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- General Changes:
- -Auto timing bonuses to attack checks are capped to +2. The theoretical max is +4 Great Knife/Shotgun without Lullaby, Concentration, and +2 from other skills (Such as God of Death or Made to be Broken).
- Skill Changes:
- -Instantaneous is once per round and must be declared when the attack is declared.
- -Protect is Range 0
- -Anticipate is Auto timing, is explicitly once per round
- -Drama of Death now only gives a +1 to the attack check (This may or may not be able to skirt around the cap)
- -Psyche skills will probably be some further modified form of Kiwi's changes in BftP
- -Barring inclusion of BftP, Gun god and trusted companion will affect blast attack parts
- -Super Strength is no longer a skill, it is now a Tier 3 mutation
- Part Changes
- ARM:
- -Flamethrower gets a +1 to the attack check
- -Superior Katana no longer gets a +1 to the attack check
- -Monofilament is removed.
- -Ball and Chain is now Range 0 (or for real dumb, make it range 1)
- -Netgun has range 1-2
- -AT Rifle negates Defend 1 (Defend 2 is unaffected)
- ENH:
- -Electrigger: Given a -1 to the attack check
- -Gauntlet is kept as an auto defend 1, but is only +2 damage once per round at damage timing
- -Manipulator AP cost changed from 2 to 1
- -Psychoblaster AP Cost reduced to 0
- -Rocket Pack AP cost changed to 1 and is now usable once per round
- -Lightsaber does not benefit from maneuvers that increase melee damage.
- MUT:
- Boy is changed to T1
- Skinny is moved to T2
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