Advertisement
Guest User

Daisuke Master

a guest
May 8th, 2009
126
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 13.59 KB | None | 0 0
  1. StepMania 4 alpha 4 crash report (build 165, 20090415)
  2. --------------------------------------
  3.  
  4. Crash reason: Assertion 'm_iPlayerStageTokens[p] >= m_iNumStagesOfThisSong' failed
  5.  
  6. Thread: Main thread
  7. BitmapText.cpp:138 BitmapText::LoadFromFont(/Themes/default/Fonts/_venacti Bold 13px.ini)
  8. FontManager.cpp:46 FontManager::LoadFont(/Themes/default/Fonts/_venacti Bold 13px.ini).
  9. RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/default/Graphics/_blank.png).
  10. RageTextureManager.cpp:126 RageTextureManager::LoadTexture(/Themes/default/Graphics/NoteField bars 1x4.png).
  11. GameState.cpp:678 Assertion 'm_iPlayerStageTokens[p] >= m_iNumStagesOfThisSong' failed
  12. Thread: Decode thread
  13. RageSoundDriver_Generic_Software.cpp:197
  14. RageSoundDriver_Generic_Software.cpp:197
  15. RageSoundDriver_Generic_Software.cpp:197
  16. RageSoundDriver_Generic_Software.cpp:197
  17. RageSoundDriver_Generic_Software.cpp:197
  18. Thread: Mixer thread
  19. Thread: Music thread
  20. RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Kaze.o2SE - Earthquake/*
  21. RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Banya - Koul/*
  22. RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Moi Dix Mois - Neo Pessimiste/*
  23. RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Sonata/*
  24. RageFileDriverDirectHelpers.cpp:225 E:/Rythm/StepMania 3.9/Songs/Daisuke Master's SimfilesR/Waxing and Wanding/*
  25. Thread: Worker thread (MemoryCardWorker)
  26. RageFileManager.cpp:487 "dir", "K:", "/@mctemptimeout/"
  27. RageFileManager.cpp:495
  28. RageFileManager.cpp:508
  29. RageFileDriverDirectHelpers.cpp:225 K:/*
  30. RageFileDriverDirectHelpers.cpp:225 K:/StepMania 4/*
  31. Thread: Worker thread (/@mc1int/)
  32. Thread: Worker thread (/@mc2int/)
  33. Thread: DirectInput thread
  34. InputHandler_DirectInput.cpp:631
  35. InputHandler_DirectInput.cpp:607
  36. InputHandler_DirectInput.cpp:626
  37. InputHandler_DirectInput.cpp:631
  38. InputHandler_DirectInput.cpp:607
  39.  
  40. 0078084c: long CrashHandler::ExceptionHandler(struct _EXCEPTION_POINTERS *) [00400000+38080b+41]
  41. 0075a4dc: void sm_crash(char const *) [00400000+35a4c1+1b]
  42. 006fd230: void GameState::BeginStage(void) [00400000+2fd11c+114]
  43. 0047c7eb: void ScreenGameplay::Init(void) [00400000+7c371+47a]
  44. 006bcd39: luaH_resizearray() [00400000+2bccb5+84]
  45. 006bcd53: luaH_resizearray() [00400000+2bccb5+9e]
  46. 006bca7e: luaH_set() [00400000+2bca22+5c]
  47. 7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117]
  48. 7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305]
  49. 7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
  50. 007186bf: void std::_Tree<class std::_Tmap_traits<struct lua_State *,bool,struct std::less<struct lua_State *>,class std::allocator<struct std::pair<struct lua_State * const,bool> >,0> >::_Erase(struct std::_Tree_nod<class std::_Tmap_traits<struct lua_State *,bool,struct std::less<struct lua_State *>,class std::allocator<struct std::pair<struct lua_State * const,bool> >,0> >::_Node *) [00400000+31869c+23]
