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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89. -- Created by Nebula_Zorua --
  90. -- Sans Curse (A Curse of Light) --
  91. -- Custom Arcane Adventures Magic --
  92. -- Wielder: Everybody (Released) --
  93. -- Why the fuck did I make this --
  94. -- I don't even LIKE undertale --
  95. -- what the fuck --
  96.  
  97. -- Discord: Nebula the Zorua#6969
  98. -- Youtube: https://www.youtube.com/channel/UCo9oU9dCw8jnuVLuy4_SATA
  99.  
  100. -- You can change the Magic Circle n stuff down under Customization, at MagicVariant --
  101.  
  102.  
  103. --// Shortcut Variables \\--
  104. local S = setmetatable({},{__index = function(s,i) return game:service(i) end})
  105. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  106. local C3 = {N=Color3.new,RGB=Color3.fromRGB,HSV=Color3.fromHSV,tHSV=Color3.toHSV}
  107. local V3 = {N=Vector3.new,FNI=Vector3.FromNormalId,A=Vector3.FromAxis}
  108. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  109. local R3 = {N=Region3.new}
  110. local De = S.Debris
  111. local WS = workspace
  112. local Lght = S.Lighting
  113. local RepS = S.ReplicatedStorage
  114. local IN = Instance.new
  115. local Plrs = S.Players
  116.  
  117. local Emit = IN("ParticleEmitter").Emit;
  118.  
  119. --// Initializing \\--
  120. local Plr = owner
  121. local Char = Plr.Character
  122. local Hum = Char:FindFirstChildOfClass'Humanoid'
  123. local RArm = Char["Right Arm"]
  124. local LArm = Char["Left Arm"]
  125. local RLeg = Char["Right Leg"]
  126. local LLeg = Char["Left Leg"]
  127. local Root = Char:FindFirstChild'HumanoidRootPart'
  128. local Torso = Char.Torso
  129. local Head = Char.Head
  130. local NeutralAnims = true
  131. local Attack = false
  132. local Debounces = {Debounces={}}
  133. local Hit = {}
  134. local Sine = 0
  135. local Change = 1
  136.  
  137. local Effects = IN("Folder",Char)
  138. Effects.Name = "Effects"
  139.  
  140.  
  141. --// Debounce System \\--
  142.  
  143.  
  144. function Debounces:New(name,cooldown)
  145. local aaaaa = {Usable=true,Cooldown=cooldown or 2,CoolingDown=false,LastUse=0}
  146. setmetatable(aaaaa,{__index = Debounces})
  147. Debounces.Debounces[name] = aaaaa
  148. return aaaaa
  149. end
  150.  
  151. function Debounces:Use(overrideUsable)
  152. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  153. if(self.Usable or overrideUsable)then
  154. self.Usable = false
  155. self.CoolingDown = true
  156. local LastUse = time()
  157. self.LastUse = LastUse
  158. delay(self.Cooldown or 2,function()
  159. if(self.LastUse == LastUse)then
  160. self.CoolingDown = false
  161. self.Usable = true
  162. end
  163. end)
  164. end
  165. end
  166.  
  167. function Debounces:Get(name)
  168. assert(typeof(name) == 'string',("bad argument #1 to 'get' (string expected, got %s)"):format(typeof(name) == nil and "no value" or typeof(name)))
  169. for i,v in next, Debounces.Debounces do
  170. if(i == name)then
  171. return v;
  172. end
  173. end
  174. end
  175.  
  176. function Debounces:GetProgressPercentage()
  177. assert(self.Usable ~= nil and self.LastUse ~= nil and self.CoolingDown ~= nil,"Expected ':' not '.' calling member function Use")
  178. if(self.CoolingDown and not self.Usable)then
  179. return math.max(
  180. math.floor(
  181. (
  182. (time()-self.LastUse)/self.Cooldown or 2
  183. )*100
  184. )
  185. )
  186. else
  187. return 100
  188. end
  189. end
  190.  
  191. --// Instance Creation Functions \\--
  192.  
  193. function Sound(parent,id,pitch,volume,looped,effect,autoPlay)
  194. local Sound = IN("Sound")
  195. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  196. Sound.Pitch = pitch or 1
  197. Sound.Volume = volume or 1
  198. Sound.Looped = looped or false
  199. if(autoPlay)then
  200. coroutine.wrap(function()
  201. repeat wait() until Sound.IsLoaded
  202. Sound.Playing = autoPlay or false
  203. end)()
  204. end
  205. if(not looped and effect)then
  206. Sound.Stopped:connect(function()
  207. Sound.Volume = 0
  208. Sound:destroy()
  209. end)
  210. elseif(effect)then
  211. warn("Sound can't be looped and a sound effect!")
  212. end
  213. Sound.Parent =parent or Torso
  214. return Sound
  215. end
  216. function Part(parent,color,material,size,cframe,anchored,cancollide)
  217. local part = IN("Part")
  218. part.Parent = parent or Char
  219. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or C3.N(0,0,0)
  220. part.Material = material or Enum.Material.SmoothPlastic
  221. part.TopSurface,part.BottomSurface=10,10
  222. part.Size = size or V3.N(1,1,1)
  223. part.CFrame = cframe or CF.N(0,0,0)
  224. part.CanCollide = cancollide or false
  225. part.Anchored = anchored or false
  226. return part
  227. end
  228.  
  229. function Weld(part0,part1,c0,c1)
  230. local weld = IN("Weld")
  231. weld.Parent = part0
  232. weld.Part0 = part0
  233. weld.Part1 = part1
  234. weld.C0 = c0 or CF.N()
  235. weld.C1 = c1 or CF.N()
  236. return weld
  237. end
  238.  
  239. function Mesh(parent,meshtype,meshid,textid,scale,offset)
  240. local part = IN("SpecialMesh")
  241. part.MeshId = meshid or ""
  242. part.TextureId = textid or ""
  243. part.Scale = scale or V3.N(1,1,1)
  244. part.Offset = offset or V3.N(0,0,0)
  245. part.MeshType = meshtype or Enum.MeshType.Sphere
  246. part.Parent = parent
  247. return part
  248. end
  249.  
  250. NewInstance = function(instance,parent,properties)
  251. local inst = Instance.new(instance)
  252. inst.Parent = parent
  253. if(properties)then
  254. for i,v in next, properties do
  255. pcall(function() inst[i] = v end)
  256. end
  257. end
  258. return inst;
  259. end
  260.  
  261. function Clone(instance,parent,properties)
  262. local inst = instance:Clone()
  263. inst.Parent = parent
  264. if(properties)then
  265. for i,v in next, properties do
  266. pcall(function() inst[i] = v end)
  267. end
  268. end
  269. return inst;
  270. end
  271.  
  272. function SoundPart(id,pitch,volume,looped,effect,autoPlay,cf)
  273. local soundPart = NewInstance("Part",Effects,{Transparency=1,CFrame=cf or Torso.CFrame,Anchored=true,CanCollide=false,Size=V3.N()})
  274. local Sound = IN("Sound")
  275. Sound.SoundId = "rbxassetid://".. tostring(id or 0)
  276. Sound.Pitch = pitch or 1
  277. Sound.Volume = volume or 1
  278. Sound.Looped = looped or false
  279. if(autoPlay)then
  280. coroutine.wrap(function()
  281. repeat wait() until Sound.IsLoaded
  282. Sound.Playing = autoPlay or false
  283. end)()
  284. end
  285. if(not looped and effect)then
  286. Sound.Stopped:connect(function()
  287. Sound.Volume = 0
  288. soundPart:destroy()
  289. end)
  290. elseif(effect)then
  291. warn("Sound can't be looped and a sound effect!")
  292. end
  293. Sound.Parent = soundPart
  294. return Sound
  295. end
  296.  
  297.  
  298. --// Extended ROBLOX tables \\--
  299. local Instance = setmetatable({ClearChildrenOfClass = function(where,class,recursive) local children = (recursive and where:GetDescendants() or where:GetChildren()) for _,v in next, children do if(v:IsA(class))then v:destroy();end;end;end},{__index = Instance})
  300. --// Require stuff \\--
  301. function CamShake(who,times,intense,origin)
  302. coroutine.wrap(function()
  303. if(script:FindFirstChild'CamShake')then
  304. local cam = script.CamShake:Clone()
  305. cam:WaitForChild'intensity'.Value = intense
  306. cam:WaitForChild'times'.Value = times
  307.  
  308. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  309. cam.Parent = who
  310. wait()
  311. cam.Disabled = false
  312. elseif(who == Plr or who == Char)then
  313. local intensity = intense
  314. local cam = workspace.CurrentCamera
  315. for i = 1, times do
  316. local camDistFromOrigin
  317. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  318. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  319. elseif(typeof(origin) == 'Vector3')then
  320. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  321. end
  322. if(camDistFromOrigin)then
  323. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  324. end
  325. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  326. swait()
  327. end
  328. end
  329. end)()
  330. end
  331.  
