1431. INTRO = true
  1432. coroutine.resume(coroutine.create(function()
  1433. sick:Play()
  1434. Intro()
  1435. end))
  1436. end
  1437.  
  1438. workspace.ChildAdded:connect(function(instance)
  1439. for BANISH = 1, #TOBANISH do
  1440. if TOBANISH[BANISH] ~= nil then
  1441. if instance.Name == TOBANISH[BANISH] then
  1442. coroutine.resume(coroutine.create(function()
  1443. printbye(instance.Name)
  1444. instance:ClearAllChildren()
  1445. Debris:AddItem(instance,0.0005)
  1446. end))
  1447. end
  1448. end
  1449. end
  1450. end)
  1451.  
  1452. --//=================================\\
  1453. --|| DAMAGING
  1454. --\\=================================//
  1455.  
  1456. function ApplyDamage(Humanoid,Damage,OneShot)
  1457. Damage = Damage * DAMAGEMULTIPLIER
  1458. local DEAD = false
  1459. if Humanoid.Health < 2000 and OneShot == false then
  1460. if Humanoid.Health - Damage > 0 then
  1461. Humanoid.Health = Humanoid.Health - Damage
  1462. else
  1463. Humanoid.Parent:BreakJoints()
  1464. DEAD = true
  1465. end
  1466. else
  1467. DEAD = true
  1468. Humanoid.Parent:BreakJoints()
  1469. end
  1470. if DEAD == true then
  1471. local PARTS = {}
  1472. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1473. if CHILD:IsA("BasePart") then
  1474. table.insert(PARTS,CHILD)
  1475. end
  1476. end
  1477. coroutine.resume(coroutine.create(function()
  1478. wait(2)
  1479. repeat
  1480. Swait()
  1481. local PIECE = nil
  1482. if MRANDOM(1,5) == 1 then
  1483. for E = 1, #PARTS do
  1484. if MRANDOM(1,5) == 1 then
  1485. PIECE = PARTS[E]
  1486. table.remove(PARTS,E)
  1487. break
  1488. end
  1489. end
  1490. end
  1491. if PIECE ~= nil then
  1492. if PIECE.Name == "Head" then
  1493. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1494. else
  1495. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1496. end
  1497. PIECE:remove()
  1498. end
  1499. until #PARTS == 0
  1500. end))
  1501. end
  1502. end
  1503.  
  1504.  
  1505. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1506. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1507. defence.Name = ("HitBy"..Player.Name)
  1508. game:GetService("Debris"):AddItem(defence, 0.001)
  1509. Damage = Damage * DAMAGEMULTIPLIER
  1510. if Humanoid.Health ~= 0 then
  1511. local CritChance = MRANDOM(1,100)
  1512. if Damage > Humanoid.Health then
  1513. Damage = math.ceil(Humanoid.Health)
  1514. if Damage == 0 then
  1515. Damage = 0.1
  1516. end
  1517. end
  1518. Humanoid.Health = Humanoid.Health - Damage
  1519. end
  1520. end
  1521.  
  1522. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1523. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1524. defence.Name = ("HitBy"..Player.Name)
  1525. game:GetService("Debris"):AddItem(defence, 0.001)
  1526. Damage = Damage * DAMAGEMULTIPLIER
  1527. if Humanoid.Health ~= 0 then
  1528. local CritChance = MRANDOM(1,100)
  1529. if Damage > Humanoid.Health then
  1530. Damage = math.ceil(Humanoid.Health)
  1531. if Damage == 0 then
  1532. Damage = 0.1
  1533. end
  1534. end
  1535. Humanoid.Health = Humanoid.Health - Damage
  1536. end
  1537. end
  1538.  
  1539. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1540. local CHILDREN = workspace:GetDescendants()
  1541. for index, CHILD in pairs(CHILDREN) do
  1542. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1543. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1544. if HUM then
  1545. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1546. if TORSO then
  1547. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1548. if INSTAKILL == true then
  1549. CHILD:BreakJoints()
  1550. else
  1551. local DMG = MRANDOM(MINDMG,MAXDMG)
  1552. ApplyDamage(HUM,DMG,TORSO)
  1553. end
  1554. if FLING > 0 then
  1555. for _, c in pairs(CHILD:GetChildren()) do
  1556. if c:IsA("BasePart") then
  1557. local bv = Instance.new("BodyVelocity")
  1558. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1559. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1560. bv.Parent = c
  1561. Debris:AddItem(bv,0.05)
  1562. end
  1563. end
  1564. end
  1565. end
  1566. end
  1567. end
  1568. end
  1569. end
  1570. end
  1571.  
  1572. function CameraEnshaking(Length, Intensity)
  1573. coroutine.resume(coroutine.create(function()
  1574. local intensity = 1 * Intensity
  1575. local rotM = 0.01 * Intensity
  1576. for i = 0, Length, 0.1 do
  1577. Swait()
  1578. intensity = intensity - 0.05 * Intensity / Length
  1579. rotM = rotM - 5.0E-4 * Intensity / Length
  1580. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1581. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1582. end
  1583. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1584. end))
  1585. end
  1586.  
  1587. function KillChildren(v)
  1588. v:BreakJoints()
  1589. for _, c in pairs(v:GetChildren()) do
  1590. if c:IsA("BasePart") then
  1591. if c.Transparency < 1 then
  1592. if c:FindFirstChildOfClass("Decal") then
  1593. c:FindFirstChildOfClass("Decal"):remove()
  1594. end
  1595. particles(c)
  1596. c.PE.Enabled = true
  1597. c.Parent = Effects
  1598. c.CanCollide = false
  1599. c.Material = "Neon"
  1600. c.Color = C3(1,0,0)
  1601. c.Transparency = 1
  1602. local grav = Instance.new("BodyPosition",c)
  1603. grav.P = 20000
  1604. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1605. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1606. grav.Name = "GravityForce"
  1607. coroutine.resume(coroutine.create(function()
  1608. for i = 1, 20 do
  1609. Swait()
  1610. c.Transparency = c.Transparency + 1/20
  1611. end
  1612. c.PE.Enabled = false
  1613. Debris:AddItem(c,2)
  1614. end))
  1615. end
  1616. end
  1617. end
  1618. end
  1619.  
  1620. function ApplyAoE(POSITION,RANGE)
  1621. local CHILDREN = workspace:GetDescendants()
  1622. for index, CHILD in pairs(CHILDREN) do
  1623. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1624. local LISTED = false
  1625. for LIST = 1, #WHITELIST do
  1626. if WHITELIST[LIST] ~= nil then
  1627. if CHILD.Name == WHITELIST[LIST] then
  1628. LISTED = true
  1629. end
  1630. end
  1631. end
  1632. if LISTED == false then
  1633. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1634. if HUM then
  1635. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1636. if TORSO then
  1637. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1638. KillChildren(CHILD)
  1639. end
  1640. end
  1641. end
  1642. end
  1643. end
  1644. end
  1645. end
  1646.  
  1647. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1648. coroutine.resume(coroutine.create(function()
  1649. local METEOR = IT("Model",Effects)
  1650. METEOR.Name = "Meteorite"
  1651. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1652. METEOR.PrimaryPart = CENTER
  1653. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE)
  1654. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1655. for i = 1, 15 do
  1656. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE)
  1657. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1658. end
  1659. if ISDEBREE ~= true then
  1660. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1661. else
  1662. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1663. end
  1664. local IMPACT = false
  1665. CreateSound(463593339, CENTER, 10, 0.6)
  1666. if SIZE >= 3.5 then
  1667. for i = 1, MRANDOM(3,7) do
  1668. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1669. end
  1670. end
  1671. for i = 1, 200 do
  1672. Swait()
  1673. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1674. if HITFLOOR == nil then
  1675. local ORI = CENTER.Orientation
  1676. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1677. else
  1678. if HITFLOOR.Anchored == true then
  1679. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1680. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1681. end
  1682. IMPACT = true
  1683. break
  1684. end
  1685. end
  1686. if IMPACT == true then
  1687. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1688. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1689. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1690. ApplyAoE(CENTER.Position,30*SIZE)
  1691. end
  1692. METEOR:remove()
  1693. end))
  1694. end
  1695.  
  1696. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1697. local CHILDREN = workspace:GetDescendants()
  1698. for index, CHILD in pairs(CHILDREN) do
  1699. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1700. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1701. if HUM then
  1702. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1703. if TORSO then
  1704. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1705. if BRUTAL == true then
  1706. Kill(CHILD)
  1707. else
  1708. CHILD:BreakJoints()
  1709. end
  1710. end
  1711. end
  1712. end
  1713. end
  1714. end
  1715. end
  1716.  
