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  1. 01 MwFoundations
  2. 01001000 CMwNod
  3. 01001000 *string IdName
  4. 01001001 string Id
  5. 01003000 CMwEngine (CMwNod)
  6. 01005000 CMwCmd (CMwNod)
  7. 01006000 CMwParam (CMwNod)
  8. 01007000 CMwParamClass (CMwParam)
  9. 01008000 CMwParamStruct (CMwParam)
  10. 01009000 CMwParamAction (CMwParam)
  11. 0100C000 CMwParamBool (CMwParam)
  12. 0100D000 CMwParamEnum (CMwParam)
  13. 0100E000 CMwParamInteger (CMwParam)
  14. 0100F000 CMwParamIntegerRange (CMwParamInteger)
  15. 01010000 CMwParamNatural (CMwParam)
  16. 01011000 CMwParamNaturalRange (CMwParamNatural)
  17. 01012000 CMwCmdFastCall (CMwCmd)
  18. 01013000 CMwParamReal (CMwParam)
  19. 01014000 CMwParamRealRange (CMwParamReal)
  20. 01015000 CMwParamString (CMwParam)
  21. 01016000 CMwParamVec3 (CMwParamStruct)
  22. 01016000 *float x
  23. 01016001 *float y
  24. 01016002 *float z
  25. 01017000 CMwParamIso3 (CMwParamStruct)
  26. 01017000 *float AxeXx
  27. 01017001 *float AxeXy
  28. 01017002 *float AxeYx
  29. 01017003 *float AxeYy
  30. 01017004 *float tx
  31. 01017005 *float ty
  32. 01018000 CMwParamColor (CMwParamStruct)
  33. 01018000 *float r
  34. 01018001 *float g
  35. 01018002 *float b
  36. 01019000 CMwParamVec2 (CMwParamStruct)
  37. 01019000 *float x
  38. 01019001 *float y
  39. 0101A000 CMwParamIso4 (CMwParamStruct)
  40. 0101A000 *float AxeXx
  41. 0101A001 *float AxeXy
  42. 0101A002 *float AxeXz
  43. 0101A003 *float AxeYx
  44. 0101A004 *float AxeYy
  45. 0101A005 *float AxeYz
  46. 0101A006 *float AxeZx
  47. 0101A007 *float AxeZy
  48. 0101A008 *float AxeZz
  49. 0101A009 *float tx
  50. 0101A00A *float ty
  51. 0101A00B *float tz
  52. 0101C000 CMwCmdBuffer (CMwNod)
  53. 0101C000 *CMwCmd[] Cmds
  54. 0101C001 *uint CmdCount
  55. 0101E000 CMwCmdFiber (CMwCmd)
  56. 0101F000 CMwParamVec4 (CMwParamStruct)
  57. 0101F000 *float x
  58. 0101F001 *float y
  59. 0101F002 *float z
  60. 0101F003 *float w
  61. 01020000 CMwCmdBufferCore (CMwNod)
  62. 01020000 *bool IsEnabled
  63. 01020001 *uint ComputerTime
  64. 01020002 *uint HumanTime
  65. 01020003 *uint GameTime
  66. 01020004 *uint SimulationTime
  67. 01020005 *float SimulationRelativeSpeed
  68. 01020006 *float PeriodEstimated
  69. 01020007 *float DeltaSmoothed
  70. 01020008 *floatrange PeriodSmoothing
  71. 01020009 *floatrange DeltaSmoothing
  72. 0102000A *bool IsLagForbidden
  73. 01022000 CMwClassInfoViewer (CMwNod)
  74. 01022000 *uint ClassId
  75. 01024000 CMwParamProc (CMwParam)
  76. 01026000 CMwRefBuffer (CMwNod)
  77. 01026000 *uint Count
  78. 01026001 *CMwNod[] Nods
  79. 01026002 *bool UseAddRefRelease
  80. 01026003 *uint NodClassId
  81. 01028000 CMwParamStringInt (CMwParam)
  82. 01029000 CMwStatsValue (CMwNod)
  83. 01029000 *uint NbMaxSamples
  84. 01029001 *bool ComputeDeviatedMean
  85. 01029002 *float StdDevRatio
  86. 01029003 *bool ComputeMedian
  87. 01029004 *uint ReductionRatio
  88. 01029005 *bool ComputeBuckets
  89. 01029006 *bool AutoBuckets
  90. 01029007 *float[] BucketsRanges
  91. 01029008 *void Log()
  92. 01029009 *uint NbSamples
  93. 0102900A *string Summary
  94. 0102900B *float MeanInv
  95. 0102900C *float Mean
  96. 0102900D *float StdDev
  97. 0102900E *float Min
  98. 0102900F *float Max
  99. 01029010 *float Latest
  100. 01029011 *float Median
  101. 01029012 *float MedianStdDev
  102. 01029013 *float DeviatedMean
  103. 01029014 *float[] BucketsRatio
  104. 01030000 CMwCmdBlock (CMwNod)
  105. 01067000 CMwCmdBlockMain (CMwCmdBlock)
  106. 01067000 *string ScriptText
  107. 01067001 *CMwNod ThisClass
  108. 01093000 CMwCmdContainer (CMwNod)
  109. 010B0000 CMwParamQuat (CMwParamStruct)
  110. 010B0000 *float w
  111. 010B0001 *float x
  112. 010B0002 *float y
  113. 010B0003 *float z
  114. 010C0000 CMwCmdFastCallUser (CMwCmd)
  115. 010C1000 (CMwNod)
  116. 010C1000 *string Crc
  117. 010C1001 *CMwNod[] Nods
  118. 010C1002 *CMwNod Cur
  119. 010C2000 CMwParamInt3 (CMwParamStruct)
  120. 010C2000 *int x
  121. 010C2001 *int y
  122. 010C2002 *int z
  123. 010C3000 CMwParamNat3 (CMwParamStruct)
  124. 010C3000 *uint x
  125. 010C3001 *uint y
  126. 010C3002 *uint z
  127. 010D0000 CMwParamMwId (CMwParam)
  128. 03 Game
  129. 03000000 CGameEngine (CMwEngine)
  130. 03001000 CGameManiaTitle (CGameNod)
  131. 03001000 *wstring Name
  132. 03001001 *wstring Desc
  133. 03001002 *string Url
  134. 03001003 *CPlugBitmap IconFid
  135. 03001004 *int SortIndex
  136. 03001005 *string MainMenuManialinkUrl
  137. 03001006 *CPlugFileImg MenuBgFid
  138. 03001007 *CSystemFidsFolder MenuBgFolder
  139. 03001008 *CGameCtnReplayRecord MenuBgReplay
  140. 03001009 *CPlugFileSnd MenuMusicFid
  141. 0300100A *CGameSkinnedNod SkinnedStyleSheet
  142. 0300100B *CGameSkinnedNod SkinnedBoxCase
  143. 0300100C *CGameManiaTitleCore TitleCoreFid
  144. 0300100D *CGameCtnCampaign SoloCampaignFid
  145. 0300100E *CPlugFileText SoloMatchSettingsFid
  146. 0300100F *CGameCtnChallenge ChallengeEditorSimple_ChallengeFid
  147. 03001010 *CGameCtnChallenge AnimEditor_DefaultChallengeFid
  148. 03001011 *CGameCtnCollection[] CollectionFids
  149. 03001012 *id VehicleIdentId
  150. 03001013 *id VehicleIdentAuthor
  151. 03001014 *id VehicleIdentCollection
  152. 03002000 CGamePlayer (CMwNod)
  153. 03002000 *CGameMobil Mobil
  154. 03002001 CGamePlayerInfo PlayerInfo
  155. 03002002 string Login
  156. 03003000 CGameTerminal (CMwNod)
  157. 03003000 *CGamePlayer ControlledPlayer
  158. 03003001 *CGamePlayerCameraSet CameraSet
  159. 03003002 *CGameCtnMediaClipPlayer MediaClipPlayer
  160. 03003003 *enum SpectatorCameraType { |SpectatorCam|Replay, |SpectatorCam|Follow, |SpectatorCam|Free }
  161. 03003004 *enum SpectatorCameraTarget { |SpectatorCam|Manual, |SpectatorCam|Auto }
  162. 03004000 CGameProcess (CMwCmdContainer)
  163. 03005000 CGameApp (CGameProcess)
  164. 03005000 *void Start()
  165. 03005001 *void TerminateGame()
  166. 03005002 *CHmsViewport Viewport
  167. 03005003 *CAudioPort AudioPort
  168. 03005004 *CInputPort InputPort
  169. 03005005 *CGameDialogs BasicDialogs
  170. 03005006 *CGameSystemOverlay SystemOverlay
  171. 03005007 *CGameMenu[] ActiveMenus
  172. 03005008 *void ShowMenu(CGameMenu Menu)
  173. 03005009 *void HideMenu(CGameMenu Menu)
  174. 0300500A *void OpenMessenger()
  175. 0300500B *void OnGraphicSettings()
  176. 0300500C *void UpdatePacksAvailabilityAndUse()
  177. 0300500D *string OSUTCDate
  178. 0300500E *string OSLocalDate
  179. 0300500F *string OSUTCTime
  180. 03005010 *string OSLocalTime
  181. 03005011 *CGameLoadProgress LoadProgress
  182. 03005012 *string CmdLineUrlMptp
  183. 03005013 *wstring BenchLoadingFolderName
  184. 03005014 *CGameManialinkScriptHandler ScriptHandlerAppMainLoop
  185. 03005015 *CGameAnticheat Anticheat
  186. 03006000 CGameMasterServer (CNetMasterServer)
  187. 03006000 *bool IsConnected
  188. 03006001 *wstring SubscribePath
  189. 03006002 *wstring SubscribeNickName
  190. 03006003 *wstring SubscribeNickNameNew
  191. 03006004 *string SubscribeEMail
  192. 03006005 *bool LiveUpdate_Needed
  193. 03006006 *uint LiveUpdate_Count
  194. 03006007 *uint LiveUpdate_Last
  195. 03006008 *uint LiveUpdate_RefreshPeriodAsPlayer
  196. 03006009 *uint LiveUpdate_MinRefreshPeriodAsServer
  197. 0300600A *uint LiveUpdate_MaxRefreshPeriodAsServer
  198. 0300600B *uint LiveTick_Count
  199. 0300600C *uint LiveTick_Last
  200. 0300600D *uint LiveTick_RefreshPeriodAsPlayer
  201. 0300600E *uint LiveTick_RefreshPeriodAsServerForPlayers
  202. 0300600F *void Subscribe()
  203. 03006010 *void Connect()
  204. 03006011 *void Disconnect()
  205. 03006012 *void GetOnlineProfile()
  206. 03006013 *void UpdateOnlineProfile()
  207. 03006014 *void MailAccount()
  208. 03006015 *void SendCrashLogs()
  209. 03006016 *void SendGeneralCaps()
  210. 03006017 *void SendGfxPerformance()
  211. 03006018 *void SendMessages()
  212. 03006019 *void ReceiveMessages()
  213. 0300601A *uint RefreshOnlineNewsDoReply
  214. 0300601B *uint[] FilesToSubmit
  215. 0300601C *uint[] FilesToConfirm
  216. 0300601D *uint ReturnedError
  217. 0300601E *string ReturnedIP
  218. 0300601F *uint InboxMessagesCount
  219. 03006020 *uint OutboxMessagesCount
  220. 03006021 *CGameRemoteBufferPool[] Pools
  221. 03006022 *CGameRemoteBufferDataInfo[] RemoteDataInfos
  222. 03006023 *uint Search_TimeToWait
  223. 03006024 *uint Search_Last
  224. 03006025 *uint GetRankings_TimeToWait
  225. 03006026 *uint GetRankings_Last
  226. 03006027 *CGameLeagueManager LeaguesManager
  227. 03006028 *CGameLeagueManager SubscribedGroupsManager
  228. 03007000 CGameMobil (CMwNod)
  229. 03007000 *CSceneMobil SceneMobil
  230. 03007001 *uint GameMobilId
  231. 03008000 CGameNod (CMwNod)
  232. 03009000 CGameMenu (CMwNod)
  233. 03009000 *CGameMenuFrame[] Frames
  234. 03009001 *CGameMenuFrame MainFrame
  235. 03009002 *CGameMenuFrame CurrentFrame
  236. 03009003 *CControlBase CurrentFocusedControl
  237. 03009004 *CPlugMusic Music
  238. 03009005 *CControlStyleSheet StyleSheet
  239. 03009006 *CPlugBitmap BackgroundBitmapUnderlay
  240. 03009007 *CScene3d BackgroundScene
  241. 03009008 *CSceneCamera BackgroundCamera
  242. 03009009 *float BackgroundCameraFov
  243. 0300900A *float BackgroundCameraNearZ
  244. 0300900B *float BackgroundCameraFarZ
  245. 0300900C *bool EnableFrameStack
  246. 0300900D *void Back()
  247. 0300900E *void BackToMain()
  248. 0300900F *void RedrawAll()
  249. 03009010 *CGameApp Game
  250. 03009011 *vec3 FrustumCenter
  251. 03009012 *vec3 FurstrumHfDiag
  252. 03009013 *CScene2d Overlay
  253. 03009014 *enum MenuOrder { (future use), (future use), Menu, (future use), (future use), GameDialog, (future use), (future use), SystemDialog, (future use), (future use), BasicDialog }
  254. 03009015 *CScene3d Scene3d
  255. 03009016 *CSceneCamera MenuCamera
  256. 03009017 *bool IsMenu3d
  257. 03009018 *bool[] Is3dFrame
  258. 03009019 *iso4[] FramesLocation
  259. 0300901A *iso4[] CamerasLocation
  260. 0300901B *float FovY
  261. 0300901C *float NearZ
  262. 0300901D *float FarZ
  263. 0300901E *vec2 GridStep
  264. 0300A000 CGameNetFormPlaygroundSync (CNetNod)
  265. 0300B000 CGameMenuFrame (CControlFrame)
  266. 0300B000 *id AutoBackButtonId
  267. 0300B001 *CPlugSound UpDownSound
  268. 0300B002 *CPlugSound ShowSound
  269. 0300B003 *CMwCmdBlockMain OnHideScript
  270. 0300B004 *CMwCmdBlockMain OnBeforeShowScript
  271. 0300B005 *CMwCmdBlockMain OnShowScript
  272. 0300B006 *CGameMenu Menu
  273. 0300B007 *CScene3d FrameScene
  274. 0300B008 *void RunOnShowScripts()
  275. 0300B009 *bool AllowBgCamera
  276. 0300C000 CGameSystemOverlay (CMwNod)
  277. 0300C000 *CScene2d Overlay
  278. 0300C001 *uint InactivityDelay
  279. 0300C002 *uint ShowDelay
  280. 0300C003 *uint HideDelay
  281. 0300C004 *void GoWindowed()
  282. 0300C005 *void GoFullScreen()
  283. 0300C006 *bool ToolBarIsActive
  284. 0300C007 *bool ManiaBarIsActive
  285. 0300C008 *bool ManiaBarForceOpen
  286. 0300C009 *wstring ToolTip
  287. 0300C00A *CGameManialinkBrowser ManialinkBrowser
  288. 0300C00B *CGameScriptDebugger ScriptDebugger
  289. 0300C00C *void ToggleWidgetEdition()
  290. 0300C00D *void UnloadAllWidgets()
  291. 0300C00E *void RemoveRigthWidget()
  292. 0300C00F *void RemoveCenterWidget()
  293. 0300C010 *void RemoveLeftWidget()
  294. 0300C011 *void MoveRigthWidgetLeft()
  295. 0300C012 *void MoveCenterWidgetLeft()
  296. 0300C013 *void MoveCenterWidgetRight()
  297. 0300C014 *void MoveLeftWidgetRight()
  298. 0300C015 *CGameManialinkPage RigthWidget
  299. 0300C016 *CGameManialinkPage CenterWidget
  300. 0300C017 *CGameManialinkPage LeftWidget
  301. 0300C018 *string RightWidget_URL
  302. 0300C019 *string CenterWidget_URL
  303. 0300C01A *string LeftWidget_URL
  304. 0300C01B *wstring NadeoLiveSubPageUrl
  305. 0300C01C *bool NadeoLiveSubPageUrlAddPlayerInfos
  306. 0300D000 CGamePlayground (CGameNod)
  307. 0300D000 *bool InDialogs
  308. 0300D001 CGamePlaygroundInterface Interface
  309. 0300D002 *CGamePlayer[] Players
  310. 0300D003 *CGameTerminal[] GameTerminals
  311. 0300D004 *CGameCtnReplayRecord ReplayRecord
  312. 0300D005 *CGameCtnReplayRecord PrevReplayRecord
  313. 0300D006 *CGamePlaygroundSpectating Spectating
  314. 0300D007 *CGameAnalyzer Analyzer
  315. 0300E000 CGameNetPlayerInfo (CMwNod)
  316. 0300E000 wstring Name
  317. 0300E001 string Login
  318. 0300E002 string Language
  319. 0300E003 *bool Live_IsRegisteredToMasterServer
  320. 0300E004 *uint Live_UpdatingCount
  321. 0300E005 *uint Live_UpdateLastTime
  322. 0300E006 *uint LiveUpdate_Counter
  323. 0300E007 *enum PlayerType { Human, Computer, Net, Spectator }
  324. 0300E008 *uint State
  325. 0300E009 *uint ChallengeSequenceNumber
  326. 0300E00A *uint LatestNetUpdate
  327. 0300E00B *uint DownloadRate
  328. 0300E00C *uint UploadRate
  329. 0300E00D *bool CustomDataDeactivated
  330. 0300E00E *uint NbSpectators
  331. 0300E00F *enum SpectatorMode { Void, Watcher, LocalWatcher, Target }
  332. 0300F000 CGameNetwork (CMwNod)
  333. 0300F000 *CGameNetServerInfo ServerInfo
  334. 0300F001 *CNetMasterServer MasterServer
  335. 0300F002 *CNetFileTransfer FileTransfer
  336. 0300F003 *CSystemPackDesc[] PackDescs
  337. 0300F004 *bool IsInternet
  338. 0300F005 *bool IsEnabled
  339. 0300F006 *bool IsServer
  340. 0300F007 *CNetServer Server
  341. 0300F008 *CNetClient Client
  342. 0300F009 *CGameNetServerInfo[] OnlineServers
  343. 0300F00A *CGameNetServerInfo[] OnlinePlayers
  344. 0300F00B *CGameNetPlayerInfo[] PlayerInfos
  345. 0300F00C *CGameNetPlayerInfo[] PlayingPlayers
  346. 0300F00D *void FindServers()
  347. 0300F00E *CGamePlaygroundUIConfigMgr UIConfigMgr
  348. 0300F00F *float VoteDefaultRatio
  349. 0300F010 *uint CallVoteTimeOut
  350. 0300F011 *uint CallVotePercent
  351. 0300F012 *bool InCallvote
  352. 0300F013 *uint VoteNbYes
  353. 0300F014 *uint VoteNbNo
  354. 0300F015 *wstring[] ChatHistoryText
  355. 0300F016 *uint[] ChatHistoryUid
  356. 0300F017 *wstring[] ChatHistoryLines
  357. 0300F018 *uint RecvNetRate
  358. 0300F019 *uint SendNetRate
  359. 0300F01A *float PacketLossRate
  360. 0300F01B *uint CanDoUDP
  361. 0300F01C *uint LatestPing
  362. 0300F01D *float LatestEpsilon
  363. 0300F01E *float SmoothedEpsilon
  364. 0300F01F *uint TotalSendingSize
  365. 0300F020 *uint TotalReceivingSize
  366. 0300F021 *uint TotalHttpReceivingSize
  367. 0300F022 *uint TotalTcpUdpReceivingSize
  368. 0300F023 *uint TcpReceivingSize
  369. 0300F024 *uint UdpReceivingSize
  370. 0300F025 *uint TcpSendingSize
  371. 0300F026 *uint UdpSendingSize
  372. 0300F027 *uint NbrTotalConnection
  373. 0300F028 *uint NbrConnectionsDone
  374. 0300F029 *uint NbrConnectionsDisconnecting
  375. 0300F02A *uint NbrConnectionsInProgress
  376. 0300F02B *uint NbrConnectionsPending
  377. 0300F02C *uint NbrAcceptPerSecond
  378. 0300F02D *uint NbrNewConnectionPerSecond
  379. 03010000 CGameNetFormTunnel (CGameNetForm)
  380. 03011000 CGameManiaPlanetNetwork (CGameCtnNetwork)
  381. 03012000 CGameManiaTitleCore (CGameNod)
  382. 03012000 *CGameManiaPlanet ManiaPlanet
  383. 03012001 *CGameCtnCollection CollectionCommonFid
  384. 03012002 *CPlugFileTextScript ScriptLibraryPlaygroundFile
  385. 03012003 *string RulesScriptFolderName
  386. 03012004 *bool WithLocalMultiplayer
  387. 03013000 CGameManiaPlanet (CGameCtnApp)
  388. 03013000 *CSystemFidsFolder ManiaTitlesFolder
  389. 03013001 *CScene3d HomeSceneFid
  390. 03013002 *CGameSkin HomeSceneGameSkin
  391. 03013003 *CSystemFidsFolder HomeSceneGameSkinFolder
  392. 03013004 *CPlugFileImg TitleMainDefaultBgFid
  393. 03013005 *CControlStyleSheet TitleMainDefaultStyleSheet
  394. 03013006 *void ScanDiskForManiaTitles()
  395. 03013007 *CGameManiaTitle[] ManiaTitles
  396. 03013008 *CGameManiaTitle LoadedManiaTitle
  397. 03013009 *CGameManiaTitleCore LoadedCore
  398. 0301300A *void ManiaBar_Back()
  399. 0301300B *void ManiaBar_Options()
  400. 0301300C *string StartupManiaTitle
  401. 03014000 CGameBulletManager (CMwNod)
  402. 03014000 *CMwRefBuffer BulletModels
  403. 03014001 *uint BulletRemovalDelay
  404. 03015000 CGameBulletModel (CGameNod)
  405. 03015000 *float BulletRadius
  406. 03015001 *float Speed
  407. 03015002 *CFuncKeysReal SpeedFromHorizonAngle
  408. 03015003 *float RestSpeed
  409. 03015004 *float LifeTime
  410. 03015005 *float Mass
  411. 03015006 *float FluidFriction
  412. 03015007 *float ImpactBouncingN
  413. 03015008 *float ImpactBouncingT
  414. 03015009 *float HiddenDist
  415. 0301500A *enum ExplosionDefaultCond { EndLife, ImpactOrEndLife, Never }
  416. 0301500B *int ExplosionDamage
  417. 0301500C *bool ExplosionNoSplashDamage
  418. 0301500D *float ExplosionRadius
  419. 0301500E *float ExplosionBlow
  420. 0301500F *enum ExplosionOccultationTest { Binary, Smoother }
  421. 03015010 *floatrange ExplosionEnergyWhenOccluded
  422. 03015011 *CFuncKeysReal ExplosionEnergyFromLifeTime
  423. 03015012 *uint FirePeriod
  424. 03015013 *uint FireEnergyCost
  425. 03015014 *uint FireMaxEnergyStorage
  426. 03015015 *uint FireBulletCount
  427. 03015016 *float FireBulletDispersionAngleDeg
  428. 03015017 *CPlugSound SoundFire
  429. 03015018 *CPlugSound SoundAlive
  430. 03015019 *vec3 SoundFireOffset
  431. 0301501A *CPlugParticleEmitterModel ParticleModelFire
  432. 0301501B *CPlugParticleEmitterModel ParticleModelAlive
  433. 0301501C *CPlugParticleMaterialImpactModel Impact
  434. 0301501D *CPlugParticleMaterialImpactModel ExplosionBullet
  435. 0301501E *CPlugParticleMaterialImpactModel ExplosionSurface
  436. 0301501F *bool IsBeam
  437. 03015020 *float BeamMaxLength
  438. 03015021 *CPlugBeamEmitterModel BeamVisualModel
  439. 03015022 *vec3 VisualOffset
  440. 03015023 *float VisualOffsetDuration
  441. 03015024 *float HomingDist
  442. 03015025 *float HomingPeriod
  443. 03015026 *float HomingMaxAnglularSpeed
  444. 03015027 *bool Sm_AutoAim
  445. 03015028 *float Sm_AimIntertia
  446. 03015029 *bool HoldTriggerToPower
  447. 0301502A *CFuncKeysReal SpeedFromTriggerDuration
  448. 0301502B *wstring Name
  449. 0301502C *CPlugBitmap CustomCrosshair
  450. 0301502D *CPlugBitmap Icon
  451. 0301502E *bool ShowTrajectory
  452. 03017000 CGameManialinkEntry (CGameManialinkControl)
  453. 03017000 wstring Value
  454. 03018000 CGameScene (CMwNod)
  455. 03018000 *CGameMobil[] GameMobils
  456. 03018001 *CScene3d Scene
  457. 03018002 *CGameEnvironmentManager EnvironmentManager
  458. 03018003 *CSceneMobil MarksMobil
  459. 03018004 *CSceneMobil[] ChallengeOrnaments_Mobils
  460. 03018005 *CPlugDecalModel[] ChallengeDecals_Models
  461. 03019000 CGameMenuColorEffect (CControlEffect)
  462. 03019000 *CFuncFullColorGradient[] ColorsBeam
  463. 03019001 *float[] ColorPeriods
  464. 03019002 *float[] BeamWidths
  465. 03019003 *float[] InterWidths
  466. 03019004 *float Period
  467. 03019005 *bool IsBeamColorEvolving
  468. 03019006 *bool IsBeamMoving
  469. 03019007 *bool IsMoveHalf
  470. 03019008 *bool IsMoveInverse
  471. 03019009 *bool IsColorEvolveHalf
  472. 0301900A *bool IsColorEvolveInverse
  473. 0301900B *bool ForceFirstColorWord
  474. 0301900C *bool ForceNoMove
  475. 0301A000 CGameCtnCollector (CMwNod)
  476. 0301A000 *enum CollectionId { }
  477. 0301A001 *wstring Name
  478. 0301A002 *wstring Description
  479. 0301A003 *bool IsInternal
  480. 0301A004 string PageName
  481. 0301A005 *uint CatalogPosition
  482. 0301A006 *CPlugFileImg IconFid
  483. 0301A007 *bool IconUseAutoRender
  484. 0301A008 *uint IconQuarterRotationY
  485. 0301A009 *string DefaultSkinName
  486. 0301A00A uint AmountAvailableCurrent
  487. 0301A00B uint AmountAvailableMax
  488. 0301B000 CGameCtnCollectorList (CMwNod)
  489. 0301B000 *uint Bob
  490. 0301B001 *id[] BlockStockIds
  491. 0301B002 *uint[] BlockStockNbAvailables
  492. 0301C000 CGameCtnObjectInfo (CGameCtnCollector)
  493. 0301C000 *enum ObjectInfoType { Undefined, Ornament, Item, Character, Vehicle }
  494. 0301C001 *CScene2d RaceInterfaceFid
  495. 0301C002 *CPlugFileZip DefaultSkinFid
  496. 0301C003 *CGameControlCamera[] Cameras
  497. 0301C004 *uint DefaultCamName
  498. 0301C005 *CPlugFileZip[] NadeoSkinsFids
  499. 0301C006 *CPlugDecoratorSolid DecoratorSolid
  500. 0301C007 *CPlugMaterial StemMaterial
  501. 0301C008 *CPlugMaterial StemBumpMaterial
  502. 0301C009 *vec3 GroundPoint
  503. 0301C00A *float PainterGroundMargin
  504. 0301C00B *float OrbitalCenterHeightFromGround
  505. 0301C00C *float OrbitalRadiusBase
  506. 0301C00D *float OrbitalPreviewAngle
  507. 0301C00E *CPlugBitmap BannerProfileFid
  508. 0301C00F *CPlugAudioEnvironment AudioEnvironmentInCar
  509. 0301C010 *CGameAttributes BaseAttributes
  510. 0301C011 *bool IsFreelyAnchorable
  511. 0301C012 *bool IsUsable
  512. 0301C013 *CMwNod PhyModel
  513. 0301C014 *CMwNod VisModel
  514. 0301C015 *CMwNod VisModelStatic
  515. 0301D000 CGameCtnChapter (CMwNod)
  516. 0301D000 *CSystemFidFile CollectionFid
  517. 0301D001 *wstring LongDesc
  518. 0301D002 *CGameCtnArticle[] Articles
  519. 0301D003 *vec2 MapCoordElem
  520. 0301D004 *vec2 MapCoordIcon
  521. 0301D005 *vec2 MapCoordDesc
  522. 0301D006 *CSystemFidFile Icon
  523. 0301D007 *bool Unlocked
  524. 0301E000 CGameCtnCatalog (CMwNod)
  525. 0301E000 *CGameCtnChapter[] Chapters
  526. 0301F000 CGameCtnArticle (CMwNod)
  527. 0301F000 *wstring Name
  528. 0301F001 *CSystemFidFile CollectorFid
  529. 0301F002 *bool IsLoaded
  530. 0301F003 *void Preload()
  531. 0301F004 *void Purge()
  532. 0301F005 *id IdentId
  533. 0301F006 *enum CollectionId { }
  534. 0301F007 *id IdentAuthor
  535. 0301F008 *CPlugBitmap BitmapIcon
  536. 0301F009 *CGameSkin GameSkin
  537. 0301F00A *CSystemPackDesc[] SkinPackDescs
  538. 0301F00B *uint CurrentSkin
  539. 0301F00C *void RefreshBitmap()
  540. 0301F00D *uint NbAvailableCurrent
  541. 0301F00E *uint NbAvailableMax
  542. 0301F00F *string PageName
  543. 0301F010 *string ShortcutString
  544. 0301F011 *string AmountString
  545. 03020000 CGameNetOnlineEvent (CMwNod)
  546. 01001001 *uint Id
  547. 03020001 *uint Priority
  548. 03020002 *string StartDate
  549. 03020003 *string EndDate
  550. 03020004 *wstring Path
  551. 03020005 *wstring SenderName
  552. 03020006 *wstring Title
  553. 03020007 *wstring Content
  554. 03020008 *wstring ManiaCodeText
  555. 03020009 *string ManiaCode
  556. 03021000 CGameCtnPlayground (CGamePlayground)
  557. 03021000 *CGameScene GameScene
  558. 03021001 *CGameCtnGhost PlayerRecordedGhost
  559. 03021002 *CGameCtnGhost PlayerBestGhost
  560. 03021003 *CGameCtnGhost GuideGhost
  561. 03021004 *CGameCtnChallengeScript ChallengeScript
  562. 03022000 CGameNetOnlineNews (CGameNetOnlineEvent)
  563. 03023000 CGameCamera (CMwNod)
  564. 03023000 *CSceneCamera SceneCamera
  565. 03024000 CGameCtnMediaBlock3dStereo (CGameCtnMediaBlock)
  566. 03024000 *float Separation
  567. 03024001 *float ScreenDist
  568. 03025000 CGameNetTeamInfo (CMwNod)
  569. 03025000 *wstring Path
  570. 03025001 *wstring Name
  571. 03025002 *wstring Description
  572. 03025003 *CSystemData Logo
  573. 03025004 *uint MembersCount
  574. 03025005 *uint Wins
  575. 03025006 *uint Losses
  576. 03025007 *uint Draws
  577. 03025008 *uint Ranking
  578. 03025009 *string[] MembersLogin
  579. 0302500A *wstring[] MembersNickName
  580. 03027000 CGameAvatar (CMwNod)
  581. 03027000 *CSystemPackDesc PackDesc
  582. 03028000 CGameNetOnlineMessage (CMwNod)
  583. 03028000 *string ReceiverLogin
  584. 03028001 *string SenderLogin
  585. 03028002 *wstring Subject
  586. 03028003 *wstring Message
  587. 03028004 *uint Donation
  588. 03029000 CGameCtnMediaBlockTriangles (CGameCtnMediaBlock)
  589. 03029000 *CSceneMobil Mobil
  590. 0302A000 CGameRemoteBuffer (CMwNod)
  591. 0302A000 *CMwNod LocalData
  592. 0302A001 *string LastServerUpdate
  593. 0302A002 *bool UseRefs
  594. 0302A003 *enum Mode { None, Get, Set, Get/Set }
  595. 0302A004 *uint TotalCount
  596. 0302A005 *uint SpecificCount
  597. 0302A006 *uint PerPageCount
  598. 0302A007 *uint CacheDuration
  599. 0302A008 *uint RegisteredUsersCount
  600. 0302A009 *CMwNod[] Datas
  601. 0302B000 CGameRemoteBufferPool (CMwNod)
  602. 0302B000 *CGameRemoteBufferDataInfo DataInfo
  603. 0302B001 *uint BuffersCount
  604. 0302C000 CGameRemoteBufferDataInfo (CMwNod)
  605. 0302C000 *uint Default_CacheDuration
  606. 0302C001 *uint Default_PerPageCount
  607. 0302D000 CGameResources (CMwNod)
  608. 0302D000 *CPlugSound[] Sounds
  609. 0302D001 *CPlugMusic[] Musics
  610. 0302D002 *CAudioSound[] AudioSounds
  611. 0302D003 *CSystemFidsFolder HymnsFolder
  612. 0302D004 *CSystemFidsFolder MenuBackgroundsFolder
  613. 0302D005 *CSystemFidsFolder FolderGlobalEnvBanners
  614. 0302D006 *CMwNod EditorSpawnHelper
  615. 0302D007 *CPlugShader InterfaceBg
  616. 0302D008 *CControlStyleSheet StyleSheetFid
  617. 0302D009 *CPlugFont InterfaceFont
  618. 0302D00A *CScene2d ReplayInterfaceFid
  619. 0302D00B *CScene2d InterfaceEditorFid
  620. 0302D00C *CScene2d InterfacePuzzleFid
  621. 0302D00D *CScene2d InterfaceEditorSimpleFid
  622. 0302D00E *CScene2d InterfaceBlockEditorFid
  623. 0302D00F *CScene2d RaceInterfaceFid
  624. 0302D010 *CScene2d RaceNetInterfaceFid
  625. 0302D011 *CScene2d StoryInterfaceFid
  626. 0302D012 *CScene2d MediaTrackerInterfaceFid
  627. 0302D013 *CControlFrame EditorAnimInterfaceFid
  628. 0302D014 *CGameMenu MenusFid
  629. 0302D015 *CGameMenu DialogsFid
  630. 0302D016 *CGameMenu BasicDialogsFid
  631. 0302D017 *CGameMenu SystemDialogsFid
  632. 0302D018 *CScene2d ProgressOverlayFid
  633. 0302D019 *CScene2d SystemOverlayFid
  634. 0302D01A *CPlugBitmap DefaultAvatarBitmapFid
  635. 0302D01B *CPlugBitmap DefaultMTBlockBitmapFid
  636. 0302D01C *CPlugSound DefaultMTBlockSoundFid
  637. 0302D01D *CPlugBitmap DefaultLeagueLogoBitmapFid
  638. 0302D01E *CPlugBitmap DefaultTournamentLogoBitmapFid
  639. 0302D01F *CPlugBitmap DefaultOnlineNewsIconBitmapFid
  640. 0302D020 *CPlugBitmap DefaultTeamLogoBitmapFid
  641. 0302D021 *CPlugBitmap DefaultTagBitmapFid
  642. 0302D022 *CPlugFileSnd CreditsMusicFid
  643. 0302D023 *CPlugFileSnd EmptyChallengeCustomMusicFid
  644. 0302D024 *CGameCtnPainterSetting PainterSetting
  645. 0302D025 *CGameControlCardManager GeneralCardManager
  646. 0302D026 *CSceneFxNod SceneFxNodRoot
  647. 0302D027 *CScene3d PodiumScene
  648. 0302D028 *CPlugFileTextScript DefaultSkillScoreComputerFid
  649. 0302D029 *CPlugFileImg ImageTurboRoulette
  650. 0302D02A *CPlugBitmap EditorModelSpritesBitmapFid
  651. 0302D02B *CPlugMaterial EditorModelDefaultMaterialFid
  652. 0302D02C *CPlugAudioBalance AudioBalance_Base
  653. 0302D02D *CPlugAudioBalance AudioBalance_Menus
  654. 0302D02E *CPlugAudioBalance AudioBalance_Podium
  655. 0302D02F *CPlugAudioBalance AudioBalance_Editor
  656. 0302D030 *CPlugAudioBalance AudioBalance_Replay
  657. 0302D031 *CPlugAudioBalance AudioBalance_Race
  658. 0302D032 *CPlugAudioBalance AudioBalance_EvtStartLine
  659. 0302D033 *CPlugAudioBalance AudioBalance_EvtCheckpoint
  660. 0302D034 *CPlugAudioBalance AudioBalance_EvtRespawn
  661. 0302D035 *CPlugAudioBalance AudioBalance_EvtCrash
  662. 0302D036 *CPlugAudioBalance AudioBalance_EvtFlying
  663. 0302E000 CGameNetServerInfo (CNetMasterHost)
  664. 0302E000 *bool IsIdle
  665. 0302E001 *bool IsOnline
  666. 0302E002 *bool IsServer
  667. 0302E003 *bool IsPrivate
  668. 0302E004 *bool IsPrivateForSpectator
  669. 0302E005 *bool AcceptReferees
  670. 0302E006 *uint RefereesCount
  671. 0302E007 *uint LadderMatchId
  672. 0302E008 *uint DownloadRate
  673. 0302E009 *uint UploadRate
  674. 0302E00A *enum PingEnum { , * , ** , *** , **** }
  675. 0302E00B *uint Ping
  676. 0302E00C *string ServerHostName
  677. 0302E00D *uint State
  678. 0302E00E *uint ChallengeSequenceNumber
  679. 0302E00F *bool QuickInfoReceived
  680. 0302E010 *uint RoundTrip
  681. 0302E011 *bool CallVoteEnabled
  682. 0302E012 *string AdvertisingSuffix
  683. 0302F000 CGameNetForm (CNetNod)
  684. 03030000 CGameDialogs (CMwNod)
  685. 03030000 *CGameMenu Dialogs
  686. 03030001 *void HideDialogs()
  687. 03030002 *void DoMessage_Ok()
  688. 03030003 *void AskYesNo_No()
  689. 03030004 *void AskYesNo_Yes()
  690. 03030005 *wstring String
  691. 03030006 *void DialogSaveAs_HierarchyUp()
  692. 03030007 *wstring DialogSaveAs_Path
  693. 03030008 *void DialogSaveAs_OnValidate()
  694. 03030009 *void DialogSaveAs_OnCancel()
  695. 0303000A *CGameFid[] DialogSaveAs_Files
  696. 0303000B *floatrange Progress
  697. 03031000 CGameSkin (CMwNod)
  698. 03031000 *string DirName
  699. 03031001 *string DirNameAlt
  700. 03031002 *string PainterTextureName
  701. 03031003 *string PainterSceneId
  702. 03031004 *CMwNod[] CustomizableFids
  703. 03031005 *string[] CustomizableNames
  704. 03031006 *uint[] CustomizableClassIds
  705. 03031007 *bool[] CustomizableMipMaps
  706. 03032000 CGameMenuScaleEffect (CControlEffect)
  707. 03032000 *float LeftBorderScale
  708. 03032001 *float RightBorderScale
  709. 03032002 *float UpBorderScale
  710. 03032003 *float DownBorderScale
  711. 03032004 *float Shift
  712. 03032005 *uint Period
  713. 03032006 *uint MaxLetterScaling
  714. 03032007 *bool AllowDecalage
  715. 03032008 *bool AllowHideBeforeEffect
  716. 03032009 *bool IsHalf
  717. 0303200A *bool IsInverse
  718. 0303200B *bool ReCenter
  719. 03033000 CGameCtnCollection (CMwNod)
  720. 03033000 *enum CollectionId { }
  721. 03033001 *CGameCtnZone[] CompleteZoneList
  722. 03033002 *CGameCtnArticle[] ArticleBlockInfoList
  723. 03033003 *CGameCtnArticle[] ArticleObjectInfoList
  724. 03033004 *CGameCtnArticle[] ArticleCardEventInfoList
  725. 03033005 *wstring DisplayName
  726. 03033006 *uint CollectionPackMask
  727. 03033007 *CGameCtnZone DefaultZone
  728. 03033008 *float SquareSize
  729. 03033009 *float SquareHeight
  730. 0303300A *float BoardSquareHeight
  731. 0303300B *float BoardSquareBorder
  732. 0303300C *float WaterTop
  733. 0303300D *float WaterBottom
  734. 0303300E *bool IsWaterOutsidePlayField
  735. 0303300F *bool IsWaterMultiHeight
  736. 03033010 *float WaterFogMaxDepth
  737. 03033011 *float WaterFogClampAboveDist
  738. 03033012 *float CameraMinHeight
  739. 03033013 *bool NeedUnlock
  740. 03033014 *enum BlocksShadow { None, AllButLandscape, AllButWaterOrUnderGnd, All }
  741. 03033015 *enum BackgroundShadow { None, Receive, CastAndReceive }
  742. 03033016 *bool ShadowCastBack
  743. 03033017 *float ShadowSoftSizeInWorld
  744. 03033018 *enum VertexLighting { None, Sunrise, Nations }
  745. 03033019 *floatrange ColorVertexMin
  746. 0303301A *floatrange ColorVertexMax
  747. 0303301B *enum LightMapMapper { UnitedBlockUs, Tech3AutoScale01 }
  748. 0303301C *vec3 Tech3TunnelSpecularExpScaleMax
  749. 0303301D *CGameCtnDecoration DefaultDecoration
  750. 0303301E *id VehicleName
  751. 0303301F *id VehicleAuthor
  752. 03033020 *enum VehicleCollection { }
  753. 03033021 *bool IsEditable
  754. 03033022 *CPlugBitmap IconFid
  755. 03033023 *CPlugBitmap LoadScreenFid
  756. 03033024 *int SortIndex
  757. 03033025 *CSystemFidsFolder FolderBlockInfo
  758. 03033026 *CSystemFidsFolder FolderObjectInfo
  759. 03033027 *CSystemFidsFolder FolderDecoration
  760. 03033028 *CSystemFidsFolder FolderMenusIcons
  761. 03033029 *CSystemFidsFolder FolderCardEventInfo
  762. 0303302A *CSystemFidsFolder FolderMacroBlockInfo
  763. 0303302B *CSystemFidsFolder FolderDecalModels
  764. 0303302C *CSystemFidsFolder FolderMacroDecals
  765. 0303302D *CPlugBitmap MapFid
  766. 0303302E *vec2 MapRectMin
  767. 0303302F *vec2 MapRectMax
  768. 03033030 *vec2 MapCoordElem
  769. 03033031 *vec2 MapCoordIcon
  770. 03033032 *vec2 MapCoordDesc
  771. 03033033 *wstring LongDesc
  772. 03033034 *void SetMapCoordFromRect()
  773. 03033035 *wstring[] BaseZoneStrings
  774. 03033036 *wstring[] ReplacementZoneStrings
  775. 03033037 *CGameCtnDecorationTerrainModifier[] ReplacementTerrainModifiers
  776. 03033038 *void AddReplacementZone()
  777. 03033039 *void RemoveReplacementZone()
  778. 0303303A *CPlugParticleEmitterModel[] ParticleEmitterModelsFids
  779. 0303303B *id[] DecalsTypesId
  780. 0303303C *CSceneVehicleCarMarksModel MarksModel
  781. 0303303D *CFuncShaderLayerUV FidFuncShaderCloudsX2
  782. 0303303E *CPlugBitmap FidPlugBitmapCloudsX2
  783. 0303303F *void RegenerateZoneTransitionGenealogies()
  784. 03034000 CGameCtnMediaBlockEditor (CMwNod)
  785. 03035000 CGameVskObjectInfo (CGameCtnCollector)
  786. 03035000 *CMwNod Helper
  787. 03035001 *CMwNod Mobil
  788. 03035002 *CMwNod AltMobil
  789. 03035003 *CMwNod[] Properties
  790. 03036000 CGameCtnBlockUnitInfo (CMwNod)
  791. 03036000 *uint3 OffsetE
  792. 03036001 *CGameCtnBlockInfoClip[] ClipsE
  793. 03036002 *CGameCtnBlockInfoClip TopClip
  794. 03036003 *CGameCtnBlockInfoClip BottomClip
  795. 03036004 *CGameCtnBlockInfoPylon[] Pylons
  796. 03036005 *uint AcceptPylons
  797. 03036006 *uint PlacePylons
  798. 03036007 *bool Underground
  799. 03036008 *CGameCtnBlockInfo ReplacementBlockInfo
  800. 03036009 *id ReplacementId
  801. 0303600A *uint ReplacementIndex
  802. 0303600B *enum MultiDir { Same Dir, Symmetrical Dir, All Dir, Opposed Dir }
  803. 0303600C *id TerrainModifierId
  804. 0303600D *CGameCtnBlockUnitInfo OriginalBlockUnitInfo
  805. 0303600E uint3 Offset
  806. 0303600F CGameCtnBlockInfoClip[] Clips
  807. 03037000 CGameFid (CMwNod)
  808. 03037000 *CSystemFidFile Fid
  809. 03037001 *CSystemFidsFolder Fids
  810. 03037002 *wstring Name
  811. 03037003 *wstring Path
  812. 03037004 *bool Selected
  813. 03037005 *bool IsOnServer
  814. 03038000 CGameCtnDecoration (CGameCtnCollector)
  815. 03038000 *CGameCtnDecorationSize DecoSize
  816. 03038001 *CGameCtnDecorationAudio DecoAudio
  817. 03038002 *CGameCtnDecorationMood DecoMood
  818. 03038003 *CGameCtnDecorationTerrainModifier TerrainModifierBase
  819. 03038004 *CGameCtnDecorationTerrainModifier TerrainModifierCovered
  820. 03038005 *void InitWithNoSkin()
  821. 03038006 *void Reset()
  822. 03038007 *CPlugDecoratorSolid DecoratorSolidWarp
  823. 03039000 CGameCtnDecorationAudio (CMwNod)
  824. 03039000 *CPlugSound[] Sounds
  825. 03039001 *CPlugMusic[] Musics
  826. 03039002 *floatrange SoundAttenuationInEditor
  827. 03039003 *CPlugAudioEnvironment AudioEnvironmentOutside
  828. 03039004 *CPlugAudioEnvironment AudioEnvironmentUnderground
  829. 0303A000 CGameCtnDecorationMood (CMwNod)
  830. 0303A000 *uint ShadowCountCarHuman
  831. 0303A001 *uint ShadowCountCarOpponent
  832. 0303A002 *floatrange ShadowCarIntensity
  833. 0303A003 *bool ShadowScene
  834. 0303A004 *bool BackgroundIsLocallyLighted
  835. 0303A005 *bool SolidLightAreSkinned
  836. 0303A006 *float Latitude
  837. 0303A007 *float Longitude
  838. 0303A008 *float DeltaGMT
  839. 0303A009 *float SunMoonIntensity
  840. 0303A00A *float LocalLightScale
  841. 0303A00B *string TimeSunRise
  842. 0303A00C *string TimeSunFall
  843. 0303A00D *string ToneMapping
  844. 0303A00E *float ToneMapExposureStaticBase
  845. 0303A00F *enum ToneMapFilmCurve { Disable, Preset1, Preset2, Preset3 }
  846. 0303A010 *vec3 Tech3Bloom
  847. 0303A011 *vec4 Tech3ToneMapAutoExp
  848. 0303A012 *vec2 Tech3SpecularLocal
  849. 0303A013 *vec3 Tech3SpecularFake_ExpScaleMax
  850. 0303A014 *CFuncKeysReal ToneMapAutoExp_FidAvgLumiToKeyValue
  851. 0303A015 *CFuncKeysReal FxBloom_FidFuncIntensAtHdrNorm
  852. 0303A016 *floatrange RemappedStartDayTime
  853. 0303A017 *bool IsNight
  854. 0303A018 *CGameSkin Remapping
  855. 0303A019 *CSystemFidsFolder RemapFolder
  856. 0303A01A *CHmsLightMap HmsLightMap
  857. 0303A01B *CHmsAmbientOcc HmsAmbientOcc
  858. 0303B000 CGameCtnDecorationSize (CMwNod)
  859. 0303B000 *CScene3d Scene
  860. 0303B001 *uint SizeX
  861. 0303B002 *uint SizeY
  862. 0303B003 *uint SizeZ
  863. 0303B004 *uint BaseHeight
  864. 0303B005 *bool OffsetBlockY
  865. 0303B006 *vec2 EditionZoneMin
  866. 0303B007 *vec2 EditionZoneMax
  867. 0303B008 *uint VertexCount
  868. 0303C000 CGameCtnDecorationTerrainModifier (CMwNod)
  869. 01001000 *id IdName
  870. 0303C001 *CGameSkin Remapping
  871. 0303C002 *CSystemFidsFolder RemapFolder
  872. 0303D000 CGameAdvertising (CGameNod)
  873. 0303D000 *enum Mode { Environement, Vehicle }
  874. 0303D001 *bool ImpressionHelpers_Enable
  875. 0303D002 *bool DisableOcclusion
  876. 0303D003 *bool EditionDummies
  877. 0303D004 *CMwNod[] Files
  878. 0303D005 *CPlugFileImg EditonDummyImage
  879. 0303D006 *string Identifier
  880. 0303D007 *string PublicKey
  881. 0303D008 *string Radial_Config
  882. 0303D009 *uint Impression_Time
  883. 0303D00A *float Impression_Size
  884. 0303D00B *float Impression_CosAngle
  885. 0303D00C *string DefaultAdvertisingSuffix
  886. 0303D00D *void Init()
  887. 0303D00E *void Destroy()
  888. 0303D00F *void Flush()
  889. 0303D010 *void ImpressionHelpers_Update()
  890. 0303D011 *string ZoneName
  891. 0303D012 *string ZoneAuthor
  892. 0303D013 *string ZoneHost
  893. 0303D014 *string Nation
  894. 0303D015 *string Login
  895. 0303D016 *CGameAdvertisingElement[] ZoneElements
  896. 0303D017 *CSceneMobil ImpressionHelpers_Mobil
  897. 0303E000 CGameAdvertisingElement (CGameNod)
  898. 0303E000 *string Name
  899. 0303E001 *uint ContentDisplayed
  900. 0303E002 *CMwNod[] OwnerNods
  901. 0303E003 *CSystemFidFile File
  902. 0303E004 *void DisplayOrig()
  903. 0303E005 *float Nadeo_MaxImpression
  904. 0303F000 CGameGhost (CMwNod)
  905. 0303F000 *uint Duration
  906. 0303F001 *uint Size
  907. 0303F002 *CSceneMobil RecordMobil
  908. 0303F003 *bool IsRecording
  909. 0303F004 *CSceneMobil ReplayMobil
  910. 0303F005 *bool IsReplaying
  911. 0303F006 *uint SavedPeriod
  912. 03040000 CGameControlCameraMaster (CMwNod)
  913. 03040000 *CGameControlCamera[] ManagedCams
  914. 03040001 *CGameControlCameraEffectGroup GlobalEffects
  915. 03040002 *uint CurrentCam
  916. 03040003 *bool IsSwitching
  917. 03040004 *id DefaultCameraId
  918. 03042000 CGameControlCameraEffectAdaptativeNearZ (CGameControlCameraEffect)
  919. 03042000 *float HeightMin
  920. 03042001 *float HeightMax
  921. 03042002 *float MinNearZ
  922. 03042003 *float MaxNearZ
  923. 03042004 *float NearZBlend
  924. 03042005 *float CurrentNearZ
  925. 03043000 CGameCtnChallenge (CMwNod)
  926. 03043000 *string ChallengeId
  927. 03043001 uint3 Size
  928. 03043002 wstring MapName
  929. 03043003 string CollectionName
  930. 03043004 wstring Comments
  931. 03043005 string AuthorLogin
  932. 03043006 wstring AuthorNickName
  933. 03043007 wstring AuthorZonePath
  934. 03043008 uint CopperPrice
  935. 03043009 CGameCtnChallengeParameters MapParameters
  936. 0304300A *CGameCtnCollectorList BlockStock
  937. 0304300B *uint GeneratedTrackDuration
  938. 0304300C *uint CheckpointPeriod
  939. 0304300D *string HashedPassword
  940. 0304300E *uint NbLaps
  941. 0304300F *id VehicleName
  942. 03043010 *id VehicleAuthor
  943. 03043011 *enum VehicleCollection { }
  944. 03043012 *bool NeedUnlock
  945. 03043013 *enum Kind { (internal)EndMarker, (old)Campaign, (old)Puzzle, (old)Retro, (old)TimeAttack, (old)Rounds, InProgress, Campaign, Custom, Solo, Site, SoloNadeo, MultiNadeo }
  946. 03043014 *enum PlayMode { Race, Platform, Puzzle, Crazy(Obsolete), Shortcut(Obsolete), Stunts, Script }
  947. 03043015 *enum Difficulty { White, Green, Blue, Red, Black, Custom }
  948. 03043016 *CGameCtnDecoration Decoration
  949. 03043017 *CSystemPackDesc ModPackDesc
  950. 03043018 *CSystemPackDesc CustomMusicPackDesc
  951. 03043019 *CPlugMusic CustomMusic
  952. 0304301A *CGameCtnCollection Collection
  953. 0304301B *CGameCtnBlock[] Blocks
  954. 0304301C *CGameCtnBlock[] BakedBlocks
  955. 0304301D *void CheckPlayField()
  956. 0304301E *uint VertexCount
  957. 0304301F *uint TargetTime
  958. 03043020 *bool IsBlockHelpers
  959. 03043021 *uint ComputeCrc32(CMwNod Nod)
  960. 03043022 *CGameCtnMediaClip ClipIntro
  961. 03043023 *CGameCtnMediaClipGroup ClipGroupInGame
  962. 03043024 *CGameCtnMediaClipGroup ClipGroupGamePlay
  963. 03043025 *CGameCtnMediaClipGroup ClipGroupEndRace
  964. 03043026 *vec2 MapCoordTarget
  965. 03043027 *vec2 MapCoordOrigin
  966. 03043028 *CGameCtnBlockInfo[] AggregatedBlockInfos
  967. 03043029 *void CompressedData_To_AggregatedBlockInfos()
  968. 0304302A *void AggregatedBlockInfos_To_CompressedData()
  969. 0304302B *uint AggregatedBlockInfosUncompressedSize
  970. 0304302C *CSceneVehicleCarMarksSamples[] CarMarksBuffer
  971. 0304302D *void TmpBlockOffsetMoulinette()
  972. 0304302E *uint TmpBlockOffsetMoulinetteY
  973. 0304302F *uint LightMapCacheSmallByteSize
  974. 03043030 *CGameCtnAnchoredObject[] AnchoredObjects
  975. 03043031 *CPlugAnimFile Anims
  976. 03043032 *CScriptTraitsPersistent PersistentTraits
  977. 03043033 *string ChallengeScript
  978. 03044000 CGameCtnChallengeInfo (CGameFid)
  979. 03044000 *wstring Name
  980. 03044001 *wstring CollectionId
  981. 03044002 *CPlugBitmap TmpCollectionIcon
  982. 03044003 *id Author
  983. 03044004 *wstring Comments
  984. 03044005 *vec2 MapCoordOrigin
  985. 03044006 *vec2 MapCoordTarget
  986. 03044007 *bool LapRace
  987. 03044008 *bool CreatedWithEditorSimple
  988. 03044009 *bool CreatedWithAutoGenerator
  989. 0304400A *enum Medal { None, Finished, Bronze, Silver, Gold, Nadeo }
  990. 0304400B *enum OfficialMedal { None, Finished, Bronze, Silver, Gold, Nadeo }
  991. 0304400C *uint BestTime
  992. 0304400D *uint OfficialBestRecord
  993. 0304400E *uint GoldTime
  994. 0304400F *uint CopperPrice
  995. 03044010 *string CopperString
  996. 03044011 *uint OfficialSkillMedal
  997. 03044012 *CGameHighScore[] SoloScores
  998. 03044013 *CGameChallengeScores GeneralOfficialScores
  999. 03044014 *enum Kind { (internal)EndMarker, (old)Campaign, (old)Puzzle, (old)Retro, (old)TimeAttack, (old)Rounds, InProgress, Campaign, Multi, Solo, Site, SoloNadeo, MultiNadeo }
  1000. 03044015 *enum PlayMode { Race, Platform, Puzzle, Crazy(Obsolete), Shortcut(Obsolete), Stunts, Script }
  1001. 03044016 *bool Unlocked
  1002. 03044017 *enum Difficulty { White, Green, Blue, Red, Black, Custom, Unknown }
  1003. 03044018 *void UnlockChallenge()
  1004. 03045000 CGameOutlineBox (CMwNod)
  1005. 03045000 *CSceneMobil Mobil
  1006. 03045001 *bool IsShowQuads
  1007. 03045002 *bool IsShowLines
  1008. 03045003 *float HardLinesColorCoef
  1009. 03045004 *float SoftLinesColorCoef
  1010. 03045005 *float BottomLinesDeltaY
  1011. 03046000 CGameCtnParticleParam (CMwNod)
  1012. 03046000 *id ParticleModelId
  1013. 03047000 CGameHighScore (CMwNod)
  1014. 03047000 *wstring Name
  1015. 03047001 *uint Time
  1016. 03047002 *wstring Score
  1017. 03047003 *uint Rank
  1018. 03047004 *uint Count
  1019. 03048000 CGameCtnPainterSetting (CMwNod)
  1020. 03048000 *vec2 MinMaxScaleFill
  1021. 03048001 *vec2 MinMaxScaleSticker
  1022. 03048002 *vec2 MinMaxScaleStickerText
  1023. 03048003 *vec2 MinMaxScaleBrush
  1024. 03048004 *vec2 MinMaxScaleBrushText
  1025. 03048005 *CGameControlCameraOrbital3d Camera
  1026. 03048006 *void SetDefaultCameraSettings()
  1027. 03048007 *CPlugMaterial MaterialPaint
  1028. 03048008 *CPlugMaterial MaterialFillColor
  1029. 03048009 *CPlugMaterial MaterialLayerBlend
  1030. 0304800A *CPlugMaterial MaterialLayerModulate
  1031. 0304800B *CPlugBitmap BitmapBrushFade
  1032. 0304800C *CPlugBitmap BitmapStickerFade
  1033. 0304800D *CPlugFileImg ImageSubObjectAllIcon
  1034. 0304800E *CScene3d[] ScenesFids
  1035. 0304800F *float MouseZDeltaRot
  1036. 03048010 *float MouseZDeltaScale
  1037. 03048011 *bool CameraBottomClipGeometry
  1038. 03048012 *float CameraBottomIn_m1p1
  1039. 03048013 *CGameSkin Remapping
  1040. 03048014 *CSystemFidsFolder RemapFolder
  1041. 03049000 CGameLeagueManager (CMwNod)
  1042. 03049000 *uint CacheDuration
  1043. 03049001 *CGameLeague[] Leagues
  1044. 0304A000 CGameCtnMediaBlockEditorTriangles (CGameCtnMediaBlockEditor)
  1045. 0304A000 *void ModeMoveVertexs()
  1046. 0304A001 *void ModeCreateTriangles()
  1047. 0304A002 *void ModeDeleteVertexs()
  1048. 0304A003 *vec3 VertPos
  1049. 0304A004 *color VertRGB
  1050. 0304A005 *floatrange VertAlpha
  1051. 0304A006 *CControlFrame Frame
  1052. 0304B000 CGameCtnMediaBlockTriangles2D (CGameCtnMediaBlockTriangles)
  1053. 0304C000 CGameCtnMediaBlockTriangles3D (CGameCtnMediaBlockTriangles)
  1054. 0304D000 CGameNetOnlineNewsReply (CMwNod)
  1055. 0304E000 CGameCtnBlockInfo (CGameCtnCollector)
  1056. 0304E000 *CGameCtnBlockInfoVariantGround VariantBaseGround
  1057. 0304E001 *CGameCtnBlockInfoVariantAir VariantBaseAir
  1058. 0304E002 CGameCtnBlockInfoVariantGround VariantGround
  1059. 0304E003 CGameCtnBlockInfoVariantAir VariantAir
  1060. 0304E004 *CGameCtnBlockInfoVariantGround[] AdditionalVariantsGround
  1061. 0304E005 *bool IsPillar
  1062. 0304E006 *enum WayPointType { Start, Finish, Checkpoint, None, StartFinish, Podium }
  1063. 0304E007 *id SymmetricalBlockInfoId
  1064. 0304E008 *enum Dir { North, East, South, West }
  1065. 0304E009 *CGameCtnBlockInfo SymmetricalBlockInfoConnected
  1066. 0304E00A *bool NoRespawn
  1067. 0304E00B *bool IconAutoUseGround
  1068. 0304E00C *CMwNod IconMacroBlockInfo
  1069. 0304E00D *CMwNod PrecalcPartParams
  1070. 0304E00E *iso4 PrecalcPartLoc
  1071. 0304E00F *CScenePhyCharSpecialProperty PhyCharSpecialProperty
  1072. 0304E010 *CGameWaypointSpecialProperty WaypointSpecialProperty
  1073. 0304E011 *CGamePodiumInfo PodiumInfo
  1074. 0304E012 bool IsRoad
  1075. 0304E013 bool IsTerrain
  1076. 0304F000 CGameCtnBlockInfoFlat (CGameCtnBlockInfo)
  1077. 03050000 CGameCtnBlockInfoFrontier (CGameCtnBlockInfo)
  1078. 03051000 CGameCtnBlockInfoClassic (CGameCtnBlockInfo)
  1079. 03052000 CGameCtnBlockInfoRoad (CGameCtnBlockInfo)
  1080. 03052000 *CGameCtnBlockInfoSlope Slope
  1081. 03053000 CGameCtnBlockInfoClip (CGameCtnBlockInfo)
  1082. 03053000 *id ASymmetricalClipId
  1083. 03053001 *bool IsFreeClip
  1084. 03053002 *bool IsFullFreeClip
  1085. 03053003 *bool IsExclusiveFreeClip
  1086. 03054000 CGameCtnBlockInfoSlope (CGameCtnBlockInfo)
  1087. 03055000 CGameCtnBlockInfoPylon (CGameCtnBlockInfo)
  1088. 03055000 *float PylonOffset
  1089. 03055001 *enum PylonAmount { Pylons x 4, Pylons x 8 }
  1090. 03055002 *enum PylonPlacement { Sustain Road Core, Sustain Road Exterior }
  1091. 03055003 *int BlockHeightOffset
  1092. 03056000 CGameCtnBlockInfoRectAsym (CGameCtnBlockInfo)
  1093. 03057000 CGameCtnBlock (CMwNod)
  1094. 03057000 *id DescId
  1095. 03057001 *enum CollectionId { }
  1096. 03057002 *id DescAuthor
  1097. 03057003 *uint CoordX
  1098. 03057004 *uint CoordY
  1099. 03057005 *uint CoordZ
  1100. 03057006 *enum Dir { North, East, South, West }
  1101. 03057007 *uint MobilIndex
  1102. 03057008 *CSceneMobil Mobil
  1103. 03057009 *CGameCtnBlockUnit[] BlockUnitsE
  1104. 0305700A *CGameCtnBlockSkin Skin
  1105. 0305700B *void ApplySkin()
  1106. 0305700C *bool Editable
  1107. 0305700D *CGameCtnBlockInfo BlockInfo
  1108. 0305700E *CScenePhyCharSpecialProperty PhyCharSpecialProperty
  1109. 0305700F *CGameWaypointSpecialProperty WaypointSpecialProperty
  1110. 03057010 uint3 Coord
  1111. 03057011 enum Direction { North, East, South, West }
  1112. 03057012 CGameCtnBlockUnit[] BlockUnits
  1113. 03057013 CGameCtnBlockInfo BlockModel
  1114. 03058000 CGameCtnBlockUnit (CMwNod)
  1115. 03058000 *uint PlacePylons
  1116. 03058001 *uint AcceptPylons
  1117. 03058002 uint3 Offset
  1118. 03058003 CGameCtnBlockUnitInfo BlockUnitModel
  1119. 03058004 CGameCtnBlock Block
  1120. 03059000 CGameCtnBlockSkin (CMwNod)
  1121. 03059000 *bool IsDirty
  1122. 03059001 *CSystemPackDesc PackDesc
  1123. 03059002 *CSystemPackDesc ParentPackDesc
  1124. 03059003 *wstring Text
  1125. 0305A000 CGameCtnPylonColumn (CMwNod)
  1126. 0305B000 CGameCtnChallengeParameters (CMwNod)
  1127. 0305B000 uint AuthorScore
  1128. 0305B001 uint AuthorTime
  1129. 0305B002 uint GoldTime
  1130. 0305B003 uint SilverTime
  1131. 0305B004 uint BronzeTime
  1132. 0305B005 uint TimeLimit
  1133. 0305B006 *void ResetGoldSilverBronzeStunts()
  1134. 0305B007 *string MapType
  1135. 0305B008 *string MapStyle
  1136. 0305B009 string Type
  1137. 0305B00A string Style
  1138. 0305B00B *string Tip
  1139. 0305B00C *CGameCtnGhost RaceValidateGhost
  1140. 0305B00D *bool IsValidatedForScriptModes
  1141. 0305C000 CGameCtnZone (CMwNod)
  1142. 0305C000 *id ZoneId
  1143. 0305C001 *id SurfaceId
  1144. 0305C002 *bool HasWater
  1145. 0305C003 *bool IsLargeZone
  1146. 0305C004 *float VisualTopGroundHeight
  1147. 0305C005 *uint Height
  1148. 0305D000 CGameCtnZoneFlat (CGameCtnZone)
  1149. 0305D000 *bool GroundOnly
  1150. 0305D001 *CGameCtnBlockInfoFlat BlockInfoFlat
  1151. 0305D002 *CGameCtnBlockInfoClip BlockInfoClip
  1152. 0305D003 *CGameCtnBlockInfoRoad BlockInfoRoad
  1153. 0305D004 *CGameCtnBlockInfoPylon BlockInfoPylon
  1154. 0305E000 CGameCtnZoneFrontier (CGameCtnZone)
  1155. 0305E000 *int BlockYOffsetFromParent
  1156. 0305E001 *int ParentToChildHeightChange
  1157. 0305E002 *id ParentZoneId
  1158. 0305E003 *id ChildZoneId
  1159. 0305E004 *CGameCtnBlockInfoFrontier BlockInfoFrontier
  1160. 0305E005 *bool FrontierParentBorder_AcceptPylons
  1161. 0305E006 *bool FrontierChildBorder_AcceptPylons
  1162. 0305E007 *bool FrontierTransitionMiddle_AcceptPylons
  1163. 0305E008 *bool FrontierStraightMiddle_AcceptPylons
  1164. 0305E009 *CGameCtnZoneFusionInfo[] CompatibleZones
  1165. 0305F000 CGameSkinnedNod (CGameNod)
  1166. 0305F000 *CMwNod BaseNodFid
  1167. 0305F001 *CGameSkin GameSkin
  1168. 0305F002 *CMwNod[] RemapFids
  1169. 03060000 CGameCtnMediaShootParams (CMwNod)
  1170. 03060000 *uint VideoFps
  1171. 03060001 *float Duration
  1172. 03060002 *uint SizeX
  1173. 03060003 *uint SizeY
  1174. 03060004 *bool Hq
  1175. 03060005 *uint HqSampleCountPerAxe
  1176. 03060006 *bool HqMB
  1177. 03060007 *bool HqSoftShadows
  1178. 03060008 *bool HqAmbientOcc
  1179. 03060009 *enum Stereo3d { None, Red-Cyan, Left-Right }
  1180. 0306000A *bool IsAudioStream
  1181. 03061000 CGameCampaignsScoresManager (CMwNod)
  1182. 03062000 CGameSkillScoreComputer (CMwNod)
  1183. 03062000 *uint GameMode
  1184. 03062001 *uint Record
  1185. 03062002 *float TotalPlayersCount
  1186. 03062003 *float PlayersWithSameRecordCount
  1187. 03062004 *float PlayerRank
  1188. 03062005 *uint SkillScore
  1189. 03063000 CGameCampaignScores (CMwNod)
  1190. 03064000 CGameChallengeScores (CMwNod)
  1191. 03064000 *id ChallengeId
  1192. 03065000 CGameGeneralScores (CMwNod)
  1193. 03066000 CGameManialinkBrowser (CMwNod)
  1194. 03066000 *CControlFrame Frame
  1195. 03066001 *CMwCmdFiber FiberCmd
  1196. 03066002 *bool Manialink_Enabled
  1197. 03066003 *bool Manialink_Active
  1198. 03066004 *wstring ManialinkBrowser_Link
  1199. 03066005 *void ManialinkBrowser_OnHome()
  1200. 03066006 *void ManialinkBrowser_OnQuit()
  1201. 03066007 *void ManialinkBrowser_OnBack()
  1202. 03066008 *void ManialinkBrowser_OnForward()
  1203. 03066009 *CGameManialinkPage CurrentPage
  1204. 03067000 CGameNetFormAdmin (CNetNod)
  1205. 03068000 CGameNetFileTransfer (CNetFileTransfer)
  1206. 03069000 CGameNetFormTimeSync (CNetFormTimed)
  1207. 0306A000 CGameNetFormCallVote (CGameNetForm)
  1208. 0306B000 CGameControlCamera (CSceneController)
  1209. 0306B000 *void Reset()
  1210. 0306B001 *bool IsActive
  1211. 0306B002 *bool IsFirstPerson
  1212. 0306B003 *bool UseOnlyFollo
  1213. 0306B004 *bool IsFollowing
  1214. 0306B005 *vec3 RelativeFollowedPos
  1215. 0306B006 *uint FollowedGameMobilId
  1216. 0306B007 *float PlaneDist
  1217. 0306B008 *float MinDist
  1218. 0306B009 *float MaxDist
  1219. 0306B00A *float Fov
  1220. 0306B00B *float DefaultFov
  1221. 0306B00C *float MinFov
  1222. 0306B00D *float MaxFov
  1223. 0306B00E *float NearZ
  1224. 0306B00F *float DefaultNearZ
  1225. 0306B010 *float MinNearZ
  1226. 0306B011 *float MaxNearZ
  1227. 0306B012 *float FarZ
  1228. 0306B013 *float DefaultFarZ
  1229. 0306B014 *float MinFarZ
  1230. 0306B015 *float MaxFarZ
  1231. 0306B016 *vec3 Speed
  1232. 0306B017 *float MaxSpeed
  1233. 0306B018 *bool UseFollowedOrientation
  1234. 0306B019 *bool UseForcedLocation
  1235. 0306B01A *iso4 ForcedLocation
  1236. 0306B01B *bool UseForcedUp
  1237. 0306B01C *vec3 ForcedUp
  1238. 0306B01D *CGameControlCameraEffectGroup Effects
  1239. 0306B01E *CGameScene GameScene
  1240. 0306D000 CGameControlCameraFree (CGameControlCamera)
  1241. 0306D000 *vec3 Translation
  1242. 0306D001 *float X
  1243. 0306D002 *float Y
  1244. 0306D003 *float Z
  1245. 0306D004 *float Pitch
  1246. 0306D005 *float Yaw
  1247. 0306D006 *float Roll
  1248. 0306D007 *float Radius
  1249. 0306D008 *vec3 TargetPos
  1250. 0306D009 *bool TargetIsEnabled
  1251. 0306D00A *float FovY
  1252. 0306D00B *float DofFocusZ
  1253. 0306D00C *float DofLensSize
  1254. 0306D00D *bool ClampPitch
  1255. 0306D00E *float ClampPitchMin
  1256. 0306D00F *float ClampPitchMax
  1257. 0306D010 *float Acceleration
  1258. 0306D011 *float StartMoveSpeed
  1259. 0306D012 *uintrange MoveSpeedCoef
  1260. 0306D013 *float MoveSpeed
  1261. 0306D014 *float MoveInertia
  1262. 0306D015 *float RotateSpeed
  1263. 0306D016 *float RotateInertia
  1264. 0306D017 *bool UseForcedRoll
  1265. 0306D018 *float ForcedRoll
  1266. 0306D019 *bool DisableMouseZ
  1267. 0306E000 CGameControlCameraOrbital3d (CGameControlCameraTarget)
  1268. 0306E000 *bool CanCameraMove
  1269. 0306E001 *bool UseAutoRadiusFromTargets
  1270. 0306E002 *vec2 RotateSpeed
  1271. 0306E003 *vec3 RadiusScale
  1272. 0306E004 *bool OcclusionIsEnable
  1273. 0306E005 *bool UsingBorderToRotate
  1274. 0306E006 *float MouseBorderMoveSize
  1275. 0306E007 *float OcclusionTargetRadius
  1276. 0306E008 *float OcclusionDistFromHit
  1277. 0306E009 *float Radius
  1278. 0306E00A *float Latitude
  1279. 0306E00B *float Longitude
  1280. 0306E00C *float WheelSensitivity
  1281. 0306E00D *float FovKeySensitivity
  1282. 0306E00E *float ZoomKeySensitivity
  1283. 0306E00F *float DefaultRadius
  1284. 0306E010 *float RadiusMin
  1285. 0306E011 *float RadiusMax
  1286. 0306E012 *float LatitudeMin
  1287. 0306E013 *float LatitudeMax
  1288. 0306E014 *bool FixedTargetLocation
  1289. 0306E015 *bool UseNonLinearZoom
  1290. 0306F000 CGameControlCameraEffect (CMwNod)
  1291. 0306F000 *void Reset()
  1292. 0306F001 *void Install()
  1293. 0306F002 *void Uninstall()
  1294. 0306F003 *bool IsInstalled
  1295. 03070000 CGameControlCameraEffectGroup (CGameControlCameraEffect)
  1296. 03070000 *CGameControlCameraEffect[] Effects
  1297. 03071000 CGameControlCameraEffectShake (CGameControlCameraEffect)
  1298. 03071000 *vec3 OffsetPos
  1299. 03071001 *float Yaw
  1300. 03071002 *float Pitch
  1301. 03071003 *float Roll
  1302. 03071004 *float Speed
  1303. 03071005 *float Intensity
  1304. 03071006 *uint CurrentTime
  1305. 03072000 CGameControlCameraTarget (CGameControlCamera)
  1306. 03072000 *uint TargetGameMobilId
  1307. 03072001 *bool CanUseRelativeTargetLocation
  1308. 03072002 *iso4 RelativeTargetLocation
  1309. 03072003 *bool IsUpLinked
  1310. 03072004 *bool Interpolate
  1311. 03072005 *float LookAtFactor
  1312. 03072006 *vec3 Translation
  1313. 03073000 CGameRace (CGameCtnPlayground)
  1314. 03073000 *CScene2d InterfaceFid
  1315. 03073001 *void WriteDebugValidateStringToDisk()
  1316. 03074000 CGameAttributesStartPoint (CGameAttributes)
  1317. 03074000 *iso4 SpawnLoc
  1318. 03074001 *uint Team
  1319. 03076000 CGameLadderRanking (CMwNod)
  1320. 03076000 *wstring Name
  1321. 03076001 *wstring Path
  1322. 03076002 *string Login
  1323. 03076003 *string ScoreStr
  1324. 03076004 *uint Ranking
  1325. 03076005 *uint Ranking2
  1326. 03076006 *uint Score
  1327. 03076007 *uint Stars
  1328. 03076008 *uint ChildsCount
  1329. 03076009 *bool IsFolder
  1330. 03077000 CGameCtnMediaBlock (CMwNod)
  1331. 03077000 *bool IsInstalled
  1332. 03077001 *bool IsActive
  1333. 03077002 *void SwitchOn()
  1334. 03077003 *void SwitchOff()
  1335. 03077004 *float Start
  1336. 03077005 *float End
  1337. 03078000 CGameCtnMediaTrack (CMwNod)
  1338. 03078000 *wstring Name
  1339. 03078001 *bool IsReadOnly
  1340. 03078002 *bool IsKeepPlaying
  1341. 03078003 *CGameCtnMediaBlock[] Blocks
  1342. 03079000 CGameCtnMediaClip (CMwNod)
  1343. 03079000 *wstring Name
  1344. 03079001 *CGameCtnMediaTrack[] Tracks
  1345. 03079002 *uint LocalPlayerGhostId
  1346. 0307A000 CGameCtnMediaClipGroup (CMwNod)
  1347. 0307A000 *CGameCtnMediaClip[] Clips
  1348. 0307C000 CGameCtnMediaBlockCamera (CGameCtnMediaBlock)
  1349. 0307C000 *bool IsInstalled
  1350. 0307C001 *bool IsActive
  1351. 0307D000 CGameCtnMediaBlockUi (CGameCtnMediaBlock)
  1352. 0307D000 *CControlContainer UserInterface
  1353. 0307E000 CGameCtnMediaBlockFx (CGameCtnMediaBlock)
  1354. 0307E000 *float FadeDuration
  1355. 0307E001 *CScene3d Scene3d
  1356. 0307E002 *CSceneFx SceneFx
  1357. 0307F000 CGameCtnMediaBlockFxBlur (CGameCtnMediaBlockFx)
  1358. 03080000 CGameCtnMediaBlockFxColors (CGameCtnMediaBlockFx)
  1359. 03080000 *void SwitchOn()
  1360. 03081000 CGameCtnMediaBlockFxBlurDepth (CGameCtnMediaBlockFxBlur)
  1361. 03081000 *void SwitchOn()
  1362. 03082000 CGameCtnMediaBlockFxBlurMotion (CGameCtnMediaBlockFxBlur)
  1363. 03083000 CGameCtnMediaBlockFxBloom (CGameCtnMediaBlockFx)
  1364. 03083000 *void SwitchOn()
  1365. 03084000 CGameCtnMediaBlockCameraGame (CGameCtnMediaBlockCamera)
  1366. 03084000 *id GameCamId
  1367. 03084001 *uint GhostId
  1368. 03085000 CGameCtnMediaBlockTime (CGameCtnMediaBlock)
  1369. 03085000 *void SwitchOn()
  1370. 03086000 CGameCtnMediaClipPlayer (CMwNod)
  1371. 03086000 *CGameCtnMediaClip Clip
  1372. 03086001 *CScene2d Scene2d
  1373. 03086002 *CGameCtnMediaTrack[] EdMediaTracks
  1374. 03086003 *uint LocalPlayerGameMobilId
  1375. 03086004 *CGameCtnGhost LocalPlayerGhost
  1376. 03087000 CGameCtnMediaBlockEvent_deprecated (CGameCtnMediaBlock)
  1377. 03088000 CGameHud3d (CMwNod)
  1378. 03088000 *CScene2d Overlay
  1379. 03088001 *bool DisplayAvatar
  1380. 03088002 *bool DisplayName
  1381. 03088003 *bool DisplayBg
  1382. 03088004 *bool DoDistanceFade
  1383. 03088005 *float DistMax
  1384. 03088006 *float DisplaySize
  1385. 03088007 *color BaseTint
  1386. 03088008 *float BaseAlpha
  1387. 03088009 *float WorldCartoucheAltitude
  1388. 0308800A *float ScreenCartoucheAltitude
  1389. 0308800B *float NameClipLengthSizeRatio
  1390. 0308800C *float NameRatioXY
  1391. 0308800D *float LineWidthRatio
  1392. 0308800E *float GaugeYPos
  1393. 0308800F *float GaugeHeight
  1394. 03088010 *float GaugeWidth
  1395. 03088011 *uint VisibilityFadeDuration
  1396. 03088012 *uint VisibilityTestPeriod
  1397. 03089000 CGameManiaNetResource (CMwNod)
  1398. 03089000 *string Url
  1399. 0308A000 CGamePlayerInfo (CGameNetPlayerInfo)
  1400. 0308A000 wstring ZonePath
  1401. 0308A001 *bool WishSpectator
  1402. 0308A002 *bool ForcedSpectator
  1403. 0308A003 *uint PlaygroundTeamRequested
  1404. 0308A004 *floatrange LightTrailLinearHue
  1405. 0308A005 *color LightTrailSrgb
  1406. 0308A006 *wstring StrLadderRanking
  1407. 0308A007 *wstring StrLadderRankingSimple
  1408. 0308A008 *string StrLadderScore
  1409. 0308A009 *string StrLadderLastPoints
  1410. 0308A00A *string StrLadderWins
  1411. 0308A00B *string StrLadderDraws
  1412. 0308A00C *string StrLadderLosses
  1413. 0308A00D *string StrLadderTeamName
  1414. 0308A00E *string StrLadderTeamRanking
  1415. 0308A00F *string StrLadderTeamRankingSimple
  1416. 0308A010 *string StrLadderNbrTeams
  1417. 0308A011 *string StrLadderScoreRounded
  1418. 0308A012 *string GameStateName
  1419. 0308B000 CGamePlayerCameraSet (CMwNod)
  1420. 0308B000 *CGameControlCameraMaster CamsMaster
  1421. 0308B001 *uint SwitchDuration
  1422. 0308C000 CGamePlayerProfile (CMwNod)
  1423. 0308C000 *string ProfileName
  1424. 0308C001 *wstring DisplayProfileName
  1425. 0308C002 *uint TotalPlayTime
  1426. 0308C003 *CGamePlayerProfileChunk[] Chunks
  1427. 0308C004 *CGamePlayerProfileChunk_AccountSettings AccountSettings
  1428. 0308C005 *CGamePlayerProfileChunk_GameSettings GameSettings
  1429. 0308C006 *CGamePlayerProfileChunk_GameScores GameScores
  1430. 0308C007 *CGamePlayerProfileChunk_GameStats GameStats
  1431. 0308C008 *CGamePlayerProfileChunk_InterfaceSettings InterfaceSettings
  1432. 0308C009 *CGamePlayerProfileChunk_VehiclesSettings VehiclesSettings
  1433. 0308C00A *CGamePlayerProfileChunk_InputBindingsConfig[] InputBindingsConfigs
  1434. 0308C00B *CGamePlayerProfileChunk_Campaign[] CustomCampaigns
  1435. 0308C00C *CGamePlayerProfileChunk_PackagesInfos[] PackagesInfosChunks
  1436. 0308C00D *CScriptTraitsPersistent ScriptPersistentVariables
  1437. 0308D000 CGameScriptDebugger (CMwNod)
  1438. 0308D000 *enum Visibility { Hidden, Reduced, Full }
  1439. 0308E000 CGameLeague (CMwNod)
  1440. 0308E000 *wstring Path
  1441. 0308E001 *wstring Name
  1442. 0308E002 *wstring Description
  1443. 0308E003 *string Login
  1444. 0308E004 *uint OnlinePlayersCount
  1445. 0308E005 *uint OnlineHostsCount
  1446. 0308E006 *enum MaxServerLevel { Green, Yellow, Red }
  1447. 0308E007 *bool IsGroup
  1448. 0308E008 *CSystemData Logo
  1449. 0308F000 CGameCtnChallengeGroup (CMwNod)
  1450. 0308F000 *wstring Name
  1451. 0308F001 *enum Medal { None, Finished, Bronze, Silver, Gold, Nadeo }
  1452. 0308F002 *bool Unlocked
  1453. 0308F003 *void UnlockChallenges()
  1454. 0308F004 *void CleanChallenges()
  1455. 0308F005 *void EmptyChallenges()
  1456. 03090000 CGameCtnCampaign (CMwNod)
  1457. 03090000 *id CollectionId
  1458. 03090001 *id IconId
  1459. 03090002 *wstring Name
  1460. 03090003 *enum Type { None, Race, Puzzle, Survival, Platform, Stunts, Training }
