Advertisement
Guest User

'DETAILOPACITY' parameter not specified.

a guest
Aug 17th, 2011
230
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 6.31 KB | None | 0 0
  1. 1690317: [1]: ****************************************************
  2. 1690317: [1]: AVAILABLE PHYSICAL MEMORY, CreateGameWindow() : 4294967295 bytes
  3. 1690317: [1]: ****************************************************
  4. 1690395: [2]: Vertex shader version: 300
  5. 1690395: [2]: Pixel shader version: 300
  6. 1692002: [1]: ****************************************************
  7. 1692002: [1]: AVAILABLE PHYSICAL MEMORY, LaunchEngine() : 4294967295 bytes
  8. 1692002: [1]: ****************************************************
  9. 0: [1]: ****************************************************
  10. 0: [1]: AVAILABLE PHYSICAL MEMORY, Before DVLManager.Init() : 4294967295 bytes
  11. 0: [1]: ****************************************************
  12. 0: [1]: Loading plugin "GFManager.dlv"
  13. 0: [1]: Loading plugin "ImageProcessor.dlv"
  14. 0: [1]: Loading plugin "Particles.dlv"
  15. 0: [1]: Loading plugin "Particles2.dlv"
  16. 0: [1]: Loading plugin "ProceduralTextures.dlv"
  17. 0: [1]: Loading plugin "PropertyGrid.dlv"
  18. 0: [1]: Loading plugin "ScriptEngine.dlv"
  19. 0: [1]: Loading plugin "SHADERLIB.dlv"
  20. 0: [1]: Loading plugin "tweaks.dlv"
  21. 0: [1]: Loading plugin "XenusModels.dlv"
  22. 0: [1]: Loading plugin "XMLParser.dlv"
  23. 0: [1]: Loading plugin "C:\Program Files (x86)\Precursors\Precursors.exe"
  24. 0: [1]: Loading plugin "vital.dll"
  25. 0: [1]: Loading plugin "dx9render.dll"
  26. 0: [1]: ****************************************************
  27. 0: [1]: AVAILABLE PHYSICAL MEMORY, After DVLManager.Init() : 4294967295 bytes
  28. 0: [1]: ****************************************************
  29. 0: [1]: Using real multithreading of HT or multicore system.
  30. 0: [1]: Load Time(3) = 27,9
  31. 0: [1]: ****************************************************
  32. 0: [1]: AVAILABLE PHYSICAL MEMORY, Before RenderLibInterface.RenderLib->InitGameWindow() : 4294967295 bytes
  33. 0: [1]: ****************************************************
  34. 15: [1]: ****************************************************
  35. 15: [1]: AVAILABLE PHYSICAL MEMORY, 1 : 4294967295 bytes
  36. 15: [1]: ****************************************************
  37. 15: [1]: ****************************************************
  38. 15: [1]: AVAILABLE PHYSICAL MEMORY, 2 : 4294967295 bytes
  39. 15: [1]: ****************************************************
  40. 15: [1]: ****************************************************
  41. 15: [1]: AVAILABLE PHYSICAL MEMORY, 3 : 4294967295 bytes
  42. 15: [1]: ****************************************************
  43. 15: [1]: ****************************************************
  44. 15: [1]: AVAILABLE PHYSICAL MEMORY, 4 : 4294967295 bytes
  45. 15: [1]: ****************************************************
  46. 358: [8192]: VE_FatalError:
  47. 358: [8192]: Error in file 'MATERIALS\KOSMOPORT\B_WITE.MAT' - 'DETAILOPACITY' parameter not specified.
  48. 499: [8192]: Enter ExceptCallback()...
  49. 499: [8192]: Leave ExceptCallback()...
  50. 733: [8192]: ************ Exception **************
  51. 733: [8192]: Error in file 'MATERIALS\KOSMOPORT\B_WITE.MAT' - 'DETAILOPACITY' parameter not specified.
  52.  
  53. Precursors.exe caused an EXCEPTION_BREAKPOINT in module KERNELBASE.dll at 0023:7591B9BC, RaiseException()+0088 byte(s)
  54.  
  55. Registers:
  56. EAX=0018EBE0 EBX=00000000 ECX=31E00000 EDX=0008E3C8 ESI=5301D0E8
  57. EDI=00000000 EBP=0018EC30 ESP=0018EBE0 EIP=7591B9BB FLG=00200246
  58. CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
  59.  