  1717. function Kill(Char)
  1718. local NewCharacter = IT("Model",Effects)
  1719. NewCharacter.Name = "Ow im ded ;-;"
  1720. for _, c in pairs(Char:GetDescendants()) do
  1721. if c:IsA("BasePart") and c.Transparency == 0 then
  1722. c:BreakJoints()
  1723. c.Material = "Glass"
  1724. c.Color = C3(1,0,0)
  1725. c.CanCollide = true
  1726. c.Transparency = 0.3
  1727. if c:FindFirstChildOfClass("SpecialMesh") then
  1728. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1729. end
  1730. if c.Name == "Head" then
  1731. c:ClearAllChildren()
  1732. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1733. end
  1734. if c.ClassName == "MeshPart" then
  1735. c.TextureID = ""
  1736. end
  1737. if c:FindFirstChildOfClass("BodyPosition") then
  1738. c:FindFirstChildOfClass("BodyPosition"):remove()
  1739. end
  1740. if c:FindFirstChildOfClass("ParticleEmitter") then
  1741. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1742. end
  1743. c.Parent = NewCharacter
  1744. c.Name = "DeadPart"
  1745. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1746. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1747. end
  1748. end
  1749. Char:remove()
  1750. Debris:AddItem(NewCharacter,5)
  1751. end
  1752.  
  1753. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1754. local CHILDREN = workspace:GetDescendants()
  1755. for index, CHILD in pairs(CHILDREN) do
  1756. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1757. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1758. if HUM then
  1759. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1760. if TORSO then
  1761. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1762. if BRUTAL == true then
  1763. Kill(CHILD)
  1764. else
  1765. CHILD:BreakJoints()
  1766. end
  1767. end
  1768. end
  1769. end
  1770. end
  1771. end
  1772. end
  1773.  
  1774. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1775. local CHILDREN = workspace:GetDescendants()
  1776. for index, CHILD in pairs(CHILDREN) do
  1777. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1778. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1779. if HUM then
  1780. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1781. if TORSO then
  1782. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1783. if BRUTAL == true then
  1784. Kill(CHILD)
  1785. else
  1786. CHILD:BreakJoints()
  1787. end
  1788. end
  1789. end
  1790. end
  1791. end
  1792. end
  1793. end
  1794.  
  1795. function Banish(Foe)
  1796. if Foe then
  1797. coroutine.resume(coroutine.create(function()
  1798. --if game.Players:FindFirstChild(Foe.Name) then
  1799. table.insert(TOBANISH,Foe.Name)
  1800. printbye(Foe.Name)
  1801. --end
  1802. Foe.Archivable = true
  1803. local CLONE = Foe:Clone()
  1804. Foe:Destroy()
  1805. CLONE.Parent = Effects
  1806. CLONE:BreakJoints()
  1807. local MATERIALS = {"Glass","Neon"}
  1808. for _, c in pairs(CLONE:GetDescendants()) do
  1809. if c:IsA("BasePart") then
  1810. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1811. CreateSound(138271815, c, 10, 1, false)
  1812. end
  1813. c.Anchored = true
  1814. c.Transparency = c.Transparency + 0.2
  1815. c.Material = MATERIALS[MRANDOM(1,2)]
  1816. c.Color = C3(1,0,0)
  1817. if c.ClassName == "MeshPart" then
  1818. c.TextureID = ""
  1819. end
  1820. if c:FindFirstChildOfClass("SpecialMesh") then
  1821. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1822. end
  1823. if c:FindFirstChildOfClass("Decal") then
  1824. c:FindFirstChildOfClass("Decal"):remove()
  1825. end
  1826. c.Name = "Banished"
  1827. c.CanCollide = false
  1828. else
  1829. c:remove()
  1830. end
  1831. end
  1832. local A = false
  1833. for i = 1, 35 do
  1834. if A == false then
  1835. A = true
  1836. elseif A == true then
  1837. A = false
  1838. end
  1839. for _, c in pairs(CLONE:GetDescendants()) do
  1840. if c:IsA("BasePart") then
  1841. c.Anchored = true
  1842. c.Material = MATERIALS[MRANDOM(1,2)]
  1843. c.Transparency = c.Transparency + 0.8/35
  1844. if A == false then
  1845. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1846. elseif A == true then
  1847. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1848. end
  1849. end
  1850. end
  1851. Swait()
  1852. end
  1853. CLONE:remove()
  1854. end))
  1855. end
  1856. end
  1857.  
