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TTYD JP Any% Route (w/ UHE, DJ, TRE)

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Jul 7th, 2015
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  1. The majority of this route was made by Almolicious. I just edited it to accompany the changes needed for JP.
  2.  
  3. Timing starts when you accept the file name
  4.  
  5. Note: Leave the memory card out to skip the autosave at the start of the game. There are no autosaves after this so you can put it in any time after the curtain pulls.
  6.  
  7.  
  8. Prologue
  9.  
  10.  
  11. *Rogueport*
  12. Lord Crump
  13. Mario: Jump x2
  14. Superguard
  15. Mario: Jump x2
  16.  
  17.  
  18. Note: It's always faster to fail the action command for the 2nd jump.
  19.  
  20.  
  21. Goombella joins your party
  22. Break Contact Lens
  23. Toad Bros. Bazaar
  24. -Order Contact Lens
  25. -Buy 1 Fire Flower
  26. -Buy 8 Fright Masks
  27. Hit the Save Block (If you don't, Goombella will explain saving to you. If you never save it is faster to have Goombella explain it)
  28.  
  29.  
  30. Robbed by Bandit (Don't chase him to get the coins back, you make it up later)
  31. Meet Frankly
  32. 3 text boxes, up a, b
  33.  
  34.  
  35. *Rogueport Sewers*
  36. Goomba Trio
  37. Fright Mask
  38.  
  39.  
  40. Get Pretty Lucky from invisible block (directly south of Puni hole)
  41.  
  42.  
  43. Get Black Key and Plane Curse
  44. Go to the Thousand-Year Door
  45.  
  46.  
  47. *Rogueport*
  48. Equip Power Smash (before you go down the pipe)
  49.  
  50.  
  51. *Rogueport Sewers*
  52. Blooper Battle
  53. Goombella: Fire Flower
  54. Mario: Failed Power Smash
  55. Goombella: Headbonk x2
  56. Mario: Full Power Smash
  57.  
  58. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  59. Go to Petal Meadows
  60.  
  61.  
  62. Chapter 1
  63.  
  64.  
  65. *Petal Meadows*
  66. Collect Close Call on the 2nd screen
  67. Go to Petalburg
  68.  
  69.  
  70. *Petalburg*
  71. Talk to Mayor Kroop
  72. E-Mail on the way to the gate (check e-mail any time before the Peach e-mail post Ch1, otherwise it will explain every time)
  73.  
  74.  
  75. Get POW block in box
  76.  
  77.  
  78. Bald Clefts
  79. Mario: POW Block
  80.  
  81.  
  82. Get POW Block from bush
  83.  
  84.  
  85. Bristles
  86. Mario: POW Block
  87.  
  88.  
  89. Get Fire Flower from Block
  90. Use the recover block to heal outside Shwonk Fortress
  91.  
  92.  
  93. *Shhwonk Fortress*
  94. Thwomp Quiz
  95. Q1: “Stone Keys” (1st Answer)
  96. Q2: “12 Coins” (3rd Answer)
  97. Q3: “Kroop” (4th Answer)
  98. Q4: “Hooktail Castle” (2nd Answer)
  99. Q5: “Go Through a Pipe” (3rd Answer)
  100.  
  101.  
  102. Get Moon Stone
  103.  
  104.  
  105. Fuzzy Battle
  106. Mario: Fire Flower
  107.  
  108.  
  109. Get Sun Stone
  110.  
  111.  
  112. Fuzzy Battle
  113. Mario: Fright Mask
  114.  
  115.  
  116. Gold Fuzzy Battle
  117. Mario: Full Power Smash
  118. (Fuzzy horde appears)
  119. Goombella: Headbonk x2 on Gold Fuzzy
  120. Guard Fuzzy horde
  121. Superguard Gold Fuzzy
  122. Mario: Jump x2 on Gold Fuzzy
  123. Goombella: Headbonk x2 on Gold Fuzzy (x1 if you land the superguard)
  124.  
  125.  
  126. Get Multibounce from block
  127. Go Back to Petal Meadows
  128.  
  129.  
  130. *Petal Meadows*
  131. Koops joins your party
  132. Get Fire Flower from block
  133.  
  134.  
  135. Go to Hooktail Castle
  136.  
  137.  
  138. *Hooktail Castle*
  139. Get Power Bounce in first hall from block
  140.  
