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PixelDerpIsUber2

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Oct 19th, 2019
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,game,owner = owner,game
  4. local RealPlayer = Player
  5. do
  6. print("FE Compatibility code V2 by Mokiros")
  7. local RealPlayer = RealPlayer
  8. script.Parent = RealPlayer.Character
  9.  
  10. --Fake event to make stuff like Mouse.KeyDown work
  11. local Disconnect_Function = function(this)
  12. this[1].Functions[this[2]] = nil
  13. end
  14. local Disconnect_Metatable = {__index={disconnect=Disconnect_Function,Disconnect=Disconnect_Function}}
  15. local FakeEvent_Metatable = {__index={
  16. Connect = function(this,f)
  17. local i = tostring(math.random(0,10000))
  18. while this.Functions[i] do
  19. i = tostring(math.random(0,10000))
  20. end
  21. this.Functions[i] = f
  22. return setmetatable({this,i},Disconnect_Metatable)
  23. end
  24. }}
  25. FakeEvent_Metatable.__index.connect = FakeEvent_Metatable.__index.Connect
  26. local function fakeEvent()
  27. return setmetatable({Functions={}},FakeEvent_Metatable)
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local FakeMouse = {Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  32. FakeMouse.keyUp = FakeMouse.KeyUp
  33. FakeMouse.keyDown = FakeMouse.KeyDown
  34. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  35. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  36. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  37. end}
  38. --Merged 2 functions into one by checking amount of arguments
  39. CAS.UnbindAction = CAS.BindAction
  40.  
  41. --This function will trigger the events that have been :Connect()'ed
  42. local function TriggerEvent(self,ev,...)
  43. for _,f in pairs(self[ev].Functions) do
  44. f(...)
  45. end
  46. end
  47. FakeMouse.TriggerEvent = TriggerEvent
  48. UIS.TriggerEvent = TriggerEvent
  49.  
  50. --Client communication
  51. local Event = Instance.new("RemoteEvent")
  52. Event.Name = "UserInput_Event"
  53. Event.OnServerEvent:Connect(function(plr,io)
  54. if plr~=RealPlayer then return end
  55. FakeMouse.Target = io.Target
  56. FakeMouse.Hit = io.Hit
  57. if not io.isMouse then
  58. local b = io.UserInputState == Enum.UserInputState.Begin
  59. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  60. return FakeMouse:TriggerEvent(b and "Button1Down" or "Button1Up")
  61. end
  62. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  63. return FakeMouse:TriggerEvent(b and "Button2Down" or "Button2Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. FakeMouse:TriggerEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TriggerEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[local Event = script:WaitForChild("UserInput_Event")
  77. local Mouse = owner:GetMouse()
  78. local UIS = game:GetService("UserInputService")
  79. local input = function(io,RobloxHandled)
  80. if RobloxHandled then return end
  81. --Since InputObject is a client-side instance, we create and pass table instead
  82. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  83. end
  84. UIS.InputBegan:Connect(input)
  85. UIS.InputEnded:Connect(input)
  86.  
  87. local h,t
  88. --Give the server mouse data every second frame, but only if the values changed
  89. --If player is not moving their mouse, client won't fire events
  90. local HB = game:GetService("RunService").Heartbeat
  91. while true do
  92. if h~=Mouse.Hit or t~=Mouse.Target then
  93. h,t=Mouse.Hit,Mouse.Target
  94. Event:FireServer({isMouse=true,Target=t,Hit=h})
  95. end
  96. --Wait 2 frames
  97. for i=1,2 do
  98. HB:Wait()
  99. end
  100. end]==],script)
  101.  
  102. ----Sandboxed game object that allows the usage of client-side methods and services
  103. --Real game object
  104. local RealGame = game
  105.  
  106. --Metatable for fake service
  107. local FakeService_Metatable = {
  108. __index = function(self,k)
  109. local s = rawget(self,"_RealService")
  110. if s then
  111. return typeof(s[k])=="function"
  112. and function(_,...)return s[k](s,...)end or s[k]
  113. end
  114. end,
  115. __newindex = function(self,k,v)
  116. local s = rawget(self,"_RealService")
  117. if s then s[k]=v end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and RealGame:GetService(RealService) or RealService
  122. return setmetatable(t,FakeService_Metatable)
  123. end
  124.  
  125. --Fake game object
  126. local FakeGame = {
  127. GetService = function(self,s)
  128. return rawget(self,s) or RealGame:GetService(s)
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return FakeMouse end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. RunService = FakeService({
  136. _btrs = {},
  137. RenderStepped = RealGame:GetService("RunService").Heartbeat,
  138. BindToRenderStep = function(self,name,_,fun)
  139. self._btrs[name] = self.Heartbeat:Connect(fun)
  140. end,
  141. UnbindFromRenderStep = function(self,name)
  142. self._btrs[name]:Disconnect()
  143. end,
  144. },"RunService")
  145. }
  146. rawset(FakeGame.Players,"localPlayer",FakeGame.Players.LocalPlayer)
  147. FakeGame.service = FakeGame.GetService
  148. FakeService(FakeGame,game)
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = FakeGame,FakeGame.Players.LocalPlayer
  151. end
  152. -----------------------
  153. --MemeusV2--
  154. -------------------------------------------------------
  155. --A script By makhail07
  156.  
  157. --This edit by 2003boobear
  158.  
  159. --Discord Creterisk#2958 (not 2003boobear's discord)
  160. -------------------------------------------------------
  161.  
  162. local FavIDs = {
  163. 340106355, --Nefl Crystals
  164. 927529620, --Dimension
  165. 876981900, --Fantasy
  166. 398987889, --Ordinary Days
  167. 1117396305, --Oh wait, it's you.
  168. 885996042, --Action Winter Journey
  169. 919231299, --Sprawling Idiot Effigy
  170. 743466274, --Good Day Sunshine
  171. 727411183, --Knife Fight
  172. 1402748531, --The Earth Is Counting On You!
  173. 595230126 --Robot Language
  174. }
  175.  
  176.  
  177.  
  178. --The reality of my life isn't real but a Universe -makhail07
  179. wait()
  180. local Player = game.Players.localPlayer
  181. local Character = Player.Character
  182. local plr = game:service'Players'.LocalPlayer
  183. local Humanoid = Character.Humanoid
  184. local char = plr.Character
  185. local hum = char.Humanoid
  186. local ra = char["Right Arm"]
  187. local la= char["Left Arm"]
  188. local rl= char["Right Leg"]
  189. local ll = char["Left Leg"]
  190. local hed = char.Head
  191. local root = char.HumanoidRootPart
  192. local rootj = root.RootJoint
  193. local tors = char.Torso
  194. local mouse = plr:GetMouse()
  195. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  196. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  197. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  198. local cam = game.Workspace.CurrentCamera
  199. trazx = Instance.new("ParticleEmitter")
  200. c = game.Players.LocalPlayer.Character
  201.  
  202. --where i put all the warn things
  203.  
  204. warn ("Well Look at that, I finished it.")
  205. --Looks Like you decided to look though the script. Well, Hello.
  206. warn ("I had a fun time making this edit.")
  207. --I Really DID have fun editing this.
  208. warn ("I hope you Enjoy this. Go have Fun!")
  209. --Just don't abuse.
  210. warn ("Also, the original MemeusV2 was made by makhail07.")
  211. --Support makhail07 for making the original!
  212. warn ("This edit was made by me, 2003boobear.")
  213. --This is one of my best edits BY FAR, though.
  214. Character.Head.face.Texture = "rbxassetid://620619801"
  215.  
  216. -------------------------------------------------------
  217. --Start Good Stuff--
  218. -------------------------------------------------------
  219. CF = CFrame.new
  220. angles = CFrame.Angles
  221. attack = false
  222. timetofly = true
  223. Euler = CFrame.fromEulerAnglesXYZ
  224. Rad = math.rad
  225. IT = Instance.new
  226. BrickC = BrickColor.new
  227. Cos = math.cos
  228. Acos = math.acos
  229. Sin = math.sin
  230. Asin = math.asin
  231. Abs = math.abs
  232. Mrandom = math.random
  233. Floor = math.floor
  234. random = math.random
  235. radian = math.rad
  236. Vec3 = Vector3.new
  237. cFrame = CFrame.new
  238. Euler = CFrame.fromEulerAnglesXYZ
  239. -------------------------------------------------------
  240. --End Good Stuff--
  241. -------------------------------------------------------
  242. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  243. RSH, LSH = nil, nil
  244. RW = Instance.new("Weld")
  245. LW = Instance.new("Weld")
  246. RH = tors["Right Hip"]
  247. LH = tors["Left Hip"]
  248. RSH = tors["Right Shoulder"]
  249. LSH = tors["Left Shoulder"]
  250. RSH.Parent = nil
  251. LSH.Parent = nil
  252. RW.Name = "RW"
  253. RW.Part0 = tors
  254. RW.C0 = CF(1.5, 0.5, 0)
  255. RW.C1 = CF(0, 0.5, 0)
  256. RW.Part1 = ra
  257. RW.Parent = tors
  258. LW.Name = "LW"
  259. LW.Part0 = tors
  260. LW.C0 = CF(-1.5, 0.5, 0)
  261. LW.C1 = CF(0, 0.5, 0)
  262. LW.Part1 = la
  263. LW.Parent = tors
  264. Effects = {}
  265.  
  266. -------------------------------------------------------
  267. --Start HeartBeat--
  268. -------------------------------------------------------
  269. ArtificialHB = Instance.new("BindableEvent", script)
  270. ArtificialHB.Name = "Heartbeat"
  271. script:WaitForChild("Heartbeat")
  272.  
  273. frame = 1 / 60
  274. tf = 0
  275. allowframeloss = false
  276. tossremainder = false
  277.  
  278.  
  279. lastframe = tick()
  280. script.Heartbeat:Fire()
  281.  
  282.  
  283. game:GetService("RunService").Heartbeat:connect(function(s, p)
  284. tf = tf + s
  285. if tf >= frame then
  286. if allowframeloss then
  287. script.Heartbeat:Fire()
  288. lastframe = tick()
  289. else
  290. for i = 1, math.floor(tf / frame) do
  291. script.Heartbeat:Fire()
  292. end
  293. lastframe = tick()
  294. end
  295. if tossremainder then
  296. tf = 0
  297. else
  298. tf = tf - frame * math.floor(tf / frame)
  299. end
  300. end
  301. end)
  302. -------------------------------------------------------
  303. --End HeartBeat--
  304. -------------------------------------------------------
  305.  
  306. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  307. coroutine.resume(coroutine.create(function()
  308. local intensity = 1 * Intensity
  309. local rotM = 0.01 * Intensity
  310. for i = 0, Length, 0.1 do
  311. swait()
  312. intensity = intensity - 0.05 * Intensity / Length
  313. rotM = rotM - 5.0E-4 * Intensity / Length
  314. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  315. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  316. end
  317. Humanoid.CameraOffset = Vec3(0, 0, 0)
  318. end))
  319. end
  320.  
  321. local joyemoji = Instance.new('ParticleEmitter', tors)
  322. joyemoji.VelocitySpread = 2000
  323. joyemoji.Lifetime = NumberRange.new(1)
  324. joyemoji.Speed = NumberRange.new(40)
  325. joy= {}
  326. for i=0, 19 do
  327. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  328. end
  329. joyemoji.Size = NumberSequence.new(joy)
  330. joyemoji.Rate = 0
  331. joyemoji.LockedToPart = false
  332. joyemoji.LightEmission = 0
  333. joyemoji.Texture = "rbxassetid://1176402123"
  334. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  335.  
  336.  
  337. local LIT = Instance.new('ParticleEmitter', tors)
  338. LIT.VelocitySpread = 2000
  339. LIT.Lifetime = NumberRange.new(1)
  340. LIT.Speed = NumberRange.new(45)
  341. nani= {}
  342. for i=0, 19 do
  343. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  344. end
  345. LIT.Size = NumberSequence.new(nani)
  346. LIT.Rate = 0
  347. LIT.LockedToPart = false
  348. LIT.LightEmission = 0
  349. LIT.Texture = "rbxassetid://1492670151"
  350. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  351.  
  352. local toast = Instance.new('ParticleEmitter', tors)
  353. toast.VelocitySpread = 2000
  354. toast.Lifetime = NumberRange.new(1)
  355. toast.Speed = NumberRange.new(60)
  356. toasterstoasttoast= {}
  357. for i=0, 19 do
  358. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  359. end
  360. toast.Size = NumberSequence.new(toasterstoasttoast)
  361. toast.Rate = 0
  362. toast.LockedToPart = false
  363. toast.LightEmission = 0
  364. toast.Texture = "rbxassetid://436096230"
  365. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  366.  
  367. local ok = Instance.new('ParticleEmitter', tors)
  368. ok.VelocitySpread = 2000
  369. ok.Lifetime = NumberRange.new(1)
  370. ok.Speed = NumberRange.new(50)
  371. cool= {}
  372. for i=0, 19 do
  373. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  374. end
  375. ok.Size = NumberSequence.new(cool)
  376. ok.Rate = 0
  377. ok.LockedToPart = false
  378. ok.LightEmission = 0
  379. ok.Texture = "rbxassetid://636768448"
  380. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  381.  
  382. -------------------------------------------------------
  383. --Start Kyu's shitty stuff--
  384. -------------------------------------------------------
  385.  
  386. function ragdoll(model)
  387. local char = model
  388. torso = char.HumanoidRootPart
  389. torso2 = char.Torso
  390. LW.Parent = nil
  391. RW.Parent = nil
  392. LH.Parent = nil
  393. RH.Parent = nil
  394. if hum ~= nil then
  395. hum.PlatformStand = true
  396. end
  397.  
  398. local Head = char:FindFirstChild("Head")
  399. if Head then
  400. local Neck = Instance.new("Weld")
  401. Neck.Name = "Neck"
  402. Neck.Part0 = torso
  403. Neck.Part1 = Head
  404. Neck.C0 = CFrame.new(0, 1.5, 0)
  405. Neck.C1 = CFrame.new()
  406. Neck.Parent = torso
  407. end
  408. local Limb = char:FindFirstChild("Right Arm")
  409. if Limb then
  410.  