  51. 7c3416b8: MSVCR71!_crtLCMapStringA [7c340000+13ae+30a]
  52. 7c3416db: MSVCR71!_crtLCMapStringA [7c340000+13ae+32d]
  53. 7c3416f8: MSVCR71!malloc [7c340000+16e9+f]
  54. 007a926a: void * operator new(unsigned int) [00400000+3a924c+1e]
  55. 006e0b75: struct std::_Tree_nod<class std::_Tmap_traits<class StdString::CStdStr<char>,struct msAnimation,struct std::less<class StdString::CStdStr<char> >,class std::allocator<struct std::pair<class StdString::CStdStr<char> const ,struct msAnimation> >,0> >::_Node * std::_Tree<class std::_Tmap_traits<class StdString::CStdStr<char>,struct msAnimation,struct std::less<class StdString::CStdStr<char> >,class std::allocator<struct std::pair<class StdString::CStdStr<char> const ,struct msAnimation> >,0> >::_Buynode(void) [00400000+2e0b5b+1a]
  56. 7c3a1e88: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e77+11]
  57. 0043f3a1: StdString::CStdStr<char>::CStdStr<char>(void) [00400000+3f38d+14]
  58. 005cd2e3: void Actor::SetUseZBuffer(bool) [00400000+1cd2c4+1f]
  59. 006de944: Model::Model(void) [00400000+2de8be+86]
  60. 0076be76: _int64 ArchHooks::GetMicrosecondsSinceStart(bool)() [00400000+36be46+30]
  61. 0069792d: void RageTimer::Touch(void) [00400000+29790e+1f]
  62. 00480627: ScreenGameplay::ScreenGameplay(void) [00400000+8001e+609]
  63. 7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117]
  64. 7c3a55ea: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3a0000+556f+7b]
  65. 7c3a55f5: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign [7c3a0000+556f+86]
  66. 006f626d: GameSoundManager::~GameSoundManager(void) [00400000+2f6020+24d]
  67. 0043e28e: void StdString::ssasn(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &) [00400000+3e253+3b]
  68. 00487a3d: std::vector<float,class std::allocator<float> >::const_iterator::const_iterator(float *) [00400000+879bf+7e]
  69. 7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
  70. 7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9]
  71. 00737e31: void ScreenManager::PrepareScreen(class StdString::CStdStr<char> const &) [00400000+337e05+2c]
  72. 0043e607: class StdString::CStdStr<char> Screen::GetNextScreenName(void)const [00400000+3e599+6e]
  73. 7c3a4ec3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [7c3a0000+4ea2+21]
  74. 00737e0f: void ScreenManager::PrepareScreen(class StdString::CStdStr<char> const &) [00400000+337e05+a]
  75. 004f41f9: void ScreenSplash::HandleScreenMessage(class StdString::CStdStr<char>) [00400000+f41a1+58]
  76. 004f41ab: void ScreenSplash::HandleScreenMessage(class StdString::CStdStr<char>) [00400000+f41a1+a]
  77. 7c3a6730: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+6710+20]
  78. 005c86e9: void Transition::UpdateInternal(float) [00400000+1c868b+5e]
  79. 006c1940: float Actor::GetTweenTimeLeft(void)const [00400000+2c191f+21]
  80. 006c0c00: void Actor::Update(float) [00400000+2c0b38+c8]
