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Aug 9th, 2017
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  1. debreeTimer--;
  2. float t = Random.Range(0.005f, 0.1f);
  3. yield return new WaitForSeconds(t);
  4. Debug.Log("Spawned");
  5. GameObject debree = Instantiate(debrees[(Random.Range(0, debrees.Length))], new Vector2(spawnSpot.x + Random.Range(-1.0f, 1.0f), spawnSpot.y -10), Quaternion.identity) as GameObject;
  6. yield return new WaitForSeconds(1);
  7. Instantiate(BigTree, spawnSpot, Quaternion.identity);
  8. BigTreeTimer = Random.Range(30.0f, 45.0f);
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