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Jan 14th, 2017
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  1. - That font is really great if you don't want players to immediately recognise the word ABSORB
  2. - Tiles turn white
  3. - Controls feeling fluid so far
  4. - Bucka Chucka sprite jitters when pressing right against a wall and jumping
  5. - Found Smithen
  6. - Was able to kill the bombs in the room after, trivialising the challenge posed
  7. - Sometimes the jump doesn't behave as expected, meaning I pressed jump, expecting to jump, but stayed on the ground. To me it looked like I would have been able to jump when I pressed Space, but apparently the game didn't consider me back on the ground yet
  8. - I like Munk's swinging mechanic, but I feel it would be more satisfying if the speed varied or one could accelerate by swinging
  9. - Being able to climb walls with Munk was a surprise. It's not exactly obvious when one can do so however. So far it appears one can only climb when swinging against a wall, but even then I sometimes dropped down
  10. - The first attack of candelombre always arcs to my rear. In a game that moves from left to right, this is near useless
  11. - So far I often damage enemies by running into them and accepting the tradeoff
  12. - Finding Smithen in level 2 is useless, there is no way to get him out of that corner without taking damage
  13. - AI Greeces stay invisible after hitting me as Norm
  14. - Norm's attack appears weaker than appropriate for the delay and big sprite
  15. - Favourite enemies are Bucka Chucka for their attack and Munk for their movement
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