  60. Call stack:
  61. 0023:7591B9BB (0x80000003 0x00000001 0x00000000 0x00000000) KERNELBASE.dll, RaiseException()+0087 byte(s)
  62.  
  63. 0023:530042D7 (0x670ADE3C 0x0018EC64 0x0B6A0B10 0x0018F084) vedebug.dll, FatalError()+0177 byte(s)
  64.  
  65. 0023:670020E6 (0x0018F244 0x63151013 0x630520BA 0x640F4E94) VERender3.dll, VE_FatalError()+0086 byte(s)
  66.  
  67. 0023:64002AA3 (0x640F4E94 0x0018F244 0x0AF1A918 0x0B301110) SHADERLIB.dlv, DLV_GetInterface()+5971 byte(s)
  68.  
  69. 0023:630520BA (0x0018F244 0x0AF273B0 0x000004BE 0x6318ECD8) DX9RENDER.dll, DLV_GetInterface()+291226 byte(s)
  70.  
  71. 0023:6304995C (0x43960000 0x504D4953 0x4F00454C 0x00540057) DX9RENDER.dll, DLV_GetInterface()+256572 byte(s)
  72.  
  73. 0023:73A84C39 (0x44005D61 0x00AB5268 0x2AF2E99E 0x441A991C) MSVCR80.dll, free()+0205 byte(s)
  74.  
  75. 0023:73A84C58 (0x00AB5268 0x2AF2E99E 0x441A991C 0x441A9948) MSVCR80.dll, free()+0236 byte(s)
  76.  
  77. 0023:44005D61 (0x0018F2D0 0x00000001 0x00AB5268 0x0018F300) GFManager.dlv, boost::serialization::singleton<boost::archive::detail::`anonymous namespace'::oserializer_map<VITALENGINE::swapping_binary_oarchive> >::get_instance()+8849 byte(s)
  78.  
  79. 0023:44004504 (0x441A991C 0x0018F384 0x4407B1E9 0x441A991C) GFManager.dlv, boost::serialization::singleton<boost::archive::detail::`anonymous namespace'::oserializer_map<VITALENGINE::swapping_binary_oarchive> >::get_instance()+2612 byte(s)
  80.  
  81. 0023:44065261 (0x2AF2E83E 0x0018F4E0 0x0439D61E 0x631513F4) GFManager.dlv, boost::serialization::singleton<boost::archive::detail::`anonymous namespace'::oserializer_map<VITALENGINE::swapping_binary_oarchive> >::get_instance()+6305 byte(s)
  82.  
  83. [Stack chain broken, lines below can be wrong]
  84.  
  85. 0023:44059613 (0x00000000 0x00000000 0x00000000 0x00000000) GFManager.dlv, boost::serialization::singleton<boost::archive::detail::`anonymous namespace'::oserializer_map<VITALENGINE::swapping_binary_oarchive> >::get_instance()+7459 byte(s)
  86.  
  87. 0023:550866F2 (0x00000000 0x00000000 0x00000000 0x00000000) vital.dll, gfFindFirst()+0018 byte(s)
  88.  
  89. 0023:630799BB (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+453275 byte(s)
  90.  
  91. 0023:630799DF (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+453311 byte(s)
  92.  
  93. 0023:63104937 (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+1022487 byte(s)
  94.  
  95. 0023:63100C4F (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+1006895 byte(s)
  96.  
  97. 0023:63104937 (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+1022487 byte(s)
  98.  
  99. 0023:63100C4F (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+1006895 byte(s)
  100.  
  101. 0023:63104937 (0x00000000 0x00000000 0x00000000 0x00000000) DX9RENDER.dll, DLV_GetInterface()+1022487 byte(s)
  102.  
  103.  
  104. 1107: [8192]: Enter TerminateCallback()...
  105. 1107: [1]: -----------------------------------------------
  106. 1107: [1]: Resource [Resource loading: streams], count: 1, size: 0,000KB
  107. 1107: [1]: -----------------------------------------------
  108. 1107: [1]: Total LV* resources size: 0,000MB
  109. 1107: [1]: Total resources size: 0,000MB
  110. 1107: [1]: AVAILABLE PHYSICAL MEMORY: 4095MB
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement