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  1. <?xml version="1.0" encoding="UTF-8" ?>
  2. <GraphicsConfig>
  3. <MinimumAspectRatio>1.0</MinimumAspectRatio>
  4. <HDRNode>
  5. <KeyValue>0.500000</KeyValue>
  6. <HistogramSampleWidth>60.500000</HistogramSampleWidth>
  7. <ExposureThreshold>1.000000</ExposureThreshold>
  8. <Percentiles>0.010000,0.540000,0.999000</Percentiles>
  9. <ExposureType>0</ExposureType>
  10. <HistogramMode>2</HistogramMode>
  11. <ManualExposure>-0.500000</ManualExposure>
  12. <ShoulderStrength>0.15000</ShoulderStrength>
  13. <LinearStrength>0.5000</LinearStrength>
  14. <LinearAngle>0.1000</LinearAngle>
  15. <ToeStrength>0.2000</ToeStrength>
  16. <ToeNumerator>0.02000</ToeNumerator>
  17. <ToeDenominator>0.3000</ToeDenominator>
  18. <LinearWhite>11.2000</LinearWhite>
  19. </HDRNode>
  20. <HDRNode_Reference>
  21. <PrototypeLightingBalancesEnabled>1</PrototypeLightingBalancesEnabled>
  22. <UseCompute>1</UseCompute>
  23. <ToneMapType>1</ToneMapType>
  24. <DisplayLumScale>164.000000</DisplayLumScale>
  25. <HistogramSampleWidth>60.500000</HistogramSampleWidth>
  26. <ExposureThreshold>0.0</ExposureThreshold>
  27. <Percentiles>0.6,0.540000,0.9000</Percentiles>
  28. <ExposureType>2</ExposureType>
  29. <HistogramMode>2</HistogramMode>
  30. <ManualExposure>-0.500000</ManualExposure>
  31. <GlareCompensation>1.3333</GlareCompensation>
  32. <ShoulderStrength>0.15000</ShoulderStrength>
  33. <LinearStrength>0.5000</LinearStrength>
  34. <LinearAngle>0.1000</LinearAngle>
  35. <ToeStrength>0.2000</ToeStrength>
  36. <ToeNumerator>0.02000</ToeNumerator>
  37. <ToeDenominator>0.3000</ToeDenominator>
  38. <LinearWhite>11.2000</LinearWhite>
  39. <ACES_A>2.51</ACES_A>
  40. <ACES_B>0.03</ACES_B>
  41. <ACES_C>2.43</ACES_C>
  42. <ACES_D>0.59</ACES_D>
  43. <ACES_E>0.14</ACES_E>
  44. </HDRNode_Reference>
  45. <IBL>
  46. <AmbientIBLEnable>true</AmbientIBLEnable>
  47. <IrradianceMapName>IrradianceMap</IrradianceMapName>
  48. <Power>1.000000</Power>
  49. <Saturation>0.150000</Saturation>
  50. <Scale>4.000000</Scale>
  51. </IBL>
  52. <GUIColour>
  53. <Default>
  54. <LocalisationName>Standard</LocalisationName>
  55. <MatrixRed> 0.2, 0.05, 2 </MatrixRed>
  56. <MatrixGreen> -0.15, 2, -0.5 </MatrixGreen>
  57. <MatrixBlue> 1.75, -1, -0.3 </MatrixBlue>
  58. </Default>
  59. <RedToBlueTest>
  60. <LocalisationName>RedToBlueTest</LocalisationName>
  61. <MatrixRed> 0, 0, 1 </MatrixRed>
  62. <MatrixGreen> 0, 1, 0 </MatrixGreen>
  63. <MatrixBlue> 1, 0, 0 </MatrixBlue>
  64. </RedToBlueTest>
  65. <DesaturateTest>
  66. <LocalisationName>DesaturateTest</LocalisationName>
  67. <MatrixRed> 0.33, 0.33, 0.33 </MatrixRed>
  68. <MatrixGreen> 0.33, 0.33, 0.33 </MatrixGreen>
  69. <MatrixBlue> 0.33, 0.33, 0.33 </MatrixBlue>
  70. </DesaturateTest>
  71. </GUIColour>
  72.  