  141.  
  142. Koops’ Dad letter (don’t read)
  143. Red Bones Battle
  144. Koops: Fire Flower
  145. Mario: Failed Power Smash
  146.  
  147.  
  148. Level up! (FP > 10)
  149.  
  150.  
  151. Use “Lock Jump” and “Flip Skip” in the Yellow/Purple Block Puzzle
  152. Go all the way to the right and get Black Key from chest
  153. Get Paper Curse
  154. Get Attack FX R
  155.  
  156. As you unspin from bars (pause menu will cut this animation short)
  157. Unequip Power Smash
  158. Equip Attack FX R
  159. Equip Power Bounce
  160.  
  161.  
  162. Note: you can equip these badges any time before Hooktail, I just always do it at this point so this is where I wrote it down.
  163.  
  164. Backtrack to Red Bones room and get Castle Key
  165. Go back to Save Block/Big Green block room and ride the block up to unlock the door
  166.  
  167.  
  168. In Upper Hallway, hit first “!” block
  169. Use Koops to hit 2nd “!” block
  170.  
  171.  
  172. Note: You can jump to the window without hitting the second block. It saves 8 seconds. However, if you mess up and fall below, you waste about 30 seconds.
  173.  
  174.  
  175. In big green block room, grab life shroom on the way up with Koops.
  176.  
  177.  
  178. Ms. Mowz Cutscene
  179. Get Castle Key
  180.  
  181.  
  182. Dry Bones
  183. Mario: Run Away
  184.  
  185.  
  186. Go through locked door
  187. Get last Castle Key and go through big locked door
  188.  
  189.  
  190. Boss: Hooktail
  191. Mario: Power Bounce x9
  192. Koops: Shell Toss
  193. Guard Hooktail Fire
  194. Mario: Power Bounce x8
  195. Koops: Shell Toss
  196. Hooktail Cutscene (Answer “Yes” for 1000 coins to take 5HP of damage)
  197. Mario: Power Bounce x8
  198. Koops: Shell Toss
  199.  
  200.  
  201. Peach Segment
  202. Enter shower area and leave immediately to open door (you don’t have to take a shower)
  203. Visit TEC
  204.  
  205.  
  206. Bowser Segment
  207. Walk to the end of the hall
  208.  
  209.  
  210. Intermission
  211. (Peach Email before bridge in Petal Meadows)
  212. Optional: Speed Swap to skip waiting for the last platform to move to the pipe
  213. Go back to the Thousand-Year Door
  214. Go to Boggly Woods
  215.  
  216.  
  217. Chapter 2
  218.  
  219.  
  220. *Boggly Woods*
  221. Go right for Shadow Sirens cutscene
  222. Go to the Great Tree
  223. Talk to Punio by the door
  224. Get FP Plus to the right of the tree while Punio is walking towards the Secret Entrance
  225. Talk to Punio again
  226.  
  227. Leave Great Tree for Flurrie cutscene
  228. Go to Flurrie’s House
  229. Get P-Down, D-Up in the hidden block on the way to Flurrie’s
  230. Raise Plane panel
  231.  
  232.  
  233. Talk to Flurrie
  234. Leave Flurrie’s house for Shadow Sirens cutscene
  235. Go back to the Shadow Sirens
  236. Get Quake Hammer in the block on the way to the Shadow Sirens
  237.  
  238.  
  239. Shadow Sirens
  240. Koops: Power Shell
  241. Mario: Jump x2 on Marilyn
  242. Guard all attacks
  243. Koops: Power Shell
  244. Mario: Full Earth Tremor
  245.  
  246.  
  247. Note: If you superguard both Vivian AND Marilyn, you can do 4 bars of Earth Tremor instead of the full 5.
  248.  
  249. Grab necklace
  250. Go back to Flurrie’s House
  251.  
  252.  
  253. Flurrie joins your party
  254. Go back to Great Tree
  255. (Email on screen with great tree)
  256. Blow away secret entrance and enter Great Tree
  257.  
  258.  
  259. *The Great Tree*
  260. X-Nauts
  261. Mario: Fright Mask
  262.  
  263.  
  264. Go to the top of the tree (where the cells are)
  265. Enter storage room
  266.  
  267.  
  268. X-Naut
  269. Mario: Power Bounce x4
  270.  
  271.  