  332. function CamShakeAll(times,intense,origin)
  333. for _,v in next, Plrs:players() do
  334. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  335. end
  336. end
  337.  
  338. function ServerScript(code)
  339. if(script:FindFirstChild'Loadstring')then
  340. local load = script.Loadstring:Clone()
  341. load:WaitForChild'Sauce'.Value = code
  342. load.Disabled = false
  343. load.Parent = workspace
  344. elseif(NS and typeof(NS) == 'function')then
  345. NS(code,workspace)
  346. else
  347. warn("no serverscripts lol")
  348. end
  349. end
  350.  
  351. function RunLocal(where,code)
  352. ServerScript([[
  353. wait()
  354. script.Parent=nil
  355. if(not _G.Http)then _G.Http = game:service'HttpService' end
  356.  
  357. local Http = _G.Http or game:service'HttpService'
  358.  
  359. local source = ]].."[["..code.."]]"..[[
  360. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  361. local asd = Http:PostAsync(link,source)
  362. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  363. local ID = Http:JSONDecode(asd).Result.Require_ID
  364. local vs = require(ID).VORTH_SCRIPT
  365. vs.Parent = game.]]..where:GetFullName()
  366. )
  367. end
  368.  
  369. --// Customization \\--
  370.  
  371. local Frame_Speed = 60;
  372. local WalkSpeed = 16
  373. local DamageColor = BrickColor.new'White'
  374.  
  375. local MagicCircles = {
  376. Default = {Color=C3.N(1,1,1),Texture1=0,Texture2=0},
  377. OrangeWarPheonix = {EffectColor=BrickColor.new'Deep orange'.Color,Color=C3.N(.9,.9,.9),Texture1=623153986,Texture2=623153990},
  378. BlueWarPheonix = {EffectColor=BrickColor.new'Teal'.Color,Color=C3.N(.9,.9,.9),Texture1=462499935,Texture2=462499970},
  379. Plasma = {Color=C3.N(0.70588235294118,0,0.8),Texture1=415906687,Texture2=415906702},
  380. Water = {Color=C3.RGB(33, 84, 185),Texture1=408441330,Texture2=408441353},
  381. Earth = {Color=C3.RGB(86, 36, 36),Texture1=394253616,Texture2=394253651},
  382. Wind = {Color=C3.N(.8,.8,.8),Texture1=376006317,Texture2=376006346},
  383. Poseidon = {Color=C3.RGB(71, 99, 130),Texture1=346727970,Texture2=346727994},
  384. AetherLightning = {Color=C3.RGB(23, 255, 197),Texture1=348320016,Texture2=348320030},
  385. Light = {Color=C3.N(1,1,0),Texture1=343192085,Texture2=343192112},
  386. Fire = {Color=C3.N(1,0,0),EffectColor=BrickColor.new'Bright red'.Color,Texture1=313945544,Texture2=313945673},
  387. Lightning = {Color=C3.N(0,1,1),Texture1=314842290,Texture2=314842440},
  388. GasterBlaster = {Color=C3.N(1,1,1),Texture1=331948662,Texture2=331948662}
  389. }
  390.  
  391. local MagicVariant = MagicCircles.GasterBlaster --[[ You can change this for a different element
  392. Example:
  393.  
  394. Changing MagicCircles.GasterBlaster to MagicCircles.Light
  395.  
  396. would make it a Light Element
  397. ]]
  398.  
  399. --// Stop animations \\--
  400. for _,v in next, Hum:GetPlayingAnimationTracks() do
  401. v:Stop();
  402. end
  403.  
  404. pcall(game.Destroy,Char:FindFirstChild'Animate')
  405. pcall(game.Destroy,Hum:FindFirstChild'Animator')
  406.  
  407. --// Joints \\--
  408.  
  409. local LS = NewInstance('Motor',Char,{Part0=Torso,Part1=LArm,C0 = CF.N(-1.5,0.5,0),C1 = CF.N(0,.5,0)})
  410. local RS = NewInstance('Motor',Char,{Part0=Torso,Part1=RArm,C0 = CF.N(1.5,0.5,0),C1 = CF.N(0,.5,0)})
  411. local NK = NewInstance('Motor',Char,{Part0=Torso,Part1=Head,C0 = CF.N(0,1.5,0)})
  412. local LH = NewInstance('Motor',Char,{Part0=Torso,Part1=LLeg,C0 = CF.N(-.5,-1,0),C1 = CF.N(0,1,0)})
  413. local RH = NewInstance('Motor',Char,{Part0=Torso,Part1=RLeg,C0 = CF.N(.5,-1,0),C1 = CF.N(0,1,0)})
  414. local RJ = NewInstance('Motor',Char,{Part0=Root,Part1=Torso})
  415.  
  416. local LSC0 = LS.C0
  417. local RSC0 = RS.C0
  418. local NKC0 = NK.C0
  419. local LHC0 = LH.C0
  420. local RHC0 = RH.C0
  421. local RJC0 = RJ.C0
  422.  
  423. --// Artificial HB \\--
  424.  
  425. local ArtificialHB = IN("BindableEvent", script)
  426. ArtificialHB.Name = "Heartbeat"
  427.  
  428. script:WaitForChild("Heartbeat")
  429.  
  430. local tf = 0
  431. local allowframeloss = false
  432. local tossremainder = false
  433. local lastframe = tick()
  434. local frame = 1/Frame_Speed
  435. ArtificialHB:Fire()
  436.  
  437. game:GetService("RunService").Heartbeat:connect(function(s, p)
  438. tf = tf + s
  439. if tf >= frame then
  440. if allowframeloss then
  441. script.Heartbeat:Fire()
  442. lastframe = tick()
  443. else
  444. for i = 1, math.floor(tf / frame) do
  445. ArtificialHB:Fire()
  446. end
  447. lastframe = tick()
  448. end
  449. if tossremainder then
  450. tf = 0
  451. else
  452. tf = tf - frame * math.floor(tf / frame)
  453. end
  454. end
  455. end)
  456.  
  457. function swait(num)
  458. if num == 0 or num == nil then
  459. ArtificialHB.Event:wait()
  460. else
  461. for i = 0, num do
  462. ArtificialHB.Event:wait()
  463. end
  464. end
  465. end
  466.  
  467.  
  468. --// Effect Function(s) \\--
  469.  
  470. function NumSeq(...)
  471. local tab = {...}
  472. local Sequence = {}
  473. for _,v in next, tab do
  474. table.insert(Sequence,NumberSequenceKeypoint.new(unpack(v)))
  475. end
  476. if(tab[#tab][1] ~= 1)then
  477. local final = tab[#tab]
  478. table.insert(Sequence,NumberSequenceKeypoint.new(1,final[2],final[3]))
  479. end
  480. return NumberSequence.new(Sequence)
  481. end
  482.  
  483. local DefaultRingParticle = IN("ParticleEmitter")
  484. DefaultRingParticle.Name = 'RingEmit'
  485. DefaultRingParticle.LightEmission = 1
  486. DefaultRingParticle.Size = NumSeq({0,0},{.7,6.28},{.8,5.03},{1,2.9})
  487. DefaultRingParticle.Texture = "rbxassetid://313951123"
  488. DefaultRingParticle.Transparency = NumberSequence.new(0,1)
  489. DefaultRingParticle.ZOffset = 1
  490. DefaultRingParticle.Drag = 0
  491. DefaultRingParticle.Acceleration = V3.N()
  492. DefaultRingParticle.LockedToPart = true
  493. DefaultRingParticle.Enabled = false
  494. DefaultRingParticle.Lifetime = NumberRange.new(.6,.6)
  495. DefaultRingParticle.Rate = 5
  496. DefaultRingParticle.Rotation = NumberRange.new(0,0)
  497. DefaultRingParticle.RotSpeed = NumberRange.new(0,0)
  498. DefaultRingParticle.Speed = NumberRange.new(0,0)
  499. DefaultRingParticle.SpreadAngle = Vector2.new(0,0)
  500.  
  501. function MagicCircle(Data)
  502. local Variant = Data.Variant or MagicCircles.Default;
  503.  
  504. local Size = Data.Size or 10;
  505. local Pos = Data.Pos*CF.A(M.R(-90),M.R(-90),0) or Torso.CFrame*CF.A(M.R(-90),M.R(-90),0);
  506. local GrowTime = Data.Time or 1;
  507.  
  508. local WeldData = Data.Weld or false;
  509.  
  510.  
  511. local Color = Variant.Color or C3.N(.9,.9,.0)
  512.  
  513. local CreationParticle = Data.CreationParticle or DefaultRingParticle;
  514.  
