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  1. /***********************************************************************
  2. * ArcEmu Configuration File
  3. * Last edited: 7/18/09
  4. *
  5. * Configure ArcEmu's world server below.
  6. ***********************************************************************
  7. ***********************************************************************
  8. * Database Section
  9. *
  10. * Database.Host - The hostname that the database is located on
  11. * Database.Username - The username used for the mysql connection
  12. * Database.Password - The password used for the mysql connection
  13. * Database.Name - The database name
  14. * Database.Port - Port that MySQL listens on. Usually 3306.
  15. * Database.Type - Client to use. 1 = MySQL
  16. * Not supported: - 2 = PostgreSQL (Partly implemented)
  17. * Not Supported: - 3 = SQLite (unimplemented)
  18. *******************************************************/
  19.  
  20. <WorldDatabase Hostname = "localhost" Username = "root" Password = "english" Name = "world" Port = "3311" Type = "1">
  21. <CharacterDatabase Hostname = "localhost" Username = "root" Password = "english" Name = "characters" Port = "3311" Type = "1">
  22.  
  23.  
  24. /******************************************************
  25. * Listen Config
  26. *
  27. * Host
  28. * This is the address that the server will listen on.
  29. * To listen on all addresses, set it to 0.0.0.0
  30. * Default: 127.0.0.1 (localhost)
  31. *
  32. * WorldServerPort
  33. * This is the port that the world server listens on.
  34. * It has to be the same as what is specified in the
  35. * realms table in the LogonDatabase.
  36. * Default: 8129
  37. *
  38. ******************************************************/
  39.  
  40. <Listen Host = "0.0.0.0"
  41. WorldServerPort = "8129">
  42.  
  43.  
  44. /******************************************************
  45. * Log Level Setup
  46. *
  47. * Console Logging Level
  48. * This directive controls how much output the server will
  49. * display in it's console. Set to 0 for none, or -1 to disable.
  50. * -1 = Disabled; 0 = Minimum; 1 = Error; 2 = Detail; 3 = Full/Debug
  51. * Default: 3
  52. *
  53. * World server packet logging feature
  54. * If this directive is turned on, a file called `world.log`
  55. * will be created in the server's directory and all packets
  56. * sent and received by clients will be dumped here in bfg
  57. * format.
  58. * Default: 0
  59. *
  60. * DisableCrashdumpReport
  61. * Disables crashdump reports, else if the build has debugging enabled,
  62. * arcemu-world will call ./arcemu-crashreport every time it starts, so
  63. * if there is a core, a crashdump will automatically be reported
  64. * to the tracker at sf.net
  65. * Needs gdb and curl
  66. * Linux only
  67. * Default: 0
  68. *
  69. ******************************************************/
  70.  
  71. <LogLevel Screen="0" File="-1" World="0" DisableCrashdumpReport="0">
  72.  
  73.  
  74. /******************************************************
  75. * Server Settings
  76. *
  77. * PlayerLimit
  78. * This directive controls the amount of sessions that will be
  79. * accepted by the server before it starts to add people to
  80. * the server queue.
  81. * Default: 100
  82. *
  83. * Motd
  84. * This message will be displayed by the server in the chat
  85. * box every time any user logs on. Colors can be used in the
  86. * standard WoW format.
  87. * Default: "No MOTD specified
  88. *
  89. * Send Stats On Join
  90. * This directive controls whether the server will send the online player
  91. * count to a cilent when it enters the world.
  92. *
  93. * Breathing Setup
  94. * If the breathing code is causing problems or you want to run a fun server, you can disable
  95. * water checks by enabling this directive.
  96. * Default: 1
  97. *
  98. * Seperate Channels Control
  99. * This directive controls whether horde and alliance chats will be seperated across channels.
  100. * Set to 1 for blizzlike seperated channels, or 0 to allow horde/alliance to speak to each other
  101. * across channels.
  102. * Default: 0
  103. *
  104. * Compression Threshold
  105. * This directive controls the limit when update packets will be compressed using deflate.
  106. * For lower-bandwidth servers use a lower value at the cost of cpu time.
