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- -- Thotinator by tacocat
- -- httpswww.youtube.comchannelUCRUrwhnLhGhm1eMoNkpbp4g
- local Thotinator = Instance.new(ScreenGui)
- local Back = Instance.new(Frame)
- local Admin = Instance.new(TextButton)
- local Animation = Instance.new(TextButton)
- local Kill = Instance.new(TextButton)
- local Exit = Instance.new(TextButton)
- local ToolSpam = Instance.new(TextButton)
- local Name = Instance.new(TextLabel)
- local Credit = Instance.new(TextLabel)
- local Open = Instance.new(Frame)
- local OpenButton = Instance.new(TextButton)
- --Properties
- Thotinator.Name = Thotinator
- Thotinator.Parent = game.Players.LocalPlayerWaitForChild(PlayerGui)
- Back.Name = Back
- Back.Parent = Thotinator
- Back.BackgroundColor3 = Color3.new(0.752941, 0.470588, 1)
- Back.BorderColor3 = Color3.new(0.129412, 0.101961, 0.207843)
- Back.BorderSizePixel = 10
- Back.Position = UDim2.new(0.314445317, 0, 0.270538241, 0)
- Back.Size = UDim2.new(0, 410, 0, 236)
- Back.Visible = false
- Back.Active = true
- Back.Draggable = true
- Admin.Name = Admin
- Admin.Parent = Back
- Admin.BackgroundColor3 = Color3.new(0.52549, 0.337255, 0.737255)
- Admin.BorderSizePixel = 5
- Admin.Position = UDim2.new(0.0296537131, 0, 0.277848482, 0)
- Admin.Size = UDim2.new(0, 175, 0, 41)
- Admin.Font = Enum.Font.SourceSansBold
- Admin.Text = Admin
- Admin.TextColor3 = Color3.new(0, 0, 0)
- Admin.TextSize = 40
- Admin.MouseButton1Downconnect(function()
- prefix =
- wait(0.3)
- Commands = {
- '[-] cmdbar is shown when ; is pressed.',
- '[1] kill [plr] -- You need a tool! Will kill the player, use rkill to kill you and player',
- '[2] bring [plr] -- You need a tool! Will bring player to you',
- '[3] spin [plr] -- You need a tool! Makes you and the player spin crazy',
- '[4] unspin -- Use after using spin cmd and dying, so you stop loop teleporting',
- '[5] attach [plr] -- You need a tool! Attaches you to player',
- '[6] unattach [plr] -- Attempts to unattach you from a player',
- '[7] follow [plr] -- Makes you follow behind the player',
- '[8] unfollow',
- '[9] freefall [plr] -- You need a tool! Teleports you and the player up into the air',
- '[10] trail [plr] -- The opposite of follow, you stay infront of player',
- '[11] untrail',
- '[12] orbit [plr] -- Makes you orbit the player',
- '[13] unorbit',
- '[14] fling [plr] -- Makes you fling the player',
- '[15] unfling',
- '[16] fecheck -- Checks if the game is FE or not',
- '[17] void [plr] -- Teleports player to the void',
- '[18] noclip -- Gives you noclip to walk through walls',
- '[19] clip -- Removes noclip',
- '[20] speed [num]ws [num] -- Changes how fast you walk 16 is default',
- '[21] jumppower [num]jp [num] -- Changes how high you jump 50 is default',
- '[22] hipheight [num]hh [num] -- Changes how high you float 0 is default',
- '[23] default -- Changes your speed, jumppower and hipheight to default values',
- '[24] annoy [plr] -- Loop teleports you to the player',
- '[25] unannoy',
- '[26] headwalk [plr] -- Loop teleports you to the player head',
- '[27] unheadwalk',
- '[28] nolimbs -- Removes your arms and legs',
- '[29] god -- Gives you FE Godmode',
- '[30] drophats -- Drops your accessories',
- '[31] droptool -- Drops any tool you have equipped',
- '[32] loopdhats -- Loop drops your accessories',
- '[33] unloopdhats',
- '[34] loopdtool -- Loop drops any tools you have equipped',
- '[35] unloopdtool',
- '[36] invisible -- Gives you invisibility CREDIT TO TIMELESS',
- '[37] view [plr] -- Changes your camera to the player character',
- '[38] unview',
- '[39] goto [plr] -- Teleports you to player',
- '[40] fly -- Allows you to fly, credit to Infinite Yield',
- '[41] unfly',
- '[42] chat [msg] -- Makes you chat a message',
- '[43] spam [msg] -- Spams a message',
- '[44] unspam',
- '[45] spamwait [num] -- Changes delay of chatting a message for the spam command in seconds default is 1 second',
- '[46] pmspam [plr] -- Spams a player in private message',
- '[47] unpmspam',
- '[48] cfreeze [plr] -- Freezes a player on your client, they will only be frozen for you',
- '[49] uncfreeze [plr]',
- '[50] unlockws -- Unlocks the workspace',
- '[51] lockws -- Locks the workspace',
- '[52] btools -- Gives you btools that will only show to you useful for deleting certain blocks only for you',
- '[53] pstand -- Enables platform stand',
- '[54] unpstand -- Disables platform stand',
- '[55] blockhead -- Removes your head mesh',
- '[56] sit',
- '[57] bringobj [obj] -- Only shows on client, brings an objectpart to you constantly, can be used to bring healing parts, weapons, money etc, type in exact name',
- '[58] wsvis [num] -- Changes visibility of workspace parts, num should be between 0 and 1, only shows client sided',
- '[59] hypertotal -- Loads in my FE GUI Hypertotal',
- '[60] cmds -- Prints all commands',
- '[61] rmeshhatsblockhats -- Removes the meshes of all your accessories aka block hats',
- '[62] rmeshtoolblocktool -- Removes the mesh of the tool you have equipped aka block tool',
- '[63] spinner -- Makes you spin',
- '[64] nospinner',
- '[65] reach [num] -- Gives you reach, mostly used for swords, say ;reachd for default and enter number after for custom',
- '[66] noreach -- Removes reach, must have tool equipped',
- '[67] rkill [plr] -- Kills you and the player, use kill to just kill the player without dying',
- '[68] tp me [plr] -- Alternative to goto',
- '[69] cbring [plr] -- Brings player infront of you, shows only on client, allows you to do damage to player',
- '[70] uncbring',
- '[71] swap [plr] -- You need a tool! Swaps players position with yours and your position with players',
- '[72] givetool [plr] -- Gives the tool you have equipped to the player',
- '[73] glitch [plr] -- Glitches you and the player, looks very cool',
- '[74] unglitch -- Unglitches you',
- '[75] grespawn -- Alternative to normal respawn and usually works best for when you want to reset with FE Godmode',
- '[76] explorer -- Loads up DEX',
- '[77] reset -- Resets your character.',
- '[78] anim [id] -- Applies an animation on you, must be created by ROBLOX',
- '[79] animgui -- Loads up Energize animations GUI',
- '[80] savepos -- Saves your current position',
- '[81] loadpos -- Teleports you to your saved position',
- '[82] bang [plr] -- 18+ will not work if you have FE Godmode on',
- '[83] unbang',
- '[84] delcmdbar -- Removes the command bar completely',
- '[85] bringmod [obj] -- Brings all the parts in a model, client only, comes from ;bringobj enter exact name of model',
- '[86] shutdown -- Uses harkinians script to shutdown server',
- '[87] respawn -- If grespawn doesnt work you can use respawn',
- '[88] delobj [obj] -- Deletes a certain brick in workspace, client sided',
- '[89] getplrs -- Prints all players in game',
- '[90] deldecal -- Deletes all decals client sided',
- '[91] opfinality -- Loads in my FE GUI Opfinality',
- '[92] remotes -- Prints all remotes in the game in the console when added',
- '[93] noremotes -- Stops printing remotes',
- '[94] tpdefault -- Stops all loop teleports to a player',
- '[95] stopsit -- Will not allow you to sit',
- '[96] gosit -- Allows you to sit',
- '[97] clicktp -- Enables click tp',
- '[98] noclicktp -- Disables click tp',
- '[99] toolson -- If any tools are dropped in the workspace you will automatically get them',
- '[100] toolsoff -- Stops ;toolson',
- '[101] version -- Gets the admin version',
- '[102] state [num] -- Changes your humanoid state, ;unstate to stop.',
- '[103] gravity [num] -- Changes workspace gravity default is 196.2',
- '[104] pgs -- Checks if the game has PGSPhysicsSolverEnabled enabled',
- '[105] clickdel -- Delete any block you press q on, client sided',
- '[106] noclickdel -- Stops clickdel',
- '[107] looprhats -- Loop removes mesh of your hatsloop block hats',
- '[108] unlooprhats -- Stops loop removing mesh',
- '[109] looprtool -- Loop removes mesh of your toolloop block tools',
- '[110] unlooprtool -- Stops loop removing mesh',
- '[111] givealltools [plr] -- Gives all the tools you have in your backpack to the player',
- '[112] age [plr] -- Makes you chat the account age of the player',
- '[113] id [plr] -- Makes you chat the account ID of the player',
- '[114] .age [plr] -- Privately shows you the account age of the player',
- '[115] .id [plr] -- Privately shows you the account ID of the player',
- '[116] gameid -- Shows the game ID',
- '[117] removeinvis -- Removes all invisible wallsparts, client sided',
- '[118] removefog -- Removes fog, client sided',
- '[119] disable -- Disables your character by removing humanoid',
- '[120] enable -- Enables your character by adding humanoid',
- '[121] prefix [key] -- Changes the prefix used, default is ;',
- '[122] ;resetprefix -- Resets the prefix to ; incase you change it to an unusable prefix. Say exactly ;resetprefix to do this command, no matter what your prefix is set to.',
- '[123] flyspeed [num] -- Change your fly speed, default is 1',
- '[124] carpet [plr] -- Makes you a carpet for a player, will not work if FE Godmode is on',
- '[125] uncarpet -- Stops carpet player',
- '[126] stare [plr] -- Turns your character to stare at another player',
- '[127] unstare -- Stops stare player',
- '[128] logchat -- Logs all chat (including e and whispers) of all players',
- '[129] unlogchat -- Disables logchat',
- '[130] fixcam -- Fixesresets your camera',
- '[131] unstate -- Stops changing state',
- }
- speedget = 1
- lplayer = gameGetService(Players).LocalPlayer
- lplayer.CharacterAddedConnect(function(character)
- spin = false
- flying = false
- staring = false
- banpl = false
- end)
- function change()
- prefix = prefix
- speedfly = speedfly
- end
- function GetPlayer(String) -- Credit to TimelessxFunnieuss
- local Found = {}
- local strl = Stringlower()
- if strl == all then
- for i,v in pairs(gameGetService(Players)GetPlayers()) do
- table.insert(Found,v)
- end
- elseif strl == others then
- for i,v in pairs(gameGetService(Players)GetPlayers()) do
- if v.Name ~= lplayer.Name then
- table.insert(Found,v)
- end
- end
- elseif strl == me then
- for i,v in pairs(gameGetService(Players)GetPlayers()) do
- if v.Name == lplayer.Name then
- table.insert(Found,v)
- end
- end
- else
- for i,v in pairs(gameGetService(Players)GetPlayers()) do
- if v.Namelower()sub(1, #String) == Stringlower() then
- table.insert(Found,v)
- end
- end
- end
- return Found
- end
- local Mouse = lplayerGetMouse()
- spin = false
- followed = false
- traill = false
- noclip = false
- annoying = false
- hwalk = false
- droppinghats = false
- droppingtools = false
- flying = false
- spamdelay = 1
- spamming = false
- spammingpm = false
- cbringing = false
- remotes = true
- added = true
- binds = false
- stopsitting = false
- clickgoto = false
- gettingtools = false
- removingmeshhats = false
- removingmeshtool = false
- clickdel = false
- staring = false
- chatlogs = false
- banpl = false
- changingstate = false
- statechosen = 0
- adminversion = Reviz Admin by illremember, Version 2.0
- flying = false
- speedfly = 1
- function plrchat(plr, chat)
- print(plr.Name.. ..tick()..n..chat)
- end
- for i,v in pairs(gameGetService(Players)GetPlayers()) do
- v.Chattedconnect(function(chat)
- if chatlogs then
- plrchat(v, chat)
- end
- end)
- end
- gameGetService(Players).PlayerAddedconnect(function(plr)
- plr.Chattedconnect(function(chat)
- if chatlogs then
- plrchat(plr, chat)
- end
- end)
- end)
- local ScreenGui = Instance.new(ScreenGui)
- local Frame = Instance.new(Frame)
- local CMDBAR = Instance.new(TextBox)
- ScreenGui.Parent = gameGetService(CoreGui)
- Frame.Parent = ScreenGui
- Frame.BackgroundColor3 = Color3.new(0.3, 0.1, 0.1)
- Frame.BackgroundTransparency = 0.3
- Frame.Position = UDim2.new(0.5, 0, 0, 10)
- Frame.Size = UDim2.new(0, 200, 0, 40)
- Frame.Active = true
- Frame.Draggable = true
- CMDBAR.Name = CMDBAR
- CMDBAR.Parent = Frame
- CMDBAR.BackgroundColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- CMDBAR.BackgroundTransparency = 0.20000000298023
- CMDBAR.Size = UDim2.new(0, 180, 0, 20)
- CMDBAR.Position = UDim2.new(0.05, 0, 0.25, 0)
- CMDBAR.Font = Enum.Font.SourceSansLight
- CMDBAR.FontSize = Enum.FontSize.Size14
- CMDBAR.TextColor3 = Color3.new(0.945098, 0.945098, 0.945098)
- CMDBAR.TextScaled = true
- CMDBAR.TextSize = 14
- CMDBAR.TextWrapped = true
- CMDBAR.Text = Press ; to type, Enter to execute
- local CMDS = Instance.new(ScreenGui)
- local CMDSFRAME = Instance.new(Frame)
- local ScrollingFrame = Instance.new(ScrollingFrame)
- local TextLabel = Instance.new(TextLabel)
- local closegui = Instance.new(TextButton)
- CMDS.Name = CMDS
- CMDS.Parent = gameGetService(CoreGui)
- CMDSFRAME.Name = CMDSFRAME
- CMDSFRAME.Parent = CMDS
- CMDSFRAME.Active = true
- CMDSFRAME.BackgroundColor3 = Color3.new(0.223529, 0.231373, 0.309804)
- CMDSFRAME.BorderSizePixel = 0
- CMDSFRAME.Draggable = true
- CMDSFRAME.Position = UDim2.new(0, 315, 0, 100)
- CMDSFRAME.Size = UDim2.new(0, 275, 0, 275)
- CMDSFRAME.Visible = false
- ScrollingFrame.Parent = CMDSFRAME
- ScrollingFrame.BackgroundColor3 = Color3.new(0.160784, 0.160784, 0.203922)
- ScrollingFrame.BorderSizePixel = 0
- ScrollingFrame.Position = UDim2.new(0, 0, 0.0729999989, 0)
- ScrollingFrame.Size = UDim2.new(1.04999995, 0, 0.92900002, 0)
- ScrollingFrame.CanvasSize = UDim2.new(0, 0, 10, 0)
- TextLabel.Parent = ScrollingFrame
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0.930000007, 0, 1, 0)
- TextLabel.Font = Enum.Font.SourceSans
- TextLabel.FontSize = Enum.FontSize.Size18
- TextLabel.Text = [-] cmdbar is shown when ; is pressed.,n[1] kill [plr] -- You need a tool! Will kill the player, use rkill to kill you and player,n[2] bring [plr] -- You need a tool! Will bring player to you,n[3] spin [plr] -- You need a tool! Makes you and the player spin crazy,n[4] unspin -- Use after using spin cmd and dying, so you stop loop teleporting,n[5] attach [plr] -- You need a tool! Attaches you to player,n[6] unattach [plr] -- Attempts to unattach you from a player,n[7] follow [plr] -- Makes you follow behind the player,n[8] unfollow,n[9] freefall [plr] -- You need a tool! Teleports you and the player up into the air,n[10] trail [plr] -- The opposite of follow, you stay infront of player,n[11] untrail,n[12] orbit [plr] -- Makes you orbit the player,n[13] unorbit,n[14] fling [plr] -- Makes you fling the player,n[15] unfling,n[16] fecheck -- Checks if the game is FE or not,n[17] void [plr] -- Teleports player to the void,n[18] noclip -- Gives you noclip to walk through walls,n[19] clip -- Removes noclip,n[20] speed [num]ws [num] -- Changes how fast you walk 16 is default,n[21] jumppower [num]jp [num] -- Changes how high you jump 50 is default,n[22] hipheight [num]hh [num] -- Changes how high you float 0 is default,n[23] default -- Changes your speed, jumppower and hipheight to default values,n[24] annoy [plr] -- Loop teleports you to the player,n[25] unannoy,n[26] headwalk [plr] -- Loop teleports you to the player head,n[27] unheadwalk,n[28] nolimbs -- Removes your arms and legs,n[29] god -- Gives you FE Godmode,n[30] drophats -- Drops your accessories,n[31] droptool -- Drops any tool you have equipped,n[32] loopdhats -- Loop drops your accessories,n[33] unloopdhats,n[34] loopdtool -- Loop drops any tools you have equipped,n[35] unloopdtool,n[36] invisible -- Gives you invisibility CREDIT TO TIMELESS,n[37] view [plr] -- Changes your camera to the player character,n[38] unview,n[39] goto [plr] -- Teleports you to player,n[40] fly -- Allows you to fly,n[41] unfly,n[42] chat [msg] -- Makes you chat a message,n[43] spam [msg] -- Spams a message,n[44] unspam,n[45] spamwait [num] -- Changes delay of chatting a message for the spam command in seconds default is 1 second,n[46] pmspam [plr] -- Spams a player in private message,n[47] unpmspam,n[48] cfreeze [plr] -- Freezes a player on your client, they will only be frozen for you,n[49] uncfreeze [plr],n[50] unlockws -- Unlocks the workspace,n[51] lockws -- Locks the workspace,n[52] btools -- Gives you btools that will only show to you useful for deleting certain blocks only for you,n[53] pstand -- Enables platform stand,n[54] unpstand -- Disables platform stand,n[55] blockhead -- Removes your head mesh,n[56] sit,n[57] bringobj [obj] -- Only shows on client, brings an objectpart to you constantly, can be used to bring healing parts, weapons, money etc, type in exact name,n[58] wsvis [num] -- Changes visibility of workspace parts, num should be between 0 and 1, only shows client sided,n[59] hypertotal -- Loads in my FE GUI Hypertotal,n[60] cmds -- Prints all commands,n[61] rmeshhatsblockhats -- Removes the meshes of all your accessories aka block hats,n[62] rmeshtoolblocktool -- Removes the mesh of the tool you have equipped aka block tool,n[63] spinner -- Makes you spin,n[64] nospinner,n[65] reach [num] -- Gives you reach, mostly used for swords, say ;reachd for default and enter number after for custom,n[66] noreach -- Removes reach, must have tool equipped,n[67] rkill [plr] -- Kills you and the player, use kill to just kill the player without dying,n[68] tp me [plr] -- Alternative to goto,n[69] cbring [plr] -- Brings player infront of you, shows only on client, allows you to do damage to player,n[70] uncbring,n[71] swap [plr] -- You need a tool! Swaps players position with yours and your position with players,n[72] givetool [plr] -- Gives the tool you have equipped to the player,n[73] glitch [plr] -- Glitches you and the player, looks very cool,n[74] unglitch -- Unglitches you,n[75] grespawn -- Alternative to normal respawn and usually works best for when you want to reset with FE Godmode,n[76] explorer -- Loads up DEX,n[77] reset -- Resets your character.,n[78] anim [id] -- Applies an animation on you, must be created by ROBLOX,n[79] animgui -- Loads up Energize animations GUI,n[80] savepos -- Saves your current position,n[81] loadpos -- Teleports you to your saved position,n[82] bang [plr] -- 18+,n[83] unbang,n[84] delcmdbar -- Removes the command bar completely,n[85] bringmod [obj] -- Brings all the parts in a model, client only, comes from ;bringobj enter exact name of model,n[86] shutdown -- Uses harkinians script to shutdown server,n[87] respawn -- If grespawn doesnt work you can use respawn,n[88] delobj [obj] -- Deletes a certain brick in workspace, client sided,n[89] getplrs -- Prints all players in game,n[90] deldecal -- Deletes all decals client sided,n[91] opfinality -- Loads in my FE GUI Opfinality,n[92] remotes -- Prints all remotes in the game in the console when added,n[93] noremotes -- Stops printing remotes,n[94] tpdefault -- Stops all loop teleports to a player,n[95] stopsit -- Will not allow you to sit,n[96] gosit -- Allows you to sit,n[97] clicktp -- Enables click tp,n[98] noclicktp -- Disables click tp,n[99] toolson -- If any tools are dropped in the workspace you will automatically get them,n[100] toolsoff -- Stops ;toolson,n[101] version -- Gets the admin version, n This list of commands is NOT showing everything, go to my thread in the pastebin link to see ALL commands.
