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chaotic glitcher edit

Jan 11th, 2019
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  1. warn("Due to logger so i need to leak this")
  2. warn("also nameclan gonna showcase this too soon")
  3. --//====================================================\\-
  4. --||               CHAOTIC GLITCHER
  5. --||             ALL PURPOSE SWITCHER...
  6. --||          CHAOTIC GLITCHER BY WANTH092
  7. --||         EDIT HELPING BY KILLERZTH_1596
  8. --\\====================================================//--
  9.  
  10. game:GetService("StarterGui"):SetCore("SendNotification", {
  11.     Title = "Chaotic Glitcher";
  12.     Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
  13. })
  14.  
  15. wait(0.2)
  16.  
  17. Player = game:GetService("Players").LocalPlayer
  18. PlayerGui = Player.PlayerGui
  19. Mouse = Player:GetMouse()
  20. Cam = workspace.CurrentCamera
  21. Backpack = Player.Backpack
  22. Character = Player.Character
  23. Humanoid = Character.Humanoid
  24. RootPart = Character["HumanoidRootPart"]
  25. Torso = Character["Torso"]
  26. Head = Character["Head"]
  27. RightArm = Character["Right Arm"]
  28. LeftArm = Character["Left Arm"]
  29. RightLeg = Character["Right Leg"]
  30. LeftLeg = Character["Left Leg"]
  31. RootJoint = RootPart["RootJoint"]
  32. Neck = Torso["Neck"]
  33. RightShoulder = Torso["Right Shoulder"]
  34. LeftShoulder = Torso["Left Shoulder"]
  35. RightHip = Torso["Right Hip"]
  36. LeftHip = Torso["Left Hip"]
  37. local sick = Instance.new("Sound",Torso)
  38. local SONG = 561833161
  39. local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
  40. sick:Play()
  41.  
  42. IT = Instance.new
  43. CF = CFrame.new
  44. VT = Vector3.new
  45. RAD = math.rad
  46. C3 = Color3.new
  47. UD2 = UDim2.new
  48. BRICKC = BrickColor.new
  49. ANGLES = CFrame.Angles
  50. EULER = CFrame.fromEulerAnglesXYZ
  51. COS = math.cos
  52. ACOS = math.acos
  53. SIN = math.sin
  54. ASIN = math.asin
  55. ABS = math.abs
  56. MRANDOM = math.random
  57. FLOOR = math.floor
  58. local RCHOICE = MRANDOM(1,7)
  59.  
  60. --//=================================\\
  61. --||          USEFUL VALUES
  62. --\\=================================//
  63.  
  64. Animation_Speed = 3
  65. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  66. local Speed = 13
  67. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  68. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  69. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  70. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  71. local DAMAGEMULTIPLIER = 1
  72. local ANIM = "Idle"
  73. local ATTACK = false
  74. local EQUIPPED = false
  75. local HOLD = false
  76. local COMBO = 1
  77. local Rooted = false
  78. local SINE = 0
  79. local KEYHOLD = false
  80. local CHANGE = 2 / Animation_Speed
  81. local WALKINGANIM = false
  82. local VALUE1 = false
  83. local VALUE2 = false
  84. local ROBLOXIDLEANIMATION = IT("Animation")
  85. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  86. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  87. --ROBLOXIDLEANIMATION.Parent = Humanoid
  88. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  89. WEAPONGUI.Name = "Weapon GUI"
  90. local Effects = IT("Folder", Character)
  91. Effects.Name = "Effects"
  92. local BALL = IT("Folder", Character)
  93. BALL.Name = "BALL-EYE"
  94. local XEYE = IT("Folder", Character)
  95. XEYE.Name = "X - EYE"
  96. local ANIMATOR = Humanoid.Animator
  97. local ANIMATE = Character.Animate
  98. local UNANCHOR = true
  99. local WHITELIST = {}
  100. local TAUNT = false
  101. local OFFSET = 0
  102. local FULL = false
  103. local MODE = "Lunar"
  104. local PITCH = 1
  105. local VOLUME = 3
  106. local FACE = 176217464
  107. local SIZE = 1
  108.  
  109. --//=================================\\
  110. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  111. --\\=================================//
  112.  
  113. ArtificialHB = Instance.new("BindableEvent", script)
  114. ArtificialHB.Name = "ArtificialHB"
  115.  
  116. script:WaitForChild("ArtificialHB")
  117. Frame_Speed = 1 / 60
  118. frame = Frame_Speed
  119. tf = 0
  120. allowframeloss = false
  121. tossremainder = false
  122. lastframe = tick()
  123. script.ArtificialHB:Fire()
  124.  
  125. game:GetService("RunService").Heartbeat:connect(function(s, p)
  126.     tf = tf + s
  127.     if tf >= frame then
  128.         if allowframeloss then
  129.             script.ArtificialHB:Fire()
  130.             lastframe = tick()
  131.         else
  132.             for i = 1, math.floor(tf / frame) do
  133.                 script.ArtificialHB:Fire()
  134.             end
  135.         lastframe = tick()
  136.         end
  137.         if tossremainder then
  138.             tf = 0
  139.         else
  140.             tf = tf - frame * math.floor(tf / frame)
  141.         end
  142.     end
  143. end)
  144.  
  145. --//=================================\\
  146. --//       NOOBYGAME12'S CODE
  147. --\\=================================//
  148.  
  149. plr = game:GetService("Players").LocalPlayer
  150. char = plr.Character
  151. hum = char.Humanoid
  152. local cam = game.Workspace.CurrentCamera
  153. Camera = cam
  154. local CamInterrupt = false
  155. local TwoD = false
  156. local TargetInfo = {nil, nil}
  157. cam.CameraType = "Custom"
  158. t = char.Torso
  159. h = char.Head
  160. ra = char["Right Arm"]
  161. la = char["Left Arm"]
  162. rl = char["Right Leg"]
  163. ll = char["Left Leg"]
  164. tors = char.Torso
  165. lleg = char["Left Leg"]
  166. root = char.HumanoidRootPart
  167. hed = char.Head
  168. rleg = char["Right Leg"]
  169. rarm = char["Right Arm"]
  170. larm = char["Left Arm"]
  171. Player = plr
  172. Character=Player.Character
  173. PlayerGui=Player.PlayerGui
  174. Backpack=Player.Backpack
  175. Torso=Character.Torso
  176. Head=Character.Head
  177. Humanoid=Character.Humanoid
  178. m=Instance.new('Model',Character)
  179. LeftArm=Character["Left Arm"]
  180. LeftLeg=Character["Left Leg"]
  181. RightArm=Character["Right Arm"]
  182. RightLeg=Character["Right Leg"]
  183. LS=Torso["Left Shoulder"]
  184. LH=Torso["Left Hip"]
  185. RS=Torso["Right Shoulder"]
  186. RH=Torso["Right Hip"]
  187. Face = Head.face
  188. Neck=Torso.Neck
  189. it=Instance.new
  190. attacktype=1
  191. vt=Vector3.new
  192. cf=CFrame.new
  193. euler=CFrame.fromEulerAnglesXYZ
  194. angles=CFrame.Angles
  195. cloaked=false
  196. necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  197. necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  198. LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
  199. LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
  200. RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
  201. RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
  202. RootPart=Character.HumanoidRootPart
  203. RootJoint=RootPart.RootJoint
  204. RootCF=euler(-1.57,0,3.14)
  205. radian = math.rad
  206. random = math.random
  207. Vec3 = Vector3.new
  208. Inst = Instance.new
  209. cFrame = CFrame.new
  210. Euler = CFrame.fromEulerAnglesXYZ
  211. vt = Vector3.new
  212. bc = BrickColor.new
  213. br = BrickColor.random
  214. it = Instance.new
  215. cf = CFrame.new
  216. local Player_Size = 0
  217. cam = game.Workspace.CurrentCamera
  218. CF = CFrame.new
  219. angles = CFrame.Angles
  220. attack = false
  221. Euler = CFrame.fromEulerAnglesXYZ
  222. Rad = math.rad
  223. IT = Instance.new
  224. BrickC = BrickColor.new
  225. Cos = math.cos
  226. Acos = math.acos
  227. Sin = math.sin
  228. Asin = math.asin
  229. Abs = math.abs
  230. Mrandom = math.random
  231. Floor = math.floor
  232. IT = Instance.new
  233. CF = CFrame.new
  234. VT = Vector3.new
  235. RAD = math.rad
  236. C3 = Color3.new
  237. UD2 = UDim2.new
  238. BRICKC = BrickColor.new
  239. ANGLES = CFrame.Angles
  240. EULER = CFrame.fromEulerAnglesXYZ
  241. COS = math.cos
  242. ACOS = math.acos
  243. SIN = math.sin
  244. ASIN = math.asin
  245. ABS = math.abs
  246. MRANDOM = math.random
  247. FLOOR = math.floor
  248.  
  249.  
  250. local Booleans = {
  251.   CamFollow = true,
  252.   GyroUse = true
  253. }
  254.  
  255. function lerp(object, newCFrame, alpha)
  256.   return object:lerp(newCFrame, alpha)
  257. end
  258.  
  259. local Directer = Inst("BodyGyro", root)
  260. Directer.MaxTorque = Vec3(0, 0, 0)
  261. Directer.P = 600000
  262. local CPart = Inst("Part")
  263. CPart.Anchored = true
  264. CPart.CanCollide = false
  265. CPart.Locked = true
  266. CPart.Transparency = 1
  267.  
  268. local rainbowmode = false
  269. local chaosmode = false
  270.  
  271. local mutedtog = false
  272.  
  273. function CameraEnshaking(Length,Intensity)
  274. coroutine.resume(coroutine.create(function()
  275.       local intensity = 1*Intensity
  276.       local rotM = 0.01*Intensity
  277. for i = 0, Length, 0.1 do
  278. Swait()
  279. intensity = intensity - 0.05*Intensity/Length
  280. rotM = rotM - 0.0005*Intensity/Length
  281.       hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  282.       cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  283. end
  284. Humanoid.CameraOffset = Vec3(0, 0, 0)
  285. end))
  286. end
  287. CamShake=function(Part,Distan,Power,Times)
  288. local de=Part.Position
  289. for i,v in pairs(workspace:children()) do
  290.  if v:IsA("Model") and v:findFirstChild("Humanoid") then
  291. for _,c in pairs(v:children()) do
  292. if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
  293. local Noob=v.Humanoid
  294. if Noob~=nil then
  295. coroutine.resume(coroutine.create(function()
  296. FV = Instance.new("BoolValue", Noob)
  297. FV.Name = "CameraShake"
  298. for ShakeNum=1,Times do
  299. Swait()
  300. local ef=Power
  301.   if ef>=1 then
  302.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
  303.   else
  304.    ef=Power*10
  305.    Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
  306.   end  
  307. end
  308. Humanoid.CameraOffset = Vector3.new(0,0,0)
  309. FV:Destroy()
  310. end))
  311. end
  312. end
  313. end
  314. end
  315. end
  316. end
  317.  
  318. local toggleTag = true
  319. local bilguit = Instance.new("BillboardGui", hed)
  320. bilguit.Adornee = nil
  321. bilguit.Name = "ModeName"
  322. bilguit.Size = UDim2.new(4, 0, 1.2, 0)
  323. bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
  324.  
  325.  
  326. function chatfunc(text,color,typet,font,timeex)
  327. local chat = coroutine.wrap(function()
  328. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  329. Character:FindFirstChild("TalkingBillBoard"):destroy()
  330. end
  331. local naeeym2 = Instance.new("BillboardGui",Character)
  332. naeeym2.Size = UDim2.new(0,100,0,40)
  333. naeeym2.StudsOffset = Vector3.new(0,3,0)
  334. naeeym2.Adornee = Character.Head
  335. naeeym2.Name = "TalkingBillBoard"
  336. local tecks2 = Instance.new("TextLabel",naeeym2)
  337. tecks2.BackgroundTransparency = 1
  338. tecks2.BorderSizePixel = 0
  339. tecks2.Text = ""
  340. tecks2.Font = font
  341. tecks2.TextSize = 30
  342. tecks2.TextStrokeTransparency = 0
  343. tecks2.TextColor3 = color
  344. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  345. tecks2.Size = UDim2.new(1,0,0.5,0)
  346. local tecks3 = Instance.new("TextLabel",naeeym2)
  347. tecks3.BackgroundTransparency = 1
  348. tecks3.BorderSizePixel = 0
  349. tecks3.Text = ""
  350. tecks3.Font = font
  351. tecks3.TextSize = 30
  352. tecks3.TextStrokeTransparency = 0
  353. if typet == "Inverted" then
  354. tecks3.TextColor3 = Color3.new(0,0,0)
  355. tecks3.TextStrokeColor3 = color
  356. elseif typet == "Normal" then
  357. tecks3.TextColor3 = color
  358. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  359. end
  360. tecks3.Size = UDim2.new(1,0,0.5,0)
  361. coroutine.resume(coroutine.create(function()
  362. while true do
  363. Swait(1)
  364. if chaosmode == true then
  365. tecks2.TextColor3 = BrickColor.random().Color
  366. tecks3.TextStrokeColor3 = BrickColor.random().Color
  367. end
  368. end
  369. end))
  370. text.TextTransparency = text.TextTransparency  + 1
  371. text.TextStrokeTransparency = text.TextStrokeTransparency + 1
  372. for i = 0, 74*timeex do
  373. Swait()
  374. text.TextTransparency = 1
  375. text.TextStrokeTransparency = 1
  376. tecks2.Text = text
  377. tecks3.Text = text
  378. end
  379. local randomrot = math.random(1,2)
  380. if randomrot == 1 then
  381. for i = 1, 50 do
  382. Swait()
  383. tecks2.Text = text
  384. tecks3.Text = text
  385. text.TextTransparency = text.TextTransparency - .02
  386. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  387. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  388. tecks2.TextTransparency = tecks2.TextTransparency + .04
  389. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  390. tecks3.TextTransparency = tecks2.TextTransparency + .04
  391. end
  392. elseif randomrot == 2 then
  393.     for i = 1, 50 do
  394. Swait()
  395. tecks2.Text = text
  396. tecks3.Text = text
  397. text.TextTransparency = text.TextTransparency - .02
  398. text.TextStrokeTransparency = text.TextStrokeTransparency - .02
  399. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  400. tecks2.TextTransparency = tecks2.TextTransparency + .04
  401. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  402. tecks3.TextTransparency = tecks2.TextTransparency + .04
  403. end
  404. end
  405. text.TextTransparency = 0
  406. text.TextStrokeTransparency = 0
  407. if toggleTag == false then
  408. text.TextTransparency = 1
  409. text.TextStrokeTransparency = 1
  410. end
  411. naeeym2:Destroy()
  412. end)
  413. chat()
  414. end
  415.  
  416.  
  417.  
  418. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  419.   local gui = it(GuiType)
  420.   gui.Parent = parent
  421.   gui.Text = text
  422.   gui.BackgroundTransparency = backtrans
  423.   gui.BackgroundColor3 = backcol
  424.   gui.SizeConstraint = "RelativeXY"
  425.   gui.TextXAlignment = "Center"
  426.   gui.TextYAlignment = "Center"
  427.   gui.Position = pos
  428.   gui.Size = size
  429.   gui.Font = "SourceSans"
  430.   gui.FontSize = "Size14"
  431.   gui.TextWrapped = false
  432.   gui.TextStrokeTransparency = 0
  433.   gui.TextColor = BrickColor.new("White")
  434.   return gui
  435. end
  436. --------------------------- GUI STUFF
  437. local basgui = it("GuiMain")
  438. basgui.Parent = plr.PlayerGui
  439. basgui.Name = "VISgui"
  440. local fullscreenz = it("Frame")
  441. fullscreenz.Parent = basgui
  442. fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
  443. fullscreenz.BackgroundTransparency = 1
  444. fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
  445. fullscreenz.Size = UDim2.new(1, 0, 1, 0)
  446. fullscreenz.Position = UDim2.new(0, 0, 0, 0)
  447. local imgl2 = Instance.new("ImageLabel",fullscreenz)
  448. imgl2.BackgroundTransparency = 1
  449. imgl2.BorderSizePixel = 0
  450. imgl2.ImageTransparency = 0.5
  451. imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
  452. imgl2.Size = UDim2.new(0,1000,0,1000)
  453. imgl2.Image = "rbxassetid://2344830904"
  454. local techc = imgl2:Clone()
  455. techc.Parent = fullscreenz
  456. techc.ImageTransparency = 0
  457. techc.Size = UDim2.new(0,900,0,900)
  458. techc.Position = UDim2.new(0.70,-150,0.50,-150)
  459. techc.Image = "rbxassetid://2092248396"
  460. local circl = imgl2:Clone()
  461. circl.Parent = fullscreenz
  462. circl.ImageTransparency = 0
  463. circl.Size = UDim2.new(0,550,0,550)
  464. circl.Position = UDim2.new(0.70,25,0.50,25)
  465. circl.Image = "rbxassetid://2312119891"
  466. local circl2 = imgl2:Clone()
  467. circl2.Parent = fullscreenz
  468. circl2.ImageTransparency = 0
  469. circl2.Size = UDim2.new(0,700,0,700)
  470. circl2.Position = UDim2.new(0.70,-50,0.50,-50)
  471. circl2.Image = "rbxassetid://2312119891"
  472. local imgl2b = imgl2:Clone()
  473. imgl2b.Parent = fullscreenz
  474. imgl2b.ImageTransparency = 0
  475. imgl2b.Size = UDim2.new(0,800,0,800)
  476. imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
  477. imgl2b.ImageColor3 = Color3.new(0,0,0)
  478. local ned = Instance.new("TextLabel",fullscreenz)
  479. ned.ZIndex = 2
  480. ned.Font = "Bodoni"
  481. ned.BackgroundTransparency = 1
  482. ned.BorderSizePixel = 0.65
  483. ned.Size = UDim2.new(0.6,0,0.6,0)
  484. ned.Position = UDim2.new(0,0,0,0)
  485. ned.TextScaled = true
  486. ned.TextStrokeTransparency = 0
  487. ned.Text = "STRANGER"
  488. ned.TextSize = 48
  489. ned.Rotation = 1
  490. ned.TextXAlignment = "Left"
  491. ned.TextYAlignment = "Top"
  492.  
  493. --//=================================\\
  494. --//          WINGY STUFF
  495. --\\=================================//
  496.  
  497. local extrawingmod1 = Instance.new("Model",Character)
  498. local extrawingmod2 = Instance.new("Model",Character)
  499.  