  515.  
  516. local Circle = Part(Effects,BrickColor.new'Maroon',Enum.Material.SmoothPlastic,V3.N(.05,.05,.05),Pos,true,false)
  517. local CircleM = NewInstance("BlockMesh",Circle,{Scale=V3.N()})
  518.  
  519.  
  520. local Emitter = DefaultRingParticle:Clone();
  521. Emitter.Parent = Circle
  522. Emitter.Color = ColorSequence.new(Variant.Color)
  523.  
  524. local Top = IN("Decal",Circle)
  525. Top.Texture = "rbxassetid://"..Variant.Texture1
  526. Top.Face = Enum.NormalId.Top
  527.  
  528. local Btm = IN("Decal",Circle)
  529. Btm.Texture = "rbxassetid://"..Variant.Texture2
  530. Btm.Face = Enum.NormalId.Bottom
  531.  
  532. if(WeldData)then
  533. Circle.Anchored = false
  534. Weld(WeldData,Circle,Pos,CF.N())
  535. end
  536. local GrowFrames = GrowTime * Frame_Speed
  537. print(GrowFrames)
  538. --Size*20,0,Size*20
  539. Circle.Transparency = 1
  540. local GrownEvent = Instance.new("BindableEvent",Circle)
  541. coroutine.wrap(function()
  542.  
  543. Emit(Emitter,5)
  544. local End = Size*20
  545. local grow = End/GrowFrames
  546. for i = 1, GrowFrames+1 do
  547. local aa = math.min(CircleM.Scale.x + grow,End)
  548. if(aa >= End)then break end
  549. CircleM.Scale = V3.N(aa,0,aa)
  550. swait()
  551. end
  552. CircleM.Scale = V3.N(End,0,End)
  553. GrownEvent:Fire()
  554.  
  555. end)()
  556.  
  557. local Table = {
  558. Circle = Circle,
  559. Mesh = CircleM,
  560. Grow = function(size)
  561. CircleM.Scale = CircleM.Scale + V3.N(size*20,0,size*20)
  562. end,
  563. Destroy = function(timer)
  564. coroutine.wrap(function()
  565. if(not timer)then timer = 1 end
  566. Tween(CircleM,{Scale=V3.N(0,0,0)},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  567. Tween(Top,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  568. Tween(Btm,{Transparency=1},timer,Enum.EasingStyle.Quad,Enum.EasingDirection.Out)
  569. S.Debris:AddItem(Circle,timer+1)
  570. end)()
  571. end,
  572. Grown = GrownEvent.Event
  573. }
  574.  
  575. return Table;
  576. end
  577.  
  578. function Bezier(startpos, pos2, pos3, endpos, t)
  579. local A = startpos:lerp(pos2, t)
  580. local B = pos2:lerp(pos3, t)
  581. local C = pos3:lerp(endpos, t)
  582. local lerp1 = A:lerp(B, t)
  583. local lerp2 = B:lerp(C, t)
  584. local cubic = lerp1:lerp(lerp2, t)
  585. return cubic
  586. end
  587.  
  588. function SphereFX(duration,color,scale,pos,endScale,increment)
  589. return Effect{
  590. Frames=duration,
  591. Effect='ResizeAndFade',
  592. Color=color,
  593. Size=scale,
  594. Mesh={MeshType=Enum.MeshType.Sphere},
  595. CFrame=pos,
  596. FXSettings={
  597. EndSize=endScale,
  598. EndIsIncrement=increment
  599. }
  600. }
  601. end
  602.  
  603. function BlastFX(duration,color,scale,pos,endScale,increment)
  604. return Effect{
  605. Frames=duration,
  606. Effect='ResizeAndFade',
  607. Color=color,
  608. Size=scale,
  609. Mesh={MeshType=Enum.MeshType.FileMesh,MeshId='rbxassetid://20329976'},
  610. CFrame=pos,
  611. FXSettings={
  612. EndSize=endScale,
  613. EndIsIncrement=increment
  614. }
  615. }
  616. end
  617.  
  618. function BlockFX(duration,color,scale,pos,endScale,increment)
  619. return Effect{
  620. Frames=duration,
  621. Effect='ResizeAndFade',
  622. Color=color,
  623. Size=scale,
  624. CFrame=pos,
  625. FXSettings={
  626. EndSize=endScale,
  627. EndIsIncrement=increment
  628. }
  629. }
  630. end
  631.  
  632. function ShootBullet(data)
  633. --ShootBullet{Size=V3.N(3,3,3),Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  634. local Size = data.Size or V3.N(2,2,2)
  635. local Color = data.Color or MagicVariant.EffectColor or MagicVariant.Color
  636. local StudsPerFrame = data.Speed or 10
  637. local Shape = data.Shape or 'Ball'
  638. local Frames = data.Frames or 160
  639. local Pos = data.Origin or Torso.CFrame
  640. local Direction = data.Direction or Mouse.Hit
  641. local Material = data.Material or Enum.Material.Neon
  642. local OnHit = data.HitFunction or function(hit,pos)
  643. Effect{
  644. Effect='ResizeAndFade',
  645. Color=Color,
  646. Size=V3.N(10,10,10),
  647. Mesh={MeshType=Enum.MeshType.Sphere},
  648. CFrame=CF.N(pos),
  649. FXSettings={
  650. EndSize=V3.N(.05,.05,.05),
  651. EndIsIncrement=true
  652. }
  653. }
  654. for i = 1, 5 do
  655. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  656. Effect{
  657. Effect='Fade',
  658. Frames=65,
  659. Size=V3.N(5,5,10),
  660. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-10).p,pos),
  661. Mesh = {MeshType=Enum.MeshType.Sphere},
  662. Material=Enum.Material.Neon,
  663. Color=Color,
  664. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  665. }
  666. end
  667. AOEDamage(pos,10,15,30,0,'Normal',10,4)
  668. end
  669.  
  670. local Bullet = Part(Effects,Color,Material,Size,Pos,true,false)
  671. local BMesh = Mesh(Bullet,Enum.MeshType.Brick,"","",V3.N(1,1,1),V3.N())
  672. if(Shape == 'Ball')then
  673. BMesh.MeshType = Enum.MeshType.Sphere
  674. elseif(Shape == 'Head')then
  675. BMesh.MeshType = Enum.MeshType.Head
  676. elseif(Shape == 'Cylinder')then
  677. BMesh.MeshType = Enum.MeshType.Cylinder
  678. end
  679.  
  680. coroutine.wrap(function()
  681. for i = 1, Frames+1 do
  682. local hit,pos,norm,dist = CastRay(Bullet.CFrame.p,CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame).p,StudsPerFrame)
  683. if(hit)then
  684. OnHit(hit,pos,norm,dist)
  685. break;
  686. else
  687. Bullet.CFrame = CF.N(Bullet.CFrame.p,Direction.p)*CF.N(0,0,-StudsPerFrame)
  688. end
  689. swait()
  690. end
  691. Bullet:destroy()
  692. end)()
  693.  
  694. end
  695.  
  696. function Zap(data)
  697. local sCF,eCF = data.StartCFrame,data.EndCFrame
  698. assert(sCF,"You need a start CFrame!")
  699. assert(eCF,"You need an end CFrame!")
  700. local parts = data.PartCount or 15
  701. local zapRot = data.ZapRotation or {-5,5}
  702. local startThick = data.StartSize or 3;
  703. local endThick = data.EndSize or startThick/2;
  704. local color = data.Color or BrickColor.new'Electric blue'
  705. local delay = data.Delay or 35
  706. local delayInc = data.DelayInc or 0
  707. local lastLightning;
  708. local MagZ = (sCF.p - eCF.p).magnitude
  709. local thick = startThick
  710. local inc = (startThick/parts)-(endThick/parts)
  711.  
  712. for i = 1, parts do
  713. local pos = sCF.p
  714. if(lastLightning)then
  715. pos = lastLightning.CFrame*CF.N(0,0,MagZ/parts/2).p
  716. end
  717. delay = delay + delayInc
  718. local zapPart = Part(Effects,color,Enum.Material.Neon,V3.N(thick,thick,MagZ/parts),CF.N(pos),true,false)
  719. local posie = CF.N(pos,eCF.p)*CF.N(0,0,MagZ/parts).p+V3.N(M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)),M.RNG(unpack(zapRot)))
  720. if(parts == i)then
  721. local MagZ = (pos-eCF.p).magnitude
  722. zapPart.Size = V3.N(endThick,endThick,MagZ)
  723. zapPart.CFrame = CF.N(pos, eCF.p)*CF.N(0,0,-MagZ/2)
  724. Effect{Effect='ResizeAndFade',Size=V3.N(thick,thick,thick),CFrame=eCF*CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180)),Color=color,Frames=delay*2,FXSettings={EndSize=V3.N(thick*8,thick*8,thick*8)}}
  725. else
  726. zapPart.CFrame = CF.N(pos,posie)*CF.N(0,0,MagZ/parts/2)
  727. end
  728.  
  729. lastLightning = zapPart
  730. Effect{Effect='Fade',Manual=zapPart,Frames=delay}
  731.  
  732. thick=thick-inc
  733.  
  734. end
  735. end
  736.  
  737. function Zap2(data)
  738. local Color = data.Color or BrickColor.new'Electric blue'
  739. local StartPos = data.Start or Torso.Position
  740. local EndPos = data.End or Mouse.Hit.p
  741. local SegLength = data.SegL or 2
  742. local Thicc = data.Thickness or 0.5
  743. local Fades = data.Fade or 45
  744. local Parent = data.Parent or Effects
  745. local MaxD = data.MaxDist or 200
  746. local Branch = data.Branches or false
  747. local Material = data.Material or Enum.Material.Neon
  748. local Raycasts = data.Raycasts or false
  749. local Offset = data.Offset or {0,360}
  750. local AddMesh = (data.Mesh == nil and true or data.Mesh)
  751. if((StartPos-EndPos).magnitude > MaxD)then
  752. EndPos = CF.N(StartPos,EndPos)*CF.N(0,0,-MaxD).p
  753. end
  754. local hit,pos,norm,dist=nil,EndPos,nil,(StartPos-EndPos).magnitude
  755. if(Raycasts)then
  756. hit,pos,norm,dist = CastRay(StartPos,EndPos,MaxD)
  757. end
  758. local segments = dist/SegLength
  759. local model = IN("Model",Parent)
  760. model.Name = 'Lightning'
  761. local Last;
  762. for i = 1, segments do
  763. local size = (segments-i)/25
  764. local prt = Part(model,Color,Material,V3.N(Thicc+size,SegLength,Thicc+size),CF.N(),true,false)
  765. if(AddMesh)then IN("CylinderMesh",prt) end
  766. if(Last and math.floor(segments) == i)then
  767. local MagZ = (Last.CFrame*CF.N(0,-SegLength/2,0).p-EndPos).magnitude
  768. prt.Size = V3.N(Thicc+size,MagZ,Thicc+size)
  769. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,EndPos)*CF.A(M.R(90),0,0)*CF.N(0,-MagZ/2,0)
  770. elseif(not Last)then
  771. prt.CFrame = CF.N(StartPos,pos)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  772. else
  773. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,CF.N(pos)*CF.A(M.R(M.RNG(0,360)),M.R(M.RNG(0,360)),M.R(M.RNG(0,360)))*CF.N(0,0,SegLength/3+(segments-i)).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  774. end
  775. Last = prt
  776. if(Branch)then
  777. local choice = M.RNG(1,7+((segments-i)*2))
  778. if(choice == 1)then
  779. local LastB;
  780. for i2 = 1,M.RNG(2,5) do
  781. local size2 = ((segments-i)/35)/i2
  782. local prt = Part(model,Color,Material,V3.N(Thicc+size2,SegLength,Thicc+size2),CF.N(),true,false)
  783. if(AddMesh)then IN("CylinderMesh",prt) end
  784. if(not LastB)then
  785. prt.CFrame = CF.N(Last.CFrame*CF.N(0,-SegLength/2,0).p,Last.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  786. else
  787. prt.CFrame = CF.N(LastB.CFrame*CF.N(0,-SegLength/2,0).p,LastB.CFrame*CF.N(0,-SegLength/2,0)*CF.A(0,0,M.RRNG(0,360))*CF.N(0,Thicc*7,0)*CF.N(0,0,-1).p)*CF.A(M.R(90),0,0)*CF.N(0,-SegLength/2,0)
  788. end
  789. LastB = prt
  790. end
  791. end
  792. end
  793. end
  794. if(Fades > 0)then
  795. coroutine.wrap(function()
  796. for i = 1, Fades do
  797. for _,v in next, model:children() do
  798. if(v:IsA'BasePart')then
  799. v.Transparency = (i/Fades)
  800. end
  801. end
  802. swait()
  803. end
  804. model:destroy()
  805. end)()
  806. else
  807. S.Debris:AddItem(model,.01)
  808. end
  809. return {End=(Last and Last.CFrame*CF.N(0,-Last.Size.Y/2,0).p),Last=Last,Model=model}
  810. end
  811.  
  812. function Tween(obj,props,time,easing,direction,repeats,backwards)
  813. local info = TweenInfo.new(time or .5, easing or Enum.EasingStyle.Quad, direction or Enum.EasingDirection.Out, repeats or 0, backwards or false)
  814. local tween = S.TweenService:Create(obj, info, props)
  815.  
  816. tween:Play()
  817. end
  818.  
  819. function Effect(data)
  820. local FX = data.Effect or 'ResizeAndFade'
  821. local Parent = data.Parent or Effects
  822. local Color = data.Color or C3.N(0,0,0)
  823. local Size = data.Size or V3.N(1,1,1)
  824. local MoveDir = data.MoveDirection or nil
  825. local MeshData = data.Mesh or nil
  826. local SndData = data.Sound or nil
  827. local Frames = data.Frames or 45
  828. local Manual = data.Manual or nil
  829. local Material = data.Material or Enum.Material.Neon
  830. local CFra = data.CFrame or Torso.CFrame
  831. local Settings = data.FXSettings or {}
  832. local Shape = data.Shape or Enum.PartType.Block
  833. local Snd,Prt,Msh;
  834. coroutine.wrap(function()
  835. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  836. Prt = Manual
  837. else
  838. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  839. Prt.Shape = Shape
  840. end
  841. if(typeof(MeshData) == 'table')then
  842. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  843. elseif(typeof(MeshData) == 'Instance')then
  844. Msh = MeshData:Clone()
  845. Msh.Parent = Prt
  846. elseif(Shape == Enum.PartType.Block)then
  847. Msh = Mesh(Prt,Enum.MeshType.Brick)
  848. end
  849. if(typeof(SndData) == 'table')then
  850. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  851. elseif(typeof(SndData) == 'Instance')then
  852. Snd = SndData
  853. end
  854. if(Snd)then
  855. repeat swait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  856. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  857. end
  858. Size = (Msh and Msh.Scale or Size)
  859. local grow = Size-(Settings.EndSize or (Msh and Msh.Scale or Size)/2)
  860.  
  861. local MoveSpeed = nil;
  862. if(MoveDir)then
  863. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  864. end
  865. if(FX ~= 'Arc')then
  866. for Frame = 1, Frames do
  867. if(FX == "Fade")then
  868. Prt.Transparency = (Frame/Frames)
  869. elseif(FX == "Resize")then
  870. if(not Settings.EndSize)then
  871. Settings.EndSize = V3.N(0,0,0)
  872. end
  873. if(Settings.EndIsIncrement)then
  874. if(Msh)then
  875. Msh.Scale = Msh.Scale + Settings.EndSize
  876. else
  877. Prt.Size = Prt.Size + Settings.EndSize
  878. end
  879. else
  880. if(Msh)then
  881. Msh.Scale = Msh.Scale - grow/Frames
  882. else
  883. Prt.Size = Prt.Size - grow/Frames
  884. end
  885. end
  886. elseif(FX == "ResizeAndFade")then
  887. if(not Settings.EndSize)then
  888. Settings.EndSize = V3.N(0,0,0)
  889. end
  890. if(Settings.EndIsIncrement)then
  891. if(Msh)then
  892. Msh.Scale = Msh.Scale + Settings.EndSize
  893. else
  894. Prt.Size = Prt.Size + Settings.EndSize
  895. end
  896. else
  897. if(Msh)then
  898. Msh.Scale = Msh.Scale - grow/Frames
  899. else
  900. Prt.Size = Prt.Size - grow/Frames
  901. end
  902. end
  903. Prt.Transparency = (Frame/Frames)
  904. end
  905. if(Settings.RandomizeCFrame)then
  906. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  907. end
  908. if(MoveDir and MoveSpeed)then
  909. local Orientation = Prt.Orientation
  910. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  911. Prt.Orientation = Orientation
  912. end
  913. swait()
  914. end
  915. Prt:destroy()
  916. else
  917. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  918. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  919. if(start and endP)then
  920. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  921. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  922. for Frame = 0, 1, (Settings.Speed or 0.01) do
  923. if(Settings.Home)then
  924. endP = Settings.Home.CFrame
  925. end
  926. Prt.CFrame = Bezier(start, quarter, threequarter, endP, Frame)
  927. end
  928. if(Settings.RemoveOnGoal)then
  929. Prt:destroy()
  930. end
  931. else
  932. Prt:destroy()
  933. assert(start,"You need a start position!")