  272. Get Red Key and unlock Elder
  273. Get Power Punch on the way back to Tree Entrance
  274.  
  275.  
  276. Get 10 Punies and Puni Orb
  277. Use Puni Orb to make Pipe appear
  278.  
  279.  
  280. X-Nauts
  281. Mario: Fright Mask
  282.  
  283. Level up! (BP > 6)
  284.  
  285.  
  286. Blow Punies across gap (unlock door while they are in bubbles)
  287.  
  288.  
  289. 10 Jabbi fight
  290. Get Blue Key
  291.  
  292.  
  293. Use Flurrie to stun Pider on the way back. You can also walk on the southernmost part of the screen, but the Punies may fall down, so stunning the Pider is safer.
  294.  
  295. Pick up Thunder Rage from the bush in the bubble room (leave the Punies here)
  296.  
  297.  
  298. Go back to cells and release all Punies.
  299.  
  300.  
  301. “Puni Glitch” down to the pipe below. It is luck if your count drops to 75 or 45 right away.
  302.  
  303.  
  304. Go back to bubble room and blow the 91 Punies across
  305.  
  306.  
  307. Puni Glitch down to the next pipe
  308. Reveal Hidden block below Damage Dodge P with Koops (switch fast)
  309.  
  310.  
  311. Note: You can hit the invisible block with your hammer, but you have to be in a very specific spot, and if you waste too much time setting up, the Pider will scare the Punies. Koops is recommended.
  312.  
  313. Note 2: If Damage Dodge P goes out the left side, grab it quickly and go into the next loading zone before the punies get scared. If it goes out the right side of the block, you’ll have to skip it. There’s a backup badge later on to collect.
  314.  
  315.  
  316. 100 Jabbi fight
  317.  
  318.  
  319. Goombella Buffer
  320.  
  321.  
  322. Puni glitch to the pipe in the next room.
  323.  
  324.  
  325. Use Koops to hit Blue switch in water room
  326.  
  327.  
  328. Note: If you time it right, you can hit the switch at the same time you go down the pipe, which saves time on the pipe traversing cutscene. This is somewhat risky if you time it too early.
  329.  
  330. Note 2: It is luck-based, but you can use the Puni glitch across the platforms and go down the pipe, skipping the scene to lower the water. I don’t recommend this.
  331.  
  332.  
  333. Go down pipe and place Puni orb in the next 2 spots to reveal Crystal Star Leave the punies in the pillar and start the first escape
  334.  
  335. X-Nauts
  336. Mario: Fright Mask
  337.  
  338. During the first escape, go and grab the super boots
  339. Return back to the escape room (via red door) and re-trigger the escape
  340.  
  341.  
  342. Chase Crump back to tree entrance (leave Punies, you don’t need them)
  343.  
  344.  
  345. X-Nauts
  346. Mario: Fright Mask
  347.  
  348.  
  349. Escape to front of tree
  350.  
  351.  
  352. Magnus von Grapple:
  353. (You want to be in peril after this boss fight)
  354. (Magnus's Fists each do 4 damage unguarded, and the third attack does 2 damage)
  355. Boss: Magnus Von Grapple
  356. Koops: Power Punch on Mario
  357. Mario: Spin Jump
  358. Guard Magnus Attack (Don't try to Superguard it)
  359. Koops: Swap to Goombella
  360. Mario: Spin Jump
  361. Magnus creates fists
  362. Move Mario to front
  363. Mario: Spin Jump
  364. Goombella: Swap to Flurrie
  365. Guard 1 Fist, Let the other hit you normally, don't guard Magnus's third attack
  366. Mario: Power Bounce x6
  367.  
  368.  
  369. Peach Segment
  370. Visit TEC for dancing (just walk around the door until it opens)
  371.  
  372.  
  373. Bowser Segment
  374. Beat 1-1 (161 is best possible time, 160 if you get the meats)
  375.  
  376.  
  377. Intermission
  378. (Peach Email outside Great Tree)
  379. Get Honey Syrup on your way leaving Boggly Woods
  380. Use the Honey Syrup when in a safe spot (You want to have at least 6FP after using it)
  381. Leave Boggly Woods and grab Damage Dodge
  382. (If you didn’t get Damage Dodge P inside the tree, use Flurrie to get Happy Heart P by the stairs)
  383. Go to The Thousand-Year Door
  384.  
  385.  
  386. Howz of Badges
  387. -Sell Damage Dodge
  388. -Sell Damage Dodge P/Happy Heart P
  389. -Sell Quake Hammer
  390. -Sell P-Down, D-Up P
  391. -Sell FP Plus
  392. -Sell Attack FX R
  393. -Sell Close Call
  394. -Sell Pretty Lucky
  395. -Sell Power Smash
  396. -Buy Power Rush
  397.  
  398. Get Ultra Hammer Early
  399.  
  400. Toad Bros Bazaar
  401. -Buy Contact Lens
  402.  
  403. Charlieton
  404. -Buy Mega Rush
  405.  
  406.  
  407. Note: If Charlieton isn’t selling Mega Rush, go to the Glitzville Blimp/Excess Express area to reset what he’s selling.
  408.  
  409. West Side Goods
  410. -Buy Dried Shroom (receive Mushroom)
  411. -Buy Dizzy Dial
  412. Answer anything for first question, “Yellow” for second (3rd option)
  413. -Buy 3 Thunder Bolts
  414. Talk to Don Pianta
  415. West Side Goods
  416. -Store 1 Dizzy Dial, 1 Mushroom, 1 Dried Shroom
  417.  
  418.  
  419. On your way to the harbor, check to see if Charlieton has Mega Rush if you didn’t get it 1st try.
  420.  
  421.  
  422. Go to Rougeport Harbor and talk to Francesca
  423. Give Lumpy 300 coins
  424.  
  425.  
  426. Go Back to Don Pianta and get Blimp Ticket
  427. (Email on way to blimp)
  428.  
  429. If you don't have Mega Rush, you must go to the train/blimp area to reset what he’s selling and come back and check. Keep doing this until he has it.
  430.  
  431. Equip Badges
  432. -Equip Mega Rush
  433. -Equip Power Rush
  434. -Equip Power Bounce
  435. -Equip Multibounce
  436.  
  437. Go to Glitzville
  438.  
  439. Inventory should currently be:
  440. -2 Fright Masks
  441. -3 Thunder Bolts
  442. -1 Thunder Rage
  443. -1 Life Shroom
  444.  
  445. Chapter 3
  446.  
  447. *Glitzville*
  448. Go inside the lower lobby doors
  449. DON'T SIGN UP BE A FIGHTER
  450. Bookcase Jump
  451. Check the desk (YOU MUST DO THIS OR THE GAME WILL SOFTLOCK)
  452.  
  453.  
  454. Boss: Macho Grubba
  455. Mario: Power Bounce x4
  456. Flurrie: Swap to Koops
  457. Grubba Powers Up
  458. Mario: Power Bounce x4
  459.  
  460.  
  461. Peach Segment
  462. Visit TEC
  463. Ride Elevator Up
  464. Go right and change into X-Naut
  465. Talk to Grodus
  466. Change back to Peach
  467.  
  468.  
  469. Bowser Segment
  470. Talk to Puni Elder
  471.  
  472.  
  473. *Rougeport*
  474. (Peach Email before grate)
  475. Double Jump
  476. Get rejected by Twilight Pipe
  477. Go to Thousand-Year Door
  478.  
  479.  
  480. (e-mail leaving frankly's house)
  481. Talk to Darkly
  482. Double Jump
  483. Go to Twilight Town
  484.  
  485.  
  486. Chapter 4
  487.  
  488.  
  489. *Twilight Town*
  490. Go Talk to Gatekeeper
  491. See Mayor turned into a pig
  492. Talk to shop manager’s Wife
  493. See gatekeeper turned into a pig
  494.  
  495.  
  496. Get Shop Key with Koops
  497. Get Black Key
  498.  
  499.  
  500. Pick up Life Shroom
  501. Get Tube Curse
  502. Pick up and use the Jamin Jelly if needed
  503. (You will need 3FP for each Doopliss fight [6FP total])
  504. (Doopliss gives 24 star points)
  505. Pick up Boo Sheet
  506. (Email leaving shop)
  507.  
  508.  
  509. Go to Creepy Steeple
  510.  
  511.  
  512. *Creepy Steeple*
  513. (Skip the next 2 lines if you are already in peril)
  514. Drop down into the well
  515. Get into Peril from the Buzzy Beetle and then run away
  516.  
  517.  
