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Oct 26th, 2018
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  1. GameView Start
  2. GameController puts Automated Turret into play.
  3. GameController puts Reactive Plating into play.
  4. GameController puts Automated Turret into play.
  5. GameController puts Sonic Mine into play.
  6. Ambuscade shuffles their the villain deck.
  7. Monster of Id puts Monster of Id into play.
  8. Went to Ambuscade's Start phase.
  9. Went from Ambuscade's Start phase to PlayCard phase.
  10. GameController plays Unavoidable Explosive.
  11. Unavoidable Explosive was moved to the bottom of the villain deck.
  12. Ambuscade shuffles their the villain deck.
  13. Ambuscade initiates 4 Energy damage to Writhe.
  14. Ambuscade deals Writhe 4 Energy damage.
  15. Writhe is now at 15 HP.
  16. Ambuscade initiates 4 Energy damage to The Idealist.
  17. Ambuscade deals The Idealist 4 Energy damage.
  18. The Idealist is now at 20 HP.
  19. Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
  20. Ambuscade deals Freedom Five Legacy 4 Energy damage.
  21. Freedom Five Legacy is now at 28 HP.
  22. Ambuscade initiates 4 Energy damage to Xtreme Prime Wardens Tempest.
  23. Ambuscade deals Xtreme Prime Wardens Tempest 4 Energy damage.
  24. Xtreme Prime Wardens Tempest is now at 20 HP.
  25. Ambuscade initiates 4 Energy damage to Prime Wardens Argent Adept.
  26. Ambuscade deals Prime Wardens Argent Adept 4 Energy damage.
  27. Prime Wardens Argent Adept is now at 21 HP.
  28. Unavoidable Explosive was moved from the villain deck to the villain trash.
  29. Went from Ambuscade's PlayCard phase to End phase.
  30. Ambuscade initiates 4 Projectile damage to Freedom Five Legacy.
  31. Ambuscade deals Freedom Five Legacy 4 Projectile damage.
  32. Freedom Five Legacy is now at 24 HP.
  33. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  34. Automated Turret deals Freedom Five Legacy 2 Projectile damage.
  35. Freedom Five Legacy is now at 22 HP.
  36. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  37. Automated Turret deals Freedom Five Legacy 2 Projectile damage.
  38. Freedom Five Legacy is now at 20 HP.
  39. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  40. Went from Void Guard Writhe's Start phase to PlayCard phase.
  41. GameController plays Umbral Siphon.
  42. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  43. Void Guard Writhe uses the power on Writhe.
  44. Writhe's Sink into Shadow puts The Shadow Cloak into play.
  45. Void Guard Writhe shuffles their Void Guard Writhe's deck.
  46. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  47. Void Guard Writhe draws Unquiet Night.
  48. Went from Void Guard Writhe's DrawCard phase to End phase.
  49. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  50. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  51. GameController plays Vivid Thoughts.
  52. Revealed card: Flying Stabby Knives
  53. Revealed card: Hedgy Hogs
  54. Revealed card: Spark of Inspiration
  55. Vivid Thoughts puts Hedgy Hogs into play.
  56. The Idealist initiates 2 Melee damage to Automated Turret.
  57. Monster of Id increases the damage dealt by The Idealist by 1.
  58. The Idealist deals Automated Turret 3 Melee damage.
  59. Automated Turret is now at 5 HP.
  60. The Idealist initiates 2 Melee damage to Automated Turret.
  61. Monster of Id increases the damage dealt by The Idealist by 1.
  62. The Idealist deals Automated Turret 3 Melee damage.
  63. Automated Turret is now at 5 HP.
  64. Hedgy Hogs was moved under Monster of Id.
  65. Vivid Thoughts puts Flying Stabby Knives into play.
  66. Vivid Thoughts puts Spark of Inspiration into play.
  67. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 21.
  68. The Idealist initiates 1 Psychic damage to Ambuscade.
  69. Monster of Id increases the damage dealt by The Idealist by 1.
  70. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  71. The Idealist deals Ambuscade 1 Psychic damage.
  72. Ambuscade is now at 49 HP.
  73. Reactive Plating reacts!
  74. Reactive Plating initiates 2 Energy damage to The Idealist.
  75. Reactive Plating deals The Idealist 2 Energy damage.
  76. The Idealist is now at 19 HP.
  77. The Idealist initiates 1 Psychic damage to Automated Turret.
  78. Monster of Id increases the damage dealt by The Idealist by 1.
  79. The Idealist deals Automated Turret 2 Psychic damage.
  80. Automated Turret is now at 3 HP.
  81. The Idealist initiates 1 Psychic damage to Automated Turret.
  82. Monster of Id increases the damage dealt by The Idealist by 1.
  83. The Idealist deals Automated Turret 2 Psychic damage.
  84. Automated Turret is now at 3 HP.
  85. The Idealist initiates 1 Psychic damage to Reactive Plating.
  86. Monster of Id increases the damage dealt by The Idealist by 1.
  87. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  88. The Idealist deals Reactive Plating 1 Psychic damage.
  89. Reactive Plating is now at 9 HP.
  90. The Idealist initiates 1 Psychic damage to Sonic Mine.
  91. Monster of Id increases the damage dealt by The Idealist by 1.
  92. The Idealist deals Sonic Mine 2 Psychic damage.
  93. Sonic Mine is now at -1 HP.
  94. Sonic Mine initiates 2 Sonic damage to Writhe.
  95. The Shadow Cloak reduces the damage dealt to Writhe by Sonic Mine by 1.
  96. Void Guard Writhe discards Penultimate Penumbra.
  97. The Shadow Cloak moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
  98. Action of Sonic Mine was prevented by The Shadow Cloak.
  99. Sonic Mine initiates 2 Sonic damage to The Idealist.
  100. Sonic Mine deals The Idealist 2 Sonic damage.
  101. The Idealist is now at 17 HP.
  102. Applying ongoing effect: The Idealist cannot deal damage.
  103. Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
  104. Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
  105. Freedom Five Legacy is now at 18 HP.
  106. Applying ongoing effect: Freedom Five Legacy cannot deal damage.
  107. Sonic Mine initiates 2 Sonic damage to Xtreme Prime Wardens Tempest.
  108. Sonic Mine deals Xtreme Prime Wardens Tempest 2 Sonic damage.
  109. Xtreme Prime Wardens Tempest is now at 18 HP.
  110. Applying ongoing effect: Xtreme Prime Wardens Tempest cannot deal damage.
  111. Sonic Mine initiates 2 Sonic damage to Prime Wardens Argent Adept.
  112. Sonic Mine deals Prime Wardens Argent Adept 2 Sonic damage.
  113. Prime Wardens Argent Adept is now at 19 HP.
  114. Applying ongoing effect: Prime Wardens Argent Adept cannot deal damage.
  115. The Idealist's Wild Imagination destroys Sonic Mine!
  116. GameController moved Sonic Mine to the villain trash.
  117. Void Guard The Idealist draws Focusing Tiara.
  118. Spark of Inspiration was moved under Flying Stabby Knives.
  119. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  120. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  121. Void Guard The Idealist uses the power on The Idealist.
  122. Void Guard The Idealist draws Sound Beating.
  123. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Flying Stabby Knives.
  124. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  125. Void Guard The Idealist draws Making Things Up.
  126. Went from Void Guard The Idealist's DrawCard phase to End phase.
  127. Monster of Id moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
  128. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  129. Went from Legacy's Start phase to PlayCard phase.
  130. GameController plays Flying Smash.
  131. GameController moved Flying Smash to Legacy's trash.
  132. Went from Legacy's PlayCard phase to UsePower phase.
  133. ***** LOADED UNDO FILE: undo-15-Legacy-PlayCard *****
  134. Possible achievement: Base_CumulativeDamage, progress: 100
  135. Possible achievement: Base_CumulativeHeal, progress: 4170
  136. Possible achievement: Base_LargeAttack
  137. Possible achievement: Base_LastHeroStanding
  138. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  139. Possible achievement: Base_NoCards
  140. Possible achievement: Base_NoPowers
  141. Possible achievement: Base_RedirectMany
  142. Possible achievement: Base_WinFullHP
  143. Possible achievement: Base_WinGame
  144. GameController plays Surge of Strength.
  145. Went from Legacy's PlayCard phase to UsePower phase.
  146. Legacy uses the power on Freedom Five Legacy.
  147. Freedom Five Legacy's Overwatch plays Making Things Up.
  148. Void Guard The Idealist draws Spark of Inspiration.
  149. Void Guard The Idealist draws Better Punching!.
  150. Void Guard The Idealist draws Better Punching!.
  151. Void Guard The Idealist discards Focusing Tiara.
  152. Making Things Up moved Focusing Tiara from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  153. Void Guard The Idealist discards Better Punching!.
  154. Making Things Up moved Better Punching! from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  155. GameController moved Making Things Up to Void Guard The Idealist's trash.
  156. Went from Legacy's UsePower phase to DrawCard phase.
  157. Legacy draws Danger Sense.
  158. Went from Legacy's DrawCard phase to End phase.
  159. Went from Legacy's End phase to Tempest's Start phase.
  160. Went from Tempest's Start phase to PlayCard phase.
  161. GameController plays Grievous Hail Storm.
  162. Went from Tempest's PlayCard phase to UsePower phase.
  163. Went from Tempest's UsePower phase to DrawCard phase.
  164. Tempest draws Otherworldly Resilience.
  165. Went from Tempest's DrawCard phase to End phase.
  166. Went from Tempest's End phase to The Argent Adept's Start phase.
  167. Went from The Argent Adept's Start phase to PlayCard phase.
  168. GameController plays Instrumental Conjuration.
  169. Instrumental Conjuration puts Telamon's Lyra into play.
  170. The Argent Adept shuffles their The Argent Adept's deck.
  171. The Argent Adept draws Counterpoint Bulwark.
  172. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  173. Went from The Argent Adept's PlayCard phase to UsePower phase.
  174. The Argent Adept uses the power on Prime Wardens Argent Adept.
  175. Prime Wardens Argent Adept's Conduct puts Silver Shadow into play.
  176. Silver Shadow plays Counterpoint Bulwark.
  177. GameController moved Silver Shadow to The Argent Adept's trash.
  178. The Argent Adept activates the text on Counterpoint Bulwark.
  179. Void Guard The Idealist draws Bored Now.
  180. Went from The Argent Adept's UsePower phase to DrawCard phase.
  181. The Argent Adept draws Instrumental Conjuration.
  182. Went from The Argent Adept's DrawCard phase to End phase.
  183. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  184. Went from Freedom Tower's Start phase to PlayCard phase.
  185. GameController plays Ironclad Maintenance Bay.
  186. Went from Freedom Tower's PlayCard phase to End phase.
  187. Ironclad Maintenance Bay moved Sonic Mine from the villain trash to the bottom of the villain deck.
  188. Ironclad Maintenance Bay moved Penultimate Penumbra from Void Guard Writhe's trash to the bottom of Void Guard Writhe's deck.
  189. Ironclad Maintenance Bay moved Making Things Up from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
  190. Ironclad Maintenance Bay moved Silver Shadow from The Argent Adept's trash to the bottom of The Argent Adept's deck.
  191. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  192. Notice: an ongoing effect just expired: The Idealist cannot deal damage.
  193. Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
  194. Notice: an ongoing effect just expired: Xtreme Prime Wardens Tempest cannot deal damage.
  195. Notice: an ongoing effect just expired: Prime Wardens Argent Adept cannot deal damage.
  196. Went from Ambuscade's Start phase to PlayCard phase.
  197. GameController plays Explosive Launcher.
  198. Went from Ambuscade's PlayCard phase to End phase.
  199. Ambuscade initiates 4 Projectile damage to Prime Wardens Argent Adept.
  200. Ambuscade deals Prime Wardens Argent Adept 4 Projectile damage.
  201. Prime Wardens Argent Adept is now at 15 HP.
  202. Automated Turret initiates 2 Projectile damage to Xtreme Prime Wardens Tempest.
  203. Automated Turret deals Xtreme Prime Wardens Tempest 2 Projectile damage.
  204. Xtreme Prime Wardens Tempest is now at 16 HP.
  205. Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
  206. Automated Turret deals Freedom Five Legacy 2 Projectile damage.
  207. Freedom Five Legacy is now at 16 HP.
  208. Ambuscade initiates 3 Fire damage to Writhe.
  209. The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
  210. Void Guard Writhe discards Somber Tinker.
  211. The Shadow Cloak moved Somber Tinker from Void Guard Writhe's hand to Void Guard Writhe's trash.
  212. Action of Explosive Launcher was prevented by The Shadow Cloak.
  213. Ambuscade initiates 3 Fire damage to The Idealist.
  214. Ambuscade deals The Idealist 3 Fire damage.
  215. The Idealist is now at 14 HP.
  216. Ambuscade initiates 3 Fire damage to Freedom Five Legacy.
  217. Ambuscade deals Freedom Five Legacy 3 Fire damage.
  218. Freedom Five Legacy is now at 13 HP.
  219. Ambuscade initiates 3 Fire damage to Xtreme Prime Wardens Tempest.
  220. Ambuscade deals Xtreme Prime Wardens Tempest 3 Fire damage.
  221. Xtreme Prime Wardens Tempest is now at 13 HP.
  222. Ambuscade initiates 3 Fire damage to Prime Wardens Argent Adept.
  223. Ambuscade deals Prime Wardens Argent Adept 3 Fire damage.
  224. Prime Wardens Argent Adept is now at 12 HP.
  225. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  226. Went from Void Guard Writhe's Start phase to PlayCard phase.
  227. GameController plays Erratic Form.
  228. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  229. Void Guard Writhe uses the power on Umbral Siphon.
  230. Writhe initiates 1 Melee damage to Automated Turret.
  231. The Shadow Cloak increases the damage dealt by Writhe by 1.
  232. Writhe deals Automated Turret 2 Melee damage.
  233. Automated Turret is now at 1 HP.
  234. Applying ongoing effect: Automated Turret cannot gain HP.
  235. Writhe initiates 1 Infernal damage to Automated Turret.
  236. The Shadow Cloak increases the damage dealt by Writhe by 1.
  237. Writhe deals Automated Turret 2 Infernal damage.
  238. Automated Turret is now at -1 HP.
  239. Writhe's Sink into Shadow destroys Automated Turret!
  240. GameController moved Automated Turret to the villain trash.
  241. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  242. Void Guard Writhe draws Portable Dark-Lab.
  243. Went from Void Guard Writhe's DrawCard phase to End phase.
  244. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  245. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  246. GameController plays Focusing Tiara.
  247. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  248. Void Guard The Idealist uses the power on The Idealist.
  249. Void Guard The Idealist draws Sound Beating.
  250. The Idealist moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
  251. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's trash under Flying Stabby Knives.
  252. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  253. Void Guard The Idealist draws Hedgy Hogs.
  254. Went from Void Guard The Idealist's DrawCard phase to End phase.
  255. Monster of Id moved Focusing Tiara from under Flying Stabby Knives under Monster of Id.
  256. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  257. Went from Legacy's Start phase to PlayCard phase.
  258. GameController plays Flying Smash.
  259. Freedom Five Legacy initiates 3 Melee damage to Automated Turret.
  260. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  261. Freedom Five Legacy deals Automated Turret 4 Melee damage.
  262. Automated Turret is now at -1 HP.
  263. Freedom Five Legacy's Overwatch destroys Automated Turret!
  264. GameController moved Automated Turret to the villain trash.
  265. Freedom Five Legacy initiates 3 Melee damage to Explosive Launcher.
  266. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  267. Freedom Five Legacy deals Explosive Launcher 4 Melee damage.
  268. Explosive Launcher is now at 2 HP.
  269. Freedom Five Legacy initiates 3 Melee damage to Reactive Plating.
  270. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  271. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
  272. Freedom Five Legacy deals Reactive Plating 3 Melee damage.
  273. Reactive Plating is now at 6 HP.
  274. GameController moved Flying Smash to Legacy's trash.
  275. Went from Legacy's PlayCard phase to UsePower phase.
  276. Legacy uses the power on Freedom Five Legacy.
  277. Freedom Five Legacy's Overwatch plays Bored Now.
  278. Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
  279. Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
  280. Bored Now moved Focusing Tiara from under Monster of Id to Void Guard The Idealist's hand.
  281. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  282. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  283. The Idealist initiates 4 Psychic damage to Reactive Plating.
  284. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  285. The Idealist deals Reactive Plating 3 Psychic damage.
  286. Reactive Plating is now at 3 HP.
  287. GameController moved Bored Now to Void Guard The Idealist's trash.
  288. Went from Legacy's UsePower phase to DrawCard phase.
  289. Legacy draws Motivational Charge.
  290. Went from Legacy's DrawCard phase to End phase.
  291. Went from Legacy's End phase to Tempest's Start phase.
  292. Went from Tempest's Start phase to PlayCard phase.
  293. GameController plays Otherworldly Resilience.
  294. Went from Tempest's PlayCard phase to UsePower phase.
  295. Tempest uses the power on Grievous Hail Storm.
  296. Xtreme Prime Wardens Tempest initiates 2 Cold damage to Ambuscade.
  297. Reactive Plating reduces the damage dealt to Ambuscade by Xtreme Prime Wardens Tempest by 1.
  298. Xtreme Prime Wardens Tempest deals Ambuscade 1 Cold damage.
  299. Ambuscade is now at 48 HP.
  300. Reactive Plating reacts!
  301. Reactive Plating initiates 2 Energy damage to Xtreme Prime Wardens Tempest.
  302. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Reactive Plating by 1.
  303. Reactive Plating deals Xtreme Prime Wardens Tempest 1 Energy damage.
  304. Xtreme Prime Wardens Tempest is now at 12 HP.
  305. Xtreme Prime Wardens Tempest initiates 2 Cold damage to Explosive Launcher.
  306. Xtreme Prime Wardens Tempest deals Explosive Launcher 2 Cold damage.
  307. Explosive Launcher is now at 0 HP.
  308. Xtreme Prime Wardens Tempest's Thunderstruck destroys Explosive Launcher!
  309. GameController moved Explosive Launcher to the villain trash.
  310. Xtreme Prime Wardens Tempest initiates 2 Cold damage to Reactive Plating.
  311. Reactive Plating reduces the damage dealt to Reactive Plating by Xtreme Prime Wardens Tempest by 1.
  312. Xtreme Prime Wardens Tempest deals Reactive Plating 1 Cold damage.
  313. Reactive Plating is now at 2 HP.
  314. Went from Tempest's UsePower phase to DrawCard phase.
  315. Tempest draws Vicious Cyclone.
  316. Went from Tempest's DrawCard phase to End phase.
  317. Went from Tempest's End phase to The Argent Adept's Start phase.
  318. Went from The Argent Adept's Start phase to PlayCard phase.
  319. GameController plays Sarabande of Destruction.
  320. Went from The Argent Adept's PlayCard phase to UsePower phase.
  321. The Argent Adept uses the power on Prime Wardens Argent Adept.
  322. Prime Wardens Argent Adept's Conduct puts Silver Shadow into play.
  323. The Argent Adept activates the text on Counterpoint Bulwark.
  324. Void Guard The Idealist draws Hedgy Hogs.
  325. The Argent Adept draws Arcane Cadence.
  326. GameController moved Silver Shadow to The Argent Adept's trash.
  327. The Argent Adept activates the text on Counterpoint Bulwark.
  328. Void Guard The Idealist draws Vivid Thoughts.
  329. Went from The Argent Adept's UsePower phase to DrawCard phase.
  330. The Argent Adept draws Instrumental Conjuration.
  331. Went from The Argent Adept's DrawCard phase to End phase.
  332. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  333. Went from Freedom Tower's Start phase to PlayCard phase.
  334. GameController plays Frost's Cryo Chamber.
  335. Went from Freedom Tower's PlayCard phase to End phase.
  336. Ironclad Maintenance Bay moved Explosive Launcher from the villain trash to the bottom of the villain deck.
  337. Ironclad Maintenance Bay moved Somber Tinker from Void Guard Writhe's trash to the bottom of Void Guard Writhe's deck.
  338. Ironclad Maintenance Bay moved Bored Now from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
  339. Ironclad Maintenance Bay moved Flying Smash from Legacy's trash to the bottom of Legacy's deck.
  340. Ironclad Maintenance Bay moved Silver Shadow from The Argent Adept's trash to the bottom of The Argent Adept's deck.
  341. Frost's Cryo Chamber initiates 1 Cold damage to Reactive Plating.
  342. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  343. Reactive Plating reduces the damage dealt to Reactive Plating by Frost's Cryo Chamber by 1.
