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- #include <a_samp>
- new fuel[MAX_VEHICLES]; //fuel per vehicle
- forward timer_fuel_lower(); //timer for lowering the fuel value
- forward timer_refuel(playerid); //timer to refuel vehicle
- new isrefuelling[MAX_PLAYERS] = 0; //bool to check if player is already refuelling
- new Text:td_fuel[MAX_PLAYERS]; //textdraw with fuel
- public OnFilterScriptInit()//when the filterscript loads
- {
- for(new i=0;i<MAX_VEHICLES;i++) {
- fuel[i] = 100; //sets every car's fuel to 100 in a loop
- }
- SetTimer("timer_fuel_lower",4200,true); //sets the timer to drop the fuel
- return 1;
- }
- public OnPlayerSpawn(playerid)
- {
- td_fuel[playerid] = TextDrawCreate(45,324,"Fuel: 100"); //create the textdraw at position
- TextDrawBackgroundColor(td_fuel[playerid],0x00000033); //setting an nice backgroundcolor
- TextDrawFont(td_fuel[playerid],3); //font type of textdraw
- TextDrawLetterSize(td_fuel[playerid],0.699999,1.700000); //size...
- TextDrawColor(td_fuel[playerid],0x000000ff); //color
- TextDrawSetShadow(td_fuel[playerid],3); //dropping the shadow
- return 1;
- }
- public OnPlayerStateChange(playerid, newstate, oldstate)
- {
- if (newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
- {
- new vid = GetPlayerVehicleID(playerid);
- new string[125];format(string,sizeof string,"Fuel:%i",fuel[vid]); //quickly doing a small update on fuel (so it wont jump from 100 to its real value)
- TextDrawSetString(td_fuel[playerid],string);
- TextDrawShowForPlayer(playerid,td_fuel[playerid]); //showing if an player is a driver or passenger of the ar
- } else {
- TextDrawHideForPlayer(playerid,td_fuel[playerid]); //hiding if a player isnt driving/or an passenger
- }
- return 1;
- }
- public OnPlayerCommandText(playerid,cmdtext[]) {
- if (!strcmp("/refuel",cmdtext,true,7)) {
- if (!IsPlayerInAnyVehicle(playerid)) return SendClientMessage(playerid,0xFFC800FF,"You are not in an vehicle!"); //if a player isnt in a vehicle, it stops here
- if (isrefuelling[playerid]) return SendClientMessage(playerid,0xFFC800FF,"You are already refuelling!"); //if a player is already refuelling, it stops here
- if (GetPlayerMoney(playerid) - 80 <0) return SendClientMessage(playerid,0xFFC800FF,"You dont have enough money!"); //if a player doesnt have $80 anymore, it stops here
- GivePlayerMoney(playerid,-80); //Sets the player's cash -$80
- SetCameraBehindPlayer(playerid); //Sets the camera behind the player (looks better because the player will be frozen for a few secs)
- TogglePlayerControllable(playerid,0); //freezes the player so he cant drive and refuel at the same time
- isrefuelling[playerid] = 1; //setting isrefuelling to 1 so the player cant spam /refuel
- TextDrawSetString(td_fuel[playerid],"Refuelling..."); //changing textdraw to /refuel
- SetTimerEx("timer_refuel",4500,false,"i",playerid); //setting refueltimer
- return 1;
- }
- return 0;
- }
- public timer_fuel_lower()
- {
- for(new i=0;i<MAX_PLAYERS;i++) { //loop for all players
- if (isrefuelling[i]) return 0; //stop when a player is already refuelling
- new vid = GetPlayerVehicleID(i); //getting vehicle ID
- if (GetPlayerVehicleSeat(i) == 0) { //if the player is a driver (it should only lower the fuel when theres an driver!)
- fuel[vid] = fuel[vid] -1; //lowering fuel value
- if (fuel[vid]<1) //if fuel is empty
- {
- fuel[vid] = 0; //setting fuel to 0 (else the timer will set it to -1 -2 -3 etc before removing player)
- RemovePlayerFromVehicle(i); //remove player out of vehicle
- GameTextForPlayer(i,"~r~You are out of ~w~fuel~r~!",5000,4); //show text
- }
- }
- new string[125];format(string,sizeof string,"Fuel:%i",fuel[vid]); //preparing string with next fuel value
- TextDrawSetString(td_fuel[i],string); //updating textdraw
- }
- return 1;
- }
- public timer_refuel(playerid)
- {
- new vid = GetPlayerVehicleID(playerid);
- fuel[vid] = fuel[vid] = 100; //restoring fuel to 100
- isrefuelling[playerid] = 0;//resetting anti-spam thingy :3
- TextDrawSetString(td_fuel[playerid],"Fuel:100"); //small update on textdraw
- TogglePlayerControllable(playerid,1); //unfreeze player
- }
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