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Wolf_Senpai

Vehicle.meta with detail

May 4th, 2018
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  1. <!-- DO NOT USE THIS. PLEASE READ IT INSTEAD -->
  2. <!-- https://www.gtamodding.com/wiki/Vehicles.meta -->
  3.  
  4. <Item>
  5.       <modelName></modelName> <!-- Name of the yft model. -->
  6.       <txdName></txdName> <!-- name of the ytd texture directory. -->
  7.       <handlingId></handlingId> <!-- Name of the handling or custom. -->
  8.       <gameName></gameName> <!-- Name of the vehicle. -->
  9.       <vehicleMakeName /> <!-- Manufacture Name -->
  10.       <expressionDictName>null</expressionDictName>
  11.       <expressionName>null</expressionName>
  12.       <animConvRoofDictName>null</animConvRoofDictName>
  13.       <animConvRoofName>null</animConvRoofName>
  14.       <animConvRoofWindowsAffected />
  15.       <ptfxAssetName>null</ptfxAssetName>
  16.       <audioNameHash>police</audioNameHash> <!-- Choose a gta vehicle for this when making an addon vehicle. -->
  17.       <layout>LAYOUT_STANDARD</layout>
  18.       <coverBoundOffsets>POLICE_COVER_OFFSET_INFO</coverBoundOffsets>
  19.       <explosionInfo>EXPLOSION_INFO_DEFAULT</explosionInfo>
  20.       <scenarioLayout />
  21.       <cameraName>DEFAULT_FOLLOW_VEHICLE_CAMERA</cameraName>
  22.       <aimCameraName>DEFAULT_THIRD_PERSON_VEHICLE_AIM_CAMERA</aimCameraName>
  23.       <bonnetCameraName>VEHICLE_BONNET_CAMERA_MID_HIGH</bonnetCameraName>
  24.       <povCameraName>DEFAULT_POV_CAMERA</povCameraName>
  25.       <FirstPersonDriveByIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
  26.       <FirstPersonDriveByUnarmedIKOffset x="0.000000" y="-0.050000" z="-0.020000" />
  27.       <FirstPersonProjectileDriveByIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
  28.       <FirstPersonProjectileDriveByPassengerIKOffset x="0.000000" y="-0.075000" z="-0.045000" />
  29.       <FirstPersonDriveByLeftPassengerIKOffset x="0.000000" y="0.000000" z="0.000000" />
  30.       <FirstPersonDriveByRightPassengerIKOffset x="0.000000" y="-0.060000" z="-0.060000" />
  31.       <FirstPersonDriveByLeftPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  32.       <FirstPersonDriveByRightPassengerUnarmedIKOffset x="0.000000" y="0.000000" z="0.000000" />
  33.       <FirstPersonMobilePhoneOffset x="0.125000" y="0.293000" z="0.516000" />
  34.       <FirstPersonPassengerMobilePhoneOffset x="0.136000" y="0.223000" z="0.415000" />
  35.       <FirstPersonMobilePhoneSeatIKOffset>
  36.         <Item>
  37.             <Offset x="0.136000" y="0.146000" z="0.435000" />
  38.             <SeatIndex value="2" />
  39.         </Item>
  40.         <Item>
  41.             <Offset x="0.136000" y="0.146000" z="0.435000" />
  42.             <SeatIndex value="3" />
  43.         </Item>
  44.       </FirstPersonMobilePhoneSeatIKOffset>
  45.       <PovCameraOffset x="0.000000" y="-0.140000" z="0.650000" />
  46.       <PovCameraVerticalAdjustmentForRollCage value="0.000000" />
  47.       <PovPassengerCameraOffset x="0.000000" y="0.000000" z="0.000000" />
  48.       <vfxInfoName>VFXVEHICLEINFO_CAR_GENERIC</vfxInfoName>
  49.       <shouldUseCinematicViewMode value="true" />
  50.       <shouldCameraTransitionOnClimbUpDown value="false" />
  51.       <shouldCameraIgnoreExiting value="false" />
  52.       <AllowPretendOccupants value="true" />
  53.       <AllowJoyriding value="false" />
  54.       <AllowSundayDriving value="false" />
  55.       <AllowBodyColorMapping value="true" />
  56.       <wheelScale value="0.236900" />
  57.       <wheelScaleRear value="0.236900" />
  58.       <dirtLevelMin value="0.000000" />
  59.       <dirtLevelMax value="0.300000" />
  60.       <envEffScaleMin value="0.000000" />
  61.       <envEffScaleMax value="1.000000" />
  62.       <envEffScaleMin2 value="0.000000" />
  63.       <envEffScaleMax2 value="1.000000" />
  64.       <damageMapScale value="0.600000" />
  65.       <damageOffsetScale value="1.000000" />
  66.       <diffuseTint value="0x00FFFFFF" />
  67.       <steerWheelMult value="1.000000" />
  68.       <HDTextureDist value="5.000000" />
  69.       <lodDistances content="float_array">
  70.         10.000000  
  71.         25.000000  
  72.         60.000000  
  73.         120.000000 
  74.         500.000000 
  75.         500.000000
  76.       </lodDistances>
  77.       <minSeatHeight value="0.839" />
  78.       <identicalModelSpawnDistance value="20" />
  79.       <maxNumOfSameColor value="10" />
  80.       <defaultBodyHealth value="1000.000000" />
  81.       <pretendOccupantsScale value="1.000000" />
  82.       <visibleSpawnDistScale value="1.000000" />
  83.       <trackerPathWidth value="2.000000" />
  84.       <weaponForceMult value="1.000000" />
  85.       <frequency value="100" />
  86.       <swankness>SWANKNESS_1</swankness>
  87.       <maxNum value="2" />
  88.       <flags> </flags> <!-- Different type of flags the vehicle has. Check the link at the top -->
  89.       <type>VEHICLE_TYPE_CAR</type>
  90.       <plateType>VPT_FRONT_AND_BACK_PLATES</plateType>
  91.       <dashboardType>VDT_GENTAXI</dashboardType> <!-- This is for the dashboard type. -->
  92.       <vehicleClass>VC_EMERGENCY</vehicleClass> <!-- vehicle class -->
  93.       <wheelType>VWT_MUSCLE</wheelType>
  94.       <trailers /> <!-- If the vehicle has a hitch, you can use this for assigned trailers -->
  95.       <additionalTrailers /> <!-- If the vehicle has a hitch, you can use this for assigned trailers -->
  96.       <drivers>
  97.         <Item>
  98.           <driverName>S_M_Y_Cop_01</driverName>
  99.           <npcName />
  100.         </Item>
  101.       </drivers>
  102.       <extraIncludes />
  103.       <doorsWithCollisionWhenClosed />
  104.       <driveableDoors />
  105.       <bumpersNeedToCollideWithMap value="false" />
  106.       <needsRopeTexture value="false" />
  107.       <requiredExtras /> <!-- use this if you want to force a extra on -->
  108.       <rewards>
  109.         <Item>REWARD_WEAPON_PUMPSHOTGUN</Item>
  110.         <Item>REWARD_AMMO_PUMPSHOTGUN_ENTER_VEHICLE</Item>
  111.         <Item>REWARD_STAT_WEAPON</Item>
  112.       </rewards>
  113.       <cinematicPartCamera>
  114.         <Item>WHEEL_FRONT_RIGHT_CAMERA</Item>
  115.         <Item>WHEEL_FRONT_LEFT_CAMERA</Item>
  116.         <Item>WHEEL_REAR_RIGHT_CAMERA</Item>
  117.         <Item>WHEEL_REAR_LEFT_CAMERA</Item>
  118.       </cinematicPartCamera>
  119.       <NmBraceOverrideSet />
  120.       <buoyancySphereOffset x="0.000000" y="0.000000" z="0.000000" />
  121.       <buoyancySphereSizeScale value="1.000000" />
  122.       <pOverrideRagdollThreshold type="NULL" />
  123.       <firstPersonDrivebyData>
  124.         <Item>STD_POLICE_FRONT_LEFT</Item>
  125.         <Item>STD_POLICE_FRONT_RIGHT</Item>
  126.       </firstPersonDrivebyData>
  127.     </Item>
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