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- StepMania 4 alpha 4 crash report (build 165, 20090415)
- --------------------------------------
- Crash reason: Assertion 'm_iPlayerStageTokens[p] >= m_iNumStagesOfThisSong' failed
- Thread: Main thread
- BitmapText.cpp:138 BitmapText::LoadFromFont(/Themes/default/Fonts/_venacti Bold 13px.ini)
- FontManager.cpp:46 FontManager::LoadFont(/Themes/default/Fonts/_venacti Bold 13px.ini).
- RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/default/Graphics/_blank.png).
- RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/default/Graphics/NoteField bars 1x4.png).
- GameState.cpp:678 Assertion 'm_iPlayerStageTokens[p] >= m_iNumStagesOfThisSong' failed
- Thread: Decode thread
- RageSoundDriver_Generic_Software.cpp:197
- RageSoundDriver_Generic_Software.cpp:197
- RageSoundDriver_Generic_Software.cpp:197
- RageSoundDriver_Generic_Software.cpp:197
- RageSoundDriver_Generic_Software.cpp:197
- Thread: Mixer thread
- Thread: Music thread
- RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Kaze.o2SE - Earthquake/*
- RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Banya - Koul/*
- RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Moi Dix Mois - Neo Pessimiste/*
- RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Sonata/*
- RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Waxing and Wanding/*
- Thread: Worker thread (MemoryCardWorker)
- RageFileManager.cpp:487 "dir", "K:", "/@mctemptimeout/"
- RageFileManager.cpp:495
- RageFileManager.cpp:508
- RageFileDriverDirectHelpers.cpp:225 K:/*
- RageFileDriverDirectHelpers.cpp:225 K:/StepMania 4/*
- Thread: Worker thread (/@mc1int/)
- Thread: Worker thread (/@mc2int/)
- Thread: DirectInput thread
- InputHandler_DirectInput.cpp:631
- InputHandler_DirectInput.cpp:607
- InputHandler_DirectInput.cpp:626
- InputHandler_DirectInput.cpp:631
- InputHandler_DirectInput.cpp:607
- 0078084c: long CrashHandler::ExceptionHandler(struct _EXCEPTION_POINTERS *) [00400000+38080b+41]
- 0075a4dc: void sm_crash(char const *) [00400000+35a4c1+1b]
- 006fd230: void GameState::BeginStage(void) [00400000+2fd11c+114]
- 0047c7eb: void ScreenGameplay::Init(void) [00400000+7c371+47a]
- 006bcd39: luaH_resizearray() [00400000+2bccb5+84]
- 006bcd53: luaH_resizearray() [00400000+2bccb5+9e]
- 006bca7e: luaH_set() [00400000+2bca22+5c]
- 7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117]
- 7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305]
- 7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
- 007186bf: void std::_Tree<class std::_Tmap_traits<struct lua_State *,bool,struct std::less<struct lua_State *>,class std::allocator<struct std::pair<struct lua_State * const,bool> >,0> >::_Erase(struct std::_Tree_nod<class std::_Tmap_traits<struct lua_State *,bool,struct std::less<struct lua_State *>,class std::allocator<struct std::pair<struct lua_State * const,bool> >,0> >::_Node *) [00400000+31869c+23]
- 7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
- 7c3416db: MSVCR71!_crtLCMapStringA [7c340000+13ae+32d]
- 7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
- 007a926a: void * operator new(unsigned int) [00400000+3a924c+1e]
- 006e0b75: struct std::_Tree_nod<class std::_Tmap_traits<class StdString::CStdStr<char>,struct msAnimation,struct std::less<class StdString::CStdStr<char> >,class std::allocator<struct std::pair<class StdString::CStdStr<char> const ,struct msAnimation> >,0> >::_Node * std::_Tree<class std::_Tmap_traits<class StdString::CStdStr<char>,struct msAnimation,struct std::less<class StdString::CStdStr<char> >,class std::allocator<struct std::pair<class StdString::CStdStr<char> const ,struct msAnimation> >,0> >::_Buynode(void) [00400000+2e0b5b+1a]
- 7c3a1e88: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e77+11]
- 0043f3a1: StdString::CStdStr<char>::CStdStr<char>(void) [00400000+3f38d+14]
- 005cd2e3: void Actor::SetUseZBuffer(bool) [00400000+1cd2c4+1f]
- 006de944: Model::Model(void) [00400000+2de8be+86]
- 0076be76: _int64 ArchHooks::GetMicrosecondsSinceStart(bool)() [00400000+36be46+30]
- 0069792d: void RageTimer::Touch(void) [00400000+29790e+1f]
- 00480627: ScreenGameplay::ScreenGameplay(void) [00400000+8001e+609]