  81. 005e2756: void MenuTimer::Update(float) [00400000+1e2642+114]
  82. 006c0b42: void Actor::Update(float) [00400000+2c0b38+a]
  83. 006c0b42: void Actor::Update(float) [00400000+2c0b38+a]
  84. 006c952e: void ActorFrame::UpdateInternal(float) [00400000+2c94f2+3c]
  85. 006c94fc: void ActorFrame::UpdateInternal(float) [00400000+2c94f2+a]
  86. 006c0c00: void Actor::Update(float) [00400000+2c0b38+c8]
  87. 7c91e2f1: ntdll!NtReleaseMutant [7c910000+e2e5+c]
  88. 7c8024b7: kernel32!ReleaseMutex [7c800000+24a7+10]
  89. 006c0b42: void Actor::Update(float) [00400000+2c0b38+a]
  90. 0043ed52: void Screen::Update(float) [00400000+3ed34+1e]
  91. 7c3a6da3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::operator= [7c3a0000+6d96+d]
  92. 0043e28e: void StdString::ssasn(class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > &,class std::basic_string<char,struct std::char_traits<char>,class std::allocator<char> > const &) [00400000+3e253+3b]
  93. 0043f401: class StdString::CStdStr<char> & StdString::CStdStr<char>::operator=(class StdString::CStdStr<char> const &) [00400000+3f3f4+d]
  94. 00577317: void PlayerOptions::Approach(class PlayerOptions const &,float) [00400000+176ffd+31a]
  95. 7c3a4ec3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::compare [7c3a0000+4ea2+21]
  96. 0043ed3e: void Screen::Update(float) [00400000+3ed34+a]
  97. 00500642: void ScreenWithMenuElements::Update(float) [00400000+100635+d]
  98. 00738573: void ScreenManager::Update(float) [00400000+3383ed+186]
  99. 006ff997: bool GameState::IsGoalComplete(enum PlayerNumber) [00400000+2ff98e+9]
  100. 006f9e31: void GameState::Update(float) [00400000+2f9dcc+65]
  101. 007383f7: void ScreenManager::Update(float) [00400000+3383ed+a]
  102. 0075a1bb: void GameLoop::RunGameLoop(void) [00400000+35a0eb+d0]
  103. 7c3a1ce3: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::_Tidy [7c3a0000+1c9e+45]
  104. 7c3a1e96: MSVCP71!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::~basic_string<char,std::char_traits<char>,std::allocator<char> > [7c3a0000+1e8d+9]
  105. 0043e018: StdString::CStdStr<char>::~CStdStr<char>(void) [00400000+3e000+18]
  106. 0075ece2: main() [00400000+35df34+dae]
  107. 7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117]
  108. 7c9206eb: ntdll!RtlAllocateHeap [7c910000+105d4+117]
  109. 7c3416b3: MSVCR71!_crtLCMapStringA [7c340000+13ae+305]
  110. 7c92094e: ntdll!RtlAcquirePebLock [7c910000+1091d+31]
  111. 0077fcbf: WinMain@16() [00400000+37fca9+16]
  112. 007aa109: WinMainCRTStartup() [00400000+3a9f84+185]
  113. 7c925233: ntdll!bsearch [7c910000+14ffb+238]
  114. 7c816d4f: kernel32!RegisterWaitForInputIdle [7c800000+16d06+49]
  115. 7c925233: ntdll!bsearch [7c910000+14ffb+238]
  116.  
  117. Static log:
  118. StepMania 4 alpha 4
  119. Compiled 20090415 (build 165)
  120. Log starting 2009-05-08 18:52:06
  121. Loading window: win32
  122. Windows 5.1 (WinXP) build 2600 [Service Pack 2]
  123. Memory: 1535mb total, 2921mb swap (2607mb swap avail)
  124. Video driver: RADEON 9550 [ATI Technologies Inc.]
  125. 8.172.0.0, 8-30-2005 [pci\ven_1002&dev_4153]
