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  1. 19:05:13: Creating resource group General
  2. 19:05:13: Creating resource group Internal
  3. 19:05:13: Creating resource group Autodetect
  4. 19:05:13: SceneManagerFactory for type 'DefaultSceneManager' registered.
  5. 19:05:13: Registering ResourceManager for type Material
  6. 19:05:13: Registering ResourceManager for type Mesh
  7. 19:05:13: Registering ResourceManager for type Skeleton
  8. 19:05:13: MovableObjectFactory for type 'ParticleSystem' registered.
  9. 19:05:13: ArchiveFactory for archive type FileSystem registered.
  10. 19:05:13: ArchiveFactory for archive type Zip registered.
  11. 19:05:13: ArchiveFactory for archive type EmbeddedZip registered.
  12. 19:05:13: DDS codec registering
  13. 19:05:13: FreeImage version: 3.15.3
  14. 19:05:13: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  15. 19:05:13: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti
  16. 19:05:13: ETC codec registering
  17. 19:05:13: Registering ResourceManager for type HighLevelGpuProgram
  18. 19:05:13: Registering ResourceManager for type Compositor
  19. 19:05:13: MovableObjectFactory for type 'Entity' registered.
  20. 19:05:13: MovableObjectFactory for type 'Light' registered.
  21. 19:05:13: MovableObjectFactory for type 'BillboardSet' registered.
  22. 19:05:13: MovableObjectFactory for type 'ManualObject' registered.
  23. 19:05:13: MovableObjectFactory for type 'BillboardChain' registered.
  24. 19:05:13: MovableObjectFactory for type 'RibbonTrail' registered.
  25. 19:05:13: Loading library .\RenderSystem_GL_d
  26. 19:05:14: Installing plugin: GL RenderSystem
  27. 19:05:14: OpenGL Rendering Subsystem created.
  28. 19:05:15: Plugin successfully installed
  29. 19:05:15: Loading library .\RenderSystem_GL3Plus_d
  30. 19:05:16: Installing plugin: GL 3+ RenderSystem
  31. 19:05:16: OpenGL 3+ Rendering Subsystem (ALPHA) created.
  32. 19:05:16: Plugin successfully installed
  33. 19:05:16: Loading library .\Plugin_ParticleFX_d
  34. 19:05:17: Installing plugin: ParticleFX
  35. 19:05:17: Particle Emitter Type 'Point' registered
  36. 19:05:17: Particle Emitter Type 'Box' registered
  37. 19:05:17: Particle Emitter Type 'Ellipsoid' registered
  38. 19:05:17: Particle Emitter Type 'Cylinder' registered
  39. 19:05:17: Particle Emitter Type 'Ring' registered
  40. 19:05:17: Particle Emitter Type 'HollowEllipsoid' registered
  41. 19:05:17: Particle Affector Type 'LinearForce' registered
  42. 19:05:17: Particle Affector Type 'ColourFader' registered
  43. 19:05:17: Particle Affector Type 'ColourFader2' registered
  44. 19:05:17: Particle Affector Type 'ColourImage' registered
  45. 19:05:17: Particle Affector Type 'ColourInterpolator' registered
  46. 19:05:17: Particle Affector Type 'Scaler' registered
  47. 19:05:17: Particle Affector Type 'Rotator' registered
  48. 19:05:17: Particle Affector Type 'DirectionRandomiser' registered
  49. 19:05:17: Particle Affector Type 'DeflectorPlane' registered
  50. 19:05:17: Plugin successfully installed
  51. 19:05:17: Loading library .\Plugin_BSPSceneManager_d
  52. 19:05:17: Installing plugin: BSP Scene Manager
  53. 19:05:17: Plugin successfully installed
  54. 19:05:17: Loading library .\Plugin_CgProgramManager_d
  55. 19:05:18: Installing plugin: Cg Program Manager
  56. 19:05:18: Plugin successfully installed
  57. 19:05:18: Loading library .\Plugin_PCZSceneManager_d
  58. 19:05:18: Installing plugin: Portal Connected Zone Scene Manager
  59. 19:05:18: PCZone Factory Type 'ZoneType_Default' registered
  60. 19:05:18: Plugin successfully installed
  61. 19:05:18: Loading library .\Plugin_OctreeZone_d
  62. 19:05:18: Installing plugin: Octree Zone Factory
  63. 19:05:18: Plugin successfully installed
  64. 19:05:18: Loading library .\Plugin_OctreeSceneManager_d
  65. 19:05:18: Installing plugin: Octree Scene Manager
  66. 19:05:18: Plugin successfully installed
  67. 19:05:18: *-*-* OGRE Initialising
  68. 19:05:18: *-*-* Version 1.10.0unstable (Xalafu)
  69. 19:05:18: OverlayElementFactory for type Panel registered.
  70. 19:05:18: OverlayElementFactory for type BorderPanel registered.
  71. 19:05:18: OverlayElementFactory for type TextArea registered.