  411. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  412. local Joint = Instance.new("Glue")
  413. Joint.Name = "RightShoulder"
  414. Joint.Part0 = torso
  415. Joint.Part1 = Limb
  416. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  417. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  418. Joint.Parent = torso
  419.  
  420. local B = Instance.new("Part")
  421. B.TopSurface = 0
  422. B.BottomSurface = 0
  423. B.formFactor = "Symmetric"
  424. B.Size = Vector3.new(1, 1, 1)
  425. B.Transparency = 1
  426. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  427. B.Parent = char
  428. local W = Instance.new("Weld")
  429. W.Part0 = Limb
  430. W.Part1 = B
  431. W.C0 = CFrame.new(0, -0.5, 0)
  432. W.Parent = Limb
  433.  
  434. end
  435. local Limb = char:FindFirstChild("Left Arm")
  436. if Limb then
  437.  
  438. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  439. local Joint = Instance.new("Glue")
  440. Joint.Name = "LeftShoulder"
  441. Joint.Part0 = torso
  442. Joint.Part1 = Limb
  443. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  444. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  445. Joint.Parent = torso
  446.  
  447. local B = Instance.new("Part")
  448. B.TopSurface = 0
  449. B.BottomSurface = 0
  450. B.formFactor = "Symmetric"
  451. B.Size = Vector3.new(1, 1, 1)
  452. B.Transparency = 1
  453. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  454. B.Parent = char
  455. local W = Instance.new("Weld")
  456. W.Part0 = Limb
  457. W.Part1 = B
  458. W.C0 = CFrame.new(0, -0.5, 0)
  459. W.Parent = Limb
  460.  
  461. end
  462. local Limb = char:FindFirstChild("Right Leg")
  463. if Limb then
  464.  
  465. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  466. local Joint = Instance.new("Glue")
  467. Joint.Name = "RightHip"
  468. Joint.Part0 = torso
  469. Joint.Part1 = Limb
  470. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  471. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  472. Joint.Parent = torso
  473.  
  474. local B = Instance.new("Part")
  475. B.TopSurface = 0
  476. B.BottomSurface = 0
  477. B.formFactor = "Symmetric"
  478. B.Size = Vector3.new(1, 1, 1)
  479. B.Transparency = 1
  480. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  481. B.Parent = char
  482. local W = Instance.new("Weld")
  483. W.Part0 = Limb
  484. W.Part1 = B
  485. W.C0 = CFrame.new(0, -0.5, 0)
  486. W.Parent = Limb
  487.  
  488. end
  489. local Limb = char:FindFirstChild("Left Leg")
  490. if Limb then
  491.  
  492. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  493. local Joint = Instance.new("Glue")
  494. Joint.Name = "LeftHip"
  495. Joint.Part0 = torso
  496. Joint.Part1 = Limb
  497. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  498. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  499. Joint.Parent = torso
  500.  
  501. local B = Instance.new("Part")
  502. B.TopSurface = 0
  503. B.BottomSurface = 0
  504. B.formFactor = "Symmetric"
  505. B.Size = Vector3.new(1, 1, 1)
  506. B.Transparency = 1
  507. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  508. B.Parent = char
  509. local W = Instance.new("Weld")
  510. W.Part0 = Limb
  511. W.Part1 = B
  512. W.C0 = CFrame.new(0, -0.5, 0)
  513. W.Parent = Limb
  514.  
  515. end
  516. --[
  517. local Bar = Instance.new("Part")
  518. Bar.TopSurface = 0
  519. Bar.BottomSurface = 0
  520. Bar.formFactor = "Symmetric"
  521. Bar.Size = Vector3.new(1, 1, 1)
  522. Bar.Transparency = 1
  523. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  524. Bar.Parent = char
  525. local Weld = Instance.new("Weld")
  526. Weld.Part0 = torso
  527. Weld.Part1 = Bar
  528. Weld.C0 = CFrame.new(0, 0.5, 0)
  529. Weld.Parent = torso
  530. --]]
  531.  
  532. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  533.  
  534. end
  535.  
  536. -------------------------------------------------------
  537. --End Kyu's shitty stuff--
  538. -------------------------------------------------------
  539.  
  540. -------------------------------------------------------
  541. --Start Important Functions--
  542. -------------------------------------------------------
  543. function swait(num)
  544. if num == 0 or num == nil then
  545. game:service("RunService").Stepped:wait(0)
  546. else
  547. for i = 0, num do
  548. game:service("RunService").Stepped:wait(0)
  549. end
  550. end
  551. end
  552. function thread(f)
  553. coroutine.resume(coroutine.create(f))
  554. end
  555. function clerp(a, b, t)
  556. local qa = {
  557. QuaternionFromCFrame(a)
  558. }
  559. local qb = {
  560. QuaternionFromCFrame(b)
  561. }
  562. local ax, ay, az = a.x, a.y, a.z
  563. local bx, by, bz = b.x, b.y, b.z
  564. local _t = 1 - t
  565. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  566. end
  567. function QuaternionFromCFrame(cf)
  568. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  569. local trace = m00 + m11 + m22
  570. if trace > 0 then
  571. local s = math.sqrt(1 + trace)
  572. local recip = 0.5 / s
  573. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  574. else
  575. local i = 0
  576. if m00 < m11 then
  577. i = 1
  578. end
  579. if m22 > (i == 0 and m00 or m11) then
  580. i = 2
  581. end
  582. if i == 0 then
  583. local s = math.sqrt(m00 - m11 - m22 + 1)
  584. local recip = 0.5 / s
  585. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  586. elseif i == 1 then
  587. local s = math.sqrt(m11 - m22 - m00 + 1)
  588. local recip = 0.5 / s
  589. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  590. elseif i == 2 then
  591. local s = math.sqrt(m22 - m00 - m11 + 1)
  592. local recip = 0.5 / s
  593. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  594. end
  595. end
  596. end
  597. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  598. local xs, ys, zs = x + x, y + y, z + z
  599. local wx, wy, wz = w * xs, w * ys, w * zs
  600. local xx = x * xs
  601. local xy = x * ys
  602. local xz = x * zs
  603. local yy = y * ys
  604. local yz = y * zs
  605. local zz = z * zs
  606. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  607. end
  608. function QuaternionSlerp(a, b, t)
  609. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  610. local startInterp, finishInterp
  611. if cosTheta >= 1.0E-4 then
  612. if 1 - cosTheta > 1.0E-4 then
  613. local theta = math.acos(cosTheta)
  614. local invSinTheta = 1 / Sin(theta)
  615. startInterp = Sin((1 - t) * theta) * invSinTheta
  616. finishInterp = Sin(t * theta) * invSinTheta
  617. else
  618. startInterp = 1 - t
  619. finishInterp = t
  620. end
  621. elseif 1 + cosTheta > 1.0E-4 then
  622. local theta = math.acos(-cosTheta)
  623. local invSinTheta = 1 / Sin(theta)
  624. startInterp = Sin((t - 1) * theta) * invSinTheta
  625. finishInterp = Sin(t * theta) * invSinTheta
  626. else
  627. startInterp = t - 1
  628. finishInterp = t
  629. end
  630. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  631. end
  632. function rayCast(Position, Direction, Range, Ignore)
  633. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  634. end
  635. local RbxUtility = LoadLibrary("RbxUtility")
  636. local Create = RbxUtility.Create
  637.  
  638. -------------------------------------------------------
  639. --Start Damage Function--
  640. -------------------------------------------------------
  641. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  642. if hit.Parent == nil then
  643. return
  644. end
  645. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  646. for _, v in pairs(hit.Parent:children()) do
  647. if v:IsA("Humanoid") then
  648. h = v
  649. end
  650. end
  651. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  652. warn'No R15 allowed'
  653. hit.Parent:FindFirstChild("Head"):BreakJoints()
  654. end
  655.  
  656. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  657. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  658. if hit.Parent.DebounceHit.Value == true then
  659. return
  660. end
  661. end
  662. if insta == true then
  663. hit.Parent:FindFirstChild("Head"):BreakJoints()
  664. end
  665. local c = Create("ObjectValue"){
  666. Name = "creator",
  667. Value = game:service("Players").LocalPlayer,
  668. Parent = h,
  669. }
  670. game:GetService("Debris"):AddItem(c, .5)
  671. if HitSound ~= nil and HitPitch ~= nil then
  672. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  673. end
  674. local Damage = math.random(minim, maxim)
  675. local blocked = false
  676. local block = hit.Parent:findFirstChild("Block")
  677. if block ~= nil then
  678. if block.className == "IntValue" then
  679. if block.Value > 0 then
  680. blocked = true
  681. block.Value = block.Value - 1
  682. print(block.Value)
  683. end
  684. end
  685. end
  686. if blocked == false then
  687. h.Health = h.Health - Damage
  688. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  689. else
  690. h.Health = h.Health - (Damage / 2)
  691. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  692. end
  693. if Type == "Knockdown" then
  694. local hum = hit.Parent.Humanoid
  695. hum.PlatformStand = true
  696. coroutine.resume(coroutine.create(function(HHumanoid)
  697. swait(1)
  698. HHumanoid.PlatformStand = false
  699. end), hum)
  700. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  701. local bodvol = Create("BodyVelocity"){
  702. velocity = angle * knockback,
  703. P = 5000,
  704. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  705. Parent = hit,
  706. }
  707. local rl = Create("BodyAngularVelocity"){
  708. P = 3000,
  709. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  710. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  711. Parent = hit,
  712. }
  713. game:GetService("Debris"):AddItem(bodvol, .5)
  714. game:GetService("Debris"):AddItem(rl, .5)
  715. elseif Type == "Normal" then
  716. local vp = Create("BodyVelocity"){
  717. P = 500,
  718. maxForce = Vector3.new(math.huge, 0, math.huge),
  719. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  720. }
  721. if knockback > 0 then
  722. vp.Parent = hit.Parent.Torso
  723. end
  724. game:GetService("Debris"):AddItem(vp, .5)
  725. elseif Type == "Up" then
  726. local bodyVelocity = Create("BodyVelocity"){
  727. velocity = Vector3.new(0, 20, 0),
  728. P = 5000,
  729. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  730. Parent = hit,
  731. }
  732. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  733. elseif Type == "DarkUp" then
  734. coroutine.resume(coroutine.create(function()
  735. for i = 0, 1, 0.1 do
  736. swait()
  737. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  738. end
  739. end))
  740. local bodyVelocity = Create("BodyVelocity"){
  741. velocity = Vector3.new(0, 20, 0),
  742. P = 5000,
  743. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  744. Parent = hit,
  745. }
  746. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  747. elseif Type == "Snare" then
  748. local bp = Create("BodyPosition"){
  749. P = 2000,
  750. D = 100,
  751. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  752. position = hit.Parent.Torso.Position,
  753. Parent = hit.Parent.Torso,
  754. }
  755. game:GetService("Debris"):AddItem(bp, 1)
  756. elseif Type == "Freeze" then
  757. local BodPos = Create("BodyPosition"){
  758. P = 50000,
  759. D = 1000,
  760. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  761. position = hit.Parent.Torso.Position,
  762. Parent = hit.Parent.Torso,
  763. }
  764. local BodGy = Create("BodyGyro") {
  765. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  766. P = 20e+003,
  767. Parent = hit.Parent.Torso,
  768. cframe = hit.Parent.Torso.CFrame,
  769. }
  770. hit.Parent.Torso.Anchored = true
  771. coroutine.resume(coroutine.create(function(Part)
  772. swait(1.5)
  773. Part.Anchored = false
  774. end), hit.Parent.Torso)
  775. game:GetService("Debris"):AddItem(BodPos, 3)
  776. game:GetService("Debris"):AddItem(BodGy, 3)
  777. end
  778. local debounce = Create("BoolValue"){
  779. Name = "DebounceHit",
  780. Parent = hit.Parent,
  781. Value = true,
  782. }
  783. game:GetService("Debris"):AddItem(debounce, Delay)
  784. c = Create("ObjectValue"){
  785. Name = "creator",
  786. Value = Player,
  787. Parent = h,
  788. }
  789. game:GetService("Debris"):AddItem(c, .5)
  790. end
  791. end
  792. -------------------------------------------------------
  793. --End Damage Function--
  794. -------------------------------------------------------
  795.  
  796. -------------------------------------------------------
  797. --Start Damage Function Customization--
  798. -------------------------------------------------------
  799. function ShowDamage(Pos, Text, Time, Color)
  800. local Rate = (1 / 30)
  801. local Pos = (Pos or Vector3.new(0, 0, 0))
  802. local Text = (Text or "")
  803. local Time = (Time or 2)
  804. local Color = (Color or Color3.new(1, 0, 1))
  805. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  806. EffectPart.Anchored = true
  807. local BillboardGui = Create("BillboardGui"){
  808. Size = UDim2.new(3, 0, 3, 0),
  809. Adornee = EffectPart,
  810. Parent = EffectPart,
  811. }
  812. local TextLabel = Create("TextLabel"){
  813. BackgroundTransparency = 1,
  814. Size = UDim2.new(1, 0, 1, 0),
  815. Text = Text,
  816. Font = "Highway",
  817. TextColor3 = Color,
  818. TextScaled = true,
  819. Parent = BillboardGui,
  820. }
  821. game.Debris:AddItem(EffectPart, (Time))
  822. EffectPart.Parent = game:GetService("Workspace")
  823. delay(0, function()
  824. local Frames = (Time / Rate)
  825. for Frame = 1, Frames do
  826. wait(Rate)
  827. local Percent = (Frame / Frames)
  828. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  829. TextLabel.TextTransparency = Percent
  830. end
  831. if EffectPart and EffectPart.Parent then
  832. EffectPart:Destroy()
  833. end
  834. end)
  835. end
  836. -------------------------------------------------------
  837. --End Damage Function Customization--
  838. -------------------------------------------------------
  839.  
  840. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  841. for _, c in pairs(workspace:children()) do
  842. local hum = c:findFirstChild("Humanoid")
  843. if hum ~= nil then
  844. local head = c:findFirstChild("Head")
  845. if head ~= nil then
  846. local targ = head.Position - Part.Position
  847. local mag = targ.magnitude
  848. if magni >= mag and c.Name ~= plr.Name then
  849. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  850. end
  851. end
  852. end
  853. end
  854. end
  855.  