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 15
- TextLabel.TextWrapped = true
- TextLabel.TextXAlignment = Enum.TextXAlignment.Left
- TextLabel.TextYAlignment = Enum.TextYAlignment.Top
- closegui.Name = closegui
- closegui.Parent = CMDSFRAME
- closegui.BackgroundColor3 = Color3.new(0.890196, 0.223529, 0.0588235)
- closegui.BorderSizePixel = 0
- closegui.Position = UDim2.new(0.995000005, 0, 0, 0)
- closegui.Size = UDim2.new(0.0545952693, 0, 0.0728644878, 0)
- closegui.Font = Enum.Font.SourceSansBold
- closegui.FontSize = Enum.FontSize.Size24
- closegui.Text = X
- closegui.TextColor3 = Color3.new(1, 1, 1)
- closegui.TextSize = 20
- closegui.MouseButton1Clickconnect(function()
- CMDSFRAME.Visible = false
- end)
- gameGetService('RunService').Steppedconnect(function()
- if spin then
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[spinplr.Name].Character.HumanoidRootPart.CFrame
- end
- if followed then
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[flwplr.Name].Character.HumanoidRootPart.CFrame + gameGetService(Players)[flwplr.Name].Character.HumanoidRootPart.CFrame.lookVector -5
- end
- if traill then
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[trlplr.Name].Character.HumanoidRootPart.CFrame + gameGetService(Players)[trlplr.Name].Character.HumanoidRootPart.CFrame.lookVector 5
- end
- if annoying then
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[annplr.Name].Character.HumanoidRootPart.CFrame
- end
- if hwalk then
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[hdwplr.Name].Character.HumanoidRootPart.CFrame + Vector3.new(0, 4, 0)
- end
- if staring then
- lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(lplayer.Character.Torso.Position, gameGetService(Players)[stareplr.Name].Character.Torso.Position)
- end
- end)
- gameGetService('RunService').Steppedconnect(function()
- if noclip then
- if lplayer.Character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
- lplayer.Character.Head.CanCollide = false
- lplayer.Character.Torso.CanCollide = false
- lplayer.Character[Left Leg].CanCollide = false
- lplayer.Character[Right Leg].CanCollide = false
- else
- lplayer.Character.HumanoidChangeState(11)
- end
- end
- if changingstate then
- lplayer.Character.HumanoidChangeState(statechosen)
- end
- end)
- gameGetService('RunService').Steppedconnect(function()
- if droppinghats then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Accessory)) or (vIsA(Hat)) then
- v.Parent = workspace
- end
- end
- end
- if droppingtools then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Tool)) then
- v.Parent = workspace
- end
- end
- end
- if removingmeshhats then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Accessory)) or (vIsA(Hat)) then
- v.Handle.MeshDestroy()
- end
- end
- end
- if removingmeshtool then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Tool)) then
- v.Handle.MeshDestroy()
- end
- end
- end
- end)
- gameGetService('RunService').Steppedconnect(function()
- if banpl then
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[bplrr].Character.HumanoidRootPart.CFrame
- end
- end)
- gameGetService('RunService').Steppedconnect(function()
- if stopsitting then
- lplayer.Character.Humanoid.Sit = false
- end
- end)
- plr = lplayer
- hum = plr.Character.HumanoidRootPart
- mouse = plrGetMouse()
- mouse.KeyDownconnect(function(key)
- if key == e then
- if mouse.Target then
- if clickgoto then
- hum.CFrame = CFrame.new(mouse.Hit.x, mouse.Hit.y + 5, mouse.Hit.z)
- elseif clickdel then
- mouse.TargetDestroy()
- end
- end
- end
- end)
- gameGetService(Workspace).ChildAddedconnect(function(part)
- if gettingtools then
- if partIsA(Tool) then
- part.Handle.CFrame = lplayer.Character.HumanoidRootPart.CFrame
- end
- end
- end)
- lplayer.ChattedConnect(function(msg)
- if string.sub(msg, 1, 6) == (prefix..kill ) then
- if string.sub(msg, 7) == me then
- lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(100000,0,100000)
- else
- for i,v in pairs(GetPlayer(string.sub(msg, 7)))do
- local NOW = lplayer.Character.HumanoidRootPart.CFrame
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- local function tp(player,player2)
- local char1,char2=player.Character,player2.Character
- if char1 and char2 then
- char1MoveTo(char2.Head.Position)
- end
- end
- wait(0.1)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.2)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.5)
- lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000,10,-100000))
- wait(0.7)
- tp(lplayer,gameGetService(Players)[v.Name])
- wait(0.7)
- lplayer.Character.HumanoidRootPart.CFrame = NOW
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- end
- if string.sub(msg, 1, 7) == (prefix..bring ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 8)))do
- local NOW = lplayer.Character.HumanoidRootPart.CFrame
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- local function tp(player,player2)
- local char1,char2=player.Character,player2.Character
- if char1 and char2 then
- char1.HumanoidRootPart.CFrame = char2.HumanoidRootPart.CFrame
- end
- end
- local function getout(player,player2)
- local char1,char2=player.Character,player2.Character
- if char1 and char2 then
- char1MoveTo(char2.Head.Position)
- end
- end
- tp(gameGetService(Players)[v.Name], lplayer)
- wait(0.2)
- tp(gameGetService(Players)[v.Name], lplayer)
- wait(0.5)
- lplayer.Character.HumanoidRootPart.CFrame = NOW
- wait(0.5)
- getout(lplayer, gameGetService(Players)[v.Name])
- wait(0.3)
- lplayer.Character.HumanoidRootPart.CFrame = NOW
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(msg, 1, 6) == (prefix..spin ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- lplayer.Character.Animate.Disabled = false
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character[Left Arm].CFrame
- spinplr = v
- wait(0.5)
- spin = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(msg, 1, 7) == (prefix..unspin) then
- spin = false
- end
- if string.sub(msg, 1, 8) == (prefix..attach ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character[Left Arm].CFrame
- wait(0.3)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character[Left Arm].CFrame
- attplr = v
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(msg, 1, 10) == (prefix..unattach ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 11))) do
- local function getout(player,player2)
- local char1,char2=player.Character,player2.Character
- if char1 and char2 then
- char1MoveTo(char2.Head.Position)
- end
- end
- getout(lplayer, gameGetService(Players)[v.Name])
- end
- end
- if string.sub(msg, 1, 8) == (prefix..follow ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
- followed = true
- flwplr = v
- end
- end
- if string.sub(msg, 1, 9) == (prefix..unfollow) then
- followed = false
- end
- if string.sub(msg, 1, 10) == (prefix..freefall ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 11))) do
- local NOW = lplayer.Character.HumanoidRootPart.CFrame
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.2)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.6)
- lplayer.Character.HumanoidRootPart.CFrame = NOW
- wait(0.6)
- lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,50000,0)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(msg, 1, 7) == (prefix..trail ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
- traill = true
- trlplr = v
- end
- end
- if string.sub(msg, 1, 8) == (prefix..untrail) then
- traill = false
- end
- if string.sub(msg, 1, 7) == (prefix..orbit ) then
- if string.sub(msg, 8) == all or string.sub(msg, 8) == others or string.sub(msg, 8) == me then
- lplayer.Character.HumanoidRootPart.CFrame = lplayer.Character.HumanoidRootPart.CFrame
- else
- for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
- local o = Instance.new(RocketPropulsion)
- o.Parent = lplayer.Character.HumanoidRootPart
- o.Name = Orbit
- o.Target = gameGetService(Players)[v.Name].Character.HumanoidRootPart
- oFire()
- noclip = true
- end
- end
- end
- if string.sub(msg, 1, 8) == (prefix..unorbit) then
- lplayer.Character.HumanoidRootPart.OrbitDestroy()
- noclip = false
- end
- if string.sub(msg, 1, 7) == (prefix..fling ) then
- if string.sub(msg, 8) == all or string.sub(msg, 8) == others or string.sub(msg, 8) == me then
- lplayer.Character.HumanoidRootPart.CFrame = lplayer.Character.HumanoidRootPart.CFrame
- else
- for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
- local y = Instance.new(RocketPropulsion)
- y.Parent = lplayer.Character.HumanoidRootPart
- y.CartoonFactor = 1
- y.MaxThrust = 800000
- y.MaxSpeed = 1000
- y.ThrustP = 200000
- y.Name = Fling
- gameGetService(Workspace).CurrentCamera.CameraSubject = gameGetService(Players)[v.Name].Character.Head
- y.Target = gameGetService(Players)[v.Name].Character.HumanoidRootPart
- yFire()
- noclip = true
- end
- end
- end
- if string.sub(msg, 1, 8) == (prefix..unfling) then
- noclip = false
- lplayer.Character.HumanoidRootPart.FlingDestroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character.Head
- wait(0.4)
- lplayer.Character.HumanoidRootPart.FlingDestroy()
- end
- if string.sub(msg, 1, 8) == (prefix..fecheck) then
- if gameGetService(Workspace).FilteringEnabled == true then
- warn(FE is Enabled (Filtering Enabled))
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = FE is Enabled;
- Text = Filtering Enabled. Enjoy using Reviz Admin!;
- })
- else
- warn(FE is Disabled (Filtering Disabled) Consider using a different admin script.)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = FE is Disabled;
- Text = Filtering Disabled. Consider using a different admin script.;
- })
- end
- end
- if string.sub(msg, 1, 6) == (prefix..void ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.2)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.6)
- lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(999999999999999,0,999999999999999)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(msg, 1, 7) == (prefix..noclip) then
- noclip = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Noclip enabled;
- Text = Type ;clip to disable;
- })
- end
- if string.sub(msg, 1, 5) == (prefix..clip) then
- noclip = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Noclip disabled;
- Text = Type ;noclip to enable;
- })
- end
- if string.sub(msg, 1, 7) == (prefix..speed ) then
- lplayer.Character.Humanoid.WalkSpeed = (string.sub(msg, 8))
- end
- if string.sub(msg, 1, 4) == (prefix..ws ) then
- lplayer.Character.Humanoid.WalkSpeed = (string.sub(msg, 5))
- end
- if string.sub(msg, 1, 11) == (prefix..hipheight ) then
- lplayer.Character.Humanoid.HipHeight = (string.sub(msg, 12))
- end
- if string.sub(msg, 1, 4) == (prefix..hh ) then
- lplayer.Character.Humanoid.HipHeight = (string.sub(msg, 5))
- end
- if string.sub(msg, 1, 11) == (prefix..jumppower ) then
- lplayer.Character.Humanoid.JumpPower = (string.sub(msg, 12))
- end
- if string.sub(msg, 1, 4) == (prefix..jp ) then
- lplayer.Character.Humanoid.JumpPower = (string.sub(msg, 5))
- end
- if string.sub(msg, 1, 8) == (prefix..default) then
- lplayer.Character.Humanoid.JumpPower = 50
- lplayer.Character.Humanoid.WalkSpeed = 16
- lplayer.Character.Humanoid.HipHeight = 0
- end
- if string.sub(msg, 1, 7) == (prefix..annoy ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
- annoying = true
- annplr = v
- end
- end
- if string.sub(msg, 1, 8) == (prefix..unannoy) then
- annoying = false
- end
- if string.sub(msg, 1, 10) == (prefix..headwalk ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 11))) do
- hwalk = true
- hdwplr = v
- end
- end
- if string.sub(msg, 1, 11) == (prefix..unheadwalk) then
- hwalk = false
- end
- if string.sub(msg, 1, 8) == (prefix..nolimbs) then
- lplayer.Character[Left Leg]Destroy()
- lplayer.Character[Left Arm]Destroy()
- lplayer.Character[Right Leg]Destroy()
- lplayer.Character[Right Arm]Destroy()
- end
- if string.sub(msg, 1, 4) == (prefix..god) then
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = FE Godmode enabled;
- Text = Use ;grespawn or ;respawn to remove;
- })
- end
- if string.sub(msg, 1, 9) == (prefix..drophats) then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Accessory)) or (vIsA(Hat)) then
- v.Parent = workspace
- end
- end
- end
- if string.sub(msg, 1, 9) == (prefix..droptool) then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Tool)) then
- v.Parent = workspace
- end
- end
- end
- if string.sub(msg, 1, 10) == (prefix..loopdhats) then
- droppinghats = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Loop Drop Enabled;
- Text = Type ;unloopdhats to disable;
- })
- end
- if string.sub(msg, 1, 12) == (prefix..unloopdhats) then
- droppinghats = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Loop Drop Disabled;
- Text = Type ;loopdhats to enable.;
- })
- end
- if string.sub(msg, 1, 10) == (prefix..loopdtool) then
- droppingtools = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Loop Drop Enabled;
- Text = Type ;unloopdtool to disable;
- })
- end
- if string.sub(msg, 1, 12) == (prefix..unloopdtool) then
- droppingtools = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Loop Drop Disabled;
- Text = Type ;loopdtool to enable.;
- })
- end
- if string.sub(msg, 1, 10) == (prefix..invisible) then -- Credit to Timeless
- Local = gameGetService('Players').LocalPlayer
- Char = Local.Character
- touched,tpdback = false, false
- box = Instance.new('Part',workspace)
- box.Anchored = true
- box.CanCollide = true
- box.Size = Vector3.new(10,1,10)
- box.Position = Vector3.new(0,10000,0)
- box.Touchedconnect(function(part)
- if (part.Parent.Name == Local.Name) then
- if touched == false then
- touched = true
- function apply()
- if script.Disabled ~= true then
- no = Char.HumanoidRootPartClone()
- wait(.25)
- Char.HumanoidRootPartDestroy()
- no.Parent = Char
- CharMoveTo(loc)
- touched = false
- end end
- if Char then
- apply()
- end
- end
- end
- end)
- repeat wait() until Char
- loc = Char.HumanoidRootPart.Position
- CharMoveTo(box.Position + Vector3.new(0,.5,0))
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Invisibility enabled!;
- Text = Reset or use ;respawn to remove.;
- })
- end
- if string.sub(msg, 1, 6) == (prefix..view ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
- if gameGetService(Players)[v.Name].Character.Humanoid then
- gameGetService(Workspace).CurrentCamera.CameraSubject = gameGetService(Players)[v.Name].Character.Humanoid
- else
- gameGetService(Workspace).CurrentCamera.CameraSubject = gameGetService(Players)[v.Name].Character.Head
- end
- end
- end
- if string.sub(msg, 1, 7) == (prefix..unview) then
- if lplayer.Character.Humanoid then
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character.Humanoid
- else
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character.Head
- end
- end
- if string.sub(msg, 1, 6) == (prefix..goto ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- end
- end
- if string.sub(msg, 1, 4) == (prefix..fly) then
- repeat wait() until lplayer and lplayer.Character and lplayer.CharacterFindFirstChild('HumanoidRootPart') and lplayer.CharacterFindFirstChild('Humanoid')
- repeat wait() until Mouse
- local T = lplayer.Character.HumanoidRootPart
- local CONTROL = {F = 0, B = 0, L = 0, R = 0}
- local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- local SPEED = speedget
- local function fly()
- flying = true
- local BG = Instance.new('BodyGyro', T)
- local BV = Instance.new('BodyVelocity', T)
- BG.P = 9e4
- BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- BG.cframe = T.CFrame
- BV.velocity = Vector3.new(0, 0.1, 0)
- BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- spawn(function()
- repeat wait()
- lplayer.Character.Humanoid.PlatformStand = true
- if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
- SPEED = 50
- elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
- SPEED = 0
- end
- if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) SPEED
- lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
- elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) SPEED
- else
- BV.velocity = Vector3.new(0, 0.1, 0)
- end
- BG.cframe = workspace.CurrentCamera.CoordinateFrame
- until not flying
- CONTROL = {F = 0, B = 0, L = 0, R = 0}
- lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- SPEED = 0
- BGdestroy()
- BVdestroy()
- lplayer.Character.Humanoid.PlatformStand = false
- end)
- end
- Mouse.KeyDownconnect(function(KEY)
- if KEYlower() == 'w' then
- CONTROL.F = speedfly
- elseif KEYlower() == 's' then
- CONTROL.B = -speedfly
- elseif KEYlower() == 'a' then
- CONTROL.L = -speedfly
- elseif KEYlower() == 'd' then
- CONTROL.R = speedfly
- end
- end)
- Mouse.KeyUpconnect(function(KEY)
- if KEYlower() == 'w' then
- CONTROL.F = 0
- elseif KEYlower() == 's' then
- CONTROL.B = 0
- elseif KEYlower() == 'a' then
- CONTROL.L = 0
- elseif KEYlower() == 'd' then
- CONTROL.R = 0
- end
- end)
- fly()
- end
- if string.sub(msg, 1, 6) == (prefix..unfly) then
- flying = false
- lplayer.Character.Humanoid.PlatformStand = false
- end
- if string.sub(msg, 1, 6) == (prefix..chat ) then
- gameGetService(ReplicatedStorage).DefaultChatSystemChatEvents.SayMessageRequestFireServer((string.sub(msg, 7)), All)
- end
- if string.sub(msg, 1, 6) == (prefix..spam ) then
- spamtext = (string.sub(msg, 7))
- spamming = true
- end
- if string.sub(msg, 1, 7) == (prefix..unspam) then
- spamming = false
- end
- if string.sub(msg, 1, 10) == (prefix..spamwait ) then
- spamdelay = (string.sub(msg, 11))
- end
- if string.sub(msg, 1, 8) == (prefix..pmspam ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
- pmspammed = v.Name
- spammingpm = true
- end
- end
- if string.sub(msg, 1, 9) == (prefix..unpmspam) then
- spammingpm = false
- end
- if string.sub(msg, 1, 9) == (prefix..cfreeze ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 10))) do
- v.Character[Left Leg].Anchored = true
- v.Character[Left Arm].Anchored = true
- v.Character[Right Leg].Anchored = true
- v.Character[Right Arm].Anchored = true
- v.Character.Torso.Anchored = true
- v.Character.Head.Anchored = true
- end
- end
- if string.sub(msg, 1, 11) == (prefix..uncfreeze ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 12))) do
- v.Character[Left Leg].Anchored = false
- v.Character[Left Arm].Anchored = false
- v.Character[Right Leg].Anchored = false
- v.Character[Right Arm].Anchored = false
- v.Character.Torso.Anchored = false
- v.Character.Head.Anchored = false
- end
- end
- if string.sub(msg, 1, 9) == (prefix..unlockws) then
- local a = gameGetService(Workspace)getChildren()
- for i = 1, #a do
- if a[i].className == Part then
- a[i].Locked = false
- elseif a[i].className == Model then
- local r = a[i]getChildren()
- for i = 1, #r do
- if r[i].className == Part then
- r[i].Locked = false
- end
- end
- end
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Success!;
- Text = Workspace unlocked. Use ;lockws to lock.;
- })
- end
- if string.sub(msg, 1, 7) == (prefix..lockws) then
- local a = gameGetService(Workspace)getChildren()
- for i = 1, #a do
- if a[i].className == Part then
- a[i].Locked = true
- elseif a[i].className == Model then
- local r = a[i]getChildren()
- for i = 1, #r do
- if r[i].className == Part then
- r[i].Locked = true
- end
- end
- end
- end
- end
- if string.sub(msg, 1, 7) == (prefix..btools) then
- local Clone_T = Instance.new(HopperBin,lplayer.Backpack)
- Clone_T.BinType = Clone
- local Destruct = Instance.new(HopperBin,lplayer.Backpack)
- Destruct.BinType = Hammer
- local Hold_T = Instance.new(HopperBin,lplayer.Backpack)
- Hold_T.BinType = Grab
- end
- if string.sub(msg, 1, 7) == (prefix..pstand) then
- lplayer.Character.Humanoid.PlatformStand = true
- end
- if string.sub(msg, 1, 9) == (prefix..unpstand) then
- lplayer.Character.Humanoid.PlatformStand = false
- end
- if string.sub(msg, 1, 10) == (prefix..blockhead) then
- lplayer.Character.Head.MeshDestroy()
- end
- if string.sub(msg, 1, 4) == (prefix..sit) then
- lplayer.Character.Humanoid.Sit = true
- end
- if string.sub(msg, 1, 10) == (prefix..bringobj ) then
- local function bringobjw()
- for i,obj in ipairs(gameGetService(Workspace)GetDescendants()) do
- if obj.Name == (string.sub(msg, 11)) then
- obj.CFrame = lplayer.Character.HumanoidRootPart.CFrame
- obj.CanCollide = false
- obj.Transparency = 0.7
- wait()
- obj.CFrame = lplayer.Character[Left Leg].CFrame
- wait()
- obj.CFrame = lplayer.Character[Right Leg].CFrame
- wait()
- obj.CFrame = lplayer.Character[Head].CFrame
- end
- end
- end
- while wait() do
- bringobjw()
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = BringObj;
- Text = BringObj enabled.;
- })
- end
- if string.sub(msg, 1, 7) == (prefix..wsvis ) then
- vis = (string.sub(msg, 8))
- local a = gameGetService(Workspace)GetDescendants()
- for i = 1, #a do
- if a[i].className == Part then
- a[i].Transparency = vis
- elseif a[i].className == Model then
- local r = a[i]getChildren()
- for i = 1, #r do
- if r[i].className == Part then
- r[i].Transparency = vis
- end
- end
- end
- end
- end
- if string.sub(msg, 1, 11) == (prefix..hypertotal) then
- loadstring(gameGetObjects(rbxassetid1255063809)[1].Source)()
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Success!;
- Text = HyperTotal GUI Loaded!;
- })
- end
- if string.sub(msg, 1, 5) == (prefix..cmds) then
- CMDSFRAME.Visible = true
- end
- if string.sub(msg, 1, 10) == (prefix..rmeshhats) then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Accessory)) or (vIsA(Hat)) then
- v.Handle.MeshDestroy()
- end
- end
- end
- if string.sub(msg, 1, 10) == (prefix..blockhats) then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Accessory)) or (vIsA(Hat)) then
- v.Handle.MeshDestroy()
- end
- end
- end
- if string.sub(msg, 1, 10) == (prefix..rmeshtool) then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Tool)) then
- v.Handle.MeshDestroy()
- end
- end
- end
- if string.sub(msg, 1, 10) == (prefix..blocktool) then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Tool)) then
- v.Handle.MeshDestroy()
- end
- end
- end
- if string.sub(msg, 1, 8) == (prefix..spinner) then
- local p = Instance.new(RocketPropulsion)
- p.Parent = lplayer.Character.HumanoidRootPart
- p.Name = Spinner
- p.Target = lplayer.Character[Left Arm]
- pFire()
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Spinner enabled;
- Text = Type ;nospinner to disable.;
- })
- end
- if string.sub(msg, 1, 10) == (prefix..nospinner) then
- lplayer.Character.HumanoidRootPart.SpinnerDestroy()
- end
- if string.sub(msg, 1, 7) == (prefix..reachd) then
- for i,v in pairs(gameGetService'Players'.LocalPlayer.CharacterGetChildren())do
- if visA(Tool) then
- local a = Instance.new(SelectionBox,v.Handle)
- a.Adornee = v.Handle
- v.Handle.Size = Vector3.new(0.5,0.5,60)
- v.GripPos = Vector3.new(0,0,0)
- lplayer.Character.HumanoidUnequipTools()
- end
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Reach applied!;
- Text = Applied to equipped sword. Use ;noreach to disable.;
- })
- end
- if string.sub(msg, 1, 7) == (prefix..reach ) then
- for i,v in pairs(gameGetService'Players'.LocalPlayer.CharacterGetChildren())do
- if visA(Tool) then
- handleSize = v.Handle.Size
- wait()
- local a = Instance.new(SelectionBox,v.Handle)
- a.Name = a
- a.Adornee = v.Handle
- v.Handle.Size = Vector3.new(0.5,0.5,(string.sub(msg, 8)))
- v.GripPos = Vector3.new(0,0,0)
- lplayer.Character.HumanoidUnequipTools()
- end
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Reach applied!;
- Text = Applied to equipped sword. Use ;noreach to disable.;
- })
- end
- if string.sub(msg, 1, 8) == (prefix..noreach) then
- for i,v in pairs(gameGetService'Players'.LocalPlayer.CharacterGetChildren())do
- if visA(Tool) then
- v.Handle.aDestroy()
- v.Handle.Size = handleSize
- end
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Reach removed!;
- Text = Removed reach from equipped sword.;
- })
- end
- if string.sub(msg, 1, 7) == (prefix..rkill ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 8)))do
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- wait(0.1)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.2)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.5)
- lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000,10,-100000))
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(msg, 1, 7) == (prefix..tp me ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- end
- end
- if string.sub(msg, 1, 8) == (prefix..cbring ) then
- if (string.sub(msg, 9)) == all or (string.sub(msg, 9)) == All or (string.sub(msg, 9)) == ALL then
- cbringall = true
- else
- for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
- brplr = v.Name
- end
- end
- cbring = true
- end
- if string.sub(msg, 1, 9) == (prefix..uncbring) then
- cbring = false
- cbringall = false
- end
- if string.sub(msg, 1, 6) == (prefix..swap ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
- local NOWPLR = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- local NOW = lplayer.Character.HumanoidRootPart.CFrame
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- local function tp(player,player2)
- local char1,char2=player.Character,player2.Character
- if char1 and char2 then
- char1MoveTo(char2.Head.Position)
- end
- end
- wait(0.1)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.2)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.5)
- lplayer.Character.HumanoidRootPart.CFrame = NOW
- wait(0.6)
- tp(lplayer, gameGetService(Players)[v.Name])
- wait(0.4)
- lplayer.Character.HumanoidRootPart.CFrame = NOWPLR
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(msg, 1, 8) == (prefix..glitch ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character[Left Arm].CFrame
- wait(0.3)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character[Left Arm].CFrame
- wait(0.4)
- b = Instance.new(BodyForce)
- b.Parent = lplayer.Character.HumanoidRootPart
- b.Name = Glitch
- b.Force = Vector3.new(100000000,5000,0)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(msg, 1, 9) == (prefix..unglitch) then
- lplayer.Character.HumanoidRootPart.GlitchDestroy()
- lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(10000,0,10000)
- b = Instance.new(BodyForce)
- b.Parent = lplayer.Character.HumanoidRootPart
- b.Name = unGlitch
- b.Force = Vector3.new(0,-5000000,0)
- wait(2)
- lplayer.Character.HumanoidRootPart.unGlitchDestroy()
- end
- if string.sub(msg, 1, 9) == (prefix..grespawn) then
- lplayer.Character.Humanoid.Health = 0
- wait(1)
- lplayer.Character.Head.CFrame = CFrame.new(1000000,0,1000000)
- lplayer.Character.Torso.CFrame = CFrame.new(1000000,0,1000000)
- end
- if string.sub(msg, 1, 9) == (prefix..explorer) then
- loadstring(gameGetObjects(rbxassetid492005721)[1].Source)()
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Success!;
- Text = DEX Explorer has loaded.;
- })
- end
- if string.sub(msg, 1, 6) == (prefix..anim ) then
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid..(string.sub(msg, 7))
- local track = lplayer.Character.HumanoidLoadAnimation(Anim)
- trackPlay(.1, 1, 1)
- end
- if string.sub(msg, 1, 8) == (prefix..animgui) then
- loadstring(gameGetObjects(rbxassetid1202558084)[1].Source)()
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Success!;
- Text = Energize Animations GUI has loaded.;
- })
- end
- if string.sub(msg, 1, 8) == (prefix..savepos) then
- saved = lplayer.Character.HumanoidRootPart.CFrame
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Position Saved;
- Text = Use ;loadpos to return to saved position.;
- })
- end
- if string.sub(msg, 1, 8) == (prefix..loadpos) then
- lplayer.Character.HumanoidRootPart.CFrame = saved
- end
- if string.sub(msg, 1, 6) == (prefix..bang ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 7))) do
- local Anim2 = Instance.new(Animation)
- Anim2.AnimationId = rbxassetid148840371
- local track2 = lplayer.Character.HumanoidLoadAnimation(Anim2)
- track2Play(.1, 1, 1)
- bplrr = v.Name
- banpl = true
- end
- end
- if string.sub(msg, 1, 7) == (prefix..unbang) then
- banpl = false
- end
- if string.sub(msg, 1, 10) == (prefix..bringmod ) then
- local function bringmodw()
- for i,obj in ipairs(gameGetService(Workspace)GetDescendants()) do
- if obj.Name == (string.sub(msg, 11)) then
- for i,ch in pairs(objGetDescendants()) do
- if (chIsA(BasePart)) then
- ch.CFrame = lplayer.Character.HumanoidRootPart.CFrame
- ch.CanCollide = false
- ch.Transparency = 0.7
- wait()
- ch.CFrame = lplayer.Character[Left Leg].CFrame
- wait()
- ch.CFrame = lplayer.Character[Right Leg].CFrame
- wait()
- ch.CFrame = lplayer.Character[Head].CFrame
- end
- end
- end
- end
- end
- while wait() do
- bringmodw()
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = BringMod;
- Text = BringMod enabled.;
- })
- end
- if string.sub(msg, 1, 8) == (prefix..respawn) then
- local mod = Instance.new('Model', workspace) mod.Name = 're '..lplayer.Name
- local hum = Instance.new('Humanoid', mod)
- local ins = Instance.new('Part', mod) ins.Name = 'Torso' ins.CanCollide = false ins.Transparency = 1
- lplayer.Character = mod
- end
- if string.sub(msg, 1, 9) == (prefix..shutdown) then
- gameGetService'RunService'.SteppedConnect(function()
- pcall(function()
- for i,v in pairs(gameGetService'Players'GetPlayers()) do
- if v.Character ~= nil and v.CharacterFindFirstChild'Head' then
- for _,x in pairs(v.Character.HeadGetChildren()) do
- if xIsA'Sound' then x.Playing = true x.CharacterSoundEventFireServer(true, true) end
- end
- end
- end
- end)
- end)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Attempting Shutdown;
- Text = Shutdown Attempt has begun.;
- })
- end
- if string.sub(msg, 1, 8) == (prefix..delobj ) then
- objtodel = (string.sub(msg, 9))
- for i,v in pairs(gameGetService(Workspace)GetDescendants()) do
- if v.Name == objtodel then
- vDestroy()
- end
- end
- end
- if string.sub(msg, 1, 8) == (prefix..getplrs) then
- for i,v in pairs(gameGetService(Players)GetPlayers())do
- print(v)
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Printed;
- Text = Players have been printed to console. (F9);
- })
- end
- if string.sub(msg, 1, 9) == (prefix..deldecal) then
- for i,v in pairs(gameGetService(Workspace)GetDescendants())do
- if (vIsA(Decal)) then
- vDestroy()
- end
- end
- end
- if string.sub(msg, 1, 11) == (prefix..opfinality) then
- loadstring(gameGetObjects(rbxassetid1294358929)[1].Source)()
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Success!;
- Text = OpFinality GUI has loaded.;
- })
- end
- if string.sub(msg, 1, 8) == (prefix..remotes) then
- remotes = true
- added = true
- game.DescendantAddedconnect(function(rmt)
- if added == true then
- if remotes == true then
- if rmtIsA(RemoteEvent) then
- print(A RemoteEvent was added!)
- print( game. .. rmtGetFullName() .. RemoteEvent)
- print( game. .. rmtGetFullName() .. RemoteEvent, 247, 0, 0, true)
- end end end
- end)
- game.DescendantAddedconnect(function(rmtfnctn)
- if added == true then
- if remotes == true then
- if rmtfnctnIsA(RemoteFunction) then
- warn(A RemoteFunction was added!)
- warn( game. .. rmtfnctnGetFullName() .. RemoteFunction)
- print( game. .. rmtfnctnGetFullName() .. RemoteFunction, 5, 102, 198, true)
- end end end
- end)
- game.DescendantAddedconnect(function(bndfnctn)
- if added == true then
- if binds == true then
- if bndfnctnIsA(BindableFunction) then
- print(A BindableFunction was added!)
- print( game. .. bndfnctnGetFullName() .. BindableFunction)
- print( game. .. bndfnctnGetFullName() .. BindableFunction, 239, 247, 4, true)
- end end end
- end)
- game.DescendantAddedconnect(function(bnd)
- if added == true then
- if binds == true then
- if bndIsA(BindableEvent) then
- warn(A BindableEvent was added!)
- warn( game. .. bndGetFullName() .. BindableEvent)
- print( game. .. bndGetFullName() .. BindableEvent, 13, 193, 22, true)
- end end end
- end)
- if binds == true then
- for i,v in pairs(gameGetDescendants()) do
- if vIsA(BindableFunction) then
- print( game. .. vGetFullName() .. BindableFunction)
- print( game. .. vGetFullName() .. BindableFunction, 239, 247, 4, true)
- end end
- for i,v in pairs(gameGetDescendants()) do
- if vIsA(BindableEvent) then
- warn( game. .. vGetFullName() .. BindableEvent)
- print( game. .. vGetFullName() .. BindableEvent, 13, 193, 22, true)
- end end
- else
- print(Off)
- end
- if remotes == true then
- for i,v in pairs(gameGetDescendants()) do
- if vIsA(RemoteFunction) then
- warn( game. .. vGetFullName() .. RemoteFunction)
- print( game. .. vGetFullName() .. RemoteFunction, 5, 102, 198, true)
- end end
- wait()
- for i,v in pairs(gameGetDescendants()) do
- if vIsA(RemoteEvent) then
- print( game. .. vGetFullName() .. RemoteEvent)
- print( game. .. vGetFullName() .. RemoteEvent, 247, 0, 0, true)
- end end
- else
- print(Off)
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Printing Remotes;
- Text = Type ;noremotes to disable.;
- })
- end
- if string.sub(msg, 1, 10) == (prefix..noremotes) then
- remotes = false
- added = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Printing Remotes Disabled;
- Text = Type ;remotes to enable.;
- })
- end
- if string.sub(msg, 1, 10) == (prefix..tpdefault) then
- spin = false
- followed = false
- traill = false
- noclip = false
- annoying = false
- hwalk = false
- cbringing = false
- end
- if string.sub(msg, 1, 8) == (prefix..stopsit) then
- stopsitting = true
- end
- if string.sub(msg, 1, 6) == (prefix..gosit) then
- stopsitting = false
- end
- if string.sub(msg, 1, 8) == (prefix..version) then
- print(adminversion)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Version;
- Text = adminversion;
- })
- end
- if string.sub(msg, 1, 8) == (prefix..clicktp) then
- clickgoto = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Click TP;
- Text = Press E to teleport to mouse position, ;noclicktp to stop;
- })
- end
- if string.sub(msg, 1, 9) == (prefix..clickdel) then
- clickdel = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Click Delete;
- Text = Press E to delete part at mouse, ;noclickdel to stop;
- })
- end
- if string.sub(msg, 1, 11) == (prefix..noclickdel) then
- clickdel = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Click Delete;
- Text = Click delete has been disabled.;
- })
- end
- if string.sub(msg, 1, 10) == (prefix..noclicktp) then
- clickgoto = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Click TP;
- Text = Click TP has been disabled.;
- })
- end
- if string.sub(msg, 1, 8) == (prefix..toolson) then
- gettingtools = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools Enabled;
- Text = Automatically colleting tools dropped.;
- })
- end
- if string.sub(msg, 1, 9) == (prefix..toolsoff) then
- gettingtools = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools Disabled;
- Text = Click TP has been disabled.;
- })
- end
- if string.sub(msg, 1, 10) == (prefix..delcmdbar) then
- ScreenGuiDestroy()
- end
- if string.sub(msg, 1, 6) == (prefix..reset) then
- lplayer.Character.HeadDestroy()
- end
- if string.sub(msg, 1, 7) == (prefix..state ) then
- statechosen = string.sub(msg, 8)
- changingstate = true
- end
- if string.sub(msg, 1, 9) == (prefix..gravity ) then
- gameGetService(Workspace).Gravity = string.sub(msg, 10)
- end
- if string.sub(msg, 1, 10) == (prefix..looprhats) then
- removingmeshhats = true
- end
- if string.sub(msg, 1, 12) == (prefix..unlooprhats) then
- removingmeshhats = false
- end
- if string.sub(msg, 1, 10) == (prefix..looprtool) then
- removingmeshtool = true
- end
- if string.sub(msg, 1, 12) == (prefix..unlooprtool) then
- removingmeshtool = false
- end
- if string.sub(msg, 1, 10) == (prefix..givetool ) then
- for i,v in pairs(gameGetService(Players).LocalPlayer.CharacterGetDescendants()) do
- if vIsA(Tool) then
- for i,player in pairs(GetPlayer(string.sub(msg, 11))) do
- v.Parent = player.Character
- end
- end
- end
- end
- if string.sub(msg, 1, 14) == (prefix..givealltools ) then
- for i,v in pairs(gameGetService(Players).LocalPlayer.BackpackGetDescendants()) do
- if vIsA(Tool) then
- v.Parent = lplayer.Character
- wait()
- for i,player in pairs(GetPlayer(string.sub(msg, 15))) do
- v.Parent = player.Character
- end
- end
- end
- end
- if string.sub(msg, 1, 5) == (prefix..age ) then
- for i,player in pairs(GetPlayer(string.sub(msg, 6))) do
- gameGetService(ReplicatedStorage).DefaultChatSystemChatEvents.SayMessageRequestFireServer(player.Name.. Account Age ..player.AccountAge.. days!, All)
- end
- end
- if string.sub(msg, 1, 4) == (prefix..id ) then
- for i,player in pairs(GetPlayer(string.sub(msg, 5))) do
- gameGetService(ReplicatedStorage).DefaultChatSystemChatEvents.SayMessageRequestFireServer(player.Name.. Account ID ..player.UserId, All)
- end
- end
- if string.sub(msg, 1, 6) == (prefix...age ) then
- for i,player in pairs(GetPlayer(string.sub(msg, 7))) do
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = player.AccountAge.. Days;
- Text = Account age of ..player.Name;
- })
- end
- end
- if string.sub(msg, 1, 5) == (prefix...id ) then
- for i,player in pairs(GetPlayer(string.sub(msg, 6))) do
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = player.UserId.. ID;
- Text = Account ID of ..player.Name;
- })
- end
- end
- if string.sub(msg, 1, 7) == (prefix..gameid) then
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Game ID;
- Text = Game ID .. game.GameId;
- })
- end
- if string.sub(msg, 1, 4) == (prefix..pgs) then
- local pgscheck = gameGetService(Workspace)PGSIsEnabled()
- if pgscheck == true then
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = PGSPhysicsSolverEnabled;
- Text = PGS is Enabled!;
- })
- else
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = PGSPhysicsSolverEnabled;
- Text = PGS is Disabled!;
- })
- end
- end
- if string.sub(msg, 1, 12) == (prefix..removeinvis) then
- for i,v in pairs(gameGetService(Workspace)GetDescendants()) do
- if vIsA(Part) then
- if v.Transparency == 1 then
- if v.Name ~= HumanoidRootPart then
- vDestroy()
- end
- end
- end
- end
- end
- if string.sub(msg, 1, 10) == (prefix..removefog) then
- gameGetService(Lighting).FogStart = 0
- gameGetService(Lighting).FogEnd = 9999999999999
- end
- if string.sub(msg, 1, 8) == (prefix..disable) then
- lplayer.Character.Humanoid.Parent = lplayer
- end
- if string.sub(msg, 1, 7) == (prefix..enable) then
- lplayer.Humanoid.Parent = lplayer.Character
- end
- if string.sub(msg, 1, 8) == (prefix..prefix ) then
- prefix = (string.sub(msg, 9, 9))
- wait(0.1)
- change()
- wait(0.1)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Prefix changed!;
- Text = Prefix is now ..prefix... Use ;resetprefix to reset to ;;
- })
- end
- if string.sub(msg, 1, 12) == (;resetprefix) then
- prefix = ;
- wait(0.1)
- change()
- wait(0.1)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Prefix changed!;
- Text = Prefix is now ..prefix... Make sure it's one key!;
- })
- end
- if string.sub(msg, 1, 10) == (prefix..flyspeed ) then
- speedfly = string.sub(msg, 11)
- wait()
- change()
- end
- if string.sub(msg, 1, 8) == (prefix..carpet ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 9))) do
- local Anim3 = Instance.new(Animation)
- Anim3.AnimationId = rbxassetid282574440
- local track3 = lplayer.Character.HumanoidLoadAnimation(Anim3)
- track3Play(.1, 1, 1)
- bplrr = v.Name
- banpl = true
- end
- end
- if string.sub(msg, 1, 9) == (prefix..uncarpet) then
- banpl = false
- end
- if string.sub(msg, 1, 7) == (prefix..stare ) then
- for i,v in pairs(GetPlayer(string.sub(msg, 8))) do
- staring = true
- stareplr = v
- end
- end
- if string.sub(msg, 1, 8) == (prefix..unstare) then
- staring = false