  72. 19:05:18: Registering ResourceManager for type Font
  73. 19:05:18: CPU Identifier & Features
  74. 19:05:18: -------------------------
  75. 19:05:18: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz
  76. 19:05:18: * SSE: yes
  77. 19:05:18: * SSE2: yes
  78. 19:05:18: * SSE3: yes
  79. 19:05:18: * MMX: yes
  80. 19:05:18: * MMXEXT: yes
  81. 19:05:18: * 3DNOW: no
  82. 19:05:18: * 3DNOWEXT: no
  83. 19:05:18: * CMOV: yes
  84. 19:05:18: * TSC: yes
  85. 19:05:18: * FPU: yes
  86. 19:05:18: * PRO: yes
  87. 19:05:18: * HT: no
  88. 19:05:18: -------------------------
  89. 19:05:18: *** Starting Win32GL Subsystem ***
  90. 19:05:18: GL3PlusRenderSystem::_createRenderWindow "OGRE Sample Browser", 1024x768 windowed miscParams: FSAA=0 FSAAHint= colourDepth=32 displayFrequency=0 gamma=false vsync=false vsyncInterval=1
  91. 19:05:19: Created Win32Window 'OGRE Sample Browser' : 1040x806, 32bpp
  92. 19:05:19: GL_VERSION = 4.3.0
  93. 19:05:19: GL_VENDOR = NVIDIA Corporation
  94. 19:05:19: GL_RENDERER = GeForce GTX 580/PCIe/SSE2
  95. 19:05:19: GL_EXTENSIONS =
  96. 19:05:19: GL_AMD_multi_draw_indirect
  97. 19:05:19: GL_ARB_arrays_of_arrays
  98. 19:05:19: GL_ARB_base_instance
  99. 19:05:19: GL_ARB_blend_func_extended
  100. 19:05:19: GL_ARB_clear_buffer_object
  101. 19:05:19: GL_ARB_color_buffer_float
  102. 19:05:19: GL_ARB_compatibility
  103. 19:05:19: GL_ARB_compressed_texture_pixel_storage
  104. 19:05:19: GL_ARB_conservative_depth
  105. 19:05:19: GL_ARB_compute_shader
  106. 19:05:19: GL_ARB_copy_buffer
  107. 19:05:19: GL_ARB_copy_image
  108. 19:05:19: GL_ARB_debug_output
  109. 19:05:19: GL_ARB_depth_buffer_float
  110. 19:05:19: GL_ARB_depth_clamp
  111. 19:05:19: GL_ARB_depth_texture
  112. 19:05:19: GL_ARB_draw_buffers
  113. 19:05:19: GL_ARB_draw_buffers_blend
  114. 19:05:19: GL_ARB_draw_indirect
  115. 19:05:19: GL_ARB_draw_elements_base_vertex
  116. 19:05:19: GL_ARB_draw_instanced
  117. 19:05:19: GL_ARB_ES2_compatibility
  118. 19:05:19: GL_ARB_ES3_compatibility
  119. 19:05:19: GL_ARB_explicit_attrib_location
  120. 19:05:19: GL_ARB_explicit_uniform_location
  121. 19:05:19: GL_ARB_fragment_coord_conventions
  122. 19:05:19: GL_ARB_fragment_layer_viewport
  123. 19:05:19: GL_ARB_fragment_program
  124. 19:05:19: GL_ARB_fragment_program_shadow
  125. 19:05:19: GL_ARB_fragment_shader
  126. 19:05:19: GL_ARB_framebuffer_no_attachments
  127. 19:05:19: GL_ARB_framebuffer_object
  128. 19:05:19: GL_ARB_framebuffer_sRGB
  129. 19:05:19: GL_ARB_geometry_shader4
  130. 19:05:19: GL_ARB_get_program_binary
  131. 19:05:19: GL_ARB_gpu_shader5
  132. 19:05:19: GL_ARB_gpu_shader_fp64
  133. 19:05:19: GL_ARB_half_float_pixel
  134. 19:05:19: GL_ARB_half_float_vertex
  135. 19:05:19: GL_ARB_imaging
  136. 19:05:19: GL_ARB_instanced_arrays
  137. 19:05:19: GL_ARB_internalformat_query
  138. 19:05:19: GL_ARB_internalformat_query2
  139. 19:05:19: GL_ARB_invalidate_subdata
  140. 19:05:19: GL_ARB_map_buffer_alignment
  141. 19:05:19: GL_ARB_map_buffer_range
  142. 19:05:19: GL_ARB_multi_draw_indirect
  143. 19:05:19: GL_ARB_multisample
  144. 19:05:19: GL_ARB_multitexture
  145. 19:05:19: GL_ARB_occlusion_query
  146. 19:05:19: GL_ARB_occlusion_query2
  147. 19:05:19: GL_ARB_pixel_buffer_object
  148. 19:05:19: GL_ARB_point_parameters
  149. 19:05:19: GL_ARB_point_sprite
  150. 19:05:19: GL_ARB_program_interface_query
  151. 19:05:19: GL_ARB_provoking_vertex
  152. 19:05:19: GL_ARB_robust_buffer_access_behavior
  153. 19:05:19: GL_ARB_robustness
  154. 19:05:19: GL_ARB_sample_shading
  155. 19:05:19: GL_ARB_sampler_objects
  156. 19:05:19: GL_ARB_seamless_cube_map
  157. 19:05:19: GL_ARB_separate_shader_objects
  158. 19:05:19: GL_ARB_shader_atomic_counters
  159. 19:05:19: GL_ARB_shader_bit_encoding
  160. 19:05:19: GL_ARB_shader_image_load_store
  161. 19:05:19: GL_ARB_shader_image_size
  162. 19:05:19: GL_ARB_shader_objects
  163. 19:05:19: GL_ARB_shader_precision
  164. 19:05:19: GL_ARB_shader_storage_buffer_object
  165. 19:05:19: GL_ARB_shader_subroutine
  166. 19:05:19: GL_ARB_shader_texture_lod
  167. 19:05:19: GL_ARB_shading_language_100
  168. 19:05:19: GL_ARB_shading_language_420pack
  169. 19:05:19: GL_ARB_shading_language_include
  170. 19:05:19: GL_ARB_shading_language_packing
  171. 19:05:19: GL_ARB_shadow
  172. 19:05:19: GL_ARB_stencil_texturing
  173. 19:05:19: GL_ARB_sync
  174. 19:05:19: GL_ARB_tessellation_shader
  175. 19:05:19: GL_ARB_texture_border_clamp
  176. 19:05:19: GL_ARB_texture_buffer_object
  177. 19:05:19: GL_ARB_texture_buffer_object_rgb32
  178. 19:05:19: GL_ARB_texture_buffer_range
  179. 19:05:19: GL_ARB_texture_compression
