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- PSIONICS
- Expunge Your mind must never be corrupted.
- Splinter A spike of psychic force.
- Comprehend A simple application of your intellect.
- Expand The mind shall not be constrained.
- Imprint Communication is key.
- Insertion A subtle touch of misdirection.
- Ironwill Your mind against theirs.
- Radiate Your will is implacable.
- Muddle A gentle touch to confound and mislead.
- Sensitivity The faintest changes are yours to know.
- Manipulate Controlling the self is of paramount concern.
- Breakthrough Pain is a warning.
- Link Your mind is far superior.
- Blast Sometimes a hammer can replace the scalpel.
- Projection Your will made manifest.
- Vanish Perception is everything.
- Transcend Perfect unity of the mind and body.
- Combustion Just like heating water.
- Excise A single cut at the fundamental level.
- Foresight The pinnacle of mental might.
- EXPUNGE
- Syntax:
- PSI EXPUNGE
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of equilibrium
- Details:
- Purge your mind of a single mental affliction. If you have impatience,
- this will always be cured first. If you are confused, you will be unable
- to focus enough to carry out this psionic act.
- SPLINTER
- Syntax:
- PSI SPLINTER <target>
- Works on/against:
- Adventurers and denizens
- Cooldown:
- 2.00 seconds of equilibrium
- Details:
- A precisely targeted spike of psychic force will shatter the magical
- shields surrounding your opponents.
- COMPREHEND
- Syntax:
- PSI COMPREHEND
- Works on/against:
- None
- Cooldown:
- 2.80 seconds of equilibrium
- Details:
- Direct your considerable intellect towards the process of understanding
- all racial languages(*).
- * This has the same restrictions as the necklace of comprehension
- artefact.
- EXPAND
- Syntax:
- PSI EXPAND
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of equilibrium
- Details:
- Expand your mental faculties, restoring some mana.
- IMPRINT
- Syntax:
- PSI IMPRINT <RETRIEVE|message>
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of equilibrium
- Details:
- You may imprint a psionic message upon a location, after which any other
- also practiced in psionics may retrieve said message. There may only be
- one psionic message per location and the act of retrieving the message
- will damage said message. If damaged too much, the message will fade.
- INSERTION
- Syntax:
- PSI INSERTION <target> <CITY|PARTY|ARMY|TELL> <talker> <message>
- Works on/against:
- None
- Cooldown:
- 2.40 seconds of equilibrium
- Details:
- Interfering in an individuals telepathic communication channels is a
- trivial enough process if one knows how. It is said that the true born
- Aldar could project their influence across an entire network, but alas
- such is lost to all but the barest few. You may target an individual and
- make them see a message on the channel you so desire, though the
- telesense defence will make it apparent to them that someone is
- interfering (though they will not see who).
- IRONWILL
- Syntax:
- PSI IRONWILL
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of equilibrium
- Details:
- By focussing all of your attention on the process(*), you may drive out
- foreign influence upon your mind, breaking any mindlocks targeting you
- if one is present.
- * This is a channeled action: you may perform no other actions while
- focussing on severing the mindlock.
- RADIATE
- Syntax:
- PSI RADIATE
- Works on/against:
- Adventurers and denizens
- Cooldown:
- 4.00 seconds of equilibrium
- Details:
- Radiate a circle of psychic force outwards, knocking all that stand in
- your location off their feet: friend and foe alike.
- MUDDLE
- Syntax:
- PSI MUDDLE <target>
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of equilibrium
- Details:
- This subversive psionic art will not harm your enemy directly, but will
- cause mental maladies to affect them more significantly(*).
- * They shall have a greater chance of failing actions due to stupidity,
- and are more likely to suffer the adverse affects of dizziness.
- SENSITIVITY
- Syntax:
- passive
- Works on/against:
- None
- Details:
- Your mind is now so attuned to those around you that you will be able to
- detect when the body, mind or spirit of someone you have began the
- unweaving of reaches a critical level.
- MANIPULATE
- Syntax:
- PSI MANIPULATE
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of equilibrium
- Details:
- Drive your body into action even when paralysed through sheer force of
- will.
- BREAKTHROUGH
- Syntax:
- PSI BREAKTHROUGH
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of equilibrium
- Details:
- By pushing your mind beyond its safe limits, you will temporarily speed
- your focus balance.
- LINK
- Syntax:
- PSI LINK
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of equilibrium
- Details:
- Link your mind to another and you will take attacks against their mind
- upon yourself. Be warned, if your mana falls below half of your maximum
- you will die outright and if not resurrected by a starburst tattoo or
- similar shall find your soul lacking significantly in substance(*).
- * You will die and be left on low mana as a soul.
- BLAST
- Syntax:
- PSI BLAST <target>
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of equilibrium
- Details:
- Sometimes you require a more overt display of force. Though your gifts
- do not lend themselves overly to offensive acts, an unfocussed blast of
- psychic power is more than within your grasp. Providing a target's mind
- is sufficiently weakened(*), you may direct this blast to ravage their
- mind, leaving their mental defences in ruins. This will permit you to
- not only strike at their flesh with your woven weapons, but also at
- their mind(**).
- * They must have at least three of: impatience, stupidity, blackout,
- stuttering, and unwoven mind.
- ** Your weaving attacks shall drain mana when striking a target with a
- ravaged mind.
- PROJECTION
- Syntax:
- PSI PROJECTION
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of equilibrium
- Details:
- By creating a psychic projection of yourself in a location, you may
- overlay it with yourself from anywhere on the same plane and continent.
- Doing so will swap your location with the projection(*).
- * The projection will fade after three swaps.
- VANISH
- Syntax:
- PSI VANISH <PARTIAL|TOTAL>
- Works on/against:
- None
- Cooldown:
- 2.50 seconds of equilibrium
- Details:
- This advanced psionic ability will permit you to consistently annihilate
- the knowledge of your presence from the minds of those in your
- proximity. You may select partial(*) or total(**), total having all of
- the benefits of partial but lasting half as long. This ability is very
- taxing, and you may only enact any form of vanish every so often.
- * A partial vanish shall hide your presence in a room.
- ** A total vanish shall hide your entry and exit, as well as your
- presence on alertness.
- TRANSCEND
- Syntax:
- PSI TRANSCEND
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of equilibrium
- Details:
- By attaining a truely transcendent mind, you may operate your physical
- and mental abilities in complete harmony(*). To attain this state of
- mind you must exercise your bodies potential while focussing on the
- state of transcendence(**).
- * Once your mind and body achieve full transcendence, you can perform a
- psionics action while off equilibrium and for no incurred balance cost.
- ** Each time you perform a weaving based attack while transcendence is
- active you will increase how harmonised your mind and body are. A
- failure to attack after some time will cause your state to regress.
- COMBUSTION
- Syntax:
- PSI COMBUSTION <target>
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of equilibrium
- Details:
- One of the basic exercises for budding psion students was to heat a cup
- of water with their will alone. Unfortunately, during the War of
- Humanity where death was the business of the Aldar, one particularly
- malicious student under Han-Silnir's command determined that at its
- heart blood is simply liquid too, and equally available for
- manipulation.
- Though boiling the blood inside a person's veins is fortunately beyond
- modern psionics users, blood that is open to the air is an easy
- target(*). While the blood forged flames burn upon someone's skin, they
- will find it impossible to apply salves(**).
- * If someone is bleeding sufficiently, you may set their blood aflame
- with this technique.
- ** This affliction is cured once all bleeding is clotted away.
- EXCISE
- Syntax:
- PSI EXCISE <target>
- Works on/against:
- None
- Cooldown:
- 3.00 seconds of equilibrium
- Details:
- If your enemy's mind is sufficiently weakened, you can deliver a single
- precise stroke to cause the whole to collapse in upon itself(*).
- * Requires below 30% of mana.
- FORESIGHT
- Syntax:
- PSI FORESIGHT <target> <TREE|SHIELD>
- Works on/against:
- None
- Details:
- In ancient times the Aldar Caymus drove his mind's potential beyond all
- others, able to pierce the very fabric of time and gaze upon events not
- yet transpired. While no other has achieved the mastery he claimed
- since, a lesser form of such foresight is available to you. By fixating
- on a possible eventuality in the future, if such an eventuality comes to
- pass you will be able to act with unnatural speed to disrupt it. While
- this will not foil the action entirely, it will cause it to have
- undesirable consequences. If your foresight fails however, and the
- action is not performed, you will be stunned.
- Tree: foreseeing a tree touch will extend the recovery period.
- Shield: foreseeing a shield tattoo shall extend the equilibrium recovery
- period.
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