  500. function CreateParta(parent,transparency,reflectance,material,brickcolor)
  501. local p = Instance.new("Part")
  502. p.TopSurface = 0
  503. p.BottomSurface = 0
  504. p.Parent = parent
  505. p.Size = Vector3.new(0.1,0.1,0.1)
  506. p.Transparency = transparency
  507. p.Reflectance = reflectance
  508. p.CanCollide = false
  509. p.Locked = true
  510. p.BrickColor = brickcolor
  511. p.Material = material
  512. return p
  513. end
  514.  
  515. function CreateMesh(parent,meshtype,x1,y1,z1)
  516. local mesh = Instance.new("SpecialMesh",parent)
  517. mesh.MeshType = meshtype
  518. mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
  519. return mesh
  520. end
  521.  
  522. function CreateSpecialMesh(parent,meshid,x1,y1,z1)
  523. local mesh = Instance.new("SpecialMesh",parent)
  524. mesh.MeshType = "FileMesh"
  525. mesh.MeshId = meshid
  526. mesh.Scale = Vector3.new(x1,y1,z1)
  527. return mesh
  528. end
  529.  
  530.  
  531. function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
  532. local mesh = Instance.new("SpecialMesh",parent)
  533. mesh.MeshType = "FileMesh"
  534. mesh.MeshId = meshid
  535. mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
  536. mesh.Scale = Vector3.new(x1,y1,z1)
  537. mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
  538. return mesh
  539. end
  540.  
  541. function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
  542. local weld = Instance.new("Weld")
  543. weld.Parent = parent
  544. weld.Part0 = part0
  545. weld.Part1 = part1
  546. weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
  547. weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
  548. return weld
  549. end
  550.  
  551. function RemoveOutlines(part)
  552.   part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  553. end
  554.  
  555. local Create = LoadLibrary("RbxUtility").Create
  556.  
  557. CFuncs = { 
  558.     ["Part"] = {
  559.         Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  560.             local Part = Create("Part"){
  561.                 Parent = Parent,
  562.                 Reflectance = Reflectance,
  563.                 Transparency = Transparency,
  564.                 CanCollide = false,
  565.                 Locked = true,
  566.                 BrickColor = BrickColor.new(tostring(BColor)),
  567.                 Name = Name,
  568.                 Size = Size,
  569.                 Material = Material,
  570.             }
  571.             RemoveOutlines(Part)
  572.             return Part
  573.         end;
  574.     };
  575.    
  576.     ["Mesh"] = {
  577.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  578.             local Msh = Create(Mesh){
  579.                 Parent = Part,
  580.                 Offset = OffSet,
  581.                 Scale = Scale,
  582.             }
  583.             if Mesh == "SpecialMesh" then
  584.                 Msh.MeshType = MeshType
  585.                 Msh.MeshId = MeshId
  586.             end
  587.             return Msh
  588.         end;
  589.     };
  590.    
  591.     ["Mesh"] = {
  592.         Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  593.             local Msh = Create(Mesh){
  594.                 Parent = Part,
  595.                 Offset = OffSet,
  596.                 Scale = Scale,
  597.             }
  598.             if Mesh == "SpecialMesh" then
  599.                 Msh.MeshType = MeshType
  600.                 Msh.MeshId = MeshId
  601.             end
  602.             return Msh
  603.         end;
  604.     };
  605.    
  606.     ["Weld"] = {
  607.         Create = function(Parent, Part0, Part1, C0, C1)
  608.             local Weld = Create("Weld"){
  609.                 Parent = Parent,
  610.                 Part0 = Part0,
  611.                 Part1 = Part1,
  612.                 C0 = C0,
  613.                 C1 = C1,
  614.             }
  615.             return Weld
  616.         end;
  617.     };
  618.  
  619.     ["Sound"] = {
  620.         Create = function(id, par, vol, pit)
  621.             coroutine.resume(coroutine.create(function()
  622.                 local S = Create("Sound"){
  623.                     Volume = vol,
  624.                                         Name = "EffectSoundo",
  625.                     Pitch = pit or 1,
  626.                     SoundId = id,
  627.                     Parent = par or workspace,
  628.                 }
  629.                 wait()
  630.                 S:play()
  631.                 game:GetService("Debris"):AddItem(S, 10)
  632.             end))
  633.         end;
  634.     };
  635.  
  636. ["LongSound"] = {
  637.         Create = function(id, par, vol, pit)
  638.             coroutine.resume(coroutine.create(function()
  639.                 local S = Create("Sound"){
  640.                     Volume = vol,
  641.                     Pitch = pit or 1,
  642.                     SoundId = id,
  643.                     Parent = par or workspace,
  644.                 }
  645.                 wait()
  646.                 S:play()
  647.                 game:GetService("Debris"):AddItem(S, 60)
  648.             end))
  649.         end;
  650.     };
  651.    
  652.     ["ParticleEmitter"] = {
  653.         Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  654.             local fp = Create("ParticleEmitter"){
  655.                 Parent = Parent,
  656.                 Color = ColorSequence.new(Color1, Color2),
  657.                 LightEmission = LightEmission,
  658.                 Size = Size,
  659.                 Texture = Texture,
  660.                 Transparency = Transparency,
  661.                 ZOffset = ZOffset,
  662.                 Acceleration = Accel,
  663.                 Drag = Drag,
  664.                 LockedToPart = LockedToPart,
  665.                 VelocityInheritance = VelocityInheritance,
  666.                 EmissionDirection = EmissionDirection,
  667.                 Enabled = Enabled,
  668.                 Lifetime = LifeTime,
  669.                 Rate = Rate,
  670.                 Rotation = Rotation,
  671.                 RotSpeed = RotSpeed,
  672.                 Speed = Speed,
  673.                 VelocitySpread = VelocitySpread,
  674.             }
  675.             return fp
  676.         end;
  677.     };
  678.  
  679.     CreateTemplate = {
  680.    
  681.     };
  682. }
  683.  
  684.  
  685.  
  686. New = function(Object, Parent, Name, Data)
  687.     local Object = Instance.new(Object)
  688.     for Index, Value in pairs(Data or {}) do
  689.         Object[Index] = Value
  690.     end
  691.     Object.Parent = Parent
  692.     Object.Name = Name
  693.     return Object
  694. end
  695.  
  696. local halocolor = BrickColor.new("Mid gray")
  697. local halocolor2 = BrickColor.new("Mid gray")
  698. local halocolor3 = BrickColor.new("Really black")
  699. local starcolor = BrickColor.new("Bright yellow")
  700. local lunacolor = BrickColor.new("Navy blue")
  701. local lunacolor2 = BrickColor.new("Bright blue")
  702. local wepcolor = BrickColor.new("Deep blue")
  703. local maincolor = BrickColor.new("Lapis")
  704. local secondcolor = BrickColor.new("Lapis")
  705. local m = Instance.new("Model",Character)
  706. local m2 = Instance.new("Model",Character)
  707. local m3 = Instance.new("Model",Character)
  708. local mw1 = Instance.new("Model",Character)
  709. local mw2 = Instance.new("Model",Character)
  710. local mw3 = Instance.new("Model",Character)
  711. local mw4 = Instance.new("Model",Character)
  712.  
  713. --------------
  714. local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  715. CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  716. local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
  717. CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  718.  
  719. local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
  720. CreateMesh(handle,"Brick",0,0,0)
  721. local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  722. local valuaring = 10
  723.  
  724. local refec = Instance.new("ParticleEmitter",handlex)
  725. refec.Texture = "rbxassetid://284205403"
  726. refec.LightEmission = 0.95
  727. refec.Color = ColorSequence.new(BrickColor.new("White").Color)
  728. refec.Rate = 50
  729. refec.Lifetime = NumberRange.new(0.5)
  730. refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  731. refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
  732. refec.Speed = NumberRange.new(0,2)
  733. refec.Drag = 5
  734. refec.LockedToPart = true
  735. refec.Rotation = NumberRange.new(-500,500)
  736. refec.VelocitySpread = 9000
  737. refec.RotSpeed = NumberRange.new(-500,500)
  738. local refec2 = refec:Clone()
  739. refec2.LightEmission = 0.75
  740. refec2.Texture = "rbxassetid://254287058"
  741. refec2.Parent = handlex
  742. refec2.Rate = 25
  743. refec2.Lifetime = NumberRange.new(0.75)
  744. refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
  745. refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  746. refec2.Speed = NumberRange.new(0)
  747. local refec3 = refec:Clone()
  748. refec3.LightEmission = 0.75
  749. refec3.Texture = "rbxassetid://363275192"
  750. refec3.Parent = handlex
  751. refec3.Rate = 25
  752. refec3.Lifetime = NumberRange.new(1)
  753. refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
  754. refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
  755. refec3.Speed = NumberRange.new(0)
  756. refec3.RotSpeed = NumberRange.new(-50,50)
  757.  
  758. for i = 0, 35 do
  759.     valuaring = valuaring + 10
  760. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  761. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  762. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  763. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  764. CreateMesh(rn,"Wedge",0.1,0.5,0.1)
  765. CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  766. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  767. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  768. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  769. rn = CreateParta(mw2,0,0,"Neon",halocolor)
  770. CreateMesh(rn,"Wedge",0.1,0.2,0.05)
  771. CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  772. end
  773.  
  774.  
  775. local handle = CreateParta(m,1,1,"Neon",maincolor)
  776. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  777. local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  778.  
  779.  
  780.  
  781. --- Left wing.
  782.  
  783. local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
  784. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  785. local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  786.  
  787. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  788. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  789. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  790. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  791. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  792. CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  793. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  794. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  795. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  796. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  797. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  798. CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  799. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  800. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  801. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  802. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  803. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  804. CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  805. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  806. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  807. CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  808. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  809. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  810. CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  811. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  812. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  813. CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  814. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  815. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  816. CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  817.  
  818.  
  819. local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
  820. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  821. local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  822.  
  823. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  824. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  825. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  826. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  827. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  828. CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  829. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  830. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  831. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  832. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  833. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  834. CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  835. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  836. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  837. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  838. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  839. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  840. CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  841. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  842. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  843. CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  844. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  845. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  846. CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  847. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  848. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  849. CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  850. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  851. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  852. CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  853.  
  854. local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
  855. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  856. local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  857.  
  858. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  859. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  860. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  861. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  862. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  863. CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  864. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  865. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  866. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  867. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  868. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  869. CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  870. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  871. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  872. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  873. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  874. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  875. CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  876. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  877. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  878. CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  879. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  880. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  881. CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  882. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  883. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  884. CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  885. wed = CreateParta(mw1,0,0,"Neon",halocolor)
  886. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  887. CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  888.  
  889.  
  890. -- Right wing --
  891.  
  892. local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
  893. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  894. local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  895.  
  896. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  897. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  898. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  899. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  900. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  901. CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  902. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  903. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  904. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  905. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  906. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  907. CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  908. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  909. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  910. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  911. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  912. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  913. CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  914. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  915. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  916. CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  917. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  918. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  919. CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  920. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  921. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  922. CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  923. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  924. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  925. CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  926.  
  927. local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
  928. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  929. local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  930.  
  931. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  932. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  933. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  934. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  935. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  936. CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  937. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  938. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  939. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  940. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  941. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  942. CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  943. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  944. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  945. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  946. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  947. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  948. CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  949. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  950. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  951. CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  952. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  953. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  954. CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  955. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  956. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  957. CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  958. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  959. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  960. CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  961.  
  962. local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
  963. CreateMesh(handle,"Brick",0.5,0.5,0.5)
  964. local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  965.  
  966.  
  967. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  968. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  969. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  970. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  971. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  972. CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  973. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  974. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  975. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  976. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  977. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  978. CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  979. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  980. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  981. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  982. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  983. CreateMesh(wed,"Wedge",0.05,0.5,0.5)
  984. CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  985. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  986. CreateMesh(wed,"Wedge",0.05,0.5,1.5)
  987. CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  988. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  989. CreateMesh(wed,"Wedge",0.05,1.5,0.5)
  990. CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  991. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  992. CreateMesh(wed,"Wedge",0.05,0.25,1.75)
  993. CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  994. wed = CreateParta(mw2,0,0,"Neon",halocolor2)
  995. CreateMesh(wed,"Wedge",0.05,1.75,0.25)
  996. CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
  997.  
  998. ------------- Trails
  999. local A0 = Instance.new("Attachment",lwing1)
  1000. A0.Position = Vector3.new(0,-0.7,0)
  1001. local A1 = Instance.new("Attachment",lwing1)
  1002. A1.Position = Vector3.new(0,-3.5,0)
  1003. tl1 = Instance.new('Trail',lwing1)
  1004. tl1.Attachment0 = A0
  1005. tl1.Attachment1 = A1
  1006. tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1007. tl1.LightEmission = 1
  1008. tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1009. tl1.Color = ColorSequence.new(halocolor.Color)
  1010. tl1.Lifetime = 0.5
  1011.  
  1012. local A0 = Instance.new("Attachment",lwing2)
  1013. A0.Position = Vector3.new(0,-0.7,0)
  1014. local A1 = Instance.new("Attachment",lwing2)
  1015. A1.Position = Vector3.new(0,-3.5,0)
  1016. tl2 = Instance.new('Trail',lwing2)
  1017. tl2.Attachment0 = A0
  1018. tl2.Attachment1 = A1
  1019. tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1020. tl2.LightEmission = 1
  1021. tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1022. tl2.Color = ColorSequence.new(halocolor.Color)
  1023. tl2.Lifetime = 0.5
  1024.  
  1025. local A0 = Instance.new("Attachment",lwing3)
  1026. A0.Position = Vector3.new(0,-0.7,0)
  1027. local A1 = Instance.new("Attachment",lwing3)
  1028. A1.Position = Vector3.new(0,-3.5,0)
  1029. tl3 = Instance.new('Trail',lwing3)
  1030. tl3.Attachment0 = A0
  1031. tl3.Attachment1 = A1
  1032. tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1033. tl3.LightEmission = 1
  1034. tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1035. tl3.Color = ColorSequence.new(halocolor.Color)
  1036. tl3.Lifetime = 0.5
  1037.  
  1038. local A0 = Instance.new("Attachment",rwing1)
  1039. A0.Position = Vector3.new(0,-0.7,0)
  1040. local A1 = Instance.new("Attachment",rwing1)
  1041. A1.Position = Vector3.new(0,-3.5,0)
  1042. tr1 = Instance.new('Trail',rwing1)
  1043. tr1.Attachment0 = A0
  1044. tr1.Attachment1 = A1
  1045. tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1046. tr1.LightEmission = 1
  1047. tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1048. tr1.Color = ColorSequence.new(halocolor2.Color)
  1049. tr1.Lifetime = 0.5
  1050.  
  1051. local A0 = Instance.new("Attachment",rwing2)
  1052. A0.Position = Vector3.new(0,-0.7,0)
  1053. local A1 = Instance.new("Attachment",rwing2)
  1054. A1.Position = Vector3.new(0,-3.5,0)
  1055. tr2 = Instance.new('Trail',rwing2)
  1056. tr2.Attachment0 = A0
  1057. tr2.Attachment1 = A1
  1058. tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1059. tr2.LightEmission = 1
  1060. tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1061. tr2.Color = ColorSequence.new(halocolor2.Color)
  1062. tr2.Lifetime = 0.5
  1063.  
  1064. local A0 = Instance.new("Attachment",rwing3)
  1065. A0.Position = Vector3.new(0,-0.7,0)
  1066. local A1 = Instance.new("Attachment",rwing3)
  1067. A1.Position = Vector3.new(0,-3.5,0)
  1068. tr3 = Instance.new('Trail',rwing3)
  1069. tr3.Attachment0 = A0
  1070. tr3.Attachment1 = A1
  1071. tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
  1072. tr3.LightEmission = 1
  1073. tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  1074. tr3.Color = ColorSequence.new(halocolor2.Color)
  1075. tr3.Lifetime = 0.5
  1076.  
  1077. --------------
  1078.  
  1079.  
  1080.  
  1081. for i, v in pairs(mw2:GetChildren()) do
  1082. if v:IsA("Part") then
  1083. v.BrickColor = BrickColor.new("White")
  1084. v.Material = "Neon"
  1085. end
  1086. end
  1087. for i, v in pairs(mw1:GetChildren()) do
  1088. if v:IsA("Part") then
  1089. v.Transparency = 0
  1090. v.BrickColor = BrickColor.new("White")
  1091. v.Material = "Neon"
  1092. end
  1093. end
  1094. for i, v in pairs(extrawingmod1:GetChildren()) do
  1095. if v:IsA("Part") then
  1096. v.Transparency = 1
  1097. v.BrickColor = BrickColor.new("White")
  1098. v.Material = "Neon"
  1099. end
  1100. end
  1101. for i, v in pairs(extrawingmod2:GetChildren()) do
  1102. if v:IsA("Part") then
  1103. v.Transparency = 1
  1104. v.BrickColor = BrickColor.new("White")
  1105. v.Material = "Neon"
  1106. end
  1107. end
  1108. local MAINRUINCOLOR = BrickColor.new("Navy blue")
  1109. local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  1110. local THIRDRUINCOLOR = BrickColor.new("Really black")
  1111.  
  1112. function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
  1113. for i, v in pairs(mw2:GetChildren()) do
  1114. if v:IsA("Part") then
  1115. v.BrickColor = one
  1116. v.Material = "Neon"
  1117. end
  1118. end
  1119. refec.Color = ColorSequence.new(one.Color)
  1120. refec2.Color = ColorSequence.new(one.Color)
  1121. refec3.Color = ColorSequence.new(one.Color)
  1122. tr1.Color = ColorSequence.new(one.Color)
  1123. tr2.Color = ColorSequence.new(one.Color)
  1124. tr3.Color = ColorSequence.new(one.Color)
  1125. imgl2.ImageColor3 = one.Color
  1126. circl.ImageColor3 = two.Color
  1127. techc.ImageColor3 = one.Color
  1128. circl2.ImageColor3 = one.Color
  1129. ned.TextColor3 = two.Color
  1130. ned.TextStrokeColor3 = one.Color
  1131. for i, v in pairs(mw1:GetChildren()) do
  1132. if v:IsA("Part") then
  1133. v.Transparency = 0
  1134. v.BrickColor = two
  1135. v.Material = "Neon"
  1136. end
  1137. end
  1138. tl1.Color = ColorSequence.new(two.Color)
  1139. tl2.Color = ColorSequence.new(two.Color)
  1140. tl3.Color = ColorSequence.new(two.Color)
  1141. for i, v in pairs(m:GetChildren()) do
  1142. if v:IsA("Part") then
  1143. v.BrickColor = three
  1144. v.Material = "Ice"
  1145. end
  1146. end
  1147. for i, v in pairs(m2:GetChildren()) do
  1148. if v:IsA("Part") then
  1149. v.BrickColor = four
  1150. v.Material = "Ice"
  1151. end
  1152. end
  1153. for i, v in pairs(m3:GetChildren()) do
  1154. if v:IsA("Part") then
  1155. v.BrickColor = five
  1156. v.Material = "Neon"
  1157. end
  1158. end
  1159. for i, v in pairs(extrawingmod1:GetChildren()) do
  1160. if v:IsA("Part") then
  1161. v.Transparency = exonetran
  1162. v.BrickColor = exone
  1163. v.Material = "Neon"
  1164. end
  1165. end
  1166. for i, v in pairs(extrawingmod2:GetChildren()) do
  1167. if v:IsA("Part") then
  1168. v.Transparency = extwotran
  1169. v.BrickColor = extwo
  1170. v.Material = "Neon"
  1171. end
  1172. end
  1173. end
  1174.  
