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Holy87

Localization Tool

May 28th, 2015
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  1. =begin
  2.  ==============================================================================
  3.   ■ Strumento per la localizzazione di Holy87
  4.       versione 1.0.1
  5.       Difficoltà utente: ★
  6.       Licenza: CC. Chiunque può scaricare, modificare, distribuire e utilizzare
  7.       lo script nei propri progetti, sia amatoriali che commerciali. Vietata
  8.       l'attribuzione impropria.
  9.  ==============================================================================
  10.     Questo script localizza automaticamente un gioco già completo, creando un
  11.     file della lingua specifico.
  12.  ==============================================================================
  13.   ■ Compatibilità
  14.     Necessita dello script di localizzazione.
  15.  ==============================================================================
  16.   ■ Changelog
  17.     07/06/2015 -> v1.0.1
  18.     ● Fix di un errore di conversione
  19.     ● Fix per un problema che cancellava i nomi delle mappe
  20.  ==============================================================================
  21.   ■ Installazione e istruzioni
  22.     ● Installare questo script sotto Materials e prima del Main.
  23.     ● Necessita dello script di localizzazione.
  24.     ● Assicurarsi di aver creato la cartella Localization nel gioco.
  25.     ● FARE UNA COPIA DI BACKUP. Il tool modifica irrimediabilmente TUTTI i
  26.       dialoghi, quindi assicurati di fare una copia del gioco nel caso vada
  27.       storto qualcosa.
  28.     ● Avviare il gioco in modalità TEST, quindi alla schermata del titolo
  29.       tieni premuto la freccia sinistra e premi ESC. Seleziona la lingua in cui
  30.       verrà creato il file di localizzazione (se non c'è metti altro, poi potrai
  31.       configurare l'header manualmente)
  32.     ● Al termine dell'operazione, il file della lingua sarà creato.
  33.     ● IMPORTANTE: Appena finita la conversione, chiuderere RPG Maker SENZA
  34.       salvare (o le modifiche verranno sovrascritte) quindi riaprire RPG Maker.
  35.    
  36.    
  37.   ■ Cosa fa lo strumento
  38.      
  39.     ● Crea un file della lingua nella cartella Localization, con header e
  40.       rispettive informazioni
  41.     ● Scandaglia tutto il database e scrive nel file le informazioni di tutti
  42.       gli eroi, classi, skill, oggetti, armi, armature, nemici e stati
  43.     ● Cerca in tutte le mappe, in tutte le battaglie e in tutti gli eventi comuni
  44.       i messaggi di dialoghi e, quando li trova, crea la stringa con la chiave
  45.       all'interno del file e MODIFICA il dialogo con la chiave della stringa
  46.       creata
  47.     ● Scrive anche i nomi delle mappe
  48.    
  49.   ■ Cosa NON fa lo strumento
  50.  
  51.     ● Traduzione. Non fa alcuna traduzione, una volta creata la localizzazione
  52.       dovrai tradurre stringa per stringa il file (o farlo fare ad altri) nelle
  53.       altre lingue.
  54.     ● Creare una localizzazione per le stringhe negli script. Mi spiace, ma
  55.       questa è una cosa che si deve fare manualmente.
  56.      
  57.  ==============================================================================
  58. =end
  59. module LocalizationOptions
  60.   #--------------------------------------------------------------------------
  61.   # * Lingue del menu. È semplicemente una comodità per creare lingue già
  62.   #   configurare. Altro crea il file della lingua, ma bisogna modificare
  63.   #   l'header manualmente.