- end
- if string.sub(msg, 1, 8) == (prefix..logchat) then
- chatlogs = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = LogChat enabled;
- Text = Now logging all player chat.;
- })
- end
- if string.sub(msg, 1, 10) == (prefix..unlogchat) then
- chatlogs = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = LogChat disabled;
- Text = Stopped logging all player chat.;
- })
- end
- if string.sub(msg, 1, 7) == (prefix..fixcam) then
- gameGetService(Workspace).CurrentCameraDestroy()
- wait(0.1)
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character.Humanoid
- gameGetService(Workspace).CurrentCamera.CameraType = Custom
- lplayer.CameraMinZoomDistance = 0.5
- lplayer.CameraMaxZoomDistance = 400
- lplayer.CameraMode = Classic
- end
- if string.sub(msg, 1, 8) == (prefix..unstate) then
- changingstate = false
- end
- end)
- local function tp()
- for i, player in ipairs(gameGetService(Players)GetPlayers()) do
- if player.Character and player.CharacterFindFirstChild(HumanoidRootPart) then
- if player.Name == brplr then
- player.Character.HumanoidRootPart.CFrame = lplayer.Character.HumanoidRootPart.CFrame + lplayer.Character.HumanoidRootPart.CFrame.lookVector 2
- end
- end
- end
- end
- local function tpall()
- for i, player in ipairs(gameGetService(Players)GetPlayers()) do
- if player.Character and player.CharacterFindFirstChild(HumanoidRootPart) then
- player.Character.HumanoidRootPart.CFrame = lplayer.Character.HumanoidRootPart.CFrame + lplayer.Character.HumanoidRootPart.CFrame.lookVector 3
- end
- end
- end
- spawn(function()
- while wait(spamdelay) do
- if spamming == true then
- gameGetService(ReplicatedStorage).DefaultChatSystemChatEvents.SayMessageRequestFireServer(spamtext, All)
- end
- end
- end)
- spawn(function()
- while wait(spamdelay) do
- if spammingpm == true then
- gameGetService(ReplicatedStorage).DefaultChatSystemChatEvents.SayMessageRequestFireServer(w ..pmspammed.. @@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@, All)
- end
- end
- end)
- spawn(function()
- while wait() do
- if cbring == true then
- tp()
- end
- end
- end)
- spawn(function()
- while wait() do
- if cbringall == true then
- tpall()
- end
- end
- end)
- Mouse.KeyDownconnect(function(Key)
- if Key == prefix then
- CMDBARCaptureFocus()
- end
- end)
- CMDBAR.FocusLostconnect(function(enterPressed)
- if enterPressed then
- if string.sub(CMDBAR.Text, 1, 5) == (kill ) then
- if string.sub(CMDBAR.Text, 6) == me then
- lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(100000,0,100000)
- else
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6)))do
- local NOW = lplayer.Character.HumanoidRootPart.CFrame
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- local function tp(player,player2)
- local char1,char2=player.Character,player2.Character
- if char1 and char2 then
- char1MoveTo(char2.Head.Position)
- end
- end
- wait(0.1)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.2)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.5)
- lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000,10,-100000))
- wait(0.7)
- tp(lplayer,gameGetService(Players)[v.Name])
- wait(0.7)
- lplayer.Character.HumanoidRootPart.CFrame = NOW
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 6) == (bring ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7)))do
- local NOW = lplayer.Character.HumanoidRootPart.CFrame
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- local function tp(player,player2)
- local char1,char2=player.Character,player2.Character
- if char1 and char2 then
- char1.HumanoidRootPart.CFrame = char2.HumanoidRootPart.CFrame
- end
- end
- local function getout(player,player2)
- local char1,char2=player.Character,player2.Character
- if char1 and char2 then
- char1MoveTo(char2.Head.Position)
- end
- end
- tp(gameGetService(Players)[v.Name], lplayer)
- wait(0.2)
- tp(gameGetService(Players)[v.Name], lplayer)
- wait(0.5)
- lplayer.Character.HumanoidRootPart.CFrame = NOW
- wait(0.5)
- getout(lplayer, gameGetService(Players)[v.Name])
- wait(0.3)
- lplayer.Character.HumanoidRootPart.CFrame = NOW
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(CMDBAR.Text, 1, 5) == (spin ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character[Left Arm].CFrame
- spinplr = v
- wait(0.5)
- spin = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(CMDBAR.Text, 1, 6) == (unspin) then
- spin = false
- end
- if string.sub(CMDBAR.Text, 1, 7) == (attach ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character[Left Arm].CFrame
- wait(0.3)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character[Left Arm].CFrame
- attplr = v
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(CMDBAR.Text, 1, 9) == (unattach ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 10))) do
- local function getout(player,player2)
- local char1,char2=player.Character,player2.Character
- if char1 and char2 then
- char1MoveTo(char2.Head.Position)
- end
- end
- getout(lplayer, gameGetService(Players)[v.Name])
- end
- end
- if string.sub(CMDBAR.Text, 1, 7) == (follow ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
- followed = true
- flwplr = v
- end
- end
- if string.sub(CMDBAR.Text, 1, 8) == (unfollow) then
- followed = false
- end
- if string.sub(CMDBAR.Text, 1, 9) == (freefall ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 10))) do
- local NOW = lplayer.Character.HumanoidRootPart.CFrame
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.2)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.6)
- lplayer.Character.HumanoidRootPart.CFrame = NOW
- wait(0.6)
- lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(0,50000,0)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(CMDBAR.Text, 1, 6) == (trail ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
- traill = true
- trlplr = v
- end
- end
- if string.sub(CMDBAR.Text, 1, 7) == (untrail) then
- traill = false
- end
- if string.sub(CMDBAR.Text, 1, 6) == (orbit ) then
- if string.sub(CMDBAR.Text, 7) == all or string.sub(CMDBAR.Text, 7) == others or string.sub(CMDBAR.Text, 7) == me then
- lplayer.Character.HumanoidRootPart.CFrame = lplayer.Character.HumanoidRootPart.CFrame
- else
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
- local o = Instance.new(RocketPropulsion)
- o.Parent = lplayer.Character.HumanoidRootPart
- o.Name = Orbit
- o.Target = gameGetService(Players)[v.Name].Character.HumanoidRootPart
- oFire()
- noclip = true
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 7) == (unorbit) then
- lplayer.Character.HumanoidRootPart.OrbitDestroy()
- noclip = false
- end
- if string.sub(CMDBAR.Text, 1, 6) == (fling ) then
- if string.sub(CMDBAR.Text, 7) == all or string.sub(CMDBAR.Text, 7) == others or string.sub(CMDBAR.Text, 7) == me then
- lplayer.Character.HumanoidRootPart.CFrame = lplayer.Character.HumanoidRootPart.CFrame
- else
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
- local y = Instance.new(RocketPropulsion)
- y.Parent = lplayer.Character.HumanoidRootPart
- y.CartoonFactor = 1
- y.MaxThrust = 800000
- y.MaxSpeed = 1000
- y.ThrustP = 200000
- y.Name = Fling
- gameGetService(Workspace).CurrentCamera.CameraSubject = gameGetService(Players)[v.Name].Character.Head
- y.Target = gameGetService(Players)[v.Name].Character.HumanoidRootPart
- yFire()
- noclip = true
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 7) == (unfling) then
- noclip = false
- lplayer.Character.HumanoidRootPart.FlingDestroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character.Head
- wait(0.4)
- lplayer.Character.HumanoidRootPart.FlingDestroy()
- end
- if string.sub(CMDBAR.Text, 1, 7) == (fecheck) then
- if gameGetService(Workspace).FilteringEnabled == true then
- warn(FE is Enabled (Filtering Enabled))
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = FE is Enabled;
- Text = Filtering Enabled. Enjoy using Reviz Admin!;
- })
- else
- warn(FE is Disabled (Filtering Disabled) Consider using a different admin script.)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = FE is Disabled;
- Text = Filtering Disabled. Consider using a different admin script.;
- })
- end
- end
- if string.sub(CMDBAR.Text, 1, 5) == (void ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.2)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.6)
- lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(999999999999999,0,999999999999999)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(CMDBAR.Text, 1, 6) == (noclip) then
- noclip = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Noclip enabled;
- Text = Type ;clip to disable;
- })
- end
- if string.sub(CMDBAR.Text, 1, 4) == (clip) then
- noclip = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Noclip disabled;
- Text = Type ;noclip to enable;
- })
- end
- if string.sub(CMDBAR.Text, 1, 6) == (speed ) then
- lplayer.Character.Humanoid.WalkSpeed = (string.sub(CMDBAR.Text, 7))
- end
- if string.sub(CMDBAR.Text, 1, 3) == (ws ) then
- lplayer.Character.Humanoid.WalkSpeed = (string.sub(CMDBAR.Text, 4))
- end
- if string.sub(CMDBAR.Text, 1, 10) == (hipheight ) then
- lplayer.Character.Humanoid.HipHeight = (string.sub(CMDBAR.Text, 11))
- end
- if string.sub(CMDBAR.Text, 1, 3) == (hh ) then
- lplayer.Character.Humanoid.HipHeight = (string.sub(CMDBAR.Text, 4))
- end
- if string.sub(CMDBAR.Text, 1, 10) == (jumppower ) then
- lplayer.Character.Humanoid.JumpPower = (string.sub(CMDBAR.Text, 11))
- end
- if string.sub(CMDBAR.Text, 1, 3) == (jp ) then
- lplayer.Character.Humanoid.JumpPower = (string.sub(CMDBAR.Text, 4))
- end
- if string.sub(CMDBAR.Text, 1, 7) == (default) then
- lplayer.Character.Humanoid.JumpPower = 50
- lplayer.Character.Humanoid.WalkSpeed = 16
- lplayer.Character.Humanoid.HipHeight = 0
- end
- if string.sub(CMDBAR.Text, 1, 6) == (annoy ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
- annoying = true
- annplr = v
- end
- end
- if string.sub(CMDBAR.Text, 1, 7) == (unannoy) then
- annoying = false
- end
- if string.sub(CMDBAR.Text, 1, 9) == (headwalk ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 10))) do
- hwalk = true
- hdwplr = v
- end
- end
- if string.sub(CMDBAR.Text, 1, 10) == (unheadwalk) then
- hwalk = false
- end
- if string.sub(CMDBAR.Text, 1, 7) == (nolimbs) then
- lplayer.Character[Left Leg]Destroy()
- lplayer.Character[Left Arm]Destroy()
- lplayer.Character[Right Leg]Destroy()
- lplayer.Character[Right Arm]Destroy()
- end
- if string.sub(CMDBAR.Text, 1, 3) == (god) then
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = FE Godmode enabled;
- Text = Use ;grespawn or ;respawn to remove.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 8) == (drophats) then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Accessory)) or (vIsA(Hat)) then
- v.Parent = workspace
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 8) == (droptool) then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Tool)) then
- v.Parent = workspace
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 9) == (loopdhats) then
- droppinghats = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Loop Drop Enabled;
- Text = Type ;unloopdhats to disable;
- })
- end
- if string.sub(CMDBAR.Text, 1, 11) == (unloopdhats) then
- droppinghats = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Loop Drop Disabled;
- Text = Type ;loopdhats to enable.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 9) == (loopdtool) then
- droppingtools = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Loop Drop Enabled;
- Text = Type ;unloopdtool to disable;
- })
- end
- if string.sub(CMDBAR.Text, 1, 11) == (unloopdtool) then
- droppingtools = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Loop Drop Disabled;
- Text = Type ;loopdtool to enable.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 9) == (invisible) then -- Credit to Timeless
- Local = gameGetService('Players').LocalPlayer
- Char = Local.Character
- touched,tpdback = false, false
- box = Instance.new('Part',workspace)
- box.Anchored = true
- box.CanCollide = true
- box.Size = Vector3.new(10,1,10)
- box.Position = Vector3.new(0,10000,0)
- box.Touchedconnect(function(part)
- if (part.Parent.Name == Local.Name) then
- if touched == false then
- touched = true
- function apply()
- if script.Disabled ~= true then
- no = Char.HumanoidRootPartClone()
- wait(.25)
- Char.HumanoidRootPartDestroy()
- no.Parent = Char
- CharMoveTo(loc)
- touched = false
- end end
- if Char then
- apply()
- end
- end
- end
- end)
- repeat wait() until Char
- loc = Char.HumanoidRootPart.Position
- CharMoveTo(box.Position + Vector3.new(0,.5,0))
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Invisibility enabled!;
- Text = Reset or use ;respawn to remove.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 5) == (view ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
- if gameGetService(Players)[v.Name].Character.Humanoid then
- gameGetService(Workspace).CurrentCamera.CameraSubject = gameGetService(Players)[v.Name].Character.Humanoid
- else
- gameGetService(Workspace).CurrentCamera.CameraSubject = gameGetService(Players)[v.Name].Character.Head
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 6) == (unview) then
- if lplayer.Character.Humanoid then
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character.Humanoid
- else
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character.Head
- end
- end
- if string.sub(CMDBAR.Text, 1, 5) == (goto ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- end
- end
- if string.sub(CMDBAR.Text, 1, 3) == (fly) then
- repeat wait() until lplayer and lplayer.Character and lplayer.CharacterFindFirstChild('HumanoidRootPart') and lplayer.CharacterFindFirstChild('Humanoid')
- repeat wait() until Mouse
- local T = lplayer.Character.HumanoidRootPart
- local CONTROL = {F = 0, B = 0, L = 0, R = 0}
- local lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- local SPEED = speedget
- local function fly()
- flying = true
- local BG = Instance.new('BodyGyro', T)
- local BV = Instance.new('BodyVelocity', T)
- BG.P = 9e4
- BG.maxTorque = Vector3.new(9e9, 9e9, 9e9)
- BG.cframe = T.CFrame
- BV.velocity = Vector3.new(0, 0.1, 0)
- BV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- spawn(function()
- repeat wait()
- lplayer.Character.Humanoid.PlatformStand = true
- if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 then
- SPEED = 50
- elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0) and SPEED ~= 0 then
- SPEED = 0
- end
- if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B) 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) SPEED
- lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R}
- elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and SPEED ~= 0 then
- BV.velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B) 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) SPEED
- else
- BV.velocity = Vector3.new(0, 0.1, 0)
- end
- BG.cframe = workspace.CurrentCamera.CoordinateFrame
- until not flying
- CONTROL = {F = 0, B = 0, L = 0, R = 0}
- lCONTROL = {F = 0, B = 0, L = 0, R = 0}
- SPEED = 0
- BGdestroy()
- BVdestroy()
- lplayer.Character.Humanoid.PlatformStand = false
- end)
- end
- Mouse.KeyDownconnect(function(KEY)
- if KEYlower() == 'w' then
- CONTROL.F = speedfly
- elseif KEYlower() == 's' then
- CONTROL.B = -speedfly
- elseif KEYlower() == 'a' then
- CONTROL.L = -speedfly
- elseif KEYlower() == 'd' then
- CONTROL.R = speedfly
- end
- end)
- Mouse.KeyUpconnect(function(KEY)
- if KEYlower() == 'w' then
- CONTROL.F = 0
- elseif KEYlower() == 's' then
- CONTROL.B = 0
- elseif KEYlower() == 'a' then
- CONTROL.L = 0
- elseif KEYlower() == 'd' then
- CONTROL.R = 0
- end
- end)
- fly()
- end
- if string.sub(CMDBAR.Text, 1, 5) == (unfly) then
- flying = false
- lplayer.Character.Humanoid.PlatformStand = false
- end
- if string.sub(CMDBAR.Text, 1, 5) == (chat ) then
- gameGetService(ReplicatedStorage).DefaultChatSystemChatEvents.SayMessageRequestFireServer((string.sub(CMDBAR.Text, 6)), All)
- end
- if string.sub(CMDBAR.Text, 1, 5) == (spam ) then
- spamtext = (string.sub(CMDBAR.Text, 6))
- spamming = true
- end
- if string.sub(CMDBAR.Text, 1, 6) == (unspam) then
- spamming = false
- end
- if string.sub(CMDBAR.Text, 1, 9) == (spamwait ) then
- spamdelay = (string.sub(CMDBAR.Text, 10))
- end
- if string.sub(CMDBAR.Text, 1, 7) == (pmspam ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
- pmspammed = v.Name
- spammingpm = true
- end
- end
- if string.sub(CMDBAR.Text, 1, 8) == (unpmspam) then
- spammingpm = false
- end
- if string.sub(CMDBAR.Text, 1, 8) == (cfreeze ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 9))) do
- v.Character[Left Leg].Anchored = true
- v.Character[Left Arm].Anchored = true
- v.Character[Right Leg].Anchored = true
- v.Character[Right Arm].Anchored = true
- v.Character.Torso.Anchored = true
- v.Character.Head.Anchored = true
- end
- end
- if string.sub(CMDBAR.Text, 1, 10) == (uncfreeze ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 11))) do
- v.Character[Left Leg].Anchored = false
- v.Character[Left Arm].Anchored = false
- v.Character[Right Leg].Anchored = false
- v.Character[Right Arm].Anchored = false
- v.Character.Torso.Anchored = false
- v.Character.Head.Anchored = false
- end
- end
- if string.sub(CMDBAR.Text, 1, 8) == (unlockws) then
- local a = gameGetService(Workspace)getChildren()
- for i = 1, #a do
- if a[i].className == Part then
- a[i].Locked = false
- elseif a[i].className == Model then
- local r = a[i]getChildren()
- for i = 1, #r do
- if r[i].className == Part then
- r[i].Locked = false
- end
- end
- end
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Success!;
- Text = Workspace unlocked. Use ;lockws to lock.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 6) == (lockws) then
- local a = gameGetService(Workspace)getChildren()
- for i = 1, #a do
- if a[i].className == Part then
- a[i].Locked = true
- elseif a[i].className == Model then
- local r = a[i]getChildren()
- for i = 1, #r do
- if r[i].className == Part then
- r[i].Locked = true
- end
- end
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 6) == (btools) then
- local Clone_T = Instance.new(HopperBin,lplayer.Backpack)
- Clone_T.BinType = Clone
- local Destruct = Instance.new(HopperBin,lplayer.Backpack)
- Destruct.BinType = Hammer
- local Hold_T = Instance.new(HopperBin,lplayer.Backpack)
- Hold_T.BinType = Grab
- end
- if string.sub(CMDBAR.Text, 1, 6) == (pstand) then
- lplayer.Character.Humanoid.PlatformStand = true
- end
- if string.sub(CMDBAR.Text, 1, 8) == (unpstand) then
- lplayer.Character.Humanoid.PlatformStand = false
- end
- if string.sub(CMDBAR.Text, 1, 9) == (blockhead) then
- lplayer.Character.Head.MeshDestroy()
- end
- if string.sub(CMDBAR.Text, 1, 3) == (sit) then
- lplayer.Character.Humanoid.Sit = true
- end
- if string.sub(CMDBAR.Text, 1, 9) == (bringobj ) then
- local function bringobjw()
- for i,obj in ipairs(gameGetService(Workspace)GetDescendants()) do
- if obj.Name == (string.sub(CMDBAR.Text, 10)) then
- obj.CFrame = lplayer.Character.HumanoidRootPart.CFrame
- obj.CanCollide = false
- obj.Transparency = 0.7
- wait()
- obj.CFrame = lplayer.Character[Left Leg].CFrame
- wait()
- obj.CFrame = lplayer.Character[Right Leg].CFrame
- wait()
- obj.CFrame = lplayer.Character[Head].CFrame
- end
- end
- end
- while wait() do
- bringobjw()
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = BringObj;
- Text = BringObj enabled.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 6) == (wsvis ) then
- vis = (string.sub(CMDBAR.Text, 7))
- local a = gameGetService(Workspace)GetDescendants()
- for i = 1, #a do
- if a[i].className == Part then
- a[i].Transparency = vis
- elseif a[i].className == Model then
- local r = a[i]getChildren()
- for i = 1, #r do
