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mugg1991

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Jan 31st, 2010
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  1. emu = snes9x
  2.  
  3. local range = 9
  4. local txtposx = 6
  5. local txtposy = 9
  6.  
  7. local randomcall = 0
  8.  
  9. memory.registerexec(0x008a9f, 2, function()
  10. randomcall = randomcall + 1
  11.  
  12. end)
  13.  
  14.  
  15. gui.register(function()
  16.  
  17. -- P1
  18. local xh = memory.readwordsigned(0x700988) + memory.readword(0x700A7D)/256
  19. local yh = memory.readwordsigned(0x700A02) + memory.readword(0x700AF7)/256
  20. local xsh = memory.readwordsigned(0x7016BF)
  21. local ysh = memory.readwordsigned(0x700BEA)
  22. gui.text (90, 2, "(P1)")
  23. gui.text (90, 10, string.format ("X-Pos: %.03f", xh))
  24. gui.text (90, 18, string.format ("Y-Pos: %.03f", yh))
  25. gui.text (90, 28, string.format ("X-Speed: % 01d", xsh))
  26. gui.text (90, 36, string.format ("Y-Speed: % 01d", ysh))
  27.  
  28. -- P2
  29. local helper = memory.readword(0x7014A1)
  30. if 1 <= helper then
  31. if helper <= 19 then
  32. local xh = memory.readwordsigned(0x70098A) + memory.readword(0x700A7F) / 256
  33. local yh = memory.readwordsigned(0x700A04) + memory.readword(0x700AF9) / 256
  34. local xsh = memory.readwordsigned(0x7016C1)
  35. local ysh = memory.readwordsigned(0x700BEC)
  36. gui.text (170, 2, "(P2)")
  37. gui.text (170, 10, string.format ("X-Pos: %.03f", xh))
  38. gui.text (170, 18, string.format ("Y-Pos: %.03f", yh))
  39. gui.text (170, 28, string.format ("X-Speed: % 01d", xsh))
  40. gui.text (170, 36, string.format ("Y-Speed: % 01d", ysh))
  41.  
  42. end
  43. end
  44.  
  45. -- RNG
  46.  
  47. local random = memory.readbyte(0x003743)
  48. local random2 = memory.readbyte(0x003744)
  49.  
  50. local helper = memory.readword(0x7014A1)
  51. if helper <= 19 and 1 <= helper then a = 50 else a = 10 end
  52. gui.text (170, a, string.format ("Vari. RN: %01d", randomcall))
  53. gui.text (170, a+8, string.format ("RANDOM 1: %01d", random))
  54. gui.text (170, a+16, string.format ("RANDOM 2: %01d", random2))
  55.  
  56. end)
  57. while true do
  58. snes9x.frameadvance()
  59. end
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