  518. Go inside the Steeple
  519. Release the Boos (Guess 50 for 1 coin, answer 200 for Ultra Shroom you can sell if you got into too many encounters)
  520. Talk to the Boo and answer “No”
  521.  
  522.  
  523. Go through bottom door
  524. Hit red “!” switch once
  525. Go up the stairs and grab Steeple Key
  526. Go through top door in the main hallway
  527. Hit red “!” switch twice
  528. Go to the top of the steeple
  529.  
  530.  
  531. Boss: Doopliss
  532. Mario: Power Bounce x7
  533. Doopliss Copies Mario
  534. Partner: Boo Sheet on Mario
  535. Mario: Jump x2
  536.  
  537.  
  538. End of Chapter?
  539.  
  540.  
  541. *Creepy Steeple*
  542. Make your way back to Twilight Town
  543. Run Away from Doopliss
  544.  
  545.  
  546. *Twilight Town*
  547. Find Superbomb
  548. Vivian Joins your party
  549. Run away from Doopliss again
  550. Go Back to Creepy Steeple
  551.  
  552.  
  553. *Creepy Steeple*
  554. Go into well and make your way to the room with the parrot
  555. Get Power Plus
  556. Get The Letter “P”
  557. Get Steeple Key
  558.  
  559.  
  560. Go back to Doopliss and spell his name out
  561.  
  562. Doopliss's Name:
  563. From the very start:
  564. up, left, up x2, a
  565. down x2, right, down, a
  566. left, down, left, a
  567. up x4, left, a
  568. right x5, down x3, a
  569.  
  570. Chase him back to Creepy Steeple
  571.  
  572.  
  573. Hit top red “!” switch once
  574.  
  575.  
  576. Boss: Doopliss
  577. Mario: Power Bounce x7
  578.  
  579. Level Up! (BP > 9)
  580.  
  581.  
  582. Vivian really joins your party
  583.  
  584.  
  585. Peach Segment
  586. TEC Quiz
  587. Q1: Thousand-Year Door Opens (2nd Answer)
  588. Q2: To conquer the world (1st answer)
  589. Q3: A 1,000 year-old demon’s soul (3rd answer)
  590. Q4: Bring the demon back to life (2nd answer)
  591. Q5: Crystal Stars (3rd Answer)
  592.  
  593.  
  594. Bowser Segment
  595. Beat 2-1 (153 is best possible I think)
  596.  
  597.  
  598. Intermission
  599. Leave Twilight Town
  600. (Peach Email exiting Twilight Town door)
  601. Go underground where grey block is (ch5 and ch6 pipes)
  602. Break the Grey block and open both pipes
  603. Go to The Thousand-Year Door
  604.  
  605.  
  606. Talk to Flavio in Rougeport Bar
  607. Talk to Flavio again at the harbor
  608. Talk to Frankly
  609. Pay Gus to pass him
  610. Break into Bobbery’s House
  611. (If in peril, be careful not to fall into the water; this will result in a Game Over)
  612.  
  613.  
  614. Talk to Podley to get the Old Letter
  615. (If you don't have 4SP here, you can sleep in the bed to get it back. This will, however, cost 20 seconds.)
  616. Pay Gus again
  617. Give Bobbery the old letter
  618. (Email in Rogueport square)
  619. Go to Keelhaul Key by boat
  620.  
  621.  
  622. Chapter 5
  623.  
  624.  
  625. *Keelhaul Key*
  626. Go right and fight embers
  627.  
  628.  
  629. Embers
  630. If you still have the Thunder Rage from the Great Tree:
  631. Yoshi: Thunder Rage
  632. Mario: Ultra Hammer spin
  633.  
  634. If you don't have the Thunder Rage:
  635. Mario: Art Attack
  636. If you don't have enough SP: Gale Force, Hammer whatever lives, Superguard any attacks
  637.  
  638. Level up! (BP > 9)
  639.  
  640.  
  641. Hit invisible block by cliff area
  642. Get Thunder rage in Yellow box
  643.  
  644.  
  645. Go to Bobbery
  646.  
  647.  
  648. Embers
  649. Yoshi: Thunder Rage
  650. Mario: Ultra Hammer Spin
  651.  
  652.  
  653. Knock Down Bobbery
  654. Get a Coconut
  655. Go back to Flavio and trade coconut for Chuckola Cola
  656.  
  657.  
