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Jun 19th, 2017
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  1. //Get close to your target, press your associated key.
  2. //CAUTION: Must watch this script. It's not as intelligent as the regular one.
  3. if not listexists 'NameTheTamed'
  4. //Set this name to whatever you want.
  5. createlist 'NameTheTamed'
  6. pushlist 'NameTheTamed' 'AlreadyGot'
  7. endif
  8. if not listexists 'tameables'
  9. createlist 'tameables'
  10. pushlist 'tameables' 0x7t //Hellcat (Large)
  11. pushlist 'tameables' 0x62 //Hellhound
  12. pushlist 'tameables' 0xbc //Savage Ridgeback
  13. pushlist 'tameables' 0xbb //Ridgeback
  14. pushlist 'tameables' 0x17 //Dire Wolf
  15. pushlist 'tameables' 0xce //Lava Lizard
  16. pushlist 'tameables' 0x14 //Frost spider
  17. pushlist 'tameables' 0xc9 //Hellcat (Small)
  18. pushlist 'tameables' 0xda //Frenzied Ostard
  19. pushlist 'tameables' 0x50 //Giant Toad
  20. pushlist 'tameables' 0xe8 //Bull
  21. pushlist 'tameables' 0xe9 //Bull2
  22. pushlist 'tameables' 0x22 //White Wolf
  23. pushlist 'tameables' 0x25 //White Wolf2
  24. pushlist 'tameables' 0x1c //Giant Spider
  25. pushlist 'tameables' 0xd4 //Grizzly Bear
  26. pushlist 'tameables' 0xea //Great Hart
  27. pushlist 'tameables' 0x41 //Snow leopard
  28. pushlist 'tameables' 0x40 //Snow leopard
  29. pushlist 'tameables' 0x19 //Gray wolf
  30. pushlist 'tameables' 0x1b //Gray wolf2
  31. pushlist 'tameables' 0x30 //Scorpion
  32. pushlist 'tameables' 0xca //Alligator
  33. pushlist 'tameables' 0x3f //Cougar
  34. pushlist 'tameables' 0xd6 //Panther
  35. pushlist 'tameables' 0xa7 //Brown Bear
  36. pushlist 'tameables' 0xdd //Walrus
  37. pushlist 'tameables' 0xd5 //Polar Bear
  38. pushlist 'tameables' 0xd3 //Black Bear
  39. pushlist 'tameables' 0xdc //Llama
  40. pushlist 'tameables' 0x124 //Pack Llama
  41. pushlist 'tameables' 0x123 //Pack Horse
  42. pushlist 'tameables' 0xc8 //Horse
  43. pushlist 'tameables' 0xe2 //Horse2
  44. pushlist 'tameables' 0xcc //Horse3
  45. pushlist 'tameables' 0xed //Giant Rat
  46. pushlist 'tameables' 0xdb //Forest Ostard
  47. pushlist 'tameables' 0xd2 //Desert Ostard
  48. pushlist 'tameables' 0x122 //Boar
  49. pushlist 'tameables' 0xe1 //Timber Wolf
  50. pushlist 'tameables' 0xed //Hind
  51. pushlist 'tameables' 0x51 //Bullfrog
  52. endif
  53. if not @inrange 'tobetamed' 2
  54. @unsetalias 'tobetamed'
  55. for 0 in 'tameables'
  56. if @findtype tameables[] 'any' 'ground' 1 2
  57. @setalias 'tobetamed' 'found'
  58. break
  59. endif
  60. endfor
  61. endif
  62. if not @inrange 'tobetamed' 2
  63. headmsg 'No new creatures near you!'
  64. replay
  65. endif
  66. clearjournal
  67. while name 'tobetamed' != NameTheTamed[0]
  68. autotargetobject 'tobetamed'
  69. useskill 'animal taming'
  70. @rename 'tobetamed' NameTheTamed[0]
  71. pause 1000
  72. if not @inrange 'tobetamed' 1
  73. if @x 'tobetamed' > x 'self' and @y 'tobetamed' > y 'self'
  74. walk 'Southeast'
  75. elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' > y 'self'
  76. walk 'Southwest'
  77. elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' < y 'self'
  78. walk 'Northeast'
  79. elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' < y 'self'
  80. walk 'Northwest'
  81. elseif @x 'tobetamed' > x 'self' and @y 'tobetamed' == y 'self'
  82. walk 'East'
  83. elseif @x 'tobetamed' < x 'self' and @y 'tobetamed' == y 'self'
  84. walk 'West'
  85. elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' > y 'self'
  86. walk 'South'
  87. elseif @x 'tobetamed' == x 'self' and @y 'tobetamed' < y 'self'
  88. walk 'North'
  89. endif
  90. endif
  91. endwhile
  92. waitforcontext 'tobetamed' 8 20000
  93. waitforgump 0x909cc741 15000
  94. @replygump 0x909cc741 2
  95. @ignoreobject 'tobetamed'
  96. @unsetalias 'tobetamed'
  97. replay
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