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- Harvest Moon: Save the Homeland
- Affection Observations
- twitch.tv/g_heinz
- [Updated 7 Apr 2019]
- *3614 is 2:30pm
- *3840 is 3pm
- GINA
- - Intro on Tue (+8)
- - Test 1: On a Wed,
- > +4 outside Ronald's (12)
- > +2 walking into Ronald's (14)
- > +0 inside Ronald's
- > +0 walking out of Ronald's
- > +0 walking past Tool Shop
- > +0 walking in front of Bob's
- > +1 walking up to Villa (15)
- > +0 outside Villa
- > +2 walking into Villa (17)
- > +0 inside Villa (kitchen)
- - Test 2: On a Wed,
- > Didn't talk outside Ronald's (8)
- > +2 walking into Ronald's (10)
- > +5 inside Ronald's (15)
- > +0 walking out of Ronald's
- > +0 walking past Tool Shop
- > +0 walking in front of Bob's
- > +1 walking up to Villa (16)
- > +0 outside Villa
- > +2 walking into Villa (18)
- > +0 inside Villa (kitchen)
- - Test 3/4
- > Talking outside Ronald's alone prevented boost from inside Ronald's
- > Talking once while walking changed Villa +2 -> +1 (and different textbox)
- > During test 4, got +4 for talking outside Villa (no gift should be +5)
- - Test 5
- > +5 inside Ronald's (13)
- > +1 outside Villa (14; same textbox as +1 walking up to Villa)
- - Test 6
- > +2 walking up to Villa (10)
- > +4 outside Villa (14)
- - Test 18
- > +2 walking inside Ronald's at ~8am
- > +0 walking past Bob's ~2pm
- > +1 walking up to Villa at ~2:58
- > +2 walking inside Villa after dark
- - To explain:
- > Why +0 inside Ronald's on Test 1? Should be +5 normally, so -4 = +1.
- > Why a boost from walking up to Villa? And why +1, not +2?
- > Why +0 outside Villa? Should be +5 normally, so -4 = +1.
- > Why a boost from walking into Villa?
- > Upshot: How do multiple convo boosts work? How do multiple in-situ boosts work?
- - +5/+4 alternation seems to apply to more than just gifts. Maybe something like, if you already received a boost on current map, +4.
- - Multiple walking boosts may likewise be explained by the locations belonging to separate maps--perhaps the sub-maps are grouped into larger categories.
- BOB
- - Intro on Wed (27)
- - Test 7: On a Thu,
- > +6 inside barn
- > +2 walking out of barn
- > +0 outside barn
- > +0 walking away from barn
- > +0 walking in front of shop
- > +0 walking in front of Tool Shop
- > +0 walking in front of Ronald's
- > +1 walking in front of Carpenter's
- > +0 walking by Lake
- > +2 at bar
- - Test 8:
- > +2 walking out of barn
- > +4 outside barn
- > +1 walking in front of Carpenter's
- > +2 at bar
- - Test 9
- > +2 walking in front of Carpenter's
- > +0 walking by Lake
- > +6 at bar
- - Test 10
- > +2 walking by Lake
- > +6 at bar
- - Test 16
- > +2 walking in front of Ronald's at ~5:45 (「うん?なんか用か?」)
- > +1 walking in front of Carpenter's after dark (「よぉ、おまえ休みの日なんかどうしてるんだ?釣りでもしてるのか?」)
- - Test 17
- > +2 walking in front of Carpenter's after dark
- > +0 immediately afterward
- GWEN
- - Intro on Fri (12)
- - Test 11: On a Tue,
- > +5 at Brownie Farm fence
- > +2 walking from fence
- > +0 walking in front of Bob's
- > +0 walking in front of Tool Shop
- > +0 walking in front of Ronald's
- > +0 walking in front of Carpenter's at ~6:50 (「おやすみ。」)
- > +1 walking in front of Carpenter's at ~7:05 (different text, check VOD)
- > immediately after +1, reverted to plain 「おやすみ。」text.
- > +0 inside Carpenter's house at ~7:45 (「おやすみ。」)
- > +0 inside Carpenter's at every hour on the hour after that, until closing at 11 (「おやすみ。」)
- - Test 12
- > +5 at Brownie Farm fence
- > +2 walking in front of Carpenter's house at ~7:05 (「やぁ、あんたか。」)
- > +1 walking in front of Carpenter's house at ~7:06 (「おやすみ。もう寝るとこなんだ。」)
- > +0 walking in front of Carpenter's house at ~7:07 (「おやすみ。」)
- - Test 13
- > +5 at Brownie Farm fence
- > +1 inside Carpenter's house (「おやすみ。もう寝るとこなんだ。」)
- - Test 14
- > +5 inside Carpenter's house after dark (「おやすみ。もう寝るとこなんだ。」)
- - Test 15
- > +2 walking outside Carpenter's (「やぁ、あんたか。」)
- > +1 walking outside Carpenter's (「おやすみ。もう寝るとこなんだ。」)
- > +5 inside Carpenter's house (「おやすみ。もう寝るとこなんだ。」)
- - Interpretations/Questions
- > There are at least two "phases" of the day, before dark and after dark. Possibly more ("early morning"?).
- > Multiple boosts are available even for the same "action state" (possibly including location), as long as the interactions take place in different phases.
- > There seems to be one "primary" interaction allowed, and successive ones, even if in different phases, are nerfed in some way. Stationary and walking states are probably treated separately (so a primary interaction is available for both stationary and walking).
- > If a "daytime" interaction did not yet occur, it will override the primary interaction even if it is past dark. Then nighttime interaction appears to still be available (immediately).
- > Why does Gwen allow you to double-talk to her after dark to get both +2 and +1 boosts, but Bob's must be split up? Parsley allows double-talk too. WTF?
- - Characters that allow double-talk boost after dark (+2+1)
- > Gina (+2+2 walking inside Villa)
- > Gwen
- > Kurt
- > Lyla
- > Parsley
- > Woody
- - Characters that don't allow double-talk boost
- > Bob
- > Joe
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