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Apr 28th, 2018
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  1. ________
  2.  
  3. Model: samsung SM-G930F
  4.  
  5. OS: Android OS 7.0 / API-24 (NRD90M/G930FXXU2DRC4)
  6.  
  7. Version: 1.0.9
  8.  
  9. ________
  10.  
  11. 04/28/2018 11:53:50 : GameLogManager inited
  12. 04/28/2018 11:53:50 : ServerTime initing
  13. 04/28/2018 11:53:50 : ServerTime inited
  14. 04/28/2018 11:53:50 : EncryptingManager inited
  15. 04/28/2018 11:53:50 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
  16. 04/28/2018 11:53:50 : SocialInterface initing
  17. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
  18. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
  19. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
  20. 04/28/2018 11:53:51 : FB initing
  21. 04/28/2018 11:53:51 : SocialInterface inited
  22. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  23. 04/28/2018 11:53:51 : [DownloadController] : ===> stage: LoadGameData
  24. 04/28/2018 11:53:51 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
  25. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
  26. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  27. 04/28/2018 11:53:51 : FB inited
  28. 04/28/2018 11:53:51 : FB logged in
  29. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FB logged in","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  30. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetPlayerProfile()\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  31. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppRequests()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  32. 04/28/2018 11:53:51 : [FarmSlotData] : getting data
  33. 04/28/2018 11:53:51 : decrypting...
  34. 04/28/2018 11:53:51 : [FarmSlotData] : initing
  35. 04/28/2018 11:53:51 : [FarmSlotData] : inited
  36. 04/28/2018 11:53:51 : [SlotsUpgradeData] : getting data
  37. 04/28/2018 11:53:51 : decrypting...
  38. 04/28/2018 11:53:51 : [SlotsUpgradeData] : initing
  39. 04/28/2018 11:53:51 : [SlotsUpgradeData] : inited
  40. 04/28/2018 11:53:51 : [BoxData] : getting data
  41. 04/28/2018 11:53:51 : decrypting...
  42. 04/28/2018 11:53:51 : [BoxData] : initing
  43. 04/28/2018 11:53:51 : [BoxData] : inited
  44. 04/28/2018 11:53:51 : [InAppLotsData] : getting data
  45. 04/28/2018 11:53:51 : decrypting...
  46. 04/28/2018 11:53:51 : [InAppLotsData] : initing
  47. 04/28/2018 11:53:51 : [InAppLotsData] : inited
  48. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  49. 04/28/2018 11:53:51 : [DownloadController] : ===> stage: LoadStorages
  50. 04/28/2018 11:53:51 : [GoodsDataStorage] : getting data
  51. 04/28/2018 11:53:51 : decrypting...
  52. 04/28/2018 11:53:51 : [GoodsDataStorage] : initing
  53. 04/28/2018 11:53:51 : [GoodsDataStorage] : inited
  54. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  55. 04/28/2018 11:53:51 : [MarketUpgradesDataStorage] : getting data
  56. 04/28/2018 11:53:51 : decrypting...
  57. 04/28/2018 11:53:51 : [MarketUpgradesDataStorage] : initing
  58. 04/28/2018 11:53:51 : [MarketUpgradesDataStorage] : inited
  59. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  60. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  61. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  62. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  63. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  64. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  65. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppUsers()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  66. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  67. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  68. 04/28/2018 11:53:51 : FB Communicator On Get App Requests start
  69. 04/28/2018 11:53:51 : raw result = {"data":[]}
  70. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  71. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  72. 04/28/2018 11:53:51 : [PuzzlesDataStorage] : getting data
  73. 04/28/2018 11:53:51 : decrypting...
  74. 04/28/2018 11:53:51 : [PuzzlesDataStorage] : initing
  75. 04/28/2018 11:53:51 : [PuzzlesDataStorage] : inited
  76. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  77. 04/28/2018 11:53:51 : [LoginBonusDataStorage] : getting data
  78. 04/28/2018 11:53:51 : decrypting...
  79. 04/28/2018 11:53:51 : [LoginBonusDataStorage] : initing
  80. 04/28/2018 11:53:51 : [LoginBonusDataStorage] : inited
  81. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  82. 04/28/2018 11:53:51 : [DailyQuestDataStorage] : getting data
  83. 04/28/2018 11:53:51 : decrypting...
  84. 04/28/2018 11:53:51 : [DailyQuestDataStorage] : initing
  85. 04/28/2018 11:53:51 : [DailyQuestDataStorage] : inited
  86. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  87. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  88. 04/28/2018 11:53:51 : [DownloadController] : ===> stage: LoadGame
  89. 04/28/2018 11:53:51 : ServerTime initing
  90. 04/28/2018 11:53:51 : UserData initing
  91. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  92. 04/28/2018 11:53:51 : ProfileManager initing
  93. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  94. 04/28/2018 11:53:51 : decrypting
  95. 04/28/2018 11:53:51 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  96. 04/28/2018 11:53:51 : ProfileManager inited
  97. 04/28/2018 11:53:51 : PuzzleManager initing
  98. 04/28/2018 11:53:51 : decrypting
  99. 04/28/2018 11:53:51 : PuzzleManager inited
  100. 04/28/2018 11:53:51 : UpgradeManager initing
  101. 04/28/2018 11:53:51 : decrypting
  102. 04/28/2018 11:53:51 : UpgradeManager inited
  103. 04/28/2018 11:53:51 : decrypting
  104. 04/28/2018 11:53:51 : LoginBonusManager initing
  105. 04/28/2018 11:53:51 : decrypting
  106. 04/28/2018 11:53:51 : LoginBonusManager inited
  107. 04/28/2018 11:53:51 : UserData inited
  108. 04/28/2018 11:53:51 : AdsManager initing
  109. 04/28/2018 11:53:51 : AdsManager inited
  110. 04/28/2018 11:53:51 : Payment initing
  111. 04/28/2018 11:53:51 : Payment initing
  112. 04/28/2018 11:53:51 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  113. 04/28/2018 11:53:51 : Payment inited
  114. 04/28/2018 11:53:51 : Payment inited
  115. 04/28/2018 11:53:52 : SoundsController inited
  116. 04/28/2018 11:53:52 : GameConfig initing
  117. 04/28/2018 11:53:52 : GameConfig inited
  118. 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  119. 04/28/2018 11:53:57 : decrypting
  120. 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] SocialInterface OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  121. 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
  122. 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] Payment was initialized!","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityPayment:OnInitialized(IStoreController, IExtensionProvider)\nUnityEngine.Purchasing.Extension.UnityUtil:Update()\n"}
  123. 04/28/2018 11:53:57 : Payment was initialized!
  124. 04/28/2018 11:53:57 : ProfileManager try buy special offer
  125. 04/28/2018 11:53:57 : ProfileManager special offer bought
  126. 04/28/2018 11:53:57 : ProfileManager try buy special offer
  127. 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  128. 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  129. 04/28/2018 11:53:57 : result = Error or result = canceled
  130. 04/28/2018 11:53:57 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  131. 04/28/2018 11:53:57 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator+FBCallback.Invoke (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator.OnGetFriendsRating (IGraphResult result)\nFacebook.Unity.AsyncRequestString+<Start>c__Iterator0.MoveNext ()\nUnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)\n"}
  132. 04/28/2018 11:53:58 : AdsManager Video Loaded
  133. 04/28/2018 11:53:58 : GameControllerN awake
  134. 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] 0.5625","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
  135. 04/28/2018 11:53:58 : WindowsController awake
  136. 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] CheatsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  137. 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] FinishCollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  138. 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  139. 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] CollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  140. 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] BuySlotWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  141. 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] PuzzlesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  142. 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] LoginBonusWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  143. 04/28/2018 11:53:58 : {"logType":"Log","message":"[Log] BanjoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  144. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] SeedsInfoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  145. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] NoAdWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  146. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] AfterADWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  147. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] GiftsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  148. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] BanjoEnd (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  149. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] SettingsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  150. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] MultiplyOnStartWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  151. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] SpecialOfferWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  152. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] NotEnoughWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  153. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] WaitWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  154. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] ChangeLanguagePanel (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  155. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] DevelopersWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  156. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] RateWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  157. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] DailyQuestsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  158. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] RateUsThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  159. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] RatingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  160. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] TappingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  161. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] CrossPromoThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  162. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] CrossPromoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  163. 04/28/2018 11:53:59 : GameControllerN start
  164. 04/28/2018 11:53:59 : slot controller 0 initing
  165. 04/28/2018 11:53:59 : slot controller 0 inited
  166. 04/28/2018 11:53:59 : slot controller 1 initing
  167. 04/28/2018 11:53:59 : slot controller 1 inited
  168. 04/28/2018 11:53:59 : slot controller 2 initing
  169. 04/28/2018 11:53:59 : slot controller 2 inited
  170. 04/28/2018 11:53:59 : slot controller 3 initing
  171. 04/28/2018 11:53:59 : slot controller 3 inited
  172. 04/28/2018 11:53:59 : slot controller 4 initing
  173. 04/28/2018 11:53:59 : slot controller 4 inited
  174. 04/28/2018 11:53:59 : slot controller 5 initing
  175. 04/28/2018 11:53:59 : slot controller 5 inited
  176. 04/28/2018 11:53:59 : slot controller 6 initing
  177. 04/28/2018 11:53:59 : slot controller 6 inited
  178. 04/28/2018 11:53:59 : slot controller 7 initing
  179. 04/28/2018 11:53:59 : slot controller 7 inited
  180. 04/28/2018 11:53:59 : slot controller 8 initing
  181. 04/28/2018 11:53:59 : slot controller 8 inited
  182. 04/28/2018 11:53:59 : ProfileManager Start Crop Timer
  183. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
  184. 04/28/2018 11:53:59 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
  185. 04/28/2018 11:53:59 : Current tutorial state = Completed
  186. 04/28/2018 11:54:04 : WindowsController showing window: PuzzlesWindow
  187. 04/28/2018 11:54:09 : ProfileManager Start Crop Timer
  188. 04/28/2018 11:54:09 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  189. 04/28/2018 11:54:09 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  190. 04/28/2018 11:54:09 : WindowsController hiding window: PuzzlesWindow
  191. 04/28/2018 11:54:09 : Current tutorial state = Completed
  192. 04/28/2018 11:54:23 : WindowsController showing window: LoginBonusWindow
  193. 04/28/2018 11:54:25 : ProfileManager Start Crop Timer
  194. 04/28/2018 11:54:25 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  195. 04/28/2018 11:54:25 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  196. 04/28/2018 11:54:25 : WindowsController hiding window: LoginBonusWindow
  197. 04/28/2018 11:54:25 : Current tutorial state = Completed
  198. 04/28/2018 11:54:26 : WindowsController showing window: DailyQuestsWindow
  199. 04/28/2018 11:54:27 : ProfileManager Start Crop Timer
  200. 04/28/2018 11:54:27 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  201. 04/28/2018 11:54:27 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  202. 04/28/2018 11:54:27 : WindowsController hiding window: DailyQuestsWindow
  203. 04/28/2018 11:54:27 : Current tutorial state = Completed
  204. 04/28/2018 11:54:29 : WindowsController showing window: UpgradesWindow
  205. 04/28/2018 11:54:30 : ProfileManager Start Crop Timer
  206. 04/28/2018 11:54:30 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUpgradesWindow:OnSettingsButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  207. 04/28/2018 11:54:30 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUpgradesWindow:OnSettingsButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  208. 04/28/2018 11:54:30 : WindowsController hiding window: UpgradesWindow
  209. 04/28/2018 11:54:30 : WindowsController showing window: SettingsWindow
  210.  
  211. ================================================================================
  212. 04/28/2018 13:33:06 : GameLogManager inited
  213. 04/28/2018 13:33:07 : ServerTime initing
  214. 04/28/2018 13:33:07 : ServerTime inited
  215. 04/28/2018 13:33:07 : EncryptingManager inited
  216. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
  217. 04/28/2018 13:33:07 : SocialInterface initing
  218. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
  219. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
  220. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
  221. 04/28/2018 13:33:07 : FB initing
  222. 04/28/2018 13:33:07 : SocialInterface inited
  223. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  224. 04/28/2018 13:33:07 : [DownloadController] : ===> stage: LoadGameData
  225. 04/28/2018 13:33:07 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
  226. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
  227. 04/28/2018 13:33:07 : [FarmSlotData] : getting data
  228. 04/28/2018 13:33:07 : decrypting...
  229. 04/28/2018 13:33:07 : [FarmSlotData] : initing
  230. 04/28/2018 13:33:07 : [FarmSlotData] : inited
  231. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  232. 04/28/2018 13:33:07 : FB inited
  233. 04/28/2018 13:33:07 : FB logged in
  234. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] FB logged in","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  235. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetPlayerProfile()\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  236. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppRequests()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  237. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  238. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  239. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] Cannot resolve destination host","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  240. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  241. 04/28/2018 13:33:07 : FB Communicator On Get App Requests start
  242. 04/28/2018 13:33:07 : result = null or result = canceled
  243. 04/28/2018 13:33:07 : [SlotsUpgradeData] : getting data
  244. 04/28/2018 13:33:07 : decrypting...
  245. 04/28/2018 13:33:07 : [SlotsUpgradeData] : initing
  246. 04/28/2018 13:33:07 : [SlotsUpgradeData] : inited
  247. 04/28/2018 13:33:07 : [BoxData] : getting data
  248. 04/28/2018 13:33:07 : decrypting...
  249. 04/28/2018 13:33:07 : [BoxData] : initing
  250. 04/28/2018 13:33:07 : [BoxData] : inited
  251. 04/28/2018 13:33:07 : [InAppLotsData] : getting data
  252. 04/28/2018 13:33:07 : decrypting...
  253. 04/28/2018 13:33:07 : [InAppLotsData] : initing
  254. 04/28/2018 13:33:07 : [InAppLotsData] : inited
  255. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  256. 04/28/2018 13:33:07 : [DownloadController] : ===> stage: LoadStorages
  257. 04/28/2018 13:33:07 : [GoodsDataStorage] : getting data
  258. 04/28/2018 13:33:07 : decrypting...
  259. 04/28/2018 13:33:07 : [GoodsDataStorage] : initing
  260. 04/28/2018 13:33:07 : [GoodsDataStorage] : inited
  261. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  262. 04/28/2018 13:33:07 : [MarketUpgradesDataStorage] : getting data
  263. 04/28/2018 13:33:07 : decrypting...
  264. 04/28/2018 13:33:07 : [MarketUpgradesDataStorage] : initing
  265. 04/28/2018 13:33:07 : [MarketUpgradesDataStorage] : inited
  266. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  267. 04/28/2018 13:33:07 : [PuzzlesDataStorage] : getting data
  268. 04/28/2018 13:33:07 : decrypting...
  269. 04/28/2018 13:33:07 : [PuzzlesDataStorage] : initing
  270. 04/28/2018 13:33:07 : [PuzzlesDataStorage] : inited
  271. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  272. 04/28/2018 13:33:07 : [LoginBonusDataStorage] : getting data
  273. 04/28/2018 13:33:07 : decrypting...
  274. 04/28/2018 13:33:07 : [LoginBonusDataStorage] : initing
  275. 04/28/2018 13:33:07 : [LoginBonusDataStorage] : inited
  276. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  277. 04/28/2018 13:33:07 : [DailyQuestDataStorage] : getting data
  278. 04/28/2018 13:33:07 : decrypting...
  279. 04/28/2018 13:33:07 : [DailyQuestDataStorage] : initing
  280. 04/28/2018 13:33:07 : [DailyQuestDataStorage] : inited
  281. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  282. 04/28/2018 13:33:07 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  283. 04/28/2018 13:33:07 : [DownloadController] : ===> stage: LoadGame
  284. 04/28/2018 13:33:07 : ServerTime initing
  285. 04/28/2018 13:33:07 : UserData initing
  286. 04/28/2018 13:33:08 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  287. 04/28/2018 13:33:08 : ProfileManager initing
  288. 04/28/2018 13:33:08 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  289. 04/28/2018 13:33:08 : decrypting
  290. 04/28/2018 13:33:08 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  291. 04/28/2018 13:33:08 : ProfileManager inited
  292. 04/28/2018 13:33:08 : PuzzleManager initing
  293. 04/28/2018 13:33:08 : decrypting
  294. 04/28/2018 13:33:08 : PuzzleManager inited
  295. 04/28/2018 13:33:08 : UpgradeManager initing
  296. 04/28/2018 13:33:08 : decrypting
  297. 04/28/2018 13:33:08 : UpgradeManager inited
  298. 04/28/2018 13:33:08 : decrypting
  299. 04/28/2018 13:33:08 : LoginBonusManager initing
  300. 04/28/2018 13:33:08 : decrypting
  301. 04/28/2018 13:33:08 : LoginBonusManager inited
  302. 04/28/2018 13:33:08 : UserData inited
  303. 04/28/2018 13:33:08 : AdsManager initing
  304. 04/28/2018 13:33:08 : AdsManager inited
  305. 04/28/2018 13:33:08 : Payment initing
  306. 04/28/2018 13:33:08 : Payment initing
  307. 04/28/2018 13:33:08 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  308. 04/28/2018 13:33:08 : Payment inited
  309. 04/28/2018 13:33:08 : Payment inited
  310. 04/28/2018 13:33:09 : SoundsController inited
  311. 04/28/2018 13:33:09 : GameConfig initing
  312. 04/28/2018 13:33:09 : GameConfig inited
  313. 04/28/2018 13:33:16 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
  314. 04/28/2018 13:33:16 : AdsManager Video Failed To Load
  315. 04/28/2018 13:33:17 : GameControllerN awake
  316. 04/28/2018 13:33:17 : {"logType":"Log","message":"[Log] 0.5625","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
  317. 04/28/2018 13:33:18 : WindowsController awake
