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- //Get close to your target, press your associated key.
- //CAUTION: Must watch this script. It's not as intelligent as the regular one.
- if not listexists 'NameTheTamed'
- //Set this name to whatever you want.
- createlist 'NameTheTamed'
- pushlist 'NameTheTamed' 'AlreadyGot'
- endif
- if not listexists 'tameables'
- createlist 'tameables'
- pushlist 'tameables' 0x7t //Hellcat (Large)
- pushlist 'tameables' 0x62 //Hellhound
- pushlist 'tameables' 0xbc //Savage Ridgeback
- pushlist 'tameables' 0xbb //Ridgeback
- pushlist 'tameables' 0x17 //Dire Wolf
- pushlist 'tameables' 0xce //Lava Lizard
- pushlist 'tameables' 0x14 //Frost spider
- pushlist 'tameables' 0xc9 //Hellcat (Small)
- pushlist 'tameables' 0xda //Frenzied Ostard
- pushlist 'tameables' 0x50 //Giant Toad
- pushlist 'tameables' 0xe8 //Bull
- pushlist 'tameables' 0xe9 //Bull2
- pushlist 'tameables' 0x22 //White Wolf
- pushlist 'tameables' 0x25 //White Wolf2
- pushlist 'tameables' 0x1c //Giant Spider
- pushlist 'tameables' 0xd4 //Grizzly Bear
- pushlist 'tameables' 0xea //Great Hart
- pushlist 'tameables' 0x41 //Snow leopard
- pushlist 'tameables' 0x40 //Snow leopard
- pushlist 'tameables' 0x19 //Gray wolf
- pushlist 'tameables' 0x1b //Gray wolf2
- pushlist 'tameables' 0x30 //Scorpion
- pushlist 'tameables' 0xca //Alligator
- pushlist 'tameables' 0x3f //Cougar
- pushlist 'tameables' 0xd6 //Panther
- pushlist 'tameables' 0xa7 //Brown Bear
- pushlist 'tameables' 0xdd //Walrus
- pushlist 'tameables' 0xd5 //Polar Bear
- pushlist 'tameables' 0xd3 //Black Bear
- pushlist 'tameables' 0xdc //Llama
- pushlist 'tameables' 0x124 //Pack Llama
- pushlist 'tameables' 0x123 //Pack Horse
- pushlist 'tameables' 0xc8 //Horse
- pushlist 'tameables' 0xe2 //Horse2
- pushlist 'tameables' 0xcc //Horse3
- pushlist 'tameables' 0xed //Giant Rat
- pushlist 'tameables' 0xdb //Forest Ostard
- pushlist 'tameables' 0xd2 //Desert Ostard
- pushlist 'tameables' 0x122 //Boar
- pushlist 'tameables' 0xe1 //Timber Wolf
- pushlist 'tameables' 0xed //Hind
- pushlist 'tameables' 0x51 //Bullfrog
- endif
- if not @inrange 'tobetamed' 2
- @unsetalias 'tobetamed'
- for 0 in 'tameables'
- if @findtype tameables[] 'any' 'ground' 1 2
- @setalias 'tobetamed' 'found'
- break
- endif
- endfor
- endif
- if not @inrange 'tobetamed' 2
- headmsg 'No new creatures near you!'
- replay
- endif
- clearjournal
- while name 'tobetamed' != NameTheTamed[0]
- autotargetobject 'tobetamed'
- useskill 'animal taming'
- @rename 'tobetamed' NameTheTamed[0]
- pause 1000
- if not @inrange 'tobetamed' 1
- if @x 'tobetamed' > x 'self' and @y 'tobetamed' > y 'self'
- walk 'Southeast'
- elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' > y 'self'
- walk 'Southwest'
- elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' < y 'self'
- walk 'Northeast'
- elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' < y 'self'
- walk 'Northwest'
- elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' == y 'self'
- walk 'East'
- elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' == y 'self'
- walk 'West'
- elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' > y 'self'
- walk 'South'
- elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' < y 'self'
- walk 'North'
- endif
- endif
- endwhile
- waitforcontext 'tobetamed' 8 20000
- waitforgump 0x909cc741 15000
- @replygump 0x909cc741 2
- @ignoreobject 'tobetamed'
- @unsetalias 'tobetamed'
- replay
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