  1461. 03090004 *uint Index
  1462. 03090005 *enum UnlockType { By Row(Nations), By Column(United), Custom }
  1463. 03090006 *enum RequiredPlayersCount { Solo Only, Multi Only, Duo Only, Trio Only, Quatuor Only, All }
  1464. 03090007 *bool IsInternal
  1465. 03090008 *wstring UnlockedByCampaign
  1466. 03090009 *uint NbMedals
  1467. 0309000A *uint NbBronzeMedals
  1468. 0309000B *uint NbSilverMedals
  1469. 0309000C *uint NbGoldMedals
  1470. 0309000D *uint NbAuthorMedals
  1471. 0309000E *enum Medal { None, Finished, Bronze, Silver, Gold, Nadeo }
  1472. 0309000F *CGameCtnChallengeGroup[] ChallengeGroups
  1473. 03090010 *void AddChallengeGroup()
  1474. 03090011 *string ModeScriptName
  1475. 03091000 CGameCtnGhostInfo (CMwNod)
  1476. 03091000 *uint Time
  1477. 03091001 *uint StuntsScore
  1478. 03091002 *string Login
  1479. 03091003 *wstring Nickname
  1480. 03092000 CGameCtnGhost (CGameGhost)
  1481. 03092000 *void StartRecord()
  1482. 03092001 *void StopRecord()
  1483. 03092002 *id VehicleName
  1484. 03092003 *id VehicleAuthor
  1485. 03092004 *enum VehicleCollection { }
  1486. 03092005 *uint EventsDuration
  1487. 03092006 *string GhostLogin
  1488. 03092007 *wstring GhostNickname
  1489. 03092008 *wstring GhostAvatarName
  1490. 03092009 *color LightTrailColor
  1491. 0309200A *id PlayerMobilId
  1492. 0309200B *uint RaceTime
  1493. 0309200C *uint NbRespawns
  1494. 0309200D *uint StuntsScore
  1495. 0309200E *string Validate_Version
  1496. 0309200F *string Validate_RaceSettings
  1497. 03092010 *uint Validate_ExeChecksum
  1498. 03092011 *uint Validate_OsKind
  1499. 03092012 *uint Validate_CpuKind
  1500. 03093000 CGameCtnReplayRecord (CMwNod)
  1501. 03093000 *CGameCtnMediaClip Clip
  1502. 03093001 *CGameCtnGhost[] Ghosts
  1503. 03093002 *CGameCtnChallenge Challenge
  1504. 03093003 *uint Duration
  1505. 03093004 *void StopRecord()
  1506. 03093005 *CFuncSegment HumanTimeToGameTimeFunc
  1507. 03094000 CGameCtnReplayRecordInfo (CGameFid)
  1508. 03094000 *id ChallengeId
  1509. 03094001 *id CollectionId
  1510. 03094002 *uint BestTime
  1511. 03094003 *wstring PlayerNickname
  1512. 03094004 *string PlayerLogin
  1513. 03095000 CGamePlayerOfficialScores (CMwNod)
  1514. 03096000 CGameLadderRankingLeague (CGameLadderRanking)
  1515. 03097000 CGameLadderRankingPlayer (CGameLadderRanking)
  1516. 03099000 CGameLadderRankingSkill (CGameLadderRanking)
  1517. 03099000 *wstring DynamicLeagueName
  1518. 03099001 *CSystemData DynamicLeagueLogo
  1519. 0309A000 CGameControlCard (CControlFrame)
  1520. 0309A000 *CMwNod DisplayedNod
  1521. 0309A001 *void ForceReconfig()
  1522. 0309A002 *void ConnectChilds()
  1523. 0309A003 *void DisconnectChilds()
  1524. 0309A004 *bool UseDelays
  1525. 0309A005 *bool UseOwnData
  1526. 0309A006 *bool SelectionEnabled
  1527. 0309A007 *bool CardFocused
  1528. 0309A008 *bool CardSelected
  1529. 0309B000 CGameControlCardManager (CMwNod)
  1530. 0309B000 *CGameControlDataType[] DataTypes
  1531. 0309C000 CGameControlDataType (CMwNod)
  1532. 0309C000 *string Name
  1533. 0309C001 *CGameControlCard CardTemplate
  1534. 0309F000 CGameCtnMediaBlockCameraSimple (CGameCtnMediaBlockCamera)
  1535. 0309F000 *uint KeyCache
  1536. 030A0000 CGameCtnMediaBlockCameraOrbital (CGameCtnMediaBlockCamera)
  1537. 030A0000 *iso4 BaseLocation
  1538. 030A1000 CGameCtnMediaBlockCameraPath (CGameCtnMediaBlockCamera)
  1539. 030A1000 *bool IsPathDirty
  1540. 030A1001 *CFuncKeysTrans Path
  1541. 030A1002 *float[] Lengths
  1542. 030A1003 *float CurveLength
  1543. 030A1004 *float TotalWeight
  1544. 030A2000 CGameCtnMediaBlockCameraCustom (CGameCtnMediaBlockCamera)
  1545. 030A2000 *uint KeyCache
  1546. 030A3000 CGameCtnMediaBlockCameraEffect (CGameCtnMediaBlock)
  1547. 030A4000 CGameCtnMediaBlockCameraEffectShake (CGameCtnMediaBlockCameraEffect)
  1548. 030A4000 *CGameControlCameraEffect Effect
  1549. 030A4001 *uint KeyCache
  1550. 030A5000 CGameCtnMediaBlockImage (CGameCtnMediaBlock)
  1551. 030A5000 *CPlugBitmap Bitmap
  1552. 030A5001 *CControlEffectSimi Effect
  1553. 030A5002 *CControlBase Mobil
  1554. 030A6000 CGameCtnMediaBlockMusicEffect (CGameCtnMediaBlock)
  1555. 030A6000 *uint Dummy
  1556. 030A7000 CGameCtnMediaBlockSound (CGameCtnMediaBlock)
  1557. 030A7000 *CPlugSound Sound
  1558. 030A7001 *CAudioSound AudioSound
  1559. 030A7002 *bool IsBlockPlaying
  1560. 030A7003 *bool IsLooping
  1561. 030A7004 *bool IsMusic
  1562. 030A7005 *uint PlayCount
  1563. 030A7006 *void OnParamsModified()
  1564. 030A8000 CGameCtnMediaBlockText (CGameCtnMediaBlock)
  1565. 030A8000 *wstring Text
  1566. 030A8001 *CControlBase Mobil
  1567. 030A8002 *CControlEffectSimi Effect
  1568. 030A9000 CGameCtnMediaBlockTrails (CGameCtnMediaBlock)
  1569. 030AA000 CGameCtnMediaBlockTransition (CGameCtnMediaBlock)
  1570. 030AB000 CGameCtnMediaBlockTransitionFade (CGameCtnMediaBlockTransition)
  1571. 030AB000 *CControlBase Mobil
  1572. 030AB001 *color Color
  1573. 030AC000 CGameCtnMediaBlockUiSimpleEvtsDisplay_deprecated (CGameCtnMediaBlockUi)
  1574. 030AD000 CGameCtnMediaClipViewer (CMwNod)
  1575. 030AD000 *bool DoInputs
  1576. 030AD001 *enum ViewerStatus { Running, Exit, Next }
  1577. 030AD002 *CGameCtnMediaClip Clip
  1578. 030AD003 *CGameCtnMediaClipPlayer ClipPlayer
  1579. 030AD004 *float PlaySpeed
  1580. 030AD005 *CGameCtnMediaClipGroup ClipGroup
  1581. 030AD006 *CGameCtnMediaClip ClipGroupClip
  1582. 030AD007 *CGameCtnMediaClipPlayer ClipGroupPlayer
  1583. 030AD008 *uint ClipGroupIndex
  1584. 030AD009 *float ClipGroupStartTime
  1585. 030AE000 CGameCtnCursor (CMwNod)
  1586. 030AE000 *uint3 Coord
  1587. 030AE001 *enum Dir { North, East, South, West }
  1588. 030AE002 *CGameOutlineBox CursorBox
  1589. 030AE003 *CPlugTree CursorBoxShadow
  1590. 030AE004 *CSceneMobil BlockMobil
  1591. 030AE005 *CSceneMobil BlockHelperMobil
  1592. 030AE006 *CSceneMobil PickerMobil
  1593. 030AE007 *CSceneMobil PickerHelperMobil
  1594. 030AE008 *CPlugTree DirectionalArrow
  1595. 030AE009 *color CanPlaceColor
  1596. 030AE00A *color CanJoinColor
  1597. 030AE00B *color CannotPlaceNorJoinColor
  1598. 030AE00C *color NothingToDoColor
  1599. 030AF000 CGameCtnEditor (CMwNod)
  1600. 030AF000 *CGameScene GameScene
  1601. 030AF001 *CGameCamera GameCamera
  1602. 030AF002 *CControlContainer FrameRoot
  1603. 030AF003 *CGameCtnEditorPluginScriptHandler[] EditorPlugins
  1604. 030AF004 *void ReloadPlugins()
  1605. 030AF005 *void UnloadPlugins()
  1606. 030B1000 CGameCtnMediaTracker (CGameCtnEditor)
  1607. 030B1000 *enum EditionMode { |MediaTrack|Camera, |MediaTrack|ReplayFx }
  1608. 030B1001 *CGameCtnMediaClipPlayer MediaClipPlayer
  1609. 030B1002 *CGameSafeFrame SafeFrame
  1610. 030B1003 *bool IsDisplayPlayerNames
  1611. 030B1004 *void SafeFrameCreate()
  1612. 030B1005 *void SafeFrameDestroy()
  1613. 030B1006 *CGameControlCameraFree ControlCamFree
  1614. 030B1007 *CGameCtnMediaBlockEditor BlockEditor
  1615. 030B1008 *void Undo()
  1616. 030B1009 *void Redo()
  1617. 030B100A *void TimePlay()
  1618. 030B100B *void TimeStop()
  1619. 030B100C *void TimePlayFromStart()
  1620. 030B100D *void TimeSlowForward()
  1621. 030B100E *void TimeNormalForward()
  1622. 030B100F *void TimeFirstFrame()
  1623. 030B1010 *void TimeLastFrame()
  1624. 030B1011 *void ClipInsert()
  1625. 030B1012 *void ClipRemove()
  1626. 030B1013 *void TrackInsert()
  1627. 030B1014 *void TrackRemove()
  1628. 030B1015 *void TrackDuplicate()
  1629. 030B1016 *void BlockInsert()
  1630. 030B1017 *void BlockRemove()
  1631. 030B1018 *void BlockCutBefore()
  1632. 030B1019 *void BlockCutAfter()
  1633. 030B101A *void KeyInsert()
  1634. 030B101B *void KeyRemove()
  1635. 030B101C *void KeyRemoveAll()
  1636. 030B101D *void IncTimeAndInsertKey()
  1637. 030B101E *void MoveFaster()
  1638. 030B101F *void MoveSlower()
  1639. 030B1020 *void SafeFrameSwitch()
  1640. 030B1021 *void SafeFrameVisibleSwitch()
  1641. 030B1022 *void NextKey()
  1642. 030B1023 *void PrevKey()
  1643. 030B1024 *void FullScreenSwitch()
  1644. 030B1025 *void ActionShootScreen()
  1645. 030B1026 *void BlockHelpersSwitch()
  1646. 030B1027 *void TriggerModeValidate()
  1647. 030B1028 *void TriggerModeUpdateRef()
  1648. 030B1029 *void RecordGhostModeStopWait()
  1649. 030B102A *void CursorUp()
  1650. 030B102B *void CursorDown()
  1651. 030B102C *void CursorRotate()
  1652. 030B102D *void CursorSetHeightFromPickedPoint()
  1653. 030B102E *void ClipGroupPreviewStop()
  1654. 030B102F *void ButExit()
  1655. 030B1030 *void SetAsGlobalClip()
  1656. 030B1031 *void ButShootVideo()
  1657. 030B1032 *void ButShootScreen()
  1658. 030B1033 *void ButRecordGhost()
  1659. 030B1034 *void ButComputeShadows()
  1660. 030B1035 *void ButPreview()
  1661. 030B1036 *void But3dPreview()
  1662. 030B1037 *void ButSave()
  1663. 030B1038 *void ButExportClip()
  1664. 030B1039 *void ButExportClip_OnOk()
  1665. 030B103A *void ButImportClip()
  1666. 030B103B *void ButImportClip_OnOk()
  1667. 030B103C *void ButImportGhosts()
  1668. 030B103D *void ButImportGhosts_OnOk()
  1669. 030B103E *float OrientWeight
  1670. 030B103F *float OrientWeightDist
  1671. 030B1040 *int ReplayTime
  1672. 030B1041 *int BlockStart
  1673. 030B1042 *int BlockEnd
  1674. 030B1043 *void ButPrevFrame()
  1675. 030B1044 *void ButNextFrame()
  1676. 030B1045 *void ClipRename()
  1677. 030B1046 *void TrackRename()
  1678. 030B1047 *void ClipRemove_Ok()
  1679. 030B1048 *void TrackRemove_Ok()
  1680. 030B1049 *void BlockRemove_Ok()
  1681. 030B104A *void ButTriggerMode()
  1682. 030B104B *void ButPreviewClipGroup()
  1683. 030B104C *uint MediaTrackerGhostRefIndex
  1684. 030B104D *uint MediaTrackerGhosts
  1685. 030B104E *void ButClipCam()
  1686. 030B104F *void ButFreeCam()
  1687. 030B1050 *bool ButIsLooping
  1688. 030B1051 *bool ClipKeepPlaying
  1689. 030B1052 *enum ClipTriggerCond { None, RaceTime <, RaceTime >, Already Triggered, Speed <, Speed >, Not Already Triggered }
  1690. 030B1053 *float ClipTriggerCondValue
  1691. 030B1054 *bool TrackKeepPlaying
  1692. 030B1055 *void ButShowFullTimeLine()
  1693. 030B1056 *void ButSmoothSpeed()
  1694. 030B1057 *float EntryPlaySpeed
  1695. 030B1058 *void ButResetRoll()
  1696. 030B1059 *void ButResetDir()
  1697. 030B105A *void ButCamCustomAdvancedParams()
  1698. 030B105B *void ButCamPathAdvancedParams()
  1699. 030B105C *CControlSimi2 ControlSimi2
  1700. 030B105D *CGameCtnMediaClip[] Clips
  1701. 030B105E *CGameCtnMediaTrack[] Tracks
  1702. 030B105F *CGameCtnMediaTrack SelTrack
  1703. 030B1060 *wstring TrackName
  1704. 030B1061 *wstring TrackText
  1705. 030B1062 *float TextPosX
  1706. 030B1063 *float TextPosY
  1707. 030B1064 *floatrange TextDepth
  1708. 030B1065 *float TextRot
  1709. 030B1066 *float TextScaleX
  1710. 030B1067 *float TextScaleY
  1711. 030B1068 *floatrange TextOpacity
  1712. 030B1069 *wstring TrackImage
  1713. 030B106A *float ImagePosX
  1714. 030B106B *float ImagePosY
  1715. 030B106C *floatrange ImageDepth
  1716. 030B106D *float ImageRot
  1717. 030B106E *float ImageScaleX
  1718. 030B106F *float ImageScaleY
  1719. 030B1070 *floatrange ImageOpacity
  1720. 030B1071 *void ButChooseImage()
  1721. 030B1072 *void ButChooseSound()
  1722. 030B1073 *float TransFadeOpacity
  1723. 030B1074 *float CamPosXCamCustom
  1724. 030B1075 *float CamPosYCamCustom
  1725. 030B1076 *float CamPosZCamCustom
  1726. 030B1077 *float CamPitchCamCustom
  1727. 030B1078 *float CamYawCamCustom
  1728. 030B1079 *float CamRollCamCustom
  1729. 030B107A *floatrange CamFovCamCustom
  1730. 030B107B *uint CamAnchorCamCustom
  1731. 030B107C *wstring CamAnchorNameCamCustom
  1732. 030B107D *bool CamIsAnchorVisibleCamCustom
  1733. 030B107E *bool CamUseAnchorOrientationCamCustom
  1734. 030B107F *uint CamTargetCamCustom
  1735. 030B1080 *wstring CamTargetNameCamCustom
  1736. 030B1081 *float CamTargetPosXCamCustom
  1737. 030B1082 *float CamTargetPosYCamCustom
  1738. 030B1083 *float CamTargetPosZCamCustom
  1739. 030B1084 *enum CamInterpCamCustom { |CameraInterp|None, |CameraInterp|Hermite, |CameraInterp|Linear, |CameraInterp|FixedTangent }
  1740. 030B1085 *float CamLeftTangentXCamCustom
  1741. 030B1086 *float CamLeftTangentYCamCustom
  1742. 030B1087 *float CamLeftTangentZCamCustom
  1743. 030B1088 *float CamRightTangentXCamCustom
  1744. 030B1089 *float CamRightTangentYCamCustom
  1745. 030B108A *float CamRightTangentZCamCustom
  1746. 030B108B *float CamNearZCamCustom
  1747. 030B108C *float CamPosXCamPath
  1748. 030B108D *float CamPosYCamPath
  1749. 030B108E *float CamPosZCamPath
  1750. 030B108F *float CamPitchCamPath
  1751. 030B1090 *float CamYawCamPath
  1752. 030B1091 *float CamRollCamPath
  1753. 030B1092 *floatrange CamFovCamPath
  1754. 030B1093 *uint CamAnchorCamPath
  1755. 030B1094 *wstring CamAnchorNameCamPath
  1756. 030B1095 *float CamWeightCamPath
  1757. 030B1096 *bool CamIsAnchorVisibleCamPath
  1758. 030B1097 *bool CamUseAnchorOrientationCamPath
  1759. 030B1098 *uint CamTargetCamPath
  1760. 030B1099 *wstring CamTargetNameCamPath
  1761. 030B109A *float CamTargetPosXCamPath
  1762. 030B109B *float CamTargetPosYCamPath
  1763. 030B109C *float CamTargetPosZCamPath
  1764. 030B109D *float CamNearZCamPath
  1765. 030B109E *void ButCamAnchorPrev()
  1766. 030B109F *void ButCamAnchorNext()
  1767. 030B10A0 *void ButCamTargetPrev()
  1768. 030B10A1 *void ButCamTargetNext()
  1769. 030B10A2 *id CamGameCur
  1770. 030B10A3 *void ButCamGamePrev()
  1771. 030B10A4 *void ButCamGameNext()
  1772. 030B10A5 *uint CamGameTarget
  1773. 030B10A6 *wstring CamGameTargetName
  1774. 030B10A7 *void ButCamGameTargetPrev()
  1775. 030B10A8 *void ButCamGameTargetNext()
  1776. 030B10A9 *float TimeValue
  1777. 030B10AA *float TimeTangent
  1778. 030B10AB *floatrange FxColorsFxIntensity
  1779. 030B10AC *enum FxColorsZMode { |FxColors|Near, |FxColors|Far }
  1780. 030B10AD *float FxColorsZ_Near
  1781. 030B10AE *floatrange FxColorsInverseRGB
  1782. 030B10AF *floatrange FxColorsHue
  1783. 030B10B0 *floatrange FxColorsSaturation
  1784. 030B10B1 *floatrange FxColorsBrightness
  1785. 030B10B2 *floatrange FxColorsContrast
  1786. 030B10B3 *floatrange FxColorsModulateR
  1787. 030B10B4 *floatrange FxColorsModulateG
  1788. 030B10B5 *floatrange FxColorsModulateB
  1789. 030B10B6 *floatrange FxColorsIntensityF
  1790. 030B10B7 *float FxColorsZ_Far
  1791. 030B10B8 *floatrange FxColorsInverseRGBF
  1792. 030B10B9 *floatrange FxColorsHueF
  1793. 030B10BA *floatrange FxColorsSaturationF
  1794. 030B10BB *floatrange FxColorsBrightnessF
  1795. 030B10BC *floatrange FxColorsContrastF
  1796. 030B10BD *floatrange FxColorsModulateRF
  1797. 030B10BE *floatrange FxColorsModulateGF
  1798. 030B10BF *floatrange FxColorsModulateBF
  1799. 030B10C0 *float FxBlurDepthLensSize
  1800. 030B10C1 *bool FxBlurDepthForceZ
  1801. 030B10C2 *float FxBlurDepthFocusZ
  1802. 030B10C3 *float FxBloomFxIntensity
  1803. 030B10C4 *float FxBloomSensitivity
  1804. 030B10C5 *wstring FxCameraMapFileName
  1805. 030B10C6 *void ButFxCameraMapScreenShot()
  1806. 030B10C7 *void ButFxCameraMapReloadFile()
  1807. 030B10C8 *float CamFxShakeIntensity
  1808. 030B10C9 *float CamFxShakeSpeed
  1809. 030B10CA *float CamFxScriptA
  1810. 030B10CB *float CamFxScriptB
  1811. 030B10CC *float CamFxScriptC
  1812. 030B10CD *floatrange StereoSepMax
  1813. 030B10CE *floatrange StereoSepUpToMax
  1814. 030B10CF *floatrange StereoScreenDist
  1815. 030B10D0 *floatrange DofFocusZ
  1816. 030B10D1 *floatrange DofLensSize
  1817. 030B10D2 *wstring DofTargetName
  1818. 030B10D3 *void ButDofTargetPrev()
  1819. 030B10D4 *void ButDofTargetNext()
  1820. 030B10D5 *float DofTargetPosX
  1821. 030B10D6 *float DofTargetPosY
  1822. 030B10D7 *float DofTargetPosZ
  1823. 030B10D8 *float ToneMapExposure
  1824. 030B10D9 *float ToneMapMaxHDR
  1825. 030B10DA *float ToneMapLightTrailScale
  1826. 030B10DB *uint ToneMapFilmCurve
  1827. 030B10DC *float BloomHdrBloomIntensity
  1828. 030B10DD *float BloomHdrStreaksIntensity
  1829. 030B10DE *float BloomHdrStreaksAttenuation
  1830. 030B10DF *float DirtyLensIntensity
  1831. 030B10E0 *CGameCtnMediaBlockCameraEffectInertialTracking SelBlockCamFxTracking
  1832. 030B10E1 *float TimeSpeedValue
  1833. 030B10E2 *wstring TrackSound
  1834. 030B10E3 *bool SoundIsMusic
  1835. 030B10E4 *floatrange SoundVolume
  1836. 030B10E5 *floatrange SoundPan
  1837. 030B10E6 *vec3 SoundPos
  1838. 030B10E7 *bool SoundLooping
  1839. 030B10E8 *uint SoundPlayCount
  1840. 030B10E9 *floatrange MusicVolume
  1841. 030B10EA *floatrange GlobalSoundVolume
  1842. 030B10EB *wstring GhostName
  1843. 030B10EC *wstring GhostSkin
  1844. 030B10ED *uint GhostRaceTime
  1845. 030B10EE *float GhostStartOffset
  1846. 030B10EF *void ButGhostSkinSelect()
  1847. 030B10F0 *bool RenderHq
  1848. 030B10F1 *bool RenderHqSoftShadows
  1849. 030B10F2 *uint RenderHqCountSS
  1850. 030B10F3 *void ButFrameKeyAdvanced()
  1851. 030B10F4 *bool DrawGhostPaths
  1852. 030B10F5 *bool DrawCameraPaths
  1853. 030B10F6 *bool GhostPathTranslationC1
  1854. 030B10F7 *CMwNod DebugNod
  1855. 030B10F8 *wstring ManialinkURL
  1856. 030B10F9 *CMwNod TriggerOutlineBox
  1857. 030B10FA *CPlugBitmap Shoot_Bitmap
  1858. 030B10FB *void ButtonEditCameraEffectScript()
  1859. 030B10FC *bool DynaCam_Helpers
  1860. 030B2000 CGamePopUp (CMwNod)
  1861. 030B2000 *void OnSelect()
  1862. 030B2001 *void OnCancel()
  1863. 030B3000 CGameCtnEdControlCam (CMwNod)
  1864. 030B4000 CGameCtnEdControlCamCustom (CGameCtnEdControlCam)
  1865. 030B5000 CGameCtnEdControlCamPath (CGameCtnEdControlCam)
  1866. 030B6000 CGameSafeFrame (CMwNod)
  1867. 030B6000 *uint SafeFrameSizeX
  1868. 030B6001 *uint SafeFrameSizeY
  1869. 030B6002 *float Zoom
  1870. 030B6003 *vec2 Position
  1871. 030B6004 *bool AutoZoom
  1872. 030B7000 CGameSafeFrameConfig (CMwNod)
  1873. 030B7000 *vec4 Color
  1874. 030B7001 *vec4 LinesColor
  1875. 030B8000 CGameCtnPainter (CMwNod)
  1876. 030B8000 *enum PainterMode { Fill, Brush, Sticker, Layer }
  1877. 030B8001 *CSceneMobil PlayerMobil
  1878. 030B8002 *CGameControlCameraOrbital3d ControlCameraOrbital3d
  1879. 030B8003 *color PaintColor
  1880. 030B8004 *CPlugShader PaintSolidShader
  1881. 030B8005 *CPlugSolid PaintSolid
  1882. 030B8006 *CPlugBitmap IconSkinBitmap
  1883. 030B8007 *floatrange Scale
  1884. 030B8008 *floatrange Angle
  1885. 030B8009 *floatrange Shininess
  1886. 030B800A *floatrange Transparency
  1887. 030B800B *bool ButtonFillModeEnabled
  1888. 030B800C *bool ButtonBrushModeEnabled
  1889. 030B800D *bool ButtonStickerModeEnabled
  1890. 030B800E *bool ButtonLayerModeEnabled
  1891. 030B800F *bool ButtonTeamModeEnabled
  1892. 030B8010 *bool ButtonStickerModeSelected
  1893. 030B8011 *bool ButtonInvertXAxisSelected
  1894. 030B8012 *bool ButtonPaintSymModeSelected
  1895. 030B8013 *bool ButtonColorPickerModeSelected
  1896. 030B8014 *void OnOkInHelpFrame()
  1897. 030B8015 *void OnButtonCurrentColorClicked()
  1898. 030B8016 *void OnButtonCustomColor0Clicked()
  1899. 030B8017 *void OnButtonCustomColor1Clicked()
  1900. 030B8018 *void OnButtonCustomColor2Clicked()
  1901. 030B8019 *void OnButtonCustomColor3Clicked()
  1902. 030B801A *void OnButtonCustomColor4Clicked()
  1903. 030B801B *void HasToAlignSticker()
  1904. 030B801C *void ImageQuarterRotLeft()
  1905. 030B801D *void ImageQuarterRotRight()
  1906. 030B801E *void EngageColorChooserMode()
  1907. 030B801F *void Undo()
  1908. 030B8020 *void Redo()
  1909. 030B8021 *void SaveSkin()
  1910. 030B8022 *void SaveSkinAs()
  1911. 030B8023 *void SaveSkinAs_OnOk()
  1912. 030B8024 *void ReloadSkin()
  1913. 030B8025 *void WantHelpDialog()
  1914. 030B8026 *bool ButtonPaintWithTextEnabled
  1915. 030B8027 *wstring TextToCreateBitmap
  1916. 030B8028 *CPlugBitmap BitmapText
  1917. 030B9000 CGameControlGrid (CControlGrid)
  1918. 030B9000 *uint MaxPerColumn
  1919. 030B9001 *uint MaxPerRow
  1920. 030B9002 *uint FastNextPageCount
  1921. 030B9003 *uint FastPreviousPageCount
  1922. 030B9004 *uint ForcedPageCount
  1923. 030B9005 *bool ForceHideArrows
  1924. 030B9006 *bool ForceHidePageCounter
  1925. 030B9007 *bool HaveLocalData
  1926. 030B9008 *bool HideLocalDataIfNone
  1927. 030B9009 *uint CurrentPage
  1928. 030B900A *uint PageCount
  1929. 030B900B *void UpdatePageCount()
  1930. 030B900C *void UpdatePageCounter()
  1931. 030B900D *void UpdateNavigationButtons()
  1932. 030B900E *void UpdateLocalData()
  1933. 030B900F *void OnCurrentPageChanged()
  1934. 030B9010 *CControlButton ButtonFirstPage
  1935. 030B9011 *CControlButton ButtonFastPreviousPage
  1936. 030B9012 *CControlButton ButtonPreviousPage
  1937. 030B9013 *CControlEntry EntryPageCounter
  1938. 030B9014 *CControlButton ButtonNextPage
  1939. 030B9015 *CControlButton ButtonFastNextPage
  1940. 030B9016 *CControlButton ButtonLastPage
  1941. 030B9017 *CControlBase BaseLocalData
  1942. 030B9018 *void OnFirstPage()
  1943. 030B9019 *void OnFastPreviousPage()
  1944. 030B901A *void OnPreviousPage()
  1945. 030B901B *void OnNextPage()
  1946. 030B901C *void OnFastNextPage()
  1947. 030B901D *void OnLastPage()
  1948. 030B901E *string StrPageCounter
  1949. 030B901F *uint Remote_TotalCount
  1950. 030B9020 *string Remote_SpecificOverTotalCount
  1951. 030B9021 *CGameRemoteBufferPool Remote_Pool
  1952. 030BA000 CGameControlGridCard (CGameControlGrid)
  1953. 030BA000 *CGameControlCardManager CardManager
  1954. 030BA001 *bool PushByColumns
  1955. 030BA002 *bool LeftToRight
  1956. 030BA003 *bool UpToDown
  1957. 030BA004 *bool CacheAtCreation
  1958. 030BA005 *bool UseCustomSelection
  1959. 030BA006 *bool FillWithDefault
  1960. 030BA007 *string DefaultCardName
  1961. 030BA008 *CMwNod[] NodsToDisplay
  1962. 030BA009 *CGameControlCard[] NodCards
  1963. 030BA00A *void UpdateFromDatas()
  1964. 030BA00B *void UpdateOnlyCards()
  1965. 030BA00C *void PrecacheAll()
  1966. 030BA00D *void CleanCaches()
  1967. 030BB000 CGameCtnNetServerInfo (CGameNetServerInfo)
  1968. 030BB000 *wstring ServerName
  1969. 030BB001 *wstring PlayerName
  1970. 030BB002 *uint PlayerCount
  1971. 030BB003 *uint MaxPlayerCount
  1972. 030BB004 *string PlayerCountOverMax
  1973. 030BB005 *float PlayersLevelMin
  1974. 030BB006 *float PlayersLevelAvg
  1975. 030BB007 *float PlayersLevelMax
  1976. 030BB008 *uint ServerLevel
  1977. 030BB009 *bool HasBuddies
  1978. 030BB00A *string BuddiesCount
  1979. 030BB00B *uint SpectatorCount
  1980. 030BB00C *uint MaxSpectatorCount
  1981. 030BB00D *uint NextMaxPlayerCount
  1982. 030BB00E *uint NextMaxSpectatorCount
  1983. 030BB00F *wstring ListName
  1984. 030BB010 *uint NbChallenges
  1985. 030BB011 *bool IsFavourite
  1986. 030BB012 *bool IsBuddy
  1987. 030BB013 *bool AllowDownload
  1988. 030BB014 *wstring Comment
  1989. 030BB015 *uint HideServer
  1990. 030BB016 *enum LadderMode { No Ladder, Forced }
  1991. 030BB017 *enum NextLadderMode { No Ladder, Forced }
  1992. 030BB018 *enum NextVehicleNetQuality { Low, High }
  1993. 030BB019 *enum ValidationMode { |RefereeMode|Top3, |RefereeMode|All }
  1994. 030BB01A *enum ValidationAction_Invalid { None, Log, Reset score, Ban }
  1995. 030BB01B *enum ValidationAction_NA { None, Log, Reset score, Ban }
  1996. 030BB01C *bool IsWarmUp
  1997. 030BB01D *float LadderServerLimitMax
  1998. 030BB01E *float LadderServerLimitMin
  1999. 030BB01F *string GameStateName
  2000. 030BB020 *CGameTeamProfile TeamProfile1
  2001. 030BB021 *CGameTeamProfile TeamProfile2
  2002. 030BC000 CGameControlCardCtnChallengeInfo (CGameControlCard)
  2003. 030BC000 *CGameLeague[] Groups
  2004. 030BC001 *uint LeagueNameMaxCharsCount
  2005. 030BC002 *wstring StrFullLeagueName
  2006. 030BC003 *wstring StrPlayerRanking
  2007. 030BC004 *wstring StrPlayerLeagueRanking
  2008. 030BC005 *wstring StrChallengeName
  2009. 030BC006 *wstring StrChallengeAuthor
  2010. 030BC007 *wstring StrChallengeComments
  2011. 030BC008 *wstring StrCollectionName
  2012. 030BC009 *wstring StrCopperPrice
  2013. 030BC00A *wstring StrPlayerName
  2014. 030BC00B *wstring StrBronzeScore
  2015. 030BC00C *wstring StrSilverScore
  2016. 030BC00D *wstring StrGoldScore
  2017. 030BC00E *wstring StrAuthorScore
  2018. 030BC00F *wstring StrPlayerScore
  2019. 030BC010 *wstring StrPlayerOfficialRecord
  2020. 030BC011 *string StrCopperString
  2021. 030BC012 *wstring StrLeagueName
  2022. 030BC013 *uint Medals
  2023. 030BC014 *uint TrainingMedal
  2024. 030BC015 *uint OfficialMedal
  2025. 030BC016 *uint Difficulty
  2026. 030BC017 *uint NextMedalTime
  2027. 030BC018 *uint PlayerLeagueRanking
  2028. 030BC019 *uint PlayerSkillScore
  2029. 030BC01A *CPlugBitmap BmpLeagueLogo
  2030. 030BC01B *CPlugBitmap BmpMood
  2031. 030BC01C *CPlugBitmap BmpMod
  2032. 030BC01D *CPlugBitmap BmpBannerGrey
  2033. 030BC01E *CPlugBitmap BmpBanner
  2034. 030BC01F *void OnRemoveChallenge()
  2035. 030BD000 CGameControlCardGeneric (CGameControlCard)
  2036. 030BD000 *uint Type
  2037. 030BD001 *string Str1
  2038. 030BD002 *string Str2
  2039. 030BD003 *string Str3
  2040. 030BD004 *string Str4
  2041. 030BD005 *string Str5
  2042. 030BD006 *string Str6
  2043. 030BD007 *string Str7
  2044. 030BD008 *wstring StrInt1
  2045. 030BD009 *wstring StrInt2
  2046. 030BD00A *wstring StrInt3
  2047. 030BD00B *wstring StrInt4
  2048. 030BD00C *wstring StrInt5
  2049. 030BD00D *wstring StrInt6
  2050. 030BD00E *wstring StrInt7
  2051. 030BD00F *uint Nat1
  2052. 030BD010 *uint Nat2
  2053. 030BD011 *uint Nat3
  2054. 030BD012 *uint Nat4
  2055. 030BD013 *uint Nat5
  2056. 030BD014 *uint Nat6
  2057. 030BD015 *float Real1
  2058. 030BD016 *float Real2
  2059. 030BD017 *float Real3
  2060. 030BD018 *CMwNod Nod1
  2061. 030BD019 *CMwNod Nod2
  2062. 030BD01A *CMwNod Nod3
  2063. 030BE000 CGameControlCardLeague (CGameControlCard)
  2064. 030BE000 *wstring StrPath
  2065. 030BE001 *wstring StrName
  2066. 030BE002 *wstring StrDescription
  2067. 030BE003 *string StrOnlinePlayersCount
  2068. 030BE004 *string StrOnlineHostsCount
  2069. 030BE005 *string StrLogoUrl
  2070. 030BE006 *CPlugBitmap Logo
  2071. 030BE007 *uint MaxLevel
  2072. 030BF000 CGameControlCardCtnNetServerInfo (CGameControlCard)
  2073. 030BF000 *wstring StrPath
  2074. 030BF001 *wstring StrName
  2075. 030BF002 *wstring StrPureName
  2076. 030BF003 *wstring StrPlayerName
  2077. 030BF004 *wstring StrServerName
  2078. 030BF005 *wstring StrHostName
  2079. 030BF006 *wstring StrPureServerName
  2080. 030BF007 *wstring StrComment
  2081. 030BF008 *string StrPlayersCount
  2082. 030BF009 *string StrPlayersCountMax
  2083. 030BF00A *string StrSpectatorsCount
  2084. 030BF00B *string StrSpectatorsCountMax
  2085. 030BF00C *string StrBuddiesCount
  2086. 030BF00D *string StrValue
  2087. 030BF00E *wstring StrLadderServerLimitMin
  2088. 030BF00F *wstring StrLadderServerLimitMax
  2089. 030BF010 *uint LadderMode
  2090. 030BF011 *uint VehicleQuality
  2091. 030BF012 *uint RaceType
  2092. 030BF013 *bool HaveBuddies
  2093. 030BF014 *bool IsBuddy
  2094. 030BF015 *bool IsFull
  2095. 030BF016 *bool IsFullSpectator
  2096. 030BF017 *bool IsAllowingDownload
  2097. 030BF018 *bool IsPrivate
  2098. 030BF019 *bool IsPrivateForSpectator
  2099. 030BF01A *CPlugBitmap Logo
  2100. 030BF01B *CPlugBitmap BmpBannerEnv
  2101. 030BF01C *float PlayersCountRatio
  2102. 030BF01D *float SpectatorsCountRatio
  2103. 030BF01E *float ManiaStarsRatio
  2104. 030BF01F *uint PlayerStars
  2105. 030BF020 *uint Level
  2106. 030BF021 *uint State
  2107. 030BF022 *uint LevelAndLadderMode
  2108. 030BF023 *void OnChangeBuddyState()
  2109. 030BF024 *void OnChangeBuddyState_SetBuddy()
  2110. 030BF025 *void OnChangeBuddyState_SetNotBuddy()
  2111. 030BF026 *void OnChangeFavouriteState()
  2112. 030BF027 *void OnChangeFavouriteState_SetFavourite()
  2113. 030BF028 *void OnChangeFavouriteState_SetNotFavourite()
  2114. 030C0000 CGameControlCardNetOnlineNews (CGameControlCard)
  2115. 030C0000 *string StrRepliesTotalCount
  2116. 030C0001 *string StrStartDate
  2117. 030C0002 *string StrIconUrl
  2118. 030C0003 *string StrUrlToReply
  2119. 030C0004 *wstring StrPath
  2120. 030C0005 *wstring StrTitle
  2121. 030C0006 *wstring StrContent
  2122. 030C0007 *CPlugBitmap Icon
  2123. 030C0008 *void OnViewReplies()
  2124. 030C0009 *void OnEditReply()
  2125. 030C000A *void OnUseManiaCode()
  2126. 030C1000 CGameControlCardLadderRanking (CGameControlCard)
  2127. 030C1000 *uint ChildsCount
  2128. 030C1001 *uint Ranking
  2129. 030C1002 *uint Ranking2
  2130. 030C1003 *uint Medals
  2131. 030C1004 *uint Medals2
  2132. 030C1005 *uint Score2
  2133. 030C1006 *wstring StrName
  2134. 030C1007 *wstring StrPath
  2135. 030C1008 *wstring StrScore
  2136. 030C1009 *float ManiaStarsRatio
  2137. 030C100A *string StrLogin
  2138. 030C100B *string StrLogoUrl
  2139. 030C100C *string StrSubGroupLogoUrl
  2140. 030C100D *CPlugBitmap Logo
  2141. 030C100E *CPlugBitmap SubGroupLogo
  2142. 030C100F *bool DoSelectionOnChildsCount
  2143. 030C1010 *bool UseTop3Medals
  2144. 030C2000 CGameControlCardMessage (CGameControlCard)
  2145. 030C2000 *string StrSender
  2146. 030C2001 *string StrReceiver
  2147. 030C2002 *string StrSendDate
  2148. 030C2003 *wstring StrSubject
  2149. 030C2004 *wstring StrMessage
  2150. 030C2005 *uint Donation
  2151. 030C2006 *void OnCheckLogin()
  2152. 030C3000 CGameCalendar (CMwNod)
  2153. 030C3000 *CGameCalendarEvent[] Events
  2154. 030C4000 CGameCalendarEvent (CMwNod)
  2155. 030C4000 *string Date
  2156. 030C4001 *wstring Description
  2157. 030C4002 *CMwNod Data
  2158. 030C5000 CGameControlCardCalendar (CGameControlCard)
  2159. 030C5000 *wstring StrToday
  2160. 030C5001 *wstring StrCurrentDate
  2161. 030C5002 *string TodayTextModifier
  2162. 030C6000 CGameControlCardCalendarEvent (CGameControlCard)
  2163. 030C6000 *string StrDate
  2164. 030C6001 *wstring StrDescription
  2165. 030C7000 CGameControlCardProfile (CGameControlCard)
  2166. 030C7000 *wstring StrLogin
  2167. 030C7001 *wstring StrNickName
  2168. 030C7002 *CPlugBitmap Avatar
  2169. 030C7003 *void OnChooseProfile()
  2170. 030C7004 *void OnRemoveProfile()
  2171. 030C7005 *void OnConnectProfile()
  2172. 030C8000 CGameControlCardCtnReplayRecordInfo (CGameControlCard)
  2173. 030C8000 *wstring StrName
  2174. 030C8001 *uint Time
  2175. 030C8002 *bool ShortName
  2176. 030C9000 CGameCtnMenus (CMwNod)
  2177. 030C9000 *CGameMenu Menus
  2178. 030C9001 *CGameMenu Dialogs
  2179. 030C9002 *CGameMenu SystemDialogs
  2180. 030C9003 *wstring LastString
  2181. 030C9004 *wstring LastString2
  2182. 030C9005 *string LastString3
  2183. 030C9006 *string PasswordString
  2184. 030C9007 *string PasswordString2
  2185. 030C9008 *string PasswordString3
  2186. 030C9009 *float RankingScrollDelay
  2187. 030C900A *float RankingScrollSpeed
  2188. 030C900B *string SelectedName
  2189. 030C900C *wstring SelectedNickname
  2190. 030C900D *wstring SelectedAvatarName
  2191. 030C900E *CGameCtnChallengeInfo SelectedChallengeInfo
  2192. 030C900F *CGameCtnChapter[] EnvironmentChapters
  2193. 030C9010 *void DialogMessenger_Update()
  2194. 030C9011 *void DialogMessenger_UpdateButtons()
  2195. 030C9012 *void DialogMessenger_Clean()
  2196. 030C9013 *void DialogMessenger_NotifyNewMessages()
  2197. 030C9014 *void DialogMessenger_OnNewMessage()
  2198. 030C9015 *void DialogMessenger_OnShowInbox()
  2199. 030C9016 *void DialogMessenger_OnShowOutbox()
  2200. 030C9017 *void DialogMessenger_OnSave()
  2201. 030C9018 *void DialogMessenger_OnSend()
  2202. 030C9019 *void DialogMessenger_OnReply()
  2203. 030C901A *void DialogMessenger_OnSendAll()
  2204. 030C901B *void DialogMessenger_OnRemove()
  2205. 030C901C *void DialogMessenger_OnRemoveAll()
  2206. 030C901D *void DialogMessenger_OnQuit()
  2207. 030C901E *void Dialog_OnValidate()
  2208. 030C901F *void Dialog_OnCancel()
  2209. 030C9020 *void Dialog_OnJoinAsSpectator()
  2210. 030C9021 *CMwNod[] DialogList_Nods
  2211. 030C9022 *void DialogCardGrid_OnOk()
  2212. 030C9023 *void DialogCardGrid_OnCancel()
  2213. 030C9024 *void DialogCardGrid_OnRefresh()
  2214. 030C9025 *void DialogRefereeStatus_OnCancel()
  2215. 030C9026 *wstring[] DialogRefereeStatus_Message
  2216. 030C9027 *wstring DialogChooseSkin_Name
  2217. 030C9028 *bool DialogChooseSkin_SaveAsDds
  2218. 030C9029 *uint DialogChooseSkin_SelectIndex
  2219. 030C902A *CGameCtnArticle DialogChooseSkin_Article
  2220. 030C902B *CControlListItem[] DialogChooseSkin_SkinsItem
  2221. 030C902C *string TempLogin
  2222. 030C902D *string TempPassword
  2223. 030C902E *void DialogConnect_On()
  2224. 030C902F *void DialogConnect_OnForgotPassword()
  2225. 030C9030 *void DialogConnect_OnConnect()
  2226. 030C9031 *void DialogConnect_OnCancel()
  2227. 030C9032 *void DialogEventNonBlocking_OnSelect()
  2228. 030C9033 *void DialogEventNonBlocking_OnNextPage()
  2229. 030C9034 *void DialogEventNonBlocking_OnPrevPage()
  2230. 030C9035 *void DialogEventNonBlocking_OnOk()
  2231. 030C9036 *void DialogEventNonBlocking_OnCancel()
  2232. 030C9037 *void DialogEventNonBlocking_OnRemove()
  2233. 030C9038 *void DialogEventNonBlocking_OnAdd()
  2234. 030C9039 *void DialogChoosePackDesc_OnNextPage()
  2235. 030C903A *void DialogChoosePackDesc_OnPrevPage()
  2236. 030C903B *void DialogChoosePackDesc_DrawCurPage()
  2237. 030C903C *void DialogChoosePackDesc_OnAddItem()
  2238. 030C903D *void DialogConfirmOfficial_OnOk()
  2239. 030C903E *void DialogConfirmOfficial_OnCancel()
  2240. 030C903F *void DialogInputSettings_OnQuit()
  2241. 030C9040 *void DialogInputSettings_OnApplyAll()
  2242. 030C9041 *floatrange DialogInputSettings_AnalogDeadZone
  2243. 030C9042 *floatrange DialogInputSettings_AnalogSensitivity
  2244. 030C9043 *floatrange DialogInputSettings_RumbleIntensity
  2245. 030C9044 *bool DialogInputSettings_MouseLookInvertY
  2246. 030C9045 *void DialogStereoscopySettings_OnQuit()
  2247. 030C9046 *void DialogStereoscopySettings_Enable()
  2248. 030C9047 *void DialogStereoscopySettings_Disable()
  2249. 030C9048 *void DialogStereoscopySettings_DefaultValues()
  2250. 030C9049 *float DialogStereoscopySettings_DisplaySize_cm
  2251. 030C904A *float DialogStereoscopySettings_DisplaySize_inch
  2252. 030C904B *floatrange DialogStereoscopySettings_Strength
  2253. 030C904C *uintrange DialogStereoscopySettings_StrengthPercent
  2254. 030C904D *floatrange DialogStereoscopySettings_ScreenDist
  2255. 030C904E *floatrange DialogStereoscopySettings_ColorFactor
  2256. 030C904F *bool DialogStereoscopySettings_HeadTrack
  2257. 030C9050 *enum DialogStereoscopySettings_Mode { Anaglyph, Left/Right, Left/Right', LineEven/Odd, LineOdd/Even }
  2258. 030C9051 *void DialogChooseEnvironment_OnCancel()
  2259. 030C9052 *void DialogEditorMenu()
  2260. 030C9053 *void DialogEditorHelp_OnHelpers()
  2261. 030C9054 *void DialogEditorMenu_OnShootCollectorIcons()
  2262. 030C9055 *void DialogEditorMenu_OnSaveAllBlocks()
  2263. 030C9056 *void DialogEditorMenu_OnReturn()
  2264. 030C9057 *void DialogEditorAdditionalMenu()
  2265. 030C9058 *void DialogEditorAdditionalMenu_OnEditComments()
  2266. 030C9059 *void DialogEditorAdditionalMenu_OnChallengeType()
  2267. 030C905A *void DialogEditorAdditionalMenu_OnObjectives()
  2268. 030C905B *void DialogEditorAdditionalMenu_OnEditSnapCamera()
  2269. 030C905C *void DialogEditorAdditionalMenu_OnSetDifficulty()
  2270. 030C905D *void DialogEditorAdditionalMenu_OnChooseCustomMusic()
  2271. 030C905E *void DialogEditorAdditionalMenu_OnComputeShadows()
  2272. 030C905F *void DialogEditorAdditionalMenu_OnSetPassword()
  2273. 030C9060 *void DialogEditorAdditionalMenu_OnReturn()
  2274. 030C9061 *void DialogComputeShadowsQuality_VeryFast()
  2275. 030C9062 *void DialogComputeShadowsQuality_Fast()
  2276. 030C9063 *void DialogComputeShadowsQuality_Default()
  2277. 030C9064 *void DialogComputeShadowsQuality_High()
  2278. 030C9065 *void DialogComputeShadowsQuality_Ultra()
  2279. 030C9066 *bool DialogComputeShadowsQuality_CheckSaveBounces
  2280. 030C9067 *void DialogEditorHelp()
  2281. 030C9068 *void DialogEditorHelp_OnOk()
  2282. 030C9069 *void DialogEditorShiftTrack_OnDown()
  2283. 030C906A *void DialogEditorShiftTrack_OnUp()
  2284. 030C906B *void DialogEditorShiftTrack_OnLeft()
  2285. 030C906C *void DialogEditorShiftTrack_OnRight()
  2286. 030C906D *void DialogEditorShiftTrack_OnCancel()
  2287. 030C906E *void DialogEditorShiftTrack_OnApply()
  2288. 030C906F *int LastShiftX
  2289. 030C9070 *int LastShiftZ
  2290. 030C9071 *void DialogAskPassword()
  2291. 030C9072 *void DialogAskPassword_OnOk()
  2292. 030C9073 *void DialogAskPassword_OnCancel()
  2293. 030C9074 *void DialogDisplayChallengeCard()
  2294. 030C9075 *void DialogDisplayChallengeCard_OnOk()
  2295. 030C9076 *CPlugBitmap ModBitmap
  2296. 030C9077 *string DialogEditorSaveMacroBlock_Name
  2297. 030C9078 *string DialogEditorSaveMacroBlock_Directory
  2298. 030C9079 *void DialogEditorSaveMacroBlock_OnCreateIcon()
  2299. 030C907A *void DialogEditorSaveMacroBlock_OnSave()
  2300. 030C907B *void DialogEditorSaveMacroBlock_OnCancel()
  2301. 030C907C *void MenuMain()
  2302. 030C907D *void MenuMain_OnQuit()
  2303. 030C907E *void MenuMain_OnBuddyCardSelected()
  2304. 030C907F *void MenuMain_OnRemoveBuddy()
  2305. 030C9080 *void MenuMain_OnSendMessageToBuddy()
  2306. 030C9081 *void MenuMain_GetBuddyDataTypeInfos()
  2307. 030C9082 *void MenuEditors()
  2308. 030C9083 *void MenuEditors_OnLoadChallenge()
  2309. 030C9084 *void MenuEditors_OnLoadChallenge_OnSimple()
  2310. 030C9085 *void MenuEditors_OnLoadChallenge_OnAdvanced()
  2311. 030C9086 *void MenuChallengeSlots()
  2312. 030C9087 *void MenuChallengeSlots_OnSlot1()
  2313. 030C9088 *void MenuChallengeSlots_OnSlot2()
  2314. 030C9089 *void MenuChallengeSlots_OnSlot3()
  2315. 030C908A *void MenuChallengeSlots_OnSlot4()
  2316. 030C908B *void MenuChallengeSlots_OnSlot5()
  2317. 030C908C *void MenuCreateChallenge()
  2318. 030C908D *void MenuCreateChallenge_OnSimple()
  2319. 030C908E *void MenuCreateChallenge_OnAdvanced()
  2320. 030C908F *void MenuChooseChallenge_OnSelect()
  2321. 030C9090 *void MenuChooseChallenge_OnBack()
  2322. 030C9091 *void MenuChooseChallenge_OnRefresh()
  2323. 030C9092 *void MenuChooseChallenge_OnOk()
  2324. 030C9093 *void MenuChooseChallenge_OnPathUp()
  2325. 030C9094 *void MenuChooseChallenge_OnOpenInExplorer()
  2326. 030C9095 *void MenuChooseChallenge_OnChangeLeague()
  2327. 030C9096 *void MenuChooseChallenge_OnChallengeRemoved()
  2328. 030C9097 *void MenuChooseChallenge_OnChallengeRemovedConfirmed()
  2329. 030C9098 *void MenuChooseChallenge_SelectOrUnselectAll()
  2330. 030C9099 *void MenuPlayChallenge_Edit()
  2331. 030C909A *uint MenuChooseChallenge_ChallengesCount
  2332. 030C909B *bool MenuSoloLadderBoth_ShowSkillPointsOrElseMedals
  2333. 030C909C *bool MenuChooseChallenge_Flatten
  2334. 030C909D *bool SelectAll
  2335. 030C909E *wstring HierarchyPath
  2336. 030C909F *wstring MenuChooseChallenge_FilterString
  2337. 030C90A0 *void MenuMultiLocal()
  2338. 030C90A1 *void MenuMultiLocal_OnBack()
  2339. 030C90A2 *void MenuMultiLocal_OnOk()
  2340. 030C90A3 *void MenuMultiLocal_OnConfigureInputs()
  2341. 030C90A4 *bool[] MenuMultiLocal_SetUsedPlayersCount
  2342. 030C90A5 *void MenuProfileAdvanced()
  2343. 030C90A6 *void MenuProfile()
  2344. 030C90A7 *void MenuProfile_Launch()
  2345. 030C90A8 *void MenuProfile_OnChooseAvatar()
  2346. 030C90A9 *void MenuProfile_OnChangeHorn()
  2347. 030C90AA *void MenuProfile_OnReceiveNews()
  2348. 030C90AB *void MenuProfile_OnGroupSelected()
  2349. 030C90AC *void MenuProfile_OnAddGroup()
  2350. 030C90AD *void MenuProfile_RemoveGroup()
  2351. 030C90AE *void MenuProfile_OnChangeZone()
  2352. 030C90AF *void MenuProfile_OnConvertAccount()
  2353. 030C90B0 *void MenuProfile_OnDisconnectAccount()
  2354. 030C90B1 *void MenuProfile_OnDisconnectAccountConfirmed()
  2355. 030C90B2 *void MenuProfile_OnCheckModifications()
  2356. 030C90B3 *void MenuProfile_OnChangePass()
  2357. 030C90B4 *CGameAvatar MenuProfile_Avatar
  2358. 030C90B5 *CGameLeague Menu_GroupToManage
  2359. 030C90B6 *uint MenuProfile_GroupsCount
  2360. 030C90B7 *wstring MenuProfile_HornName
  2361. 030C90B8 *void MenuPlayerPage_OnBack()
  2362. 030C90B9 *void DialogManageGroup_Create()
  2363. 030C90BA *void DialogManageGroup_ViewPlayers()
  2364. 030C90BB *void DialogManageGroup_Invite()
  2365. 030C90BC *void DialogManageGroup_Unsubscribe()
  2366. 030C90BD *void DialogManageGroup_SetDefault()
  2367. 030C90BE *void DialogViewPlayersInGroup_Ok()
  2368. 030C90BF *void DialogInviteToGroup_Add()
  2369. 030C90C0 *void DialogInviteToGroup_Cancel()
  2370. 030C90C1 *wstring DialogManageGroup_Name
  2371. 030C90C2 *string DialogManageGroup_Login
  2372. 030C90C3 *string DialogManageGroup_Pass
  2373. 030C90C4 *string DialogManageGroup_PassConfirm
  2374. 030C90C5 *void MenuPaintVehicle()
  2375. 030C90C6 *void MenuPaintVehicle_OnBackConfirm()
  2376. 030C90C7 *void MenuPaintVehicle_OnBack()
  2377. 030C90C8 *CGameCtnPainter Painter
  2378. 030C90C9 *void DialogRegisterAccountChoice_CreateNewAccount()
  2379. 030C90CA *void DialogRegisterAccountChoice_UseExistingAccount()
  2380. 030C90CB *void DialogRegisterAccountChoice_Offline()
  2381. 030C90CC *bool DialogEula_Validated
  2382. 030C90CD *void DialogEula_OnOk()
  2383. 030C90CE *void DialogEula_OnCancel()
  2384. 030C90CF *void DialogOnlineAccount_OnCancel()
  2385. 030C90D0 *void DialogOnlineAccount_OnOk()
  2386. 030C90D1 *void DialogOnlineAccount_OnCheckLogin()
  2387. 030C90D2 *void DialogOnlineAccountInfo_OnCopyToClipboard()
  2388. 030C90D3 *void DialogOnlineAccountError_OnOk()
  2389. 030C90D4 *void DialogOnlineAccountError_OnCancel()
  2390. 030C90D5 *void DialogOnlineAccountError_OnMailAccount()
  2391. 030C90D6 *void DialogOnlineAccount_OnRememberPassword()
  2392. 030C90D7 *void DialogOnlineAccountPersonnal_OnReceiveNews()
  2393. 030C90D8 *bool DialogOnlineAccount_ChooseLogin1
  2394. 030C90D9 *bool DialogOnlineAccount_ChooseLogin2
  2395. 030C90DA *bool DialogOnlineAccount_ChooseLogin3
  2396. 030C90DB *CGameLeague DialogOnlineAccount_SubscriptionLeague
  2397. 030C90DC *void DialogOnlineAccountPersonnal_OnCancel()
  2398. 030C90DD *void DialogOnlineAccountPersonnal_OnOk()
  2399. 030C90DE *void DialogBuyTitlePackages_OnEnterKey()
  2400. 030C90DF *void DialogBuyTitlePackages_OnPay()
  2401. 030C90E0 *void DialogBuyTitlePackages_OnCancel()
  2402. 030C90E1 *void DialogImportAccount_OnImport()
  2403. 030C90E2 *void DialogImportAccount_OnCancel()
  2404. 030C90E3 *bool ImportAccount_UseFreeAccountLogin
  2405. 030C90E4 *string ImportAccount_Login
  2406. 030C90E5 *string ImportAccount_Pass
  2407. 030C90E6 *void DialogConvertAccount_OnConvert()
  2408. 030C90E7 *void DialogConvertAccount_OnCancel()
  2409. 030C90E8 *string ConvertAccount_Key
  2410. 030C90E9 *string OnlineAccount_Key
  2411. 030C90EA *string OnlineAccount_Login
  2412. 030C90EB *string OnlineAccount_Pass
  2413. 030C90EC *string OnlineAccount_PassConfirm
  2414. 030C90ED *string OnlineAccount_PassNew
  2415. 030C90EE *uint OnlineAccount_Age
  2416. 030C90EF *string OnlineAccount_EMail
  2417. 030C90F0 *string OnlineAccount_EMailConfirm
  2418. 030C90F1 *wstring OnlineAccount_NickName
  2419. 030C90F2 *wstring OnlineAccount_Path
  2420. 030C90F3 *CGameLeague OnlineAccount_NewLeague
  2421. 030C90F4 *bool OnlineAccount_AcceptNews
  2422. 030C90F5 *CControlListItem[] DialogPlayers
  2423. 030C90F6 *CControlListItem[] ConfirmFiles
  2424. 030C90F7 *CGameCtnReplayRecordInfo[] ReplayInfos
  2425. 030C90F8 *void MenuMultiPlayerNetworkLan_OnRefresh()
  2426. 030C90F9 *void MenuMultiPlayerNetworkLan_OnSel()
  2427. 030C90FA *void MenuMultiPlayerNetworkLan_OnCreate()
  2428. 030C90FB *void MenuMultiPlayerNetworkLan_OnBack()
  2429. 030C90FC *uint MenuMultiPlayerNetworkLan_ServersCount
  2430. 030C90FD *uint MenuMultiPlayerNetworkLan_PlayersCount
  2431. 030C90FE *CGameCtnNetServerInfo MenuMultiPlayerNetworkCreate_ServerInfo
  2432. 030C90FF *void MenuMultiPlayerNetworkCreate()
  2433. 030C9100 *void MenuMultiPlayerNetworkCreate_OnStart()
  2434. 030C9101 *void MenuMultiPlayerNetworkCreate_OnBack()
  2435. 030C9102 *void MenuMultiPlayerNetworkCreate_OnAdvanced()
  2436. 030C9103 *void MenuMultiPlayerNetworkCreate_OnLoadSettings()
  2437. 030C9104 *void MenuMultiPlayerNetworkCreate_OnLoadSettings_OnYes()
  2438. 030C9105 *wstring DialogRemoteBrowser_ToFind
  2439. 030C9106 *void DialogRemoteBrowser_OnClose()
  2440. 030C9107 *void DialogRemoteBrowser_OnFind()
  2441. 030C9108 *void MenuInternetLeague_OnAll()
  2442. 030C9109 *void MenuInternetLeague_OnSuggested()
  2443. 030C910A *void MenuInternetLeague_OnFavorites()
  2444. 030C910B *void MenuInternetLeague_OnRankings()
  2445. 030C910C *void MenuInternetLeague_OnCreate()
  2446. 030C910D *void MenuInternetLeague_OnBack()
  2447. 030C910E *void MenuInternetLeague_OnRefresh()
  2448. 030C910F *void MenuInternetLeague_OnRefreshSimple()
  2449. 030C9110 *void MenuInternetLeague_OnHierarchyUp()
  2450. 030C9111 *void MenuInternetLeague_OnHierarchyItemSelected()
  2451. 030C9112 *void MenuInternetLeague_OnServerSelected()
  2452. 030C9113 *void MenuInternetLeague_OnPlayerSelected()
  2453. 030C9114 *void MenuInternetLeague_OnFilterGameMode()
  2454. 030C9115 *void MenuInternetLeague_OnFilterEnvironment()
  2455. 030C9116 *void MenuInternetLeague_BrowseServers()
  2456. 030C9117 *void MenuInternetLeague_BrowsePlayers()
  2457. 030C9118 *void MenuInternetLeague_OnChangeBuddyState()
  2458. 030C9119 *void MenuInternetLeague_OnLadderHierarchyUp()
  2459. 030C911A *void MenuInternetLeague_SwitchServersPlayers()
  2460. 030C911B *void MenuInternetLeague_SwitchLeaguesPlayersLadder()
  2461. 030C911C *wstring MenuInternetLeague_Today
  2462. 030C911D *wstring MenuInternet_Path
  2463. 030C911E *wstring MenuInternet_LadderCurrentLeagueName
  2464. 030C911F *wstring MenuInternetLeague_CurrentLeagueName
  2465. 030C9120 *wstring MenuInternetLeague_CurrentLeagueDescription
  2466. 030C9121 *void DialogChooseGameModeFilter_OnGameModeChoosen()
  2467. 030C9122 *void DialogChooseEnvironmentFilter_OnEnvironmentChosen()
  2468. 030C9123 *void MenuHotSeatCreate()
  2469. 030C9124 *void MenuHotSeatCreate_Start()
  2470. 030C9125 *void MenuHotSeatCreate_LoadSettings()
  2471. 030C9126 *void MenuHotSeatCreate_OnBack()
  2472. 030C9127 *void MenuHotSeatCreate_OnOk()
  2473. 030C9128 *uint HotSeatTime
  2474. 030C9129 *uint HotSeatTries
  2475. 030C912A *enum HotSeatGameMode { |HotSeat|Time, |HotSeat|Tries }
  2476. 030C912B *void MenuSplitScreenMode_OnParty()
  2477. 030C912C *void MenuSplitScreenMode_OnTeam()
  2478. 030C912D *void MenuSplitScreenMode_OnCompetition()
  2479. 030C912E *void MenuSplitScreenMode_OnOk()
  2480. 030C912F *void MenuSplitScreenMode_OnBack()
  2481. 030C9130 *void MenuSplitScreenControls_Start()
  2482. 030C9131 *void MenuSplitScreenControlsAndPlayers_OnBack()
  2483. 030C9132 *void MenuSplitScreenControlsAndPlayers_OnOk()
  2484. 030C9133 *void MenuSplitScreenControls_OnScreen1()
  2485. 030C9134 *void MenuSplitScreenControls_OnScreen2()
  2486. 030C9135 *void MenuSplitScreenControls_OnScreen3()
  2487. 030C9136 *void MenuSplitScreenControls_OnScreen4()
  2488. 030C9137 *bool SplitScreen_2Players
  2489. 030C9138 *bool SplitScreen_3Players
  2490. 030C9139 *bool SplitScreen_4Players
  2491. 030C913A *bool SplitScreen_ScoreLeft
  2492. 030C913B *bool SplitScreen_ScoreMiddle
  2493. 030C913C *bool SplitScreen_ScoreRight
  2494. 030C913D *bool SplitScreen_SplitVertical
  2495. 030C913E *bool SplitScreen_SplitHorizontal
  2496. 030C913F *uint MenuSplitScreenMode_TeamTime
  2497. 030C9140 *uint MenuSplitScreenMode_PartyTime
  2498. 030C9141 *uint MenuSplitScreenMode_CompetitionPoints
  2499. 030C9142 *void DialogChooseInputDevice_OnCancel()
  2500. 030C9143 *void DialogChooseInputDevice_OnCardSelected()
  2501. 030C9144 *void DialogChooseInputDevice_OnSet()
  2502. 030C9145 *void DialogSetInputDevice_OnOk()
  2503. 030C9146 *void MenuReplay_OnBack()
  2504. 030C9147 *void MenuReplay_OnRefresh()
  2505. 030C9148 *void MenuReplay_OnSelectDir()
  2506. 030C9149 *void MenuReplay_OnSelectReplay()
  2507. 030C914A *void MenuReplay_OnOk()
  2508. 030C914B *void MenuReplay_OnSelectAll()
  2509. 030C914C *void MenuReplay_OnRollingDemo()
  2510. 030C914D *void MenuReplay_FilterAndRedraw()
  2511. 030C914E *void MenuReplay_OnPathUp()
  2512. 030C914F *void MenuReplay_OnOpenInExplorer()
  2513. 030C9150 *bool MenuReplay_Flatten
  2514. 030C9151 *wstring MenuReplay_CurPath
  2515. 030C9152 *uint MenuReplay_ReplaysCount
  2516. 030C9153 *CGameCtnReplayRecordInfo[] ReplayList
  2517. 030C9154 *CGameCtnReplayRecordInfo[] ReplayDirsList
  2518. 030C9155 *void DialogReplayLoaded_OnPlayAgainst()
  2519. 030C9156 *void DialogReplayLoaded_OnWatch()
  2520. 030C9157 *void DialogReplayLoaded_OnCancel()
  2521. 030C9158 *void DialogViewReplay_OnView()
  2522. 030C9159 *void DialogViewReplay_OnEdit()
  2523. 030C915A *void DialogViewReplay_OnValidate()
  2524. 030C915B *void DialogViewReplay_OnPlay()
  2525. 030C915C *void DialogViewReplay_OnBench()
  2526. 030C915D *void DialogViewReplay_OnShootVideo()
  2527. 030C915E *void DialogViewReplay_OnBack()
  2528. 030C915F *void DialogViewReplay_OnExportToValidate()
  2529. 030C9160 *void DialogViewReplay_OnExportChallengeAndReplay()
  2530. 030C9161 *uint DialogViewReplay_ReplayTime
  2531. 030C9162 *void MenuConfigureInputs()
  2532. 030C9163 *void MenuConfigureInputs_OnBack()
  2533. 030C9164 *CControlListItem[] MenuConfigureInputs_Actions
  2534. 030C9165 *void MenuConfigureInputs_SetDefaults()
  2535. 030C9166 *void MenuConfigureInputs_SetDefaults_OnYes()
  2536. 030C9167 *void MenuConfigureInputs_OnPlayerInputs()
  2537. 030C9168 *void MenuConfigureInputs_OnStandardInputs()
  2538. 030C9169 *void MenuConfigureInputs_OnSplitScreenInputs()
  2539. 030C916A *void DialogChooseProfile_OnAdd()
  2540. 030C916B *void DialogChooseProfile_OnSelect()
  2541. 030C916C *void DialogChooseProfile_OnCancel()
  2542. 030C916D *void DialogInGameMenu_OnAdvanced()
  2543. 030C916E *void DialogInGameMenu_OnCancel()
  2544. 030C916F *void DialogInGameMenu_OnResume()
  2545. 030C9170 *void DialogInGameMenu_Restart()
  2546. 030C9171 *void DialogInGameMenu_Next()
  2547. 030C9172 *void DialogInGameMenu_Spectator()
  2548. 030C9173 *void DialogInGameMenu_OfficialMode()
  2549. 030C9174 *void DialogInGameMenu_Buddy()
  2550. 030C9175 *void DialogInGameMenu_Abuse()
  2551. 030C9176 *void DialogInGameMenu_Kick()
  2552. 030C9177 *void DialogInGameMenu_Ban()
  2553. 030C9178 *void DialogInGameMenu_OnBecomeReferee()
  2554. 030C9179 *void DialogInGameMenu_OnSaveReplay()
  2555. 030C917A *void DialogInGameMenu_OnSavePrevReplay()
  2556. 030C917B *void DialogInGameMenu_OnSaveChallenge()
  2557. 030C917C *void DialogInGameMenu_OnQuit()
  2558. 030C917D *void DialogInGameMenu_OnPlayerProfile()
  2559. 030C917E *void DialogInGameMenu_OnVote()
  2560. 030C917F *void DialogInGameMenu_OnChangeTeam()
  2561. 030C9180 *void DialogInGameMenu_OnValidateBest()
  2562. 030C9181 *void DialogInGameMenu_OnRetire()
  2563. 030C9182 *void DialogInGameMenu_SwitchFavourite()
  2564. 030C9183 *void DialogInGameMenu_OnInputSettings()
  2565. 030C9184 *void DialogInGameMenu_OnStereoscopySettings()
  2566. 030C9185 *void DialogInGameMenu_OnSoloOfficialMode()
  2567. 030C9186 *void DialogInGameMenu_OnTrackRankings()
  2568. 030C9187 *void DialogChangeTeam()
  2569. 030C9188 *void DialogChangeTeam_OnJoinTeam1()
  2570. 030C9189 *void DialogChangeTeam_OnJoinTeam2()
  2571. 030C918A *void DialogChangeTeam_OnCancel()
  2572. 030C918B *CControlListItem[] DialogChangeTeam_Players1
  2573. 030C918C *CControlListItem[] DialogChangeTeam_Players2
  2574. 030C918D *void DialogPlayerProfile_OnOk()
  2575. 030C918E *void DialogPlayerProfile_OnPrevPlayer()
  2576. 030C918F *void DialogPlayerProfile_OnNextPlayer()
  2577. 030C9190 *void DialogPlayerProfile_OnHorn()
  2578. 030C9191 *void DialogPlayerProfile_Buddy()
  2579. 030C9192 *void DialogPlayerProfile_Kick()
  2580. 030C9193 *void DialogPlayerProfile_Ban()
  2581. 030C9194 *void DialogPlayerProfile_Abuse()
  2582. 030C9195 *void DialogPlayerProfile_Validate()
  2583. 030C9196 *void DialogLadderRankingsOld_OnOk()
  2584. 030C9197 *void DialogLadderRankingsOld_OnBack()
  2585. 030C9198 *void DialogLadderRankingsOld_OnShowCurrentPlayersRankings()
  2586. 030C9199 *void DialogLadderRankingsOld_OnSelectItem()
  2587. 030C919A *void DialogLadderRankings_OnOk()
  2588. 030C919B *void DialogLadderRankings_OnBack()
  2589. 030C919C *void DialogLadderRankings_OnShowCurrentPlayersRankings()
  2590. 030C919D *void DialogLadderRankings_OnRankingSelected()
  2591. 030C919E *void DialogVote_OnVoteYes()
  2592. 030C919F *void DialogVote_OnVoteNo()
  2593. 030C91A0 *void DialogVote_OnCancel()
  2594. 030C91A1 *CGameControlCameraOrbital3d DialogPlayerProfileCameraControl
  2595. 030C91A2 *CScene2d DialogPlayerProfileVehicleOverlayScene
  2596. 030C91A3 *float DialogPlayerProfile_Long
  2597. 030C91A4 *float DialogPlayerProfile_Lat
  2598. 030C91A5 *float DialogPlayerProfile_Radius
  2599. 030C91A6 *float DialogPlayerProfile_Speed
  2600. 030C91A7 *void DialogManiaCodeActionsList_Ok()
  2601. 030C91A8 *void DialogManiaCodeActionsList_Cancel()
  2602. 030C91A9 *void DialogAskIncreaseCacheSize_OnYes()
  2603. 030C91AA *void DialogAskIncreaseCacheSize_OnNo()
  2604. 030C91AB *void DialogAskIncreaseCacheSize_OnNever()
  2605. 030C91AC *void DialogChooseLeague()
  2606. 030C91AD *void DialogChooseLeague_Clean()
  2607. 030C91AE *void DialogChooseLeague_UpdateThisLevel()
  2608. 030C91AF *void DialogChooseLeague_OnSelect()
  2609. 030C91B0 *void DialogChooseLeague_OnOk()
  2610. 030C91B1 *void DialogChooseLeague_OnCancel()
  2611. 030C91B2 *wstring DialogChooseLeague_CurrentPath
  2612. 030C91B3 *wstring DialogChooseLeague_DisplayableCurrentPath
  2613. 030C91B4 *void DialogCreateProfile_OnOk()
  2614. 030C91B5 *void DialogCreateProfile_OnCancel()
  2615. 030C91B6 *void DialogCreateProfile_OnAvatar()
  2616. 030C91B7 *void DialogChooseAvatar_OnCancel()
  2617. 030C91B8 *void DialogChooseAvatar_OnAddAvatar()
  2618. 030C91B9 *bool NeverAskAgain
  2619. 030C91BA *CControlListItem[] DataInfos
  2620. 030C91BB *void DialogCredits_NonBlocking()
  2621. 030C91BC *bool DialogConnect_RememberOnlinePassword
  2622. 030C91BD *bool DialogOnlineAccount_RememberOnlinePassword
  2623. 030C91BE *bool DialogOnlineAccountPersonnal_ReceiveNews
  2624. 030C91BF *void DialogAddOrInviteBuddy_OnAdd()
  2625. 030C91C0 *CGameLeague DialogAddOrInviteBuddy_SelectedGroup
  2626. 030C91C1 *bool DialogAddOrInviteBuddy_InviteToJoinAGroup
  2627. 030C91C2 *void DialogAddOrInviteBuddy_OnMail()
  2628. 030C91C3 *void DialogAddOrInviteBuddy_OnCancel()
  2629. 030C91C4 *string DialogAddOrInviteBuddy_Login
  2630. 030C91C5 *string DialogAddOrInviteBuddy_EMail
  2631. 030C91C6 *void DialogSelectGroup_OnSelect()
  2632. 030C91C7 *void DialogSelectGroup_CreateNew()
  2633. 030C91C8 *void DialogSelectGroup_Cancel()
  2634. 030C91C9 *enum DialogGraphicSettings_DisplayRatio { None, 5/4, 4/3, 16/10, 16/9 }
  2635. 030C91CA *uint DialogGraphicSettings_Antialias
  2636. 030C91CB *uint DialogGraphicSettings_Filter
  2637. 030C91CC *uint DialogGraphicSettings_GpuSync
  2638. 030C91CD *uint DialogGraphicSettings_DisplaySync
  2639. 030C91CE *uint DialogGraphicSettings_WaterReflect
  2640. 030C91CF *uint DialogGraphicSettings_CarReflect
  2641. 030C91D0 *uint DialogGraphicSettings_Bloom
  2642. 030C91D1 *uint DialogGraphicSettings_MotionBlur
  2643. 030C91D2 *floatrange DialogGraphicSettings_MotionBlurIntens
  2644. 030C91D3 *uint DialogGraphicSettings_SSAO
  2645. 030C91D4 *floatrange DialogGraphicSettings_FogScale
  2646. 030C91D5 *void DialogGraphicSettings_OnApply()
  2647. 030C91D6 *void DialogGraphicSettings_OnCancel()
  2648. 030C91D7 *void DialogGraphicSettings_OnAdvanced()
  2649. 030C91D8 *uint MenuProfile_TagsAdmin_CurTag
  2650. 030C91D9 *uint MenuProfile_TagsAdmin_TagCount
  2651. 030C91DA *bool MenuProfile_TagsAdmin_CurTagIsAvailableForConsultation
  2652. 030C91DB *void DialogSetChallengeType()
  2653. 030C91DC *void DialogSetChallengeType_OnOk()
  2654. 030C91DD *void DialogSetChallengeType_ShowPickType()
  2655. 030C91DE *void DialogSetChallengeType_ShowPickStyle()
  2656. 030C91DF *void DialogSetChallengeType_TypePicked()
  2657. 030C91E0 *void DialogSetChallengeType_StylePicked()
  2658. 030C91E1 *uint ChallengeType_NbLaps
  2659. 030C91E2 *uint ChallengeType_StuntsTimeLimit
  2660. 030C91E3 *enum ChallengeType_PlayMode { Race, Platform, Puzzle, Crazy(Obsolete), Shortcut(Obsolete), Stunts, Script }
  2661. 030C91E4 *CGameCtnChallenge CurGameChallenge
  2662. 030C91E5 *void DialogSetDifficulty()
  2663. 030C91E6 *void DialogSetDifficulty_OnOk()
  2664. 030C91E7 *enum ChallengeDifficulty { White, Green, Blue, Red, Black, Custom }
  2665. 030C91E8 *void DialogCreateObjectives()
  2666. 030C91E9 *void DialogCreateObjectives_OnValidate()
  2667. 030C91EA *uint CreateObjectives_GoldTime
  2668. 030C91EB *uint CreateObjectives_SilverTime
  2669. 030C91EC *uint CreateObjectives_BronzeTime
  2670. 030C91ED *void DialogEditCutScenes_OnIntroEdit()
  2671. 030C91EE *void DialogEditCutScenes_OnIntroRemove()
  2672. 030C91EF *void DialogEditCutScenes_OnPodiumEdit()
  2673. 030C91F0 *void DialogEditCutScenes_OnPodiumRemove()
  2674. 030C91F1 *void DialogEditCutScenes_OnInGameEdit()
  2675. 030C91F2 *void DialogEditCutScenes_OnInGameRemove()
  2676. 030C91F3 *void DialogEditCutScenes_OnGamePlayEdit()
  2677. 030C91F4 *void DialogEditCutScenes_OnGamePlayRemove()
  2678. 030C91F5 *void DialogEditCutScenes_OnEndRaceEdit()
  2679. 030C91F6 *void DialogEditCutScenes_OnEndRaceRemove()
  2680. 030C91F7 *void DialogEditCutScenes_OnRecordMediaTrackerGhost()
  2681. 030C91F8 *void DialogEndRaceSummary_OnReplay()
  2682. 030C91F9 *void DialogGainMedalMoney_OnOk()
  2683. 030C91FA *void DialogEditCardEventsDeck_OnAdd()
  2684. 030C91FB *void DialogEditCardEventsDeck_OnRemove()
  2685. 030C91FC *void DialogEditCardEventsDeck_OnOk()
  2686. 030C91FD *void DialogEditCardEventsDeck_OnAvailableCardEventSelect()
  2687. 030C91FE *void DialogEditCardEventsDeck_OnCurrentCardEventSelect()
  2688. 030C91FF *string DialogEditCardEventsDeck_DeckIdName
  2689. 030C9200 *void DialogSelectCardEventsDeck_OnDeckSelected()
  2690. 030C9201 *void DialogSelectCardEventsDeck_OnAdd()
  2691. 030C9202 *void DialogSelectCardEventsDeck_OnAddCheckName()
  2692. 030C9203 *void DialogSelectCardEventsDeck_OnRemove()
  2693. 030C9204 *void DialogSelectCardEventsDeck_OnRemoveYes()
  2694. 030C9205 *void DialogSelectCardEventsDeck_OnRename()
  2695. 030C9206 *void DialogSelectCardEventsDeck_OnRenameCheckName()
  2696. 030C9207 *void DialogSelectCardEventsDeck_OnEdit()
  2697. 030C9208 *void DialogSelectCardEventsDeck_OnOk()
  2698. 030C9209 *string DialogSelectCardEventsDeck_DeckName
  2699. 030C920A *void DialogEditorSelectDecal_OnSolidVariant1()
  2700. 030C920B *void DialogEditorSelectDecal_OnSolidVariant2()
  2701. 030C920C *void DialogEditorSelectDecal_OnSolidVariant3()
  2702. 030C920D *void DialogEditorSelectDecal_OnSolidVariant4()
  2703. 030C920E *void DialogEditorSelectDecal_OnSolidVariant5()
  2704. 030C920F *void DialogEditorSelectDecal_OnSolidVariant6()
  2705. 030C9210 *void DialogEditorSelectDecal_OnSolidVariant7()
  2706. 030C9211 *void DialogEditorSelectDecal_OnSolidVariant8()
  2707. 030C9212 *void DialogEditorSelectDecal_OnSolidVariant9()
  2708. 030C9213 *void DialogEditorSelectDecal_OnSolidVariant10()
  2709. 030C9214 *void DialogEditorSelectDecal_OnType1()
  2710. 030C9215 *void DialogEditorSelectDecal_OnType2()
  2711. 030C9216 *void DialogEditorSelectDecal_OnType3()
  2712. 030C9217 *void DialogEditorSelectDecal_OnType4()
  2713. 030C9218 *void DialogEditorSelectDecal_OnType5()
  2714. 030C9219 *void DialogEditorSelectDecal_OnType6()
  2715. 030C921A *void DialogEditorSelectDecal_OnDensity1()
  2716. 030C921B *void DialogEditorSelectDecal_OnDensity2()
  2717. 030C921C *void DialogEditorSelectDecal_OnDensity3()
  2718. 030C921D *void DialogEditorSelectDecal_OnVariant1()
  2719. 030C921E *void DialogEditorSelectDecal_OnVariant2()
  2720. 030C921F *void DialogEditorSelectDecal_OnVariant3()
  2721. 030C9220 *void DialogEditorSelectDecal_OnVariant4()
  2722. 030C9221 *void DialogEditorSelectDecal_OnVariant5()
  2723. 030C9222 *void DialogEditorSelectDecal_OnVariant6()
  2724. 030C9223 *void DialogEditorSelectDecal_OnVariant7()
  2725. 030C9224 *void DialogEditorSelectDecal_OnVariant8()
  2726. 030C9225 *void DialogEditorSelectDecal_OnVariant9()
  2727. 030C9226 *void DialogEditorSelectDecal_OnVariant10()
  2728. 030C9227 *void DialogEditorSelectDecal_OnOk()
  2729. 030C9228 *void DialogEditorSelectDecal_OnBack()
  2730. 030C9229 *wstring DialogEditScript_TempText
  2731. 030C922A *wstring DialogEditScript_TempSearchText
  2732. 030C922B *void DialogEditScript_Ok()
  2733. 030C922C *void DialogEditScript_Cancel()
  2734. 030C922D *void DialogEditScript_Compile()
  2735. 030C922E *void DialogEditScript_Save()
  2736. 030C922F *void DialogEditScript_Save_Done()
  2737. 030C9230 *void DialogEditScript_Find()
  2738. 030C9231 *void DialogEditScript_Find_Ok()
  2739. 030C9232 *void DialogEditScriptConstants_Ok()
  2740. 030C9233 *void DialogEditScriptConstants_Reset()
  2741. 030C9234 *CScenePhyCharSpecialProperty DialogEditBlockSpecialProperty_Property
  2742. 030C9235 *void DialogEditBlockSpecialProperty_OnOk()
  2743. 030C9236 *void DialogEditBlockSpecialProperty_OnCancel()
  2744. 030C9237 *void DialogEditBlockSpecialProperty_OnCustom()
  2745. 030C9238 *void DialogEditBlockSpecialProperty_OnDefault()
  2746. 030C9239 *void DialogUpdateFiles_Abort()
  2747. 030C923A *floatrange DialogUpdateFiles_OverallProgress
  2748. 030C923B *floatrange DialogUpdateFiles_CurrentProgress
  2749. 030CA000 CGameLadderRankingCtnChallengeAchievement (CGameLadderRanking)
  2750. 030CB000 CGameCtnNetForm (CGameNetForm)
  2751. 030CC000 CGameRemoteBufferDataInfoFinds (CGameRemoteBufferDataInfo)
  2752. 030CC000 *uint RefreshPlayerDuration
  2753. 030CC001 *uint RefreshServerDuration
  2754. 030CC002 *uint CountPlayerPerPage
  2755. 030CC003 *uint CountServerPerPage
  2756. 030CD000 CGameRemoteBufferDataInfoRankings (CGameRemoteBufferDataInfo)
  2757. 030CD000 *uint RefreshLeagueRankingDuration
  2758. 030CD001 *uint RefreshPlayerRankingDuration
  2759. 030CD002 *uint RefreshTeamRankingDuration
  2760. 030CD003 *uint RefreshSkillRankingDuration
  2761. 030CD004 *uint RefreshAchievementRankingDuration
  2762. 030CD005 *uint CountLeagueRankingPerPage
  2763. 030CD006 *uint CountPlayerRankingPerPage
  2764. 030CD007 *uint CountTeamRankingPerPage
  2765. 030CD008 *uint CountSkillRankingPerPage
  2766. 030CD009 *uint CountAchievementRankingPerPage
  2767. 030CE000 CGameRemoteBufferDataInfoSearchs (CGameRemoteBufferDataInfo)
  2768. 030CE000 *uint RefreshLeaguesDuration
  2769. 030CE001 *uint RefreshServersDuration
  2770. 030CE002 *uint RefreshServersSuggestedDuration
  2771. 030CE003 *uint RefreshServersFavouritesDuration
  2772. 030CE004 *uint RefreshPlayersDuration
  2773. 030CE005 *uint LeaguesPerPageCount
  2774. 030CE006 *uint ServersPerPageCount
  2775. 030CE007 *uint ServersSuggestedPerPageCount
  2776. 030CE008 *uint ServersFavouritesPerPageCount
  2777. 030CE009 *uint PlayersPerPageCount
  2778. 030CF000 CGameTournament (CMwNod)
  2779. 030CF000 *wstring Path
  2780. 030CF001 *wstring Name
  2781. 030CF002 *wstring Description
  2782. 030CF003 *uint ContestantsInCount
  2783. 030CF004 *uint ContestantsOutCount
  2784. 030CF005 *uint RoundsCount
  2785. 030CF006 *CSystemData Logo
  2786. 030D0000 CGameChampionship (CMwNod)
  2787. 030D0000 *wstring Path
  2788. 030D0001 *wstring Name
  2789. 030D0002 *wstring Description
  2790. 030D0003 *bool CanSubscribe
  2791. 030D0004 *bool IsPrivate
  2792. 030D0005 *CSystemData Logo
  2793. 030D0006 *CGameLeague[] Contestants
  2794. 030D0007 *CGameTournament[] Tournaments
  2795. 030D0008 *CGameCalendar GeneralCalendar
  2796. 030D1000 CGameCtnMasterServer (CGameMasterServer)
  2797. 030D1000 *bool IsTransfering
  2798. 030D1001 *bool ManiaZones_Disable
  2799. 030D1002 *bool ManiaZones_DisableSubTitle
  2800. 030D1003 *wstring ManiaZones_Title
  2801. 030D1004 *wstring ManiaZones_SubTitle
  2802. 030D2000 CGameCtnNetwork (CGameNetwork)
  2803. 030D2000 *uint NextChallengeIndex
  2804. 030D2001 *bool Spectator
  2805. 030D2002 *void GetFilesToSubmit()
  2806. 030D2003 *bool InGetReplaysMode
  2807. 030D2004 *bool IsInRefereeMode
  2808. 030D2005 *enum ValidationMode { |RefereeMode|Top3, |RefereeMode|All }
  2809. 030D2006 *void GetManiaNetResource_OnCancel()
  2810. 030D3000 CGameCtnApp (CGameApp)
  2811. 030D3000 *enum VehicleCollectionId { }
  2812. 030D3001 *CGameResources Resources
  2813. 030D3002 *CGameAdvertising Advertising
  2814. 030D3003 *CGameCtnEditor Editor
  2815. 030D3004 *CGameSwitcher Switcher
  2816. 030D3005 *CGamePlayground CurrentPlayground
  2817. 030D3006 *CGameCtnCampaign[] BaseOfficialCampaigns
  2818. 030D3007 *CGameCtnCampaign[] BaseDynamicCampaigns
  2819. 030D3008 *CGameCtnCampaign[] OfficialCampaigns
  2820. 030D3009 *CGameCtnCampaign[] DynamicCampaigns
  2821. 030D300A *CGameCtnCampaign CurrentCampaign
  2822. 030D300B *CGameCtnCollection[] CollectionFids
  2823. 030D300C *CMwNod[] AdditionalSkinsFids
  2824. 030D300D *CGameCtnChallengeInfo[] ChallengeInfos
  2825. 030D300E *CGameCtnReplayRecordInfo[] ReplayRecordInfos
  2826. 030D300F *CGameOfficialRecorder OfficialRecorder
  2827. 030D3010 *CGameOfficialRecord CurrentOfficialRecord
  2828. 030D3011 *bool MenuBackground_MustLoopIntro
  2829. 030D3012 *uint MessagesCount
  2830. 030D3013 *CGameCamera GameCamera
  2831. 030D3014 *CGameScene GameScene
  2832. 030D3015 *CGameCtnChallenge Challenge
  2833. 030D3016 *wstring Money
  2834. 030D3017 *CGamePlayerProfile[] PlayerProfiles
  2835. 030D3018 *CGamePlayerProfile CurrentProfile
  2836. 030D3019 *CGameCtnCatalog GlobalCatalog
  2837. 030D301A *CGameCtnNetwork Network
  2838. 030D301B *bool CanModifyWithoutInvalidate
  2839. 030D301C *CGameCtnObjectInfo DefaultCollectorVehicle
  2840. 030D301D *bool StereoscopyEnable
  2841. 030D301E *CMwNod EditorModel
  2842. 030D5000 CGameControlCardCtnArticle (CGameControlCard)
  2843. 030D5000 *CPlugBitmap Icon
  2844. 030D5001 *wstring StrName
  2845. 030D6000 CGameControlCardCtnCampaign (CGameControlCard)
  2846. 030D6000 *wstring StrName
  2847. 030D6001 *wstring StrRaceType
  2848. 030D6002 *wstring StrEnvironment
  2849. 030D6003 *wstring StrLeagueName
  2850. 030D6004 *wstring StrSkillRank
  2851. 030D6005 *wstring StrSkillScore
  2852. 030D6006 *id IconId
  2853. 030D6007 *uint NbMedals
  2854. 030D6008 *wstring Name
  2855. 030D7000 CGameControlCardChampionship (CGameControlCard)
  2856. 030D7000 *wstring StrPath
  2857. 030D7001 *wstring StrName
  2858. 030D7002 *wstring StrDescription
  2859. 030D7003 *string StrLogoUrl
  2860. 030D7004 *CPlugBitmap Logo
  2861. 030D7005 *bool CanSubscribe
  2862. 030D7006 *bool IsPrivate
  2863. 030D8000 CGameControlCardCtnChapter (CGameControlCard)
  2864. 030D8000 *CPlugBitmap Icon
  2865. 030D8001 *CPlugBitmap BannerChallenge
  2866. 030D8002 *wstring StrName
  2867. 030D9000 CGameControlCardCtnGhost (CGameControlCard)
  2868. 030D9000 *wstring StrName
  2869. 030D9001 *uint Time
  2870. 030DA000 CGameControlCardCtnGhostInfo (CGameControlCard)
  2871. 030DA000 *wstring StrName
  2872. 030DA001 *uint Time
  2873. 030DB000 CGameControlCardNetOnlineEvent (CGameControlCard)
  2874. 01001001 *uint Id
  2875. 030DB001 *string StrStartDate
  2876. 030DB002 *string StrEndDate
  2877. 030DB003 *wstring StrSenderName
  2878. 030DB004 *wstring StrTitle
  2879. 030DB005 *wstring StrContent
  2880. 030DB006 *void OnUseManiaCode()
  2881. 030DC000 CGameControlCardNetTeamInfo (CGameControlCard)
  2882. 030DC000 *string StrLogoUrl
  2883. 030DC001 *string StrHomeUrl
  2884. 030DC002 *wstring StrPath
  2885. 030DC003 *wstring StrName
  2886. 030DC004 *wstring StrDescription
  2887. 030DC005 *uint MembersCount
  2888. 030DC006 *uint Wins
  2889. 030DC007 *uint Losses
  2890. 030DC008 *uint Draws
  2891. 030DC009 *uint Ranking
  2892. 030DC00A *CPlugBitmap Logo
  2893. 030DC00B *CControlListItem[] NodsMembers
  2894. 030DD000 CGameControlCardCtnVehicle (CGameControlCard)
  2895. 030DD000 *CPlugBitmap Icon
  2896. 030DD001 *wstring StrName
  2897. 030DE000 CGameControlGridCtnCampaign (CControlGrid)
  2898. 030DE000 *CGameCtnCampaign Campaign
  2899. 030DE001 *CControlLabel CampaignNameLabel
  2900. 030DE002 *CControlGrid ChallengeGroupNamesGrid
  2901. 030DE003 *enum ChallengeGroupAlignment { Left, Center, Right }
  2902. 030DE004 *CGameControlCardCtnChallengeInfo ChallengeCardTemplate
  2903. 030DF000 CGameControlGridCtnChallengeGroup (CControlGrid)
  2904. 030DF000 *CGameCtnChallengeGroup ChallengeGroup
  2905. 030DF001 *CControlLabel ChallengeGroupNameLabel
  2906. 030DF002 *enum ChallengeAlignment { Top, Center, Bottom }
  2907. 030E0000 CGameEditorTexCoords (CMwNod)
  2908. 030E0000 *CMwNod Overlay
  2909. 030E0001 *color ColorSelected
  2910. 030E0002 *color ColorSelectable
  2911. 030E0003 *float Alpha
  2912. 030E0004 *float DrawTcRectMargin
  2913. 030E0005 *float DrawTcRectMinSize
  2914. 030E0006 *void UpdateSelectables()
  2915. 030E0007 *vec2 DrawTcRectMin
  2916. 030E0008 *vec2 DrawTcRectMax
  2917. 030E0009 *vec2 DrawVisualRectMin
  2918. 030E000A *vec2 DrawVisualRectMax
  2919. 030E000B *void ResetView()
  2920. 030E000C *void CenterViewOnSelection()
  2921. 030E000D *bool SnapToGrid
  2922. 030E000E *uint GridPixelStep
  2923. 030E1000 CGameAnalyzer (CMwNod)
  2924. 030E1000 *CScene2d Scene
  2925. 030E1001 *CControlGrid ContainerLeft
  2926. 030E1002 *CControlGrid ContainerRight
  2927. 030E1003 *int Mode
  2928. 030E1004 *CMwStatsValue FrameRate
  2929. 030E2000 CGamePlaygroundInterface (CMwNod)
  2930. 030E2000 *CControlContainer InterfaceRoot
  2931. 030E2001 *CGameHud3d Hud3d
  2932. 030E2002 *wstring ChatEntry
  2933. 030E2003 *void ChatNextPage()
  2934. 030E2004 *void ChatPreviousPage()
  2935. 030E2005 *void ChatFoldUnfold()
  2936. 030E2006 *CGamePlaygroundUIConfig[] UIConfigs
  2937. 030E2007 *CControlFrame ManialinkPage
  2938. 030E2008 CGameManialinkFrame Manialink
  2939. 030E3000 CGamePlaygroundSpectating (CMwNod)
  2940. 030E4000 CGameEditorModel (CMwNod)
  2941. 030E4000 *enum NavigationMode { Edit3d, Freelook }
  2942. 030E4001 *enum ComponentMode { Vertex, Edge, Vertex+Edge, Face }
  2943. 030E4002 *enum SelectionMode { Adjacent, Planar, Object, Material }
  2944. 030E4003 *enum ErrorMode { No Error, Errors on Raw, Errors on Equi, Errors on Edges, All Errors }
  2945. 030E4004 *enum PivotMode { Local, UserDefine }
  2946. 030E4005 *enum Operation { None, Draw, Move, Split Edge, Merge Points, Rotate, UV Mapping }
  2947. 030E4006 *bool ScaleX
  2948. 030E4007 *bool ScaleY
  2949. 030E4008 *bool ScaleZ
  2950. 030E4009 *floatrange DeltaScale
  2951. 030E400A *floatrange ScaleValue
  2952. 030E400B *floatrange Angle
  2953. 030E400C *bool IsShowPivot
  2954. 030E400D *void CurveObject()
  2955. 030E400E *bool AlignX
  2956. 030E400F *bool AlignY
  2957. 030E4010 *bool AlignZ
  2958. 030E4011 *uint NbFaces
  2959. 030E4012 *uint NbEdges
  2960. 030E4013 *uint NbVertexs
  2961. 030E4014 *bool IsUndoEnabled
  2962. 030E4015 *bool IsKeepInfo
  2963. 030E4016 *bool IsKeepTexCoordOrientation
  2964. 030E4017 *bool IsShowFace
  2965. 030E4018 *bool IsShowEdge
  2966. 030E4019 *bool IsShowVertex
  2967. 030E401A *uint LastSize
  2968. 030E401B *uint LastRawSize
  2969. 030E401C *uint TotalUpdate
  2970. 030E401D *float WeldDist
  2971. 030E401E *void CreatePolygon()
  2972. 030E401F *uint PolyNbEdge
  2973. 030E4020 *float PolyRadius
  2974. 030E4021 *bool FillPolygon
  2975. 030E4022 *void SetUpperLimit()
  2976. 030E4023 *void SetLowerLimit()
  2977. 030E4024 *bool m_LimitSelection
  2978. 030E4025 *vec3 Translation
  2979. 030E4026 *void CreateGuide()
  2980. 030E4027 *void CleanGuide()
  2981. 030E4028 *uint BaseVisualLevel
  2982. 030E4029 *void AddVisualLevel()
  2983. 030E402A *void RemoveVisualLevel()
  2984. 030E402B *uint NbVisualLevel
  2985. 030E402C *uint VisualLevelIndex
  2986. 030E402D *uint VisualLevelValue
  2987. 030E402E *float VisualLevelDistance
  2988. 030E402F *CScene3d Scene
  2989. 030E4030 *CSceneCamera Camera
  2990. 030E4031 *CHmsPicker Picker
  2991. 030E4032 *CMwNod ControlCameraOrbital
  2992. 030E4033 *CMwNod EditPos3D
  2993. 030E4034 *bool DisplayEditionCrystal
  2994. 030E4035 *bool DisplayEditedCrystal
  2995. 030E4036 *void UpdateEditedCrystal()
  2996. 030E4037 *CSceneMobil MobilHelper
  2997. 030E4038 *color HelperColor
  2998. 030E4039 *color HelperColorFocused
  2999. 030E403A *color HelperColorSelected
  3000. 030E403B *color HelperColorFocusedSelected
  3001. 030E403C *color HelperColorSplit
  3002. 030E403D *color HelperColorMerge
  3003. 030E403E *color HelperColorDraw
  3004. 030E403F *color HelperColorMove
  3005. 030E4040 *color HelperColorRotate
  3006. 030E4041 *color HelperColorScale
  3007. 030E4042 *color HelperColorError
  3008. 030E4043 *float VertexAlpha
  3009. 030E4044 *float VertexAlphaFocused
  3010. 030E4045 *float VertexAlphaSelected
  3011. 030E4046 *float VertexAlphaFocusedSelected
  3012. 030E4047 *float EdgeAlpha
  3013. 030E4048 *float EdgeAlphaFocused
  3014. 030E4049 *float EdgeAlphaSelected
  3015. 030E404A *float EdgeAlphaFocusedSelected
  3016. 030E404B *float FaceAlpha
  3017. 030E404C *float FaceAlphaFocused
  3018. 030E404D *float FaceAlphaSelected
  3019. 030E404E *float FaceAlphaFocusedSelected
  3020. 030E404F *float VertexWidth
  3021. 030E4050 *float VertexWidthFocused
  3022. 030E4051 *float VertexWidthSelected
  3023. 030E4052 *float VertexWidthFocusedSelected
  3024. 030E4053 *float EdgeWidth
  3025. 030E4054 *float EdgeWidthFocused
  3026. 030E4055 *float EdgeWidthSelected
  3027. 030E4056 *float EdgeWidthFocusedSelected
  3028. 030E4057 *float DifferentModeAlphaDivider
  3029. 030E4058 *float ComponentModeChangeEffect_SizeCoef
  3030. 030E4059 *float ComponentModeChangeEffect_Duration
  3031. 030E405A *float PickMinScreenDist
  3032. 030E405B *bool AllPickable
  3033. 030E405C *floatrange DbgSmooth
  3034. 030E405D *uint LodLevel
  3035. 030E405E *CPlugCrystal Crystal
  3036. 030E405F *float CursorCoordsX
  3037. 030E4060 *float CursorCoordsY
  3038. 030E4061 *float CursorCoordsZ
  3039. 030E4062 *float GridStep
  3040. 030E4063 *uint VertexCount
  3041. 030E4064 *uint EdgeCount
  3042. 030E4065 *uint FaceCount
  3043. 030E4066 *void ComponentModeVertexAndEdge()
  3044. 030E4067 *void ComponentModeFace()
  3045. 030E4068 *void SimpleSelect()
  3046. 030E4069 *void FindFacesFromEdge()
  3047. 030E406A *void QuickSelect()
  3048. 030E406B *void SetCursorToPickedVertex()
  3049. 030E406C *void CursorSnap()
  3050. 030E406D *void InvertSel()
  3051. 030E406E *void ShowHideHelpers()
  3052. 030E406F *void CreateEdge_Start()
  3053. 030E4070 *void CreateEdge_Draw()
  3054. 030E4071 *void CreateEdge_Finish()
  3055. 030E4072 *void CreateEdge_SelectVertex()
  3056. 030E4073 *void CreateEdge_Cancel()
  3057. 030E4074 *void DrawEdge_Start()
  3058. 030E4075 *void DrawEdge_SelectVertex()
  3059. 030E4076 *void DrawEdge_Cancel()
  3060. 030E4077 *void CreateFaceFromSel()
  3061. 030E4078 *void Delete()
  3062. 030E4079 *void SwapFaceNormal()
  3063. 030E407A *void Move_Start()
  3064. 030E407B *void Move_Finish()
  3065. 030E407C *void Move_Cancel()
  3066. 030E407D *void SplitEdge2_Start()
  3067. 030E407E *void SplitEdge2_Split()
  3068. 030E407F *void SplitEdge2_Cancel()
  3069. 030E4080 *void Extrude()
  3070. 030E4081 *void MergePoints_Start()
  3071. 030E4082 *void MergePoints_SelectVertex()
  3072. 030E4083 *void MergePoints_Cancel()
  3073. 030E4084 *void SnapVertexsToGrid()
  3074. 030E4085 *void Rotate_Start()
  3075. 030E4086 *void Rotate_SmallAngleXCw()
  3076. 030E4087 *void Rotate_SmallAngleXCcw()
  3077. 030E4088 *void Rotate_SmallAngleYCw()
  3078. 030E4089 *void Rotate_SmallAngleYCcw()
  3079. 030E408A *void Rotate_SmallAngleZCw()
  3080. 030E408B *void Rotate_SmallAngleZCcw()
  3081. 030E408C *void Rotate_RightAngleXCw()
  3082. 030E408D *void Rotate_RightAngleXCcw()
  3083. 030E408E *void Rotate_RightAngleYCw()
  3084. 030E408F *void Rotate_RightAngleYCcw()
  3085. 030E4090 *void Rotate_RightAngleZCw()
  3086. 030E4091 *void Rotate_RightAngleZCcw()
  3087. 030E4092 *void Rotate_Finish()
  3088. 030E4093 *void Rotate_Cancel()
  3089. 030E4094 *void Scale_Start()
  3090. 030E4095 *void Scale_SmallIncX()
  3091. 030E4096 *void Scale_SmallDecX()
  3092. 030E4097 *void Scale_SmallIncY()
  3093. 030E4098 *void Scale_SmallDecY()
  3094. 030E4099 *void Scale_SmallIncZ()
  3095. 030E409A *void Scale_SmallDecZ()
  3096. 030E409B *void Scale_SmallIncAll()
  3097. 030E409C *void Scale_SmallDecAll()
  3098. 030E409D *void Scale_DoubleX()
  3099. 030E409E *void Scale_HalfX()
  3100. 030E409F *void Scale_DoubleY()
  3101. 030E40A0 *void Scale_HalfY()
  3102. 030E40A1 *void Scale_DoubleZ()
  3103. 030E40A2 *void Scale_HalfZ()
  3104. 030E40A3 *void Scale_DoubleAll()
  3105. 030E40A4 *void Scale_HalfAll()
  3106. 030E40A5 *void Scale_Finish()
  3107. 030E40A6 *void Scale_Cancel()
  3108. 030E40A7 *void Symetric()
  3109. 030E40A8 *void SnapAllEpsilon()
  3110. 030E40A9 *void WeldFaces()
  3111. 030E40AA *void SeparateFaces()
  3112. 030E40AB *void SwitchSmooth()
  3113. 030E40AC *void QuadsToTriangles()
  3114. 030E40AD *void TrianglesToQuads()
  3115. 030E40AE *void EditTexCoords_Start()
  3116. 030E40AF *void EditTexCoords_Select()
  3117. 030E40B0 *void EditTexCoords_QuickSelect()
  3118. 030E40B1 *void EditTexCoords_CopyMaterialAndUvs()
  3119. 030E40B2 *void EditTexCoords_RotateUvsCw()
  3120. 030E40B3 *void EditTexCoords_RotateUvsCcw()
  3121. 030E40B4 *void EditTexCoords_HackPrevMaterial()
  3122. 030E40B5 *void EditTexCoords_HackNextMaterial()
  3123. 030E40B6 *void EditTexCoords_Undo()
  3124. 030E40B7 *void EditTexCoords_Redo()
  3125. 030E40B8 *void EditTexCoords_Stop()
  3126. 030E40B9 *void Exit()
  3127. 030E40BA *void Copy()
  3128. 030E40BB *void Paste()
  3129. 030E40BC *void Undo()
  3130. 030E40BD *void Redo()
  3131. 030E40BE *void SelectGroup1()
  3132. 030E40BF *void SelectGroup2()
  3133. 030E40C0 *void SelectGroup3()
  3134. 030E40C1 *void SelectGroup4()
  3135. 030E40C2 *void SelectGroup5()
  3136. 030E40C3 *void SelectGroup6()
  3137. 030E40C4 *void SelectGroup7()
  3138. 030E40C5 *void SelectGroup8()
  3139. 030E40C6 *void SelectGroup9()
  3140. 030E40C7 *void ShowHideVertexNormals()
  3141. 030E40C8 *void SnapObjectToGrid()
  3142. 030E40C9 *void AlignVertex()
  3143. 030E40CA *void AlignObject()
  3144. 030E40CB *void SetAlignVertex()
  3145. 030E40CC *void SetPivotFromCursor()
  3146. 030E40CD *void SetPivotFromObject()
  3147. 030E40CE *void CreatePortal()
  3148. 030E40CF *void DeleteIsolatedVertexs()
  3149. 030E40D0 *void CheckErrors()
  3150. 030E40D1 *void CreateQuadFromSel()
  3151. 030E40D2 *void CreateTriangleFromSel()
  3152. 030E40D3 *void ComponentModeVertex()
  3153. 030E40D4 *void ComponentModeEdge()
  3154. 030E40D5 *void CursorOnPivot()
  3155. 030E40D6 *void SplitEdge_Start()
  3156. 030E40D7 *void SplitEdge_Split()
  3157. 030E40D8 *void SplitEdge_Cancel()
  3158. 030E40D9 *CMwNod GameEditorTexCoords
  3159. 030E40DA *wstring CurrentErrorMessage
  3160. 030E5000 CGameCtnMediaBlockGhost (CGameCtnMediaBlock)
  3161. 030E5000 *CGameCtnGhost GhostModel
  3162. 030E5001 *float StartOffset
  3163. 030E6000 CGameEnvironmentManager (CMwNod)
  3164. 030E7000 CGameDialogShootParams (CMwNod)
  3165. 030E7000 *float Duration
  3166. 030E7001 *uint VideoFps
  3167. 030E7002 *uint Width
  3168. 030E7003 *uint Height
  3169. 030E7004 *uint TileCountX
  3170. 030E7005 *uint TileCountY
  3171. 030E7006 *bool TileSplit
  3172. 030E7007 *bool VideoHq
  3173. 030E7008 *enum VideoHqSampleCount { 1x, 4x, 9x, 25x, 49x, 100x, 196x }
  3174. 030E7009 *bool Sharpen
  3175. 030E700A *bool VideoHqMB
  3176. 030E700B *bool VideoHqDOF
  3177. 030E700C *enum DofSampleCount { 1x, 4x, 9x, 25x, 49x, 100x, 196x }
  3178. 030E700D *bool VideoHqCarReflects
  3179. 030E700E *bool VideoReflectSubSample
  3180. 030E700F *bool VideoReflectRayCast
  3181. 030E7010 *enum VideoStereo3d { None, Red-Cyan, Left-Right }
  3182. 030E7011 *bool IsAudioStream
  3183. 030E7012 *enum FileFormat { BMP, PNG, JPG, EXR }
  3184. 030E7013 *string EstimatedTime
  3185. 030E7014 *void OnOk()
  3186. 030E7015 *void OnCancel()
  3187. 030E8000 CGameManialinkFileEntry (CGameManialinkEntry)
  3188. 030E8000 *void OnFileChoosen()
  3189. 030E8001 wstring FullFileName
  3190. 030E9000 CGameNetDataDownload (CMwNod)
  3191. 030E9000 *uint ReturnedError
  3192. 030E9001 *bool CheckUpToDate
  3193. 030E9002 *bool IsPaused
  3194. 030E9003 *bool IsFinished
  3195. 030EA000 CGameCampaignPlayerScores (CMwNod)
  3196. 030EB000 CGameLoadProgress (CMwNod)
  3197. 030EB000 *CScene2d Overlay
  3198. 030EC000 CGameNetFormBuddy (CNetNod)
  3199. 030ED000 CGameScriptHandlerPlaygroundInterface (CGameManialinkScriptHandler)
  3200. 030ED000 CGameCtnChallenge CurChallenge
  3201. 030ED001 void ShowCurChallengeCard()
  3202. 030EE000 CGameLadderScores (CMwNod)
  3203. 030EF000 CGameEditPos3D (CMwNod)
  3204. 030EF000 *bool CursorAutoSnap
  3205. 030EF001 *vec3 CursorStepSize
  3206. 030EF002 *vec3 CursorOffset
  3207. 030EF003 *enum GridDisplayType { GridClassic, GridPlane, GridSmallPlane }
  3208. 030EF004 *color ColorGridPlane
  3209. 030EF005 *float AlphaGridPlane
  3210. 030EF006 *color ColorGridLines
  3211. 030EF007 *float AlphaGroundLines
  3212. 030EF008 *color ColorGroundPlane
  3213. 030EF009 *float AlphaGroundPlane
  3214. 030EF00A *color ColorGroundLines
  3215. 030EF00B *color ColorAxisX
  3216. 030EF00C *color ColorAxisY
  3217. 030EF00D *color ColorAxisZ
  3218. 030EF00E *color ColorGradationX
  3219. 030EF00F *color ColorGradationY
  3220. 030EF010 *color ColorGradationZ
  3221. 030EF011 *bool ShowAxisGradations
  3222. 030EF012 *color CursorColorBase
  3223. 030EF013 *color CursorColorMove
  3224. 030EF014 *color CursorColorRotate
  3225. 030EF015 *color CursorColorDraw
  3226. 030EF016 *color CursorColorSplit
  3227. 030EF017 *color CursorColorMerge
  3228. 030EF018 *color CursorColorUVMapping
  3229. 030EF019 *float GradationLength
  3230. 030EF01A *vec3 Pos3D
  3231. 030EF01B *void Show()
  3232. 030EF01C *void Hide()
  3233. 030EF01D *CMwNod VisualCursorAxes
  3234. 030EF01E *CMwNod VisualCursorGrid
  3235. 030EF01F *CMwNod VisualCursor
  3236. 030EF020 *CMwNod VisualGround
  3237. 030EF021 *CMwNod ToyCursor
  3238. 030EF022 *CMwNod ToyPlane
  3239. 030F0000 CGameManialinkScriptHandler (CMwNod)
  3240. 030F0000 CGameManialinkPage Page
  3241. 030F0001 uint CurrentTime
  3242. 030F0002 string CurrentTimeText
  3243. 030F0003 string CurrentLocalDateText
  3244. 030F0004 CGameManialinkScriptEvent[] PendingEvents
  3245. 030F0005 float MouseX
  3246. 030F0006 float MouseY
  3247. 030F0007 void OpenLink(string Url, CGameManialinkScriptHandler::enum LinkType)
  3248. 030F1000 CGameControlFrameInventory (CControlFrame)
  3249. 030F1000 *CGameControlGridCard GridCards
  3250. 030F1001 *CGameControlCardGeneric[] FreeCards
  3251. 030F1002 *void InitItems()
  3252. 030F2000 CGameControlFrameInventoryManager (CControlFrame)
  3253. 030F2000 *CControlToolTipManager ToolTipManager
  3254. 030F3000 CGamePlaygroundControlScores (CControlFrame)
  3255. 030F3000 *uint ListLineCount
  3256. 030F3001 *uint ListColumnCount
  3257. 030F3002 *CControlFrame CardModelPlayer
  3258. 030F3003 *float PlayerScale
  3259. 030F3004 *float HorizontalMargin
  3260. 030F3005 *float VerticalMargin
  3261. 030F3006 *float CenterMargin
  3262. 030F3007 *bool IsCentered
  3263. 030F3008 *uint Page
  3264. 030F3009 *uint PageCount
  3265. 030F300A *void PrevPage()
  3266. 030F300B *void NextPage()
  3267. 030F300C *bool LabelHelpEnabled
  3268. 030F300D *bool LabelMessageEnabled
  3269. 030F300E *bool HidePureSpectators
  3270. 030F300F *bool Rank
  3271. 030F3010 *bool Avatar
  3272. 030F3011 *bool IsLocalPlayer
  3273. 030F3012 *bool IsSpectator
  3274. 030F3013 *bool Score
  3275. 030F3014 *bool ScoreInc
  3276. 030F3015 *bool LapScore
  3277. 030F3016 *bool LadderRank
  3278. 030F3017 *bool LadderPointsGain
  3279. 030F3018 *bool CupModeResult
  3280. 030F3019 *bool NotPlaying
  3281. 030F4000 CGamePlaygroundControlSmTeamScores (CControlFrame)
  3282. 030F4000 *color ColorTeam1
  3283. 030F4001 *color ColorTeam2
  3284. 030F4002 *color ColorDead
  3285. 030F4003 *floatrange AlphaAlive
  3286. 030F4004 *floatrange AlphaDead
  3287. 030F4005 *uint PlayersMinSlot
  3288. 030F4006 *float PlayersSlotMargin
  3289. 030F5000 CGameNetFormPlayground (CGameNetForm)
  3290. 030F6000 CGameCtnArticleNode (CMwNod)
  3291. 030F6000 *string Name
  3292. 030F7000 CGameSwitcher (CMwNod)
  3293. 030F7000 *enum Mode { None, Editor, Playground, PlaygroundInEditor, ReplayEndPlayground, Replay }
  3294. 030F7001 *bool IsPaused
  3295. 030F8000 CGameCtnSpawnPointInfo_deprecated (CMwNod)
  3296. 030F8000 *iso4 Location
  3297. 030F8001 *id AllowedId
  3298. 030F8002 *uint BlockUnitIndex
  3299. 030F9000 CGameManialinkOldTable (CGameManialinkControl)
  3300. 030FA000 CGameCtnMenusManiaPlanet (CGameCtnMenus)
  3301. 030FA000 *CGameCtnChallengeInfo[] ChallengeInfosCampaign
  3302. 030FA001 *CGameCtnCampaign CurrentCampaign
  3303. 030FA002 *uint CoverFlow_TransitionDuration0
  3304. 030FA003 *uint CoverFlow_TransitionDuration1
  3305. 030FA004 *uint CoverFlow_TransitionDuration2
  3306. 030FA005 *float CoverFlow_SelTransitionDistance
  3307. 030FA006 *void MenuManiaPlanet_OnQuitConfirm()
  3308. 030FB000 CGameManialinkLabel (CGameManialinkControl)
  3309. 030FB000 void SetText(wstring newText)
  3310. 030FC000 CGameActor (CMwNod)
  3311. 030FC000 *CGameCtnObjectInfo ActorInfo
  3312. 030FC001 *CGameAttributes Attributes
  3313. 030FC002 *CGameMobil Mobil
  3314. 030FC003 *uint CoordX
  3315. 030FC004 *uint CoordY
  3316. 030FC005 *uint CoordZ
  3317. 030FC006 *uint Dir
  3318. 030FD000 CGameAttribute (CMwNod)
  3319. 030FD000 *enum Type { Integer, Real, String }
  3320. 030FD001 *int IntegerValue
  3321. 030FD002 *int IntegerMin
  3322. 030FD003 *int IntegerMax
  3323. 030FD004 *float RealValue
  3324. 030FD005 *float RealMin
  3325. 030FD006 *float RealMax
  3326. 030FD007 *string StringValue
  3327. 030FE000 CGameAttributes (CMwNod)
  3328. 030FE000 *CGameAttribute[] Attributes
  3329. 030FE001 *bool HasAttribute(string Name)
  3330. 030FF000 CGameCtnCommonEnvironmentManager (CGameEnvironmentManager)
  3331. 03100000 CGamePlaygroundCommon (CGameCtnPlayground)
  3332. 03101000 CGameCtnAnchoredObject (CMwNod)
  3333. 03101000 *bool IsLocationInitialised
  3334. 03101001 *CGameWaypointSpecialProperty WaypointSpecialProperty
  3335. 03101002 *enum Direction { North, East, South, West }
  3336. 03102000 CGameActorsManager (CMwNod)
  3337. 03102000 *CGameScene Scene
  3338. 03102001 *CGameActorList ActorList
  3339. 03103000 CGamePlaygroundUIConfig (CMwNod)
  3340. 03103000 enum UISequence { None, Playing, Intro, Outro, Podium, CustomMTClip, EndRound }
  3341. 03103001 wstring UISequence_CustomMTClip
  3342. 03103002 enum UIStatus { None, Normal, Warning, Error }
  3343. 03103003 wstring BigMessage
  3344. 03103004 string BigMessageAvatar
  3345. 03103005 enum BigMessageAvatarVariant { Default, Sad, Happy }
  3346. 03103006 wstring StatusMessage
  3347. 03103007 wstring GaugeMessage
  3348. 03103008 float GaugeRatio
  3349. 03103009 uint GaugeTeam
  3350. 0310300A wstring ManialinkPage
  3351. 0310300B string Hud3dMarkers
  3352. 0310300C wstring PlayerForcedSkin
  3353. 0310300D bool OverlayHideNotice
  3354. 0310300E bool OverlayHideChallengeInfo
  3355. 0310300F bool OverlayHideNetInfos
  3356. 03103010 bool OverlayHideChat
  3357. 03103011 bool OverlayHideCheckPointList
  3358. 03103012 bool OverlayHideRoundScores
  3359. 03103013 bool OverlayHideAll
  3360. 03103014 wstring ScoreTableManialinkPage
  3361. 03103015 string ScoreTable
  3362. 03103016 enum ScoreTableVisibility { None, Normal, ForcedHidden, ForcedVisible }
  3363. 03103017 bool ScoreTableOnlyManialink
  3364. 03103018 string SmallScoreTable
  3365. 03103019 enum SmallScoreTableVisibility { None, Normal, ForcedHidden, ForcedVisible }
  3366. 0310301A enum AlliesLabelsVisibility { None, Never, Always, WhenInFrustum, WhenVisible, WhenInMiddleOfScreen }
  3367. 0310301B enum AlliesLabelsShowHealth { None, Normal, ForcedHidden, ForcedVisible }
  3368. 0310301C enum EnemiesLabelsVisibility { None, Never, Always, WhenInFrustum, WhenVisible, WhenInMiddleOfScreen }
  3369. 0310301D enum EnemiesLabelsShowHealth { None, Normal, ForcedHidden, ForcedVisible }
  3370. 0310301E string ManialinkAction
  3371. 0310301F wstring ManialinkActionString
  3372. 03103020 string PlayerToHighlight
  3373. 03103021 bool ForceSpectator
  3374. 03103022 uint ForceCameraType
  3375. 03103023 id SpectatorAutoPlayer
  3376. 03103024 id SpectatorForcedPlayer
  3377. 03104000 CGameManialinkFrame (CGameManialinkControl)
  3378. 03104000 CGameManialinkControl[] Controls
  3379. 03104001 CGameManialinkControl GetFirstChild(string Id)
  3380. 03105000 CGameManialinkPage (CMwNod)
  3381. 03105000 *string Url
  3382. 03105001 *CGameManialinkScriptHandler ScriptHandler
  3383. 03105002 CGameManialinkFrame MainFrame
  3384. 03105003 CGameManialinkControl GetFirstChild(string Id)
  3385. 03105004 *CMwCmdBlockMain Script
  3386. 03105005 *string ScriptText
  3387. 03106000 CGameManialinkControl (CMwNod)
  3388. 03106000 *CControlBase Control
  3389. 03106001 float PosnX
  3390. 03106002 float PosnY
  3391. 03106003 float PosnZ
  3392. 03106004 void Show()
  3393. 03106005 void Hide()
  3394. 03106006 void Unload()
  3395. 03107000 CGameCardEventInfo (CGameCtnCollector)
  3396. 03107000 *string EventId
  3397. 03108000 CGameCardEvent (CMwNod)
  3398. 03108000 *CGameCardEventInfo CardEventInfo
  3399. 03109000 CGameManialinkQuad (CGameManialinkControl)
  3400. 03109000 void ChangeImageUrl(string fieldName)
  3401. 0310A000 CGameCardEventList (CMwNod)
  3402. 0310A000 *string Name
  3403. 0310A001 *CGameCardEvent[] List
  3404. 0310B000 CGameActorList (CMwNod)
  3405. 0310B000 *CGameActor[] Actors
  3406. 0310C000 CGameCtnAnchorPoint (CMwNod)
  3407. 0310C000 *id TreeId
  3408. 0310C001 *iso4 LocationInBlock
  3409. 0310C002 *CGameCtnBlock Block
  3410. 0310D000 CGameCtnMacroBlockInfo (CGameCtnCollector)
  3411. 0310D000 *bool Connected
  3412. 0310D001 *bool Initialized
  3413. 0310D002 *CGameCtnBlockInfo GeneratedBlockInfo
  3414. 0310D003 bool IsGround
  3415. 0310D004 bool HasStart
  3416. 0310D005 bool HasFinish
  3417. 0310D006 bool HasCheckpoint
  3418. 0310D007 bool IsPureTerrain
  3419. 0310D008 CGameCtnBlockInfo GeneratedBlockModel
  3420. 0310D009 *CGameCtnAnchoredObject[] ObjectSpawns
  3421. 0310D00A *CGameCtnMacroBlockJunction[] MacroBlockJunctions
  3422. 0310D00B *enum Difficulty { White, Green, Blue, Red, Black, Custom }
  3423. 0310E000 CGameCtnEditorCommon (CGameCtnEditor)
  3424. 0310E000 *CGameCtnChallenge Challenge
  3425. 0310E001 *CGameCtnCursor Cursor
  3426. 0310E002 *CGameCtnEditorCommonInterface EditorInterface
  3427. 0310E003 *float MouseMoveDist
  3428. 0310E004 *CGameCtnBlockInfo CurrentBlockInfo
  3429. 0310E005 *CGameCtnObjectInfo CurrentObjectInfo
  3430. 0310E006 *CGameCtnObjectInfo CurrentTrafficObjectInfo
  3431. 0310E007 *CGameCtnMacroBlockInfo CurrentMacroBlockInfo
  3432. 0310E008 *CGameCtnBlock CurrentTerrainBlock
  3433. 0310E009 *CGameCtnBlock CurrentBlock
  3434. 0310E00A *int PluginOffsetX
  3435. 0310E00B *int PluginOffsetY
  3436. 0310E00C *int PluginOffsetZ
  3437. 0310E00D *bool HackMixMapping
  3438. 0310E00E *bool UseNewTerraforming
  3439. 0310E00F *bool HackForceGeneratorAutoTerrain
  3440. 0310E010 *uint IterationsRecursive
  3441. 0310E011 *CGameCtnBlock PickedBlock
  3442. 0310E012 *CGameActorsManager ActorsManager
  3443. 0310E013 *CGameCtnBlock BlockEditor2_Block
  3444. 0310E014 *CGameCtnBlockInfo BlockEditor2_BlockInfo
  3445. 0310E015 *CPlugSolid BlockEditor2_BlockSolid
  3446. 0310E016 *int NbAvailableCoppers
  3447. 0310E017 *uint NbMaxCoppers
  3448. 0310E018 *wstring SkinText
  3449. 0310E019 *CGameControlCameraEditorOrbital OrbitalCameraControl
  3450. 0310E01A *float CameraTargetMinX
  3451. 0310E01B *float CameraTargetMaxX
  3452. 0310E01C *float CameraTargetMinZ
  3453. 0310E01D *float CameraTargetMaxZ
  3454. 0310E01E *float CameraAngle
  3455. 0310E01F *CSceneMobil Grid
  3456. 0310E020 *CGameOutlineBox UndergroundBox
  3457. 0310E021 *CGameOutlineBox SelectionBox
  3458. 0310E022 *CGameOutlineBox CustomSelectionBox
  3459. 0310E023 *color GridColor
  3460. 0310E024 *floatrange GridColorAlpha
  3461. 0310E025 *string BlockEditor2_Text
  3462. 0310E026 *wstring MacroDecalsEditor_Text
  3463. 0310E027 *uint PlayfieldGenerator_TrackLength
  3464. 0310E028 *void ButtonComputeShadowsOnClick()
  3465. 0310E029 *void ButtonComputeDecalsOnClick()
  3466. 0310E02A *void ButtonSweepOnClick()
  3467. 0310E02B *void ButtonSuperSweepOnClick()
  3468. 0310E02C *void ButtonHelper1OnClick()
  3469. 0310E02D *void Quit()
  3470. 0310E02E *void Sweep()
  3471. 0310E02F *void SuperSweep()
  3472. 0310E030 *void RemoveAllTerrain()
  3473. 0310E031 *void SwitchToCameraIconMode()
  3474. 0310E032 *void SwitchFromCameraIconMode()
  3475. 0310E033 *void BlockViewerOnClick()
  3476. 0310E034 *void BlockAddOnClick()
  3477. 0310E035 *void BlockSubOnClick()
  3478. 0310E036 *void ButtonTestOnClick()
  3479. 0310E037 *void ButtonBackOnClick()
  3480. 0310E038 *void ButtonSaveOnClick()
  3481. 0310E039 *void ButtonLoadOnClick()
  3482. 0310E03A *void ButtonCameraUpOnClick()
  3483. 0310E03B *void ButtonCameraDownOnClick()
  3484. 0310E03C *void ButtonCameraLeftOnClick()
  3485. 0310E03D *void ButtonCameraRightOnClick()
  3486. 0310E03E *void ButtonValidateOnClick()
  3487. 0310E03F *void ButtonCursorRaiseOnClick()
  3488. 0310E040 *void ButtonCursorLowerOnClick()
  3489. 0310E041 *void ButtonCursorTurnClockwiseOnClick()
  3490. 0310E042 *void ButtonCursorTurnAnticlockwiseOnClick()
  3491. 0310E043 *void ButtonCursorUpOnClick()
  3492. 0310E044 *void ButtonCursorDownOnClick()
  3493. 0310E045 *void ButtonCursorLeftOnClick()
  3494. 0310E046 *void ButtonCursorRightOnClick()
  3495. 0310E047 *void ButtonUndoOnClick()
  3496. 0310E048 *void ButtonRedoOnClick()
  3497. 0310E049 *void ButtonZoomInOnClick()
  3498. 0310E04A *void ButtonZoomOutOnClick()
  3499. 0310E04B *void ButtonEraserModeOnClick()
  3500. 0310E04C *void ButtonUndergroundModeOnClick()
  3501. 0310E04D *void ButtonFreelookModeOnClick()
  3502. 0310E04E *void ButtonPickerModeOnClick()
  3503. 0310E04F *void ButtonSelectionBoxAddModeOnClick()
  3504. 0310E050 *void ButtonSelectionBoxSubModeOnClick()
  3505. 0310E051 *void ButtonChooseSkinModeOnClick()
  3506. 0310E052 *void ButtonSetCardEventModeOnClick()
  3507. 0310E053 *void ButtonInventoryDecalsOnClick()
  3508. 0310E054 *void ButtonInventoryTrafficOnClick()
  3509. 0310E055 *void ButtonInventoryBlocksOnClick()
  3510. 0310E056 *void ButtonInventoryTerraformOnClick()
  3511. 0310E057 *void ButtonInventoryObjectsOnClick()
  3512. 0310E058 *void ButtonInventoryPluginsOnClick()
  3513. 0310E059 *void ButtonInventoryMacroBlocksOnClick()
  3514. 0310E05A *void ButtonCreateDeckOnClick()
  3515. 0310E05B *void ButtonMacroDecalsOnClick()
  3516. 0310E05C *void ButtonMacroDecalsSave_OnClick()
  3517. 0310E05D *void ButtonMacroDecalsScreenshot_OnClick()
  3518. 0310E05E *void ButtonMacroDecalApplyScreenshot_OnClick()
  3519. 0310E05F *void ButtonBlockPropertyModeOnClick()
  3520. 0310E060 *void ButtonBlockStockOnClick()
  3521. 0310E061 *void ButtonCopyPasteOnClick()
  3522. 0310E062 *void DeleteArticle_OnYes()
  3523. 0310E063 *void ButtonChallengeTypeOnClick()
  3524. 0310E064 *void ButtonObjectivesOnClick()
  3525. 0310E065 *void ButtonHelpOnClick()
  3526. 0310E066 *void ButtonShowChallengeDetailsOnClick()
  3527. 0310E067 *void ButtonRemoveAllTerrainOnClick()
  3528. 0310E068 *void ButtonEditToolsOnClick()
  3529. 0310E069 *void ButtonAdditionalToolsOnClick()
  3530. 0310E06A *void ButtonSelectionBoxCopyOnClick()
  3531. 0310E06B *void ButtonSelectionBoxCutOnClick()
  3532. 0310E06C *void ButtonSelectionBoxSaveNewOnClick()
  3533. 0310E06D *void ButtonSelectionBoxResetOnClick()
  3534. 0310E06E *void ButtonSelectionBoxSelectAllOnClick()
  3535. 0310E06F *void ButtonSelectionBoxSymmetriseOnClick()
  3536. 0310E070 *void EditorPluginCreateOnClick()
  3537. 0310E071 *void EditorPluginEditOnClick()
  3538. 0310E072 *void ButtonAutoGenerateTrackOnClick()
  3539. 0310E073 *void ButtonAutoGenerateTerrainOnClick()
  3540. 0310E074 *void ButtonMixMapOnClick()
  3541. 0310E075 *void ButtonNewTerrainEditorOnClick()
  3542. 0310E076 *void ButtonEditEndRaceReplay()
  3543. 0310E077 *void ButtonBackStepOnClick()
  3544. 0310E078 *CGameCtnEditorDecals EditorDecals
  3545. 0310E079 *CGameCtnEditorTraffic EditorTraffic
  3546. 0310E07A *CGameCtnEditorGenerator EditorGenerator
  3547. 0310E07B *void BlockEditor_OnRotateIcon()
  3548. 0310E07C *void BlockEditor_OnCancelIcon()
  3549. 0310E07D *void BlockEditor_OnSaveIcon()
  3550. 0310E07E *void MacroDecalsEditor_OnSave()
  3551. 0310E07F *void MacroDecalsEditor_OnCancel()
  3552. 0310E080 *void PrecalcParticleEditor_Init()
  3553. 0310E081 *void PrecalcParticleEditor_Destroy()
  3554. 0310E082 *CGameCtnEditChallengePrecalcParticles PrecalcParticleEditor
  3555. 0310E083 *string DebugShootIconName
  3556. 0310E084 *void OnValidationRulesSelected()
  3557. 0310F000 CGameCtnEditorFree (CGameCtnEditorCommon)
  3558. 03110000 CGameCtnEditorPuzzle (CGameCtnEditorFree)
  3559. 03111000 CGamePlaygroundScore (CMwNod)
  3560. 03111000 CGamePlayerInfo PlayerInfo
  3561. 03111001 bool IsRegisteredForLadderMatch
  3562. 03111002 float LadderScore
  3563. 03111003 int LadderRankSortValue
  3564. 03112000 CGameCtnEditorCommonInterface (CMwNod)
  3565. 03112000 *CGameCtnArticleNodeDirectory BlockIconsRoot
  3566. 03112001 *CGameCtnArticleNodeDirectory TerraformIconsRoot
  3567. 03112002 *CGameCtnArticleNodeDirectory MacroBlockIconsRoot
  3568. 03112003 *CGameCtnArticleNodeDirectory ObjectIconsRoot
  3569. 03112004 *CGameCtnArticleNodeDirectory DecalIconsRoot
  3570. 03112005 *CGameCtnArticleNodeDirectory MacroDecalIconsRoot
  3571. 03112006 *CGameCtnArticleNodeDirectory TrafficObjectIconsRoot
  3572. 03112007 *CGameCtnArticleNodeDirectory PluginsI
  3573. 03112008 *CScene2d InterfaceScene
  3574. 03112009 *CGameCtnEditorCommon Editor
  3575. 0311200A *void ToggleBlockRotation()
  3576. 0311200B *wstring CurrentToolTip
  3577. 0311200C *string Allocated
  3578. 0311200D *string MacroBlockIdString
  3579. 0311200E *void EditSnapCamera_OnOk()
  3580. 0311200F *void EditSnapCamera_OnCancel()
  3581. 03112010 *CPlugBitmap EditSnapCamera_BitmapSnap
  3582. 03113000 CGameControlCameraFollowAboveWater (CGameControlCameraTarget)
  3583. 03114000 CGameCtnMacroDecals (CGameCtnCollector)
  3584. 03114000 *bool Connected
  3585. 03115000 CGameCtnEditorSimple (CGameCtnEditorPuzzle)
  3586. 03116000 CGameCtnArticleNodeDirectory (CGameCtnArticleNode)
  3587. 03116000 *CGameCtnArticleNode[] ChildNodes
  3588. 03116001 *void CreateNewDirectory()
  3589. 03117000 CGameCtnArticleNodeArticle (CGameCtnArticleNode)
  3590. 03117000 *CGameCtnArticle Article
  3591. 03118000 CGameCtnDecalsBrush (CMwNod)
  3592. 03118000 *uint NbDecals
  3593. 03118001 *enum DecalProj { CameraDir, GeometryNormal }
  3594. 03118002 *float GridStepPos
  3595. 03118003 *float GridStepRoll
  3596. 03118004 *float GridStepSize
  3597. 03118005 *float GridStepOpacity
  3598. 03118006 *float GridStepThickness
  3599. 03118007 *float Size
  3600. 03118008 *float EraserSize
  3601. 03118009 *float Opacity
  3602. 0311800A *float Thickness
  3603. 0311800B *void Reset()
  3604. 0311800C *bool RandomizeAtlasId
  3605. 0311800D *bool RandomizeRoll
  3606. 0311800E *float RandomRollMin
  3607. 0311800F *float RandomRollMax
  3608. 03118010 *bool RandomizeSize
  3609. 03118011 *float RandomSizeMin
  3610. 03118012 *float RandomSizeMax
  3611. 03118013 *bool RandomizeOpacity
  3612. 03118014 *float RandomOpacityMin
  3613. 03118015 *float RandomOpacityMax
  3614. 03119000 CGameCtnEditChallengePrecalcParticles (CMwNod)
  3615. 03119000 *bool ShowHelpers
  3616. 03119001 *void ResetSimulation()
  3617. 03119002 *void Simulate()
  3618. 03119003 *bool StepByStep
  3619. 03119004 *void GenerateDecalsFromCurState()
  3620. 03119005 *void GenerateDecalsFromScratch()
  3621. 0311A000 CGameCtnEditorDecals (CMwNod)
  3622. 0311A000 *CGameCtnDecalsBrush BrushPlace
  3623. 0311A001 *CGameCtnDecalsBrush BrushModify
  3624. 0311A002 *uint EffectFlicke
  3625. 0311A003 *bool ShowHelpers
  3626. 0311A004 *uint NbDecals
  3627. 0311A005 *uint NbDecalsInBrush
  3628. 0311A006 *enum EditionMode { Place, Modify, Delete, PickSimple, PickMulti }
  3629. 0311A007 *CGameCtnChallenge MergeFromChallenge
  3630. 0311A008 *void BitmapDecalSetFlipX()
  3631. 0311A009 *void SnapOnLandscape()
  3632. 0311A00A *CSceneDecalsManager DecalsMgr
  3633. 0311A00B *CScene Scene
  3634. 0311A00C *void Undo_Clear()
  3635. 0311A00D *float UVDistMax
  3636. 0311A00E *void BitmapDecalSetRemoveTooCloseDecals()
  3637. 0311A00F *void BitmapDecalSetRemoveInvalidDecals()
  3638. 0311A010 *void BitmapDecalSetRemoveInvalidDecalsAllSets()
  3639. 0311A011 *CPlugBitmap Bitmap
  3640. 0311A012 *uint BitmapDecalSet
  3641. 0311A013 *void BrushSizeInc()
  3642. 0311A014 *void BrushSizeDec()
  3643. 0311A015 *void BrushRollInc()
  3644. 0311A016 *void BrushRollDec()
  3645. 0311A017 *void BrushOpacityInc()
  3646. 0311A018 *void BrushOpacityDec()
  3647. 0311A019 *void BrushThicknessInc()
  3648. 0311A01A *void BrushThicknessDec()
  3649. 0311A01B *void BrushModelOrAtlasInc()
  3650. 0311A01C *void BrushModelOrAtlasPrev()
  3651. 0311A01D *void DecalFillZone()
  3652. 0311A01E *void BrushReset()
  3653. 0311A01F *void BrushApply()
  3654. 0311A020 *void BrushPickSimple()
  3655. 0311A021 *void BrushPickMulti()
  3656. 0311A022 *void EditionModeModify()
  3657. 0311A023 *void EditionModePlace()
  3658. 0311A024 *void DecalBoxesShowHide()
  3659. 0311A025 *void DecalSnapOnOff()
  3660. 0311A026 *void BrushSwitchProj()
  3661. 0311A027 *void BrushFlipU()
  3662. 0311A028 *void Undo_Rewind()
  3663. 0311A029 *void Undo_Forward()
  3664. 0311A02A *void BitmapDecalSetAdd()
  3665. 0311A02B *void BitmapDecalSetRemove()
  3666. 0311A02C *void BitmapDecalSetNext()
  3667. 0311A02D *void BitmapDecalSetPrev()
  3668. 0311A02E *void BitmapDecalSetDuplicate()
  3669. 0311A02F *void BitmapEditionPlaneShowHide()
  3670. 0311A030 *void BitmapSave()
  3671. 0311A031 *void BitmapCellGridShowHide()
  3672. 0311A032 *void SceneBitmapsDecals_Create()
  3673. 0311A033 *void SceneBitmapsDecals_Destroy()
  3674. 0311C000 CGameCtnPrecalcPartParams (CMwNod)
  3675. 0311C000 *iso4 EmitLoc
  3676. 0311C001 *vec3 EmitZoneSize
  3677. 0311C002 *uint EmitCount
  3678. 0311C003 *uint IterCount
  3679. 0311C004 *float TimeStep
  3680. 0311C005 *uint RandValSeed
  3681. 0311C006 *float Mass
  3682. 0311C007 *float FluidFriction
  3683. 0311C008 *float Restitution
  3684. 0311C009 *float Friction
  3685. 0311C00A *uint CollGroupFlags
  3686. 0311C00B *bool LeafMotion
  3687. 0311C00C *float LeafMotionScale
  3688. 0311C00D *float LeafMotionFreq
  3689. 0311C00E *CPlugSurfaceGeom CollSurf
  3690. 0311C00F *vec3 PhyZoneGravity
  3691. 0311C010 *vec3 PhyZoneWind
  3692. 0311C011 *CPlugDecalModel DecalModel
  3693. 0311C012 *float DecalSizeBase
  3694. 0311C013 *float DecalSizeVar
  3695. 0311C014 *float DecalBoxDepth
  3696. 0311D000 CGameCtnZoneGenealogy (CMwNod)
  3697. 0311D000 *id CurrentZoneId
  3698. 0311D001 *uint CurrentIndex
  3699. 0311D002 *enum Dir { North, East, South, West }
  3700. 0311D003 *id[] ZoneIds
  3701. 0311D004 *CGameCtnZone CurrentZone
  3702. 0311D005 *CGameCtnZone[] Zones
  3703. 0311D006 *int[] ZoneHeights
  3704. 0311D007 *int BaseHeight
  3705. 0311D008 *int BottomHeight
  3706. 0311D009 *int TopHeight
  3707. 0311D00A *void RemoveLastZoneId()
  3708. 0311D00B *void AddZoneId()
  3709. 0311E000 CGameOfficialRecorder (CMwNod)
  3710. 0311E000 *bool CustomEnabled
  3711. 0311E001 *wstring CustomServerName
  3712. 0311E002 *string CustomAdSuffix
  3713. 0311F000 CGameOfficialRecord (CMwNod)
  3714. 0311F000 *enum State { None, Starting, Started, Finishing, Finished, Cancelling, Cancelled, Uploading, Completed }
  3715. 0311F001 *bool IsAllowed
  3716. 0311F002 *bool IsRunning
  3717. 0311F003 *bool IsBroken
  3718. 0311F004 *bool IsCustom
  3719. 0311F005 *bool MustUploadReplay
  3720. 0311F006 *CGamePlayerInfo PlayerInfo
  3721. 0311F007 *CGameCtnChallengeInfo ChallengeInfo
  3722. 0311F008 *CGameCtnChallenge Challenge
  3723. 0311F009 *uint RecordTime
  3724. 0311F00A *uint Record
  3725. 0311F00B *uint OldRecord
  3726. 0311F00C *uint UploadReplayKey
  3727. 0311F00D *string CustomRecordData
  3728. 0311F00E *uint StartRequestTime
  3729. 0311F00F *uint StartResponseTime
  3730. 0311F010 *uint StopRequestTime
  3731. 0311F011 *uint StopResponseTime
  3732. 0311F012 *uint UploadRequestTime
  3733. 0311F013 *uint UploadResponseTime
  3734. 0311F014 *wstring StartRequestErrorMessage
  3735. 0311F015 *wstring StopOrUploadRequestErrorMessage
  3736. 0311F016 *wstring ResultMessage
  3737. 03120000 CGameCtnAutoTerrain (CMwNod)
  3738. 03120000 *int OffsetX
  3739. 03120001 *int OffsetY
  3740. 03120002 *int OffsetZ
  3741. 03120003 *CGameCtnZoneGenealogy Genealogy
  3742. 03121000 CGameCtnSolidDecals (CMwNod)
  3743. 03121000 *string Name
  3744. 03121001 *id TypeId
  3745. 03121002 *uint TypeIntensity
  3746. 03121003 *uint DecalFrequency
  3747. 03121004 *uint DecalsCount
  3748. 03122000 CGameCtnBlockInfoMobil (CMwNod)
  3749. 03122000 *CSceneMobil Mobil
  3750. 03122001 *uint SolidFrequency
  3751. 03122002 *CGameCtnSolidDecals[] SolidDecals
  3752. 03122003 *uint NoDecalFrequency
  3753. 03123000 CGameCtnEditorBlockSolid (CGameCtnEditor)
  3754. 03123000 *CGameCtnEditorBlockSolidInterface EditorBlockSolidInterface
  3755. 03123001 *CGameEditorModel EditorModel
  3756. 03123002 *CPlugSolid BlockSolid
  3757. 03123003 *void ButtonBackOnClick()
  3758. 03123004 *void ButtonSaveOnClick()
  3759. 03123005 *void SaveAndQuit_OnYes()
  3760. 03123006 *void SaveAndQuit_OnDiscard()
  3761. 03123007 *void SaveAndQuit_OnCancel()
  3762. 03123008 *void ButtonVertexAndEdgeMode_OnClick()
  3763. 03123009 *void ButtonFaceMode_OnClick()
  3764. 0312300A *void ButtonPreviewMode_OnClick()
  3765. 03124000 CGameCtnEditorBlockSolidInterface (CMwNod)
  3766. 03124000 *CControlContainer InterfaceRoot
  3767. 03125000 CGameControlCameraEditorOrbital (CGameControlCamera)
  3768. 03125000 *float CameraToTargetDistance
  3769. 03125001 *float CurrentVAngle
  3770. 03125002 *float CurrentHAngle
  3771. 03125003 *float DestinationHAngle
  3772. 03125004 *vec3 Targ
  3773. 03125005 *float MinDistance
  3774. 03125006 *float MaxDistance
  3775. 03125007 *float MinVAngle
  3776. 03125008 *float MaxVAngle
  3777. 03125009 *float ParamTurnCameraDistance_X
  3778. 0312500A *float ParamTurnCameraDistance_Y
  3779. 0312500B *uint ParamScrollHoldTime
  3780. 0312500C *uint ParamScrollRepeatTime
  3781. 0312500D *float ParamScrollAreaStart
  3782. 0312500E *float ParamScrollAreaMax
  3783. 0312500F *float ParamScrollLowerLimitStart
  3784. 03125010 *float ParamScrollLowerLimitEnd
  3785. 03125011 *float ParamScrollSpeed0
  3786. 03125012 *float ParamScrollSpeed1
  3787. 03125013 *float ParamPanDistance
  3788. 03125014 *float ParamPanMinimum
  3789. 03125015 *float ParamRotationSpeed
  3790. 03125016 *float ParamAutopanTime
  3791. 03125017 *float ParamZoomPower
  3792. 03125018 *float ParamZoomClosePower
  3793. 03125019 *float ParamZoomDistanceClose
  3794. 0312501A *uint ParamCameraBaseRaiseTime
  3795. 03126000 CGameCtnMediaBlockDOF (CGameCtnMediaBlock)
  3796. 03126000 *float FocusZ
  3797. 03126001 *float LensSize
  3798. 03126002 *uint GhostId
  3799. 03127000 CGameCtnMediaBlockToneMapping (CGameCtnMediaBlock)
  3800. 03127000 *float Exposure
  3801. 03127001 *float MaxHDR
  3802. 03127002 *enum FilmCurve { Disable, Preset1, Preset2, Preset3 }
  3803. 03128000 CGameCtnMediaBlockBloomHdr (CGameCtnMediaBlock)
  3804. 03128000 *float Intensity
  3805. 03128001 *float StreaksIntensity
  3806. 03128002 *float StreaksAttenuation
  3807. 03129000 CGameCtnMediaBlockTimeSpeed (CGameCtnMediaBlock)
  3808. 0312A000 CGameCtnMediaBlockManialink (CGameCtnMediaBlock)
  3809. 0312A000 *wstring ManialinkURL
  3810. 0312B000 CGamePlayerProfileChunk (CMwNod)
  3811. 0312B000 *string ChunkName
  3812. 0312B001 *string GameName
  3813. 0312B002 *string Checksum
  3814. 0312B003 *uint TimeStamp
  3815. 0312B004 *bool IsSynchronized
  3816. 0312B005 *bool IsModified
  3817. 0312C000 CGamePlayerProfileChunk_AccountSettings (CGamePlayerProfileChunk)
  3818. 0312C000 *string OnlineLogin
  3819. 0312C001 *string OnlinePassword
  3820. 0312C002 *string OnlineValidationCode
  3821. 0312C003 *string OnlineSupportKey
  3822. 0312C004 *wstring NickName
  3823. 0312C005 *wstring Description
  3824. 0312C006 *bool LoginValidated
  3825. 0312C007 *bool RememberOnlinePassword
  3826. 0312C008 *bool AutoConnect
  3827. 0312C009 *bool AskForAccountConversion
  3828. 0312C00A *bool ReceiveNews
  3829. 0312C00B *uint OnlineRemainingNickNamesChangesCount
  3830. 0312C00C *uint OnlinePlanets
  3831. 0312C00D *string RSAPrivateKey
  3832. 0312C00E *string LastUsedMSAddress
  3833. 0312C00F *string LastUsedMSPath
  3834. 0312C010 *string LastSessionId
  3835. 0312C011 *wstring OnlinePath
  3836. 0312C012 *CGameLeague League
  3837. 0312C013 *wstring[] LeagueSteps
  3838. 0312C014 *wstring AvatarName
  3839. 0312C015 *CGameNetOnlineMessage[] InboxMessages
  3840. 0312C016 *CGameNetOnlineMessage[] ReadMessages
  3841. 0312C017 *CGameNetOnlineMessage[] OutboxMessages
  3842. 0312C018 *bool UnlockAllCheat
  3843. 0312C019 *bool FriendsCheat
  3844. 0312C01A *uint EulaVersion
  3845. 0312D000 CGamePlayerProfileChunk_GameSettings (CGamePlayerProfileChunk)
  3846. 0312D000 *float RumbleIntensity
  3847. 0312D001 *bool DownloadOfficialRecordReplaysForGroup
  3848. 0312D002 *float StereoscopyStrength01
  3849. 0312D003 *float StereoscopyAdvancedScreenDist
  3850. 0312D004 *CGameCtnMediaShootParams ShootParamsVideo
  3851. 0312D005 *wstring ServerName
  3852. 0312D006 *wstring ServerComment
  3853. 0312D007 *uint NetworkGameMode
  3854. 0312D008 *uint MaxPlayerCount
  3855. 0312D009 *uint MaxSpectatorCount
  3856. 0312D00A *uint NetStateQuality
  3857. 0312D00B *uint LadderMode
  3858. 0312D00C *bool AdvancedCreate
  3859. 0312D00D *bool AllowDownload
  3860. 0312D00E *bool EnableChat
  3861. 0312D00F *bool EnableAvatars
  3862. 0312D010 *bool EnablePlayerSkinGeom
  3863. 0312D011 *bool EnableUnlimitedHorns
  3864. 0312D012 *uint UnlockClickCount
  3865. 0312D013 *bool UnlockTalkedToFriend
  3866. 0312D014 *bool UnlockInvitedBuddy
  3867. 0312D015 *bool UnlockHadBuddy
  3868. 0312D016 *bool UnlockSponsoredBuddy
  3869. 0312D017 *bool UnlockCreatedTrack
  3870. 0312D018 *bool UnlockPlayedHotSeat
  3871. 0312D019 *bool UnlockPlayedOnline
  3872. 0312D01A *bool UnlockSentScore
  3873. 0312E000 CGamePlayerProfileChunk_InterfaceSettings (CGamePlayerProfileChunk)
  3874. 0312E000 *wstring MenuLeagueFilter
  3875. 0312E001 *uint MenuInternetView
  3876. 0312E002 *uint DynamicLoadScreenIndex
  3877. 0312E003 *uint ClickedOnShare
  3878. 0312E004 *uint WarnUserForAvatars
  3879. 0312E005 *uint EditorHelp
  3880. 0312E006 *string Widget1URL
  3881. 0312E007 *string Widget2URL
  3882. 0312E008 *string Widget3URL
  3883. 0312F000 CGamePlayerProfileChunk_InputBindingsConfig (CGamePlayerProfileChunk)
  3884. 0312F000 *CInputBindingsConfig Config
  3885. 03130000 CGamePlayerProfileChunk_VehiclesSettings (CGamePlayerProfileChunk)
  3886. 03131000 CGamePlayerProfileChunk_Challenge (CGamePlayerProfileChunk)
  3887. 03131000 *wstring ChallengeName
  3888. 03132000 CGamePlayerProfileChunk_Campaign (CGamePlayerProfileChunk)
  3889. 03132000 *CGameCtnCampaign Campaign
  3890. 03133000 CGameCtnMediaBlockVehicleLight (CGameCtnMediaBlock)
  3891. 03134000 CGameCardEventListInfo (CGameCtnCollector)
  3892. 03135000 CGamePlaygroundUIConfigMgr (CMwNod)
  3893. 03135000 void ResetAll()
  3894. 03135001 CGamePlaygroundUIConfig UIAll
  3895. 03135002 CGamePlaygroundUIConfig[] UI
  3896. 03135003 CGamePlaygroundUIConfig GetUI(CGamePlayer Player)
  3897. 03135004 *CGamePlaygroundUIConfig LocalPlayerConfig
  3898. 03136000 CGamePlaygroundControlSmPlayers (CControlFrame)
  3899. 03136000 *uint ListLineCount
  3900. 03136001 *uint ListColumnCount
  3901. 03136002 *id HandleId
  3902. 03136003 *CControlFrame CardModelPlayer
  3903. 03136004 *void EdClean()
  3904. 03137000 CGamePlaygroundControlMessages (CControlFrame)
  3905. 03137000 *CControlContainer MessageModel
  3906. 03137001 *uint LineCount
  3907. 03137002 *float LineHeight
  3908. 03137003 *uint DisplayDuration
  3909. 03137004 *uint MinDuration
  3910. 03137005 *float LastMessageBaseScale
  3911. 03137006 *uint ShowEffectDuration
  3912. 03137007 *float ShowEffectScale
  3913. 03137008 *uint HideEffectDuration
  3914. 03137009 *float HideEffectScale
  3915. 03138000 CGamePlaygroundScript (CMwNod)
  3916. 03138000 *CPlugFileTextScript Script
  3917. 03138001 wstring MapName
  3918. 03138002 CGameCtnChallenge Map
  3919. 03138003 CGameCtnGhost[] Ghosts
  3920. 03138004 *CGamePlayerInfo[] PlayerInfos
  3921. 03138005 uint Now
  3922. 03138006 uint Period
  3923. 03138007 float GameTimeSpeed
  3924. 03138008 CGamePlaygroundUIConfigMgr UIManager
  3925. 03138009 bool MatchEndRequested
  3926. 0313800A bool ServerShutdownRequested
  3927. 0313800B bool ChallengeLoaded
  3928. 0313800C void RequestLoadChallenge()
  3929. 0313800D void RequestUnloadChallenge()
  3930. 0313800E void SayTo(CGamePlayer Player, wstring Text)
  3931. 0313800F void SayToAll(wstring Text)
  3932. 03138010 void SendUiNoticeTo(CGamePlayer Player, wstring Text, CGamePlayerInfo Avatar, CGamePlaygroundScript::enum AvatarVariant)
  3933. 03138011 void SendUiNoticeToAll(wstring Text, CGamePlayerInfo Avatar, CGamePlaygroundScript::enum AvatarVariant)
  3934. 03138012 void Ladder_OpenMatch_BeginRequest()
  3935. 03138013 void Ladder_OpenMatch_AddPlayer(CGamePlaygroundScore PlayerScore)
  3936. 03138014 void Ladder_OpenMatch_EndRequest()
  3937. 03138015 void Ladder_CloseMatchRequest()
  3938. 03138016 void Ladder_CancelMatch()
  3939. 03138017 bool Ladder_RequestInProgress
  3940. 03138018 void SendXmlRpcCallback(wstring Param1, wstring Param2)
  3941. 03138019 wstring Util_TimeToText(int Time, bool IncludeCent)
  3942. 03139000 CGameCtnMediaBlockFxCameraMap (CGameCtnMediaBlock)
  3943. 03139000 *wstring FileName
  3944. 0313A000 CGamePodium (CMwNod)
  3945. 0313A000 *CScene3d PodiumScene
  3946. 0313A001 *CSceneCamera PodiumCamera
  3947. 0313B000 CGameWaypointSpecialProperty (CMwNod)
  3948. 0313B000 string Tag
  3949. 0313B001 uint Order
  3950. 0313D000 CGameManialinkDownloader (CMwNod)
  3951. 0313D000 *wstring Manialink
  3952. 0313E000 CGamePlaygroundBasic (CGamePlayground)
  3953. 0313F000 CGameScriptHandlerManiaPlanet (CGameManialinkScriptHandler)
  3954. 0313F000 enum ActiveContext { MenuStartUp, MenuManiaPlanet, MenuManiaTitleMain, MenuProfile, MenuPlayerPage, MenuSolo, MenuLocal, MenuMulti, MenuGroup, MenuEditors, EditorPainter, EditorTrack, EditorMediaTracker, Solo, SoloLoadScreen, Multi, MultiLoadScreen, Unknown }
  3955. 0313F001 id ActiveContext_MenuFrame
  3956. 0313F002 id ActiveContext_DialogFrame
  3957. 0313F003 id ActiveContext_SystemDialogFrame
  3958. 0313F004 bool ActiveContext_ClassicDialogDisplayed
  3959. 0313F005 uint ActiveContext_GameWill
  3960. 0313F006 CGameCtnChallenge CurChallenge
  3961. 0313F007 void ShowCurChallengeCard()
  3962. 0313F008 CGamePlayerInfo LocalPlayer
  3963. 0313F009 CGameManiaTitle LoadedTitle
  3964. 0313F00A floatrange MusicVolume
  3965. 0313F00B wstring SubPageUrl
  3966. 0313F00C bool SubPageUrlAddPlayerInfos
  3967. 0313F00D CGameManialinkPage SubPage
  3968. 03140000 CGamePlayerProfileChunk_PackagesInfos (CGamePlayerProfileChunk)
  3969. 03140000 *uint PackagesInfosCount
  3970. 03141000 CGameAnticheat (CMwNod)
  3971. 03141000 uint Now
  3972. 03141001 *CGameAnticheatFunctions[] Packages
  3973. 03141002 *CGameAnticheatMonitor CreateMonitor(CGameAnticheat::enum Type)
  3974. 03141003 *void DestroyMonitor(CGameAnticheatMonitor Monitor)
  3975. 03141004 *CGameAnticheatMonitor[] Monitors
  3976. 03141005 *CGameAnticheatEvent[] PendingEvents
  3977. 03141006 *void PopEvent(CGameAnticheatEvent Event)
  3978. 03141007 *void SendResult(string Message)
  3979. 03141008 *bool IsKeyDown(int KeyCode)
  3980. 03142000 CGameAnticheatFunctions (CMwNod)
  3981. 03143000 CGameAnticheatMonitor (CMwNod)
  3982. 03143000 *enum Type { KeyDown, GameAction }
  3983. 03143001 *bool Active
  3984. 03144000 CGameAnticheatEvent (CMwNod)
  3985. 03144000 *enum Type { OnMe, OnKeyDown }
  3986. 03144001 *string OnMessage_Message
  3987. 03144002 *uint OnKeyDown_Char
  3988. 03144003 *uint OnKeyDown_ScanCode
  3989. 03145000 CGameCtnMediaBlockShoot (CGameCtnMediaBlock)
  3990. 03146000 CGamePlayerProfileChunk_GameScores (CGamePlayerProfileChunk)
  3991. 03146000 *uint GlobalSkillPoints
  3992. 03146001 *CGamePlayerProfileChunk_ChallengesScores[] ChallengesScoresChunks
  3993. 03147000 CGamePlayerProfileChunk_GameStats (CGamePlayerProfileChunk)
  3994. 03147000 *uint TotalTimePlay
  3995. 03147001 *uint TotalTimeInSolo
  3996. 03147002 *uint TotalTimeInSoloRace
  3997. 03147003 *uint TotalTimeInSoloPuzzle
  3998. 03147004 *uint TotalTimeInSoloPlatform
  3999. 03147005 *uint TotalTimeInSoloScript
  4000. 03147006 *uint TotalTimeInSplitScreen
  4001. 03147007 *uint TotalTimeInHotSeat
  4002. 03147008 *uint TotalTimeInNetwork
  4003. 03147009 *uint TotalTimeInNetworkTimeAttack
  4004. 0314700A *uint TotalTimeInNetworkRounds
  4005. 0314700B *uint TotalTimeInNetworkLaps
  4006. 0314700C *uint TotalTimeInNetworkStunts
  4007. 0314700D *uint TotalTimeInNetworkCup
  4008. 0314700E *uint TotalTimeInNetworkScript
  4009. 0314700F *uint TotalTimeInEditChallenge
  4010. 03147010 *uint TotalTimeInEditReplay
  4011. 03147011 *uint TotalTimeInEditSkin
  4012. 03147012 *uint TotalTimeInManiaLink
  4013. 03147013 *uint TotalNbReset
  4014. 03147014 *uint TotalNbFinish
  4015. 03147015 *uint TotalNbChallenges
  4016. 03147016 *uint AverageTimePlay
  4017. 03147017 *uint AverageTimeInSolo
  4018. 03147018 *uint AverageTimeInSoloRace
  4019. 03147019 *uint AverageTimeInSoloPuzzle
  4020. 0314701A *uint AverageTimeInSoloPlatform
  4021. 0314701B *uint AverageTimeInSoloScript
  4022. 0314701C *uint AverageTimeInSplitScreen
  4023. 0314701D *uint AverageTimeInHotSeat
  4024. 0314701E *uint AverageTimeInNetwork
  4025. 0314701F *uint AverageTimeInNetworkTimeAttack
  4026. 03147020 *uint AverageTimeInNetworkRounds
  4027. 03147021 *uint AverageTimeInNetworkLaps
  4028. 03147022 *uint AverageTimeInNetworkStunts
  4029. 03147023 *uint AverageTimeInNetworkCup
  4030. 03147024 *uint AverageTimeInNetworkScript
  4031. 03147025 *uint AverageTimeInEditChallenge
  4032. 03147026 *uint AverageNbReset
  4033. 03147027 *uint AverageNbFinish
  4034. 03147028 *uint MaxTimePlay
  4035. 03147029 *uint MaxTimeInSolo
  4036. 0314702A *uint MaxTimeInSoloRace
  4037. 0314702B *uint MaxTimeInSoloPuzzle
  4038. 0314702C *uint MaxTimeInSoloPlatform
  4039. 0314702D *uint MaxTimeInSoloScript
  4040. 0314702E *uint MaxTimeInSplitScreen
  4041. 0314702F *uint MaxTimeInHotSeat
  4042. 03147030 *uint MaxTimeInNetwork
  4043. 03147031 *uint MaxTimeInNetworkTimeAttack
  4044. 03147032 *uint MaxTimeInNetworkRounds
  4045. 03147033 *uint MaxTimeInNetworkLaps
  4046. 03147034 *uint MaxTimeInNetworkStunts
  4047. 03147035 *uint MaxTimeInNetworkCup
  4048. 03147036 *uint MaxTimeInNetworkScript
  4049. 03147037 *uint MaxTimeInEditChallenge
  4050. 03147038 *uint MaxNbReset
  4051. 03147039 *uint MaxNbFinish
  4052. 0314703A *wstring MostPlayed
  4053. 0314703B *wstring MostRaced
  4054. 0314703C *wstring MostEdited
  4055. 0314703D *wstring MostNetted
  4056. 0314703E *CGamePlayerProfileChunk_ChallengesStats[] ChallengesStatsChunks
  4057. 03148000 CGamePlayerProfileChunk_ChallengesStats (CGamePlayerProfileChunk)
  4058. 03148000 *uint ChallengesStatsCount
  4059. 03149000 CGamePlayerProfileChunk_ChallengesScores (CGamePlayerProfileChunk)
  4060. 03149000 *uint ChallengesScoresCount
  4061. 0314A000 CGameCtnMediaBlockSkel (CGameCtnMediaBlock)
  4062. 0314A000 *CSceneMobil Mobil
  4063. 0314B000 CGameEditorAnimClip (CMwNod)
  4064. 0314B000 *bool DebugIKs
  4065. 0314B001 *bool TestIK
  4066. 0314B002 *float IKTolerance
  4067. 0314B003 *int DebugJoint
  4068. 0314B004 *int DebugSkel
  4069. 0314B005 *id DbgBoneId
  4070. 0314B006 *floatrange DbgVal
  4071. 0314B007 *uint Time
  4072. 0314B008 *bool PreviewLoop
  4073. 0314B009 *bool DrawRefBox
  4074. 0314B00A *bool Collisions
  4075. 0314B00B *float CollisionMargin
  4076. 0314B00C *bool DrawGrid
  4077. 0314B00D *bool DrawJointWeights
  4078. 0314B00E *floatrange LowerJaw
  4079. 0314B00F *id ClipName
  4080. 0314B010 *float ClipDuration
  4081. 0314B011 *bool ClipIsLooping
  4082. 0314B012 *bool ClipLookAtUseParentRot
  4083. 0314B013 *enum ClipMoveType { None, Walk, Jump, Custom }
  4084. 0314B014 *float ClipMoveSpeed
  4085. 0314C000 CGameCtnBlockInfoTransition (CGameCtnBlockInfo)
  4086. 0314D000 CGameCtnZoneTransition (CGameCtnZone)
  4087. 0314D000 *CGameCtnBlockInfoTransition BlockInfoTransition
  4088. 0314D001 *id ParentId
  4089. 0314D002 *id ReplacementId
  4090. 0314D003 *uint ReplacementIndex
  4091. 0314D004 *enum Dir { North, East, South, West }
  4092. 0314D005 *id ZoneId_North
  4093. 0314D006 *enum Border_North { Parent, ParentToChild, ChildToParent, Straight, Child }
  4094. 0314D007 *CGameCtnZoneGenealogy Genealogy_North
  4095. 0314D008 *id ZoneId_East
  4096. 0314D009 *enum Border_East { Parent, ParentToChild, ChildToParent, Straight, Child }
  4097. 0314D00A *CGameCtnZoneGenealogy Genealogy_East
  4098. 0314D00B *id ZoneId_South
  4099. 0314D00C *enum Border_South { Parent, ParentToChild, ChildToParent, Straight, Child }
  4100. 0314D00D *CGameCtnZoneGenealogy Genealogy_South
  4101. 0314D00E *id ZoneId_West
  4102. 0314D00F *enum Border_West { Parent, ParentToChild, ChildToParent, Straight, Child }
  4103. 0314D010 *CGameCtnZoneGenealogy Genealogy_West
  4104. 0314D011 *bool RegenerateGenealogyAuto
  4105. 0314D012 *bool RegenerateGenealogyManual
  4106. 0314D013 *bool m_RegenerateAutoTerrainsAuto
  4107. 0314E000 CGameMenuSkinChooser (CMwNod)
  4108. 0314E000 *CScene3d SceneProfile
  4109. 03150000 CGameEditorTrigger (CMwNod)
  4110. 03151000 CGameCtnZoneFusionInfo (CMwNod)
  4111. 03151000 *id CompatibleZoneId
  4112. 03151001 *enum FusionType { Included, Overlap }
  4113. 03152000 CGameControlCardBuddy (CGameControlCard)
  4114. 03152000 *wstring StrLoginOrNickName
  4115. 03152001 *wstring StrStatus
  4116. 03152002 *CPlugBitmap AvatarOrLeague
  4117. 03153000 CGameBuddy (CMwNod)
  4118. 03153000 *string Login
  4119. 03153001 *wstring NickName
  4120. 03153002 *wstring Path
  4121. 03153003 *uint SkillsRank
  4122. 03153004 *uint SkillsPoints
  4123. 03153005 *uint LadderRank
  4124. 03153006 *uint LadderPoints
  4125. 03153007 *bool Invited
  4126. 03153008 *bool WaitingConfirmation
  4127. 03153009 *bool CanReceiveMessages
  4128. 0315300A *bool IsUsed
  4129. 0315300B *bool IsOnline
  4130. 0315300C *CGameNetServerInfo Server
  4131. 0315300D *CGameAvatar Avatar
  4132. 0315300E *CGameLeague League
  4133. 03154000 CGameCtnEditorScriptHandler (CGameCtnEditorPluginScriptHandler)
  4134. 03154000 void ClearChallengePersistentTraits()
  4135. 03154001 CGameCtnChallenge Map
  4136. 03154002 string ManialinkText
  4137. 03154003 CGameManialinkPage ManialinkPage
  4138. 03154004 enum CurrentMode { Main, Validation, AnchorEdition }
  4139. 03154005 void FinishValidation(bool Result, wstring ErrorMessage)
  4140. 03154006 CGameWaypointSpecialProperty AnchorData
  4141. 03154007 void FinishAnchorDataEdition(bool ApplyChanges)
  4142. 03154008 void ReloadDefaultAnchorData()
  4143. 03155000 CGameCtnVehicleSpawnCursor (CMwNod)
  4144. 03156000 CGameCtnMacroBlockJunction (CMwNod)
  4145. 03156000 *int OffsetX
  4146. 03156001 *int OffsetY
  4147. 03156002 *int OffsetZ
  4148. 03156003 *enum Dir { North, East, South, West }
  4149. 03156004 *bool CanBeEntry
  4150. 03156005 *bool CanBeExit
  4151. 03157000 CGameEditorAnim (CGameCtnEditor)
  4152. 03157000 *CControlListItem[] ClipList_Items
  4153. 03157001 *CControlListItem[] TrackList_Items
  4154. 03157002 *void Undo()
  4155. 03157003 *void Redo()
  4156. 03157004 *void Exit()
  4157. 03157005 *void ModelOpen()
  4158. 03157006 *void AnimNew()
  4159. 03157007 *void AnimOpen()
  4160. 03157008 *void AnimSave()
  4161. 03157009 *void AnimSaveAs()
  4162. 0315700A *void AnimSynchronizeClips_Player()
  4163. 0315700B *void AnimReset()
  4164. 0315700C *void AnimTest()
  4165. 0315700D *void ClipNext()
  4166. 0315700E *void ClipPrev()
  4167. 0315700F *void ClipAdd()
  4168. 03157010 *void ClipRemove()
  4169. 03157011 *void ClipImport()
  4170. 03157012 *void ClipExport()
  4171. 03157013 *void ClipConvertToEdition()
  4172. 03157014 *void SwitchFullScreen()
  4173. 03157015 *void TimeStop()
  4174. 03157016 *void TimeSlowForward()
  4175. 03157017 *void TimeNormalForward()
  4176. 03157018 *void TimeFirstFrame()
  4177. 03157019 *void TimeLastFrame()
  4178. 0315701A *void TimeFirstFrameAndPlay()
  4179. 0315701B *void TimeSwitchPlayPause()
  4180. 0315701C *void TimeLineShowFull()
  4181. 0315701D *void KeyInsert()
  4182. 0315701E *void KeyRemove()
  4183. 0315701F *void KeysRemoveAll()
  4184. 03157020 *void PoseCopy()
  4185. 03157021 *void PosePaste()
  4186. 03157022 *void ModelOpenFromName(wstring ModelName)
  4187. 03157023 *CSceneMobil Solid2Mobil
  4188. 03157024 *CPlugSolid2 Solid2
  4189. 03157025 *CGameEditorAnimClip ClipEditor
  4190. 03157026 *CPlugAnimFile AnimFile
  4191. 03158000 CGameCtnEditorTraffic (CMwNod)
  4192. 03158000 *CGameCtnTrafficPath[] TrafficPaths
  4193. 03158001 *void CreateTrafficPath()
  4194. 03158002 *void RemoveCurrentTrafficPath()
  4195. 03158003 *CGameCtnTrafficPath CurTrafficPath
  4196. 03158004 *bool CurTrafficPathIsLooping
  4197. 03158005 *uint CurTrafficPathStartTime
  4198. 03158006 *enum Interp { None, Hermite, Bezier }
  4199. 03158007 *bool IsDisplayPaths
  4200. 03159000 CGameCtnTrafficPath (CMwNod)
  4201. 03159000 *CGameCtnObjectInfo ObjectInfo
  4202. 03159001 *CFuncKeysTrans Keys
  4203. 03159002 *wstring Name
  4204. 03159003 *string TimeString
  4205. 03159004 *uint StartTime
  4206. 03159005 *bool IsLooping
  4207. 03159006 *void ComputeDuration()
  4208. 0315A000 CGameCtnEditorGenerator (CMwNod)
  4209. 0315A000 *uint FinishMaxDelay
  4210. 0315A001 *uint CheckpointMaxDelay
  4211. 0315A002 *uint NbDecoration
  4212. 0315A003 *uint NbTerrains
  4213. 0315A004 *uint DecorationMargin
  4214. 0315A005 *bool RandomStartCoord
  4215. 0315A006 *uint FixedStartCoordX
  4216. 0315A007 *uint FixedStartCoordY
  4217. 0315A008 *uint FixedStartCoordZ
  4218. 0315A009 *enum FixedStartDir { North, East, South, West }
  4219. 0315A00A *bool DebugMode
  4220. 0315A00B *uint Timeout
  4221. 0315A00C *uint NbMaxGenerationAttempts
  4222. 0315A00D *void GenerateRandomTerrain()
  4223. 0315A00E *void GenerateRandomTrack()
  4224. 0315A00F *void GenerateRandomDecoration()
  4225. 0315A010 *void GenerateRandomTrackAfterChecks()
  4226. 0315A011 *void ResetBlockStock()
  4227. 0315A012 *void DebugUndoGenerationState()
  4228. 0315A013 *void DebugRedoGenerationState()
  4229. 0315A014 *uint FirstCoordX
  4230. 0315A015 *uint FirstCoordY
  4231. 0315A016 *uint FirstCoordZ
  4232. 0315A017 *uint LastCoordX
  4233. 0315A018 *uint LastCoordY
  4234. 0315A019 *uint LastCoordZ
  4235. 0315A01A *uint TrackZoneMinX
  4236. 0315A01B *uint TrackZoneMinY
  4237. 0315A01C *uint TrackZoneMinZ
  4238. 0315A01D *uint TrackZoneMaxX
  4239. 0315A01E *uint TrackZoneMaxY
  4240. 0315A01F *uint TrackZoneMaxZ
  4241. 0315B000 CGameCtnBlockInfoVariant (CMwNod)
  4242. 0315B000 *CGameCtnBlockUnitInfo[] BlockUnitInfos
  4243. 0315B001 string Name
  4244. 0315B002 bool IsAllUnderground
  4245. 0315B003 bool IsPartUnderground
  4246. 0315B004 uint3 Size
  4247. 0315B005 *CMwNod HelperMobil
  4248. 0315B006 *CMwNod TriggerMobil
  4249. 0315B007 *CMwNod FacultativeHelperMobil
  4250. 0315B008 *bool HasManualSymmetryH
  4251. 0315B009 *bool HasManualSymmetryV
  4252. 0315B00A *bool HasManualSymmetryD1
  4253. 0315B00B *bool HasManualSymmetryD2
  4254. 0315B00C *bool HasVolumeSymmetryH
  4255. 0315B00D *bool HasVolumeSymmetryV
  4256. 0315B00E *bool HasVolumeSymmetryD1
  4257. 0315B00F *bool HasVolumeSymmetryD2
  4258. 0315B010 *iso4 SpawnLoc
  4259. 0315B011 int3 OffsetBoundingBoxMin
  4260. 0315B012 int3 OffsetBoundingBoxMax
  4261. 0315B013 *CMwNod[] Mobils00
  4262. 0315B014 *CMwNod[] Mobils01
  4263. 0315B015 *CMwNod[] Mobils02
  4264. 0315B016 *CMwNod[] Mobils03
  4265. 0315B017 *CMwNod[] Mobils04
  4266. 0315B018 *CMwNod[] Mobils05
  4267. 0315B019 *CMwNod[] Mobils06
  4268. 0315B01A *CMwNod[] Mobils07
  4269. 0315B01B *CMwNod[] Mobils08
  4270. 0315B01C *CMwNod[] Mobils09
  4271. 0315B01D *CMwNod[] Mobils10
  4272. 0315B01E *CMwNod[] Mobils11
  4273. 0315B01F *CMwNod[] Mobils12
  4274. 0315B020 *CMwNod[] Mobils13
  4275. 0315B021 *CMwNod[] Mobils14
  4276. 0315B022 CGameCtnBlockUnitInfo[] BlockUnitModels
  4277. 0315C000 CGameCtnBlockInfoVariantGround (CGameCtnBlockInfoVariant)
  4278. 0315C000 *CGameCtnAutoTerrain[] AutoTerrains
  4279. 0315C001 *bool AutoTerrainWithFrontiers
  4280. 0315C002 *uint AutoTerrainHeightOffset
  4281. 0315D000 CGameCtnBlockInfoVariantAir (CGameCtnBlockInfoVariant)
  4282. 0315D000 *CGameCtnBlockInfo Pillars
  4283. 0315E000 CGameTeamProfile (CMwNod)
  4284. 0315E000 *wstring Name
  4285. 0315E001 *CPlugBitmap Emblem
  4286. 0315E002 *floatrange ColorLinearHuePrimary
  4287. 0315E003 *color ColorSrgbPrimary
  4288. 0315E004 *floatrange ColorLinearHueSecondary
  4289. 0315E005 *color ColorSrgbSecondary
  4290. 0315E006 wstring ColorText
  4291. 0315E007 wstring ColorizedName
  4292. 0315E008 *void UpdateCache()
  4293. 0315F000 CGameManialinkScriptEvent (CMwNod)
  4294. 0315F000 enum Type { KeyPress, MouseClick, MouseOver, MouseOut }
  4295. 0315F001 wstring CharPressed
  4296. 0315F002 wstring ControlId
  4297. 03160000 CGameCtnEditorPluginScriptHandler (CMwNod)
  4298. 03160000 CGameCtnChallenge Map
  4299. 03160001 void ComputeShadows()
  4300. 03160002 void Undo()
  4301. 03160003 void Redo()
  4302. 03160004 void Quit()
  4303. 03160005 void Help()
  4304. 03160006 void Validate()
  4305. 03160007 void AutoSave()
  4306. 03160008 bool SaveChallenge(wstring FileName, wstring Path)
  4307. 03160009 enum PlaceMode { Unknown, Terraform, Block, Macroblock, Skin, CopyPaste, Test, Plugin, CustomSelection }
  4308. 0316000A enum EditMode { Unknown, Place, FreeLook, Erase, Pick, SelectionAdd, SelectionRemove }
  4309. 0316000B bool UndergroundMode
  4310. 0316000C bool BlockStockMode
  4311. 0316000D int Now
  4312. 0316000E uint3 CursorCoord
  4313. 0316000F enum CursorDir { North, East, South, West }
  4314. 03160010 CGameCtnBlockInfo CursorBlockModel
  4315. 03160011 CGameCtnBlockInfo CursorTerrainBlockModel
  4316. 03160012 CGameCtnMacroBlockInfo CursorMacroblockModel
  4317. 03160013 float CameraVAngle
  4318. 03160014 float CameraHAngle
  4319. 03160015 float CameraToTargetDistance
  4320. 03160016 vec3 Targ
  4321. 03160017 void RemoveAllBlocks()
  4322. 03160018 void RemoveAllBlocksAndTerrain()
  4323. 03160019 void ShowCustomSelection()
  4324. 0316001A void HideCustomSelection()
  4325. 0316001B void CopyPaste_Copy()
  4326. 0316001C void CopyPaste_Cut()
  4327. 0316001D void CopyPaste_SelectAll()
  4328. 0316001E void CopyPaste_ResetSelection()
  4329. 0316001F uint CanPlaceBlock(CGameCtnBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
  4330. 03160020 bool PlaceBlock(CGameCtnBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
  4331. 03160021 uint CanPlaceBlock_NoDestruction(CGameCtnBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
  4332. 03160022 bool PlaceBlock_NoDestruction(CGameCtnBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
  4333. 03160023 bool CanPlaceRoadBlocks(CGameCtnBlockInfo BlockModel, uint3 StartCoord, uint3 EndCoord)
  4334. 03160024 bool PlaceRoadBlocks(CGameCtnBlockInfo BlockModel, uint3 StartCoord, uint3 EndCoord)
  4335. 03160025 bool CanPlaceTerrainBlocks(CGameCtnBlockInfo BlockModel, uint3 StartCoord, uint3 EndCoord)
  4336. 03160026 bool PlaceTerrainBlocks(CGameCtnBlockInfo BlockModel, uint3 StartCoord, uint3 EndCoord)
  4337. 03160027 bool CanPlaceMacroblock(CGameCtnMacroBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
  4338. 03160028 bool PlaceMacroblock(CGameCtnMacroBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
  4339. 03160029 bool CanPlaceMacroblock_NoDestruction(CGameCtnMacroBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
  4340. 0316002A bool PlaceMacroblock_NoDestruction(CGameCtnMacroBlockInfo BlockModel, uint3 Coord, CGameCtnEditorPluginScriptHandler::enum Dir)
  4341. 0316002B CGameCtnBlock GetBlock(uint3 Coord)
  4342. 0316002C bool RemoveBlock(uint3 Coord)
  4343. 0316002D bool RemoveTerrainBlocks(uint3 StartCoord, uint3 EndCoord)
  4344. 0316002E uint GetBlockGroundHeight(CGameCtnBlockInfo BlockModel, uint CoordX, uint CoordZ, CGameCtnEditorPluginScriptHandler::enum Dir)
  4345. 0316002F CGameCtnBlock GetStartLineBlock()
  4346. 03160030 void CopyPaste_AddOrSubSelection(uint3 StartCoord, uint3 EndCoord)
  4347. 03160031 bool CopyPaste_Symmetrize()
  4348. 03160032 CGameCtnBlock[] Blocks
  4349. 03160033 CGameCtnBlockInfo[] BlockModels
  4350. 03160034 CGameCtnBlockInfo[] TerrainBlockModels
  4351. 03160035 CGameCtnMacroBlockInfo[] MacroblockModels
  4352. 03160036 CGameCtnEditorPluginScriptEvent[] PendingEvents
  4353. 03160037 uint3[] CustomSelectionCoords
  4354. 03160038 vec3 CustomSelectionRGB
  4355. 03160039 string ManialinkText
  4356. 0316003A CGameManialinkPage ManialinkPage
  4357. 03161000 CGameCtnMediaBlockCameraEffectScript (CGameCtnMediaBlockCameraEffect)
  4358. 03161000 float Now
  4359. 03161001 float A
  4360. 03161002 float B
  4361. 03161003 float C
  4362. 03161004 vec3 OffsetPos
  4363. 03161005 vec3 OffsetRot
  4364. 03162000 CGameCtnChallengeScript (CMwNod)
  4365. 03162000 CGameCtnChallenge Map
  4366. 03162001 bool StartClip(wstring ClipName)
  4367. 03163000 CGamePlayerProfileChunk_EditorSettings (CGamePlayerProfileChunk)
  4368. 03163000 *wstring EditorSettingsName
  4369. 03164000 CGameCtnEditorPluginScriptEvent (CMwNod)
  4370. 03164000 enum Type { CursorSelectionBegin, CursorSelectionEnd, CursorChange }
  4371. 03165000 CGameCtnMediaBlockDirtyLens (CGameCtnMediaBlock)
  4372. 03165000 *void SwitchOn()
  4373. 03166000 CGameCtnMediaBlockCameraEffectInertialTracking (CGameCtnMediaBlockCameraEffect)
  4374. 03166000 *bool TrackingEnabled
  4375. 03166001 *bool AutoFocusEnabled
  4376. 03166002 *bool AutoZoomEnabled
  4377. 03166003 *float AutoZoomMinDist
  4378. 03166004 *float AutoZoomMaxDist
  4379. 03166005 *float AutoZoomMinFov
  4380. 03166006 *float AutoZoomMaxFov
  4381. 03167000 CGameEditorPacks (CMwNod)
  4382. 03167000 *bool MenuCreatePack_IsCreditedPack
  4383. 03167001 *uint MenuCreatePack_Price
  4384. 03167002 *uint MenuCreatePack_PriceIncluded
  4385. 03167003 *uint MenuCreatePack_PriceTotal
  4386. 03167004 *string MenuCreatePack_Url
  4387. 03167005 *wstring MenuCreatePack_PackName
  4388. 03167006 *wstring MenuCreatePack_Comment
  4389. 03167007 *wstring MenuCreatePack_Contents
  4390. 03167008 *wstring MenuCreatePack_IncludedContents
  4391. 03168000 CGamePodiumInfo (CMwNod)
  4392. 03168000 *CGameCtnMediaClip[] MediaClipFids
  4393. 04 Graphic
  4394. 04001000 GxLight (CMwNod)
  4395. 04001000 *color Color
  4396. 04001001 *floatrange Intensity
  4397. 04001002 *floatrange DiffuseIntensity
  4398. 04001003 *float SpecularIntens
  4399. 04001004 *float SpecularPower
  4400. 04001005 *floatrange ShadowIntensity
  4401. 04001006 *color ShadowRGB
  4402. 04001007 *bool DoLighting
  4403. 04001008 *bool LightMapOnly
  4404. 04001009 *bool IsInversed
  4405. 0400100A *bool IsShadowGen
  4406. 0400100B *bool DoSpecular
  4407. 0400100C *bool HasLensFlare
  4408. 0400100D *floatrange FlareIntensity
  4409. 0400100E *bool HasSprite
  4410. 0400100F *bool IgnoreLocalScale
  4411. 04001010 *bool EnableGroup0
  4412. 04001011 *bool EnableGroup1
  4413. 04001012 *bool EnableGroup2
  4414. 04001013 *bool EnableGroup3
  4415. 04001014 *CMwNod PlugLight
  4416. 04002000 GxLightBall (GxLightPoint)
  4417. 04002000 *color AmbientRGB
  4418. 04002001 *floatrange Radius
  4419. 04002002 *bool CustomRadiusSpecular
  4420. 04002003 *floatrange RadiusSpecular
  4421. 04002004 *bool CustomRadiusIndex
  4422. 04002005 *floatrange RadiusIndex
  4423. 04002006 *bool CustomRadiusShadow
  4424. 04002007 *floatrange RadiusShadow
  4425. 04002008 *bool CustomRadiusFlare
  4426. 04002009 *floatrange RadiusFlare
  4427. 0400200A *float EmittingRadius
  4428. 0400200B *float EmittingCylinderLenZ
  4429. 0400200C *enum AttenuationType { HyperTnL, 1-(D/R)^2, HyperNorm2, HdrRadius }
  4430. 0400200D *enum TweakHN2 { None, Intens=>DerivAt0, 1/D^2, 1/D^2 - k }
  4431. 0400200E *floatrange AttHTnLR
  4432. 0400200F *floatrange AttHTnLR2
  4433. 04002010 *floatrange AttHyper2DerivAt0
  4434. 04002011 *floatrange AttHyper2Tension
  4435. 04003000 GxLightPoint (GxLightNotAmbient)
  4436. 04003000 *float FlareSize
  4437. 04003001 *float FlareBiasZ
  4438. 04004000 GxFog (CMwNod)
  4439. 04005000 GxLightAmbient (GxLight)
  4440. 04005000 *float ShadeMinY
  4441. 04005001 *float ShadeMaxY
  4442. 04006000 GxLightNotAmbient (GxLight)
  4443. 04007000 GxLightDirectional (GxLightNotAmbient)
  4444. 04007000 *color DblSidedRGB
  4445. 04007001 *color ReverseRGB
  4446. 04007002 *floatrange ReverseIntens
  4447. 04007003 *float EmittAngularSize
  4448. 04007004 *float FlareAngularSize
  4449. 04007005 *floatrange FlareIntensPower
  4450. 04007006 *bool UseBoundaryHint
  4451. 04007007 *vec3 BoundaryHintPos
  4452. 04007008 *float DazzleAngleMax
  4453. 04007009 *floatrange DazzleIntensity
  4454. 04008000 GxFogBlender (CMwNod)
  4455. 0400A000 GxLightFrustum (GxLightBall)
  4456. 0400A000 *bool IsOrtho
  4457. 0400A001 *float NearZ
  4458. 0400A002 *float FarZ
  4459. 0400A003 *float FovY
  4460. 0400A004 *float RatioXY
  4461. 0400A005 *float SizeX
  4462. 0400A006 *float SizeY
  4463. 0400A007 *bool DoAttenuation
  4464. 0400A008 *enum Apply { ModulateAdd, Modulate, Add, ModulateX2 }
  4465. 0400A009 *enum Technique { RenderCube, 2dMaskNoClipZ, 2dBallLight, GenShadowMask }
  4466. 0400A00A *uint iShadowGroup
  4467. 0400A00B *bool DoFadeZ
  4468. 0400A00C *floatrange RatioFadeZ
  4469. 0400A00D *bool UseFacePosX
  4470. 0400A00E *bool UseFaceNegX
  4471. 0400A00F *bool UseFacePosY
  4472. 0400A010 *bool UseFaceNegY
  4473. 0400A011 *bool UseFacePosZ
  4474. 0400A012 *bool UseFaceNegZ
  4475. 0400B000 GxLightSpot (GxLightBall)
  4476. 0400B000 *floatrange AngleInner
  4477. 0400B001 *floatrange AngleOuter
  4478. 0400B002 *bool CustomAngleFlare
  4479. 0400B003 *floatrange AngleFlare
  4480. 0400B004 *bool CustomAngleShadow
  4481. 0400B005 *floatrange AngleInnerShadow
  4482. 0400B006 *floatrange AngleOuterShadow
  4483. 05 Function
  4484. 05002000 CFuncKeys (CFunc)
  4485. 05002000 *float[] Xs
  4486. 05002001 *void Reset()
  4487. 05003000 CFuncKeysTrans (CFuncKeys)
  4488. 05004000 CFuncKeysTransQuat (CFuncKeysTrans)
  4489. 05004000 *void AddTransQuatKey(float X, vec3 Pos, vec3 Dir, vec3 Up)
  4490. 05008000 CFuncKeysCmd (CFuncKeys)
  4491. 0500A000 CFuncKeysPath (CFuncKeysTransQuat)
  4492. 0500A000 *enum DrawMode { Line, BSpline, BSplineTension, BSplineBias, BezierSpline, BetaSpline, Hermite }
  4493. 0500A001 *floatrange BSplineTension
  4494. 0500A002 *floatrange BSplineBias
  4495. 0500A003 *floatrange BetaSplineTension
  4496. 0500A004 *floatrange BetaSplineSkew
  4497. 0500A005 *bool UseTangentOrientation
  4498. 0500B000 CFuncPlug (CFunc)
  4499. 0500B000 *float Period
  4500. 0500B001 *float Phase
  4501. 0500B002 *bool AutoCreateMotion
  4502. 0500B003 *bool RandomizePhase
  4503. 0500B004 *id InputVal
  4504. 0500C000 CFuncLightIntensity (CFuncLight)
  4505. 0500C000 *float Intensity0
  4506. 0500C001 *float Intensity1
  4507. 0500C002 *float FlickerDuration
  4508. 0500D000 CFuncTreeTranslate (CFuncTree)
  4509. 0500D000 *vec3 StartPoint
  4510. 0500D001 *vec3 EndPoint
  4511. 0500D002 *bool IsPingPong
  4512. 0500D003 *bool IsSmooth
  4513. 0500E000 CFuncEnum (CFunc)
  4514. 0500E000 *CPlug[] Values
  4515. 0500E001 *uint WantedCount
  4516. 0500E002 *uint AtlasX
  4517. 0500E003 *uint AtlasY
  4518. 0500E004 *uint[] ValuesAtlasYs
  4519. 0500E005 *vec2 MinTexCoord
  4520. 0500E006 *vec2 MaxTexCoord
  4521. 0500E007 *vec2 TexSize
  4522. 0500E008 *CMwRefBuffer IconIndexs
  4523. 0500F000 CFuncSin (CFunc)
  4524. 0500F000 *float In
  4525. 0500F001 *float Out
  4526. 05010000 CFunc (CMwNod)
  4527. 05011000 CFuncShader (CFuncPlug)
  4528. 05012000 CFuncKeysVisual (CFuncKeys)
  4529. 05013000 CFuncKeysSound (CFuncKeys)
  4530. 05014000 CFuncShaders (CFuncShader)
  4531. 05014000 *CFuncShader[] FuncShaders
  4532. 05015000 CFuncShaderLayerUV (CFuncShader)
  4533. 05015000 *string LayerName
  4534. 05015001 *enum LayerEnum { }
  4535. 05015002 *enum SignalType { TransLinear, TransCircular, Rotate, TransSubTexture, TransLinearScale, CopySubTexture, Scale, Reset, TransSubTexture2, =>Comp, TransLinearScaleRotate }
  4536. 05015003 *vec2 Base
  4537. 05015004 *vec2 Amplitude
  4538. 05015005 *vec2 Offset
  4539. 05015006 *vec2 Scale
  4540. 05015007 *floatrange Angle
  4541. 05015008 *floatrange AngleStart
  4542. 05015009 *floatrange AngleEnd
  4543. 0501500A *uint NbSubTexture
  4544. 0501500B *uint NbSubTexturePerLine
  4545. 0501500C *uint NbSubTexturePerColumn
  4546. 0501500D *bool TopToBottom
  4547. 0501500E *bool WriteX
  4548. 0501500F *bool WriteY
  4549. 05015010 *bool WriteZ
  4550. 05015011 *bool WriteW
  4551. 05015012 *bool EnablePingPong
  4552. 05015013 *bool EnableSmooth
  4553. 05015014 *bool EnableMipMapping
  4554. 05015015 *bool EnableBlending
  4555. 05015016 *bool EnableSmoothBlend
  4556. 05015017 *CPlugBitmap BitmapCopy
  4557. 05016000 CFuncShaderFxFactor (CFuncShader)
  4558. 05016000 *enum MapFx { SelfIllumLuminance, LightMapIntensity }
  4559. 05016001 *enum Type { Linear, Smooth, Refresh glow }
  4560. 05016002 *float Base
  4561. 05016003 *float Amplitude
  4562. 05016004 *float Offset
  4563. 05017000 CFuncColor (CFunc)
  4564. 05017000 *float Blend
  4565. 05017001 *color Color0
  4566. 05017002 *color Color1
  4567. 05017003 *color OutColor
  4568. 05018000 CFuncLight (CFuncPlug)
  4569. 05018000 *enum FctType { Sinus, Flick }
  4570. 05018001 *float FlickPeriod
  4571. 05018002 *uint FlickCount
  4572. 05019000 CFuncLightColor (CFuncLight)
  4573. 05019000 *color Color0
  4574. 05019001 *color Color1
  4575. 05019002 *CPlugFileImg Image
  4576. 0501A000 CFuncKeysReal (CFuncKeys)
  4577. 0501A000 *enum RealInterp { None, Linear, Hermite, SmoothStep }
  4578. 0501A001 *bool ForceTangentMinX
  4579. 0501A002 *float ForcedTangentMinX
  4580. 0501A003 *bool ForceTangentMaxX
  4581. 0501A004 *float ForcedTangentMaxX
  4582. 0501A005 *float[] Ys
  4583. 0501B000 CFuncVisual (CFuncPlug)
  4584. 0501C000 CFuncTree (CFuncPlug)
  4585. 0501D000 CFuncVisualShiver (CFuncVisual)
  4586. 0501D000 *float Amplitude
  4587. 0501D001 *vec3 OffsetPlane
  4588. 0501D002 *enum ShiverType { Normal, Axis }
  4589. 0501D003 *vec3 Axis
  4590. 0501D004 *bool UsePlane
  4591. 0501D005 *vec3 PlanePoint
  4592. 0501D006 *vec3 PlaneNormal
  4593. 0501D007 *float PlaneMinDist
  4594. 0501D008 *bool UsePlane2
  4595. 0501D009 *vec3 Plane2Point
  4596. 0501D00A *vec3 Plane2Normal
  4597. 0501D00B *float Plane2MinDist
  4598. 0501E000 CFuncTreeRotate (CFuncTree)
  4599. 0501E000 *float AngleMin
  4600. 0501E001 *float AngleMax
  4601. 0501F000 CFuncTreeBend (CFuncTree)
  4602. 0501F000 *float Amplitude
  4603. 05020000 CFuncPathMesh (CFunc)
  4604. 05020000 *CPlugVisual3D Visual
  4605. 05020001 *vec3 OffsetVisualPos
  4606. 05020002 *CFuncPathMeshLocation[] Locations
  4607. 05021000 CFuncPathMeshLocation (CFunc)
  4608. 05021000 *string Name
  4609. 05021001 *iso4 Location
  4610. 0502A000 CFuncKeysReals (CFuncKeys)
  4611. 0502B000 CFuncVisualBlendShapeSequence (CFuncVisual)
  4612. 0502C000 CFuncManagerCharacter (CFunc)
  4613. 0502C000 *CMwNod[] Groups
  4614. 0502D000 CFuncManagerCharacterAdv (CFuncManagerCharacter)
  4615. 0502E000 CFuncGroup (CMwNod)
  4616. 01001000 *id IdName
  4617. 0502E001 *CFuncGroupElem[] Elems
  4618. 0502F000 CFuncGroupElem (CMwNod)
  4619. 01001000 *id IdName
  4620. 05030000 CFuncKeysNatural (CFuncKeys)
  4621. 05030000 *uint[] Naturals
  4622. 05031000 CFuncTreeSubVisualSequence (CFuncTree)
  4623. 05031000 *CFuncKeysNatural SubKeys
  4624. 05031001 *bool SimpleModeIsLooping
  4625. 05031002 *uint SimpleModeStartIndex
  4626. 05031003 *uint SimpleModeEndIndex
  4627. 05033000 CFuncShaderTweakKeysTranss (CFuncShader)
  4628. 05034000 CFuncWeather (CFunc)
  4629. 05034000 *CFuncClouds FuncClouds
  4630. 05034001 *CPlugMaterial MaterialSky_Night
  4631. 05034002 *CPlugMaterial MaterialSky_SunRise
  4632. 05034003 *CPlugMaterial MaterialSky_Day
  4633. 05034004 *CPlugMaterial MaterialSky_SunFall
  4634. 05034005 *CPlugMaterial MaterialSea0
  4635. 05034006 *CPlugMaterial MaterialSea1
  4636. 05034007 *CPlugFileImg ImageLightAmb
  4637. 05034008 *CPlugFileImg ImageLightDirSun
  4638. 05034009 *CPlugFileImg ImageLightDirMoon
  4639. 0503400A *CPlugFileImg ImageLightDirDblSided
  4640. 0503400B *CPlugBitmap BitmapFlareSun
  4641. 0503400C *float FlareAngularSizeSun
  4642. 0503400D *CPlugBitmap BitmapFlareMoon
  4643. 0503400E *float FlareAngularSizeMoon
  4644. 0503400F *CPlugBitmap BitmapSkyGradV
  4645. 05034010 *CPlugFileImg ImageFogColor
  4646. 05034011 *CPlugFileImg ImageSeaColor
  4647. 05034012 *CPlugBitmap BitmapRainFid
  4648. 05034013 *CMwNod SceneFxFid
  4649. 05034014 *float CameraFarZ
  4650. 05034015 *bool FogByVertex
  4651. 05034016 *color FogRGB
  4652. 05034017 *enum FogFormula { None, Exp, Exp2, Linear }
  4653. 05034018 *enum FogSpace { CameraFarZ, World }
  4654. 05034019 *float FogLinearStart
  4655. 0503401A *float FogLinearEnd
  4656. 0503401B *float FogExpDensity
  4657. 0503401C *color DayFogColor
  4658. 0503401D *float DayFogStart
  4659. 0503401E *float DayFogEnd
  4660. 0503401F *float DayFogDensity
  4661. 05034020 *GxFogBlender FogBlender
  4662. 05034021 *void SeaTwkResetToShaderDefaults()
  4663. 05034022 *vec2 LDirSpecIntens
  4664. 05034023 *vec2 LDirSpecPower
  4665. 05034024 *floatrange SeaTwkReflecIntensNight
  4666. 05034025 *floatrange SeaTwkReflecIntensDay
  4667. 05034026 *floatrange SeaTwkReflecIntensMidNight
  4668. 05034027 *floatrange SeaTwkReflecIntensMidDay
  4669. 05034028 *floatrange SeaTwkReflecIntensTMNight
  4670. 05034029 *floatrange SeaTwkReflecIntensTMDay
  4671. 0503402A *floatrange SeaTwkReflecIntensTMmidNight
  4672. 0503402B *floatrange SeaTwkReflecIntensTMmidDay
  4673. 0503402C *color SeaTwkWaterColor_Night
  4674. 0503402D *color SeaTwkWaterColor_Day
  4675. 05035000 CFuncPuffLull (CFunc)
  4676. 05035000 *float TileSizeInWorld
  4677. 05035001 *floatrange PuffWDMax
  4678. 05035002 *floatrange LullWDMax
  4679. 05035003 *uint GenCount
  4680. 05035004 *floatrange GenPuffRatio
  4681. 05035005 *vec2 GenSize
  4682. 05035006 *floatrange GenPuffWDMin
  4683. 05035007 *floatrange GenPuffWDMax
  4684. 05035008 *floatrange GenLullWDMin
  4685. 05035009 *floatrange GenLullWDMax
  4686. 0503500A *string GenLifeTimeMin
  4687. 0503500B *string GenLifeTimeMax
  4688. 0503500C *floatrange BlendPuff
  4689. 0503500D *floatrange BlendLull
  4690. 0503500E *floatrange Combine2nd8th
  4691. 0503500F *CPlugMaterial MaterialPuff
  4692. 05035010 *CPlugMaterial MaterialLull
  4693. 05036000 CFuncEnvelope (CFunc)
  4694. 05036000 *float KeyFrameValue0
  4695. 05036001 *float KeyFrameValue1
  4696. 05036002 *float KeyFrameValue2
  4697. 05036003 *float KeyFrameValue3
  4698. 05036004 *float KeyFramePos1
  4699. 05036005 *float KeyFramePos2
  4700. 05036006 *float Frequency
  4701. 05036007 *float Amplitude
  4702. 05036008 *enum ModFunc { Cos, Sin }
  4703. 05037000 CFuncSegment (CFunc)
  4704. 05037000 *uint KeyCount
  4705. 05038000 CFuncColorGradient (CFunc)
  4706. 05038000 *enum ColorSpace { Linear, sRGB }
  4707. 05038001 *color KeyFrameValue0
  4708. 05038002 *color KeyFrameValue1
  4709. 05038003 *color KeyFrameValue2
  4710. 05038004 *color KeyFrameValue3
  4711. 05038005 *float KeyFramePos1
  4712. 05038006 *float KeyFramePos2
  4713. 05039000 CFuncFullColorGradient (CFunc)
  4714. 05039000 *color KeyFrameValue0
  4715. 05039001 *color KeyFrameValue1
  4716. 05039002 *color KeyFrameValue2
  4717. 05039003 *color KeyFrameValue3
  4718. 05039004 *float KeyFramePos1
  4719. 05039005 *float KeyFramePos2
  4720. 0503A000 CFuncClouds (CFunc)
  4721. 0503A000 *CPlugSolid[] SolidFids
  4722. 0503A001 *CPlugFileImg ImageColorMin
  4723. 0503A002 *CPlugFileImg ImageColorMax
  4724. 0503A003 *CPlugMaterial MaterialModelToForce
  4725. 0503A004 *CFuncCloudsParam CloudsParam
  4726. 0503C000 CCurveInterface (CMwNod)
  4727. 05042000 CFuncCurvesReal (CMwNod)
  4728. 01001001 *id Id
  4729. 05042001 *float[] Xs
  4730. 05042002 *CFuncKeysReal[] Curves
  4731. 05043000 CFuncCurves2Real (CMwNod)
  4732. 01001001 *id Id
  4733. 05043001 *float[] Xs
  4734. 05043002 *CFuncCurvesReal[] Curves2
  4735. 05044000 CFuncNoise (CFunc)
  4736. 05044000 *float ScaleX
  4737. 05044001 *float ScaleY
  4738. 05044002 *float ScaleZ
  4739. 05044003 *float ScaleT
  4740. 05044004 *float PeriodX
  4741. 05044005 *float PeriodY
  4742. 05044006 *float PeriodZ
  4743. 05044007 *float PeriodT
  4744. 05044008 *float ValMin
  4745. 05044009 *float ValMax
  4746. 05045000 CFuncDayTime (CFunc)
  4747. 05045000 *float HdrSunPower
  4748. 05045001 *bool HdrSunAtmoUseRgb
  4749. 05045002 *float HdrSunAtmo1Power
  4750. 05045003 *float HdrSunAtmo1Scale
  4751. 05045004 *color HdrSunAtmo1RgbLinear
  4752. 05045005 *float HdrSunAtmo2Power
  4753. 05045006 *float HdrSunAtmo2Scale
  4754. 05045007 *color HdrSunAtmo2RgbLinear
  4755. 05045008 *float SunThroughCloudIntens
  4756. 05045009 *color CloudsX2minRgbLinear
  4757. 0504500A *color CloudsX2maxRgbLinear
  4758. 05046000 CFuncCloudsParam (CFunc)
  4759. 05046000 *enum HeightCenter { % Camera, % WorldXZ }
  4760. 05046001 *vec2 HeightCenterXZ
  4761. 05046002 *float BottomNearZ
  4762. 05046003 *float[] PointDists
  4763. 05046004 *float[] PointHeights
  4764. 05046005 *float BottomFarZ
  4765. 05046006 *float SpeedScale
  4766. 05046007 *enum Lighting { per object, per sprite }
  4767. 06 Hms
  4768. 06001000 CHmsCamera (CHmsPoc)
  4769. 06001000 *bool PickEnable
  4770. 06001001 *bool UseViewDependantRendering
  4771. 06001002 *enum ViewportRatio { None, FovY, FovX }
  4772. 06001003 *enum iPrecalcRender { }
  4773. 06001004 *iso4 NextLocation
  4774. 06001005 *void ResetLocation()
  4775. 06001006 *bool IsOverlay3d
  4776. 06001007 *bool ClearColorEnable
  4777. 06001008 *color ClearColor
  4778. 06001009 *bool UseZBuffer
  4779. 0600100A *bool ScissorEnable
  4780. 0600100B *bool FovRectEnable
  4781. 0600100C *bool ClearZBuffer
  4782. 0600100D *vec2 DrawRectMin
  4783. 0600100E *vec2 DrawRectMax
  4784. 0600100F *vec2 ScissorRectMin
  4785. 06001010 *vec2 ScissorRectMax
  4786. 06001011 *vec2 FovRectMin
  4787. 06001012 *vec2 FovRectMax
  4788. 06001013 *float NearZ
  4789. 06001014 *float FarZ
  4790. 06001015 *float Fov
  4791. 06001016 *float RatioXY
  4792. 06001017 *CHmsPicker Picker
  4793. 06001018 *float DofFocusZ
  4794. 06001019 *enum DofLensMode { Focal, Size }
  4795. 0600101A *float DofLensFocal
  4796. 0600101B *float DofLensSize
  4797. 0600101C *float StereoScreenDist
  4798. 0600101D *float AsyncPrevDeltaTimeMax
  4799. 0600101E *floatrange AsyncPrevDeltaRotationScale
  4800. 0600101F *bool ZClipEnable
  4801. 06001020 *float ZClipValue
  4802. 06001021 *float ZClipMargin
  4803. 06001022 *floatrange ZClipZBuffer1End
  4804. 06001023 *floatrange ZClipZBuffer2Start
  4805. 06001024 *bool TargetFpsEnable
  4806. 06001025 *floatrange TargetFpsZClipSpeed
  4807. 06001026 *float TargetFpsZClipMinValue
  4808. 06002000 CHmsCorpus (CHmsZoneElem)
  4809. 06002000 *CHmsItem Item
  4810. 06003000 CHmsItem (CMwNod)
  4811. 06003000 *CPlugSolid Solid
  4812. 06003001 *CHmsCorpus Corpus0
  4813. 06003002 *CHmsCorpus Corpus1
  4814. 06003003 *CHmsPortal[] Portals
  4815. 06003004 *CMwNod SceneMobil
  4816. 06003005 *bool IsVisionStatic
  4817. 06003006 *bool IsBackground
  4818. 06003007 *bool CopyCameraTranslationXZ
  4819. 06003008 *bool BackgroundZClipCullBefore
  4820. 06003009 *bool UseAccurateBBoxTest
  4821. 0600300A *bool IsNotOccluderForLightMap
  4822. 0600300B *bool IsForcePointDynamicCollisionResponse
  4823. 0600300C *uint CountShadowTexCasted
  4824. 0600300D *bool CanSelfShadow
  4825. 0600300E *bool CanFakeShadow
  4826. 0600300F *bool CastShadowGrp0
  4827. 06003010 *bool CastShadowGrp1
  4828. 06003011 *bool CastShadowGrp2
  4829. 06003012 *bool CastShadowGrp3
  4830. 06003013 *bool RecvShadowGrp0
  4831. 06003014 *bool RecvShadowGrp1
  4832. 06003015 *bool RecvShadowGrp2
  4833. 06003016 *bool RecvShadowGrp3
  4834. 06003017 *CHmsItemShadow ItemShadow
  4835. 06003018 *bool IsProjectorReceiver
  4836. 06003019 *bool LightLensFlareEnable
  4837. 0600301A *bool LightEGroup0
  4838. 0600301B *bool LightEGroup1
  4839. 0600301C *bool LightEGroup2
  4840. 0600301D *bool LightEGroup3
  4841. 0600301E *bool VIdReflected
  4842. 0600301F *bool VIdReflectMirror
  4843. 06003020 *bool VIdRefracted
  4844. 06003021 *bool VIdViewDepBump
  4845. 06003022 *bool VIdViewDepOcclusion
  4846. 06003023 *bool VIdOnlyRefracted
  4847. 06003024 *bool VIdHideWhenUnderground
  4848. 06003025 *bool VIdHideWhenOverground
  4849. 06003026 *bool VIdHideAlways
  4850. 06003027 *bool VIdViewDepWindIntens
  4851. 06003028 *bool VIdBackground
  4852. 06003029 *bool VIdGrassRGB
  4853. 0600302A *bool VIdLightGenP
  4854. 0600302B *bool VIdVehicle
  4855. 0600302C *bool VIdHideOnlyDirect
  4856. 0600302D *bool VIdInvisibleStopBounce
  4857. 0600302E *bool IsVisible
  4858. 06004000 CHmsZone (CMwNod)
  4859. 06004000 *bool IsVisible
  4860. 06004001 *CHmsCorpus[] CorpusCats
  4861. 06004002 *bool FogByVertex
  4862. 06004003 *color FogRGB
  4863. 06004004 *enum FogFormula { None, Exp, Exp2, Linear }
  4864. 06004005 *enum FogSpace { CameraFarZ, World }
  4865. 06004006 *float FogLinearStart
  4866. 06004007 *float FogLinearEnd
  4867. 06004008 *float FogExpDensity
  4868. 06004009 *GxFog Fog
  4869. 0600400A *CHmsFogPlane[] FogPlanes
  4870. 0600400B *CHmsPrecalcRender[] PrecalcRenders
  4871. 0600400C *CHmsSoundSource[] Sounds
  4872. 0600400D *CHmsCorpusLight[] CorpusLights
  4873. 0600400E *CHmsLightArray[] DynamicLightArrays
  4874. 0600400F *CHmsDecalArray[] DynamicDecalArrays
  4875. 06004010 *CHmsDecalArray[] StaticDecalArrays
  4876. 06004011 *float LocalLightScale
  4877. 06004012 *bool MRIsForced
  4878. 06004013 *bool MRMaskWater
  4879. 06004014 *float MRTileH
  4880. 06004015 *vec3 MRPoint
  4881. 06004016 *vec3 MRNormal
  4882. 06004017 *bool IVIdMaskReflected
  4883. 06004018 *bool IVIdMaskReflectMirror
  4884. 06004019 *bool IVIdMaskRefracted
  4885. 0600401A *bool IVIdMaskViewDepBump
  4886. 0600401B *bool IVIdMaskViewDepOcclusion
  4887. 0600401C *bool IVIdMaskOnlyRefracted
  4888. 0600401D *bool IVIdMaskHideWhenUnderground
  4889. 0600401E *bool IVIdMaskHideWhenOverground
  4890. 0600401F *bool IVIdMaskHideAlways
  4891. 06004020 *bool IVIdMaskViewDepWindIntens
  4892. 06004021 *bool IVIdMaskBackground
  4893. 06004022 *bool IVIdMaskGrassRGB
  4894. 06004023 *bool IVIdMaskLightGenP
  4895. 06004024 *bool IVIdMaskVehicle
  4896. 06004025 *bool IVIdMaskHideOnlyDirect
  4897. 06004026 *bool IVIdMaskInvisibleStopBounce
  4898. 06004027 *bool IVIdRefReflected
  4899. 06004028 *bool IVIdRefReflectMirror
  4900. 06004029 *bool IVIdRefRefracted
  4901. 0600402A *bool IVIdRefViewDepBump
  4902. 0600402B *bool IVIdRefViewDepOcclusion
  4903. 0600402C *bool IVIdRefOnlyRefracted
  4904. 0600402D *bool IVIdRefHideWhenUnderground
  4905. 0600402E *bool IVIdRefHideWhenOverground
  4906. 0600402F *bool IVIdRefHideAlways
  4907. 06004030 *bool IVIdRefViewDepWindIntens
  4908. 06004031 *bool IVIdRefBackground
  4909. 06004032 *bool IVIdRefGrassRGB
  4910. 06004033 *bool IVIdRefLightGenP
  4911. 06004034 *bool IVIdRefVehicle
  4912. 06004035 *bool IVIdRefHideOnlyDirect
  4913. 06004036 *bool IVIdRefInvisibleStopBounce
  4914. 06004037 *bool SVIdMaskReflected
  4915. 06004038 *bool SVIdMaskReflectMirror
  4916. 06004039 *bool SVIdMaskRefracted
  4917. 0600403A *bool SVIdMaskViewDepBump
  4918. 0600403B *bool SVIdMaskViewDepOcclusion
  4919. 0600403C *bool SVIdMaskOnlyRefracted
  4920. 0600403D *bool SVIdMaskHideWhenUnderground
  4921. 0600403E *bool SVIdMaskHideWhenOverground
  4922. 0600403F *bool SVIdMaskHideAlways
  4923. 06004040 *bool SVIdMaskViewDepWindIntens
  4924. 06004041 *bool SVIdMaskBackground
  4925. 06004042 *bool SVIdMaskGrassRGB
  4926. 06004043 *bool SVIdMaskLightGenP
  4927. 06004044 *bool SVIdMaskVehicle
  4928. 06004045 *bool SVIdMaskHideOnlyDirect
  4929. 06004046 *bool SVIdMaskInvisibleStopBounce
  4930. 06004047 *bool SVIdRefReflected
  4931. 06004048 *bool SVIdRefReflectMirror
  4932. 06004049 *bool SVIdRefRefracted
  4933. 0600404A *bool SVIdRefViewDepBump
  4934. 0600404B *bool SVIdRefViewDepOcclusion
  4935. 0600404C *bool SVIdRefOnlyRefracted
  4936. 0600404D *bool SVIdRefHideWhenUnderground
  4937. 0600404E *bool SVIdRefHideWhenOverground
  4938. 0600404F *bool SVIdRefHideAlways
  4939. 06004050 *bool SVIdRefViewDepWindIntens
  4940. 06004051 *bool SVIdRefBackground
  4941. 06004052 *bool SVIdRefGrassRGB
  4942. 06004053 *bool SVIdRefLightGenP
  4943. 06004054 *bool SVIdRefVehicle
  4944. 06004055 *bool SVIdRefHideOnlyDirect
  4945. 06004056 *bool SVIdRefInvisibleStopBounce
  4946. 06004057 *uint VPackerPowerX
  4947. 06004058 *uint VPackerPowerY
  4948. 06004059 *uint VPackerPowerZ
  4949. 0600405A *float VPackerPercentCellUsed
  4950. 0600405B *float VPackerAverageObjectPerCell
  4951. 0600405C *float VPackerAveragePackPerCell
  4952. 0600405D *float VPackerAverageKVertPerPack
  4953. 0600405E *float VPackerPercentObjectOutside
  4954. 0600405F *void VPackerForceBBoxUpdate()
  4955. 06004060 *CPlugBitmap BitmapWaterFog
  4956. 06004061 *CPlugBitmap BitmapCubeReflectHardSpecA
  4957. 06004062 *CPlugBitmap BitmapCubeReflectHdrAlpha2
  4958. 06004063 *CMwNod UserData
  4959. 06006000 CHmsPortal (CMwNod)
  4960. 06006000 *bool IsActive
  4961. 06006001 *bool NeedClipping2D
  4962. 06006002 *bool NeedClipping3D
  4963. 06006003 *bool CanSeeThrough
  4964. 06006004 *floatrange SeeThroughOpacity
  4965. 06006005 *bool IsVisualVisible
  4966. 06006006 *bool IsPickingPossible
  4967. 06006007 *bool CanPassThrough
  4968. 06006008 *bool SoundCanPassThrough
  4969. 06006009 *bool IsDirectPathSet
  4970. 0600600A *int DirectOcclusion
  4971. 0600600B *float DirectOcclusionSpectralRatio
  4972. 0600600C *float DirectOcclusionRatio
  4973. 0600600D *int IndirectOcclusion
  4974. 0600600E *float IndirectOcclusionSpectralRatio
  4975. 0600600F *float IndirectOcclusionRatio
  4976. 06006010 *int IndirectObstruction
  4977. 06006011 *float IndirectObstructionSpectralRatio
  4978. 06007000 CHmsPoc (CHmsZoneElem)
  4979. 06007000 *bool IsActive
  4980. 06008000 CHmsZoneElem (CMwNod)
  4981. 06008000 *CHmsZone Zone
  4982. 06008001 *iso4 Location
  4983. 06008002 *vec3 Vel
  4984. 06009000 CHmsZoneOverlay (CHmsZone)
  4985. 06009000 *enum PickEnableMode { Disabled, Foreground, Always }
  4986. 06009001 *enum AdaptRatio { None, ReSizeX, ReSizeY }
  4987. 06009002 *bool UseZBuffer
  4988. 06009003 *vec2 DrawRectMin
  4989. 06009004 *vec2 DrawRectMax
  4990. 06009005 *vec3 FrustumCenter
  4991. 06009006 *vec3 FurstrumHfDiag
  4992. 06009007 *uint SortOrder
  4993. 06009008 *bool DescIsClearColorEnable
  4994. 06009009 *bool DescIsClearDepthEnable
  4995. 0600900A *bool DescIsClearStencilEnable
  4996. 0600900B *color DescClearColor
  4997. 0600900C *CHmsCorpus[] CorpusVisibles
  4998. 0600A000 CHmsListener (CHmsPoc)
  4999. 0600A000 *CPlugAudioEnvironment AudioEnvironment
  5000. 0600A001 *float InsideCoef
  5001. 0600A002 *uint AudioGroupIdOfInterrest
  5002. 0600C000 CHmsLight (CHmsPoc)
  5003. 0600C000 *enum UpdateType { Dynamic, Static }
  5004. 0600C001 *GxLight MainGxLight
  5005. 0600C002 *CPlugBitmap BitmapFlare
  5006. 0600C003 *CPlugBitmap BitmapSprite
  5007. 0600C004 *CPlugBitmap BitmapProjector
  5008. 0600C005 *CHmsCorpusLight[] CorpusLights
  5009. 0600C006 *CHmsItem ItemContainer
  5010. 0600C007 *bool ForceShadowGroup
  5011. 0600C008 *uint ForceShadowGroupIndex
  5012. 0600C009 *bool NeverSkipShadow
  5013. 0600D000 CHmsSoundSource (CHmsPoc)
  5014. 0600D000 *CPlugSound PlugSound
  5015. 0600D001 *float PriorityAdjustement
  5016. 0600D002 *bool UseLowQuality
  5017. 0600D003 *vec3 VolumicSize
  5018. 0600D004 *enum BalanceGroup { Music, UI, Ambiance, Player, Bengs }
  5019. 0600D005 *uint AudioGroupId
  5020. 0600D006 *bool Play
  5021. 0600D007 *bool Stop
  5022. 0600D008 *floatrange Volume
  5023. 0600D009 *floatrange Pitch
  5024. 0600D00A *uint Variant
  5025. 0600D00B *float RpmOrSpeed
  5026. 0600D00C *floatrange Accel
  5027. 0600D00D *floatrange Alpha
  5028. 0600D00E *uint SurfaceId
  5029. 0600D00F *uint Impact
  5030. 0600D010 *float SkidIntensity
  5031. 0600D011 *CMwNod AudioSound
  5032. 0600E000 CHmsPortalProperty (CMwNod)
  5033. 0600E000 *CHmsPortal Portal1
  5034. 0600E001 *CHmsPortal Portal2
  5035. 0600E002 *bool Visibility
  5036. 0600E003 *bool Audibility
  5037. 0600F000 CHmsCorpusLight (CHmsZoneElem)
  5038. 0600F000 *CHmsLight Light
  5039. 06010000 CHmsViewport (CMwNod)
  5040. 06010000 *enum DeviceKind { PC0, PC1, PC2, PC3 }
  5041. 06010001 *uint iSubDevice
  5042. 06010002 *enum PC3_Quality { VeryLow, Low, Medium, High, VeryHigh }
  5043. 06010003 *enum BitmapQuality { PC0, PC1, PC2, PC3 }
  5044. 06010004 *bool IsDithering
  5045. 06010005 *enum MultiSampleType { }
  5046. 06010006 *enum DeferredAA { None, FXAA, SS 2x2, SS 3x3 }
  5047. 06010007 *enum MaxFiltering { Point, Bilinear, Trilinear, Anisotropic, ForceAniso }
  5048. 06010008 *uint AnisotropicLevel
  5049. 06010009 *float MinMipMapLodBias
  5050. 0601000A *float GlobalMipMapLodBias
  5051. 0601000B *uint DisplaySyncIntervalCount
  5052. 0601000C *bool ArePortalsActive
  5053. 0601000D *uint PortalMaxRecur
  5054. 0601000E *bool IsPickingPossible
  5055. 0601000F *uint TimeTickToPresent
  5056. 06010010 *uint TimeQueryIssueToFinish
  5057. 06010011 *bool TargetFpsEnable
  5058. 06010012 *uint TargetFps
  5059. 06010013 *floatrange TargetFpsMinScaleZ
  5060. 06010014 *floatrange TargetFpsMaxScaleZ
  5061. 06010015 *floatrange TargetFpsSpeed
  5062. 06010016 *float AverageFps
  5063. 06010017 *float MipScaleZ
  5064. 06010018 *enum TextureRender { None, CameraFx, All }
  5065. 06010019 *bool DisableShadowBuffer
  5066. 0601001A *bool ShadowCastBack
  5067. 0601001B *enum RenderShadows { Disable, Fake, Mask, Depth, Pssm, PssmAO }
  5068. 0601001C *enum RenderProjectors { Disable, RenderCube, 2dNoClipZ }
  5069. 0601001D *bool PreLoadProjectors
  5070. 0601001E *bool EnableLightFlares
  5071. 0601001F *bool RenderZoneVPacker
  5072. 06010020 *enum SelectTnL { Hardware, Software }
  5073. 06010021 *bool EnableTessellation
  5074. 06010022 *bool IsPureDevice
  5075. 06010023 *enum FullScreenModeIndex { }
  5076. 06010024 *enum FullScreenRefreshRate { }
  5077. 06010025 *enum FullScreenMultiSample { }
  5078. 06010026 *floatrange FullScreenBrightness
  5079. 06010027 *floatrange FullScreenContrast
  5080. 06010028 *floatrange FullScreenGamma
  5081. 06010029 *wstring ScreenShotFullName
  5082. 0601002A *bool ScreenShotForceRes
  5083. 0601002B *uint ScreenShotWidth
  5084. 0601002C *uint ScreenShotHeight
  5085. 0601002D *bool ScreenShotUseAlpha
  5086. 0601002E *uint ScreenShotTileX
  5087. 0601002F *uint ScreenShotTileY
  5088. 06010030 *enum PixelOutput { Default, Depth, Depth_DofBlur, Depth_Motion_MotionLen, ShadowDynaInAlpha, SpecIntens, FaceNormalInC, MotionRbx }
  5089. 06010031 *void ScreenShotDoCaptureBMP()
  5090. 06010032 *void ScreenShotDoCaptureJPG()
  5091. 06010033 *void ScreenShotDoCapturePNG()
  5092. 06010034 *void ScreenShotDoCaptureDDS()
  5093. 06010035 *void ShaderConstantLogBindedValues()
  5094. 06010036 *CHmsZoneOverlay[] Underlays
  5095. 06010037 *CHmsCamera[] Cameras
  5096. 06010038 *CHmsZoneOverlay[] Overlays
  5097. 06010039 *CSystemWindow SystemWindow
  5098. 0601003A *CHmsPicker Picker
  5099. 0601003B *CHmsConfig Config
  5100. 0601003C *CHmsAmbientOcc HmsAmbientOcc
  5101. 0601003D *enum AmbientOcc { Off, On }
  5102. 0601003E *bool Alpha01BlendEdges
  5103. 0601003F *uint Alpha01ClipRef
  5104. 06010040 *bool MgrParticle_UseCameraMotion
  5105. 06010041 *bool MgrParticle_PauseKeepCameraMotion
  5106. 06010042 *CHmsViewportPerfDbg PerfDbg
  5107. 06010043 *CHmsViewportStat StatOutside
  5108. 06010044 *CHmsViewportStat Stat
  5109. 06010045 *bool StatCaptureOutside
  5110. 06011000 CHmsPrecalcRender (CMwNod)
  5111. 06011000 *CPlugBitmap BitmapRGB
  5112. 06011001 *CPlugBitmap BitmapDepth
  5113. 06011002 *enum BitmapDepthMode { Linear, ZBuffer }
  5114. 06011003 *string TreeIdDepthGen
  5115. 06011004 *bool IsTreeDepthGenFound
  5116. 06011005 *float ZoomFactor
  5117. 06011006 *floatrange ScrollPosX
  5118. 06011007 *floatrange ScrollPosY
  5119. 06012000 CHmsShadowGroup (CMwNod)
  5120. 06012000 *uint Width
  5121. 06012001 *uint Height
  5122. 06012002 *bool Enable
  5123. 06012003 *bool NeedSelfShadow
  5124. 06012004 *bool ForceShadowMask
  5125. 06012005 *bool DepthNeed32b
  5126. 06012006 *bool IsStatic
  5127. 06012007 *bool IsStaticDirty
  5128. 06012008 *bool ForceWorldAlign
  5129. 06012009 *bool VDepPlane_UseWaterYs
  5130. 0601200A *bool UseClipPlaneY
  5131. 0601200B *float ClipPlaneY
  5132. 0601200C *enum ViewDependantMode { None, ClipBBoxByFrustumToLightXY, Plane, PSM }
  5133. 0601200D *bool UseHqCasterBBox
  5134. 0601200E *bool AllStaticItemAreCaster
  5135. 0601200F *bool ShadowInShader
  5136. 06012010 *bool TmBackgroundReceives
  5137. 06012011 *bool TmBackgroundCast
  5138. 06012012 *bool DepthTestMaskRender
  5139. 06012013 *enum DepthBiasScale { Old0, 2008_07, 2009_Slope1 }
  5140. 06012014 *float DepthBiasConst
  5141. 06012015 *float DepthBiasSlope
  5142. 06012016 *float DepthBiasConstShaderExtra
  5143. 06012017 *float VDepPlaneMinY
  5144. 06012018 *float VDepPlanePrjY
  5145. 06012019 *float VDepPlaneMaxY
  5146. 0601201A *float ViewDepFarZ
  5147. 0601201B *floatrange ShadeSlope
  5148. 0601201C *floatrange Soft2dSlope
  5149. 0601201D *vec2 SoftSizeInW
  5150. 0601201E *uint MaskBlurTexelCount
  5151. 0601201F *uint PssmTexSize
  5152. 06012020 *uint PssmTexCount
  5153. 06012021 *uint PssmTexCountActive
  5154. 06012022 *floatrange PssmOverlapIn01
  5155. 06012023 *float PssmDistNF0
  5156. 06012024 *float PssmDistNF1
  5157. 06012025 *float PssmDistNF2
  5158. 06012026 *float PssmDistNF3
  5159. 06012027 *float PssmDistNF4
  5160. 06012028 *float PssmDistScale
  5161. 06012029 *float PssmSkipCmpStaticScale
  5162. 0601202A *CPlugBitmap Bitmap
  5163. 0601202B *CPlugFileGPUP FileGpuP
  5164. 06014000 CHmsViewportPerfDbg (CMwNod)
  5165. 06014000 *bool ShowMem
  5166. 06014001 *enum ShowFps { None, Fps, TimeElapsed, Legends }
  5167. 06014002 *enum Profile { Vision, CoreCmd }
  5168. 06014003 *enum VisionSkip { None, API Calls, All }
  5169. 06014004 *bool SmallScissor
  5170. 06014005 *bool DebugParticle
  5171. 06014006 *enum FillForced { Default, Point, Wired }
  5172. 06014007 *bool IsFillRateEnable
  5173. 06014008 *bool IsFillRateZTestEnable
  5174. 06014009 *bool IsFillRateStencilTestEnable
  5175. 0601400A *bool IsFillRateNoMipMapEnable
  5176. 0601400B *bool IsFillRateLegendEnable
  5177. 06017000 CHmsFogPlane (CHmsZoneElem)
  5178. 06018000 CHmsPicker (CMwNod)
  5179. 06018000 *bool IsEnable
  5180. 06018001 *vec2 InputPos
  5181. 06018002 *CHmsCamera Camera
  5182. 06018003 *CHmsZoneOverlay Overlay
  5183. 06018004 *vec2 PosRect
  5184. 06018005 *vec3 RayDir
  5185. 06018006 *vec3 RayPos
  5186. 06018007 *CHmsCorpus Corpus
  5187. 06018008 *CPlugTree Tree
  5188. 06018009 *vec3 PickPosV
  5189. 0601800A *vec3 PickPosZ
  5190. 0601800B *vec3 PickNormalV
  5191. 0601800C *vec3 PickNormalZ
  5192. 0601800D *float PickZ
  5193. 0601800E *float PickZNoBiasZ
  5194. 0601800F *float Depth
  5195. 0601B000 CHmsViewportStat (CMwNod)
  5196. 0601B000 *bool CaptureState
  5197. 0601B001 *uint CaptureIndex
  5198. 0601B002 *bool PercentToParentElseGlobal
  5199. 0601B003 *bool SortLoadIdByUsage
  5200. 0601B004 *float ElapsedMs
  5201. 0601B005 *float ElapsedPercent
  5202. 0601B006 *float NotInChildPercent
  5203. 0601B007 *uint PerFrameNbDrawPrim
  5204. 0601B008 *uint PerFrameNbVertex
  5205. 0601B009 *uint PerFrameNbIndex
  5206. 0601B00A *uint PerFrameNbTriangle
  5207. 0601B00B *uint PerFrameNbVertexCpu
  5208. 0601B00C *uint PerFrameNbSpriteCpu
  5209. 0601B00D *uint PerFrameNbSpriteGpu
  5210. 0601B00E *uint PerFrameNbDipPacked
  5211. 0601B00F *uint PerFrameNbDipOpaque
  5212. 0601B010 *uint PerFrameNbDipZCullBefore
  5213. 0601B011 *uint PerFrameNbDipAlpha01
  5214. 0601B012 *uint PerFrameNbDipAlphaBd
  5215. 0601B013 *uint PerFrameNbDipCustoms
  5216. 0601B014 *uint PerFrameNbShader
  5217. 0601B015 *uint PerFrameNbClear
  5218. 0601B016 *uint PerFrameNbCorpus
  5219. 0601B017 *uint PerFrameNbVisual
  5220. 0601B018 *uint PerFrameNbVertexBuffer
  5221. 0601B019 *uint PerFrameNbCloserLight
  5222. 0601B01A *uint PerFrameNbSetRendTgt
  5223. 0601B01B *uint PerFrameNbFlareOcclusion
  5224. 0601B01C *float FlareOcclusionFrameCount
  5225. 0601B01D *uint PerFrameNbDirtyShader
  5226. 0601B01E *uint PerFrameNbDirtyGeom
  5227. 0601B01F *uint PerFrameNbDirtyIndex
  5228. 0601B020 *uint PerFrameNbDirtyBitmap
  5229. 0601B021 *uint PerFrameNbDipFilterItem
  5230. 0601B022 *uint PerFrameNbDipFilterShader
  5231. 0601B023 *uint PerFrameNbDipDiscardShader
  5232. 0601B024 *uint PerFrameNbDipFilterRtRecur
  5233. 0601B025 *uint PerFrameNbPickTest
  5234. 0601B026 *uint PerFrameNbPickVertex
  5235. 0601B027 *uint PerFrameNbShadowRender
  5236. 0601B028 *uint PerFrameNbProjectors
  5237. 0601B029 *float PerFrameDefFill
  5238. 0601B02A *float PerFrameDefFillLight
  5239. 0601B02B *float PerFrameDefFillDecal
  5240. 0601B02C *float PerSecondKiloDips
  5241. 0601B02D *uint PerSecondNbVertex
  5242. 0601B02E *uint PerSecondNbFace
  5243. 0601B02F *float IndexPerVertex
  5244. 0601B030 *float PerSecondUploadMo
  5245. 0601B031 *uint PercentNbVertexHard
  5246. 0601B032 *uint PercentNbVertexStatic
  5247. 0601B033 *uint PerFrameNbUnderlay
  5248. 0601B034 *uint PerFrameNbCamera
  5249. 0601B035 *uint PerFrameNbOverlay
  5250. 0601B036 *uint PercentNbConstVCallSkip
  5251. 0601B037 *uint PercentNbConstVSkip
  5252. 0601B038 *uint PerFrameNbConstVCall
  5253. 0601B039 *uint PerFrameNbConstVCallSkip
  5254. 0601B03A *uint PerFrameNbConstV
  5255. 0601B03B *uint PerFrameNbConstVSkip
  5256. 0601B03C *uint PercentNbConstPCallSkip
  5257. 0601B03D *uint PercentNbConstPSkip
  5258. 0601B03E *uint PerFrameNbConstPCall
  5259. 0601B03F *uint PerFrameNbConstPCallSkip
  5260. 0601B040 *uint PerFrameNbConstP
  5261. 0601B041 *uint PerFrameNbConstPSkip
  5262. 0601B042 *float MsSpriteGetDists
  5263. 0601B043 *float MsSpriteSortB2F
  5264. 0601B044 *float MsSpriteExpand
  5265. 0601B045 *float MsSpriteIndexLock
  5266. 0601B046 *float MsSpriteIndexCopy
  5267. 0601B047 *CHmsViewportStat[] SubStatistics
  5268. 0601B048 *CMwNod BitmapRT
  5269. 0601B049 *CHmsCamera Camera
  5270. 0601B04A *CHmsZoneOverlay Overlay
  5271. 0601B04B *uint[] LoadIdUsageVertexs
  5272. 0601B04C *uint[] LoadIdUsagePixels
  5273. 0601D000 CHmsConfig (CMwNod)
  5274. 0601D000 *bool FreezeViewportRun
  5275. 0601D001 *uint ViewportRunFrameCount
  5276. 0601D002 *uint ViewportRunFrameRemaining
  5277. 0601D003 *CHmsShadowGroup[] ShadowGroups
  5278. 06020000 CHmsItemShadow (CMwNod)
  5279. 06020000 *floatrange Intensity
  5280. 06020001 *float FallOffStart
  5281. 06020002 *float FallOffEnd
  5282. 06020003 *CHmsShadowGroup GroupOverride
  5283. 06021000 CHmsLightMap (CMwNod)
  5284. 06022000 CHmsLightMapCache (CMwNod)
  5285. 06023000 CHmsLightMapMood (CMwNod)
  5286. 06024000 CHmsLightMapAlloc (CMwNod)
  5287. 06025000 CHmsCorpus2d (CHmsCorpus)
  5288. 06025000 *uint ClipRectIndex
  5289. 06026000 CHmsAmbientOcc (CMwNod)
  5290. 06027000 CHmsLightProbeGrid (CMwNod)
  5291. 06028000 CHmsLightMapCacheSH (CMwNod)
  5292. 06029000 CHmsDynaZone (CMwNod)
  5293. 06029000 *uint AllocatedByteCount
  5294. 06029001 *uint UsedByteCount
  5295. 06029002 *uint cDynaItem
  5296. 06029003 *vec3 Gravity
  5297. 06029004 *float ReplacementEpsilon
  5298. 0602A000 CHmsCollZone (CMwNod)
  5299. 0602A000 *void UpdateStatic()
  5300. 0602A001 *uint AllocatedByteCount
  5301. 0602A002 *uint UsedByteCount
  5302. 0602A003 *uint cItemStatic
  5303. 0602A004 *uint cItemContinuous
  5304. 0602A005 *uint cItemDiscrete
  5305. 0602A006 *uint cSurfaceStatic
  5306. 0602A007 *uint cSurfaceContinuous
  5307. 0602A008 *uint cSurfaceDiscrete
  5308. 0602A009 *float WaterTop
  5309. 0602A00A *float WaterBottom
  5310. 0602B000 CHmsLightMapParam (CMwNod)
  5311. 0602C000 CHmsLightArray (CMwNod)
  5312. 0602D000 CHmsDecalArray (CMwNod)
  5313. 07 Control
  5314. 07001000 CControlBase (CSceneToy)
  5315. 07001000 *void Draw()
  5316. 07001001 *void Clean()
  5317. 07001002 *enum AlignHorizontal { Left, HCenter, Right, None }
  5318. 07001003 *enum AlignVertical { Top, VCenter, Bottom, None, VCenter2 }
  5319. 07001004 *CControlStyle Style
  5320. 07001005 *bool IsReadOnly
  5321. 07001006 *bool AddFocusArea
  5322. 07001007 *bool DrawBackground
  5323. 07001008 *bool InheritVisualStyle
  5324. 07001009 *bool HasSolid
  5325. 0700100A *bool IsSubSolid
  5326. 0700100B *bool IsDynamic
  5327. 0700100C *bool IsFocused
  5328. 0700100D *bool IsSelected
  5329. 0700100E *bool IsHiddenExternal
  5330. 0700100F *bool IsVisualFocus
  5331. 07001010 *bool IsVisualSelect
  5332. 07001011 *CControlContainer Parent
  5333. 07001012 *CMwNod Nod
  5334. 07001013 *string StackText
  5335. 07001014 *wstring ToolTip
  5336. 07001015 *bool IsHiddenInternal
  5337. 07001016 *bool IsFocusCaptured
  5338. 07001017 *bool IsStackNeeded
  5339. 07001018 *bool IsCreatedByScript
  5340. 07001019 *CPlugTree ControlDisplayTree
  5341. 0700101A *CPlugTree ControlDrawTree
  5342. 0700101B *vec2 BoxMin
  5343. 0700101C *vec2 BoxMax
  5344. 0700101D *CControlLayout Layout
  5345. 0700101E *float ClipLength
  5346. 0700101F *void OnAction()
  5347. 07002000 CControlContainer (CControlBase)
  5348. 07002000 *CControlBase[] Childs
  5349. 07002001 *CMwCmdBlockMain CreateScript
  5350. 07002002 *bool UseScript
  5351. 07002003 *bool AcceptOwnControls
  5352. 07002004 *CControlBase AddControl(string Id, vec3 Position, string Label, CMwNod Nod, string Stack, string Type, CControlStyle Style)
  5353. 07002005 *CControlBase AddInstance(CControlBase Model, string Id, vec3 Position)
  5354. 07002006 *CControlLabel AddLabel(string Id, vec3 Position, string Label, CControlStyle Style)
  5355. 07002007 *CControlButton AddButtonScript(string Id, vec3 Position, string Label, CMwCmdBlockMain Script, CControlStyle Style)
  5356. 07002008 *void RemoveControl(CControlBase Control)
  5357. 07003000 CControlEffectSwitchStyle (CControlEffect)
  5358. 07003000 *CControlStyle FocusedStyle
  5359. 07004000 CControlUiElement (CControlForm)
  5360. 07004000 *CMwRefBuffer Resources
  5361. 07005000 CControlEffect (CMwNod)
  5362. 07006000 CControlLabel (CControlText)
  5363. 07006000 *wstring Label
  5364. 07006001 *CPlugBitmap Bitmap
  5365. 07006002 *bool DontDrawText
  5366. 07006003 *uint CurrentPage
  5367. 07006004 *uint PageCount
  5368. 07007000 CControlButton (CControlText)
  5369. 07007000 *wstring Label
  5370. 07007001 *CPlugSound ActionSound
  5371. 07007002 *CFuncEnum Icons
  5372. 07007003 *enum DisplayType { Text, Icon, Text&Icon }
  5373. 07007004 *CMwCmdBlockMain ActionScript
  5374. 07007005 *uint SubIconIndexOff
  5375. 07007006 *uint SubIconIndexOn
  5376. 07007007 *string IconId
  5377. 07009000 CControlEntry (CControlText)
  5378. 07009000 *wstring String
  5379. 07009001 *uint MaxLength
  5380. 07009002 *enum Type { Unknown, Natural, Integer, Real, String, TimeMmSsCc, TimeHhMmSs, RealFormated, TimeMmSs, Ascii7bit, Real3decimals, TimeHhMmSs_24, TimeHhMm, %, Hexa, TimeHhMmSsOrMmSs }
  5381. 07009003 *bool IsPassword
  5382. 07009004 *bool IsNewPassword
  5383. 07009005 *bool ValidateOnLostFocus
  5384. 07009006 *bool SelectAllOnFocusGained
  5385. 0700A000 CControlEnum (CControlText)
  5386. 0700A000 *CFuncEnum FuncEnum
  5387. 0700A001 *bool IsLooping
  5388. 0700A002 *enum DisplayType { Text, Icon, Text&Icon }
  5389. 0700A003 *void Incr()
  5390. 0700A004 *void Decr()
  5391. 0700A005 *uint EnumIndex
  5392. 0700A006 *string EnumString
  5393. 0700B000 CControlSlider (CControlBase)
  5394. 0700B000 *enum Axis { X, Y }
  5395. 0700B001 *float Ratio
  5396. 0700B002 *id IconIdBar
  5397. 0700B003 *id IconIdCursor
  5398. 0700B004 *bool ManualSize
  5399. 0700C000 CControlLayout (CMwNod)
  5400. 0700C000 *enum AlignHorizontal { Left, HCenter, Right, None }
  5401. 0700C001 *enum AlignVertical { Top, VCenter, Bottom, None, VCenter2 }
  5402. 0700C002 *float RatioHorizontal
  5403. 0700C003 *float RatioVertical
  5404. 0700C004 *float PaddingHorizontal
  5405. 0700C005 *float PaddingVertical
  5406. 0700D000 CControlListItem (CMwNod)
  5407. 0700D000 *string Str1
  5408. 0700D001 *string Str2
  5409. 0700D002 *string Str3
  5410. 0700D003 *string Str4
  5411. 0700D004 *string Str5
  5412. 0700D005 *string Str6
  5413. 0700D006 *string Str7
  5414. 0700D007 *wstring StrInt1
  5415. 0700D008 *wstring StrInt2
  5416. 0700D009 *wstring StrInt3
  5417. 0700D00A *wstring StrInt4
  5418. 0700D00B *uint Nat1
  5419. 0700D00C *uint Nat2
  5420. 0700D00D *uint Nat3
  5421. 0700D00E *uint Nat4
  5422. 0700D00F *uint Nat5
  5423. 0700D010 *uint Nat6
  5424. 0700D011 *uint Time1
  5425. 0700D012 *uint Time2
  5426. 0700D013 *uint Time3
  5427. 0700D014 *float Real1
  5428. 0700D015 *float Real2
  5429. 0700D016 *float Real3
  5430. 0700D017 *vec2 MapCoordOrigin
  5431. 0700D018 *vec2 MapCoordTarget
  5432. 0700D019 *CMwNod Nod1
  5433. 0700D01A *CMwNod Nod2
  5434. 0700D01B *CMwNod Nod3
  5435. 0700D01C *bool IsSelected
  5436. 0700E000 CControlUiDockable (CControlUiElement)
  5437. 0700E000 *void Close()
  5438. 0700E001 *void Open()
  5439. 0700E002 *void Switch()
  5440. 0700E003 *bool IsClosed
  5441. 0700E004 *bool IsOpened
  5442. 0700E005 *CControlForm[] Screens
  5443. 0700E006 *void NextScreen()
  5444. 0700E007 *void PrevScreen()
  5445. 0700E008 *uint CurScreen
  5446. 0700E009 *void CreateRotate(vec3 Axis, float MinAngle, float MaxAngle)
  5447. 0700E00A *void CreateTranslate(vec3 StartPoint, vec3 EndPoint)
  5448. 0700E00B *CControlForm AddScreen(string Id)
  5449. 0700F000 CControlList (CControlFrame)
  5450. 07010000 CControlEffectSimi (CControlEffect)
  5451. 07010000 *bool IsInterpolated
  5452. 07010001 *bool Centered
  5453. 07010002 *enum ColorBlendMode { Set, Mult }
  5454. 07010003 *bool IsContinousEffect
  5455. 07010004 *uint KeyCount
  5456. 07010005 *uint CurrentKey
  5457. 07010006 *void InsertKey()
  5458. 07010007 *void RemoveKey()
  5459. 07010008 *float Time
  5460. 07010009 *float Rot
  5461. 0701000A *vec2 Pos
  5462. 0701000B *vec2 Scale
  5463. 0701000C *float Depth
  5464. 0701000D *float Opacity
  5465. 0701000E *float ColorBlend
  5466. 0701000F *color Color
  5467. 07011000 CControlEffectMotion (CControlEffect)
  5468. 07011000 *CPlugParticleEmitterModel ParticleEmitterModel
  5469. 07011001 *id ParticleEmitterId
  5470. 07011002 *float Period
  5471. 07011003 *CFuncEnvelope Envelope
  5472. 07011004 *float EnveloppePosStart
  5473. 07011005 *float EnveloppePosCharged
  5474. 07011006 *float IntensityStart
  5475. 07011007 *float IntensityCharged
  5476. 07011008 *float SpeedStart
  5477. 07011009 *float SpeedCharged
  5478. 0701100A *vec3 SpeedDirection
  5479. 0701100B *float ChargeTime
  5480. 0701100C *vec3 EmitterPosOffset
  5481. 07012000 CControlForm (CControlContainer)
  5482. 07012000 *void ClearCache()
  5483. 07013000 CControlOverlay (CControlBase)
  5484. 07013000 *CScene3d Scene
  5485. 07013001 *CSceneCamera Camera
  5486. 07014000 CControlUiRange (CControlBase)
  5487. 07014000 *floatrange Ratio
  5488. 07014001 *void CreateTranslate(vec3 StartPoint, vec3 EndPoint)
  5489. 07014002 *void CreateRotate(vec3 Axis, float MinAngle, float MaxAngle)
  5490. 07014003 *id IconId
  5491. 07014004 *bool CenteredBar
  5492. 07014005 *floatrange GradingRatio
  5493. 07014006 *id BiggestGradingIconId
  5494. 07014007 *id GradingMarksIconId
  5495. 07014008 *color Color
  5496. 07014009 *floatrange ColorAlpha
  5497. 07015000 CControlGrid (CControlContainer)
  5498. 07015000 *vec2[] ChildsSquares
  5499. 07015001 *string[] ChildsSquaresParam
  5500. 07015002 *CControlLayout MainLayout
  5501. 07015003 *bool PackEmptyRows
  5502. 07015004 *bool ResizeTextWidth
  5503. 07015005 *bool ResizeTextHeight
  5504. 07015006 *float ForceColumnsUniformWidth
  5505. 07015007 *float ForceRowsUniformHeight
  5506. 07015008 *float[] ForceColumnsWidths
  5507. 07015009 *float HorizontalSkewOffset
  5508. 0701500A *float VerticalSkewOffset
  5509. 07016000 CControlFrame (CControlContainer)
  5510. 07016000 *iso4[] ChildsRelativeLocations
  5511. 07017000 CControlStyle (CPlug)
  5512. 07017000 *CPlugFont Font
  5513. 07017001 *float FontHeight
  5514. 07017002 *float FontRatioXY
  5515. 07017003 *enum LabelColorFromPalette { Color 0, Color 1, Color 2, Color 3, Color 4, Color 5, Color 6, Color 7, Custom }
  5516. 07017004 *color LabelColor
  5517. 07017005 *floatrange LabelColorAlpha
  5518. 07017006 *wstring LabelCharAttributes
  5519. 07017007 *enum EditableColorFromPalette { Color 0, Color 1, Color 2, Color 3, Color 4, Color 5, Color 6, Color 7, Custom }
  5520. 07017008 *color EditableColor
  5521. 07017009 *floatrange EditableColorAlpha
  5522. 0701700A *wstring EditableCharAttributes
  5523. 0701700B *enum GrayedColorFromPalette { Color 0, Color 1, Color 2, Color 3, Color 4, Color 5, Color 6, Color 7, Custom }
  5524. 0701700C *color GrayedColor
  5525. 0701700D *floatrange GrayedColorAlpha
  5526. 0701700E *wstring GrayedCharAttributes
  5527. 0701700F *bool FitTextSize
  5528. 07017010 *floatrange Skew
  5529. 07017011 *CPlugShader DefaultShader
  5530. 07017012 *CPlugSound EntrySound
  5531. 07017013 *CPlugSound ActionSound
  5532. 07017014 *CFuncEnum ButtonDefaultIcons
  5533. 07017015 *id ButtonDefaultIconId
  5534. 07017016 *float ButtonIconWidth
  5535. 07017017 *float ButtonIconHeight
  5536. 07017018 *CPlugShader EnumSound
  5537. 07017019 *CPlugShader EnumListShader
  5538. 0701701A *uint EnumMaxElemCount
  5539. 0701701B *float EnumIconWidth
  5540. 0701701C *float EnumIconHeight
  5541. 0701701D *enum EnumForceDisplayType { Text, Icon, Text&Icon }
  5542. 0701701E *CFuncEnum EnumForceIcons
  5543. 0701701F *float QuadZ
  5544. 07017020 *bool QuadIsLines
  5545. 07017021 *bool QuadIsFill
  5546. 07017022 *float QuadZLines
  5547. 07017023 *color QuadGradientColor0
  5548. 07017024 *floatrange QuadGradientColor0Alpha
  5549. 07017025 *color QuadGradientColor1
  5550. 07017026 *floatrange QuadGradientColor1Alpha
  5551. 07017027 *color LineGradientColor0
  5552. 07017028 *floatrange LineGradientColor0Alpha
  5553. 07017029 *color LineGradientColor1
  5554. 0701702A *floatrange LineGradientColor1Alpha
  5555. 0701702B *color QuadLinesColor
  5556. 0701702C *floatrange QuadLinesColorAlpha
  5557. 0701702D *vec2 Quad_UvTopLeft