  658. Go back to Bobbery and give him the Chuckola Cola
  659. Bobbery joins your party
  660. Do Pirate's Grotto Early
  661.  
  662.  
  663. *Pirate’s Grotto*
  664. Use Yoshi to cross the floor spikes
  665.  
  666.  
  667. Use Yoshi hover to go past the Bullet Bill Blaster
  668.  
  669.  
  670. Go up the cliffs and head left
  671. Use Bobbery to hit the blue switch
  672. Use Koops to hit the “!” switch
  673. Get the key and head back down to the locked door in the save block room
  674.  
  675.  
  676. Use tube mode to get by the wall spikes
  677. Use Bobbery to blast away the wooden planks
  678.  
  679.  
  680. You can dodge the first set of Bullet Bill Blasters by using Paper Mode on the north wall
  681. You can dodge the second set by doing the same on the south wall
  682.  
  683.  
  684. Talk to black chest
  685.  
  686.  
  687. Embers
  688. Mario: Art Attack
  689.  
  690.  
  691. Get Boat Curse
  692. Go into the loading zone in Paper Mode
  693. Go into Tube Mode to jump over the cannons
  694.  
  695.  
  696. Take warp pipe to sewers and enter Poshley Heights pipe
  697.  
  698.  
  699. Enter the train from Poshley Heights
  700.  
  701.  
  702. Chapter 6
  703.  
  704. Sales Stall (Express Excess Shop)
  705. -Buy 2 Boo Sheets
  706.  
  707.  
  708. Tell the conductor about the “sticky, yummy threat”
  709. Talk to Pennington in the Kitchen
  710. Examine the floor in front of room 3
  711. Talk to Heff. T
  712. Get the Galley Pot from the drawer
  713. Talk to Pennington in Room 6
  714.  
  715.  
  716. Talk to Sylvia in Room 8 to find out about Bub’s present
  717. Talk to bub twice
  718. Talk to the conductor
  719. Get the autograph from the engineer
  720. Give Bub the autograph
  721.  
  722.  
  723. Talk to the conductor to learn about the missing blanket
  724. Use Vivian to talk to the ghost in room 4
  725. Get Diary from the baggage car
  726. Give Diary to the ghost
  727. Give blanket to the conductor (Receive Mushroom)
  728. Go to sleep in room 5
  729.  
  730.  
  731. (Email in dining car)
  732. Talk to Pennington in room 6
  733. Get vital paper in Room 1
  734. Give Pennington the Vital Paper
  735. Use Vivian to catch Zip Toad in Room 5
  736. Return the briefcase
  737.  
  738.  
  739. *Riverside Station*
  740. Talk to the Riverside worker to get the Key
  741. Unlock the door and head inside
  742.  
  743.  
  744. Use Tube Mode to hit the blue “!” switch
  745. Go up the stairs and get the Station Key in the next room
  746. Unlock the door and go outside
  747.  
  748.  
  749. Blow away the posters with Flurrie
  750. Use Tube Mode to get down the maze
  751.  
  752.  
  753. Multibounce on all Goombas
  754.  
  755. Level Up! (BP > 15)
  756.  
  757. Hit the “!” switches as instructed
  758.  
  759.  
  760. Get the Ultra Boots
  761. Spring Jump out of the room and fall down through the vent
  762. When you land on the ground:
  763. Equip Power Plus, Switch to Yoshi
  764. (It is faster to only pause once since there is no menu delay on JP)
  765. Get the Elevator Key
  766.  
  767.  
  768. Get Thunder Rage in the area outside from invisible block (toss mushroom or anything left over from chapter 3 if you have an excess of items)
  769. Ride elevator down and hammer Smorgs away
  770. Pull switch and hit blue “!” switch
  771. Get back on the Excess Express
  772. (e-mail in front of train)
  773.  
  774.  
  775. Go to sleep
  776. Go talk to Engineer
  777.  
  778. (Email in dining car)
  779.  
  780. Get rid of Smorg’s in the baggage car
  781.  
  782.  
  783. Boss: Smorg
  784. Yoshi: Thunder Rage
  785. Mario: Spin Jump
  786. Yoshi: Thunder Rage
  787. Mario: Spin Jump
  788. Guard Smorg Attack to be put in peril
  789. Mario: Spin Jump
  790.  
  791.  
  792. Take pipe back to Rougeport Sewers
  793.  
  794.  
  795. Go to Chet Rippo in the sewers
  796. -Raise BP (18), Lower HP (5)
  797. Teleporter Room Early
  798.  
  799. *Chapter 7*
  800. Go to the farthest door on the right side of the hallway and read the pink note on the table
  801. Exit hallway to the right and grab Keycard from Grodus' office
  802. Go back and exit hallway left to grab the Keycard from the puzzle room
  803. Take elevator up (bottom option)
  804. Go right and enter access code (014029)
  805.  
  806. Thwomp Quiz
  807. Q1: Elevator Key (3rd answer)
  808. Q2: Koopie Koo (4th answer)
  809. Q3: 6 Feet (2nd answer)
  810. Q4: Hooktail’s Belly (3rd answer)
  811. Q5: Prince Mush (1st answer)
  812.  
  813. Get Elevator Key
  814. Take elevator down (bottom option)
  815. Take teleporter back to Rougeport
  816.  
  817.  
  818. Pay Gus, enter Trouble Center
  819. Take on Frankies's trouble (4th from the bottom)
  820. Get 999 coins from Lumpy
  821. Talk to Frankie in the West Side
  822. Get Frankie's Ring from East Side
  823. Talk to Frankie for Gold Card
  824. Buy exactly 204 Pianta Coins
  825. Buy 6 Power Rushes
  826. Paper Mode into the sewer, pause while coming out of Paper Mode
  827. Unequip Power Plus
  828. Equip 6 Power Rushes
  829. Take Teleporter back to Chapter 7
  830.  
  831.  
  832. Take rightmost elevator down (top option)
  833. Get Keycard from puzzle room at the left end of the hallway
  834. Note: You can use Yoshi to make the tiles move quickly. Just hop on yoshi, run on the tiles, and hop off. It helps to know the pattern of the room so you stay on the lit panels.
  835.  
  836. Go through right end of hallway, use Keycards
  837. Bobbery to hit the switch, Vivian to get under the elevator gate
  838. Save Block hover if ur not a pussy
  839.  
  840. Note: You can hover from the card key platform to get on top of the save block, at which point you should hover to the heal block, and then perform a spring jump to get to the moving platform. This will skip going through the background again. If you can’t get on top of the save block, you will probably have to fight the Z-Yux so he doesn’t first attack you. If you stand directly to the right of the heal block, you can time a spring jump to get up to the moving platform, but the moving platforms are off screen.
  841.  
  842.  
  843.  
  844. Boss: Magnus Von Grapple 2.0
  845. Mario: Power Bounce x6
  846.  
  847.  
  848. Bowser Segment
  849. Go into Poshley Sanctum
  850.  
  851.  
  852. Intermission
  853. Go to Sublevel 4 (bottom option) and talk to TEC
  854. Head to sublevel 2 (top option) and go 2 rooms to the left
  855. Leave the X-Naut Fortress via teleport
  856. (Email near loading zone)
  857. Open The Thousand-Year Door
  858.  
  859.  
  860. Chapter 8
  861.  
  862.  
  863. Run past swoopulas on first staircase
  864. Avoid Bombshell Bills by running between them with Yoshi or using Vivian for safety
  865.  
  866.  
  867. Bombshell Bill Blasters
  868. Mario: Run Away
  869.  
  870.  
  871. Note: You can skip all the gold cannons by getting against the wall in paper mode and spring jumping onto the torch above)
  872.  
  873.  
  874. Go through Spike Room
  875. Go through Fire Bar room (there is a hidden boo sheet on the stand between the 2 fire bars if you need an extra)
  876.  
  877.  
  878. Dark Bones
  879. Mario: Multibounce
  880. Yoshi: Thunder Bolt on Dark Bones
  881.  
  882.  
  883. Level Up! (BP > 21)
  884.  
  885. Equip Power Plus
  886.  
  887.  
  888. Get Palace Key
  889.  
  890.  
  891. Run between Bombshell Bills (or use Vivian)
  892.  
  893.  
  894. Bombshell Bill Blasters
  895. Mario: Run Away
  896.  
  897.  
  898. Run between second Bombshell Bills (or use Vivian)
  899.  
  900.  
  901. Bombshell Bill Blasters
  902. Mario: Run Away
  903.  
  904.  