  73. <HBAO>
  74. <Off>
  75. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  76. <Enabled>false</Enabled>
  77. <RadiusInMeters>6.0</RadiusInMeters>
  78. <NearRadiusInMeters>6.0</NearRadiusInMeters>
  79. <NearDistance>100.0</NearDistance>
  80. <PowExponent>3.4</PowExponent>
  81. <Bias>0.063</Bias>
  82. <BlurSharpness>0.0</BlurSharpness>
  83. <MultiSampleCount>1</MultiSampleCount>
  84. <SSAOColour_R>1.0</SSAOColour_R>
  85. <SSAOColour_G>1.0</SSAOColour_G>
  86. <SSAOColour_B>1.0</SSAOColour_B>
  87. <SSAOColour_A>1.0</SSAOColour_A>
  88. <LumLerpScale>1.0</LumLerpScale>
  89. <LumLerpOffset>1.0</LumLerpOffset>
  90. <AffectDiffuse>1.0</AffectDiffuse>
  91. <AffectSpecular>1.0</AffectSpecular>
  92. <ResolutionScale>0.25</ResolutionScale>
  93. </Off>
  94. <Low>
  95. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  96. <Enabled>true</Enabled>
  97. <RadiusInMeters>10.0</RadiusInMeters>
  98. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  99. <NearDistance>100.0</NearDistance>
  100. <PowExponent>1.8</PowExponent>
  101. <Bias>0.5</Bias>
  102. <BlurSharpness>0.5</BlurSharpness>
  103. <MultiSampleCount>1</MultiSampleCount>
  104. <SSAOColour_R>1.0</SSAOColour_R>
  105. <SSAOColour_G>1.0</SSAOColour_G>
  106. <SSAOColour_B>1.0</SSAOColour_B>
  107. <SSAOColour_A>1.0</SSAOColour_A>
  108. <LumLerpScale>1.0</LumLerpScale>
  109. <LumLerpOffset>1.0</LumLerpOffset>
  110. <AffectDiffuse>1.0</AffectDiffuse>
  111. <AffectSpecular>1.0</AffectSpecular>
  112. <ResolutionScale>0.25</ResolutionScale>
  113. </Low>
  114. <Medium>
  115. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  116. <Enabled>true</Enabled>
  117. <RadiusInMeters>10.0</RadiusInMeters>
  118. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  119. <NearDistance>100.0</NearDistance>
  120. <PowExponent>1.8</PowExponent>
  121. <Bias>0.5</Bias>
  122. <BlurSharpness>0.5</BlurSharpness>
  123. <MultiSampleCount>1</MultiSampleCount>
  124. <SSAOColour_R>1.0</SSAOColour_R>
  125. <SSAOColour_G>1.0</SSAOColour_G>
  126. <SSAOColour_B>1.0</SSAOColour_B>
  127. <SSAOColour_A>1.0</SSAOColour_A>
  128. <LumLerpScale>1.0</LumLerpScale>
  129. <LumLerpOffset>1.0</LumLerpOffset>
  130. <AffectDiffuse>1.0</AffectDiffuse>
  131. <AffectSpecular>1.0</AffectSpecular>
  132. <ResolutionScale>0.5</ResolutionScale>
  133. </Medium>
  134. <High>
  135. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  136. <Enabled>true</Enabled>
  137. <RadiusInMeters>10.0</RadiusInMeters>
  138. <NearRadiusInMeters>2.1</NearRadiusInMeters>
  139. <NearDistance>100.0</NearDistance>
  140. <PowExponent>1.8</PowExponent>
  141. <Bias>0.5</Bias>
  142. <BlurSharpness>0.5</BlurSharpness>
  143. <MultiSampleCount>1</MultiSampleCount>
  144. <SSAOColour_R>1.0</SSAOColour_R>
  145. <SSAOColour_G>1.0</SSAOColour_G>
  146. <SSAOColour_B>1.0</SSAOColour_B>
  147. <SSAOColour_A>1.0</SSAOColour_A>
  148. <LumLerpScale>1.0</LumLerpScale>
  149. <LumLerpOffset>1.0</LumLerpOffset>
  150. <AffectDiffuse>1.0</AffectDiffuse>
  151. <AffectSpecular>1.0</AffectSpecular>
  152. <ResolutionScale>1.0</ResolutionScale>
  153. </High>
  154. </HBAO>
  155.  
  156. <SSAO>
  157. <Off>
  158. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  159. <Enabled>false</Enabled>
  160. <NumDownsamples>1</NumDownsamples>
  161. <DepthThreshold>0.100000</DepthThreshold>
  162. <MinWorldFilterSize>1.000000</MinWorldFilterSize>
  163. <MaxWorldFilterSize>30.000000</MaxWorldFilterSize>
  164. <MinFilterSize>10.000000</MinFilterSize>
  165. <MaxFilterSize>100.000000</MaxFilterSize>
  166. <FilterAdjust>1.000000</FilterAdjust>
  167. <Scale>0.650000</Scale>
  168. <Offset>1.000000</Offset>
  169. <AlchemyIntensity>0.750000</AlchemyIntensity>
  170. <AlchemyBias>0.006000</AlchemyBias>
  171. <Curve>2.200000</Curve>
  172. <BackProjectLerp>0.900000</BackProjectLerp>
  173. <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
  174. <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
  175. <AttenuationAdjust>0.200000</AttenuationAdjust>
  176. <DistanceFadeStart>19000.000000</DistanceFadeStart>
  177. <DistanceFadeEnd>20000.000000</DistanceFadeEnd>
  178. <BilateralBlurXYSoftness>1.000000</BilateralBlurXYSoftness>
  179. <BilateralBlurDepthSoftness>0.400000</BilateralBlurDepthSoftness>
  180. <NumBlurPasses>1</NumBlurPasses>
  181. <MaxPrevFrames>3</MaxPrevFrames>
  182. <Jitter>true</Jitter>
  183. <AnimateJitter>false</AnimateJitter>
  184. <RegularSamples>false</RegularSamples>
  185. <BackProjection>false</BackProjection>
  186. <ExtraSamples>true</ExtraSamples>
  187. <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