  107. * Default: 1000
  108. *
  109. * Queue Update Rate
  110. * This directive controls how many milliseconds (ms) between the updates
  111. * that the queued players receieve telling them their position in the queue.
  112. * Default: 5000 (5 seconds).
  113. *
  114. * Kick AFK Players
  115. * Time in milliseconds (ms) that a player will be kicked after they go afk.
  116. * Default: 0 (disabled)
  117. *
  118. * Connection Timeout
  119. * This directive specifies the amount of seconds that the client will be disconnected
  120. * after if no ping packet is sent. It is advised to leave it at the default.
  121. * Default: 180
  122. *
  123. * Realm Type
  124. * This is the realm type that will be used by the server to handle world pvp.
  125. * Default: 0 (pve)(RPPVE)
  126. * Other values: 1(pvp)(RPPVP)
  127. *
  128. * AdjustPriority
  129. * Set the server to high process priority?
  130. * Default: 0
  131. *
  132. * RequireAllSignatures
  133. * This directive controls whether the full 10 signatures will be required in order
  134. * to turn in a petition. Smaller servers would be better off having it turned off.
  135. * Default: off
  136. *
  137. * ShowGMInWhoList
  138. * This directive controls whether GM's will be shown in player's who lists or not.
  139. * Default: on
  140. *
  141. * MapUnloadTime
  142. * This directive controls whether to unload map cells after an idle period of <x> seconds.
  143. * Use on smaller servers or servers that are memory-limited. The server without cell unloading
  144. * can use over 1.2GB memory with all creatures loaded.
  145. * Default: 0
  146. *
  147. * LimitedNames
  148. * This directive forces all character names to be a-z and A-Z compliant.
  149. * Default: 1
  150. *
  151. * UseAccountData
  152. * This directive determines whether the account_data table is used to save custom client data.
  153. * May cause buggy behaviour.
  154. * Default: 0
  155. *
  156. * AllowPlayerCommands
  157. * This directive, if enabled can allow players to use commands with a '0' command group.
  158. * Default: 0
  159. *
  160. * EnableLFGJoin
  161. * If this is enabled, you can join the LFG channel without using the LFG tool.
  162. * Default: 0
  163. *
  164. * TimeZone
  165. * Set your local timezone relative to GMT here.
  166. * Default: 0
  167. *
  168. * Collision
  169. * Enable collision system (LoS checks).
  170. * Default: 0
  171. * Make sure you have collision.dll in the same folder as arcemu-world!
  172. *
  173. * DisableFearMovement (In Battlegrounds and Arenas only!)
  174. * Disable fear movement in arenas & battlegrounds.
  175. * Recommended if you do not have collision enabled!
  176. * Default: 0 (off) Not blizzlike
  177. *
  178. * SaveExtendedCharData
  179. * Enable saving extended data to characters table.
  180. * Recommended for armory type services.
  181. * Default: 0 (off)
  182. *
  183. ******************************************************/
  184.  
  185. <Server PlayerLimit = "100"
  186. Motd = "Welcome to an ArcEmu based server!"
  187. SendStatsOnJoin = "1"
  188. EnableBreathing = "1"
  189. SeperateChatChannels = "0"
  190. CompressionThreshold = "1000"
  191. QueueUpdateInterval = "5000"
  192. KickAFKPlayers = "0"
  193. ConnectionTimeout = "180"
  194. RealmType = "1"
  195. AdjustPriority = "0"
  196. RequireAllSignatures = "0"
  197. ShowGMInWhoList = "1"
  198. MapUnloadTime="0"
  199. LimitedNames="1"
  200. UseAccountData="0"
  201. AllowPlayerCommands="0"
  202. EnableLFGJoin="0"
  203. TimeZone="0"
  204. Collision="0"
  205. DisableFearMovement="0"
  206. SaveExtendedCharData="0">
  207.  
  208. /********************************************************
  209. * Announce Configuration
  210. *
  211. * Tag
  212. * Configure what is shown in front of your announces in the [] brackets.
  213. * Default: Staff (would give [Staff])
  214. *
  215. * GMAdminTag
  216. * Configure whether the <GM> or <Admin> tag is shown in announces.
  217. * Default: 0 (disabled)
  218. *
  219. * NameinAnnounce
  220. * If this is enabled the name of the person who makes an announcement will be shown in front of the msg.
  221. * Default: 1 (enabled)
  222. *
  223. * NameinWAnnounce
  224. * If this is enabled the name of the person who makes an wide-screen announcement will be shown in front
  225. * of the message.
  226. * Default: 1 (enabled)
  227. *
  228. * ShowInConsole
  229. * This controls whether announces are shown in the arcemu-world console or not.
  230. * This does not apply for the team-internal GM announce.
  231. * Default: 1 (enabled)
  232. *
  233. ********************************************************/
  234. <Announce Tag = "Staff"
  235. GMAdminTag = "0"
  236. NameinAnnounce = "1"
  237. NameinWAnnounce = "1"
  238. ShowInConsole = "1">
  239.  
  240. /******************************************************
  241. * Power regeneration multiplier setup
  242. *
  243. * These directives set up the multiplier in which regen values will be
  244. * multiplied by every 2 seconds.
  245. * Powers:
  246. * Power1 = Mana, Power2 = Rage, Power3 = Focus (pets), Power4 = Energy
  247. *
  248. * Reputation:
  249. * Kill = Rep gained on kill, Quest = rep gained from quests
  250. *
  251. * Honor:
  252. * Honor = multiplier used to calculate honor per-kill.
  253. *
  254. * PvP:
  255. * PvPTimer = in ms, the timeout for pvp after turning it off. default: 5mins (300000)
  256. * ArenaQueueDiff = maximum difference in average rating of 2 arena teams to be matched in queue
  257. *
  258. * XP:
  259. * The xp that a player receives from killing a creature will be multiplied
  260. * by this value in order to get his xp gain.
  261. *
  262. * RestXP:
  263. * Amount of hours needed to get one Bubble rested XP ( one bubble is 5% of the complete XP bar)
  264. * Default is 8 hrs rest for one bubble. Raising this rate causes RestedXP to be earned faster,
  265. * F.e, setting a rate of 2 makes you require only 4 hrs reesting for 1 bubble (instead of 8).
  266. * Note that resting in a resting area (Zzz) goes 4 times faster.
  267. * Default: 1 (bubble every 8 hrs)
  268. *
  269. * Drop(Color):
  270. * These values will be multiplied by the drop percentages of the items for creatures
  271. * to determine which items to drop. All default to 1.
  272. * To allow you better control of drops, separate multipliers have been created for items
  273. * of each quality group.
  274. *
  275. * DropMoney:
  276. * This value will be multiplied by any gold looted and pickpocketed
  277. *
  278. * Save:
  279. * Value in milliseconds (ms) that will be between player autosaves.
  280. * Default: 300000 (5 minutes)
  281. *
  282. * SkillChance:
  283. * The chance that you have to level up a skill in melee or a profession is multiplied
  284. * by this value.
  285. * Default: 1
  286. *
  287. * SkillRate:
  288. * The amount of "levels" your skill goes up each time you gain a level is multiplied
  289. * by this value.
  290. *
  291. * ArenaMultiplier
  292. * Every week/day the arena points gained by a player will be multiplied by this value.
  293. *
  294. ******************************************************/
  295.  
  296. <Rates Health="1"
  297. Power1="1"
  298. Power2="1"
  299. Power3="1"
  300. Power4="1"
  301. QuestReputation="1"
  302. KillReputation="1"
  303. Honor="1"
  304. PvPTimer="300000"
  305. ArenaQueueDiff="150"
  306. Compression="1"
  307. XP="1"
  308. QuestXP="1"
  309. RestXP="1"
  310. ExploreXP="1"
  311. DropGrey="1"
  312. DropWhite="1"
  313. DropGreen="1"
  314. DropBlue="1"
  315. DropPurple="1"
  316. DropOrange="1"
  317. DropArtifact="1"
  318. DropMoney="1"
  319. Save="300000"
  320. SkillChance="1"
  321. SkillRate="1"
  322. ArenaMultiplier2x="1"
  323. ArenaMultiplier3x="1"
  324. ArenaMultiplier5x="1">
  325.  
