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- ________
- Model: samsung SM-G930F
- OS: Android OS 7.0 / API-24 (NRD90M/G930FXXU2DRC4)
- Version: 1.0.9
- ________
- 04/28/2018 11:53:50 : GameLogManager inited
- 04/28/2018 11:53:50 : ServerTime initing
- 04/28/2018 11:53:50 : ServerTime inited
- 04/28/2018 11:53:50 : EncryptingManager inited
- 04/28/2018 11:53:50 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/28/2018 11:53:50 : SocialInterface initing
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/28/2018 11:53:51 : FB initing
- 04/28/2018 11:53:51 : SocialInterface inited
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : [DownloadController] : ===> stage: LoadGameData
- 04/28/2018 11:53:51 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/28/2018 11:53:51 : FB inited
- 04/28/2018 11:53:51 : FB logged in
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FB logged in","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetPlayerProfile()\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppRequests()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/28/2018 11:53:51 : [FarmSlotData] : getting data
- 04/28/2018 11:53:51 : decrypting...
- 04/28/2018 11:53:51 : [FarmSlotData] : initing
- 04/28/2018 11:53:51 : [FarmSlotData] : inited
- 04/28/2018 11:53:51 : [SlotsUpgradeData] : getting data
- 04/28/2018 11:53:51 : decrypting...
- 04/28/2018 11:53:51 : [SlotsUpgradeData] : initing
- 04/28/2018 11:53:51 : [SlotsUpgradeData] : inited
- 04/28/2018 11:53:51 : [BoxData] : getting data
- 04/28/2018 11:53:51 : decrypting...
- 04/28/2018 11:53:51 : [BoxData] : initing
- 04/28/2018 11:53:51 : [BoxData] : inited
- 04/28/2018 11:53:51 : [InAppLotsData] : getting data
- 04/28/2018 11:53:51 : decrypting...
- 04/28/2018 11:53:51 : [InAppLotsData] : initing
- 04/28/2018 11:53:51 : [InAppLotsData] : inited
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : [DownloadController] : ===> stage: LoadStorages
- 04/28/2018 11:53:51 : [GoodsDataStorage] : getting data
- 04/28/2018 11:53:51 : decrypting...
- 04/28/2018 11:53:51 : [GoodsDataStorage] : initing
- 04/28/2018 11:53:51 : [GoodsDataStorage] : inited
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : [MarketUpgradesDataStorage] : getting data
- 04/28/2018 11:53:51 : decrypting...
- 04/28/2018 11:53:51 : [MarketUpgradesDataStorage] : initing
- 04/28/2018 11:53:51 : [MarketUpgradesDataStorage] : inited
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppUsers()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : FB Communicator On Get App Requests start
- 04/28/2018 11:53:51 : raw result = {"data":[]}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : [PuzzlesDataStorage] : getting data
- 04/28/2018 11:53:51 : decrypting...
- 04/28/2018 11:53:51 : [PuzzlesDataStorage] : initing
- 04/28/2018 11:53:51 : [PuzzlesDataStorage] : inited
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : [LoginBonusDataStorage] : getting data
- 04/28/2018 11:53:51 : decrypting...
- 04/28/2018 11:53:51 : [LoginBonusDataStorage] : initing
- 04/28/2018 11:53:51 : [LoginBonusDataStorage] : inited
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : [DailyQuestDataStorage] : getting data
- 04/28/2018 11:53:51 : decrypting...
- 04/28/2018 11:53:51 : [DailyQuestDataStorage] : initing
- 04/28/2018 11:53:51 : [DailyQuestDataStorage] : inited
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : [DownloadController] : ===> stage: LoadGame
- 04/28/2018 11:53:51 : ServerTime initing
- 04/28/2018 11:53:51 : UserData initing
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : ProfileManager initing
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : decrypting
- 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : ProfileManager inited
- 04/28/2018 11:53:51 : PuzzleManager initing
- 04/28/2018 11:53:51 : decrypting
- 04/28/2018 11:53:51 : PuzzleManager inited
- 04/28/2018 11:53:51 : UpgradeManager initing
- 04/28/2018 11:53:51 : decrypting
- 04/28/2018 11:53:51 : UpgradeManager inited
- 04/28/2018 11:53:51 : decrypting
- 04/28/2018 11:53:51 : LoginBonusManager initing
- 04/28/2018 11:53:51 : decrypting
- 04/28/2018 11:53:51 : LoginBonusManager inited
- 04/28/2018 11:53:51 : UserData inited
- 04/28/2018 11:53:51 : AdsManager initing
- 04/28/2018 11:53:51 : AdsManager inited
- 04/28/2018 11:53:51 : Payment initing
- 04/28/2018 11:53:51 : Payment initing
- 04/28/2018 11:53:51 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:51 : Payment inited
- 04/28/2018 11:53:51 : Payment inited
- 04/28/2018 11:53:52 : SoundsController inited
- 04/28/2018 11:53:52 : GameConfig initing
- 04/28/2018 11:53:52 : GameConfig inited
- 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:57 : decrypting
- 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] SocialInterface OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityPayment:OnInitialized(IStoreController, IExtensionProvider)\nUnityEngine.Purchasing.Extension.UnityUtil:Update()\n"}
- 04/28/2018 11:53:57 : Payment was initialized!
- 04/28/2018 11:53:57 : ProfileManager try buy special offer
- 04/28/2018 11:53:57 : ProfileManager special offer bought
- 04/28/2018 11:53:57 : ProfileManager try buy special offer
- 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:57 : result = Error or result = canceled
- 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 11:53:57 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator+FBCallback.Invoke (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator.OnGetFriendsRating (IGraphResult result)\nFacebook.Unity.AsyncRequestString+<Start>c__Iterator0.MoveNext ()\nUnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)\n"}
- 04/28/2018 11:53:58 : AdsManager Video Loaded
- 04/28/2018 11:53:58 : GameControllerN awake
- 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] 0.5625","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
- 04/28/2018 11:53:58 : WindowsController awake
- 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] CheatsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] FinishCollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] CollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] BuySlotWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] PuzzlesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] LoginBonusWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] BanjoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] SeedsInfoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] NoAdWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] AfterADWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] GiftsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] BanjoEnd (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] SettingsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] MultiplyOnStartWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] SpecialOfferWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] NotEnoughWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] WaitWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] ChangeLanguagePanel (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] DevelopersWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] RateWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] DailyQuestsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] RateUsThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] RatingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] TappingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] CrossPromoThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] CrossPromoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 11:53:59 : GameControllerN start
- 04/28/2018 11:53:59 : slot controller 0 initing
- 04/28/2018 11:53:59 : slot controller 0 inited
- 04/28/2018 11:53:59 : slot controller 1 initing
- 04/28/2018 11:53:59 : slot controller 1 inited
- 04/28/2018 11:53:59 : slot controller 2 initing
- 04/28/2018 11:53:59 : slot controller 2 inited
- 04/28/2018 11:53:59 : slot controller 3 initing
- 04/28/2018 11:53:59 : slot controller 3 inited
- 04/28/2018 11:53:59 : slot controller 4 initing
- 04/28/2018 11:53:59 : slot controller 4 inited
- 04/28/2018 11:53:59 : slot controller 5 initing
- 04/28/2018 11:53:59 : slot controller 5 inited
- 04/28/2018 11:53:59 : slot controller 6 initing
- 04/28/2018 11:53:59 : slot controller 6 inited
- 04/28/2018 11:53:59 : slot controller 7 initing
- 04/28/2018 11:53:59 : slot controller 7 inited
- 04/28/2018 11:53:59 : slot controller 8 initing
- 04/28/2018 11:53:59 : slot controller 8 inited
- 04/28/2018 11:53:59 : ProfileManager Start Crop Timer
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
- 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
- 04/28/2018 11:53:59 : Current tutorial state = Completed
- 04/28/2018 11:54:04 : WindowsController showing window: PuzzlesWindow
- 04/28/2018 11:54:09 : ProfileManager Start Crop Timer
- 04/28/2018 11:54:09 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 11:54:09 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 11:54:09 : WindowsController hiding window: PuzzlesWindow
- 04/28/2018 11:54:09 : Current tutorial state = Completed
- 04/28/2018 11:54:23 : WindowsController showing window: LoginBonusWindow
- 04/28/2018 11:54:25 : ProfileManager Start Crop Timer
- 04/28/2018 11:54:25 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 11:54:25 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 11:54:25 : WindowsController hiding window: LoginBonusWindow
- 04/28/2018 11:54:25 : Current tutorial state = Completed
- 04/28/2018 11:54:26 : WindowsController showing window: DailyQuestsWindow
- 04/28/2018 11:54:27 : ProfileManager Start Crop Timer
- 04/28/2018 11:54:27 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 11:54:27 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 11:54:27 : WindowsController hiding window: DailyQuestsWindow
- 04/28/2018 11:54:27 : Current tutorial state = Completed
- 04/28/2018 11:54:29 : WindowsController showing window: UpgradesWindow
- 04/28/2018 11:54:30 : ProfileManager Start Crop Timer
- 04/28/2018 11:54:30 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUpgradesWindow:OnSettingsButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 11:54:30 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUpgradesWindow:OnSettingsButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 11:54:30 : WindowsController hiding window: UpgradesWindow
- 04/28/2018 11:54:30 : WindowsController showing window: SettingsWindow
- ================================================================================
- 04/28/2018 13:33:06 : GameLogManager inited
- 04/28/2018 13:33:07 : ServerTime initing
- 04/28/2018 13:33:07 : ServerTime inited
- 04/28/2018 13:33:07 : EncryptingManager inited
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/28/2018 13:33:07 : SocialInterface initing
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/28/2018 13:33:07 : FB initing
- 04/28/2018 13:33:07 : SocialInterface inited
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:07 : [DownloadController] : ===> stage: LoadGameData
- 04/28/2018 13:33:07 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/28/2018 13:33:07 : [FarmSlotData] : getting data
- 04/28/2018 13:33:07 : decrypting...
- 04/28/2018 13:33:07 : [FarmSlotData] : initing
- 04/28/2018 13:33:07 : [FarmSlotData] : inited
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/28/2018 13:33:07 : FB inited
- 04/28/2018 13:33:07 : FB logged in
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] FB logged in","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetPlayerProfile()\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppRequests()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] Cannot resolve destination host","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:07 : FB Communicator On Get App Requests start
- 04/28/2018 13:33:07 : result = null or result = canceled
- 04/28/2018 13:33:07 : [SlotsUpgradeData] : getting data
- 04/28/2018 13:33:07 : decrypting...
- 04/28/2018 13:33:07 : [SlotsUpgradeData] : initing
- 04/28/2018 13:33:07 : [SlotsUpgradeData] : inited
- 04/28/2018 13:33:07 : [BoxData] : getting data
- 04/28/2018 13:33:07 : decrypting...
- 04/28/2018 13:33:07 : [BoxData] : initing
- 04/28/2018 13:33:07 : [BoxData] : inited
- 04/28/2018 13:33:07 : [InAppLotsData] : getting data
- 04/28/2018 13:33:07 : decrypting...
- 04/28/2018 13:33:07 : [InAppLotsData] : initing
- 04/28/2018 13:33:07 : [InAppLotsData] : inited
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:07 : [DownloadController] : ===> stage: LoadStorages
- 04/28/2018 13:33:07 : [GoodsDataStorage] : getting data
- 04/28/2018 13:33:07 : decrypting...
- 04/28/2018 13:33:07 : [GoodsDataStorage] : initing
- 04/28/2018 13:33:07 : [GoodsDataStorage] : inited
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:07 : [MarketUpgradesDataStorage] : getting data
- 04/28/2018 13:33:07 : decrypting...
- 04/28/2018 13:33:07 : [MarketUpgradesDataStorage] : initing
- 04/28/2018 13:33:07 : [MarketUpgradesDataStorage] : inited
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:07 : [PuzzlesDataStorage] : getting data
- 04/28/2018 13:33:07 : decrypting...
- 04/28/2018 13:33:07 : [PuzzlesDataStorage] : initing
- 04/28/2018 13:33:07 : [PuzzlesDataStorage] : inited
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:07 : [LoginBonusDataStorage] : getting data
- 04/28/2018 13:33:07 : decrypting...
- 04/28/2018 13:33:07 : [LoginBonusDataStorage] : initing
- 04/28/2018 13:33:07 : [LoginBonusDataStorage] : inited
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:07 : [DailyQuestDataStorage] : getting data
- 04/28/2018 13:33:07 : decrypting...
- 04/28/2018 13:33:07 : [DailyQuestDataStorage] : initing
- 04/28/2018 13:33:07 : [DailyQuestDataStorage] : inited
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:07 : [DownloadController] : ===> stage: LoadGame
- 04/28/2018 13:33:07 : ServerTime initing
- 04/28/2018 13:33:07 : UserData initing
- 04/28/2018 13:33:08 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:08 : ProfileManager initing
- 04/28/2018 13:33:08 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:08 : decrypting
- 04/28/2018 13:33:08 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:08 : ProfileManager inited
- 04/28/2018 13:33:08 : PuzzleManager initing
- 04/28/2018 13:33:08 : decrypting
- 04/28/2018 13:33:08 : PuzzleManager inited
- 04/28/2018 13:33:08 : UpgradeManager initing
- 04/28/2018 13:33:08 : decrypting
- 04/28/2018 13:33:08 : UpgradeManager inited
- 04/28/2018 13:33:08 : decrypting
- 04/28/2018 13:33:08 : LoginBonusManager initing
- 04/28/2018 13:33:08 : decrypting
- 04/28/2018 13:33:08 : LoginBonusManager inited
- 04/28/2018 13:33:08 : UserData inited
- 04/28/2018 13:33:08 : AdsManager initing
- 04/28/2018 13:33:08 : AdsManager inited
- 04/28/2018 13:33:08 : Payment initing
- 04/28/2018 13:33:08 : Payment initing
- 04/28/2018 13:33:08 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:33:08 : Payment inited
- 04/28/2018 13:33:08 : Payment inited
- 04/28/2018 13:33:09 : SoundsController inited
- 04/28/2018 13:33:09 : GameConfig initing
- 04/28/2018 13:33:09 : GameConfig inited
- 04/28/2018 13:33:16 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/28/2018 13:33:16 : AdsManager Video Failed To Load
- 04/28/2018 13:33:17 : GameControllerN awake
- 04/28/2018 13:33:17 : {"logType":"Log","message":"[Log] 0.5625","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
- 04/28/2018 13:33:18 : WindowsController awake
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] CheatsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] FinishCollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] CollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] BuySlotWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] PuzzlesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] LoginBonusWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] BanjoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] SeedsInfoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] NoAdWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] AfterADWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] GiftsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] BanjoEnd (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] SettingsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] MultiplyOnStartWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] SpecialOfferWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] NotEnoughWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] WaitWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] ChangeLanguagePanel (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] DevelopersWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] RateWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] DailyQuestsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] RateUsThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] RatingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] TappingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] CrossPromoThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] CrossPromoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:33:18 : GameControllerN start
- 04/28/2018 13:33:18 : slot controller 0 initing
- 04/28/2018 13:33:18 : slot controller 0 inited
- 04/28/2018 13:33:18 : slot controller 1 initing
- 04/28/2018 13:33:18 : slot controller 1 inited
- 04/28/2018 13:33:18 : slot controller 2 initing
- 04/28/2018 13:33:18 : slot controller 2 inited
- 04/28/2018 13:33:18 : slot controller 3 initing
- 04/28/2018 13:33:18 : slot controller 3 inited
- 04/28/2018 13:33:18 : slot controller 4 initing
- 04/28/2018 13:33:18 : slot controller 4 inited
- 04/28/2018 13:33:18 : slot controller 5 initing
- 04/28/2018 13:33:18 : slot controller 5 inited
- 04/28/2018 13:33:18 : slot controller 6 initing
- 04/28/2018 13:33:18 : slot controller 6 inited
- 04/28/2018 13:33:18 : slot controller 7 initing
- 04/28/2018 13:33:18 : slot controller 7 inited
- 04/28/2018 13:33:18 : slot controller 8 initing
- 04/28/2018 13:33:18 : slot controller 8 inited
- 04/28/2018 13:33:18 : ProfileManager Start Crop Timer
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
- 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
- 04/28/2018 13:33:18 : AdsManager Video Failed To Load
- 04/28/2018 13:33:18 : Current tutorial state = Completed
- 04/28/2018 13:33:25 : Collect 11,7 aa gold from goods/Gluttony
- 04/28/2018 13:33:25 : Current gold value = 12,2 aa
- 04/28/2018 13:33:25 : Collect 6,1 aa gold from goods/ThisSound
- 04/28/2018 13:33:25 : Current gold value = 18,3 aa
- 04/28/2018 13:33:26 : Collect 38,6 Трлн gold from goods/WhipStation
- 04/28/2018 13:33:26 : Current gold value = 18,3 aa
- 04/28/2018 13:33:26 : Collect 14,6 Трлн gold from goods/HamsterRun
- 04/28/2018 13:33:26 : Current gold value = 18,4 aa
- 04/28/2018 13:33:27 : Collect 59 Млрд gold from goods/Boiler
- 04/28/2018 13:33:27 : Current gold value = 18,4 aa
- 04/28/2018 13:33:27 : Collect 1,3 Трлн gold from goods/Bricking
- 04/28/2018 13:33:27 : Current gold value = 18,4 aa
- 04/28/2018 13:33:27 : Collect 309,9 Млрд gold from goods/RealMining
- 04/28/2018 13:33:27 : Current gold value = 18,4 aa
- 04/28/2018 13:33:28 : AdsManager Video Failed To Load
- 04/28/2018 13:33:29 : WindowsController showing window: LoginBonusWindow
- 04/28/2018 13:33:40 : ProfileManager Start Crop Timer
- 04/28/2018 13:33:40 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:33:40 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:33:40 : WindowsController hiding window: LoginBonusWindow
- 04/28/2018 13:33:40 : Current tutorial state = Completed
- 04/28/2018 13:33:42 : WindowsController showing window: CollectCropWindow
- 04/28/2018 13:33:44 : ProfileManager Start Crop Timer
- 04/28/2018 13:33:44 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:33:44 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:33:44 : WindowsController hiding window: CollectCropWindow
- 04/28/2018 13:33:44 : WindowsController showing window: NoAdWindow
- 04/28/2018 13:33:45 : ProfileManager Start Crop Timer
- 04/28/2018 13:33:45 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:33:45 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:33:45 : WindowsController hiding window: NoAdWindow
- 04/28/2018 13:33:45 : Current tutorial state = Completed
- 04/28/2018 13:33:48 : AdsManager Video Failed To Load
- 04/28/2018 13:34:03 : WindowsController showing window: CollectCropWindow
- 04/28/2018 13:34:05 : ProfileManager Start Crop Timer
- 04/28/2018 13:34:05 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:05 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:05 : WindowsController hiding window: CollectCropWindow
- 04/28/2018 13:34:05 : WindowsController showing window: NoAdWindow
- 04/28/2018 13:34:06 : ProfileManager Start Crop Timer
- 04/28/2018 13:34:06 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:06 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:06 : WindowsController hiding window: NoAdWindow
- 04/28/2018 13:34:06 : Current tutorial state = Completed
- 04/28/2018 13:34:08 : WindowsController showing window: LoginBonusWindow
- 04/28/2018 13:34:10 : ProfileManager Start Crop Timer
- 04/28/2018 13:34:10 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:10 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:10 : WindowsController hiding window: LoginBonusWindow
- 04/28/2018 13:34:10 : Current tutorial state = Completed
- 04/28/2018 13:34:13 : OnApplicationPause True
- 04/28/2018 13:34:13 : ProfileManager Save Game Exit Time
- 04/28/2018 13:34:13 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:34:13 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- ================================================================================
- 04/28/2018 13:34:30 : GameLogManager inited
- 04/28/2018 13:34:31 : ServerTime initing
- 04/28/2018 13:34:31 : ServerTime inited
- 04/28/2018 13:34:31 : EncryptingManager inited
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/28/2018 13:34:31 : SocialInterface initing
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
- 04/28/2018 13:34:31 : FB initing
- 04/28/2018 13:34:31 : SocialInterface inited
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : [DownloadController] : ===> stage: LoadGameData
- 04/28/2018 13:34:31 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/28/2018 13:34:31 : FB inited
- 04/28/2018 13:34:31 : FB logged in
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FB logged in","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetPlayerProfile()\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppRequests()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/28/2018 13:34:31 : [FarmSlotData] : getting data
- 04/28/2018 13:34:31 : decrypting...
- 04/28/2018 13:34:31 : [FarmSlotData] : initing
- 04/28/2018 13:34:31 : [FarmSlotData] : inited
- 04/28/2018 13:34:31 : [SlotsUpgradeData] : getting data
- 04/28/2018 13:34:31 : decrypting...
- 04/28/2018 13:34:31 : [SlotsUpgradeData] : initing
- 04/28/2018 13:34:31 : [SlotsUpgradeData] : inited
- 04/28/2018 13:34:31 : [BoxData] : getting data
- 04/28/2018 13:34:31 : decrypting...
- 04/28/2018 13:34:31 : [BoxData] : initing
- 04/28/2018 13:34:31 : [BoxData] : inited
- 04/28/2018 13:34:31 : [InAppLotsData] : getting data
- 04/28/2018 13:34:31 : decrypting...
- 04/28/2018 13:34:31 : [InAppLotsData] : initing
- 04/28/2018 13:34:31 : [InAppLotsData] : inited
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : [DownloadController] : ===> stage: LoadStorages
- 04/28/2018 13:34:31 : [GoodsDataStorage] : getting data
- 04/28/2018 13:34:31 : decrypting...
- 04/28/2018 13:34:31 : [GoodsDataStorage] : initing
- 04/28/2018 13:34:31 : [GoodsDataStorage] : inited
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppUsers()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : FB Communicator On Get App Requests start
- 04/28/2018 13:34:31 : raw result = {"data":[{"application":{"category":"Games","link":"https:\/\/www.facebook.com\/games\/?fbs=-1&app_id=2014591125463662","name":"Hell Clicker","id":"2014591125463662"},"created_time":"2018-04-26T23:11:46+0000","data":"Gift","from":{"name":"\u0410\u0440\u0442\u0451\u043c \u0422\u0438\u043c\u0438\u043d","id":"1642413025827284"},"message":"\u041e\u0442\u043e\u0441\u043b\u0430\u043b \u0432\u0430\u043c \u043f\u043e\u0434\u0430\u0440\u043e\u043a! \u0417\u0430\u0446\u0435\u043d\u0438\u0442\u0435!","to":{"name":"\u0410\u043b\u0435\u043a\u0441\u0435\u0439 \u041d\u0438\u043a\u0430\u043d\u0434\u0440\u043e\u0432","id":"2070813563191092"},"id":"192267811409447_2070813563191092"}],"paging":{"cursors":{"before":"MTkyMjY3ODExNDA5NDQ3OjEwMDAwNzg3NDA0ODExMwZDZD","after":"MTkyMjY3ODExNDA5NDQ3OjEwMDAwNzg3NDA0ODExMwZDZD"}}}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : [MarketUpgradesDataStorage] : getting data
- 04/28/2018 13:34:31 : decrypting...
- 04/28/2018 13:34:31 : [MarketUpgradesDataStorage] : initing
- 04/28/2018 13:34:31 : [MarketUpgradesDataStorage] : inited
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : [PuzzlesDataStorage] : getting data
- 04/28/2018 13:34:31 : decrypting...
- 04/28/2018 13:34:31 : [PuzzlesDataStorage] : initing
- 04/28/2018 13:34:31 : [PuzzlesDataStorage] : inited
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : [LoginBonusDataStorage] : getting data
- 04/28/2018 13:34:31 : decrypting...
- 04/28/2018 13:34:31 : [LoginBonusDataStorage] : initing
- 04/28/2018 13:34:31 : [LoginBonusDataStorage] : inited
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : [DailyQuestDataStorage] : getting data
- 04/28/2018 13:34:31 : decrypting...
- 04/28/2018 13:34:31 : [DailyQuestDataStorage] : initing
- 04/28/2018 13:34:31 : [DailyQuestDataStorage] : inited
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : [DownloadController] : ===> stage: LoadGame
- 04/28/2018 13:34:31 : ServerTime initing
- 04/28/2018 13:34:31 : UserData initing
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : ProfileManager initing
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : decrypting
- 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:31 : ProfileManager inited
- 04/28/2018 13:34:31 : PuzzleManager initing
- 04/28/2018 13:34:31 : decrypting
- 04/28/2018 13:34:31 : PuzzleManager inited
- 04/28/2018 13:34:31 : UpgradeManager initing
- 04/28/2018 13:34:31 : decrypting
- 04/28/2018 13:34:32 : UpgradeManager inited
- 04/28/2018 13:34:32 : decrypting
- 04/28/2018 13:34:32 : LoginBonusManager initing
- 04/28/2018 13:34:32 : decrypting
- 04/28/2018 13:34:32 : LoginBonusManager inited
- 04/28/2018 13:34:32 : UserData inited
- 04/28/2018 13:34:32 : AdsManager initing
- 04/28/2018 13:34:32 : AdsManager inited
- 04/28/2018 13:34:32 : Payment initing
- 04/28/2018 13:34:32 : Payment initing
- 04/28/2018 13:34:32 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:32 : Payment inited
- 04/28/2018 13:34:32 : Payment inited
- 04/28/2018 13:34:33 : SoundsController inited
- 04/28/2018 13:34:33 : GameConfig initing
- 04/28/2018 13:34:33 : GameConfig inited
- 04/28/2018 13:34:40 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:40 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
- 04/28/2018 13:34:40 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:40 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:40 : result = Error or result = canceled
- 04/28/2018 13:34:40 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
- 04/28/2018 13:34:40 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator+FBCallback.Invoke (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator.OnGetFriendsRating (IGraphResult result)\nFacebook.Unity.AsyncRequestString+<Start>c__Iterator0.MoveNext ()\nUnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)\n"}
- 04/28/2018 13:34:41 : GameControllerN awake
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] 0.5625","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
- 04/28/2018 13:34:41 : WindowsController awake
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] CheatsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] FinishCollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] CollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] BuySlotWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] PuzzlesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] LoginBonusWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] BanjoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] SeedsInfoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] NoAdWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] AfterADWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] GiftsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] BanjoEnd (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] SettingsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] MultiplyOnStartWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] SpecialOfferWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] NotEnoughWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] WaitWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] ChangeLanguagePanel (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] DevelopersWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] RateWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] DailyQuestsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] RateUsThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] RatingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] TappingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] CrossPromoThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] CrossPromoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
- 04/28/2018 13:34:42 : GameControllerN start
- 04/28/2018 13:34:42 : slot controller 0 initing
- 04/28/2018 13:34:42 : slot controller 0 inited
- 04/28/2018 13:34:42 : slot controller 1 initing
- 04/28/2018 13:34:42 : slot controller 1 inited
- 04/28/2018 13:34:42 : slot controller 2 initing
- 04/28/2018 13:34:42 : slot controller 2 inited
- 04/28/2018 13:34:42 : slot controller 3 initing
- 04/28/2018 13:34:42 : slot controller 3 inited
- 04/28/2018 13:34:42 : slot controller 4 initing
- 04/28/2018 13:34:42 : slot controller 4 inited
- 04/28/2018 13:34:42 : slot controller 5 initing
- 04/28/2018 13:34:42 : slot controller 5 inited
- 04/28/2018 13:34:42 : slot controller 6 initing
- 04/28/2018 13:34:42 : slot controller 6 inited
- 04/28/2018 13:34:42 : slot controller 7 initing
- 04/28/2018 13:34:42 : slot controller 7 inited
- 04/28/2018 13:34:42 : slot controller 8 initing
- 04/28/2018 13:34:42 : slot controller 8 inited
- 04/28/2018 13:34:42 : ProfileManager Start Crop Timer
- 04/28/2018 13:34:42 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
- 04/28/2018 13:34:42 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
- 04/28/2018 13:34:42 : Current tutorial state = Completed
- 04/28/2018 13:34:44 : WindowsController showing window: LoginBonusWindow
- 04/28/2018 13:34:45 : ProfileManager Start Crop Timer
- 04/28/2018 13:34:45 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:45 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:45 : WindowsController hiding window: LoginBonusWindow
- 04/28/2018 13:34:45 : Current tutorial state = Completed
- 04/28/2018 13:34:46 : WindowsController showing window: PuzzlesWindow
- 04/28/2018 13:34:47 : ProfileManager Start Crop Timer
- 04/28/2018 13:34:47 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:47 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:47 : WindowsController hiding window: PuzzlesWindow
- 04/28/2018 13:34:47 : Current tutorial state = Completed
- 04/28/2018 13:34:48 : WindowsController showing window: CollectCropWindow
- 04/28/2018 13:34:49 : ProfileManager Start Crop Timer
- 04/28/2018 13:34:49 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:49 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:49 : WindowsController hiding window: CollectCropWindow
- 04/28/2018 13:34:49 : WindowsController showing window: NoAdWindow
- 04/28/2018 13:34:50 : ProfileManager Start Crop Timer
- 04/28/2018 13:34:50 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:50 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:50 : WindowsController hiding window: NoAdWindow
- 04/28/2018 13:34:50 : Current tutorial state = Completed
- 04/28/2018 13:34:52 : GameMode changed from Normal to Upgrade
- 04/28/2018 13:34:53 : GameMode changed from Upgrade to Normal
- 04/28/2018 13:34:53 : ProfileManager Start Crop Timer
- 04/28/2018 13:34:53 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:53 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:56 : WindowsController showing window: DailyQuestsWindow
- 04/28/2018 13:34:57 : ProfileManager Start Crop Timer
- 04/28/2018 13:34:57 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:57 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:34:57 : WindowsController hiding window: DailyQuestsWindow
- 04/28/2018 13:34:57 : Current tutorial state = Completed
- 04/28/2018 13:34:58 : GameMode changed from Normal to Like
- 04/28/2018 13:35:01 : SocialInterface Send like request
- 04/28/2018 13:35:01 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:35:01 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:35:01 : OnApplicationPause True
- 04/28/2018 13:35:01 : ProfileManager Save Game Exit Time
- 04/28/2018 13:35:10 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:35:10 : OnApplicationPause False
- 04/28/2018 13:35:10 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:35:10 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:35:10 : FB Communicator Handle Like Request Result start
