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Oct 16th, 2018
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C++ 0.60 KB | None | 0 0
  1. void WorldObject::MonsterTextEmote(const char* text, Unit* target, bool IsBossEmote)
  2. {
  3.     WorldPacket data(SMSG_MESSAGECHAT, 200);
  4. -    BuildMonsterChat(&data, GetObjectGuid(), IsBossEmote ? CHAT_MSG_RAID_BOSS_EMOTE : CHAT_MSG_MONSTER_EMOTE, text, LANG_UNIVERSAL,
  5.     BuildMonsterChat(&data, GetObjectGuid(), CHAT_MSG_MONSTER_EMOTE, text, LANG_UNIVERSAL,
  6.         GetName(), target ? target->GetObjectGuid() : ObjectGuid(), target ? target->GetName() : "");
  7.     SendMessageToSetInRange(&data, sWorld.getConfig(IsBossEmote ? CONFIG_FLOAT_LISTEN_RANGE_YELL : CONFIG_FLOAT_LISTEN_RANGE_TEXTEMOTE), true);
  8. }
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