  64.   #--------------------------------------------------------------------------
  65.   LANGUAGES = {
  66.   #ID      #sigla     #nome completo
  67.   1033  => ["en",     "English"],             #inglese-stati uniti
  68.   1040  => ["it",     "Italiano"],            #italiano tradizionale
  69.   1036  => ["fr",     "Français"],            #francese
  70.   1031  => ["de",     "Deutsch"],             #tedesco
  71.   1034  => ["es",     "Español"],             #spagnolo
  72.   1030  => ["da",     "Danske"],              #danese
  73.   1026  => ["bg-BG"   "Belgian"],             #belga
  74.   1027  => ["ca-ES"   "Català"],              #catalano
  75.   1041  => ["jp",     "日本 - 日本語"],        #giapponese
  76.   1042  => ["ko",     "한국의"],               #coreano
  77.   1049  => ["ru",     "Pусский"],             #russo
  78.   2055  => ["de-BG",  "Deutsch - Schweizer"], #tedesco-svizzero
  79.   4103  => ["de-LU",  "Deutsch - Luxemburg"], #tedesco-lussemburgo
  80.   2057  => ["en-UL",  "English - UK"],        #inglese-regno unito
  81.   3081  => ["en-AU",  "English - Australia"], #inglese australiano
  82.   4105  => ["en-CA",  "English - Canada"],    #inglese canadese
  83.   5129  => ["en-NZ",  "English - New Zeland"],#inglese nuova zelanda
  84.   2058  => ["es-MX",  "Español - México"],    #spagnolo messicano
  85.   11274 => ["es-AR",  "Español - Cile"],      #spagnolo-cile
  86.   2060  => ["fr-BE",  "Français - Belgique"], #francese belgio
  87.   4108  => ["fr-CH",  "Français - Suisse"],   #francese svizzero
  88.   2064  => ["it-CH",  "Italiano - Svizzera"], #italiano svizzero
  89.   0     => ["na",     "Altro"],  #altra lingua da configurare successivamente
  90.   }
  91.   #--------------------------------------------------------------------------
  92.   # * Vocaboli della schermata
  93.   #--------------------------------------------------------------------------
  94.   VOCABS = {
  95.   :start => "Inizia conversione",
  96.   :select=> "Seleziona lingua",
  97.   :exit  => "Esci",
  98.   :wait  => "Creazione del file %s in corso...",
  99.   :done  => "Creazione della lingua completata.",
  100.   }
  101.   #--------------------------------------------------------------------------
  102.   # * Le chiavi delle stringhe che verranno create.
  103.   #--------------------------------------------------------------------------
  104.   STRING = "Map[%03d] Ev[%03d] Page %02d Line %d"
  105.   CHOICE = "Map[%03d] Ev[%03d] Page %02d Line %d - %d"
  106.   BATTLE = "Troop[%03d] Page %02d Line %d"
  107.   BATTLC = "Troop[%03d] Page %02d Line %d - %d"
  108.   COMMON = "C. Ev[%03d] Line %d"
  109.   COMMOC = "C. Ev[%03d] Line %d - %d"
  110.   MAPNAM = "Map[%03d] Name"
  111.  
  112. #--------------------------- FINE DELLO SCRIPT ------------------------------
  113.  
  114.  
  115.  
  116.  
  117.  
  118.   #--------------------------------------------------------------------------
  119.   # * Returns the proper vocab
  120.   #--------------------------------------------------------------------------
  121.   def vocab(vocab_id)
  122.     return VOCABS[vocab_id]
  123.   end
  124. end
  125.  