- 04/28/2018 13:35:10 : result = error or result = canceled
- 04/28/2018 13:35:11 : GameMode changed from Like to Normal
- 04/28/2018 13:35:11 : ProfileManager Start Crop Timer
- 04/28/2018 13:35:11 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:35:11 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:35:13 : WindowsController showing window: CollectCropWindow
- 04/28/2018 13:35:14 : ProfileManager Start Crop Timer
- 04/28/2018 13:35:14 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:35:14 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:35:14 : WindowsController hiding window: CollectCropWindow
- 04/28/2018 13:35:14 : WindowsController showing window: NoAdWindow
- 04/28/2018 13:35:15 : ProfileManager Start Crop Timer
- 04/28/2018 13:35:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:35:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:35:15 : WindowsController hiding window: NoAdWindow
- 04/28/2018 13:35:15 : Current tutorial state = Completed
- 04/28/2018 13:35:17 : Social Button Clicked
- 04/28/2018 13:35:17 : GetAvatar for friend Артём Тимин
- 04/28/2018 13:35:17 : Set Data for friend Артём Тимин
- 04/28/2018 13:35:17 : GetAvatar for friend Артём Тимин
- 04/28/2018 13:35:17 : Set Data for friend Артём Тимин
- 04/28/2018 13:35:17 : WindowsController showing window: GiftsWindow
- 04/28/2018 13:35:21 : SocialInterface Open one gift
- 04/28/2018 13:35:21 : SocialInterface Get Gift Content
- 04/28/2018 13:35:21 : Get Gift Content gold interval
- 04/28/2018 13:35:21 : adding gold from gift
- 04/28/2018 13:35:21 : Current gold value = 20 aa
- 04/28/2018 13:35:26 : SocialInterface Send one gift
- 04/28/2018 13:35:26 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:35:26 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:35:26 : OnApplicationPause True
- 04/28/2018 13:35:26 : ProfileManager Save Game Exit Time
- 04/28/2018 13:35:35 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:35:35 : OnApplicationPause False
- 04/28/2018 13:35:35 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:35:35 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:35:35 : FB Communicator send gift start
- 04/28/2018 13:35:35 : raw result = {"to":"1642413025827284","request":"201861667267232","callback_id":"3"}
- 04/28/2018 13:35:36 : {"logType":"Log","message":"[Log] SocialInterface Serialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Serialize()\nSerializableManager:DumpData()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnSendGift(IResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
- 04/28/2018 13:35:36 : FB Communicator On send gift end
- 04/28/2018 13:35:39 : ProfileManager Start Crop Timer
- 04/28/2018 13:35:39 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:35:39 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:35:39 : WindowsController hiding window: GiftsWindow
- 04/28/2018 13:35:39 : Current tutorial state = Completed
- 04/28/2018 13:35:42 : GameMode changed from Normal to Like
- 04/28/2018 13:35:45 : SocialInterface Send like request
- 04/28/2018 13:35:45 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:35:45 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:35:45 : OnApplicationPause True
- 04/28/2018 13:35:45 : ProfileManager Save Game Exit Time
- 04/28/2018 13:36:06 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:36:06 : OnApplicationPause False
- 04/28/2018 13:36:06 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:36:06 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:36:06 : FB Communicator Handle Like Request Result start
- 04/28/2018 13:36:06 : raw result = {"to":"590042764688704,596136567409260,617885545232811,569554946733802,602153223472705","request":"111870323010945","callback_id":"4"}
- 04/28/2018 13:36:06 : ProfileManager Activate Likes
- 04/28/2018 13:36:06 : FB Communicator Handle Like Request Result end
- 04/28/2018 13:36:15 : GameMode changed from Like to Normal
- 04/28/2018 13:36:15 : ProfileManager Start Crop Timer
- 04/28/2018 13:36:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:36:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:36:20 : WindowsController showing window: LoginBonusWindow
- 04/28/2018 13:36:25 : ProfileManager Start Crop Timer
- 04/28/2018 13:36:25 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:36:25 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
- 04/28/2018 13:36:25 : WindowsController hiding window: LoginBonusWindow
- 04/28/2018 13:36:25 : Current tutorial state = Completed
- 04/28/2018 13:36:27 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:36:27 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
- 04/28/2018 13:36:27 : OnApplicationPause True
- 04/28/2018 13:36:27 : ProfileManager Save Game Exit Time
- ================================================================================
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