  180. 19:05:19: GL_ARB_texture_compression_bptc
  181. 19:05:19: GL_ARB_texture_compression_rgtc
  182. 19:05:19: GL_ARB_texture_cube_map
  183. 19:05:19: GL_ARB_texture_cube_map_array
  184. 19:05:19: GL_ARB_texture_env_add
  185. 19:05:19: GL_ARB_texture_env_combine
  186. 19:05:19: GL_ARB_texture_env_crossbar
  187. 19:05:19: GL_ARB_texture_env_dot3
  188. 19:05:19: GL_ARB_texture_float
  189. 19:05:19: GL_ARB_texture_gather
  190. 19:05:19: GL_ARB_texture_mirrored_repeat
  191. 19:05:19: GL_ARB_texture_multisample
  192. 19:05:19: GL_ARB_texture_non_power_of_two
  193. 19:05:19: GL_ARB_texture_query_levels
  194. 19:05:19: GL_ARB_texture_query_lod
  195. 19:05:19: GL_ARB_texture_rectangle
  196. 19:05:19: GL_ARB_texture_rg
  197. 19:05:19: GL_ARB_texture_rgb10_a2ui
  198. 19:05:19: GL_ARB_texture_storage
  199. 19:05:19: GL_ARB_texture_storage_multisample
  200. 19:05:19: GL_ARB_texture_swizzle
  201. 19:05:19: GL_ARB_texture_view
  202. 19:05:19: GL_ARB_timer_query
  203. 19:05:19: GL_ARB_transform_feedback2
  204. 19:05:19: GL_ARB_transform_feedback3
  205. 19:05:19: GL_ARB_transform_feedback_instanced
  206. 19:05:19: GL_ARB_transpose_matrix
  207. 19:05:19: GL_ARB_uniform_buffer_object
  208. 19:05:19: GL_ARB_vertex_array_bgra
  209. 19:05:19: GL_ARB_vertex_array_object
  210. 19:05:19: GL_ARB_vertex_attrib_64bit
  211. 19:05:19: GL_ARB_vertex_attrib_binding
  212. 19:05:19: GL_ARB_vertex_buffer_object
  213. 19:05:19: GL_ARB_vertex_program
  214. 19:05:19: GL_ARB_vertex_shader
  215. 19:05:19: GL_ARB_vertex_type_2_10_10_10_rev
  216. 19:05:19: GL_ARB_viewport_array
  217. 19:05:19: GL_ARB_window_pos
  218. 19:05:19: GL_ATI_draw_buffers
  219. 19:05:19: GL_ATI_texture_float
  220. 19:05:19: GL_ATI_texture_mirror_once
  221. 19:05:19: GL_S3_s3tc
  222. 19:05:19: GL_EXT_texture_env_add
  223. 19:05:19: GL_EXT_abgr
  224. 19:05:19: GL_EXT_bgra
  225. 19:05:19: GL_EXT_bindable_uniform
  226. 19:05:19: GL_EXT_blend_color
  227. 19:05:19: GL_EXT_blend_equation_separate
  228. 19:05:19: GL_EXT_blend_func_separate
  229. 19:05:19: GL_EXT_blend_minmax
  230. 19:05:19: GL_EXT_blend_subtract
  231. 19:05:19: GL_EXT_compiled_vertex_array
  232. 19:05:19: GL_EXT_Cg_shader
  233. 19:05:19: GL_EXT_depth_bounds_test
  234. 19:05:19: GL_EXT_direct_state_access
  235. 19:05:19: GL_EXT_draw_buffers2
  236. 19:05:19: GL_EXT_draw_instanced
  237. 19:05:19: GL_EXT_draw_range_elements
  238. 19:05:19: GL_EXT_fog_coord
  239. 19:05:19: GL_EXT_framebuffer_blit
  240. 19:05:19: GL_EXT_framebuffer_multisample
  241. 19:05:19: GL_EXTX_framebuffer_mixed_formats
  242. 19:05:19: GL_EXT_framebuffer_multisample_blit_scaled
  243. 19:05:19: GL_EXT_framebuffer_object
  244. 19:05:19: GL_EXT_framebuffer_sRGB
  245. 19:05:19: GL_EXT_geometry_shader4
  246. 19:05:19: GL_EXT_gpu_program_parameters
  247. 19:05:19: GL_EXT_gpu_shader4
  248. 19:05:19: GL_EXT_multi_draw_arrays
  249. 19:05:19: GL_EXT_packed_depth_stencil
  250. 19:05:19: GL_EXT_packed_float
  251. 19:05:19: GL_EXT_packed_pixels
  252. 19:05:19: GL_EXT_pixel_buffer_object
  253. 19:05:19: GL_EXT_point_parameters
  254. 19:05:19: GL_EXT_provoking_vertex
  255. 19:05:19: GL_EXT_rescale_normal
  256. 19:05:19: GL_EXT_secondary_color
  257. 19:05:19: GL_EXT_separate_shader_objects
  258. 19:05:19: GL_EXT_separate_specular_color
  259. 19:05:19: GL_EXT_shader_image_load_store
  260. 19:05:19: GL_EXT_shadow_funcs
  261. 19:05:19: GL_EXT_stencil_two_side
  262. 19:05:19: GL_EXT_stencil_wrap
  263. 19:05:19: GL_EXT_texture3D
  264. 19:05:19: GL_EXT_texture_array
  265. 19:05:19: GL_EXT_texture_buffer_object
  266. 19:05:19: GL_EXT_texture_compression_dxt1
  267. 19:05:19: GL_EXT_texture_compression_latc
  268. 19:05:19: GL_EXT_texture_compression_rgtc
  269. 19:05:19: GL_EXT_texture_compression_s3tc
  270. 19:05:19: GL_EXT_texture_cube_map
  271. 19:05:19: GL_EXT_texture_edge_clamp
  272. 19:05:19: GL_EXT_texture_env_combine
  273. 19:05:19: GL_EXT_texture_env_dot3
  274. 19:05:19: GL_EXT_texture_filter_anisotropic
  275. 19:05:19: GL_EXT_texture_integer
  276. 19:05:19: GL_EXT_texture_lod
  277. 19:05:19: GL_EXT_texture_lod_bias
  278. 19:05:19: GL_EXT_texture_mirror_clamp
  279. 19:05:19: GL_EXT_texture_object
  280. 19:05:19: GL_EXT_texture_shared_exponent
  281. 19:05:19: GL_EXT_texture_sRGB
  282. 19:05:19: GL_EXT_texture_sRGB_decode
  283. 19:05:19: GL_EXT_texture_storage
  284. 19:05:19: GL_EXT_texture_swizzle
  285. 19:05:19: GL_EXT_timer_query
  286. 19:05:19: GL_EXT_transform_feedback2
  287. 19:05:19: GL_EXT_vertex_array
  288. 19:05:19: GL_EXT_vertex_array_bgra
  289. 19:05:19: GL_EXT_vertex_attrib_64bit
  290. 19:05:19: GL_EXT_import_sync_object
  291. 19:05:19: GL_IBM_rasterpos_clip
  292. 19:05:19: GL_IBM_texture_mirrored_repeat
  293. 19:05:19: GL_KHR_debug
  294. 19:05:19: GL_KTX_buffer_region
  295. 19:05:19: GL_NV_blend_square
  296. 19:05:19: GL_NV_compute_program5
  297. 19:05:19: GL_NV_conditional_render
  298. 19:05:19: GL_NV_copy_depth_to_color
  299. 19:05:19: GL_NV_copy_image
  300. 19:05:19: GL_NV_depth_buffer_float
  301. 19:05:19: GL_NV_depth_clamp
  302. 19:05:19: GL_NV_draw_texture
  303. 19:05:19: GL_NV_ES1_1_compatibility
  304. 19:05:19: GL_NV_explicit_multisample
  305. 19:05:19: GL_NV_fence
  306. 19:05:19: GL_NV_float_buffer
  307. 19:05:19: GL_NV_fog_distance
  308. 19:05:19: GL_NV_fragment_program
  309. 19:05:19: GL_NV_fragment_program_option
  310. 19:05:19: GL_NV_fragment_program2
  311. 19:05:19: GL_NV_framebuffer_multisample_coverage
  312. 19:05:19: GL_NV_geometry_shader4
  313. 19:05:19: GL_NV_gpu_program4
  314. 19:05:19: GL_NV_gpu_program4_1
  315. 19:05:19: GL_NV_gpu_program5
  316. 19:05:19: GL_NV_gpu_program5_mem_extended
  317. 19:05:19: GL_NV_gpu_program_fp64
  318. 19:05:19: GL_NV_gpu_shader5
  319. 19:05:19: GL_NV_half_float
  320. 19:05:19: GL_NV_light_max_exponent
  321. 19:05:19: GL_NV_multisample_coverage
  322. 19:05:19: GL_NV_multisample_filter_hint
  323. 19:05:19: GL_NV_occlusion_query
  324. 19:05:19: GL_NV_packed_depth_stencil
  325. 19:05:19: GL_NV_parameter_buffer_object
  326. 19:05:19: GL_NV_parameter_buffer_object2
  327. 19:05:19: GL_NV_path_rendering
  328. 19:05:19: GL_NV_pixel_data_range
  329. 19:05:19: GL_NV_point_sprite
  330. 19:05:19: GL_NV_primitive_restart
  331. 19:05:19: GL_NV_register_combiners
  332. 19:05:19: GL_NV_register_combiners2
  333. 19:05:19: GL_NV_shader_atomic_counters
  334. 19:05:19: GL_NV_shader_atomic_float
  335. 19:05:19: GL_NV_shader_buffer_load
  336. 19:05:19: GL_NV_shader_storage_buffer_object
  337. 19:05:19: GL_NV_texgen_reflection
  338. 19:05:19: GL_NV_texture_barrier
  339. 19:05:19: GL_NV_texture_compression_vtc
  340. 19:05:19: GL_NV_texture_env_combine4
  341. 19:05:19: GL_NV_texture_expand_normal
  342. 19:05:19: GL_NV_texture_multisample
  343. 19:05:19: GL_NV_texture_rectangle
  344. 19:05:19: GL_NV_texture_shader
  345. 19:05:19: GL_NV_texture_shader2
  346. 19:05:19: GL_NV_texture_shader3
  347. 19:05:19: GL_NV_transform_feedback
  348. 19:05:19: GL_NV_transform_feedback2
  349. 19:05:19: GL_NV_vertex_array_range
  350. 19:05:19: GL_NV_vertex_array_range2
  351. 19:05:19: GL_NV_vertex_attrib_integer_64bit
  352. 19:05:19: GL_NV_vertex_buffer_unified_memory
  353. 19:05:19: GL_NV_vertex_program
  354. 19:05:19: GL_NV_vertex_program1_1
  355. 19:05:19: GL_NV_vertex_program2
  356. 19:05:19: GL_NV_vertex_program2_option
  357. 19:05:19: GL_NV_vertex_program3
  358. 19:05:19: GL_NVX_conditional_render
  359. 19:05:19: GL_NVX_gpu_memory_info
  360. 19:05:19: GL_SGIS_generate_mipmap
  361. 19:05:19: GL_SGIS_texture_lod
  362. 19:05:19: GL_SGIX_depth_texture
  363. 19:05:19: GL_SGIX_shadow
  364. 19:05:19: GL_SUN_slice_accum
  365. 19:05:19: GL_WIN_swap_hint
  366. 19:05:19: WGL_EXT_swap_control
  367. 19:05:19: Supported WGL extensions: WGL_ARB_buffer_region WGL_ARB_create_context WGL_ARB_create_context_profile WGL_ARB_create_context_robustness WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_multisample WGL_ARB_pbuffer WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ARB_render_texture WGL_ATI_pixel_format_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_EXT_extensions_string WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_NVX_DX_interop WGL_NV_DX_interop WGL_NV_DX_interop2 WGL_NV_delay_before_swap WGL_NV_float_buffer WGL_NV_multisample_coverage WGL_NV_render_depth_texture WGL_NV_render_texture_rectangle
  368. 19:05:19: **************************************
  369. 19:05:19: *** OpenGL 3+ Renderer Started ***
  370. 19:05:19: **************************************
  371. 19:05:19: Registering ResourceManager for type GpuProgram
  372. 19:05:19: GL3+: Using FBOs for rendering to textures
  373. 19:05:19: FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  374. 19:05:19: FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  375. 19:05:19: FBO PF_L16 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  376. 19:05:19: FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  377. 19:05:19: FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  378. 19:05:19: FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  379. 19:05:19: OpenGL error 0x0502 GL_INVALID_OPERATION in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  380.  
  381. 19:05:19: FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  382. 19:05:19: FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  383. 19:05:19: FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  384. 19:05:19: FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  385. 19:05:19: FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  386. 19:05:19: FBO PF_A8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  387. 19:05:19: FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  388. 19:05:19: FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  389. 19:05:19: FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  390. 19:05:19: FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  391. 19:05:19: FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  392. 19:05:19: FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  393. 19:05:19: FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  394. 19:05:19: FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  395. 19:05:19: FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  396. 19:05:19: FBO PF_R8G8B8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  397. 19:05:19: FBO PF_DEPTH depth/stencil support: D0S0 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  398. 19:05:19: FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  399. 19:05:19: FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  400. 19:05:19: FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  401. 19:05:19: FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  402. 19:05:19: FBO PF_SHORT_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  403. 19:05:19: FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  404. 19:05:20: FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  405. 19:05:20: FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  406. 19:05:20: FBO PF_R11G11B10_FLOAT depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  407. 19:05:20: FBO PF_R8_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  408. 19:05:20: FBO PF_R8G8_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  409. 19:05:20: FBO PF_R8G8B8_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  410. 19:05:20: FBO PF_R8G8B8A8_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  411. 19:05:20: FBO PF_R16_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  412. 19:05:20: FBO PF_R16G16_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  413. 19:05:20: FBO PF_R16G16B16_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  414. 19:05:20: FBO PF_R16G16B16A16_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  415. 19:05:20: FBO PF_R32_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  416. 19:05:20: FBO PF_R32G32_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  417. 19:05:20: FBO PF_R32G32B32_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  418. 19:05:20: FBO PF_R32G32B32A32_UINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  419. 19:05:20: FBO PF_R8_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  420. 19:05:20: FBO PF_R8G8_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  421. 19:05:20: FBO PF_R8G8B8_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  422. 19:05:20: FBO PF_R8G8B8A8_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  423. 19:05:20: FBO PF_R16_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  424. 19:05:20: FBO PF_R16G16_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  425. 19:05:20: FBO PF_R16G16B16_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  426. 19:05:20: FBO PF_R16G16B16A16_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  427. 19:05:20: FBO PF_R32_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  428. 19:05:20: FBO PF_R32G32_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  429. 19:05:20: FBO PF_R32G32B32_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  430. 19:05:20: FBO PF_R32G32B32A32_SINT depth/stencil support: D0S0 D0S8 D24S0 D32S0 D32S0 Packed-D24S8 Packed-D32S8
  431. 19:05:20: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  432.  
  433. 19:05:20: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  434.  
  435. 19:05:20: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  436.  
  437. 19:05:20: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  438.  
  439. 19:05:20: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  440.  
  441. 19:05:20: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  442.  
  443. 19:05:20: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  444.  
  445. 19:05:20: OpenGL error 0x0500 GL_INVALID_ENUM in void Ogre::GL3PlusFBOManager::_createTempFramebuffer(int, GLuint, GLuint, GLenum, GLuint&, GLuint&) at line 170 for glTexImage2D
  446.  
  447. 19:05:20: [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_BYTE_LA PF_R5G6B5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_A8B8G8R8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_R8G8B8A8 PF_DEPTH PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB PF_R11G11B10_FLOAT PF_R8_UINT PF_R8G8_UINT PF_R8G8B8_UINT PF_R8G8B8A8_UINT PF_R16_UINT PF_R16G16_UINT PF_R16G16B16_UINT PF_R16G16B16A16_UINT PF_R32_UINT PF_R32G32_UINT PF_R32G32B32_UINT PF_R32G32B32A32_UINT PF_R8_SINT PF_R8G8_SINT PF_R8G8B8_SINT PF_R8G8B8A8_SINT PF_R16_SINT PF_R16G16_SINT PF_R16G16B16_SINT PF_R16G16B16A16_SINT PF_R32_SINT PF_R32G32_SINT PF_R32G32B32_SINT PF_R32G32B32A32_SINT
  448. 19:05:20: RenderSystem capabilities
  449. 19:05:20: -------------------------
  450. 19:05:20: RenderSystem Name: OpenGL 3+ Rendering Subsystem (ALPHA)
  451. 19:05:20: GPU Vendor: nvidia
  452. 19:05:20: Device Name: GeForce GTX 580/PCIe/SSE2
  453. 19:05:20: Driver Version: 4.3.0.0
  454. 19:05:20: * Fixed function pipeline: no
  455. 19:05:20: * Hardware generation of mipmaps: yes
  456. 19:05:20: * Texture blending: yes
  457. 19:05:20: * Anisotropic texture filtering: yes
  458. 19:05:20: * Dot product texture operation: yes
  459. 19:05:20: * Cube mapping: yes
  460. 19:05:20: * Hardware stencil buffer: yes
  461. 19:05:20: - Stencil depth: 8
  462. 19:05:20: - Two sided stencil support: yes
  463. 19:05:20: - Wrap stencil values: yes
  464. 19:05:20: * Hardware vertex / index buffers: yes
  465. 19:05:20: * Vertex programs: yes
  466. 19:05:20: * Number of floating-point constants for vertex programs: 4096
  467. 19:05:20: * Number of integer constants for vertex programs: 4096
  468. 19:05:20: * Number of boolean constants for vertex programs: 4096
  469. 19:05:20: * Fragment programs: yes
  470. 19:05:20: * Number of floating-point constants for fragment programs: 2048
  471. 19:05:20: * Number of integer constants for fragment programs: 2048
  472. 19:05:20: * Number of boolean constants for fragment programs: 2048
  473. 19:05:20: * Geometry programs: yes
  474. 19:05:20: * Number of floating-point constants for geometry programs: 2048
  475. 19:05:20: * Number of integer constants for geometry programs: 2048
  476. 19:05:20: * Number of boolean constants for geometry programs: 2048
  477. 19:05:20: * Tesselation Hull programs: yes
  478. 19:05:20: * Number of floating-point constants for tesselation hull programs: 2048
  479. 19:05:20: * Number of integer constants for tesselation hull programs: 2048
  480. 19:05:20: * Number of boolean constants for tesselation hull programs: 2048
  481. 19:05:20: * Tesselation Domain programs: yes
  482. 19:05:20: * Number of floating-point constants for tesselation domain programs: 2048
  483. 19:05:20: * Number of integer constants for tesselation domain programs: 2048
  484. 19:05:20: * Number of boolean constants for tesselation domain programs: 2048
  485. 19:05:20: * Compute programs: yes
  486. 19:05:20: * Number of floating-point constants for compute programs: 2048
  487. 19:05:20: * Number of integer constants for compute programs: 2048
  488. 19:05:20: * Number of boolean constants for compute programs: 2048
  489. 19:05:20: * Supported Shader Profiles: glsl glsl130 glsl140 glsl150 glsl330 glsl400 glsl410 glsl420 glsl430
  490. 19:05:20: * Texture Compression: yes
  491. 19:05:20: - DXT: yes
  492. 19:05:20: - VTC: yes
  493. 19:05:20: - PVRTC: no
  494. 19:05:20: - ATC: no
  495. 19:05:20: - ETC1: no
  496. 19:05:20: - ETC2: yes
  497. 19:05:20: - BC4/BC5: yes
  498. 19:05:20: - BC6H/BC7: yes
  499. 19:05:20: * Scissor Rectangle: yes
  500. 19:05:20: * Hardware Occlusion Query: yes
  501. 19:05:20: * User clip planes: yes
  502. 19:05:20: * VET_UBYTE4 vertex element type: yes
  503. 19:05:20: * Infinite far plane projection: yes
  504. 19:05:20: * Hardware render-to-texture: yes
  505. 19:05:20: * Floating point textures: yes
  506. 19:05:20: * Non-power-of-two textures: yes
  507. 19:05:20: * 1d textures: yes
  508. 19:05:20: * Volume textures: yes
  509. 19:05:20: * Multiple Render Targets: 8
  510. 19:05:20: - With different bit depths: yes
  511. 19:05:20: * Point Sprites: yes
  512. 19:05:20: * Extended point parameters: yes
  513. 19:05:20: * Max Point Size: 63.375
  514. 19:05:20: * Vertex texture fetch: yes
  515. 19:05:20: * Number of world matrices: 0
  516. 19:05:20: * Number of texture units: 16
  517. 19:05:20: * Stencil buffer depth: 8
  518. 19:05:20: * Number of vertex blend matrices: 0
  519. 19:05:20: - Max vertex textures: 32
  520. 19:05:20: - Vertex textures shared: yes
  521. 19:05:20: * Render to Vertex Buffer : yes
  522. 19:05:20: * Hardware Atomic Counters: yes
  523. 19:05:20: * GL 1.5 without VBO workaround: no
  524. 19:05:20: * Frame Buffer objects: yes
  525. 19:05:20: * Frame Buffer objects (ARB extension): no
  526. 19:05:20: * Frame Buffer objects (ATI extension): no
  527. 19:05:20: * PBuffer support: no
  528. 19:05:20: * GL 1.5 without HW-occlusion workaround: no
  529. 19:05:20: * Vertex Array Objects: yes
  530. 19:05:20: * Separate shader objects: yes
  531. 19:05:20: Registering ResourceManager for type Texture
  532. 19:05:20: DefaultWorkQueue('Root') initialising on thread main.
  533. 19:05:20: Particle Renderer Type 'billboard' registered
  534. 19:05:21: SceneManagerFactory for type 'BspSceneManager' registered.
  535. 19:05:21: Registering ResourceManager for type BspLevel
  536. 19:05:21: Disabling Cg Plugin for GL3+
  537. 19:05:21: SceneManagerFactory for type 'PCZSceneManager' registered.
  538. 19:05:21: MovableObjectFactory for type 'PCZLight' registered.
  539. 19:05:21: MovableObjectFactory for type 'Portal' registered.
  540. 19:05:21: MovableObjectFactory for type 'AntiPortal' registered.
  541. 19:05:21: PCZone Factory Type 'ZoneType_Octree' registered
  542. 19:05:21: SceneManagerFactory for type 'OctreeSceneManager' registered.
  543. 19:05:21: Creating resource group Essential
  544. 19:05:21: Added resource location '../../Media/thumbnails' of type 'FileSystem' to resource group 'Essential'
  545. 19:05:21: Added resource location '../../Media/packs/SdkTrays.zip' of type 'Zip' to resource group 'Essential'
  546. 19:05:21: Added resource location '../../Media/packs/profiler.zip' of type 'Zip' to resource group 'Essential'
  547. 19:05:21: Added resource location '../../Media' of type 'FileSystem' to resource group 'General'
  548. 19:05:21: Creating resource group Popular
  549. 19:05:21: Added resource location '../../Media/fonts' of type 'FileSystem' to resource group 'Popular'
  550. 19:05:21: Added resource location '../../Media/materials/programs' of type 'FileSystem' to resource group 'Popular'
  551. 19:05:21: Added resource location '../../Media/materials/scripts' of type 'FileSystem' to resource group 'Popular'
  552. 19:05:22: Added resource location '../../Media/materials/textures' of type 'FileSystem' to resource group 'Popular'
  553. 19:05:22: Added resource location '../../Media/materials/textures/nvidia' of type 'FileSystem' to resource group 'Popular'
  554. 19:05:22: Added resource location '../../Media/models' of type 'FileSystem' to resource group 'Popular'
  555. 19:05:22: Added resource location '../../Media/particle' of type 'FileSystem' to resource group 'Popular'
  556. 19:05:22: Added resource location '../../Media/DeferredShadingMedia' of type 'FileSystem' to resource group 'Popular'
  557. 19:05:22: Added resource location '../../Media/PCZAppMedia' of type 'FileSystem' to resource group 'Popular'
  558. 19:05:22: Added resource location '../../Media/RTShaderLib' of type 'FileSystem' to resource group 'Popular'
  559. 19:05:22: Added resource location '../../Media/RTShaderLib/materials' of type 'FileSystem' to resource group 'Popular'
  560. 19:05:22: Added resource location '../../Media/materials/scripts/SSAO' of type 'FileSystem' to resource group 'Popular'
  561. 19:05:22: Added resource location '../../Media/materials/textures/SSAO' of type 'FileSystem' to resource group 'Popular'
  562. 19:05:22: Added resource location '../../Media/volumeTerrain' of type 'FileSystem' to resource group 'Popular'
  563. 19:05:22: Added resource location '../../Media/packs/cubemap.zip' of type 'Zip' to resource group 'Popular'
  564. 19:05:22: Added resource location '../../Media/packs/cubemapsJS.zip' of type 'Zip' to resource group 'Popular'
  565. 19:05:22: Added resource location '../../Media/packs/dragon.zip' of type 'Zip' to resource group 'Popular'
  566. 19:05:22: Added resource location '../../Media/packs/fresneldemo.zip' of type 'Zip' to resource group 'Popular'
  567. 19:05:22: Added resource location '../../Media/packs/ogretestmap.zip' of type 'Zip' to resource group 'Popular'
  568. 19:05:22: Added resource location '../../Media/packs/ogredance.zip' of type 'Zip' to resource group 'Popular'
  569. 19:05:22: Added resource location '../../Media/packs/Sinbad.zip' of type 'Zip' to resource group 'Popular'
  570. 19:05:22: Added resource location '../../Media/packs/skybox.zip' of type 'Zip' to resource group 'Popular'
  571. 19:05:22: Added resource location '../../Media/volumeTerrain/volumeTerrainBig.zip' of type 'Zip' to resource group 'Popular'
  572. 19:05:22: Creating resource group Tests
  573. 19:05:22: Added resource location '../../Tests/Media' of type 'FileSystem' to resource group 'Tests'
  574. 19:05:23: Added resource location '../../Media/materials/programs/GLSL150' of type 'FileSystem' to resource group 'Popular'
  575. 19:05:23: Added resource location '../../Media/materials/programs/GLSL400' of type 'FileSystem' to resource group 'Popular'
  576. 19:05:23: Added resource location '../../Media/materials/programs/Cg' of type 'FileSystem' to resource group 'Popular'
  577. 19:05:23: Added resource location '../../Media/RTShaderLib/GLSL' of type 'FileSystem' to resource group 'Popular'
  578. 19:05:23: Added resource location '../../Media/RTShaderLib/GLSL150' of type 'FileSystem' to resource group 'Popular'
  579. 19:05:23: Added resource location '../../Media/RTShaderLib/Cg' of type 'FileSystem' to resource group 'Popular'
  580. 19:05:23: Initialising resource group Essential
  581. 19:05:23: Parsing scripts for resource group Essential
  582. 19:05:23: Parsing script SdkTrays.material
  583. 19:05:23: Parsing script OgreProfiler.material
  584. 19:05:23: Parsing script SdkTrays.fontdef
  585. 19:05:23: Parsing script SdkTrays.overlay
  586. 19:05:23: Texture: sdk_cursor.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  587. 19:05:23: Texture: sdk_tray.png: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1.
  588. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  589. 19:05:23: Texture: sdk_button_up.png: Loading 1 faces(PF_A8R8G8B8,128x32x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x32x1.
  590. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  591. 19:05:23: Texture: sdk_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  592. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  593. 19:05:23: Texture: sdk_mini_tray.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  594. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  595. 19:05:23: Texture: sdk_track.png: Loading 1 faces(PF_A8R8G8B8,16x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x32x1.
  596. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  597. 19:05:23: Texture: sdk_handle.png: Loading 1 faces(PF_A8R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,16x16x1.
  598. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  599. 19:05:23: Texture: sdk_mini_text_box.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  600. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  601. 19:05:23: Texture: sdk_label.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  602. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  603. 19:05:23: Texture: sdk_separator.png: Loading 1 faces(PF_A8R8G8B8,64x16x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x16x1.
  604. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  605. 19:05:23: Texture: sdk_logo.png: Loading 1 faces(PF_A8R8G8B8,128x64x1) with 7 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,128x64x1.
  606. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  607. 19:05:23: Texture: sdk_shade.png: Loading 1 faces(PF_A8R8G8B8,64x48x1) with 6 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x48x1.
  608. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  609. 19:05:23: Texture: sdk_frame.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  610. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  611. 19:05:23: Texture: sdk_mini_text_box_over.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1.
  612. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  613. 19:05:23: Texture: sdk_pulse.png: Loading 1 faces(PF_R8G8B8,8x1x1) with 3 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,8x1x1.
  614. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  615. 19:05:23: Finished parsing scripts for resource group Essential
  616. 19:05:23: Creating resources for group Essential
  617. 19:05:23: All done
  618. 19:05:23: Texture: sdk_bands.png: Loading 1 faces(PF_A8R8G8B8,2x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_A8R8G8B8,2x32x1.
  619. 19:05:23: OpenGL:performance(medium) 131154: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
  620. 19:05:24: Initialising resource group Popular
  621. 19:05:24: Parsing scripts for resource group Popular
  622. 19:05:24: Font SdkTrays/Caption using texture size 512x256
  623. 19:05:24: Info: Freetype returned null for character 160 in font SdkTrays/Caption
  624. 19:05:24: Texture: SdkTrays/CaptionTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) Internal format is PF_BYTE_LA,512x256x1.
  625. 19:05:24: Font SdkTrays/Value using texture size 512x256
  626. 19:05:24: Info: Freetype returned null for character 127 in font SdkTrays/Value
  627. 19:05:24: Info: Freetype returned null for character 128 in font SdkTrays/Value
  628. 19:05:24: Info: Freetype returned null for character 129 in font SdkTrays/Value
  629. 19:05:24: Info: Freetype returned null for character 130 in font SdkTrays/Value
  630. 19:05:24: Info: Freetype returned null for character 131 in font SdkTrays/Value
  631. 19:05:24: Info: Freetype returned null for character 132 in font SdkTrays/Value
  632. 19:05:24: Info: Freetype returned null for character 133 in font SdkTrays/Value
  633. 19:05:24: Info: Freetype returned null for character 134 in font SdkTrays/Value
  634. 19:05:24: Info: Freetype returned null for character 135 in font SdkTrays/Value
  635. 19:05:24: Info: Freetype returned null for character 136 in font SdkTrays/Value
  636. 19:05:24: Info: Freetype returned null for character 137 in font SdkTrays/Value
  637. 19:05:24: Info: Freetype returned null for character 138 in font SdkTrays/Value
  638. 19:05:24: Info: Freetype returned null for character 139 in font SdkTrays/Value
  639. 19:05:24: Info: Freetype returned null for character 140 in font SdkTrays/Value
  640. 19:05:24: Info: Freetype returned null for character 141 in font SdkTrays/Value
  641. 19:05:24: Info: Freetype returned null for character 142 in font SdkTrays/Value
  642. 19:05:24: Info: Freetype returned null for character 143 in font SdkTrays/Value
  643. 19:05:24: Info: Freetype returned null for character 144 in font SdkTrays/Value
  644. 19:05:24: Info: Freetype returned null for character 145 in font SdkTrays/Value
  645. 19:05:24: Info: Freetype returned null for character 146 in font SdkTrays/Value
  646. 19:05:24: Info: Freetype returned null for character 147 in font SdkTrays/Value
  647. 19:05:24: Info: Freetype returned null for character 148 in font SdkTrays/Value
  648. 19:05:24: Info: Freetype returned null for character 149 in font SdkTrays/Value
  649. 19:05:24: Info: Freetype returned null for character 150 in font SdkTrays/Value
  650. 19:05:24: Info: Freetype returned null for character 151 in font SdkTrays/Value
  651. 19:05:24: Info: Freetype returned null for character 152 in font SdkTrays/Value
  652. 19:05:24: Info: Freetype returned null for character 153 in font SdkTrays/Value
  653. 19:05:24: Info: Freetype returned null for character 154 in font SdkTrays/Value
  654. 19:05:24: Info: Freetype returned null for character 155 in font SdkTrays/Value
  655. 19:05:24: Info: Freetype returned null for character 156 in font SdkTrays/Value
  656. 19:05:24: Info: Freetype returned null for character 157 in font SdkTrays/Value
  657. 19:05:24: Info: Freetype returned null for character 158 in font SdkTrays/Value
  658. 19:05:24: Info: Freetype returned null for character 159 in font SdkTrays/Value
  659. 19:05:24: Info: Freetype returned null for character 160 in font SdkTrays/Value
  660. 19:05:24: Texture: SdkTrays/ValueTexture: Loading 1 faces(PF_BYTE_LA,512x256x1) Internal format is PF_BYTE_LA,512x256x1.
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