  856.  
  857. CFuncs = {
  858. Part = {
  859. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  860. local Part = Create("Part")({
  861. Parent = Parent,
  862. Reflectance = Reflectance,
  863. Transparency = Transparency,
  864. CanCollide = false,
  865. Locked = true,
  866. BrickColor = BrickColor.new(tostring(BColor)),
  867. Name = Name,
  868. Size = Size,
  869. Material = Material
  870. })
  871. RemoveOutlines(Part)
  872. return Part
  873. end
  874. },
  875. Mesh = {
  876. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  877. local Msh = Create(Mesh)({
  878. Parent = Part,
  879. Offset = OffSet,
  880. Scale = Scale
  881. })
  882. if Mesh == "SpecialMesh" then
  883. Msh.MeshType = MeshType
  884. Msh.MeshId = MeshId
  885. end
  886. return Msh
  887. end
  888. },
  889. Mesh = {
  890. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  891. local Msh = Create(Mesh)({
  892. Parent = Part,
  893. Offset = OffSet,
  894. Scale = Scale
  895. })
  896. if Mesh == "SpecialMesh" then
  897. Msh.MeshType = MeshType
  898. Msh.MeshId = MeshId
  899. end
  900. return Msh
  901. end
  902. },
  903. Weld = {
  904. Create = function(Parent, Part0, Part1, C0, C1)
  905. local Weld = Create("Weld")({
  906. Parent = Parent,
  907. Part0 = Part0,
  908. Part1 = Part1,
  909. C0 = C0,
  910. C1 = C1
  911. })
  912. return Weld
  913. end
  914. },
  915. Sound = {
  916. Create = function(id, par, vol, pit)
  917. coroutine.resume(coroutine.create(function()
  918. local S = Create("Sound")({
  919. Volume = vol,
  920. Pitch = pit or 1,
  921. SoundId = id,
  922. Parent = par or workspace
  923. })
  924. wait()
  925. S:play()
  926. game:GetService("Debris"):AddItem(S, 6)
  927. end))
  928. end
  929. },
  930. ParticleEmitter = {
  931. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  932. local fp = Create("ParticleEmitter")({
  933. Parent = Parent,
  934. Color = ColorSequence.new(Color1, Color2),
  935. LightEmission = LightEmission,
  936. Size = Size,
  937. Texture = Texture,
  938. Transparency = Transparency,
  939. ZOffset = ZOffset,
  940. Acceleration = Accel,
  941. Drag = Drag,
  942. LockedToPart = LockedToPart,
  943. VelocityInheritance = VelocityInheritance,
  944. EmissionDirection = EmissionDirection,
  945. Enabled = Enabled,
  946. Lifetime = LifeTime,
  947. Rate = Rate,
  948. Rotation = Rotation,
  949. RotSpeed = RotSpeed,
  950. Speed = Speed,
  951. VelocitySpread = VelocitySpread
  952. })
  953. return fp
  954. end
  955. }
  956. }
  957. function RemoveOutlines(part)
  958. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  959. end
  960. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  961. local Part = Create("Part")({
  962. formFactor = FormFactor,
  963. Parent = Parent,
  964. Reflectance = Reflectance,
  965. Transparency = Transparency,
  966. CanCollide = false,
  967. Locked = true,
  968. BrickColor = BrickColor.new(tostring(BColor)),
  969. Name = Name,
  970. Size = Size,
  971. Material = Material
  972. })
  973. RemoveOutlines(Part)
  974. return Part
  975. end
  976. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  977. local Msh = Create(Mesh)({
  978. Parent = Part,
  979. Offset = OffSet,
  980. Scale = Scale
  981. })
  982. if Mesh == "SpecialMesh" then
  983. Msh.MeshType = MeshType
  984. Msh.MeshId = MeshId
  985. end
  986. return Msh
  987. end
  988. function CreateWeld(Parent, Part0, Part1, C0, C1)
  989. local Weld = Create("Weld")({
  990. Parent = Parent,
  991. Part0 = Part0,
  992. Part1 = Part1,
  993. C0 = C0,
  994. C1 = C1
  995. })
  996. return Weld
  997. end
  998.  
  999.  
  1000. -------------------------------------------------------
  1001. --Start Effect Function--
  1002. -------------------------------------------------------
  1003. EffectModel = Instance.new("Model", char)
  1004. Effects = {
  1005. Block = {
  1006. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1007. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1008. prt.Anchored = true
  1009. prt.CFrame = cframe
  1010. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1011. game:GetService("Debris"):AddItem(prt, 10)
  1012. if Type == 1 or Type == nil then
  1013. table.insert(Effects, {
  1014. prt,
  1015. "Block1",
  1016. delay,
  1017. x3,
  1018. y3,
  1019. z3,
  1020. msh
  1021. })
  1022. elseif Type == 2 then
  1023. table.insert(Effects, {
  1024. prt,
  1025. "Block2",
  1026. delay,
  1027. x3,
  1028. y3,
  1029. z3,
  1030. msh
  1031. })
  1032. else
  1033. table.insert(Effects, {
  1034. prt,
  1035. "Block3",
  1036. delay,
  1037. x3,
  1038. y3,
  1039. z3,
  1040. msh
  1041. })
  1042. end
  1043. end
  1044. },
  1045. Sphere = {
  1046. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1047. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1048. prt.Anchored = true
  1049. prt.CFrame = cframe
  1050. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1051. game:GetService("Debris"):AddItem(prt, 10)
  1052. table.insert(Effects, {
  1053. prt,
  1054. "Cylinder",
  1055. delay,
  1056. x3,
  1057. y3,
  1058. z3,
  1059. msh
  1060. })
  1061. end
  1062. },
  1063. Cylinder = {
  1064. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1065. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1066. prt.Anchored = true
  1067. prt.CFrame = cframe
  1068. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1069. game:GetService("Debris"):AddItem(prt, 10)
  1070. table.insert(Effects, {
  1071. prt,
  1072. "Cylinder",
  1073. delay,
  1074. x3,
  1075. y3,
  1076. z3,
  1077. msh
  1078. })
  1079. end
  1080. },
  1081. Wave = {
  1082. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1083. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1084. prt.Anchored = true
  1085. prt.CFrame = cframe
  1086. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1087. game:GetService("Debris"):AddItem(prt, 10)
  1088. table.insert(Effects, {
  1089. prt,
  1090. "Cylinder",
  1091. delay,
  1092. x3 / 60,
  1093. y3 / 60,
  1094. z3 / 60,
  1095. msh
  1096. })
  1097. end
  1098. },
  1099. Ring = {
  1100. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1101. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1102. prt.Anchored = true
  1103. prt.CFrame = cframe
  1104. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1105. game:GetService("Debris"):AddItem(prt, 10)
  1106. table.insert(Effects, {
  1107. prt,
  1108. "Cylinder",
  1109. delay,
  1110. x3,
  1111. y3,
  1112. z3,
  1113. msh
  1114. })
  1115. end
  1116. },
  1117. Break = {
  1118. Create = function(brickcolor, cframe, x1, y1, z1)
  1119. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1120. prt.Anchored = true
  1121. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1122. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1123. local num = math.random(10, 50) / 1000
  1124. game:GetService("Debris"):AddItem(prt, 10)
  1125. table.insert(Effects, {
  1126. prt,
  1127. "Shatter",
  1128. num,
  1129. prt.CFrame,
  1130. math.random() - math.random(),
  1131. 0,
  1132. math.random(50, 100) / 100
  1133. })
  1134. end
  1135. },
  1136. Spiral = {
  1137. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1138. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1139. prt.Anchored = true
  1140. prt.CFrame = cframe
  1141. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1142. game:GetService("Debris"):AddItem(prt, 10)
  1143. table.insert(Effects, {
  1144. prt,
  1145. "Cylinder",
  1146. delay,
  1147. x3,
  1148. y3,
  1149. z3,
  1150. msh
  1151. })
  1152. end
  1153. },
  1154. Push = {
  1155. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1156. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1157. prt.Anchored = true
  1158. prt.CFrame = cframe
  1159. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1160. game:GetService("Debris"):AddItem(prt, 10)
  1161. table.insert(Effects, {
  1162. prt,
  1163. "Cylinder",
  1164. delay,
  1165. x3,
  1166. y3,
  1167. z3,
  1168. msh
  1169. })
  1170. end
  1171. }
  1172. }
  1173. -------------------------------------------------------
  1174. --End Effect Function--
  1175. -------------------------------------------------------
  1176.  
  1177. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1178. local NSound = nil
  1179. coroutine.resume(coroutine.create(function()
  1180. NSound = Instance.new("Sound", PARENT)
  1181. NSound.Volume = VOLUME
  1182. NSound.Pitch = PITCH
  1183. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1184. swait()
  1185. NSound:play()
  1186. game:GetService("Debris"):AddItem(NSound, 10)
  1187. end))
  1188. return NSound
  1189. end
  1190.  
  1191.  
  1192.  
  1193.  
  1194.  
  1195. -------------------------------------------------------
  1196. --End Important Functions--
  1197. -------------------------------------------------------
  1198.  
  1199. chargeup = Instance.new("Sound", hed)
  1200. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1201. chargeup.Volume = 10
  1202. chargeup.Pitch = 1
  1203. chargeup.Looped = true
  1204. chargeup.TimePosition = 1
  1205.  
  1206. meme = Instance.new("Sound", hed)
  1207. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1208. meme.Volume = 10
  1209. meme.Pitch = 1
  1210. meme.Looped = true
  1211. meme.TimePosition = 1
  1212.  
  1213. local ohno = Instance.new("Sound")
  1214. ohno.Parent = hed
  1215. ohno.Volume = 10
  1216. ohno.Pitch = 1
  1217. ohno.Looped = true
  1218.  
  1219. local bass = Instance.new("Sound") --why
  1220. bass.Parent = hed
  1221. bass.Volume = 7
  1222. bass.Pitch = 1
  1223. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1224. bass.Looped = true
  1225.  
  1226. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1227. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1228. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1229. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1230. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1231. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1232.  
  1233. STHAP = Instance.new("Sound", hed)
  1234. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1235. STHAP.Volume = 10
  1236. STHAP.Pitch = 1
  1237. STHAP.Looped = false
  1238.  
  1239. forevergone = Instance.new("Sound", tors)
  1240. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1241. forevergone.Volume = 10
  1242. forevergone.Pitch = 1
  1243. forevergone.Looped = true
  1244. forevergone.TimePosition = 24
  1245.  
  1246. -------------------------------------------------------
  1247. --Start Music Option--
  1248. -------------------------------------------------------
  1249. local Music = Instance.new("Sound",tors)
  1250. Music.Volume = 2.5
  1251. Music.SoundId = "rbxassetid://"
  1252. Music.Looped = true
  1253. Music.Pitch = 1 --Pitcher
  1254. Music:Play()
  1255. -------------------------------------------------------
  1256. --End Music Option--
  1257. -------------------------------------------------------
  1258. --hi fat >:)
  1259. -------------------------------------------------------
  1260. --Start Attacks N Stuff--
  1261. -------------------------------------------------------
  1262. local sine=0
  1263. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1264. local Hitboxpart = Instance.new("Part", EffectModel)
  1265. RemoveOutlines(Hitboxpart)
  1266. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1267. Hitboxpart.CanCollide = false
  1268. Hitboxpart.Transparency = 1
  1269. Hitboxpart.Anchored = true
  1270. Hitboxpart.CFrame = Pose
  1271. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1272. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1273. end
  1274. function GEtOuT()
  1275. attack = true
  1276. hum.WalkSpeed = 10
  1277. Character.Head.face.Texture = "rbxassetid://494811799"
  1278. CreateSound("814652778", hed, 10, 1)
  1279. CreateSound("537371462", hed, 10, 1)
  1280. local vel3 = Instance.new("BodyVelocity",tors)
  1281. vel3.Velocity = Vector3.new(0,25,0)
  1282. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1283. for i = 0,12,0.1 do
  1284. swait()
  1285. CameraEnshaking(1, 2)
  1286. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1287. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1288. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1289. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1290. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1292. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1293. end
  1294. vel3:Destroy()
  1295. Character.Head.face.Texture = "rbxassetid://620619801"
  1296. attack = false
  1297. Humanoid.JumpPower = 50
  1298. hum.WalkSpeed = 16
  1299. end
  1300.  
  1301. function GEtOuT2()
  1302. attack = true
  1303. hum.WalkSpeed = 10
  1304. Humanoid.JumpPower = 0
  1305. Character.Head.face.Texture = "rbxassetid://494811799"
  1306. CreateSound("814652778", hed, 10, 1)
  1307. CreateSound("537371462", hed, 10, 1)
  1308. root.Velocity = root.CFrame.lookVector * 20
  1309. for i = 0,12,0.1 do
  1310. swait()
  1311. CameraEnshaking(1, 2)
  1312. root.Velocity = root.CFrame.lookVector * 50
  1313. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1318. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1319. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1320. end
  1321. Character.Head.face.Texture = "rbxassetid://620619801"
  1322. attack = false
  1323. Humanoid.JumpPower = 50
  1324. hum.WalkSpeed = 16
  1325. end
  1326. function Flight() --wowthatsdiffrent
  1327. attack = true
  1328. Character.Head.face.Texture = "rbxassetid://269748407"
  1329. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1330. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1331. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1332. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1333. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1334. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1335. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1336. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1337. local vel4 = Instance.new("BodyVelocity",ll)
  1338. vel4.Velocity = Vector3.new(0,4,0)
  1339. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1340. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1341. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1342. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1343. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1344. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1345. Trail2.Enabled = true
  1346. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1347. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1348. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1349. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1350. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1351. Trail3.Enabled = true
  1352. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1353. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1354. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1355. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1356. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1357. Trail4.Enabled = true
  1358. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1359. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1360. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1361. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1362. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1363. Trail5.Enabled = true
  1364. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1365. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1366. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1367. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1368. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1369. Trail.Enabled = false
  1370. ragdoll(char)
  1371. wait(1)
  1372. Character.Head.face.Texture = "rbxassetid://249062487"
  1373. CreateSound("948494432", hed, 10, 1)
  1374. wait(2)
  1375. Character.Head.face.Texture = "rbxassetid://269748407"
  1376. CreateSound("633394595", hed, 10, 1)
  1377. wait(2)
  1378. Character.Head.face.Texture = "rbxassetid://494811799"
  1379. STHAP:play()
  1380. wait(11)
  1381. forevergone:play()
  1382. end
  1383.  