  126. #==============================================================================
  127. # ** Scene_Localization
  128. #------------------------------------------------------------------------------
  129. #  Scene for localization tool
  130. #==============================================================================
  131. class Scene_Localization < Scene_MenuBase
  132.   include LocalizationOptions
  133.   #--------------------------------------------------------------------------
  134.   # * start
  135.   #--------------------------------------------------------------------------
  136.   def start
  137.     super
  138.     create_localization_window
  139.     create_language_window
  140.     create_popup_window
  141.   end
  142.   #--------------------------------------------------------------------------
  143.   # * localization window creation
  144.   #--------------------------------------------------------------------------
  145.   def create_localization_window
  146.     @localization_window = Window_LocalizationInfo.new
  147.     @localization_window.set_handler(:start, method(:open_language))
  148.     @localization_window.set_handler(:cancel, method(:return_scene))
  149.     @localization_window.activate
  150.   end
  151.   #--------------------------------------------------------------------------
  152.   # * language list windows creation
  153.   #--------------------------------------------------------------------------
  154.   def create_language_window
  155.     x = @localization_window.x
  156.     @language_window = Window_LanguageList.new(x, 0, 250, Graphics.height)
  157.     @language_window.set_handler(:ok, method(:start_creation))
  158.     @language_window.set_handler(:cancel, method(:open_localization))
  159.   end
  160.   #--------------------------------------------------------------------------
  161.   # * popup window creation
  162.   #--------------------------------------------------------------------------
  163.   def create_popup_window
  164.     @popup_window = Window_ToolPpup.new
  165.     @popup_window.set_pressure_method(method(:process_done))
  166.   end
  167.   #--------------------------------------------------------------------------
  168.   # * start creation
  169.   #--------------------------------------------------------------------------
  170.   def start_creation
  171.     @language_window.openness = 0
  172.     @popup_window.visible = true
  173.     @popup_window.set_text(vocab(:wait))
  174.     Graphics.update
  175.     localization_tool = Loc_Tool.new(@language_window.item)
  176.     localization_tool.start_creating
  177.     @popup_window.activate
  178.     @popup_window.set_text(sprintf(vocab(:done), localization_tool.file_name))
  179.   end
  180.   #--------------------------------------------------------------------------
  181.   # * language selection process
  182.   #--------------------------------------------------------------------------
  183.   def open_language
  184.     @localization_window.close
  185.     @language_window.open
  186.     @language_window.activate
  187.   end
  188.   #--------------------------------------------------------------------------
  189.   # * localization process (back)
  190.   #--------------------------------------------------------------------------
  191.   def open_localization
  192.     @language_window.close
  193.     @localization_window.open
  194.     @localization_window.activate
  195.   end
  196.   #--------------------------------------------------------------------------
  197.   # * localization done
  198.   #--------------------------------------------------------------------------
  199.   def process_done
  200.     @popup_window.visible = false
  201.     @popup_window.deactivate
  202.     @localization_window.open
  203.     @localization_window.activate
  204.   end
  205. end
  206.  
  207. #==============================================================================
  208. # ** Window_LocalizationInfo
  209. #------------------------------------------------------------------------------
  210. #  window for localization commands
  211. #==============================================================================
  212. class Window_LocalizationInfo < Window_Command
  213.   include LocalizationOptions
  214.   #--------------------------------------------------------------------------
  215.   # * initialize
  216.   #--------------------------------------------------------------------------
  217.   def initialize
  218.     super(0, 0)
  219.     update_placement
  220.     self.openness = 0
  221.     open
  222.   end
  223.   #--------------------------------------------------------------------------
  224.   # * Get Window Width
  225.   #--------------------------------------------------------------------------
  226.   def window_width
  227.     return 250
  228.   end
  229.   #--------------------------------------------------------------------------
  230.   # * Update Window Position
  231.   #--------------------------------------------------------------------------
  232.   def update_placement
  233.     self.x = (Graphics.width - width) / 2
  234.     self.y = (Graphics.height * 1.6 - height) / 2
  235.   end
  236.   #--------------------------------------------------------------------------
  237.   # * Create Command List
  238.   #--------------------------------------------------------------------------
  239.   def make_command_list
  240.     add_command(vocab(:start), :start)
  241.     add_command(vocab(:exit), :cancel)
  242.   end
  243. end
  244.  