- if r[i].className == Part then
- r[i].Transparency = vis
- end
- end
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 10) == (hypertotal) then
- loadstring(gameGetObjects(rbxassetid1255063809)[1].Source)()
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Success!;
- Text = HyperTotal GUI Loaded!;
- })
- end
- if string.sub(CMDBAR.Text, 1, 4) == (cmds) then
- CMDSFRAME.Visible = true
- end
- if string.sub(CMDBAR.Text, 1, 9) == (rmeshhats) then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Accessory)) or (vIsA(Hat)) then
- v.Handle.MeshDestroy()
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 9) == (blockhats) then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Accessory)) or (vIsA(Hat)) then
- v.Handle.MeshDestroy()
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 9) == (rmeshtool) then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Tool)) then
- v.Handle.MeshDestroy()
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 9) == (blocktool) then
- for i,v in pairs(lplayer.CharacterGetChildren()) do
- if (vIsA(Tool)) then
- v.Handle.MeshDestroy()
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 7) == (spinner) then
- local p = Instance.new(RocketPropulsion)
- p.Parent = lplayer.Character.HumanoidRootPart
- p.Name = Spinner
- p.Target = lplayer.Character[Left Arm]
- pFire()
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Spinner enabled;
- Text = Type ;nospinner to disable.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 9) == (nospinner) then
- lplayer.Character.HumanoidRootPart.SpinnerDestroy()
- end
- if string.sub(CMDBAR.Text, 1, 6) == (reachd) then
- for i,v in pairs(gameGetService'Players'.LocalPlayer.CharacterGetChildren())do
- if visA(Tool) then
- local a = Instance.new(SelectionBox,v.Handle)
- a.Adornee = v.Handle
- v.Handle.Size = Vector3.new(0.5,0.5,60)
- v.GripPos = Vector3.new(0,0,0)
- lplayer.Character.HumanoidUnequipTools()
- end
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Reach applied!;
- Text = Applied to equipped sword. Use ;noreach to disable.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 6) == (reach ) then
- for i,v in pairs(gameGetService'Players'.LocalPlayer.CharacterGetChildren())do
- if visA(Tool) then
- local a = Instance.new(SelectionBox,v.Handle)
- a.Name = Reach
- a.Adornee = v.Handle
- v.Handle.Size = Vector3.new(0.5,0.5,(string.sub(CMDBAR.Text, 7)))
- v.GripPos = Vector3.new(0,0,0)
- lplayer.Character.HumanoidUnequipTools()
- end
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Reach applied!;
- Text = Applied to equipped sword. Use ;noreach to disable.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 7) == (noreach) then
- for i,v in pairs(gameGetService'Players'.LocalPlayer.CharacterGetChildren())do
- if visA(Tool) then
- v.Handle.ReachDestroy()
- end
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Reach removed!;
- Text = Removed reach from equipped sword.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 6) == (rkill ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7)))do
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- wait(0.1)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.2)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.5)
- lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-100000,10,-100000))
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(CMDBAR.Text, 1, 6) == (tp me ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- end
- end
- if string.sub(CMDBAR.Text, 1, 7) == (cbring ) then
- if (string.sub(CMDBAR.Text, 8)) == all or (string.sub(CMDBAR.Text, 8)) == All or (string.sub(CMDBAR.Text, 8)) == ALL then
- cbringall = true
- else
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
- brplr = v.Name
- end
- end
- cbring = true
- end
- if string.sub(CMDBAR.Text, 1, 8) == (uncbring) then
- cbring = false
- cbringall = false
- end
- if string.sub(CMDBAR.Text, 1, 5) == (swap ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
- local NOWPLR = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- local NOW = lplayer.Character.HumanoidRootPart.CFrame
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- local function tp(player,player2)
- local char1,char2=player.Character,player2.Character
- if char1 and char2 then
- char1MoveTo(char2.Head.Position)
- end
- end
- wait(0.1)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.2)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character.HumanoidRootPart.CFrame
- wait(0.5)
- lplayer.Character.HumanoidRootPart.CFrame = NOW
- wait(0.6)
- tp(lplayer, gameGetService(Players)[v.Name])
- wait(0.4)
- lplayer.Character.HumanoidRootPart.CFrame = NOWPLR
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(CMDBAR.Text, 1, 7) == (glitch ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
- lplayer.Character.Humanoid.Name = 1
- local l = lplayer.Character[1]Clone()
- l.Parent = lplayer.Character
- l.Name = Humanoid
- wait(0.1)
- lplayer.Character[1]Destroy()
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character
- lplayer.Character.Animate.Disabled = true
- wait(0.1)
- lplayer.Character.Animate.Disabled = false
- lplayer.Character.Humanoid.DisplayDistanceType = None
- for i,v in pairs(gameGetService'Players'.LocalPlayer.BackpackGetChildren())do
- lplayer.Character.HumanoidEquipTool(v)
- end
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character[Left Arm].CFrame
- wait(0.3)
- lplayer.Character.HumanoidRootPart.CFrame = gameGetService(Players)[v.Name].Character[Left Arm].CFrame
- wait(0.4)
- b = Instance.new(BodyForce)
- b.Parent = lplayer.Character.HumanoidRootPart
- b.Name = Glitch
- b.Force = Vector3.new(100000000,5000,0)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools needed!;
- Text = You need a tool in your backpack for this command!;
- })
- end
- end
- if string.sub(CMDBAR.Text, 1, 8) == (unglitch) then
- lplayer.Character.HumanoidRootPart.GlitchDestroy()
- lplayer.Character.HumanoidRootPart.CFrame = CFrame.new(10000,0,10000)
- b = Instance.new(BodyForce)
- b.Parent = lplayer.Character.HumanoidRootPart
- b.Name = unGlitch
- b.Force = Vector3.new(0,-5000000,0)
- wait(2)
- lplayer.Character.HumanoidRootPart.unGlitchDestroy()
- end
- if string.sub(CMDBAR.Text, 1, 8) == (grespawn) then
- lplayer.Character.Humanoid.Health = 0
- wait(1)
- lplayer.Character.Head.CFrame = CFrame.new(1000000,0,1000000)
- lplayer.Character.Torso.CFrame = CFrame.new(1000000,0,1000000)
- end
- if string.sub(CMDBAR.Text, 1, 8) == (explorer) then
- loadstring(gameGetObjects(rbxassetid492005721)[1].Source)()
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Success!;
- Text = DEX Explorer has loaded.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 5) == (anim ) then
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid..(string.sub(CMDBAR.Text, 6))
- local track = lplayer.Character.HumanoidLoadAnimation(Anim)
- trackPlay(.1, 1, 1)
- end
- if string.sub(CMDBAR.Text, 1, 7) == (animgui) then
- loadstring(gameGetObjects(rbxassetid1202558084)[1].Source)()
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Success!;
- Text = Energize Animations GUI has loaded.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 7) == (savepos) then
- saved = lplayer.Character.HumanoidRootPart.CFrame
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Position Saved;
- Text = Use ;loadpos to return to saved position.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 7) == (loadpos) then
- lplayer.Character.HumanoidRootPart.CFrame = saved
- end
- if string.sub(CMDBAR.Text, 1, 5) == (bang ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
- local Anim2 = Instance.new(Animation)
- Anim2.AnimationId = rbxassetid148840371
- local track2 = lplayer.Character.HumanoidLoadAnimation(Anim2)
- track2Play(.1, 1, 1)
- bplrr = v.Name
- banpl = true
- end
- end
- if string.sub(CMDBAR.Text, 1, 6) == (unbang) then
- banpl = false
- end
- if string.sub(CMDBAR.Text, 1, 9) == (bringmod ) then
- local function bringmodw()
- for i,obj in ipairs(gameGetService(Workspace)GetDescendants()) do
- if obj.Name == (string.sub(CMDBAR.Text, 10)) then
- for i,ch in pairs(objGetDescendants()) do
- if (chIsA(BasePart)) then
- ch.CFrame = lplayer.Character.HumanoidRootPart.CFrame
- ch.CanCollide = false
- ch.Transparency = 0.7
- wait()
- ch.CFrame = lplayer.Character[Left Leg].CFrame
- wait()
- ch.CFrame = lplayer.Character[Right Leg].CFrame
- wait()
- ch.CFrame = lplayer.Character[Head].CFrame
- end
- end
- end
- end
- end
- while wait() do
- bringmodw()
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = BringMod;
- Text = BringMod enabled.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 7) == (respawn) then
- local mod = Instance.new('Model', workspace) mod.Name = 're '..lplayer.Name
- local hum = Instance.new('Humanoid', mod)
- local ins = Instance.new('Part', mod) ins.Name = 'Torso' ins.CanCollide = false ins.Transparency = 1
- lplayer.Character = mod
- end
- if string.sub(CMDBAR.Text, 1, 8) == (shutdown) then
- gameGetService'RunService'.SteppedConnect(function()
- pcall(function()
- for i,v in pairs(gameGetService'Players'GetPlayers()) do
- if v.Character ~= nil and v.CharacterFindFirstChild'Head' then
- for _,x in pairs(v.Character.HeadGetChildren()) do
- if xIsA'Sound' then x.Playing = true x.CharacterSoundEventFireServer(true, true) end
- end
- end
- end
- end)
- end)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Attempting Shutdown;
- Text = Shutdown Attempt has begun.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 7) == (delobj ) then
- objtodel = (string.sub(CMDBAR.Text, 8))
- for i,v in pairs(gameGetService(Workspace)GetDescendants()) do
- if v.Name == objtodel then
- vDestroy()
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 7) == (getplrs) then
- for i,v in pairs(gameGetService(Players)GetPlayers())do
- print(v)
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Printed;
- Text = Players have been printed to console. (F9);
- })
- end
- if string.sub(CMDBAR.Text, 1, 8) == (deldecal) then
- for i,v in pairs(gameGetService(Workspace)GetDescendants())do
- if (vIsA(Decal)) then
- vDestroy()
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 10) == (opfinality) then
- loadstring(gameGetObjects(rbxassetid1294358929)[1].Source)()
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Success!;
- Text = OpFinality GUI has loaded.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 7) == (remotes) then
- remotes = true
- added = true
- game.DescendantAddedconnect(function(rmt)
- if added == true then
- if remotes == true then
- if rmtIsA(RemoteEvent) then
- print(A RemoteEvent was added!)
- print( game. .. rmtGetFullName() .. RemoteEvent)
- print( game. .. rmtGetFullName() .. RemoteEvent, 247, 0, 0, true)
- end end end
- end)
- game.DescendantAddedconnect(function(rmtfnctn)
- if added == true then
- if remotes == true then
- if rmtfnctnIsA(RemoteFunction) then
- warn(A RemoteFunction was added!)
- warn( game. .. rmtfnctnGetFullName() .. RemoteFunction)
- print( game. .. rmtfnctnGetFullName() .. RemoteFunction, 5, 102, 198, true)
- end end end
- end)
- game.DescendantAddedconnect(function(bndfnctn)
- if added == true then
- if binds == true then
- if bndfnctnIsA(BindableFunction) then
- print(A BindableFunction was added!)
- print( game. .. bndfnctnGetFullName() .. BindableFunction)
- print( game. .. bndfnctnGetFullName() .. BindableFunction, 239, 247, 4, true)
- end end end
- end)
- game.DescendantAddedconnect(function(bnd)
- if added == true then
- if binds == true then
- if bndIsA(BindableEvent) then
- warn(A BindableEvent was added!)
- warn( game. .. bndGetFullName() .. BindableEvent)
- print( game. .. bndGetFullName() .. BindableEvent, 13, 193, 22, true)
- end end end
- end)
- if binds == true then
- for i,v in pairs(gameGetDescendants()) do
- if vIsA(BindableFunction) then
- print( game. .. vGetFullName() .. BindableFunction)
- print( game. .. vGetFullName() .. BindableFunction, 239, 247, 4, true)
- end end
- for i,v in pairs(gameGetDescendants()) do
- if vIsA(BindableEvent) then
- warn( game. .. vGetFullName() .. BindableEvent)
- print( game. .. vGetFullName() .. BindableEvent, 13, 193, 22, true)
- end end
- else
- print(Off)
- end
- if remotes == true then
- for i,v in pairs(gameGetDescendants()) do
- if vIsA(RemoteFunction) then
- warn( game. .. vGetFullName() .. RemoteFunction)
- print( game. .. vGetFullName() .. RemoteFunction, 5, 102, 198, true)
- end end
- wait()
- for i,v in pairs(gameGetDescendants()) do
- if vIsA(RemoteEvent) then
- print( game. .. vGetFullName() .. RemoteEvent)
- print( game. .. vGetFullName() .. RemoteEvent, 247, 0, 0, true)
- end end
- else
- print(Off)
- end
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Printing Remotes;
- Text = Type ;noremotes to disable.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 9) == (noremotes) then
- remotes = false
- added = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Printing Remotes Disabled;
- Text = Type ;remotes to enable.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 9) == (tpdefault) then
- spin = false
- followed = false
- traill = false
- noclip = false
- annoying = false
- hwalk = false
- cbringing = false
- end
- if string.sub(CMDBAR.Text, 1, 7) == (stopsit) then
- stopsitting = true
- end
- if string.sub(CMDBAR.Text, 1, 5) == (gosit) then
- stopsitting = false
- end
- if string.sub(CMDBAR.Text, 1, 7) == (version) then
- print(adminversion)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Version;
- Text = adminversion;
- })
- end
- if string.sub(CMDBAR.Text, 1, 7) == (clicktp) then
- clickgoto = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Click TP;
- Text = Press E to teleport to mouse position;
- })
- end
- if string.sub(CMDBAR.Text, 1, 9) == (noclicktp) then
- clickgoto = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Click TP;
- Text = Click TP has been disabled.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 7) == (toolson) then
- gettingtools = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools Enabled;
- Text = Automatically colleting tools dropped.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 8) == (toolsoff) then
- gettingtools = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Tools Disabled;
- Text = Click TP has been disabled.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 9) == (delcmdbar) then
- ScreenGuiDestroy()
- end
- if string.sub(CMDBAR.Text, 1, 5) == (reset) then
- lplayer.Character.HeadDestroy()
- end
- if string.sub(CMDBAR.Text, 1, 6) == (state ) then
- statechosen = string.sub(CMDBAR.Text, 7)
- changingstate = true
- end
- if string.sub(CMDBAR.Text, 1, 8) == (gravity ) then
- gameGetService(Workspace).Gravity = string.sub(CMDBAR.Text, 9)
- end
- if string.sub(CMDBAR.Text, 1, 9) == (looprhats) then
- removingmeshhats = true
- end
- if string.sub(CMDBAR.Text, 1, 11) == (unlooprhats) then
- removingmeshhats = false
- end
- if string.sub(CMDBAR.Text, 1, 9) == (looprtool) then
- removingmeshtool = true
- end
- if string.sub(CMDBAR.Text, 1, 11) == (unlooprtool) then
- removingmeshtool = false
- end
- if string.sub(CMDBAR.Text, 1, 9) == (givetool ) then
- for i,v in pairs(gameGetService(Players).LocalPlayer.CharacterGetDescendants()) do
- if vIsA(Tool) then
- for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 10))) do
- v.Parent = player.Character
- end
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 4) == (age ) then
- for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 5))) do
- gameGetService(ReplicatedStorage).DefaultChatSystemChatEvents.SayMessageRequestFireServer(player.Name.. Account Age ..player.AccountAge.. days!, All)
- end
- end
- if string.sub(CMDBAR.Text, 1, 3) == (id ) then
- for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 4))) do
- gameGetService(ReplicatedStorage).DefaultChatSystemChatEvents.SayMessageRequestFireServer(player.Name.. Account ID ..player.UserId, All)
- end
- end
- if string.sub(CMDBAR.Text, 1, 5) == (.age ) then
- for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 6))) do
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = player.AccountAge.. Days;
- Text = Account age of ..player.Name;
- })
- end
- end
- if string.sub(CMDBAR.Text, 1, 4) == (.id ) then
- for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 5))) do
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = player.UserId.. ID;
- Text = Account ID of ..player.Name;
- })
- end
- end
- if string.sub(CMDBAR.Text, 1, 6) == (gameid) then
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Game ID;
- Text = Game ID .. game.GameId;
- })
- end
- if string.sub(CMDBAR.Text, 1, 3) == (pgs) then
- local pgscheck = gameGetService(Workspace)PGSIsEnabled()
- if pgscheck == true then
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = PGSPhysicsSolverEnabled;
- Text = PGS is Enabled!;
- })
- else
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = PGSPhysicsSolverEnabled;
- Text = PGS is Disabled!;
- })
- end
- end
- if string.sub(CMDBAR.Text, 1, 11) == (removeinvis) then
- for i,v in pairs(gameGetService(Workspace)GetDescendants()) do
- if vIsA(Part) then
- if v.Transparency == 1 then
- if v.Name ~= HumanoidRootPart then
- vDestroy()
- end
- end
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 9) == (removefog) then
- gameGetService(Lighting).FogStart = 0
- gameGetService(Lighting).FogEnd = 9999999999999
- end
- if string.sub(CMDBAR.Text, 1, 7) == (disable) then
- lplayer.Character.Humanoid.Parent = lplayer
- end
- if string.sub(CMDBAR.Text, 1, 6) == (enable) then
- lplayer.Humanoid.Parent = lplayer.Character
- end
- if string.sub(CMDBAR.Text, 1, 13) == (givealltools ) then
- for i,v in pairs(gameGetService(Players).LocalPlayer.BackpackGetDescendants()) do
- if vIsA(Tool) then
- v.Parent = lplayer.Character
- wait()
- for i,player in pairs(GetPlayer(string.sub(CMDBAR.Text, 14))) do
- v.Parent = player.Character
- end
- end
- end
- end
- if string.sub(CMDBAR.Text, 1, 9) == (flyspeed ) then
- speedfly = string.sub(CMDBAR.Text, 10)
- wait()
- change()
- end
- if string.sub(CMDBAR.Text, 1, 7) == (carpet ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 8))) do
- local Anim3 = Instance.new(Animation)
- Anim3.AnimationId = rbxassetid282574440
- local track3 = lplayer.Character.HumanoidLoadAnimation(Anim3)
- track3Play(.1, 1, 1)
- bplrr = v.Name
- banpl = true
- end
- end
- if string.sub(CMDBAR.Text, 1, 8) == (uncarpet) then
- banpl = false
- end
- if string.sub(CMDBAR.Text, 1, 6) == (stare ) then
- for i,v in pairs(GetPlayer(string.sub(CMDBAR.Text, 7))) do
- staring = true
- stareplr = v
- end
- end
- if string.sub(CMDBAR.Text, 1, 7) == (unstare) then
- staring = false
- end
- if string.sub(CMDBAR.Text, 1, 7) == (logchat) then
- chatlogs = true
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = LogChat enabled;
- Text = Now logging all player chat.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 9) == (unlogchat) then
- chatlogs = false
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = LogChat disabled;
- Text = Stopped logging all player chat.;
- })
- end
- if string.sub(CMDBAR.Text, 1, 6) == (fixcam) then
- gameGetService(Workspace).CurrentCameraDestroy()
- wait(0.1)
- gameGetService(Workspace).CurrentCamera.CameraSubject = lplayer.Character.Humanoid
- gameGetService(Workspace).CurrentCamera.CameraType = Custom
- lplayer.CameraMinZoomDistance = 0.5
- lplayer.CameraMaxZoomDistance = 400
- lplayer.CameraMode = Classic
- end
- if string.sub(CMDBAR.Text, 1, 7) == (unstate) then
- changingstate = false
- end
- CMDBAR.Text =
- end
- end)
- wait(0.3)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = Loaded successfully!;
- Text = Reviz Admin V2 by illremember;
- })
- wait(0.1)
- print(Reviz Admin V2 loaded!)