  1384. function OBJECTION()
  1385. attack = true
  1386. hum.WalkSpeed = 10
  1387. Character.Head.face.Texture = "rbxassetid://55831869"
  1388. CreateSound("330859085", hed, 10, 1)
  1389. for i = 0,8,0.1 do
  1390. swait()
  1391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1393. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1394. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1395. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1396. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1397. end
  1398. attack = false
  1399. Character.Head.face.Texture = "rbxassetid://620619801"
  1400. hum.WalkSpeed = 16
  1401. end
  1402.  
  1403. function Hello()
  1404. attack = true
  1405. hum.WalkSpeed = 10
  1406. Character.Head.face.Texture = "rbxassetid://334668738"
  1407. CreateSound("855338765", hed, 10, 0.9)
  1408. for i = 0,3,0.1 do
  1409. swait()
  1410. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1411. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1412. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1413. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1414. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1415. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1416. end
  1417. attack = false
  1418. Character.Head.face.Texture = "rbxassetid://620619801"
  1419. hum.WalkSpeed = 16
  1420. end
  1421.  
  1422. function Victory()
  1423. attack = true
  1424. hum.WalkSpeed = 1.01
  1425. Character.Head.face.Texture = "rbxassetid://616284160"
  1426. Humanoid.Jump = true
  1427. CreateSound("130834939", hed, 10, 1)
  1428. for i = 0,3.7,0.1 do
  1429. swait()
  1430. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1431. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1432. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1433. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1434. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1435. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1436. end
  1437. Humanoid.Jump = true
  1438. for i = 0,3.7,0.1 do
  1439. swait()
  1440. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1441. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1442. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1443. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1444. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1445. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1446. end
  1447. Humanoid.Jump = true
  1448. for i = 0,3.7,0.1 do
  1449. swait()
  1450. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1451. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1452. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1453. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1454. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1455. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1456. end
  1457. Humanoid.Jump = true
  1458. for i = 0,3.7,0.1 do
  1459. swait()
  1460. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1461. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1462. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1463. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1464. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1465. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1466. end
  1467. Humanoid.Jump = true
  1468. for i = 0,3.7,0.1 do
  1469. swait()
  1470. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1471. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1472. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1473. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1474. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1475. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1476. end
  1477. attack = false
  1478. Character.Head.face.Texture = "rbxassetid://620619801"
  1479. hum.WalkSpeed = 16
  1480. end
  1481.  
  1482. function ShutTheHellUp()
  1483. attack = true
  1484. hum.WalkSpeed = 2.01
  1485. Character.Head.face.Texture = "rbxassetid://963148419"
  1486. CreateSound("336377340", hed, 10, 1)
  1487. for i = 0,3,0.1 do
  1488. swait()
  1489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1491. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1495. end
  1496. for i = 0,1.2,0.1 do
  1497. swait()
  1498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1500. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1504. end
  1505. for i = 0,1.2,0.1 do
  1506. swait()
  1507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1513. end
  1514. for i = 0,1.2,0.1 do
  1515. swait()
  1516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1522. end
  1523. for i = 0,1.2,0.1 do
  1524. swait()
  1525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1527. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1531. end
  1532. for i = 0,2,0.1 do
  1533. swait()
  1534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1540. end
  1541. for i = 0,2,0.1 do
  1542. swait()
  1543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1549. end
  1550. hum.WalkSpeed = 16
  1551. Character.Head.face.Texture = "rbxassetid://620619801"
  1552. attack = false
  1553. end
  1554.  
  1555. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1556. attack = true
  1557. hum.WalkSpeed = 5
  1558. Humanoid.JumpPower = 175
  1559. Character.Head.face.Texture = "rbxassetid://1223903433"
  1560. CreateSound("145799973", hed, 10, 1)
  1561. local vel2 = Instance.new("BodyVelocity",tors)
  1562. vel2.Velocity = Vector3.new(0,1.2,0)
  1563. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1564. for i = 0,60,0.1 do
  1565. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1566. swait()
  1567. CameraEnshaking(1, 1)
  1568. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1569. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1570. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1571. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1572. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1573. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1574. end
  1575. hum.WalkSpeed = 16
  1576. vel2:Destroy()
  1577. Character.Head.face.Texture = "rbxassetid://620619801"
  1578. Humanoid.JumpPower = 50
  1579. attack = false
  1580. end
  1581.  
  1582. function EndMySufferingV2() --why
  1583. attack = true
  1584. hum.WalkSpeed = 1.01
  1585. Character.Head.face.Texture = "rbxassetid://202210455"
  1586. local A = math.random(1,5)
  1587. if A == 1 then
  1588. meme.SoundId = "rbxassetid://295810519"
  1589. end
  1590. if A == 2 then
  1591. meme.SoundId = "rbxassetid://1124778077"
  1592. end
  1593. if A == 3 then
  1594. meme.SoundId = "rbxassetid://464157070"
  1595. end
  1596. if A == 4 then
  1597. meme.SoundId = "rbxassetid://146334595"
  1598. end
  1599. if A == 5 then
  1600. meme.SoundId = "rbxassetid://145536915"
  1601. end
  1602. meme:Play()
  1603. bass:Play()
  1604. joyemoji.Rate = 70
  1605. LIT.Rate = 70
  1606. ok.Rate = 70
  1607. toast.Rate = 70
  1608.  
  1609. for i = 0,50,0.1 do
  1610. swait()
  1611. CameraEnshaking(1, 10)
  1612. bass.Parent = hed
  1613. meme.Parent = hed
  1614. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1615. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1616. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1617. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1618. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1619. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1620. end
  1621. bass:Stop()
  1622. meme:Stop()
  1623. joyemoji.Rate = 0
  1624. LIT.Rate = 0
  1625. ok.Rate = 0
  1626. toast.Rate = 0
  1627. Character.Head.face.Texture = "rbxassetid://620619801"
  1628. attack = false
  1629. hum.WalkSpeed = 16
  1630. end
  1631.  
  1632. function HELP()
  1633. attack = true
  1634. hum.WalkSpeed = 1.01
  1635. Character.Head.face.Texture = "rbxassetid://307972876"
  1636. CreateSound("1123321019", hed, 10, 1)
  1637. for i = 0,15,0.1 do
  1638. swait()
  1639. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1640. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1641. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1642. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1643. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1644. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1645. end
  1646. CreateSound("198462271", hed, 10, 1)
  1647. for i = 0,8,0.1 do
  1648. Character.Head.face.Texture = "rbxassetid://341497730"
  1649. swait()
  1650. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1651. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1652. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1653. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1654. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1655. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1656. end
  1657. for i = 0,8,0.1 do
  1658. Character.Head.face.Texture = "rbxassetid://341497730"
  1659. swait()
  1660. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1661. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1662. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1663. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1664. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1665. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1666. end
  1667. CreateSound("948494432", hed, 10, 1)
  1668. for i = 0,7.5,0.1 do
  1669. Character.Head.face.Texture = "rbxassetid://249062487"
  1670. swait()
  1671. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1672. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1673. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1674. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1675. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1676. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1677. end
  1678. CreateSound("1542642349", hed, 10, 1)
  1679. for i = 0,10,0.1 do
  1680. Character.Head.face.Texture = "rbxassetid://270636807"
  1681. swait()
  1682. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1683. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1684. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1685. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1686. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1687. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1688. end
  1689. CreateSound("269597232", hed, 10, 1)
  1690. for i = 0,6,0.1 do
  1691. Character.Head.face.Texture = "rbxassetid://265057155"
  1692. swait()
  1693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1694. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1695. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1696. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1697. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1698. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1699. end
  1700. attack = false
  1701. Character.Head.face.Texture = "rbxassetid://620619801"
  1702. hum.WalkSpeed = 16
  1703. end
  1704.  
  1705. function Choose()
  1706. attack = true
  1707. hum.WalkSpeed = 1.01
  1708. Character.Head.face.Texture = "rbxassetid://374187112"
  1709. CreateSound("130784263", hed, 10, 1)
  1710. for i = 0,4,0.1 do
  1711. swait()
  1712. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1713. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1714. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1715. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1716. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1717. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1718. end
  1719. for i = 0,5,0.1 do
  1720. swait()
  1721. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1722. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1723. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1724. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1725. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1726. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1727. end
  1728. attack = false
  1729. Character.Head.face.Texture = "rbxassetid://620619801"
  1730. hum.WalkSpeed = 16
  1731. end
  1732.  
  1733. function slap()
  1734. attack = true
  1735. hum.WalkSpeed = 10
  1736. CreateSound("146163534", hed, 10, 1)
  1737. Character.Head.face.Texture = "rbxassetid://293603561"
  1738. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1739. CameraEnshaking(1, 2)
  1740. for i = 0,4,0.1 do
  1741. swait()
  1742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1744. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1745. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1746. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1747. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1748. end
  1749. Character.Head.face.Texture = "rbxassetid://620619801"
  1750. attack = false
  1751. hum.WalkSpeed = 16
  1752. end
  1753.  
  1754. function MYSPAGHETTTTTTT() --ow
  1755. attack = true
  1756. hum.WalkSpeed = 1.01
  1757. CreateSound("1282149571", hed, 10, 1)
  1758. Character.Head.face.Texture = "rbxassetid://1329282756"
  1759. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1760. CameraEnshaking(1, 2.2)
  1761. for i = 0,4,0.1 do
  1762. swait()
  1763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1766. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1768. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1769. end
  1770. for i = 0,5,0.1 do
  1771. swait()
  1772. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1773. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1774. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1775. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1776. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1777. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1778. end
  1779. for i = 0,6,0.1 do
  1780. swait()
  1781. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1782. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1783. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1784. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1785. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1786. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1787. end
  1788. attack = false
  1789. Character.Head.face.Texture = "rbxassetid://620619801"
  1790. hum.WalkSpeed = 16
  1791. end
  1792.  
  1793.  
  1794. function dead()
  1795. attack = true
  1796. hum.WalkSpeed = 0.20
  1797. CreateSound("137225991", hed, 10, 1)
  1798. Character.Head.face.Texture = "rbxassetid://297512410"
  1799. for i = 0,1.1,0.1 do
  1800. swait()
  1801. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1802. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1803. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1804. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1805. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1806. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1807. end
  1808. for i = 0,1.1,0.1 do
  1809. swait()
  1810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1812. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1813. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1814. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1815. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1816. end
  1817. for i = 0,1.1,0.1 do
  1818. swait()
  1819. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1820. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1821. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1822. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1823. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1824. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1825. end
  1826. for i = 0,1.1,0.1 do
  1827. swait()
  1828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1830. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1831. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1832. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1833. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1834. end
  1835. for i = 0,1.1,0.1 do
  1836. swait()
  1837. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1838. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1839. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1840. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1841. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1842. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1843. end
  1844. for i = 0,1.1,0.1 do
  1845. swait()
  1846. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1847. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1848. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1849. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1850. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1851. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1852. end
  1853. for i = 0,1.1,0.1 do
  1854. swait()
  1855. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1856. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1857. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1858. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1859. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1860. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1861. end
  1862. for i = 0,1.1,0.1 do
  1863. swait()
  1864. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1865. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1866. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1867. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1868. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1869. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1870. end
  1871. for i = 0,1.1,0.1 do
  1872. swait()
  1873. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1874. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1875. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1876. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1877. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1878. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1879. end
  1880. Character.Head.face.Texture = "rbxassetid://273309187"
  1881. for i = 0,9,0.1 do
  1882. swait()
  1883. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1884. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1885. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1886. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1887. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1888. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1889. end
  1890. attack = false
  1891. Character.Head.face.Texture = "rbxassetid://620619801"
  1892. hum.WalkSpeed = 16
  1893. end
  1894.  
  1895. function hap() --much hap
  1896. attack = true
  1897. hum.WalkSpeed = 0.10
  1898. CreateSound("363808674", hed, 10, 1)
  1899. Character.Head.face.Texture = "rbxassetid://315792941"
  1900. for i = 0,12,0.1 do
  1901. swait()
  1902. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1903. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1904. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1905. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1906. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1907. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1908. end
  1909. CreateSound("233168827", hed, 10, 1)
  1910. Character.Head.face.Texture = "rbxassetid://335761015"
  1911. for i = 0,10,0.1 do
  1912. swait()
  1913. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1914. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1915. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1916. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1917. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1918. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1919. end
  1920. CreateSound("363808674", hed, 10, 1)
  1921. attack = false
  1922. Character.Head.face.Texture = "rbxassetid://620619801"
  1923. hum.WalkSpeed = 16
  1924. end
  1925.  
  1926. function HAAAAA() --KONO POWA
  1927. attack = true
  1928. hum.WalkSpeed = 1.01
  1929. Character.Head.face.Texture = "rbxassetid://305068389"
  1930. chargeup.Pitch = 1
  1931. for i = 0,7,0.1 do
  1932. swait()
  1933. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1934. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1935. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1936. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1937. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1938. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1939. end
  1940. Character.Head.face.Texture = "rbxassetid://313921371"
  1941. chargeup:play()
  1942. for i = 0,30,0.1 do
  1943. swait()
  1944. CameraEnshaking(1, 2)
  1945. chargeup.Parent = hed
  1946. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1947. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1948. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1949. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1950. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1951. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1952. end
  1953. chargeup:stop()
  1954. chargeup.Pitch = 1.1
  1955. chargeup.TimePosition = 1
  1956. chargeup:play()
  1957. Character.Head.face.Texture = "rbxassetid://304942859"
  1958. for i, v in pairs(c:children()) do
  1959. if v.ClassName == "Part" then
  1960. local tra = trazx:clone()
  1961. tra.Parent = v
  1962. tra.LightEmission = 1
  1963. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1964. tra.Rate = 15
  1965. tra.Rotation = NumberRange.new(-5, 5)
  1966. tra.Lifetime = NumberRange.new(1.5, 2)
  1967. tra.Size = NumberSequence.new({
  1968. NumberSequenceKeypoint.new(0, 0.1, 0),
  1969. NumberSequenceKeypoint.new(1, 0, 0)
  1970. })
  1971. tra.Transparency = NumberSequence.new({
  1972. NumberSequenceKeypoint.new(0, 1, 0),
  1973. NumberSequenceKeypoint.new(0.135, 0, 0),
  1974. NumberSequenceKeypoint.new(0.875, 0, 0),
  1975. NumberSequenceKeypoint.new(1, 1, 0)
  1976. })
  1977. tra.Speed = NumberRange.new(0.5)
  1978. tra.VelocitySpread = 360
  1979. tra.VelocityInheritance = 0.5
  1980. tra.ZOffset = 2
  1981. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1982. end
  1983. end
  1984. local tra = trazx:clone()
  1985. tra.Parent = c.HumanoidRootPart
  1986. tra.Texture = "rbxassetid://347730682"
  1987. tra.LightEmission = 0.8
  1988. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1989. tra.Rate = 250
  1990. tra.Rotation = NumberRange.new(-5, 5)
  1991. tra.Lifetime = NumberRange.new(0.75)
  1992. tra.Size = NumberSequence.new({
  1993. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1994. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1995. })
  1996. tra.Transparency = NumberSequence.new({
  1997. NumberSequenceKeypoint.new(0, 1, 0),
  1998. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1999. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  2000. NumberSequenceKeypoint.new(0.699, 1, 0),
  2001. NumberSequenceKeypoint.new(1, 1, 0)
  2002. })
  2003. tra.Speed = NumberRange.new(15)
  2004. tra.VelocitySpread = 360
  2005. tra.VelocityInheritance = 0.5
  2006. tra.ZOffset = 3.5
  2007. tra.Acceleration = Vector3.new(0, 25, 0)
  2008. for i = 0,35,0.1 do
  2009. swait()
  2010. ohno.Parent = hed
  2011. CameraEnshaking(1, 3)
  2012. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2013. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2014. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2015. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2016. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2017. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2018. end
  2019. chargeup:stop()
  2020. chargeup.Pitch = 1.3
  2021. chargeup.TimePosition = 1
  2022. chargeup:play()
  2023. tra:Destroy()
  2024. tra:Destroy()
  2025. Character.Head.face.Texture = "rbxassetid://280233855"
  2026. local tra = trazx:clone()
  2027. tra.Parent = c.HumanoidRootPart
  2028. tra.Texture = "rbxassetid://347730682"
  2029. tra.LightEmission = 0.8
  2030. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2031. tra.Rate = 250
  2032. tra.Rotation = NumberRange.new(-5, 5)
  2033. tra.Lifetime = NumberRange.new(0.3)
  2034. tra.Size = NumberSequence.new({
  2035. NumberSequenceKeypoint.new(0, 8, 0.875),
  2036. NumberSequenceKeypoint.new(1, 10, 0.875)
  2037. })
  2038. tra.Transparency = NumberSequence.new({
  2039. NumberSequenceKeypoint.new(0, 1, 0),
  2040. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2041. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2042. NumberSequenceKeypoint.new(0.699, 1, 0),
  2043. NumberSequenceKeypoint.new(1, 1, 0)
  2044. })
  2045. for i = 0,32,0.1 do
  2046. swait()
  2047. CameraEnshaking(1, 5)
  2048. chargeup.Parent = hed
  2049. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2050. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2051. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2052. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2053. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2054. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2055. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2056. end
  2057. chargeup:stop()
  2058. CreateSound("681582832", hed, 10, 1)
  2059. game.Players.LocalPlayer.Character:BreakJoints()
  2060. local S = Instance.new("Explosion",workspace)
  2061. S.Position = tors.Position
  2062. S.BlastPressure = 9
  2063. S.BlastRadius = 30
  2064. S.ExplosionType = 0
  2065. attack = false
  2066. hum.WalkSpeed = 16
  2067. Character.Head.face.Texture = "rbxassetid://295197013"
  2068. tra:Destroy()
  2069. CameraEnshaking(4, 30)
  2070. error("WARNING, TO MUCH ENERGY.")
  2071. end
  2072.  
  2073. function NEN()
  2074. attack = true
  2075. hum.WalkSpeed = 1.01
  2076. CreateSound("230292011", hed, 10, 1)
  2077. Character.Head.face.Texture = "rbxassetid://705269463"
  2078. for i = 0,4,0.1 do
  2079. swait()
  2080. CameraEnshaking(1, 3)
  2081. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2082. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2083. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2084. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2085. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2086. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2087. end
  2088. attack = false
  2089. Character.Head.face.Texture = "rbxassetid://620619801"
  2090. hum.WalkSpeed = 16
  2091. end
  2092.  
  2093. function FLYSKYHIGH()
  2094. attack = true
  2095. timetofly = false
  2096. hum.WalkSpeed = 0.05
  2097. Character.Head.face.Texture = "rbxassetid://705269463"
  2098. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2099. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2100. Humanoid.JumpPower = 0
  2101. for i = 0,300,0.1 do --thatsalongtime
  2102. swait()
  2103. CameraEnshaking(1, 7)
  2104. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2105. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2106. root.Velocity = root.CFrame.lookVector * 225
  2107. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2108. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2109. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2110. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2111. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2112. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2113. end
  2114. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2115. attack = false
  2116. Humanoid.JumpPower = 50
  2117. Character.Head.face.Texture = "rbxassetid://620619801"
  2118. hum.WalkSpeed = 16
  2119. wait(45)
  2120. timetofly = true
  2121. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2122. end
  2123.  
  2124.  
  2125. function highnoon()
  2126. attack = true
  2127. hum.WalkSpeed = 1.01
  2128. CreateSound("495316660", hed, 10, 1)
  2129. Character.Head.face.Texture = "rbxassetid://155195214"
  2130. CameraEnshaking(2, 4)
  2131. local Blobby = Instance.new("Part", char)
  2132. Blobby.Name = "Blob"
  2133. Blobby.CanCollide = false
  2134. Blobby.BrickColor = BrickColor.new("Really black")
  2135. Blobby.Transparency = 0
  2136. Blobby.Material = "Plastic"
  2137. Blobby.Size = Vector3.new(1, 1, 2)
  2138. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2139. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2140.  
  2141. local Weld = Instance.new("Weld", Blobby)
  2142. Weld.Part0 = ra
  2143. Weld.Part1 = Blobby
  2144. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2145. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2146.  
  2147. local M2 = Instance.new("SpecialMesh")
  2148. M2.Parent = Blobby
  2149. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2150. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2151. M2.Scale = Vector3.new(.002, .002, .002)
  2152. for i = 0,7.75,0.1 do
  2153. swait()
  2154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2160. end
  2161. for i = 0,16.5,0.1 do
  2162. swait()
  2163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2169. end
  2170. Blobby.Transparency = 1
  2171. Blobby:Destroy()
  2172. attack = false
  2173. Character.Head.face.Texture = "rbxassetid://620619801"
  2174. hum.WalkSpeed = 16
  2175. end
  2176.  
  2177. function somuchcancerwhy() --o no
  2178. attack = true
  2179. hum.WalkSpeed = 0.10
  2180. Character.Head.face.Texture = "rbxassetid://315074049"
  2181. local A = math.random(1,13)
  2182. if A == 1 then
  2183. ohno.SoundId = "rbxassetid://295810519"
  2184. ohno.TimePosition = 1
  2185. end
  2186. if A == 2 then
  2187. ohno.SoundId = "rbxassetid://488472970"
  2188. ohno.TimePosition = 2
  2189. end
  2190. if A == 3 then
  2191. ohno.SoundId = "rbxassetid://917045199"
  2192. ohno.TimePosition = 3
  2193. end
  2194. if A == 4 then
  2195. ohno.SoundId = "rbxassetid://324205173"
  2196. ohno.TimePosition = 1
  2197. end
  2198. if A == 5 then
  2199. ohno.SoundId = "rbxassetid://376134741"
  2200. ohno.TimePosition = 8
  2201. end
  2202. if A == 6 then
  2203. ohno.SoundId = "rbxassetid://164147183"
  2204. ohno.TimePosition = 0
  2205. end
  2206. if A == 7 then
  2207. ohno.SoundId = "rbxassetid://825526716"
  2208. ohno.TimePosition = 1
  2209. end
  2210. if A == 8 then
  2211. ohno.SoundId = "rbxassetid://185460366"
  2212. ohno.TimePosition = 0
  2213. end
  2214. if A == 9 then
  2215. ohno.SoundId = "rbxassetid://273319633"
  2216. ohno.TimePosition = 1
  2217. end
  2218. if A == 10 then
  2219. ohno.SoundId = "rbxassetid://506212392"
  2220. ohno.TimePosition = 2
  2221. end
  2222. if A == 11 then
  2223. ohno.SoundId = "rbxassetid://708297448"
  2224. ohno.TimePosition = 4
  2225. end
  2226. if A == 12 then
  2227. ohno.SoundId = "rbxassetid://497199103"
  2228. ohno.TimePosition = 9
  2229. end
  2230. if A == 13 then
  2231. ohno.SoundId = "rbxassetid://152833989"
  2232. ohno.TimePosition = 1
  2233. end
  2234. ohno:Play()
  2235. for i = 0,100,0.1 do
  2236. swait()
  2237. CameraEnshaking(2, 3)
  2238. ohno.Parent = hed
  2239. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2240. end
  2241. attack = false
  2242. ohno:Stop()
  2243. Character.Head.face.Texture = "rbxassetid://620619801"
  2244. hum.WalkSpeed = 16
  2245. end
  2246.  
  2247. function WRY() --WRYYYYYYY
  2248. attack = true
  2249. hum.WalkSpeed = 0.30
  2250. CreateSound("794081034", hed, 10, 1)
  2251. Character.Head.face.Texture = "rbxassetid://396389196"
  2252. for i = 0,2,0.1 do
  2253. swait()
  2254. CameraEnshaking(1, 2)
  2255. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2256. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2257. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2258. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2259. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2260. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2261. end
  2262. for i = 0,14.7,0.1 do
  2263. swait()
  2264. CameraEnshaking(1, 3)
  2265. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2266. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2267. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2268. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2269. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2270. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2271. end
  2272. attack = false
  2273. Character.Head.face.Texture = "rbxassetid://620619801"
  2274. hum.WalkSpeed = 16
  2275. end
  2276.  
  2277. function BOI()
  2278. attack = true
  2279. hum.WalkSpeed = 1.01
  2280. CreateSound("390901873", hed, 10, 1)
  2281. Character.Head.face.Texture = "rbxassetid://282463320"
  2282. for i = 0,4,0.1 do
  2283. swait()
  2284. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2285. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2286. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2287. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2288. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2289. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2290. end
  2291. for i = 0,4,0.1 do
  2292. swait()
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2296. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2297. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2299. end
  2300. attack = false
  2301. Character.Head.face.Texture = "rbxassetid://620619801"
  2302. hum.WalkSpeed = 16
  2303. end
  2304.  
  2305. function WhatHuh()
  2306. attack = true
  2307. hum.WalkSpeed = 1.01
  2308. CreateSound("130766865", hed, 10, 1)
  2309. Character.Head.face.Texture = "rbxassetid://276732672"
  2310. for i = 0,4,0.1 do
  2311. swait()
  2312. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2313. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2314. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2315. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2316. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2317. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2318. end
  2319. for i = 0,6.7,0.1 do
  2320. swait()
  2321. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2322. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2323. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2324. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2325. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2326. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2327. end
  2328. for i = 0,8.1,0.1 do
  2329. swait()
  2330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2331. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2332. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2333. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2334. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2335. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2336. end
  2337. for i = 0,1,0.1 do
  2338. swait()
  2339. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2340. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2341. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2342. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2343. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2344. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2345. end
  2346. for i = 0,1,0.1 do
  2347. swait()
  2348. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2349. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2350. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2351. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2352. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2353. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2354. end
  2355. for i = 0,4,0.1 do
  2356. swait()
  2357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2363. end
  2364. attack = false
  2365. Character.Head.face.Texture = "rbxassetid://620619801"
  2366. hum.WalkSpeed = 16
  2367. end
  2368.  
  2369. function NothingPersonal()
  2370. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2371. local HITBODY = mouse.Target.Parent
  2372. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2373. local HEAD = HITBODY:FindFirstChild("Head")
  2374. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2375. if TORS ~= nil and HUMAN ~= nil then
  2376. attack = true
  2377. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2378. TORS.Anchored = true
  2379. hum.WalkSpeed = 0
  2380. Character.Head.face.Texture = "rbxassetid://40770311"
  2381. CreateSound("1255922819", hed, 10, 1)
  2382. CameraEnshaking(2, 4)
  2383. end
  2384. wait(3.5)
  2385. for i = 0,9,0.1 do
  2386. swait()
  2387. for i = 1,2 do
  2388. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2389. CameraEnshaking(1, 7)
  2390. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2391. end
  2392. end
  2393. wait(.5)
  2394. TORS.Anchored = false
  2395. attack = false
  2396. Character.Head.face.Texture = "rbxassetid://620619801"
  2397. hum.WalkSpeed = 16
  2398. end
  2399. end
  2400.  
  2401. function VeryMuchWorrying()
  2402. attack = true
  2403. hum.WalkSpeed = 1.01
  2404. Character.Head.face.Texture = "rbxassetid://111523405"
  2405. CreateSound("1395854043", hed, 10, 1)
  2406. for i = 0,14,0.1 do
  2407. swait()
  2408. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2409. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2410. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2411. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2412. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2413. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2414. end
  2415. attack = false
  2416. Character.Head.face.Texture = "rbxassetid://620619801"
  2417. hum.WalkSpeed = 16
  2418. end
  2419.  
  2420. function Ashes() --Straight from... Whatever it was called.
  2421. attack = true
  2422. hum.WalkSpeed = 1.01
  2423. Character.Head.face.Texture = "rbxassetid://360687027"
  2424. CreateSound("290084602", tors, 10, 1)
  2425. for i = 0,6.2,0.1 do
  2426. swait()
  2427. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2428. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2429. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2430. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2431. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2432. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2433. end
  2434. for i = 0,6.2,0.1 do
  2435. swait()
  2436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2438. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2442. end
  2443. attack = false
  2444. Character.Head.face.Texture = "rbxassetid://620619801"
  2445. hum.WalkSpeed = 16
  2446. end
  2447.  
  2448. function AnotherOne() --WhAT ANOTHER ONE
  2449. attack = true
  2450. hum.WalkSpeed = 1.01
  2451. local icri = CreateSound("1205111204", hed, 10, 1)
  2452. swait(165)
  2453. local FRAME = tors.CFrame
  2454. repeat
  2455. swait()
  2456. Character.Head.face.Texture = "rbxassetid://582931093"
  2457. CameraEnshaking(1, 10)
  2458. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2459. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2460. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2461. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2462. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2463. tors.CFrame = FRAME * CF(0,1,0)
  2464. swait()
  2465. tors.CFrame = FRAME
  2466. until icri.Playing == false
  2467. Character.Head.face.Texture = "rbxassetid://620619801"
  2468. attack = false
  2469. hum.WalkSpeed = 16
  2470. end
  2471.  
  2472. function Dance()
  2473. attack = true
  2474. hum.WalkSpeed = 1.01
  2475. CreateSound("838766490", hed, 10, 1)
  2476. Character.Head.face.Texture = "rbxassetid://258591579"
  2477. for i = 0,2,0.1 do
  2478. swait()
  2479. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2480. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2481. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2482. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2483. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2484. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2485. end
  2486. for i = 0,4,0.1 do
  2487. swait()
  2488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2490. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2491. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2492. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2493. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2494. end
  2495. for i = 0,4,0.1 do
  2496. swait()
  2497. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2498. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2499. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2500. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2501. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2502. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2503. end
  2504. for i = 0,4,0.1 do
  2505. swait()
  2506. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2507. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2508. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2509. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2510. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2511. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2512. end
  2513. for i = 0,4,0.1 do
  2514. swait()
  2515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2517. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2519. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2521. end
  2522. for i = 0,4,0.1 do
  2523. swait()
  2524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2525. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2526. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2527. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2528. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2529. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2530. end
  2531. for i = 0,4,0.1 do
  2532. swait()
  2533. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2534. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2535. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2536. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2537. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2538. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2539. end
  2540. for i = 0,4,0.1 do
  2541. swait()
  2542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2543. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2544. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2545. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2546. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2547. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2548. end
  2549. for i = 0,4,0.1 do
  2550. swait()
  2551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2555. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2556. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2557. end
  2558. for i = 0,4,0.1 do
  2559. swait()
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2562. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2563. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2564. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2565. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2566. end
  2567. for i = 0,4,0.1 do
  2568. swait()
  2569. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2570. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2571. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2572. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2573. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2574. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2575. end
  2576. for i = 0,4,0.1 do
  2577. swait()
  2578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2580. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2582. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2583. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2584. end
  2585. for i = 0,4,0.1 do
  2586. swait()
  2587. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2588. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2589. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2590. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2591. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2592. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2593. end
  2594. for i = 0,4,0.1 do
  2595. swait()
  2596. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2597. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2598. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2599. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2600. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2601. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2602. end
  2603. for i = 0,4,0.1 do
  2604. swait()
  2605. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2606. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2607. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2608. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2609. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2610. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2611. end
  2612. for i = 0,3,0.1 do
  2613. swait()
  2614. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2615. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2616. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2617. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2618. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2619. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2620. end
  2621. attack = false
  2622. Character.Head.face.Texture = "rbxassetid://620619801"
  2623. hum.WalkSpeed = 16
  2624. end
  2625.  
  2626. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2627. attack = true
  2628. Character.Head.face.Texture = "rbxassetid://266304560"
  2629. for i = 0,6,0.1 do
  2630. swait()
  2631. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2632. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2633. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2634. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2635. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2636. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2637. end
  2638. CreateSound("1093102664", hed, 10, 1)
  2639. CameraEnshaking(3, 8)
  2640. for i = 0,2,0.1 do
  2641. swait()
  2642. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2643. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2644. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2645. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2646. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2647. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2648. end
  2649. Character.Head.face.Texture = "rbxassetid://30128383"
  2650. hum.MaxHealth = 0
  2651. ragdoll(char)
  2652. CreateSound("534269232", hed, 5, 1)
  2653. error("Seems like you just died.")
  2654. end
  2655.  
  2656. MoreTaunts = false
  2657. mouse.KeyDown:connect(function(key)
  2658. if attack == false then
  2659. if MoreTaunts == false then
  2660. if key == 'q' then
  2661. GEtOuT()
  2662. elseif key == 'e' then
  2663. GEtOuT2()
  2664. elseif key == 'x' then
  2665. OBJECTION()
  2666. elseif key == 'n' then
  2667. BOI()
  2668. elseif key == 'u' then
  2669. Victory()
  2670. elseif key == '3' then
  2671. hap()
  2672. elseif key == '6' then
  2673. Flight()
  2674. elseif key == '9' and timetofly then
  2675. FLYSKYHIGH()
  2676. elseif key == '9' then
  2677. local A = math.random(1,10)
  2678. if A == 1 then
  2679. warn ("This has a Cooldown, Please wait. :>")
  2680. end
  2681. if A == 2 then
  2682. warn ("You can't Fly All day, you know.")
  2683. end
  2684. if A == 3 then
  2685. warn ("Calm down there.")
  2686. end
  2687. if A == 4 then
  2688. warn ("Take a Break.")
  2689. end
  2690. if A == 5 then
  2691. warn ("*Elevator Music plays in the backround*")
  2692. end
  2693. if A == 6 then
  2694. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2695. end
  2696. if A == 7 then
  2697. warn ("Can you wait a LITTLE Longer?")
  2698. end
  2699. if A == 8 then
  2700. warn ("Like a tiger defying the laws of gravity...")
  2701. end
  2702. if A == 9 then
  2703. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2704. end
  2705. if A == 10 then
  2706. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2707. end
  2708. elseif key == 'k' then
  2709. Hello()
  2710. elseif key == '5' then
  2711. HAAAAA()
  2712. elseif key == '4' then
  2713. Dance()
  2714. elseif key == '1' then
  2715. HELP()
  2716. elseif key == '2' then
  2717. dead()
  2718. elseif key == 'j' then
  2719. WhatHuh()
  2720. elseif key == 'l' then
  2721. ShutTheHellUp()
  2722. elseif key == 'c' then
  2723. Choose()
  2724. elseif key == 'r' then
  2725. MYSPAGHETTTTTTT()
  2726. elseif key == 't' then
  2727. SpinMeDad()
  2728. elseif key == 'y' then
  2729. EndMySufferingV2()
  2730. elseif key == 'f' then
  2731. NEN()
  2732. elseif key == 'z' then
  2733. NothingPersonal()
  2734. elseif key == '7' then
  2735. somuchcancerwhy()
  2736. elseif key == '8' then
  2737. highnoon()
  2738. elseif key == 'v' then
  2739. VeryMuchWorrying()
  2740. elseif key == 'b' then
  2741. Ashes()
  2742. elseif key == 'p' then
  2743. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2744. elseif key == 'g' then
  2745. AnotherOne()
  2746. elseif key == 'h' then
  2747. slap()
  2748. elseif key == 'm' then
  2749. WRY()
  2750. end
  2751. end
  2752. end
  2753. end)
  2754.  
  2755. -------------------------------------------------------
  2756. --End Attacks N Stuff--
  2757. -------------------------------------------------------
  2758.  
  2759.  
  2760.  
  2761.  
  2762. while jumping do
  2763. Humanoid.Jump = true
  2764. wait(0.9)
  2765. end
  2766.  
  2767.  
  2768.  
  2769.  
  2770. -------------------------------------------------------
  2771. --Start Animations--
  2772. -------------------------------------------------------
  2773. local equipped = false
  2774. local idle = 0
  2775. local change = 1
  2776. local val = 0
  2777. local toim = 0
  2778. local idleanim = 0.4
  2779. hum.Animator.Parent = nil
  2780. while true do
  2781. swait()
  2782. sine = sine + change
  2783. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2784. local velderp = root.Velocity.y
  2785. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2786. if equipped == true or equipped == false then
  2787. if attack == false then
  2788. idle = idle + 1
  2789. else
  2790. idle = 0
  2791. end
  2792. if 1 < root.Velocity.y and hitfloor == nil then
  2793. Anim = "Jump"
  2794. if attack == false then
  2795. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2796. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2797. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2798. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2799. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2800. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2801. end
  2802. elseif -1 > root.Velocity.y and hitfloor == nil then
  2803. Anim = "Fall"
  2804. if attack == false then
  2805. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2806. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2807. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2808. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2809. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2810. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2811. end
  2812. elseif torvel < 1 and hitfloor ~= nil then
  2813. Anim = "Idle"
  2814. change = 1
  2815. if attack == false then
  2816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2818. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2819. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2820. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2821. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2822. end
  2823. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2824. Anim = "Walk"
  2825. change = 1
  2826. if attack == false then
  2827. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2828. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2829. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2830. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2831. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2832. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2833. end
  2834. end
  2835. end
  2836. if 0 < #Effects then
  2837. for e = 1, #Effects do
  2838. if Effects[e] ~= nil then
  2839. local Thing = Effects[e]
  2840. if Thing ~= nil then
  2841. local Part = Thing[1]
  2842. local Mode = Thing[2]
  2843. local Delay = Thing[3]
  2844. local IncX = Thing[4]
  2845. local IncY = Thing[5]
  2846. local IncZ = Thing[6]
  2847. if 1 >= Thing[1].Transparency then
  2848. if Thing[2] == "Block1" then
  2849. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2850. local Mesh = Thing[1].Mesh
  2851. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2852. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2853. elseif Thing[2] == "Block2" then
  2854. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2855. local Mesh = Thing[7]
  2856. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2857. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2858. elseif Thing[2] == "Block3" then
  2859. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2860. local Mesh = Thing[7]
  2861. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2862. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2863. elseif Thing[2] == "Cylinder" then
  2864. local Mesh = Thing[1].Mesh
  2865. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2866. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2867. elseif Thing[2] == "Blood" then
  2868. local Mesh = Thing[7]
  2869. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2870. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2871. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2872. elseif Thing[2] == "Elec" then
  2873. local Mesh = Thing[1].Mesh
  2874. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2875. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2876. elseif Thing[2] == "Disappear" then
  2877. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2878. elseif Thing[2] == "Shatter" then
  2879. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2880. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2881. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2882. Thing[6] = Thing[6] + Thing[5]
  2883. end
  2884. else
  2885. Part.Parent = nil
  2886. table.remove(Effects, e)
  2887. end
  2888. end
  2889. end
  2890. end
  2891. end
  2892. end
  2893. -------------------------------------------------------
  2894. --End Animations And Script--
  2895. -------------------------------------------------------
  2896.  
  2897. --cool beans boibiparti
  2898. --//====================================================\\--
  2899. --|| CREATED BY SHACKLUSTER
  2900. --\\====================================================//--
  2901.  
  2902.  
  2903.  
  2904. wait(0.2)
  2905.  
  2906.  
  2907.  
  2908. Player = game:GetService("Players").LocalPlayer
  2909. PlayerGui = Player.PlayerGui
  2910. Cam = workspace.CurrentCamera
  2911. Backpack = Player.Backpack
  2912. Character = Player.Character
  2913. Humanoid = Character.Humanoid
  2914. Mouse = Player:GetMouse()
  2915. RootPart = Character["HumanoidRootPart"]
  2916. Torso = Character["Torso"]
  2917. Head = Character["Head"]
  2918. RightArm = Character["Right Arm"]
  2919. LeftArm = Character["Left Arm"]
  2920. RightLeg = Character["Right Leg"]
  2921. LeftLeg = Character["Left Leg"]
  2922. RootJoint = RootPart["RootJoint"]
  2923. Neck = Torso["Neck"]
  2924. RightShoulder = Torso["Right Shoulder"]
  2925. LeftShoulder = Torso["Left Shoulder"]
  2926. RightHip = Torso["Right Hip"]
  2927. LeftHip = Torso["Left Hip"]
  2928. local sick = Instance.new("Sound",Character)
  2929. sick.SoundId = "rbxassetid://142748120"
  2930. sick.Looped = true
  2931. sick.Pitch = 1
  2932. sick.Volume = 5
  2933. sick:Play()
  2934. Humanoid.DisplayDistanceType = "None"
  2935.  
  2936. local naeeym2 = Instance.new("BillboardGui",Character)
  2937. naeeym2.AlwaysOnTop = true
  2938. naeeym2.Size = UDim2.new(5,35,2,35)
  2939. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2940. naeeym2.Adornee = Character.Head
  2941. naeeym2.Name = "Name"
  2942. naeeym2.PlayerToHideFrom = Player
  2943. local tecks2 = Instance.new("TextLabel",naeeym2)
  2944. tecks2.BackgroundTransparency = 1
  2945. tecks2.TextScaled = true
  2946. tecks2.BorderSizePixel = 0
  2947. tecks2.Text = "SMILE"
  2948. tecks2.Font = "Antique"
  2949. tecks2.TextSize = 30
  2950. tecks2.TextStrokeTransparency = 0.5
  2951. tecks2.TextColor3 = Color3.new(0,0,0)
  2952. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  2953. tecks2.Size = UDim2.new(1,0,0.5,0)
  2954. tecks2.Parent = naeeym2
  2955.  
  2956. IT = Instance.new
  2957. CF = CFrame.new
  2958. VT = Vector3.new
  2959. RAD = math.rad
  2960. C3 = Color3.new
  2961. UD2 = UDim2.new
  2962. BRICKC = BrickColor.new
  2963. ANGLES = CFrame.Angles
  2964. EULER = CFrame.fromEulerAnglesXYZ
  2965. COS = math.cos
  2966. ACOS = math.acos
  2967. SIN = math.sin
  2968. ASIN = math.asin
  2969. ABS = math.abs
  2970. MRANDOM = math.random
  2971. FLOOR = math.floor
  2972.  