  344. Frost's Cryo Chamber deals Reactive Plating 1 Cold damage.
  345. Reactive Plating is now at 1 HP.
  346. Frost's Cryo Chamber initiates 1 Cold damage to Ambuscade.
  347. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  348. Reactive Plating reduces the damage dealt to Ambuscade by Frost's Cryo Chamber by 1.
  349. Frost's Cryo Chamber deals Ambuscade 1 Cold damage.
  350. Ambuscade is now at 47 HP.
  351. Frost's Cryo Chamber initiates 1 Cold damage to Writhe.
  352. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  353. The Shadow Cloak reduces the damage dealt to Writhe by Frost's Cryo Chamber by 1.
  354. Frost's Cryo Chamber deals Writhe 1 Cold damage.
  355. Writhe is now at 14 HP.
  356. Frost's Cryo Chamber initiates 1 Cold damage to The Idealist.
  357. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  358. Frost's Cryo Chamber deals The Idealist 2 Cold damage.
  359. The Idealist is now at 12 HP.
  360. Frost's Cryo Chamber initiates 1 Cold damage to Freedom Five Legacy.
  361. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  362. Frost's Cryo Chamber deals Freedom Five Legacy 2 Cold damage.
  363. Freedom Five Legacy is now at 11 HP.
  364. Frost's Cryo Chamber initiates 1 Cold damage to Xtreme Prime Wardens Tempest.
  365. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  366. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Frost's Cryo Chamber by 1.
  367. Frost's Cryo Chamber deals Xtreme Prime Wardens Tempest 1 Cold damage.
  368. Xtreme Prime Wardens Tempest is now at 11 HP.
  369. Frost's Cryo Chamber initiates 1 Cold damage to Prime Wardens Argent Adept.
  370. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  371. Frost's Cryo Chamber deals Prime Wardens Argent Adept 2 Cold damage.
  372. Prime Wardens Argent Adept is now at 10 HP.
  373. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  374. Went from Ambuscade's Start phase to PlayCard phase.
  375. GameController plays Reactive Plating.
  376. Went from Ambuscade's PlayCard phase to End phase.
  377. Ambuscade initiates 4 Projectile damage to Writhe.
  378. The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
  379. Ambuscade deals Writhe 3 Projectile damage.
  380. Writhe is now at 11 HP.
  381. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  382. Went from Void Guard Writhe's Start phase to PlayCard phase.
  383. GameController plays Unquiet Night.
  384. Unquiet Night destroys Frost's Cryo Chamber!
  385. GameController moved Frost's Cryo Chamber to the environment trash.
  386. Void Guard Writhe draws Unquiet Night.
  387. GameController moved Unquiet Night to Void Guard Writhe's trash.
  388. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  389. Void Guard Writhe uses the power on Umbral Siphon.
  390. Writhe initiates 1 Melee damage to Reactive Plating.
  391. The Shadow Cloak increases the damage dealt by Writhe by 1.
  392. Reactive Plating reduces the damage dealt to Reactive Plating by Writhe by 1.
  393. Writhe deals Reactive Plating 1 Melee damage.
  394. Reactive Plating is now at 0 HP.
  395. Applying ongoing effect: Reactive Plating cannot gain HP.
  396. Writhe's Sink into Shadow destroys Reactive Plating!
  397. GameController moved Reactive Plating to the villain trash.
  398. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  399. Void Guard Writhe draws Grasping Shadow-Cloth.
  400. Went from Void Guard Writhe's DrawCard phase to End phase.
  401. Void Guard Writhe discards Grasping Shadow-Cloth.
  402. Erratic Form moved Grasping Shadow-Cloth from Void Guard Writhe's hand to Void Guard Writhe's trash.
  403. Void Guard Writhe draws Nowhere to Hide.
  404. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  405. Void Guard The Idealist draws Giant Floaty Head.
  406. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  407. GameController plays Giant Floaty Head.
  408. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  409. Void Guard The Idealist uses the power on The Idealist.
  410. Void Guard The Idealist draws Vivid Thoughts.
  411. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Giant Floaty Head.
  412. Focusing Tiara moved Better Punching! from Void Guard The Idealist's trash under Giant Floaty Head.
  413. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  414. Void Guard The Idealist draws Giant Floaty Head.
  415. Went from Void Guard The Idealist's DrawCard phase to End phase.
  416. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  417. Went from Legacy's Start phase to PlayCard phase.
  418. GameController plays Motivational Charge.
  419. Went from Legacy's PlayCard phase to UsePower phase.
  420. Legacy uses the power on Freedom Five Legacy.
  421. Freedom Five Legacy's Overwatch plays Vivid Thoughts.
  422. Revealed card: Conceptualize
  423. Revealed card: Bored Now
  424. Revealed card: Flying Stabby Knives
  425. Vivid Thoughts puts Flying Stabby Knives into play.
  426. Vivid Thoughts puts Conceptualize into play.
  427. Conceptualize puts Karate Robot into play.
  428. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  429. Conceptualize moves 1 cards to the top of Void Guard The Idealist's Deck.
  430. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  431. Conceptualize was moved under Flying Stabby Knives.
  432. Vivid Thoughts moved Bored Now from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  433. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  434. Went from Legacy's UsePower phase to DrawCard phase.
  435. Legacy draws The Legacy Ring.
  436. Went from Legacy's DrawCard phase to End phase.
  437. Went from Legacy's End phase to Tempest's Start phase.
  438. Went from Tempest's Start phase to PlayCard phase.
  439. GameController plays Vicious Cyclone.
  440. GameController moved Vicious Cyclone from Tempest's hand next to Ambuscade.
  441. Went from Tempest's PlayCard phase to UsePower phase.
  442. Tempest uses the power on Xtreme Prime Wardens Tempest.
  443. Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Reactive Plating.
  444. Reactive Plating reduces the damage dealt to Reactive Plating by Xtreme Prime Wardens Tempest by 1.
  445. Damage amount was 0, so no damage was dealt.
  446. Went from Tempest's UsePower phase to DrawCard phase.
  447. Tempest draws Into the Stratosphere.
  448. Went from Tempest's DrawCard phase to End phase.
  449. Went from Tempest's End phase to The Argent Adept's Start phase.
  450. Went from The Argent Adept's Start phase to PlayCard phase.
  451. GameController plays Arcane Cadence.
  452. Revealed card: Counterpoint Bulwark
  453. Revealed card: Instrumental Conjuration
  454. Revealed card: Vernal Sonata
  455. Revealed card: Inventive Preparation
  456. Revealed card: Vernal Sonata
  457. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
  458. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
  459. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  460. Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
  461. Arcane Cadence plays Inventive Preparation.
  462. GameController moved Arcane Cadence to The Argent Adept's trash.
  463. Went from The Argent Adept's PlayCard phase to UsePower phase.
  464. The Argent Adept uses the power on Telamon's Lyra.
  465. The Argent Adept activates the text on Inventive Preparation.
  466. Inventive Preparation plays Giant Floaty Head.
  467. Went from The Argent Adept's UsePower phase to DrawCard phase.
  468. The Argent Adept draws Vernal Sonata.
  469. Went from The Argent Adept's DrawCard phase to End phase.
  470. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  471. Went from Freedom Tower's Start phase to PlayCard phase.
  472. GameController plays Security Station.
  473. Went from Freedom Tower's PlayCard phase to End phase.
  474. Ironclad Maintenance Bay moved Reactive Plating from the villain trash to the bottom of the villain deck.
  475. Ironclad Maintenance Bay moved Grasping Shadow-Cloth from Void Guard Writhe's trash to the bottom of Void Guard Writhe's deck.
  476. Ironclad Maintenance Bay moved Vivid Thoughts from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
  477. Ironclad Maintenance Bay moved Arcane Cadence from The Argent Adept's trash to the bottom of The Argent Adept's deck.
  478. Ironclad Maintenance Bay moved Frost's Cryo Chamber from the environment trash to the bottom of the environment deck.
  479. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  480. Went from Ambuscade's Start phase to PlayCard phase.
  481. GameController plays Rigged to Detonate.
  482. Rigged to Detonate was moved to the bottom of the villain deck.
  483. Ambuscade shuffles their the villain deck.
  484. Went from Ambuscade's PlayCard phase to End phase.
  485. Ambuscade initiates 4 Projectile damage to The Idealist.
  486. Ambuscade deals The Idealist 4 Projectile damage.
  487. The Idealist is now at 8 HP.
  488. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  489. Went from Void Guard Writhe's Start phase to PlayCard phase.
  490. GameController plays Portable Dark-Lab.
  491. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  492. Void Guard Writhe uses the power on Portable Dark-Lab.
  493. Revealed card: Distorted Perception
  494. Revealed card: Concealed Assailant
  495. Revealed card: Nowhere to Hide
  496. Portable Dark-Lab moved Distorted Perception from Void Guard Writhe's revealed cards to Void Guard Writhe's hand.
  497. Portable Dark-Lab moved Nowhere to Hide from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
  498. Portable Dark-Lab moved Concealed Assailant from Void Guard Writhe's revealed cards to the bottom of Void Guard Writhe's deck.
  499. Portable Dark-Lab plays Concealed Assailant.
  500. Portable Dark-Lab destroys itself!
  501. GameController moved Portable Dark-Lab to Void Guard Writhe's trash.
  502. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  503. Void Guard Writhe draws Sciamachy.
  504. Went from Void Guard Writhe's DrawCard phase to End phase.
  505. Void Guard Writhe discards Nowhere to Hide.
  506. Erratic Form moved Nowhere to Hide from Void Guard Writhe's hand to Void Guard Writhe's trash.
  507. Void Guard Writhe draws Fight and Fade.
  508. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  509. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Flying Stabby Knives.
  510. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  511. GameController plays Better Punching!.
  512. The Idealist initiates 1 Melee damage to Reactive Plating.
  513. Reactive Plating cannot reduce the damage, because it is irreducible.
  514. The Idealist deals Reactive Plating 1 Melee damage.
  515. Reactive Plating is now at 9 HP.
  516. Void Guard The Idealist uses the power on The Idealist.
  517. Void Guard The Idealist draws Bored Now.
  518. The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Giant Floaty Head.
  519. Better Punching! was moved under Giant Floaty Head.
  520. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  521. Void Guard The Idealist uses the power on Giant Floaty Head.
  522. ***** LOADED UNDO FILE: undo-104-VoidGuardTheIdealist-UsePower *****
  523. Possible achievement: Base_CumulativeDamage, progress: 100
  524. Possible achievement: Base_CumulativeHeal, progress: 4170
  525. Possible achievement: Base_LargeAttack
  526. Possible achievement: Base_LastHeroStanding
  527. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  528. Possible achievement: Base_NoCards
  529. Possible achievement: Base_NoPowers
  530. Possible achievement: Base_RedirectMany
  531. Possible achievement: Base_WinFullHP
  532. Possible achievement: Base_WinGame
  533. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  534. Void Guard The Idealist draws Bright Idea.
  535. Went from Void Guard The Idealist's DrawCard phase to End phase.
  536. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  537. Went from Legacy's Start phase to PlayCard phase.
  538. GameController plays The Legacy Ring.
  539. The Legacy Ring increased the action count of UsePower by 1.
  540. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  541. Legacy uses the power on Motivational Charge.
  542. Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
  543. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  544. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
  545. Freedom Five Legacy deals Reactive Plating 2 Melee damage.
  546. Reactive Plating is now at 7 HP.
  547. Motivational Charge caused Writhe to regain 1 HP. HP is now 12.
  548. Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
  549. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 12.
  550. Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 12.
  551. Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 11.
  552. Legacy uses the power on Freedom Five Legacy.
  553. Freedom Five Legacy's Overwatch plays Vivid Thoughts.
  554. Revealed card: Strained Superego
  555. Revealed card: Making Things Up
  556. Revealed card: Making Things Up
  557. Vivid Thoughts moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  558. Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  559. Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  560. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  561. Went from Legacy's UsePower phase to DrawCard phase.
  562. Legacy draws "Thokk!".
  563. ***** LOADED UNDO FILE: undo-109-Legacy-UsePower *****
  564. Possible achievement: Base_CumulativeDamage, progress: 100
  565. Possible achievement: Base_CumulativeHeal, progress: 4172.5
  566. Possible achievement: Base_LargeAttack
  567. Possible achievement: Base_LastHeroStanding
  568. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  569. Possible achievement: Base_NoCards
  570. Possible achievement: Base_NoPowers
  571. Possible achievement: Base_RedirectMany
  572. Possible achievement: Base_WinFullHP
  573. Possible achievement: Base_WinGame
  574. Legacy uses the power on Freedom Five Legacy.
  575. Freedom Five Legacy's Overwatch plays Hedgy Hogs.
  576. The Idealist initiates 2 Melee damage to Reactive Plating.
  577. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  578. The Idealist deals Reactive Plating 1 Melee damage.
  579. Reactive Plating is now at 8 HP.
  580. The Idealist initiates 2 Melee damage to Ambuscade.
  581. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  582. The Idealist deals Ambuscade 1 Melee damage.
  583. Ambuscade is now at 46 HP.
  584. Reactive Plating reacts!
  585. Reactive Plating initiates 2 Energy damage to The Idealist.
  586. Reactive Plating deals The Idealist 2 Energy damage.
  587. The Idealist is now at 6 HP.
  588. Hedgy Hogs was moved under Karate Robot.
  589. Legacy uses the power on Motivational Charge.
  590. Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
  591. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  592. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
  593. Freedom Five Legacy deals Reactive Plating 2 Melee damage.
  594. Reactive Plating is now at 6 HP.
  595. Motivational Charge caused Writhe to regain 1 HP. HP is now 12.
  596. Motivational Charge caused The Idealist to regain 1 HP. HP is now 7.
  597. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 12.
  598. Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 12.
  599. Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 11.
  600. Went from Legacy's UsePower phase to DrawCard phase.
  601. Legacy draws "Thokk!".
  602. Went from Legacy's DrawCard phase to End phase.
  603. Went from Legacy's End phase to Tempest's Start phase.
  604. Went from Tempest's Start phase to PlayCard phase.
  605. GameController plays Into the Stratosphere.
  606. Into the Stratosphere moved Reactive Plating to the villain deck.
  607. Xtreme Prime Wardens Tempest initiates 2 Projectile damage to Ambuscade.
  608. Xtreme Prime Wardens Tempest deals Ambuscade 2 Projectile damage.
  609. Ambuscade is now at 44 HP.
  610. GameController moved Into the Stratosphere to Tempest's trash.
  611. Went from Tempest's PlayCard phase to UsePower phase.
  612. Went from Tempest's UsePower phase to DrawCard phase.
  613. Tempest draws Lightning Slash.
  614. Went from Tempest's DrawCard phase to End phase.
  615. Went from Tempest's End phase to The Argent Adept's Start phase.
  616. Went from The Argent Adept's Start phase to PlayCard phase.
  617. GameController plays Instrumental Conjuration.
  618. Instrumental Conjuration puts Musaragni's Harp into play.
  619. The Argent Adept shuffles their The Argent Adept's deck.
  620. The Argent Adept draws Arcane Cadence.
  621. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  622. Went from The Argent Adept's PlayCard phase to UsePower phase.
  623. The Argent Adept uses the power on Prime Wardens Argent Adept.
  624. Prime Wardens Argent Adept's Conduct puts Rhapsody of Vigor into play.
  625. The Argent Adept activates the text on Inventive Preparation.
  626. Inventive Preparation plays Vivid Thoughts.
  627. Revealed card: Strained Superego
  628. Revealed card: Making Things Up
  629. Revealed card: Making Things Up
  630. Vivid Thoughts moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  631. Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  632. Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  633. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  634. Went from The Argent Adept's UsePower phase to DrawCard phase.
  635. The Argent Adept draws Scherzo of Frost and Flame.
  636. ***** LOADED UNDO FILE: undo-119-TheArgentAdept-UsePower *****
  637. Possible achievement: Base_CumulativeDamage, progress: 100
  638. Possible achievement: Base_CumulativeHeal, progress: 4175
  639. Possible achievement: Base_LargeAttack
  640. Possible achievement: Base_LastHeroStanding
  641. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  642. Possible achievement: Base_NoCards
  643. Possible achievement: Base_NoPowers
  644. Possible achievement: Base_RedirectMany
  645. Possible achievement: Base_WinFullHP
  646. Possible achievement: Base_WinGame
  647. The Argent Adept uses the power on Prime Wardens Argent Adept.
  648. Prime Wardens Argent Adept's Conduct puts Rhapsody of Vigor into play.
  649. The Argent Adept activates the text on Inventive Preparation.
  650. Inventive Preparation plays Unquiet Night.
  651. Unquiet Night destroys Security Station!
  652. GameController moved Security Station to the environment trash.
  653. Void Guard Writhe draws Cloak Projector.
  654. GameController moved Unquiet Night to Void Guard Writhe's trash.
  655. Went from The Argent Adept's UsePower phase to DrawCard phase.
  656. The Argent Adept draws Scherzo of Frost and Flame.
  657. Went from The Argent Adept's DrawCard phase to End phase.
  658. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  659. Went from Freedom Tower's Start phase to PlayCard phase.
  660. GameController plays Dr.Stinson's Secondary Lab.
  661. Went from Freedom Tower's PlayCard phase to End phase.
  662. Ironclad Maintenance Bay moved Automated Turret from the villain trash to the bottom of the villain deck.
  663. Ironclad Maintenance Bay moved Unquiet Night from Void Guard Writhe's trash to the bottom of Void Guard Writhe's deck.
  664. Ironclad Maintenance Bay moved Into the Stratosphere from Tempest's trash to the bottom of Tempest's deck.
  665. Ironclad Maintenance Bay moved Instrumental Conjuration from The Argent Adept's trash to the bottom of The Argent Adept's deck.
  666. Ironclad Maintenance Bay moved Security Station from the environment trash to the bottom of the environment deck.
  667. Revealed card: Unnerving Target
  668. Revealed card: Strained Superego
  669. Revealed card: Motivational Charge
  670. Revealed card: Grievous Hail Storm
  671. Revealed card: Alacritous Subdominant
  672. Dr.Stinson's Secondary Lab moved Unnerving Target from Void Guard Writhe's revealed cards to Void Guard Writhe's deck.
  673. Dr.Stinson's Secondary Lab moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
  674. Legacy discards Motivational Charge.
  675. Dr.Stinson's Secondary Lab moved Motivational Charge from Legacy's revealed cards to Legacy's trash.
  676. Tempest discards Grievous Hail Storm.
  677. Dr.Stinson's Secondary Lab moved Grievous Hail Storm from Tempest's revealed cards to Tempest's trash.
  678. The Argent Adept discards Alacritous Subdominant.
  679. Dr.Stinson's Secondary Lab moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's trash.
  680. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  681. Went from Ambuscade's Start phase to PlayCard phase.
  682. GameController plays Reactive Plating.
  683. Went from Ambuscade's PlayCard phase to End phase.
  684. Ambuscade initiates 4 Projectile damage to Writhe.
  685. The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
  686. Void Guard Writhe discards Cloak Projector.
  687. The Shadow Cloak moved Cloak Projector from Void Guard Writhe's hand to Void Guard Writhe's trash.
  688. Action of Ambuscade was prevented by The Shadow Cloak.
  689. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  690. Went from Void Guard Writhe's Start phase to PlayCard phase.
  691. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  692. Void Guard Writhe did not play a card or use a power this turn. Increasing draw count by 1.
  693. Went from Void Guard Writhe's UsePower phase to DrawCard phase. (Count: 2)
  694. Void Guard Writhe draws Unnerving Target.
  695. Void Guard Writhe draws Somber Tinker.
  696. Went from Void Guard Writhe's DrawCard phase to End phase.
  697. Void Guard Writhe discards Somber Tinker.
  698. Erratic Form moved Somber Tinker from Void Guard Writhe's hand to Void Guard Writhe's trash.
  699. Void Guard Writhe draws Grasping Shadow-Cloth.
  700. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  701. Void Guard The Idealist draws Strained Superego.
  702. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  703. GameController plays Vivid Thoughts.
  704. Revealed card: Making Things Up
  705. Revealed card: Making Things Up
  706. Revealed card: Focusing Tiara
  707. Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  708. Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  709. Vivid Thoughts moved Focusing Tiara from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  710. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  711. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  712. ***** LOADED UNDO FILE: undo-134-VoidGuardTheIdealist-PlayCard *****
  713. Possible achievement: Base_CumulativeDamage, progress: 100
  714. Possible achievement: Base_CumulativeHeal, progress: 4175
  715. Possible achievement: Base_LargeAttack
  716. Possible achievement: Base_LastHeroStanding
  717. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  718. Possible achievement: Base_NoCards
  719. Possible achievement: Base_NoPowers
  720. Possible achievement: Base_RedirectMany
  721. Possible achievement: Base_WinFullHP
  722. Possible achievement: Base_WinGame
  723. GameController plays Vivid Thoughts.
  724. Revealed card: Making Things Up
  725. Revealed card: Making Things Up
  726. Revealed card: Focusing Tiara
  727. Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  728. Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  729. Vivid Thoughts moved Focusing Tiara from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
  730. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  731. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  732. Void Guard The Idealist uses the power on The Idealist.
  733. Void Guard The Idealist draws Karate Robot.
  734. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
  735. ***** LOADED UNDO FILE: undo-135-VoidGuardTheIdealist-UsePower *****
  736. Possible achievement: Base_CumulativeDamage, progress: 100
  737. Possible achievement: Base_CumulativeHeal, progress: 4175
  738. Possible achievement: Base_LargeAttack
  739. Possible achievement: Base_LastHeroStanding
  740. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  741. Possible achievement: Base_NoCards
  742. Possible achievement: Base_NoPowers
  743. Possible achievement: Base_RedirectMany
  744. Possible achievement: Base_WinFullHP
  745. Possible achievement: Base_WinGame
  746. Void Guard The Idealist uses the power on The Idealist.
  747. Void Guard The Idealist draws Karate Robot.
  748. The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
  749. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  750. Void Guard The Idealist draws Conceptualize.
  751. Went from Void Guard The Idealist's DrawCard phase to End phase.
  752. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  753. Went from Legacy's Start phase to PlayCard phase.
  754. GameController plays "Thokk!".
  755. Freedom Five Legacy initiates 3 Melee damage to Reactive Plating.
  756. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  757. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
  758. Freedom Five Legacy deals Reactive Plating 3 Melee damage.
  759. Reactive Plating is now at 7 HP.
  760. Legacy draws Lead from the Front.
  761. GameController moved "Thokk!" to Legacy's trash.
  762. The Legacy Ring increased the action count of UsePower by 1.
  763. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  764. Legacy uses the power on Freedom Five Legacy.
  765. Freedom Five Legacy's Overwatch plays Karate Robot.
  766. Legacy uses the power on Motivational Charge.
  767. Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
  768. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  769. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
  770. Freedom Five Legacy deals Reactive Plating 2 Melee damage.
  771. Reactive Plating is now at 5 HP.
  772. Motivational Charge caused Writhe to regain 1 HP. HP is now 13.
  773. Motivational Charge caused The Idealist to regain 1 HP. HP is now 8.
  774. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 13.
  775. Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 13.
  776. Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 12.
  777. Went from Legacy's UsePower phase to DrawCard phase.
  778. Legacy draws Lead from the Front.
  779. Went from Legacy's DrawCard phase to End phase.
  780. Went from Legacy's End phase to Tempest's Start phase.
  781. Went from Tempest's Start phase to PlayCard phase.
  782. GameController plays Flash Flood.
  783. Flash Flood will destroy 2 environment cards.
  784. Flash Flood destroys Dr.Stinson's Secondary Lab!
  785. GameController moved Dr.Stinson's Secondary Lab to the environment trash.
  786. Flash Flood destroys Ironclad Maintenance Bay!
  787. GameController moved Ironclad Maintenance Bay to the environment trash.
  788. GameController moved Flash Flood to Tempest's trash.
  789. Went from Tempest's PlayCard phase to UsePower phase.
  790. Went from Tempest's UsePower phase to DrawCard phase.
  791. Tempest draws Localized Hurricane.
  792. Went from Tempest's DrawCard phase to End phase.
  793. Went from Tempest's End phase to The Argent Adept's Start phase.
  794. Went from The Argent Adept's Start phase to PlayCard phase.
  795. GameController plays Arcane Cadence.
  796. Revealed card: Arcane Cadence
  797. Revealed card: Inventive Preparation
  798. Revealed card: Vernal Sonata
  799. Revealed card: Alacritous Subdominant
  800. Revealed card: Counterpoint Bulwark
  801. Arcane Cadence moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's hand.
  802. Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's deck.
  803. Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  804. Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's trash.
  805. Arcane Cadence plays Arcane Cadence.
  806. Revealed card: Inventive Preparation
  807. Revealed card: Cedistic Dissonant
  808. Revealed card: Akpunku's Drum
  809. Revealed card: Arcane Cadence
  810. Revealed card: Sarabande of Destruction
  811. Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's hand.
  812. Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to The Argent Adept's deck.
  813. Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  814. Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's trash.
  815. Arcane Cadence plays Akpunku's Drum.
  816. GameController moved Arcane Cadence to The Argent Adept's trash.
  817. GameController moved Arcane Cadence to The Argent Adept's trash.
  818. Went from The Argent Adept's PlayCard phase to UsePower phase.
  819. The Argent Adept uses the power on Prime Wardens Argent Adept.
  820. Prime Wardens Argent Adept's Conduct puts Cedistic Dissonant into play.
  821. The Argent Adept activates the text on Inventive Preparation.
  822. Inventive Preparation plays Strained Superego.
  823. Went from The Argent Adept's UsePower phase to DrawCard phase.
  824. The Argent Adept draws Sarabande of Destruction.
  825. Went from The Argent Adept's DrawCard phase to End phase.
  826. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  827. Went from Freedom Tower's Start phase to PlayCard phase.
  828. GameController plays Legacy's Landing Pad.
  829. Went from Freedom Tower's PlayCard phase to End phase.
  830. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  831. Went from Ambuscade's Start phase to PlayCard phase.
  832. GameController plays Run and Gun.
  833. Ambuscade initiates 2 Projectile damage to Writhe.
  834. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  835. The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
  836. Void Guard Writhe discards Grasping Shadow-Cloth.
  837. The Shadow Cloak moved Grasping Shadow-Cloth from Void Guard Writhe's hand to Void Guard Writhe's trash.
  838. Action of Run and Gun was prevented by The Shadow Cloak.
  839. Run and Gun moves 2 cards to the top of Ambuscade's Deck.
  840. Ambuscade shuffles their the villain deck.
  841. Run and Gun plays Sonic Mine.
  842. GameController moved Run and Gun to the villain trash.
  843. Went from Ambuscade's PlayCard phase to End phase.
  844. Ambuscade initiates 4 Projectile damage to Xtreme Prime Wardens Tempest.
  845. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  846. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Ambuscade by 1.
  847. Ambuscade deals Xtreme Prime Wardens Tempest 4 Projectile damage.
  848. Xtreme Prime Wardens Tempest is now at 9 HP.
  849. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  850. Went from Void Guard Writhe's Start phase to PlayCard phase.
  851. GameController plays Unnerving Target.
  852. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  853. Void Guard Writhe uses the power on Umbral Siphon.
  854. Writhe initiates 1 Melee damage to Reactive Plating.
  855. The Shadow Cloak increases the damage dealt by Writhe by 1.
  856. Reactive Plating reduces the damage dealt to Reactive Plating by Writhe by 1.
  857. Writhe deals Reactive Plating 1 Melee damage.
  858. Reactive Plating is now at 4 HP.
  859. Applying ongoing effect: Reactive Plating cannot gain HP.
  860. Writhe initiates 1 Infernal damage to Reactive Plating.
  861. The Shadow Cloak increases the damage dealt by Writhe by 1.
  862. Reactive Plating reduces the damage dealt to Reactive Plating by Writhe by 1.
  863. Writhe deals Reactive Plating 1 Infernal damage.
  864. Reactive Plating is now at 3 HP.
  865. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  866. Void Guard Writhe draws Lurking Shadows.
  867. Went from Void Guard Writhe's DrawCard phase to End phase.
  868. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  869. Focusing Tiara moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
  870. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  871. GameController plays Sound Beating.
  872. The Idealist initiates 3 Sonic damage to Reactive Plating.
  873. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  874. The Idealist deals Reactive Plating 2 Sonic damage.
  875. Reactive Plating is now at 1 HP.
  876. Sound Beating was moved under Karate Robot.
  877. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  878. Void Guard The Idealist uses the power on Strained Superego.
  879. Strained Superego plays Conceptualize.
  880. Conceptualize puts Monster of Id into play.
  881. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  882. Conceptualize moves 1 cards to the top of Void Guard The Idealist's Deck.
  883. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  884. Conceptualize was moved under Karate Robot.
  885. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  886. Void Guard The Idealist draws Vivid Thoughts.
  887. Went from Void Guard The Idealist's DrawCard phase to End phase.
  888. Strained Superego moved Conceptualize from under Karate Robot under Giant Floaty Head.
  889. Void Guard The Idealist draws Making Things Up.
  890. Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
  891. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  892. Went from Legacy's Start phase to PlayCard phase.
  893. GameController plays Danger Sense.
  894. The Legacy Ring increased the action count of UsePower by 1.
  895. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  896. Legacy uses the power on Freedom Five Legacy.
  897. Freedom Five Legacy's Overwatch plays Bored Now.
  898. Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
  899. Bored Now moved Monster of Id to Void Guard The Idealist's deck.
  900. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  901. The Idealist initiates 2 Psychic damage to Reactive Plating.
  902. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  903. The Idealist deals Reactive Plating 1 Psychic damage.
  904. Reactive Plating is now at 0 HP.
  905. The Idealist's Wild Imagination destroys Reactive Plating!
  906. GameController moved Reactive Plating to the villain trash.
  907. GameController moved Bored Now to Void Guard The Idealist's trash.
  908. Legacy uses the power on Motivational Charge.
  909. Freedom Five Legacy initiates 2 Melee damage to Ambuscade.
  910. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  911. Freedom Five Legacy deals Ambuscade 3 Melee damage.
  912. Ambuscade is now at 41 HP.
  913. Motivational Charge caused Writhe to regain 1 HP. HP is now 14.
  914. Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
  915. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 14.
  916. Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 10.
  917. Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 13.
  918. Went from Legacy's UsePower phase to DrawCard phase.
  919. Legacy draws Bolster Allies.
  920. Went from Legacy's DrawCard phase to End phase.
  921. Went from Legacy's End phase to Tempest's Start phase.
  922. Went from Tempest's Start phase to PlayCard phase.
  923. GameController plays Localized Hurricane.
  924. Went from Tempest's PlayCard phase to UsePower phase.
  925. Went from Tempest's UsePower phase to DrawCard phase.
  926. Tempest draws Electrical Storm.
  927. Went from Tempest's DrawCard phase to End phase.
  928. Went from Tempest's End phase to The Argent Adept's Start phase.
  929. Went from The Argent Adept's Start phase to PlayCard phase.
  930. GameController plays Alacritous Subdominant.
  931. Went from The Argent Adept's PlayCard phase to UsePower phase.
  932. The Argent Adept uses the power on Telamon's Lyra.
  933. The Argent Adept activates the text on Alacritous Subdominant.
  934. Alacritous Subdominant plays Lurking Shadows.
  935. Void Guard Writhe draws Lurking Shadows.
  936. Applying ongoing effect: Increase damage dealt by Writhe to Ambuscade by 1.
  937. Void Guard Writhe uses the power on Concealed Assailant.
  938. Writhe initiates 1 Melee damage to Ambuscade.
  939. The Shadow Cloak increases the damage dealt by Writhe by 1.
  940. Lurking Shadows increases the damage dealt by Writhe by 1.
  941. Writhe deals Ambuscade 3 Melee damage.
  942. Ambuscade is now at 38 HP.
  943. Writhe initiates 1 Infernal damage to Ambuscade.
  944. The Shadow Cloak increases the damage dealt by Writhe by 1.
  945. Lurking Shadows increases the damage dealt by Writhe by 1.
  946. Writhe deals Ambuscade 3 Infernal damage.
  947. Ambuscade is now at 35 HP.
  948. Writhe initiates 1 Psychic damage to Ambuscade.
  949. The Shadow Cloak increases the damage dealt by Writhe by 1.
  950. Lurking Shadows increases the damage dealt by Writhe by 1.
  951. Writhe deals Ambuscade 3 Psychic damage.
  952. Ambuscade is now at 32 HP.
  953. Concealed Assailant destroys The Shadow Cloak!
  954. Void Guard Writhe draws Unnerving Target.
  955. GameController moved The Shadow Cloak to Void Guard Writhe's trash.
  956. GameController moved Lurking Shadows to Void Guard Writhe's trash.
  957. The Argent Adept activates the text on Inventive Preparation.
  958. Inventive Preparation plays Fight and Fade.
  959. Writhe initiates 2 Infernal damage to Ambuscade.
  960. Lurking Shadows increases the damage dealt by Writhe by 1.
  961. Writhe deals Ambuscade 3 Infernal damage.
  962. Ambuscade is now at 29 HP.
  963. Fight and Fade puts The Shadow Cloak into play.
  964. Void Guard Writhe shuffles their Void Guard Writhe's deck.
  965. Fight and Fade plays Lurking Shadows.
  966. Void Guard Writhe draws Darkly Dreaming.
  967. Applying ongoing effect: Increase damage dealt by Writhe to Ambuscade by 1.
  968. Void Guard Writhe uses the power on Umbral Siphon.
  969. Writhe initiates 1 Melee damage to Ambuscade.
  970. The Shadow Cloak increases the damage dealt by Writhe by 1.
  971. Lurking Shadows increases the damage dealt by Writhe by 2.
  972. Writhe deals Ambuscade 4 Melee damage.
  973. Ambuscade is now at 25 HP.
  974. Applying ongoing effect: Ambuscade cannot gain HP.
  975. Writhe initiates 1 Infernal damage to Ambuscade.
  976. The Shadow Cloak increases the damage dealt by Writhe by 1.
  977. Lurking Shadows increases the damage dealt by Writhe by 2.
  978. Writhe deals Ambuscade 4 Infernal damage.
  979. Ambuscade is now at 21 HP.
  980. GameController moved Lurking Shadows to Void Guard Writhe's trash.
  981. GameController moved Fight and Fade to Void Guard Writhe's trash.
  982. Went from The Argent Adept's UsePower phase to DrawCard phase.
  983. The Argent Adept draws Polyphoric Flare.
  984. Went from The Argent Adept's DrawCard phase to End phase.
  985. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  986. Went from Freedom Tower's Start phase to PlayCard phase.
  987. GameController plays The Front Desk.
  988. Went from Freedom Tower's PlayCard phase to End phase.
  989. The Front Desk plays the top card of the environment deck...
  990. The Front Desk plays the top card of the environment deck.
  991. The Front Desk plays Caspit's "Playground".
  992. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  993. Went from Ambuscade's Start phase to PlayCard phase.
  994. GameController plays Reactive Plating.
  995. Went from Ambuscade's PlayCard phase to End phase.
  996. Ambuscade initiates 4 Projectile damage to Writhe.
  997. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  998. The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
  999. Void Guard Writhe discards Unnerving Target.
  1000. The Shadow Cloak moved Unnerving Target from Void Guard Writhe's hand to Void Guard Writhe's trash.
  1001. Action of Ambuscade was prevented by The Shadow Cloak.
  1002. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  1003. Notice: an ongoing effect just expired: Increase damage dealt by Writhe to Ambuscade by 2.
  1004. Notice: an ongoing effect just expired: Ambuscade cannot gain HP.
  1005. Went from Void Guard Writhe's Start phase to PlayCard phase.
  1006. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  1007. Void Guard Writhe did not play a card or use a power this turn. Increasing draw count by 1.
  1008. Went from Void Guard Writhe's UsePower phase to DrawCard phase. (Count: 2)
  1009. Void Guard Writhe draws Penultimate Penumbra.
  1010. Void Guard Writhe draws Somber Tinker.
  1011. Went from Void Guard Writhe's DrawCard phase to End phase.
  1012. Void Guard Writhe discards Penultimate Penumbra.
  1013. Erratic Form moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
  1014. Void Guard Writhe draws Lies of the Shadows.
  1015. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  1016. Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
  1017. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1018. GameController plays Making Things Up.
  1019. Void Guard The Idealist draws Bored Now.
  1020. Void Guard The Idealist draws Strained Superego.
  1021. Void Guard The Idealist draws Bright Idea.
  1022. Void Guard The Idealist discards Making Things Up.
  1023. Making Things Up moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1024. Void Guard The Idealist discards Strained Superego.
  1025. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1026. Making Things Up plays Conceptualize.
  1027. Conceptualize puts Monster of Id into play.
  1028. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1029. Conceptualize moves 3 cards to the top of Void Guard The Idealist's Deck.
  1030. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1031. Conceptualize was moved under Karate Robot.
  1032. GameController moved Making Things Up to Void Guard The Idealist's trash.
  1033. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1034. Void Guard The Idealist uses the power on Giant Floaty Head.
  1035. Giant Floaty Head destroys Better Punching!!
  1036. GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
  1037. Giant Floaty Head destroys Spark of Inspiration!
  1038. GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
  1039. Void Guard The Idealist draws Vivid Thoughts.
  1040. Void Guard The Idealist draws Vivid Thoughts.
  1041. Void Guard The Idealist draws Bored Now.
  1042. Giant Floaty Head destroys Monster of Id!
  1043. GameController moved Monster of Id to Void Guard The Idealist's trash.
  1044. Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
  1045. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1046. Void Guard The Idealist draws Making Things Up.
  1047. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1048. Strained Superego moved Sound Beating from under Flying Stabby Knives under Karate Robot.
  1049. Void Guard The Idealist draws Strained Superego.
  1050. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  1051. Went from Legacy's Start phase to PlayCard phase.
  1052. GameController plays Bolster Allies.
  1053. Void Guard Writhe draws Lies of the Shadows.
  1054. Void Guard The Idealist draws Spark of Inspiration.
  1055. Legacy draws Inspiring Presence.
  1056. Tempest draws Ball Lightning.
  1057. The Argent Adept draws Scherzo of Frost and Flame.
  1058. GameController moved Bolster Allies to Legacy's trash.
  1059. The Legacy Ring increased the action count of UsePower by 1.
  1060. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1061. Legacy uses the power on Freedom Five Legacy.
  1062. Freedom Five Legacy's Overwatch plays Spark of Inspiration.
  1063. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 10.
  1064. The Idealist initiates 1 Psychic damage to Reactive Plating.
  1065. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  1066. Damage amount was 0, so no damage was dealt.
  1067. The Idealist initiates 1 Psychic damage to Sonic Mine.
  1068. Legacy's Landing Pad reduces the damage dealt to Sonic Mine by The Idealist by 1.
  1069. Damage amount was 0, so no damage was dealt.
  1070. The Idealist initiates 1 Psychic damage to Ambuscade.
  1071. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  1072. Damage amount was 0, so no damage was dealt.
  1073. Void Guard The Idealist draws Conceptualize.
  1074. Spark of Inspiration was moved under Karate Robot.
  1075. Legacy uses the power on Motivational Charge.
  1076. Freedom Five Legacy initiates 2 Melee damage to Sonic Mine.
  1077. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1078. Legacy's Landing Pad reduces the damage dealt to Sonic Mine by Freedom Five Legacy by 1.
  1079. Freedom Five Legacy deals Sonic Mine 2 Melee damage.
  1080. Sonic Mine is now at -1 HP.
  1081. Sonic Mine initiates 2 Sonic damage to Writhe.
  1082. The Shadow Cloak reduces the damage dealt to Writhe by Sonic Mine by 1.
  1083. Void Guard Writhe discards Somber Tinker.
  1084. The Shadow Cloak moved Somber Tinker from Void Guard Writhe's hand to Void Guard Writhe's trash.
  1085. Action of Sonic Mine was prevented by The Shadow Cloak.
  1086. Sonic Mine initiates 2 Sonic damage to The Idealist.
  1087. Sonic Mine deals The Idealist 2 Sonic damage.
  1088. The Idealist is now at 8 HP.
  1089. Applying ongoing effect: The Idealist cannot deal damage.
  1090. Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
  1091. Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
  1092. Freedom Five Legacy is now at 12 HP.
  1093. Applying ongoing effect: Freedom Five Legacy cannot deal damage.
  1094. Sonic Mine initiates 2 Sonic damage to Xtreme Prime Wardens Tempest.
  1095. Localized Hurricane increases the damage dealt by Sonic Mine by 1.
  1096. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Sonic Mine by 1.
  1097. Sonic Mine deals Xtreme Prime Wardens Tempest 2 Sonic damage.
  1098. Xtreme Prime Wardens Tempest is now at 8 HP.
  1099. Applying ongoing effect: Xtreme Prime Wardens Tempest cannot deal damage.
  1100. Sonic Mine initiates 2 Sonic damage to Prime Wardens Argent Adept.
  1101. Sonic Mine deals Prime Wardens Argent Adept 2 Sonic damage.
  1102. Prime Wardens Argent Adept is now at 11 HP.
  1103. Applying ongoing effect: Prime Wardens Argent Adept cannot deal damage.
  1104. Freedom Five Legacy's Overwatch destroys Sonic Mine!
  1105. GameController moved Sonic Mine to the villain trash.
  1106. Motivational Charge caused Writhe to regain 1 HP. HP is now 15.
  1107. Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
  1108. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 13.
  1109. Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 9.
  1110. Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 12.
  1111. Went from Legacy's UsePower phase to DrawCard phase.
  1112. Legacy draws Next Evolution.
  1113. Went from Legacy's DrawCard phase to End phase.
  1114. Went from Legacy's End phase to Tempest's Start phase.
  1115. Went from Tempest's Start phase to PlayCard phase.
  1116. Went from Tempest's PlayCard phase to UsePower phase.
  1117. Tempest did not play a card or use a power this turn. Increasing draw count by 1.
  1118. Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
  1119. Tempest draws Aquatic Correspondence.
  1120. Tempest draws Reclaim from the Deep.
  1121. Went from Tempest's DrawCard phase to End phase.
  1122. Went from Tempest's End phase to The Argent Adept's Start phase.
  1123. Went from The Argent Adept's Start phase to PlayCard phase.
  1124. GameController plays Sarabande of Destruction.
  1125. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1126. The Argent Adept uses the power on Telamon's Lyra.
  1127. The Argent Adept activates the text on Alacritous Subdominant.
  1128. Alacritous Subdominant plays Bright Idea.
  1129. Void Guard The Idealist draws Strained Superego.
  1130. Bright Idea was moved under Karate Robot.
  1131. The Argent Adept activates the text on Inventive Preparation.
  1132. Inventive Preparation plays Conceptualize.
  1133. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1134. Conceptualize moves 3 cards to the top of Void Guard The Idealist's Deck.
  1135. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1136. Conceptualize was moved under Karate Robot.
  1137. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1138. The Argent Adept draws Arcane Cadence.
  1139. Went from The Argent Adept's DrawCard phase to End phase.
  1140. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  1141. Went from Freedom Tower's Start phase to PlayCard phase.
  1142. GameController plays Training Simulator.
  1143. Went from Freedom Tower's PlayCard phase to End phase.
  1144. The Front Desk plays the top card of the environment deck...
  1145. The Front Desk plays the top card of the environment deck.
  1146. The Front Desk plays Mission Control.
  1147. Revealed card: Darkly Dreaming
  1148. Mission Control moved Darkly Dreaming from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
  1149. Revealed card: Making Things Up
  1150. Mission Control moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
  1151. Revealed card: Bolster Allies
  1152. Mission Control moved Bolster Allies from Legacy's revealed cards to Legacy's trash.
  1153. Revealed card: Shielding Winds
  1154. Mission Control puts Shielding Winds into play.
  1155. Revealed card: Rhapsody of Vigor
  1156. Mission Control puts Rhapsody of Vigor into play.
  1157. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1158. Notice: an ongoing effect just expired: The Idealist cannot deal damage.
  1159. Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
  1160. Notice: an ongoing effect just expired: Xtreme Prime Wardens Tempest cannot deal damage.
  1161. Notice: an ongoing effect just expired: Prime Wardens Argent Adept cannot deal damage.
  1162. Went from Ambuscade's Start phase to PlayCard phase.
  1163. GameController plays Explosive Launcher.
  1164. Went from Ambuscade's PlayCard phase to End phase.
  1165. Ambuscade initiates 4 Projectile damage to Writhe.
  1166. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  1167. Shielding Winds reduces the damage dealt to Writhe by Ambuscade by 2.
  1168. The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
  1169. Void Guard Writhe discards Lies of the Shadows.
  1170. The Shadow Cloak moved Lies of the Shadows from Void Guard Writhe's hand to Void Guard Writhe's trash.
  1171. Action of Ambuscade was prevented by The Shadow Cloak.
  1172. Ambuscade initiates 3 Fire damage to Writhe.
  1173. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  1174. The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
  1175. Ambuscade deals Writhe 3 Fire damage.
  1176. Writhe is now at 12 HP.
  1177. Ambuscade initiates 2 Psychic damage to Ambuscade.
  1178. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  1179. Reactive Plating reduces the damage dealt to Ambuscade by Ambuscade by 1.
  1180. Ambuscade deals Ambuscade 2 Psychic damage.
  1181. Ambuscade is now at 19 HP.
  1182. Reactive Plating reacts!
  1183. Reactive Plating initiates 2 Energy damage to Ambuscade.
  1184. Reactive Plating reduces the damage dealt to Ambuscade by Reactive Plating by 1.
  1185. Reactive Plating deals Ambuscade 1 Energy damage.
  1186. Ambuscade is now at 18 HP.
  1187. Reactive Plating reacts!
  1188. Reactive Plating initiates 2 Energy damage to Reactive Plating.
  1189. Reactive Plating reduces the damage dealt to Reactive Plating by Reactive Plating by 1.
  1190. Reactive Plating deals Reactive Plating 1 Energy damage.
  1191. Reactive Plating is now at 9 HP.
  1192. Ambuscade initiates 3 Fire damage to The Idealist.
  1193. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  1194. Ambuscade deals The Idealist 4 Fire damage.
  1195. The Idealist is now at 5 HP.
  1196. Ambuscade initiates 3 Fire damage to Freedom Five Legacy.
  1197. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  1198. Ambuscade deals Freedom Five Legacy 4 Fire damage.
  1199. Freedom Five Legacy is now at 9 HP.
  1200. Ambuscade initiates 3 Fire damage to Xtreme Prime Wardens Tempest.
  1201. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  1202. Localized Hurricane increases the damage dealt by Ambuscade by 1.
  1203. Shielding Winds reduces the damage dealt to Xtreme Prime Wardens Tempest by Ambuscade by 2.
  1204. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Ambuscade by 1.
  1205. Ambuscade deals Xtreme Prime Wardens Tempest 2 Fire damage.
  1206. Xtreme Prime Wardens Tempest is now at 7 HP.
  1207. Ambuscade initiates 3 Fire damage to Prime Wardens Argent Adept.
  1208. Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
  1209. Ambuscade deals Prime Wardens Argent Adept 4 Fire damage.
  1210. Prime Wardens Argent Adept is now at 8 HP.
  1211. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  1212. Went from Void Guard Writhe's Start phase to PlayCard phase.
  1213. GameController plays Distorted Perception.
  1214. Writhe initiates 1 Infernal damage to Explosive Launcher.
  1215. The Shadow Cloak increases the damage dealt by Writhe by 1.
  1216. Writhe deals Explosive Launcher 2 Infernal damage.
  1217. Explosive Launcher is now at 4 HP.
  1218. Distorted Perception destroys The Shadow Cloak!
  1219. Void Guard Writhe draws Distorted Perception.
  1220. GameController moved The Shadow Cloak to Void Guard Writhe's trash.
  1221. Explosive Launcher initiates 2 Melee damage to Explosive Launcher.
  1222. Legacy's Landing Pad reduces the damage dealt to Explosive Launcher by Explosive Launcher by 1.
  1223. Explosive Launcher deals Explosive Launcher 1 Melee damage.
  1224. Explosive Launcher is now at 3 HP.
  1225. Explosive Launcher initiates 2 Melee damage to Reactive Plating.
  1226. Reactive Plating reduces the damage dealt to Reactive Plating by Explosive Launcher by 1.
  1227. Explosive Launcher deals Reactive Plating 1 Melee damage.
  1228. Reactive Plating is now at 8 HP.
  1229. GameController moved Distorted Perception to Void Guard Writhe's trash.
  1230. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  1231. Void Guard Writhe uses the power on Writhe.
  1232. Writhe's Sink into Shadow puts The Shadow Cloak into play.
  1233. Void Guard Writhe shuffles their Void Guard Writhe's deck.
  1234. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  1235. Void Guard Writhe draws Fight and Fade.
  1236. Went from Void Guard Writhe's DrawCard phase to End phase.
  1237. Void Guard Writhe discards Darkly Dreaming.
  1238. Erratic Form moved Darkly Dreaming from Void Guard Writhe's hand to Void Guard Writhe's trash.
  1239. Void Guard Writhe draws Portable Dark-Lab.
  1240. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  1241. Focusing Tiara moved Making Things Up from Void Guard The Idealist's hand under Karate Robot.
  1242. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1243. GameController plays Spark of Inspiration.
  1244. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 6.
  1245. The Idealist initiates 1 Psychic damage to Ambuscade.
  1246. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  1247. Damage amount was 0, so no damage was dealt.
  1248. The Idealist initiates 1 Psychic damage to Explosive Launcher.
  1249. Legacy's Landing Pad reduces the damage dealt to Explosive Launcher by The Idealist by 1.
  1250. Damage amount was 0, so no damage was dealt.
  1251. The Idealist initiates 1 Psychic damage to Reactive Plating.
  1252. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  1253. Damage amount was 0, so no damage was dealt.
  1254. Void Guard The Idealist draws Sound Beating.
  1255. Spark of Inspiration was moved under Karate Robot.
  1256. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1257. Void Guard The Idealist uses the power on The Idealist.
  1258. Void Guard The Idealist draws Better Punching!.
  1259. The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
  1260. Focusing Tiara moved Making Things Up from Void Guard The Idealist's trash under Karate Robot.
  1261. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1262. Void Guard The Idealist draws Better Punching!.
  1263. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1264. Strained Superego moved Bright Idea from under Flying Stabby Knives under Karate Robot.
  1265. Void Guard The Idealist draws Spark of Inspiration.
  1266. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  1267. Went from Legacy's Start phase to PlayCard phase.
  1268. GameController plays Inspiring Presence.
  1269. Inspiring Presence caused Writhe to regain 1 HP. HP is now 13.
  1270. Inspiring Presence caused The Idealist to regain 1 HP. HP is now 7.
  1271. Inspiring Presence caused Freedom Five Legacy to regain 1 HP. HP is now 10.
  1272. Inspiring Presence caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 8.
  1273. Inspiring Presence caused Prime Wardens Argent Adept to regain 1 HP. HP is now 9.
  1274. The Legacy Ring increased the action count of UsePower by 1.
  1275. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1276. Legacy uses the power on Freedom Five Legacy.