  326.  
  327. /******************************************************
  328. * GM Client Channel
  329. *
  330. * This should be set to 'gm_sync_channel' for the My_Master addon to work.
  331. * Default: gm_sync_channel
  332. *
  333. ******************************************************/
  334.  
  335. <GMClient GmClientChannel = "gm_sync_channel">
  336.  
  337.  
  338. /******************************************************
  339. * Terrain & Collision Settings
  340. *
  341. * Set the path to the map_xx.bin files and whether unloading should be enabled
  342. * for the main world maps here. Unloading the main world maps when they go idle
  343. * can save a great amount of memory if the cells aren't being activated/idled
  344. * often. Instance/Non-main maps will not be unloaded ever.
  345. *
  346. * Default:
  347. * MapPath = "maps"
  348. * vMapPath = "vmaps"
  349. * UnloadMaps = 1
  350. *
  351. ******************************************************/
  352.  
  353. <Terrain MapPath = "maps"
  354. vMapPath = "vmaps"
  355. UnloadMaps = "1">
  356.  
  357.  
  358. /******************************************************
  359. * Log Settings
  360. *
  361. * Cheaters:
  362. * This directive sets up the cheater logging file, if turned on any
  363. * cheat / packet exploit / speedhack attempts will be logged here.
  364. *
  365. * GMCommands:
  366. * These two directives set up the GM command logging fie. If turned on,
  367. * most gm commands will be logged for this file for abuse investigation, etc.
  368. *
  369. * TimeStamp:
  370. * Enables timestamps in logs.
  371. *
  372. ******************************************************/
  373.  
  374. <Log Cheaters="0" GMCommands="0" TimeStamp="0">
  375.  
  376.  
  377. /******************************************************
  378. * Mail System Setup
  379. *
  380. * These directives control the limits and behaviour of the ingame mail system.
  381. * All options must have Mail prefixed before them.
  382. *
  383. * ReloadDelay
  384. * Controls the delay at which the database is "refreshed". Use it if you're
  385. * inserting mail from an external source, such as a web-based interface.
  386. * 0 turns it off.
  387. * Default: 0
  388. *
  389. * DisablePostageCostsForGM
  390. * Enables/disables the postage costs for GM's. DisablePostageCosts overrides this.
  391. * Default: 1
  392. *
  393. * DisablePostageCosts
  394. * Disables postage costs for all players.
  395. * Default: 0
  396. *
  397. * DisablePostageDelayItems
  398. * Disables the one hour wait time when sending mail with items attached.
  399. * Default: 1
  400. *
  401. * DisableMessageExpiry
  402. * Turns off the 30 day / 3 day after read message expiry time.
  403. * WARNING: A mailbox still cannot show more than 50 items at once
  404. * (stupid limitation in client).
  405. * Default: 0
  406. *
  407. * EnableInterfactionMail
  408. * Removes the faction limitation for sending mail messages. Applies to all players.
  409. * Default: 1
  410. *
  411. * EnableInterfactionMailForGM
  412. * Removes the faction limitation for sending mail messages, but only applies
  413. * to GM's. EnableInterfactionMail overrides this.
  414. * Default: 1
  415. *
  416. ******************************************************/
  417.  
  418. <Mail ReloadDelay="0"
  419. DisablePostageCostsForGM="1"
  420. DisablePostageCosts="0"
  421. DisablePostageDelayItems="1"
  422. DisableMessageExpiry="0"
  423. EnableInterfactionMail="1"
  424. EnableInterfactionMailForGM="1">
  425.  
  426.  
  427. /******************************************************
  428. * Status Dumper Config
  429. *
  430. * These directives set up the status dumper plugin. Filename is an
  431. * absolute or relative path to the server binary. Interval is the
  432. * time that the stats will be dumped to xml.
  433. * Default: stats.xml / 120000 (2 minutes)
  434. *
  435. ******************************************************/
  436.  