  934. assert(endP,"You need a start position!")
  935. end
  936. end
  937. end)()
  938. return Prt,Msh,Snd
  939. end
  940. function SoulSteal(whom)
  941. local torso = (whom:FindFirstChild'Head' or whom:FindFirstChild'Torso' or whom:FindFirstChild'UpperTorso' or whom:FindFirstChild'LowerTorso' or whom:FindFirstChild'HumanoidRootPart')
  942. print(torso)
  943. if(torso and torso:IsA'BasePart')then
  944. local Model = Instance.new("Model",Effects)
  945. Model.Name = whom.Name.."'s Soul"
  946. whom:BreakJoints()
  947. local Soul = Part(Model,BrickColor.new'Really red','Glass',V3.N(.5,.5,.5),torso.CFrame,true,false)
  948. Soul.Name = 'Head'
  949. NewInstance("Humanoid",Model,{Health=0,MaxHealth=0})
  950. Effect{
  951. Effect="Arc",
  952. Manual = Soul,
  953. FXSettings={
  954. Start=torso.CFrame,
  955. Home = Torso,
  956. RemoveOnGoal = true,
  957. }
  958. }
  959. local lastPoint = Soul.CFrame.p
  960.  
  961. for i = 0, 1, 0.01 do
  962. local point = CFrame.new(lastPoint, Soul.Position) * CFrame.Angles(-math.pi/2, 0, 0)
  963. local mag = (lastPoint - Soul.Position).magnitude
  964. Effect{
  965. Effect = "Fade",
  966. CFrame = point * CF.N(0, mag/2, 0),
  967. Size = V3.N(.5,mag+.5,.5),
  968. Color = Soul.BrickColor
  969. }
  970. lastPoint = Soul.CFrame.p
  971. swait()
  972. end
  973. for i = 1, 5 do
  974. Effect{
  975. Effect="Fade",
  976. Color = BrickColor.new'Really red',
  977. MoveDirection = (Torso.CFrame*CFrame.new(M.RNG(-40,40),M.RNG(-40,40),M.RNG(-40,40))).p
  978. }
  979. end
  980. end
  981. end
  982.  
  983. --// Other Functions \\ --
  984.  
  985. function CastRay(startPos,endPos,range,ignoreList)
  986. local ray = Ray.new(startPos,(endPos-startPos).unit*range)
  987. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  988. return part,pos,norm,(pos and (startPos-pos).magnitude)
  989. end
  990.  
  991. function CastRayInDirection(startPos,direction,range,ignoreList)
  992. local ray = Ray.new(startPos,direction*range)
  993. local part,pos,norm = workspace:FindPartOnRayWithIgnoreList(ray,ignoreList or {Char},false,true)
  994. return part,pos,norm,(pos and (startPos-pos).magnitude)
  995. end
  996.  
  997. function getRegion(point,range,ignore)
  998. return workspace:FindPartsInRegion3WithIgnoreList(R3.N(point-V3.N(1,1,1)*range/2,point+V3.N(1,1,1)*range/2),ignore,100)
  999. end
  1000.  
  1001. function clerp(startCF,endCF,alpha)
  1002. return startCF:lerp(endCF, alpha)
  1003. end
  1004.  
  1005. function GetTorso(char)
  1006. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  1007. end
  1008.  
  1009. function ShowDamage(Pos, Text, Time, Color)
  1010. coroutine.wrap(function()
  1011. local Rate = (1 / Frame_Speed)
  1012. local Pos = (Pos or Vector3.new(0, 0, 0))
  1013. local Text = (Text or "")
  1014. local Time = (Time or 2)
  1015. local Color = (Color or Color3.new(1, 0, 1))
  1016. local EffectPart = NewInstance("Part",Effects,{
  1017. Material=Enum.Material.SmoothPlastic,
  1018. Reflectance = 0,
  1019. Transparency = 1,
  1020. BrickColor = BrickColor.new(Color),
  1021. Name = "Effect",
  1022. Size = Vector3.new(0,0,0),
  1023. Anchored = true,
  1024. CFrame = CF.N(Pos)
  1025. })
  1026. local BillboardGui = NewInstance("BillboardGui",EffectPart,{
  1027. Size = UDim2.new(1.25, 0, 1.25, 0),
  1028. Adornee = EffectPart,
  1029. })
  1030. local TextLabel = NewInstance("TextLabel",BillboardGui,{
  1031. BackgroundTransparency = 1,
  1032. Size = UDim2.new(1, 0, 1, 0),
  1033. Text = Text,
  1034. Font = "Bodoni",
  1035. TextColor3 = Color,
  1036. TextStrokeColor3 = Color3.new(0,0,0),
  1037. TextStrokeTransparency=0,
  1038. TextScaled = true,
  1039. })
  1040. S.Debris:AddItem(EffectPart, (Time))
  1041. EffectPart.Parent = workspace
  1042. delay(0, function()
  1043. Tween(EffectPart,{CFrame=CF.N(Pos)*CF.N(0,3,0)},Time,Enum.EasingStyle.Elastic,Enum.EasingDirection.Out)
  1044. local Frames = (Time / Rate)
  1045. for Frame = 1, Frames do
  1046. swait()
  1047. local Percent = (Frame / Frames)
  1048. TextLabel.TextTransparency = Percent
  1049. TextLabel.TextStrokeTransparency = Percent
  1050. end
  1051. if EffectPart and EffectPart.Parent then
  1052. EffectPart:Destroy()
  1053. end
  1054. end) end)()
  1055. end
  1056.  
  1057.  
  1058. function DealDamage(who,minDam,maxDam,Knock,Type,critChance,critMult)
  1059. if(who)then
  1060. local hum = who:FindFirstChildOfClass'Humanoid'
  1061. local Damage = M.RNG(minDam,maxDam)
  1062. local canHit = true
  1063. if(hum)then
  1064. for _, p in pairs(Hit) do
  1065. if p[1] == hum then
  1066. if(time() - p[2] < 0.01) then
  1067. canHit = false
  1068. else
  1069. Hit[_] = nil
  1070. end
  1071. end
  1072. end
  1073. if(canHit)then
  1074. table.insert(Hit,{hum,time()})
  1075. if(hum.Health >= math.huge)then
  1076. who:BreakJoints()
  1077. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1078. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "INSTANT", 1.5, C3.N(1,0,0))
  1079. end
  1080. else
  1081. local player = S.Players:GetPlayerFromCharacter(who)
  1082. if(Type == "Fire")then
  1083. --idk..
  1084. else
  1085. local c = Instance.new("ObjectValue",hum)
  1086. c.Name = "creator"
  1087. c.Value = Plr
  1088. game:service'Debris':AddItem(c,0.35)
  1089. if(M.RNG(1,100) <= (critChance or 0) and critMult > 1)then
  1090. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1091. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[CRIT] "..Damage*(critMult or 2), 1.5, BrickColor.new'New Yeller'.Color)
  1092. end
  1093. hum.Health = hum.Health - Damage*(critMult or 2)
  1094. else
  1095. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1096. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), Damage, 1.5, DamageColor.Color)
  1097. end
  1098. hum.Health = hum.Health - Damage
  1099. end
  1100. if(Type == 'Knockback' and GetTorso(who))then
  1101. local angle = GetTorso(who).Position - Root.Position + Vector3.new(0, 0, 0).unit
  1102. local body = NewInstance('BodyVelocity',GetTorso(who),{
  1103. P = 500,
  1104. maxForce = V3.N(math.huge,0,math.huge),
  1105. velocity = Root.CFrame.lookVector * Knock + Root.Velocity / 1.05
  1106. })
  1107. game:service'Debris':AddItem(body,.5)
  1108. elseif(Type == "Electric")then
  1109. if(M.RNG(1,100) >= critChance)then
  1110. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1111. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[PARALYZED]", 1.5, BrickColor.new"New Yeller".Color)
  1112. end
  1113. local asd = hum.WalkSpeed/2
  1114. hum.WalkSpeed = asd
  1115. local paralyzed = true
  1116. coroutine.wrap(function()
  1117. while paralyzed do
  1118. swait(25)
  1119. if(M.RNG(1,25) == 1)then
  1120. if(who:FindFirstChild'Head' and hum.Health > 0)then
  1121. ShowDamage((who.Head.CFrame * CF.N(0, 0, (who.Head.Size.Z / 2)).p+V3.N(0,1.5,0)+V3.N(M.RNG(-2,2),0,M.RNG(-2,2))), "[STATIC]", 1.5, BrickColor.new"New Yeller".Color)
  1122. end
  1123. hum.PlatformStand = true
  1124. end
  1125. end
  1126. end)()
  1127. delay(4, function()
  1128. paralyzed = false
  1129. hum.WalkSpeed = hum.WalkSpeed + asd
  1130. end)
  1131. end
  1132.  