  188. <GaussianBlur>false</GaussianBlur>
  189. <BilateralBlur>true</BilateralBlur>
  190. <Dilate>false</Dilate>
  191. <JitterDepthSamples>false</JitterDepthSamples>
  192. <UseAlchemyAO>true</UseAlchemyAO>
  193. <AffectDiffuse>1.000000</AffectDiffuse>
  194. <AffectSpecular>1.000000</AffectSpecular>
  195. <VignetteScale>7.000000</VignetteScale>
  196. <LumLerpScale>0.800000</LumLerpScale>
  197. <LumLerpOffset>0.000000</LumLerpOffset>
  198. </Off>
  199. <High>
  200. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  201. <Enabled>true</Enabled>
  202. <NumDownsamples>0.0</NumDownsamples>
  203. <DepthThreshold>1.0</DepthThreshold>
  204. <MinWorldFilterSize>0.0</MinWorldFilterSize>
  205. <MaxWorldFilterSize>25.6483</MaxWorldFilterSize>
  206. <MinFilterSize>0.0</MinFilterSize>
  207. <MaxFilterSize>1.0</MaxFilterSize>
  208. <FilterAspect>1.3832</FilterAspect>
  209. <FilterAdjust>0.4556</FilterAdjust>
  210. <Scale>-5.0</Scale>
  211. <Offset>-5.0</Offset>
  212. <AlchemyIntensity>0.3580</AlchemyIntensity>
  213. <AlchemyBias>0.0105</AlchemyBias>
  214. <Curve>1.3217</Curve>
  215. <BackProjectLerp>0.900000</BackProjectLerp>
  216. <BackProjectDepthThreshold>0.050000</BackProjectDepthThreshold>
  217. <BackProjectSSAOThreshold>0.333000</BackProjectSSAOThreshold>
  218. <AttenuationAdjust>0.4433</AttenuationAdjust>
  219. <DistanceFadeStart>30.0</DistanceFadeStart>
  220. <DistanceFadeEnd>1063.8635</DistanceFadeEnd>
  221. <BilateralBlurXYSoftness>0.5489</BilateralBlurXYSoftness>
  222. <BilateralBlurDepthSoftness>0.0174</BilateralBlurDepthSoftness>
  223. <NumBlurPasses>3</NumBlurPasses>
  224. <MaxPrevFrames>3</MaxPrevFrames>
  225. <Jitter>true</Jitter>
  226. <AnimateJitter>false</AnimateJitter>
  227. <RegularSamples>true</RegularSamples>
  228. <BackProjection>false</BackProjection>
  229. <ExtraSamples>true</ExtraSamples>
  230. <ExtraBilateralBlurSamples>true</ExtraBilateralBlurSamples>
  231. <GaussianBlur>false</GaussianBlur>
  232. <BilateralBlur>true</BilateralBlur>
  233. <Dilate>false</Dilate>
  234. <JitterDepthSamples>false</JitterDepthSamples>
  235. <UseAlchemyAO>true</UseAlchemyAO>
  236. <AffectDiffuse>1.000000</AffectDiffuse>
  237. <AffectSpecular>1.000000</AffectSpecular>
  238. <VignetteScale>7.000000</VignetteScale>
  239. <LumLerpScale>0.800000</LumLerpScale>
  240. <LumLerpOffset>0.000000</LumLerpOffset>
  241. </High>
  242. </SSAO>
  243. <LightCones>
  244. <Off>
  245. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  246. <Enabled>false</Enabled>
  247. <Volumetric>false</Volumetric>
  248. </Off>
  249. <Low>
  250. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  251. <Enabled>true</Enabled>
  252. <Volumetric>false</Volumetric>
  253. </Low>
  254. <High>
  255. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  256. <Enabled>true</Enabled>
  257. <Volumetric>true</Volumetric>
  258. </High>
  259. </LightCones>
  260.  
  261. <JetCones>
  262. <Low>
  263. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  264. <StepsPerPixel>3</StepsPerPixel>
  265. <DownscalingFactor>1</DownscalingFactor>
  266. </Low>
  267.  
  268. <Mid>
  269. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  270. <StepsPerPixel>4</StepsPerPixel>
  271. <DownscalingFactor>1</DownscalingFactor>
  272. </Mid>
  273.  
  274. <High>
  275. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  276. <StepsPerPixel>8</StepsPerPixel>
  277. <DownscalingFactor>0</DownscalingFactor>
  278. </High>
  279.  
  280. <Ultra>
  281. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  282. <StepsPerPixel>12</StepsPerPixel>
  283. <DownscalingFactor>0</DownscalingFactor>
  284. </Ultra>
  285. </JetCones>
  286.  
  287. <LensFlares>
  288. <Off>
  289. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  290. <Enabled>false</Enabled>
  291. <QualityIndex>0</QualityIndex>
  292. <ImportanceThreshold>2</ImportanceThreshold>
  293. </Off>
  294. <Low>
  295. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  296. <Enabled>true</Enabled>
  297. <QualityIndex>0</QualityIndex>
  298. <ImportanceThreshold>2</ImportanceThreshold>
  299. </Low>
  300. <Medium>
  301. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  302. <Enabled>true</Enabled>
  303. <QualityIndex>1</QualityIndex>
  304. <ImportanceThreshold>1</ImportanceThreshold>
  305. </Medium>
  306. <High>
  307. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  308. <Enabled>true</Enabled>
  309. <QualityIndex>2</QualityIndex>
  310. <ImportanceThreshold>0</ImportanceThreshold>
  311. </High>
  312. </LensFlares>
  313.  