  905. Endless Room
  906. Down - Down - Up - Up - Down - Up - Down
  907.  
  908.  
  909. Break both Chain Chomp statues outside the Riddle Tower with Bobbery
  910. Hit blue “!” switches to reveal both boat panels
  911.  
  912.  
  913. Go right to Gloomtail
  914.  
  915.  
  916. Gloomtail
  917. Mario: Power Bounce x6
  918.  
  919. Level Up! (FP > 15)
  920.  
  921.  
  922. Get the Star Key
  923. Make your way back to the Riddle Tower
  924. Use the Boat panels to reach the Riddle Tower
  925.  
  926.  
  927. Riddle Tower
  928. 1F Bottom Left: Hit lift switch 3 times, right switch 2 times
  929. 1F Top Left: Break Gray block and leave
  930. 1F Top Right: Run through the wall and hit the switch
  931. 1F Bottom Right: Blow away center with Flurrie
  932. 2F Bottom Left: First Strike Dull Bones, Red Bones, Dry Bones, then Dark Bones
  933. 2F Top Left: Break 2 Gray blocks and leave
  934. 2F Top Right: Blow up wall with Bobbery
  935. 2F Bottom Right: Hit invisible Block
  936. 1F Top Left: Break Last Block and get key
  937. 2F Top Left: Get Key
  938. 3F: Insert Star Key, Insert all Palace Keys
  939.  
  940.  
  941. Perform Shadow Sirens Skip by jumping outside the area that triggers the fight. Otherwise:
  942.  
  943.  
  944. Shadow Sirens
  945. Mario: Jump on Beldam x2
  946. Yoshi: Boo Sheet on Mario
  947. Guard Attacks
  948. Mario: Power Bounce Doopliss x3
  949. Yoshi: Defend
  950. Guard Attack
  951. Mario: Power Bounce Marilyn x3
  952.  
  953.  
  954. Uncover staircase with Flurrie
  955. Use Yoshi to cross the gap
  956.  
  957.  
  958. Use Koops on red “!” switch
  959. Use Yoshi to hover past the green block
  960.  
  961.  
  962. Use Yoshi to cross the Gap
  963. Hit Purple Switch, Use Yoshi across next gaps to the door
  964.  
  965.  
  966. Spring Jump to the poles (You can use Yoshi to hover across the 2nd gap)
  967. Use Bobbery to hit red “!” switch and cross gap to chain chomp
  968. You can use Paper Mode to cross the stationary wooden wheel
  969.  
  970.  
  971. Blow away block with Flurrie
  972. Spin Hammer and Spin Jump through the floor
  973.  
  974.  
  975. Use the plane panel to reach the area in the middle of the room
  976. Hit red “!” switch and use Yoshi to get to the Palace Key
  977.  
  978.  
  979. Fall down and use the spring to get back up to the plane panel
  980. Fly across the room and unlock the door
  981.  
  982.  
  983. Boss: Grodus
  984. Yoshi: Thunder Bolt on Grodus X
  985. Mario: Power Bounce Grodus x4
  986.  
  987.  
  988. Boss: Bowser / Kammy Koopa
  989. Mario: Power Bounce Bowser x5
  990. Yoshi: Defend
  991. Guard Kammy’s Attack if she targets Mario
  992. Mario: Power Bounce Kammy x3
  993.  
  994.  
  995. Level Up! (FP > 20)
  996.  
  997.  
  998. Have Bobbery as your partner before Shadow Queen
  999.  
  1000.  
  1001. Final Boss: Shadow Queen
  1002. Mario: Power Bounce x3
  1003. Bobbery: Bomb Squad
  1004. Phase 2 Starts
  1005. Mario: Failed Jump
  1006. Bobbery: Boo Sheet on Mario
  1007. Bomb Squad goes off
  1008.  
  1009.  
  1010. Crystal Stars Cutscene
  1011.  
  1012.  
  1013. Mario: Power Bounce x5
  1014. Bobbery: Boo Sheet on Mario
  1015. Shadow Queen Attacks
  1016. Mario: Power Bounce x5
  1017.  
  1018. If she steals health from Bobbery, you’ll have to do an extra jump or two.
  1019.  
  1020.  
  1021. Aftermath
  1022. Credits Roll
  1023.  
  1024.  
  1025. Timing Ends as soon as you see “The End” on screen after the credits.
  1026. free wr almo sux
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