  2973. local sound = IT("Sound")
  2974.  
  2975. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  2976. local NEWMESH = IT(MESH)
  2977. if MESH == "SpecialMesh" then
  2978. NEWMESH.MeshType = MESHTYPE
  2979. if MESHID ~= "nil" and MESHID ~= "" then
  2980. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  2981. end
  2982. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  2983. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  2984. end
  2985. end
  2986. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  2987. NEWMESH.Scale = SCALE
  2988. NEWMESH.Parent = PARENT
  2989. return NEWMESH
  2990. end
  2991.  
  2992. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  2993. local NEWPART = IT("Part")
  2994. NEWPART.formFactor = FORMFACTOR
  2995. NEWPART.Reflectance = REFLECTANCE
  2996. NEWPART.Transparency = TRANSPARENCY
  2997. NEWPART.CanCollide = false
  2998. NEWPART.Locked = true
  2999. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  3000. NEWPART.Name = NAME
  3001. NEWPART.Size = SIZE
  3002. NEWPART.Position = Torso.Position
  3003. NEWPART.Material = MATERIAL
  3004. NEWPART:BreakJoints()
  3005. NEWPART.Parent = PARENT
  3006. return NEWPART
  3007. end
  3008.  
  3009. local EyeSizes={
  3010. NumberSequenceKeypoint.new(0,1,0),
  3011. NumberSequenceKeypoint.new(1,0.2,0)
  3012. }
  3013. local EyeTrans={
  3014. NumberSequenceKeypoint.new(0,0.8,0),
  3015. NumberSequenceKeypoint.new(1,1,0)
  3016. }
  3017. local PE=Instance.new("ParticleEmitter")
  3018. PE.LightEmission=0
  3019. PE.Size=NumberSequence.new(EyeSizes)
  3020. PE.Transparency=NumberSequence.new(EyeTrans)
  3021. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  3022. PE.Rotation=NumberRange.new(0,360)
  3023. PE.Rate=15
  3024. PE.Acceleration = Vector3.new(0,75,0)
  3025. PE.Drag = 5
  3026. PE.Enabled = false
  3027. PE.Speed = NumberRange.new(0,0,0)
  3028. PE.Texture="http://www.roblox.com/asset/?id=1179557490"
  3029. PE.ZOffset = 0
  3030. PE.Name = "Inferno"
  3031.  
  3032. function particles(art)
  3033. local particle = PE:Clone()
  3034. particle.Parent = art
  3035. particle.Enabled = true
  3036. end
  3037.  
  3038. --//=================================\\
  3039. --|| CUSTOMIZATION
  3040. --\\=================================//
  3041.  
  3042. Class_Name = "SMILE"
  3043. Weapon_Name = "Add-ons"
  3044.  
  3045. Custom_Colors = {
  3046. Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
  3047. Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
  3048.  
  3049. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  3050. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  3051. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  3052. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  3053. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  3054.  
  3055. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  3056. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  3057. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  3058. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  3059. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  3060. }
  3061.  
  3062.  
  3063. Player_Size = 1 --Size of the player.
  3064. Animation_Speed = 3
  3065. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  3066.  
  3067. local Speed = 16
  3068. local Effects2 = {}
  3069.  
  3070. --//=================================\\
  3071. --|| END OF CUSTOMIZATION
  3072. --\\=================================//
  3073.  
  3074. local function weldBetween(a, b)
  3075. local weldd = Instance.new("ManualWeld")
  3076. weldd.Part0 = a
  3077. weldd.Part1 = b
  3078. weldd.C0 = CFrame.new()
  3079. weldd.C1 = b.CFrame:inverse() * a.CFrame
  3080. weldd.Parent = a
  3081. return weldd
  3082. end
  3083.  
  3084. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  3085. local acs = Instance.new("Part")
  3086. acs.CanCollide = false
  3087. acs.Anchored = false
  3088. acs.Size = Vector3.new(0,0,0)
  3089. acs.CFrame = attachmentpart.CFrame
  3090. acs.Parent = Character
  3091. acs.BrickColor = color
  3092. local meshs = Instance.new("SpecialMesh")
  3093. meshs.MeshId = mesh
  3094. meshs.TextureId = texture
  3095. meshs.Parent = acs
  3096. meshs.Scale = scale
  3097. meshs.Offset = offset
  3098. weldBetween(attachmentpart,acs)
  3099. end
  3100.  
  3101. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  3102. if TYPE == "Gem" then
  3103. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  3104. acs.Anchored = false
  3105. acs.CanCollide = false
  3106. acs.CFrame = PART.CFrame
  3107. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  3108. weldBetween(PART,acs)
  3109. elseif TYPE == "Skull" then
  3110. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  3111. acs.Anchored = false
  3112. acs.CanCollide = false
  3113. acs.CFrame = PART.CFrame
  3114. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  3115. weldBetween(PART,acs)
  3116. elseif TYPE == "Eye" then
  3117. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  3118. acs.Anchored = false
  3119. acs.CanCollide = false
  3120. acs.CFrame = PART.CFrame
  3121. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  3122. weldBetween(PART,acs)
  3123. end
  3124. end
  3125.  
  3126. --//=================================\\
  3127. --|| USEFUL VALUES
  3128. --\\=================================//
  3129.  
  3130. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3131. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  3132. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  3133. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  3134. local CO1 = 0
  3135. local CO2 = 0
  3136. local CO3 = 0
  3137. local CO4 = 0
  3138. local CHANGEDEFENSE = 0
  3139. local CHANGEDAMAGE = 0
  3140. local CHANGEMOVEMENT = 0
  3141. local ANIM = "Idle"
  3142. local ATTACK = false
  3143. local EQUIPPED = false
  3144. local HOLD = false
  3145. local COMBO = 1
  3146. local LASTPOINT = nil
  3147. local BLCF = nil
  3148. local SCFR = nil
  3149. local STAGGERHITANIM = false
  3150. local STAGGERANIM = false
  3151. local STUNANIM = false
  3152. local CRITCHANCENUMBER = 0
  3153. local IDLENUMBER = 0
  3154. local DONUMBER = 0
  3155. local HANDIDLE = false
  3156. local SINE = 0
  3157. local CHANGE = 2 / Animation_Speed
  3158. local WALKINGANIM = false
  3159. local WALK = 0
  3160. local DISABLEJUMPING = false
  3161. local HASBEENBLOCKED = false
  3162. local STUNDELAYNUMBER = 0
  3163. local MANADELAYNUMBER = 0
  3164. local OTHERWORLD = false
  3165. local SECONDARYMANADELAYNUMBER = 0
  3166. local ROBLOXIDLEANIMATION = IT("Animation")
  3167. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  3168. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  3169. --ROBLOXIDLEANIMATION.Parent = Humanoid
  3170. local WEAPONGUI = IT("ScreenGui", nil)
  3171. WEAPONGUI.Name = "Weapon GUI"
  3172. local WEAPONTOOL = IT("HopperBin", nil)
  3173. WEAPONTOOL.Name = Weapon_Name
  3174. local Weapon = IT("Model")
  3175. Weapon.Name = Weapon_Name
  3176. local Effects = IT("Folder", Weapon)
  3177. Effects.Name = "Effects"
  3178. local ANIMATOR = Humanoid.Animator
  3179. local ANIMATE = Character.Animate
  3180. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  3181. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  3182. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  3183. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  3184. local UNANCHOR = true
  3185.  
  3186. --//=================================\\
  3187. --\\=================================//
  3188.  
  3189.  
  3190.  
  3191.  
  3192. --//=================================\\
  3193. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  3194. --\\=================================//
  3195.  
  3196. ArtificialHB = Instance.new("BindableEvent", script)
  3197. ArtificialHB.Name = "ArtificialHB"
  3198.  
  3199. script:WaitForChild("ArtificialHB")
  3200.  
  3201. frame = Frame_Speed
  3202. tf = 0
  3203. allowframeloss = false
  3204. tossremainder = false
  3205. lastframe = tick()
  3206. script.ArtificialHB:Fire()
  3207.  
  3208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  3209. tf = tf + s
  3210. if tf >= frame then
  3211. if allowframeloss then
  3212. script.ArtificialHB:Fire()
  3213. lastframe = tick()
  3214. else
  3215. for i = 1, math.floor(tf / frame) do
  3216. script.ArtificialHB:Fire()
  3217. end
  3218. lastframe = tick()
  3219. end
  3220. if tossremainder then
  3221. tf = 0
  3222. else
  3223. tf = tf - frame * math.floor(tf / frame)
  3224. end
  3225. end
  3226. end)
  3227.  
  3228. --//=================================\\
  3229. --\\=================================//
  3230.  
  3231.  
  3232.  
  3233.  
  3234.  
  3235. --//=================================\\
  3236. --|| SOME FUNCTIONS
  3237. --\\=================================//
  3238.  
  3239. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  3240. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  3241. end
  3242.  
  3243. function PositiveAngle(NUMBER)
  3244. if NUMBER >= 0 then
  3245. NUMBER = 0
  3246. end
  3247. return NUMBER
  3248. end
  3249.  
  3250. function NegativeAngle(NUMBER)
  3251. if NUMBER <= 0 then
  3252. NUMBER = 0
  3253. end
  3254. return NUMBER
  3255. end
  3256.  
  3257. function Swait(NUMBER)
  3258. if NUMBER == 0 or NUMBER == nil then
  3259. ArtificialHB.Event:wait()
  3260. else
  3261. for i = 1, NUMBER do
  3262. ArtificialHB.Event:wait()
  3263. end
  3264. end
  3265. end
  3266.  
  3267. function QuaternionFromCFrame(cf)
  3268. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  3269. local trace = m00 + m11 + m22
  3270. if trace > 0 then
  3271. local s = math.sqrt(1 + trace)
  3272. local recip = 0.5 / s
  3273. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  3274. else
  3275. local i = 0
  3276. if m11 > m00 then
  3277. i = 1
  3278. end
  3279. if m22 > (i == 0 and m00 or m11) then
  3280. i = 2
  3281. end
  3282. if i == 0 then
  3283. local s = math.sqrt(m00 - m11 - m22 + 1)
  3284. local recip = 0.5 / s
  3285. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  3286. elseif i == 1 then
  3287. local s = math.sqrt(m11 - m22 - m00 + 1)
  3288. local recip = 0.5 / s
  3289. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  3290. elseif i == 2 then
  3291. local s = math.sqrt(m22 - m00 - m11 + 1)
  3292. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  3293. end
  3294. end
  3295. end
  3296.  
  3297. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  3298. local xs, ys, zs = x + x, y + y, z + z
  3299. local wx, wy, wz = w * xs, w * ys, w * zs
  3300. local xx = x * xs
  3301. local xy = x * ys
  3302. local xz = x * zs
  3303. local yy = y * ys
  3304. local yz = y * zs
  3305. local zz = z * zs
  3306. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  3307. end
  3308.  
  3309. function QuaternionSlerp(a, b, t)
  3310. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  3311. local startInterp, finishInterp;
  3312. if cosTheta >= 0.0001 then
  3313. if (1 - cosTheta) > 0.0001 then
  3314. local theta = ACOS(cosTheta)
  3315. local invSinTheta = 1 / SIN(theta)
  3316. startInterp = SIN((1 - t) * theta) * invSinTheta
  3317. finishInterp = SIN(t * theta) * invSinTheta
  3318. else
  3319. startInterp = 1 - t
  3320. finishInterp = t
  3321. end
  3322. else
  3323. if (1 + cosTheta) > 0.0001 then
  3324. local theta = ACOS(-cosTheta)
  3325. local invSinTheta = 1 / SIN(theta)
  3326. startInterp = SIN((t - 1) * theta) * invSinTheta
  3327. finishInterp = SIN(t * theta) * invSinTheta
  3328. else
  3329. startInterp = t - 1
  3330. finishInterp = t
  3331. end
  3332. end
  3333. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  3334. end
  3335.  
  3336. function Clerp(a, b, t)
  3337. local qa = {QuaternionFromCFrame(a)}
  3338. local qb = {QuaternionFromCFrame(b)}
  3339. local ax, ay, az = a.x, a.y, a.z
  3340. local bx, by, bz = b.x, b.y, b.z
  3341. local _t = 1 - t
  3342. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  3343. end
  3344.  
  3345.  
  3346. function CreateSound(ID, PARENT, VOLUME, PITCH)
  3347. coroutine.resume(coroutine.create(function()
  3348. local NEWSOUND = IT("Sound", PARENT)
  3349. NEWSOUND.Volume = VOLUME
  3350. NEWSOUND.Pitch = PITCH
  3351. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  3352. Swait()
  3353. NEWSOUND:play()
  3354. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  3355. end))
  3356. end
  3357.  
  3358. local decal = IT("Decal")
  3359.  
  3360. function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset,doeskill)
  3361. local sinkhole = IT("Part",workspace)
  3362. if doeskill == true then
  3363. local hit = sinkhole.Touched:Connect(function(hit)
  3364. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") then
  3365. kill(hit.Parent,true)
  3366. hit.Parent:remove()
  3367. end
  3368. end)
  3369. end
  3370. sinkhole.Size = VT(size,0,size)
  3371. sinkhole.CFrame = cframe * CF(0,offset,0)
  3372. sinkhole.Material = "Neon"
  3373. sinkhole.Color = C3(1,0,0)
  3374. sinkhole.Anchored = true
  3375. sinkhole.CanCollide = false
  3376. sinkhole.Transparency = 1
  3377. local decal = decal:Clone()
  3378. decal.Parent = sinkhole
  3379. decal.Face = "Top"
  3380. decal.Texture = "http://www.roblox.com/asset/?id=818983932"
  3381. coroutine.resume(coroutine.create(function(PART)
  3382. for i = 1, waitt do
  3383. Swait()
  3384. if doesrotate == true then
  3385. sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
  3386. end
  3387. if i > waitt-11 then
  3388. decal.Transparency = decal.Transparency + 0.1
  3389. end
  3390. end
  3391. sinkhole:remove()
  3392. end))
  3393. return sinkhole
  3394. end
  3395.  
  3396. Weapon.Parent = Character
  3397.  
  3398. Humanoid.Died:connect(function()
  3399. workspace:ClearAllChildren()
  3400. end)
  3401.  
  3402. --//=================================\\
  3403. --\\=================================//
  3404.  
  3405.  
  3406. --//=================================\\
  3407. --|| DAMAGING
  3408. --\\=================================//
  3409.  
  3410. function kill(target,extratrue)
  3411. if OTHERWORLD == false or extratrue == true then
  3412. f = target:GetChildren()
  3413. for i = 1, #f do
  3414. if f[i].ClassName == "Part" or f[i].ClassName == "MeshPart" then
  3415. local effect = f[i]:Clone()
  3416. effect.Color = C3(1,1,1)
  3417. effect.Material = "Neon"
  3418. effect.Parent = workspace
  3419. effect.Anchored = true
  3420. effect.CanCollide = false
  3421. local hit = effect.Touched:Connect(function(hit)
  3422. if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") then
  3423. kill(hit.Parent)
  3424. hit.Parent:remove()
  3425. end
  3426. end)
  3427. m = effect:GetChildren()
  3428. for j = 1, #m do
  3429. if m[j].ClassName ~= "SpecialMesh" and m[j].ClassName ~= "BlockMesh" then
  3430. m[j]:remove()
  3431. end
  3432. end
  3433. table.insert(Effects2,{effect,"Disappear",0.01,1,1,1,15})
  3434. end
  3435. end
  3436. target:remove()
  3437. end
  3438. end
  3439.  
  3440. --//=================================\\
  3441. --|| ATTACK FUNCTIONS AND STUFF
  3442. --\\=================================//
  3443.  
  3444. local hit = Torso.Touched:Connect(function(hit)
  3445. if hit.Parent:FindFirstChild("Humanoid") then
  3446. kill(hit.Parent)
  3447. end
  3448. end)
  3449. local hit = RightArm.Touched:Connect(function(hit)
  3450. if hit.Parent:FindFirstChild("Humanoid") then
  3451. kill(hit.Parent)
  3452. end
  3453. end)
  3454. local hit = LeftArm.Touched:Connect(function(hit)
  3455. if hit.Parent:FindFirstChild("Humanoid") then
  3456. kill(hit.Parent)
  3457. end
  3458. end)
  3459. local hit = RightLeg.Touched:Connect(function(hit)
  3460. if hit.Parent:FindFirstChild("Humanoid") then
  3461. kill(hit.Parent)
  3462. end
  3463. end)
  3464. local hit = LeftLeg.Touched:Connect(function(hit)
  3465. if hit.Parent:FindFirstChild("Humanoid") then
  3466. kill(hit.Parent)
  3467. end
  3468. end)
  3469. local hit = Head.Touched:Connect(function(hit)
  3470. if hit.Parent:FindFirstChild("Humanoid") then
  3471. kill(hit.Parent)
  3472. end
  3473. end)
  3474.  
  3475. function Warp()
  3476. ATTACK = true
  3477. local originalcframe = RootPart.CFrame
  3478. RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+(RootPart.Size.Y+1.5),Mouse.Hit.Z),originalcframe.p)
  3479. if OTHERWORLD == false then
  3480. local penta = CreatePentagram(15,false,0,100,CF(RootPart.Position),-3.2)
  3481. CreateSound("971126018", penta, 2, 1)
  3482. end
  3483. ATTACK = false
  3484. end
  3485.  
  3486. function burnchildren(v)
  3487. local get = v:GetChildren()
  3488. for i = 1, #get do
  3489. local child = get[i]
  3490. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  3491. particles(child)
  3492. child.Color = C3(0,0,0)
  3493. elseif child.ClassName == "CharacterMesh" then
  3494. child.OverlayTextureId = "99174105"
  3495. elseif child.ClassName == "Hat" or child.ClassName == "Accessory" then
  3496. child.Handle.Color = C3(0,0,0)
  3497. child.Handle.Mesh.TextureId = ""
  3498. particles(child.Handle)
  3499. end
  3500. end
  3501. end
  3502.  
  3503. function dragnearest(position,range)
  3504. for i,v in ipairs(workspace:GetChildren()) do
  3505. if game.Players:FindFirstChild(v.Name) == nil then
  3506. local body = v:GetChildren()
  3507. for part = 1, #body do
  3508. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  3509. if(body[part].Position - position).Magnitude < range then
  3510. v.Parent = Cam
  3511. burnchildren(v)
  3512. if v:FindFirstChild("Humanoid") then
  3513. v.Humanoid:remove()
  3514. end
  3515. end
  3516. end
  3517. end
  3518. if v.ClassName == "Part" then
  3519. if v.Anchored == false and (v.Position - position).Magnitude < range then
  3520. v.Parent = Cam
  3521. particles(v)
  3522. v.Color = C3(0,0,0)
  3523. end
  3524. end
  3525. end
  3526. end
  3527. end
  3528.  
  3529. function Drag()
  3530. local penta = CreatePentagram(25,true,0.3,100,CF(Mouse.Hit.p),0)
  3531. CreateSound("971126018", penta, 2, 1, false)
  3532. dragnearest(penta.Position,15)
  3533. end
  3534.  
  3535. --//=================================\\
  3536. --|| ASSIGN THINGS TO KEYS
  3537. --\\=================================//
  3538.  
  3539. local light2 = nil
  3540.  
  3541. function MouseDown(Mouse)
  3542. HOLD = true
  3543. if OTHERWORLD then
  3544. repeat
  3545. Swait()
  3546. CreatePentagram(15,false,0,12,CF(RootPart.Position),-2.8,true)
  3547. until HOLD == false
  3548. end
  3549. end
  3550.  
  3551. function MouseUp(Mouse)
  3552. HOLD = false
  3553. end
  3554.  
  3555. function KeyDown(Key)
  3556. if Key == "e" then
  3557. Warp()
  3558. end
  3559. if Key == "h" then
  3560. camchild = Cam:GetChildren()
  3561. for child = 1, #camchild do
  3562. if camchild[child] ~= Character and camchild[child].Name ~= "ColorCorrection" then
  3563. camchild[child].Parent = workspace
  3564. end
  3565. end
  3566. end
  3567. if Key == "q" then
  3568. Drag()
  3569. end
  3570. if Key == "r" and ATTACK == false then
  3571. if OTHERWORLD == false then
  3572. OTHERWORLD = true
  3573. light2 = IT("ColorCorrectionEffect",Cam)
  3574. light2.Brightness = -0.300
  3575. light2.Contrast = 1
  3576. light2.Saturation = -2
  3577. local penta = CreatePentagram(25,false,0,50,CF(RootPart.Position),-2.8)
  3578. CreateSound("971126018", penta, 2, 1.5)
  3579. Character.Parent = Cam
  3580. elseif OTHERWORLD == true then
  3581. OTHERWORLD = false
  3582. local penta = CreatePentagram(25,false,0,50,CF(RootPart.Position),-2.8)
  3583. CreateSound("971126018", penta, 2, 1.5)
  3584. light2:remove()
  3585. Character.Parent = workspace
  3586. end
  3587. end
  3588. if Key == "g" and OTHERWORLD == true and ATTACK == false then
  3589. ATTACK = true
  3590. local del = 35
  3591. for i =1, 35 do
  3592. Swait(del)
  3593. del = del - 1
  3594. local head = IT("Part",workspace)
  3595. head.Size = VT(0.2,0.2,0.2)
  3596. head.CFrame = Head.CFrame * CF(math.random(-700,700),0,math.random(-700,700))
  3597. head.Transparency = 1
  3598. head.CanCollide = false
  3599. head.Anchored = true
  3600. CreateSound("305685800", head, 10, 2)
  3601. coroutine.resume(coroutine.create(function()
  3602. for i = 1, 100 do
  3603. Swait()
  3604. end
  3605. if head then
  3606. head:remove()
  3607. end
  3608. end))
  3609. end
  3610. Swait(100)
  3611. CreateSound("305685800", workspace, 10, 0.8)
  3612. Swait(250)
  3613. ATTACK = false
  3614. end
  3615. if Key == "t" and ATTACK == false then
  3616. if OTHERWORLD == false then
  3617. CreateSound("305685800", Head, 5, 2)
  3618. elseif OTHERWORLD == true then
  3619. local head = IT("Part",workspace)
  3620. head.Size = VT(0.2,0.2,0.2)
  3621. head.CFrame = Head.CFrame
  3622. head.Transparency = 1
  3623. head.CanCollide = false
  3624. head.Anchored = true
  3625. CreateSound("305685800", head, 5, 2)
  3626. coroutine.resume(coroutine.create(function()
  3627. for i = 1, 100 do
  3628. Swait()
  3629. if head then
  3630. head.CFrame = Head.CFrame
  3631. end
  3632. end
  3633. if head then
  3634. head:remove()
  3635. end
  3636. end))
  3637. end
  3638. end
  3639. end
  3640.  
  3641. function KeyUp(Key)
  3642. end
  3643.  
  3644. Mouse.Button1Down:connect(function(NEWKEY)
  3645. MouseDown(NEWKEY)
  3646. end)
  3647. Mouse.Button1Up:connect(function(NEWKEY)
  3648. MouseUp(NEWKEY)
  3649. end)
  3650. Mouse.KeyDown:connect(function(NEWKEY)
  3651. KeyDown(NEWKEY)
  3652. end)
  3653. Mouse.KeyUp:connect(function(NEWKEY)
  3654. KeyUp(NEWKEY)
  3655. end)
  3656.  
  3657. --//=================================\\
  3658. --\\=================================//
  3659.  
  3660.  
  3661. function unanchor()
  3662. if UNANCHOR == true then
  3663. g = Character:GetChildren()
  3664. for i = 1, #g do
  3665. if g[i].ClassName == "Part" then
  3666. g[i].Anchored = false
  3667. end
  3668. end
  3669. end
  3670. end
  3671.  
  3672.  
  3673. --//=================================\\
  3674. --|| WRAP THE WHOLE SCRIPT UP
  3675. --\\=================================//
  3676.  
  3677. while true do
  3678. Swait()
  3679.  
  3680. if #Effects2>0 then
  3681. for e=1,#Effects2 do
  3682. if Effects2[e]~=nil then
  3683. local Thing=Effects2[e]
  3684. if Thing~=nil then
  3685. local Part=Thing[1]
  3686. local Mode=Thing[2]
  3687. local Delay=Thing[3]
  3688. local IncX=Thing[4]
  3689. local IncY=Thing[5]
  3690. local IncZ=Thing[6]
  3691. local Part2=Thing[8]
  3692. if Thing[1].Transparency<=1 then
  3693. if Thing[2]=="Block1" then
  3694. Thing[1].CFrame=Thing[1].CFrame
  3695. Mesh=Thing[1].Mesh
  3696. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  3697. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3698. elseif Thing[2]=="Cylinder" then
  3699. Mesh=Thing[1].Mesh
  3700. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  3701. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3702. elseif Thing[2]=="Blood" then
  3703. Mesh=Thing[7]
  3704. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  3705. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  3706. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3707. elseif Thing[2]=="Elec" then
  3708. Mesh=Thing[1].Mesh
  3709. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  3710. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3711. elseif Thing[2]=="Disappear" then
  3712. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  3713. end
  3714. else
  3715. Part.Parent=nil
  3716. table.remove(Effects2,e)
  3717. end
  3718. end
  3719. end
  3720. end
  3721. end
  3722. unanchor()
  3723. Humanoid.MaxHealth = "inf"
  3724. Humanoid.Health = "inf"
  3725. q = Character:GetChildren()
  3726. for u = 1, #q do
  3727. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  3728. q[u]:remove()
  3729. elseif q[u].ClassName == "Shirt" then
  3730. q[u]:Destroy()
  3731. elseif q[u].ClassName == "Pants" then
  3732. q[u]:Destroy()
  3733. elseif q[u].ClassName == "CharacterMesh" then
  3734. q[u]:remove()
  3735. elseif q[u].ClassName == "ShirtGraphic" then
  3736. q[u]:remove()
  3737. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  3738. q[u].Color = Color3.new(200/255, 200/255, 200/255)
  3739. if OTHERWORLD == false then
  3740. q[u].Transparency = 0
  3741. Humanoid.WalkSpeed = 16
  3742. sick.Parent = Character
  3743. sick.Pitch = 0.8
  3744. elseif OTHERWORLD == true then
  3745. Humanoid.WalkSpeed = 75
  3746. sick.Parent = workspace
  3747. sick.Pitch = 0.3
  3748. end
  3749. end
  3750. end
  3751. if Head:FindFirstChild("Mesh") then
  3752. local mesh = Head.Mesh
  3753. if mesh.ClassName == "SpecialMesh" then
  3754. mesh:remove()
  3755. local m = IT("BlockMesh",Head)
  3756. end
  3757. end
  3758. if Head:FindFirstChild("face") then
  3759. if math.random(1,50) == 1 then
  3760. Head.face.Texture = "rbxassetid://291716137"
  3761. tecks2.Text = "CRY"
  3762. else
  3763. Head.face.Texture = "rbxassetid://2120932"
  3764. tecks2.Text = "SMILE"
  3765. end
  3766. end
  3767. if sick == nil then
  3768. local sick = Instance.new("Sound",Character)
  3769. sick.SoundId = "rbxassetid://142748120"
  3770. sick.Looped = true
  3771. sick.Pitch = 0.9
  3772. sick.Volume = 5
  3773. sick:Play()
  3774. end
  3775. if OTHERWORLD == false then
  3776. CreatePentagram(7,false,0,15,CF(RootPart.Position),-2.8,true)
  3777. end
  3778. end
  3779.  
  3780. --//=================================\\
  3781. --\\=================================//
  3782.  
  3783.  
  3784.  
  3785.  
  3786.  
  3787. --//====================================================\\--
  3788. --|| END OF SCRIPT
  3789. --\\====================================================//--
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