- if gameGetService(Workspace).FilteringEnabled == true then
- warn(FE is Enabled (Filtering Enabled))
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = FE is Enabled;
- Text = Filtering Enabled. Enjoy using Reviz Admin!;
- })
- else
- warn(FE is Disabled (Filtering Disabled) Consider using a different admin script.)
- gameGetService(StarterGui)SetCore(SendNotification, {
- Title = FE is Disabled;
- Text = Filtering Disabled. Consider using a different admin script.;
- })
- end
- local intro = Instance.new(ScreenGui)
- local Frame = Instance.new(Frame)
- local ImageLabel = Instance.new(ImageLabel)
- intro.Parent = gameGetService(CoreGui)
- Frame.Parent = intro
- Frame.BackgroundColor3 = Color3.new(1, 1, 1)
- Frame.BackgroundTransparency = 1
- Frame.Size = UDim2.new(1, 0, 0, 300)
- Frame.Position = UDim2.new(0, 0, -0.4, 0)
- ImageLabel.Parent = Frame
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.BackgroundTransparency = 1
- ImageLabel.Position = UDim2.new(0, 0, 0, 0)
- ImageLabel.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel.Image = httpwww.roblox.comassetid=1542162618
- FrameTweenPosition(UDim2.new(0, 0, 0.2, 0), Out, Elastic, 3)
- wait(3.01)
- FrameTweenPosition(UDim2.new(0, 0, 1.5, 0), Out, Elastic, 5)
- wait(5.01)
- introDestroy()
- end)
- Animation.Name = Animation
- Animation.Parent = Back
- Animation.BackgroundColor3 = Color3.new(0.52549, 0.337255, 0.737255)
- Animation.BorderSizePixel = 5
- Animation.Position = UDim2.new(0.0296537168, 0, 0.597373605, 0)
- Animation.Size = UDim2.new(0, 175, 0, 41)
- Animation.Font = Enum.Font.SourceSansBold
- Animation.Text = Animation
- Animation.TextColor3 = Color3.new(0, 0, 0)
- Animation.TextSize = 40
- Animation.MouseButton1Downconnect(function()
- -- Energize by illremember, fe animations
- -- DO NOT COPY AND CLAIM AS OWN, if you are using some of the script for your own, credit is highly appreciated!
- -- Thank you, and enjoy.
- -- Objects
- local Energize = Instance.new(ScreenGui) -- The actual GUI
- local SideFrame = Instance.new(Frame) -- Visible when GUI is closed
- local OpenGUI = Instance.new(TextButton) -- Part of SideFrame
- local SideFrameTitle = Instance.new(TextLabel) -- Part of SideFrame
- local MainFrame = Instance.new(Frame) -- All of the stuff on the main frame
- local GuiBottomFrame = Instance.new(Frame) -- Part of Active Frame
- local Credits = Instance.new(TextLabel) -- Credits to illremember, hello there
- local ScrollingFrame = Instance.new(ScrollingFrame) -- The scrolling frame of animations
- local CheckR = Instance.new(TextLabel) -- Check if R15 or R6
- local ScrollingFrameR15 = Instance.new(ScrollingFrame) -- The scrolling frame of R15 animations
- local CrazySlash = Instance.new(TextButton)--COMPLETE
- local Open = Instance.new(TextButton)--COMPLETE
- local R15Spinner = Instance.new(TextButton)--COMPLETE
- local ArmsOut = Instance.new(TextButton)--COMPLETE
- local FloatSlash = Instance.new(TextButton)--COMPLETE
- local WeirdZombie = Instance.new(TextButton)--COMPLETE
- local DownSlash = Instance.new(TextButton)--COMPLETE
- local Pull = Instance.new(TextButton)--COMPLETE
- local CircleArm = Instance.new(TextButton)--COMPLETE
- local Bend = Instance.new(TextButton)--COMPLETE
- local RotateSlash = Instance.new(TextButton)--COMPLETE
- local FlingArms = Instance.new(TextButton)--COMPLETE
- local FullSwing = Instance.new(TextButton)--COMPLETE
- local GlitchLevitate = Instance.new(TextButton)--COMPLETE
- local MoonDance = Instance.new(TextButton)--COMPLETE
- local FullPunch = Instance.new(TextButton)--COMPLETE
- local Crouch = Instance.new(TextButton)--COMPLETE
- local SpinDance = Instance.new(TextButton)--COMPLETE
- local FloorFaint = Instance.new(TextButton)--COMPLETE
- local JumpingJacks = Instance.new(TextButton)--COMPLETE
- local Spinner = Instance.new(TextButton)--COMPLETE
- local MegaInsane = Instance.new(TextButton)--COMPLETE
- local ArmDetach = Instance.new(TextButton)--COMPLETE
- local WeirdMove = Instance.new(TextButton)--COMPLETE
- local Faint = Instance.new(TextButton)--COMPLETE
- local CloneIllusion = Instance.new(TextButton)--COMPLETE
- local Levitate = Instance.new(TextButton)--COMPLETE
- local DinoWalk = Instance.new(TextButton)--COMPLETE
- local FloorCrawl = Instance.new(TextButton)--COMPLETE
- local SwordSlam = Instance.new(TextButton)--COMPLETE
- local LoopHead = Instance.new(TextButton)--COMPLETE
- local HeroJump = Instance.new(TextButton)--COMPLETE
- local Insane = Instance.new(TextButton)--COMPLETE
- local FloatingHead = Instance.new(TextButton)--COMPLETE
- local HeadThrow = Instance.new(TextButton)--COMPLETE
- local MovingDance = Instance.new(TextButton)--COMPLETE
- local SuperPunch = Instance.new(TextButton)--COMPLETE
- local ArmTurbine = Instance.new(TextButton)--COMPLETE
- local Dab = Instance.new(TextButton)--COMPLETE
- local FloatSit = Instance.new(TextButton)--COMPLETE
- local SuperFaint = Instance.new(TextButton)--COMPLETE
- local BarrelRoll = Instance.new(TextButton)--COMPLETE
- local Scared = Instance.new(TextButton)--COMPLETE
- local InsaneArms = Instance.new(TextButton)--COMPLETE
- local SwordSlice = Instance.new(TextButton)--COMPLETE
- local SpinDance2 = Instance.new(TextButton)--COMPLETE
- local BowDown = Instance.new(TextButton)--COMPLETE
- local LoopSlam = Instance.new(TextButton)--COMPLETE
- local GuiTopFrame = Instance.new(Frame) -- Top of the main frame
- local CloseGUI = Instance.new(TextButton) -- To close the GUI
- local Title = Instance.new(TextLabel) -- Actual title of GUI, Energize
- -- Properties
- Energize.Name = Energize
- Energize.Parent = game.Players.LocalPlayer.PlayerGui
- SideFrame.Name = SideFrame
- SideFrame.Parent = Energize
- SideFrame.Active = true
- SideFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
- SideFrame.Draggable = true
- SideFrame.Position = UDim2.new(0, 376, 0, 125)
- SideFrame.Size = UDim2.new(0, 460, 0, 32)
- SideFrame.Visible = false
- OpenGUI.Name = OpenGUI
- OpenGUI.Parent = SideFrame
- OpenGUI.BackgroundColor3 = Color3.new(1, 1, 1)
- OpenGUI.BackgroundTransparency = 1
- OpenGUI.Position = UDim2.new(0, 426, 0, 0)
- OpenGUI.Size = UDim2.new(0, 34, 0, 32)
- OpenGUI.Font = Enum.Font.SourceSans
- OpenGUI.FontSize = Enum.FontSize.Size48
- OpenGUI.Text = X
- OpenGUI.TextColor3 = Color3.new(0.333333, 0, 0)
- OpenGUI.TextSize = 40
- OpenGUI.TextWrapped = true
- SideFrameTitle.Name = SideFrameTitle
- SideFrameTitle.Parent = SideFrame
- SideFrameTitle.BackgroundColor3 = Color3.new(1, 1, 1)
- SideFrameTitle.BackgroundTransparency = 1
- SideFrameTitle.Position = UDim2.new(0, 170, 0, 0)
- SideFrameTitle.Size = UDim2.new(0, 119, 0, 31)
- SideFrameTitle.Font = Enum.Font.Arial
- SideFrameTitle.FontSize = Enum.FontSize.Size24
- SideFrameTitle.Text = Energize
- SideFrameTitle.TextSize = 21
- SideFrameTitle.TextStrokeColor3 = Color3.new(0.27451, 0.92549, 0.905882)
- SideFrameTitle.TextStrokeTransparency = 0.69999998807907
- MainFrame.Name = MainFrame
- MainFrame.Parent = Energize
- MainFrame.Active = true
- MainFrame.BackgroundColor3 = Color3.new(1, 1, 1)
- MainFrame.BackgroundTransparency = 1
- MainFrame.Draggable = true
- MainFrame.Position = UDim2.new(0, 376, 0, 125)
- MainFrame.Size = UDim2.new(0, 444, 0, 280)
- GuiBottomFrame.Name = Gui BottomFrame
- GuiBottomFrame.Parent = MainFrame
- GuiBottomFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
- GuiBottomFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
- GuiBottomFrame.Position = UDim2.new(0, 0, 0, 247)
- GuiBottomFrame.Size = UDim2.new(0, 460, 0, 32)
- Credits.Name = Credits
- Credits.Parent = GuiBottomFrame
- Credits.BackgroundColor3 = Color3.new(1, 1, 1)
- Credits.BackgroundTransparency = 1
- Credits.Size = UDim2.new(0, 460, 0, 32)
- Credits.FontSize = Enum.FontSize.Size14
- Credits.Text = By illremember FE Animations Gui
- Credits.TextColor3 = Color3.new(0.219608, 0.219608, 0.219608)
- Credits.TextSize = 14
- Credits.TextStrokeColor3 = Color3.new(0.141176, 0.870588, 0.713726)
- Credits.TextStrokeTransparency = 0.69999998807907
- Credits.TextWrapped = true
- ScrollingFrame.Parent = MainFrame
- ScrollingFrame.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
- ScrollingFrame.Position = UDim2.new(0, 0, 0, 32)
- ScrollingFrame.Size = UDim2.new(0, 460, 0, 215)
- ScrollingFrame.ScrollBarThickness = 13
- FullSwing.Name = FullSwing
- FullSwing.Parent = ScrollingFrame
- FullSwing.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FullSwing.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FullSwing.Position = UDim2.new(0, 17, 0, 322)
- FullSwing.Size = UDim2.new(0, 119, 0, 34)
- FullSwing.Font = Enum.Font.Highway
- FullSwing.FontSize = Enum.FontSize.Size24
- FullSwing.Text = Full Swing
- FullSwing.TextSize = 20
- FullSwing.TextWrapped = true
- GlitchLevitate.Name = GlitchLevitate
- GlitchLevitate.Parent = ScrollingFrame
- GlitchLevitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- GlitchLevitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- GlitchLevitate.Position = UDim2.new(0, 319, 0, 322)
- GlitchLevitate.Size = UDim2.new(0, 119, 0, 34)
- GlitchLevitate.Font = Enum.Font.Highway
- GlitchLevitate.FontSize = Enum.FontSize.Size24
- GlitchLevitate.Text = Glitch Levitate
- GlitchLevitate.TextSize = 20
- GlitchLevitate.TextWrapped = true
- MoonDance.Name = MoonDance
- MoonDance.Parent = ScrollingFrame
- MoonDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- MoonDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- MoonDance.Position = UDim2.new(0, 319, 0, 280)
- MoonDance.Size = UDim2.new(0, 119, 0, 34)
- MoonDance.Font = Enum.Font.Highway
- MoonDance.FontSize = Enum.FontSize.Size24
- MoonDance.Text = Moon Dance
- MoonDance.TextSize = 20
- MoonDance.TextWrapped = true
- FullPunch.Name = FullPunch
- FullPunch.Parent = ScrollingFrame
- FullPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FullPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FullPunch.Position = UDim2.new(0, 17, 0, 280)
- FullPunch.Size = UDim2.new(0, 119, 0, 34)
- FullPunch.Font = Enum.Font.Highway
- FullPunch.FontSize = Enum.FontSize.Size24
- FullPunch.Text = Full Punch
- FullPunch.TextSize = 20
- FullPunch.TextWrapped = true
- Crouch.Name = Crouch
- Crouch.Parent = ScrollingFrame
- Crouch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Crouch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Crouch.Position = UDim2.new(0, 168, 0, 280)
- Crouch.Size = UDim2.new(0, 119, 0, 34)
- Crouch.Font = Enum.Font.Highway
- Crouch.FontSize = Enum.FontSize.Size24
- Crouch.Text = Crouch
- Crouch.TextSize = 20
- Crouch.TextWrapped = true
- SpinDance.Name = SpinDance
- SpinDance.Parent = ScrollingFrame
- SpinDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SpinDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SpinDance.Position = UDim2.new(0, 168, 0, 236)
- SpinDance.Size = UDim2.new(0, 119, 0, 34)
- SpinDance.Font = Enum.Font.Highway
- SpinDance.FontSize = Enum.FontSize.Size24
- SpinDance.Text = Spin Dance
- SpinDance.TextSize = 20
- SpinDance.TextWrapped = true
- FloorFaint.Name = FloorFaint
- FloorFaint.Parent = ScrollingFrame
- FloorFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FloorFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloorFaint.Position = UDim2.new(0, 17, 0, 236)
- FloorFaint.Size = UDim2.new(0, 119, 0, 34)
- FloorFaint.Font = Enum.Font.Highway
- FloorFaint.FontSize = Enum.FontSize.Size24
- FloorFaint.Text = Floor Faint
- FloorFaint.TextSize = 20
- FloorFaint.TextWrapped = true
- JumpingJacks.Name = JumpingJacks
- JumpingJacks.Parent = ScrollingFrame
- JumpingJacks.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- JumpingJacks.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- JumpingJacks.Position = UDim2.new(0, 319, 0, 236)
- JumpingJacks.Size = UDim2.new(0, 119, 0, 34)
- JumpingJacks.Font = Enum.Font.Highway
- JumpingJacks.FontSize = Enum.FontSize.Size24
- JumpingJacks.Text = Jumping Jacks
- JumpingJacks.TextSize = 20
- JumpingJacks.TextWrapped = true
- Spinner.Name = Spinner
- Spinner.Parent = ScrollingFrame
- Spinner.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Spinner.Position = UDim2.new(0, 17, 0, 192)
- Spinner.Size = UDim2.new(0, 119, 0, 34)
- Spinner.Font = Enum.Font.Highway
- Spinner.FontSize = Enum.FontSize.Size24
- Spinner.Text = Spinner
- Spinner.TextSize = 20
- Spinner.TextWrapped = true
- MegaInsane.Name = MegaInsane
- MegaInsane.Parent = ScrollingFrame
- MegaInsane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- MegaInsane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- MegaInsane.Position = UDim2.new(0, 168, 0, 192)
- MegaInsane.Size = UDim2.new(0, 119, 0, 34)
- MegaInsane.Font = Enum.Font.Highway
- MegaInsane.FontSize = Enum.FontSize.Size24
- MegaInsane.Text = Mega Insane
- MegaInsane.TextSize = 20
- MegaInsane.TextWrapped = true
- ArmDetach.Name = ArmDetach
- ArmDetach.Parent = ScrollingFrame
- ArmDetach.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- ArmDetach.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- ArmDetach.Position = UDim2.new(0, 319, 0, 192)
- ArmDetach.Size = UDim2.new(0, 119, 0, 34)
- ArmDetach.Font = Enum.Font.Highway
- ArmDetach.FontSize = Enum.FontSize.Size24
- ArmDetach.Text = Arm Detach
- ArmDetach.TextSize = 20
- ArmDetach.TextWrapped = true
- WeirdMove.Name = WeirdMove
- WeirdMove.Parent = ScrollingFrame
- WeirdMove.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- WeirdMove.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- WeirdMove.Position = UDim2.new(0, 168, 0, 148)
- WeirdMove.Size = UDim2.new(0, 119, 0, 34)
- WeirdMove.Font = Enum.Font.Highway
- WeirdMove.FontSize = Enum.FontSize.Size24
- WeirdMove.Text = Weird Move
- WeirdMove.TextSize = 20
- WeirdMove.TextWrapped = true
- Faint.Name = Faint
- Faint.Parent = ScrollingFrame
- Faint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Faint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Faint.Position = UDim2.new(0, 17, 0, 148)
- Faint.Size = UDim2.new(0, 119, 0, 34)
- Faint.Font = Enum.Font.Highway
- Faint.FontSize = Enum.FontSize.Size24
- Faint.Text = Faint
- Faint.TextSize = 20
- Faint.TextWrapped = true
- CloneIllusion.Name = CloneIllusion
- CloneIllusion.Parent = ScrollingFrame
- CloneIllusion.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- CloneIllusion.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- CloneIllusion.Position = UDim2.new(0, 319, 0, 148)
- CloneIllusion.Size = UDim2.new(0, 119, 0, 34)
- CloneIllusion.Font = Enum.Font.Highway
- CloneIllusion.FontSize = Enum.FontSize.Size24
- CloneIllusion.Text = Clone Illusion
- CloneIllusion.TextSize = 20
- CloneIllusion.TextWrapped = true
- Levitate.Name = Levitate
- Levitate.Parent = ScrollingFrame
- Levitate.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Levitate.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Levitate.Position = UDim2.new(0, 17, 0, 104)
- Levitate.Size = UDim2.new(0, 119, 0, 34)
- Levitate.Font = Enum.Font.Highway
- Levitate.FontSize = Enum.FontSize.Size24
- Levitate.Text = Levitate
- Levitate.TextSize = 20
- Levitate.TextWrapped = true
- DinoWalk.Name = DinoWalk
- DinoWalk.Parent = ScrollingFrame
- DinoWalk.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- DinoWalk.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- DinoWalk.Position = UDim2.new(0, 168, 0, 104)
- DinoWalk.Size = UDim2.new(0, 119, 0, 34)
- DinoWalk.Font = Enum.Font.Highway
- DinoWalk.FontSize = Enum.FontSize.Size24
- DinoWalk.Text = Dino Walk
- DinoWalk.TextSize = 20
- DinoWalk.TextWrapped = true
- FloorCrawl.Name = FloorCrawl
- FloorCrawl.Parent = ScrollingFrame
- FloorCrawl.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FloorCrawl.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloorCrawl.Position = UDim2.new(0, 319, 0, 104)
- FloorCrawl.Size = UDim2.new(0, 119, 0, 34)
- FloorCrawl.Font = Enum.Font.Highway
- FloorCrawl.FontSize = Enum.FontSize.Size24
- FloorCrawl.Text = Floor Crawl
- FloorCrawl.TextSize = 20
- FloorCrawl.TextWrapped = true
- SwordSlam.Name = SwordSlam
- SwordSlam.Parent = ScrollingFrame
- SwordSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SwordSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SwordSlam.Position = UDim2.new(0, 319, 0, 60)
- SwordSlam.Size = UDim2.new(0, 119, 0, 34)
- SwordSlam.Font = Enum.Font.Highway
- SwordSlam.FontSize = Enum.FontSize.Size24
- SwordSlam.Text = Sword Slam
- SwordSlam.TextSize = 20
- SwordSlam.TextWrapped = true
- LoopHead.Name = LoopHead
- LoopHead.Parent = ScrollingFrame
- LoopHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- LoopHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- LoopHead.Position = UDim2.new(0, 168, 0, 60)
- LoopHead.Size = UDim2.new(0, 119, 0, 34)
- LoopHead.Font = Enum.Font.Highway
- LoopHead.FontSize = Enum.FontSize.Size24
- LoopHead.Text = Loop Head
- LoopHead.TextSize = 20
- LoopHead.TextWrapped = true
- HeroJump.Name = HeroJump
- HeroJump.Parent = ScrollingFrame
- HeroJump.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- HeroJump.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- HeroJump.Position = UDim2.new(0, 17, 0, 60)
- HeroJump.Size = UDim2.new(0, 119, 0, 34)
- HeroJump.Font = Enum.Font.Highway
- HeroJump.FontSize = Enum.FontSize.Size24
- HeroJump.Text = Hero Jump
- HeroJump.TextSize = 20
- HeroJump.TextWrapped = true
- Insane.Name = Insane
- Insane.Parent = ScrollingFrame
- Insane.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Insane.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Insane.Position = UDim2.new(0, 319, 0, 16)
- Insane.Size = UDim2.new(0, 119, 0, 34)
- Insane.Font = Enum.Font.Highway
- Insane.FontSize = Enum.FontSize.Size24
- Insane.Text = Insane
- Insane.TextSize = 20
- Insane.TextWrapped = true
- FloatingHead.Name = FloatingHead
- FloatingHead.Parent = ScrollingFrame
- FloatingHead.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FloatingHead.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloatingHead.Position = UDim2.new(0, 168, 0, 16)
- FloatingHead.Size = UDim2.new(0, 119, 0, 34)
- FloatingHead.Font = Enum.Font.Highway
- FloatingHead.FontSize = Enum.FontSize.Size24
- FloatingHead.Text = Floating Head
- FloatingHead.TextSize = 20
- FloatingHead.TextWrapped = true
- HeadThrow.Name = HeadThrow
- HeadThrow.Parent = ScrollingFrame
- HeadThrow.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- HeadThrow.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- HeadThrow.Position = UDim2.new(0, 17, 0, 16)
- HeadThrow.Size = UDim2.new(0, 119, 0, 34)
- HeadThrow.Font = Enum.Font.Highway
- HeadThrow.FontSize = Enum.FontSize.Size24
- HeadThrow.Text = Head Throw
- HeadThrow.TextSize = 20
- HeadThrow.TextWrapped = true
- MovingDance.Name = MovingDance
- MovingDance.Parent = ScrollingFrame
- MovingDance.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- MovingDance.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- MovingDance.Position = UDim2.new(0, 168, 0, 324)
- MovingDance.Size = UDim2.new(0, 119, 0, 34)
- MovingDance.Font = Enum.Font.Highway
- MovingDance.FontSize = Enum.FontSize.Size24
- MovingDance.Text = Moving Dance
- MovingDance.TextSize = 20
- MovingDance.TextWrapped = true
- SuperPunch.Name = SuperPunch
- SuperPunch.Parent = ScrollingFrame
- SuperPunch.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SuperPunch.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SuperPunch.Position = UDim2.new(0, 168, 0, 366)
- SuperPunch.Size = UDim2.new(0, 119, 0, 34)
- SuperPunch.Font = Enum.Font.Highway
- SuperPunch.FontSize = Enum.FontSize.Size24
- SuperPunch.Text = Super Punch
- SuperPunch.TextSize = 20
- SuperPunch.TextWrapped = true
- ArmTurbine.Name = ArmTurbine
- ArmTurbine.Parent = ScrollingFrame
- ArmTurbine.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- ArmTurbine.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- ArmTurbine.Position = UDim2.new(0, 319, 0, 366)
- ArmTurbine.Size = UDim2.new(0, 119, 0, 34)
- ArmTurbine.Font = Enum.Font.Highway
- ArmTurbine.FontSize = Enum.FontSize.Size24
- ArmTurbine.Text = Arm Turbine
- ArmTurbine.TextSize = 20
- ArmTurbine.TextWrapped = true
- Dab.Name = Dab
- Dab.Parent = ScrollingFrame
- Dab.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Dab.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Dab.Position = UDim2.new(0, 17, 0, 366)
- Dab.Size = UDim2.new(0, 119, 0, 34)
- Dab.Font = Enum.Font.Highway
- Dab.FontSize = Enum.FontSize.Size24
- Dab.Text = Dab
- Dab.TextSize = 20
- Dab.TextWrapped = true
- FloatSit.Name = FloatSit
- FloatSit.Parent = ScrollingFrame
- FloatSit.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- FloatSit.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloatSit.Position = UDim2.new(0, 168, 0, 410)
- FloatSit.Size = UDim2.new(0, 119, 0, 34)
- FloatSit.Font = Enum.Font.Highway
- FloatSit.FontSize = Enum.FontSize.Size24
- FloatSit.Text = Float Sit
- FloatSit.TextSize = 20
- FloatSit.TextWrapped = true
- SuperFaint.Name = SuperFaint
- SuperFaint.Parent = ScrollingFrame
- SuperFaint.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SuperFaint.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SuperFaint.Position = UDim2.new(0, 17, 0, 498)
- SuperFaint.Size = UDim2.new(0, 119, 0, 34)
- SuperFaint.Font = Enum.Font.Highway
- SuperFaint.FontSize = Enum.FontSize.Size24
- SuperFaint.Text = Super Faint
- SuperFaint.TextSize = 20
- SuperFaint.TextWrapped = true
- BarrelRoll.Name = BarrelRoll
- BarrelRoll.Parent = ScrollingFrame
- BarrelRoll.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- BarrelRoll.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- BarrelRoll.Position = UDim2.new(0, 319, 0, 410)
- BarrelRoll.Size = UDim2.new(0, 119, 0, 34)
- BarrelRoll.Font = Enum.Font.Highway
- BarrelRoll.FontSize = Enum.FontSize.Size24
- BarrelRoll.Text = Barrel Roll
- BarrelRoll.TextSize = 20
- BarrelRoll.TextWrapped = true
- Scared.Name = Scared
- Scared.Parent = ScrollingFrame
- Scared.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- Scared.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Scared.Position = UDim2.new(0, 319, 0, 454)
- Scared.Size = UDim2.new(0, 119, 0, 34)
- Scared.Font = Enum.Font.Highway
- Scared.FontSize = Enum.FontSize.Size24
- Scared.Text = Scared
- Scared.TextSize = 20
- Scared.TextWrapped = true
- InsaneArms.Name = InsaneArms
- InsaneArms.Parent = ScrollingFrame
- InsaneArms.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- InsaneArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- InsaneArms.Position = UDim2.new(0, 17, 0, 454)
- InsaneArms.Size = UDim2.new(0, 119, 0, 34)
- InsaneArms.Font = Enum.Font.Highway
- InsaneArms.FontSize = Enum.FontSize.Size24
- InsaneArms.Text = Insane Arms
- InsaneArms.TextSize = 20
- InsaneArms.TextWrapped = true
- SwordSlice.Name = SwordSlice
- SwordSlice.Parent = ScrollingFrame
- SwordSlice.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SwordSlice.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SwordSlice.Position = UDim2.new(0, 168, 0, 454)
- SwordSlice.Size = UDim2.new(0, 119, 0, 34)
- SwordSlice.Font = Enum.Font.Highway
- SwordSlice.FontSize = Enum.FontSize.Size24
- SwordSlice.Text = Sword Slice
- SwordSlice.TextSize = 20
- SwordSlice.TextWrapped = true
- SpinDance2.Name = SpinDance2
- SpinDance2.Parent = ScrollingFrame
- SpinDance2.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- SpinDance2.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- SpinDance2.Position = UDim2.new(0, 168, 0, 498)
- SpinDance2.Size = UDim2.new(0, 119, 0, 34)
- SpinDance2.Font = Enum.Font.Highway
- SpinDance2.FontSize = Enum.FontSize.Size24
- SpinDance2.Text = Spin Dance 2
- SpinDance2.TextSize = 20
- SpinDance2.TextWrapped = true
- BowDown.Name = BowDown
- BowDown.Parent = ScrollingFrame
- BowDown.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- BowDown.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- BowDown.Position = UDim2.new(0, 319, 0, 498)
- BowDown.Size = UDim2.new(0, 119, 0, 34)
- BowDown.Font = Enum.Font.Highway
- BowDown.FontSize = Enum.FontSize.Size24
- BowDown.Text = Bow Down
- BowDown.TextSize = 20
- BowDown.TextWrapped = true
- LoopSlam.Name = LoopSlam
- LoopSlam.Parent = ScrollingFrame
- LoopSlam.BackgroundColor3 = Color3.new(0.886275, 0.776471, 0.368627)
- LoopSlam.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- LoopSlam.Position = UDim2.new(0, 17, 0, 410)
- LoopSlam.Size = UDim2.new(0, 119, 0, 34)
- LoopSlam.Font = Enum.Font.Highway
- LoopSlam.FontSize = Enum.FontSize.Size24
- LoopSlam.Text = Loop Slam
- LoopSlam.TextSize = 20
- LoopSlam.TextWrapped = true
- GuiTopFrame.Name = Gui TopFrame
- GuiTopFrame.Parent = MainFrame
- GuiTopFrame.BackgroundColor3 = Color3.new(1, 0.329412, 0.329412)
- GuiTopFrame.BorderColor3 = Color3.new(0.243137, 0.243137, 0.243137)
- GuiTopFrame.Size = UDim2.new(0, 460, 0, 32)
- CloseGUI.Name = CloseGUI
- CloseGUI.Parent = GuiTopFrame
- CloseGUI.BackgroundColor3 = Color3.new(1, 1, 1)
- CloseGUI.BackgroundTransparency = 1
- CloseGUI.Position = UDim2.new(0, 426, 0, 0)
- CloseGUI.Size = UDim2.new(0, 34, 0, 32)
- CloseGUI.Font = Enum.Font.SourceSans
- CloseGUI.FontSize = Enum.FontSize.Size48
- CloseGUI.Text = X
- CloseGUI.TextColor3 = Color3.new(0.333333, 0, 0)
- CloseGUI.TextSize = 40
- CloseGUI.TextWrapped = true
- Title.Name = Title
- Title.Parent = GuiTopFrame
- Title.BackgroundColor3 = Color3.new(1, 1, 1)
- Title.BackgroundTransparency = 1
- Title.Size = UDim2.new(0, 460, 0, 32)
- Title.FontSize = Enum.FontSize.Size14
- Title.Text = Energize
- Title.TextColor3 = Color3.new(0.164706, 0.164706, 0.164706)
- Title.TextSize = 14
- Title.TextStrokeColor3 = Color3.new(0.384314, 0.917647, 1)
- Title.TextStrokeTransparency = 0.69999998807907
- Title.TextWrapped = true
- CheckR.Name = CheckR
- CheckR.Parent = GuiTopFrame
- CheckR.BackgroundColor3 = Color3.new(1, 1, 1)
- CheckR.BackgroundTransparency = 1
- CheckR.Size = UDim2.new(0, 171, 0, 32)
- CheckR.Font = Enum.Font.SourceSansBold
- CheckR.FontSize = Enum.FontSize.Size14
- CheckR.Text = Text
- CheckR.TextScaled = true
- CheckR.TextSize = 14
- CheckR.TextWrapped = true
- ScrollingFrameR15.Name = ScrollingFrameR15
- ScrollingFrameR15.Parent = MainFrame
- ScrollingFrameR15.BackgroundColor3 = Color3.new(1, 0.564706, 0.564706)
- ScrollingFrameR15.Position = UDim2.new(0, 0, 0, 32)
- ScrollingFrameR15.Size = UDim2.new(0, 460, 0, 215)
- ScrollingFrameR15.Visible = false
- ScrollingFrameR15.ScrollBarThickness = 13
- CrazySlash.Name = CrazySlash
- CrazySlash.Parent = ScrollingFrameR15
- CrazySlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- CrazySlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- CrazySlash.Position = UDim2.new(0, 17, 0, 16)
- CrazySlash.Size = UDim2.new(0, 119, 0, 34)
- CrazySlash.Font = Enum.Font.Highway
- CrazySlash.FontSize = Enum.FontSize.Size24
- CrazySlash.Text = CrazySlash
- CrazySlash.TextSize = 20
- CrazySlash.TextWrapped = true
- Open.Name = Open
- Open.Parent = ScrollingFrameR15
- Open.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- Open.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Open.Position = UDim2.new(0, 168, 0, 16)
- Open.Size = UDim2.new(0, 119, 0, 34)
- Open.Font = Enum.Font.Highway
- Open.FontSize = Enum.FontSize.Size24
- Open.Text = Open
- Open.TextSize = 20
- Open.TextWrapped = true
- R15Spinner.Name = R15Spinner
- R15Spinner.Parent = ScrollingFrameR15
- R15Spinner.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- R15Spinner.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- R15Spinner.Position = UDim2.new(0, 17, 0, 60)
- R15Spinner.Size = UDim2.new(0, 119, 0, 34)
- R15Spinner.Font = Enum.Font.Highway
- R15Spinner.FontSize = Enum.FontSize.Size24
- R15Spinner.Text = Spinner
- R15Spinner.TextSize = 20
- R15Spinner.TextWrapped = true
- ArmsOut.Name = ArmsOut
- ArmsOut.Parent = ScrollingFrameR15
- ArmsOut.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- ArmsOut.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- ArmsOut.Position = UDim2.new(0, 319, 0, 16)
- ArmsOut.Size = UDim2.new(0, 119, 0, 34)
- ArmsOut.Font = Enum.Font.Highway
- ArmsOut.FontSize = Enum.FontSize.Size24
- ArmsOut.Text = ArmsOut
- ArmsOut.TextSize = 20
- ArmsOut.TextWrapped = true
- FloatSlash.Name = FloatSlash
- FloatSlash.Parent = ScrollingFrameR15
- FloatSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- FloatSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FloatSlash.Position = UDim2.new(0, 168, 0, 148)
- FloatSlash.Size = UDim2.new(0, 119, 0, 34)
- FloatSlash.Font = Enum.Font.Highway
- FloatSlash.FontSize = Enum.FontSize.Size24
- FloatSlash.Text = FloatSlash
- FloatSlash.TextSize = 20
- FloatSlash.TextWrapped = true
- WeirdZombie.Name = WeirdZombie
- WeirdZombie.Parent = ScrollingFrameR15
- WeirdZombie.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- WeirdZombie.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- WeirdZombie.Position = UDim2.new(0, 17, 0, 148)
- WeirdZombie.Size = UDim2.new(0, 119, 0, 34)
- WeirdZombie.Font = Enum.Font.Highway
- WeirdZombie.FontSize = Enum.FontSize.Size24
- WeirdZombie.Text = WeirdZombie
- WeirdZombie.TextSize = 20
- WeirdZombie.TextWrapped = true
- DownSlash.Name = DownSlash
- DownSlash.Parent = ScrollingFrameR15
- DownSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- DownSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- DownSlash.Position = UDim2.new(0, 319, 0, 148)
- DownSlash.Size = UDim2.new(0, 119, 0, 34)
- DownSlash.Font = Enum.Font.Highway
- DownSlash.FontSize = Enum.FontSize.Size24
- DownSlash.Text = DownSlash
- DownSlash.TextSize = 20
- DownSlash.TextWrapped = true
- Pull.Name = Pull
- Pull.Parent = ScrollingFrameR15
- Pull.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- Pull.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Pull.Position = UDim2.new(0, 17, 0, 104)
- Pull.Size = UDim2.new(0, 119, 0, 34)
- Pull.Font = Enum.Font.Highway
- Pull.FontSize = Enum.FontSize.Size24
- Pull.Text = Pull
- Pull.TextSize = 20
- Pull.TextWrapped = true
- CircleArm.Name = CircleArm
- CircleArm.Parent = ScrollingFrameR15
- CircleArm.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- CircleArm.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- CircleArm.Position = UDim2.new(0, 168, 0, 104)
- CircleArm.Size = UDim2.new(0, 119, 0, 34)
- CircleArm.Font = Enum.Font.Highway
- CircleArm.FontSize = Enum.FontSize.Size24
- CircleArm.Text = CircleArm
- CircleArm.TextSize = 20
- CircleArm.TextWrapped = true
- Bend.Name = Bend
- Bend.Parent = ScrollingFrameR15
- Bend.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- Bend.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- Bend.Position = UDim2.new(0, 319, 0, 104)
- Bend.Size = UDim2.new(0, 119, 0, 34)
- Bend.Font = Enum.Font.Highway
- Bend.FontSize = Enum.FontSize.Size24
- Bend.Text = Bend
- Bend.TextSize = 20
- Bend.TextWrapped = true
- RotateSlash.Name = RotateSlash
- RotateSlash.Parent = ScrollingFrameR15
- RotateSlash.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- RotateSlash.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- RotateSlash.Position = UDim2.new(0, 319, 0, 60)
- RotateSlash.Size = UDim2.new(0, 119, 0, 34)
- RotateSlash.Font = Enum.Font.Highway
- RotateSlash.FontSize = Enum.FontSize.Size24
- RotateSlash.Text = RotateSlash
- RotateSlash.TextSize = 20
- RotateSlash.TextWrapped = true
- FlingArms.Name = FlingArms
- FlingArms.Parent = ScrollingFrameR15
- FlingArms.BackgroundColor3 = Color3.new(0.682353, 0.701961, 0.792157)
- FlingArms.BorderColor3 = Color3.new(0.313726, 0.313726, 0.313726)
- FlingArms.Position = UDim2.new(0, 168, 0, 60)
- FlingArms.Size = UDim2.new(0, 119, 0, 34)
- FlingArms.Font = Enum.Font.Highway
- FlingArms.FontSize = Enum.FontSize.Size24
- FlingArms.Text = FlingArms
- FlingArms.TextSize = 20
- FlingArms.TextWrapped = true
- -- Buttons
- col = Color3.new(0.886275, 0.776471, 0.368627)
- loc = Color3.new(1, 0.906471, 0.568627)
- rcol = Color3.new(0.682353, 0.701961, 0.792157)
- rloc = Color3.new(0.882353, 0.901961, 0.992157)
- CloseGUI.MouseButton1Clickconnect(function()
- MainFrame.Visible = false
- SideFrame.Visible = true
- SideFrame.Position = MainFrame.Position
- end)
- OpenGUI.MouseButton1Clickconnect(function()
- MainFrame.Visible = true
- SideFrame.Visible = false
- MainFrame.Position = SideFrame.Position
- end)
- if (gameGetServicePlayers.LocalPlayer.CharacterWaitForChild(Humanoid).RigType == Enum.HumanoidRigType.R15) then
- ScrollingFrame.Visible = false
- ScrollingFrameR15.Visible = true
- CheckR.Text = Showing R15 Animations
- else
- ScrollingFrame.Visible = true
- ScrollingFrameR15.Visible = false
- CheckR.Text = Showing R6 Animations
- end
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid35154961
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local HeadThrowACTIVE = false
- HeadThrow.MouseButton1Clickconnect(function()
- HeadThrowACTIVE = not HeadThrowACTIVE
- if HeadThrowACTIVE then
- HeadThrow.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if HeadThrowACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- HeadThrow.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid121572214
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local FloatingHeadACTIVE = false
- FloatingHead.MouseButton1Clickconnect(function()
- FloatingHeadACTIVE = not FloatingHeadACTIVE
- if FloatingHeadACTIVE then
- trackPlay(.1, 1, 1)
- FloatingHead.BackgroundColor3 = loc
- else
- trackStop()
- FloatingHead.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid182724289
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local CrouchACTIVE = false
- Crouch.MouseButton1Clickconnect(function()
- CrouchACTIVE = not CrouchACTIVE
- if CrouchACTIVE then
- trackPlay(.1, 1, 1)
- Crouch.BackgroundColor3 = loc
- else
- trackStop()
- Crouch.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid282574440
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local FloorCrawlACTIVE = false
- FloorCrawl.MouseButton1Clickconnect(function()
- FloorCrawlACTIVE = not FloorCrawlACTIVE
- if FloorCrawlACTIVE then
- trackPlay(.1, 1, 1)
- FloorCrawl.BackgroundColor3 = loc
- else
- trackStop()
- FloorCrawl.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid204328711
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local DinoWalkACTIVE = false
- DinoWalk.MouseButton1Clickconnect(function()
- DinoWalkACTIVE = not DinoWalkACTIVE
- if DinoWalkACTIVE then
- trackPlay(.1, 1, 1)
- DinoWalk.BackgroundColor3 = loc
- else
- trackStop()
- DinoWalk.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid429681631
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local JumpingJacksACTIVE = false
- JumpingJacks.MouseButton1Clickconnect(function()
- JumpingJacksACTIVE = not JumpingJacksACTIVE
- if JumpingJacksACTIVE then
- trackPlay(.1, 1, 1)
- JumpingJacks.BackgroundColor3 = loc
- else
- trackStop()
- JumpingJacks.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid35154961
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local LoopHeadACTIVE = false
- LoopHead.MouseButton1Clickconnect(function()
- LoopHeadACTIVE = not LoopHeadACTIVE
- if LoopHeadACTIVE then
- LoopHead.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if LoopHeadACTIVE then
- trackPlay(.5, 1, 1e6)
- end
- end
- end
- else
- trackStop()
- LoopHead.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid184574340
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local HeroJumpACTIVE = false
- HeroJump.MouseButton1Clickconnect(function()
- HeroJumpACTIVE = not HeroJumpACTIVE
- if HeroJumpACTIVE then
- HeroJump.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if HeroJumpACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- HeroJump.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid181526230
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local FaintACTIVE = false
- Faint.MouseButton1Clickconnect(function()
- FaintACTIVE = not FaintACTIVE
- if FaintACTIVE then
- trackPlay(.1, 1, 1)
- Faint.BackgroundColor3 = loc
- else
- trackStop()
- Faint.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid181525546
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local FloorFaintACTIVE = false
- FloorFaint.MouseButton1Clickconnect(function()
- FloorFaintACTIVE = not FloorFaintACTIVE
- if FloorFaintACTIVE then
- FloorFaint.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if FloorFaintACTIVE then
- trackPlay(.1, 1, 2)
- end
- end
- end
- else
- trackStop()
- FloorFaint.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid181525546
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local SuperFaintACTIVE = false
- SuperFaint.MouseButton1Clickconnect(function()
- SuperFaintACTIVE = not SuperFaintACTIVE
- if SuperFaintACTIVE then
- SuperFaint.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SuperFaintACTIVE then
- trackPlay(.1, 0.5, 40)
- end
- end
- end
- else
- trackStop()
- SuperFaint.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid313762630
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local LevitateACTIVE = false
- Levitate.MouseButton1Clickconnect(function()
- LevitateACTIVE = not LevitateACTIVE
- if LevitateACTIVE then
- trackPlay(.1, 1, 1)
- Levitate.BackgroundColor3 = loc
- else
- trackStop()
- Levitate.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid183412246
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local DabACTIVE = false
- Dab.MouseButton1Clickconnect(function()
- DabACTIVE = not DabACTIVE
- if DabACTIVE then
- Dab.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if DabACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- Dab.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid188632011
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local SpinACTIVE = false
- Spinner.MouseButton1Clickconnect(function()
- SpinACTIVE = not SpinACTIVE
- if SpinACTIVE then
- Spinner.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SpinACTIVE then
- trackPlay(.1, 1, 2)
- end
- end
- end
- else
- trackStop()
- Spinner.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid179224234
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local FloatSitACTIVE = false
- FloatSit.MouseButton1Clickconnect(function()
- FloatSitACTIVE = not FloatSitACTIVE
- if FloatSitACTIVE then
- trackPlay(.1, 1, 1)
- FloatSit.BackgroundColor3 = loc
- else
- trackStop()
- FloatSit.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid429703734
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local MovingDanceACTIVE = false
- MovingDance.MouseButton1Clickconnect(function()
- MovingDanceACTIVE = not MovingDanceACTIVE
- if MovingDanceACTIVE then
- MovingDance.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if MovingDanceACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- MovingDance.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid215384594
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local WeirdMoveACTIVE = false
- WeirdMove.MouseButton1Clickconnect(function()
- WeirdMoveACTIVE = not WeirdMoveACTIVE
- if WeirdMoveACTIVE then
- trackPlay(.1, 1, 1)
- WeirdMove.BackgroundColor3 = loc
- else
- trackStop()
- WeirdMove.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid215384594
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local CloneIllusionACTIVE = false
- CloneIllusion.MouseButton1Clickconnect(function()
- CloneIllusionACTIVE = not CloneIllusionACTIVE
- if CloneIllusionACTIVE then
- trackPlay(.5, 1, 1e7)
- CloneIllusion.BackgroundColor3 = loc
- else
- trackStop()
- CloneIllusion.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid313762630
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local GlitchLevitateACTIVE = false
- GlitchLevitate.MouseButton1Clickconnect(function()
- GlitchLevitateACTIVE = not GlitchLevitateACTIVE
- if GlitchLevitateACTIVE then
- trackPlay(.5, 1, 1e7)
- GlitchLevitate.BackgroundColor3 = loc
- else
- trackStop()
- GlitchLevitate.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid429730430
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local SpinDanceACTIVE = false
- SpinDance.MouseButton1Clickconnect(function()
- SpinDanceACTIVE = not SpinDanceACTIVE
- if SpinDanceACTIVE then
- SpinDance.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SpinDanceACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- SpinDance.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid45834924
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local MoonDanceACTIVE = false
- MoonDance.MouseButton1Clickconnect(function()
- MoonDanceACTIVE = not MoonDanceACTIVE
- if MoonDanceACTIVE then
- MoonDance.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if MoonDanceACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- MoonDance.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid204062532
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local FullPunchACTIVE = false
- FullPunch.MouseButton1Clickconnect(function()
- FullPunchACTIVE = not FullPunchACTIVE
- if FullPunchACTIVE then
- FullPunch.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if FullPunchACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- FullPunch.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid186934910
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local SpinDance2ACTIVE = false
- SpinDance2.MouseButton1Clickconnect(function()
- SpinDance2ACTIVE = not SpinDance2ACTIVE
- if SpinDance2ACTIVE then
- SpinDance2.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SpinDance2ACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- SpinDance2.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid204292303
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local BowDownACTIVE = false
- BowDown.MouseButton1Clickconnect(function()
- BowDownACTIVE = not BowDownACTIVE
- if BowDownACTIVE then
- BowDown.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if BowDownACTIVE then
- trackPlay(.1, 1, 3)
- end
- end
- end
- else
- trackStop()
- BowDown.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid204295235
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local SwordSlamACTIVE = false
- SwordSlam.MouseButton1Clickconnect(function()
- SwordSlamACTIVE = not SwordSlamACTIVE
- if SwordSlamACTIVE then
- SwordSlam.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SwordSlamACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- SwordSlam.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid204295235
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local LoopSlamACTIVE = false
- LoopSlam.MouseButton1Clickconnect(function()
- LoopSlamACTIVE = not LoopSlamACTIVE
- if LoopSlamACTIVE then
- LoopSlam.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if LoopSlamACTIVE then
- trackPlay(.1, 1, 1e4)
- end
- end
- end
- else
- trackStop()
- LoopSlam.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid184574340
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local MegaInsaneACTIVE = false
- MegaInsane.MouseButton1Clickconnect(function()
- MegaInsaneACTIVE = not MegaInsaneACTIVE
- if MegaInsaneACTIVE then
- MegaInsane.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if MegaInsaneACTIVE then
- trackPlay(.1, 0.5, 40)
- end
- end
- end
- else
- trackStop()
- MegaInsane.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid126753849
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local SuperPunchACTIVE = false
- SuperPunch.MouseButton1Clickconnect(function()
- SuperPunchACTIVE = not SuperPunchACTIVE
- if SuperPunchACTIVE then
- SuperPunch.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if SuperPunchACTIVE then
- trackPlay(.1, 1, 3)
- end
- end
- end
- else
- trackStop()
- SuperPunch.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid218504594
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local FullSwingACTIVE = false
- FullSwing.MouseButton1Clickconnect(function()
- FullSwingACTIVE = not FullSwingACTIVE
- if FullSwingACTIVE then
- FullSwing.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if FullSwingACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- FullSwing.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid259438880
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local ArmTurbineACTIVE = false
- ArmTurbine.MouseButton1Clickconnect(function()
- ArmTurbineACTIVE = not ArmTurbineACTIVE
- if ArmTurbineACTIVE then
- trackPlay(.1, 1, 1e3)
- ArmTurbine.BackgroundColor3 = loc
- else
- trackStop()
- ArmTurbine.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid136801964
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local BarrelRollACTIVE = false
- BarrelRoll.MouseButton1Clickconnect(function()
- BarrelRollACTIVE = not BarrelRollACTIVE
- if BarrelRollACTIVE then
- BarrelRoll.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if BarrelRollACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- BarrelRoll.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid180612465
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local ScaredACTIVE = false
- Scared.MouseButton1Clickconnect(function()
- ScaredACTIVE = not ScaredACTIVE
- if ScaredACTIVE then
- Scared.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if ScaredACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- Scared.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid33796059
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local InsaneACTIVE = false
- Insane.MouseButton1Clickconnect(function()
- InsaneACTIVE = not InsaneACTIVE
- if InsaneACTIVE then
- trackPlay(.1, 1, 1e8)
- Insane.BackgroundColor3 = loc
- else
- trackStop()
- Insane.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid33169583
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local ArmDetachACTIVE = false
- ArmDetach.MouseButton1Clickconnect(function()
- ArmDetachACTIVE = not ArmDetachACTIVE
- if ArmDetachACTIVE then
- ArmDetach.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if ArmDetachACTIVE then
- trackPlay(.1, 1, 1e6)
- end
- end
- end
- else
- trackStop()
- ArmDetach.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid35978879
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local SwordSliceACTIVE = false
- SwordSlice.MouseButton1Clickconnect(function()
- SwordSliceACTIVE = not SwordSliceACTIVE
- if SwordSliceACTIVE then
- trackPlay(.1, 1, 1)
- SwordSlice.BackgroundColor3 = loc
- else
- trackStop()
- SwordSlice.BackgroundColor3 = col
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid27432691
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local InsaneArmsACTIVE = false
- InsaneArms.MouseButton1Clickconnect(function()
- InsaneArmsACTIVE = not InsaneArmsACTIVE
- if InsaneArmsACTIVE then
- InsaneArms.BackgroundColor3 = loc
- while wait() do
- if track.IsPlaying == false then
- if InsaneArmsACTIVE then
- trackPlay(.1, 1, 1e4)
- end
- end
- end
- else
- trackStop()
- InsaneArms.BackgroundColor3 = col
- end
- end)
- -- R15
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid674871189
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local CrazySlashACTIVE = false
- CrazySlash.MouseButton1Clickconnect(function()
- CrazySlashACTIVE = not CrazySlashACTIVE
- if CrazySlashACTIVE then
- CrazySlash.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if CrazySlashACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- CrazySlash.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid582855105
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local OpenACTIVE = false
- Open.MouseButton1Clickconnect(function()
- OpenACTIVE = not OpenACTIVE
- if OpenACTIVE then
- Open.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if OpenACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- Open.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid754658275
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local R15SpinnerACTIVE = false
- R15Spinner.MouseButton1Clickconnect(function()
- R15SpinnerACTIVE = not R15SpinnerACTIVE
- if R15SpinnerACTIVE then
- R15Spinner.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if R15SpinnerACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- R15Spinner.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid582384156
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local ArmsOutACTIVE = false
- ArmsOut.MouseButton1Clickconnect(function()
- ArmsOutACTIVE = not ArmsOutACTIVE
- if ArmsOutACTIVE then
- ArmsOut.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if ArmsOutACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- ArmsOut.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid717879555
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- local FloatSlashACTIVE = false
- FloatSlash.MouseButton1Clickconnect(function()
- FloatSlashACTIVE = not FloatSlashACTIVE
- if FloatSlashACTIVE then
- FloatSlash.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if FloatSlashACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- FloatSlash.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid708553116
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- WeirdZombieACTIVE = false
- WeirdZombie.MouseButton1Clickconnect(function()
- WeirdZombieACTIVE = not WeirdZombieACTIVE
- if WeirdZombieACTIVE then
- WeirdZombie.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if WeirdZombieACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- WeirdZombie.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid746398327
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- DownSlashACTIVE = false
- DownSlash.MouseButton1Clickconnect(function()
- DownSlashACTIVE = not DownSlashACTIVE
- if DownSlashACTIVE then
- DownSlash.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if DownSlashACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- DownSlash.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid675025795
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- PullACTIVE = false
- Pull.MouseButton1Clickconnect(function()
- PullACTIVE = not PullACTIVE
- if PullACTIVE then
- Pull.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if PullACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- Pull.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid698251653
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- CircleArmACTIVE = false
- CircleArm.MouseButton1Clickconnect(function()
- CircleArmACTIVE = not CircleArmACTIVE
- if CircleArmACTIVE then
- CircleArm.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if CircleArmACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- CircleArm.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid696096087
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- BendACTIVE = false
- Bend.MouseButton1Clickconnect(function()
- BendACTIVE = not BendACTIVE
- if BendACTIVE then
- Bend.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if BendACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- Bend.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid675025570
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- RotateSlashACTIVE = false
- RotateSlash.MouseButton1Clickconnect(function()
- RotateSlashACTIVE = not RotateSlashACTIVE
- if RotateSlashACTIVE then
- RotateSlash.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if RotateSlashACTIVE then
- trackPlay(.1, 1, 1)
- end
- end
- end
- else
- trackStop()
- RotateSlash.BackgroundColor3 = rcol
- end
- end)
- local Anim = Instance.new(Animation)
- Anim.AnimationId = rbxassetid754656200
- local track = game.Players.LocalPlayer.Character.HumanoidLoadAnimation(Anim)
- FlingArmsACTIVE = false
- FlingArms.MouseButton1Clickconnect(function()
- FlingArmsACTIVE = not FlingArmsACTIVE
- if FlingArmsACTIVE then
- FlingArms.BackgroundColor3 = rloc
- while wait() do
- if track.IsPlaying == false then
- if FlingArmsACTIVE then
- trackPlay(.1, 1, 10)
- end
- end
- end
- else
- trackStop()
- FlingArms.BackgroundColor3 = rcol
- end
- end)
- -- Finished update!
- end)
- Kill.Name = Kill
- Kill.Parent = Back
- Kill.BackgroundColor3 = Color3.new(0.52549, 0.337255, 0.737255)
- Kill.BorderSizePixel = 5
- Kill.Position = UDim2.new(0.535567284, 0, 0.277848482, 0)
- Kill.Size = UDim2.new(0, 175, 0, 41)
- Kill.Font = Enum.Font.SourceSansBold
- Kill.Text = Kill
- Kill.TextColor3 = Color3.new(0, 0, 0)
- Kill.TextSize = 40
- Kill.MouseButton1Downconnect(function()
- power = 50 -- change this to make it more or less powerful
- gameGetService('RunService').Steppedconnect(function()
- game.Players.LocalPlayer.Character.Head.CanCollide = false
- game.Players.LocalPlayer.Character.Torso.CanCollide = false
- game.Players.LocalPlayer.Character[Left Leg].CanCollide = false
- game.Players.LocalPlayer.Character[Right Leg].CanCollide = false
- end)
- wait(.1)
- local bambam = Instance.new(BodyThrust)
- bambam.Parent = game.Players.LocalPlayer.Character.HumanoidRootPart
- bambam.Force = Vector3.new(power,0,power)
- bambam.Location = game.Players.LocalPlayer.Character.HumanoidRootPart.Position
- end)
- Exit.Name = Exit
- Exit.Parent = Back
- Exit.BackgroundColor3 = Color3.new(1, 1, 1)
- Exit.BackgroundTransparency = 1
- Exit.Position = UDim2.new(0.927473664, 0, -0.000648200512, 0)
- Exit.Size = UDim2.new(0, 29, 0, 29)
- Exit.Font = Enum.Font.SourceSans
- Exit.Text = x
- Exit.TextColor3 = Color3.new(0.666667, 0, 0)
- Exit.TextSize = 70
- Exit.MouseButton1Downconnect(function()
- Back.Visible = false
- Open.Visible = true
- end)
- ToolSpam.Name = Tool Spam
- ToolSpam.Parent = Back
- ToolSpam.BackgroundColor3 = Color3.new(0.52549, 0.337255, 0.737255)
- ToolSpam.BorderSizePixel = 5
- ToolSpam.Position = UDim2.new(0.535567284, 0, 0.597373605, 0)
- ToolSpam.Size = UDim2.new(0, 175, 0, 41)
- ToolSpam.Font = Enum.Font.SourceSansBold
- ToolSpam.Text = Tool Spam
- ToolSpam.TextColor3 = Color3.new(0, 0, 0)
- ToolSpam.TextSize = 40
- ToolSpam.MouseButton1Downconnect(function()
- local toolamount = 100
- local LocalPlayer = gameGetService(Players).LocalPlayer
- local died = false
- local savepos = LocalPlayer.Character.HumanoidRootPart.CFrame
- repeat
- for _, tool in pairs(LocalPlayer.BackpackGetChildren()) do
- if toolIsA(Tool) then
- tool.Parent = LocalPlayer
- end
- end
- LocalPlayer.CharacterClearAllChildren()
- local char = Instance.new(Model, workspace)
- char.Name = character
- Instance.new(Part, char).Name = Torso;
- Instance.new(Part, char).Name = Head;
- Instance.new(Humanoid, char).Name = Humanoid;
- LocalPlayer.Character = char
- repeat wait() until LocalPlayer.Character
- until #LocalPlayerGetChildren() - 4 = toolamount
- for _, char in pairs(workspaceGetChildren()) do
- if char.Name == character and charIsA(Model) then
- charDestroy()
- end
- end
- repeat wait() until LocalPlayer.Character.HumanoidRootPart
- LocalPlayer.Character.HumanoidRootPart.CFrame = savepos
- for _, tool in pairs(LocalPlayerGetChildren()) do
- if toolIsA(Tool) then
- tool.Parent = LocalPlayer.Backpack
- end
- end
- wait(0.5)
- for i,v in pairs(game.Players.LocalPlayer.BackpackGetChildren()) do
- if vIsA(Tool) then
- v.Parent = game.Players.LocalPlayer.Character
- end
- end
- wait(0.5)
- for i,v in pairs(game.Players.LocalPlayer.CharacterGetChildren()) do
- if (vIsA(Tool)) then
- v.Parent = workspace
- end
- end
- wait()
- game.Players.LocalPlayer.Character.Humanoid.Health = 0
- end)
- Name.Name = Name
- Name.Parent = Back
- Name.BackgroundColor3 = Color3.new(1, 1, 1)
- Name.BackgroundTransparency = 1
- Name.Position = UDim2.new(0.0823798478, 0, 0.0262159854, 0)
- Name.Size = UDim2.new(0, 361, 0, 38)
- Name.Font = Enum.Font.SourceSansBold
- Name.Text = Thotinator
- Name.TextColor3 = Color3.new(0, 0, 0)
- Name.TextSize = 60
- Credit.Name = Credit
- Credit.Parent = Back
- Credit.BackgroundColor3 = Color3.new(1, 1, 1)
- Credit.BackgroundTransparency = 1
- Credit.Position = UDim2.new(0.0297432542, 0, 0.882952452, 0)
- Credit.Size = UDim2.new(0, 169, 0, 20)
- Credit.Font = Enum.Font.SourceSans
- Credit.Text = FE Gui Made By tacocat
- Credit.TextColor3 = Color3.new(0, 0, 0)
- Credit.TextSize = 20
- Open.Name = Open
- Open.Parent = Thotinator
- Open.BackgroundColor3 = Color3.new(0.752941, 0.470588, 1)
- Open.BorderSizePixel = 10
- Open.Position = UDim2.new(0.0143655231, 0, 0.742209613, 0)
- Open.Size = UDim2.new(0, 155, 0, 43)
- Open.Active = true
- Open.Draggable = true
- OpenButton.Name = OpenButton
- OpenButton.Parent = Open
- OpenButton.BackgroundColor3 = Color3.new(1, 1, 1)
- OpenButton.BackgroundTransparency = 1
- OpenButton.Position = UDim2.new(-0.0516129024, 0, -0.209302321, 0)
- OpenButton.Size = UDim2.new(0, 170, 0, 52)
- OpenButton.Font = Enum.Font.SourceSansBold
- OpenButton.Text = Open
- OpenButton.TextColor3 = Color3.new(0, 0, 0)
- OpenButton.TextSize = 50
- OpenButton.MouseButton1Downconnect(function()
- Back.Visible = true
- Open.Visible = false
- end)
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