  437. <StatDumper FileName = "stats.xml" Interval = "120000">
  438.  
  439.  
  440. /******************************************************
  441. * Startup Options
  442. *
  443. * Preloading
  444. * This directive controls whether the entire world will be spawned at server
  445. * startup or on demand. It is advised to leave it disabled unless you are a
  446. * developer doing testing.
  447. * Default: off
  448. *
  449. * Background Loot Loading
  450. * This directive controls whether loot will be loaded progressively during
  451. * startup or in the background in a seperate thread. Turning it on will
  452. * result in much faster startup times.
  453. * Default: on
  454. *
  455. * Multithreaded Startup
  456. * This controls whether the server will spawn multiple worker threads to
  457. * use for loading the database and starting the server. Turning it on
  458. * increases the speed at which it starts up for each additional cpu in your
  459. * computer.
  460. * Default: on
  461. *
  462. * Additional Table Binding
  463. * You can load static item/creature/etc data into the server using this directive.
  464. * This way throughout database updates your custom data can be preserved.
  465. * Format: "sourcetable destination table,sourcetable destinationtable"
  466. * Example: "myitems items,mynpcs creature_names"
  467. * Default: ""
  468. *
  469. ******************************************************/
  470.  
  471. <Startup Preloading = "0"
  472. BackgroundLootLoading = "1"
  473. EnableMultithreadedLoading = "1"
  474. LoadAdditionalTables="">
  475.  
  476. /******************************************************
  477. * Flood Protection Setup
  478. *
  479. * Lines
  480. * This is the number of "messages" or lines that it will allow before stopping messages from
  481. * being sent. This counter is reset every "Seconds" seconds.
  482. * Default: 0 (disabled)
  483. *
  484. * Seconds
  485. * This is the number of seconds inbetween the Line counter being reset.
  486. * Default: 0 (disabled)
  487. *
  488. * SendMessage
  489. * If this is enabled, a "Your message has triggered serverside flood protection. You can speak again in %u seconds."
  490. * message will be sent upon flood triggering.
  491. * Default: 0
  492. *
  493. ******************************************************/
  494.  
  495. <FloodProtection Lines = "0" Seconds = "0" SendMessage = "0">
  496.  
  497.  
  498. /******************************************************
  499. * LogonServer Setup
  500. *
  501. * DisablePings
  502. * This directive controls whether pings will be sent to the logonserver to check
  503. * if the connection is still "alive". Expect problems if it is disabled.
  504. * Default: 0
  505. *
  506. * RemotePassword
  507. * This directive controls the password used to authenticate with the logonserver.
  508. * It must be the same between the two configs. If it is not, your server will
  509. * not register.
  510. *
  511. ******************************************************/
  512.  
  513. <LogonServer DisablePings = "0"
  514. RemotePassword = "jeremiah">
  515.  
  516.  
  517. /******************************************************
  518. * AntiHack Setup
  519. * Note: Most of this doesn't work as it should.
  520. *
  521. * Teleport
  522. * This directive controls anti-teleport hack checks will be enabled or not.
  523. * Default: 1
  524. *
  525. * Speed
  526. * This directive controls anti-speed hack checks will be performed on player movement or not.
  527. * Default: 1
  528. *
  529. * SpeedThreshold
  530. * This directive controls the threshold at which the speedhack detection will trip.
  531. * It's (characters' move time of distance - real move time of distance)
  532. * Default: -600.0
  533. *
  534. * FallDamage
  535. * This directive controls anti-fall damage hack checks will be performed on player movement or not.
  536. * Default: 1
  537. *
  538. * Flying
  539. * This directive controls whether flight hacks will be performed on players or not.
  540. * Default: 1
  541. *
  542. * FlightThreshold
  543. * This directive controls the height at which you must be above the vmaps height before you are flagged as "flying" and are subject to kicks.
  544. * Default: 10
  545. *
  546. * DisableOnGM
  547. * This directive controls hack checks will be disabled for GM's or not.
  548. * Default: 0
  549. *
  550. ******************************************************/
  551.  
  552. <AntiHack Teleport="1"
  553. Speed="1"
  554. FallDamage="1"
  555. Flight="1"
  556. FlightThreshold="10"
  557. DisableOnGM="1">
  558.  
  559.  
  560. /******************************************************
  561. * Period Setup
  562. *
  563. * These are the periods that the server will wait before doing periodic duties. At the moment only
  564. * arena point calculation and honor point calculation are used here.
  565. *
  566. * Default:
  567. * Arena: weekly
  568. * Honor: daily
  569. * (blizzlike values)
  570. *
  571. ******************************************************/
  572.  
  573. <Periods HonorUpdate="daily"
  574. ArenaUpdate="weekly"
  575. DailyUpdate="daily">
  576.  
  577.  
  578. /******************************************************
  579. * Channels Setup
  580. *
  581. * These directives control some of the aspects in the channel system.
  582. *
  583. * BannedChannels
  584. * If you would like to ban users from creating or joining a channel specify them here in a ';'
  585. * seperated list.
  586. * Default: ""
  587. *
  588. * MinimumLevel
  589. * Channel names that require a minimum level of 10 to talk, seperate names by ;
  590. * Default: ""
  591. *
  592. *
  593. ******************************************************/
  594.  
  595. <Channels BannedChannels=""
  596. MinimumLevel="">
  597.  
  598. /******************************************************
  599. * Remote Console Setup
  600. *
  601. * These directives control the remote administration console.
  602. *
  603. * Enabled
  604. * If you want to enable the remote administration console, set this.
  605. * Default: 0
  606. *
  607. * Host
  608. * This is the interface the RA server listens on.
  609. * Default: "0.0.0.0"
  610. *
  611. * Port
  612. * This is the TCP port the RA server listens on. Connect to it with a regular telnet client.
  613. * Default: 8092
  614. *
  615. ******************************************************/
  616.  
  617. <RemoteConsole Enabled="0"
  618. Host="0.0.0.0"
  619. Port="8092">
  620.  
  621.  
  622. /******************************************************
  623. * Scripting Engine Setup
  624. *
  625. * ArcEmu can support multiple script backends via the means of loading .dll files for them.
  626. * This section in the config can enable/disable those backends.
  627. *
  628. * LUA
  629. * If you would like to enable the LUA scripting backend, enable this.
  630. * Default: 0
  631. *
  632. ******************************************************/
  633.  
  634. <ScriptBackends LUA="1">
  635.  
  636.  
  637. /******************************************************
  638. * Movement Setup
  639. *
  640. * NOTE: For any of these directives to function, movement compression has to be compiled into
  641. * the server.
  642. *
  643. * FlushInterval
  644. * This is the interval at which movement packets will be flushed to the client, i.e. compressed/sent.
  645. * If you have a high threshold, keeping this at 1-2 seconds will work better.
  646. * Default: 1000 (one second)
  647. *
  648. * CompressionRate
  649. * This is the deflate compression rate. Higher will use more cpu, but smaller packets.
  650. * Range: 1-9 (or 0 is disable)
  651. * Default: 1
  652. *
  653. * CompressionThreshold
  654. * This is the distance that will be used to determine if an object needs to be sent compressed or
  655. * normal. It is advised to keep it at least 30 units. This value is used for players.
  656. * Default: 30.0
  657. *
  658. * CompressionThresholdCreatures
  659. * This is the distance that will be used to determine if an object needs to be sent compressed or
  660. * normal. This value is used for creatures, so it can be a lot lower.
  661. * Default: 10.0
  662. *
  663. ******************************************************/
  664.  
  665. <Movement FlushInterval="1000"
  666. CompressRate="1"
  667. CompressThreshold="30.0"
  668. CompressThresholdCreatures="10.0">
  669.  
  670.  
  671. /******************************************************
  672. * Localization Setup
  673. *
  674. * LocaleBindings
  675. * This is a list of locale names and the other locale you want to associate with them.
  676. * For example, to make the European client always use the french language, "enGB=frFR"
  677. *
  678. * Must be terminated by a space.
  679. *
  680. * Default: ""
  681. *
  682. ******************************************************/
  683.  