  245. #==============================================================================
  246. # ** Window_LanguageList
  247. #------------------------------------------------------------------------------
  248. #  Shows the list of avaiable language for this tool
  249. #==============================================================================
  250. class Window_LanguageList < Window_Selectable
  251.   include LocalizationOptions
  252.   #--------------------------------------------------------------------------
  253.   # * Object initialization
  254.   #--------------------------------------------------------------------------
  255.   def initialize(x, y, width, height)
  256.     super
  257.     make_language_list
  258.     create_contents
  259.     refresh
  260.     self.index = 0
  261.     self.openness = 0
  262.   end
  263.   #--------------------------------------------------------------------------
  264.   # * Make language list
  265.   #--------------------------------------------------------------------------
  266.   def make_language_list
  267.     @data = get_languages(LANGUAGES)
  268.   end
  269.   #--------------------------------------------------------------------------
  270.   # * Get Number of Items
  271.   #--------------------------------------------------------------------------
  272.   def item_max
  273.     @data ? @data.size : 0
  274.   end
  275.   #--------------------------------------------------------------------------
  276.   # * draw_item
  277.   #   index: indice dell
  278.   #--------------------------------------------------------------------------
  279.   def draw_item(index)
  280.     item = @data[index]
  281.     if item
  282.       rect = item_rect(index)
  283.       rect.width -= 4
  284.       draw_text(rect, item.name)
  285.     end
  286.   end
  287.   #--------------------------------------------------------------------------
  288.   # * Selected item
  289.   #--------------------------------------------------------------------------
  290.   def item
  291.     return @data[@index]
  292.   end
  293.   #--------------------------------------------------------------------------
  294.   # * Get all languages
  295.   #--------------------------------------------------------------------------
  296.   def get_languages(hash)
  297.     ary = []
  298.     hash.each_pair do |a, b|
  299.       ary.push(Language.new(a, b[0], b[1]))
  300.     end
  301.     return ary
  302.   end
  303. end    
  304.  
  305. #==============================================================================
  306. # ** Window_ToolPpup
  307. #------------------------------------------------------------------------------
  308. #  Window that appears when the localization is finished
  309. #==============================================================================
  310. class Window_ToolPpup < Window_Base
  311.   #--------------------------------------------------------------------------
  312.   # * Object initialization
  313.   #--------------------------------------------------------------------------
  314.   def initialize
  315.     super(0,0,0,line_height + standard_padding*2)
  316.     deactivate
  317.     self.visible = false
  318.   end
  319.   #--------------------------------------------------------------------------
  320.   # * Set new text
  321.   #   text = new text
  322.   #--------------------------------------------------------------------------
  323.   def set_text(text)
  324.     width = text_size(text).width + self.padding*2
  325.     self.width = width
  326.     x = (Graphics.width - width)/2
  327.     y = (Graphics.height - height)/2
  328.     @text = text
  329.     refresh
  330.   end
  331.   #--------------------------------------------------------------------------
  332.   # * set the method launched when pressing :C
  333.   #--------------------------------------------------------------------------
  334.   def set_pressure_method(mth)
  335.     @method = mth
  336.   end
  337.   #--------------------------------------------------------------------------
  338.   # * Refresh
  339.   #--------------------------------------------------------------------------
  340.   def refresh
  341.     create_contents
  342.     return if @text.nil?
  343.     draw_text(0,0,contents_width, line_height, @text)
  344.   end
  345.   #--------------------------------------------------------------------------
  346.   # * Update
  347.   #--------------------------------------------------------------------------
  348.   def update
  349.     super
  350.     check_pressure if self.active == true
  351.   end
  352.   #--------------------------------------------------------------------------
  353.   # * Pressure check
  354.   #--------------------------------------------------------------------------
  355.   def check_pressure
  356.     return unless @method
  357.     @method.call if Input.trigger?(:C) or Input.trigger?(:B)
  358.   end
  359. end
  360.  
  361. #==============================================================================
  362. # ** Loc_Tool
  363. #------------------------------------------------------------------------------
  364. #  Localization class that parses all the game and creates the file.
  365. #==============================================================================
  366. class Loc_Tool
  367.   include LocalizationOptions
  368.   #--------------------------------------------------------------------------
  369.   # * Object initialization
  370.   #   language: language object
  371.   #--------------------------------------------------------------------------
  372.   def initialize(language)
  373.     @id = language.id
  374.     @short = language.short
  375.     @name = language.name
  376.   end
  377.   #--------------------------------------------------------------------------
  378.   # * Returns the language file name
  379.   #--------------------------------------------------------------------------
  380.   def file_name
  381.     H87Localization.language_folder+"/#{@short}.ini"
  382.   end
  383.   #--------------------------------------------------------------------------
  384.   # * Creation process
  385.   #--------------------------------------------------------------------------
  386.   def start_creating
  387.     File.open(file_name,"w") do |file|
  388.       file.write(header)
  389.       file.write(actors)
  390.       file.write(classes)
  391.       file.write(skills)
  392.       file.write(items)
  393.       file.write(weapons)
  394.       file.write(armors)
  395.       file.write(enemies)
  396.       file.write(states)
  397.       file.write(terms)
  398.       file.write(dialogs)
  399.     end
  400.   end
  401.   #--------------------------------------------------------------------------
  402.   # * Header creation
  403.   #--------------------------------------------------------------------------
  404.   def header
  405.     mp = Mark_Parser.new("header")
  406.     mp.add_item("Language",@name)
  407.     mp.add_item("ID",@id)
  408.     return mp.to_s
  409.   end
  410.   #--------------------------------------------------------------------------
  411.   # * Actors list creation
  412.   #--------------------------------------------------------------------------
  413.   def actors
  414.     attributes = [:id, :name, :nickname, :description]
  415.     return attr_process("actors",$data_actors,attributes)
  416.   end
  417.   #--------------------------------------------------------------------------
  418.   # * Classes list creation
  419.   #--------------------------------------------------------------------------
  420.   def classes
  421.     attributes = [:id, :name]
  422.     return attr_process("classes",$data_classes,attributes)
  423.   end
  424.   #--------------------------------------------------------------------------
  425.   # * Skills list creation
  426.   #--------------------------------------------------------------------------
  427.   def skills
  428.     attributes = [:id, :name, :description, :message1, :message2]
  429.     return attr_process("skills",$data_skills,attributes)
  430.   end
  431.   #--------------------------------------------------------------------------
  432.   # * Items list creation
  433.   #--------------------------------------------------------------------------
  434.   def items
  435.     attributes = [:id, :name, :description]
  436.     return attr_process("items",$data_items,attributes)
  437.   end
  438.   #--------------------------------------------------------------------------
  439.   # * Weapons list creation
  440.   #--------------------------------------------------------------------------
  441.   def weapons
  442.     attributes = [:id, :name, :description]
  443.     return attr_process("weapons",$data_weapons,attributes)
  444.   end
  445.   #--------------------------------------------------------------------------
  446.   # * Armors list creation
  447.   #--------------------------------------------------------------------------
  448.   def armors
  449.     attributes = [:id, :name, :description]
  450.     return attr_process("armors",$data_armors,attributes)
  451.   end
  452.   #--------------------------------------------------------------------------
  453.   # * Enemies list creation
  454.   #--------------------------------------------------------------------------
  455.   def enemies
  456.     attributes = [:id, :name]
  457.     return attr_process("enemies",$data_enemies,attributes)
  458.   end
  459.   #--------------------------------------------------------------------------
  460.   # * States list creation
  461.   #--------------------------------------------------------------------------
  462.   def states
  463.     attributes = [:id, :name, :message1, :message2, :message3, :message4]
  464.     return attr_process("states",$data_states,attributes)
  465.   end
  466.   #--------------------------------------------------------------------------
  467.   # * Terms list creation
  468.   #--------------------------------------------------------------------------
  469.   def terms
  470.     terms = $data_system.terms
  471.     mp = Mark_Parser.new("params")
  472.     for i in 0..terms.basic.size-1
  473.       mp.add_item(i, terms.params[i])
  474.     end
  475.     mp2 = Mark_Parser.new("basic")
  476.     for i in 0..terms.basic.size-1
  477.       mp2.add_item(i, terms.basic[i])
  478.     end
  479.     mp3 = Mark_Parser.new("etypes")
  480.     for i in 0..terms.etypes.size-1
  481.       mp3.add_item(i, terms.etypes[i])
  482.     end
  483.     mp4 = Mark_Parser.new("commands")
  484.     for i in 0..terms.commands.size-1
  485.       mp4.add_item(i, terms.commands[i])
  486.     end
  487.     return mp.to_s + mp2.to_s + mp3.to_s + mp4.to_s
  488.   end
  489.   #--------------------------------------------------------------------------
  490.   # * Dialog list creation
  491.   #--------------------------------------------------------------------------
  492.   def dialogs
  493.     mp = Mark_Parser.new("strings")
  494.     records = 0
  495.     records += get_from_map(mp)
  496.     records += get_from_troops(mp)
  497.     records += get_from_common_events(mp)
  498.     println "#{records} strings created from Message Dialogs."
