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Jul 17th, 2017
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  1.  
  2. bool Hooked_RecvProxy_Viewmodel( CRecvProxyData *pData, void *pStruct, void *pOut );
  3. {
  4. // Get the knife view model id's
  5. int default_t = Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_default_t.mdl" );
  6. int default_ct = Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_default_ct.mdl" );
  7. int iBayonet = Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_bayonet.mdl" );
  8. int iButterfly = Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_butterfly.mdl" );
  9. int iFlip = Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_flip.mdl" );
  10. int iGut = Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_gut.mdl" );
  11. int iKarambit = Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_karam.mdl" );
  12. int iM9Bayonet = Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_m9_bay.mdl" );
  13. int iHuntsman = Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_tactical.mdl" );
  14. int iFalchion = Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_falchion_advanced.mdl" );
  15. int iDagger = Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_push.mdl" );
  16. int iBowie = Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_survival_bowie.mdl" );
  17.  
  18. int iGunGame = Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_gg.mdl" );
  19.  
  20. // Get local player (just to stop replacing spectators knifes)
  21. IClientEntity* pLocal = Interfaces::EntList->GetClientEntity( Interfaces::Engine->GetLocalPlayer() );
  22. CRecvProxyData* pData;
  23. if ( Menu::Window.SkinTab.SkinEnable.GetState() && pLocal )
  24. {
  25.  
  26. // If we are alive and holding a default knife(if we already have a knife don't worry about changing)
  27. if ( pLocal->IsAlive() && (
  28. pData->m_Value.m_Int == default_t ||
  29. pData->m_Value.m_Int == default_ct ||
  30. pData->m_Value.m_Int == iBayonet ||
  31. pData->m_Value.m_Int == iButterfly ||
  32. pData->m_Value.m_Int == iFlip ||
  33. pData->m_Value.m_Int == iGunGame ||
  34. pData->m_Value.m_Int == iGut ||
  35. pData->m_Value.m_Int == iKarambit ||
  36. pData->m_Value.m_Int == iM9Bayonet ||
  37. pData->m_Value.m_Int == iHuntsman ||
  38. pData->m_Value.m_Int == iFalchion ||
  39. pData->m_Value.m_Int == iDagger ||
  40. pData->m_Value.m_Int == iBowie ) )
  41. {
  42. // Set whatever knife we want
  43. if ( Interfaces::ModelInfo->GetModelIndex( "models/weapons/v_knife_butterfly.mdl" ));
  44. pData->m_Value.m_Int = iButterfly;
  45. //if ( Menu::Window.SkinTab.KnifeModel.GetIndex() == 0 )
  46. // pData->m_Value.m_Int = iBayonet;
  47. //else if ( Menu::Window.SkinTab.KnifeModel.GetIndex() == 1 )
  48. // pData->m_Value.m_Int = iBowie;
  49. //else if ( Menu::Window.SkinTab.KnifeModel.GetIndex() == 2 )
  50. // pData->m_Value.m_Int = iButterfly;
  51. //else if ( Menu::Window.SkinTab.KnifeModel.GetIndex() == 3 )
  52. // pData->m_Value.m_Int = iFalchion;
  53. //else if ( Menu::Window.SkinTab.KnifeModel.GetIndex() == 4 )
  54. // pData->m_Value.m_Int = iFlip;
  55. //else if ( Menu::Window.SkinTab.KnifeModel.GetIndex() == 5 )
  56. // pData->m_Value.m_Int = iGut;
  57. //else if ( Menu::Window.SkinTab.KnifeModel.GetIndex() == 6 )
  58. // pData->m_Value.m_Int = iHuntsman;
  59. //else if ( Menu::Window.SkinTab.KnifeModel.GetIndex() == 7 )
  60. // pData->m_Value.m_Int = iKarambit;
  61. //else if ( Menu::Window.SkinTab.KnifeModel.GetIndex() == 8 )
  62. // pData->m_Value.m_Int = iM9Bayonet;
  63. //else if ( Menu::Window.SkinTab.KnifeModel.GetIndex() == 9 )
  64. // pData->m_Value.m_Int = iDagger;
  65. }
  66. }
  67.  
  68. // Carry on the to original proxy
  69. }
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