  684. <Localization LocaleBindings="">
  685.  
  686.  
  687. /******************************************************
  688. * Dungeon / Instance Setup
  689. *
  690. * TakeGroupLeaderID
  691. * If a player doesn't have an instance id, the group isn't already assigned
  692. * to an instance and the group or raid leader already have one, the player will
  693. * be bound to the instance id of the group/raid leader.
  694. * Default: 1 (enabled)
  695. *
  696. * SlidingExpiration
  697. * If enabled, persistent instances will expire relative to the creation time.
  698. * Otherwise persistent instances will expire at fixed points of time. (blizz like)
  699. * Default: 0 (disabled)
  700. *
  701. * DailyHeroicInstanceResetHour
  702. * Sets the hour of day when heroic instances will be resetted on disabled SlidingExpiration.
  703. * Default: 5
  704. *
  705. * CheckTriggerPrerequsites
  706. * Entering & checks
  707. * Default: 1
  708. ******************************************************/
  709.  
  710. <InstanceHandling TakeGroupLeaderID="1"
  711. SlidingExpiration="0"
  712. DailyHeroicInstanceResetHour="5"
  713. CheckTriggerPrerequsites="1" >
  714.  
  715.  
  716. /******************************************************
  717. * BattleGround settings
  718. * Set Rules for Min / Max players ---- PS.Min for each side | Max for Total
  719. *
  720. * AlteracValley
  721. * AV_MIN
  722. * AV_MAX
  723. *
  724. * ArathiBasin
  725. * AB_MIN
  726. * AB_MAX
  727. *
  728. * WarSong
  729. * WS_MIN
  730. * WS_MAX
  731. *
  732. * Eyes Of The Storm.
  733. * EOS_MIN
  734. * EOS_MAX
  735. *
  736. ******************************************************/
  737. <Battleground AV_MIN="0"
  738. AV_MAX="40"
  739. AB_MIN="4"
  740. AB_MAX="15"
  741. EOS_MIN="4"
  742. EOS_MAX="15"
  743. WS_MIN="2"
  744. WS_MAX="10"
  745. SOTA_MIN="10"
  746. SOTA_MAX="15">
  747.  
  748. /*****************************************************
  749. * Arena Settings
  750. *
  751. * Allows you to control current season and its progress.
  752. *
  753. * Season - has to be higher than 0 for arenas to work.
  754. * Progress - sets the progress, 0 = finished, 1 = in progress
  755. *
  756. *****************************************************/
  757. <Arena Season = "5"
  758. Progress = "1">
  759.  
  760. /*****************************************************
  761. * StartOnGMIsland
  762. *
  763. * Makes GM Characters start on GM Island
  764. *
  765. * Also sets their bind location to GM Island
  766. * Default:1 (Yes)
  767. *
  768. *****************************************************/
  769. <GameMaster StartOnGMIsland = "0">
  770.  
  771. /*****************************************************
  772. * Limits settings
  773. *
  774. * Enable
  775. * Enable damage/hp/mana caps
  776. * Default value: 1 (enabled)
  777. * AutoAttackDmg
  778. * Maximum damage allowed for auto-attack (swing)
  779. * Default value: 10000
  780. * SpellDmg
  781. * Maximum damage allowed for a spell
  782. * Default value: 30000
  783. * Health
  784. * Maximum health allowed for a player
  785. * Default value: 100000
  786. * Mana
  787. * Maximum mana allowed for a player
  788. * Default value: 80000
  789. * Disconnect
  790. * Disconnect player that exceeds limits above
  791. * Default value: 0 (disabled)
  792. * BroadcastGMs
  793. * Broadcast a message to online GMs when max damage/hp/mana has been exceeded (possible cheating)
  794. * Default value: 1 (on)
  795. *
  796. * Set any of the values above to 0 to disable that setting (for example, set SpellDmg="0" to disable only spell damage limit)
  797. *
  798. *****************************************************/
  799.  
  800. <Limits Enable="1" AutoAttackDmg="10000" SpellDmg="30000" Health="100000" Mana="80000" Disconnect="0" BroadcastGMs="1">
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