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- [Daodan.c : 32 ]: Daodan v.3.9 attached!
- [Daodan.c : 33 ]: 2014-12-29 21:49:01
- [Daodan_Config.c : 587 ]: Initializing standard booleans
- [Daodan_Config.c : 593 ]: Parsing daodan.ini...
- [Daodan_Config.c : 596 ]: Finished parsing
- [Daodan_Config.c : 604 ]: Parsing command line...
- [Daodan_Config.c : 606 ]: Finished parsing
- [Daodan_Config.c : 475 ]: daodan.ini doesn't exist, creating
- [Patches/Patches.c : 311 ]: Patching engine
- [bink-proxy.c : 56 ]: Loading real Bink DLL
- begin initializing oni
- looking for the game data folder
- initializing the template manager
- DataFolder = GameDataFolder
- Created a file iterator for the data folder.
- Got Level Info for level0_Final.dat.
- Valid Level level0_Final.dat
- Got Level Info for level10_Final.dat.
- Valid Level level10_Final.dat
- Got Level Info for level11_Final.dat.
- Valid Level level11_Final.dat
- Got Level Info for level12_Final.dat.
- Valid Level level12_Final.dat
- Got Level Info for level13_Final.dat.
- Valid Level level13_Final.dat
- Got Level Info for level14_Final.dat.
- Valid Level level14_Final.dat
- Got Level Info for level18_Final.dat.
- Valid Level level18_Final.dat
- Got Level Info for level19_Final.dat.
- Valid Level level19_Final.dat
- Got Level Info for level1_Final.dat.
- Valid Level level1_Final.dat
- Got Level Info for level25_Final.dat.
- Valid Level level25_Final.dat
- Got Level Info for level28_Final.dat.
- Valid Level level28_Final.dat
- Got Level Info for level2_Final.dat.
- Valid Level level2_Final.dat
- Got Level Info for level3_Final.dat.
- Valid Level level3_Final.dat
- Got Level Info for level4_Final.dat.
- Valid Level level4_Final.dat
- Got Level Info for level6_Final.dat.
- Valid Level level6_Final.dat
- Got Level Info for level8_Final.dat.
- Valid Level level8_Final.dat
- Got Level Info for level9_Final.dat.
- Valid Level level9_Final.dat
- calling TMrRegisterTemplates
- calling ONrRegisterTemplates
- initializing oni platform specific code
- initializing sound system 2, basic level
- initializing basic sound system 2 layer...
- DirectSoundCreate
- direct sound dwFlags = f1f
- direct sound dwFreeHw3DAllBuffers = 0
- direct sound dwFreeHw3DStaticBuffers = 0
- direct sound dwFreeHw3DStreamingBuffers = 0
- direct sound dwFreeHwMemBytes = 0
- direct sound dwFreeHwMixingAllBuffers = 0
- direct sound dwFreeHwMixingStaticBuffers = 0
- direct sound dwMaxContigFreeHwMemBytes = 0
- direct sound dwMaxHw3DAllBuffers = 0
- direct sound dwFreeHwMixingStaticBuffers = 0
- direct sound dwFreeHwMixingStreamingBuffers = 0
- direct sound dwMaxContigFreeHwMemBytes = 0
- direct sound dwMaxHw3DAllBuffers = 0
- direct sound dwMaxHw3DStaticBuffers = 0
- direct sound dwMaxHw3DStreamingBuffers = 0
- direct sound dwMaxHwMixingAllBuffers = 1
- direct sound dwMaxHwMixingStaticBuffers = 1
- direct sound dwMaxHwMixingStreamingBuffers = 1
- direct sound dwMaxSecondarySampleRate = 200000
- direct sound dwMinSecondarySampleRate = 100
- direct sound dwPlayCpuOverheadSwBuffers = 0
- direct sound dwPrimaryBuffers = 1
- direct sound dwSize = 96
- direct sound dwTotalHwMemBytes = 0
- direct sound dwUnlockTransferRateHwBuffers = 0
- setting the direct sound cooperative level
- initializing oni persistance
- initializing scripting
- initializing binary data system
- initializing imaging
- initializing image system...
- initializing motoko
- initializing 3D display system..
- initializing geometry engines...
- initializing draw engines...
- [Patches/GL.c : 69 ]: Listing display modes
- [Patches/GL.c : 172 ]: 16 modes available:
- [Patches/GL.c : 174 ]: 640x480x16
- [Patches/GL.c : 174 ]: 640x480x32
- [Patches/GL.c : 174 ]: 800x600x16
- [Patches/GL.c : 174 ]: 800x600x32
- [Patches/GL.c : 174 ]: 1024x600x16
- [Patches/GL.c : 174 ]: 1024x600x32
- [Patches/GL.c : 174 ]: 1024x768x16
- [Patches/GL.c : 174 ]: 1024x768x32
- [Patches/GL.c : 174 ]: 1280x720x16
- [Patches/GL.c : 174 ]: 1280x720x32
- [Patches/GL.c : 174 ]: 1280x768x16
- [Patches/GL.c : 174 ]: 1280x768x32
- [Patches/GL.c : 174 ]: 1360x768x16
- [Patches/GL.c : 174 ]: 1360x768x32
- [Patches/GL.c : 174 ]: 1366x768x16
- [Patches/GL.c : 174 ]: 1366x768x32
- initializing physics
- initializing oni motoko
- initializing local input
- initializing input system...
- initializing animation system
- initializing animation system...
- initializing environment
- initializing text system
- initializing the console
- initializing the materials
- initializing the full sound system 2
- initializing full sound system 2...
- initializing particle 3
- initializing oni particle 3
- initializing env particle system
- initializing physics
- initializing game state
- initializing AI 2
- initializing window manager
- initializing film system
- initializing level
- initializing oni scripting
- initializing OBDr
- initializing OBJr
- initializing oni cinematics
- initializing oni sound
- initializing oni movie
- initializing the pause screen
- finished oni initializing
- loading level 0...
- setting up 3d engine...
- creating new OpenGL context
- OpenGL platform initialization
- [Patches/GL.c : 342 ]: Using Windows gamma adjustment
- opengl color bits = 24
- opengl depth bits = 32
- OpenGL vendor = ATI Technologies Inc.
- OpenGL renderer = AMD Radeon HD 6310 Graphics
- OpenGL version = 4.1.10834 Compatibility Profile Context
- OpenGL extensions = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
- multitexturing is available ...
- multipass being used
- OpenGL supports 8 texturing units
- glBlendColor() available
- wglSwapIntervalEXT supported; vsync= 1
- Initializing the Oni Window...
- displaying splash screen...
- configuring console...
- engine startup complete, launch the out-of-game UI...
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