  1858.  
  1859. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1860. local CHILDREN = workspace:GetDescendants()
  1861. for index, CHILD in pairs(CHILDREN) do
  1862. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1863. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1864. if HUM then
  1865. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1866. if TORSO then
  1867. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1868. if ISBANISH == true then
  1869. Banish(CHILD)
  1870. else
  1871. if ISBANISH == "Gravity" then
  1872. HUM.PlatformStand = true
  1873. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1874. local grav = Instance.new("BodyPosition",TORSO)
  1875. grav.D = 15
  1876. grav.P = 20000
  1877. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1878. grav.position = TORSO.Position
  1879. grav.Name = "V3BanishForce"..Player.Name
  1880. else
  1881. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1882. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1883. end
  1884. else
  1885. HUM.PlatformStand = false
  1886. end
  1887. end
  1888. elseif ISBANISH == "Gravity" then
  1889. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1890. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1891. HUM.PlatformStand = false
  1892. end
  1893. end
  1894. end
  1895. end
  1896. end
  1897. end
  1898. end
  1899.  
  1900. function SpawnSmite(POS)
  1901. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1902. local EMITPOS = HITPOS
  1903. if HITFLOOR ~= nil then
  1904. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1905. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1906. EMITPOS = HITPOS
  1907. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1908. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1909. EMITPOS = HITPOS
  1910. end
  1911. end
  1912. if HITFLOOR ~= nil then
  1913. ApplyAoE(EMITPOS,10)
  1914. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1915. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1916. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1917. for i = 1, 5 do
  1918. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1919. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1920. end
  1921. end
  1922. end
  1923.  
  1924. --//=================================\\
  1925. --|| ATTACK FUNCTIONS AND STUFF
  1926. --\\=================================//
  1927.  
  1928. function eh()
  1929. ATTACK = true
  1930. Rooted = false
  1931. Speed = 20
  1932. Swait()
  1933. local CHILDREN = workspace:GetDescendants()
  1934. for index, CHILD in pairs(CHILDREN) do
  1935. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1936. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1937. if HUM then
  1938. local TORSO = CHILD:FindFirstChild("Head")
  1939. if TORSO then
  1940. if (TORSO.Position - Head.Position).Magnitude <= 25 then
  1941. WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(1,1,1), Size2 = VT(5,5,5), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1942. TORSO:remove()
  1943. if CHILD:FindFirstChild("Torso") then
  1944. Ragdoll(CHILD,Torso,true)
  1945. elseif CHILD:FindFirstChild("UpperTorso") then
  1946. R15Ragdoll(CHILD,true)
  1947. end
  1948. end
  1949. end
  1950. end
  1951. end
  1952. end
  1953. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1954. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 1})
  1955. for i=0, 0.3, 0.1 / Animation_Speed do
  1956. Swait()
  1957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1958. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  1963. end
  1964. Speed = 20
  1965. ATTACK = false
  1966. Rooted = false
  1967. end
  1968.  
  1969. function Taunt()
  1970. ATTACK = true
  1971. Rooted = true
  1972. CreateSound("1238240145", Torso, 6, 0.9)
  1973. for i=0, 0.6, 0.1 / Animation_Speed do
  1974. Swait()
  1975. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1976. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1977. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1978. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1979. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1980. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1981. end
  1982. for i=0, 0.6, 0.1 / Animation_Speed do
  1983. Swait()
  1984. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1990. end
  1991. for i=0, 0.6, 0.1 / Animation_Speed do
  1992. Swait()
  1993. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1994. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1995. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1996. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1997. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1998. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1999. end
  2000. for i=0, 0.6, 0.1 / Animation_Speed do
  2001. Swait()
  2002. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2003. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2004. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2005. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2006. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2007. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2008. end
  2009. for i=0, 0.6, 0.1 / Animation_Speed do
  2010. Swait()
  2011. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2012. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2013. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(34), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2014. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2015. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2016. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2017. end
  2018. for i=0, 0.6, 0.1 / Animation_Speed do
  2019. Swait()
  2020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(15), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2026. end
  2027. ATTACK = false
  2028. Rooted = false
  2029. end
  2030.  
  2031. function TakeOnMe()
  2032. Speed = 16
  2033. local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  2034. ATTACK = true
  2035. Rooted = false
  2036. local DANCE = true
  2037. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2038. if NEWKEY == "p" then
  2039. DANCE = false
  2040. end
  2041. end)
  2042. PLAYSONG = false
  2043. while true do
  2044. for i = 1, 15 do
  2045. Swait()
  2046. MEME.Parent = Effects
  2047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2053. end
  2054. if DANCE == false then
  2055. break
  2056. end
  2057. for i = 1, 15 do
  2058. Swait()
  2059. MEME.Parent = Effects
  2060. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2061. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2062. if MRANDOM(1,7) == 1 then
  2063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2064. end RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(150), RAD(65), RAD(85)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(150), RAD(65), RAD(85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2068. end
  2069. end
  2070. PLAYSONG = true
  2071. KEY:Disconnect()
  2072. MEME:remove()
  2073. Speed = 25
  2074. ATTACK = false
  2075. Rooted = false
  2076. end
  2077.  
  2078. function Intro()
  2079. ATTACK = true
  2080. Rooted = true
  2081. repeat
  2082. Swait()
  2083. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2086. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2087. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2088. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2089. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2090. until sick.TimePosition > 114
  2091. repeat
  2092. Swait()
  2093. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2099. until sick.TimePosition > 116
  2100. repeat
  2101. Swait()
  2102. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0.2,0.2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0) * ANGLES(RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90)), RAD(MRANDOM(-90,90))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 0})
  2103. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2104. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2105. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2106. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-90), RAD(45), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2107. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2108. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2109. until sick.TimePosition >119
  2110. Gun.Parent = Character
  2111. tecks2.TextTransparency = 0
  2112. for i = 1, 100 do
  2113. Swait()
  2114. for _, c in pairs(Character:GetChildren()) do
  2115. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2116. c.Transparency = 0
  2117. end
  2118. end
  2119. for _, c in pairs(Weapon:GetChildren()) do
  2120. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2121. c.Transparency = 0
  2122. end
  2123. end
  2124. for _, c in pairs(Weapon:GetDescendants()) do
  2125. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  2126. c.Material = "Glass"
  2127. c.Color = C3(0,0,0)
  2128. elseif c.ClassName == "Part" and c.Name == "Eye" then
  2129. c.Color = C3(1,0,0)
  2130. c.Material = "Neon"
  2131. end
  2132. end
  2133. end
  2134. TRANSFORMED = true
  2135. ATTACK = false
  2136. Rooted = false
  2137. end
  2138.  
  2139. function Shot()
  2140. ATTACK = true
  2141. Rooted = false
  2142. for i=0, 0.2, 0.05 / Animation_Speed do
  2143. Swait()
  2144. turnto(Mouse.Hit.p)
  2145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2151. end
  2152. repeat
  2153. for i=0, 0.2, 0.05 / Animation_Speed do
  2154. Swait()
  2155. turnto(Mouse.Hit.p)
  2156. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2157. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2158. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2159. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2160. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2161. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2162. end
  2163. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2164. SpawnTrail(Hole.Position,POS)
  2165. if HIT ~= nil then
  2166. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2167. Banish(HIT.Parent)
  2168. end
  2169. end
  2170. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2171. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2172. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2173. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2174. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2175. for i=0, 0.2, 0.05 / Animation_Speed do
  2176. Swait()
  2177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2181. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2183. end
  2184. until KEYHOLD == false
  2185. ATTACK = false
  2186. Rooted = false
  2187. end
  2188.  
  2189. function Shot2()
  2190. ATTACK = true
  2191. Rooted = false
  2192. for i=0, 0.2, 0.05 / Animation_Speed do
  2193. Swait()
  2194. turnto(Mouse.Hit.p)
  2195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2201. end
  2202. repeat
  2203. for i=0, 0.2, 0.05 / Animation_Speed do
  2204. Swait()
  2205. turnto(Mouse.Hit.p)
  2206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2210. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2212. end
  2213. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2214. SpawnTrail(Hole.Position,POS)
  2215. if HIT ~= nil then
  2216. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2217. Kill(HIT.Parent)
  2218. end
  2219. end
  2220. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2221. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2222. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2223. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2224. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2225. for i=0, 0.2, 0.05 / Animation_Speed do
  2226. Swait()
  2227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2233. end
  2234. until KEYHOLD == false
  2235. ATTACK = false
  2236. Rooted = false
  2237. end
  2238.  
  2239. function AttackTemplate()
  2240. ATTACK = true
  2241. Rooted = false
  2242. for i=0, 1, 0.1 / Animation_Speed do
  2243. Swait()
  2244. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2245. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2246. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2247. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2248. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2249. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2250. end
  2251. ATTACK = false
  2252. Rooted = false
  2253. end
  2254.  
  2255. function Finisher()
  2256. local TARGET = Mouse.Target
  2257. if TARGET ~= nil then
  2258. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  2259. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  2260. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  2261. if ROOT and HUM.Health > 0 then
  2262. local FOE = Mouse.Target.Parent
  2263. ATTACK = true
  2264. Rooted = true
  2265. RootPart.CFrame = ROOT.CFrame*CF(-1.35,0,4)
  2266. ROOT.Anchored = true
  2267. CreateSound(670796769, Torso, 9999, 0.6, false)
  2268. CreateSound(159882598, Torso, 5, 0.9, false)
  2269. for i=0, 0.4, 0.1 / Animation_Speed do
  2270. Swait()
  2271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2277. end
  2278. HUM.PlatformStand = true
  2279. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  2280. coroutine.resume(coroutine.create(function()
  2281. Swait()
  2282. ROOT.Anchored = true
  2283. end))
  2284. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  2285. for i=0, 0.2, 0.1 / Animation_Speed do
  2286. Swait()
  2287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2293. end
  2294. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2295. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2296. for i=0, 0.2, 0.1 / Animation_Speed do
  2297. Swait()
  2298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2304. end
  2305. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2306. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2307. local AMMO = 6
  2308. local FIRING = true
  2309. local SHOOTING = false
  2310. local TIMER = 70
  2311. CreateSound(147722227, GunPoint, 6, 1.3, false)
  2312. for i=0, 0.2, 0.1 / Animation_Speed do
  2313. Swait()
  2314. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2315. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2316. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2317. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2318. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2319. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2320. end
  2321. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2322. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2323. for i = 1, 6 do
  2324. local GUNPOS = Hole.CFrame*CF(0, 0, 0).p
  2325. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  2326. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2327. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2328. HUM.Health = HUM.Health/1.5
  2329. for i=0, 0.2, 0.1 / Animation_Speed do
  2330. Swait()
  2331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2337. end
  2338. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2339. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2340. for i=0, 0.2, 0.1 / Animation_Speed do
  2341. Swait()
  2342. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  2343. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2344. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2345. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2346. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2347. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2348. end
  2349. end
  2350. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2351. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2352. ApplyDamage(HUM,0,true)
  2353. FOE:BreakJoints()
  2354. ROOT.Anchored = false
  2355. for i=0, 0.3, 0.1 / Animation_Speed do
  2356. Swait()
  2357. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  2359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2363. end
  2364. ATTACK = false
  2365. Rooted = false
  2366. end
  2367. end
  2368. end
  2369. end
  2370.  
  2371.  
  2372. --//=================================\\
  2373. --|| ASSIGN THINGS TO KEYS
  2374. --\\=================================//
  2375.  
  2376. function MouseDown(Mouse)
  2377. if ATTACK == false then
  2378. end
  2379. end
  2380.  
  2381. function MouseUp(Mouse)
  2382. HOLD = false
  2383. end
  2384.  
  2385. function KeyDown(Key)
  2386. KEYHOLD = true
  2387. if Key == "z" and ATTACK == false then
  2388. Shot()
  2389. end
  2390.  
  2391. if Key == "v" and ATTACK == false then
  2392. Shot2()
  2393. end
  2394.  
  2395. if Key == "x" and ATTACK == false then
  2396. Finisher()
  2397. end
  2398.  
  2399. if Key == "t" and ATTACK == false then
  2400. Taunt()
  2401. end
  2402.  
  2403. if Key == "c" and ATTACK == false then
  2404. eh()
  2405. end
  2406. end
  2407.  
  2408. function KeyUp(Key)
  2409. KEYHOLD = false
  2410. end
  2411.  
  2412. Mouse.Button1Down:connect(function(NEWKEY)
  2413. MouseDown(NEWKEY)
  2414. end)
  2415. Mouse.Button1Up:connect(function(NEWKEY)
  2416. MouseUp(NEWKEY)
  2417. end)
  2418. Mouse.KeyDown:connect(function(NEWKEY)
  2419. KeyDown(NEWKEY)
  2420. end)
  2421. Mouse.KeyUp:connect(function(NEWKEY)
  2422. KeyUp(NEWKEY)
  2423. end)
  2424.  
