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quake3e.ded client refusal

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Jan 30th, 2013
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  1. V packet 107.1.194.32 : getchallenge
  2. SV packet 107.1.194.32 : connect
  3. SVC_DirectConnect ()
  4. Client 0 connecting with 66 challenge ping
  5. ClientConnect: 1
  6. ClientUserinfoChanged: 1 n\^4LMS ^1hehateme1\t\3\model\doom\c1\anyna\hc\100\w\0\l\0\a\0\f\0\nick\hate\c\0
  7. broadcast: print "^4LMS ^1hehateme1 ^7connected\n"
  8. Going from CS_FREE to CS_CONNECTED for ^4LMS ^1hehateme1
  9. ^4LMS ^1hehateme1 : dropped gamestate, resending
  10. SV_SendClientGameState() for ^4LMS ^1hehateme1
  11. Going from CS_CONNECTED to CS_PRIMED for ^4LMS ^1hehateme1
  12. Going from CS_ZOMBIE to CS_FREE for client 0
  13. SV packet 219.106.32.196 : getstatus
  14. ^4LMS ^1hehateme1 : dropped gamestate, resending
  15. SV_SendClientGameState() for ^4LMS ^1hehateme1
  16. Going from CS_CONNECTED to CS_PRIMED for ^4LMS ^1hehateme1
  17. clientCommand: ^4LMS ^1hehateme1 : 1 : userinfo "\osp_client\20071110\password\newyawk\cg_lagHax\-1\cg_optimiseBW\0\cg_autoAction\5\nick\hate\name\^4LMS ^1hehateme1\snaps\30\handicap\100\sex\male\cl_anonymous\0\cg_predictItems\1\color\anyna\model\doom\rate\50000"
  18. ClientUserinfoChanged: 1 n\^4LMS ^1hehateme1\t\3\model\doom\c1\anyna\hc\100\w\0\l\0\a\0\f\0\nick\hate\c\0
  19. clientCommand: ^4LMS ^1hehateme1 : 2 : download baseq3/ztn3tourney1.pk3
  20. clientDownload: 1 : "baseq3/ztn3tourney1.pk3" download disabledclientCommand: ^4LMS ^1hehateme1 : 3 : disconnect
  21. broadcast: print "^4LMS ^1hehateme1 ^7disconnected\n"
  22. ClientDisconnect: 1
  23. Going to CS_ZOMBIE for
  24.  
  25.  
  26. Going from CS_ZOMBIE to CS_FREE for client 1
  27. SV packet 107.1.194.32 : getchallenge
  28. SV packet 107.1.194.32 : connect
  29. SVC_DirectConnect ()
  30. Client 0 connecting with 33 challenge ping
  31. ClientConnect: 0
  32. ClientUserinfoChanged: 0 n\^4LMS ^1hehateme1\t\3\model\doom\c1\anyna\hc\100\w\0\l\0\a\0\f\0\nick\hate\c\0
  33. broadcast: print "^4LMS ^1hehateme1 ^7connected\n"
  34. Going from CS_FREE to CS_CONNECTED for ^4LMS ^1hehateme1
  35. ^4LMS ^1hehateme1 : dropped gamestate, resending
  36. SV_SendClientGameState() for ^4LMS ^1hehateme1
  37. Going from CS_CONNECTED to CS_PRIMED for ^4LMS ^1hehateme1
  38. clientCommand: ^4LMS ^1hehateme1 : 1 : download baseq3/ztn3tourney1.pk3
  39. clientDownload: 0 : "baseq3/ztn3tourney1.pk3" download disabledclientCommand: ^4LMS ^1hehateme1 : 2 : disconnect
  40. broadcast: print "^4LMS ^1hehateme1 ^7disconnected\n"
  41. ClientDisconnect: 0
  42. Going to CS_ZOMBIE for
  43. Going from CS_ZOMBIE to CS_FREE for client 0
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