  314. <Shadows_Low>
  315. <Profile_General>
  316. <SliceSize>1024</SliceSize>
  317. <NumFrustums>2</NumFrustums>
  318. <FilterQuality>2</FilterQuality>
  319. <Fade>0.01</Fade>
  320. <AdaptiveCascades>false</AdaptiveCascades>
  321. <FrustumCockpit>
  322. <DepthBias>0.0001</DepthBias>
  323. <DepthSlopeBias>1.5</DepthSlopeBias>
  324. </FrustumCockpit>
  325. <Frustum0>
  326. <EndDistance>200.000000</EndDistance>
  327. <ShaderBias>0.0002</ShaderBias>
  328. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  329. <DepthBias>0.001</DepthBias>
  330. <DepthSlopeBias>1.5</DepthSlopeBias>
  331. <FilterKernelSize>2.5</FilterKernelSize>
  332. <TexelStability>2</TexelStability>
  333. </Frustum0>
  334. <Frustum1>
  335. <EndDistance>2100.000000</EndDistance>
  336. <ShaderBias>0.0004</ShaderBias>
  337. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  338. <DepthBias>0.001</DepthBias>
  339. <DepthSlopeBias>1.5</DepthSlopeBias>
  340. <FilterKernelSize>1.000000</FilterKernelSize>
  341. <TexelStability>2</TexelStability>
  342. </Frustum1>
  343. </Profile_General>
  344. <Profile_PlanetApproach>
  345. <SliceSize>1024</SliceSize>
  346. <NumFrustums>2</NumFrustums>
  347. <FilterQuality>1</FilterQuality>
  348. <AdaptiveCascades>false</AdaptiveCascades>
  349. <CrossFadeCascades>true</CrossFadeCascades>
  350. <LastCrossFadeCascadesDistance>300.0</LastCrossFadeCascadesDistance>
  351. <NearClipBias>1.0</NearClipBias>
  352. <AltitudeAdaptation>
  353. <MinElevation>85.0</MinElevation>
  354. <MaxElevation>600.0</MaxElevation>
  355. <Scale>10.0</Scale>
  356. <FirstCascadeScalingAmount>0.125</FirstCascadeScalingAmount>
  357. </AltitudeAdaptation>
  358. <FrustumCockpit>
  359. <DepthBias>0.0001</DepthBias>
  360. <DepthSlopeBias>1.5</DepthSlopeBias>
  361. </FrustumCockpit>
  362. <Frustum0>
  363. <EndDistance>50.000000</EndDistance>
  364. <ShaderBias>0.0002</ShaderBias>
  365. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  366. <DepthBias>0.001</DepthBias>
  367. <DepthSlopeBias>1.5</DepthSlopeBias>
  368. <FilterKernelSize>1.000000</FilterKernelSize>
  369. <TexelStability>2</TexelStability>
  370. </Frustum0>
  371. <Frustum1>
  372. <EndDistance>85.000000</EndDistance>
  373. <ShaderBias>0.0004</ShaderBias>
  374. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  375. <DepthBias>0.001</DepthBias>
  376. <DepthSlopeBias>1.5</DepthSlopeBias>
  377. <FilterKernelSize>1.000000</FilterKernelSize>
  378. <TexelStability>2</TexelStability>
  379. </Frustum1>
  380. </Profile_PlanetApproach>
  381. <Profile_PlanetSurface>
  382. <SliceSize>1024</SliceSize>
  383. <NumFrustums>2</NumFrustums>
  384. <FilterQuality>1</FilterQuality>
  385. <AdaptiveCascades>false</AdaptiveCascades>
  386. <NearClipBias>1.0</NearClipBias>
  387. <FrustumZeroCanBeOverridden>0</FrustumZeroCanBeOverridden>
  388. <FrustumCockpit>
  389. <DepthBias>0.0001</DepthBias>
  390. <DepthSlopeBias>1.5</DepthSlopeBias>
  391. </FrustumCockpit>
  392. <Frustum0>
  393. <EndDistance>75.000000</EndDistance>
  394. <ShaderBias>0.0002</ShaderBias>
  395. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  396. <DepthBias>0.0001</DepthBias>
  397. <DepthSlopeBias>1.5</DepthSlopeBias>
  398. <FilterKernelSize>1.000000</FilterKernelSize>
  399. <TexelStability>2</TexelStability>
  400. </Frustum0>
  401. <Frustum1>
  402. <EndDistance>535.000000</EndDistance>
  403. <ShaderBias>0.0004</ShaderBias>
  404. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  405. <DepthBias>0.001</DepthBias>
  406. <DepthSlopeBias>1.5</DepthSlopeBias>
  407. <FilterKernelSize>1.000000</FilterKernelSize>
  408. <TexelStability>2</TexelStability>
  409. </Frustum1>
  410. </Profile_PlanetSurface>
  411. <Profile_StationInterior>
  412. <SliceSize>1024</SliceSize>
  413. <NumFrustums>1</NumFrustums>
  414. <FilterQuality>2</FilterQuality>
  415. <Fade>0.01</Fade>
  416. <AdaptiveCascades>false</AdaptiveCascades>
  417. <FrustumCockpit>
  418. <DepthBias>0.001</DepthBias>
  419. <DepthSlopeBias>1.5</DepthSlopeBias>
  420. </FrustumCockpit>
  421. <Frustum0>
  422. <EndDistance>1470.000000</EndDistance>
  423. <ShaderBias>0.0004</ShaderBias>
  424. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  425. <DepthBias>0.001</DepthBias>
  426. <DepthSlopeBias>1.5</DepthSlopeBias>
  427. <FilterKernelSize>1.000000</FilterKernelSize>
  428. <TexelStability>2</TexelStability>
  429. </Frustum0>
  430. </Profile_StationInterior>
  431. <Profile_AsteroidField>
  432. <SliceSize>1024</SliceSize>
  433. <NumFrustums>2</NumFrustums>
  434. <FilterQuality>1</FilterQuality>
  435. <AdaptiveCascades>false</AdaptiveCascades>
  436. <FrustumCockpit>
  437. <DepthBias>0.0001</DepthBias>
  438. <DepthSlopeBias>1.5</DepthSlopeBias>
  439. </FrustumCockpit>
  440. <Frustum0>
  441. <EndDistance>150.000000</EndDistance>
  442. <ShaderBias>0.0002</ShaderBias>
  443. <ShaderSlopeBias>0.0002</ShaderSlopeBias>
  444. <DepthBias>0.001</DepthBias>
  445. <DepthSlopeBias>1.5</DepthSlopeBias>
  446. <FilterKernelSize>1.000000</FilterKernelSize>
  447. <TexelStability>1</TexelStability>
  448. </Frustum0>
  449. <Frustum1>
  450. <EndDistance>510.000000</EndDistance>
  451. <ShaderBias>0.0004</ShaderBias>
  452. <ShaderSlopeBias>0.004</ShaderSlopeBias>
  453. <DepthBias>0.001</DepthBias>
  454. <DepthSlopeBias>1.5</DepthSlopeBias>
  455. <FilterKernelSize>1.000000</FilterKernelSize>
  456. <TexelStability>2</TexelStability>
  457. </Frustum1>
  458. </Profile_AsteroidField>
  459. </Shadows_Low>
  460. <Shadows_Medium>
  461. <Profile_General>
  462. <SliceSize>1024</SliceSize>
  463. <NumFrustums>3</NumFrustums>
  464. <FilterQuality>2</FilterQuality>
  465. <Fade>0.01</Fade>
  466. <CrossFadeCascades>true</CrossFadeCascades>
  467. <AdaptiveCascades>false</AdaptiveCascades>
  468. <FrustumCockpit>
  469. <DepthBias>0.0001</DepthBias>
  470. <DepthSlopeBias>1.0</DepthSlopeBias>
  471. </FrustumCockpit>
  472. <Frustum0>
  473. <EndDistance>105.0</EndDistance>
  474. <ShaderBias>0.0003</ShaderBias>
  475. <ShaderSlopeBias>0.0003</ShaderSlopeBias>
  476. <DepthBias>0.0025</DepthBias>
  477. <DepthSlopeBias>1.5</DepthSlopeBias>
  478. <FilterKernelSize>2.5</FilterKernelSize>
  479. <TexelStability>2</TexelStability>
  480. </Frustum0>
  481. <Frustum1>
  482. <EndDistance>1050.000000</EndDistance>
  483. <ShaderBias>0.0003</ShaderBias>
  484. <ShaderSlopeBias>0.003</ShaderSlopeBias>
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  1117. </Frustum0>
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  1122. <Profile_AsteroidField>
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  1133. <Frustum0>
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  1220. <TextureSize>2560</TextureSize>
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  1222. <CloudsEnabled>true</CloudsEnabled>
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  1247. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1248. <Method>HighPassCount</Method>
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  1275. <Method>ImprovedCustomPassCount</Method>
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  1448. <Item>
  1449. <Feature>LightCones</Feature>
  1450. <QualitySetting>0</QualitySetting>
  1451. </Item>
  1452. <Item>
  1453. <Feature>LensFlares</Feature>
  1454. <QualitySetting>0</QualitySetting>
  1455. </Item>
  1456. <Item>
  1457. <Feature>Debris</Feature>
  1458. <QualitySetting>0</QualitySetting>
  1459. </Item>
  1460. <Item>
  1461. <Feature>ParticleEffects</Feature>
  1462. <QualitySetting>0</QualitySetting>
  1463. </Item>
  1464. <Item>
  1465. <Feature>Trails</Feature>
  1466. <QualitySetting>0</QualitySetting>
  1467. </Item>
  1468. <Item>
  1469. <Feature>Beams</Feature>
  1470. <QualitySetting>0</QualitySetting>
  1471. </Item>
  1472. <Item>
  1473. <Feature>Fog</Feature>
  1474. <QualitySetting>0</QualitySetting>
  1475. </Item>
  1476. </Off>
  1477. <Low>
  1478. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1479. <Item>
  1480. <Feature>LightCones</Feature>
  1481. <QualitySetting>1</QualitySetting>
  1482. </Item>
  1483. <Item>
  1484. <Feature>LensFlares</Feature>
  1485. <QualitySetting>1</QualitySetting>
  1486. </Item>
  1487. <Item>
  1488. <Feature>Debris</Feature>
  1489. <QualitySetting>1</QualitySetting>
  1490. </Item>
  1491. <Item>
  1492. <Feature>ParticleEffects</Feature>
  1493. <QualitySetting>0</QualitySetting>
  1494. </Item>
  1495. <Item>
  1496. <Feature>Trails</Feature>
  1497. <QualitySetting>1</QualitySetting>
  1498. </Item>
  1499. <Item>
  1500. <Feature>Beams</Feature>
  1501. <QualitySetting>1</QualitySetting>
  1502. </Item>
  1503. <Item>
  1504. <Feature>Fog</Feature>
  1505. <QualitySetting>0</QualitySetting>
  1506. </Item>
  1507. </Low>
  1508. <Medium>
  1509. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1510. <Item>
  1511. <Feature>LightCones</Feature>
  1512. <QualitySetting>2</QualitySetting>
  1513. </Item>
  1514. <Item>
  1515. <Feature>LensFlares</Feature>
  1516. <QualitySetting>2</QualitySetting>
  1517. </Item>
  1518. <Item>
  1519. <Feature>Debris</Feature>
  1520. <QualitySetting>2</QualitySetting>
  1521. </Item>
  1522. <Item>
  1523. <Feature>ParticleEffects</Feature>
  1524. <QualitySetting>1</QualitySetting>
  1525. </Item>
  1526. <Item>
  1527. <Feature>Trails</Feature>
  1528. <QualitySetting>2</QualitySetting>
  1529. </Item>
  1530. <Item>
  1531. <Feature>Beams</Feature>
  1532. <QualitySetting>2</QualitySetting>
  1533. </Item>
  1534. <Item>
  1535. <Feature>Fog</Feature>
  1536. <QualitySetting>1</QualitySetting>
  1537. </Item>
  1538. </Medium>
  1539. <High>
  1540. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1541. <Item>
  1542. <Feature>LightCones</Feature>
  1543. <QualitySetting>2</QualitySetting>
  1544. </Item>
  1545. <Item>
  1546. <Feature>LensFlares</Feature>
  1547. <QualitySetting>3</QualitySetting>
  1548. </Item>
  1549. <Item>
  1550. <Feature>Debris</Feature>
  1551. <QualitySetting>3</QualitySetting>
  1552. </Item>
  1553. <Item>
  1554. <Feature>ParticleEffects</Feature>
  1555. <QualitySetting>2</QualitySetting>
  1556. </Item>
  1557. <Item>
  1558. <Feature>Trails</Feature>
  1559. <QualitySetting>3</QualitySetting>
  1560. </Item>
  1561. <Item>
  1562. <Feature>Beams</Feature>
  1563. <QualitySetting>3</QualitySetting>
  1564. </Item>
  1565. <Item>
  1566. <Feature>Fog</Feature>
  1567. <QualitySetting>1</QualitySetting>
  1568. </Item>
  1569. </High>
  1570. </FX>
  1571. <Debris>
  1572. <Off>
  1573. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1574. <DebrisLimit>100</DebrisLimit>
  1575. </Off>
  1576. <Low>
  1577. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1578. <DebrisLimit>200</DebrisLimit>
  1579. </Low>
  1580. <Medium>
  1581. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1582. <DebrisLimit>1000</DebrisLimit>
  1583. </Medium>
  1584. <High>
  1585. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1586. <DebrisLimit>3000</DebrisLimit>
  1587. </High>
  1588. </Debris>
  1589. <DamageDecals>
  1590. <Low>
  1591. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1592. <ShipMaxTrails>3</ShipMaxTrails>
  1593. <AsteroidMaxTrails>6</AsteroidMaxTrails>
  1594. <PlanetMaxTrails>128</PlanetMaxTrails>
  1595.  
  1596. <ShipMaxTrailSegments>100</ShipMaxTrailSegments>
  1597. <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
  1598. <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
  1599.  
  1600. <ShipMaxSingleDecalsPerCollection>5</ShipMaxSingleDecalsPerCollection>
  1601. <AsteroidMaxSingleDecalsPerCollection>10</AsteroidMaxSingleDecalsPerCollection>
  1602. <PlanetMaxSingleDecalsPerCollection>10</PlanetMaxSingleDecalsPerCollection>
  1603.  
  1604. <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
  1605. <AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
  1606. <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
  1607. <TrailHeightScale>0.5</TrailHeightScale>
  1608. <Enabled>true</Enabled>
  1609. </Low>
  1610.  
  1611. <Medium>
  1612. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1613. <ShipMaxTrails>10</ShipMaxTrails>
  1614. <AsteroidMaxTrails>20</AsteroidMaxTrails>
  1615. <PlanetMaxTrails>128</PlanetMaxTrails>
  1616.  
  1617. <ShipMaxTrailSegments>100</ShipMaxTrailSegments>
  1618. <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
  1619. <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
  1620.  
  1621. <ShipMaxSingleDecalsPerCollection>20</ShipMaxSingleDecalsPerCollection>
  1622. <AsteroidMaxSingleDecalsPerCollection>20</AsteroidMaxSingleDecalsPerCollection>
  1623. <PlanetMaxSingleDecalsPerCollection>20</PlanetMaxSingleDecalsPerCollection>
  1624.  
  1625. <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
  1626. <AsteroidMaxSingleDecalCollections>1</AsteroidMaxSingleDecalCollections>
  1627. <PlanetMaxSingleDecalCollections>1</PlanetMaxSingleDecalCollections>
  1628. <TrailHeightScale>1.0</TrailHeightScale>
  1629. <Enabled>true</Enabled>
  1630. </Medium>
  1631.  
  1632. <High>
  1633. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1634. <ShipMaxTrails>20</ShipMaxTrails>
  1635. <AsteroidMaxTrails>50</AsteroidMaxTrails>
  1636. <PlanetMaxTrails>160</PlanetMaxTrails>
  1637.  
  1638. <ShipMaxTrailSegments>100</ShipMaxTrailSegments>
  1639. <AsteroidMaxTrailSegments>100</AsteroidMaxTrailSegments>
  1640. <PlanetMaxTrailSegments>100</PlanetMaxTrailSegments>
  1641.  
  1642. <ShipMaxSingleDecalsPerCollection>50</ShipMaxSingleDecalsPerCollection>
  1643. <AsteroidMaxSingleDecalsPerCollection>50</AsteroidMaxSingleDecalsPerCollection>
  1644. <PlanetMaxSingleDecalsPerCollection>50</PlanetMaxSingleDecalsPerCollection>
  1645.  
  1646. <ShipMaxSingleDecalCollections>1</ShipMaxSingleDecalCollections>
  1647. <AsteroidMaxSingleDecalCollections>2</AsteroidMaxSingleDecalCollections>
  1648. <PlanetMaxSingleDecalCollections>3</PlanetMaxSingleDecalCollections>
  1649. <TrailHeightScale>1.0</TrailHeightScale>
  1650. <Enabled>true</Enabled>
  1651. </High>
  1652. </DamageDecals>
  1653. <SurfaceRocks>
  1654. <Low>
  1655. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1656. <TinySurfaceRockCount>0</TinySurfaceRockCount>
  1657. </Low>
  1658. <Medium>
  1659. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1660. <TinySurfaceRockCount>100</TinySurfaceRockCount>
  1661. </Medium>
  1662. <High>
  1663. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1664. <TinySurfaceRockCount>400</TinySurfaceRockCount>
  1665. </High>
  1666. </SurfaceRocks>
  1667. <ParticleEffects>
  1668. <Low>
  1669. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1670. <AllowedEffects>
  1671. <Item>P1</Item>
  1672. </AllowedEffects>
  1673. <AllowThrusterDowndraft>0</AllowThrusterDowndraft>
  1674. </Low>
  1675. <Medium>
  1676. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1677. <AllowedEffects>
  1678. <Item>P1</Item>
  1679. <Item>P2</Item>
  1680. </AllowedEffects>
  1681. <AllowThrusterDowndraft>1</AllowThrusterDowndraft>
  1682. </Medium>
  1683. <High>
  1684. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1685. <AllowedEffects>
  1686. <Item>P1</Item>
  1687. <Item>P2</Item>
  1688. <Item>P3</Item>
  1689. </AllowedEffects>
  1690. <AllowThrusterDowndraft>1</AllowThrusterDowndraft>
  1691. </High>
  1692. </ParticleEffects>
  1693. <Trails>
  1694. <Off>
  1695. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1696. <EnableStarTrails>0</EnableStarTrails>
  1697. <EnableEngineTrails>0</EnableEngineTrails>
  1698. <EnableWeaponTrails>1</EnableWeaponTrails>
  1699. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1700. <LifetimeMultiplier>0.25</LifetimeMultiplier>
  1701. <RayMarchSteps>2</RayMarchSteps>
  1702. <Level_0>
  1703. <Distance>1500.0</Distance>
  1704. <UpdateRateRcp>8</UpdateRateRcp>
  1705. </Level_0>
  1706. <Level_1>
  1707. <Distance>2500.0</Distance>
  1708. <UpdateRateRcp>10</UpdateRateRcp>
  1709. </Level_1>
  1710. <Level_2>
  1711. <Distance>3500.0</Distance>
  1712. <UpdateRateRcp>14</UpdateRateRcp>
  1713. </Level_2>
  1714. </Off>
  1715. <Low>
  1716. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1717. <EnableStarTrails>1</EnableStarTrails>
  1718. <EnableEngineTrails>1</EnableEngineTrails>
  1719. <EnableWeaponTrails>1</EnableWeaponTrails>
  1720. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1721. <LifetimeMultiplier>0.5</LifetimeMultiplier>
  1722. <RayMarchSteps>4</RayMarchSteps>
  1723. <Level_0>
  1724. <Distance>1500.0</Distance>
  1725. <UpdateRateRcp>6</UpdateRateRcp>
  1726. </Level_0>
  1727. <Level_1>
  1728. <Distance>2500.0</Distance>
  1729. <UpdateRateRcp>8</UpdateRateRcp>
  1730. </Level_1>
  1731. <Level_2>
  1732. <Distance>3500.0</Distance>
  1733. <UpdateRateRcp>12</UpdateRateRcp>
  1734. </Level_2>
  1735. </Low>
  1736. <Medium>
  1737. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1738. <EnableStarTrails>1</EnableStarTrails>
  1739. <EnableEngineTrails>1</EnableEngineTrails>
  1740. <EnableWeaponTrails>1</EnableWeaponTrails>
  1741. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1742. <LifetimeMultiplier>1.0</LifetimeMultiplier>
  1743. <RayMarchSteps>4</RayMarchSteps>
  1744. <Level_0>
  1745. <Distance>1500.0</Distance>
  1746. <UpdateRateRcp>4</UpdateRateRcp>
  1747. </Level_0>
  1748. <Level_1>
  1749. <Distance>2500.0</Distance>
  1750. <UpdateRateRcp>6</UpdateRateRcp>
  1751. </Level_1>
  1752. <Level_2>
  1753. <Distance>3500.0</Distance>
  1754. <UpdateRateRcp>10</UpdateRateRcp>
  1755. </Level_2>
  1756. </Medium>
  1757. <High>
  1758. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1759. <EnableStarTrails>1</EnableStarTrails>
  1760. <EnableEngineTrails>1</EnableEngineTrails>
  1761. <EnableWeaponTrails>1</EnableWeaponTrails>
  1762. <EnableHyperspaceTrails>1</EnableHyperspaceTrails>
  1763. <LifetimeMultiplier>1.0</LifetimeMultiplier>
  1764. <RayMarchSteps>8</RayMarchSteps>
  1765. <Level_0>
  1766. <Distance>1500.0</Distance>
  1767. <UpdateRateRcp>2</UpdateRateRcp>
  1768. </Level_0>
  1769. <Level_1>
  1770. <Distance>2500.0</Distance>
  1771. <UpdateRateRcp>4</UpdateRateRcp>
  1772. </Level_1>
  1773. <Level_2>
  1774. <Distance>3500.0</Distance>
  1775. <UpdateRateRcp>8</UpdateRateRcp>
  1776. </Level_2>
  1777. </High>
  1778. </Trails>
  1779. <Beams>
  1780. <Off>
  1781. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1782. <EnableBeamLights>0</EnableBeamLights>
  1783. </Off>
  1784. <Low>
  1785. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1786. <EnableBeamLights>0</EnableBeamLights>
  1787. </Low>
  1788. <Medium>
  1789. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1790. <EnableBeamLights>1</EnableBeamLights>
  1791. </Medium>
  1792. <High>
  1793. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1794. <EnableBeamLights>1</EnableBeamLights>
  1795. </High>
  1796. </Beams>
  1797. <DOF>
  1798. <Off>
  1799. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  1800. <DOFMode>0</DOFMode>
  1801. </Off>
  1802. <Low>
  1803. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1804. <DOFMode>1</DOFMode>
  1805. </Low>
  1806. <Medium>
  1807. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1808. <DOFMode>2</DOFMode>
  1809. </Medium>
  1810. </DOF>
  1811. <Fog>
  1812. <Off>
  1813. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1814. <RingFogQuality>0</RingFogQuality>
  1815. <FogMaxCost>0</FogMaxCost>
  1816. </Off>
  1817. <Medium>
  1818. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1819. <RingFogQuality>1</RingFogQuality>
  1820. <FogMaxCost>2</FogMaxCost>
  1821. </Medium>
  1822. </Fog>
  1823. <Terrain>
  1824. <Low>
  1825. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1826. <QualityID>Low</QualityID>
  1827. <LODTable>Low</LODTable>
  1828. <PatchLighting>true</PatchLighting>
  1829. <PatchTextures>true</PatchTextures>
  1830. <LODsToDrop>1</LODsToDrop>
  1831. </Low>
  1832. <Medium>
  1833. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1834. <QualityID>Medium</QualityID>
  1835. <LODTable>Medium</LODTable>
  1836. <PatchLighting>true</PatchLighting>
  1837. <PatchTextures>true</PatchTextures>
  1838. <LODsToDrop>0</LODsToDrop>
  1839. </Medium>
  1840. <High>
  1841. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1842. <QualityID>High</QualityID>
  1843. <LODTable>Default</LODTable>
  1844. <PatchLighting>true</PatchLighting>
  1845. <PatchTextures>true</PatchTextures>
  1846. <LODsToDrop>0</LODsToDrop>
  1847. </High>
  1848. <Ultra>
  1849. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1850. <QualityID>Ultra</QualityID>
  1851. <LODTable>Ultra</LODTable>
  1852. <PatchLighting>true</PatchLighting>
  1853. <PatchTextures>true</PatchTextures>
  1854. <LODsToDrop>0</LODsToDrop>
  1855. </Ultra>
  1856. </Terrain>
  1857. <TerrainLodBlending>
  1858. <Off>
  1859. <LocalisationName>$QUALITY_OFF;</LocalisationName>
  1860. <PatchMorphing>0</PatchMorphing>
  1861. </Off>
  1862. <High>
  1863. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1864. <PatchMorphing>1</PatchMorphing>
  1865. </High>
  1866. <Ultra>
  1867. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1868. <PatchMorphing>2</PatchMorphing>
  1869. </Ultra>
  1870. </TerrainLodBlending>
  1871. <SurfaceMaterial>
  1872. <Low>
  1873. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1874. <SurfaceMaterialQuality>1</SurfaceMaterialQuality>
  1875. </Low>
  1876. <Medium>
  1877. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1878. <SurfaceMaterialQuality>3</SurfaceMaterialQuality>
  1879. </Medium>
  1880. <High>
  1881. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1882. <SurfaceMaterialQuality>5</SurfaceMaterialQuality>
  1883. </High>
  1884. <Ultra>
  1885. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1886. <SurfaceMaterialQuality>7</SurfaceMaterialQuality>
  1887. </Ultra>
  1888. </SurfaceMaterial>
  1889.  
  1890. <Volumetrics>
  1891. <Low>
  1892. <LocalisationName>$QUALITY_LOW;</LocalisationName>
  1893. <StepsPerPixel>64</StepsPerPixel>
  1894. <DownscalingFactor>2</DownscalingFactor>
  1895. <BlurSamples>4</BlurSamples>
  1896. <TwoPassBlur>true</TwoPassBlur>
  1897. <InScatterSteps>1</InScatterSteps>
  1898. <StepMultiplier>8.0</StepMultiplier>
  1899. <RingQuality>0</RingQuality>
  1900. <FogMotesEnabled>false</FogMotesEnabled>
  1901. </Low>
  1902.  
  1903. <Mid>
  1904. <LocalisationName>$QUALITY_MEDIUM;</LocalisationName>
  1905. <StepsPerPixel>64</StepsPerPixel>
  1906. <DownscalingFactor>2</DownscalingFactor>
  1907. <BlurSamples>4</BlurSamples>
  1908. <TwoPassBlur>false</TwoPassBlur>
  1909. <InScatterSteps>1</InScatterSteps>
  1910. <StepMultiplier>6.0</StepMultiplier>
  1911. <RingQuality>1</RingQuality>
  1912. <FogMotesEnabled>false</FogMotesEnabled>
  1913. </Mid>
  1914.  
  1915. <High>
  1916. <LocalisationName>$QUALITY_HIGH;</LocalisationName>
  1917. <StepsPerPixel>32</StepsPerPixel>
  1918. <DownscalingFactor>2</DownscalingFactor>
  1919. <BlurSamples>4</BlurSamples>
  1920. <TwoPassBlur>false</TwoPassBlur>
  1921. <InScatterSteps>2</InScatterSteps>
  1922. <StepMultiplier>4.0</StepMultiplier>
  1923. <RingQuality>2</RingQuality>
  1924. <FogMotesEnabled>true</FogMotesEnabled>
  1925. </High>
  1926.  
  1927. <Ultra>
  1928. <LocalisationName>$QUALITY_ULTRA;</LocalisationName>
  1929. <StepsPerPixel>24</StepsPerPixel>
  1930. <DownscalingFactor>1</DownscalingFactor>
  1931. <BlurSamples>4</BlurSamples>
  1932. <TwoPassBlur>true</TwoPassBlur>
  1933. <InScatterSteps>2</InScatterSteps>
  1934. <StepMultiplier>6.0</StepMultiplier>
  1935. <RingQuality>3</RingQuality>
  1936. <FogMotesEnabled>true</FogMotesEnabled>
  1937. </Ultra>
  1938. </Volumetrics>
  1939.  
  1940.  
  1941. </GraphicsConfig>
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