  2425. --//=================================\\
  2426. --\\=================================//
  2427.  
  2428.  
  2429. function unanchor()
  2430. if UNANCHOR == true then
  2431. g = Character:GetChildren()
  2432. for i = 1, #g do
  2433. if g[i].ClassName == "Part" then
  2434. g[i].Anchored = false
  2435. end
  2436. end
  2437. end
  2438. end
  2439.  
  2440.  
  2441. --//=================================\\
  2442. --|| WRAP THE WHOLE SCRIPT UP
  2443. --\\=================================//
  2444.  
  2445. Humanoid.Changed:connect(function(Jump)
  2446. if Jump == "Jump" and (Disable_Jump == true) then
  2447. Humanoid.Jump = false
  2448. end
  2449. end)
  2450.  
  2451. local FF = IT("ForceField",Character)
  2452. FF.Visible = false
  2453.  
  2454. INSTANT = false
  2455. Speed = 20
  2456.  
  2457. while true do
  2458. Swait()
  2459. SINE = SINE + CHANGE
  2460. ANIMATE.Parent = nil
  2461. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2462. IDLEANIMATION:Play()
  2463. if TRANSFORMED == true then
  2464. tecks2.TextTransparency = 0
  2465. for _, c in pairs(Character:GetChildren()) do
  2466. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2467. c.Anchored = false
  2468. c.Transparency = 0
  2469. end
  2470. end
  2471. for _, c in pairs(Weapon:GetChildren()) do
  2472. if c.ClassName == "Part" then
  2473. c.Transparency = 0
  2474. end
  2475. end
  2476. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2477. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2478. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2479. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2480. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2481. if ATTACK == false and VALUE2 == false then
  2482. end
  2483. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2484. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2485. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2486. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2487. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2488. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2489. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2490. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2491. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2492. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2493. end
  2494. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2495. ANIM = "Jump"
  2496. if ATTACK == false then
  2497. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2498. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2499. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2500. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2501. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2502. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2503. end
  2504. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2505. ANIM = "Fall"
  2506. if ATTACK == false then
  2507. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2511. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2513. end
  2514. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2515. ANIM = "Idle"
  2516. if ATTACK == false then
  2517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2518. if MRANDOM(1,7) == 1 then
  2519. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2520. end
  2521. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2524. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2526. end
  2527. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2528. ANIM = "Walk"
  2529. if ATTACK == false then
  2530. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2531. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2532. if MRANDOM(1,7) == 1 then
  2533. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2534. end
  2535. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2536. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2537. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2538. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2539. end
  2540. end
  2541. end
  2542. --end
  2543. Humanoid.DisplayDistanceType = "None"
  2544. unanchor()
  2545. tecks2.TextColor3 = BrickColor.Random().Color
  2546. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2547. Humanoid.MaxHealth = "inf"
  2548. Humanoid.Health = "inf"
  2549. if Rooted == false then
  2550. Disable_Jump = false
  2551. Humanoid.WalkSpeed = Speed
  2552. elseif Rooted == true then
  2553. Disable_Jump = true
  2554. Humanoid.WalkSpeed = 0
  2555. end
  2556. if Head:FindFirstChild("face") then
  2557. Head.face.Texture = "rbxassetid://403870689"
  2558. end
  2559. local MATHS = {"0","1"}
  2560. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2561. Humanoid.PlatformStand = false
  2562. if INTRO == false and INSTANT == false then
  2563. INTRO = true
  2564. coroutine.resume(coroutine.create(function()
  2565. sick:Play()
  2566. Intro()
  2567. end))
  2568. end
  2569. if INSTANT == true then
  2570. if TRANSFORMED == false then
  2571. sick.TimePosition = 60
  2572. sick:Play()
  2573. end
  2574. TRANSFORMED = true
  2575. end
  2576. script.Parent = PlayerGui
  2577. Character.Parent = workspace
  2578. Humanoid.Parent = Character
  2579. end
  2580. --//=================================\\
  2581. --\\=================================//
  2582.  
  2583.  
  2584.  
  2585.  
  2586.  
  2587. --//====================================================\\--
  2588. --|| END OF SCRIPT
  2589. --\\====================================================//--
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