  1133. elseif(Type == 'Knockdown' and GetTorso(who))then
  1134. local rek = GetTorso(who)
  1135. hum.PlatformStand = true
  1136. delay(1,function()
  1137. hum.PlatformStand = false
  1138. end)
  1139. local angle = (GetTorso(who).Position - (Root.Position + Vector3.new(0, 0, 0))).unit
  1140. local bodvol = NewInstance("BodyVelocity",rek,{
  1141. velocity = angle * Knock,
  1142. P = 5000,
  1143. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  1144. })
  1145. local rl = NewInstance("BodyAngularVelocity",rek,{
  1146. P = 3000,
  1147. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  1148. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  1149. })
  1150. game:GetService("Debris"):AddItem(bodvol, .5)
  1151. game:GetService("Debris"):AddItem(rl, .5)
  1152. end
  1153. end
  1154. end
  1155. end
  1156. end
  1157. end
  1158. end
  1159.  
  1160. function AOEDamage(where,range,minDam,maxDam,Knock,Type,critChance,critMult)
  1161. for _,v in next, getRegion(where,range,{Char}) do
  1162. if(v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')then
  1163. coroutine.wrap(function() for i = 1, M.RNG(minDam,maxDam) do swait() DealDamage(v.Parent,1,1,Knock,Type,0,1) end end)()
  1164. end
  1165. end
  1166. end
  1167.  
  1168. function AOEHeal(where,range,amount)
  1169. local healed = {}
  1170. for _,v in next, getRegion(where,range,{Char}) do
  1171. local hum = (v.Parent and v.Parent:FindFirstChildOfClass'Humanoid' or nil)
  1172. if(hum and not healed[hum])then
  1173. hum.Health = hum.Health + amount
  1174. if(v.Parent:FindFirstChild'Head' and hum.Health > 0)then
  1175. ShowDamage((v.Parent.Head.CFrame * CF.N(0, 0, (v.Parent.Head.Size.Z / 2)).p+V3.N(0,1.5,0)), "+"..amount, 1.5, BrickColor.new'Lime green'.Color)
  1176. end
  1177. end
  1178. end
  1179. end
  1180.  
  1181. function CamShake(who,times,intense,origin)
  1182. coroutine.wrap(function()
  1183. if(script:FindFirstChild'CamShake')then
  1184. local cam = script.CamShake:Clone()
  1185. cam:WaitForChild'intensity'.Value = intense
  1186. cam:WaitForChild'times'.Value = times
  1187.  
  1188. if(origin)then NewInstance((typeof(origin) == 'Instance' and "ObjectValue" or typeof(origin) == 'Vector3' and 'Vector3Value'),cam,{Name='origin',Value=origin}) end
  1189. cam.Parent = who
  1190. wait()
  1191. cam.Disabled = false
  1192. elseif(who == Plr or who == Char)then
  1193. local intensity = intense
  1194. local cam = workspace.CurrentCamera
  1195. for i = 1, times do
  1196. local camDistFromOrigin
  1197. if(typeof(origin) == 'Instance' and origin:IsA'BasePart')then
  1198. camDistFromOrigin = math.floor( (cam.CFrame.p-origin.Position).magnitude )/25
  1199. elseif(typeof(origin) == 'Vector3')then
  1200. camDistFromOrigin = math.floor( (cam.CFrame.p-origin).magnitude )/25
  1201. end
  1202. if(camDistFromOrigin)then
  1203. intensity = math.min(intense, math.floor(intense/camDistFromOrigin))
  1204. end
  1205. cam.CFrame = cam.CFrame:lerp(cam.CFrame*CFrame.new(math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100,math.random(-intensity,intensity)/100)*CFrame.Angles(math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100),math.rad(math.random(-intensity,intensity)/100)),.4)
  1206. swait()
  1207. end
  1208. end
  1209. end)()
  1210. end
  1211.  
  1212. function CamShakeAll(times,intense,origin)
  1213. for _,v in next, Plrs:players() do
  1214. CamShake(v:FindFirstChildOfClass'PlayerGui' or v:FindFirstChildOfClass'Backpack' or v.Character,times,intense,origin)
  1215. end
  1216. end
  1217.  
  1218. function ServerScript(code)
  1219. if(script:FindFirstChild'Loadstring')then
  1220. local load = script.Loadstring:Clone()
  1221. load:WaitForChild'Sauce'.Value = code
  1222. load.Disabled = false
  1223. load.Parent = workspace
  1224. elseif(NS and typeof(NS) == 'function')then
  1225. NS(code,workspace)
  1226. else
  1227. warn("no serverscripts lol")
  1228. end
  1229. end
  1230.  
  1231. function LocalOnPlayer(who,code)
  1232. ServerScript([[
  1233. wait()
  1234. script.Parent=nil
  1235. if(not _G.Http)then _G.Http = game:service'HttpService' end
  1236.  
  1237. local Http = _G.Http or game:service'HttpService'
  1238.  
  1239. local source = ]].."[["..code.."]]"..[[
  1240. local link = "https://api.vorth.xyz/R_API/R.UPLOAD/NEW_LOCAL.php"
  1241. local asd = Http:PostAsync(link,source)
  1242. repeat wait() until asd and Http:JSONDecode(asd) and Http:JSONDecode(asd).Result and Http:JSONDecode(asd).Result.Require_ID
  1243. local ID = Http:JSONDecode(asd).Result.Require_ID
  1244. local vs = require(ID).VORTH_SCRIPT
  1245. vs.Parent = game:service'Players'.]]..who.Name..[[.Character
  1246. ]])
  1247. end
  1248.  
  1249.  
  1250. --// Attack Functions \\--
  1251. function Laser(key)
  1252. NeutralAnims = false
  1253. Attack = true
  1254. Root.Anchored = true
  1255. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1256. local IsGrown = false
  1257. data.Grown:connect(function() IsGrown = true end)
  1258. repeat swait()
  1259. local Alpha = .1
  1260. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1261. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1262. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1263. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1264. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1265. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1266. local LookVector = Mouse.Hit.p
  1267. Torso.CFrame = CF.N(Root.Position,LookVector)
  1268. until IsGrown
  1269. if(S.UserInputService:IsKeyDown(key))then
  1270. local grown = 0
  1271. repeat
  1272. local Alpha = .1
  1273. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(125),0,0),Alpha)
  1274. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(125),0,0),Alpha)
  1275. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1276. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1277. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1278. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1279. local LookVector = Mouse.Hit.p
  1280. Root.CFrame = CF.N(Root.Position,LookVector)
  1281. if(grown < 250)then
  1282. data.Grow(.05)
  1283. grown = grown + 1
  1284. end
  1285. swait()
  1286. until not S.UserInputService:IsKeyDown(key)
  1287. end
  1288. Sound(data.Circle,340722848,1,1,false,true,true)
  1289. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1290. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1291. Mesh(part,Enum.MeshType.Cylinder)
  1292. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1293. Effect{
  1294. Effect='ResizeAndFade',
  1295. Color=MagicVariant.Color,
  1296. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1297. Mesh={MeshType=Enum.MeshType.Sphere},
  1298. CFrame=CF.N(pos),
  1299. FXSettings={
  1300. EndSize=V3.N(.05,.05,.05),
  1301. EndIsIncrement=true
  1302. }
  1303. }
  1304. for i = 1, 5 do
  1305. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1306. Effect{
  1307. Effect='Fade',
  1308. Frames=65,
  1309. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1310. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1311. Mesh = {MeshType=Enum.MeshType.Sphere},
  1312. Material=Enum.Material.Neon,
  1313. Color=MagicVariant.Color,
  1314. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1315. }
  1316. end
  1317. AOEDamage(pos,data.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1318. coroutine.wrap(function()
  1319. local frame = (1/30)
  1320. for i = 1, 30 do
  1321. part.Transparency = (i/30)
  1322. swait()
  1323. end
  1324. part:destroy()
  1325. end)()
  1326. Attack = false
  1327. NeutralAnims = true
  1328. Root.Anchored = false
  1329. data.Destroy()
  1330. end
  1331.  
  1332. function Balls(key)
  1333. NeutralAnims = false
  1334. Attack = true
  1335. Root.Anchored = true
  1336. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=5,Variant=MagicVariant,Time=.5}
  1337. local IsGrown = false
  1338. data.Grown:connect(function() IsGrown = true end)
  1339. repeat swait()
  1340. local Alpha = .1
  1341. local idk = M.R(25)
  1342. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1343. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1344. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1345. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1346. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1347. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1348. local LookVector = Mouse.Hit.p
  1349. Torso.CFrame = CF.N(Root.Position,LookVector)
  1350. until IsGrown
  1351. local projectiles = 5
  1352. if(S.UserInputService:IsKeyDown(key))then
  1353. local grown = 0
  1354. repeat
  1355. local Alpha = .1
  1356. local idk = M.R(25)
  1357. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1358. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1359. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1360. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1361. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1362. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1363. local LookVector = Mouse.Hit.p
  1364. Root.CFrame = CF.N(Root.Position,LookVector)
  1365. if(grown < 250)then
  1366. data.Grow(.05)
  1367. grown = grown + 1
  1368. projectiles = projectiles + .05
  1369. end
  1370. swait()
  1371. until not S.UserInputService:IsKeyDown(key)
  1372. end
  1373. for i = 1, math.floor(projectiles) do
  1374. data.Grow(-math.floor(projectiles)/20)
  1375. local LookVector = Mouse.Hit.p
  1376. Root.CFrame = CF.N(Root.Position,LookVector)
  1377. ShootBullet{Shape='Ball',Frames=160,Origin=data.Circle.CFrame,Speed=10}
  1378. swait(1)
  1379. end
  1380.  
  1381. Attack = false
  1382. NeutralAnims = true
  1383. Root.Anchored = false
  1384. data.Destroy()
  1385. end
  1386.  
  1387. function DLaser(key)
  1388. NeutralAnims = false
  1389. Attack = true
  1390. Root.Anchored = true
  1391. local data1 = MagicCircle{Weld=Torso,Pos=CF.N(-4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1392. local data2 = MagicCircle{Weld=Torso,Pos=CF.N(4,0,-4),Size=5,Variant=MagicVariant,Time=.5}
  1393. local IsGrown = false
  1394. data1.Grown:connect(function() IsGrown = true end)
  1395. repeat swait()
  1396. local Alpha = .1
  1397. local idk = M.R(25)
  1398. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1399. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1400. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1401. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1402. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1403. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1404. local LookVector = Mouse.Hit.p
  1405. Torso.CFrame = CF.N(Root.Position,LookVector)
  1406. until IsGrown
  1407. if(S.UserInputService:IsKeyDown(key))then
  1408. local grown = 0
  1409. repeat
  1410. local Alpha = .1
  1411. local idk = M.R(25)
  1412. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1413. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1414. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1415. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1416. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1417. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1418. local LookVector = Mouse.Hit.p
  1419. Root.CFrame = CF.N(Root.Position,LookVector)
  1420. if(grown < 250)then
  1421. data1.Grow(.05)
  1422. data2.Grow(.05)
  1423. grown = grown + 1
  1424. end
  1425. swait()
  1426. until not S.UserInputService:IsKeyDown(key)
  1427. end
  1428. Sound(data1.Circle,340722848,1,1,false,true,true)
  1429. Sound(data2.Circle,340722848,1,1,false,true,true)
  1430. local hit,pos,norm,dist = CastRay(data1.Circle.CFrame.p,Mouse.Hit.p,1024)
  1431. local part1 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data1.Mesh.Scale.x/40,data1.Mesh.Scale.x/40),CF.N(data1.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1432. Mesh(part1,Enum.MeshType.Cylinder)
  1433.  
  1434.  
  1435. local part2 = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data2.Mesh.Scale.x/40,data2.Mesh.Scale.x/40),CF.N(data2.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1436. Mesh(part2,Enum.MeshType.Cylinder)
  1437. Tween(part1,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1438. Tween(part2,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1439. Effect{
  1440. Effect='ResizeAndFade',
  1441. Color=MagicVariant.Color,
  1442. Size=V3.N(data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20,data1.Mesh.Scale.X/20),
  1443. Mesh={MeshType=Enum.MeshType.Sphere},
  1444. CFrame=CF.N(pos),
  1445. FXSettings={
  1446. EndSize=V3.N(.05,.05,.05),
  1447. EndIsIncrement=true
  1448. }
  1449. }
  1450. for i = 1, 5 do
  1451. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1452. Effect{
  1453. Effect='Fade',
  1454. Frames=65,
  1455. Size=V3.N((data1.Mesh.Scale.X/20)/2,(data1.Mesh.Scale.X/20)/2,data1.Mesh.Scale.X/20),
  1456. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data1.Mesh.Scale.X/20)).p,pos),
  1457. Mesh = {MeshType=Enum.MeshType.Sphere},
  1458. Material=Enum.Material.Neon,
  1459. Color=MagicVariant.Color,
  1460. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1461. }
  1462. end
  1463. AOEDamage(pos,data1.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1464. AOEDamage(pos,data2.Mesh.Scale.X/20,15,45,0,'Normal',10,4)
  1465. coroutine.wrap(function()
  1466. local frame = (1/30)
  1467. for i = 1, 30 do
  1468. part1.Transparency = (i/30)
  1469. part2.Transparency = (i/30)
  1470. swait()
  1471. end
  1472. part1:destroy()
  1473. part2:destroy()
  1474. end)()
  1475. Attack = false
  1476. NeutralAnims = true
  1477. Root.Anchored = false
  1478. data1.Destroy()
  1479. data2.Destroy()
  1480. end
  1481.  
  1482.  
  1483. function BLaser(key)
  1484. NeutralAnims = false
  1485. Attack = true
  1486. Root.Anchored = true
  1487. local data = MagicCircle{Weld=Torso,Pos=CF.N(0,0,-1),Size=15,Variant=MagicVariant,Time=.75}
  1488. local IsGrown = false
  1489. data.Grown:connect(function() IsGrown = true end)
  1490. repeat swait()
  1491. local Alpha = .1
  1492. local idk = M.R(25)
  1493. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1494. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1495. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1496. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1497. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1498. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1499. local LookVector = Mouse.Hit.p
  1500. Torso.CFrame = CF.N(Root.Position,LookVector)
  1501. until IsGrown
  1502. if(S.UserInputService:IsKeyDown(key))then
  1503. local grown = 0
  1504. repeat
  1505. local Alpha = .1
  1506. local idk = M.R(25)
  1507. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1508. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1509. RJ.C0 = RJ.C0:lerp(RJC0,Alpha)
  1510. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1511. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1512. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1513. local LookVector = Mouse.Hit.p
  1514. Root.CFrame = CF.N(Root.Position,LookVector)
  1515. swait()
  1516. until not S.UserInputService:IsKeyDown(key)
  1517. end
  1518.  
  1519. local hit,pos,norm,dist = CastRay(data.Circle.CFrame.p,Mouse.Hit.p,1024)
  1520. local part = Part(Effects,MagicVariant.EffectColor or MagicVariant.Color,Enum.Material.Neon,V3.N(dist,data.Mesh.Scale.x/40,data.Mesh.Scale.x/40),CF.N(data.Circle.CFrame.p,pos)*CF.N(0,0,-dist/2)*CF.A(0,M.P/2,0),true,false)
  1521. Mesh(part,Enum.MeshType.Cylinder)
  1522. Tween(part,{Color=C3.N(1,1,1)},1,Enum.EasingStyle.Quad,Enum.EasingDirection.Out,0,false)
  1523. local aa = data.Circle:Clone();
  1524. aa.Parent = Effects
  1525. aa.Anchored = true
  1526. local blast = Sound(aa,334702766,1,5,false,true,true)
  1527. data.Circle:destroy()
  1528. if(not blast.IsLoaded)then repeat swait() until blast.IsLoaded end
  1529. Effect{
  1530. Effect='ResizeAndFade',
  1531. Color=MagicVariant.Color,
  1532. Size=V3.N(data.Mesh.Scale.X/20,data.Mesh.Scale.X/20,data.Mesh.Scale.X/20),
  1533. Mesh={MeshType=Enum.MeshType.Sphere},
  1534. CFrame=CF.N(pos),
  1535. Sound=blast,
  1536. FXSettings={
  1537. EndSize=V3.N(.05,.05,.05),
  1538. EndIsIncrement=true
  1539. }
  1540. }
  1541. for i = 1, 5 do
  1542. local angles = CF.A(M.RRNG(-180,180),M.RRNG(-180,180),M.RRNG(-180,180))
  1543. Effect{
  1544. Effect='Fade',
  1545. Frames=65,
  1546. Sound=blast,
  1547. Size=V3.N((data.Mesh.Scale.X/20)/2,(data.Mesh.Scale.X/20)/2,data.Mesh.Scale.X/20),
  1548. CFrame=CF.N(CF.N(pos)*angles*CF.N(0,0,-(data.Mesh.Scale.X/20)).p,pos),
  1549. Mesh = {MeshType=Enum.MeshType.Sphere},
  1550. Material=Enum.Material.Neon,
  1551. Color=MagicVariant.Color,
  1552. MoveDirection=CF.N(CF.N(pos)*angles*CF.N(0,0,-50).p,pos).p,
  1553. }
  1554. end
  1555. AOEDamage(pos,data.Mesh.Scale.X/20,45,75,0,'Normal',10,4)
  1556. coroutine.wrap(function()
  1557. for i = 1, (blast.TimeLength*Frame_Speed) do
  1558. part.Transparency = (i/(blast.TimeLength*Frame_Speed))
  1559. for _,v in next, aa:children() do if v:IsA'Decal' then v.Transparency = (i/(blast.TimeLength*Frame_Speed)) end end
  1560. swait()
  1561. end
  1562. aa:destroy()
  1563. part:destroy()
  1564. end)()
  1565.  