  5558. 0701702E *vec2 Quad_UvBottomRight
  5559. 0701702F *float SliderBarWidth
  5560. 07017030 *float SliderBarHeight
  5561. 07017031 *float SliderCursorWidth
  5562. 07017032 *float SliderCursorHeight
  5563. 07017033 *CFuncEnum SliderBarIcons
  5564. 07017034 *CFuncEnum SliderCursorIcons
  5565. 07017035 *CPlugSound SliderSound
  5566. 07017036 *CMwCmdBlockMain FocusGainedScript
  5567. 07017037 *CMwCmdBlockMain FocusLostScript
  5568. 07017038 *CPlugSound FocusSound
  5569. 07017039 *bool FocusAreaEnable
  5570. 0701703A *CPlugMaterial FocusAreaMaterial
  5571. 0701703B *CPlugMaterial FocusAreaMaterialReadOnly
  5572. 0701703C *CPlugMaterial FocusAreaMaterialSelected
  5573. 0701703D *CPlugMaterial FocusAreaMaterialFocused
  5574. 0701703E *float FocusAreaMinWidth
  5575. 0701703F *float FocusAreaMinHeight
  5576. 07017040 *float FocusAreaXMargin
  5577. 07017041 *float FocusAreaYMargin
  5578. 07017042 *float FocusAreaZOffset
  5579. 07017043 *CPlugSolid FocusAreaSolid
  5580. 07017044 *CControlEffectMaster EffectMaster
  5581. 07018000 CControlField2 (CControlBase)
  5582. 07018000 *enum ControlMode { View, Edit }
  5583. 07018001 *enum DisplayMode { RotationAndScale, Scale }
  5584. 07018002 *enum RenderMode { Triangles, Lines }
  5585. 07018003 *floatrange ArrowRatio
  5586. 07018004 *float DisplaySize
  5587. 07018005 *enum IntensityPaintMode { None, Static, Dynamic }
  5588. 07018006 *enum DirectionPaintMode { None, Static, Dynamic }
  5589. 07018007 *floatrange BrushSize
  5590. 07018008 *floatrange BrushIntensity
  5591. 07018009 *floatrange BrushDirection
  5592. 0701800A *vec2 DeltaDebug
  5593. 0701800B *float RotationModifSpeed
  5594. 0701800C *float ScaleModifSpeed
  5595. 0701800D *bool IsInterpolate
  5596. 0701800E *bool IsIntensityInArrowSize
  5597. 0701800F *color ArrowColor
  5598. 07018010 *color ArrowColorMin
  5599. 07018011 *color ArrowColorMax
  5600. 07018012 *bool IsDisplayFieldRect
  5601. 07018013 *bool IsDisplayDrawRect
  5602. 07018014 *uint DisplaySkipLevel
  5603. 07018015 *bool IsAutoDisplaySkipLevel
  5604. 07019000 CControlUrlLinks (CControlBase)
  5605. 07019000 *void ForceDirty()
  5606. 07019001 *uint CurFocusedLink
  5607. 0701A000 CControlTimeLine (CControlBase)
  5608. 0701B000 CControlQuad (CControlBase)
  5609. 0701B000 *bool IsLines
  5610. 0701B001 *bool IsFill
  5611. 0701B002 *enum GradientDir { LeftToRight, RightToLeft, TopToBottom, BottomToTop }
  5612. 0701B003 *id IconId
  5613. 0701C000 CControlEffectMaster (CMwNod)
  5614. 0701C000 *CControlEffect FocusEffect
  5615. 0701C001 *CControlEffect FocusGainedEffect
  5616. 0701C002 *CControlEffect FocusLostEffect
  5617. 0701C003 *CControlEffect FocusGainedByAnotherEffect
  5618. 0701C004 *CControlEffect FocusLostByAnotherEffect
  5619. 0701C005 *CControlEffect SleepingEffect
  5620. 0701C006 *CControlEffect ShowingEffect
  5621. 0701C007 *CControlEffect HidingEffect
  5622. 0701C008 *CControlEffect ActionEffect
  5623. 0701C009 *CControlEffect ManagedEffect
  5624. 0701C00A *bool UseRefBBox
  5625. 0701C00B *bool ShowActivated
  5626. 0701C00C *bool HideActivated
  5627. 0701C00D *CMwRefBuffer SpecialEffect
  5628. 0701D000 CControlCredit (CControlFrame)
  5629. 0701D000 *bool Constructed
  5630. 0701D001 *bool IsFinished
  5631. 0701D002 *bool AnimEnabled
  5632. 0701D003 *float LocalTimer
  5633. 0701D004 *float Speed
  5634. 0701D005 *void Start()
  5635. 0701D006 *void Stop()
  5636. 0701D007 *void Rewind()
  5637. 0701D008 *CControlStyle StyleBlock
  5638. 0701D009 *CControlStyle StyleTitle
  5639. 0701D00A *CControlStyle StyleSubTitle
  5640. 0701D00B *CControlStyle StyleText
  5641. 0701D00C *CControlLayout GlobalLayout
  5642. 0701D00D *CControlLayout BlocksLayout
  5643. 0701E000 CControlColorChooser (CControlFrame)
  5644. 0701E000 *enum StyleType { HueSlider, SLSquare }
  5645. 0701E001 *vec2 ColorChooserSize
  5646. 0701E002 *color Color
  5647. 0701E003 *floatrange Hue
  5648. 0701E004 *CPlugShader ColorChooserShader
  5649. 0701F000 CControlColorChooser2 (CControlFrame)
  5650. 0701F000 *color Color
  5651. 0701F001 *CControlColorChooser ColorChooserHue
  5652. 0701F002 *CControlColorChooser ColorChooserSV
  5653. 07021000 CControlSimi2 (CMwNod)
  5654. 07021000 *float PosX
  5655. 07021001 *float PosY
  5656. 07021002 *float Rot
  5657. 07021003 *float ScaleX
  5658. 07021004 *float ScaleY
  5659. 07022000 CControlTimeLine2 (CControlBase)
  5660. 07022000 *uint TrackCount
  5661. 07022001 *uint TrackStart
  5662. 07022002 *float TimeMin
  5663. 07022003 *float TimeMax
  5664. 07022004 *float RulerLength
  5665. 07022005 *float Width
  5666. 07022006 *float Height
  5667. 07022007 *float TrackHeight
  5668. 07022008 *float BlockHeight
  5669. 07022009 *float RulerHeight
  5670. 0702200A *float TimeCursorWidth
  5671. 0702200B *float TimeCursorHeight
  5672. 0702200C *float KeyHeight
  5673. 0702200D *float KeyWidth
  5674. 0702200E *float KeyHighLightHeight
  5675. 0702200F *float KeyHighLightWidth
  5676. 07022010 *color RulerLinesColorBig
  5677. 07022011 *color RulerLinesColorSmall
  5678. 07022012 *color TrackSeparationColor
  5679. 07022013 *color BlockColor
  5680. 07022014 *color TimeCursorLineColor
  5681. 07022015 *color BgColor
  5682. 07022016 *color RulerBgColor
  5683. 07022017 *color BlockHighLightColor
  5684. 07022018 *color KeyColor
  5685. 07022019 *color KeyHighLightColor
  5686. 0702201A *color KeyFocusColor
  5687. 0702201B *color DeadZoneColor
  5688. 0702201C *void CreateSampleData()
  5689. 0702201D *float Time
  5690. 07023000 CControlEffectCombined (CControlEffect)
  5691. 07023000 *CMwRefBuffer Effects
  5692. 07024000 CControlDisplayGraph (CControlBase)
  5693. 07024000 *void AddAutoVal(CMwNod Nod, string Param, uint DisplayMode, vec3 Color, float MinRange, float MaxRange)
  5694. 07024001 *void AddConstant(float Value, vec3 Color)
  5695. 07025000 CControlEffectMoveFrame (CControlEffect)
  5696. 07025000 *vec2 DefaultShift
  5697. 07025001 *float Period
  5698. 07025002 *void AddChildShift()
  5699. 07025003 *void RemoveChildShift()
  5700. 07025004 *bool IsInverse
  5701. 07025005 *vec3 AngleFrom
  5702. 07026000 CControlFrameStyled (CControlFrame)
  5703. 07026000 *CControlStyleSheet StyleSheet
  5704. 07027000 CControlStyleSheet (CPlug)
  5705. 07027000 *CMwRefBuffer Buffer
  5706. 07027001 *CControlStyle MasterStyle
  5707. 07027002 *CMwNod[] Overrides
  5708. 07027003 *CControlStyle PagerIconStyle
  5709. 07027004 *CControlStyle PagerTextStyle
  5710. 07027005 *CControlStyle PagerTextBackgroundStyle
  5711. 07027006 *color[] Colors
  5712. 07027007 *float[] ColorsAlpha
  5713. 07028000 CControlListMap (CControlList)
  5714. 07028000 *CPlugBitmap Bitmap
  5715. 07028001 *string StackTextTargetCoord
  5716. 07028002 *string StackTextOriginCoord
  5717. 07028003 *vec2 MapRectMin
  5718. 07028004 *vec2 MapRectMax
  5719. 07029000 CControlListMap2 (CControlFrame)
  5720. 07029000 *CPlugBitmap Bitmap
  5721. 07029001 *CPlugMaterial Material
  5722. 07029002 *vec2 MapRectMin
  5723. 07029003 *vec2 MapRectMax
  5724. 07029004 *CControlStyle StyleElem
  5725. 07029005 *CControlStyle StyleHelper1
  5726. 07029006 *CControlStyle StyleHelper1Elem
  5727. 07029007 *CControlStyle StyleHelper2
  5728. 07029008 *CControlStyle SpecialStyleElem
  5729. 07029009 *CControlStyle SpecialStyleHelper1
  5730. 0702900A *CControlStyle SpecialStyleHelper1Elem
  5731. 0702900B *CControlStyle SpecialStyleHelper2
  5732. 0702900C *string StackTextElem
  5733. 0702900D *string StackTextElemCoord
  5734. 0702900E *string StackTextHelper1
  5735. 0702900F *string StackTextHelper1Coord
  5736. 07029010 *string StackTextHelper1Elem
  5737. 07029011 *string StackTextHelper1ElemCoord
  5738. 07029012 *string StackTextHelper2
  5739. 07029013 *string StackTextHelper2Coord
  5740. 07029014 *string SpecialElemName
  5741. 07029015 *uint Helper1EnableIconIndex
  5742. 07029016 *uint Helper1DisableIconIndex
  5743. 0702A000 CControlCurve (CControlBase)
  5744. 0702A000 *CCurveInterface Curve
  5745. 0702A001 *bool AreControlPointsVisible
  5746. 0702A002 *color CurveColor
  5747. 0702A003 *color ControlPointsColor
  5748. 0702A004 *color SelectedControlPointColor
  5749. 0702A005 *uint CurrentLayer
  5750. 0702A006 *uint LayersCount
  5751. 0702A007 *uint SelectedControlPoint
  5752. 0702A008 *uint CurvePrecision
  5753. 0702A009 *float CurveHalfWidth
  5754. 0702A00A *bool UseSnapping
  5755. 0702A00B *float GridX
  5756. 0702A00C *float GridY
  5757. 0702A00D *float StartX
  5758. 0702A00E *float EndX
  5759. 0702A00F *float StartY
  5760. 0702A010 *float EndY
  5761. 0702A011 *CPlugTree CurveTree
  5762. 0702A012 *CPlugVisualIndexedLines CurveVisual
  5763. 0702A013 *CPlugVisualIndexedLines ControlPointVisual
  5764. 0702A014 *CPlugShaderGeneric ControlPointShader
  5765. 0702A015 *CPlugShaderGeneric SelectedControlPointShader
  5766. 0702A016 *enum CurveDrawMode { Steps, Linear, Smooth }
  5767. 0702A017 *vec2 ScreenToControlSpace(vec2 PosInScreenSpace)
  5768. 0702B000 CControlIconIndex (CMwNod)
  5769. 0702B000 *uint IndexOff
  5770. 0702B001 *uint IndexOffFocused
  5771. 0702B002 *uint IndexOffGrayed
  5772. 0702B003 *uint IndexOn
  5773. 0702B004 *uint IndexOnFocused
  5774. 0702B005 *uint IndexOnGrayed
  5775. 0702B006 *id IdOff
  5776. 0702B007 *id IdOffFocused
  5777. 0702B008 *id IdOffGrayed
  5778. 0702B009 *id IdOn
  5779. 0702B00A *id IdOnFocused
  5780. 0702B00B *id IdOnGrayed
  5781. 0702B00C *uint MarginPercentU
  5782. 0702B00D *uint MarginPercentV
  5783. 0702B00E *float MarginSizeX
  5784. 0702B00F *float MarginSizeY
  5785. 0702C000 CControlMediaPlayer (CControlFrame)
  5786. 0702C000 *CPlugFileSnd MediaAudio
  5787. 0702C001 *CPlugFileVideo MediaVideo
  5788. 0702D000 CControlRadar (CControlBase)
  5789. 0702D000 *CMwRefBuffer Resources
  5790. 0702D001 *CScene2d Overlay
  5791. 0702D002 *CSceneMobil Screen
  5792. 0702D003 *float Scale
  5793. 0702D004 *bool FollowOnlyPosition
  5794. 0702D005 *void AddDummyMobil()
  5795. 0702E000 CControlMediaItem (CMwNod)
  5796. 0702E000 *CPlugBitmap BitmapFid
  5797. 0702F000 CControlImage (CControlBase)
  5798. 0702F000 *enum VisualType { Image, Quad, Icon }
  5799. 0702F001 *CPlugBitmap Bitmap
  5800. 0702F002 *float SizeX
  5801. 0702F003 *float SizeY
  5802. 0702F004 *bool IsLines
  5803. 0702F005 *bool IsFill
  5804. 0702F006 *enum GradientDir { LeftToRight, RightToLeft, TopToBottom, BottomToTop }
  5805. 0702F007 *CFuncEnum Icons
  5806. 0702F008 *uint SubIconIndexOff
  5807. 0702F009 *uint SubIconIndexOn
  5808. 0702F00A *string IconId
  5809. 07030000 CControlPager (CControlFrame)
  5810. 07030000 *string StackPageCountText
  5811. 07030001 *bool UseCounter
  5812. 07030002 *bool UseCounterQuadBackground
  5813. 07030003 *bool UseUpDown
  5814. 07030004 *bool UseFastPrevNext
  5815. 07030005 *bool UseFirstLast
  5816. 07030006 *uint FastPrevNextIncrement
  5817. 07030007 *CControlLabel LabelPageCounter
  5818. 07030008 *CControlQuad QuadPageCounter
  5819. 07030009 *CControlButton ButtonPrevPage
  5820. 0703000A *CControlButton ButtonNextPage
  5821. 0703000B *CControlButton ButtonFastPrevPage
  5822. 0703000C *CControlButton ButtonFastNextPage
  5823. 0703000D *CControlButton ButtonFirstPage
  5824. 0703000E *CControlButton ButtonLastPage
  5825. 0703000F *void OnPrevPage()
  5826. 07030010 *void OnNextPage()
  5827. 07030011 *void OnFastPrevPage()
  5828. 07030012 *void OnFastNextPage()
  5829. 07030013 *void OnFirstPage()
  5830. 07030014 *void OnLastPage()
  5831. 07031000 CControlText (CControlBase)
  5832. 07031000 *float ClipLength
  5833. 07031001 *uint MaxLine
  5834. 07031002 *enum TextMode { Normal, Editable, GrayedOut, Default }
  5835. 07031003 *CPlugTree TextTree
  5836. 07032000 CControlFrameAnimated (CControlFrame)
  5837. 07032000 *bool IsClippingContainer
  5838. 07032001 *float ScrollVerticalDistance
  5839. 07032002 *float ScrollHorizontalDistance
  5840. 07032003 *float ScrollPeriod
  5841. 07032004 *float ScrollCycleTime
  5842. 07032005 *bool DoScrolling
  5843. 07032006 *float ScrolledVerticalDistance
  5844. 07032007 *float ScrolledHorizontalDistance
  5845. 07032008 *float ScrollVerticalHistory
  5846. 07032009 *float ScrollHorizontalHistory
  5847. 07033000 CControlToolTipManager (CMwNod)
  5848. 07034000 CControlScriptEditor (CControlBase)
  5849. 07034000 *wstring Text
  5850. 07034001 *bool ShowLineNumbers
  5851. 07035000 CControlScriptConsole (CControlBase)
  5852. 07035000 *wstring HistoryText
  5853. 07036000 CControlListCard (CControlFrame)
  5854. 07036000 *uint NbLinesPerPage
  5855. 07036001 *uint NbColumnsPerPage
  5856. 07036002 *bool Transpose
  5857. 07036003 *bool AllowMultipleSelection
  5858. 07036004 *uint CurrentPage
  5859. 07036005 *uint PageCount
  5860. 07036006 *CControlBase[] CardsModels
  5861. 07036007 *CControlBase[] ListCards
  5862. 08 Motion
  5863. 08001000 CMotion (CMwNod)
  5864. 08027000 CMotionFunc (CMotionTrack)
  5865. 08027000 *CMwNod Func
  5866. 08028000 CMotions (CMotion)
  5867. 08028000 *CMwNod[] Motions
  5868. 08029000 CMotionCmdBase (CMwCmd)
  5869. 08029000 *float Period
  5870. 08029001 *float Phase
  5871. 08029002 *float Value
  5872. 08029003 *enum WaveType { Sin, Triangle, Square, SawTooth, InverseSawTooth }
  5873. 08029004 *bool IsOnce
  5874. 08029005 *float NormedValue
  5875. 08029006 *bool IsAbsolutePhase
  5876. 08029007 *uint LoopCount
  5877. 08029008 *CMotionCmdBaseParams CmdBaseParams
  5878. 0802B000 CMotionShader (CMotionTrack)
  5879. 0802D000 CMotionCmdBaseParams (CMwNod)
  5880. 0802D000 *enum TimeUnit { mSecond, Second, Minute, Hour, Day }
  5881. 0802D001 *float Period
  5882. 0802D002 *float Phase
  5883. 08030000 CMotionPath (CMotionTrack)
  5884. 08030000 *CScenePath Path
  5885. 08030001 *bool IsOrientation
  5886. 08030002 *CSceneObject Target
  5887. 08033000 CMotionTrack (CMwCmdContainer)
  5888. 08033000 *CMwNod Owner
  5889. 08034000 CMotionPlayer (CMotion)
  5890. 08034000 *void Play()
  5891. 08034001 *void Pause()
  5892. 08034002 *void Stop()
  5893. 08034003 *bool IsPlaying
  5894. 08034004 *CMotionCmdBase Base
  5895. 08034005 *float BaseValue
  5896. 08034006 *enum SavePlayState { Playing, Paused, Stopped, Current }
  5897. 08034007 *CMotionTrack[] Tracks
  5898. 08034008 *bool IsPhysics
  5899. 08035000 CMotionTrackMobilRotate (CMotionTrack)
  5900. 08035000 *float LoopAngle
  5901. 08035001 *vec3 Axe
  5902. 08035002 *bool IsLeftMult
  5903. 08035003 *vec3 RotationCenter
  5904. 08038000 CMotionLight (CMotionTrack)
  5905. 08038000 *CFuncLight FuncLight
  5906. 08039000 CMotionTrackMobilMove (CMotionTrack)
  5907. 08039000 *CFuncKeysTrans KeysTrans
  5908. 08039001 *bool IsAbsolute
  5909. 08039002 *void BuildChordLengthParametrization()
  5910. 08039003 *float ParametrizationDistMax
  5911. 08040000 CMotionTrackVisual (CMotionTrack)
  5912. 08040000 *CPlugVisual Visual
  5913. 08040001 *CFuncVisual FuncVisual
  5914. 08041000 CMotionTrackMobilPitchin (CMotionTrack)
  5915. 08041000 *enum PitchinMode { Normal, Simple }
  5916. 08041001 *CSceneToySea Sea
  5917. 08041002 *float Flottaison
  5918. 08041003 *float Tangage
  5919. 08041004 *float Roulis
  5920. 08041005 *float OffsetHauteur
  5921. 08041006 *float PeriodDelta
  5922. 08041007 *float MaxAngle
  5923. 08042000 CMotionTrackTree (CMotionTrack)
  5924. 08042000 *CPlugTree Tree
  5925. 08042001 *CFuncTree FuncTree
  5926. 08043000 CMotionTeamActionInfo (CMotionTrack)
  5927. 08043000 *enum TeamMateName { }
  5928. 08043001 *enum Destination { }
  5929. 08043002 *enum AnimAtDest { }
  5930. 08043003 *float AnimAtDestDuration
  5931. 08043004 *float TeamMateSpeed
  5932. 08044000 CMotionTeamManager (CMotionTrack)
  5933. 08044000 *CFuncPathMesh FuncPathMesh
  5934. 08044001 *CPlugTree[] TeamTrees
  5935. 08044002 *CFuncTreeSubVisualSequence[] AnimList
  5936. 08044003 *uint WalkAnimIndex
  5937. 08044004 *void AddAction()
  5938. 08044005 *CMotionTeamAction[] Actions
  5939. 08045000 CMotionTeamAction (CMotionTrack)
  5940. 08045000 *void AddTeamMate()
  5941. 08045001 *CMotionTeamActionInfo[] TeamMates
  5942. 0804A000 CMotionTrackMobilScale (CMotionTrack)
  5943. 0804A000 *float ScaleValue
  5944. 0804B000 CMotionManager (CMwNod)
  5945. 0804C000 CMotionEmitterLeaves (CMotionManaged)
  5946. 0804C000 *CMotionManagerLeaves ManagerModel
  5947. 0804C001 *vec3 Pos
  5948. 0804C002 *vec3 Radius
  5949. 0804D000 CMotionManagerLeaves (CMotionManager)
  5950. 0804D000 *CSceneMobilLeaves MobilLeaves
  5951. 0804D001 *bool IsActive
  5952. 0804E000 CMotionManaged (CMotion)
  5953. 0804F000 CMotionEmitterFlock (CMotionManaged)
  5954. 0804F000 *CSceneFlockModel FlockModel
  5955. 0804F001 *float Radius
  5956. 0804F002 *float Power
  5957. 0804F003 *uint SpawnCount
  5958. 0804F004 *bool IsRepulsor
  5959. 0804F005 *bool IsLandingArea
  5960. 0804F006 *void UpdateParams()
  5961. 08051000 CMotionWindBlocker (CMotionManaged)
  5962. 08051000 *bool UseNewWindShadowing
  5963. 08051001 *vec2 Pos0
  5964. 08051002 *vec2 Pos1
  5965. 08051003 *float Height
  5966. 08051004 *float BlockerCoeffX
  5967. 08051005 *float BlockerCoeffY
  5968. 08051006 *float BlockerCoeffYMax
  5969. 08051007 *float BlockerValXCoeff
  5970. 08051008 *float BlockerOffsetX
  5971. 08051009 *float BlockerBase
  5972. 0805100A *float BlockerBaseXCenter
  5973. 0805100B *float BlockerBaseXCenterVal
  5974. 0805100C *float BlockerBaseXMult
  5975. 0805100D *float TurbulenceCoeffX
  5976. 0805100E *float TurbulenceCoeffY
  5977. 0805100F *float TurbulenceBase
  5978. 08051010 *float TurbulenceBaseXCenter
  5979. 08051011 *float TurbulenceBaseXCenterVal
  5980. 08051012 *float TurbulenceBaseXMult
  5981. 08051013 *float TurbulenceAngleDeviationMult
  5982. 08051014 *float SillageCoeffX
  5983. 08051015 *float SillageCoeffY
  5984. 08051016 *float SillageBase
  5985. 08051017 *float SillageOffsetMult
  5986. 08051018 *float SizeF7F3Ratio
  5987. 08051019 *float TurbulenceMaxAwa
  5988. 0805101A *float TurbulenceFadderAwa
  5989. 0805101B *float TurbulencePosRatio
  5990. 0805101C *float BlockerPosRatio
  5991. 0805101D *float SillageMaxAwa
  5992. 0805101E *float SillageFadderAwa
  5993. 0805101F *float SillageCoeffYRot
  5994. 08051020 *float SillageRotAwa
  5995. 08051021 *float SillageAngleDeviationDiv
  5996. 08051022 *float SecondSegmentCenterRatio
  5997. 08051023 *float SecondSegmentLength
  5998. 08051024 *float WindDirDevCoef
  5999. 08051025 *float WindDirDevMax
  6000. 08052000 CMotionManagerMeteo (CMotionManager)
  6001. 08052000 *CMotionWindBlocker[] WindBlockers
  6002. 08052001 *floatrange WindGlobalDirection
  6003. 08052002 *float WindGlobalIntensity
  6004. 08052003 *float StreamGlobalIntensity
  6005. 08052004 *float BlockerDist
  6006. 08052005 *floatrange TideIn01
  6007. 08052006 *floatrange TideBlend
  6008. 08052007 *CMotionManagerMeteoPuffLull MeteoPuffLull
  6009. 08052008 *float VariationsAmp
  6010. 08052009 *float VariationsTimeFactor
  6011. 0805200A *CFuncKeysReal TideBlendFunc
  6012. 08053000 CMotionManagerWeathers (CMotionManager)
  6013. 08053000 *void SaveInModelFid()
  6014. 08053001 *floatrange SiteLatitude
  6015. 08053002 *CFuncWeather[] FuncWeathers
  6016. 08053003 *CFuncDayTime FuncDayTime
  6017. 08053004 *CMotionTimerLoop Timer
  6018. 08053005 *floatrange TimeRemapped
  6019. 08053006 *CPlugBitmap BitmapSpecularDir
  6020. 08053007 *CPlugBitmap BitmapWaterFog
  6021. 08053008 *enum ClearMode { Fixed, Fog }
  6022. 08053009 *color ClearColor
  6023. 0805300A *float SunMoonIntensity
  6024. 0805300B *bool EnableUpdate
  6025. 08054000 CMotionWeather (CMotionManaged)
  6026. 08054000 *CMotionManagerWeathers Manager
  6027. 08055000 CMotionDayTime (CMotionManaged)
  6028. 08056000 CMotionTimerLoop (CMwNod)
  6029. 08056000 *void Stop()
  6030. 08056001 *uint RealTimePhase
  6031. 08056002 *floatrange TimeIn01
  6032. 08057000 CMotionManagerMeteoPuffLull (CMwNod)
  6033. 08057000 *CFuncPuffLull FuncPuffLull
  6034. 08057001 *bool IsVisible
  6035. 08058000 CMotionEmitterParticles (CMotionManaged)
  6036. 08058000 *CPlugParticleEmitterModel EmitterModel
  6037. 08058001 *bool IsActive
  6038. 08058002 *bool IsEventMode
  6039. 08058003 *bool UseOwnerLoc
  6040. 08058004 *iso4 EmitLoc
  6041. 08058005 *vec3 EmitHalfSize
  6042. 08058006 *vec3 EmitVel
  6043. 08058007 *float EmitIntensity
  6044. 08058008 *color EmitColor
  6045. 09 Plug
  6046. 09001000 CPlugAudio (CPlug)
  6047. 09002000 CPlugShader (CPlug)
  6048. 09002000 *bool IsDoubleSided
  6049. 09002001 *uint BiasZ
  6050. 09002002 *enum FillMode { Solid, Wired, Deprecated(LineWired), SolidWired }
  6051. 09002003 *bool ShadowRecvGrp0
  6052. 09002004 *bool ShadowRecvGrp1
  6053. 09002005 *bool ShadowRecvGrp2
  6054. 09002006 *bool ShadowRecvGrp3
  6055. 09002007 *bool ShadowRecvAnyGrp
  6056. 09002008 *void ShadowRecvSwitchAllGrp()
  6057. 09002009 *bool ShadowMPassEnable
  6058. 0900200A *bool ShadowDepthBiasExtra
  6059. 0900200B *bool ShadowCasterDisable
  6060. 0900200C *bool ShadowImageSpaceDisable
  6061. 0900200D *bool ProjectorReceiver
  6062. 0900200E *bool StaticLighting
  6063. 0900200F *bool IsFogEyeZEnable
  6064. 09002010 *bool TweakFogColorBlack
  6065. 09002011 *bool IsFogPlaneEnable
  6066. 09002012 *bool TransTreeMip
  6067. 09002013 *uint TexCoordCount
  6068. 09002014 *bool GReqColor0
  6069. 09002015 *bool GReqNormal
  6070. 09002016 *bool GReqTangentU
  6071. 09002017 *bool GReqTangentV
  6072. 09002018 *bool IsTranslucent
  6073. 09002019 *bool IsAlphaBlended
  6074. 0900201A *bool UseSpriteExpand
  6075. 0900201B *bool CanUseVisualBBox
  6076. 0900201C *bool Alpha01SoftEdges
  6077. 0900201D *enum VertexSpace { None, Fixed, PlaneY }
  6078. 0900201E *enum Sprite { Pos Col0 Tex0, nHalfDiagInWorld, TmF RallyTreeRGB, Tech3 SH, Pos Tex0, Pos Rad Col0 Tex0, Pos Rad Col0 Tex0 Tex1 }
  6079. 0900201F *enum GeomExpand { SpriteTech3, None }
  6080. 09002020 *bool AutoSkipDiffuseWithoutA
  6081. 09002021 *CFuncShader FuncShader
  6082. 09002022 *CPlug[] Passes
  6083. 09002023 *bool VIdReflected
  6084. 09002024 *bool VIdReflectMirror
  6085. 09002025 *bool VIdRefracted
  6086. 09002026 *bool VIdViewDepBump
  6087. 09002027 *bool VIdViewDepOcclusion
  6088. 09002028 *bool VIdOnlyRefracted
  6089. 09002029 *bool VIdHideWhenUnderground
  6090. 0900202A *bool VIdHideWhenOverground
  6091. 0900202B *bool VIdHideAlways
  6092. 0900202C *bool VIdViewDepWindIntens
  6093. 0900202D *bool VIdBackground
  6094. 0900202E *bool VIdGrassRGB
  6095. 0900202F *bool VIdLightGenP
  6096. 09002030 *bool VIdVehicle
  6097. 09002031 *bool VIdHideOnlyDirect
  6098. 09002032 *bool VIdInvisibleStopBounce
  6099. 09002033 *float VisibleMaxDistAtFov90
  6100. 09002034 *float VisibleMinScreenHeight01
  6101. 09002035 *bool SortCustom
  6102. 09002036 *enum SortPosition { Beginning, BeforeAlpha01, BeforeTrans, Ending }
  6103. 09002037 *int SortIndex
  6104. 09002038 *bool SortZTest
  6105. 09002039 *bool SortZWrite
  6106. 0900203A *bool ComputeFillValue
  6107. 0900203B *bool Tech3SelfIllum
  6108. 0900203C *bool IsInsideTunnel
  6109. 0900203D *CPlugShader ShaderCustom_DepthToAlpha
  6110. 0900203E *CPlugShader ShaderCustom_DblSideBlackBack
  6111. 0900203F *CPlugShader ShaderCustom_Opacity
  6112. 09002040 *CPlugShader ShaderCustom_LIndxMDiffuse
  6113. 09002041 *CPlugShader ShaderCustom_PeelDepthDiffuse
  6114. 09002042 *CPlugShader ShaderCustom_Tech3DeferredWrite
  6115. 09002043 *CPlugShader ShaderCustom_Tech3DeferredRead
  6116. 09002044 *CPlugShader ShaderCustom_Tech3DeferredDecal
  6117. 09002045 *CPlugShader ShaderCustom_LBumpFromMap
  6118. 09002046 *CPlugFileText VHlslIncVertexAnimate
  6119. 09003000 CPlugCrystal (CPlugTreeGenerator)
  6120. 09003000 *uint CrystalVertexCount
  6121. 09003001 *uint CrystalEdgeCount
  6122. 09003002 *uint CrystalFaceCount
  6123. 09004000 CPlugShaderGeneric (CPlugShader)
  6124. 09004000 *enum VertexColor { Custom, CopyGlobal, CopyVertex, LightGlobal, LightVertex, Disabled }
  6125. 09004001 *color GlobalRGB
  6126. 09004002 *floatrange GlobalAlpha
  6127. 09004003 *bool UseAmbient
  6128. 09004004 *bool UseAmbientCV
  6129. 09004005 *color AmbientRGB
  6130. 09004006 *bool UseDiffuse
  6131. 09004007 *bool UseDiffuseCV
  6132. 09004008 *color DiffuseRGB
  6133. 09004009 *floatrange DiffuseAlpha
  6134. 0900400A *bool UseSpecular
  6135. 0900400B *color SpecularRGB
  6136. 0900400C *floatrange SpecularExp
  6137. 0900400D *bool UseEmissive
  6138. 0900400E *bool UseEmissiveCV
  6139. 0900400F *color EmissiveRGB
  6140. 09004010 *bool NormalizeNs
  6141. 09004011 *bool OnlyInfiniteLights
  6142. 09004012 *color WireRGB
  6143. 09004013 *floatrange WireAlpha
  6144. 09004014 *bool DblSidedLighting
  6145. 09005000 CPlugSolid (CPlug)
  6146. 09005000 *CPlugTree Tree
  6147. 09005001 *CPlugSolid Model
  6148. 09005002 *bool UseModel
  6149. 09005003 *CPlugSound[] SoundModels
  6150. 09005004 *uint[] SoundModelIndexs
  6151. 09005005 *iso4[] SoundLocations
  6152. 09005006 *void SoundAdd()
  6153. 09005007 *CPlugParticleEmitterModel[] ParticleModels
  6154. 09005008 *uint[] ParticleModelIndexs
  6155. 09005009 *iso4[] ParticleLocations
  6156. 0900500A *void ParticleAdd()
  6157. 0900500B *uint PreLightGenTileCountU
  6158. 0900500C *float ExclusionEllipsoidRadius
  6159. 09006000 CPlugVisual (CPlug)
  6160. 09006000 *void Inverse()
  6161. 09006001 *bool IsGeometryStatic
  6162. 09006002 *bool IsGeometryDynaPart
  6163. 09006003 *bool IsIndexationStatic
  6164. 09006004 *bool OptimizeInVision
  6165. 09006005 *bool UseVertexNormal
  6166. 09006006 *bool UseVertexColor
  6167. 09006007 *CFuncVisual FuncVisual
  6168. 09006008 *CPlugVertexStream[] VertexStreams
  6169. 09006009 *iso4[] VisualToBones
  6170. 09008000 CPlugBitmapHighLevel (CSystemNodWrapper)
  6171. 09008000 *enum Mode { RenderPlaneReflect, RenderCameraDepth, RenderWaterReflect }
  6172. 09008001 *uint BlurTexelCount
  6173. 09008002 *uint Width
  6174. 09008003 *uint Height
  6175. 09008004 *iso4 CameraToWorld
  6176. 09008005 *float CameraFovY
  6177. 09008006 *float CameraRatioXY
  6178. 09008007 *float CameraNearZ
  6179. 09008008 *float CameraFarZ
  6180. 09009000 CPlugVisualIndexedLines (CPlugVisualIndexed)
  6181. 0900A000 CPlugVisualOctree (CMwNod)
  6182. 0900B000 CPlugBitmapRenderShadow (CPlugBitmapRender)
  6183. 0900C000 CPlugSurface (CPlug)
  6184. 0900C000 *CPlugMaterial[] Materials
  6185. 0900C001 *void UpdateSurfMaterialIdsFromMaterialIndexs()
  6186. 0900C002 *enum GmSurfType { }
  6187. 0900C003 *float Radius
  6188. 0900C004 *vec3 Radii
  6189. 0900C005 *vec3 AABBCenter
  6190. 0900C006 *vec3 AABBHalfSize
  6191. 0900F000 CPlugSurfaceGeom (CPlug)
  6192. 09010000 CPlugVisualSprite (CPlugVisual3D)
  6193. 09010000 *bool UseTextureAtlas
  6194. 09010001 *bool SpriteIndexTC1
  6195. 09010002 *CPlugSpriteParam SpriteParam
  6196. 09011000 CPlugBitmap (CPlug)
  6197. 09011000 *enum RenderTech { Unknown, Tech3 }
  6198. 09011001 *enum Usage { Color, Light, Height->DuDv, Render, H->DuDvLumi, H->NormXYZ, H->NormXY, DepthCmp, DispH01, H->NormPal8b, NormXYZ, NormXY, NormPal8b, NormPal16b, ColorFloat, RenderFloat, H->DuDv1, Alpha, LightAlpha, H->NormX0ZY, NormX0ZY, TexCoord, Render16b, Vertex, H->BumpTxTy, BumpTxTy, H->Norm0YZX, Norm0YZX, Norm:XYZ->0YZX, Depth, SrgbL8->LinearL16, NormATI2N, NormXYZ->ATI2N, Color16b }
  6199. 09011002 *enum WantedColorDepth { DefaultColorDepth, Color16b, Color32b }
  6200. 09011003 *bool IsOneBitAlpha
  6201. 09011004 *bool IgnoreImageAlpha01
  6202. 09011005 *bool NoShaderSetBlendMap
  6203. 09011006 *bool ShadowCasterIgnoreAlpha
  6204. 09011007 *bool AlphaToCoverage
  6205. 09011008 *bool IsNonPow2Conditional
  6206. 09011009 *bool IsCubeMap
  6207. 0901100A *bool IsOriginTop
  6208. 0901100B *enum TexFilter { Point, Bilinear, Trilinear, Anisotropic }
  6209. 0901100C *enum TexAddressU { Wrap, Mirror, Clamp, BorderSM3 }
  6210. 0901100D *enum TexAddressV { Wrap, Mirror, Clamp, BorderSM3 }
  6211. 0901100E *enum TexAddressW { Wrap, Mirror, Clamp, BorderSM3 }
  6212. 0901100F *enum LdrColorSpace { Linear, sRGB }
  6213. 09011010 *enum CubeMapAuto2dFace { None, XPos, XNeg, YPos, YNeg, ZPos, ZNeg }
  6214. 09011011 *float MipMapLodBiasDefault
  6215. 09011012 *float DefaultTexCoordSizeX
  6216. 09011013 *float DefaultTexCoordSizeY
  6217. 09011014 *vec2 DefaultTexCoordScale
  6218. 09011015 *vec2 DefaultTexCoordTrans
  6219. 09011016 *floatrange DefaultTexCoordRotate
  6220. 09011017 *enum DefaultVideoTimer { Game, Human, External }
  6221. 09011018 *color DefaultRenderClearRGB
  6222. 09011019 *floatrange DefaultRenderClearAlpha
  6223. 0901101A *uint DefaultMaxMipLevel
  6224. 0901101B *bool Force1stPixelAlpha0
  6225. 0901101C *bool ForceBorderRGB
  6226. 0901101D *color BorderRGB
  6227. 0901101E *bool ForceBorderAlpha
  6228. 0901101F *floatrange BorderAlpha
  6229. 09011020 *enum ForceBorderSize { 1 texel, 2 texels, 3 texels, 4 texels }
  6230. 09011021 *bool BorderLeft
  6231. 09011022 *bool BorderRight
  6232. 09011023 *bool BorderTop
  6233. 09011024 *bool BorderBottom
  6234. 09011025 *bool WantMipMapping
  6235. 09011026 *bool IsMipMapLowerAlphaEnable
  6236. 09011027 *floatrange MipMapLowerAlpha
  6237. 09011028 *float[] MipMapFadeAlphas
  6238. 09011029 *enum MipMapAlpha01 { HalfBinary, ForceBinary, ShadeOfGray }
  6239. 0901102A *bool CanBeDeletedFromSystemMemory
  6240. 0901102B *bool RenderTexelsMustPersist
  6241. 0901102C *bool CanBeCompressedInVideoMemory
  6242. 0901102D *bool CompressInterpolatedAlpha
  6243. 0901102E *bool CompressSkipDXT1
  6244. 0901102F *bool CompressUseDithering
  6245. 09011030 *enum Compressor { NVidia, DirectX }
  6246. 09011031 *enum BumpCompressMode { None(32b), Pal8b, DXT1(4b), Pal16b }
  6247. 09011032 *float BumpScaleFactor
  6248. 09011033 *float BumpScaleMipLevel
  6249. 09011034 *enum NormalRotate { None, +x +z -y }
  6250. 09011035 *bool NormalAreSigned
  6251. 09011036 *bool NormalCanBeSigned
  6252. 09011037 *bool NoMipNormalize
  6253. 09011038 *CPlugFileImg Image
  6254. 09011039 *CPlugBitmapAtlas Atlas
  6255. 0901103A *CPlugSpriteParam SpriteParam
  6256. 0901103B *CPlugBitmapDecals Decals
  6257. 0901103C *bool MipLevelSkipFromQuality
  6258. 0901103D *uint MipLevelSkipCountMax
  6259. 0901103E *bool FloatRequireFiltering
  6260. 0901103F *bool RenderAutoFitSize
  6261. 09011040 *bool RenderAutoFitSS
  6262. 09011041 *uint RenderSizeMul
  6263. 09011042 *uint RenderSizeDiv
  6264. 09011043 *bool RenderRequireBlending
  6265. 09011044 *uint MultiSampleCount
  6266. 09011045 *enum PixelUpdate { None, Render, Shader, DynaSpecular, Clear }
  6267. 09011046 *color SpecularRGB
  6268. 09011047 *floatrange SpecularExp
  6269. 09011048 *color ClearRGB
  6270. 09011049 *floatrange ClearAlpha
  6271. 0901104A *CPlugBitmapRender Render
  6272. 0901104B *CPlugBitmapShader Shader
  6273. 0901104C *bool ForceShaderBitmapTc
  6274. 0901104D *bool ForceShaderGenerateUV
  6275. 0901104E *enum GenerateUV { NoGenerate, CameraVertex, WorldVertex, WorldVertexXY, WorldVertexXZ, WorldVertexYZ, CameraNormal, WorldNormal, CameraReflectionVector, WorldReflectionVector, WorldNormalNeg, WaterReflectionVector, Hack1Vertex, MapTexel DEPRECATED, FogPlane0, Vsk3SeaFoam, ImageSpace, LightDir0Reflect, EyeNormal, ShadowB1Pw01, Tex3AsPosPrCamera, FlatWaterReflect, FlatWaterRefract, FlatWaterFresnel, WorldPosXYblendZY }
  6276. 09012000 CPlugBitmapApply (CPlugBitmapAddress)
  6277. 09012000 *enum TexInput { Current, Constant }
  6278. 09012001 *enum TexArg { Texture, VColor0, Temporary, VColor1 }
  6279. 09012002 *enum TextureOp { Replace, Modulate, Modulate2X, Add, BlendAlpha, AddDstColorModBySrcAlpha, AddSrcColorModByDstAlpha, BumpEnvMap, BumpEnvMapLumi, DotProduct3, AddSigned, AddSigned2X, Subtract, AddSmooth, BlendVAlpha, ReplaceRGB, ReplaceAlpha, ModulateRGB, ModulateAlpha, AddAlpha, Modulate2xAlpha, ReplaceRGB_ModulateAlpha, Mod2xRGB_ReplaceAlpha }
  6280. 09012003 *enum TexOutput { Current, Temporary }
  6281. 09013000 CPlugVisualLines (CPlugVisual3D)
  6282. 09014000 CPlugVisualLines2D (CPlugVisual2D)
  6283. 09015000 CPlugTreeVisualMip (CPlugTree)
  6284. 09015000 *float[] LevelsFarZ
  6285. 09015001 *CPlugTree[] LevelsTree
  6286. 09016000 CPlugVisualStrip (CPlugVisual3D)
  6287. 09017000 CPlugVisualVertexs (CPlugVisual3D)
  6288. 09019000 CPlugFilePack (CPlugFileFidContainer)
  6289. 09019000 *uint Version
  6290. 09019001 *string CreationBuildInfo
  6291. 09019002 *string AuthorLogin
  6292. 09019003 *wstring AuthorNickName
  6293. 09019004 *wstring AuthorZonePath
  6294. 09019005 *string InfoManialinkUrl
  6295. 09019006 *wstring Comment
  6296. 09019007 *string UsageSubDir
  6297. 0901A000 CPlugSound (CPlugAudio)
  6298. 0901A000 *CPlugFileSnd PlugFile
  6299. 0901A001 *void SetDirty()
  6300. 0901A002 *enum Mode { Static2d, Dynamic2d, 3d, 3dOmni, InternalForceHard3d }
  6301. 0901A003 *floatrange VolumedB
  6302. 0901A004 *bool IsLooping
  6303. 0901A005 *bool IsContinuous
  6304. 0901A006 *float Priority
  6305. 0901A007 *int MaxDuplicates
  6306. 0901A008 *float RefDistance
  6307. 0901A009 *float MaxDistanceOmni
  6308. 0901A00A *bool EnableDoppler
  6309. 0901A00B *float DopplerFactor
  6310. 0901A00C *bool UseLowPassFilter
  6311. 0901A00D *enum SoundKind { Point, Directional }
  6312. 0901A00E *uintrange InsideConeAngle
  6313. 0901A00F *uintrange OutsideConeAngle
  6314. 0901A010 *floatrange ConeOutsideAttenuation
  6315. 0901A011 *vec3 RelativePos
  6316. 0901A012 *vec3 RelativeDir
  6317. 0901A013 *CPlugSound[] SubSources
  6318. 0901A014 *void FillInSubSources()
  6319. 0901B000 CPlugSoundMood (CPlugSound)
  6320. 0901B000 *CPlugFileSnd InsideFileSnd
  6321. 0901B001 *CPlugFileSnd[] EventSounds
  6322. 0901B002 *float[] EventPeriods
  6323. 0901C000 CPlugMusic (CPlugMusicType)
  6324. 0901C000 *CPlugFileSnd[] AdditionalTracks
  6325. 0901D000 CPlugLight (CPlug)
  6326. 0901D000 *GxLight Light
  6327. 0901D001 *CFuncLight FuncLight
  6328. 0901D002 *CPlugBitmap BitmapProjector
  6329. 0901D003 *CPlugBitmap BitmapFlare
  6330. 0901D004 *bool NightOnly
  6331. 0901D005 *bool ReflectByGround
  6332. 0901D006 *bool DuplicateGxLight
  6333. 0901D007 *bool SceneLightOnlyWhenTreeVisible
  6334. 0901D008 *bool SceneLightAlwaysActive
  6335. 0901D009 *void MakePoint()
  6336. 0901D00A *void MakeBall()
  6337. 0901D00B *void MakeFrustum()
  6338. 0901D00C *void MakeSpot()
  6339. 0901E000 CPlugVisualIndexedTriangles (CPlugVisualIndexed)
  6340. 09020000 CPlugFile (CPlug)
  6341. 09020000 *void ReGenerate()
  6342. 09021000 CPlugBitmapRenderLightFromMap (CPlugBitmapRender)
  6343. 09021000 *uint SampledWidthPerObject
  6344. 09021001 *uint ObjectCountPerAxisMin
  6345. 09021002 *uint ObjectCountPerAxisMax
  6346. 09021003 *uint ObjectCountPerAxisVision
  6347. 09021004 *floatrange CameraNearZ_FactorInObject
  6348. 09021005 *float CameraFarZ_ToAdd
  6349. 09021006 *floatrange StartFadeToWhite
  6350. 09021007 *floatrange RemapMin_Night
  6351. 09021008 *floatrange RemapMax_Night
  6352. 09021009 *floatrange RemapMin_DayAmb
  6353. 0902100A *floatrange RemapMax_DayAmb
  6354. 0902100B *floatrange RemapMin_DayDir
  6355. 0902100C *floatrange RemapMax_DayDir
  6356. 0902100D *floatrange CameraDovWorldY_MaxDot
  6357. 0902100E *CPlugBitmap BitmapLightHistory
  6358. 09022000 CPlugFileJpg (CPlugFileImg)
  6359. 09023000 CPlugFileTga (CPlugFileImg)
  6360. 09024000 CPlugFileDds (CPlugFileImg)
  6361. 09025000 CPlugFileImg (CPlugFile)
  6362. 09025000 *enum Dimension { 1D, 2D, 3D, Cube }
  6363. 09025001 *uint Width
  6364. 09025002 *uint Height
  6365. 09025003 *uint Depth
  6366. 09025004 *uint NbComp
  6367. 09025005 *enum Format { BGRA, BC1_DXT1, BC2_DXT2_PM, BC2_DXT3, BC3_DXT4_PM, BC3_DXT5, RGBA16, RGBA16F, RGBA32F, FileJpg, BC4 (ATI1N), BC5 (ATI2N) }
  6368. 09025006 *uint cMipLevel
  6369. 09025007 *uint cMipLevelSkipAtLoad
  6370. 09025008 *bool OriginIsTop
  6371. 09025009 *bool IsInSystemMemory
  6372. 0902500A *uint SystemKb
  6373. 0902500B *void ScaleToPowerOfTwo(bool Shrink, uint TexFilter)
  6374. 09026000 CPlugShaderApply (CPlugShaderGeneric)
  6375. 09026000 *enum ShadingSpace { Linear, sRGB }
  6376. 09026001 *bool SetBlendFromOpacityMap
  6377. 09026002 *enum BlendSrc { 0, 1, SrcColor, 1-SrcColor, SrcAlpha, 1-SrcAlpha, DstColor, 1-DstColor, DstAlpha, 1-DstAlpha, SrcAlphaSat, Constant, 1-Constant }
  6378. 09026003 *enum BlendDst { 0, 1, SrcColor, 1-SrcColor, SrcAlpha, 1-SrcAlpha, DstColor, 1-DstColor, DstAlpha, 1-DstAlpha, SrcAlphaSat, Constant, 1-Constant }
  6379. 09026004 *enum BlendOp { Add, Src-Dst, Dst-Src, Min, Max }
  6380. 09026005 *floatrange BlendConstant
  6381. 09026006 *enum AlphaCmpPass { <, =, <=, >, !=, >=, Always pass }
  6382. 09026007 *uint AlphaRef
  6383. 09026008 *CPlugBitmapApply[] BitmapApply
  6384. 09026009 *color TexOpConstRGB
  6385. 0902600A *floatrange TexOpConstAlpha
  6386. 0902600B *bool StencilToFillOnce
  6387. 0902600C *bool AlphaToCoverage
  6388. 0902600D *bool ForceIsAlphaBlend
  6389. 0902600E *bool SeparateAlphaBlend
  6390. 0902600F *enum AlphaBlendSrc { 0, 1, SrcColor, 1-SrcColor, SrcAlpha, 1-SrcAlpha, DstColor, 1-DstColor, DstAlpha, 1-DstAlpha, SrcAlphaSat, Constant, 1-Constant }
  6391. 09026010 *enum AlphaBlendDst { 0, 1, SrcColor, 1-SrcColor, SrcAlpha, 1-SrcAlpha, DstColor, 1-DstColor, DstAlpha, 1-DstAlpha, SrcAlphaSat, Constant, 1-Constant }
  6392. 09026011 *enum AlphaBlendOp { Add, Src-Dst, Dst-Src, Min, Max }
  6393. 09026012 *string T3Deferred
  6394. 09026013 *bool T3Deferred_CanDecal2d
  6395. 09026014 *enum T3FullDeferred { None, Warp }
  6396. 09027000 CPlugVisualQuads (CPlugVisual3D)
  6397. 09028000 CPlugVisualTriangles (CPlugVisual3D)
  6398. 09029000 CPlugSoundEngine2 (CPlugSound)
  6399. 09029000 *float EdMaxRpm
  6400. 09029001 *CSystemFidsFolder LoopsFolder
  6401. 09029002 *void LoadAndParseFileSnd()
  6402. 09029003 *bool UseVolumeCorrection
  6403. 09029004 *bool ClampRpm
  6404. 09029005 *float Gamma
  6405. 09029006 *float LoopMinRpmAll
  6406. 09029007 *float LoopMaxRpmAll
  6407. 09029008 *CFuncKeysReal Volume_Speed
  6408. 09029009 *CFuncKeysReal Volume_Distance
  6409. 0902900A *CFuncKeysReal Volume_Rpm
  6410. 0902900B *CFuncKeysReal Volume_Accel
  6411. 0902900C *CFuncKeysReal VolPersp_Rpm_Body
  6412. 0902900D *CFuncKeysReal VolPersp_Accel_Body
  6413. 0902900E *CFuncKeysReal VolPersp_Rpm_Exhaust
  6414. 0902900F *CFuncKeysReal VolPersp_Accel_Exhaust
  6415. 09029010 *CFuncKeysReal VolPersp_Rpm_Engine
  6416. 09029011 *CFuncKeysReal VolPersp_Accel_Engine
  6417. 0902A000 CPlugVisualIndexedStrip (CPlugVisualIndexed)
  6418. 0902B000 CPlug (CMwNod)
  6419. 0902C000 CPlugVisual3D (CPlugVisual)
  6420. 0902C000 *bool UseTgtU
  6421. 0902C001 *bool UseTgtV
  6422. 0902C002 *CPlugBlendShapes BlendShapes
  6423. 0902C003 *void NegNormals()
  6424. 0902C004 *void ComputeFaceCull()
  6425. 0902C005 *void ComputeOccBox()
  6426. 0902D000 CPlugFileFont (CPlugFile)
  6427. 0902F000 CPlugFileGen (CPlugFileImg)
  6428. 0902F000 *enum GenKind { Checker, LightMap, Plain, Point, Shade, Render, RenderCube, CubeNormals, Identity, Pixels, Depth, DepthCube, RenderF, Iradiance, Specular, TestNormal, RandNormal, SpecularCube, HemiReflec, CubeInvHemiReflec, SpecularsLA, HueGradient, SLGradient, VolumeRotate, SpecularCubeVect, TestMipMap, SpecCubeVectRgb, DdxInMipMap, RandVolume, Unalloc, PotentialField, RenderCubeF, TestAnaglyph, ACosSmoothInRange, PerlinPerm, PerlinPerm2D, PerlinGrad3, PerlinGrad3OfPerm, Script, Cube3x2_2d1RotCube, Cube3x2_Ya1, ShClampedCos, Random }
  6429. 09030000 CPlugFileSnd (CPlugFile)
  6430. 09030000 *uint DataSize
  6431. 09030001 *uint LoopStart
  6432. 09030002 *uint LoopEnd
  6433. 09030003 *float Duration
  6434. 09030004 *uint FormatTag
  6435. 09030005 *uint Channels
  6436. 09030006 *uint SamplesPerSec
  6437. 09030007 *uint AvgBytesPerSec
  6438. 09030008 *uint BlockAlign
  6439. 09030009 *uint BitsPerSample
  6440. 0903000A *floatrange VolumeRms
  6441. 0903000B *uint Crc32
  6442. 0903000C *CMwNod Keeper
  6443. 09031000 CPlugFileWav (CPlugFileSnd)
  6444. 09032000 CPlugFileAvi (CPlugFileVideo)
  6445. 09032000 *enum TimeMode { GameTimer, HumanTimer, External }
  6446. 09032001 *void Rewind()
  6447. 09034000 CPlugAudioBalance (CPlugAudio)
  6448. 09034000 *void SetDefaultValues()
  6449. 09034001 *floatrange SceneVolumedB
  6450. 09034002 *floatrange Focused_Music_VolumedB
  6451. 09034003 *floatrange Others_Music_VolumedB
  6452. 09034004 *floatrange Focused_UI_VolumedB
  6453. 09034005 *floatrange Others_UI_VolumedB
  6454. 09034006 *floatrange Focused_Ambiance_VolumedB
  6455. 09034007 *floatrange Others_Ambiance_VolumedB
  6456. 09034008 *floatrange Focused_Player_VolumedB
  6457. 09034009 *floatrange Others_Player_VolumedB
  6458. 0903400A *floatrange Focused_Bengs_VolumedB
  6459. 0903400B *floatrange Others_Bengs_VolumedB
  6460. 0903400C *floatrange Focused_Music_Pitch
  6461. 0903400D *floatrange Focused_Music_DopplerFactor
  6462. 0903400E *floatrange Others_Music_Pitch
  6463. 0903400F *floatrange Others_Music_DopplerFactor
  6464. 09034010 *floatrange Focused_UI_Pitch
  6465. 09034011 *floatrange Focused_UI_DopplerFactor
  6466. 09034012 *floatrange Others_UI_Pitch
  6467. 09034013 *floatrange Others_UI_DopplerFactor
  6468. 09034014 *floatrange Focused_Ambiance_Pitch
  6469. 09034015 *floatrange Focused_Ambiance_DopplerFactor
  6470. 09034016 *floatrange Others_Ambiance_Pitch
  6471. 09034017 *floatrange Others_Ambiance_DopplerFactor
  6472. 09034018 *floatrange Focused_Player_Pitch
  6473. 09034019 *floatrange Focused_Player_DopplerFactor
  6474. 0903401A *floatrange Others_Player_Pitch
  6475. 0903401B *floatrange Others_Player_DopplerFactor
  6476. 0903401C *floatrange Focused_Bengs_Pitch
  6477. 0903401D *floatrange Focused_Bengs_DopplerFactor
  6478. 0903401E *floatrange Others_Bengs_Pitch
  6479. 0903401F *floatrange Others_Bengs_DopplerFactor
  6480. 09035000 CPlugFileFidContainer (CPlugFile)
  6481. 09035000 *CSystemFids Location
  6482. 09035001 *void UiInstallFidsInSubFolder()
  6483. 09035002 *void UiInstallFids()
  6484. 09035003 *void UninstallAndDeleteFids()
  6485. 09035004 *void EdDumpStatistics()
  6486. 09035005 *void DumpContents()
  6487. 09035006 *uint NbFolders
  6488. 09035007 *uint NbFiles
  6489. 09036000 CPlugBitmapPacker (CPlug)
  6490. 09036000 *uint BitmapSizeMax
  6491. 09036001 *CPlugBitmapPack[] Packs
  6492. 09036002 *CSystemFidsFolder FidsBrowseMaterials
  6493. 09036003 *CSystemFidsFolder FidsBrowseSolids
  6494. 09036004 *void FindPackListFromPath()
  6495. 09036005 *void PackBitmaps()
  6496. 09036006 *void AddPackInput()
  6497. 09036007 *CPlugBitmapPackInput[] PackInputs
  6498. 09036008 *void FindTextureTiling()
  6499. 09036009 *void FidParametersPush()
  6500. 09037000 CPlugMusicType (CPlugSound)
  6501. 09039000 CPlugAudioEnvironment (CPlugAudio)
  6502. 09039000 *floatrange DopplerFactor
  6503. 09039001 *float Gain
  6504. 09039002 *float ReflectionsGain
  6505. 09039003 *float LateReverbGain
  6506. 0903A000 CPlugMaterialCustom (CPlug)
  6507. 0903B000 CPlugVisualGrid (CPlugVisual3D)
  6508. 0903B000 *uint NbPointX
  6509. 0903B001 *uint NbPointZ
  6510. 0903B002 *float RangeX
  6511. 0903B003 *float RangeZ
  6512. 0903B004 *void Courbificateur()
  6513. 0903B005 *float Courbifiant
  6514. 0903B006 *float Courbifiant2
  6515. 0903C000 CPlugVisualPath (CPlugVisualGrid)
  6516. 0903D000 CPlugFilePng (CPlugFileImg)
  6517. 0903E000 CPlugBlendShapes (CPlug)
  6518. 0903E000 *float[] BlendVals
  6519. 0903E001 *bool NormalizeNormals
  6520. 0903E002 *bool BlendNormals
  6521. 0903F000 CPlugTreeGenText (CPlugTreeGenerator)
  6522. 0903F000 *wstring Text
  6523. 0903F001 *CPlugFont Font
  6524. 0903F002 *color Color
  6525. 0903F003 *float Height
  6526. 0903F004 *float RatioXY
  6527. 0903F005 *enum AlignHorizontal { Left, HCenter, Right, None }
  6528. 0903F006 *enum AlignVertical { Top, VCenter, Bottom, None, VCenter2 }
  6529. 0903F007 *float ClipLength
  6530. 0903F008 *uint MaxLine
  6531. 0903F009 *uint ClipLineMin
  6532. 0903F00A *uint ClipLineMax
  6533. 09040000 CPlugFileGPU (CPlugFileText)
  6534. 09040000 *bool IsGeneratedFromFixedPipe
  6535. 09040001 *uint VersionIdMin
  6536. 09040002 *uint OpCountArith
  6537. 09040003 *uint OpCountTexLd
  6538. 09041000 CPlugFileText (CPlugFile)
  6539. 09041000 *string Text
  6540. 09044000 CPlugBitmapPack (CPlug)
  6541. 09044000 *uint SizeX
  6542. 09044001 *uint SizeY
  6543. 09044002 *enum Format { BGRA, DXT1, DXT2, DXT3, DXT4, DXT5, RGBA16, RGBA16F, RGBA32F }
  6544. 09044003 *uint NbComp
  6545. 09044004 *enum TexAdrU { Wrap, Mirror, Clamp, BorderSM3 }
  6546. 09044005 *CPlugBitmap Bitmap
  6547. 09044006 *CPlugBitmapPackElem[] PackElems
  6548. 09044007 *void LoadBitmap()
  6549. 09045000 CPlugFilePsh (CPlugFileGPUP)
  6550. 09046000 CPlugBitmapPackElem (CPlug)
  6551. 09046000 *CPlugBitmap FidBitmapSrc
  6552. 09046001 *uint TexelStartX
  6553. 09046002 *uint TexelStartY
  6554. 09046003 *uint TexelCountX
  6555. 09046004 *uint TexelCountY
  6556. 09047000 CPlugBitmapAddress (CPlugBitmapSampler)
  6557. 09047000 *bool ForcePassFill
  6558. 09047001 *bool UseBitmapTcScale
  6559. 09047002 *bool DirectTransfo
  6560. 09047003 *enum GenerateUV { NoGenerate, CameraVertex, WorldVertex, WorldVertexXY, WorldVertexXZ, WorldVertexYZ, CameraNormal, WorldNormal, CameraReflectionVector, WorldReflectionVector, WorldNormalNeg, WaterReflectionVector, Hack1Vertex, MapTexel DEPRECATED, FogPlane0, Vsk3SeaFoam, ImageSpace, LightDir0Reflect, EyeNormal, ShadowB1Pw01, Tex3AsPosPrCamera, FlatWaterReflect, FlatWaterRefract, FlatWaterFresnel, WorldPosXYblendZY }
  6561. 09047004 *bool UVTransfoIso3
  6562. 09047005 *bool UVTransfoMat4
  6563. 09047006 *bool AreUVProjected
  6564. 09047007 *bool UseBumpEnvScale
  6565. 09047008 *float BumpEnvScale
  6566. 09047009 *uint TexCoordIndex
  6567. 0904700A *bool SkipAuto_m11_01
  6568. 0904700B *iso3 TransfoIso3
  6569. 0904700C *vec4 TransfoMat4U
  6570. 0904700D *vec4 TransfoMat4V
  6571. 0904700E *vec4 TransfoMat4W
  6572. 09048000 CPlugBitmapPackInput (CPlug)
  6573. 09048000 *uint LayerCount
  6574. 09048001 *CPlugBitmap[] FidBitmaps
  6575. 09049000 CPlugFileFidCache (CPlugFileFidContainer)
  6576. 09049000 *CSystemFids FidsToCreateCacheFrom
  6577. 09049001 *uint Version
  6578. 09049002 *wstring RootEnumFullName
  6579. 0904A000 CPlugVisual2D (CPlugVisual)
  6580. 0904B000 CPlugVisualQuads2D (CPlugVisual2D)
  6581. 0904D000 CPlugFont (CPlug)
  6582. 0904E000 CPlugFontBitmap (CPlugFont)
  6583. 0904E000 *CPlugFontBitmap FallbackFont
  6584. 0904E001 *uint NbPages
  6585. 0904E002 *CMwNod[] PageShaders
  6586. 0904E003 *uint FontHeight
  6587. 0904E004 *uint FontAscent
  6588. 0904E005 *vec2 BBoxCapitalMin
  6589. 0904E006 *vec2 BBoxCapitalMax
  6590. 0904E007 *void LoadAllPages()
  6591. 0904E008 *void CreateCharRemap()
  6592. 0904E009 *uint NbCharRemapPages
  6593. 0904E00A *CPlugMaterial MaterialModel
  6594. 0904E00B *CMwNod[] PageTextureFids
  6595. 0904F000 CPlugTree (CPlug)
  6596. 0904F000 *CPlugTree[] Childs
  6597. 0904F001 *bool IsVisible
  6598. 0904F002 *bool IsCollidable
  6599. 0904F003 *bool IsRooted
  6600. 0904F004 *bool IsLightVolume
  6601. 0904F005 *bool IsLightVolumeVisible
  6602. 0904F006 *bool UseLocation
  6603. 0904F007 *bool IsShadowCaster
  6604. 0904F008 *bool IsFixedRatio2D
  6605. 0904F009 *bool IsPickable
  6606. 0904F00A *bool IsPickableVisual
  6607. 0904F00B *bool IsPortal
  6608. 0904F00C *bool HasModel
  6609. 0904F00D *bool TestBBoxVisibility
  6610. 0904F00E *bool IsCustomBBox
  6611. 0904F00F *bool UseRenderBefore
  6612. 0904F010 *iso4 Location
  6613. 0904F011 *CPlugVisual Visual
  6614. 0904F012 *uint SubVisualIndex1
  6615. 0904F013 *uint SubVisualIndex2
  6616. 0904F014 *floatrange SubVisualIndexB
  6617. 0904F015 *uint SplitVisualIndex
  6618. 0904F016 *uint SplitVisualCount
  6619. 0904F017 *CPlugTreeGenerator Generator
  6620. 0904F018 *CPlugMaterial Material
  6621. 0904F019 *CPlug Shader
  6622. 0904F01A *CPlugSurface Surface
  6623. 0904F01B *void UpdateBBox()
  6624. 0904F01C *void Generate()
  6625. 0904F01D *CFuncTree FuncTree
  6626. 0904F01E *vec3 BoundingBoxCenter
  6627. 0904F01F *vec3 BoundingBoxHalfDiag
  6628. 0904F020 *vec3 BoundingBoxMin
  6629. 0904F021 *vec3 BoundingBoxMax
  6630. 09051000 CPlugTreeGenerator (CPlug)
  6631. 09051000 *bool IsSaveGenerated
  6632. 09051001 *bool IsToKeepInSaveAsRelease
  6633. 09053000 CPlugGpuCompileCache (CPlug)
  6634. 09054000 CPlugFileTextScript (CPlugFileText)
  6635. 09055000 CPlugFileI18n (CPlugFileText)
  6636. 09056000 CPlugVertexStream (CPlug)
  6637. 09056000 *bool IsStatic
  6638. 09056001 *bool SkipVision
  6639. 09056002 *bool DirtyVision
  6640. 09056003 *CPlugVisualOctree Octree
  6641. 09057000 CPlugIndexBuffer (CPlug)
  6642. 09057000 *bool IsStatic
  6643. 09057001 *enum IndexType { 16b, 32b }
  6644. 09057002 *uint IndexCount
  6645. 09058000 CPlugBitmapRenderHemisphere (CPlugBitmapRender)
  6646. 09058000 *float SpecularPower0
  6647. 09058001 *float SpecularPower1
  6648. 09058002 *bool AutoScaleWithPower
  6649. 09058003 *bool m_UseLightDir
  6650. 09058004 *enum HemiLayout { 1, 2 4 16 }
  6651. 0905A000 CPlugFileOggVorbis (CPlugFileSnd)
  6652. 0905A000 *wstring Comment_Artist
  6653. 0905A001 *wstring Comment_Album
  6654. 0905A002 *wstring Comment_TrackNumber
  6655. 0905A003 *wstring Comment_Title
  6656. 0905A004 *wstring Comment_Date
  6657. 0905A005 *wstring Comment_Genre
  6658. 0905A006 *wstring Comment_Version
  6659. 0905A007 *wstring Comment_Comment
  6660. 0905A008 *wstring Comment_Vendor
  6661. 0905A009 *string Comment_LoopStart
  6662. 0905A00A *string Comment_LoopEnd
  6663. 0905A00B *uint BitrateLower
  6664. 0905A00C *uint BitrateNominal
  6665. 0905A00D *uint BitrateUpper
  6666. 0905B000 CPlugBitmapRenderPortal (CPlugBitmapRender)
  6667. 0905B000 *float DepthFadeOutStart
  6668. 0905B001 *float DepthFadeOutEnd
  6669. 0905C000 CPlugBitmapRenderPlaneR (CPlugBitmapRender)
  6670. 0905C000 *enum Plane { Fixed, TreeId, FaceAverage }
  6671. 0905C001 *bool IsPlaneEqValid
  6672. 0905C002 *string TreeId
  6673. 0905C003 *vec4 PlaneEq
  6674. 0905E000 CPlugSoundSurface (CPlugSound)
  6675. 0905E000 *bool ImpactOnlyMode
  6676. 0905E001 *float MaxSpeed
  6677. 0905E002 *float SmallImpactAttenuation
  6678. 0905E003 *float BigImpactAttenuation
  6679. 0905E004 *floatrange ImpactPitchVariance
  6680. 0905E005 *floatrange ImpactVolumeVariance
  6681. 0905E006 *CPlugFileSnd[] SmallImpact
  6682. 0905E007 *CPlugFileSnd[] BigImpact
  6683. 0905E008 *CMwNod[] Texture
  6684. 0905E009 *CMwNod[] Skid
  6685. 0905F000 CPlugFileBink (CPlugFileVideo)
  6686. 0905F000 *bool MustCopyAll
  6687. 0905F001 *bool DebugMode
  6688. 0905F002 *bool IsFrameReadyToBeRendered
  6689. 09060000 CPlugFileVideo (CPlugFileImg)
  6690. 09060000 *enum TimeMode { Game, Human, External }
  6691. 09060001 *bool IsLooping
  6692. 09060002 *bool HasSound
  6693. 09060003 *void Play()
  6694. 09060004 *void Stop()
  6695. 09060005 *void Rewind()
  6696. 09061000 CPlugLocatedSound (CMwNod)
  6697. 09061000 *CPlugSound Sound
  6698. 09061001 *iso4 Loc
  6699. 09062000 CPlugTreeLight (CPlugTree)
  6700. 09062000 *CPlugLight PlugLight
  6701. 09062001 *GxLight Light
  6702. 09064000 CPlugSoundMulti (CPlugSound)
  6703. 09064000 *CPlugFileSnd[] AdditionalSounds
  6704. 09064001 *bool ForceUseRandom
  6705. 09064002 *bool AvoidDuplicates
  6706. 09064003 *bool AlternateParity
  6707. 09064004 *floatrange PitchVariance
  6708. 09064005 *floatrange VolumeVariance
  6709. 09064006 *void InitRandomizer()
  6710. 09065000 CPlugSoundVideo (CPlugSound)
  6711. 09065000 *CPlugFileVideo Video
  6712. 09065001 *CPlugFileImg ImageNonVideo
  6713. 09066000 CPlugPointsInSphereOpt (CPlug)
  6714. 09067000 CPlugShaderPass (CPlug)
  6715. 09067000 *uint iPass
  6716. 09067001 *enum BlendSrc { 0, 1, SrcColor, 1-SrcColor, SrcAlpha, 1-SrcAlpha, DstColor, 1-DstColor, DstAlpha, 1-DstAlpha, SrcAlphaSat, Constant, 1-Constant }
  6717. 09067002 *enum BlendDst { 0, 1, SrcColor, 1-SrcColor, SrcAlpha, 1-SrcAlpha, DstColor, 1-DstColor, DstAlpha, 1-DstAlpha, SrcAlphaSat, Constant, 1-Constant }
  6718. 09067003 *enum CullMode { Default, Inverse Culling, DblSidedLighting }
  6719. 09067004 *bool IsValid
  6720. 09067005 *CPlugFileGPUV VertexShader
  6721. 09067006 *CPlugFileGPUP PixelShader
  6722. 09067007 *CPlugBitmapSampler[] VertexSamplers
  6723. 09068000 CPlugShaderSprite (CPlugShaderApply)
  6724. 09069000 CPlugShaderSpritePath (CPlugShaderSprite)
  6725. 09069000 *CFuncKeysPath FuncKeysPath
  6726. 0906A000 CPlugVisualIndexed (CPlugVisual3D)
  6727. 0906B000 CPlugTreeFrustum (CPlugTree)
  6728. 0906B000 *bool Update
  6729. 0906B001 *void ResetGrid()
  6730. 0906B002 *float FarZ
  6731. 0906B003 *uint NbVisualX
  6732. 0906B004 *uint NbVisualZ
  6733. 0906B005 *uint NbPointX
  6734. 0906B006 *uint NbPointZ
  6735. 09072000 CPlugModelTree (CMwNod)
  6736. 09072000 *CPlugModelTree[] Childs
  6737. 09072001 *CPlugModelLodMesh[] LodMeshes
  6738. 09072002 *iso4[] LodMeshesLocs
  6739. 09072003 *CPlugModelMesh[] Surfaces
  6740. 09072004 *iso4[] SurfaceLocs
  6741. 09072005 *vec3 RotationPivot
  6742. 09072006 *vec3 ScalePivot
  6743. 09072007 *iso4 Location
  6744. 09072008 *CMwNod[] ChildGens
  6745. 09072009 *iso4[] ChildGensLocs
  6746. 0907200A *id[] ChildGensIds
  6747. 0907200B *bool OptimIsKeepTree
  6748. 09073000 CPlugModelMesh (CMwNod)
  6749. 09073000 *uint VertexCount
  6750. 09073001 *uint InfluenceCount
  6751. 09073002 *uint BlendShapeCount
  6752. 09073003 *uint FrameCount
  6753. 09073004 *uint VertexInfluenceCount
  6754. 09073005 *uint PolyCount
  6755. 09073006 *uint TriCount
  6756. 09073007 *uint QuadCount
  6757. 09073008 *bool PolyIsMaterialIndex
  6758. 09073009 *bool PolyIsSmoothingGroup
  6759. 0907300A *bool PolyIsVertexNormal
  6760. 0907300B *bool PolyIsVertexColor
  6761. 0907300C *uint PolyVertexUvLayerCount
  6762. 0907300D *bool PolyIsVertexTangent
  6763. 0907300E *bool PolyIsDoubleSide
  6764. 0907300F *uint SpriteCount
  6765. 09073010 *bool SpriteIsMaterialIndex
  6766. 09073011 *bool SpriteIsDiameter
  6767. 09073012 *bool SpriteIsColor
  6768. 09073013 *bool SpriteIsRotAngle
  6769. 09073014 *bool SpriteIsXYRatio
  6770. 09073015 *bool SpriteIsTextureAtlas
  6771. 09073016 *bool SpriteIsTextureSubId
  6772. 09073017 *CMwNod[] Exts
  6773. 09074000 CPlugFileVHlsl (CPlugFileGPUV)
  6774. 09075000 CPlugFileGPUV (CPlugFileGPU)
  6775. 09076000 CPlugFileGPUP (CPlugFileGPU)
  6776. 09077000 CPlugFilePHlsl (CPlugFileGPUP)
  6777. 09078000 CPlugBitmapDecals (CPlug)
  6778. 09078000 *CPlugDecalModel[] DecalModels
  6779. 09078001 *uint DecalSetCount
  6780. 09078002 *uint CellSizeX
  6781. 09078003 *uint CellSizeY
  6782. 09078004 *uint CellSizeZ
  6783. 09079000 CPlugMaterial (CPlug)
  6784. 0907A000 CPlugMaterialFx (CPlug)
  6785. 0907B000 CPlugMaterialFxFlags (CPlugMaterialFx)
  6786. 0907C000 CPlugMaterialFxFur (CPlugMaterialFx)
  6787. 0907C000 *uint ShellCount
  6788. 0907C001 *float ShellThick
  6789. 0907C002 *color ShellLowRGB
  6790. 0907C003 *float ShellLowAlpha
  6791. 0907C004 *color ShellHighRGB
  6792. 0907C005 *float ShellHighAlpha
  6793. 0907C006 *uint FenceCount
  6794. 0907C007 *float FenceHeight
  6795. 0907C008 *CPlugBitmap FenceBitmap
  6796. 0907D000 CPlugMaterialFxs (CPlugMaterialFx)
  6797. 0907D000 *CPlugMaterialFx[] MaterialFxs
  6798. 0907E000 CPlugBitmapSampler (CPlug)
  6799. 0907E000 *bool IsInternal
  6800. 0907E001 *uint NbCompRequired
  6801. 0907E002 *bool IsSharedByDevices
  6802. 0907E003 *bool SrgbToLinear
  6803. 0907E004 *bool UseBitmapDefaults
  6804. 0907E005 *enum WantedFiltering { Point, Bilinear, Trilinear, Anisotropic }
  6805. 0907E006 *enum TexAddressU { Wrap, Mirror, Clamp, BorderSM3 }
  6806. 0907E007 *enum TexAddressV { Wrap, Mirror, Clamp, BorderSM3 }
  6807. 0907E008 *enum TexAddressW { Wrap, Mirror, Clamp, BorderSM3 }
  6808. 0907E009 *color BorderRGB
  6809. 0907E00A *floatrange BorderAlpha
  6810. 0907E00B *bool SynchNameWithShader
  6811. 0907E00C *bool TreeMipUseLodBias
  6812. 0907E00D *float FixedLodBias
  6813. 0907E00E *floatrange TreeMipStartZ
  6814. 0907E00F *uint MaxMipLevel
  6815. 0907E010 *CPlugBitmap Bitmap
  6816. 09080000 CPlugBitmapShader (CPlug)
  6817. 09080000 *CPlugShader Shader
  6818. 09080001 *CPlugBitmap BitmapToSwap
  6819. 09081000 CPlugMaterialFxDynaBump (CPlugMaterialFx)
  6820. 09081000 *bool IsCollidable
  6821. 09081001 *float SpeedMaxIntens
  6822. 09081002 *float MaxIntens
  6823. 09081003 *float Inter1SizeX
  6824. 09081004 *float Inter1SizeZ
  6825. 09082000 CPlugMaterialFxDynaMobil (CPlugMaterialFx)
  6826. 09084000 CPlugFileZip (CPlugFileFidContainer)
  6827. 09084000 *uint Dummy
  6828. 09086000 CPlugBitmapRender (CPlug)
  6829. 09086000 *enum TriggerRender { None, Once, EachFrame }
  6830. 09086001 *uint cFrameToSkip
  6831. 09086002 *enum RenderPath { Normal, DepthAsAlpha, GlowInput, Opacity, SpecIntens, LightFromMap, PlaneDToAlpha }
  6832. 09086003 *enum RenderPathFails { Ignore, Hide }
  6833. 09086004 *bool IVIdMaskReflected
  6834. 09086005 *bool IVIdMaskReflectMirror
  6835. 09086006 *bool IVIdMaskRefracted
  6836. 09086007 *bool IVIdMaskViewDepBump
  6837. 09086008 *bool IVIdMaskViewDepOcclusion
  6838. 09086009 *bool IVIdMaskOnlyRefracted
  6839. 0908600A *bool IVIdMaskHideWhenUnderground
  6840. 0908600B *bool IVIdMaskHideWhenOverground
  6841. 0908600C *bool IVIdMaskHideAlways
  6842. 0908600D *bool IVIdMaskViewDepWindIntens
  6843. 0908600E *bool IVIdMaskBackground
  6844. 0908600F *bool IVIdMaskGrassRGB
  6845. 09086010 *bool IVIdMaskLightGenP
  6846. 09086011 *bool IVIdMaskVehicle
  6847. 09086012 *bool IVIdMaskHideOnlyDirect
  6848. 09086013 *bool IVIdMaskInvisibleStopBounce
  6849. 09086014 *bool IVIdRefReflected
  6850. 09086015 *bool IVIdRefReflectMirror
  6851. 09086016 *bool IVIdRefRefracted
  6852. 09086017 *bool IVIdRefViewDepBump
  6853. 09086018 *bool IVIdRefViewDepOcclusion
  6854. 09086019 *bool IVIdRefOnlyRefracted
  6855. 0908601A *bool IVIdRefHideWhenUnderground
  6856. 0908601B *bool IVIdRefHideWhenOverground
  6857. 0908601C *bool IVIdRefHideAlways
  6858. 0908601D *bool IVIdRefViewDepWindIntens
  6859. 0908601E *bool IVIdRefBackground
  6860. 0908601F *bool IVIdRefGrassRGB
  6861. 09086020 *bool IVIdRefLightGenP
  6862. 09086021 *bool IVIdRefVehicle
  6863. 09086022 *bool IVIdRefHideOnlyDirect
  6864. 09086023 *bool IVIdRefInvisibleStopBounce
  6865. 09086024 *bool SVIdMaskReflected
  6866. 09086025 *bool SVIdMaskReflectMirror
  6867. 09086026 *bool SVIdMaskRefracted
  6868. 09086027 *bool SVIdMaskViewDepBump
  6869. 09086028 *bool SVIdMaskViewDepOcclusion
  6870. 09086029 *bool SVIdMaskOnlyRefracted
  6871. 0908602A *bool SVIdMaskHideWhenUnderground
  6872. 0908602B *bool SVIdMaskHideWhenOverground
  6873. 0908602C *bool SVIdMaskHideAlways
  6874. 0908602D *bool SVIdMaskViewDepWindIntens
  6875. 0908602E *bool SVIdMaskBackground
  6876. 0908602F *bool SVIdMaskGrassRGB
  6877. 09086030 *bool SVIdMaskLightGenP
  6878. 09086031 *bool SVIdMaskVehicle
  6879. 09086032 *bool SVIdMaskHideOnlyDirect
  6880. 09086033 *bool SVIdMaskInvisibleStopBounce
  6881. 09086034 *bool SVIdRefReflected
  6882. 09086035 *bool SVIdRefReflectMirror
  6883. 09086036 *bool SVIdRefRefracted
  6884. 09086037 *bool SVIdRefViewDepBump
  6885. 09086038 *bool SVIdRefViewDepOcclusion
  6886. 09086039 *bool SVIdRefOnlyRefracted
  6887. 0908603A *bool SVIdRefHideWhenUnderground
  6888. 0908603B *bool SVIdRefHideWhenOverground
  6889. 0908603C *bool SVIdRefHideAlways
  6890. 0908603D *bool SVIdRefViewDepWindIntens
  6891. 0908603E *bool SVIdRefBackground
  6892. 0908603F *bool SVIdRefGrassRGB
  6893. 09086040 *bool SVIdRefLightGenP
  6894. 09086041 *bool SVIdRefVehicle
  6895. 09086042 *bool SVIdRefHideOnlyDirect
  6896. 09086043 *bool SVIdRefInvisibleStopBounce
  6897. 09086044 *bool CustomFog
  6898. 09086045 *float FogCustomFarZ
  6899. 09086046 *bool TreeMipForceLowQ
  6900. 09086047 *bool RenderShadows
  6901. 09086048 *bool NoShadowMPass
  6902. 09086049 *bool RenderProjectors
  6903. 0908604A *bool RenderZoneFogG
  6904. 0908604B *bool RenderLightFlares
  6905. 0908604C *bool InvertY
  6906. 0908604D *bool OnePixBorder
  6907. 0908604E *bool UseZBuffer
  6908. 0908604F *enum TriggerClearRGBA { None, Once, EachFrame }
  6909. 09086050 *color ClearRGB
  6910. 09086051 *floatrange ClearAlpha
  6911. 09086052 *enum ClearFogColor { Separate, Clear=Fog, Fog=Clear }
  6912. 09086053 *bool IgnoreClearBitmap
  6913. 09086054 *bool HideSun
  6914. 09086055 *bool WriteRed
  6915. 09086056 *bool WriteGreen
  6916. 09086057 *bool WriteBlue
  6917. 09086058 *bool WriteAlpha
  6918. 09086059 *bool ForceAlphaToOne
  6919. 0908605A *bool ForceAlphaToWrittenZ
  6920. 0908605B *CPlugBitmap BitmapClear
  6921. 0908605C *enum BitmapClearMode { Fixed, DayTimeRemapInU }
  6922. 0908605D *vec2 BitmapClearUV
  6923. 0908605E *uint SuperSampleLevel
  6924. 0908605F *uint BlurTexelCount
  6925. 09086060 *bool BlurWRed
  6926. 09086061 *bool BlurWGreen
  6927. 09086062 *bool BlurWBlue
  6928. 09086063 *bool BlurWAlpha
  6929. 09086064 *uint GutterTexelCount
  6930. 09086065 *bool RenderMultiLight
  6931. 09086066 *bool UpdateForEachCamera
  6932. 09086067 *CPlugBitmapRenderSub RenderSub
  6933. 09086068 *void CleanRenderCache()
  6934. 09087000 CPlugBitmapRenderWater (CPlugBitmapRender)
  6935. 09087000 *enum WaterType { Refraction, Reflection }
  6936. 09087001 *float FogMaxDepth
  6937. 09087002 *float FogClampAboveDist
  6938. 09087003 *float MaxDistPlaneToAlpha
  6939. 09087004 *bool MirrorGeom
  6940. 09087005 *floatrange MirrorScaleY
  6941. 09087006 *bool UseClipPlane
  6942. 09087007 *float ClipPlaneHeight
  6943. 09087008 *bool UseFMargin
  6944. 09087009 *bool FrustumUseHorizon
  6945. 0908700A *float FMargin
  6946. 0908700B *float FHMargin
  6947. 0908700C *bool RndLDirSpecInA
  6948. 0908700D *bool MaskWater2d
  6949. 0908700E *bool UseCameraZClip
  6950. 0908700F *bool AddWaterFog
  6951. 09087010 *bool NoSubWaterOptim
  6952. 09087011 *bool BlitCubeAtFarZ
  6953. 09087012 *bool DisableGeomOptim
  6954. 09087013 *enum ReflectNoGeom { ItemIsBackGnd(TMO/TMS), ItemFilterBackGnd(Vsk) }
  6955. 09087014 *enum QualityTech3 { None, Low, High }
  6956. 09087015 *bool DisableConfigQuality
  6957. 09087016 *bool HqSplitSkyOutDepth
  6958. 09087017 *bool FogUseSharedParams
  6959. 09087018 *enum WaterHeight { Implicit, Explicit, VertexPosAvg }
  6960. 09087019 *float m_WaterHeightInW
  6961. 0908701A *bool UseBufferRefract
  6962. 0908701B *float InvisibleRatio
  6963. 0908701C *uint InvisibleSleepPeriod
  6964. 0908701D *floatrange TmpWaterVisibilityRatio
  6965. 0908701E *uint MaxUpdatePeriod
  6966. 0908701F *float MaxCameraDeltaPos
  6967. 09087020 *float MinCameraDeltaCos
  6968. 09087021 *float FrameRenderRatio
  6969. 09087022 *CPlugBitmap BitmapSplitSky
  6970. 09087023 *CPlugBitmap BitmapDepth
  6971. 09088000 CPlugBitmapRenderCubeMap (CPlugBitmapRender)
  6972. 09088000 *void SaveInTga()
  6973. 09088001 *uint CubeFaceCount
  6974. 09088002 *vec3 CenterPos
  6975. 09088003 *float NearZ
  6976. 09088004 *float FarZ
  6977. 09088005 *enum eFarZ { Current Camera's FarZ, Split, ForceFarZ }
  6978. 09088006 *float MinDistToUpdate
  6979. 09088007 *bool AverageReceiverCenters
  6980. 09088008 *enum Discard { Corpus, Shader }
  6981. 09088009 *bool UseItemShaderFilter
  6982. 0908800A *CPlugBitmap BitmapImageSpace
  6983. 0908800B *float BitmapImageSpaceDistToCenter
  6984. 0908800C *float BitmapImageSpaceScaleHeight
  6985. 09089000 CPlugBitmapRenderCamera (CPlugBitmapRender)
  6986. 09089000 *bool UseCameraDrawRect
  6987. 09089001 *bool UseCameraScissor
  6988. 09089002 *enum CameraMode { Image space, Visual space, CameraMap }
  6989. 09089003 *iso4 CameraToVisual
  6990. 09089004 *float ScaleZRange
  6991. 09089005 *CMwNod Camera
  6992. 09089006 *float DepthBias
  6993. 09089007 *float DepthBiasSlope
  6994. 0908A000 CPlugBitmapRenderVDepPlaneY (CPlugBitmapRender)
  6995. 0908A000 *CPlugViewDepLocator ViewDepLocator
  6996. 0908B000 CPlugFileSndGen (CPlugFileSnd)
  6997. 0908C000 CPlugMaterialFxGenCV (CPlugMaterialFx)
  6998. 0908C000 *float DeltaYMax
  6999. 0908C001 *float DeltaYMin
  7000. 0908C002 *CPlugMaterial[] MaterialToRayCasts
  7001. 0908E000 CPlugSoundEngine (CPlugSound)
  7002. 0908E000 *CPlugSoundEngineComponent[] Components
  7003. 0908E001 *float MaxRpm
  7004. 0908E002 *CFuncKeysReal Volume_Speed
  7005. 0908E003 *CFuncKeysReal Volume_Distance
  7006. 0908E004 *CFuncKeysReal Volume_Rpm
  7007. 0908E005 *CFuncKeysReal Volume_Accel
  7008. 0908E006 *CFuncKeysReal Alpha_Speed
  7009. 0908E007 *CFuncKeysReal Alpha_Distance
  7010. 0908E008 *CFuncKeysReal Alpha_Rpm
  7011. 0908E009 *CFuncKeysReal Alpha_Accel
  7012. 0908F000 CPlugSoundEngineComponent (CMwNod)
  7013. 0908F000 *CPlugFileSnd PlugFile
  7014. 0908F001 *float MinVolume
  7015. 0908F002 *float MaxVolume
  7016. 0908F003 *float FadeInStartRpm
  7017. 0908F004 *float FadeInEndRpm
  7018. 0908F005 *float FadeOutStartRpm
  7019. 0908F006 *float FadeOutEndRpm
  7020. 0908F007 *float MinPitch
  7021. 0908F008 *float MaxPitch
  7022. 0908F009 *float PitchShiftStartRpm
  7023. 0908F00A *float PitchShiftEndRpm
  7024. 09090000 CPlugBitmapRenderSolid (CPlugBitmapRender)
  7025. 09090000 *enum TriggerBitmap { None, Once, EachFrame }
  7026. 09090001 *enum TriggerShader { None, Once, EachFrame }
  7027. 09090002 *enum TriggerSolid { None, Once, EachFrame }
  7028. 09090003 *CPlugBitmap Bitmap
  7029. 09090004 *CPlugShader Shader
  7030. 09090005 *CPlugSolid[] Solids
  7031. 09090006 *iso4[] Locations
  7032. 09091000 CPlugBitmapRenderSub (CPlugBitmapRender)
  7033. 09091000 *CPlugShader ShaderToForce
  7034. 09092000 CPlugModel (CPlugTreeGenerator)
  7035. 09092000 *string Origin
  7036. 09092001 *float ExportScale
  7037. 09092002 *CPlugModelTree ModelTree
  7038. 09092003 *float VertexPositionsQuantize
  7039. 09098000 CPlugFileModel (CPlugFile)
  7040. 09099000 CPlugFileModelObj (CPlugFileModel)
  7041. 0909A000 CPlugTreeGenSolid (CPlugTreeGenerator)
  7042. 0909A000 *bool MergeInstances
  7043. 0909A001 *CPlugSolid Solid
  7044. 0909A002 *CPlugMaterial SolidReplaceMaterial
  7045. 0909A003 *bool UseCustomFuncTree
  7046. 0909A004 *float CustomFuncTreePhase
  7047. 0909A005 *float CustomFuncTreePeriodScale
  7048. 0909B000 CPlugFileModel3ds (CPlugFileModel)
  7049. 0909C000 CPlugModelLodMesh (CMwNod)
  7050. 0909C000 *bool OptimSplitGridIsUse
  7051. 0909C001 *vec3 OptimSplitGridCellSize
  7052. 0909C002 *vec3 OptimSplitGridOrigin
  7053. 0909C003 *string OptimGroupId
  7054. 0909C004 *bool OptimIsCreateSubInfluences
  7055. 0909D000 CPlugModelFur (CMwNod)
  7056. 0909D000 *uint RandSeed
  7057. 0909D001 *bool Enabled
  7058. 0909D002 *string MaterialName
  7059. 0909D003 *CPlugMaterial Material
  7060. 0909D004 *CMwNod DiffuseMap
  7061. 0909D005 *CMwNod SpecularMap
  7062. 0909D006 *CMwNod DensityMap
  7063. 0909D007 *CMwNod DirAlphaMap
  7064. 0909D008 *CMwNod DirBetaMap
  7065. 0909D009 *CMwNod WidthMap
  7066. 0909D00A *CMwNod LengthMap
  7067. 0909D00B *CMwNod CurvatureMap
  7068. 0909D00C *uint MapAtlasX
  7069. 0909D00D *uint MapAtlasY
  7070. 0909D00E *bool RandomUDir
  7071. 0909D00F *float DirAlphaDeg
  7072. 0909D010 *float DirAlphaVarDeg
  7073. 0909D011 *float DirBetaDeg
  7074. 0909D012 *float DirBetaVarDeg
  7075. 0909D013 *float CurvatureDeg
  7076. 0909D014 *float CurvatureVarDeg
  7077. 0909D015 *float HelixDeg
  7078. 0909D016 *float HelixVarDeg
  7079. 0909D017 *float Width
  7080. 0909D018 *floatrange WidthVar
  7081. 0909D019 *float Length
  7082. 0909D01A *floatrange LengthVar
  7083. 0909D01B *float NormalBendAngleX
  7084. 0909D01C *float NormalBendAngleY
  7085. 0909D01D *bool Debug
  7086. 0909D01E *bool DoubleLayer
  7087. 0909D01F *bool ModulateWidthByTriSurf
  7088. 0909D020 *uint DensityMax
  7089. 0909D021 *bool DensityInAtlasY
  7090. 0909D022 *float DensityRandom
  7091. 0909D023 *uint DensitySampling
  7092. 0909D024 *float FluffPosRandom
  7093. 0909D025 *bool DynaEnabled
  7094. 0909D026 *float DynaK1
  7095. 0909D027 *float DynaK1Var
  7096. 0909D028 *float DynaK2
  7097. 0909D029 *float DynaK2Var
  7098. 0909D02A *float DynaAccel
  7099. 0909D02B *float DynaAccelVar
  7100. 0909D02C *bool DynaZeroBeta
  7101. 0909D02D *float DynaAlphaMin
  7102. 0909D02E *float DynaAlphaMax
  7103. 0909D02F *float DynaBetaMin
  7104. 0909D030 *float DynaBetaMax
  7105. 0909D031 *uint FluffChunkCount
  7106. 0909D032 *uint ChunkVertCount
  7107. 0909D033 *bool FluffShapeCircular
  7108. 0909D034 *float FluffShapeEndWidthCoef
  7109. 0909D035 *uint HairMaxCount
  7110. 0909E000 CPlugBitmapRenderOverlay (CPlugBitmapRender)
  7111. 0909E000 *bool IsOverlaySelfBlur
  7112. 0909E001 *CMwNod[] Overlays
  7113. 0909F000 CPlugBitmapRenderLightOcc (CPlugBitmapRender)
  7114. 0909F000 *float FovY
  7115. 0909F001 *floatrange OpacityLightThrough
  7116. 0909F002 *floatrange OpacityLensFlare
  7117. 0909F003 *floatrange FlareThreshold
  7118. 0909F004 *CPlugBitmap BitmapToModulate
  7119. 090A0000 CPlugViewDepLocator (CMwNod)
  7120. 090A0000 *float MinY
  7121. 090A0001 *float MaxY
  7122. 090A0002 *bool UseWaterY
  7123. 090A1000 CPlugTreeViewDep (CPlugTree)
  7124. 090A2000 CPlugDecoratorTree (CMwNod)
  7125. 090A2000 *id TreeId
  7126. 090A2001 *CPlugMaterial Material
  7127. 090A2002 *CPlugTreeLight TreeLight
  7128. 090A2003 *enum ExistCond { Never, LowOnly, LowAndMedium, MediumOnly, MediumAndHigh, HighOnly, Always }
  7129. 090A2004 *enum VisibleCond { Never, LowOnly, LowAndMedium, MediumOnly, MediumAndHigh, HighOnly, Always }
  7130. 090A2005 *bool VisibleApplyOnChilds
  7131. 090A2006 *enum ShadowCasterCond { Never, LowOnly, LowAndMedium, MediumOnly, MediumAndHigh, HighOnly, Always }
  7132. 090A2007 *bool ShadowCasterApplyOnChilds
  7133. 090A2008 *bool TransformVisualToSurface
  7134. 090A2009 *enum CollidableCond { Never, LowOnly, LowAndMedium, MediumOnly, MediumAndHigh, HighOnly, Always }
  7135. 090A200A *bool NoLocation
  7136. 090A3000 CPlugDecoratorSolid (CMwNod)
  7137. 090A3000 *CPlugDecoratorTree[] TreeDecorators
  7138. 090A4000 CPlugModelFences (CMwNod)
  7139. 090A4000 *float BlockSizeXZ
  7140. 090A4001 *uint BlockFenceCountXZ
  7141. 090A4002 *vec2 FenceRangeY
  7142. 090A4003 *float LodDist
  7143. 090A4004 *uint RandSeed
  7144. 090A4005 *CPlugMaterial MaterialFences
  7145. 090A4006 *bool IsOrthos
  7146. 090A4007 *bool IsDiags
  7147. 090A4008 *bool OnlyOnePlaneY
  7148. 090A4009 *bool UseSkinShader
  7149. 090A400A *bool Debug
  7150. 090A400B *bool DebugRand
  7151. 090A400C *bool DebugEdges
  7152. 090A6000 CPlugFurWind (CMwNod)
  7153. 090A6000 *vec3 WorldDir
  7154. 090A6001 *float Intensity
  7155. 090A6002 *CFuncNoise NoiseFunc
  7156. 090A7000 CPlugDecalModel (CPlug)
  7157. 090A7000 *CPlugBitmap Icon
  7158. 090A7001 *float TexelByMeter
  7159. 090A7002 *floatrange MaxAngleN
  7160. 090A7003 *bool FadeNormalAndZ
  7161. 090A7004 *CPlugBitmap DiffuseA
  7162. 090A7005 *CPlugBitmap Specular
  7163. 090A7006 *CPlugBitmap Normal
  7164. 090A7007 *float ImpactSize
  7165. 090A7008 *CPlugSolid Solid
  7166. 090A7009 *CPlugBitmap _3dSpriteBitmap
  7167. 090A700A *id _3dSpriteGroupId
  7168. 090A700B *bool RandomInstances
  7169. 090A700C *floatrange MaxAngleN3d
  7170. 090A8000 CPlugBitmapAtlas (CPlug)
  7171. 090AA000 CPlugSphericalHarmonics (CPlug)
  7172. 090AB000 CPlugBitmapArray (CPlug)
  7173. 090AC000 CPlugSpriteParam (CPlug)
  7174. 090AC000 *enum RenderMode { Quad, RotatedQuad }
  7175. 090AC001 *enum Usage { Unknown, T3 Clouds, T3 TreeFoliageSH, T3 Decal3d }
  7176. 090AC002 *bool RadiusInScreen
  7177. 090AC003 *bool UseGlobalDir
  7178. 090AC004 *bool SortBackToFront
  7179. 090AC005 *vec3 GlobalDirection
  7180. 090AC006 *vec2 PivotPoint
  7181. 090AC007 *floatrange GlobalDirTiltFactor
  7182. 090AC008 *floatrange ZBiasFactor
  7183. 090AC009 *float TextureHeightInWorld
  7184. 090AC00A *float VisibleMaxDistAtFov90
  7185. 090AC00B *float VisibleMinScreenHeight01
  7186. 090AD000 CPlugFileExr (CPlugFileImg)
  7187. 090AE000 CPlugPoissonDiscDistribution (CPlug)
  7188. 090AF000 CPlugFileHdr (CPlugFileImg)
  7189. 090B0000 CPlugAnimFile (CMwNod)
  7190. 090B0000 *CPlugSkel[] Skels
  7191. 090B0001 *uint cJointGroup
  7192. 090B0002 *uint cAnimsSkelBaked
  7193. 090B0003 *uint cAnimsRefFrameBaked
  7194. 090B0004 *uint cAnimsEdition
  7195. 090B0005 *uint cAnimClip
  7196. 090B0006 *void Dbg()
  7197. 090B0007 *void Log()
  7198. 090B1000 CPlugVisualCelEdge (CPlugVisual)
  7199. 090B2000 CPlugParticleEmitterSubModel (CMwNod)
  7200. 090B2000 *bool IsActive
  7201. 090B2001 *bool IsSolo
  7202. 090B2002 *enum ParticleEmitterSubModel { Standard, MultiState, OneParticle, VortexSim_Particle, VortexSim_VortexFilament, VortexSim_Repulsor, Chain, Gpu }
  7203. 090B2003 *uint MaxParticleCount
  7204. 090B2004 *bool MultiState_IsAsyncLink
  7205. 090B2005 *uint PartChain_MaxCount
  7206. 090B2006 *uint PartChain_MaxPartPerChain
  7207. 090B2007 *bool PartChain_AddLinkOnDestroy
  7208. 090B2008 *bool UseGameTimerElseHuman
  7209. 090B2009 *CPlugParticleGpuSpawn GpuSpawn
  7210. 090B200A *CPlugParticleGpuModel GpuModel
  7211. 090B200B *CPlugParticleSplashModel SplashModel
  7212. 090B200C *enum BirthStepType { Active&FixedPeriod, Active&MinDist, Active, None, Active&FixedDist }
  7213. 090B200D *float BirthPeriod
  7214. 090B200E *float BirthMinDist
  7215. 090B200F *float Life
  7216. 090B2010 *float LifeVariation
  7217. 090B2011 *uint LifePeriodMs_OnePart
  7218. 090B2012 *enum MultiStateRenderMode { LineNormal, LineWideWorld, LineWideScreen, QuadCenterLeft, QuadUp, WaterSplash, LightTrail, GrassMarks }
  7219. 090B2013 *enum StandardRenderMode { QuadCamera, WaterSplash, QuadSpeed, LinesSpeedCamera, Solid, Triangle }
  7220. 090B2014 *bool SortSprites
  7221. 090B2015 *float ViewDistMax
  7222. 090B2016 *CPlugMaterial Material
  7223. 090B2017 *CPlugShader Shader
  7224. 090B2018 *CPlugVisualIndexedTriangles SolidVisual
  7225. 090B2019 *uint CircularTrailVertPerPartCount
  7226. 090B201A *float SizeBirthRatioXY
  7227. 090B201B *vec2 SpritePivotPoint
  7228. 090B201C *enum TextureAtlas { None, Fixed, Random, AnimatedRandom, AnimatedSynchro }
  7229. 090B201D *uint TextureAtlasDimX
  7230. 090B201E *uint TextureAtlasDimY
  7231. 090B201F *uint TextureAtlasCount
  7232. 090B2020 *bool TextureAtlasTopToBottom
  7233. 090B2021 *uint TextureAtlasFixedIndex
  7234. 090B2022 *uint TextureAtlasAnimationPeriodMs
  7235. 090B2023 *bool TextureAtlasAnimationRandomPhase
  7236. 090B2024 *CFuncEnvelope IntensityFilter
  7237. 090B2025 *float SizeBirth
  7238. 090B2026 *float SizeBirthVariation
  7239. 090B2027 *bool SizeBirthUseEmissionZone
  7240. 090B2028 *float SizeBirthEmissionZoneScale
  7241. 090B2029 *bool SizeBirthUseIntensity
  7242. 090B202A *float LinesSpeedCamera_SizeSpeedScale
  7243. 090B202B *CFuncEnvelope SizeOverLife
  7244. 090B202C *bool SizeUseSizeX
  7245. 090B202D *CFuncEnvelope SizeXOverLife
  7246. 090B202E *float RollSpeedBirth
  7247. 090B202F *float RollSpeedBirthVariation
  7248. 090B2030 *CFuncColorGradient ColorGradient
  7249. 090B2031 *enum ColorGradientUse { RandomConstantColor, ColorOverLife }
  7250. 090B2032 *bool ColorModulateWithTransparency
  7251. 090B2033 *bool ColorUseEmitterHue
  7252. 090B2034 *bool ColorIsEmitterHue00
  7253. 090B2035 *bool ColorBirthUseIntensity
  7254. 090B2036 *float TransparencyBirth
  7255. 090B2037 *float TransparencyBirthVariation
  7256. 090B2038 *bool TransparencyBirthUseIntensity
  7257. 090B2039 *CFuncEnvelope TransparencyOverLife
  7258. 090B203A *float UScaleDist
  7259. 090B203B *float VScaleDist
  7260. 090B203C *float WaterSplashVelY
  7261. 090B203D *GxLightBall Light
  7262. 090B203E *CFuncEnvelope LightRadiusOverLife
  7263. 090B203F *CFuncColorGradient LightColorOverLife
  7264. 090B2040 *bool LightUseEmitterHue
  7265. 090B2041 *float WeightBirth
  7266. 090B2042 *float WeightBirthVariation
  7267. 090B2043 *float FluidFrictionBirth
  7268. 090B2044 *float FluidFrictionBirthVariation
  7269. 090B2045 *bool FluidFrictionBirthUseIntensity
  7270. 090B2046 *floatrange FluidFrictionBirthIntensityBase
  7271. 090B2047 *bool UseRtOwnerLoc
  7272. 090B2048 *bool CollisionEnabled
  7273. 090B2049 *float CollisionBounce
  7274. 090B204A *float CollisionDamper
  7275. 090B204B *float CollisionRadius
  7276. 090B204C *bool PrecalcEnabled
  7277. 090B204D *uint PrecalcPartCount
  7278. 090B204E *uint PrecalcSampleRate
  7279. 090B204F *uint SimulatedSmokeLifeSpanMs
  7280. 090B2050 *float SimulatedSmokeInfluenceRadius
  7281. 090B2051 *floatrange SimulatedSmokeGravity
  7282. 090B2052 *CFuncKeysReal SimulatedSmokeParticleSizeOverLife
  7283. 090B2053 *CFuncKeysReal SimulatedSmokeParticleAlphaOverLife
  7284. 090B2054 *float SimulatedSmokeParticleBaseSize
  7285. 090B2055 *float SimulatedSmokeParticleSizeRandomness
  7286. 090B2056 *float SimulatedSmokeParticlePositionRandomRadius
  7287. 090B2057 *float SimulatedSmokeParticlePositionRandomness
  7288. 090B2058 *float SimulatedSmokeParticleLifeDistance
  7289. 090B2059 *color SimulatedSmokeParticleBaseColor
  7290. 090B205A *CFuncKeysReal SimulatedSmokeFilamentStrengthOverLife
  7291. 090B205B *float SimulatedSmokeFilamentBaseStrength
  7292. 090B205C *float SimulatedSmokeFilamentPositionRandomRadius
  7293. 090B205D *float SimulatedSmokeFilamentPositionRandomness
  7294. 090B205E *float EmitStateFromImpactDirNormalCoef
  7295. 090B205F *float EmitStateFromImpactDirTangentialCoef
  7296. 090B3000 CPlugParticleEmitterModel (CMwNod)
  7297. 090B3000 *bool IsSplashMode
  7298. 090B3001 *CPlugParticleEmitterSubModel[] ParticleEmitterSubModels
  7299. 090B4000 CPlugBeamEmitterModel (CMwNod)
  7300. 090B4000 *CPlugMaterial Material
  7301. 090B4001 *enum DisplayType { LinesWide, Cylinder }
  7302. 090B4002 *float UVScale
  7303. 090B4003 *uint CylinderSideCount
  7304. 090B4004 *uint Duration
  7305. 090B5000 CPlugParticleSplashModel (CMwNod)
  7306. 090B5000 *uint SplashCount
  7307. 090B5001 *enum PosType { Fixed, RandomInZone, FixedPosTimeHalfSize, RandomInEllipsoid, RandomOnCircleXY, RandomOnCircleXZ }
  7308. 090B5002 *vec3 Pos
  7309. 090B5003 *vec3 SizeScale
  7310. 090B5004 *bool OrientationOffset
  7311. 090B5005 *floatrange Yaw
  7312. 090B5006 *floatrange YawVariation
  7313. 090B5007 *floatrange Pitch
  7314. 090B5008 *floatrange PitchVariation
  7315. 090B5009 *floatrange Roll
  7316. 090B500A *floatrange RollVariation
  7317. 090B500B *float VelBaseCoef
  7318. 090B500C *bool VelAlongDir
  7319. 090B500D *float VelLength
  7320. 090B500E *float VelLengthVariation
  7321. 090B500F *floatrange VelYaw
  7322. 090B5010 *floatrange VelYawVariation
  7323. 090B5011 *floatrange VelPitch
  7324. 090B5012 *floatrange VelPitchVariation
  7325. 090B5013 *float NormalVel
  7326. 090B5014 *float NormalVelVariation
  7327. 090B6000 CPlugParticleImpactModel (CMwNod)
  7328. 090B6000 *CPlugParticleEmitterModel ParticleModel
  7329. 090B6001 *CPlugSound Sound
  7330. 090B6002 *CPlugDecalModel DecalModel
  7331. 090B7000 CPlugParticleMaterialImpactModel (CMwNod)
  7332. 090B7000 *uint DefaultMaterial
  7333. 090B7001 *CPlugParticleImpactModel[] ImpactModels
  7334. 090B8000 CPlugBitmapApplyArray (CPlug)
  7335. 090B9000 CPlugOpModel (CMwNod)
  7336. 090BA000 CPlugSkel (CMwNod)
  7337. 090BA000 *id Name
  7338. 090BA001 *uint cJoint
  7339. 090BA002 *id[] JointNames
  7340. 090BA003 *uint[] JointParentIndexs
  7341. 090BA004 *iso4[] RefGlobalJoints
  7342. 090BA005 *void Log()
  7343. 090BA006 *void BreakDbg()
  7344. 090BA007 *void CreateSetup3dsMaxBiped()
  7345. 090BA008 *CPlugSkelSetup Setup
  7346. 090BA009 *void JointsSort()
  7347. 090BB000 CPlugSolid2Model (CMwNod)
  7348. 090BB000 *CPlugSkel Skel
  7349. 090BB001 *CPlugMaterial[] Materials
  7350. 090BB002 *id[] MaterialIds
  7351. 090BB003 *uint DamageZoneCount
  7352. 090BB004 *void Log()
  7353. 090BB005 *void SkelJointsSort()
  7354. 090BD000 CPlugSolid2 (CMwNod)
  7355. 090BD000 *CPlugSolid2Model Model
  7356. 090BD001 *iso4[] Locations
  7357. 090BD002 *bool[] Visibilities
  7358. 090BD003 *float[] DamageZoneAmounts
  7359. 090BD004 *CPlugSolid TempSolid
  7360. 090BE000 CPlugResource (CMwNod)
  7361. 090BE000 *CPlugShader ShaderOverlayBlendTextureModCV
  7362. 090BE001 *CPlugShader ShaderOverlayCopyVertexColor
  7363. 090BE002 *CPlugShader ShaderBlendColorVertex
  7364. 090BE003 *CPlugBitmap BitmapEditionSprites
  7365. 090BE004 *CPlugBitmap BitmapChecker
  7366. 090BE005 *CPlugBitmap BitmapInvisible
  7367. 090BE006 *CPlugFilePHlsl PHlslCopyColor0
  7368. 090BE007 *CPlugFileVHlsl VHlslDefaultSprites
  7369. 090BE008 *CPlugFileVHlsl VHlslTcFullYCropX
  7370. 090BE009 *CPlugSkinnedPlayerResource SkinnedPlayer
  7371. 090BE00A *CPlugMaterial MaterialTech3DecalSprite
  7372. 090BE00B *CPlugBitmap MaterialTech3DecalSprite_Diffuse
  7373. 090BF000 CPlugTriggerAnim (CMwNod)
  7374. 090C0000 CPlugFileGenScriptCtx (CPlug)
  7375. 090C0000 *uint TexelCountX
  7376. 090C0001 *uint TexelCountY
  7377. 090C0002 *uint TexelIndexX
  7378. 090C0003 *uint TexelIndexY
  7379. 090C0004 *uint LevelIndex
  7380. 090C0005 *float TexelValueR
  7381. 090C0006 *float TexelValueG
  7382. 090C0007 *float TexelValueB
  7383. 090C0008 *float TexelValueA
  7384. 090C1000 CPlugFxLensFlareArray (CPlug)
  7385. 090C3000 CPlugSkinnedPlayerResource (CMwNod)
  7386. 090C3000 *CPlugMaterial Material_BodyAnimSkel_DiffuseSI_Specular_Normal
  7387. 090C3001 *CPlugMaterial Material_BodyAnimSkel_DiffuseSI_Specular
  7388. 090C3002 *CPlugMaterial Material_BodyAnimSkel_Diffuse_Energy_Specular_Normal
  7389. 090C3003 *CPlugMaterial Material_BodyAnimSkel_Energy
  7390. 090C3004 *CPlugMaterial Material_BodyAnimSkel_DiffuseTransp_Specular_Normal
  7391. 090C3005 *CPlugMaterial Material_BodyAnimSkel_DiffuseTransp_Specular
  7392. 090C3006 *CPlugMaterial Material_BodyAnimSkel_ActionMakerOtherFrames
  7393. 090C3007 *CPlugLight Light_BodyFakeShadow
  7394. 090C3008 *CPlugFileImg Image_DefaultBodyDiffuse
  7395. 090C3009 *CPlugFileImg Image_DefaultBodyDiffuse_SI
  7396. 090C300A *CPlugFileImg Image_DefaultBodyDiffuseOpacity
  7397. 090C300B *CPlugFileImg Image_DefaultBodyEnergy
  7398. 090C300C *CPlugFileImg Image_DefaultBodySpecular
  7399. 090C300D *CPlugFileImg Image_DefaultBodyNormal
  7400. 090C300E *CPlugFileImg Image_DefaultBodyTeamMask
  7401. 090C4000 CPlugParticleEmitterSubModelGpu (CMwNod)
  7402. 090C5000 CPlugParticleGpuSpawn (CMwNod)
  7403. 090C5000 *enum Spawn { Splash, Continuous }
  7404. 090C5001 *uint cParticleSplash
  7405. 090C5002 *float cParticlePerSecond
  7406. 090C5003 *string LblPosition
  7407. 090C5004 *enum Position { Point, Sphere, Disc, Box }
  7408. 090C5005 *float PosS_RadiusMin
  7409. 090C5006 *float PosS_RadiusMax
  7410. 090C5007 *floatrange PosS_PitchMinDegree
  7411. 090C5008 *floatrange PosS_PitchMaxDegree
  7412. 090C5009 *float PosD_RadiusMin
  7413. 090C500A *float PosD_RadiusMax
  7414. 090C500B *float PosD_MinZ
  7415. 090C500C *float PosD_MaxZ
  7416. 090C500D *float PosB_CenterX
  7417. 090C500E *float PosB_CenterY
  7418. 090C500F *float PosB_CenterZ
  7419. 090C5010 *float PosB_HDiagX
  7420. 090C5011 *float PosB_HDiagY
  7421. 090C5012 *float PosB_HDiagZ
  7422. 090C5013 *string LblVelocity
  7423. 090C5014 *float VelEmitterCoef
  7424. 090C5015 *float VelLength
  7425. 090C5016 *float VelLengthVariation
  7426. 090C5017 *floatrange VelPitchMin
  7427. 090C5018 *floatrange VelPitchMax
  7428. 090C6000 CPlugParticleGpuModel (CMwNod)
  7429. 090C6000 *float Life
  7430. 090C6001 *float LifeVariation
  7431. 090C6002 *float Size
  7432. 090C6003 *float SizeVariation
  7433. 090C6004 *float Weight
  7434. 090C6005 *float Viscosity
  7435. 090C6006 *floatrange Elasticity
  7436. 090C6007 *float RestSpeed
  7437. 090C6008 *CPlugBitmap Bitmap
  7438. 090C6009 *uint AtlasGridCountX
  7439. 090C600A *uint AtlasGridCountY
  7440. 090C600B *bool AnimateGrid
  7441. 090C600C *bool UseHueShift
  7442. 090C600D *float PersistenceTime
  7443. 090C600E *float Intensity
  7444. 090C600F *float IntensityVariation
  7445. 090C6010 *float IntensityDecayPower
  7446. 090C6011 *float VelScaleRot2d
  7447. 090C6012 *float VelScaleRot2dVar
  7448. 090C7000 CPlugCharVisModel (CMwNod)
  7449. 090C7000 *CPlugParticleMaterialImpactModel JumpMaterialImpact
  7450. 090C7001 *CPlugParticleMaterialImpactModel LandMaterialImpact
  7451. 090C7002 *CPlugParticleMaterialImpactModel WalkStepMaterialImpact
  7452. 090C7003 *CPlugParticleEmitterModel Particle_JumpPad
  7453. 090C7004 *CPlugParticleEmitterModel Particle_Turbo
  7454. 090C7005 *CPlugParticleEmitterModel Particle_SpeedUp
  7455. 090C7006 *CPlugParticleEmitterModel Particle_InjuredLight
  7456. 090C7007 *CPlugParticleEmitterModel Particle_InjuredHeavy
  7457. 090C7008 *CPlugParticleEmitterModel Particle_InjuredDead
  7458. 090C7009 *CPlugParticleEmitterModel Particle_Spawn
  7459. 090C700A *CPlugParticleEmitterModel Particle_EvolutionInProgress
  7460. 090C700B *CPlugParticleEmitterModel Particle_EvolutionChange
  7461. 090C700C *CPlugSound Sound_Notice_Jump
  7462. 090C700D *CPlugSound Sound_Notice_JumpChain1
  7463. 090C700E *CPlugSound Sound_Notice_JumpChain2
  7464. 090C700F *CPlugSound Sound_Notice_WallJump
  7465. 090C7010 *CPlugSound Sound_Notice_DoubleJump
  7466. 090C7011 *CPlugSound Sound_Notice_Land
  7467. 090C7012 *CPlugSound Sound_Notice_Spawn
  7468. 090C7013 *CPlugSound Sound_Notice_InjuredLight
  7469. 090C7014 *CPlugSound Sound_Notice_InjuredHeavy
  7470. 090C7015 *CPlugSound Sound_Notice_InjuredDead
  7471. 090C7016 *CPlugSound Sound_Notice_Fire
  7472. 090C7017 *CPlugSound Sound_Notice_JumpPad
  7473. 090C7018 *CPlugSound Sound_Notice_Grapple
  7474. 090C7019 *CPlugSound Sound_Notice_Gesture
  7475. 090C701A *CPlugSound Sound_Notice_Turbo
  7476. 090C701B *CPlugSound Sound_Notice_SpeedUp
  7477. 090C701C *CPlugSound Sound_Notice_FreeWheeling
  7478. 090C701D *CPlugSound Sound_Notice_Evolution
  7479. 090C701E *CPlugSound Sound_WalkBody
  7480. 090C701F *CPlugSound Sound_RunBody
  7481. 090C7020 *CPlugSound Sound_Breathe
  7482. 090C7021 *CPlugSound Sound_EvolutionInProgress
  7483. 090C7022 *CPlugSound Sound_EvolutionChange
  7484. 090C7023 *float JumpViewOffsetPos
  7485. 090C7024 *float JumpViewOffsetAngle
  7486. 090C7025 *uint JumpViewOffsetDuration1
  7487. 090C7026 *uint JumpViewOffsetDuration2
  7488. 090C7027 *float LandViewOffsetPos
  7489. 090C7028 *float LandViewOffsetAngle
  7490. 090C7029 *uint LandViewOffsetDuration1
  7491. 090C702A *uint LandViewOffsetDuration2
  7492. 090C702B *float ViewBobRollWalkCyclePhase
  7493. 090C702C *float ViewBobPitchStepPhase
  7494. 090C702D *float WalkViewBobOffsetPos
  7495. 090C702E *float WalkViewBobOffsetRoll
  7496. 090C702F *float WalkViewBobOffsetPitch
  7497. 090C7030 *CFuncKeysReal WalkViewBobAmountFromVel
  7498. 090C7031 *CFuncKeysReal WalkStepDistFromVel
  7499. 090C7032 *CFuncKeysReal WalkStepDistFromVel_Snow
  7500. 090C7033 *float RunViewBobOffsetPos
  7501. 090C7034 *float RunViewBobOffsetRoll
  7502. 090C7035 *float RunViewBobOffsetPitch
  7503. 090C7036 *CFuncKeysReal RunViewBobAmountFromVel
  7504. 090C7037 *CFuncKeysReal RunStepDistFromVel
  7505. 090C7038 *CFuncKeysReal RunStepDistFromVel_Snow
  7506. 090C7039 *uint HurtViewOffsetDuration
  7507. 090C703A *float HurtViewOffsetPos
  7508. 090C703B *float HurtViewOffsetAngle
  7509. 090C703C *color HurtFlashColor
  7510. 090C703D *CFuncKeysReal EnergyScaleFromRatio
  7511. 090C703E *uint FireViewOffsetDuration
  7512. 090C703F *float FireViewOffsetZoom
  7513. 090C7040 *float FireViewOffsetAngle
  7514. 090C7041 *CPlugBeamEmitterModel GrappleModel
  7515. 090C7042 *float GrappleOffsetY
  7516. 090C7043 *vec3 GrappleRelPos
  7517. 090C7044 *CMwNod DummySkinnableFid
  7518. 090C8000 CPlugSkelSetup (CMwNod)
  7519. 090C8000 *uint LowerJawJoint
  7520. 090C8001 *float LowerJawRotMaxAngleDeg
  7521. 090C8002 *vec3 LowerJawRotLocalAxis
  7522. 090C9000 (CMwNod)
  7523. 090C9000 *float
  7524. 090C9001 *float
  7525. 090C9002 *CFuncKeysReal
  7526. 090C9003 *CFuncKeysReal
  7527. 090C9004 *CFuncKeysReal
  7528. 090C9005 *bool
  7529. 090C9006 *CFuncKeysReal
  7530. 090C9007 *CFuncKeysReal
  7531. 090C9008 *CFuncKeysReal
  7532. 090C9009 *CFuncKeysReal
  7533. 090C900A *CFuncKeysReal
  7534. 090C900B *CFuncKeysReal
  7535. 090C900C *float
  7536. 090C900D *float
  7537. 090C900E *CFuncKeysReal
  7538. 090C900F *CFuncKeysReal
  7539. 090C9010 *CFuncKeysReal
  7540. 090C9011 *CFuncKeysReal
  7541. 090C9012 *float
  7542. 090C9013 *float
  7543. 090C9014 *CFuncKeysReal
  7544. 090C9015 *CFuncKeysReal
  7545. 090C9016 *float
  7546. 090C9017 *CFuncKeysReal
  7547. 090C9018 *float
  7548. 090C9019 *CFuncKeysReal
  7549. 090C901A *bool
  7550. 090C901B *CFuncKeysReal
  7551. 090C901C *CFuncKeysReal
  7552. 090C901D *CFuncKeysReal
  7553. 090C901E *CFuncKeysReal
  7554. 090C901F *CFuncKeysReal
  7555. 090C9020 *float
  7556. 090C9021 *float
  7557. 090C9022 *float
  7558. 090C9023 *CFuncKeysReal
  7559. 090C9024 *float
  7560. 090C9025 *bool
  7561. 090C9026 *bool
  7562. 090C9027 *uint
  7563. 090C9028 *float
  7564. 090C9029 *float
  7565. 090C902A *bool
  7566. 090C902B *float
  7567. 090C902C *float
  7568. 090C902D *float
  7569. 090C902E *bool
  7570. 090C902F *bool
  7571. 090C9030 *float
  7572. 090C9031 *float
  7573. 090C9032 *float
  7574. 090C9033 *float
  7575. 090C9034 *float
  7576. 090C9035 *CFuncKeysReal
  7577. 090C9036 *CFuncKeysReal
  7578. 090C9037 *float
  7579. 090C9038 *float
  7580. 090C9039 *float
  7581. 090C903A *float
  7582. 090C903B *float
  7583. 090C903C *float
  7584. 090C903D *float
  7585. 090C903E *float
  7586. 090C903F *bool
  7587. 090C9040 *float
  7588. 090C9041 *bool
  7589. 090C9042 *bool
  7590. 090C9043 *bool
  7591. 090C9044 *float
  7592. 090C9045 *float
  7593. 090C9046 *float
  7594. 090C9047 *CFuncKeysReal
  7595. 090C9048 *float
  7596. 090C9049 *uint
  7597. 090C904A *float
  7598. 090C904B *float
  7599. 090C904C *float
  7600. 090C904D *CPlugSurface
  7601. 090C904E *CPlugSurface
  7602. 090C904F *uint
  7603. 090C9050 *float
  7604. 090C9051 *bool
  7605. 090C9052 *float
  7606. 090C9053 *uint
  7607. 090C9054 *float
  7608. 090C9055 *float
  7609. 090C9056 *bool
  7610. 090C9057 *bool
  7611. 090C9058 *bool
  7612. 090C9059 *float
  7613. 090C905A *bool
  7614. 090C905B *float
  7615. 090C905C *float
  7616. 090C905D *float
  7617. 090C905E *float
  7618. 090C905F *float
  7619. 090C9060 *float
  7620. 090C9061 *CFuncKeysReal
  7621. 090C9062 *float
  7622. 090C9063 *CFuncKeysReal
  7623. 090C9064 *CFuncKeysReal
  7624. 090C9065 *uintrange
  7625. 090C9066 *float
  7626. 090C9067 *float
  7627. 090C9068 *float
  7628. 090C9069 *float
  7629. 090C906A *CFuncKeysReal
  7630. 090C906B *CFuncKeysReal
  7631. 090C906C *CFuncKeysReal
  7632. 090C906D *CFuncKeysReal
  7633. 090C906E *float
  7634. 090C906F *CFuncKeysReal
  7635. 090C9070 *CFuncKeysReal
  7636. 090C9071 *CFuncKeysReal
  7637. 090C9072 *CFuncKeysReal
  7638. 090C9073 *CFuncKeysReal
  7639. 090C9074 *float
  7640. 090C9075 *float
  7641. 090C9076 *CMwRefBuffer
  7642. 090C9077 *bool
  7643. 090CA000 (CMwNod)
  7644. 090CA000 *enum { }
  7645. 090CA001 *float
  7646. 090CA002 *float
  7647. 090CA003 *floatrange
  7648. 090CA004 *bool
  7649. 090CA005 *bool
  7650. 090CA006 *bool
  7651. 090CA007 *bool
  7652. 090CB000 CPlugFxLensDirtGen (CMwNod)
  7653. 090CB000 *id AtlasId
  7654. 090CB001 *uint Count
  7655. 090CB002 *floatrange ScreenSizeYMin
  7656. 090CB003 *floatrange ScreenSizeYMax
  7657. 090CB004 *floatrange Intens_Min
  7658. 090CB005 *floatrange Intens_Max
  7659. 0A Scene
  7660. 0A000000 CSceneEngine (CMwEngine)
  7661. 0A001000 CScene (CMwNod)
  7662. 0A001000 *CSceneMobil[] Mobils
  7663. 0A001001 *CSceneCamera[] Cameras
  7664. 0A001002 *CSceneMover[] Movers
  7665. 0A001003 *CSceneConfig SceneConfig
  7666. 0A001004 *CMotionManager[] MotionManagers
  7667. 0A001005 *CMotionManager[] MotionManagerModels
  7668. 0A001006 *CHmsCollZone MgrCollision
  7669. 0A001007 *CSceneDecalsManager MgrDecals
  7670. 0A001008 *CSceneSoundManager MgrSound
  7671. 0A001009 *CSceneMgrParticle MgrParticle
  7672. 0A00100A *CSceneMgrSolidVis MgrSolidVis
  7673. 0A00100B * MgrPhyChar
  7674. 0A00100C *CSceneMgrVisChar MgrVisChar
  7675. 0A00100D *CSceneMgrVehiclePhy MgrVehiclePhy
  7676. 0A00100E *CSceneMgrVehicleVis MgrVehicleVis
  7677. 0A00100F *CSceneMgrFlock MgrFlock
  7678. 0A001010 *CSceneMgrAnim MgrAnim
  7679. 0A001011 *void LogSceneStats()
  7680. 0A002000 CScene2d (CScene)
  7681. 0A002000 *CSceneSector Sector
  7682. 0A002001 *vec2 OverlayMin
  7683. 0A002002 *vec2 OverlayMax
  7684. 0A002003 *CSceneLight[] Lights
  7685. 0A002004 *CSceneSoundSource[] Sounds
  7686. 0A003000 CScene3d (CScene)
  7687. 0A003000 *CSceneSector[] Sectors
  7688. 0A003001 *CSceneLight[] Lights
  7689. 0A003002 *CSceneGate[] Gates
  7690. 0A003003 *CSceneLocation[] Locations
  7691. 0A003004 *CScenePath[] Paths
  7692. 0A003005 *CSceneSoundSource[] Sounds
  7693. 0A003006 *CSceneTrafficGraph TrafficGraph
  7694. 0A003007 *CSceneTrafficPath[] TrafficPaths
  7695. 0A003008 *float CameraFarZ
  7696. 0A003009 *float EdCamFocusZ
  7697. 0A00300A *float EdCamLensSize
  7698. 0A00300B *color CameraClearColor
  7699. 0A00300C *CSceneFxMgr SceneFxMgr
  7700. 0A004000 CSceneSector (CMwNod)
  7701. 0A004000 *CHmsZone Zone
  7702. 0A004001 *CScene Scene
  7703. 0A005000 CSceneObject (CMwNod)
  7704. 0A005000 *CScene Scene
  7705. 0A005001 *void SetLocation(iso4 Location, CSceneSector Sector)
  7706. 0A005002 *CMwNod Motion
  7707. 0A006000 CSceneGate (CMwNod)
  7708. 0A006000 *CHmsPortal FirstPortal
  7709. 0A006001 *CHmsPortal SecondPortal
  7710. 0A007000 CSceneLocation (CSceneObject)
  7711. 0A007000 *iso4 Location
  7712. 0A008000 CScenePath (CMwNod)
  7713. 0A008000 *CFuncKeysPath[] Paths
  7714. 0A008001 *CSceneSector[] Sectors
  7715. 0A009000 CScenePoc (CSceneObject)
  7716. 0A009000 *CHmsPoc HmsPoc
  7717. 0A009001 *bool IsActive
  7718. 0A00A000 CSceneCamera (CScenePoc)
  7719. 0A00A000 *CScene2d[] Overlays
  7720. 0A00A001 *uint iPrecalcRender
  7721. 0A00A002 *uint cPrecalcRender
  7722. 0A00A003 *CSceneListener Listener
  7723. 0A00B000 CSceneLight (CScenePoc)
  7724. 0A00B000 *GxLight Light
  7725. 0A00C000 CSceneController (CMwNod)
  7726. 0A00D000 CSceneListener (CScenePoc)
  7727. 0A00E000 CSceneSoundSource (CScenePoc)
  7728. 0A00E000 *void Play()
  7729. 0A00E001 *void Stop()
  7730. 0A00E002 *CPlugSound PlugSound
  7731. 0A010000 (CMwNod)
  7732. 0A011000 CSceneMobil (CSceneObject)
  7733. 0A011000 *CSceneMobil Model
  7734. 0A011001 *bool IsVisible
  7735. 0A011002 *bool PlayerType
  7736. 0A011003 *CHmsItem Item
  7737. 0A011004 *CPlugSolid Solid
  7738. 0A011005 *CPlugSolid SolidModel
  7739. 0A011006 *void Show()
  7740. 0A011007 *void Hide()
  7741. 0A011008 *CMwNod LinkedObject
  7742. 0A011009 *CSceneObjectLink[] Links
  7743. 0A01100A *CMotion MotionSolid
  7744. 0A01100B *uint CastedShadows
  7745. 0A01100C *bool SelfShadow
  7746. 0A01100D *void SolidObjectsRefresh()
  7747. 0A01100E *void LinkForceUpdateAll()
  7748. 0A012000 CSceneToy (CSceneMobil)
  7749. 0A014000 CSceneObjectLink (CMwNod)
  7750. 0A014000 *bool IsToSave
  7751. 0A014001 *bool IsFromModel
  7752. 0A014002 *bool UseOnlyMobilPosition
  7753. 0A014003 *bool UseOnlyMobilTreePosition
  7754. 0A014004 *bool UseTreeVisibilityForPoc
  7755. 0A014005 *iso4 RelativeLocation
  7756. 0A014006 *CSceneObject Object
  7757. 0A014007 *CSceneMobil Mobil
  7758. 0A014008 *id MobilTreeId
  7759. 0A014009 *bool IsActive2
  7760. 0A01400A *bool IsDynamic
  7761. 0A015000 (CMwNod)
  7762. 0A015000 *uint[] MaterialIds
  7763. 0A015001 *void AddMaterialId()
  7764. 0A017000 CScenePickerManager (CMwNod)
  7765. 0A017000 *CHmsPicker Picker
  7766. 0A01D000 CPlugBitmapRenderScene3d (CPlugBitmapRenderCamera)
  7767. 0A01D000 *CScene3d Scene3d
  7768. 0A01D001 *iso4 Location
  7769. 0A01D002 *void CreateCamera()
  7770. 0A01D003 *void CreateOverlayCameraSettings()
  7771. 0A01E000 CSceneSoundManager (CMwNod)
  7772. 0A01F000 CSceneVehicleCameraRace3Model (CMwNod)
  7773. 0A01F000 *float LookAtFactor
  7774. 0A01F001 *float DefaultFov
  7775. 0A01F002 *bool FollowWheelsPlane
  7776. 0A01F003 *bool ForceUpV010
  7777. 0A01F004 *bool StickToIdeal
  7778. 0A01F005 *float Up
  7779. 0A01F006 *float Far
  7780. 0A01F007 *float RadiusDamperKi
  7781. 0A01F008 *float RadiusDamperKa
  7782. 0A01F009 *CFuncKeysReal SlerpSpeedModulationFromSpeed
  7783. 0A01F00A *float SlerpSpeed
  7784. 0A01F00B *float SlerpSpeedFlyingBehavior
  7785. 0A01F00C *float SlerpSpeedCamUp
  7786. 0A01F00D *float SlerpSpeedCamUpFlyingBehavior
  7787. 0A01F00E *CFuncKeysReal LookAtFactorFromUpSpeedRatio
  7788. 0A01F00F *float StateFlyingLookAtStep
  7789. 0A01F010 *CFuncKeysReal FlyingLookDownFactorFromSpeedRatio
  7790. 0A01F011 *float ConstantFlyingLookDownFactor
  7791. 0A01F012 *float FlyingLookDownFactorKi
  7792. 0A01F013 *float FlyingLookDownFactorKa
  7793. 0A01F014 *float SlerpTargetCamUpDelta
  7794. 0A01F015 *uint SlerpTargetCamUpTimeUp
  7795. 0A01F016 *uint SlerpTargetCamUpTimeDown
  7796. 0A01F017 *float SlerpTargetPosDelta
  7797. 0A01F018 *uint SlerpTargetPosTimeUp
  7798. 0A01F019 *uint SlerpTargetPosTimeDown
  7799. 0A01F01A *float SlerpTargetPosNormalBehaviorDelta
  7800. 0A01F01B *uint SlerpTargetPosNormalBehaviorTimeUp
  7801. 0A01F01C *uint SlerpTargetPosNormalBehaviorTimeDown
  7802. 0A01F01D *float SlerpTargetPosFlyingDelta
  7803. 0A01F01E *uint SlerpTargetPosFlyingTimeUp
  7804. 0A01F01F *uint SlerpTargetPosFlyingTimeDown
  7805. 0A01F020 *float SlerpSpeedDelta
  7806. 0A01F021 *uint SlerpSpeedTimeUp
  7807. 0A01F022 *uint SlerpSpeedTimeDown
  7808. 0A01F023 *float SlerpSpeedCamUpDelta
  7809. 0A01F024 *uint SlerpSpeedCamUpTimeUp
  7810. 0A01F025 *uint SlerpSpeedCamUpTimeDown
  7811. 0A01F026 *float InputGasFarDelta
  7812. 0A01F027 *uint InputGasFarTimeUp
  7813. 0A01F028 *uint InputGasFarTimeDown
  7814. 0A01F029 *float InputBrakeFarDelta
  7815. 0A01F02A *uint InputBrakeFarTimeUp
  7816. 0A01F02B *uint InputBrakeFarTimeDown
  7817. 0A01F02C *float InputSteerFarDelta
  7818. 0A01F02D *uint InputSteerFarTimeUp
  7819. 0A01F02E *uint InputSteerFarTimeDown
  7820. 0A01F02F *float EventTurboFovDelta
  7821. 0A01F030 *uint EventTurboFovTimeUp
  7822. 0A01F031 *uint EventTurboFovTimeDown
  7823. 0A01F032 *float EventTurboFarDelta
  7824. 0A01F033 *uint EventTurboFarTimeUp
  7825. 0A01F034 *uint EventTurboFarTimeDown
  7826. 0A01F035 *float EventChangeGearFarDelta
  7827. 0A01F036 *uint EventChangeGearFarTimeUp
  7828. 0A01F037 *uint EventChangeGearFarTimeDown
  7829. 0A01F038 *float EventBurningLookAtFactorDelta
  7830. 0A01F039 *uint EventBurningLookAtFactorTimeUp
  7831. 0A01F03A *uint EventBurningLookAtFactorTimeDown
  7832. 0A01F03B *float EventBurningRadiusDelta
  7833. 0A01F03C *uint EventBurningRadiusTimeUp
  7834. 0A01F03D *uint EventBurningRadiusTimeDown
  7835. 0A01F03E *float StateFlyingRadiusDelta
  7836. 0A01F03F *uint StateFlyingRadiusTimeUp
  7837. 0A01F040 *uint StateFlyingRadiusTimeDown
  7838. 0A01F041 *float StateFlyingLookAtFactorDelta
  7839. 0A01F042 *uint StateFlyingLookAtFactorTimeUp
  7840. 0A01F043 *uint StateFlyingLookAtFactorTimeDown
  7841. 0A01F044 *float MinSpeed
  7842. 0A01F045 *float MinSpeed2
  7843. 0A01F046 *uint FlyDurationBeforeFlyingBehavior
  7844. 0A01F047 *uint InputNoSteerDurationBeforeReset
  7845. 0A01F048 *uint InputSteerDurationBeforeBurnoutShowView
  7846. 0A023000 CSceneVehicleScript ()
  7847. 0A023000 *CMwCmdBlockMain GameplayScript
  7848. 0A023001 CHmsItem Contact_Item1
  7849. 0A023002 CHmsItem Contact_Item2
  7850. 0A023003 uint Contact_Material1
  7851. 0A023004 uint Contact_Material2
  7852. 0A023005 vec3 Contact_Normal
  7853. 0A023006 vec3 Contact_Position
  7854. 0A023007 vec3 Contact_RelativeSpeed
  7855. 0A023008 vec3 Contact_Replacement
  7856. 0A023009 bool Contact_StillExists
  7857. 0A02300A void AddVehicleForce(vec3 force, vec3 relativeapplicationpoint)
  7858. 0A02300B void AddVehicleTorque(vec3 torque)
  7859. 0A02300C void AddWorldForce(vec3 force, vec3 relativeapplicationpoint)
  7860. 0A02300D vec3 GetVehiclePosition()
  7861. 0A02300E iso4 GetVehicleRotation()
  7862. 0A02300F vec3 GetVehicleSpeed()
  7863. 0A023010 float GetReal(string fieldName)
  7864. 0A023011 void SetReal(string fieldName, float value)
  7865. 0A023012 void LetReal(string fieldName, float value)
  7866. 0A029000 ()
  7867. 0A029000 *enum { 01, 02, 03, 04, 05, 06, 07 }
  7868. 0A029001 *enum { None, 4Wd, Traction, Propulsion }
  7869. 0A029002 *float
  7870. 0A029003 *float
  7871. 0A029004 *CFuncKeysReal
  7872. 0A029005 *CFuncKeysReal
  7873. 0A029006 *float
  7874. 0A029007 *float
  7875. 0A029008 *float
  7876. 0A029009 *float[]
  7877. 0A02900A *float[]
  7878. 0A02900B *float[]
  7879. 0A02900C *void ()
  7880. 0A02900D *void ()
  7881. 0A02900E *float
  7882. 0A02900F *float
  7883. 0A029010 *float
  7884. 0A029011 *float
  7885. 0A029012 *float
  7886. 0A029013 *float
  7887. 0A029014 *float
  7888. 0A029015 *float
  7889. 0A029016 *float
  7890. 0A029017 *float
  7891. 0A029018 *float
  7892. 0A029019 *float
  7893. 0A02901A *float
  7894. 0A02901B *float
  7895. 0A02901C *float
  7896. 0A02901D *float
  7897. 0A02901E *float
  7898. 0A02901F *float
  7899. 0A029020 *floatrange
  7900. 0A029021 *CFuncKeysReal
  7901. 0A029022 *CFuncKeysReal
  7902. 0A029023 *CFuncKeysReal
  7903. 0A029024 *uint
  7904. 0A029025 *CFuncKeysReal
  7905. 0A029026 *float
  7906. 0A029027 *float
  7907. 0A029028 *float
  7908. 0A029029 *float
  7909. 0A02902A *float
  7910. 0A02902B *float
  7911. 0A02902C *float
  7912. 0A02902D *float
  7913. 0A02902E *float
  7914. 0A02902F *CFuncKeysReal
  7915. 0A029030 *CFuncKeysReal
  7916. 0A029031 *float
  7917. 0A029032 *float
  7918. 0A029033 *CFuncKeysReal
  7919. 0A029034 *float
  7920. 0A029035 *float
  7921. 0A029036 *float
  7922. 0A029037 *CFuncKeysReal
  7923. 0A029038 *CFuncKeysReal
  7924. 0A029039 *CFuncKeysReal
  7925. 0A02903A *CFuncKeysReal
  7926. 0A02903B *float
  7927. 0A02903C *float
  7928. 0A02903D *float
  7929. 0A02903E *float
  7930. 0A02903F *float
  7931. 0A029040 *float
  7932. 0A029041 *CFuncKeysReal
  7933. 0A029042 *CFuncKeysReal
  7934. 0A029043 *uint
  7935. 0A029044 *CFuncKeysReal
  7936. 0A029045 *CFuncKeysReal
  7937. 0A029046 *CFuncKeysReal
  7938. 0A029047 *float
  7939. 0A029048 *float
  7940. 0A029049 *bool
  7941. 0A02904A *uint
  7942. 0A02904B *uint
  7943. 0A02904C *CFuncKeysReal
  7944. 0A02904D *float
  7945. 0A02904E *float
  7946. 0A02904F *float
  7947. 0A029050 *float
  7948. 0A029051 *float
  7949. 0A029052 *CFuncKeysReal
  7950. 0A029053 *float
  7951. 0A029054 *float
  7952. 0A029055 *float
  7953. 0A029056 *float
  7954. 0A029057 *uint
  7955. 0A029058 *float
  7956. 0A029059 *float
  7957. 0A02905A *uint
  7958. 0A02905B *float
  7959. 0A02905C *float
  7960. 0A02905D *float
  7961. 0A02905E *float
  7962. 0A02905F *float
  7963. 0A029060 *float
  7964. 0A029061 *float
  7965. 0A029062 *float
  7966. 0A029063 *float
  7967. 0A029064 *float
  7968. 0A029065 *float
  7969. 0A029066 *float
  7970. 0A029067 *float
  7971. 0A029068 *float
  7972. 0A029069 *float
  7973. 0A02906A *float
  7974. 0A02906B *float
  7975. 0A02906C *bool
  7976. 0A02906D *float
  7977. 0A02906E *float
  7978. 0A02906F *float
  7979. 0A029070 *float
  7980. 0A029071 *float
  7981. 0A029072 *float
  7982. 0A029073 *float
  7983. 0A029074 *float
  7984. 0A029075 *vec3
  7985. 0A029076 *floatrange
  7986. 0A029077 *float
  7987. 0A029078 *float
  7988. 0A029079 *float
  7989. 0A02907A *float
  7990. 0A02907B *float
  7991. 0A02907C *floatrange
  7992. 0A02907D *floatrange
  7993. 0A02907E *float
  7994. 0A02907F *float
  7995. 0A029080 *float
  7996. 0A029081 *float
  7997. 0A029082 *float
  7998. 0A029083 *float
  7999. 0A029084 *CFuncKeysReal
  8000. 0A029085 *CFuncKeysReal
  8001. 0A029086 *uint
  8002. 0A029087 *CFuncKeysReal
  8003. 0A029088 *float
  8004. 0A029089 *bool
  8005. 0A02908A *float
  8006. 0A02908B *float
  8007. 0A02908C *float
  8008. 0A02908D *float
  8009. 0A02908E *uint
  8010. 0A02908F *CFuncKeysReal
  8011. 0A029090 *uint
  8012. 0A029091 *float
  8013. 0A029092 *uint
  8014. 0A029093 *CFuncKeysReal
  8015. 0A029094 *uint
  8016. 0A029095 *enum { Old01, Old02, 03, 04, None }
  8017. 0A029096 *float
  8018. 0A029097 *float
  8019. 0A029098 *float
  8020. 0A029099 *float
  8021. 0A02909A *float
  8022. 0A02909B *float
  8023. 0A02909C *float
  8024. 0A02909D *CFuncKeysReal
  8025. 0A02909E *float
  8026. 0A02909F *bool
  8027. 0A0290A0 *bool
  8028. 0A0290A1 *uint
  8029. 0A0290A2 *float
  8030. 0A0290A3 *float
  8031. 0A0290A4 *float
  8032. 0A0290A5 *float
  8033. 0A0290A6 *float
  8034. 0A0290A7 *float
  8035. 0A0290A8 *float
  8036. 0A0290A9 *float
  8037. 0A0290AA *float
  8038. 0A0290AB *CFuncKeysReal
  8039. 0A0290AC *CFuncKeysReal
  8040. 0A0290AD *CFuncKeysReal
  8041. 0A0290AE *float
  8042. 0A0290AF *float
  8043. 0A0290B0 *CSceneVehicleCameraRace3Model[]
  8044. 0A02A000 ()
  8045. 0A02A000 *float
  8046. 0A02A001 *float
  8047. 0A02A002 *CFuncKeysReal
  8048. 0A02B000 ()
  8049. 0A02B000 *floatrange CurSteer
  8050. 0A02B001 *int CurGear
  8051. 0A02B002 *float WantsReverseGearSmoothed
  8052. 0A02B003 *bool IsDeclutching
  8053. 0A02B004 *float CurRPM
  8054. 0A02B005 *float FrontSpeed
  8055. 0A02B006 *enum BurnoutMode { None, Burnout, Donut, AfterBurnout }
  8056. 0A02B007 *bool UseRawInputs
  8057. 0A02B008 *uint TurboRoulettePeriodMs
  8058. 0A02C000 CSceneMobilClouds (CSceneToy)
  8059. 0A02C000 *bool AutoSizeFarZ
  8060. 0A02C001 *floatrange ScaleFarZ_Visibility
  8061. 0A02C002 *uint InstCountX
  8062. 0A02C003 *uint InstCountZ
  8063. 0A02C004 *float WindSpeed
  8064. 0A02C005 *floatrange WindDir
  8065. 0A02C006 *bool IsViewDep
  8066. 0A02C007 *bool FadeAlpha
  8067. 0A02C008 *bool ForceSize
  8068. 0A02C009 *vec2 GridSizeXZ
  8069. 0A02C00A *CPlugSolid[] Solids
  8070. 0A02C00B *void ReBuildInstances()
  8071. 0A02D000 (CMwNod)
  8072. 0A02D000 *bool m_UseSimplifiedCarModel
  8073. 0A02D001 *uint WheelCount
  8074. 0A02D002 *float GroundY
  8075. 0A02D003 *float FrontWheelZ
  8076. 0A02D004 *float BackWheelZ
  8077. 0A02D005 *float FrontWheelX
  8078. 0A02D006 *float BackWheelX
  8079. 0A02D007 *float OffsetX
  8080. 0A02D008 *float FrontWheelRadius
  8081. 0A02D009 *float BackWheelRadius
  8082. 0A02D00A *float FrontWheelHalfWidth
  8083. 0A02D00B *float BackWheelHalfWidth
  8084. 0A02D00C *vec3 BBoxCenter
  8085. 0A02D00D *vec3 BBoxHDiag
  8086. 0A02D00E *bool WheelIsDriving
  8087. 0A02D00F *bool WheelIsSteering
  8088. 0A02D010 *string WheelSurfaceTreeId
  8089. 0A02D011 *CMwRefBuffer Materials
  8090. 0A02D012 * Tunings
  8091. 0A02D013 *CPlugSolid SurfSolid
  8092. 0A02E000 (CMwNod)
  8093. 0A02E000 *bool InTuningCycle
  8094. 0A030000 (CMwNod)
  8095. 0A030000 *string
  8096. 0A030001 *CMwNod[]
  8097. 0A031000 (CMwNod)
  8098. 0A031000 *enum { }
  8099. 0A031001 *floatrange
  8100. 0A031002 *floatrange
  8101. 0A031003 *floatrange
  8102. 0A031004 *floatrange
  8103. 0A031005 *float
  8104. 0A031006 *float
  8105. 0A031007 *CPlugBitmap
  8106. 0A031008 *vec2
  8107. 0A031009 *float
  8108. 0A03100A *float
  8109. 0A03100B *float
  8110. 0A03100C *float
  8111. 0A03100D *float
  8112. 0A03100E *float
  8113. 0A032000 ()
  8114. 0A032000 *float
  8115. 0A032001 *float
  8116. 0A032002 *float
  8117. 0A032003 *float
  8118. 0A032004 *float
  8119. 0A032005 *float
  8120. 0A032006 *float
  8121. 0A032007 *float
  8122. 0A032008 *float
  8123. 0A032009 *float
  8124. 0A03200A *float
  8125. 0A03200B *float
  8126. 0A03200C *float
  8127. 0A03200D *float
  8128. 0A03200E *float
  8129. 0A03200F *float
  8130. 0A032010 *float
  8131. 0A032011 *float
  8132. 0A032012 *float
  8133. 0A032013 *float
  8134. 0A032014 *float
  8135. 0A032015 *float
  8136. 0A032016 *float
  8137. 0A032017 *float
  8138. 0A032018 *float
  8139. 0A032019 *float
  8140. 0A03201A *float
  8141. 0A03201B *float
  8142. 0A03201C *float
  8143. 0A03201D *float
  8144. 0A03201E *float
  8145. 0A03201F *vec3
  8146. 0A032020 *vec3
  8147. 0A032021 *vec3
  8148. 0A032022 *vec3
  8149. 0A032023 *vec3
  8150. 0A032024 *vec3
  8151. 0A032025 *vec3
  8152. 0A032026 *vec3
  8153. 0A032027 *vec3
  8154. 0A032028 *vec3
  8155. 0A032029 *vec3
  8156. 0A03202A *vec3
  8157. 0A03202B *vec3
  8158. 0A033000 CSceneMgrFlock (CMwNod)
  8159. 0A033000 *void Restart()
  8160. 0A033001 *bool IsPlaying
  8161. 0A033002 *CSceneFlockModel FlockModel
  8162. 0A033003 *float PitchSpeed
  8163. 0A033004 *float PitchMax
  8164. 0A033005 *float YawSpeed
  8165. 0A033006 *float YawMax
  8166. 0A033007 *float RollSpeed
  8167. 0A033008 *float RollMax
  8168. 0A033009 *float PitchUpSpeed
  8169. 0A03300A *float RollUpSpeed
  8170. 0A03300B *float OtherEmitterBirdsInfluence
  8171. 0A03300C *float DistanceToSpeed
  8172. 0A034000 CSceneFxColors (CSceneFxCompo)
  8173. 0A034000 *floatrange ParamInverseRGB
  8174. 0A034001 *floatrange ParamHue
  8175. 0A034002 *floatrange ParamSaturation
  8176. 0A034003 *floatrange ParamBrightness
  8177. 0A034004 *floatrange ParamContrast
  8178. 0A034005 *color ParamModulateRGB
  8179. 0A034006 *floatrange ParamModulateR
  8180. 0A034007 *floatrange ParamModulateG
  8181. 0A034008 *floatrange ParamModulateB
  8182. 0A034009 *color ParamBlendRGB
  8183. 0A03400A *floatrange ParamBlendAlpha
  8184. 0A03400B *bool ParamUserEnable
  8185. 0A03400C *floatrange UserIntensity
  8186. 0A03400D *floatrange CloudsIntensity
  8187. 0A03400E *floatrange ZFarIntensity
  8188. 0A03400F *float ParamZFar_StartZ
  8189. 0A034010 *float ParamZFar_StopZ
  8190. 0A034011 *floatrange ParamZFarInverseRGB
  8191. 0A034012 *floatrange ParamZFarHue
  8192. 0A034013 *floatrange ParamZFarSaturation
  8193. 0A034014 *floatrange ParamZFarBrightness
  8194. 0A034015 *floatrange ParamZFarContrast
  8195. 0A034016 *color ParamZFarModulateRGB
  8196. 0A034017 *floatrange ParamZFarModulateR
  8197. 0A034018 *floatrange ParamZFarModulateG
  8198. 0A034019 *floatrange ParamZFarModulateB
  8199. 0A03401A *color ParamZFarBlendRGB
  8200. 0A03401B *floatrange ParamZFarBlendAlpha
  8201. 0A03401C *CPlugMaterial MaterialColors
  8202. 0A03401D *CPlugShaderApply ShaderAutoSaturateWithLight
  8203. 0A03401E *CPlugBitmap BitmapDepth
  8204. 0A03401F *CPlugBitmap BitmapSbch
  8205. 0A034020 *vec2 BitmapTcScale
  8206. 0A034021 *vec2 BitmapTcPeriod
  8207. 0A034022 *vec2 BitmapRangeR
  8208. 0A034023 *vec2 BitmapRangeG
  8209. 0A034024 *vec2 BitmapRangeB
  8210. 0A034025 *vec2 BitmapRangeA
  8211. 0A035000 CSceneFxSuperSample (CSceneFxCompo)
  8212. 0A036000 CSceneLocationCamera (CSceneLocation)
  8213. 0A036000 *float StereoScreenDist
  8214. 0A036001 *vec2 FovRectMin
  8215. 0A036002 *vec2 FovRectMax
  8216. 0A037000 CSceneMgrVehicleVis (CMwNod)
  8217. 0A037000 *bool IsUpdateAsync
  8218. 0A037001 *enum ReplayStateType { BlendTime, BlendConstant }
  8219. 0A037002 *floatrange ReplayBlendVal
  8220. 0A037003 *enum Extrapolation { None, Basic, Continuous1, Continuous2, PHBDR, PHBInterpolation }
  8221. 0A037004 *int BlendExtrapolateMs_Test
  8222. 0A037005 *bool HermiteInterp
  8223. 0A037006 *float DetachedPartImpulseCoef
  8224. 0A037007 *float RigidPartFluidFrictionLinear
  8225. 0A037008 *float RigidPartFluidFrictionAngular
  8226. 0A037009 *float RigidPartRandLinearVel
  8227. 0A03700A *float RigidPartRandAngularVel
  8228. 0A038000 CSceneFxFlares (CSceneFxCompo)
  8229. 0A038000 *uint FlarePerBlock
  8230. 0A039000 (CMwNod)
  8231. 0A039000 *float
  8232. 0A039001 *float
  8233. 0A039002 *float
  8234. 0A039003 *float
  8235. 0A039004 *float
  8236. 0A039005 *floatrange
  8237. 0A039006 *floatrange
  8238. 0A039007 *floatrange
  8239. 0A039008 *floatrange
  8240. 0A039009 *float
  8241. 0A03900A *float
  8242. 0A03900B *float
  8243. 0A03900C *float
  8244. 0A03900D *float
  8245. 0A03900E *float
  8246. 0A03900F *float
  8247. 0A039010 *float
  8248. 0A039011 *float
  8249. 0A039012 *float
  8250. 0A039013 *float
  8251. 0A039014 *float
  8252. 0A039015 *float
  8253. 0A039016 *float
  8254. 0A039017 *CFuncKeysReal
  8255. 0A039018 *float
  8256. 0A039019 *CFuncKeysReal
  8257. 0A03901A *CFuncKeysReal
  8258. 0A03901B *CFuncNoise
  8259. 0A03901C *CFuncKeysReal
  8260. 0A03901D *CPlugParticleEmitterModel
  8261. 0A03901E *CPlugParticleEmitterModel
  8262. 0A03901F *CPlugParticleEmitterModel
  8263. 0A039020 *CPlugMaterial
  8264. 0A039021 *CPlugMaterial
  8265. 0A039022 *CPlugMaterial
  8266. 0A039023 *CPlugMaterial
  8267. 0A039024 *CPlugMaterial
  8268. 0A039025 *CPlugMaterial
  8269. 0A039026 *CPlugMaterial
  8270. 0A039027 *CPlugMaterial
  8271. 0A039028 *CPlugLight
  8272. 0A039029 *CPlugLight
  8273. 0A03902A *CPlugLight
  8274. 0A03902B *CPlugLight
  8275. 0A03902C *CPlugLight
  8276. 0A03902D *CPlugLight
  8277. 0A03902E *float
  8278. 0A03902F *float
  8279. 0A039030 *float
  8280. 0A039031 *float
  8281. 0A039032 *vec3
  8282. 0A039033 *float
  8283. 0A039034 *float
  8284. 0A039035 *float
  8285. 0A039036 *float
  8286. 0A039037 *float
  8287. 0A039038 *float
  8288. 0A039039 *float
  8289. 0A03903A *float
  8290. 0A03903B *float
  8291. 0A03903C *vec3
  8292. 0A03903D *float
  8293. 0A03903E *float
  8294. 0A03903F *float
  8295. 0A039040 *float
  8296. 0A039041 *float
  8297. 0A039042 *float
  8298. 0A039043 *float
  8299. 0A039044 *float
  8300. 0A039045 *float
  8301. 0A039046 *vec3
  8302. 0A039047 *float
  8303. 0A039048 *float
  8304. 0A039049 *float
  8305. 0A03904A *float
  8306. 0A03904B *float
  8307. 0A03904C *float
  8308. 0A03904D *float
  8309. 0A03904E *float
  8310. 0A03904F *float
  8311. 0A039050 *vec3
  8312. 0A039051 *float
  8313. 0A039052 *float
  8314. 0A039053 *float
  8315. 0A039054 *float
  8316. 0A039055 *float
  8317. 0A039056 *float
  8318. 0A039057 *float
  8319. 0A03A000 CSceneFxNod (CMwNod)
  8320. 0A03A000 *bool IsActive
  8321. 0A03A001 *CSceneFx Fx
  8322. 0A03A002 *CSceneFxNod[] NodInputs
  8323. 0A03B000 CSceneFxBloom (CSceneFxCompo)
  8324. 0A03B000 *uint BlurSize
  8325. 0A03B001 *floatrange Intensity
  8326. 0A03B002 *floatrange DataBlend
  8327. 0A03B003 *bool DualData
  8328. 0A03B004 *CSceneFxBloomData[] Datas
  8329. 0A03B005 *enum RadialInput { None, 2d, 3d }
  8330. 0A03B006 *floatrange RadialIntens
  8331. 0A03B007 *uint m_RadialProjQuality
  8332. 0A03B008 *float RadialRadius2d
  8333. 0A03B009 *float RadialRadius3d
  8334. 0A03B00A *vec2 RadialOffset2d
  8335. 0A03B00B *vec3 RadialOffset3d
  8336. 0A03C000 ()
  8337. 0A03C000 *float
  8338. 0A03C001 *float
  8339. 0A03C002 *CFuncKeysReal
  8340. 0A03D000 CSceneFxToneMapping (CSceneFxCompo)
  8341. 0A03E000 CBoatSailState (CMwNod)
  8342. 0A03E000 *CPlugTree SailTree
  8343. 0A03E001 *CPlugTree BoomTree
  8344. 0A03E002 *CPlugTree BoomLowTree
  8345. 0A03E003 *CPlugVisualIndexedTriangles SailVisualBase
  8346. 0A03E004 *CPlugVisualIndexedTriangles SailVisualFlat
  8347. 0A03E005 *enum SailState { PrepareHaulUp, HaulUp, Up, PrepareHaulDown, HaulDown, Down }
  8348. 0A03E006 *floatrange SailStateCoef
  8349. 0A03E007 *bool AutomaticSheetTargetSpeedEnable
  8350. 0A03F000 CSceneFxBloomData (CMwNod)
  8351. 0A03F000 *floatrange HighInvExponent
  8352. 0A03F001 *floatrange FakeHdrExponent
  8353. 0A03F002 *floatrange FakeHdrMin
  8354. 0A040000 CSceneConfig (CMwNod)
  8355. 0A040000 *CSceneConfigVision VisionPC0
  8356. 0A040001 *CSceneConfigVision VisionPC1
  8357. 0A040002 *CSceneConfigVision VisionPC2
  8358. 0A040003 *CSceneConfigVision VisionPC3
  8359. 0A041000 CSceneConfigVision (CMwNod)
  8360. 0A041000 *CHmsConfig HmsConfig
  8361. 0A042000 CSceneMood (CMwNod)
  8362. 0A043000 CSceneFxStereoscopy (CSceneFxCompo)
  8363. 0A043000 *enum Output { Left Right, Right Left, Red Cyan, Top Bottom, Bottom Top, Line Even Odd, Line Odd Even, DbgBlend, Left, Right }
  8364. 0A043001 *bool ExternalControl
  8365. 0A043002 *float EyeSeparation
  8366. 0A043003 *floatrange SeparationUserScale
  8367. 0A043004 *floatrange SeparationGameScale
  8368. 0A043005 *uint MarginPixelCount
  8369. 0A043006 *enum SplitRatio { Screen, Split }
  8370. 0A043007 *enum AnaglyphColor { Gray->Full, Gray->Half, Optimized }
  8371. 0A043008 *floatrange AnaglyphColorFactor
  8372. 0A043009 *CPlugFilePHlsl PHlsl_AnaglyphFullColor
  8373. 0A04300A *CPlugFilePHlsl PHlsl_AnaglyphHalfColor
  8374. 0A04300B *CPlugFilePHlsl PHlsl_AnaglyphLinear
  8375. 0A044000 CSceneFxHeadTrack (CSceneFxCompo)
  8376. 0A046000 (CMwNod)
  8377. 0A046000 *CMwRefBuffer PhyCharModelLibrary
  8378. 0A046001 *uint CollGroupFlags
  8379. 0A046002 *uint TriggerGroupFlags
  8380. 0A046003 *bool AnimsAutoTrigger
  8381. 0A047000 CSceneMgrVisChar (CMwNod)
  8382. 0A047000 *bool AlwaysRun
  8383. 0A048000 CSceneMgrAnim (CMwNod)
  8384. 0A048000 *bool Active
  8385. 0A048001 *void Debug()
  8386. 0A049000 CSceneMgrVehiclePhy (CMwNod)
  8387. 0A04A000 CSceneMgrParticle (CMwNod)
  8388. 0A04A000 *CSceneMobil MobilParticles
  8389. 0A04A001 *bool IsActive
  8390. 0A04D000 (CMwNod)
  8391. 0A04D000 *
  8392. 0A04D001 *CPlugSolid
  8393. 0A04D002 *CPlugSolid
  8394. 0A04D003 *CPlugSolid
  8395. 0A04D004 *CPlugLocatedSound
  8396. 0A04D005 *CPlugLocatedSound
  8397. 0A04D006 *CPlugLocatedSound
  8398. 0A04D007 *CPlugLocatedSound
  8399. 0A04D008 *CPlugLocatedSound
  8400. 0A04D009 *CPlugLocatedSound
  8401. 0A04D00A *CPlugLocatedSound
  8402. 0A04D00B *CPlugLocatedSound
  8403. 0A04D00C *CPlugLocatedSound
  8404. 0A04D00D *CPlugLocatedSound
  8405. 0A04D00E *CPlugLocatedSound
  8406. 0A04D00F *CPlugLocatedSound
  8407. 0A04D010 *CPlugLocatedSound
  8408. 0A04D011 *float
  8409. 0A04D012 *float
  8410. 0A04F000 CSceneToyDisplayProgress (CSceneToy)
  8411. 0A04F000 *floatrange Progress
  8412. 0A04F001 *CFuncShader ProgressFuncShader
  8413. 0A04F002 *id ProgressTreeId
  8414. 0A050000 CSceneToyDisplayHistogram (CSceneToy)
  8415. 0A051000 CSceneToyDisplayGraph (CSceneToy)
  8416. 0A059000 CSceneObjectVisModelHandle (CMwNod)
  8417. 0A05D000 CSceneMoods (CMwNod)
  8418. 0A05E000 CSceneMobilLeaves (CSceneMobil)
  8419. 0A05E000 *uint LeafMaxCount
  8420. 0A05E001 *uint LeafEmitterMaxCount
  8421. 0A05E002 *CPlugShader LeafShader
  8422. 0A05E003 *void ResetLeaves()
  8423. 0A05E004 *float LeafRadiusBase
  8424. 0A05E005 *float LeafRadiusRandom
  8425. 0A05E006 *vec3 Wind
  8426. 0A05E007 *float LeafOscillationAmplitudeBase
  8427. 0A05E008 *float LeafOscillationAmplitudeRandom
  8428. 0A05E009 *float LeafOscillationPeriodBase
  8429. 0A05E00A *float LeafOscillationPeriodRandom
  8430. 0A05E00B *float LeafFallingSpeedBase
  8431. 0A05E00C *float LeafFallingSpeedRandom
  8432. 0A05E00D *float LeafAlphaSpeedMax
  8433. 0A05E00E *float LeafBetaSpeedlMax
  8434. 0A05E00F *float RespawnPeriod
  8435. 0A05E010 *float FarZ
  8436. 0A05E011 *floatrange Curvature
  8437. 0A05F000 CSceneMgrSolidVis (CMwNod)
  8438. 0A05F000 *uint cSolidVis
  8439. 0A05F001 *uint cSolidVisDynamic
  8440. 0A060000 (CSceneMobil)
  8441. 0A060000 *CSceneVehicleVisModelHandle
  8442. 0A060001 *floatrange
  8443. 0A060002 *floatrange
  8444. 0A060003 *floatrange
  8445. 0A060004 *CPlugSolid2
  8446. 0A061000 ()
  8447. 0A062000 CSceneTrafficGraph (CMwNod)
  8448. 0A063000 CSceneTrafficPath (CMwNod)
  8449. 0A063000 *CSceneMobilTraffic DropVehicles
  8450. 0A063001 *string Name
  8451. 0A063002 *uint Length
  8452. 0A063003 *float[] SpeedLimits
  8453. 0A063004 *CScenePath[] ScenePaths
  8454. 0A064000 CSceneDecalsManager (CMwNod)
  8455. 0A064000 *CSceneMobil Decal3dMobil
  8456. 0A064001 *void Draw()
  8457. 0A064002 *void EdShowHide()
  8458. 0A064003 *bool ShowOverflows
  8459. 0A064004 *bool EdShowHelpers
  8460. 0A064005 *vec3 Bucket3dGridCellSize
  8461. 0A064006 *uint Bucket3dGridCellCountX
  8462. 0A064007 *uint Bucket3dGridCellCountY
  8463. 0A064008 *uint Bucket3eGridCellCountZ
  8464. 0A064009 *vec3 Bucket2dGridCellSize
  8465. 0A06400A *uint Bucket2dGridCellCountX
  8466. 0A06400B *uint Bucket2dGridCellCountY
  8467. 0A06400C *uint Bucket2dGridCellCountZ
  8468. 0A06400D *vec3 Bucket2dGridOrigin
  8469. 0A06400E *uint DrawnCount3d
  8470. 0A06400F *uint DrawnCount2d
  8471. 0A064010 *bool EnableDecals3d
  8472. 0A064011 *bool EnableDecals2d
  8473. 0A067000 CSceneToyFilaments (CSceneToy)
  8474. 0A067000 *float Alpha
  8475. 0A067001 *float k1
  8476. 0A067002 *float k2
  8477. 0A067003 *float k3
  8478. 0A067004 *float MaxSpeed
  8479. 0A067005 *float Inertia
  8480. 0A067006 *float NoiseAmp
  8481. 0A067007 *float NoiseFreq
  8482. 0A067008 *bool AddNoise
  8483. 0A067009 *bool ShowGradient
  8484. 0A068000 CSceneMobilTraffic (CSceneMobil)
  8485. 0A068000 *enum Kind { Smooth turns, Sharp turns }
  8486. 0A068001 *enum Speed { Slow, Average, Fast }
  8487. 0A068002 *CSceneTrafficPath TrafficPath
  8488. 0A068003 *float TrafficPathTimeOffset
  8489. 0A069000 (CMwNod)
  8490. 0A069000 *
  8491. 0A069001 *
  8492. 0A06A000 CSceneFlockModel (CMwNod)
  8493. 0A06A000 *CMwNod BirdModelFid
  8494. 0A06A001 *CPlugSound Sound
  8495. 0A06A002 *floatrange Volatility
  8496. 0A06A003 *float Range
  8497. 0A06A004 *float CosViewAngle
  8498. 0A06A005 *float MinSpeed
  8499. 0A06A006 *float MaxSpeed
  8500. 0A06A007 *uint UpdateFrequency
  8501. 0A06A008 *float Variance
  8502. 0A06A009 *float vAvoidance
  8503. 0A06A00A *float kAvoidance
  8504. 0A06A00B *float vGrouping
  8505. 0A06A00C *float kGrouping
  8506. 0A06A00D *float vMatching
  8507. 0A06A00E *float kMatching
  8508. 0A06A00F *float vGroundAvoid
  8509. 0A06A010 *float kGroundAvoid
  8510. 0A06A011 *float GroundAltitude
  8511. 0A06A012 *uint StandingDuration
  8512. 0A06A013 *uint AnimPeriod
  8513. 0A06A014 *uint Anim_StandingStar
  8514. 0A06A015 *uint Anim_StandingEnd
  8515. 0A06A016 *uint Anim_GlidingStart
  8516. 0A06A017 *uint Anim_GlidingEnd
  8517. 0A06A018 *uint Anim_FlappingStart
  8518. 0A06A019 *uint Anim_FlappingEnd
  8519. 0A06D000 ()
  8520. 0A06D000 *bool IsContact
  8521. 0A06E000 CPlugCharVisModelHandle (CSceneObjectVisModelHandle)
  8522. 0A06F000 CSceneVehicleVisModelHandle (CSceneObjectVisModelHandle)
  8523. 0A070000 CSceneMobilSnow (CSceneMobil)
  8524. 0A070000 *enum Kind { Snow, Rain, Suspension, Kanji, Pollen, Stars }
  8525. 0A070001 *floatrange Intensity
  8526. 0A070002 *float FarZ
  8527. 0A070003 *uint LifeSpan
  8528. 0A070004 *float Diam
  8529. 0A070005 *float XYRatio
  8530. 0A070006 *bool WindRotate
  8531. 0A070007 *float Param1
  8532. 0A070008 *enum EditKind { Snow, Rain, Suspension, Kanji, Pollen, Stars }
  8533. 0A070009 *CPlugBitmap EditBitmap
  8534. 0A07000A *uint EditParticleCount
  8535. 0A07000B *void EditInit()
  8536. 0A071000 CScenePhyCharSpecialProperty (CMwNod)
  8537. 0A071000 *enum SpecialType { JumpPad, SpeedUp, Turbo, FreeWheeling }
  8538. 0A071001 *vec3 JumpPadDestinationOffset
  8539. 0A071002 *floatrange TrajectoryCurve
  8540. 0A071003 *bool JumpPadFixedVel
  8541. 0A071004 *uint SpeedUpDuration
  8542. 0A071005 *float SpeedUpCoef
  8543. 0A071006 *uint TurboDuration
  8544. 0A071007 *float TurboVal
  8545. 0A071008 *uint FreeWheelingDuration
  8546. 0A072000 CSceneFx (CMwNod)
  8547. 0A072000 *floatrange Intensity
  8548. 0A072001 *bool WantPreLoad
  8549. 0A074000 CSceneFxOverlay (CSceneFx)
  8550. 0A074000 *CPlugShader Shader
  8551. 0A076000 CSceneFxCompo (CSceneFx)
  8552. 0A077000 CSceneFxDepthOfField (CSceneFxCompo)
  8553. 0A078000 CSceneFxMotionBlur (CSceneFxCompo)
  8554. 0A078000 *enum Technique { Tech2, Tech3 }
  8555. 0A078001 *float T2_MotionScale
  8556. 0A078002 *float T2_MotionMaxLen
  8557. 0A078003 *bool T2_DelayShadows
  8558. 0A078004 *CPlugFilePHlsl T2_Fid_PHlsl_MotionLenCmp
  8559. 0A078005 *CPlugFilePHlsl T3_PHlsl_MotionBlur
  8560. 0A078006 *CPlugBitmap T3_BitmapDepth
  8561. 0A079000 CSceneFxCameraBlend (CSceneFxCompo)
  8562. 0A079000 *floatrange BlendFactor
  8563. 0A07B000 CSceneFxDistor2d (CSceneFxCompo)
  8564. 0A07B000 *CPlugBitmap BitmapDistor
  8565. 0A07B001 *float DistorScale
  8566. 0A07D000 CSceneFxEdgeBlender (CSceneFxCompo)
  8567. 0A07D000 *floatrange EdgeDotMax
  8568. 0A07D001 *float EdgeDepthMax
  8569. 0A07D002 *uint GutterPassCount
  8570. 0A07D003 *floatrange GutterWeight
  8571. 0A07D004 *CPlugShaderApply ShaderEdgeDetect
  8572. 0A07D005 *CPlugShaderApply ShaderEdgeGutter
  8573. 0A07E000 CSceneFxOccZCmp (CSceneFxCompo)
  8574. 0A07E000 *bool UsePointsInSphere
  8575. 0A07E001 *floatrange ImageRadius
  8576. 0A07E002 *uint BlurTexelCount
  8577. 0A07E003 *CPlugShaderApply Shader
  8578. 0A07E004 *CPlugPointsInSphereOpt PointsInSphere
  8579. 0A07E005 *enum Blend { Replace, Modulate }
  8580. 0A07F000 CSceneFxBloomHdr (CSceneFxCompo)
  8581. 0A07F000 *bool BloomIntensUseCurve
  8582. 0A07F001 *float BloomIntensity
  8583. 0A07F002 *float MinIntensInBloomSrc
  8584. 0A07F003 *uint DownCount
  8585. 0A07F004 *bool PreDown4x4_Else2x2
  8586. 0A07F005 *uint BlurSizeDown1_2x2
  8587. 0A07F006 *uint BlurSizeDown1
  8588. 0A07F007 *uint BlurSizeDown2
  8589. 0A07F008 *uint BlurSizeDown3
  8590. 0A07F009 *uint BlurSizeDown4
  8591. 0A07F00A *uint BlurSizeDown5
  8592. 0A07F00B *float BlurSizeScaleByLevel
  8593. 0A07F00C *float BlurCenterOverEdges
  8594. 0A07F00D *float UpScale
  8595. 0A07F00E *float UpScaleAlpha
  8596. 0A07F00F *enum BlurTexAddress { Wrap, Mirror, Clamp, BorderSM3 }
  8597. 0A07F010 *bool UseFakedFlares
  8598. 0A07F011 *floatrange LensDirtIntens
  8599. 0A07F012 *float StreaksIntensity
  8600. 0A07F013 *floatrange StreaksAttenuation
  8601. 0A07F014 *floatrange StreaksSrcMin
  8602. 0A07F015 *uint StreaksRotationCount
  8603. 0A07F016 *floatrange StreaksRotation
  8604. 0A07F017 *uint StreaksPassCount
  8605. 0A07F018 *CFuncKeysReal FuncIntensAtHdrNorm
  8606. 0A07F019 *CPlugShaderApply ShaderBloomSelectFilterDown2
  8607. 0A07F01A *CPlugShaderApply ShaderBloomSelectFilterDown4
  8608. 0A07F01B *CPlugShaderApply ShaderDistorImageSpace
  8609. 0A07F01C *CPlugShaderApply ShaderDistorGetDepthIntens
  8610. 0A07F01D *CPlugShaderApply ShaderDistorAtDepth
  8611. 0A07F01E *bool DistorEnable
  8612. 0A07F01F *uint DistorPeriodTime
  8613. 0A07F020 *floatrange DistorRedSelectRatio
  8614. 0A07F021 *bool DistorUseDepth
  8615. 0A080000 ()
  8616. 0A080000 *float
  8617. 0A080001 *float
  8618. 0A080002 *float
  8619. 0A080003 *float
  8620. 0A080004 *float
  8621. 0A080005 *float
  8622. 0A080006 *float
  8623. 0A080007 *float
  8624. 0A080008 *float
  8625. 0A080009 *float
  8626. 0A08000A *float
  8627. 0A08000B *float
  8628. 0A08000C *float
  8629. 0A08000D *float
  8630. 0A08000E *float
  8631. 0A081000 CSceneVehicleCarMarksModel (CMwNod)
  8632. 0A081000 *bool Disabled
  8633. 0A081001 *CSceneVehicleCarMarksModelSub[] Models
  8634. 0A082000 CSceneVehicleCarMarksModelSub (CMwNod)
  8635. 0A082000 *float SampleMinDist
  8636. 0A082001 *float Width
  8637. 0A082002 *float WidthCoefForceX
  8638. 0A082003 *float WidthCoefForceZ
  8639. 0A082004 *float WidthMax
  8640. 0A082005 *float Alpha
  8641. 0A082006 *float AlphaCoefForceX
  8642. 0A082007 *float AlphaCoefForceZ
  8643. 0A082008 *float AlphaMax
  8644. 0A082009 *float GroundOffset
  8645. 0A08200A *float TexVPerMeter
  8646. 0A08200B *float FadeDist
  8647. 0A08200C *bool CondGroundContact
  8648. 0A08200D *bool CondSliding
  8649. 0A08200E *enum CondMaterialId { }
  8650. 0A08200F *float CondForceXGreaterThan
  8651. 0A082010 *float CondForceZGreaterThan
  8652. 0A082011 *CPlugMaterial Material
  8653. 0A082012 *bool DebugDisplay
  8654. 0A083000 CSceneVehicleCarMarksSamples (CMwNod)
  8655. 0A083000 *string Name
  8656. 0A083001 *uint ByteSize
  8657. 0A083002 *bool Disabled
  8658. 0A083003 *uint[] Stops
  8659. 0A084000 CSceneFxCellEdge (CSceneFxCompo)
  8660. 0A084000 *uint BlurTexelCount
  8661. 0A084001 *float BlurCenterOverEdges
  8662. 0A084002 *CPlugShaderApply ShaderEdgeDetect
  8663. 0A085000 CSceneMover (CMwNod)
  8664. 0A085000 *CSceneObject Object
  8665. 0A085001 *CSceneController Controller
  8666. 0A086000 CSceneFxMgr (CMwNod)
  8667. 0A086000 *CSceneFxNod RootNod
  8668. 0A086001 *CSceneFxDepthOfField FxDOF
  8669. 0A086002 *CSceneFxMotionBlur FxMOB
  8670. 0A086003 *CSceneFxSuperSample FxSSAA
  8671. 0A090000 CSceneSolidVisModelHandle (CSceneObjectVisModelHandle)
  8672. 0A100000 CSceneToyBoat (CSceneToy)
  8673. 0A100000 *float HdgDeg
  8674. 0A100001 *float BSKnot
  8675. 0A100002 *float BSAvgKnot
  8676. 0A100003 *float BSTheoricalKnot
  8677. 0A100004 *float TWDWorldDeg
  8678. 0A100005 *float TWSWorldKnot
  8679. 0A100006 *float TWDDeg
  8680. 0A100007 *float TWSKnot
  8681. 0A100008 *float TWADeg
  8682. 0A100009 *float AWADeg
  8683. 0A10000A *float AWSKnot
  8684. 0A10000B *float HeelDeg
  8685. 0A10000C *float COGAvgDeg
  8686. 0A10000D *float SOGAvgKnot
  8687. 0A10000E *float StreamSpeedKnot
  8688. 0A10000F *float StreamDirectionDeg
  8689. 0A100010 *void ResetLocation()
  8690. 0A100011 *CBoatParam Params
  8691. 0A100012 *float RealBoatWidth
  8692. 0A100013 *float RealBoatLength
  8693. 0A100014 *CMotionWindBlocker WindShadow
  8694. 0A100015 *void RetrieveSounds()
  8695. 0A100016 *void EdBoatCreate()
  8696. 0A100017 *void ChangeSail()
  8697. 0A100018 *floatrange TillerTargetAngle
  8698. 0A100019 *CPlugParticleEmitterModel SplashEmitterModel
  8699. 0A10001A *bool TeamMatesVisible
  8700. 0A10001B *bool StemWavesVisible
  8701. 0A10001C *bool WindIndicatorVisible
  8702. 0A10001D *CBoatSail[] SailStates
  8703. 0A10001E *float ContactForceFluidFrictionCoef
  8704. 0A10001F *float ReplacementStepLength
  8705. 0A100020 *float ContactRotationImpulseCoef
  8706. 0A100021 *float ContactRelSpeedMultCoef
  8707. 0A100022 *bool DbgEngine
  8708. 0A100023 *float DbgEngineSpeedKnot
  8709. 0A100024 *float GamePlayCoef_BSLevel
  8710. 0A100025 *float GamePlayCoef_BSCatchBack
  8711. 0A100026 *float GamePlayCoef_BSSpi
  8712. 0A100027 *float GamePlayCoef_BSNoSpi
  8713. 0A100028 *float GamePlayCoef_BSGeneral
  8714. 0A100029 *float GamePlayCoef_BSManoeuvre
  8715. 0A101000 CSceneToySea (CSceneToy)
  8716. 0A101000 *CSceneToySeaHouleTable Houles
  8717. 0A101001 *float CoefMovTexture
  8718. 0A101002 *float MinTextureView
  8719. 0A101003 *float MaxTextureView
  8720. 0A101004 *float CoefMinView
  8721. 0A101005 *float Valtest1
  8722. 0A101006 *float Valtest2
  8723. 0A101007 *CSceneToySeaHouleTable HouleTable3
  8724. 0A101008 *CSceneToySeaHouleTable HouleTable4
  8725. 0A101009 *CSceneToySeaHouleTable HouleTable5
  8726. 0A10100A *CSceneToySeaHouleTable HouleTable6
  8727. 0A10100B *CSceneToySeaHouleTable HouleTable7
  8728. 0A10100C *float UpdateGeomTimeMs
  8729. 0A104000 CSceneToyStem (CSceneToy)
  8730. 0A104000 *bool IsActive
  8731. 0A104001 *bool UseWaveProjection
  8732. 0A104002 *bool UseSeaElevation
  8733. 0A104003 *bool OnlyUnderSea
  8734. 0A104004 *float SeaLevel
  8735. 0A104005 *CSceneToySea Sea
  8736. 0A104006 *uint NbPointZ
  8737. 0A104007 *vec3 Gravity
  8738. 0A104008 *vec3 InitialSpeedDir
  8739. 0A104009 *float MaxCoefSize
  8740. 0A10400A *float BoatSpeedRef
  8741. 0A10400B *float EjectSpeedScale
  8742. 0A10400C *float SplashCoef
  8743. 0A10400D *uint StemDuration
  8744. 0A10400E *vec3 RelativePos
  8745. 0A10400F *bool UseRelativePos2
  8746. 0A104010 *vec3 RelativePos2
  8747. 0A104011 *float StartWidth
  8748. 0A104012 *float EndWidth
  8749. 0A104013 *float TextureSizeInMeter
  8750. 0A104014 *float ValTest1
  8751. 0A104015 *color StemColor
  8752. 0A104016 *CPlugMaterial MaterialStem
  8753. 0A105000 CBoatTeamDesc (CMwNod)
  8754. 0A105000 *id[] TeamMateIds
  8755. 0A105001 *CMwRefBuffer TeamActionDescs
  8756. 0A105002 *CMwRefBuffer TeamMateLocationDescs
  8757. 0A105003 *CMwRefBuffer TeamMateVisualAnims
  8758. 0A105004 *id AnimWalkId
  8759. 0A105005 *void UpdateCacheData()
  8760. 0A106000 CBoatTeamActionDesc (CMwNod)
  8761. 0A106000 *id TeamActionId
  8762. 0A106001 *CBoatTeamMateActionDesc[] TeamMateActionDescs
  8763. 0A107000 CBoatTeamMateActionDesc (CMwNod)
  8764. 0A107000 *id TeamMateId
  8765. 0A107001 *id DestLocationId
  8766. 0A107002 *float WalkSpeed
  8767. 0A107003 *id AnimBeforeId
  8768. 0A107004 *id AnimAfterId
  8769. 0A107005 *bool AnimAfterIsLooping
  8770. 0A107006 *bool AnimAfterIsTimeStop
  8771. 0A108000 CManoeuvre (CMwNod)
  8772. 0A108000 *float Duration
  8773. 0A108001 *float SlowDownCoef
  8774. 0A108002 *id TeamActionId
  8775. 0A108003 *id Sound1Id
  8776. 0A108004 *float Sound1Time
  8777. 0A108005 *id Sound2Id
  8778. 0A108006 *float Sound2Time
  8779. 0A108007 *uint OldTeamActionIndex
  8780. 0A109000 CBoatTeamMateLocationDesc (CMwNod)
  8781. 0A109000 *id LocationId
  8782. 0A109001 *vec3 Translation
  8783. 0A109002 *float RotationYDeg
  8784. 0A10A000 CSceneToySeaHoule (CMwNod)
  8785. 0A10A000 *bool UsedForAssiette
  8786. 0A10A001 *CPlugBitmap TextureCPU
  8787. 0A10A002 *float RepresentedX
  8788. 0A10A003 *float RepresentedZ
  8789. 0A10A004 *float Amplitude
  8790. 0A10A005 *float Speed
  8791. 0A10A006 *floatrange AngleWindDeltaInDegree
  8792. 0A10A007 *floatrange DistorFactorXZ
  8793. 0A10A008 *floatrange FoamMin
  8794. 0A10A009 *floatrange FoamScale
  8795. 0A10B000 CBoatSail (CMwNod)
  8796. 0A10B000 *enum SailType { MainSail, Genoa, Spi, Code0, StaySail, SpiAsym, None }
  8797. 0A10B001 *CFuncCurvesReal VppCurves
  8798. 0A10B002 *CFuncCurves2Real BSCoefCurves
  8799. 0A10B003 *CFuncCurvesReal OptimalSailAngleCurves
  8800. 0A10B004 *CFuncCurvesReal[] OptimalSailAngleCurvesArray
  8801. 0A10B005 *CFuncCurvesReal HeelAngleCurves
  8802. 0A10B006 *CFuncCurves2Real HeelAngleCoefCurves
  8803. 0A10B007 *CFuncCurvesReal LuffAngleSpeedCurves
  8804. 0A10B008 *CFuncCurvesReal RevolveAngleSpeedCurves
  8805. 0A10B009 *CFuncCurvesReal AccelerationCurves
  8806. 0A10B00A *CFuncKeysReal ShiverAngleCurve
  8807. 0A10B00B *CFuncCurvesReal BoomAngleCurves
  8808. 0A10B00C *CFuncKeysReal SheetAngleMaxCurve
  8809. 0A10B00D *float SheetAngleMin
  8810. 0A10B00E *float SheetAngleMax
  8811. 0A10B00F *float SailSpeedCoefSheet
  8812. 0A10B010 *float SailSpeedCoefEaseOut
  8813. 0A10B011 *float AutomaticSheetTargetSpeed
  8814. 0A10B012 *CManoeuvre ManoeuvreHaulUp
  8815. 0A10B013 *CManoeuvre ManoeuvreHaulDown
  8816. 0A10B014 *CManoeuvre ManoeuvrePrepareHaulUp
  8817. 0A10B015 *CManoeuvre ManoeuvrePrepareHaulDown
  8818. 0A10B016 *float BulgeIntens
  8819. 0A10B017 *float BulgeSpeed
  8820. 0A10B018 *float BoomSpeed
  8821. 0A10B019 *id SailId
  8822. 0A10B01A *id SailFlatId
  8823. 0A10B01B *id BoomId
  8824. 0A10B01C *bool IsReefingGear
  8825. 0A10B01D *float VisualHaulDelta
  8826. 0A10B01E *float VisualShiverAmplitude
  8827. 0A10B01F *float VisualShiverSpeedCoef
  8828. 0A10B020 *float VisualShiverSpeedMax
  8829. 0A10B021 *bool ShiverWindFree
  8830. 0A10B022 *float OldLuffBlockadeWindAngle
  8831. 0A10B023 *float OldLuffBlockadeBsSlowDown
  8832. 0A10B024 *float OldLuffLimitWindAngle
  8833. 0A10B025 *float OldLuffLimitBsSlowDown
  8834. 0A10B026 *float OldHeelCoef
  8835. 0A10C000 CSceneToySeaHouleTable (CMwNod)
  8836. 0A10C000 *float SeaBumpScale
  8837. 0A10C001 *vec2 SeaBumpScaleUV
  8838. 0A10C002 *float FoamExponant
  8839. 0A10C003 *floatrange FoamScaleWorldXZ
  8840. 0A10C004 *void AddHoule()
  8841. 0A10C005 *CSceneToySeaHoule[] Houles
  8842. 0A10C006 *bool FieldHouleUncompress
  8843. 0A10C007 *float HouleGlobalScale
  8844. 0A10D000 CSceneToySeaHouleFixe (CSceneToySeaHoule)
  8845. 0A10D000 *float CoefFoam
  8846. 0A10D001 *float ExposantFoam
  8847. 0A10E000 CBoatParam (CMwNod)
  8848. 0A10E000 *enum BoatType { MonoCoque, Catamaran, Trimaran }
  8849. 0A10E001 *float BoatWidth
  8850. 0A10E002 *float ExtraHullHeightDelta
  8851. 0A10E003 *float DecelerationConstant
  8852. 0A10E004 *float DecelerationDynamic
  8853. 0A10E005 *CFuncCurvesReal DecelerationFromTillerCurves
  8854. 0A10E006 *CFuncCurvesReal DecelerationFromTillerCurvesBearAway
  8855. 0A10E007 *float RotationRadius
  8856. 0A10E008 *float TillerAngleMax
  8857. 0A10E009 *float TillerInertia
  8858. 0A10E00A *CFuncKeysReal BSCoefFromHeelCurve
  8859. 0A10E00B *bool IsNewSailPhysics
  8860. 0A10E00C *CBoatSail[] Sails
  8861. 0A10E00D *CMotionWindBlocker WindShadow
  8862. 0A10E00E *float Surf
  8863. 0A10E00F *float Floating
  8864. 0A10E010 *float WaterLineHeightDelta
  8865. 0A10E011 *float RollCoef
  8866. 0A10E012 *float PitchSpeed
  8867. 0A10E013 *float PitchInertia
  8868. 0A10E014 *float PitchOscillation
  8869. 0A10E015 *float PitchOscillationSpeed
  8870. 0A10E016 *float HeelSpeed
  8871. 0A10E017 *float HeelInertia
  8872. 0A10E018 *float HeelOscillation
  8873. 0A10E019 *float HeelOscillationSpeed
  8874. 0A10E01A *float HeelMax
  8875. 0A10E01B *bool IsNewSeaPhysics
  8876. 0A10E01C *float LateralForceFromLateralSpeedSq
  8877. 0A10E01D *float FloatingForceFromImmersionNormed
  8878. 0A10E01E *float FloatingForceFromImmersionNormedSq
  8879. 0A10E01F *float FloatingForceFullImmersionDist
  8880. 0A10E020 *float Gravity
  8881. 0A10E021 *float FluidFrictionY
  8882. 0A10E022 *float FloatingDeltaY
  8883. 0A10E023 *float DynamicAcceleration
  8884. 0A10E024 *float FluidFrictionFront
  8885. 0A10E025 *vec3 CameraInsideE
  8886. 0A10E026 *vec3 CameraInsideB
  8887. 0A10E027 *vec3 CameraInsideE_Amplifior
  8888. 0A10E028 *vec3 WindIndicatorDistance
  8889. 0A10E029 *CPlugSolid TeamMateModelFid
  8890. 0A10E02A *id TeamMateTreeToFollowId
  8891. 0A10E02B *float m_CollisionSoundBoatSpeedDeltaThreshold
  8892. 0A10E02C *CSceneToyStem[] StemWaves
  8893. 0A10E02D *CBoatTeamDesc TeamDesc
  8894. 0A10E02E *float OldAccelerationConstant
  8895. 0A10E02F *float OldWreckAngle
  8896. 0A10E030 *float OldHeelLuff
  8897. 0A10E031 *CFuncPathMesh OldHeelCoefCurve
  8898. 0A10E032 *CMwRefBuffer OldAnimList
  8899. 0A10E033 *CFuncPathMesh OldFuncPathMesh
  8900. 0A10E034 *CMotionTeamManager OldTeamManagerModel
  8901. 0A10F000 CSceneMobilSolid (CSceneMobil)
  8902. 0A401000 CSceneToyCharacter (CSceneToy)
  8903. 0A401000 *CPlugCharVisModelHandle VisCharModelHandle
  8904. 0A401001 * PhyCharModel
  8905. 0B System
  8906. 0B000000 CSystemEngine (CMwEngine)
  8907. 0B000000 *void SynchUpdate()
  8908. 0B000001 *bool AnalyzerHasReadDuringPreviousFrame
  8909. 0B000002 *bool AnalyzerHasWrittenDuringPreviousFrame
  8910. 0B001000 CSystemMouse (CNodSystem)
  8911. 0B001000 *floatrange CoordX
  8912. 0B001001 *floatrange CoordY
  8913. 0B001002 *bool IsDownLeft
  8914. 0B001003 *bool IsDownMiddle
  8915. 0B001004 *bool IsDownRight
  8916. 0B001005 *float DeltaWheel
  8917. 0B001006 *float TotalWheel
  8918. 0B002000 CSystemKeyboard (CNodSystem)
  8919. 0B002000 *bool IsDownEnter
  8920. 0B002001 *bool IsStrokeEnter
  8921. 0B002002 *bool IsDownSpace
  8922. 0B002003 *bool IsStrokeSpace
  8923. 0B002004 *bool IsDownShift
  8924. 0B002005 *bool IsStrokeShift
  8925. 0B002006 *bool IsDownEscape
  8926. 0B002007 *bool IsStrokeEscape
  8927. 0B002008 *bool IsDownUp
  8928. 0B002009 *bool IsStrokeUp
  8929. 0B00200A *bool IsDownRight
  8930. 0B00200B *bool IsStrokeRight
  8931. 0B00200C *bool IsDownLeft
  8932. 0B00200D *bool IsStrokeLeft
  8933. 0B00200E *bool IsDownDown
  8934. 0B00200F *bool IsStrokeDown
  8935. 0B002010 *bool IsDownControl
  8936. 0B002011 *bool IsStrokeControl
  8937. 0B002012 *bool IsDownAlt
  8938. 0B002013 *bool IsStrokeAlt
  8939. 0B002014 *bool IsDownPageUp
  8940. 0B002015 *bool IsStrokePageUp
  8941. 0B002016 *bool IsDownPageDown
  8942. 0B002017 *bool IsStrokePageDown
  8943. 0B002018 *bool IsDownTab
  8944. 0B002019 *bool IsStrokeTab
  8945. 0B00201A *bool IsDownNumpad0
  8946. 0B00201B *bool IsStrokeNumpad0
  8947. 0B00201C *bool IsDownNumpad1
  8948. 0B00201D *bool IsStrokeNumpad1
  8949. 0B00201E *bool IsDownNumpad2
  8950. 0B00201F *bool IsStrokeNumpad2
  8951. 0B002020 *bool IsDownNumpad3
  8952. 0B002021 *bool IsStrokeNumpad3
  8953. 0B002022 *bool IsDownNumpad4
  8954. 0B002023 *bool IsStrokeNumpad4
  8955. 0B002024 *bool IsDownNumpad5
  8956. 0B002025 *bool IsStrokeNumpad5
  8957. 0B002026 *bool IsDownNumpad6
  8958. 0B002027 *bool IsStrokeNumpad6
  8959. 0B002028 *bool IsDownNumpad7
  8960. 0B002029 *bool IsStrokeNumpad7
  8961. 0B00202A *bool IsDownNumpad8
  8962. 0B00202B *bool IsStrokeNumpad8
  8963. 0B00202C *bool IsDownNumpad9
  8964. 0B00202D *bool IsStrokeNumpad9
  8965. 0B00202E *bool IsDownAdd
  8966. 0B00202F *bool IsStrokeAdd
  8967. 0B002030 *bool IsDownSub
  8968. 0B002031 *bool IsStrokeSub
  8969. 0B002032 *bool IsDownMul
  8970. 0B002033 *bool IsStrokeMul
  8971. 0B002034 *bool IsDownDiv
  8972. 0B002035 *bool IsStrokeDiv
  8973. 0B002036 *bool IsDownDecimal
  8974. 0B002037 *bool IsStrokeDecimal
  8975. 0B002038 *bool IsDownA
  8976. 0B002039 *bool IsStrokeA
  8977. 0B00203A *bool IsDownB
  8978. 0B00203B *bool IsStrokeB
  8979. 0B00203C *bool IsDownC
  8980. 0B00203D *bool IsStrokeC
  8981. 0B00203E *bool IsDownD
  8982. 0B00203F *bool IsStrokeD
  8983. 0B002040 *bool IsDownE
  8984. 0B002041 *bool IsStrokeE
  8985. 0B002042 *bool IsDownF
  8986. 0B002043 *bool IsStrokeF
  8987. 0B002044 *bool IsDownG
  8988. 0B002045 *bool IsStrokeG
  8989. 0B002046 *bool IsDownH
  8990. 0B002047 *bool IsStrokeH
  8991. 0B002048 *bool IsDownI
  8992. 0B002049 *bool IsStrokeI
  8993. 0B00204A *bool IsDownJ
  8994. 0B00204B *bool IsStrokeJ
  8995. 0B00204C *bool IsDownK
  8996. 0B00204D *bool IsStrokeK
  8997. 0B00204E *bool IsDownL
  8998. 0B00204F *bool IsStrokeL
  8999. 0B002050 *bool IsDownM
  9000. 0B002051 *bool IsStrokeM
  9001. 0B002052 *bool IsDownN
  9002. 0B002053 *bool IsStrokeN
  9003. 0B002054 *bool IsDownO
  9004. 0B002055 *bool IsStrokeO
  9005. 0B002056 *bool IsDownP
  9006. 0B002057 *bool IsStrokeP
  9007. 0B002058 *bool IsDownQ
  9008. 0B002059 *bool IsStrokeQ
  9009. 0B00205A *bool IsDownR
  9010. 0B00205B *bool IsStrokeR
  9011. 0B00205C *bool IsDownS
  9012. 0B00205D *bool IsStrokeS
  9013. 0B00205E *bool IsDownT
  9014. 0B00205F *bool IsStrokeT
  9015. 0B002060 *bool IsDownU
  9016. 0B002061 *bool IsStrokeU
  9017. 0B002062 *bool IsDownV
  9018. 0B002063 *bool IsStrokeV
  9019. 0B002064 *bool IsDownW
  9020. 0B002065 *bool IsStrokeW
  9021. 0B002066 *bool IsDownX
  9022. 0B002067 *bool IsStrokeX
  9023. 0B002068 *bool IsDownY
  9024. 0B002069 *bool IsStrokeY
  9025. 0B00206A *bool IsDownZ
  9026. 0B00206B *bool IsStrokeZ
  9027. 0B00206C *bool IsDownF1
  9028. 0B00206D *bool IsStrokeF1
  9029. 0B00206E *bool IsDownF2
  9030. 0B00206F *bool IsStrokeF2
  9031. 0B002070 *bool IsDownF3
  9032. 0B002071 *bool IsStrokeF3
  9033. 0B002072 *bool IsDownF4
  9034. 0B002073 *bool IsStrokeF4
  9035. 0B002074 *bool IsDownF5
  9036. 0B002075 *bool IsStrokeF5
  9037. 0B002076 *bool IsDownF6
  9038. 0B002077 *bool IsStrokeF6
  9039. 0B002078 *bool IsDownF7
  9040. 0B002079 *bool IsStrokeF7
  9041. 0B00207A *bool IsDownF8
  9042. 0B00207B *bool IsStrokeF8
  9043. 0B00207C *bool IsDownF9
  9044. 0B00207D *bool IsStrokeF9
  9045. 0B00207E *bool IsDownF10
  9046. 0B00207F *bool IsStrokeF10
  9047. 0B002080 *bool IsDownF11
  9048. 0B002081 *bool IsStrokeF11
  9049. 0B002082 *bool IsDownF12
  9050. 0B002083 *bool IsStrokeF12
  9051. 0B002084 *bool IsDown0
  9052. 0B002085 *bool IsStroke0
  9053. 0B002086 *bool IsDown1
  9054. 0B002087 *bool IsStroke1
  9055. 0B002088 *bool IsDown2
  9056. 0B002089 *bool IsStroke2
  9057. 0B00208A *bool IsDown3
  9058. 0B00208B *bool IsStroke3
  9059. 0B00208C *bool IsDown4
  9060. 0B00208D *bool IsStroke4
  9061. 0B00208E *bool IsDown5
  9062. 0B00208F *bool IsStroke5
  9063. 0B002090 *bool IsDown6
  9064. 0B002091 *bool IsStroke6
  9065. 0B002092 *bool IsDown7
  9066. 0B002093 *bool IsStroke7
  9067. 0B002094 *bool IsDown8
  9068. 0B002095 *bool IsStroke8
  9069. 0B002096 *bool IsDown9
  9070. 0B002097 *bool IsStroke9
  9071. 0B002098 *bool IsDownBackspace
  9072. 0B002099 *bool IsStrokeBackspace
  9073. 0B00209A *bool IsDownDelete
  9074. 0B00209B *bool IsStrokeDelete
  9075. 0B00209C *bool IsDownHome
  9076. 0B00209D *bool IsStrokeHome
  9077. 0B00209E *bool IsDownEnd
  9078. 0B00209F *bool IsStrokeEnd
  9079. 0B0020A0 *bool IsDownInsert
  9080. 0B0020A1 *bool IsStrokeInsert
  9081. 0B0020A2 *bool IsDownCompare
  9082. 0B0020A3 *bool IsStrokeCompare
  9083. 0B0020A4 *bool IsDownLeftPar
  9084. 0B0020A5 *bool IsStrokeLeftPar
  9085. 0B0020A6 *bool IsDownEqual
  9086. 0B0020A7 *bool IsStrokeEqual
  9087. 0B0020A8 *bool IsDownCirc
  9088. 0B0020A9 *bool IsStrokeCirc
  9089. 0B0020AA *bool IsDownDollar
  9090. 0B0020AB *bool IsStrokeDollar
  9091. 0B0020AC *bool IsDownPercent
  9092. 0B0020AD *bool IsStrokePercent
  9093. 0B0020AE *bool IsDownMuMult
  9094. 0B0020AF *bool IsStrokeMuMult
  9095. 0B0020B0 *bool IsDownComma
  9096. 0B0020B1 *bool IsStrokeComma
  9097. 0B0020B2 *bool IsDownSemicolon
  9098. 0B0020B3 *bool IsStrokeSemicolon
  9099. 0B0020B4 *bool IsDownTwoPoint
  9100. 0B0020B5 *bool IsStrokeTwoPoint
  9101. 0B0020B6 *bool IsDownExclamation
  9102. 0B0020B7 *bool IsStrokeExclamation
  9103. 0B0020B8 *bool IsDownSquare
  9104. 0B0020B9 *bool IsStrokeSquare
  9105. 0B0020BA *bool IsOnNumlock
  9106. 0B0020BB *bool IsOnCapslock
  9107. 0B003000 CSystemWindow (CNodSystem)
  9108. 0B003000 *uintrange SizeX
  9109. 0B003001 *uintrange SizeY
  9110. 0B003002 *uintrange PosX
  9111. 0B003003 *uintrange PosY
  9112. 0B003004 *float Ratio
  9113. 0B003005 *bool HasSizeChanged
  9114. 0B003006 *bool HasPosChanged
  9115. 0B003007 *string StatusString
  9116. 0B005000 CSystemConfig (CMwNod)
  9117. 0B005000 *bool IsSafeMode
  9118. 0B005001 *CSystemConfigDisplay Display
  9119. 0B005002 *CSystemConfigDisplay DisplaySafe
  9120. 0B005003 *bool NetworkUseProxy
  9121. 0B005004 *string NetworkProxyLogin
  9122. 0B005005 *string NetworkProxyPassword
  9123. 0B005006 *uint NetworkServerPort
  9124. 0B005007 *uint NetworkP2PServerPort
  9125. 0B005008 *uint NetworkClientPort
  9126. 0B005009 *enum NetworkSpeed { |NetworkSpeed|Custom, |NetworkSpeed|Modem 56Kbits, |NetworkSpeed|DSL 256KB, |NetworkSpeed|DSL 768KB, |NetworkSpeed|DSL 2MB, |NetworkSpeed|DSL 10MB }
  9127. 0B00500A *uint NetworkDownloadRate
  9128. 0B00500B *uint NetworkUploadRate
  9129. 0B00500C *bool NetworkForceUseLocalAddress
  9130. 0B00500D *string NetworkForceServerAddress
  9131. 0B00500E *uint NetworkServerBroadcastLength
  9132. 0B00500F *bool NetworkUseNatUPnP
  9133. 0B005010 *string NetworkLastUsedMSAddress
  9134. 0B005011 *string NetworkLastUsedMSPath
  9135. 0B005012 *bool FileTransferEnableDownload
  9136. 0B005013 *bool FileTransferEnableUpload
  9137. 0B005014 *uint FileTransferMaxCacheSize
  9138. 0B005015 *bool EnableLocators
  9139. 0B005016 *bool AutoUpdateFromLocatorAtInternetConnection
  9140. 0B005017 *bool AutoUpdateFromLocator
  9141. 0B005018 *string AutoUpdateLocatorDBUrl
  9142. 0B005019 *bool IsIgnorePlayerSkins
  9143. 0B00501A *bool IsSkipRollingDemo
  9144. 0B00501B *bool ProfileEnableMulti
  9145. 0B00501C *string ProfileName
  9146. 0B00501D *void SetProfileNameUnassigned()
  9147. 0B00501E *uintrange PlayerInfoDisplaySize
  9148. 0B00501F *enum PlayerInfoDisplayType { Name, Avatar, Avatar and Name }
  9149. 0B005020 *bool EdDontConnect
  9150. 0B005021 *enum Vsk3SeaQuality { |SeaQuality|Low, |SeaQuality|Medium, |SeaQuality|High, |SeaQuality|Very High }
  9151. 0B005022 *enum Vsk3BoatQuality { |BoatQuality|All Low, |BoatQuality|Low Opponents, |BoatQuality|All High }
  9152. 0B005023 *enum Vsk3TeamMate { |TeamMates|None, |TeamMates|My Boat, |TeamMates|All Boats }
  9153. 0B005024 *enum Vsk3Stem { |TeamMates|None, |TeamMates|My Boat, |TeamMates|All Boats }
  9154. 0B005025 *enum TmCarQuality { |CarQuality|All Low, |CarQuality|Medium, Low opponents, |CarQuality|High, Medium opponents, |CarQuality|All High }
  9155. 0B005026 *enum TmCarParticlesQuality { |CarParticlesQuality|All Low, |CarParticlesQuality|All Medium, |CarParticlesQuality|High,Medium opponents, |CarParticlesQuality|All High }
  9156. 0B005027 *enum PlayerShadow { |PlayerShadow|None, |PlayerShadow|Me, |PlayerShadow|All }
  9157. 0B005028 *enum PlayerOcclusion { |PlayerOcclusion|None, |PlayerOcclusion|Me, |PlayerOcclusion|All }
  9158. 0B005029 *enum TmOpponents { |Opponents|Always Visible, |Opponents|Hide Too Close }
  9159. 0B00502A *uint TmMaxOpponents
  9160. 0B00502B *enum TmBackgroundQuality { |BackgroundQuality|Low, |BackgroundQuality|Medium, |BackgroundQuality|High }
  9161. 0B00502C *bool AudioEnabled
  9162. 0B00502D *floatrange AudioSoundVolume
  9163. 0B00502E *floatrange AudioMusicVolume
  9164. 0B00502F *bool AudioSoundHdr
  9165. 0B005030 *enum AudioGlobalQuality { |AudioQuality|Low, |AudioQuality|Normal, |AudioQuality|High }
  9166. 0B005031 *string AudioDevice_Oal
  9167. 0B005032 *enum AudioAcceleration_Dx9 { |Audio|Auto, |Audio|HardwareOnly, |Audio|SoftwareOnly }
  9168. 0B005033 *enum AudioQuality3d_Dx9 { |Audio|NoHrtf, |Audio|HrtfLight, |Audio|HrtfFull }
  9169. 0B005034 *bool AudioUseEFX
  9170. 0B005035 *bool AudioUseHRTF
  9171. 0B005036 *bool AudioDisableDoppler
  9172. 0B005037 *enum AudioSpeakerConfig { |Speaker|Use system config, |Speaker|Mono, |Speaker|Headphone, |Speaker|Stereo min, |Speaker|Stereo narrow, |Speaker|Stereo wide, |Speaker|Stereo max, |Speaker|Quad, |Speaker|Surround, |Speaker|5.1, |Speaker|7.1, |Speaker|No speakers }
  9173. 0B005038 *bool InputsAlternateMethod
  9174. 0B005039 *bool InputsCaptureKeyboard
  9175. 0B00503A *bool InputsFreezeUnusedAxes
  9176. 0B00503B *bool InputsEnableRumble
  9177. 0B00503C *enum Advertising_Enabled { Disabled, Configurable, Forced }
  9178. 0B00503D *floatrange Advertising_TunningCoef
  9179. 0B00503E *bool Advertising_DisabledByUser
  9180. 0B00503F *bool EnableCrashLogUpload
  9181. 0B006000 CSystemMemoryMonitor (CMwNod)
  9182. 0B006000 *bool WantMemoryCheck
  9183. 0B006001 *float MemoryCheckPeriod
  9184. 0B006002 *bool WantCheckpoint
  9185. 0B006003 *float CheckpointPeriod
  9186. 0B006004 *string TotalBytesAllocatedStr
  9187. 0B006005 *string HighWaterCountStr
  9188. 0B006006 *uint NbNewBetweenCheckpoint
  9189. 0B006007 *string NewBytesBetweenCheckpointStr
  9190. 0B006008 *void ShowBlockAction()
  9191. 0B006009 *void ShowBlocksHistogram()
  9192. 0B00600A *void ShowBlocksTopHigh()
  9193. 0B00600B *void LogMemoryUsage()
  9194. 0B00600C *void LogMemoryFragmentation()
  9195. 0B00600D *CMwNod LogFid
  9196. 0B00600E *CMwNod DetachFromFid
  9197. 0B00600F *string Address
  9198. 0B006010 *CMwNod NodFromAddress
  9199. 0B006011 *void AnalyseHistogram()
  9200. 0B006012 *uint LogSizeToAnalyse
  9201. 0B006013 *uint CountToAnalyse
  9202. 0B006014 *void LogNoDbgInfo()
  9203. 0B006015 *void LogManagedBufferInfos()
  9204. 0B006016 *void LockBigMem()
  9205. 0B007000 CNodSystem (CMwNod)
  9206. 0B008000 CSystemFid (CMwNod)
  9207. 0B008000 *CMwNod Nod
  9208. 0B008001 *bool Text
  9209. 0B008002 *bool Compressed
  9210. 0B009000 CSystemFids (CMwNod)
  9211. 0B009000 *CSystemFids[] Trees
  9212. 0B009001 *CSystemFid[] Leaves
  9213. 0B00A000 CSystemFidFile (CSystemFid)
  9214. 0B00A000 *uint ByteSize
  9215. 0B00A001 *uint ByteSizeEd
  9216. 0B00A002 *bool IsReadOnly
  9217. 0B00A003 *wstring FileName
  9218. 0B00A004 *wstring FullFileName
  9219. 0B00A005 *wstring ShortFileName
  9220. 0B00A006 *void CopyToFileRelative(string RelFileName, bool FailIfExists)
  9221. 0B00B000 CSystemFidsFolder (CSystemFids)
  9222. 0B00B000 *uint ByteSize
  9223. 0B00B001 *uint ByteSizeEd
  9224. 0B00B002 *wstring DirName
  9225. 0B00B003 *wstring FullDirName
  9226. 0B00C000 CSystemFidsDrive (CSystemFidsFolder)
  9227. 0B00E000 CSystemFidMemory (CSystemFid)
  9228. 0B013000 CSystemConfigDisplay (CMwNod)
  9229. 0B013000 *bool FullScreen
  9230. 0B013001 *bool StereoscopyByDefault
  9231. 0B013002 *bool StereoscopyAdvanced
  9232. 0B013003 *uint RefreshRate
  9233. 0B013004 *enum DisplaySync { |DisplaySync|None, |DisplaySync|1 Interval, |DisplaySync|2 Intervals, |DisplaySync|3 Intervals }
  9234. 0B013005 *enum AutoScale { |GfxAuto|Faster, |GfxAuto|Normal, |GfxAuto|Nicer }
  9235. 0B013006 *bool Customize
  9236. 0B013007 *enum Preset { |DisplayPreset|None, |DisplayPreset|VeryFast, |DisplayPreset|Fast, |DisplayPreset|Nice, |DisplayPreset|VeryNice }
  9237. 0B013008 *enum Antialiasing { |Antialiasing|None, |Antialiasing| 2 samples, |Antialiasing| 4 samples, |Antialiasing| 6 samples, |Antialiasing| 8 samples, |Antialiasing|16 samples }
  9238. 0B013009 *enum DeferredAA { |DeferredAntialiasing|None, |DeferredAntialiasing| FXAA }
  9239. 0B01300A *enum ShaderQuality { VeryFast, Fast, Nice, VeryNice }
  9240. 0B01300B *enum TexturesQuality { |TexturesQuality|VeryLow, |TexturesQuality|Low, |TexturesQuality|Medium, |TexturesQuality|High }
  9241. 0B01300C *enum FilterAnisoQ { |MaxFiltering|Bilinear, |MaxFiltering|Trilinear, |MaxFiltering|Anisotropic 2x, |MaxFiltering|Anisotropic 4x, |MaxFiltering|Anisotropic 8x, |MaxFiltering|Anisotropic 16x, |MaxFiltering|Aniso 16x everywhere }
  9242. 0B01300D *enum ZClip { |ZClip|Disable, |ZClip|Auto, |ZClip|Fixed }
  9243. 0B01300E *enum ZClipAuto { |ZClipAuto|Near, |ZClipAuto|Medium, |ZClipAuto|Far }
  9244. 0B01300F *uint ZClipNbBlock
  9245. 0B013010 *float GeomLodScaleZ
  9246. 0B013011 *enum WaterReflect { |WaterReflect|Low, |WaterReflect|Medium, |WaterReflect|High }
  9247. 0B013012 *bool WaterGeomStadium
  9248. 0B013013 *enum VehicleReflect { |VehicleReflect|Low, |VehicleReflect|HighInReplay, |VehicleReflect|High }
  9249. 0B013014 *uint VehicleReflectMaxCount
  9250. 0B013015 *bool TextureDecals_3D
  9251. 0B013016 *bool TextureDecals_2D
  9252. 0B013017 *bool PostFxEnable
  9253. 0B013018 *enum FxBloomHdr { |FxBloomHdr|None, |FxBloomHdr|Medium, |FxBloomHdr|High }
  9254. 0B013019 *enum FxMotionBlur { |FxMotionBlur|Off, |FxMotionBlur|On }
  9255. 0B01301A *floatrange FxMotionBlurIntens
  9256. 0B01301B *enum LightMapSizeMax { |LightMapSizeMax|Auto, |LightMapSizeMax|1k^2 }
  9257. 0B01301C *enum LightMapQuality { |LightMapQuality|None, |LightMapQuality|VeryFast, |LightMapQuality|Fast, |LightMapQuality|Default, |LightMapQuality|High }
  9258. 0B01301D *bool LightMapQualityUltra
  9259. 0B01301E *bool LightMapLightIndex
  9260. 0B01301F *enum Shadows { |Shadows|None, |Shadows|Minimum, |Shadows|Medium, |Shadows|High, |Shadows|VeryHigh }
  9261. 0B013020 *enum GpuSync { |GpuSync|None, |GpuSync|3 Frames, |GpuSync|2 Frames, |GpuSync|1 Frame, |GpuSync|Immediate }
  9262. 0B013021 *uint GpuSyncTimeOut
  9263. 0B013022 *uint MaxFps
  9264. 0B013023 *enum VertexProcess { |VertexProcess|Hardware, |VertexProcess|SoftwareVertexShader, |VertexProcess|Software }
  9265. 0B013024 *bool DisableShadowBuffer
  9266. 0B013025 *bool EmulateCursorGDI
  9267. 0B013026 *bool OptimizePartDyna
  9268. 0B013027 *bool IgnoreDriverCrashes
  9269. 0B013028 *bool DisableColorWMask
  9270. 0B013029 *bool DisableZBufferRange
  9271. 0B01302A *bool DisableWindowedAntiAlias
  9272. 0B01302B *bool EnableFullscreenGDI
  9273. 0B01302C *enum LightFromMap { |LightFromMap|None, |LightFromMap|MyVehicle, |LightFromMap|AllVehicles }
  9274. 0B01302D *bool EnableCheckLags
  9275. 0B01302E *bool EnableRenderReadBack
  9276. 0B01302F *floatrange AgpUseFactor
  9277. 0B013030 *bool EnableD3D9Ex
  9278. 0B013031 *bool MultiThreadEnable
  9279. 0B013032 *uint MultiThreadCountMax
  9280. 0B014000 CSystemPackManager (CMwNod)
  9281. 0B015000 CSystemPackDesc (CMwNod)
  9282. 0B015000 *wstring Name
  9283. 0B015001 *string Checksum
  9284. 0B015002 *wstring FileName
  9285. 0B015003 *string Size
  9286. 0B015004 *wstring LocatorFileName
  9287. 0B015005 *string Url
  9288. 0B015006 *bool AutoUpdate
  9289. 0B017000 CSystemNodWrapper (CMwNod)
  9290. 0B018000 CSystemData (CMwNod)
  9291. 0B018000 *string Url
  9292. 0B018001 *CSystemPackDesc PackDesc
  9293. 0B018002 *CMwNod Data
  9294. 0C Vision
  9295. 0C001000 CVisionViewport (CHmsViewport)
  9296. 0C00A000 CVisionViewportDx9 (CVisionViewport)
  9297. 0C00A000 *float PointSizeMin
  9298. 0C00A001 *float PointSizeMax
  9299. 0C00A002 *enum CpuExtSupported { None, SSE, SSE2 }
  9300. 0C00A003 *float ShadowDepthBiasFactor
  9301. 0C00A004 *float ShadowDepthSlopeFactor
  9302. 0C00A005 *enum ShadowDepthFilter { Point, Bilinear, Trilinear, Anisotropic }
  9303. 0C00A006 *CDx9DeviceCaps DeviceCaps
  9304. 0C00A007 *void GetPerformance()
  9305. 0C00A008 *CPlugShader BenchShader
  9306. 0C00A009 *void RemoveAllResourceAndReset()
  9307. 0C00A00A *string[] PerfTimeStrs
  9308. 0C00B000 CDx9DeviceCaps (CMwNod)
  9309. 0C012000 CVisionResourceFile (CMwNod)
  9310. 0C012000 *CSystemFidsFolder FolderShaderBench
  9311. 0C012001 *float BlurDepthTestMaxDist
  9312. 0C012002 *CPlugShaderApply ShaderDeferredFog
  9313. 0C012003 *CPlugShaderApply ShaderDeferredLightBall
  9314. 0C012004 *CPlugShaderApply ShaderDeferredLightSpot
  9315. 0C012005 *CPlugShaderApply ShaderDeferredDecal
  9316. 0C012006 *CPlugShaderApply ShaderDeferredDecalBox
  9317. 0C012007 *CPlugShaderApply ShaderDeferredGeomProjector
  9318. 0C012008 *CPlugShaderApply ShaderDeferredGeomShadowVol
  9319. 0C012009 *CPlugFileVHlsl VHlslProjector1
  9320. 0C01200A *CPlugFileVHlsl VHlslLensFlareOccQuery
  9321. 0C01200B *CPlugFileVHlsl VHlslFillBlack
  9322. 0C01200C *CPlugFileVHlsl VHlslFillBlack_Alpha01
  9323. 0C01200D *CPlugFilePHlsl PhlslBlurHV_DepthTest
  9324. 0C01200E *CPlugFilePHlsl PHlslFillColor
  9325. 0C01200F *CPlugFilePHlsl PHlslFillColor_Alpha01
  9326. 0C012010 *CPlugShaderApply ShaderBlendBitmapPreMod
  9327. 0C012011 *CPlugShaderApply ShaderBlendBitmapPreModInvA
  9328. 0C012012 *CPlugShaderApply ShaderDownSize2x2AvgInLdr
  9329. 0C012013 *CPlugShaderApply ShaderDownSize3x3AvgInLdr
  9330. 0C012014 *CPlugShaderApply ShaderFilterDown4x4
  9331. 0C012015 *CPlugShaderApply ShaderCubeFilterDown4x4_Cube3x2
  9332. 0C012016 *CPlugShaderApply ShaderProjectCube48x32_SH3
  9333. 0C012017 *CPlugShaderApply ShaderGeomToReflectCubeDist
  9334. 0C012018 *CPlugShaderApply ShaderMgrParticleUpdate
  9335. 0C012019 *CPlugShaderApply ShaderMgrParticleSpawn
  9336. 0C01201A *CPlugShaderApply ShaderMgrParticleRender
  9337. 0C01201B *CPlugShaderApply ShaderMgrParticleShowStates
  9338. 0C01201C *CPlugShaderApply ShaderT3FullDeferredWarp
  9339. 0C01201D *CPlugShaderApply ShaderFaceNormalFromLinearDepth
  9340. 0C01201E *CPlugShaderApply ShaderDeferredZBufferToDist01
  9341. 0C01201F *CPlugShaderApply ShaderDeferredOccZCmp
  9342. 0C012020 *CPlugShaderApply ShaderDeferredShadowPssm
  9343. 0C012021 *CPlugShaderApply ShaderDeferredCameraMotion
  9344. 0C012022 *CPlugShaderApply ShaderDeferredDeCompFaceNormal
  9345. 0C012023 *CPlugShaderApply ShaderDeferredGeomCameraMap
  9346. 0C012024 *CPlugBitmap BitmapDeferredZ
  9347. 0C012025 *CPlugBitmap BitmapDeferredPixelNormalInC
  9348. 0C012026 *CPlugBitmap BitmapDeferredVertexNormalInC
  9349. 0C012027 *CPlugBitmap BitmapDeferredFaceNormalInC
  9350. 0C012028 *CPlugBitmap BitmapDeferredMDiffuse
  9351. 0C012029 *CPlugBitmap BitmapDeferredMSpecular
  9352. 0C01202A *CPlugBitmap BitmapDeferredLightMask
  9353. 0C01202B *CPlugBitmap BitmapDeferredPreShade
  9354. 0C01202C *CPlugBitmap BitmapWaterRefract
  9355. 0C01202D *CPlugBitmap BitmapVehicleLAmbientSH3
  9356. 0C01202E *CPlugBitmap BitmapReflectCubeHdr
  9357. 0C01202F *CPlugBitmap BitmapReflectCubeHdrLQ
  9358. 0C012030 *CPlugBitmap BitmapImageSpaceReflectCube
  9359. 0C012031 *CPlugBitmap BitmapTranslucentDown
  9360. 0C012032 *CPlugFxLensFlareArray FxLensFlareArray
  9361. 0C012033 *CPlugShaderApply Shader2dFlareAdd_Hdr
  9362. 0C012034 *CPlugShaderApply Shader2dLensDirtAdd
  9363. 0C012035 *CPlugShaderApply Shader2dLightHistoryUpdate
  9364. 10 Audio
  9365. 10001000 CAudioPort (CMwNod)
  9366. 10001000 *bool IsEnabled
  9367. 10001001 *floatrange SoundVolume
  9368. 10001002 *floatrange MusicVolume
  9369. 10001003 *enum SettingQuality { |AudioQuality|Low, |AudioQuality|Normal, |AudioQuality|High }
  9370. 10001004 *floatrange SettingSoundHdrFactor
  9371. 10001005 *bool SettingDisableDoppler
  9372. 10001006 *uintrange SettingUpdatePeriod
  9373. 10001007 *uint SettingSoundsPerUpdate
  9374. 10001008 *uint SettingMaxSimultaneousSounds
  9375. 10001009 *uint NbMaxSounds
  9376. 1000100A *CAudioSound[] Sounds
  9377. 1000100B *CAudioBufferKeeper[] BufferKeepers
  9378. 1000100C *CHmsListener[] HmsListeners
  9379. 1000100D *CPlugAudioBalance CurBalance
  9380. 1000100E *float CurSoundVolumeRms
  9381. 1000100F *float CurSoundHdrCorrection
  9382. 10001010 *uint IsCapturing
  9383. 10001011 *CPlugFileSnd[] CapturedFileSnds
  9384. 10001012 *CAudioSound MuteAllSoundsExpectThis
  9385. 10001013 *void LoadExternalSoundParam()
  9386. 10001014 *void SaveExternalSoundParam()
  9387. 10001015 *string AnalyzerEstimatedVolume
  9388. 10001016 *float AnalyzerAudioTimePerSec
  9389. 10001017 *float AnalyzerAudioTimePerSecUpdate
  9390. 10001018 *float AnalyzerAudioTimePerSecStream
  9391. 10001019 *uint AnalyzerStreamBytesPerSec
  9392. 1000101A *uint AnalyzerAudioLongestSlice
  9393. 1000101B *uint AnalyzerTotalKeepersMem
  9394. 1000101C *uint AnalyzerNbFadingSounds
  9395. 1000101D *uint AnalyzerNbAutoDuckedSounds
  9396. 10002000 CAudioBufferKeeper (CMwNod)
  9397. 10002000 *CPlugFileSnd PlugFileSnd
  9398. 10002001 *float VolumeRms
  9399. 10002002 *uint AllocSize
  9400. 10002003 *bool IsStreaming
  9401. 10002004 *uint PreBufferingSize
  9402. 10003000 CAudioSound (CMwNod)
  9403. 10003000 *bool IsPlaying
  9404. 10003001 *bool IsActuallyPlaying
  9405. 10003002 *void Play()
  9406. 10003003 *void Stop()
  9407. 10003004 *void RefreshStaticProperties()
  9408. 10003005 *CPlugSound PlugSound
  9409. 10003006 *bool UseLowQuality
  9410. 10003007 *float PriorityAdjustement
  9411. 10003008 *enum BalanceGroup { Music, UI, Ambiance, Player, Bengs }
  9412. 10003009 *uint AudioGroupId
  9413. 1000300A *float PlayCursor
  9414. 1000300B *floatrange PlayCursorUi
  9415. 1000300C *floatrange Pan
  9416. 1000300D *floatrange VolumedB
  9417. 1000300E *floatrange Pitch
  9418. 1000300F *vec3 Position
  9419. 10003010 *vec3 Direction
  9420. 10003011 *vec3 Velocity
  9421. 10004000 CAudioMusic (CAudioSound)
  9422. 10004000 *bool[] TracksEnabled
  9423. 10005000 CAudioSoundEngine (CAudioSound)
  9424. 10005000 *floatrange RpmNormalised
  9425. 10005001 *float Rpm
  9426. 10005002 *floatrange Accel
  9427. 10005003 *float VehicleSpeed
  9428. 10005004 *floatrange Alpha
  9429. 10006000 CAudioSoundSurface (CAudioSound)
  9430. 10006000 *enum SurfaceId { Concrete, Pavement, Grass, Ice, Metal, Sand, Dirt, Turbo, DirtRoad, Rubber, SlidingRubber, Test, Rock, Water, Wood, Danger, Asphalt, WetDirtRoad, WetAsphalt, WetPavement, WetGrass, Snow, ResonantMetal, GolfBall, GolfWall, GolfGround, Turbo2, Bumper, NotCollidable, FreeWheeling, TurboRoulette, WallJump, MetalTrans, Stone }
  9431. 10006001 *uint Impact
  9432. 10006002 *floatrange SpeedNormalised
  9433. 10006003 *float Speed
  9434. 10006004 *floatrange SkidIntensity
  9435. 10007000 CAudioSoundMulti (CAudioSound)
  9436. 10007000 *uint Variant
  9437. 10008000 CAudioPortNull (CAudioPort)
  9438. 10009000 CAudioSoundMood (CAudioSound)
  9439. 10009000 *floatrange InsideFactor
  9440. 10020000 COalAudioPort (CAudioPort)
  9441. 10020000 *wstring OpenALDllPath
  9442. 10020001 *string DeviceName
  9443. 10020002 *bool SettingUseEFX
  9444. 10020003 *bool SettingUseHRTF
  9445. 10020004 *void EnumerateDevicesNames_WriteToLog()
  9446. 10020005 *void EnumerateDevices()
  9447. 10020006 *void EnumerateDevices_WriteToLog()
  9448. 10020007 *COalDevice[] OalDevices
  9449. 10020008 *void RefreshAllSounds()
  9450. 10020009 *bool EFXEnabled
  9451. 1002000A *uint Manager_MonoSources
  9452. 1002000B *uint Manager_StereoSources
  9453. 1002000C *uint Manager_AvailableSources
  9454. 1002000D *CPlugAudioEnvironment CurrentEnvironment
  9455. 1002000E *floatrange EFX_FilterLowPass_Gain
  9456. 1002000F *floatrange EFX_FilterLowPass_GainHF
  9457. 10020010 *string AnalyzerNbSoundsStr
  9458. 10021000 COalAudioBufferKeeper (CAudioBufferKeeper)
  9459. 10021000 *uint NbUses
  9460. 10022000 COalDevice (CMwNod)
  9461. 10022000 *string DeviceSpecifier
  9462. 10022001 *string OtherNames
  9463. 10022002 *bool CanCapture
  9464. 10022003 *string AlExtensions
  9465. 10022004 *string AlcExtensions
  9466. 10022005 *uint VersionMajor
  9467. 10022006 *uint VersionMinor
  9468. 10022007 *bool IsSync
  9469. 10022008 *uint RefreshPeriod
  9470. 10022009 *uint MixFrequency
  9471. 1002200A *uint NbMonoSources
  9472. 1002200B *uint NbStereoSources
  9473. 1002200C *uint XRAMFree
  9474. 1002200D *uint XRAMSize
  9475. 1002200E *uint EFX_VersionMajor
  9476. 1002200F *uint EFX_VersionMinor
  9477. 10022010 *uint EFX_MaxAuxSends
  9478. 11 Script
  9479. 11000000 CScriptSetting (CMwNod)
  9480. 11000000 *enum Type { Boolean, Integer, Real, String, UnsupportedType }
  9481. 11000001 *string Name
  9482. 11000002 *bool BooleanVal
  9483. 11000003 *int IntegerVal
  9484. 11000004 *float RealVal
  9485. 11000005 *wstring TextVal
  9486. 11001000 CScriptTraitsPersistent (CMwNod)
  9487. 11001000 *uint PersistentTraitsCount
  9488. 12 Net
  9489. 12001000 CNetNod (CMwNod)
  9490. 12002000 CNetServerInfo (CNetNod)
  9491. 12002000 *string SessionName
  9492. 12002001 *string GameID
  9493. 12002002 *string GameVersion
  9494. 12002003 *string HostName
  9495. 12002004 *string LocalIP
  9496. 12002005 *uint LocalUDPPort
  9497. 12002006 *uint LocalTCPPort
  9498. 12002007 *string RemoteIP
  9499. 12002008 *uint RemoteUDPPort
  9500. 12002009 *uint RemoteTCPPort
  9501. 12003000 CNetClientInfo (CNetNod)
  9502. 12003000 *string GameID
  9503. 12003001 *string GameVersion
  9504. 12003002 *string HostName
  9505. 12003003 *string LocalIP
  9506. 12003004 *string RemoteIP
  9507. 12004000 CNetFormTimed (CNetNod)
  9508. 12007000 CNetFormQuerrySessions (CNetNod)
  9509. 12008000 CNetFormEnumSessions (CNetNod)
  9510. 12009000 CNetFormPing (CNetFormTimed)
  9511. 1200C000 CNetServer (CMwNod)
  9512. 1200C000 *uint P2PPort
  9513. 1200C001 *bool AcceptConnections
  9514. 1200C002 *uint NbrNewConnections
  9515. 1200C003 *uint NbrConnections
  9516. 1200C004 *uint NbrConnectionsDone
  9517. 1200C005 *uint NbrConnectionsPending
  9518. 1200C006 *uint NbrConnectionsDisconnecting
  9519. 1200C007 *uint SendingDataRate
  9520. 1200C008 *uint TCPSendingDataRate
  9521. 1200C009 *uint UDPSendingDataRate
  9522. 1200C00A *uint ReceivingDataRate
  9523. 1200C00B *uint TCPReceivingDataRate
  9524. 1200C00C *uint UDPReceivingDataRate
  9525. 1200C00D *uint ReceptionPacketTotal
  9526. 1200C00E *uint UDPReceptionPacketTotal
  9527. 1200C00F *uint TCPReceptionPacketTotal
  9528. 1200C010 *uint SendingPacketTotal
  9529. 1200C011 *uint UDPSendingPacketTotal
  9530. 1200C012 *uint TCPSendingPacketTotal
  9531. 1200C013 *uint ReceptionNodTotal
  9532. 1200C014 *uint UDPReceptionNodTotal
  9533. 1200C015 *uint TCPReceptionNodTotal
  9534. 1200C016 *uint SendingNodTotal
  9535. 1200C017 *uint UDPSendingNodTotal
  9536. 1200C018 *uint TCPSendingNodTotal
  9537. 1200D000 CNetClient (CMwNod)
  9538. 1200D000 *CNetConnection[] Connections
  9539. 1200D001 *uint NbrNewConnections
  9540. 1200D002 *uint NbrConnections
  9541. 1200D003 *uint NbrConnectionsInProgress
  9542. 1200D004 *uint NbrConnectionsDone
  9543. 1200D005 *uint NbrConnectionsDisconnecting
  9544. 1200D006 *uint SendingDataRate
  9545. 1200D007 *uint TCPSendingDataRate
  9546. 1200D008 *uint UDPSendingDataRate
  9547. 1200D009 *uint ReceivingDataRate
  9548. 1200D00A *uint TCPReceivingDataRate
  9549. 1200D00B *uint UDPReceivingDataRate
  9550. 1200D00C *uint ReceptionPacketTotal
  9551. 1200D00D *uint UDPReceptionPacketTotal
  9552. 1200D00E *uint TCPReceptionPacketTotal
  9553. 1200D00F *uint SendingPacketTotal
  9554. 1200D010 *uint UDPSendingPacketTotal
  9555. 1200D011 *uint TCPSendingPacketTotal
  9556. 1200D012 *uint ReceptionNodTotal
  9557. 1200D013 *uint UDPReceptionNodTotal
  9558. 1200D014 *uint TCPReceptionNodTotal
  9559. 1200D015 *uint SendingNodTotal
  9560. 1200D016 *uint UDPSendingNodTotal
  9561. 1200D017 *uint TCPSendingNodTotal
  9562. 1200D018 *uint TimeLatestPing
  9563. 1200D019 *float TimeLatestEpsilon
  9564. 1200D01A *float TimeSmoothedEpsilon
  9565. 1200D01B *uint LatestTimeSynchronization
  9566. 1200D01C *bool TimeNotifyDiscontinuity
  9567. 1200D01D *uint PrevDiscontinuityTime
  9568. 1200D01E *float TimeCorrectionWeight
  9569. 1200D01F *float TimeThreshold
  9570. 1200D020 *float TimeSmoothing
  9571. 1200D021 *uint TimeLookahead
  9572. 1200F000 CNetConnection (CMwNod)
  9573. 1200F000 *bool ClientToServer
  9574. 1200F001 *CMwNod Info
  9575. 1200F002 *uint TCPPort
  9576. 1200F003 *uint UDPPort
  9577. 1200F004 *uint State
  9578. 1200F005 *bool Broken
  9579. 1200F006 *bool ConnectionTCP
  9580. 1200F007 *bool ConnectionWaiting
  9581. 1200F008 *bool ConnectionRequest
  9582. 1200F009 *bool TestingUDP
  9583. 1200F00A *bool Synchronisation
  9584. 1200F00B *bool Connected
  9585. 1200F00C *bool CanReceiveTCP
  9586. 1200F00D *bool CanSendTCP
  9587. 1200F00E *bool CanReceiveUDP
  9588. 1200F00F *bool CanSendUDP
  9589. 1200F010 *uint TCPEmissionQueue
  9590. 1200F011 *bool WasUDPPacketDropped
  9591. 1200F012 *bool IsTCPSaturated
  9592. 1200F013 *uint LatestNetworkActivity
  9593. 1200F014 *uint LatestUDPActivity
  9594. 1200F015 *uint ReceptionPacketTotal
  9595. 1200F016 *uint UDPReceptionPacketTotal
  9596. 1200F017 *uint TCPReceptionPacketTotal
  9597. 1200F018 *uint SendingPacketTotal
  9598. 1200F019 *uint UDPSendingPacketTotal
  9599. 1200F01A *uint TCPSendingPacketTotal
  9600. 1200F01B *uint ReceptionNodTotal
  9601. 1200F01C *uint UDPReceptionNodTotal
  9602. 1200F01D *uint TCPReceptionNodTotal
  9603. 1200F01E *uint SendingNodTotal
  9604. 1200F01F *uint UDPSendingNodTotal
  9605. 1200F020 *uint TCPSendingNodTotal
  9606. 1200F021 *uint UDPReceptionPacketLoss
  9607. 1200F022 *uint UDPReceptionPacketTotalWithoutLoss
  9608. 1200F023 *uint UDPReceptionCounter
  9609. 1200F024 *uint UDPSendingCounter
  9610. 1200F025 *uint TCPReceptionCounter
  9611. 1200F026 *uint TCPSendingCounter
  9612. 1200F027 *void Disconnect()
  9613. 12010000 CNetFormConnectionAdmin (CNetNod)
  9614. 12012000 CNetHttpClient (CMwNod)
  9615. 12012000 *string Server
  9616. 12012001 *uint Port
  9617. 12012002 *string UserName
  9618. 12012003 *string Password
  9619. 12012004 *string LastError
  9620. 12012005 *bool Connected
  9621. 12012006 *CNetHttpResult[] Requests
  9622. 12013000 CNetHttpResult (CMwNod)
  9623. 12013000 *string Server
  9624. 12013001 *string Path
  9625. 12013002 *enum Kind { Download, Upload }
  9626. 12013003 *enum Status { Connecting, Request, Downloading, Done, Error }
  9627. 12013004 *uint ExpectedSize
  9628. 12013005 *string ContentType
  9629. 12013006 *string ContentEncoding
  9630. 12013007 *uint CurrentSize
  9631. 12013008 *uint HttpStatus
  9632. 12013009 *uint HttpError
  9633. 12014000 CNetMasterServer (CMwNod)
  9634. 12014000 *string ServerAddr
  9635. 12014001 *uint ServerSecurePort
  9636. 12014002 *uint ServerNonSecurePort
  9637. 12014003 *string ServerPath
  9638. 12014004 *string DummyProxyLogin
  9639. 12014005 *string DummyProxyPass
  9640. 12014006 *bool DummyUseProxy
  9641. 12014007 *string GameVersion
  9642. 12014008 *string Login
  9643. 12014009 *string Pass
  9644. 12015000 CNetMasterHost (CMwNod)
  9645. 12015000 *string NetHostName
  9646. 12018000 CNetFileTransfer (CMwNod)
  9647. 12018000 *CNetIPSource[] IPSources
  9648. 12018001 *CNetFileTransferUpload[] Uploads
  9649. 12018002 *CNetFileTransferDownload[] Downloads
  9650. 12018003 *CNetFileTransferDownload[] TerminatedDownloads
  9651. 12018004 *bool AllowUpload
  9652. 12018005 *bool AllowDownload
  9653. 12018006 *bool EnableLocators
  9654. 12018007 *bool WaitForDownload
  9655. 12018008 *string IPAddress
  9656. 12018009 *uint P2PKey
  9657. 1201800A *uint PlayerUId
  9658. 1201800B *bool IsServer
  9659. 1201800C *uint UploadRate
  9660. 1201800D *uint DownloadRate
  9661. 1201800E *uint NbOfCurrentUls
  9662. 1201800F *uint SendBandwidthLimit
  9663. 12018010 *uint TotalSendingSize
  9664. 12018011 *uint NbSendChannelLeft
  9665. 12018012 *uint NbSendChannelToRestore
  9666. 12018013 *uint NbSendChannelUsed
  9667. 12018014 *uint FirstTimeNotEnoughSendBandwidth
  9668. 12018015 *bool IsEmissionSaturated
  9669. 12018016 *uint NbOfCurrentDls
  9670. 12018017 *uint ReceiveBandwidthLimit
  9671. 12018018 *uint TotalReceivingSize
  9672. 12018019 *uint NbReceiveChannelLeft
  9673. 1201801A *uint NbReceiveChannelToRestore
  9674. 1201801B *uint NbReceiveChannelUsed
  9675. 1201801C *uint FirstTimeNotEnoughReceiveBandwidth
  9676. 1201801D *uint MaxDownloadRateLeft
  9677. 1201801E *uint MaxDownloadChannelLeft
  9678. 1201801F *uint MaxUploadRateLeft
  9679. 12018020 *uint MaxUploadChannelLeft
  9680. 12018021 *uint MinSizeTransfer
  9681. 12018022 *uint MaxSizeTransfer
  9682. 12018023 *uint MaxDownloads
  9683. 12018024 *uint MaxUploads
  9684. 12018025 *uint MaxChannelPerTransfer
  9685. 12018026 *uint NewConnectionTimeoutForDownload
  9686. 12018027 *uint NewConnectionTimeoutForUpload
  9687. 12018028 *uint SendMsgThroughServerTimeoutForDownload
  9688. 12018029 *uint SendMsgThroughServerTimeoutForUpload
  9689. 1201802A *uint LastUpdateTime
  9690. 1201802B *uint UpdateDelta
  9691. 1201802C *uint WriteOnDiskError
  9692. 1201802D *CNetServer Server
  9693. 1201802E *CNetClient Client
  9694. 1201802F *CNetMasterServer MasterServer
  9695. 12018030 *CSystemPackManager PackManager
  9696. 12018031 *CSystemFidsFolder DiskCacheDir
  9697. 12019000 CNetMasterServerInfo (CMwNod)
  9698. 12019000 *string Addr
  9699. 12019001 *string Path
  9700. 12019002 *string Name
  9701. 12019003 *enum Level { Beginner, Normal, Expert }
  9702. 12019004 *uint NbOnline
  9703. 12019005 *uint NbServer
  9704. 1201A000 CNetFileTransferNod (CMwNod)
  9705. 1201A000 *wstring Name
  9706. 1201A001 *string Checksum
  9707. 1201A002 *CSystemFidFile File
  9708. 1201A003 *uint TotalSize
  9709. 1201A004 *uint CurrentOffset
  9710. 1201B000 CNetFileTransferForm (CNetNod)
  9711. 1201C000 CNetFileTransferDownload (CNetFileTransferNod)
  9712. 1201C000 *uint IdDownload
  9713. 1201C001 *enum DownloadState { Download_WaitingSources, Download_ProcessingSources, Download_ProcessingSources, Download_OnTermination, Download_Done }
  9714. 1201C002 *CSystemPackDesc PackDesc
  9715. 1201C003 *uint PriorityLevel
  9716. 1201C004 *uint PriorityFlags
  9717. 1201C005 *CNetSource[] Sources
  9718. 1201C006 *uint NbOfEffectiveSources
  9719. 1201C007 *CNetSource ActiveSource
  9720. 1201C008 *CNetURLSource[] UrlSources
  9721. 1201C009 *CNetURLSource ActiveUrlSource
  9722. 1201C00A *string Url
  9723. 1201C00B *string LastUrlUsed
  9724. 1201C00C *bool AcceptUrl
  9725. 1201C00D *bool SkipServerSource
  9726. 1201C00E *bool IsNearFinished
  9727. 1201C00F *wstring TempFileName
  9728. 1201C010 *uint LastWriteTimeout
  9729. 1201C011 *CNetMasterServerUptoDateCheck PackDescUpToDateCheck
  9730. 1201C012 *bool PackDescUpToDateChecked
  9731. 1201C013 *uint LastDataMsgTime
  9732. 1201C014 *uint LastDataReception
  9733. 1201C015 *uint LastDataWrite
  9734. 1201C016 *uint SendEfficiency
  9735. 1201C017 *uint InstantaneousEfficiency
  9736. 1201C018 *uint AverageEfficiency
  9737. 1201D000 CNetFileTransferUpload (CNetFileTransferNod)
  9738. 1201D000 *uint IdUpload
  9739. 1201D001 *uint IdDownload
  9740. 1201D002 *uint IdSource
  9741. 1201D003 *enum UploadState { Upload_WaitingConnection, Upload_OnQueue, Upload_RequestingUpload, Upload_Transfer, Upload_Done }
  9742. 1201D004 *CNetIPSource IPSource
  9743. 1201D005 *CNetConnection Connection
  9744. 1201D006 *uint DownloadPriorityLevel
  9745. 1201D007 *uint PriorityLevel
  9746. 1201D008 *uint NbChannelsUsed
  9747. 1201D009 *uint NbChannelsUsedValidated
  9748. 1201D00A *uint TimeOut
  9749. 1201D00B *uint ValidityTimeOut
  9750. 1201D00C *bool IsActive
  9751. 1201D00D *bool MustBeActive
  9752. 1201D00E *uint LastActiveTime
  9753. 1201D00F *bool IsConnecting
  9754. 1201D010 *bool FirstToConnect
  9755. 1201D011 *bool MustSendReqAck
  9756. 1201D012 *bool ReqAckSent
  9757. 1201D013 *uint UploadAttempt
  9758. 1201D014 *uint MsgAttempt
  9759. 1201D015 *bool ForceCancel
  9760. 1201D016 *uint ReadOffset
  9761. 1201D017 *uint LastMessageTime
  9762. 1201D018 *uint LastReadTimeOut
  9763. 1201D019 *uint LastSentTime
  9764. 1201D01A *uint LastDataComplete
  9765. 1201D01B *uint InstantaneousEfficiency
  9766. 1201D01C *uint AverageEfficiency
  9767. 1201E000 CNetSource (CMwNod)
  9768. 1201E000 *uint IdSource
  9769. 1201E001 *uint IdUpload
  9770. 1201E002 *enum SourceState { Source_WaitingConnection, Source_RequestingDownload, Source_OnQueue, Source_RefreshingDownload, Source_ConnectingForTransfer, Source_Transfer, Source_Done }
  9771. 1201E003 *CNetFileTransferDownload Download
  9772. 1201E004 *CNetIPSource SourceAddress
  9773. 1201E005 *CNetConnection Connection
  9774. 1201E006 *uint LastMessageTime
  9775. 1201E007 *uint TimeOut
  9776. 1201E008 *uint NbChannelsUsed
  9777. 1201E009 *uint LastNbChannelsUsedProposition
  9778. 1201E00A *bool TestedAtLeastOnce
  9779. 1201E00B *bool OwnsFile
  9780. 1201E00C *bool IsConnecting
  9781. 1201E00D *bool FirstToConnect
  9782. 1201E00E *bool ReqSent
  9783. 1201E00F *bool MustSendRequest
  9784. 1201E010 *bool MustSendUploadAck
  9785. 1201E011 *bool ForceSending
  9786. 1201E012 *bool HasReceivedUrl
  9787. 1201E013 *bool InterruptTransfer
  9788. 1201E014 *bool ForceCancel
  9789. 1201E015 *uint SourceAttempt
  9790. 1201E016 *uint MsgAttempt
  9791. 12020000 CNetIPC (CMwNod)
  9792. 12020000 *uint Port
  9793. 12020001 *string VersionString
  9794. 12020002 *uint MaxPacketSize
  9795. 12021000 CNetFormRpcCall (CNetNod)
  9796. 12022000 CNetUPnP (CMwNod)
  9797. 12028000 CNetIPSource (CMwNod)
  9798. 12028000 *string RemoteIP
  9799. 12028001 *uint DownloadRate
  9800. 12028002 *uint UploadRate
  9801. 12028003 *bool IsServer
  9802. 12028004 *bool IsUploadEnabled
  9803. 12028005 *uint P2PKey
  9804. 12028006 *uint PlayerUId
  9805. 12028007 *CNetConnection GameConnection
  9806. 12028008 *CNetConnection ConnectionFrom
  9807. 12028009 *CNetConnection ConnectionTo
  9808. 1202800A *uint ConnectTimeOut
  9809. 1202800B *uint LastConnectionTime
  9810. 1202800C *uint LastContactTime
  9811. 1202800D *uint ConnectionFromTimeOut
  9812. 1202800E *uint ConnectionToTimeOut
  9813. 1202800F *bool IsConnecting
  9814. 12028010 *uint ConnectionAttempt
  9815. 12028011 *bool ConnectionTested
  9816. 12028012 *bool ConnectionPossible
  9817. 12028013 *uint ThroughServerAttempt
  9818. 12028014 *bool ThroughServerTested
  9819. 12028015 *bool ThroughServerPossible
  9820. 12028016 *bool CanBeConnectedBy
  9821. 12028017 *CNetSource[] SourcesUsingConnectionFrom
  9822. 12028018 *CNetFileTransferUpload[] UploadsUsingConnectionFrom
  9823. 12028019 *CNetSource[] SourcesUsingConnectionTo
  9824. 1202801A *CNetFileTransferUpload[] UploadsUsingConnectionTo
  9825. 1202801B *bool ForceCancel
  9826. 12029000 CNetMasterServerUptoDateCheck (CMwNod)
  9827. 12030000 CNetURLSource (CMwNod)
  9828. 12030000 *enum URLSourceState { URLSource_WaitingConnection, URLSource_Transfer, URLSource_Done }
  9829. 12030001 *CNetFileTransferDownload Download
  9830. 12030002 *CNetFileTransferDownload MasterServerDownload
  9831. 12030003 *string Url
  9832. 13 Input
  9833. 13001000 CInputPort (CMwNod)
  9834. 13001000 *enum InputsMode { Timed, NotTimed, Config }
  9835. 13001001 *string CurrentActionMap
  9836. 13001002 *bool IsDoingIME
  9837. 13001003 *enum MouseVisibility { Auto, ForceHide, ForceShow }
  9838. 13001004 *floatrange RumbleIntensity
  9839. 13001005 *bool PollingEnabled
  9840. 13001006 *void DeviceHotPlugUpdate()
  9841. 13001007 *CInputDevice[] ConnectedDevices
  9842. 13001008 *uint MaxSampleRate
  9843. 13001009 *uint MinHistoryLength
  9844. 1300100A *uint EventInStoreCount
  9845. 1300100B *CInputReplay InputsReplay_Replay
  9846. 1300100C *void InputsReplay_Record()
  9847. 1300100D *void InputsReplay_Playback()
  9848. 1300100E *void InputsReplay_Stop()
  9849. 1300100F *void InputsReplay_Pause()
  9850. 13001010 *void InputsReplay_Resume()
  9851. 13001011 *bool StatsDInputOverflowedLastFrame
  9852. 13001012 *uint StatsDInputOverflowCount
  9853. 13001013 *uint StatsDInputEventsLastFrame
  9854. 13001014 *uint StatsDInputEventsCount
  9855. 13001015 *uint StatsLatestEvent
  9856. 13001016 *uint StatsDInputTimedEventsCount
  9857. 13001017 *uint StatsDInputWrongTimestampAhead
  9858. 13001018 *float StatsDInputWrongTimestampRatioAhead
  9859. 13001019 *uint StatsDInputWrongTimestampLate
  9860. 1300101A *float StatsDInputWrongTimestampRatioLate
  9861. 1300101B *float StatsDInputWrongTimestampAvgDelta
  9862. 1300101C *uint StatsNbMappedInputsReceived
  9863. 13002000 CInputPortDx8 (CInputPort)
  9864. 13003000 CInputPortNull (CInputPort)
  9865. 13006000 CInputBindingsConfig (CMwNod)
  9866. 13007000 CInputDevice (CMwNod)
  9867. 13007000 *wstring InstanceName
  9868. 13007001 *id InstanceId
  9869. 13007002 *wstring DeviceModelName
  9870. 13007003 *id DeviceModelId
  9871. 13007004 *bool InputNotAvailable
  9872. 13007005 *bool MustBePolled
  9873. 13007006 *bool CanRumble
  9874. 13007007 *uint ObjectCount
  9875. 13007008 *void ReadHardwareCurState()
  9876. 13008000 CInputDeviceMouse (CInputDevice)
  9877. 13008000 *bool IsInsideWindow
  9878. 13008001 *vec2 PosInViewport
  9879. 1300A000 CInputDeviceDx8Mouse (CInputDeviceMouse)
  9880. 1300B000 CInputDeviceDx8Keyboard (CInputDevice)
  9881. 1300C000 CInputDeviceDx8Pad (CInputDevice)
  9882. 1300D000 CInputReplay (CMwNod)
  9883. 1300D000 *uint NbEvents
  9884. 14 Xml
  9885. 14001000 CXmlNod (CMwNod)
  9886. 14001000 *CXmlAttribute[] Attributes
  9887. 14001001 *CMwNod[] UIChilds
  9888. 14002000 CXmlAttribute (CMwNod)
  9889. 14002000 *string Name
  9890. 14002001 *string Value
  9891. 14003000 CXmlComment (CXmlNod)
  9892. 14003000 *string Comment
  9893. 14004000 CXmlDeclaration (CXmlNod)
  9894. 14004000 *string Version
  9895. 14004001 *string Encoding
  9896. 14004002 *string Standalone
  9897. 14005000 CXmlDocument (CXmlNod)
  9898. 14006000 CXmlElement (CXmlNod)
  9899. 14006000 *string Name
  9900. 14007000 CXmlText (CXmlNod)
  9901. 14007000 *string Text
  9902. 14008000 CXmlUnknown (CXmlNod)
  9903. 14009000 CHdrComment (CXmlComment)
  9904. 1400A000 CHdrDeclaration (CXmlDeclaration)
  9905. 1400B000 CHdrDocument (CXmlDocument)
  9906. 1400C000 CHdrElement (CXmlElement)
  9907. 1400D000 CHdrText (CXmlText)
  9908. 1400E000 CHdrUnknown (CXmlUnknown)
  9909. 24 TrackMania
  9910. 24001000 CTrackMania (CGameManiaPlanet)
  9911. 24001000 *CTrackManiaMenus MenuManager
  9912. 24001001 *void ScanDiskForChallenges()
  9913. 24001002 *void ScanDiskForCampaigns()
  9914. 24001003 *void ScanDiskForReplays()
  9915. 24001004 *void DebugVerifyAllBlocks()
  9916. 24001005 *void DebugConvertReplays()
  9917. 24001006 *CTrackManiaMatchSettings[] MatchSettings
  9918. 24001007 *CGamePlayerProfile CoopProfile
  9919. 24013000 CTrackManiaCore (CGameManiaTitleCore)
  9920. 24013000 *CGameManiaPlanet ManiaPlanet
  9921. 24014000 CTrackManiaRace (CGameRace)
  9922. 24014000 *uint NbPlayers
  9923. 24014001 *uint LapCount
  9924. 24014002 *float OutroDuration
  9925. 24014003 *CTrackMania Game
  9926. 24014004 *uint NbRespawns
  9927. 24014005 *float Fps
  9928. 24014006 *void ResetForParam()
  9929. 24014007 *void OnPlayerPositionSend()
  9930. 24014008 *void LocalPlayerReset()
  9931. 24014009 *void SelectOpponents()
  9932. 2401400A *CGameCtnGhost[] RaceGhosts
  9933. 2401400B *bool IsBestRaceGhostVisible
  9934. 2401400C *bool ForceDisplayNames
  9935. 2401400D *CGameCtnReplayRecord SetGhostsFromReplay
  9936. 2401400E *CGameCtnReplayRecord ValidateAReplay
  9937. 2401400F *CGameMobil LocalPlayerMobil
  9938. 24015000 CTMRaceResultNod (CMwNod)
  9939. 24015000 int Time
  9940. 24015001 int StuntsScore
  9941. 24015002 int NbRespawns
  9942. 24015003 int[] Checkpoints
  9943. 24015004 int Compare(CTMRaceResultNod Other, CTMRaceResultNod::enum Criteria)
  9944. 24016000 CTrackManiaRaceNew (CTrackManiaRace)
  9945. 24017000 CTrackManiaRaceRules (CGamePlaygroundScript)
  9946. 24017000 CTMRaceRulesPlayer[] ConnectedPlayers
  9947. 24017001 CTMRaceRulesPlayer[] Players
  9948. 24017002 CTMRaceRulesPlayer[] PlayersRacing
  9949. 24017003 CTMRaceRulesPlayer[] PlayersWaiting
  9950. 24017004 CTMRaceRulesScore[] Scores
  9951. 24017005 CTmRaceRulesEvent[] PendingEvents
  9952. 24017006 void PassOn(CTmRaceRulesEvent Event)
  9953. 24017007 void Discard(CTmRaceRulesEvent Event)
  9954. 24017008 CTMRaceRulesPlayer Players_CreateFromGhost(CGameCtnGhost Ghost, CGamePlayerInfo PlayerInfo)
  9955. 24017009 void Players_RemoveGhost(CTMRaceRulesPlayer Player)
  9956. 2401700A void FakePlayers_Add(wstring NickName)
  9957. 2401700B void FakePlayers_Remove(CGamePlayerInfo PlayerInfo)
  9958. 2401700C void FakePlayers_RemoveAll()
  9959. 2401700D void Scores_Sort(CTrackManiaRaceRules::enum SortOrder)
  9960. 2401700E void Scores_Clear()
  9961. 2401700F void Ladder_ComputeRank(CTrackManiaRaceRules::enum SortOrder)
  9962. 24017010 int Synchro_AddBarrier()
  9963. 24017011 bool Synchro_BarrierReached(int Barrier)
  9964. 24017012 int CutOffTimeLimit
  9965. 24017013 int NbLaps
  9966. 24017014 bool IndependantLaps
  9967. 24017015 bool UiRounds
  9968. 24017016 bool UiStuntsMode
  9969. 24017017 bool DisableRespawn
  9970. 24017018 bool AutoRespawnToGiveup
  9971. 24017019 bool HideOpponents
  9972. 2401701A int ForceMaxOpponents
  9973. 2401701B int UiScoresPointsLimit
  9974. 24018000 CTrackManiaRace1P (CTrackManiaRace)
  9975. 24018000 *void OnCheatFinish()
  9976. 24018001 *CGameCtnGhostInfo[] ChallengeGhostInfos
  9977. 24026000 CTMRaceRulesScore (CGamePlaygroundScore)
  9978. 24026000 CTMRaceRulesPlayer Player
  9979. 24026001 int Points
  9980. 24026002 CTMRaceResultNod BestRace
  9981. 24026003 CTMRaceResultNod BestLap
  9982. 24026004 int PrevRaceDeltaPoints
  9983. 24026005 CTMRaceResultNod PrevRace
  9984. 24026006 CGameCtnGhost BestRaceGhost
  9985. 24026007 CTMRaceResultNod TempResult
  9986. 24026008 void Clear()
  9987. 2402E000 CTrackManiaMenus (CGameCtnMenusManiaPlanet)
  9988. 2402E000 *CGameCtnChallenge SelectedChallenge
  9989. 2402E001 *uint LastPage
  9990. 2402E002 *enum Medal { None, Finished, Bronze, Silver, Gold, Nadeo }
  9991. 2402E003 *uint CampaignChallengeNumber
  9992. 2402E004 *wstring TestComment
  9993. 2402E005 *wstring Mptp_Score
  9994. 2402E006 *wstring GhostFileName
  9995. 2402E007 *wstring GhostFileNameExt
  9996. 2402E008 *uint LastScore
  9997. 2402E009 *uint LastRecord
  9998. 2402E00A *enum NetworkGameMode { |GameMode|Script, |GameMode|Rounds, |GameMode|Time Attack, |GameMode|Team, |GameMode|Laps, |GameMode|Cup, |GameMode|Stunts }
  9999. 2402E00B *uint MedalsCount
  10000. 2402E00C *bool TestDifficulty0
  10001. 2402E00D *bool TestDifficulty1
  10002. 2402E00E *bool TestDifficulty2
  10003. 2402E00F *bool TestDifficulty3
  10004. 2402E010 *bool TestDifficulty4
  10005. 2402E011 *bool TestQuality0
  10006. 2402E012 *bool TestQuality1
  10007. 2402E013 *bool TestQuality2
  10008. 2402E014 *bool TestQuality3
  10009. 2402E015 *bool TestQuality4
  10010. 2402E016 *void OnChooseAvatar1()
  10011. 2402E017 *void OnChooseAvatar2()
  10012. 2402E018 *void OnChooseAvatar3()
  10013. 2402E019 *void OnChooseAvatar4()
  10014. 2402E01A *void OnChooseAvatar5()
  10015. 2402E01B *void OnChooseAvatar6()
  10016. 2402E01C *void OnChooseAvatar7()
  10017. 2402E01D *void OnChooseAvatar8()
  10018. 2402E01E *void OnChooseProfile1()
  10019. 2402E01F *void OnChooseProfile2()
  10020. 2402E020 *void OnChooseProfile3()
  10021. 2402E021 *void OnChooseProfile4()
  10022. 2402E022 *void OnChooseProfile5()
  10023. 2402E023 *void OnChooseProfile6()
  10024. 2402E024 *void OnChooseProfile7()
  10025. 2402E025 *void OnChooseProfile8()
  10026. 2402E026 *void MenuChoosePlaylistHotseat()
  10027. 2402E027 *void MenuChoosePlaylistNetwork()
  10028. 2402E028 *void MenuChoosePlaylist_Init()
  10029. 2402E029 *void MenuChoosePlaylist_Clean()
  10030. 2402E02A *void MenuChoosePlaylist_OnPlaylistSelected()
  10031. 2402E02B *void MenuChoosePlaylist_OnBack()
  10032. 2402E02C *void MenuChoosePlaylist_OnCustom()
  10033. 2402E02D *void MenuChoosePlaylist_OnRefresh()
  10034. 2402E02E *uint MenuChoosePlaylist_PlaylistsCount
  10035. 2402E02F *void MenuChoosePlaylist_OnOfficialTracks()
  10036. 2402E030 *void MenuChoosePlaylist_OnMyTracks()
  10037. 2402E031 *void MenuChoosePlaylist_OnDownloadedTracks()
  10038. 2402E032 *void MenuPlayChallenge_Solo()
  10039. 2402E033 *void MenuPlayChallenge_Solo_Challenges()
  10040. 2402E034 *void MenuPlayChallenge_Solo_MyTracks()
  10041. 2402E035 *void MenuPlayChallenge_Solo_DownloadedTracks()
  10042. 2402E036 *void MenuChooseChallenge_OnDownloadReplay()
  10043. 2402E037 *void MenuChooseChallenge_OnSaveSettings()
  10044. 2402E038 *void MenuChooseChallenge_OnSaveSettings_OnYes()
  10045. 2402E039 *void MenuChooseChallenge_OnSaveSettings_DoSave()
  10046. 2402E03A *void MenuCampaignChallenges_Solo()
  10047. 2402E03B *void MenuCampaignChallenges_Coop()
  10048. 2402E03C *void MenuCampaignChallenges_OnBack()
  10049. 2402E03D *void MenuCampaignChallenges_OnChallengeCardSelected()
  10050. 2402E03E *wstring MenuCampaignChallenges_Location
  10051. 2402E03F *uint MenuCampaignChallenges_Level
  10052. 2402E040 *CPlugBitmap MenuCampaignChallenges_ZoneLogoBitmap
  10053. 2402E041 *void MenuCampaignChallenges_OnChallengeGridPrevPage()
  10054. 2402E042 *void MenuCampaignChallenges_OnChallengeGridNextPage()
  10055. 2402E043 *void MenuCampaignChallenges_OnChallengeCardRemoved()
  10056. 2402E044 *void MenuCampaignChallenges_OnChallengeCardRemovedConfirmed()
  10057. 2402E045 *void MenuCampaignChallenges_OnFriendUnlockYes()
  10058. 2402E046 *void MenuCampaignChallenges_OnFriendUnlockNo()
  10059. 2402E047 *void MenuCampaignChallenges_OnToggleLadder()
  10060. 2402E048 *void MenuCampaignCoop_OnBack()
  10061. 2402E049 *void MenuReplayEditor()
  10062. 2402E04A *void MenuGhostEditor()
  10063. 2402E04B *bool MenuMultiPlayerNetworkCreate_AcceptReferee
  10064. 2402E04C *void MenuMultiPlayerNetworkCreate_ChooseScriptName()
  10065. 2402E04D *void MenuMultiPlayerNetworkCreate_OpenDialogScriptName_Yes()
  10066. 2402E04E *void MenuMultiPlayer_OnLan()
  10067. 2402E04F *void MenuMultiPlayer_OnInternet()
  10068. 2402E050 *void MenuStatistics()
  10069. 2402E051 *void MenuStatistics_OnBack()
  10070. 2402E052 *void MenuMultiLocal_OnBrowseChallenge()
  10071. 2402E053 *void MenuMultiLocal_OnBrowseReplay()
  10072. 2402E054 *void Dialog_OnValidate()
  10073. 2402E055 *void Dialog_OnCancel()
  10074. 2402E056 *void DialogQuitRace()
  10075. 2402E057 *void DialogQuitRace_OnResume()
  10076. 2402E058 *void DialogQuitRace_OnRestart()
  10077. 2402E059 *void DialogQuitRace_OnOfficial()
  10078. 2402E05A *void DialogQuitRace_OnOfficialCustom()
  10079. 2402E05B *void DialogQuitRace_OnTrackRankings()
  10080. 2402E05C *void DialogQuitRace_OnTrackRankingsCustom()
  10081. 2402E05D *void DialogQuitRace_OnInputSettings()
  10082. 2402E05E *void DialogQuitRace_OnStereoscopySettings()
  10083. 2402E05F *void DialogQuitRace_OnSelectOpponents()
  10084. 2402E060 *void DialogQuitRace_OnEdit()
  10085. 2402E061 *void DialogQuitRace_OnQuit()
  10086. 2402E062 *void DialogQuickChooseGhostOpponents()
  10087. 2402E063 *void DialogChooseGhostOpponents()
  10088. 2402E064 *void DialogChooseGhostOpponents_Clean()
  10089. 2402E065 *void DialogChooseGhostOpponents_OnRefresh()
  10090. 2402E066 *void DialogChooseGhostOpponents_OnSelectReplay()
  10091. 2402E067 *void DialogChooseGhostOpponents_FilterAndRedraw()
  10092. 2402E068 *void DialogChooseGhostOpponents_OnOk()
  10093. 2402E069 *void DialogLowFpsWarn_OnOk()
  10094. 2402E06A *void DialogLowFpsWarn_OnCancel()
  10095. 2402E06B *bool DialogLowFpsWarn_NeverAskAgain
  10096. 2402E06C *void DialogQuitEditor()
  10097. 2402E06D *void DialogQuitEditor_OnDelete()
  10098. 2402E06E *void DialogQuitEditor_OnUpload()
  10099. 2402E06F *void DialogQuitEditor_OnQuit()
  10100. 2402E070 *void DialogChallengeResult_OnRetry()
  10101. 2402E071 *void DialogChallengeResult_OnRetryOfficial()
  10102. 2402E072 *void DialogChallengeResult_OnQuit()
  10103. 2402E073 *void DialogChallengeResult_OnReplay()
  10104. 2402E074 *void DialogChallengeResult_OnEdit()
  10105. 2402E075 *void DialogChallengeResult_OnSendScore()
  10106. 2402E076 *void DialogChallengeResult_OnNext()
  10107. 2402E077 *void DialogChallengeResult_OnCreateServer()
  10108. 2402E078 *void DialogChallengeResult_OnRewind()
  10109. 2402E079 *bool DialogChallengeResult_IsPaused
  10110. 2402E07A *bool DialogChallengeResult_IsPlaying
  10111. 2402E07B *void DialogNewUnlock_OnOk()
  10112. 2402E07C *void DialogUseGhost()
  10113. 2402E07D *void DialogUseGhost_OnYes()
  10114. 2402E07E *void DialogUseGhost_OnNo()
  10115. 2402E07F *void DialogCreateGhost()
  10116. 2402E080 *void DialogCreateGhost_OnUse()
  10117. 2402E081 *void DialogCreateGhost_OnRetry()
  10118. 2402E082 *void DialogCreateGhost_OnQuit()
  10119. 2402E083 *void DialogCreateGhost_OnReallyQuit()
  10120. 2402E084 *void DialogChooseNbGhosts()
  10121. 2402E085 *void DialogChooseNbGhosts_On4()
  10122. 2402E086 *void DialogChooseNbGhosts_On7()
  10123. 2402E087 *void DialogCreateStuntsGhost()
  10124. 2402E088 *void DialogCreateStuntsGhost_OnQuit()
  10125. 2402E089 *void DialogHotSeatResult_OnRevenge()
  10126. 2402E08A *void DialogHotSeatResult_OnNext()
  10127. 2402E08B *void DialogHotSeatResult_OnQuit()
  10128. 2402E08C *void DialogHotSeatInGameMenu_OnResume()
  10129. 2402E08D *void DialogHotSeatInGameMenu_OnGiveUp()
  10130. 2402E08E *void DialogHotSeatInGameMenu_OnQuit()
  10131. 2402E08F *void DialogTestReport()
  10132. 2402E090 *void DialogTestReport_OnOk()
  10133. 2402E091 *void DialogTestReport_OnCancel()
  10134. 2402E092 *void ShowMenus()
  10135. 2402E093 *void ShowDialogs()
  10136. 2402E094 *uint CatalogChapterTotalCoppers
  10137. 2402E095 *CGameCtnChallengeInfo[] DialogChallengeInfos
  10138. 2402E096 *void DialogLaunchScores_OnOk()
  10139. 2402E097 *void DialogLaunchScores_OnClickCard()
  10140. 2402E098 *void DialogLaunchScores_OnClickUp()
  10141. 2402E099 *void DialogLaunchScores_UpdateParams()
  10142. 2402E09A *wstring DialogLaunchScores_CurrentPath
  10143. 2402E09B *void DialogGetNewChallenge_OnDownload()
  10144. 2402E09C *void DialogGetNewChallenge_OnBrowse()
  10145. 2402E09D *void DialogGetNewChallenge_OnCancel()
  10146. 2402E09E *void DialogGroupCampaignAddNewChallenge_OnSlot1()
  10147. 2402E09F *void DialogGroupCampaignAddNewChallenge_OnSlot2()
  10148. 2402E0A0 *void DialogGroupCampaignAddNewChallenge_OnSlot3()
  10149. 2402E0A1 *void DialogGroupCampaignAddNewChallenge_OnSlot4()
  10150. 2402E0A2 *void DialogGroupCampaignAddNewChallenge_OnSlot5()
  10151. 2402E0A3 *void DialogGroupCampaignAddNewChallenge_OnCancel()
  10152. 2402E0A4 *void DialogNextGhostOpponent_OnOk()
  10153. 2402E0A5 *void DialogNextGhostOpponent_OnCancel()
  10154. 2402E0A6 *void DialogSendScore_OnCopyToClipboard()
  10155. 2402E0A7 *void DialogSendScore_OnExportGhost()
  10156. 2402E0A8 *void DialogSendScore_OnOk()
  10157. 2402F000 CTrackManiaNetwork (CGameManiaPlanetNetwork)
  10158. 2402F000 *CTrackManiaRaceRules TmRaceRules
  10159. 2402F001 *CTrackManiaPlayerInfo PlayerInfo
  10160. 2402F002 *bool CurrentRaceIsValid
  10161. 2402F003 *bool ForceEndRound
  10162. 2402F004 *uint WaitTimeBeforeTwoValidations
  10163. 24030000 CTrackManiaNetForm (CGameNetForm)
  10164. 24031000 CTrackManiaPlayer (CGamePlayer)
  10165. 24031000 enum RaceState { BeforeStart, Running, Finished, Eliminated }
  10166. 24031001 *iso4 VehicleSpawnLoc
  10167. 24031002 *bool AutoPilotIsEnabled
  10168. 24031003 uint RaceStartTime
  10169. 24031004 uint LapStartTime
  10170. 24031005 uint CurRaceTime
  10171. 24031006 uint CurStuntsScore
  10172. 24031007 uint CurLapTime
  10173. 24031008 uint CurLap
  10174. 24031009 uint NbRespawns
  10175. 2403100A uint CurCheckpointRaceTime
  10176. 2403100B uint CurCheckpointLapTime
  10177. 2403100C uint CurLapIndex
  10178. 24032000 CTrackManiaGameTerminal (CGameTerminal)
  10179. 24035000 CTrackManiaNetworkServerInfo (CGameCtnNetServerInfo)
  10180. 24035000 *uint TMRoundNum
  10181. 24035001 *enum CurGameMode { |GameMode|Script, |GameMode|Rounds, |GameMode|Time Attack, |GameMode|Team, |GameMode|Laps, |GameMode|Cup, |GameMode|Stunts }
  10182. 24035002 *enum CurGameMode_Script { Script, Rounds, TimeAttack, Team, Laps, Cup, Stunts }
  10183. 24035003 *uint CurRoundPointsLimit
  10184. 24035004 *uint CurRoundForcedLaps
  10185. 24035005 *bool CurRoundUseNewRules
  10186. 24035006 *uint CurRoundPointsLimitNewRules
  10187. 24035007 *uint CurTeamPointsLimit
  10188. 24035008 *uint CurTeamMaxPoints
  10189. 24035009 *bool CurTeamUseNewRules
  10190. 2403500A *uint CurTeamPointsLimitNewRules
  10191. 2403500B *uint CurTimeAttackLimit
  10192. 2403500C *uint CurTimeAttackSynchStartPeriod
  10193. 2403500D *uint CurLapsNbLaps
  10194. 2403500E *uint CurLapsTimeLimit
  10195. 2403500F *uint CurEswcCupPointsLimit
  10196. 24035010 *uint CurEswcCupRoundsPerChallenge
  10197. 24035011 *uint CurEswcCupNbWinners
  10198. 24035012 *uint CurEswcCupWarmUpDuration
  10199. 24035013 *uint CurChatTime
  10200. 24035014 *uint CurFinishTimeout
  10201. 24035015 *uint CurAllWarmUpDuration
  10202. 24035016 *bool CurDisableRespawn
  10203. 24035017 *uint CurForceMaxOpponents
  10204. 24035018 *wstring CurScriptName
  10205. 24035019 *enum NextGameMode { |GameMode|Script, |GameMode|Rounds, |GameMode|Time Attack, |GameMode|Team, |GameMode|Laps, |GameMode|Cup, |GameMode|Stunts }
  10206. 2403501A *enum NextGameMode_Script { Script, Rounds, TimeAttack, Team, Laps, Cup, Stunts }
  10207. 2403501B *uint NextRoundPointsLimit
  10208. 2403501C *uint NextRoundForcedLaps
  10209. 2403501D *bool NextRoundUseNewRules
  10210. 2403501E *uint NextRoundPointsLimitNewRules
  10211. 2403501F *uint NextTeamPointsLimit
  10212. 24035020 *uint NextTeamMaxPoints
  10213. 24035021 *bool NextTeamUseNewRules
  10214. 24035022 *uint NextTeamPointsLimitNewRules
  10215. 24035023 *uint NextTimeAttackLimit
  10216. 24035024 *uint NextTimeAttackSynchStartPeriod
  10217. 24035025 *uint NextLapsNbLaps
  10218. 24035026 *uint NextLapsTimeLimit
  10219. 24035027 *uint NextEswcCupPointsLimit
  10220. 24035028 *uint NextEswcCupRoundsPerChallenge
  10221. 24035029 *uint NextEswcCupNbWinners
  10222. 2403502A *uint NextEswcCupWarmUpDuration
  10223. 2403502B *uint NextChatTime
  10224. 2403502C *uint NextFinishTimeout
  10225. 2403502D *uint NextAllWarmUpDuration
  10226. 2403502E *bool NextDisableRespawn
  10227. 2403502F *bool NextForceMaxOpponents
  10228. 24035030 *wstring NextScriptName
  10229. 24036000 CTrackManiaPlayerInfo (CGamePlayerInfo)
  10230. 24036000 *uint TMRoundNum
  10231. 24036001 *CTrackManiaScore RaceScore
  10232. 24036002 *float OffsetFromBestAtCurrentCP
  10233. 24036003 *string StrOffsetFromBestAtCurrentCP_MmSsCc
  10234. 24036004 *string StrScoreOffsetFromBestAtCurrentCP
  10235. 24036005 *bool ReadyToGoNext
  10236. 24036006 *uint ReadyEnum
  10237. 24037000 CTrackManiaRaceNetRounds (CTrackManiaRaceNet)
  10238. 24037000 *uint NbValidRounds
  10239. 24037001 *uint CupWarmUpDuration
  10240. 24037002 *uint CupRoundsPerChallenge
  10241. 2403D000 CTMRaceRulesPlayer (CGamePlayer)
  10242. 2403D000 CGameCtnGhost DrivingGhost
  10243. 2403D001 CTMRaceRulesScore Score
  10244. 2403D002 int RaceStartTime
  10245. 2403D003 CTMRaceResultNod CurRace
  10246. 2403D004 CTMRaceResultNod CurLap
  10247. 2403D005 int CurrentNbLaps
  10248. 2403D006 int CurTriggerIndex
  10249. 24041000 CTrackManiaMatchSettings (CGameFid)
  10250. 24041000 *wstring Comment
  10251. 24041001 *bool IsSolo
  10252. 24041002 *bool IsHotSeat
  10253. 24041003 *bool IsLan
  10254. 24041004 *bool IsInternet
  10255. 24041005 *uint SortIndex
  10256. 24041006 *bool RandomMapOrder
  10257. 24041007 *uint NbChallenges
  10258. 24041008 *enum Network_GameMode { |GameMode|Script, |GameMode|Rounds, |GameMode|Time Attack, |GameMode|Team, |GameMode|Laps, |GameMode|Cup, |GameMode|Stunts }
  10259. 24041009 *enum HotSeat_GameMode { |HotSeat|Time, |HotSeat|Attempts }
  10260. 2404100A *uint HotSeat_TimeLimit
  10261. 2404100B *uint HotSeat_Rounds
  10262. 2404100C *CGameCtnChallenge[] ChallengeInfos
  10263. 24042000 CTrackManiaRaceMultiLocal (CTrackManiaRace1P)
  10264. 24042000 *CTrackManiaPlayerInfo[] MultiLocalPlayerInfos
  10265. 24042001 *floatrange PlayerTimeLeft1
  10266. 24042002 *floatrange PlayerTimeLeft2
  10267. 24042003 *floatrange PlayerTimeLeft3
  10268. 24042004 *floatrange PlayerTimeLeft4
  10269. 24042005 *floatrange PlayerTimeLeft5
  10270. 24042006 *floatrange PlayerTimeLeft6
  10271. 24042007 *floatrange PlayerTimeLeft7
  10272. 24042008 *floatrange PlayerTimeLeft8
  10273. 24042009 *wstring PlayerName1
  10274. 2404200A *wstring PlayerName2
  10275. 2404200B *wstring PlayerName3
  10276. 2404200C *wstring PlayerName4
  10277. 2404200D *wstring PlayerName5
  10278. 2404200E *wstring PlayerName6
  10279. 2404200F *wstring PlayerName7
  10280. 24042010 *wstring PlayerName8
  10281. 24042011 *string PlayerBestScore1
  10282. 24042012 *string PlayerBestScore2
  10283. 24042013 *string PlayerBestScore3
  10284. 24042014 *string PlayerBestScore4
  10285. 24042015 *string PlayerBestScore5
  10286. 24042016 *string PlayerBestScore6
  10287. 24042017 *string PlayerBestScore7
  10288. 24042018 *string PlayerBestScore8
  10289. 24042019 *uint PlayerGeneralPosition
  10290. 24044000 CTrackManiaRaceNet (CTrackManiaRace)
  10291. 24044000 *CTrackManiaScore[] GeneralScores
  10292. 24044001 *CTrackManiaScore[] CurrentScores
  10293. 24044002 *CTrackManiaScore[] TeamScores
  10294. 24044003 *uint PlayerGeneralPosition
  10295. 24044004 *bool ReadyToGoNext
  10296. 24045000 CTrackManiaRaceNetTimeAttack (CTrackManiaRaceNet)
  10297. 24045000 *uint Bidon
  10298. 2404C000 CTmRaceRulesEvent (CMwNod)
  10299. 2404C000 enum Type { Unknown, StartLine, WayPoint, GiveUp, Respawn }
  10300. 2404C001 CTMRaceRulesPlayer Player
  10301. 2404C002 int CheckpointInRace
  10302. 2404C003 int CheckpointInLap
  10303. 2404C004 int RaceTime
  10304. 2404C005 int LapTime
  10305. 2404C006 bool IsEndLap
  10306. 2404C007 bool IsEndRace
  10307. 2404C008 float Speed
  10308. 24056000 CTrackManiaRaceNetLaps (CTrackManiaRaceNet)
  10309. 24056000 *void ComputeScores()
  10310. 2406E000 CTrackManiaControlCheckPointList (CControlFrame)
  10311. 2406E000 *CControlStyle StyleName
  10312. 2406E001 *CControlStyle StyleRank
  10313. 2406E002 *CControlStyle StyleTime
  10314. 2406E003 *CControlFrame CardModel
  10315. 24078000 CTrackManiaRace1PGhosts (CTrackManiaRace1P)
  10316. 24078000 *CGameCtnGhost[] MedalGhosts
  10317. 2407E000 CTrackManiaReplayRecord_deprecated (CGameCtnReplayRecord)
  10318. 2407F000 CCtnMediaBlockEventTrackMania_deprecated (CGameCtnMediaBlockEvent_deprecated)
  10319. 24085000 CGameControlCameraTrackManiaRace (CGameControlCameraTarget)
  10320. 24085000 *float ConeAperture
  10321. 24085001 *float CarCameraHeight
  10322. 24085002 *float CarCameraDistance
  10323. 24085003 *float CarCameraTargetDistance
  10324. 24085004 *float CarCameraAlign
  10325. 24085005 *float ConeMinSpeed
  10326. 24085006 *float ConeMaxSpeed
  10327. 24085007 *bool UseSpeedDir
  10328. 24085008 *bool IsSegmentCast
  10329. 24085009 *float SegmentCastMinDist
  10330. 2408500A *float SegmentCastLength
  10331. 24086000 CGameControlCameraTrackManiaRace2 (CGameControlCameraTarget)
  10332. 24086000 *float DeltaDist
  10333. 24086001 *float DeltaDistDamperKi
  10334. 24086002 *float DeltaDistDamperKa
  10335. 24086003 *float LastDeltaPlaneDist
  10336. 24086004 *float MaxDeltaPlaneDistStep
  10337. 24086005 *float LastDeltaFov
  10338. 24086006 *float MaxDeltaFovStep
  10339. 24086007 *float DeltaLookAtFactor
  10340. 24086008 *CFuncKeysReal LookAtFactorFromUpSpeedRatio
  10341. 24086009 *float StateFlyingLookAtStep
  10342. 2408600A *float DeltaLookAtFactorDamperKi
  10343. 2408600B *float DeltaLookAtFactorDamperKa
  10344. 2408600C *float LastRollAngle
  10345. 2408600D *float LastYawAngle
  10346. 2408600E *CFuncKeysReal RollFromSpeed
  10347. 2408600F *CFuncKeysReal YawFromSpeed
  10348. 24086010 *float InputGasDistDelta
  10349. 24086011 *uint InputGasDistTimeUp
  10350. 24086012 *uint InputGasDistTimeDown
  10351. 24086013 *float InputBrakeDistDelta
  10352. 24086014 *uint InputBrakeDistTimeUp
  10353. 24086015 *uint InputBrakeDistTimeDown
  10354. 24086016 *float InputSteerDistDelta
  10355. 24086017 *uint InputSteerDistTimeUp
  10356. 24086018 *uint InputSteerDistTimeDown
  10357. 24086019 *float EventTurboFovDelta
  10358. 2408601A *uint EventTurboFovTimeUp
  10359. 2408601B *uint EventTurboFovTimeDown
  10360. 2408601C *float EventTurboDistDelta
  10361. 2408601D *uint EventTurboDistTimeUp
  10362. 2408601E *uint EventTurboDistTimeDown
  10363. 2408601F *float EventChangeGearDistDelta
  10364. 24086020 *uint EventChangeGearDistTimeUp
  10365. 24086021 *uint EventChangeGearDistTimeDown
  10366. 24086022 *float EventBurningLookAtFactorDelta
  10367. 24086023 *uint EventBurningLookAtFactorTimeUp
  10368. 24086024 *uint EventBurningLookAtFactorTimeDown
  10369. 24086025 *float EventBurningDistDelta
  10370. 24086026 *uint EventBurningDistTimeUp
  10371. 24086027 *uint EventBurningDistTimeDown
  10372. 24086028 *float StateFlyingDistDelta
  10373. 24086029 *uint StateFlyingDistTimeUp
  10374. 2408602A *uint StateFlyingDistTimeDown
  10375. 2408602B *float StateFlyingPlaneDistDelta
  10376. 2408602C *uint StateFlyingPlaneDistTimeUp
  10377. 2408602D *uint StateFlyingPlaneDistTimeDown
  10378. 2408602E *float StateFlyingLookAtFactorDelta
  10379. 2408602F *uint StateFlyingLookAtFactorTimeUp
  10380. 24086030 *uint StateFlyingLookAtFactorTimeDown
  10381. 24086031 *float InputLeftSteerRollDelta
  10382. 24086032 *uint InputLeftSteerRollTimeUp
  10383. 24086033 *uint InputLeftSteerRollTimeDown
  10384. 24086034 *float InputRightSteerRollDelta
  10385. 24086035 *uint InputRightSteerRollTimeUp
  10386. 24086036 *uint InputRightSteerRollTimeDown
  10387. 24086037 *float InputLeftSteerYawDelta
  10388. 24086038 *uint InputLeftSteerYawTimeUp
  10389. 24086039 *uint InputLeftSteerYawTimeDown
  10390. 2408603A *float InputRightSteerYawDelta
  10391. 2408603B *uint InputRightSteerYawTimeUp
  10392. 2408603C *uint InputRightSteerYawTimeDown
  10393. 2408603D *float MinSpeed
  10394. 2408603E *uint InputSteerDurationBeforeRollTriggered
  10395. 2408603F *uint InputSteerDurationBeforeAnticipatingTurnTriggered
  10396. 24086040 *uint InputSteerDurationBeforeBurnoutShowView
  10397. 24086041 *uint InputNoSteerDurationBeforeReset
  10398. 24086042 *uint StateFlyingDurationBeforeCameraMove
  10399. 24086043 *uint StateFlyingDurationBeforeFlyingMode
  10400. 24086044 *bool IsRollFromInput
  10401. 24087000 CGameControlCameraTrackManiaRace3 (CGameControlCameraTarget)
  10402. 24087000 *CSceneVehicleCameraRace3Model Model
  10403. 2408C000 CTrackManiaControlPlayerInfoCard (CTrackManiaControlCard)
  10404. 2408C000 *bool ShowBasedTimeInfosInRounds
  10405. 2408C001 *CPlugBitmap Avatar
  10406. 2408C002 *bool ReadyToGoNext
  10407. 2408C003 *wstring StrPlayerName
  10408. 2408C004 *string StrLadderTeamName
  10409. 2408C005 *uint StrLadderRankingSimple
  10410. 2408C006 *float StrLadderScore
  10411. 2408C007 *string StrLadderRaceScore
  10412. 2408C008 *string StrCurrentRaceRank
  10413. 2408C009 *uint SpectatorMode
  10414. 2408C00A *uint NbSpectators
  10415. 2408C00B *string StrTotalRoundScore
  10416. 2408C00C *string StrLastRaceRoundScore
  10417. 2408C00D *string StrBestTimeOrScore
  10418. 2408C00E *string StrPlayerRaceBestTimeOrScoreDelay
  10419. 2408C00F *string StrPlayerBestRaceTime
  10420. 2408C010 *string StrPlayerBestRaceScore
  10421. 2408C011 *string StrRaceBestTime
  10422. 2408C012 *string StrPrevRaceTimeOrScore
  10423. 2408C013 *string StrOffsetFromBestAtCurrentCP_MmSsCc
  10424. 2408C014 *string StrRaceBestScore
  10425. 2408C015 *string StrScoreOffsetFromBestAtCurrentCP
  10426. 2408F000 CTrackManiaControlCard (CGameControlCard)
  10427. 2408F000 *CTrackManiaRace Race
  10428. 2408F001 *bool IsStuntsMode
  10429. 2408F002 *bool IsRoundsMode
  10430. 24090000 CControlTrackManiaTeamCard (CTrackManiaControlCard)
  10431. 24090000 *uint Team
  10432. 24090001 *wstring StrTeamName
  10433. 24090002 *string StrTeamScore
  10434. 24092000 CCtnMediaBlockUiTMSimpleEvtsDisplay_deprecated (CGameCtnMediaBlockUiSimpleEvtsDisplay_deprecated)
  10435. 2409C000 CTrackManiaMatchSettingsControlGrid (CControlGrid)
  10436. 2409C000 *CTrackManiaMatchSettings PlayList
  10437. 2409C001 *CControlLabel PlayListNameLabel
  10438. 2409C002 *CControlLabel PlayListCommentLabel
  10439. 2409C003 *CGameControlCardCtnChallengeInfo ChallengeCardTemplate
  10440. 2409C004 *uint MaxChallengeInfosPerColumn
  10441. 2409C005 *uint MaxChallengeInfosPerRow
  10442. 2409C006 *uint CurrentPage
  10443. 2409C007 *uint NbPage
  10444. 2409C008 *CControlButton ButtonNextPage
  10445. 2409C009 *CControlButton ButtonPreviousPage
  10446. 2409C00A *void OnNextPage()
  10447. 2409C00B *void OnPreviousPage()
  10448. 2409F000 CTrackManiaScore (CMwNod)
  10449. 2409F000 *uint Score
  10450. 2409F001 *uint LastRaceDeltaPoints
  10451. 2409F002 *uint LastRaceTime
  10452. 2409F003 *uint BestTime
  10453. 2409F004 *uint BestStuntsScore
  10454. 2409F005 *uint LapsNbCheckpoint
  10455. 2409F006 *uint RaceInputsDuration
  10456. 2409F007 *uint RaceInputsValidationSeed
  10457. 2409F008 *uint BestRaceInputsTimeStartInReplay
  10458. 2409F009 *string StrRaceBestTime
  10459. 2409F00A *string StrPrevRaceTime
  10460. 2409F00B *string StrPrevRaceDeltaPoints
  10461. 2409F00C *string StrBestStuntsScore
  10462. 240BE000 CTrackManiaControlRaceScoreCard (CTrackManiaControlCard)
  10463. 240BE000 *wstring StrName
  10464. 240BE001 *string StrLogin
  10465. 240BE002 *string StrRank
  10466. 240BE003 *string StrScore
  10467. 240BE004 *string StrCheckpoint
  10468. 240BE005 *string StrLadderScore
  10469. 240BE006 *wstring LadderRank
  10470. 240BE007 *string StrLastRaceTime
  10471. 240BE008 *string StrBestTime
  10472. 240BE009 *string StrPrevRaceDeltaPoints
  10473. 240BE00A *string StrBestStuntsScore
  10474. 240C4000 CTrackManiaControlMatchSettingsCard (CTrackManiaControlCard)
  10475. 240C4000 *wstring StrName
  10476. 240C4001 *wstring StrComment
  10477. 240C4002 *uint ChallengesCount
  10478. 240C4003 *uint Medals
  10479. 240C4004 *wstring StrTracks
  10480. 240C4005 *CPlugBitmap BmpBannerGrey
  10481. 240C4006 *CPlugBitmap BmpBanner
  10482. 240C6000 CTrackManiaRaceInterface (CGamePlaygroundInterface)
  10483. 240C6000 *CTrackManiaRace Race
  10484. 240C6001 *CGameCtnChallenge Challenge
  10485. 240C6002 *CTrackManiaNetwork Network
  10486. 240C6003 *CGamePodium Podium
  10487. 240C6004 *void OnOpponentClicked()
  10488. 240C6005 *void ShowChallengeCard()
  10489. 240C6006 *float DownloadProgressMapsTotal
  10490. 240C6007 *float DownloadProgressMapsCur
  10491. 240C6008 *float DownloadProgressAvatarsTotal
  10492. 240C6009 *float DownloadProgressAvatarsCur
  10493. 240C600A *float DownloadProgressChallengeTotal
  10494. 240C600B *float DownloadProgressChallengeCur
  10495. 240C600C *float DownloadProgressPlayersTotal
  10496. 240C600D *float DownloadProgressPlayersCur
  10497. 240C600E *float DownloadProgressActivity
  10498. 240C600F *uint WarmUpRoundCur
  10499. 240C6010 *uint WarmUpRoundCount
  10500. 240C6011 *uint TimeCountDown
  10501. 240C6012 *CTrackManiaPlayerInfo UiPlayerInfo0
  10502. 240C6013 *CTrackManiaPlayer UiPlayer0
  10503. 240C6014 *uint RaceChrono0
  10504. 240C6015 *uint CarSpeedDisplay0
  10505. 240C6016 *uint CarDistanceDisplay0
  10506. 240C6017 *string CheckPointInfo_TimeText0
  10507. 240C6018 *string CheckPointInfo_OffsetTimeText0
  10508. 240C6019 *wstring CheckPointInfo_CurrentRacePositionText0
  10509. 240C601A *CTrackManiaPlayerInfo UiPlayerInfo1
  10510. 240C601B *CTrackManiaPlayer UiPlayer1
  10511. 240C601C *uint RaceChrono1
  10512. 240C601D *uint CarSpeedDisplay1
  10513. 240C601E *uint CarDistanceDisplay1
  10514. 240C601F *string CheckPointInfo_TimeText1
  10515. 240C6020 *string CheckPointInfo_OffsetTimeText1
  10516. 240C6021 *wstring CheckPointInfo_CurrentRacePositionText1
  10517. 240C6022 *CTrackManiaPlayerInfo UiPlayerInfo2
  10518. 240C6023 *CTrackManiaPlayer UiPlayer2
  10519. 240C6024 *uint RaceChrono2
  10520. 240C6025 *uint CarSpeedDisplay2
  10521. 240C6026 *uint CarDistanceDisplay2
  10522. 240C6027 *string CheckPointInfo_TimeText2
  10523. 240C6028 *string CheckPointInfo_OffsetTimeText2
  10524. 240C6029 *wstring CheckPointInfo_CurrentRacePositionText2
  10525. 240C602A *CTrackManiaPlayerInfo UiPlayerInfo3
  10526. 240C602B *CTrackManiaPlayer UiPlayer3
  10527. 240C602C *uint RaceChrono3
  10528. 240C602D *uint CarSpeedDisplay3
  10529. 240C602E *uint CarDistanceDisplay3
  10530. 240C602F *string CheckPointInfo_TimeText3
  10531. 240C6030 *string CheckPointInfo_OffsetTimeText3
  10532. 240C6031 *wstring CheckPointInfo_CurrentRacePositionText3
  10533. 240D0000 CTrackManiaRaceAnalyzer (CGameAnalyzer)
  10534. 240D0000 *CMwStatsValue InputValue1
  10535. 240D0001 *CMwStatsValue InputValue2
  10536. 240D0002 *uint InputDeltaT1
  10537. 240D0003 *uint InputDeltaT2
  10538. 240D0004 *uint InputDeltaT3
  10539. 240D0005 *uint ValidationSeed
  10540. 240D2000 CTrackManiaChallengeScript (CGameCtnChallengeScript)
  10541. 240D2000 CTrackManiaPlayer Player
  10542. 240D5000 CGamePlayerProfileChunk_TrackManiaSettings (CGamePlayerProfileChunk)
  10543. 240D5000 *uint RespawnCount
  10544. 240D5001 *uint RestartCount
  10545. 240D5002 *bool IsShowPlayerGhost
  10546. 240D5003 *bool NadeoGhostsUnlockMessage
  10547. 240D5004 *bool[] IsDisplayRaceHelp
  10548. 240D5005 *bool[] RacePlayerInfoIsShow
  10549. 2C QuestMania
  10550. 2C000000 CQuestMania (CGameManiaTitleCore)
  10551. 2C000000 *CScene2d PlaygroundInterfaceFid
  10552. 2C003000 CQmMenus (CMwNod)
  10553. 2C003000 *void DialogCardEvent_OnOk()
  10554. 2C003001 *void DialogQMTutorial_OnPrevPage()
  10555. 2C003002 *void DialogQMTutorial_OnNextPage()
  10556. 2C003003 *void DialogQMTutorial_OnOk()
  10557. 2C003004 *void DialogQMSpecialSquare()
  10558. 2C003005 *void DialogQMSpecialSquare_OnOk()
  10559. 2C003006 *void DialogXpGain_OnOk()
  10560. 2C003007 *void DialogLevelGain_OnOk()
  10561. 2C003008 *void DialogAbilities()
  10562. 2C003009 *void DialogAbilities_OnOk()
  10563. 2C00300A *void DialogAbilities_OnAbility_1()
  10564. 2C00300B *void DialogAbilities_OnAbility_2()
  10565. 2C00300C *void DialogAbilities_OnAbility_3()
  10566. 2C00300D *void DialogAbilities_OnAbility_4()
  10567. 2C00300E *void DialogAbilities_OnAbility_5()
  10568. 2C00300F *void DialogAbilities_OnAbility_6()
  10569. 2C003010 *void DialogAbilities_OnAbility_7()
  10570. 2C003011 *void DialogAbilities_OnAbility_8()
  10571. 2C003012 *void DialogAbilities_OnAbility_9()
  10572. 2C003013 *void DialogAbilities_OnAbility_10()
  10573. 2C003014 *void DialogAbilities_OnFocusAbility()
  10574. 2C003015 *uint PotentialExperienceRequired
  10575. 2C003016 *uint AbilityExperienceRequired
  10576. 2C003017 *uint ParamNatural1
  10577. 2C003018 *uint ParamNatural2
  10578. 2C003019 *uint ParamNatural3
  10579. 2C00301A *uint ParamNatural4
  10580. 2C005000 CQmPlayground (CGamePlaygroundCommon)
  10581. 2C005000 *CGameCtnChallenge Challenge
  10582. 2C005001 *CQmBoard Board
  10583. 2C005002 *CGameCtnGhost PlayerBestGhost
  10584. 2C005003 *bool GamePaused
  10585. 2C005004 *bool DoNotProcessVisualEvent
  10586. 2C005005 *CQmActorsManager ActorsManager
  10587. 2C005006 *CQmPlaygroundRulesManager RulesManager
  10588. 2C005007 *uint[] StartDelays
  10589. 2C005008 *uint[] RepeatDelays
  10590. 2C005009 *string[] ActionIds
  10591. 2C00500A *uint ActorMoveDuration
  10592. 2C00500B *uint ActorMoveDurationDelta
  10593. 2C00500C *bool AddDurationToModifiedMove
  10594. 2C00500D *bool AddDeltaToModifiedMove
  10595. 2C00500E *bool ShowHelpersMove
  10596. 2C00500F *bool CanUseMouseToMove
  10597. 2C005010 *CSceneMobil HelpersMap
  10598. 2C005011 *enum HelpersMapDrawParamsm_Mode { Line, Steps, Zone, Arrow, Target }
  10599. 2C005012 *float HelpersMapDrawParamsm_SquareSize
  10600. 2C005013 *float HelpersMapDrawParamsm_SquareHeightOffset
  10601. 2C005014 *float HelpersMapDrawParamsm_DistMaxSqrBetweenSquares
  10602. 2C005015 *color HelpersMapDrawParamsm_StartColor
  10603. 2C005016 *float HelpersMapDrawParamsm_StartLineHalfSize
  10604. 2C005017 *color HelpersMapDrawParamsm_EndColor
  10605. 2C005018 *float HelpersMapDrawParamsm_EndLineHalfSize
  10606. 2C005019 *color HelpersMapDrawParamsm_PathColor
  10607. 2C00501A *float HelpersMapDrawParamsm_PathLineHalfSize
  10608. 2C00501B *color HelpersMapDrawParamsm_BackEndColor
  10609. 2C00501C *float HelpersMapDrawParamsm_BackEndLineHalfSize
  10610. 2C00501D *CSceneMobil HelpersMove
  10611. 2C00501E *enum HelpersMoveDrawParamsm_Mode { Line, Steps, Zone, Arrow, Target }
  10612. 2C00501F *float HelpersMoveDrawParamsm_SquareSize
  10613. 2C005020 *float HelpersMoveDrawParamsm_SquareHeightOffset
  10614. 2C005021 *float HelpersMoveDrawParamsm_DistMaxSqrBetweenSquares
  10615. 2C005022 *color HelpersMoveDrawParamsm_StartColor
  10616. 2C005023 *float HelpersMoveDrawParamsm_StartLineHalfSize
  10617. 2C005024 *color HelpersMoveDrawParamsm_EndColor
  10618. 2C005025 *float HelpersMoveDrawParamsm_EndLineHalfSize
  10619. 2C005026 *color HelpersMoveDrawParamsm_PathColor
  10620. 2C005027 *float HelpersMoveDrawParamsm_PathLineHalfSize
  10621. 2C005028 *color HelpersMoveDrawParamsm_BackEndColor
  10622. 2C005029 *float HelpersMoveDrawParamsm_BackEndLineHalfSize
  10623. 2C00502A *CSceneMobil HelpersMouse
  10624. 2C00502B *enum HelpersMouseDrawParamsm_Mode { Line, Steps, Zone, Arrow, Target }
  10625. 2C00502C *float HelpersMouseDrawParamsm_SquareSize
  10626. 2C00502D *float HelpersMouseDrawParamsm_SquareHeightOffset
  10627. 2C00502E *float HelpersMouseDrawParamsm_DistMaxSqrBetweenSquares
  10628. 2C00502F *color HelpersMouseDrawParamsm_StartColor
  10629. 2C005030 *float HelpersMouseDrawParamsm_StartLineHalfSize
  10630. 2C005031 *color HelpersMouseDrawParamsm_EndColor
  10631. 2C005032 *float HelpersMouseDrawParamsm_EndLineHalfSize
  10632. 2C005033 *color HelpersMouseDrawParamsm_PathColor
  10633. 2C005034 *float HelpersMouseDrawParamsm_PathLineHalfSize
  10634. 2C005035 *color HelpersMouseDrawParamsm_BackEndColor
  10635. 2C005036 *float HelpersMouseDrawParamsm_BackEndLineHalfSize
  10636. 2C005037 *bool ShowHelpersSight
  10637. 2C005038 *CSceneMobil HelpersSight
  10638. 2C005039 *enum HelpersSightDrawParamsm_Mode { Line, Steps, Zone, Arrow, Target }
  10639. 2C00503A *float HelpersSightDrawParamsm_SquareSize
  10640. 2C00503B *float HelpersSightDrawParamsm_SquareHeightOffset
  10641. 2C00503C *float HelpersSightDrawParamsm_DistMaxSqrBetweenSquares
  10642. 2C00503D *color HelpersSightDrawParamsm_StartColor
  10643. 2C00503E *float HelpersSightDrawParamsm_StartLineHalfSize
  10644. 2C00503F *color HelpersSightDrawParamsm_EndColor
  10645. 2C005040 *float HelpersSightDrawParamsm_EndLineHalfSize
  10646. 2C005041 *color HelpersSightDrawParamsm_PathColor
  10647. 2C005042 *float HelpersSightDrawParamsm_PathLineHalfSize
  10648. 2C005043 *color HelpersSightDrawParamsm_BackEndColor
  10649. 2C005044 *float HelpersSightDrawParamsm_BackEndLineHalfSize
  10650. 2C005045 *bool ShowHelpersTarget
  10651. 2C005046 *CSceneMobil HelpersTarget
  10652. 2C005047 *enum HelpersTargetDrawParamsm_Mode { Line, Steps, Zone, Arrow, Target }
  10653. 2C005048 *float HelpersTargetDrawParamsm_SquareSize
  10654. 2C005049 *float HelpersTargetDrawParamsm_SquareHeightOffset
  10655. 2C00504A *float HelpersTargetDrawParamsm_DistMaxSqrBetweenSquares
  10656. 2C00504B *color HelpersTargetDrawParamsm_StartColor
  10657. 2C00504C *float HelpersTargetDrawParamsm_StartLineHalfSize
  10658. 2C00504D *color HelpersTargetDrawParamsm_EndColor
  10659. 2C00504E *float HelpersTargetDrawParamsm_EndLineHalfSize
  10660. 2C00504F *color HelpersTargetDrawParamsm_PathColor
  10661. 2C005050 *float HelpersTargetDrawParamsm_PathLineHalfSize
  10662. 2C005051 *color HelpersTargetDrawParamsm_BackEndColor
  10663. 2C005052 *float HelpersTargetDrawParamsm_BackEndLineHalfSize
  10664. 2C005053 *CGameControlCameraFree MapCamera
  10665. 2C005054 *uint MapCameraMoveDuration
  10666. 2C005055 *vec3 MapWorldLimitsMax
  10667. 2C005056 *vec3 MapWorldLimitsMin
  10668. 2C005057 *uint MapCameraMinSquareSizeOnScreen
  10669. 2C005058 *float MapCurrentScreenRatio
  10670. 2C005059 *vec2 MapCurrentScreenResolution
  10671. 2C00505A *float MapBoxForcedCenterY
  10672. 2C00505B *float MapBoxForcedHalfDiagY
  10673. 2C00505C *float MapBoxForcedOffsetZ
  10674. 2C00505D *float MapBoxBorderSize
  10675. 2C00505E *float MapScrollThreshold
  10676. 2C00505F *float MapScrollSpeed
  10677. 2C005060 *bool InMap
  10678. 2C005061 *bool DoNotUpdateCameraTarget
  10679. 2C005062 *uint CameraStartTime
  10680. 2C005063 *uint CameraStartMovingTimeThreshold
  10681. 2C005064 *iso4 CameraStartTargetLocation
  10682. 2C005065 *iso4 CameraFinalTargetLocation
  10683. 2C005066 *float CameraTargetDistance
  10684. 2C005067 *float CameraBlendingRatioSpeedMaxBase
  10685. 2C005068 *float CameraBlendingRatioSpeedMax
  10686. 2C005069 *float CameraBlendingRatioSpeedIncrTime
  10687. 2C00506A *float CameraBlendingRatioSpeedDecrTime
  10688. 2C00506B *float CameraBlendingRatioSpeedDecrThresholdTime
  10689. 2C00506C *float CameraBlendingRatioSpeedEndTime
  10690. 2C00506D *float CameraModifiedLatitudeZoomFactor
  10691. 2C00506E *CQmBoardSquare SmoothedFollowingCameraTargetSquare
  10692. 2C00506F *uint SmoothedFollowingCameraStartMovingTimeThreshold
  10693. 2C005070 *float SmoothedFollowingCameraFightingSwithDist
  10694. 2C005071 *float SmoothedFollowingCameraSmoothSpeedBase
  10695. 2C005072 *float SmoothedFollowingCameraSmoothSpeedMax
  10696. 2C005073 *uint SmoothedFollowingCameraTargetSquareDist
  10697. 2C005074 *float SmoothedFollowingCameraOffsetActorX
  10698. 2C005075 *float SmoothedFollowingCameraOffsetActorY
  10699. 2C005076 *float SmoothedFollowingCameraOffsetActorZ
  10700. 2C005077 *float SmoothedFollowingCameraOffsetTargetX
  10701. 2C005078 *float SmoothedFollowingCameraOffsetTargetY
  10702. 2C005079 *float SmoothedFollowingCameraOffsetTargetZ
  10703. 2C00507A *float SmoothedFollowingCameraOffsetEye
  10704. 2C00507B *float SmoothedFollowingCameraMinPitch
  10705. 2C00507C *float SmoothedFollowingCameraMaxPitch
  10706. 2C00507D *vec3 FollowingCamera1OffsetSrc
  10707. 2C00507E *vec3 FollowingCamera1OffsetTarget
  10708. 2C00507F *vec3 FollowingCamera2OffsetSrc
  10709. 2C005080 *vec3 FollowingCamera2OffsetTarget
  10710. 2C005081 *vec3 FollowingCamera3OffsetSrc
  10711. 2C005082 *vec3 FollowingCamera3OffsetTarget
  10712. 2C005083 *bool ShowPlaygroundCursor
  10713. 2C005084 *CQmPlaygroundCursor Cursor
  10714. 2C007000 CQmPlayer (CGamePlayer)
  10715. 2C007000 *uint CurrentManipulableActorIndex
  10716. 2C007001 *CGameActorList ManipulableActorList
  10717. 2C007002 *uint Turn
  10718. 2C007003 *uint Level
  10719. 2C007004 *uint StepId
  10720. 2C007005 *uint BestTurn
  10721. 2C008000 CQmPlaygroundInterface (CGamePlaygroundInterface)
  10722. 2C008000 *CQmPlaygroundActorInterface[] ActorsInterfaces
  10723. 2C008001 *CQmControlCardsStackAnimated[] CardsStacks
  10724. 2C008002 *CQmControlGaugeAnimated[] Gauges
  10725. 2C008003 *CControlLabel[] Counters
  10726. 2C008004 *void ShowPlayedCard()
  10727. 2C008005 *void HidePlayedCard()
  10728. 2C008006 *enum PlayedCardAlign { Left, HCenter, Right, None }
  10729. 2C008007 *CSceneMobil EffectsMobil
  10730. 2C008008 *void ScreenFadeIn()
  10731. 2C008009 *void ScreenFadeOut()
  10732. 2C00800A *CScene2d ScreenFadeOverlay
  10733. 2C00800B *CSceneMobil ScreenFadeMobil
  10734. 2C00A000 CQmActorsManager (CGameActorsManager)
  10735. 2C00B000 CQmPlaygroundRulesManager (CMwNod)
  10736. 2C00B000 *CQmBoard Board
  10737. 2C00B001 *enum Rules { Racing, Dungeon, Roleplaying, Diablo, Diablo2, Explorer, FantasyOld, SocietyTest, Society, Fantasy }
  10738. 2C00B002 *uint MaxStepProcessed
  10739. 2C00B003 *uint[] StepsId
  10740. 2C00B004 *uint Time
  10741. 2C00B005 *uint InterfaceTime
  10742. 2C00B006 *bool DoNotUpdateTurnStep
  10743. 2C00B007 *bool DoNotUpdateInterface
  10744. 2C00B008 *CGameCardEventList[] CardEventLists
  10745. 2C00B009 *bool UseSight
  10746. 2C00B00A *bool UpdateVisibleActors
  10747. 2C00B00B *uint SightMaxDistance
  10748. 2C00B00C *float SightViewMidAngle
  10749. 2C00B00D *bool UseFogOfWar
  10750. 2C00B00E *void BonusPlaceAllRandomly()
  10751. 2C00B00F *void BonusRegenerate()
  10752. 2C00B010 *string[] BonusName
  10753. 2C00B011 *uint[] BonusValue
  10754. 2C00B012 *uint[] BonusCount
  10755. 2C00B013 *CQmRuleEvent[] RuleEventsList
  10756. 2C00B014 *CQmRuleEvent[] CascadingRuleEventsList
  10757. 2C00B015 *CQmRuleEvent[] LocalCascadingRuleEventsList
  10758. 2C00B016 *CQmRuleEffectInfo[] RuleEffectInfos
  10759. 2C00B017 *CQmRuleActionInfo[] RuleActionInfos
  10760. 2C00B018 *enum MovementMode { None, Random, SelectSquare }
  10761. 2C00B019 *enum SquareCardActivationMode { Never, LastMove, Always }
  10762. 2C00B01A *bool EnableDefaultAction
  10763. 2C00B01B *bool UseActorDefaultActionSetting
  10764. 2C00B01C *bool NoDefaultActionOnLastSquare
  10765. 2C00B01D *bool EnableEffectAutoActivation
  10766. 2C00B01E *uint MinMoveLength
  10767. 2C00B01F *uint MaxMoveLength
  10768. 2C00B020 *void TestScript()
  10769. 2C011000 CQmControlAnimManager (CMwNod)
  10770. 2C012000 CQmControlCardsStackAnimated (CMwNod)
  10771. 01001000 *string IdName
  10772. 2C012001 *string Name
  10773. 2C012002 *CGameControlFrameInventory CardsContainer
  10774. 2C012003 *CControlFrame CardsCache
  10775. 2C012004 *uint CardsCount
  10776. 2C012005 *uint ZoomedCard
  10777. 2C012006 *uint SelectedCard
  10778. 2C012007 *uint FocusedCard
  10779. 2C013000 CQmControlGaugeAnimated (CMwNod)
  10780. 01001000 *string IdName
  10781. 2C013001 *string Name
  10782. 2C013002 *CControlBase Indicator
  10783. 2C013003 *CControlBase MaxIndicator
  10784. 2C013004 *float AnimIndicatorMoveSpeed
  10785. 2C013005 *float AnimMaxIndicatorMoveSpeed
  10786. 2C013006 *vec2 StartPos
  10787. 2C013007 *vec2 Step
  10788. 2C015000 CQmControlCameraBoard (CGameControlCameraFree)
  10789. 2C015000 *vec2 RelativePosToTarget
  10790. 2C015001 *CFuncKeysTrans Path
  10791. 2C015002 *vec3 PathCurrentTrans
  10792. 2C015003 *float PathCurrentX
  10793. 2C015004 *float PathSpeed
  10794. 2C015005 *vec2 ViewScreenMin
  10795. 2C015006 *vec2 ViewScreenMax
  10796. 2C016000 CQmChallengeParameters (CGameCtnChallengeParameters)
  10797. 2C016000 *enum Rules { Racing, Dungeon, Roleplaying, Diablo, Diablo2, Explorer, FantasyOld, SocietyTest, Society, Fantasy }
  10798. 2C016001 *id PlayerActorId
  10799. 2C017000 CQmPlaygroundActorInterface (CMwNod)
  10800. 2C017000 *CQmPlayer Player
  10801. 2C017001 *CQmControlCardsStackAnimated[] CardsStacks
  10802. 2C017002 *CQmControlGaugeAnimated[] Gauges
  10803. 2C017003 *CControlLabel[] Counters
  10804. 2C019000 CQmRuleActionInfo (CMwNod)
  10805. 2C019000 *wstring[] Modes
  10806. 2C019001 *CGameAttributes Attributes
  10807. 2C019002 *uint Preparation
  10808. 2C019003 *uint Duration
  10809. 2C019004 *uint Period
  10810. 2C019005 *uint Recovery
  10811. 2C019006 *bool OnCancelResult
  10812. 2C019007 *bool IsInternal
  10813. 2C019008 *bool ShowInHistory
  10814. 2C01A000 CQmRuleAction (CQmRuleEvent)
  10815. 2C01A000 *CQmRuleActionInfo ActionInfo
  10816. 2C01A001 *CQmRuleActionParameter[] Parameters
  10817. 2C01A002 *string[] Results
  10818. 2C01A003 *bool HasParameter(string Name)
  10819. 2C01A004 *void AddResult(string Result)
  10820. 2C01B000 CQmRuleActionParameter (CMwNod)
  10821. 2C01B000 *wstring Name
  10822. 2C01B001 *enum Type { None, Coord, Enum, Actor, Square }
  10823. 2C01B002 *vec3 Coord
  10824. 2C01B003 *uint Dir
  10825. 2C01B004 *string EnumValue
  10826. 2C01B005 *CQmActor Actor
  10827. 2C01B006 *CQmBoardSquare Square
  10828. 2C01C000 CQmRuleEffectInfo (CMwNod)
  10829. 2C01C000 *CGameAttributes Attributes
  10830. 2C01C001 *uint Preparation
  10831. 2C01C002 *uint Duration
  10832. 2C01C003 *uint Period
  10833. 2C01C004 *uint Recovery
  10834. 2C01C005 *bool OnCancelResult
  10835. 2C01C006 *bool IsInternal
  10836. 2C01C007 *bool ShowInHistory
  10837. 2C01D000 CQmActor (CGameActor)
  10838. 2C01D000 *wstring Name
  10839. 2C01D001 *CGameActorList InventoryActorList
  10840. 2C01D002 *CQmRuleAction[] CurrentActions
  10841. 2C01D003 *CQmRuleEffect[] ApplyingEffects
  10842. 2C01D004 *CQmRuleEffect[] AppliedEffects
  10843. 2C01D005 *bool ChooseDirMode
  10844. 2C01D006 *bool ChooseTargetMode
  10845. 2C01D007 *uint TimeMultiplier
  10846. 2C01D008 *CGameCardEventList ActionsChoiceCardList
  10847. 2C01D009 *string ActionsChoiceName
  10848. 2C01D00A *uint DefaultActionIndex
  10849. 2C01D00B *bool UseDefaultAction
  10850. 2C01D00C *bool AutoActivateEffect
  10851. 2C01E000 CQmRuleEvent (CMwNod)
  10852. 2C01E000 *uint State
  10853. 2C01E001 *uint Preparation
  10854. 2C01E002 *uint Duration
  10855. 2C01E003 *uint Period
  10856. 2C01E004 *uint NextTime
  10857. 2C01E005 *uint FinishTime
  10858. 2C01E006 *bool OnCancelResult
  10859. 2C01E007 *bool IsInternal
  10860. 2C01E008 *bool ShowInHistory
  10861. 2C01E009 *CQmPlayer Player
  10862. 2C01E00A *CQmActor Actor
  10863. 2C01E00B *CQmBoard Board
  10864. 2C01E00C *CQmBoardSquare Square
  10865. 2C01E00D *CGameAttributes Attributes
  10866. 2C01E00E *CQmPlaygroundRulesManager RulesManager
  10867. 2C01E00F *bool Success
  10868. 2C01E010 *uint DebugNatural
  10869. 2C01E011 *bool CallScript(string Name)
  10870. 2C01E012 *bool CreateRuleAction(string Name, CQmPlayer Player, CQmActor Actor)
  10871. 2C01E013 *bool CreateRuleEffect(string Name, CQmPlayer Player, CQmActor Actor, CQmActor Target)
  10872. 2C01E014 *bool CancelApplyingEffects(CQmActor Actor, string Name)
  10873. 2C01E015 *bool CancelAppliedEffects(CQmActor Actor, string Name)
  10874. 2C01E016 *bool RemoveActor(CQmActor Actor)
  10875. 2C01E017 *int CreateActorInInventory(CQmActor Owner, string ActorName)
  10876. 2C01E018 *bool RemoveActorFromInventory(CQmActor Owner, CQmActor Actor)
  10877. 2C01E019 *int RandNat(int Min, int Max)
  10878. 2C01E01A *int AddRelDirToDir(int SrcDir, int RelDir)
  10879. 2C01E01B *int AddRelDirStringToDir(int SrcDir, string RelDir)
  10880. 2C01E01C *int GetOpposedDir(int SrcDir)
  10881. 2C01E01D *float GetSquareSize()
  10882. 2C01E01E *int GetSquareIndex(CQmBoardSquare Square)
  10883. 2C01E01F *int GetNeighbourSquare(CQmBoardSquare Square, int Direction)
  10884. 2C01E020 *int GetRelativeSquare(CQmActor Actor, int Direction, int Count)
  10885. 2C01E021 *float GetDistanceBetweenSquares(CQmBoardSquare FirstSquare, CQmBoardSquare SecondSquare)
  10886. 2C01E022 *int GetDirectionBetweenSquares(CQmBoardSquare FirstSquare, CQmBoardSquare SecondSquare)
  10887. 2C01E023 *float GetDistanceBetweenActors(CQmActor FirstActor, CQmActor SecondActor)
  10888. 2C01E024 *int GetDirectionBetweenActors(CQmActor FirstActor, CQmActor SecondActor)
  10889. 2C01E025 *bool SetPlayerCheckpoint(CQmPlayer Player)
  10890. 2C01E026 *bool MoveActorOnSquare(CQmPlayer Player, CQmActor Actor, CQmBoardSquare Square, int Direction, bool ActivateEvents, bool ForceNewMove)
  10891. 2C01E027 *bool TransferActorToInventory(CQmActor Owner, CQmActor Actor)
  10892. 2C01E028 *bool TransferActorFromInventory(CQmActor Owner, CQmActor Actor)
  10893. 2C01E029 *int GetCardCount(string ListId)
  10894. 2C01E02A *bool GetPlayerCardEventListId(CQmPlayer Player, string ListId)
  10895. 2C01E02B *bool DrawCard(CQmPlayer Player, string FromList, string ToList, string FillList, int CardCount)
  10896. 2C01E02C *bool TransferCard(string FromList, string Card, string ToList)
  10897. 2C01E02D *bool TransferCards(string FromList, int FromCardIndex, string ToList, int ToCardIndex, int CardCount)
  10898. 2C01E02E *bool TransferRandomCard(string FromList, string ToList)
  10899. 2C01E02F *bool TransferRandomCards(string FromList, string ToList, int NbCards)
  10900. 2C01E030 *bool TransferAllCards(string FromList, string ToList)
  10901. 2C01E031 *bool ActivateRandomEffectCard(CQmPlayer Player, CQmActor Actor, CQmActor Target, string FromList, string ToList)
  10902. 2C01E032 *bool ActivateRandomActionCard(CQmPlayer Player, CQmActor Actor, string FromList, string ToList)
  10903. 2C01E033 *int FindSquareWithCard(string CardName, int FromSquareIndex, bool CanLoop)
  10904. 2C01E034 *bool SetActionChoices(CQmActor Actor, string Deck)
  10905. 2C01E035 *bool AddActionsToChoice(CQmActor Actor, string Deck)
  10906. 2C01E036 *bool SetActionChoicesName(CQmActor Actor, string Name)
  10907. 2C01E037 *bool ApplyDamage(CQmActor Actor, int Damage)
  10908. 2C01E038 *void AddVisualEffectAttack(CQmActor Actor, int Direction, int Duration)
  10909. 2C01E039 *void AddVisualEffectHit(CQmActor Actor, int Duration)
  10910. 2C01E03A *void AddVisualEffectDoorOpen(CQmActor Actor, int Duration)
  10911. 2C01E03B *void AddVisualEffectDoorClose(CQmActor Actor, int Duration)
  10912. 2C01E03C *void AddVisualEffectBonusText(CQmActor Actor, int Value, string Icon, int Duration)
  10913. 2C01E03D *void AddVisualEffectMalusText(CQmActor Actor, int Value, string Icon, int Duration)
  10914. 2C01E03E *void AddVisualEffectScreenFadeIn(int Duration)
  10915. 2C01E03F *void AddVisualEffectScreenFadeOut(int Duration)
  10916. 2C01E040 *void AddVisualEffectWait(int Duration)
  10917. 2C01F000 CQmRuleEffect (CQmRuleEvent)
  10918. 2C01F000 *CQmRuleEffectInfo EffectInfo
  10919. 2C01F001 *CQmActor Target
  10920. 2C020000 CQmTerminal (CGameTerminal)
  10921. 2C021000 CQmBoard (CMwNod)
  10922. 2C021000 *CQmBoardSquare[] Squares
  10923. 2C022000 CQmBoardSquare (CMwNod)
  10924. 2C022000 *uint CoordX
  10925. 2C022001 *uint CoordY
  10926. 2C022002 *uint CoordZ
  10927. 2C022003 *uint Dir
  10928. 2C022004 *CQmBoardSquare[] NeighbourSquares
  10929. 2C022005 *CGameActorList ActorList
  10930. 01001000 *string IdName
  10931. 2C023000 CGamePlayerProfileChunk_QuestManiaSettings (CGamePlayerProfileChunk)
  10932. 2C023000 *uint Xp_General
  10933. 2C023001 *uint PotentialPhysio
  10934. 2C023002 *uint PotentialSenso
  10935. 2C023003 *uint PotentialPsycho
  10936. 2C023004 *uint Money
  10937. 2C023005 *uint[] Xp_Abilities
  10938. 2C023006 *bool[] AbilitiesLessonTaken
  10939. 2C024000 CQmGhost (CGameCtnGhost)
  10940. 2C024000 *uint Turns
  10941. 2C025000 CQmPlaygroundCursor (CMwNod)
  10942. 2C025000 *CSceneMobil Mobil
  10943. 2C025001 *uint CoordX
  10944. 2C025002 *uint CoordY
  10945. 2C025003 *uint CoordZ
  10946. 2C025004 *float DisplayOffset
  10947. 2C025005 *color Color
  10948. 2C025006 *void CreatePlugTree()
  10949. 2D ShootMania
  10950. 2D000000 CShootMania (CGameManiaTitleCore)
  10951. 2D000000 *CScene2d ArenaInterfaceUIFid
  10952. 2D000001 *CMwRefBuffer ArenaResources
  10953. 2D000002 *CSmServer Server
  10954. 2D000003 *CSmClient Client
  10955. 2D000004 *bool CustomCoreCmdTimed_CheckAsyncDuration
  10956. 2D000005 *float CustomCoreCmdTimed_CheckAsyncDurationThreshold
  10957. 2D001000 CSmArenaMediaClipPlayer (CMwNod)
  10958. 2D002000 CSmArenaWorld (CMwNod)
  10959. 2D002000 string AnchorHandlesTagFilter
  10960. 2D002001 int AnchorHandlesOrderFilter
  10961. 2D002002 int[] FilteredAnchorHandles
  10962. 2D002003 vec3 GetAnchorPosition(int AnchorHandle)
  10963. 2D002004 string GetAnchorId(int AnchorHandle)
  10964. 2D002005 string GetAnchorTag(int AnchorHandle)
  10965. 2D002006 int GetAnchorOrder(int AnchorHandle)
  10966. 2D002007 int GetNearestAnchorHandle(vec3 Position, string AnchorTag)
  10967. 2D003000 CSmArenaInterfaceManialinkScripHandler (CGameScriptHandlerPlaygroundInterface)
  10968. 2D003000 int ArenaNow
  10969. 2D003001 CSmPlayer InputPlayer
  10970. 2D003002 CSmPlayer GUIPlayer
  10971. 2D003003 CGameTeamProfile[] TeamProfiles
  10972. 2D003004 CSmPlayer[] Players
  10973. 2D004000 CSmArenaClient (CGamePlaygroundCommon)
  10974. 2D004000 *CGameCtnChallenge Map
  10975. 2D004001 *CSmArena Arena
  10976. 2D004002 *CSmArenaInterface ArenaInterface
  10977. 2D004003 *float PredictionSmooth
  10978. 2D005000 CSmArenaScore (CGamePlaygroundScore)
  10979. 2D005000 *uint FragCount
  10980. 2D005001 *uint DeathCount
  10981. 2D005002 *uint TotalDamageGiven
  10982. 2D005003 *uint TotalDamageTaken
  10983. 2D005004 uint Points
  10984. 2D005005 uint RoundPoints
  10985. 2D005006 uint Frags
  10986. 2D005007 uint Deaths
  10987. 2D005008 uint InflictedDamage
  10988. 2D005009 uint TakenDamage
  10989. 2D007000 CSmNetForm (CGameNetForm)
  10990. 2D008000 CSmPlayer (CGamePlayer)
  10991. 2D008000 *uint EdTeam
  10992. 2D008001 *bool Speaking
  10993. 2D008002 *float AimYaw
  10994. 2D008003 *float AimPitch
  10995. 2D008004 *vec3 AimDirection
  10996. 2D008005 *int DbgFullSpawnAnchorHandle
  10997. 2D008006 wstring Name
  10998. 2D008007 string Login
  10999. 2D008008 int RequestedTeam
  11000. 2D008009 bool RequestsSpectate
  11001. 2D00800A CSmArenaScore Score
  11002. 2D00800B int SoloTime
  11003. 2D00800C int SoloScore
  11004. 2D00800D float BotAgressivity
  11005. 2D00800E int BotAgressivityDoublingTime
  11006. 2D00800F int BotPathOffset
  11007. 2D008010 float BotPathSpeedCoef
  11008. 2D008011 bool IsSpawned
  11009. 2D008012 bool IsDead
  11010. 2D008013 bool IsBot
  11011. 2D008014 string Arsenal
  11012. 2D008015 enum AvailableAction { Jump, Run, Climb, Fly, GrapleRope, GrapleSpring, Crouch }
  11013. 2D008016 uint[] Ammunitions
  11014. 2D008017 int CurrentTeam
  11015. 2D008018 int Health
  11016. 2D008019 int MaxHealth
  11017. 2D00801A int HealthGainRate
  11018. 2D00801B uint Energy
  11019. 2D00801C uint StoredEnergy
  11020. 2D00801D floatrange GunPowerMultiplier
  11021. 2D00801E floatrange MoveSpeedMultiplier
  11022. 2D00801F int SpawnAnchorHandle
  11023. 2D008020 int StartTime
  11024. 2D008021 bool IsCloaked
  11025. 2D008022 bool IsStuck
  11026. 2D008023 bool IsBlockingProjectiles
  11027. 2D008024 bool IsEvolving
  11028. 2D008025 uint ModelEvolution
  11029. 2D008026 vec3 Position
  11030. 2D008027 float Yaw
  11031. 2D009000 CSmArenaInterfaceUI (CGamePlaygroundInterface)
  11032. 2D00C000 CSmArenaRules (CMwNod)
  11033. 2D00C000 *CSmArenaScore[] Scores
  11034. 2D00C001 *CSmArenaRulesMode RulesMode
  11035. 2D00C002 *uint RulesStateStartTime
  11036. 2D00C003 *uint RulesStateEndTime
  11037. 2D00C004 *bool RulesStateFreeze
  11038. 2D00C005 *uint RulesStateTeam1Score
  11039. 2D00C006 *uint RulesStateTeam2Score
  11040. 2D00C007 *bool FeatureAmmo
  11041. 2D00C008 *bool FeatureHealthBar
  11042. 2D00C009 *bool FeatureItems
  11043. 2D00C00A *bool FeatureTeams
  11044. 2D00C00B *bool FeatureForcedTeams
  11045. 2D00C00C *bool FeatureEnergyWeapons
  11046. 2D00C00D *bool FeatureStamina
  11047. 2D00C00E *bool FeatureRun
  11048. 2D00C00F *bool FeatureWallJump
  11049. 2D00C010 *bool FeatureRocketJump
  11050. 2D00C011 *bool FeatureDoubleJump
  11051. 2D00C012 *bool FeatureFallDamage
  11052. 2D00F000 CSmChallengeParameters (CGameCtnChallengeParameters)
  11053. 2D00F000 *void SetDefaults()
  11054. 2D011000 CSmItem (CMwNod)
  11055. 2D011000 *CGameCtnObjectInfo ActorInfo
  11056. 2D011001 string ModelName
  11057. 2D011002 bool IsAttachedToPlayer
  11058. 2D011003 bool IsAttachedToAnchor
  11059. 2D011004 bool IsDetached
  11060. 2D011005 bool IsUnspawned
  11061. 2D011006 bool StayInArena
  11062. 2D011007 vec3 Position
  11063. 2D011008 float Yaw
  11064. 2D013000 CSmAttributesItem (CGameAttributes)
  11065. 2D013000 *enum Type { xxxx, Ammo, SpecialMove, Checkpoint, Health }
  11066. 2D013001 uint RespawnPeriod
  11067. 2D013002 *id Ammo_GunId
  11068. 2D013003 int Ammo_Count
  11069. 2D013004 *id MoveAction_Id
  11070. 2D013005 int MoveAction_DurationMs
  11071. 2D013006 bool MoveAction_AutoStart
  11072. 2D013007 int MoveAction_EventCount
  11073. 2D013008 int Health_Gain
  11074. 2D013009 *CPlugSound SoundSpawn
  11075. 2D01300A *CPlugSound SoundGrab
  11076. 2D014000 CSmAnalyzer (CGameAnalyzer)
  11077. 2D015000 CSmArenaPhysics (CMwNod)
  11078. 2D015000 *CHmsCollZone CollZone
  11079. 2D015001 *CGameBulletManager BulletMgr
  11080. 2D015002 * PhyCharMgr
  11081. 2D016000 CSmArenaInterface (CMwNod)
  11082. 2D016000 *CSceneMgrParticle ParticleMgr
  11083. 2D016001 *CSceneSoundManager SoundMgr
  11084. 2D016002 *CSceneMgrVisChar VisCharMgr
  11085. 2D016003 *CSmPlayer GUIPlayer
  11086. 2D016004 *CSmArenaInterfaceUI InterfaceUI
  11087. 2D016005 *float Mouse_Sensitivity
  11088. 2D016006 *float Mouse_SensitivityCoefY
  11089. 2D016007 *float Mouse_Accel
  11090. 2D016008 *bool Mouse_InvertY
  11091. 2D016009 *bool Mouse_Filter
  11092. 2D01600A *bool Speaking
  11093. 2D01600B *bool SkippedInputs
  11094. 2D01600C *bool DbgAutoFire
  11095. 2D017000 CSmClient (CMwNod)
  11096. 2D017000 *CSmArenaClient ArenaClient
  11097. 2D017001 *CSmArenaRules Rules
  11098. 2D018000 CSmArenaServer (CMwNod)
  11099. 2D018000 *CSmArena Arena
  11100. 2D018001 *uint MaxInputDelay
  11101. 2D018002 *uint DbgMinInputDelay
  11102. 2D019000 CSmArena (CMwNod)
  11103. 2D019000 *CSmArenaPhysics ArenaPhysics
  11104. 2D019001 *CSmPlayer[] Players
  11105. 2D019002 *CSmItem[] Items
  11106. 2D019003 *float DeathZoneRadius
  11107. 2D019004 *float DeathZoneRadiusMax
  11108. 2D019005 *float DeathZoneRadiusSpeed
  11109. 2D019006 *uint DeathZoneRadiusStartDate
  11110. 2D019007 *int DeathZoneCenterAnchorHandle
  11111. 2D01A000 CSmArenaRulesMode (CGamePlaygroundScript)
  11112. 2D01A000 uint StartTime
  11113. 2D01A001 bool UseAmmo
  11114. 2D01A002 bool UseHealthBar
  11115. 2D01A003 bool UseItems
  11116. 2D01A004 bool UseTeams
  11117. 2D01A005 bool UseForcedTeams
  11118. 2D01A006 bool UseEnergyWeapons
  11119. 2D01A007 bool UseStamina
  11120. 2D01A008 bool UseRun
  11121. 2D01A009 bool UseWallJump
  11122. 2D01A00A bool UseRocketJump
  11123. 2D01A00B bool UseDoubleJump
  11124. 2D01A00C bool UseFallDamage
  11125. 2D01A00D float DeathZoneRadius
  11126. 2D01A00E float DeathZoneRadiusMax
  11127. 2D01A00F float DeathZoneRadiusSpeed
  11128. 2D01A010 uint DeathZoneRadiusStartDate
  11129. 2D01A011 int DeathZoneCenterAnchorHandle
  11130. 2D01A012 uint PlayersNbTotal
  11131. 2D01A013 uint PlayersNbAlive
  11132. 2D01A014 uint PlayersNbDead
  11133. 2D01A015 uint TeamsNbTotal
  11134. 2D01A016 uint TeamsNbAlive
  11135. 2D01A017 uint TeamsNbDead
  11136. 2D01A018 uint[] TeamsNbPlayers
  11137. 2D01A019 uint[] TeamsNbPlayersAlive
  11138. 2D01A01A CSmItem[] Items
  11139. 2D01A01B CSmPlayer[] Players
  11140. 2D01A01C CSmArenaRulesEvent[] PendingEvents
  11141. 2D01A01D uint Team1Score
  11142. 2D01A01E uint Team2Score
  11143. 2D01A01F void PassOn(CSmArenaRulesEvent Event)
  11144. 2D01A020 void Discard(CSmArenaRulesEvent Event)
  11145. 2D01A021 void SpawnPlayer(CSmPlayer Player, int TeamIndex, int AnchorHandle, int SpawnDate)
  11146. 2D01A022 void UnspawnPlayer(CSmPlayer Player)
  11147. 2D01A023 void TeleportPlayer(CSmPlayer Player, vec3 Position)
  11148. 2D01A024 void SetNbFakePlayers(int NbTeam1, int NbTeam2)
  11149. 2D01A025 CSmItem CreateItem(string ItemModel, bool StayInArena)
  11150. 2D01A026 void DestroyItem(CSmItem Item)
  11151. 2D01A027 void AttachItemToAnchor(CSmItem Item, uint AnchorHandle)
  11152. 2D01A028 void AttachItemToPlayer(CSmItem Item, CSmPlayer Player)
  11153. 2D01A029 void DetachItem(CSmItem Item)
  11154. 2D01A02A void UnspawnItem(CSmItem Item)
  11155. 2D01A02B CSmPlayer GetPlayerCarryingItem(CSmItem Item)
  11156. 2D01A02C void SetPlayerActiveItem(CSmPlayer Player, string ItemModel)
  11157. 2D01A02D void ResetTriggersForPlayers(CSmPlayer Player)
  11158. 2D01A02E void ComputeTriggeredSpawnsForPlayer(CSmPlayer Player)
  11159. 2D01A02F int[] TriggeredSpawns
  11160. 2D01A030 bool IsPlayerInsideMediaClip(CSmPlayer Player, wstring ClipName)
  11161. 2D01A031 void SetAnchorState(int AnchorHandle, int Team, float Gauge01)
  11162. 2D01A032 CSmArenaWorld World
  11163. 2D01A033 vec3 TmpGetGhostPosition(int AnchorHandle, int Date)
  11164. 2D01A034 float TmpGetGhostYaw(int AnchorHandle)
  11165. 2D01A035 int TmpGetGhostDuration(int AnchorHandle)
  11166. 2D01A036 int TmpGetGhostTimeFromPos(int AnchorHandle, vec3 GhostPosition)
  11167. 2D01B000 CSmServer (CMwNod)
  11168. 2D01B000 *CSmArenaServer ArenaServer
  11169. 2D01B001 *CSmArenaRules Rules
  11170. 2D01C000 CSmArenaRulesEvent (CMwNod)
  11171. 2D01C000 enum Type { Unknown, OnDamage, OnKill, RequestPlayerGiveUp, RequestPlayerStartPlaying, RequestPlayerChangeGun, OnPlayerTouchesItem, OnPlayerTouchesFinish, RequestPlayerUseItem }
  11172. 2D01C001 int Damage
  11173. 2D01C002 uint HitZoneIndex
  11174. 2D01C003 CSmPlayer Shooter
  11175. 2D01C004 CSmPlayer Victim
  11176. 2D01C005 CSmPlayer Player
  11177. 2D01C006 uint GunIndex
  11178. 2D01C007 CSmItem Item
  11179. 2D01D000 CSmAnticheatFunctions (CGameAnticheatFunctions)
  11180. 2D01D000 *CSmAnticheatEvent[] PendingEvents
  11181. 2D01D001 *void PopEvent(CSmAnticheatEvent Event)
  11182. 2D01D002 *bool CheckOcclusionBetween(vec3 Source, vec3 Destination)
  11183. 2D01D003 *CSmPlayer GetPlayerUnderCrossHair(CSmPlayer Player)
  11184. 2D01D004 *void CreateFakePlayer()
  11185. 2D01D005 *void SetFakePlayerAim(vec3 AimDirection)
  11186. 2D01D006 *void SetFakePlayerPos(vec3 Position)
  11187. 2D01D007 *void RemoveFakePlayer()
  11188. 2D01D008 *CSmPlayer[] Players
  11189. 2D01D009 *CSmPlayer LocalPlayer
  11190. 2D01D00A *bool GenerateUnreachablePosition(vec3 PlayerPosition)
  11191. 2D01E000 CSmAnticheatEvent (CMwNod)
  11192. 2D01E000 *enum Type { OnPlayerShoot, OnDamage }
  11193. 2D01E001 *uint PlayerShoot_Direction
  11194. 2D01F000 CSmEditorScriptHandler (CGameCtnEditorScriptHandler)
  11195. 2D01F000 CSmArenaWorld World
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