- 7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117]
- 7c3a55ea: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3a0000+556f+7b]
- 7c3a55f5: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3a0000+556f+86]
- 006f626d: GameSoundManager::~GameSoundManager(void) [00400000+2f6020+24d]
- 0043e28e: void StdString::ssasn(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &) [00400000+3e253+3b]
- 00487a3d: std::vector<float,class std::allocator<float> >::const_iterator::const_iterator(float *) [00400000+879bf+7e]
- 7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
- 7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9]
- 00737e31: void ScreenManager::PrepareScreen(class StdString::CStdStr<char> const &) [00400000+337e05+2c]
- 0043e607: class StdString::CStdStr<char> Screen::GetNextScreenName(void)const [00400000+3e599+6e]
- 7c3a4ec3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [7c3a0000+4ea2+21]
- 00737e0f: void ScreenManager::PrepareScreen(class StdString::CStdStr<char> const &) [00400000+337e05+a]
- 004f41f9: void ScreenSplash::HandleScreenMessage(class StdString::CStdStr<char>) [00400000+f41a1+58]
- 004f41ab: void ScreenSplash::HandleScreenMessage(class StdString::CStdStr<char>) [00400000+f41a1+a]
- 7c3a6730: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+6710+20]
- 005c86e9: void Transition::UpdateInternal(float) [00400000+1c868b+5e]
- 006c1940: float Actor::GetTweenTimeLeft(void)const [00400000+2c191f+21]
- 006c0c00: void Actor::Update(float) [00400000+2c0b38+c8]
- 005e2756: void MenuTimer::Update(float) [00400000+1e2642+114]
- 006c0b42: void Actor::Update(float) [00400000+2c0b38+a]
- 006c0b42: void Actor::Update(float) [00400000+2c0b38+a]
- 006c952e: void ActorFrame::UpdateInternal(float) [00400000+2c94f2+3c]
- 006c94fc: void ActorFrame::UpdateInternal(float) [00400000+2c94f2+a]
- 006c0c00: void Actor::Update(float) [00400000+2c0b38+c8]
- 7c91e2f1: ntdll!NtReleaseMutant [7c910000+e2e5+c]
- 7c8024b7: kernel32!ReleaseMutex [7c800000+24a7+10]
- 006c0b42: void Actor::Update(float) [00400000+2c0b38+a]
- 0043ed52: void Screen::Update(float) [00400000+3ed34+1e]
- 7c3a6da3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::operator= [7c3a0000+6d96+d]
- 0043e28e: void StdString::ssasn(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &) [00400000+3e253+3b]
- 0043f401: class StdString::CStdStr<char> & StdString::CStdStr<char>::operator=(class StdString::CStdStr<char> const &) [00400000+3f3f4+d]
- 00577317: void PlayerOptions::Approach(class PlayerOptions const &,float) [00400000+176ffd+31a]
- 7c3a4ec3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [7c3a0000+4ea2+21]
- 0043ed3e: void Screen::Update(float) [00400000+3ed34+a]
- 00500642: void ScreenWithMenuElements::Update(float) [00400000+100635+d]
- 00738573: void ScreenManager::Update(float) [00400000+3383ed+186]
- 006ff997: bool GameState::IsGoalComplete(enum PlayerNumber) [00400000+2ff98e+9]
- 006f9e31: void GameState::Update(float) [00400000+2f9dcc+65]
- 007383f7: void ScreenManager::Update(float) [00400000+3383ed+a]
- 0075a1bb: void GameLoop::RunGameLoop(void) [00400000+35a0eb+d0]
- 7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
- 7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9]
- 0043e018: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+3e000+18]
- 0075ece2: main() [00400000+35df34+dae]
- 7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117]
- 7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117]
- 7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305]
- 7c92094e: ntdll!RtlAcquirePebLock [7c910000+1091d+31]
- 0077fcbf: WinMain@16() [00400000+37fca9+16]
- 007aa109: WinMainCRTStartup() [00400000+3a9f84+185]
- 7c925233: ntdll!bsearch [7c910000+14ffb+238]
- 7c816d4f: kernel32!RegisterWaitForInputIdle [7c800000+16d06+49]
- 7c925233: ntdll!bsearch [7c910000+14ffb+238]
- Static log:
- StepMania 4 alpha 4
- Compiled 20090415 (build 165)
- Log starting 2009-05-08 18:52:06
- Loading window: win32
- Windows 5.1 (WinXP) build 2600 [Service Pack 2]
- Memory: 1535mb total, 2921mb swap (2607mb swap avail)
- Video driver: RADEON 9550 [ATI Technologies Inc.]
- 8.172.0.0, 8-30-2005 [pci\ven_1002&dev_4153]
- Drive: "Maxtor 6G160P0" Driver: atapi DMA: NO
- Drive: "LITE-ON DVDRW SHW-160P6S" Driver: atapi DMA: NO
- Sound device 0: Realtek AC97 Audio, 0.0, MID 65535, PID 65535
- DirectSound Driver: Controlador primario de sonido
- DirectSound Driver: Realtek AC97 Audio ALCXWDM.SYS 5.10.5650 [635281b, 08-02-2004]
- DirectSound sample rates: 100..192000 (continuous)
- Software mixing at 44100 hz
- Sound driver: DirectSound-sw
- Lights driver: SystemMessage
- Lights driver: Export
- Video renderers: 'opengl,d3d'
- Mode: ICD 32 (888) 8 alpha 24 depth 8 stencil
- OpenGL shading language: 1.10
- Paletted textures disabled: GL_EXT_paletted_texture missing.
- OGL Vendor: ATI Technologies Inc.
- OGL Renderer: RADEON 9550 x86/SSE2
- OGL Version: 2.0.5337 WinXP Release
- OGL Max texture size: 2048
- OGL Texture units: 8
- GLU Version: 1.2.2.0 Microsoft Corporation
- OGL Extensions:
- GL_ARB: depth_texture, draw_buffers, fragment_program, fragment_program_shadow, fragment_shader, multisample,
- multitexture, occlusion_query, point_parameters, point_sprite, shader_objects, shading_language_100, shadow,
- shadow_ambient, texture_border_clamp, texture_compression, texture_cube_map, texture_env_add,
- texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, transpose_matrix,
- vertex_blend, vertex_buffer_object, vertex_program, vertex_shader, window_pos
- GL_ATIX: texture_env_combine3, texture_env_route, vertex_shader_output_point_size
- GL_ATI: draw_buffers, element_array, envmap_bumpmap, fragment_shader, map_object_buffer, separate_stencil,
- texture_env_combine3, texture_float, texture_mirror_once, vertex_array_object, vertex_attrib_array_object,
- vertex_streams
- GL_EXT: abgr, bgra, blend_color, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint,
- compiled_vertex_array, draw_range_elements, fog_coord, framebuffer_object, multi_draw_arrays, packed_pixels,
- point_parameters, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_wrap,
- texgen_reflection, texture3D, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
- texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_lod_bias, texture_mirror_clamp,
- texture_object, texture_rectangle, vertex_array, vertex_shader
- GL_HP_occlusion_test
- GL_NV: blend_square, occlusion_query, texgen_reflection
- GL_S3_s3tc
- GL_SGIS: generate_mipmap, multitexture, texture_border_clamp, texture_edge_clamp, texture_lod
- GL_SGI_color_matrix
- GL_SUN_multi_draw_arrays
- GL_WIN_swap_hint
- WGL_EXT: extensions_string, swap_control
- OpenGL Windowed 1023x768 32 color 32 texture 60Hz Vsync SmoothLines
- Found 2 DirectInput devices:
- 0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered)
- 1: 'Generic USB Joystick ' axes: 4, hats: 1, buttons: 12 (buffered)
- WARNING: Banner cache for '/AdditionalSongs/zero Anothers/Solitary 2 A-CZ NM/mini.PNG' wasn't loaded
- WARNING: Banner cache for '/AdditionalSongs/zero Anothers/Solitary 2 A-CZ NM/mini.PNG' wasn't loaded
- WARNING: Banner cache for '/AdditionalSongs/zero Anothers/Solitary 2 A-CZ NM/mini.PNG' wasn't loaded
- WARNING: Banner cache for '/AdditionalSongs/zero Anothers/Solitary 2 A-CZ NM/mini.PNG' wasn't loaded
- Mixing underruns: 1
- Players joined: P2
- Lost focus to: (NULL), StepMania.exe
- Top Screen: ScreenStage
- Language: en
- Current renderer: OpenGL
- Theme: default
- Partial log:
- 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/_extra2.png, type FileType_Bitmap
- 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/cleared (doubleres).png, type FileType_Bitmap
- 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/p1 win.png, type FileType_Bitmap
- 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/p2 win.png, type FileType_Bitmap
- 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/draw.png, type FileType_Bitmap
- 05:19.049: Loading /Themes/default/Sounds/_cancel.ogg, type FileType_Sound
- 05:19.050: RageSound: Load "/Themes/default/Sounds/_cancel.ogg" (precache: 1)
- 05:19.052: ScoreDisplayNormal::ScoreDisplayNormal()
- 05:19.067: ScoreDisplayNormal::ScoreDisplayNormal()
- 05:19.070: MemoryCardManager::PauseMountingThread
- -- End of report
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