  126. Drive: "Maxtor 6G160P0" Driver: atapi DMA: NO
  127. Drive: "LITE-ON DVDRW SHW-160P6S" Driver: atapi DMA: NO
  128. Sound device 0: Realtek AC97 Audio, 0.0, MID 65535, PID 65535
  129. DirectSound Driver: Controlador primario de sonido
  130. DirectSound Driver: Realtek AC97 Audio ALCXWDM.SYS 5.10.5650 [635281b, 08-02-2004]
  131. DirectSound sample rates: 100..192000 (continuous)
  132. Software mixing at 44100 hz
  133. Sound driver: DirectSound-sw
  134. Lights driver: SystemMessage
  135. Lights driver: Export
  136. Video renderers: 'opengl,d3d'
  137. Mode: ICD 32 (888) 8 alpha 24 depth 8 stencil
  138. OpenGL shading language: 1.10
  139. Paletted textures disabled: GL_EXT_paletted_texture missing.
  140. OGL Vendor: ATI Technologies Inc.
  141. OGL Renderer: RADEON 9550 x86/SSE2
  142. OGL Version: 2.0.5337 WinXP Release
  143. OGL Max texture size: 2048
  144. OGL Texture units: 8
  145. GLU Version: 1.2.2.0 Microsoft Corporation
  146. OGL Extensions:
  147. GL_ARB: depth_texture, draw_buffers, fragment_program, fragment_program_shadow, fragment_shader, multisample,
  148. multitexture, occlusion_query, point_parameters, point_sprite, shader_objects, shading_language_100, shadow,
  149. shadow_ambient, texture_border_clamp, texture_compression, texture_cube_map, texture_env_add,
  150. texture_env_combine, texture_env_crossbar, texture_env_dot3, texture_mirrored_repeat, transpose_matrix,
  151. vertex_blend, vertex_buffer_object, vertex_program, vertex_shader, window_pos
  152. GL_ATIX: texture_env_combine3, texture_env_route, vertex_shader_output_point_size
  153. GL_ATI: draw_buffers, element_array, envmap_bumpmap, fragment_shader, map_object_buffer, separate_stencil,
  154. texture_env_combine3, texture_float, texture_mirror_once, vertex_array_object, vertex_attrib_array_object,
  155. vertex_streams
  156. GL_EXT: abgr, bgra, blend_color, blend_func_separate, blend_minmax, blend_subtract, clip_volume_hint,
  157. compiled_vertex_array, draw_range_elements, fog_coord, framebuffer_object, multi_draw_arrays, packed_pixels,
  158. point_parameters, rescale_normal, secondary_color, separate_specular_color, shadow_funcs, stencil_wrap,
  159. texgen_reflection, texture3D, texture_compression_s3tc, texture_cube_map, texture_edge_clamp, texture_env_add,
  160. texture_env_combine, texture_env_dot3, texture_filter_anisotropic, texture_lod_bias, texture_mirror_clamp,
  161. texture_object, texture_rectangle, vertex_array, vertex_shader
  162. GL_HP_occlusion_test
  163. GL_NV: blend_square, occlusion_query, texgen_reflection
  164. GL_S3_s3tc
  165. GL_SGIS: generate_mipmap, multitexture, texture_border_clamp, texture_edge_clamp, texture_lod
  166. GL_SGI_color_matrix
  167. GL_SUN_multi_draw_arrays
  168. GL_WIN_swap_hint
  169. WGL_EXT: extensions_string, swap_control
  170. OpenGL Windowed 1023x768 32 color 32 texture 60Hz Vsync SmoothLines
  171. Found 2 DirectInput devices:
  172. 0: 'Teclado' axes: 0, hats: 0, buttons: 256 (buffered)
  173. 1: 'Generic USB Joystick ' axes: 4, hats: 1, buttons: 12 (buffered)
  174. WARNING: Banner cache for '/AdditionalSongs/zero Anothers/Solitary 2 A-CZ NM/mini.PNG' wasn't loaded
  175. WARNING: Banner cache for '/AdditionalSongs/zero Anothers/Solitary 2 A-CZ NM/mini.PNG' wasn't loaded
  176. WARNING: Banner cache for '/AdditionalSongs/zero Anothers/Solitary 2 A-CZ NM/mini.PNG' wasn't loaded
  177. WARNING: Banner cache for '/AdditionalSongs/zero Anothers/Solitary 2 A-CZ NM/mini.PNG' wasn't loaded
  178. Mixing underruns: 1
  179. Players joined: P2
  180. Lost focus to: (NULL), StepMania.exe
  181. Top Screen: ScreenStage
  182. Language: en
  183. Current renderer: OpenGL
  184. Theme: default
  185.  
  186. Partial log:
  187. 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/_extra2.png, type FileType_Bitmap
  188. 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/cleared (doubleres).png, type FileType_Bitmap
  189. 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/p1 win.png, type FileType_Bitmap
  190. 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/p2 win.png, type FileType_Bitmap
  191. 05:19.045: Loading /Themes/default/BGAnimations/ScreenGameplay out/draw.png, type FileType_Bitmap
  192. 05:19.049: Loading /Themes/default/Sounds/_cancel.ogg, type FileType_Sound
  193. 05:19.050: RageSound: Load "/Themes/default/Sounds/_cancel.ogg" (precache: 1)
  194. 05:19.052: ScoreDisplayNormal::ScoreDisplayNormal()
  195. 05:19.067: ScoreDisplayNormal::ScoreDisplayNormal()
  196. 05:19.070: MemoryCardManager::PauseMountingThread
  197.  
  198. -- End of report
  199.  
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement