Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- double x;
- double y;
- double angle; // in radians, if you want degrees: convert to radians before use
- const double movementSpeedPerSec = 10.0;
- ...
- Update(GameTime gameTime)
- {
- x += movementSpeedPerSec * cos(angle) * gameTime.ElapsedGameTime.TotalSeconds;
- y += movementSpeedPerSec * -sin(angle) * gameTime.ElapsedGameTime.TotalSeconds;
- }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement