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- Version: 3988
- Game LobbyWoL
- maccar86!|5 credits|Rules|Guide|Blog|Forum|Report Bug|Log Out
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- Money Peasants Food Runes Net Worth Land Net Worth/Acre
- 33,379 2,268 14,299 237 57,441 491 116.988
- - - - - - - -
- 33,379 2,268 14,299 237 57,441 491 116.988
- THIEVERY
- You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
- Early indications show that our operation was a success.
- Our thieves listen in on a report from the Military Elders of Skeletons cant whistle (7:12)...
- MILITARY AFFAIRS OF SKELETONS CANT WHISTLE
- The Conniving Lord Nolips, we have 5 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
- Our Generals' current activities and our military strength is detailed below.
- Wage Rate
- Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
- At this time, approximately 36.6% of our maximum population is allocated to non-peasant roles. Our wage rate is 48.0% of normal levels, and our military is functioning at 97.7% efficiency.
- Military Strength
- In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
- Offensive Military Effectiveness 87.2%
- Defensive Military Effectiveness 102.8%
- Net Offensive Points at Home 53,077
- Net Defensive Points at Home 23,175
- Army Availability
- Standing Army Undeployed Army Undeployed Army Undeployed Army Undeployed Army
- Generals 5
- Soldiers 0
- Skeletons 496
- Zombies 1,175
- Ghouls 4,927
- War Horses 0
- Captured Land -
- Military Training Estimates
- The Conniving Lord Nolips, the table below shows our training estimates for the next 24 days.
- 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
- Skeletons
- Zombies 4 6 7 5 4 3 3 2 1
- Ghouls
- Thieves 1 2 3 2 1
- Number of thieves 135 (0.275 per acre)
- Stealth 61%
- Current kingdom is serious WAR perhaps (7:12)
- Kingdom: Island:
- Select province:
- Select operation:
- Number of thieves to send:
- Note the following:
- Assassinate Wizards, Greater Arson and Propaganda are not known to our culture.
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