  318. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] CheatsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  319. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] FinishCollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  320. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  321. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] CollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  322. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] BuySlotWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  323. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] PuzzlesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  324. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] LoginBonusWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  325. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] BanjoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  326. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] SeedsInfoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  327. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] NoAdWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  328. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] AfterADWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  329. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] GiftsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  330. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] BanjoEnd (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  331. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] SettingsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  332. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] MultiplyOnStartWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  333. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] SpecialOfferWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  334. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] NotEnoughWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  335. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] WaitWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  336. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] ChangeLanguagePanel (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  337. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] DevelopersWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  338. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] RateWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  339. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] DailyQuestsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  340. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] RateUsThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  341. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] RatingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  342. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] TappingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  343. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] CrossPromoThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  344. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] CrossPromoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  345. 04/28/2018 13:33:18 : GameControllerN start
  346. 04/28/2018 13:33:18 : slot controller 0 initing
  347. 04/28/2018 13:33:18 : slot controller 0 inited
  348. 04/28/2018 13:33:18 : slot controller 1 initing
  349. 04/28/2018 13:33:18 : slot controller 1 inited
  350. 04/28/2018 13:33:18 : slot controller 2 initing
  351. 04/28/2018 13:33:18 : slot controller 2 inited
  352. 04/28/2018 13:33:18 : slot controller 3 initing
  353. 04/28/2018 13:33:18 : slot controller 3 inited
  354. 04/28/2018 13:33:18 : slot controller 4 initing
  355. 04/28/2018 13:33:18 : slot controller 4 inited
  356. 04/28/2018 13:33:18 : slot controller 5 initing
  357. 04/28/2018 13:33:18 : slot controller 5 inited
  358. 04/28/2018 13:33:18 : slot controller 6 initing
  359. 04/28/2018 13:33:18 : slot controller 6 inited
  360. 04/28/2018 13:33:18 : slot controller 7 initing
  361. 04/28/2018 13:33:18 : slot controller 7 inited
  362. 04/28/2018 13:33:18 : slot controller 8 initing
  363. 04/28/2018 13:33:18 : slot controller 8 inited
  364. 04/28/2018 13:33:18 : ProfileManager Start Crop Timer
  365. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
  366. 04/28/2018 13:33:18 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
  367. 04/28/2018 13:33:18 : AdsManager Video Failed To Load
  368. 04/28/2018 13:33:18 : Current tutorial state = Completed
  369. 04/28/2018 13:33:25 : Collect 11,7 aa gold from goods/Gluttony
  370. 04/28/2018 13:33:25 : Current gold value = 12,2 aa
  371. 04/28/2018 13:33:25 : Collect 6,1 aa gold from goods/ThisSound
  372. 04/28/2018 13:33:25 : Current gold value = 18,3 aa
  373. 04/28/2018 13:33:26 : Collect 38,6 Трлн gold from goods/WhipStation
  374. 04/28/2018 13:33:26 : Current gold value = 18,3 aa
  375. 04/28/2018 13:33:26 : Collect 14,6 Трлн gold from goods/HamsterRun
  376. 04/28/2018 13:33:26 : Current gold value = 18,4 aa
  377. 04/28/2018 13:33:27 : Collect 59 Млрд gold from goods/Boiler
  378. 04/28/2018 13:33:27 : Current gold value = 18,4 aa
  379. 04/28/2018 13:33:27 : Collect 1,3 Трлн gold from goods/Bricking
  380. 04/28/2018 13:33:27 : Current gold value = 18,4 aa
  381. 04/28/2018 13:33:27 : Collect 309,9 Млрд gold from goods/RealMining
  382. 04/28/2018 13:33:27 : Current gold value = 18,4 aa
  383. 04/28/2018 13:33:28 : AdsManager Video Failed To Load
  384. 04/28/2018 13:33:29 : WindowsController showing window: LoginBonusWindow
  385. 04/28/2018 13:33:40 : ProfileManager Start Crop Timer
  386. 04/28/2018 13:33:40 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  387. 04/28/2018 13:33:40 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  388. 04/28/2018 13:33:40 : WindowsController hiding window: LoginBonusWindow
  389. 04/28/2018 13:33:40 : Current tutorial state = Completed
  390. 04/28/2018 13:33:42 : WindowsController showing window: CollectCropWindow
  391. 04/28/2018 13:33:44 : ProfileManager Start Crop Timer
  392. 04/28/2018 13:33:44 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  393. 04/28/2018 13:33:44 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  394. 04/28/2018 13:33:44 : WindowsController hiding window: CollectCropWindow
  395. 04/28/2018 13:33:44 : WindowsController showing window: NoAdWindow
  396. 04/28/2018 13:33:45 : ProfileManager Start Crop Timer
  397. 04/28/2018 13:33:45 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  398. 04/28/2018 13:33:45 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  399. 04/28/2018 13:33:45 : WindowsController hiding window: NoAdWindow
  400. 04/28/2018 13:33:45 : Current tutorial state = Completed
  401. 04/28/2018 13:33:48 : AdsManager Video Failed To Load
  402. 04/28/2018 13:34:03 : WindowsController showing window: CollectCropWindow
  403. 04/28/2018 13:34:05 : ProfileManager Start Crop Timer
  404. 04/28/2018 13:34:05 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  405. 04/28/2018 13:34:05 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  406. 04/28/2018 13:34:05 : WindowsController hiding window: CollectCropWindow
  407. 04/28/2018 13:34:05 : WindowsController showing window: NoAdWindow
  408. 04/28/2018 13:34:06 : ProfileManager Start Crop Timer
  409. 04/28/2018 13:34:06 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  410. 04/28/2018 13:34:06 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  411. 04/28/2018 13:34:06 : WindowsController hiding window: NoAdWindow
  412. 04/28/2018 13:34:06 : Current tutorial state = Completed
  413. 04/28/2018 13:34:08 : WindowsController showing window: LoginBonusWindow
  414. 04/28/2018 13:34:10 : ProfileManager Start Crop Timer
  415. 04/28/2018 13:34:10 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  416. 04/28/2018 13:34:10 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  417. 04/28/2018 13:34:10 : WindowsController hiding window: LoginBonusWindow
  418. 04/28/2018 13:34:10 : Current tutorial state = Completed
  419. 04/28/2018 13:34:13 : OnApplicationPause True
  420. 04/28/2018 13:34:13 : ProfileManager Save Game Exit Time
  421. 04/28/2018 13:34:13 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  422. 04/28/2018 13:34:13 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  423.  
  424. ================================================================================
  425. 04/28/2018 13:34:30 : GameLogManager inited
  426. 04/28/2018 13:34:31 : ServerTime initing
  427. 04/28/2018 13:34:31 : ServerTime inited
  428. 04/28/2018 13:34:31 : EncryptingManager inited
  429. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] SocialInterface Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
  430. 04/28/2018 13:34:31 : SocialInterface initing
  431. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] SocialNetworkType.Facebook","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Init()\nDownloadController:Start()\n"}
  432. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FBCommunicator Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
  433. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FB initing","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:Init()\nSocialInterface:Init()\nDownloadController:Start()\n"}
  434. 04/28/2018 13:34:31 : FB initing
  435. 04/28/2018 13:34:31 : SocialInterface inited
  436. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ===> stage: LoadGameData","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  437. 04/28/2018 13:34:31 : [DownloadController] : ===> stage: LoadGameData
  438. 04/28/2018 13:34:31 : {"logType":"Log","message":"Using Facebook Unity SDK v7.9.4 with FBAndroidSDK/4.17.0","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nFacebook.Unity.CompiledFacebookLoader:Start()\n"}
  439. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
  440. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FB inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  441. 04/28/2018 13:34:31 : FB inited
  442. 04/28/2018 13:34:31 : FB logged in
  443. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FB logged in","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  444. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FBCommunicator GetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetPlayerProfile()\nFBCommunicator:<Init>m__0()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  445. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FBCommunicator GetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppRequests()\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  446. 04/28/2018 13:34:31 : [FarmSlotData] : getting data
  447. 04/28/2018 13:34:31 : decrypting...
  448. 04/28/2018 13:34:31 : [FarmSlotData] : initing
  449. 04/28/2018 13:34:31 : [FarmSlotData] : inited
  450. 04/28/2018 13:34:31 : [SlotsUpgradeData] : getting data
  451. 04/28/2018 13:34:31 : decrypting...
  452. 04/28/2018 13:34:31 : [SlotsUpgradeData] : initing
  453. 04/28/2018 13:34:31 : [SlotsUpgradeData] : inited
  454. 04/28/2018 13:34:31 : [BoxData] : getting data
  455. 04/28/2018 13:34:31 : decrypting...
  456. 04/28/2018 13:34:31 : [BoxData] : initing
  457. 04/28/2018 13:34:31 : [BoxData] : inited
  458. 04/28/2018 13:34:31 : [InAppLotsData] : getting data
  459. 04/28/2018 13:34:31 : decrypting...
  460. 04/28/2018 13:34:31 : [InAppLotsData] : initing
  461. 04/28/2018 13:34:31 : [InAppLotsData] : inited
  462. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ===> stage: LoadStorages","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  463. 04/28/2018 13:34:31 : [DownloadController] : ===> stage: LoadStorages
  464. 04/28/2018 13:34:31 : [GoodsDataStorage] : getting data
  465. 04/28/2018 13:34:31 : decrypting...
  466. 04/28/2018 13:34:31 : [GoodsDataStorage] : initing
  467. 04/28/2018 13:34:31 : [GoodsDataStorage] : inited
  468. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] GoodsDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  469. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  470. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  471. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 2","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  472. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] OnGetPlayerProfile 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  473. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetPlayerProfile","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  474. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] FBCommunicator GetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:GetAppUsers()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetPlayerProfile(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  475. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ========== OnGetPlayerProfile END ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  476. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  477. 04/28/2018 13:34:31 : FB Communicator On Get App Requests start
  478. 04/28/2018 13:34:31 : raw result = {"data":[{"application":{"category":"Games","link":"https:\/\/www.facebook.com\/games\/?fbs=-1&app_id=2014591125463662","name":"Hell Clicker","id":"2014591125463662"},"created_time":"2018-04-26T23:11:46+0000","data":"Gift","from":{"name":"\u0410\u0440\u0442\u0451\u043c \u0422\u0438\u043c\u0438\u043d","id":"1642413025827284"},"message":"\u041e\u0442\u043e\u0441\u043b\u0430\u043b \u0432\u0430\u043c \u043f\u043e\u0434\u0430\u0440\u043e\u043a! \u0417\u0430\u0446\u0435\u043d\u0438\u0442\u0435!","to":{"name":"\u0410\u043b\u0435\u043a\u0441\u0435\u0439 \u041d\u0438\u043a\u0430\u043d\u0434\u0440\u043e\u0432","id":"2070813563191092"},"id":"192267811409447_2070813563191092"}],"paging":{"cursors":{"before":"MTkyMjY3ODExNDA5NDQ3OjEwMDAwNzg3NDA0ODExMwZDZD","after":"MTkyMjY3ODExNDA5NDQ3OjEwMDAwNzg3NDA0ODExMwZDZD"}}}
  479. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] SNCallbackType.OnFBGetAppRequests","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  480. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ========== OnGetAppRequests END 1 ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetAppRequests(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  481. 04/28/2018 13:34:31 : [MarketUpgradesDataStorage] : getting data
  482. 04/28/2018 13:34:31 : decrypting...
  483. 04/28/2018 13:34:31 : [MarketUpgradesDataStorage] : initing
  484. 04/28/2018 13:34:31 : [MarketUpgradesDataStorage] : inited
  485. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] MarketUpgradesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  486. 04/28/2018 13:34:31 : [PuzzlesDataStorage] : getting data
  487. 04/28/2018 13:34:31 : decrypting...
  488. 04/28/2018 13:34:31 : [PuzzlesDataStorage] : initing
  489. 04/28/2018 13:34:31 : [PuzzlesDataStorage] : inited
  490. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] PuzzlesDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  491. 04/28/2018 13:34:31 : [LoginBonusDataStorage] : getting data
  492. 04/28/2018 13:34:31 : decrypting...
  493. 04/28/2018 13:34:31 : [LoginBonusDataStorage] : initing
  494. 04/28/2018 13:34:31 : [LoginBonusDataStorage] : inited
  495. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] LoginBonusDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  496. 04/28/2018 13:34:31 : [DailyQuestDataStorage] : getting data
  497. 04/28/2018 13:34:31 : decrypting...
  498. 04/28/2018 13:34:31 : [DailyQuestDataStorage] : initing
  499. 04/28/2018 13:34:31 : [DailyQuestDataStorage] : inited
  500. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] DailyQuestDataStorage inited","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<LoadStorages>c__Iterator2:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  501. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ===> stage: LoadGame","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  502. 04/28/2018 13:34:31 : [DownloadController] : ===> stage: LoadGame
  503. 04/28/2018 13:34:31 : ServerTime initing
  504. 04/28/2018 13:34:31 : UserData initing
  505. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ProfileManager Init","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  506. 04/28/2018 13:34:31 : ProfileManager initing
  507. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] Tutorial step = FirstBlood","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:set_TutorialState(TutorialStep)\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  508. 04/28/2018 13:34:31 : decrypting
  509. 04/28/2018 13:34:31 : {"logType":"Log","message":"[Log] ProfileManager OnDeserialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nProfileManager:OnDeserialize(JsonObject)\nSerializableManager:Deserialize()\nProfileManager:Init()\nUserData:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  510. 04/28/2018 13:34:31 : ProfileManager inited
  511. 04/28/2018 13:34:31 : PuzzleManager initing
  512. 04/28/2018 13:34:31 : decrypting
  513. 04/28/2018 13:34:31 : PuzzleManager inited
  514. 04/28/2018 13:34:31 : UpgradeManager initing
  515. 04/28/2018 13:34:31 : decrypting
  516. 04/28/2018 13:34:32 : UpgradeManager inited
  517. 04/28/2018 13:34:32 : decrypting
  518. 04/28/2018 13:34:32 : LoginBonusManager initing
  519. 04/28/2018 13:34:32 : decrypting
  520. 04/28/2018 13:34:32 : LoginBonusManager inited
  521. 04/28/2018 13:34:32 : UserData inited
  522. 04/28/2018 13:34:32 : AdsManager initing
  523. 04/28/2018 13:34:32 : AdsManager inited
  524. 04/28/2018 13:34:32 : Payment initing
  525. 04/28/2018 13:34:32 : Payment initing
  526. 04/28/2018 13:34:32 : {"logType":"Log","message":"UnityIAP StandardPurchasingModule Version: 1.13.0","stackTrace":"UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)\nUnityPayment:Init()\nPayment:Init()\n<LoadGame>c__Iterator3:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n<ProcessLoading>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  527. 04/28/2018 13:34:32 : Payment inited
  528. 04/28/2018 13:34:32 : Payment inited
  529. 04/28/2018 13:34:33 : SoundsController inited
  530. 04/28/2018 13:34:33 : GameConfig initing
  531. 04/28/2018 13:34:33 : GameConfig inited
  532. 04/28/2018 13:34:40 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetAppUsers","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetAppUsers(IResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  533. 04/28/2018 13:34:40 : {"logType":"Log","message":"[Log] Kostyl, chtoby singlton zhil pri smene scen i initializirovalsya v osnovnom potoke","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUnityThreading.<Task>c__AnonStorey2:<>m__0(Task)\nUnityThreading.Task`1:Do()\nUnityThreading.Task:DoInternal()\nUnityThreading.Dispatcher:RunTask(Task)\nUnityThreading.Dispatcher:ProcessSingleTask(Task)\nUnityThreading.Dispatcher:ProcessTasksInternal()\nUnityThreadHelper:Update()\n"}
  534. 04/28/2018 13:34:40 : {"logType":"Log","message":"[Log] ========== OnGetFriendsRating START ==========","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  535. 04/28/2018 13:34:40 : {"logType":"Log","message":"[Log] result = Error or result = canceled","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  536. 04/28/2018 13:34:40 : result = Error or result = canceled
  537. 04/28/2018 13:34:40 : {"logType":"Log","message":"[Log] SNCallbackType.OnGetFriendsRating","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnGetFriendsRating(IGraphResult)\nFacebook.Unity.<Start>c__Iterator0:MoveNext()\nUnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)\n"}
  538. 04/28/2018 13:34:40 : {"logType":"Exception","message":"NullReferenceException: A null value was found where an object instance was required.","stackTrace":"SocialInterface.OnSNCallback (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator+FBCallback.Invoke (SNCallbackType callbackType, System.Object data, System.Object addData)\nFBCommunicator.OnGetFriendsRating (IGraphResult result)\nFacebook.Unity.AsyncRequestString+<Start>c__Iterator0.MoveNext ()\nUnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)\n"}
  539. 04/28/2018 13:34:41 : GameControllerN awake
  540. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] 0.5625","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:Awake()\n"}
  541. 04/28/2018 13:34:41 : WindowsController awake
  542. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] CheatsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  543. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] FinishCollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  544. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] UpgradesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nUpgradesWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  545. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] CollectCropWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  546. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] BuySlotWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  547. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] PuzzlesWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  548. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] LoginBonusWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  549. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] BanjoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  550. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] SeedsInfoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  551. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] NoAdWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  552. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] AfterADWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  553. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] GiftsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  554. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] BanjoEnd (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  555. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] SettingsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  556. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] MultiplyOnStartWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  557. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] SpecialOfferWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  558. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] NotEnoughWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  559. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] WaitWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  560. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] ChangeLanguagePanel (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  561. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] DevelopersWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  562. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] RateWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  563. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] DailyQuestsWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  564. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] RateUsThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  565. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] RatingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  566. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] TappingWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  567. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] CrossPromoThankWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  568. 04/28/2018 13:34:41 : {"logType":"Log","message":"[Log] CrossPromoWindow (1.0, 1.0, 1.0)","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nBaseWindow:AdaptForIphoneX()\nWindowsController:Awake()\n"}
  569. 04/28/2018 13:34:42 : GameControllerN start
  570. 04/28/2018 13:34:42 : slot controller 0 initing
  571. 04/28/2018 13:34:42 : slot controller 0 inited
  572. 04/28/2018 13:34:42 : slot controller 1 initing
  573. 04/28/2018 13:34:42 : slot controller 1 inited
  574. 04/28/2018 13:34:42 : slot controller 2 initing
  575. 04/28/2018 13:34:42 : slot controller 2 inited
  576. 04/28/2018 13:34:42 : slot controller 3 initing
  577. 04/28/2018 13:34:42 : slot controller 3 inited
  578. 04/28/2018 13:34:42 : slot controller 4 initing
  579. 04/28/2018 13:34:42 : slot controller 4 inited
  580. 04/28/2018 13:34:42 : slot controller 5 initing
  581. 04/28/2018 13:34:42 : slot controller 5 inited
  582. 04/28/2018 13:34:42 : slot controller 6 initing
  583. 04/28/2018 13:34:42 : slot controller 6 inited
  584. 04/28/2018 13:34:42 : slot controller 7 initing
  585. 04/28/2018 13:34:42 : slot controller 7 inited
  586. 04/28/2018 13:34:42 : slot controller 8 initing
  587. 04/28/2018 13:34:42 : slot controller 8 inited
  588. 04/28/2018 13:34:42 : ProfileManager Start Crop Timer
  589. 04/28/2018 13:34:42 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
  590. 04/28/2018 13:34:42 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:Start()\n"}
  591. 04/28/2018 13:34:42 : Current tutorial state = Completed
  592. 04/28/2018 13:34:44 : WindowsController showing window: LoginBonusWindow
  593. 04/28/2018 13:34:45 : ProfileManager Start Crop Timer
  594. 04/28/2018 13:34:45 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  595. 04/28/2018 13:34:45 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  596. 04/28/2018 13:34:45 : WindowsController hiding window: LoginBonusWindow
  597. 04/28/2018 13:34:45 : Current tutorial state = Completed
  598. 04/28/2018 13:34:46 : WindowsController showing window: PuzzlesWindow
  599. 04/28/2018 13:34:47 : ProfileManager Start Crop Timer
  600. 04/28/2018 13:34:47 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  601. 04/28/2018 13:34:47 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  602. 04/28/2018 13:34:47 : WindowsController hiding window: PuzzlesWindow
  603. 04/28/2018 13:34:47 : Current tutorial state = Completed
  604. 04/28/2018 13:34:48 : WindowsController showing window: CollectCropWindow
  605. 04/28/2018 13:34:49 : ProfileManager Start Crop Timer
  606. 04/28/2018 13:34:49 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  607. 04/28/2018 13:34:49 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  608. 04/28/2018 13:34:49 : WindowsController hiding window: CollectCropWindow
  609. 04/28/2018 13:34:49 : WindowsController showing window: NoAdWindow
  610. 04/28/2018 13:34:50 : ProfileManager Start Crop Timer
  611. 04/28/2018 13:34:50 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  612. 04/28/2018 13:34:50 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  613. 04/28/2018 13:34:50 : WindowsController hiding window: NoAdWindow
  614. 04/28/2018 13:34:50 : Current tutorial state = Completed
  615. 04/28/2018 13:34:52 : GameMode changed from Normal to Upgrade
  616. 04/28/2018 13:34:53 : GameMode changed from Upgrade to Normal
  617. 04/28/2018 13:34:53 : ProfileManager Start Crop Timer
  618. 04/28/2018 13:34:53 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  619. 04/28/2018 13:34:53 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  620. 04/28/2018 13:34:56 : WindowsController showing window: DailyQuestsWindow
  621. 04/28/2018 13:34:57 : ProfileManager Start Crop Timer
  622. 04/28/2018 13:34:57 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  623. 04/28/2018 13:34:57 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  624. 04/28/2018 13:34:57 : WindowsController hiding window: DailyQuestsWindow
  625. 04/28/2018 13:34:57 : Current tutorial state = Completed
  626. 04/28/2018 13:34:58 : GameMode changed from Normal to Like
  627. 04/28/2018 13:35:01 : SocialInterface Send like request
  628. 04/28/2018 13:35:01 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  629. 04/28/2018 13:35:01 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  630. 04/28/2018 13:35:01 : OnApplicationPause True
  631. 04/28/2018 13:35:01 : ProfileManager Save Game Exit Time
  632. 04/28/2018 13:35:10 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  633. 04/28/2018 13:35:10 : OnApplicationPause False
  634. 04/28/2018 13:35:10 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
  635. 04/28/2018 13:35:10 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
  636. 04/28/2018 13:35:10 : FB Communicator Handle Like Request Result start