  1175. imgl2.ImageColor3 = MAINRUINCOLOR.Color
  1176. circl.ImageColor3 = SECONDRUINCOLOR.Color
  1177. techc.ImageColor3 = MAINRUINCOLOR.Color
  1178. circl2.ImageColor3 = MAINRUINCOLOR.Color
  1179. ned.TextColor3 = MAINRUINCOLOR.Color
  1180. ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
  1181.  
  1182.  
  1183. function bosschatfunc(text,color,watval)
  1184. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1185. coroutine.resume(coroutine.create(function()
  1186. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1187. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1188. end
  1189. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1190. scrg.Name = "Dialog"
  1191. local txtlb = Instance.new("TextLabel",scrg)
  1192. txtlb.Text = ""
  1193. txtlb.Font = "Bodoni"
  1194. txtlb.TextColor3 = Color3.new(0,0,0)
  1195. txtlb.TextStrokeTransparency = 0
  1196. txtlb.BackgroundTransparency = 0.75
  1197. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1198. txtlb.TextStrokeColor3 = color
  1199. txtlb.TextScaled = true
  1200. txtlb.Size = UDim2.new(1,0,0.25,0)
  1201. txtlb.TextXAlignment = "Left"
  1202. txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
  1203. local txtlb2 = Instance.new("TextLabel",scrg)
  1204. txtlb2.Text = "Chaotic:"
  1205. txtlb2.Font = "Arcade"
  1206. txtlb2.TextColor3 = Color3.new(0,0,0)
  1207. txtlb2.TextStrokeTransparency = 0
  1208. txtlb2.BackgroundTransparency = 1
  1209. txtlb2.TextStrokeColor3 = color
  1210. txtlb2.TextSize = 40
  1211. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1212. txtlb2.TextXAlignment = "Left"
  1213. txtlb2.Position = UDim2.new(0,0,1,0)
  1214. local fvalen = 0.55
  1215. local fval = -0.49
  1216. coroutine.resume(coroutine.create(function()
  1217. while true do
  1218. Swait()
  1219. if MODE == "Sanity" then
  1220. txtlb.Rotation = math.random(-1,1)
  1221. txtlb2.Rotation = math.random(-1,1)
  1222. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1223. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1224. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1225. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1226. end
  1227. end
  1228. end))
  1229. coroutine.resume(coroutine.create(function()
  1230. while true do
  1231. Swait()
  1232. if scrg.Parent ~= nil then
  1233.     fvalen = fvalen - 0.0001
  1234. elseif scrg.Parent == nil then
  1235. break
  1236. end
  1237. end
  1238. end))
  1239. local flol = 1.75
  1240. local flil = 1.6
  1241. coroutine.resume(coroutine.create(function()
  1242.     for i = 0, 9 do
  1243.         Swait()
  1244.         fval = fval + 0.05
  1245.         flol = flol - 0.1
  1246.         flil = flil - 0.1
  1247.         txtlb.Text = ""
  1248.         txtlb.Position = UDim2.new(0,0,flol,0)
  1249.         txtlb2.Position = UDim2.new(0,0,flil,0)
  1250.     end
  1251.     txtlb.Text = text
  1252. wait(watval)
  1253. local valinc = 0
  1254. for i = 0, 99 do
  1255. Swait()
  1256. valinc = valinc + 0.0001
  1257. flol = flol + valinc
  1258. flil = flil + valinc
  1259. txtlb.Rotation = txtlb.Rotation + valinc*20
  1260. txtlb2.Rotation = txtlb2.Rotation - valinc*50
  1261. txtlb.Position = UDim2.new(0,0,flol,0)
  1262. txtlb2.Position = UDim2.new(0,0,flil,0)
  1263. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1264. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1265. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1266. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1267. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1268. end
  1269. scrg:Destroy()
  1270. end))
  1271. end))
  1272. end
  1273. end
  1274.  
  1275. function BigBlack(text,color,watval)
  1276. for i,v in pairs(game:GetService("Players"):GetPlayers()) do
  1277. coroutine.resume(coroutine.create(function()
  1278. if v.PlayerGui:FindFirstChild("Dialog")~= nil then
  1279. v.PlayerGui:FindFirstChild("Dialog"):destroy()
  1280. end
  1281. local scrg = Instance.new("ScreenGui",v.PlayerGui)
  1282. scrg.Name = "Dialog"
  1283. local txtlb = Instance.new("TextLabel",scrg)
  1284. txtlb.Text = ""
  1285. txtlb.Font = "Bodoni"
  1286. txtlb.TextColor3 = Color3.new(0,0,0)
  1287. txtlb.TextStrokeTransparency = 1
  1288. txtlb.BackgroundTransparency = 1
  1289. txtlb.BackgroundColor3 = Color3.new(0,0,0)
  1290. txtlb.TextStrokeColor3 = color
  1291. txtlb.TextScaled = true
  1292. txtlb.Size = UDim2.new(1,0,1,0)
  1293. txtlb.TextXAlignment = "Center"
  1294. txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
  1295. local txtlb2 = Instance.new("TextLabel",scrg)
  1296. txtlb2.Text = "Chaotic:"
  1297. txtlb2.Font = "Arcade"
  1298. txtlb2.TextColor3 = Color3.new(0,0,0)
  1299. txtlb2.TextStrokeTransparency = 0
  1300. txtlb2.BackgroundTransparency = 1
  1301. txtlb2.TextStrokeColor3 = color
  1302. txtlb2.TextSize = 40
  1303. txtlb2.Size = UDim2.new(1,0,0.25,0)
  1304. txtlb2.TextXAlignment = "Left"
  1305. txtlb2.Position = UDim2.new(0,0,1,0)
  1306. local fvalen = 0.55
  1307. local fval = -0.49
  1308. coroutine.resume(coroutine.create(function()
  1309. while true do
  1310. Swait()
  1311. if MODE == "Sanity" then
  1312. txtlb.Rotation = math.random(-1,1)
  1313. txtlb2.Rotation = math.random(-1,1)
  1314. txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1315. txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
  1316. txtlb.TextStrokeColor3 = BrickColor.random().Color
  1317. txtlb2.TextStrokeColor3 = BrickColor.random().Color
  1318. end
  1319. end
  1320. end))
  1321. coroutine.resume(coroutine.create(function()
  1322. while true do
  1323. Swait()
  1324. if scrg.Parent ~= nil then
  1325.     fvalen = fvalen - 0.0001
  1326. elseif scrg.Parent == nil then
  1327. break
  1328. end
  1329. end
  1330. end))
  1331. local flol = 1.05
  1332. local flil = 0.75
  1333. local flil2 = -0.2
  1334.     coroutine.resume(coroutine.create(function()
  1335.     for i = 1,string.len(text),1 do
  1336.         wait()
  1337.         text.Text = string.sub(text,1,i)
  1338.     end
  1339.     end))
  1340. coroutine.resume(coroutine.create(function()
  1341.     for i = 0, 1 do
  1342.         fval = fval + 0.05
  1343.         flol = flol - 0.1
  1344.         flil2 = flil2 + 0.1
  1345.         txtlb.Text = ""
  1346.         txtlb.Position = UDim2.new(flil2,0,0,0)
  1347.         txtlb.BackgroundTransparency = 1 - 0.1
  1348.         txtlb2.Position = UDim2.new(flil2,0,0,0)
  1349.     end
  1350.    
  1351.         for i = 0, 99 do
  1352. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
  1353. txtlb.TextTransparency = txtlb.TextTransparency - 0.01
  1354. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
  1355. txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
  1356. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
  1357.     end
  1358.    
  1359.     txtlb.Text = text
  1360. wait(watval)
  1361. local valinc = 0
  1362. for i = 0, 99 do
  1363. Swait()
  1364. valinc = valinc + 0.0002
  1365. flol = flol + valinc
  1366. flil2 = flil2 + valinc
  1367. txtlb.Rotation = txtlb.Rotation + valinc*15
  1368. txtlb2.Rotation = txtlb2.Rotation - valinc*15
  1369. txtlb.Position = UDim2.new(flil2,0,0,0)
  1370. txtlb2.Position = UDim2.new(flil2,0,0,0)
  1371. txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
  1372. txtlb.TextTransparency = txtlb.TextTransparency + 0.01
  1373. txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
  1374. txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
  1375. txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
  1376. end
  1377. scrg:Destroy()
  1378. end))
  1379. end))
  1380. end
  1381. end
  1382.  
  1383. RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  1384.  
  1385. --//=================================\\
  1386. --||          SOME TAG EDIT
  1387. --\\=================================//
  1388. local TEXTCOLOR = C3(0, 0, 1)
  1389.  
  1390. m = game.Players.LocalPlayer
  1391. char = m.Character
  1392. local txt = Instance.new("BillboardGui", char)
  1393. txt.Adornee = char.Head
  1394. txt.Name = "_status"
  1395. txt.Size = UDim2.new(2, 0, 1.2, 0)
  1396. txt.StudsOffset = Vector3.new(-18.75, 8, 0)
  1397. local text = Instance.new("TextLabel", txt)
  1398. text.Size = UDim2.new(20, 0, 7, 0)
  1399. text.FontSize = "Size24"
  1400. text.TextScaled = true
  1401. text.TextTransparency = 0
  1402. text.BackgroundTransparency = 1
  1403. text.TextTransparency = 0
  1404. text.TextStrokeTransparency = 0
  1405. text.Font = "Bodoni"
  1406. v = Instance.new("Part")
  1407. v.Name = "ColorBrick"
  1408. v.Parent = m.Character
  1409. v.FormFactor = "Symmetric"
  1410. v.Anchored = true
  1411. v.CanCollide = false
  1412. v.BottomSurface = "Smooth"
  1413. v.TopSurface = "Smooth"
  1414. v.Size = Vector3.new(10, 5, 3)
  1415. v.Transparency = 1
  1416. v.CFrame = char.Torso.CFrame
  1417. v.BrickColor = BrickColor.new("Really black")
  1418. v.Transparency = 1
  1419. v.Shape = "Block"
  1420. text.Text = "STRANGER"
  1421.  
  1422. function RecolorTextAndRename(name,col1,col2,font)
  1423. text.TextStrokeColor3 = col2
  1424. text.TextColor3 = col1
  1425. text.Font = font
  1426. text.Text = name
  1427. techc.ImageColor3 = col2
  1428. circl.ImageColor3 = col2
  1429. circl2.ImageColor3 = col1
  1430. imgl2.ImageColor3 = col1
  1431. imgl2b.ImageColor3 = col2
  1432. ned.Text = name
  1433. ned.TextColor3 = col1
  1434. ned.TextStrokeColor3 = col2
  1435. end
  1436. --//=================================\\
  1437. --||          SOME FUNCTIONS
  1438. --\\=================================//
  1439.  
  1440.  
  1441.  
  1442. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  1443.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  1444. end
  1445.  
  1446. function PositiveAngle(NUMBER)
  1447.     if NUMBER >= 0 then
  1448.         NUMBER = 0
  1449.     end
  1450.     return NUMBER
  1451. end
  1452.  
  1453. function NegativeAngle(NUMBER)
  1454.     if NUMBER <= 0 then
  1455.         NUMBER = 0
  1456.     end
  1457.     return NUMBER
  1458. end
  1459.  
  1460. function Swait(NUMBER)
  1461.     if NUMBER == 0 or NUMBER == nil then
  1462.         ArtificialHB.Event:wait()
  1463.     else
  1464.         for i = 1, NUMBER do
  1465.             ArtificialHB.Event:wait()
  1466.         end
  1467.     end
  1468. end
  1469.  
  1470. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  1471.     local NEWMESH = IT(MESH)
  1472.     if MESH == "SpecialMesh" then
  1473.         NEWMESH.MeshType = MESHTYPE
  1474.         if MESHID ~= "nil" and MESHID ~= "" then
  1475.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  1476.         end
  1477.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  1478.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  1479.         end
  1480.     end
  1481.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  1482.     NEWMESH.Scale = SCALE
  1483.     NEWMESH.Parent = PARENT
  1484.     return NEWMESH
  1485. end
  1486.  
  1487. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  1488.     local NEWPART = IT("Part")
  1489.     NEWPART.formFactor = FORMFACTOR
  1490.     NEWPART.Reflectance = REFLECTANCE
  1491.     NEWPART.Transparency = TRANSPARENCY
  1492.     NEWPART.CanCollide = false
  1493.     NEWPART.Locked = true
  1494.     NEWPART.Anchored = true
  1495.     if ANCHOR == false then
  1496.         NEWPART.Anchored = false
  1497.     end
  1498.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  1499.     NEWPART.Name = NAME
  1500.     NEWPART.Size = SIZE
  1501.     NEWPART.Position = Torso.Position
  1502.     NEWPART.Material = MATERIAL
  1503.     NEWPART:BreakJoints()
  1504.     NEWPART.Parent = PARENT
  1505.     return NEWPART
  1506. end
  1507.  
  1508.     local function weldBetween(a, b)
  1509.         local weldd = Instance.new("ManualWeld")
  1510.         weldd.Part0 = a
  1511.         weldd.Part1 = b
  1512.         weldd.C0 = CFrame.new()
  1513.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  1514.         weldd.Parent = a
  1515.         return weldd
  1516.     end
  1517.  
  1518.  
  1519. function QuaternionFromCFrame(cf)
  1520.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  1521.     local trace = m00 + m11 + m22
  1522.     if trace > 0 then
  1523.         local s = math.sqrt(1 + trace)
  1524.         local recip = 0.5 / s
  1525.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  1526.     else
  1527.         local i = 0
  1528.         if m11 > m00 then
  1529.             i = 1
  1530.         end
  1531.         if m22 > (i == 0 and m00 or m11) then
  1532.             i = 2
  1533.         end
  1534.         if i == 0 then
  1535.             local s = math.sqrt(m00 - m11 - m22 + 1)
  1536.             local recip = 0.5 / s
  1537.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  1538.         elseif i == 1 then
  1539.             local s = math.sqrt(m11 - m22 - m00 + 1)
  1540.             local recip = 0.5 / s
  1541.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  1542.         elseif i == 2 then
  1543.             local s = math.sqrt(m22 - m00 - m11 + 1)
  1544.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  1545.         end
  1546.     end
  1547. end
  1548.  
  1549. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  1550.     local xs, ys, zs = x + x, y + y, z + z
  1551.     local wx, wy, wz = w * xs, w * ys, w * zs
  1552.     local xx = x * xs
  1553.     local xy = x * ys
  1554.     local xz = x * zs
  1555.     local yy = y * ys
  1556.     local yz = y * zs
  1557.     local zz = z * zs
  1558.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  1559. end
  1560.  
  1561. function QuaternionSlerp(a, b, t)
  1562.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  1563.     local startInterp, finishInterp;
  1564.     if cosTheta >= 0.0001 then
  1565.         if (1 - cosTheta) > 0.0001 then
  1566.             local theta = ACOS(cosTheta)
  1567.             local invSinTheta = 1 / SIN(theta)
  1568.             startInterp = SIN((1 - t) * theta) * invSinTheta
  1569.             finishInterp = SIN(t * theta) * invSinTheta
  1570.         else
  1571.             startInterp = 1 - t
  1572.             finishInterp = t
  1573.         end
  1574.     else
  1575.         if (1 + cosTheta) > 0.0001 then
  1576.             local theta = ACOS(-cosTheta)
  1577.             local invSinTheta = 1 / SIN(theta)
  1578.             startInterp = SIN((t - 1) * theta) * invSinTheta
  1579.             finishInterp = SIN(t * theta) * invSinTheta
  1580.         else
  1581.             startInterp = t - 1
  1582.             finishInterp = t
  1583.         end
  1584.     end
  1585.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  1586. end
  1587.  
  1588. function Clerp(a, b, t)
  1589.     local qa = {QuaternionFromCFrame(a)}
  1590.     local qb = {QuaternionFromCFrame(b)}
  1591.     local ax, ay, az = a.x, a.y, a.z
  1592.     local bx, by, bz = b.x, b.y, b.z
  1593.     local _t = 1 - t
  1594.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  1595. end
  1596.  
  1597. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  1598.     local frame = IT("Frame")
  1599.     frame.BackgroundTransparency = TRANSPARENCY
  1600.     frame.BorderSizePixel = BORDERSIZEPIXEL
  1601.     frame.Position = POSITION
  1602.     frame.Size = SIZE
  1603.     frame.BackgroundColor3 = COLOR
  1604.     frame.BorderColor3 = BORDERCOLOR
  1605.     frame.Name = NAME
  1606.     frame.Parent = PARENT
  1607.     return frame
  1608. end
  1609.  
  1610. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  1611.     local label = IT("TextLabel")
  1612.     label.BackgroundTransparency = 1
  1613.     label.Size = UD2(1, 0, 1, 0)
  1614.     label.Position = UD2(0, 0, 0, 0)
  1615.     label.TextColor3 = TEXTCOLOR
  1616.     label.TextStrokeTransparency = STROKETRANSPARENCY
  1617.     label.TextTransparency = TRANSPARENCY
  1618.     label.FontSize = TEXTFONTSIZE
  1619.     label.Font = TEXTFONT
  1620.     label.BorderSizePixel = BORDERSIZEPIXEL
  1621.     label.TextScaled = false
  1622.     label.Text = TEXT
  1623.     label.Name = NAME
  1624.     label.Parent = PARENT
  1625.     return label
  1626. end
  1627.  
  1628. function NoOutlines(PART)
  1629.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  1630. end
  1631.  
  1632. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  1633.     local NEWWELD = IT(TYPE)
  1634.     NEWWELD.Part0 = PART0
  1635.     NEWWELD.Part1 = PART1
  1636.     NEWWELD.C0 = C0
  1637.     NEWWELD.C1 = C1
  1638.     NEWWELD.Parent = PARENT
  1639.     return NEWWELD
  1640. end
  1641.  
  1642. local S = IT("Sound")
  1643. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  1644.     local NEWSOUND = nil
  1645.     coroutine.resume(coroutine.create(function()
  1646.         NEWSOUND = S:Clone()
  1647.         NEWSOUND.Parent = PARENT
  1648.         NEWSOUND.Volume = VOLUME
  1649.         NEWSOUND.Pitch = PITCH
  1650.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  1651.         NEWSOUND:play()
  1652.         if DOESLOOP == true then
  1653.             NEWSOUND.Looped = true
  1654.         else
  1655.             repeat wait(1) until NEWSOUND.Playing == false
  1656.             NEWSOUND:remove()
  1657.         end
  1658.     end))
  1659.     return NEWSOUND
  1660. end
  1661.  
  1662. function CFrameFromTopBack(at, top, back)
  1663.     local right = top:Cross(back)
  1664.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  1665. end
  1666.  
  1667. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1668. function WACKYEFFECT(Table)
  1669.     local TYPE = (Table.EffectType or "Sphere")
  1670.     local SIZE = (Table.Size or VT(1,1,1))
  1671.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1672.     local TRANSPARENCY = (Table.Transparency or 0)
  1673.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1674.     local CFRAME = (Table.CFrame or Torso.CFrame)
  1675.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  1676.     local ROTATION1 = (Table.RotationX or 0)
  1677.     local ROTATION2 = (Table.RotationY or 0)
  1678.     local ROTATION3 = (Table.RotationZ or 0)
  1679.     local MATERIAL = (Table.Material or "Neon")
  1680.     local COLOR = (Table.Color or C3(1,1,1))
  1681.     local TIME = (Table.Time or 45)
  1682.     local SOUNDID = (Table.SoundID or nil)
  1683.     local SOUNDPITCH = (Table.SoundPitch or nil)
  1684.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  1685.     coroutine.resume(coroutine.create(function()
  1686.         local PLAYSSOUND = false
  1687.         local SOUND = nil
  1688.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1689.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1690.             PLAYSSOUND = true
  1691.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1692.         end
  1693.         EFFECT.Color = COLOR
  1694.         local MSH = nil
  1695.         if TYPE == "Sphere" then
  1696.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1697.         elseif TYPE == "Block" or TYPE == "Box" then
  1698.             MSH = IT("BlockMesh",EFFECT)
  1699.             MSH.Scale = SIZE
  1700.         elseif TYPE == "Wave" then
  1701.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1702.         elseif TYPE == "Ring" then
  1703.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1704.         elseif TYPE == "Slash" then
  1705.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1706.         elseif TYPE == "Round Slash" then
  1707.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1708.         elseif TYPE == "Swirl" then
  1709.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1710.         elseif TYPE == "Skull" then
  1711.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1712.         elseif TYPE == "Crystal" then
  1713.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1714.         end
  1715.         if MSH ~= nil then
  1716.             local MOVESPEED = nil
  1717.             if MOVEDIRECTION ~= nil then
  1718.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1719.             end
  1720.             local GROWTH = SIZE - ENDSIZE
  1721.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1722.             if TYPE == "Block" then
  1723.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1724.             else
  1725.                 EFFECT.CFrame = CFRAME
  1726.             end
  1727.             for LOOP = 1, TIME+1 do
  1728.                 Swait()
  1729.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  1730.                 if TYPE == "Wave" then
  1731.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1732.                 end
  1733.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1734.                 if TYPE == "Block" then
  1735.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1736.                 else
  1737.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1738.                 end
  1739.                 if MOVEDIRECTION ~= nil then
  1740.                     local ORI = EFFECT.Orientation
  1741.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1742.                     EFFECT.Orientation = ORI
  1743.                 end
  1744.             end
  1745.             if PLAYSSOUND == false then
  1746.                 EFFECT:remove()
  1747.             else
  1748.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1749.                 EFFECT:remove()
  1750.             end
  1751.         else
  1752.             if PLAYSSOUND == false then
  1753.                 EFFECT:remove()
  1754.             else
  1755.                 repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  1756.                 EFFECT:remove()
  1757.             end
  1758.         end
  1759.     end))
  1760. end
  1761.  
  1762. function MakeForm(PART,TYPE)
  1763.     if TYPE == "Cyl" then
  1764.         local MSH = IT("CylinderMesh",PART)
  1765.     elseif TYPE == "Ball" then
  1766.         local MSH = IT("SpecialMesh",PART)
  1767.         MSH.MeshType = "Sphere"
  1768.     elseif TYPE == "Wedge" then
  1769.         local MSH = IT("SpecialMesh",PART)
  1770.         MSH.MeshType = "Wedge"
  1771.     end
  1772. end
  1773.  
  1774. Debris = game:GetService("Debris")
  1775.  
  1776. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1777.     local DIRECTION = CF(StartPos,EndPos).lookVector
  1778.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1779. end
  1780.  
  1781. local EyeSizes={
  1782.     NumberSequenceKeypoint.new(0,1,0),
  1783.     NumberSequenceKeypoint.new(1,0,0)
  1784. }
  1785. local EyeTrans={
  1786.     NumberSequenceKeypoint.new(0,0.8,0),
  1787.     NumberSequenceKeypoint.new(1,1,0)
  1788. }
  1789. local PE=Instance.new("ParticleEmitter",nil)
  1790. PE.LightEmission=.8
  1791. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1792. PE.Size=NumberSequence.new(EyeSizes)
  1793. PE.Transparency=NumberSequence.new(EyeTrans)
  1794. PE.Lifetime=NumberRange.new(0.35,1.5)
  1795. PE.Rotation=NumberRange.new(0,360)
  1796. PE.Rate=999
  1797. PE.VelocitySpread = 10000
  1798. PE.Acceleration = Vector3.new(0,0,0)
  1799. PE.Drag = 5
  1800. PE.Speed = NumberRange.new(0,0,0)
  1801. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  1802. PE.ZOffset = -0
  1803. PE.Name = "PE"
  1804. PE.Enabled = false
  1805.  
  1806. function particles(art)
  1807.     local PARTICLES = PE:Clone()
  1808.     PARTICLES.Parent = art
  1809. end
  1810.  
  1811. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  1812.     if FLOOR ~= nil then
  1813.         coroutine.resume(coroutine.create(function()
  1814.             local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  1815.             PART.CFrame = CF(POSITION)
  1816.             for i = 1, 45 do
  1817.                 local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  1818.                 RingPiece.Material = FLOOR.Material
  1819.                 RingPiece.Color = FLOOR.Color
  1820.                 RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1821.                 Debris:AddItem(RingPiece,SWAIT)
  1822.             end
  1823.             PART:remove()
  1824.         end))
  1825.     end
  1826. end
  1827.  
  1828. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  1829.     if FLOOR ~= nil then
  1830.         for i = 1, AMOUNT do
  1831.             local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  1832.             DEBREE.Material = FLOOR.Material
  1833.             DEBREE.Color = FLOOR.Color
  1834.             DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  1835.             DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  1836.             coroutine.resume(coroutine.create(function()
  1837.                 Swait(15)
  1838.                 DEBREE.Parent = workspace
  1839.                 DEBREE.CanCollide = true
  1840.                 Debris:AddItem(DEBREE,SWAIT)
  1841.             end))
  1842.         end
  1843.     end
  1844. end
  1845.  
  1846. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  1847.     local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  1848.     local mesh = IT("SpecialMesh",wave)
  1849.     mesh.MeshType = "Sphere"
  1850.     mesh.Scale = SIZE
  1851.     mesh.Offset = VT(0,0,0)
  1852.     wave.CFrame = CFRAME
  1853.     coroutine.resume(coroutine.create(function(PART)
  1854.         for i = 1, WAIT do
  1855.             Swait()
  1856.             mesh.Scale = mesh.Scale + GROW
  1857.             wave.Transparency = wave.Transparency + (1/WAIT)
  1858.             if wave.Transparency > 0.99 then
  1859.                 wave:remove()
  1860.             end
  1861.         end
  1862.     end))
  1863. end
  1864.  
  1865.  
  1866. bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
  1867.  
  1868. --//=================================\\
  1869. --||         WEAPON CREATION
  1870. --\\=================================//
  1871.  
  1872. function chatfunc(text)
  1873.     local chat = coroutine.wrap(function()
  1874.     if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1875.         Character:FindFirstChild("TalkingBillBoard"):destroy()
  1876.     end
  1877.     local Bill = Instance.new("BillboardGui",Character)
  1878.     Bill.Size = UDim2.new(0,100,0,40)
  1879.     Bill.StudsOffset = Vector3.new(0,3,0)
  1880.     Bill.Adornee = Character.Head
  1881.     Bill.Name = "TalkingBillBoard"
  1882.     local Hehe = Instance.new("TextLabel",Bill)
  1883.     Hehe.BackgroundTransparency = 1
  1884.     Hehe.BorderSizePixel = 0
  1885.     Hehe.Text = ""
  1886.     Hehe.Font = "Fantasy"
  1887.     Hehe.TextSize = 40
  1888.     Hehe.TextStrokeTransparency = 0
  1889.     Hehe.Size = UDim2.new(1,0,0.5,0)
  1890.     coroutine.resume(coroutine.create(function()
  1891.         while Hehe ~= nil do
  1892.             wait() 
  1893.             Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) 
  1894.             Hehe.Rotation = math.random(-5,5)
  1895.             Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
  1896.             Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1897.         end
  1898.     end))
  1899.     for i = 1,string.len(text),1 do
  1900.         wait()
  1901.         Hehe.Text = string.sub(text,1,i)
  1902.     end
  1903.     wait(1)--Re[math.random(1, 93)]
  1904.     for i = 0, 1, .025 do
  1905.         wait()
  1906.         Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1907.         Hehe.TextStrokeTransparency = i
  1908.         Hehe.TextTransparency = i
  1909.     end
  1910.     Bill:Destroy()
  1911.     end)
  1912. chat()
  1913. end
  1914.  
  1915. function onChatted(msg)
  1916.     chatfunc(msg)
  1917. end
  1918.  
  1919. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1920. PRT.Color = C3(0,0,0)
  1921. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1922. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1923. local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
  1924. PRT.Color = C3(0/255,0/255,255/255)
  1925. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1926. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1927. for i = 1, 16 do
  1928.     local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1929.     FACE.Color = C3(0,0,0)
  1930.     Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1931.     CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1932. end
  1933. local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1934. MakeForm(EYE,"Ball")
  1935. EYE.Color = C3(0/255,0/255,255/255)
  1936. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  1937. local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
  1938. MakeForm(EYE2,"Ball")
  1939. EYE2.Color = C3(0/255,0/255,255/255)
  1940.  
  1941. CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1942.  
  1943. local LASTPART = Head
  1944. for i = 1, 20 do
  1945.     local MATH = (1-(i/25))
  1946.     if LASTPART == Head then
  1947.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1948.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1949.         LASTPART = Horn
  1950.         Horn.Color = C3((i*3-3)/0,0,0)
  1951.     else
  1952.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1953.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1954.         LASTPART = Horn
  1955.         Horn.Color = C3((i*3-3)/0,0,0)
  1956.     end
  1957. end
  1958. local LASTPART = Head
  1959. for i = 1, 20 do
  1960.     local MATH = (1-(i/25))
  1961.     if LASTPART == Head then
  1962.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1963.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1964.         LASTPART = Horn
  1965.         Horn.Color = C3((i*3-3)/0,0,0)
  1966.     else
  1967.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1968.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1969.         LASTPART = Horn
  1970.         Horn.Color = C3((i*3-3)/0,0,0)
  1971.     end
  1972. end
  1973.  
  1974. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1975. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1976. Hair.Color = C3(0/255,0/255,255/255)
  1977. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  1978. local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
  1979. local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1980. Hair2.Color = C3(0/255,0/255,255/255)
  1981. CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  1982.  
  1983. local BODY = {}
  1984.  
  1985. for _, c in pairs(Character:GetDescendants()) do
  1986.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  1987.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1988.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1989.         end
  1990.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1991.     elseif c:IsA("JointInstance") then
  1992.         table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1993.     end
  1994. end
  1995.  
  1996. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1997. MakeForm(Eye,"Ball")
  1998. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1999. local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  2000. MakeForm(Eye,"Ball")
  2001. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  2002. local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
  2003. MakeForm(Eye2,"Ball")
  2004. CreateWeldOrSnapOrMotor("Weld", XEYE, Head, Eye2, CF(-0.15,0.15,-0.55), CF(0, 0, 0))
  2005.  
  2006.  
  2007. XEYE.Parent = nil
  2008. BALL.Parent = Character
  2009.  
  2010. for e = 1, #BODY do
  2011.     if BODY[e] ~= nil then
  2012.         local STUFF = BODY[e]
  2013.         local PART = STUFF[1]
  2014.         local PARENT = STUFF[2]
  2015.         local MATERIAL = STUFF[3]
  2016.         local COLOR = STUFF[4]
  2017.         local TRANSPARENCY = STUFF[5]
  2018.         if PART.ClassName == "Part" and PART ~= RootPart then
  2019.             PART.Material = MATERIAL
  2020.             PART.Color = COLOR
  2021.             PART.Transparency = TRANSPARENCY
  2022.         end
  2023.         PART.AncestryChanged:Connect(function()
  2024.             PART.Parent = PARENT
  2025.         end)
  2026.     end
  2027. end
  2028.  
  2029. local SKILLTEXTCOLOR = C3(0,0,0)
  2030. local SKILLFONT = "Antique"
  2031. local SKILLTEXTSIZE = 7
  2032.  
  2033. function Blink()
  2034.     coroutine.resume(coroutine.create(function()
  2035.         if EYE ~= nil then
  2036.             for i = 1, 5 do
  2037.                 Swait()
  2038.                 EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2039.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2040.             end
  2041.             for i = 1, 7 do
  2042.                 Swait()
  2043.                 EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2044.                 EYE2.Mesh.Scale = EYE.Mesh.Scale
  2045.             end
  2046.             EYE.Mesh.Scale = VT(1,1,1)
  2047.             EYE2.Mesh.Scale = EYE.Mesh.Scale
  2048.         end
  2049.     end))
  2050. end
  2051.  
  2052. function Blink2()
  2053.     coroutine.resume(coroutine.create(function()
  2054.         if Eye ~= nil then
  2055.             for i = 1, 5 do
  2056.                 Swait()
  2057.                 Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
  2058.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2059.             end
  2060.             for i = 1, 7 do
  2061.                 Swait()
  2062.                 Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
  2063.                 Eye2.Mesh.Scale = EYE.Mesh.Scale
  2064.             end
  2065.             Eye.Mesh.Scale = VT(1,1,1)
  2066.             Eye2.Mesh.Scale = EYE.Mesh.Scale
  2067.         end
  2068.     end))
  2069. end
  2070.  
  2071. function refit()
  2072.     Character.Parent = workspace
  2073.     for e = 1, #BODY do
  2074.         if BODY[e] ~= nil then
  2075.             local STUFF = BODY[e]
  2076.             local PART = STUFF[1]
  2077.             local PARENT = STUFF[2]
  2078.             local MATERIAL = STUFF[3]
  2079.             local COLOR = STUFF[4]
  2080.             local TRANSPARENCY = STUFF[5]
  2081.             if PART.ClassName == "Part" and PART ~= RootPart then
  2082.                 PART.Material = MATERIAL
  2083.                 PART.Color = COLOR
  2084.                 PART.Transparency = TRANSPARENCY
  2085.             end
  2086.             if PART.Parent ~= PARENT then
  2087.                 Humanoid:remove()
  2088.                 PART.Parent = PARENT
  2089.                 Humanoid = IT("Humanoid",Character)
  2090.             end
  2091.         end
  2092.     end
  2093. end
  2094.  
  2095. Humanoid.Died:connect(function()
  2096.     refit()
  2097. end)
  2098.  
  2099. --//=================================\\
  2100. --||         DAMAGE FUNCTIONS
  2101. --\\=================================//
  2102.  
  2103. function StatLabel(CFRAME, TEXT, COLOR)
  2104.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  2105.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  2106.     local BODYGYRO = IT("BodyGyro", STATPART)
  2107.     game:GetService("Debris"):AddItem(STATPART ,5)
  2108.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  2109.     BILLBOARDGUI.Adornee = STATPART
  2110.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  2111.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  2112.     BILLBOARDGUI.AlwaysOnTop = false
  2113.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  2114.     TEXTLABEL.BackgroundTransparency = 1
  2115.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  2116.     TEXTLABEL.Text = TEXT
  2117.     TEXTLABEL.Font = SKILLFONT
  2118.     TEXTLABEL.FontSize="Size42"
  2119.     TEXTLABEL.TextColor3 = COLOR
  2120.     TEXTLABEL.TextStrokeTransparency = 0
  2121.     TEXTLABEL.TextScaled = true
  2122.     TEXTLABEL.TextWrapped = true
  2123.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  2124.         for i = 1, 50 do
  2125.             Swait()
  2126.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  2127.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  2128.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  2129.         end
  2130.         THEPART.Parent = nil
  2131.     end),STATPART, TEXTLABEL)
  2132. end
  2133.  
  2134. --//=================================\\
  2135. --||            DAMAGING
  2136. --\\=================================//
  2137.  
  2138. function KillChildren(v)
  2139.     v:BreakJoints()
  2140.     for _, c in pairs(v:GetChildren()) do
  2141.         if c:IsA("BasePart") then
  2142.             if c.Transparency < 1 then
  2143.                 if c:FindFirstChildOfClass("Decal") then
  2144.                     c:FindFirstChildOfClass("Decal"):remove()
  2145.                 end
  2146.                 particles(c)
  2147.                 c.PE.Enabled = true
  2148.                 c.Parent = Effects
  2149.                 c.CanCollide = false
  2150.                 c.Material = "Neon"
  2151.                 c.Color = C3(1,0,0)
  2152.                 c.Transparency = 1
  2153.                 local grav = Instance.new("BodyPosition",c)
  2154.                 grav.P = 20000
  2155.                 grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  2156.                 grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  2157.                 grav.Name = "GravityForce"
  2158.                 coroutine.resume(coroutine.create(function()
  2159.                     for i = 1, 20 do
  2160.                         Swait()
  2161.                         c.Transparency = c.Transparency + 1/20
  2162.                     end
  2163.                     c.PE.Enabled = false
  2164.                     Debris:AddItem(c,2)
  2165.                 end))
  2166.             end
  2167.         end
  2168.     end
  2169. end
  2170.  
  2171. function ApplyAoE(POSITION,RANGE)
  2172.     local CHILDREN = workspace:GetDescendants()
  2173.     for index, CHILD in pairs(CHILDREN) do
  2174.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  2175.             local LISTED = false
  2176.             for LIST = 1, #WHITELIST do
  2177.                 if WHITELIST[LIST] ~= nil then
  2178.                     if CHILD.Name == WHITELIST[LIST] then
  2179.                         LISTED = true
  2180.                     end
  2181.                 end
  2182.             end
  2183.             if LISTED == false then
  2184.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2185.                 if HUM then
  2186.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2187.                     if TORSO then
  2188.                         if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  2189.                             KillChildren(CHILD)
  2190.                         end
  2191.                     end
  2192.                 end
  2193.             end
  2194.         end
  2195.     end
  2196. end
  2197.  
  2198. function ApplyDamage(Humanoid,Damage,TorsoPart)
  2199.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  2200.     defence.Name = ("HitBy"..Player.Name)
  2201.     game:GetService("Debris"):AddItem(defence, 0.001)
  2202.     Damage = Damage * DAMAGEMULTIPLIER
  2203.     if Humanoid.Health ~= 0 then
  2204.         local CritChance = MRANDOM(1,100)
  2205.         if Damage > Humanoid.Health then
  2206.             Damage = math.ceil(Humanoid.Health)
  2207.             if Damage == 0 then
  2208.                 Damage = 0.1
  2209.             end
  2210.         end
  2211.         Humanoid.Health = Humanoid.Health - Damage
  2212.     end
  2213. end
  2214.  
  2215. function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  2216.     local CHILDREN = workspace:GetDescendants()
  2217.     for index, CHILD in pairs(CHILDREN) do
  2218.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  2219.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2220.             if HUM then
  2221.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2222.                 if TORSO then
  2223.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  2224.                         if INSTAKILL == true then
  2225.                             CHILD:BreakJoints()
  2226.                         else
  2227.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  2228.                             ApplyDamage(HUM,DMG,TORSO)
  2229.                         end
  2230.                         if FLING > 0 then
  2231.                             for _, c in pairs(CHILD:GetChildren()) do
  2232.                                 if c:IsA("BasePart") then
  2233.                                     local bv = Instance.new("BodyVelocity")
  2234.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  2235.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  2236.                                     bv.Parent = c
  2237.                                     Debris:AddItem(bv,0.05)
  2238.                                 end
  2239.                             end
  2240.                         end
  2241.                     end
  2242.                 end
  2243.             end
  2244.         end
  2245.     end
  2246. end
  2247.  
  2248. --//=================================\\
  2249. --||         MODE SWITCHING
  2250. --\\=================================//
  2251.  
  2252. function ResetMode()
  2253.     ATTACK = true
  2254.     Rooted = true
  2255.     BALL.Parent = Character
  2256.     XEYE.Parent = nil
  2257.         SONG = 561833161
  2258.         PITCH = 1
  2259.         VOLUME = 3
  2260.         sick.TimePosition = 7
  2261.         FACE = 176217464
  2262.         Speed = 13
  2263.         text.Text = "STRANGER"
  2264.         TEXTCOLOR = C3(0, 0, 1)
  2265.         EYE.Color = C3(0/255,0/255,255/255)
  2266.         EYE2.Color = C3(0/255,0/255,255/255)
  2267.         Hair.Color = C3(0/255,0/255,255/255)
  2268.         Hair2.Color = C3(0/255,0/255,255/255)
  2269.         PRT.Color = C3(0/255,0/255,255/255)
  2270.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  2271.         SECONDRUINCOLOR  = BrickColor.new("Navy blue")
  2272.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2273.         bosschatfunc("YOU DONT REMEMBER ME?",MAINRUINCOLOR.Color,1)
  2274.         MODE = "STRANGER"
  2275.         ned.Text = "STRANGER"
  2276.     ATTACK = false
  2277.     Rooted = false
  2278.     end
  2279.  
  2280. function SolarForm()
  2281.     ATTACK = true
  2282.     Rooted = true
  2283.     BALL.Parent = Character
  2284.     XEYE.Parent = nil
  2285.         SONG = 1259692095
  2286.         PITCH = 1
  2287.         VOLUME = 4
  2288.         sick.TimePosition = 0
  2289.         FACE = 255827175
  2290.         Speed = 16
  2291.         text.Text = "GOOD COP BAD COP"
  2292.         TEXTCOLOR = C3(0,0/0,0/0)
  2293.         PRT.Color = C3(215/255,147/255,0/255)
  2294.         EYE.Color = C3(215/255,147/255,0/255)
  2295.         EYE2.Color = C3(143/255,98/255,0/255)
  2296.         Hair.Color = C3(215/255,147/255,0/255)
  2297.         Hair2.Color = C3(171/255,117/255,0/255)
  2298.         MAINRUINCOLOR = BrickColor.new("Black")
  2299.         SECONDRUINCOLOR  = BrickColor.new("Blue")
  2300.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2301.         MODE = "Solar"
  2302.         ned.Text = "Solar"
  2303.     ATTACK = false
  2304.     Rooted = false
  2305. end
  2306.  
  2307. function SuperiorForm()
  2308.     ATTACK = true
  2309.     Rooted = true
  2310.     BALL.Parent = Character
  2311.     XEYE.Parent = nil
  2312.         SONG = 1873219898
  2313.         PITCH = 1
  2314.         VOLUME = 4
  2315.         sick.TimePosition = 0.01
  2316.         FACE = 404306534
  2317.         Speed = 25
  2318.         text.Text = "Superior"
  2319.         TEXTCOLOR = C3(107/255,0/255,0/255)
  2320.         PRT.Color = C3(117/255,0/255,0/255)
  2321.         EYE.Color = C3(255/255,0/255,0/255)
  2322.         EYE2.Color = C3(255/255,0/255,0/255)
  2323.         Hair.Color = C3(151/255,0/255,0/255)
  2324.         Hair2.Color = C3(151/255,0/255,0/255)
  2325.         MAINRUINCOLOR = BrickColor.new("Really black")
  2326.         SECONDRUINCOLOR  = BrickColor.new("Really red")
  2327.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2328.         MODE = "Superior"
  2329.         ned.Text = "Superior"
  2330.     ATTACK = false
  2331.     Rooted = false
  2332. end
  2333.  
  2334. function BlackWhiteForm()
  2335.     ATTACK = true
  2336.     Rooted = true
  2337.     XEYE.Parent = nil
  2338.     BALL.Parent = Character
  2339.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2340.     text.Text = " "
  2341.     for i = 0, 1, 0.1 / Animation_Speed do
  2342.         Swait()
  2343.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2344.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2345.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2346.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2347.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2348.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2349.     end
  2350.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2351.     UNANCHOR = false
  2352.     RootPart.Anchored = true
  2353.     for i = 0, 2, 0.1 / Animation_Speed do
  2354.         Swait()
  2355.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2356.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2357.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2358.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2359.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2360.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2361.     end
  2362.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2363.         Swait()
  2364.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2365.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2366.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2367.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2368.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2369.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2370.     end
  2371.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2372.         UNANCHOR = true
  2373.         RootPart.Anchored = false
  2374.         MODE = "90s"
  2375.         SONG = 1166995642
  2376.         PITCH = 1
  2377.         VOLUME = 3.5
  2378.         sick.TimePosition = 17.5
  2379.         FACE = 2365263255
  2380.         Speed = 16
  2381.         text.Text = "90's"
  2382.         ned.Text = "90's"
  2383.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2384.         PRT.Color = C3(255/255,255/255,255/255)
  2385.         EYE.Color = C3(95/255,95/255,95/255)
  2386.         EYE2.Color = C3(95/255,95/255,95/255)
  2387.         Hair.Color = C3(255/255,255/255,255/255)
  2388.         Hair2.Color = C3(27/255,42/255,53/255)
  2389.         MAINRUINCOLOR = BrickColor.new("Institutional white")
  2390.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2391.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2392.     ATTACK = false
  2393.     Rooted = false
  2394. end
  2395.  
  2396. function EightyForm()
  2397.     ATTACK = true
  2398.     Rooted = true
  2399.     XEYE.Parent = nil
  2400.     BALL.Parent = Character
  2401.     text.Text = " "
  2402.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
  2403.     for i = 0, 1, 0.1 / Animation_Speed do
  2404.         Swait()
  2405.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2406.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2407.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2408.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2409.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2410.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2411.     end
  2412.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2413.     UNANCHOR = false
  2414.     RootPart.Anchored = true
  2415.     for i = 0, 2, 0.1 / Animation_Speed do
  2416.         Swait()
  2417.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2418.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2419.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2420.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2421.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2422.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2423.     end
  2424.     for i = 0, 0.1, 0.1 / Animation_Speed do
  2425.         Swait()
  2426.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2427.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2428.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2429.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2430.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2431.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  2432.     end
  2433.     UNANCHOR = true
  2434.     RootPart.Anchored = false
  2435.         WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
  2436.         MODE = "80s"
  2437.         text.Text = "80's"
  2438.         ned.Text = "80's"
  2439.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2440.         PRT.Color = C3(27/255,42/255,53/255)
  2441.         EYE.Color = C3(95/255,95/255,95/255)
  2442.         EYE2.Color = C3(95/255,95/255,95/255)
  2443.         Hair.Color = C3(27/255,42/255,53/255)
  2444.         Hair2.Color = C3(255/255,255/255,255/255)
  2445.         MAINRUINCOLOR = BrickColor.new("Black")
  2446.         SECONDRUINCOLOR  = BrickColor.new("Institutional white")
  2447.         FACE = 2365263255
  2448.         SONG = 1141556798
  2449.         PITCH = 1
  2450.         VOLUME = 3.5
  2451.         sick.TimePosition = 0.1
  2452.         Speed = 16
  2453.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2454.         UNANCHOR = true
  2455.         RootPart.Anchored = false
  2456.     ATTACK = false
  2457.     Rooted = false
  2458. end
  2459.  
  2460. function BlackForm()
  2461.     ATTACK = true
  2462.     Rooted = true
  2463.     BALL.Parent = Character
  2464.     XEYE.Parent = nil
  2465.     SONG = 1420353940
  2466.     PITCH = 1
  2467.     VOLUME = 2.5
  2468.     sick.TimePosition = 0.5
  2469.     text.Text = ""
  2470.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2471.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2472.     chatfunc("Riddle me this..")
  2473.     BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
  2474.     for i=0, 4, 0.1 / Animation_Speed do
  2475.         Swait()
  2476.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2477.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2478.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2479.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2480.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2481.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2482.     end
  2483.     BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
  2484.     chatfunc("Riddle me that..")
  2485.     for i=0, 4, 0.1 / Animation_Speed do
  2486.         Swait()
  2487.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2488.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2489.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2490.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2491.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2492.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)         
  2493.     end
  2494.     BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
  2495.     chatfunc("Who's afraid of The Big Black?")
  2496.     for i=0, 5, 0.1 / Animation_Speed do
  2497.         Swait()
  2498.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2499.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2500.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  2501.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  2502.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  2503.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)            
  2504.     end
  2505.     WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2506.     WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2507.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2508.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2509.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2510.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2511.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2512.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2513.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2514.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2515.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2516.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2517.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2519.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2520.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2521.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2522.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2523.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2524.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2525.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2526.     WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2527.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2528.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2529.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2530.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2531.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2532.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2533.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2534.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2535.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2536.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2537.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2538.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2539.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2540.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2541.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2542.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2543.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2544.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2545.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2546.     WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2547.     CreateSound(206082327,Torso,3,1,false)
  2548.     for i=0, 0.7, 0.1 / Animation_Speed do
  2549.         Swait()
  2550.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2552.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2553.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2554.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2555.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)               
  2556.     end
  2557.         MODE = "Black"
  2558.         FACE = 148988280
  2559.         Speed = 45
  2560.         text.Text = "THE BIG BLACK"
  2561.         ned.Text = "TBB"
  2562.         TEXTCOLOR = C3(27/255,42/255,53/255)
  2563.         PRT.Color = C3(27/255,42/255,53/255)
  2564.         EYE.Color = C3(27/255,42/255,53/255)
  2565.         EYE2.Color = C3(27/255,42/255,53/255)
  2566.         Hair.Color = C3(27/255,42/255,53/255)
  2567.         Hair2.Color = C3(27/255,42/255,53/255)
  2568.         MAINRUINCOLOR = BrickColor.new("Black")
  2569.         SECONDRUINCOLOR  = BrickColor.new("Black")
  2570.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2571.     ATTACK = false
  2572.     Rooted = false
  2573. end
  2574.  
  2575. function LostForm()
  2576.     ATTACK = true
  2577.     Rooted = true
  2578.     BALL.Parent = Character
  2579.     XEYE.Parent = nil
  2580.         SONG = 723652641
  2581.         PITCH = 1
  2582.         VOLUME = 3
  2583.         sick.TimePosition = 0.5
  2584.         FACE = 0
  2585.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2586.     local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
  2587.     CreateSound(136007472,Torso,5,1.2,false)
  2588.     for i=0, 2.5, 0.1 / Animation_Speed do
  2589.         Swait()
  2590.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2591.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2592.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2593.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2594.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2595.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)         
  2596.     end
  2597.     WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2598.     WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2599.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2600.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2601.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2602.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2603.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2604.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2605.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2606.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2607.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2608.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2609.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2610.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2611.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2612.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2613.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2614.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2615.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2616.     WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2617.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2618.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2619.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2620.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2621.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2622.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2623.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2624.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2625.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2626.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2627.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2628.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2629.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2630.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2631.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2632.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2633.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2634.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2635.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2636.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2637.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2638.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2639.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2640.     WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2641.     CreateSound(847061203,Torso,3,1,false)
  2642.     CreateSound(239000203,Torso,3,1,false)
  2643.     CreateSound(579687077,Torso,3,0.75,false)
  2644.         MODE = "LostHope"
  2645.         Speed = 12
  2646.         text.Text = "The Lost"
  2647.         ned.Text = "Lost"
  2648.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2649.         PRT.Color = C3(0/255,0/255,0/255)
  2650.         EYE.Color = C3(0/255,0/255,0/255)
  2651.         EYE2.Color = C3(0/255,0/255,0/255)
  2652.         Hair.Color = C3(0/255,0/255,0/255)
  2653.         Hair2.Color = C3(0/255,0/255,0/255)
  2654.         MAINRUINCOLOR = BrickColor.new("Really black")
  2655.         SECONDRUINCOLOR  = BrickColor.new("Really black")
  2656.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2657.     for i=0, 1.5, 0.1 / Animation_Speed do
  2658.         Swait()
  2659.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  2660.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2661.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2662.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2663.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)           
  2665.     end
  2666.     ATTACK = false
  2667.     Rooted = false
  2668. end
  2669.  
  2670. function TerraForm()
  2671.     ATTACK = true
  2672.     Rooted = true
  2673.     BALL.Parent = Character
  2674.     XEYE.Parent = nil
  2675.         SONG = 157460916
  2676.         PITCH = 1
  2677.         VOLUME = 3
  2678.         sick.TimePosition = 0
  2679.         FACE = 155195214
  2680.         Speed = 27
  2681.         MODE = "Hexa"
  2682.         text.Text = "Terra"
  2683.         ned.Text = "Terra"
  2684.         TEXTCOLOR = C3(170/255,85/255,0/255)
  2685.         PRT.Color = C3(86/255,66/255,54/255)
  2686.         EYE.Color = C3(39/255,70/255,45/255)
  2687.         EYE2.Color = C3(39/255,70/255,45/255)
  2688.         Hair.Color = C3(39/255,70/255,45/255)
  2689.         Hair2.Color = C3(39/255,70/255,45/255)
  2690.         MAINRUINCOLOR = BrickColor.new("Dirt brown")
  2691.         SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
  2692.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2693.     ATTACK = false
  2694.     Rooted = false
  2695. end
  2696.  
  2697. function RandomForm()
  2698.     ATTACK = true
  2699.     Rooted = true
  2700.     XEYE.Parent = nil
  2701.     BALL.Parent = Character
  2702.         UNANCHOR = true
  2703.         RootPart.Anchored = false
  2704.         MODE = "Random"
  2705.         SONG = 0
  2706.         PITCH = 1
  2707.         VOLUME = 3.5
  2708.         sick.TimePosition = 0
  2709.         FACE = 2365263255
  2710.         Speed = 20
  2711.         text.Text = "Randomizer"
  2712.         ned.Text = "Randomizer"
  2713.         TEXTCOLOR = BrickColor.Random().Color
  2714.         PRT.Color = BrickColor.Random().Color
  2715.         EYE.Color = BrickColor.Random().Color
  2716.         EYE2.Color = BrickColor.Random().Color
  2717.         Hair.Color = BrickColor.Random().Color
  2718.         Hair2.Color = BrickColor.Random().Color
  2719.         MAINRUINCOLOR = BrickColor.Random()
  2720.         SECONDRUINCOLOR  = BrickColor.Random()
  2721.         RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
  2722.     ATTACK = false
  2723.     Rooted = false
  2724. end
  2725.  
  2726. function VantaForm()
  2727.     ATTACK = true
  2728.     Rooted = true
  2729.     BALL.Parent = Character
  2730.     XEYE.Parent = nil
  2731.         SONG = 190845741
  2732.         PITCH = 1
  2733.         VOLUME = 6
  2734.         sick.TimePosition = 12.5
  2735.         wait(1)
  2736.         for i=0, 2.5, 0.1 / Animation_Speed do
  2737.             Swait()
  2738.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2739.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  2740.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  2741.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  2742.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2743.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)             
  2744.         end
  2745.         MODE = "Vanta"
  2746.         WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2747.         FACE = 404306534
  2748.         Speed = 12
  2749.         text.Text = "Vanta-X"
  2750.         ned.Text = "Vanta-X"
  2751.         TEXTCOLOR = C3(107/255,50/255,124/255)
  2752.         PRT.Color = C3(107/255,50/255,124/255)
  2753.         EYE.Color = C3(155/255,0/255,255/255)
  2754.         EYE2.Color = C3(155/255,0/255,255/255)
  2755.         Hair.Color = C3(80/255,0/255,180/255)
  2756.         Hair2.Color = C3(50/255,0/255,150/255)
  2757.         MAINRUINCOLOR = BrickColor.new("Royal purple")
  2758.         SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
  2759.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2760.     ATTACK = false
  2761.     Rooted = false
  2762. end
  2763.  
  2764. function ChronoForm()
  2765.     ATTACK = true
  2766.     Rooted = true
  2767.     BALL.Parent = Character
  2768.     XEYE.Parent = nil
  2769.         SONG = 432493949
  2770.         PITCH = 1
  2771.         VOLUME = 3
  2772.         sick.TimePosition = 0
  2773.         FACE = 2371494469
  2774.         Speed = 16
  2775.         MODE = "Time"
  2776.         text.Text = "Chronos"
  2777.         ned.Text = "Chronos"
  2778.         TEXTCOLOR = C3(0/255,255/255,0/255)
  2779.         PRT.Color = C3(0/255,155/255,0/255)
  2780.         EYE.Color = C3(0/255,255/255,0/255)
  2781.         EYE2.Color = C3(0/255,255/255,0/255)
  2782.         Hair.Color = C3(239/255,184/255,56/255)
  2783.         Hair2.Color = C3(245/255,205/255,48/255)
  2784.         MODE = "Time"
  2785.         MAINRUINCOLOR = BrickColor.new("Lime green")
  2786.         SECONDRUINCOLOR  = BrickColor.new("Lime green")
  2787.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2788.     ATTACK = false
  2789.     Rooted = false
  2790. end
  2791.  
  2792. function SenseForm()
  2793.     ATTACK = true
  2794.     Rooted = true
  2795.     BALL.Parent = Character
  2796.     XEYE.Parent = nil
  2797.         SONG = 1497785701
  2798.         PITCH = 1
  2799.         VOLUME = 3
  2800.         sick.TimePosition = 13.75
  2801.         FACE = 2375008868
  2802.         Speed = 13
  2803.         MODE = "Sense"
  2804.         text.TextColor3 = C3(255/255,255/255,255/255)
  2805.         text.Text = "None-Sense"
  2806.         ned.Text = "Non-Sense"
  2807.         TEXTCOLOR = C3(255/255,255/255,255/255)
  2808.         coroutine.resume(coroutine.create(function()
  2809.         repeat
  2810.         text.TextColor3 = C3(13/255,105/255,172/255)
  2811.         Swait(5)
  2812.         text.TextColor3 = C3(196/255,40/255,28/255)
  2813.         Swait(5)
  2814.         until MODE ~= "Sense"
  2815.         text.TextColor3 = C3(27/255,42/255,53/255)
  2816.         end))
  2817.         PRT.Color = C3(13/255,105/255,172/255)
  2818.         EYE.Color = C3(255/255,255/255,255/255)
  2819.         EYE2.Color = C3(255/255,255/255,255/255)
  2820.         Hair.Color = C3(196/255,40/255,28/255)
  2821.         Hair2.Color = C3(196/255,40/255,28/255)
  2822.         MAINRUINCOLOR = BrickColor.new("Bright red")
  2823.         SECONDRUINCOLOR  = BrickColor.new("Bright blue")
  2824.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2825.     ATTACK = false
  2826.     Rooted = false
  2827. end
  2828.  
  2829. function SanityForm()
  2830.     ATTACK = true
  2831.     Rooted = true
  2832.     BALL.Parent = Character
  2833.     XEYE.Parent = nil
  2834.         SONG = 2347469019
  2835.         PITCH = 1
  2836.         VOLUME = 3
  2837.         sick.TimePosition = 0
  2838.         FACE = 2375030229
  2839.         Speed = 30
  2840.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2841.         text.Text = "Sanity-Less"
  2842.         coroutine.resume(coroutine.create(function()
  2843.         repeat
  2844.         ned.Text = "Sanity-Less"
  2845.         PRT.Color = BrickColor.Random().Color
  2846.         EYE.Color = BrickColor.Random().Color
  2847.         EYE2.Color = BrickColor.Random().Color
  2848.         Hair.Color = BrickColor.Random().Color
  2849.         Hair2.Color = BrickColor.Random().Color
  2850.         MAINRUINCOLOR = BrickColor.Random()
  2851.         SECONDRUINCOLOR = BrickColor.Random()
  2852.         text.TextColor3 = BrickColor.Random().Color
  2853.         text.TextStrokeColor3 = BrickColor.Random().Color
  2854.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2855.         Swait(5)
  2856.         until MODE ~= "Sanity"
  2857.         text.TextColor3 = C3(27/255,42/255,53/255)
  2858.     end))
  2859.         TEXTCOLOR = C3(0/255,0/255,0/255)
  2860.         PRT.Color = C3(99/255,95/255,98/255)
  2861.         EYE.Color = C3(99/255,95/255,98/255)
  2862.         EYE2.Color = C3(99/255,95/255,98/255)
  2863.         Hair.Color = C3(99/255,95/255,98/255)
  2864.         Hair2.Color = C3(99/255,95/255,98/255)
  2865.         MODE = "Sanity"
  2866.     ATTACK = false
  2867.     Rooted = false
  2868. end
  2869.  
  2870. function FairyForm()
  2871.     ATTACK = true
  2872.     Rooted = true
  2873.     BALL.Parent = Character
  2874.     XEYE.Parent = nil
  2875.     for i=0, 2, 0.1 / Animation_Speed do
  2876.             Swait()
  2877.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2878.          WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2879.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2880.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2881.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2882.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2883.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2884.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2885.          end
  2886.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
  2887.         MODE = "Fairy"
  2888.         ned.Text = "Fairy"
  2889.         TEXTCOLOR = C3(255/255,102/255,204/255)
  2890.         PRT.Color = C3(98/255,37/255,209/255)
  2891.         EYE.Color = C3(255/255,152/255,220/255)
  2892.         EYE2.Color = C3(255/255,152/255,220/255)
  2893.         Hair.Color = C3(170/255,0/255,170/255)
  2894.         Hair2.Color = C3(170/255,0/255,170/255)
  2895.         MAINRUINCOLOR = BrickColor.new("Carnation pink")
  2896.         SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
  2897.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2898.         SONG = 228428389
  2899.         PITCH = 1
  2900.         VOLUME = 3
  2901.         sick.TimePosition = 0.5
  2902.         FACE = 21635489
  2903.         Speed = 20
  2904.         text.Text = "Fairy"
  2905.     ATTACK = false
  2906.     Rooted = false
  2907. end
  2908.  
  2909. function DevilForm()
  2910.     ATTACK = true
  2911.     Rooted = true
  2912.     BALL.Parent = Character
  2913.     XEYE.Parent = nil
  2914.         for i=0, 1, 0.1 / Animation_Speed do
  2915.             Swait()
  2916.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2917.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2918.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2919.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2920.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2921.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2922.         end
  2923.         CreateSound(363808674, Torso, 6, 1, false)
  2924.         for i=0, 0.5, 0.1 / Animation_Speed do
  2925.             Swait()
  2926.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2927.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
  2928.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2929.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2930.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2931.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2932.         end
  2933.         for i=0, 0.5, 0.1 / Animation_Speed do
  2934.             Swait()
  2935.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2936.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2937.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2938.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2939.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2940.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2941.         end
  2942.         CreateSound(363808674, Torso, 6, 1, false)
  2943.         WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
  2944.         for i=0, 0.5, 0.1 / Animation_Speed do
  2945.             Swait()
  2946.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2947.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2948.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2949.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2950.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2951.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2952.         end
  2953.         MODE = "Devil"
  2954.         ned.Text = "Devil"
  2955.         SONG = 919231299
  2956.         PITCH = 1
  2957.         VOLUME = 3
  2958.         sick.TimePosition = 15.2
  2959.         FACE = 405705854
  2960.         Speed = 20
  2961.         text.Text = "ERROR"
  2962.         TEXTCOLOR = C3(127/255,0/255,0/255)
  2963.         PRT.Color = C3(98/255,0/255,0/255)
  2964.         EYE.Color = C3(255/255,0/255,0/255)
  2965.         EYE2.Color = C3(255/255,0/255,0/255)
  2966.         Hair.Color = C3(21/255,0/255,0/255)
  2967.         Hair2.Color = C3(53/255,0/255,0/255)
  2968.         MAINRUINCOLOR = BrickColor.new("Maroon")
  2969.         SECONDRUINCOLOR  = BrickColor.new("Bright red")
  2970.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2971.     ATTACK = false
  2972.     Rooted = false
  2973. end
  2974.  
  2975. function PurgeForm()
  2976.     ATTACK = true
  2977.     Rooted = true
  2978.         WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
  2979.         MODE = "Purged"
  2980.         XEYE.Parent = Character
  2981.         BALL.Parent = nil
  2982.         TEXTCOLOR = C3(39/255,70/255,45/255)
  2983.         PRT.Color = C3(0/255,0/255,0/255)
  2984.         EYE.Color = C3(0/255,0/255,0/255)
  2985.         EYE2.Color = C3(0/255,0/255,0/255)
  2986.         Hair.Color = C3(0/255,0/255,0/255)
  2987.         Hair2.Color = C3(0/255,0/255,0/255)
  2988.         MAINRUINCOLOR = BrickColor.new("Earth green")
  2989.         SECONDRUINCOLOR  = BrickColor.new("Earth green")
  2990.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  2991.         SONG = 1103329236
  2992.         PITCH = 1
  2993.         VOLUME = 3
  2994.         sick.TimePosition = 0
  2995.         FACE = 2378683942
  2996.         Speed = 20
  2997.         text.Text = "The Purge"
  2998.         ned.Text = "Purge"
  2999.         for i=0, 1, 0.1 / Animation_Speed do
  3000.             Swait()
  3001.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3002.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3003.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3004.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3005.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3006.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3007.         end
  3008.     CreateSound(363808674, Head, 9999, 1, false)
  3009.         for i=0, 0.2, 0.1 / Animation_Speed do
  3010.             Swait()
  3011.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3012.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  3013.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  3014.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  3015.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3016.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  3017.         end
  3018.     ATTACK = false
  3019.     Rooted = false
  3020. end
  3021.  
  3022. function OriginsForm()
  3023.     ATTACK = true
  3024.     Rooted = true
  3025.         MODE = "Origins"
  3026.         SONG = 265913095
  3027.         PITCH = 1
  3028.         VOLUME = 3
  3029.         sick.TimePosition = 17.5
  3030.         FACE = 404306534
  3031.         Speed = 19
  3032.         text.Text = "The Origins"
  3033.         ned.Text = "Origins"
  3034.         TEXTCOLOR = C3(0/255,0/255,0/255)
  3035.         PRT.Color = C3(215/255,147/255,0/255)
  3036.         EYE.Color = C3(255/255,0/255,0/255)
  3037.         EYE2.Color = C3(255/255,0/255,0/255)
  3038.         Hair.Color = C3(0/255,0/255,255/255)
  3039.         Hair2.Color = C3(0/255,0/255,255/255)
  3040.         MAINRUINCOLOR = BrickColor.new("Navy blue")
  3041.         SECONDRUINCOLOR  = BrickColor.new("Neon orange")
  3042.         RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
  3043.     ATTACK = false
  3044.     Rooted = false
  3045. end
  3046.  
  3047. --//=================================\\
  3048. --||    ATTACK FUNCTIONS AND STUFF
  3049. --\\=================================//
  3050. function CameraEnshaking(Length, Intensity)
  3051.     coroutine.resume(coroutine.create(function()
  3052.         local intensity = 1 * Intensity
  3053.         local rotM = 0.01 * Intensity
  3054.         for i = 0, Length, 0.1 do
  3055.             Swait()
  3056.             intensity = intensity - 0.05 * Intensity / Length
  3057.             rotM = rotM - 5.0E-4 * Intensity / Length
  3058.             Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  3059.             Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  3060.         end
  3061.         Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  3062.     end))
  3063. end
  3064.  
  3065. function ManualDamage(Humanoid,Damage,TorsoPart)
  3066.     local defence = Instance.new("BoolValue",Humanoid.Parent)
  3067.     defence.Name = ("HitBy"..Player.Name)
  3068.     game:GetService("Debris"):AddItem(defence, 0.001)
  3069.     Damage = Damage * DAMAGEMULTIPLIER
  3070.     if Humanoid.Health ~= 0 then
  3071.         local CritChance = MRANDOM(1,100)
  3072.         if Damage > Humanoid.Health then
  3073.             Damage = math.ceil(Humanoid.Health)
  3074.             if Damage == 0 then
  3075.                 Damage = 0.1
  3076.             end
  3077.         end
  3078.         Humanoid.Health = Humanoid.Health - Damage
  3079.     end
  3080. end
  3081.  
  3082. function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  3083.     local CHILDREN = workspace:GetDescendants()
  3084.     for index, CHILD in pairs(CHILDREN) do
  3085.         if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  3086.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  3087.             if HUM then
  3088.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  3089.                 if TORSO then
  3090.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  3091.                         if INSTAKILL == true then
  3092.                             CHILD:BreakJoints()
  3093.                         else
  3094.                             local DMG = MRANDOM(MINDMG,MAXDMG)
  3095.                             ManualDamage(HUM,DMG,TORSO)
  3096.                         end
  3097.                         if FLING > 0 then
  3098.                             for _, c in pairs(CHILD:GetChildren()) do
  3099.                                 if c:IsA("BasePart") then
  3100.                                     local bv = Instance.new("BodyVelocity")
  3101.                                     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  3102.                                     bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  3103.                                     bv.Parent = c
  3104.                                     Debris:AddItem(bv,0.05)
  3105.                                 end
  3106.                             end
  3107.                         end
  3108.                     end
  3109.                 end
  3110.             end
  3111.         end
  3112.     end
  3113. end
  3114.  
  3115. function MeleeDMG(Humanoid,Damage)
  3116.     Damage = Damage * DAMAGEMULTIPLIER
  3117.     if Humanoid.Health < 2000 then
  3118.         if Humanoid.Health - Damage > 0 then
  3119.             Humanoid.Health = Humanoid.Health - Damage
  3120.         else
  3121.             Humanoid.Parent:BreakJoints()
  3122.         end
  3123.     else
  3124.         Humanoid.Parent:BreakJoints()
  3125.     end
  3126. end
  3127.  
  3128.  
  3129. function BasicCombo()
  3130.     ATTACK = true
  3131.     Rooted = false
  3132.     EQUIPPED = true
  3133.     local HIT2 = function()
  3134.         local HITS2 = {}
  3135.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3136.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3137.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3138.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3139.                 if TORSO and HUM.Health > 0 then
  3140.                     local PASS = true
  3141.                     for i = 1, #HITS2 do
  3142.                         if HITS2[i] == hit.Parent then
  3143.                             PASS = false
  3144.                         end
  3145.                     end
  3146.                     table.insert(HITS2,hit.Parent)
  3147.                         if PASS == true then
  3148.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3149.                     end
  3150.                 end
  3151.             end
  3152.         end)
  3153.         return TOUCH2
  3154.     end
  3155.     local HIT = function()
  3156.         local HITS = {}
  3157.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3158.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3159.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3160.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3161.                 if TORSO and HUM.Health > 0 then
  3162.                     local PASS = true
  3163.                     for i = 1, #HITS do
  3164.                         if HITS[i] == hit.Parent then
  3165.                             PASS = false
  3166.                         end
  3167.                     end
  3168.                     table.insert(HITS,hit.Parent)
  3169.                         if PASS == true then
  3170.                         ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
  3171.                     end
  3172.                 end
  3173.             end
  3174.         end)
  3175.         return TOUCH
  3176.     end
  3177.     if COMBO == 1 then
  3178.         for i=0, 0.35, 0.1 / Animation_Speed do
  3179.             Swait()
  3180.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3181.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3182.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3183.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3184.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3185.         end
  3186.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3187.         local TOUCHED = HIT()
  3188.         for i=0, 0.5, 0.1 / Animation_Speed do
  3189.             Swait()
  3190.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3191.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3192.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3193.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3194.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3195.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3196.         end
  3197.         TOUCHED:Disconnect()
  3198.         COMBO = 2
  3199.     elseif COMBO == 2 then
  3200.         for i=0, 0.35, 0.1 / Animation_Speed do
  3201.             Swait()
  3202.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3203.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3204.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3205.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3206.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3207.         end
  3208.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3209.         local TOUCHED = HIT2()
  3210.         for i=0, 0.5, 0.1 / Animation_Speed do
  3211.             Swait()
  3212.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3213.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3214.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3215.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3216.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3217.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3218.         end
  3219.         TOUCHED:Disconnect()
  3220.         COMBO = 3
  3221.     elseif COMBO == 3 then
  3222.         for i=0, 0.35, 0.1 / Animation_Speed do
  3223.             Swait()
  3224.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3225.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3226.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3227.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3228.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3229.         end
  3230.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3231.         local TOUCHED = HIT2()
  3232.         local TOUCHED2 = HIT()
  3233.         for i=0, 0.5, 0.1 / Animation_Speed do
  3234.             Swait()
  3235.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3236.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3237.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3238.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3239.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3240.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3241.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3242.         end
  3243.         TOUCHED:Disconnect()
  3244.         TOUCHED2:Disconnect()
  3245.         COMBO = 4
  3246.     elseif COMBO == 4 then
  3247.         for i=0, 0.5, 0.1 / Animation_Speed do
  3248.             Swait()
  3249.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3250.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3251.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3252.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3253.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3254.         end
  3255.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3256.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3257.         CameraEnshaking(3,10)
  3258.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3259.         for i=0, 0.5, 0.1 / Animation_Speed do
  3260.             Swait()
  3261.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3262.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3263.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3264.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3265.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3266.         end
  3267.         COMBO = 1
  3268.     end
  3269.     coroutine.resume(coroutine.create(function()
  3270.         for i = 1, 50 do
  3271.             Swait()
  3272.             if ATTACK == true then
  3273.                 break
  3274.             end
  3275.         end
  3276.         if ATTACK == false then
  3277.             COMBO = 1
  3278.         end
  3279.     end))
  3280.     ATTACK = false
  3281.     Rooted = false
  3282.     EQUIPPED = false
  3283. end
  3284.  
  3285. function ColorfulCombo()
  3286.     ATTACK = true
  3287.     Rooted = false
  3288.     EQUIPPED = true
  3289.     local HIT2 = function()
  3290.         local HITS2 = {}
  3291.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3292.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3293.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3294.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3295.                 if TORSO and HUM.Health > 0 then
  3296.                     local PASS = true
  3297.                     for i = 1, #HITS2 do
  3298.                         if HITS2[i] == hit.Parent then
  3299.                             PASS = false
  3300.                         end
  3301.                     end
  3302.                     table.insert(HITS2,hit.Parent)
  3303.                         if PASS == true then
  3304.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3305.                     end
  3306.                 end
  3307.             end
  3308.         end)
  3309.         return TOUCH2
  3310.     end
  3311.     local HIT = function()
  3312.         local HITS = {}
  3313.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3314.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3315.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3316.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3317.                 if TORSO and HUM.Health > 0 then
  3318.                     local PASS = true
  3319.                     for i = 1, #HITS do
  3320.                         if HITS[i] == hit.Parent then
  3321.                             PASS = false
  3322.                         end
  3323.                     end
  3324.                     table.insert(HITS,hit.Parent)
  3325.                         if PASS == true then
  3326.                         ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
  3327.                     end
  3328.                 end
  3329.             end
  3330.         end)
  3331.         return TOUCH
  3332.     end
  3333.     if COMBO == 1 then
  3334.         for i=0, 0.35, 0.1 / Animation_Speed do
  3335.             Swait()
  3336.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  3337.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3338.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3339.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3340.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3341.         end
  3342.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3343.         local TOUCHED = HIT()
  3344.         for i=0, 0.5, 0.1 / Animation_Speed do
  3345.             Swait()
  3346.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3347.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  3348.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3349.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3350.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3351.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3352.         end
  3353.         TOUCHED:Disconnect()
  3354.         COMBO = 2
  3355.     elseif COMBO == 2 then
  3356.         for i=0, 0.35, 0.1 / Animation_Speed do
  3357.             Swait()
  3358.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3359.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3360.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3361.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3362.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3363.         end
  3364.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3365.         local TOUCHED = HIT2()
  3366.         for i=0, 0.5, 0.1 / Animation_Speed do
  3367.             Swait()
  3368.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3369.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3370.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3371.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3372.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3373.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3374.         end
  3375.         TOUCHED:Disconnect()
  3376.         COMBO = 3
  3377.     elseif COMBO == 3 then
  3378.         for i=0, 0.35, 0.1 / Animation_Speed do
  3379.             Swait()
  3380.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3381.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3382.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3383.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3384.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3385.         end
  3386.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3387.         local TOUCHED = HIT2()
  3388.         local TOUCHED2 = HIT()
  3389.         for i=0, 0.5, 0.1 / Animation_Speed do
  3390.             Swait()
  3391.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3392.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3393.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3394.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3395.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3396.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3397.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3398.         end
  3399.         TOUCHED:Disconnect()
  3400.         TOUCHED2:Disconnect()
  3401.         COMBO = 4
  3402.     elseif COMBO == 4 then
  3403.         for i=0, 0.5, 0.1 / Animation_Speed do
  3404.             Swait()
  3405.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3406.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3407.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3408.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3409.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3410.         end
  3411.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3412.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3413.         CameraEnshaking(3,10)
  3414.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3415.         for i=0, 0.5, 0.1 / Animation_Speed do
  3416.             Swait()
  3417.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3418.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3419.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3420.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3421.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3422.         end
  3423.         COMBO = 1
  3424.     end
  3425.     coroutine.resume(coroutine.create(function()
  3426.         for i = 1, 50 do
  3427.             Swait()
  3428.             if ATTACK == true then
  3429.                 break
  3430.             end
  3431.         end
  3432.         if ATTACK == false then
  3433.             COMBO = 1
  3434.         end
  3435.     end))
  3436.     ATTACK = false
  3437.     Rooted = false
  3438.     EQUIPPED = false
  3439. end
  3440.  
  3441. function PurgeCombo()
  3442.     ATTACK = true
  3443.     Rooted = false
  3444.     EQUIPPED = true
  3445.     local HIT2 = function()
  3446.         local HITS2 = {}
  3447.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3448.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3449.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3450.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3451.                 if TORSO and HUM.Health > 0 then
  3452.                     local PASS = true
  3453.                     for i = 1, #HITS2 do
  3454.                         if HITS2[i] == hit.Parent then
  3455.                             PASS = false
  3456.                         end
  3457.                     end
  3458.                     table.insert(HITS2,hit.Parent)
  3459.                         if PASS == true then
  3460.                         ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
  3461.                     end
  3462.                 end
  3463.             end
  3464.         end)
  3465.         return TOUCH2
  3466.     end
  3467.     local HIT = function()
  3468.         local HITS = {}
  3469.         local TOUCH = RightLeg.Touched:Connect(function(hit)
  3470.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3471.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3472.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3473.                 if TORSO and HUM.Health > 0 then
  3474.                     local PASS = true
  3475.                     for i = 1, #HITS do
  3476.                         if HITS[i] == hit.Parent then
  3477.                             PASS = false
  3478.                         end
  3479.                     end
  3480.                     table.insert(HITS,hit.Parent)
  3481.                         if PASS == true then
  3482.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3483.                     end
  3484.                 end
  3485.             end
  3486.         end)
  3487.         return TOUCH
  3488.     end
  3489.     local HIT3 = function()
  3490.         local HITS3 = {}
  3491.         local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
  3492.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3493.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3494.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3495.                 if TORSO and HUM.Health > 0 then
  3496.                     local PASS = true
  3497.                     for i = 1, #HITS3 do
  3498.                         if HITS3[i] == hit.Parent then
  3499.                             PASS = false
  3500.                         end
  3501.                     end
  3502.                     table.insert(HITS3,hit.Parent)
  3503.                         if PASS == true then
  3504.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3505.                     end
  3506.                 end
  3507.             end
  3508.         end)
  3509.         return TOUCH3
  3510.     end
  3511.     if COMBO == 1 then
  3512.         for i=0, 0.35, 0.1 / Animation_Speed do
  3513.             Swait()
  3514.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3515.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3516.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3517.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3518.         end
  3519.         CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3520.         local TOUCHED = HIT()
  3521.         for i=0, 0.5, 0.1 / Animation_Speed do
  3522.             Swait()
  3523.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3524.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  3525.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3526.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3527.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3528.         end
  3529.         TOUCHED:Disconnect()
  3530.         COMBO = 2
  3531.     elseif COMBO == 2 then
  3532.         for i=0, 0.35, 0.1 / Animation_Speed do
  3533.             Swait()
  3534.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  3535.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3536.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3537.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3538.         end
  3539.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3540.         local TOUCHED = HIT2()
  3541.         for i=0, 0.5, 0.1 / Animation_Speed do
  3542.             Swait()
  3543.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3544.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
  3545.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3546.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3547.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3548.         end
  3549.         TOUCHED:Disconnect()
  3550.         COMBO = 3
  3551.     elseif COMBO == 3 then
  3552.         for i=0, 0.2, 0.1 / Animation_Speed do
  3553.             Swait()
  3554.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3555.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3556.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3557.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3558.         end
  3559.         CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3560.         local TOUCHED = HIT3()
  3561.         for i=0, 0.5, 0.1 / Animation_Speed do
  3562.             Swait()
  3563.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3564.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
  3565.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3566.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3567.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3568.         end
  3569.         TOUCHED:Disconnect()
  3570.         COMBO = 4
  3571.     elseif COMBO == 4 then
  3572.         Rooted = true
  3573.         for i=0, 0.5, 0.1 / Animation_Speed do
  3574.             Swait()
  3575.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3576.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3577.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3578.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3579.         end
  3580.         for i=0, 0.1, 0.1 / Animation_Speed do
  3581.             Swait()
  3582.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3583.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3584.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3585.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3586.         end
  3587.         local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3588.         WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
  3589.         WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3590.         CameraEnshaking(3,10)
  3591.         ManualAoE(HITPOS,15,20,45,75,false)
  3592.         for i=0, 0.5, 0.1 / Animation_Speed do
  3593.             Swait()
  3594.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
  3595.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  3596.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3597.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  3598.         end
  3599.         Rooted = false
  3600.         COMBO = 1
  3601.     end
  3602.     coroutine.resume(coroutine.create(function()
  3603.         for i = 1, 50 do
  3604.             Swait()
  3605.             if ATTACK == true then
  3606.                 break
  3607.             end
  3608.         end
  3609.         if ATTACK == false then
  3610.             COMBO = 1
  3611.         end
  3612.     end))
  3613.     ATTACK = false
  3614.     Rooted = false
  3615.     EQUIPPED = false
  3616. end
  3617.  
  3618. function FlyingCombo()
  3619.     ATTACK = true
  3620.     Rooted = false
  3621.     EQUIPPED = true
  3622.     local HIT2 = function()
  3623.         local HITS2 = {}
  3624.         local TOUCH2 = LeftArm.Touched:Connect(function(hit)
  3625.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3626.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3627.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3628.                 if TORSO and HUM.Health > 0 then
  3629.                     local PASS = true
  3630.                     for i = 1, #HITS2 do
  3631.                         if HITS2[i] == hit.Parent then
  3632.                             PASS = false
  3633.                         end
  3634.                     end
  3635.                     table.insert(HITS2,hit.Parent)
  3636.                         if PASS == true then
  3637.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3638.                     end
  3639.                 end
  3640.             end
  3641.         end)
  3642.         return TOUCH2
  3643.     end
  3644.     local HIT = function()
  3645.         local HITS = {}
  3646.         local TOUCH = RightArm.Touched:Connect(function(hit)
  3647.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3648.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3649.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3650.                 if TORSO and HUM.Health > 0 then
  3651.                     local PASS = true
  3652.                     for i = 1, #HITS do
  3653.                         if HITS[i] == hit.Parent then
  3654.                             PASS = false
  3655.                         end
  3656.                     end
  3657.                     table.insert(HITS,hit.Parent)
  3658.                         if PASS == true then
  3659.                         ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
  3660.                     end
  3661.                 end
  3662.             end
  3663.         end)
  3664.         return TOUCH
  3665.     end
  3666.     local HIT3 = function()
  3667.         local HITS3 = {}
  3668.         local TOUCH3 = RightLeg.Touched:Connect(function(hit)
  3669.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3670.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3671.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3672.                 if TORSO and HUM.Health > 0 then
  3673.                     local PASS = true
  3674.                     for i = 1, #HITS3 do
  3675.                         if HITS3[i] == hit.Parent then
  3676.                             PASS = false
  3677.                         end
  3678.                     end
  3679.                     table.insert(HITS3,hit.Parent)
  3680.                         if PASS == true then
  3681.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3682.                     end
  3683.                 end
  3684.             end
  3685.         end)
  3686.         return TOUCH3
  3687.     end
  3688.     local HIT4 = function()
  3689.         local HITS4 = {}
  3690.         local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
  3691.             if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  3692.                 local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  3693.                 local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  3694.                 if TORSO and HUM.Health > 0 then
  3695.                     local PASS = true
  3696.                     for i = 1, #HITS4 do
  3697.                         if HITS4[i] == hit.Parent then
  3698.                             PASS = false
  3699.                         end
  3700.                     end
  3701.                     table.insert(HITS4,hit.Parent)
  3702.                         if PASS == true then
  3703.                         ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
  3704.                     end
  3705.                 end
  3706.             end
  3707.         end)
  3708.         return TOUCH4
  3709.     end
  3710.     if COMBO == 1 then
  3711.         for i=0, 0.3, 0.1 / Animation_Speed do
  3712.             Swait()
  3713.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3714.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3715.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3716.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3717.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3718.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3719.         end
  3720.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3721.         local TOUCHED2 = HIT4()
  3722.         local TOUCHED = HIT3()
  3723.         for i=0, 0.075, 0.1 / Animation_Speed do
  3724.             Swait()
  3725.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3726.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3727.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3728.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3729.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3730.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3731.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3732.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3733.         end
  3734.         for i=0, 0.075, 0.1 / Animation_Speed do
  3735.             Swait()
  3736.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3737.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3738.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3739.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3740.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3741.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3742.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3743.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3744.         end
  3745.         for i=0, 0.075, 0.1 / Animation_Speed do
  3746.             Swait()
  3747.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3748.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3749.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3750.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3751.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3752.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3753.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3754.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3755.         end
  3756.         for i=0, 0.075, 0.1 / Animation_Speed do
  3757.             Swait()
  3758.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3759.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3760.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3761.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3762.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3763.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3764.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3765.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3766.         end
  3767.         for i=0, 0.075, 0.1 / Animation_Speed do
  3768.             Swait()
  3769.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3770.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3771.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3772.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3773.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3774.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3775.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3776.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3777.         end
  3778.         for i=0, 0.075, 0.1 / Animation_Speed do
  3779.             Swait()
  3780.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3781.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3782.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3783.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3784.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3785.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3786.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3787.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3788.         end
  3789.         for i=0, 0.075, 0.1 / Animation_Speed do
  3790.             Swait()
  3791.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3792.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3793.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3794.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3795.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3796.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3797.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3798.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3799.         end
  3800.         for i=0, 0.075, 0.1 / Animation_Speed do
  3801.             Swait()
  3802.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3803.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3804.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3805.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3806.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3807.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3808.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3809.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3810.         end
  3811.         TOUCHED:Disconnect()
  3812.         TOUCHED2:Disconnect()
  3813.         COMBO = 2
  3814.     elseif COMBO == 2 then
  3815.         for i=0, 0.3, 0.1 / Animation_Speed do
  3816.             Swait()
  3817.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  3818.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3819.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3820.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3821.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3822.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3823.         end
  3824.         CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3825.         local TOUCHED2 = HIT4()
  3826.         local TOUCHED = HIT3()
  3827.         for i=0, 0.075, 0.1 / Animation_Speed do
  3828.             Swait()
  3829.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3830.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3831.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3832.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3833.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3834.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3835.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3836.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3837.         end
  3838.         for i=0, 0.075, 0.1 / Animation_Speed do
  3839.             Swait()
  3840.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3841.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3842.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3843.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3844.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3845.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3846.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3847.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3848.         end
  3849.         for i=0, 0.075, 0.1 / Animation_Speed do
  3850.             Swait()
  3851.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3852.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3853.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3854.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3855.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3856.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3857.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3858.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3859.         end
  3860.         for i=0, 0.075, 0.1 / Animation_Speed do
  3861.             Swait()
  3862.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3863.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3864.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3865.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3866.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3867.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3868.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3869.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3870.         end
  3871.         for i=0, 0.075, 0.1 / Animation_Speed do
  3872.             Swait()
  3873.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3874.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3875.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3876.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3877.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3878.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3879.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3880.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3881.         end
  3882.         for i=0, 0.075, 0.1 / Animation_Speed do
  3883.             Swait()
  3884.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3885.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3886.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3887.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3888.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3889.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3890.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3891.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3892.         end
  3893.         for i=0, 0.075, 0.1 / Animation_Speed do
  3894.             Swait()
  3895.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3896.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3897.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3898.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3899.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3900.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3901.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3902.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3903.         end
  3904.         for i=0, 0.075, 0.1 / Animation_Speed do
  3905.             Swait()
  3906.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3907.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3908.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3909.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3910.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3911.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3912.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3913.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3914.         end
  3915.         for i=0, 0.075, 0.1 / Animation_Speed do
  3916.             Swait()
  3917.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3918.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3919.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  3920.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3921.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3922.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3923.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3924.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3925.         end
  3926.         TOUCHED:Disconnect()
  3927.         TOUCHED2:Disconnect()
  3928.         COMBO = 3
  3929.     elseif COMBO == 3 then
  3930.         for i=0, 0.35, 0.1 / Animation_Speed do
  3931.             Swait()
  3932.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3933.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3934.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3935.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3936.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3937.         end
  3938.         CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
  3939.         local TOUCHED = HIT2()
  3940.         local TOUCHED2 = HIT()
  3941.         for i=0, 0.5, 0.1 / Animation_Speed do
  3942.             Swait()
  3943.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3944.             WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3945.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
  3946.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3947.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3948.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3949.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3950.         end
  3951.         TOUCHED:Disconnect()
  3952.         TOUCHED2:Disconnect()
  3953.         COMBO = 4
  3954.     elseif COMBO == 4 then
  3955.         for i=0, 0.5, 0.1 / Animation_Speed do
  3956.             Swait()
  3957.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
  3958.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  3959.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3960.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3961.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3962.         end
  3963.         WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
  3964.         WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  3965.         CameraEnshaking(3,10)
  3966.         ManualAoE(RootPart.Position,17.5,20,60,20,false)
  3967.         for i=0, 0.5, 0.1 / Animation_Speed do
  3968.             Swait()
  3969.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  3970.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  3971.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  3972.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3973.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  3974.         end
  3975.         COMBO = 1
  3976.     end
  3977.     coroutine.resume(coroutine.create(function()
  3978.         for i = 1, 50 do
  3979.             Swait()
  3980.             if ATTACK == true then
  3981.                 break
  3982.             end
  3983.         end
  3984.         if ATTACK == false then
  3985.             COMBO = 1
  3986.         end
  3987.     end))
  3988.     ATTACK = false
  3989.     Rooted = false
  3990.     EQUIPPED = false
  3991. end
  3992.    
  3993. function SuperStomm()
  3994.     ATTACK = true
  3995.     Rooted = true
  3996.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
  3997.     coroutine.resume(coroutine.create(function()
  3998.        Swait(65)
  3999.        CameraEnshaking(3,25)
  4000.        CreateSound(262562442,RightLeg,60,1,false)
  4001.        CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
  4002.        WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
  4003.        ApplyAoE2(HITPOS,80,50,100,75,false)
  4004.             end))
  4005.     CreateSound(163619849,RightLeg,10,1,false)
  4006.     for i=0, 2, 0.1 / Animation_Speed do
  4007.         WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  4008.         Swait()
  4009.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
  4010.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
  4011.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  4012.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4013.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4014.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4015.     end
  4016.     for i=0, 1, 0.1 / Animation_Speed do
  4017.         Swait()
  4018.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4019.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  4020.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4021.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4022.         RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4023.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  4024.     end
  4025.     ATTACK = false
  4026.     Rooted = false
  4027. end
  4028.  
  4029.  
  4030.    
  4031. --//=================================\\
  4032. --||      ASSIGN THINGS TO KEYS
  4033. --\\=================================//
  4034.  
  4035. function MouseDown(Mouse)
  4036.     if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
  4037.         BasicCombo()
  4038.     elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
  4039.         ColorfulCombo()
  4040.     elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
  4041.         FlyingCombo()
  4042.     elseif ATTACK == false and MODE == "Purged" then
  4043.         PurgeCombo()
  4044.     end
  4045. end
  4046.  
  4047. function MouseUp(Mouse)
  4048. HOLD = false
  4049. end
  4050.  
  4051. function KeyDown(Key)
  4052.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4053.         KEYHOLD = true
  4054.         if Key == "n" and ATTACK == false and MODE == "Lunar" then
  4055.             SolarForm()
  4056.        
  4057.         elseif Key == "n" and ATTACK == false and MODE == "Solar" then
  4058.             ResetMode()
  4059.         end
  4060.  
  4061.         if Key == "m" and ATTACK == false and MODE == "Lunar" then
  4062.             OriginsForm()
  4063.        
  4064.         elseif Key == "m" and ATTACK == false and MODE == "Origins" then
  4065.             ResetMode()
  4066.         end
  4067.  
  4068.         if Key == "q" and ATTACK == false and MODE ~= "Time" then
  4069.             ChronoForm()
  4070.  
  4071.         elseif Key == "m" and ATTACK == false and MODE == "Time" then
  4072.             SuperiorForm()
  4073.  
  4074.         elseif Key == "q" and ATTACK == false and MODE == "Time" then
  4075.             ResetMode()
  4076.         end
  4077.  
  4078.         if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
  4079.             TerraForm()
  4080.  
  4081.         elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
  4082.             ResetMode()
  4083.         end
  4084.  
  4085.         if Key == "p" and ATTACK == false and MODE ~= "Random" then
  4086.             RandomForm()
  4087.             sick.TimePosition = 0.01
  4088.             RCHOICE = MRANDOM(1,6)
  4089.  
  4090.         elseif Key == "m" and ATTACK == false and MODE == "Random" then
  4091.             RCHOICE = MRANDOM(1,6)
  4092.             sick.TimePosition = 0.01
  4093.  
  4094.         elseif Key == "p" and ATTACK == false and MODE == "Random" then
  4095.             ResetMode()
  4096.         end
  4097.  
  4098.         if Key == "m" and ATTACK == false and MODE == "Hexa" then
  4099.             VantaForm()
  4100.         end
  4101.    
  4102.         elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
  4103.             TerraForm()
  4104.         end
  4105.    
  4106.         if Key == "r" and ATTACK == false and MODE ~= "Sense" then
  4107.             SenseForm()
  4108.  
  4109.         elseif Key == "r" and ATTACK == false and MODE == "Sense" then
  4110.             ResetMode()
  4111.         end
  4112.    
  4113.         if Key == "m" and ATTACK == false and MODE == "Sense" then
  4114.             SanityForm()
  4115.  
  4116.         elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
  4117.             SenseForm()
  4118.         end
  4119.    
  4120.         if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
  4121.             FairyForm()
  4122.  
  4123.         elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
  4124.             ResetMode()
  4125.         end
  4126.    
  4127.         if Key == "m" and ATTACK == false and MODE == "Fairy" then
  4128.             DevilForm()
  4129.  
  4130.         elseif Key == "m" and ATTACK == false and MODE == "Devil" then
  4131.             FairyForm()
  4132.         end
  4133.    
  4134.         if Key == "u" and ATTACK == false and MODE ~= "90s" then
  4135.             BlackWhiteForm()
  4136.  
  4137.         elseif Key == "u" and ATTACK == false and MODE == "90s" then
  4138.             ResetMode()
  4139.         end
  4140.  
  4141.         if Key == "m" and ATTACK == false and MODE == "90s" then
  4142.             EightyForm()
  4143.  
  4144.         elseif Key == "m" and ATTACK == false and MODE == "80s" then
  4145.             BlackWhiteForm()
  4146.         end
  4147.  
  4148.         if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
  4149.             LostForm()
  4150.  
  4151.         elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
  4152.             ResetMode()
  4153.         end
  4154.  
  4155.         if Key == "n" and ATTACK == false and MODE == "LostHope" then
  4156.             PurgeForm()
  4157.         elseif Key == "n" and ATTACK == false and MODE == "Purged" then
  4158.             LostForm()
  4159.  
  4160.         elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
  4161.             BlackForm()
  4162.  
  4163.         elseif Key == "m" and ATTACK == false and MODE == "Black" then
  4164.             LostForm()
  4165.         end
  4166.  
  4167.         if Key == "z" and ATTACK == false and MODE == "Superior" then
  4168.             SuperStomm()
  4169.         end
  4170.    end
  4171.  
  4172. function KeyUp(Key)
  4173.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  4174.         KEYHOLD = false
  4175.     end
  4176. end
  4177.  
  4178.     Mouse.Button1Down:connect(function(NEWKEY)
  4179.         MouseDown(NEWKEY)
  4180.     end)
  4181.     Mouse.Button1Up:connect(function(NEWKEY)
  4182.         MouseUp(NEWKEY)
  4183.     end)
  4184.     Mouse.KeyDown:connect(function(NEWKEY)
  4185.         KeyDown(NEWKEY)
  4186.     end)
  4187.     Mouse.KeyUp:connect(function(NEWKEY)
  4188.         KeyUp(NEWKEY)
  4189.     end)
  4190.  
  4191. --//=================================\\
  4192. --\\=================================//
  4193.  
  4194.  
  4195. function unanchor()
  4196.     if UNANCHOR == true then
  4197.         g = Character:GetChildren()
  4198.         for i = 1, #g do
  4199.             if g[i].ClassName == "Part" then
  4200.                 g[i].Anchored = false
  4201.             end
  4202.         end
  4203.     end
  4204. end
  4205.  
  4206.  
  4207. --//=================================\\
  4208. --||    WRAP THE WHOLE SCRIPT UP
  4209. --\\=================================//
  4210.  
  4211. Humanoid.Changed:connect(function(Jump)
  4212.     if Jump == "Jump" and (Disable_Jump == true) then
  4213.         Humanoid.Jump = false
  4214.     end
  4215. end)
  4216.  
  4217. local BLINKLOOP = 0
  4218. script.Parent = WEAPONGUI
  4219. ANIMATE.Parent = nil
  4220.  
  4221. local bguis = Instance.new("BillboardGui",tors)
  4222. bguis.Size = UDim2.new(25, 0, 25, 0)
  4223. local imgca = Instance.new("ImageLabel",bguis)
  4224. imgca.BackgroundTransparency = 1
  4225. imgca.ImageTransparency = 1
  4226. imgca.Size = UDim2.new(3,0,3,0)
  4227. imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
  4228. imgca.ImageColor3 = Color3.new(0,0,0)
  4229.  
  4230. coroutine.resume(coroutine.create(function()
  4231.     repeat
  4232.         Swait()
  4233. imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
  4234. bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
  4235. imgca.ImageColor3 = MAINRUINCOLOR.Color
  4236. imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
  4237. text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
  4238. text.Rotation = 0 - 2 * math.cos(SINE / 24)
  4239. techc.Rotation = techc.Rotation + 1
  4240. circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
  4241. circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
  4242. imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
  4243. imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
  4244. ned.Rotation = 0 - 4 * math.cos(SINE / 24)
  4245. ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
  4246. until Humanoid.Health == 0
  4247. end))
  4248.  
  4249. while true do
  4250.     Swait()
  4251.     if Humanoid then
  4252.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  4253.         IDLEANIMATION:Play()
  4254.     end
  4255.     SINE = SINE + CHANGE*2
  4256.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  4257.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  4258.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  4259.     local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
  4260.     HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4261.     Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  4262.     HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
  4263.     handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
  4264.     if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
  4265.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4266.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4267.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4268.     lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4269.     lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4270.     lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4271.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4272.     end
  4273.     if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
  4274.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4275.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4276.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4277.     lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
  4278.     lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
  4279.     lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
  4280.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4281.     end
  4282.     if MODE == "Black" then
  4283.     rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
  4284.     rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
  4285.     rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
  4286.     lwing1weld.C1 = rwing2weld.C1
  4287.     lwing2weld.C1 = rwing2weld.C1
  4288.     lwing3weld.C1 = rwing2weld.C1
  4289.     handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
  4290.     end
  4291.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  4292.         if MODE == "Lunar" then
  4293.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4294.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4295.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4296.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
  4297.         elseif MODE == "Solar" then
  4298.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4299.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4300.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4301.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4302.         elseif MODE == "Fairy" then
  4303.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4304.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4305.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4306.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4307.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4308.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4309.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4310.         elseif MODE == "Hexa" then
  4311.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4312.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4313.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4314.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4315.         elseif MODE == "Time" then
  4316.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4317.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4318.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4319.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4320.        elseif MODE == "Vanta" then
  4321.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4322.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4323.         elseif MODE == "Black" then
  4324.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4325.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4326.         elseif MODE == "Devil" then
  4327.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4328.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  4329.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4330.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  4331. end
  4332.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  4333.         if MODE == "Lunar" then
  4334.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4335.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4336.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4337.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4338.         elseif MODE == "Solar" then
  4339.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4340.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4341.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4342.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4343.         elseif MODE == "Fairy" then
  4344.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4345.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4346.         elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
  4347.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4348.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4349.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4350.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)      
  4351.         elseif MODE == "Hexa" then
  4352.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4353.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4354.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4355.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4356.         elseif MODE == "Time" then
  4357.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4358.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4359.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4360.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4361.         elseif MODE == "Vanta" then
  4362.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4363.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4364.         elseif MODE == "Black" then
  4365.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4366.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4367.         elseif MODE == "Devil" then
  4368.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4369.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  4370.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4371.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  4372.     end
  4373. end
  4374.     if FULL == false then
  4375.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  4376.             ANIM = "Jump"
  4377.             if ATTACK == false then
  4378.             if MODE ~= "Purged" then
  4379.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4380.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4381.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4382.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4383.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4384.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4385.             elseif MODE == "Purged" then
  4386.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4387.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4388.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4389.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4390.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
  4391.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
  4392.  
  4393.             end
  4394. end
  4395.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  4396.             ANIM = "Fall"
  4397.             if ATTACK == false then
  4398.             if MODE ~= "Purged" then
  4399.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4400.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
  4401.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4402.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4403.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4404.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4405.             elseif MODE == "Purged" then
  4406.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4407.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
  4408.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4409.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4410.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
  4411.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
  4412.                
  4413.         end
  4414.            end
  4415.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  4416.             ANIM = "Idle"
  4417.             if ATTACK == false then
  4418.             if MODE == "Lunar" then
  4419.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4420.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4421.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4422.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4423.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4424.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4425.             elseif MODE == "Hexa" then
  4426.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4427.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4428.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4429.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4430.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4431.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4432.             elseif MODE == "Fairy" then
  4433.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4434.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  4435.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4436.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4437.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  4438.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  4439.             elseif MODE == "Origins" then
  4440.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4441.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4442.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4443.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4444.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4445.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  4446.             elseif MODE == "Solar" then
  4447.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4448.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4449.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4450.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4451.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4452.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4453.             elseif MODE == "Purged" then
  4454.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4455.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4456.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
  4457.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
  4458.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4459.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4460.             elseif MODE == "Sanity" then
  4461.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4462.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4463.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4464.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4465.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4466.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4467.             elseif MODE == "Time" then
  4468.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4469.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4470.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  4471.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  4472.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4473.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4474.             elseif MODE == "80s" then
  4475.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4476.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4477.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4478.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4479.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4480.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4481.             elseif MODE == "90s" then
  4482.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4483.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4484.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4485.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4486.             RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4487.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4488.             elseif MODE == "Random" then
  4489.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4490.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4491.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4492.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4493.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4494.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed)
  4495.             elseif MODE == "Superior" then
  4496.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4497.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
  4498.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4499.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4500.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4501.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4502.             elseif ATTACK == false and MODE == "Vanta" then
  4503.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4504.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4505.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4506.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4507.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4508.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)               
  4509.             elseif MODE == "Sense" then
  4510.             if MRANDOM(1,20) == 1 then
  4511.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4512.             end
  4513.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  4514.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  4515.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4516.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4517.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4518.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4519.             elseif MODE == "Devil" then
  4520.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4521.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
  4522.             if MRANDOM(1,7) == 1 then
  4523.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  4524.             end
  4525.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4526.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4527.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4528.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  4529.             elseif MODE == "LostHope" then
  4530.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
  4531.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4532.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4533.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4534.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4535.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4536.             elseif ATTACK == false and MODE == "Black" then
  4537.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
  4538.             if MRANDOM(1,3) == 1 then
  4539.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
  4540.             end
  4541.             if MRANDOM(1,2) == 1 then
  4542.                MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
  4543.                MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
  4544.             end
  4545.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4546.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
  4547.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4548.             RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4549.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4550.             end
  4551.             end
  4552.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  4553.             ANIM = "Walk"
  4554.             if ATTACK == false then
  4555.             if MODE == "Lunar" then
  4556.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4557.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4558.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4559.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4560.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4561.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4562.             elseif MODE == "Superior" then
  4563.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4564.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
  4565.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4566.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4567.             RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4568.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4569.             elseif MODE == "80s" then
  4570.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  4571.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4572.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4573.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4574.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4575.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4576.             elseif MODE == "Solar" then
  4577.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4578.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4579.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4580.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4581.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4582.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4583.             elseif MODE == "Origins" then
  4584.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
  4585.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4586.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4587.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
  4588.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  4589.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  4590.             elseif MODE == "Purged" then
  4591.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
  4592.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
  4593.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  4594.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  4595.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4596.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4597.             elseif MODE == "Sanity" then
  4598.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4599.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4600.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4601.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4602.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
  4603.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
  4604.             elseif MODE == "Fairy" then
  4605.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  4606.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  4607.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4608.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4609.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4610.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4611.             elseif MODE == "Devil" then
  4612.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  4613.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  4614.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  4615.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  4616.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4617.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4618.             elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
  4619.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4620.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4621.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4622.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4623.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4624.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4625.             elseif MODE == "Hexa" or MODE == "Time" then
  4626.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  4627.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  4628.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4629.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4630.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4631.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  4632.             elseif MODE == "LostHope" then
  4633.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
  4634.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4635.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  4636.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4637.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  4638.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  4639.             elseif MODE == "Vanta" then
  4640.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4641.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4642.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  4643.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  4644.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4645.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  4646.             elseif MODE == "Black" then
  4647.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4648.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  4649.             if MRANDOM(1,3) == 1 then
  4650.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
  4651.             end
  4652.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
  4653.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
  4654.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4655.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
  4656.                end
  4657.             end
  4658.         end
  4659.     end
  4660.     text.TextStrokeColor3 = TEXTCOLOR
  4661.     unanchor()
  4662.     Humanoid.MaxHealth = "inf"
  4663.     Humanoid.Health = "inf"
  4664.     if Rooted == false then
  4665.         Disable_Jump = false
  4666.         Humanoid.WalkSpeed = Speed
  4667.     elseif Rooted == true then
  4668.         Disable_Jump = true
  4669.         Humanoid.WalkSpeed = 0
  4670.     end
  4671.     if Head:FindFirstChild("face") then
  4672.         Head.face.Texture = "rbxassetid://"..FACE
  4673.     end
  4674.     if MODE ~= "Random" then
  4675.     sick.SoundId = "rbxassetid://"..SONG
  4676.     elseif MODE == "Random" then
  4677.     sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
  4678.     end
  4679.     sick.Looped = true
  4680.     sick.Pitch = PITCH
  4681.     sick.Volume = VOLUME
  4682.     Humanoid.Name = MRANDOM(100000000,999999999)
  4683.     Humanoid.PlatformStand = false
  4684.     for _, c in pairs(Cam:GetChildren()) do
  4685.         if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
  4686.             c:remove()
  4687.         end
  4688.     end
  4689.     for LIST = 1, #WHITELIST do
  4690.         if WHITELIST[LIST] ~= nil then
  4691.             local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
  4692.             if CHARACTER then
  4693.                 if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
  4694.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4695.                     if TORSO then
  4696.                         CreateSound(201858045, Cam, 3, 1)  
  4697.                         local GUI = Instance.new("BillboardGui",Cam)
  4698.                         GUI.Name = WHITELIST[LIST]
  4699.                         GUI.Size = UDim2.new(5,0,5,0)
  4700.                         GUI.Adornee = TORSO
  4701.                         local GUI2 = IT("ImageLabel",GUI)
  4702.                         GUI2.BackgroundTransparency = 1
  4703.                         GUI2.BorderSizePixel = 0
  4704.                         GUI2.ImageTransparency = 1
  4705.                         GUI2.Size = UDim2.new(1,0,1,0)
  4706.                         GUI2.SizeConstraint = "RelativeYY"
  4707.                         GUI.AlwaysOnTop = true
  4708.                         GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
  4709.                     end
  4710.                 else
  4711.                     local GUI = Cam:FindFirstChild(WHITELIST[LIST])
  4712.                     if GUI.ImageLabel.ImageTransparency <= 1 then
  4713.                         GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
  4714.                     end
  4715.                     local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
  4716.                     if TORSO then
  4717.                         GUI.Adornee = TORSO
  4718.                     end
  4719.                 end
  4720.             else
  4721.                 if Cam:FindFirstChild(WHITELIST[LIST]) then
  4722.                     Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4723.                 end
  4724.             end
  4725.         else
  4726.             if Cam:FindFirstChild(WHITELIST[LIST]) then
  4727.                 Cam:FindFirstChild(WHITELIST[LIST]):remove()
  4728.             end
  4729.             table.remove(WHITELIST,LIST)
  4730.         end
  4731.     end
  4732.     if Character:FindFirstChildOfClass("Accessory") then
  4733.         Character:FindFirstChildOfClass("Accessory"):remove()
  4734.     elseif Character:FindFirstChildOfClass("Hat") then
  4735.         Character:FindFirstChildOfClass("Hat"):remove()
  4736.     end
  4737.     BLINKLOOP = BLINKLOOP + 1
  4738.     if BLINKLOOP >=325 then
  4739.         BLINKLOOP = 0
  4740.         Blink()
  4741.     BLINKLOOP = BLINKLOOP + 1
  4742.     if BLINKLOOP >=250 then
  4743.         BLINKLOOP = 0
  4744.         Blink2()
  4745.     end
  4746.     end
  4747.     if MODE == "90s" or MODE == "80s" then
  4748.     if HITFLOOR ~= nil then
  4749.        if MRANDOM(1,12) == 1 then
  4750.         WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4751.  
  4752.     end
  4753.     end
  4754.     end
  4755.     if MODE == "Devil" then
  4756.     if HITFLOOR ~= nil then
  4757.        if MRANDOM(1,4) == 1 then
  4758.          WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4759.     end
  4760.     end
  4761.     end
  4762.         if MODE == "Black" or MODE == "Fairy" then
  4763.         if HITFLOOR ~= nil then
  4764.         if MRANDOM(1,9) == 1 then
  4765.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4766.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4767.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4768.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4769.         if MRANDOM(1,7) == 1 then
  4770.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4771.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4772.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4773.          WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  4774.     end
  4775.     end
  4776.     end
  4777.     end
  4778.     Humanoid.DisplayDistanceType = "None"
  4779.     Humanoid.PlatformStand = false
  4780.     for _, c in pairs(Torso:GetChildren()) do
  4781.         if c:IsA("JointInstance") or c.ClassName == "Sound" then
  4782.         else
  4783.             c:remove()
  4784.         end
  4785.     end
  4786. end
  4787. --//=================================\\
  4788. --\\=================================//
  4789.  
  4790.  
  4791.  
  4792.  
  4793.  
  4794. --//====================================================\\--
  4795. --||                     END OF SCRIPT
  4796. --\\====================================================//--
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