  1566. Attack = false
  1567. NeutralAnims = true
  1568. Root.Anchored = false
  1569. Root.Velocity = Mouse.Hit.lookVector*-125
  1570. end
  1571.  
  1572. function Skill1()
  1573. Laser(Enum.KeyCode.Q)
  1574. end
  1575.  
  1576. function Skill2()
  1577. DLaser(Enum.KeyCode.Z)
  1578. end
  1579.  
  1580. function Skill3()
  1581. BLaser(Enum.KeyCode.X)
  1582. end
  1583.  
  1584. --// Wrap it all up \\--
  1585.  
  1586. Mouse.KeyDown:connect(function(k)
  1587. if(Attack)then return end
  1588. if(k == 'q')then Skill1() end
  1589. if(k == 'z')then Skill2() end
  1590. if(k == 'x')then Skill3() end
  1591. end)
  1592.  
  1593. Plr.Chatted:connect(function(m)
  1594.  
  1595. if(m:sub(1,3) == '/e ')then
  1596. local msg = m:sub(4)
  1597. --emote commands (gotta do)
  1598. end
  1599. end)
  1600. while true do
  1601. swait()
  1602. Sine = Sine + Change
  1603.  
  1604. local hitfloor,posfloor = workspace:FindPartOnRay(Ray.new(Root.CFrame.p,((CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector).unit * (4)), Char)
  1605.  
  1606. local Walking = (math.abs(Root.Velocity.x) > 1 or math.abs(Root.Velocity.z) > 1)
  1607. local State = (Hum.PlatformStand and 'Paralyzed' or Hum.Sit and 'Sit' or not hitfloor and Root.Velocity.y < -1 and "Fall" or not hitfloor and Root.Velocity.y > 1 and "Jump" or hitfloor and Walking and (Hum.WalkSpeed > 24 and "Run" or "Walk") or hitfloor and "Idle")
  1608. if(not Effects or not Effects.Parent)then
  1609. Effects = IN("Model",Char)
  1610. Effects.Name = "Effects"
  1611. end
  1612. if(State == 'Run')then
  1613. local wsVal = 20 / (Hum.WalkSpeed/16)
  1614. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1615. Change = 3
  1616. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.2*M.C(Sine/wsVal),0+.4*M.C(Sine/wsVal))*CF.A(M.R(15+25*M.C(Sine/wsVal))+-M.S(Sine/wsVal),0,0),Alpha)
  1617. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.2*M.C(Sine/wsVal),0-.4*M.C(Sine/wsVal))*CF.A(M.R(15-25*M.C(Sine/wsVal))+M.S(Sine/wsVal),0,0),Alpha)
  1618. elseif(State == 'Walk')then
  1619. local wsVal = 20 / (Hum.WalkSpeed/16)
  1620. local Alpha = math.min(.3 * (Hum.WalkSpeed/8),1)
  1621. Change = 3
  1622. RH.C1 = RH.C1:lerp(CF.N(0,1,0)*CF.N(0,0-.5*M.C(Sine/wsVal)/2,0+.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15-2*M.C(Sine/wsVal))+-M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1623. LH.C1 = LH.C1:lerp(CF.N(0,1,0)*CF.N(0,0+.5*M.C(Sine/wsVal)/2,0-.6*M.C(Sine/wsVal)/2)*CF.A(M.R(15+2*M.C(Sine/wsVal))+M.S(Sine/wsVal)/2.5,0,0),Alpha)
  1624. else
  1625. RH.C1 = RH.C1:lerp(CF.N(0,1,0),.2)
  1626. LH.C1 = LH.C1:lerp(CF.N(0,1,0),.2)
  1627. end
  1628.  
  1629. Hum.WalkSpeed = WalkSpeed
  1630.  
  1631. if(NeutralAnims)then
  1632. if(State == 'Idle')then
  1633. local Alpha = .1
  1634. Change = .75
  1635. RJ.C0 = RJ.C0:lerp(RJC0*CF.N(0+.2*M.C(Sine/12),.2*M.C(Sine/6),0)*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1636. NK.C0 = NK.C0:lerp(NKC0*CF.A(M.R(-5+5*M.C(Sine/12)),0,0),Alpha)
  1637. LS.C0 = LS.C0:lerp(LSC0*CF.N(.25,0,0)*CF.A(M.R(-45),0,M.R(45+5*M.C(Sine/12))),Alpha)
  1638. RS.C0 = RS.C0:lerp(RSC0*CF.N(-.25,0,0)*CF.A(M.R(-45),0,M.R(-45-5*M.C(Sine/12))),Alpha)
  1639. LH.C0 = LH.C0:lerp(LHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(10),0),Alpha)
  1640. RH.C0 = RH.C0:lerp(RHC0*CF.N(0-.2*M.C(Sine/12),-.2*M.C(Sine/6),0)*CF.A(M.R(5-5*M.C(Sine/12)),M.R(-10),0),Alpha)
  1641. -- idle
  1642. elseif(State == 'Run')then
  1643. local wsVal = 20 / (Hum.WalkSpeed/16)
  1644. local Alpha = math.min(.2 * (Hum.WalkSpeed/16),1)
  1645. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-15+2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1646. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1647. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,0-.3*M.S(Sine/wsVal))*CF.A(M.R(0+45*M.S(Sine/wsVal)),0,M.R(-5)),Alpha)
  1648. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,0+.3*M.S(Sine/wsVal))*CF.A(M.R(0-45*M.S(Sine/wsVal)),0,M.R(5)),Alpha)
  1649. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1650. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1651. elseif(State == 'Walk')then
  1652. local wsVal = 20 / (Hum.WalkSpeed/16)
  1653. local Alpha = math.min(.3 * (Hum.WalkSpeed/16),1)
  1654. RJ.C0 = RJ.C0:lerp(CF.N(0,0-.1*M.C(Sine/(wsVal/2)),0)*CF.A(M.R(-5-2.5*M.C(Sine/(wsVal/2))),M.R(8*M.C(Sine/wsVal)),0),Alpha)
  1655. NK.C0 = NK.C0:lerp(NKC0,Alpha)
  1656. LS.C0 = LS.C0:lerp(LSC0*CF.N(0,0,-.22*M.C(Sine/wsVal))*CF.A(M.R(37*M.C(Sine/wsVal)),0,M.R(-5)),Alpha)
  1657. RS.C0 = RS.C0:lerp(RSC0*CF.N(0,0,.22*M.C(Sine/wsVal))*CF.A(M.R(-37*M.C(Sine/wsVal)),0,M.R(5)),Alpha)
  1658. LH.C0 = LH.C0:lerp(LHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1659. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,0+.1*M.C(Sine/(wsVal/2)),0)*CF.A(0,-M.R(4*M.C(Sine/wsVal)),0),Alpha)
  1660. elseif(State == 'Jump')then
  1661. local Alpha = .1
  1662. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1663. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)),Alpha)
  1664. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)),Alpha)
  1665. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1666. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1667. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1668. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1669. elseif(State == 'Fall')then
  1670. local Alpha = .1
  1671. local idk = math.min(math.max(Root.Velocity.Y/50,-M.R(90)),M.R(90))
  1672. LS.C0 = LS.C0:lerp(LSC0*CF.A(M.R(-5),0,M.R(-90)+idk),Alpha)
  1673. RS.C0 = RS.C0:lerp(RSC0*CF.A(M.R(-5),0,M.R(90)-idk),Alpha)
  1674. RJ.C0 = RJ.C0:lerp(RJC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1675. NK.C0 = NK.C0:lerp(NKC0*CF.A(math.min(math.max(Root.Velocity.Y/100,-M.R(45)),M.R(45)),0,0),Alpha)
  1676. LH.C0 = LH.C0:lerp(LHC0*CF.A(0,0,M.R(-5)),Alpha)
  1677. RH.C0 = RH.C0:lerp(RHC0*CF.N(0,1,-1)*CF.A(M.R(-5),0,M.R(5)),Alpha)
  1678. elseif(State == 'Paralyzed')then
  1679. -- paralyzed
  1680. elseif(State == 'Sit')then
  1681. -- sit
  1682. end
  1683. end
  1684.  
  1685. end
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