  637. 04/28/2018 13:35:10 : result = error or result = canceled
  638. 04/28/2018 13:35:11 : GameMode changed from Like to Normal
  639. 04/28/2018 13:35:11 : ProfileManager Start Crop Timer
  640. 04/28/2018 13:35:11 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  641. 04/28/2018 13:35:11 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  642. 04/28/2018 13:35:13 : WindowsController showing window: CollectCropWindow
  643. 04/28/2018 13:35:14 : ProfileManager Start Crop Timer
  644. 04/28/2018 13:35:14 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  645. 04/28/2018 13:35:14 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nCollectCropWindow:OnClickSkipTimerButton()\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  646. 04/28/2018 13:35:14 : WindowsController hiding window: CollectCropWindow
  647. 04/28/2018 13:35:14 : WindowsController showing window: NoAdWindow
  648. 04/28/2018 13:35:15 : ProfileManager Start Crop Timer
  649. 04/28/2018 13:35:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  650. 04/28/2018 13:35:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  651. 04/28/2018 13:35:15 : WindowsController hiding window: NoAdWindow
  652. 04/28/2018 13:35:15 : Current tutorial state = Completed
  653. 04/28/2018 13:35:17 : Social Button Clicked
  654. 04/28/2018 13:35:17 : GetAvatar for friend Артём Тимин
  655. 04/28/2018 13:35:17 : Set Data for friend Артём Тимин
  656. 04/28/2018 13:35:17 : GetAvatar for friend Артём Тимин
  657. 04/28/2018 13:35:17 : Set Data for friend Артём Тимин
  658. 04/28/2018 13:35:17 : WindowsController showing window: GiftsWindow
  659. 04/28/2018 13:35:21 : SocialInterface Open one gift
  660. 04/28/2018 13:35:21 : SocialInterface Get Gift Content
  661. 04/28/2018 13:35:21 : Get Gift Content gold interval
  662. 04/28/2018 13:35:21 : adding gold from gift
  663. 04/28/2018 13:35:21 : Current gold value = 20 aa
  664. 04/28/2018 13:35:26 : SocialInterface Send one gift
  665. 04/28/2018 13:35:26 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  666. 04/28/2018 13:35:26 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  667. 04/28/2018 13:35:26 : OnApplicationPause True
  668. 04/28/2018 13:35:26 : ProfileManager Save Game Exit Time
  669. 04/28/2018 13:35:35 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  670. 04/28/2018 13:35:35 : OnApplicationPause False
  671. 04/28/2018 13:35:35 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
  672. 04/28/2018 13:35:35 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
  673. 04/28/2018 13:35:35 : FB Communicator send gift start
  674. 04/28/2018 13:35:35 : raw result = {"to":"1642413025827284","request":"201861667267232","callback_id":"3"}
  675. 04/28/2018 13:35:36 : {"logType":"Log","message":"[Log] SocialInterface Serialize","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nSocialInterface:Serialize()\nSerializableManager:DumpData()\nSocialInterface:OnSNCallback(SNCallbackType, Object, Object)\nFBCallback:Invoke(SNCallbackType, Object, Object)\nFBCommunicator:OnSendGift(IResult)\nFacebook.Unity.CallbackManager:TryCallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:CallCallback(Object, IResult)\nFacebook.Unity.CallbackManager:OnFacebookResponse(IInternalResult)\n"}
  676. 04/28/2018 13:35:36 : FB Communicator On send gift end
  677. 04/28/2018 13:35:39 : ProfileManager Start Crop Timer
  678. 04/28/2018 13:35:39 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  679. 04/28/2018 13:35:39 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  680. 04/28/2018 13:35:39 : WindowsController hiding window: GiftsWindow
  681. 04/28/2018 13:35:39 : Current tutorial state = Completed
  682. 04/28/2018 13:35:42 : GameMode changed from Normal to Like
  683. 04/28/2018 13:35:45 : SocialInterface Send like request
  684. 04/28/2018 13:35:45 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  685. 04/28/2018 13:35:45 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  686. 04/28/2018 13:35:45 : OnApplicationPause True
  687. 04/28/2018 13:35:45 : ProfileManager Save Game Exit Time
  688. 04/28/2018 13:36:06 : {"logType":"Log","message":"[Log] OnApplicationPause False","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  689. 04/28/2018 13:36:06 : OnApplicationPause False
  690. 04/28/2018 13:36:06 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
  691. 04/28/2018 13:36:06 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:OnApplicationPause(Boolean)\n"}
  692. 04/28/2018 13:36:06 : FB Communicator Handle Like Request Result start
  693. 04/28/2018 13:36:06 : raw result = {"to":"590042764688704,596136567409260,617885545232811,569554946733802,602153223472705","request":"111870323010945","callback_id":"4"}
  694. 04/28/2018 13:36:06 : ProfileManager Activate Likes
  695. 04/28/2018 13:36:06 : FB Communicator Handle Like Request Result end
  696. 04/28/2018 13:36:15 : GameMode changed from Like to Normal
  697. 04/28/2018 13:36:15 : ProfileManager Start Crop Timer
  698. 04/28/2018 13:36:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  699. 04/28/2018 13:36:15 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nGameControllerN:set_GameMode(GameMode)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  700. 04/28/2018 13:36:20 : WindowsController showing window: LoginBonusWindow
  701. 04/28/2018 13:36:25 : ProfileManager Start Crop Timer
  702. 04/28/2018 13:36:25 : {"logType":"Log","message":"[Log] CheckCrossPromoState 1","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  703. 04/28/2018 13:36:25 : {"logType":"Log","message":"[Log] CheckCrossPromoState 3","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nGameControllerN:CheckCrossPromoState()\nWindowsController:Hide(Type)\nUnityEngine.EventSystems.StandaloneInputModule:Process()\n"}
  704. 04/28/2018 13:36:25 : WindowsController hiding window: LoginBonusWindow
  705. 04/28/2018 13:36:25 : Current tutorial state = Completed
  706. 04/28/2018 13:36:27 : {"logType":"Log","message":"[Log] OnApplicationPause True","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  707. 04/28/2018 13:36:27 : {"logType":"Log","message":"[Log] Send Android Notification86400000","stackTrace":"UnityEngine.Logger:Log(LogType, Object)\nDebug:Log(Object, DLogType)\nLocalNotification:SendNotification(Int32, Int64, String, String, Color32, Boolean, Boolean, String)\nLocalNotification:SendNotification(Int32, TimeSpan, String, String, Color32, Boolean, Boolean, String)\nNotificationsManager:SendNotifications()\nNotificationsManager:OnApplicationPause(Boolean)\n"}
  708. 04/28/2018 13:36:27 : OnApplicationPause True
  709. 04/28/2018 13:36:27 : ProfileManager Save Game Exit Time
  710.  
  711. ================================================================================
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