  499.     return mp.to_s
  500.   end
  501.   #--------------------------------------------------------------------------
  502.   # * Get all message box on all over the maps
  503.   #--------------------------------------------------------------------------
  504.   def get_from_map(mp)
  505.     records = 0
  506.     for i in 1..999
  507.       map_file = sprintf("Data/Map%03d.rvdata2", i)
  508.       next unless File.exist?(map_file)
  509.       map = load_data(map_file)
  510.       if !map.display_name.empty?
  511.         name = sprintf(MAPNAM,i)
  512.         mp.add_item(name, map.display_name)
  513.         map.display_name = "{S: #{name}}"
  514.       end
  515.       map.events.each_pair do |event_id, event|
  516.         event.pages.each_with_index do |page, page_i|
  517.           page.list.each_with_index do |command, command_i|
  518.             case command.code
  519.             when 401
  520.               next if command.parameters[0] =~ H87Localization::REG_EXCAPE
  521.               name = sprintf(STRING,i,event_id,page_i,command_i)
  522.               mp.add_item(name, command.parameters[0])
  523.               command.parameters[0] = "{S: #{name}}"
  524.               records += 1
  525.             when 102
  526.               command.parameters[0].each_with_index do |param, param_i|
  527.                 next if param =~ H87Localization::REG_EXCAPE
  528.                 name = sprintf(CHOICE,i,event_id,page_i,command_i,param_i)
  529.                 mp.add_item(name, param)
  530.                 command.parameters[0][param_i] = "{S: #{name}}"
  531.                 records += 1
  532.               end
  533.             end
  534.           end
  535.         end
  536.       end
  537.       save_data(map, map_file)
  538.     end
  539.     return records
  540.   end
  541.   #--------------------------------------------------------------------------
  542.   # * Get all message box in all troops
  543.   #--------------------------------------------------------------------------
  544.   def get_from_troops(mp)
  545.     records = 0
  546.     for troop in $data_troops
  547.       next if troop.nil?
  548.       troop.pages.each_with_index do |page, page_i|
  549.         page.list.each_with_index do |command, command_i|
  550.           case command.code
  551.           when 401
  552.             next if command.parameters[0] =~ H87Localization::REG_EXCAPE
  553.             name = sprintf(BATTLE,troop.id,page_i,command_i)
  554.             mp.add_item(name, command.parameters[0])
  555.             command.parameters[0] = "{S: #{name}}"
  556.             records += 1
  557.           when 102
  558.             command.parameters[0].each_with_index do |param, param_i|
  559.               next if param =~ H87Localization::REG_EXCAPE
  560.               name = sprintf(BATTLC,troop.id,page_i,command_i,param_i)
  561.               mp.add_item(name, param)
  562.               command.parameters[0][param_i] = "{S: #{name}}"
  563.               records += 1
  564.             end
  565.           end
  566.         end
  567.       end
  568.     end
  569.     save_data($data_troops,"Data/Troops.rvdata2")
  570.     return records
  571.   end
  572.   #--------------------------------------------------------------------------
  573.   # * Gets all message box in all common events
  574.   #--------------------------------------------------------------------------
  575.   def get_from_common_events(mp)
  576.     records = 0
  577.     for event in $data_common_events
  578.       next if event.nil?
  579.       event.list.each_with_index do |command, command_i|
  580.         case command.code
  581.         when 401
  582.           next if command.parameters[0] =~ H87Localization::REG_EXCAPE
  583.           name = sprintf(COMMON,event.id,command_i)
  584.           mp.add_item(name, command.parameters[0])
  585.           command.parameters[0] = "{S: #{name}}"
  586.           records += 1
  587.         when 102
  588.           command.parameters[0].each_with_index do |param, param_i|
  589.             next if param =~ H87Localization::REG_EXCAPE
  590.             name = sprintf(COMMOC,event.id,command_i,param_i)
  591.             mp.add_item(name, param)
  592.             command.parameters[0][param_i] = "{S: #{name}}"
  593.             records += 1
  594.           end
  595.         end
  596.       end
  597.     end
  598.     save_data($data_common_events, "Data/CommonEvents.rvdata2")
  599.     return records
  600.   end
  601.   #--------------------------------------------------------------------------
  602.   # * Process that creates tag with attributes
  603.   #   name: tag name
  604.   #   array: database array
  605.   #   attributes: attributes to copy
  606.   #--------------------------------------------------------------------------
  607.   def attr_process(name, array, attributes)
  608.     mp = Mark_Parser.new(name)
  609.     for item in array
  610.       next if item.nil?
  611.       next if item.name.empty?
  612.       next if item.name == " "
  613.       mp.add_item
  614.       for attr in attributes
  615.         attr_value = eval("item.#{attr}")
  616.         next if attr_value == ""
  617.         mp.push_attr(attr.to_s, attr_value)
  618.       end
  619.     end
  620.     println "#{name} saved. #{array.size} lines created."
  621.     return mp.to_s
  622.   end
  623. end
  624.  
  625. #==============================================================================
  626. # ** Mark Parser
  627. #------------------------------------------------------------------------------
  628. #  This class is used within Localization_Tool and creates the string that
  629. #  will be written into the file.
  630. #==============================================================================
  631. class Mark_Parser
  632.   attr_accessor :tag
  633.   #--------------------------------------------------------------------------
  634.   # * Object initialization
  635.   #--------------------------------------------------------------------------
  636.   def initialize(tag)
  637.     @tag = tag
  638.     @items = []
  639.   end
  640.   #--------------------------------------------------------------------------
  641.   # * Add attribute to item
  642.   #   attr_name: name of attribute
  643.   #   value: value of attribute
  644.   #--------------------------------------------------------------------------
  645.   def push_attr(attr_name, value)
  646.     return if value =~ H87Localization::REG_EXCAPE
  647.     val = value.to_s.gsub(/[\r\n]+/,"\\n").gsub(";","\\;")
  648.     @items.last.push("#{attr_name}:#{val}")
  649.   end
  650.   #--------------------------------------------------------------------------
  651.   # * Add new item
  652.   #--------------------------------------------------------------------------
  653.   def add_item(attr_name = nil, value = nil)
  654.     @items.push([])
  655.     push_attr(attr_name, value) if attr_name != nil
  656.   end
  657.   #--------------------------------------------------------------------------
  658.   # * String converter
  659.   #--------------------------------------------------------------------------
  660.   def to_s
  661.     string = ""
  662.     string << "<#{@tag}>\n"
  663.     @items.each do |item|
  664.       string << item * "; "
  665.       string << "\n"
  666.     end
  667.     string << "</#{@tag}>\n\n"
  668.     return string
  669.   end
  670. end
  671.  
  672. #==============================================================================
  673. # ** Scene_Title
  674. #------------------------------------------------------------------------------
  675. #  Access for tool's scene
  676. #==============================================================================
  677. class Scene_Title < Scene_Base
  678.   alias h87loctool_update update unless $@
  679.   #--------------------------------------------------------------------------
  680.   # * update
  681.   #--------------------------------------------------------------------------
  682.   def update
  683.     h87loctool_update
  684.     go_loc_tool if Input.trigger?(:B) && Input.press?(:LEFT) && $TEST
  685.   end
  686.   #--------------------------------------------------------------------------
  687.   # * go to localizer tool scene
  688.   #--------------------------------------------------------------------------
  689.   def go_loc_tool
  690.     SceneManager.call(Scene_Localization)
  691.   end
  692. end
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