  1277. Freedom Five Legacy's Overwatch plays Spark of Inspiration.
  1278. Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 8.
  1279. The Idealist initiates 1 Psychic damage to Ambuscade.
  1280. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1281. Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
  1282. The Idealist deals Ambuscade 1 Psychic damage.
  1283. Ambuscade is now at 17 HP.
  1284. Reactive Plating reacts!
  1285. Reactive Plating initiates 2 Energy damage to The Idealist.
  1286. Reactive Plating deals The Idealist 2 Energy damage.
  1287. The Idealist is now at 6 HP.
  1288. The Idealist initiates 1 Psychic damage to Explosive Launcher.
  1289. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1290. Legacy's Landing Pad reduces the damage dealt to Explosive Launcher by The Idealist by 1.
  1291. The Idealist deals Explosive Launcher 1 Psychic damage.
  1292. Explosive Launcher is now at 2 HP.
  1293. The Idealist initiates 1 Psychic damage to Reactive Plating.
  1294. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1295. Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
  1296. The Idealist deals Reactive Plating 1 Psychic damage.
  1297. Reactive Plating is now at 7 HP.
  1298. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1299. Spark of Inspiration was moved under Karate Robot.
  1300. Legacy uses the power on Motivational Charge.
  1301. Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
  1302. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1303. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1304. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
  1305. Freedom Five Legacy deals Reactive Plating 3 Melee damage.
  1306. Reactive Plating is now at 4 HP.
  1307. Motivational Charge caused Writhe to regain 1 HP. HP is now 14.
  1308. Motivational Charge caused The Idealist to regain 1 HP. HP is now 7.
  1309. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 11.
  1310. Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 9.
  1311. Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 10.
  1312. Went from Legacy's UsePower phase to DrawCard phase.
  1313. Legacy draws Fortitude.
  1314. Went from Legacy's DrawCard phase to End phase.
  1315. Went from Legacy's End phase to Tempest's Start phase.
  1316. Went from Tempest's Start phase to PlayCard phase.
  1317. GameController plays Aquatic Correspondence.
  1318. Tempest draws Lightning Slash.
  1319. Tempest draws Localized Hurricane.
  1320. Tempest draws Electrical Storm.
  1321. GameController moved Aquatic Correspondence to Tempest's trash.
  1322. Went from Tempest's PlayCard phase to UsePower phase.
  1323. Tempest uses the power on Localized Hurricane.
  1324. Xtreme Prime Wardens Tempest initiates 3 Projectile damage to Explosive Launcher.
  1325. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  1326. Legacy's Landing Pad reduces the damage dealt to Explosive Launcher by Xtreme Prime Wardens Tempest by 1.
  1327. Xtreme Prime Wardens Tempest deals Explosive Launcher 3 Projectile damage.
  1328. Explosive Launcher is now at -1 HP.
  1329. Xtreme Prime Wardens Tempest's Thunderstruck destroys Explosive Launcher!
  1330. GameController moved Explosive Launcher to the villain trash.
  1331. Xtreme Prime Wardens Tempest initiates 3 Projectile damage to Reactive Plating.
  1332. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  1333. Legacy's Landing Pad reduces the damage dealt to Reactive Plating by Xtreme Prime Wardens Tempest by 1.
  1334. Reactive Plating reduces the damage dealt to Reactive Plating by Xtreme Prime Wardens Tempest by 1.
  1335. Xtreme Prime Wardens Tempest deals Reactive Plating 2 Projectile damage.
  1336. Reactive Plating is now at 2 HP.
  1337. Tempest draws Elemental Subwave Inducer.
  1338. Tempest draws Chain Lightning.
  1339. Went from Tempest's UsePower phase to DrawCard phase.
  1340. Tempest draws Chain Lightning.
  1341. Went from Tempest's DrawCard phase to End phase.
  1342. Went from Tempest's End phase to The Argent Adept's Start phase.
  1343. Went from The Argent Adept's Start phase to PlayCard phase.
  1344. GameController plays Instrumental Conjuration.
  1345. Instrumental Conjuration puts Drake's Pipes into play.
  1346. The Argent Adept shuffles their The Argent Adept's deck.
  1347. The Argent Adept draws Instrumental Conjuration.
  1348. GameController moved Instrumental Conjuration to The Argent Adept's trash.
  1349. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1350. The Argent Adept uses the power on Drake's Pipes.
  1351. The Argent Adept activates the text on Rhapsody of Vigor.
  1352. Rhapsody of Vigor caused Writhe to regain 1 HP. HP is now 15.
  1353. Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 8.
  1354. Rhapsody of Vigor caused Freedom Five Legacy to regain 1 HP. HP is now 12.
  1355. Rhapsody of Vigor caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 10.
  1356. Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 11.
  1357. The Argent Adept activates the text on Rhapsody of Vigor.
  1358. Rhapsody of Vigor caused Writhe to regain 1 HP. HP is now 16.
  1359. Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 9.
  1360. Rhapsody of Vigor caused Freedom Five Legacy to regain 1 HP. HP is now 13.
  1361. Rhapsody of Vigor caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 11.
  1362. Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 12.
  1363. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1364. The Argent Adept draws Silver Shadow.
  1365. Went from The Argent Adept's DrawCard phase to End phase.
  1366. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  1367. Training Simulator puts Reactive Plating into play.
  1368. Went from Freedom Tower's Start phase to PlayCard phase.
  1369. GameController plays Entry Point.
  1370. Entry Point moved Legacy's Landing Pad under Entry Point.
  1371. Went from Freedom Tower's PlayCard phase to End phase.
  1372. The Front Desk plays the top card of the environment deck...
  1373. The Front Desk plays the top card of the environment deck.
  1374. The Front Desk plays Entry Point.
  1375. Entry Point moved Training Simulator under Entry Point.
  1376. Revealed card: Swallowed by Shadow
  1377. Mission Control moved Swallowed by Shadow from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
  1378. Revealed card: Heroic Interception
  1379. Mission Control puts Heroic Interception into play.
  1380. Freedom Five Legacy initiates 3 Melee damage to Freedom Five Legacy.
  1381. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1382. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1383. Shielding Winds reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 2.
  1384. Freedom Five Legacy deals Freedom Five Legacy 3 Melee damage.
  1385. Freedom Five Legacy is now at 10 HP.
  1386. Revealed card: Otherworldly Resilience
  1387. Mission Control moved Otherworldly Resilience from Tempest's revealed cards to Tempest's trash.
  1388. Revealed card: Xu's Bell
  1389. Mission Control puts Xu's Bell into play.
  1390. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1391. Went from Ambuscade's Start phase to PlayCard phase.
  1392. GameController plays Custom Hand-Cannon.
  1393. Went from Ambuscade's PlayCard phase to End phase.
  1394. Ambuscade initiates 4 Projectile damage to Writhe.
  1395. Heroic Interception made Writhe immune to damage.
  1396. Damage amount was 0, so no damage was dealt.
  1397. Ambuscade initiates 2 Projectile damage to The Idealist.
  1398. Heroic Interception made The Idealist immune to damage.
  1399. Damage amount was 0, so no damage was dealt.
  1400. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  1401. Went from Void Guard Writhe's Start phase to PlayCard phase.
  1402. GameController plays Lies of the Shadows.
  1403. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  1404. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  1405. Void Guard Writhe draws Penultimate Penumbra.
  1406. Went from Void Guard Writhe's DrawCard phase to End phase.
  1407. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  1408. Focusing Tiara moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
  1409. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1410. GameController plays Vivid Thoughts.
  1411. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  1412. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1413. Void Guard The Idealist uses the power on The Idealist.
  1414. The Idealist's Wild Imagination moves 1 cards to the top of Void Guard The Idealist's Deck.
  1415. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1416. Void Guard The Idealist draws Vivid Thoughts.
  1417. The Idealist moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
  1418. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1419. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1420. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1421. Strained Superego moved Better Punching! from under Giant Floaty Head under Karate Robot.
  1422. Void Guard The Idealist uses the power on Strained Superego.
  1423. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  1424. Heroic Interception destroys itself!
  1425. GameController moved Heroic Interception to Legacy's trash.
  1426. Went from Legacy's Start phase to PlayCard phase.
  1427. GameController plays Fortitude.
  1428. The Legacy Ring increased the action count of UsePower by 1.
  1429. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1430. Legacy uses the power on Motivational Charge.
  1431. Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
  1432. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1433. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1434. Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
  1435. Freedom Five Legacy deals Reactive Plating 3 Melee damage.
  1436. Reactive Plating is now at -1 HP.
  1437. Freedom Five Legacy's Overwatch destroys Reactive Plating!
  1438. GameController moved Reactive Plating to the villain trash.
  1439. Motivational Charge caused Writhe to regain 1 HP. HP is now 17.
  1440. Motivational Charge caused The Idealist to regain 1 HP. HP is now 10.
  1441. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 11.
  1442. Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 12.
  1443. Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 13.
  1444. Legacy uses the power on Freedom Five Legacy.
  1445. Freedom Five Legacy moved Training Simulator from under Entry Point to the bottom of the environment deck.
  1446. Went from Legacy's UsePower phase to DrawCard phase.
  1447. Legacy draws Heroic Interception.
  1448. Went from Legacy's DrawCard phase to End phase.
  1449. Went from Legacy's End phase to Tempest's Start phase.
  1450. Went from Tempest's Start phase to PlayCard phase.
  1451. GameController plays Elemental Subwave Inducer.
  1452. Went from Tempest's PlayCard phase to UsePower phase.
  1453. Tempest uses the power on Localized Hurricane.
  1454. Xtreme Prime Wardens Tempest initiates 3 Projectile damage to Custom Hand-Cannon.
  1455. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  1456. Xtreme Prime Wardens Tempest deals Custom Hand-Cannon 4 Projectile damage.
  1457. Custom Hand-Cannon is now at 1 HP.
  1458. Xtreme Prime Wardens Tempest initiates 3 Projectile damage to Reactive Plating.
  1459. Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
  1460. Reactive Plating reduces the damage dealt to Reactive Plating by Xtreme Prime Wardens Tempest by 1.
  1461. Xtreme Prime Wardens Tempest deals Reactive Plating 3 Projectile damage.
  1462. Reactive Plating is now at 7 HP.
  1463. Tempest draws Otherworldly Resilience.
  1464. Tempest draws Gene-Bound Shackles.
  1465. Went from Tempest's UsePower phase to DrawCard phase.
  1466. Tempest draws Chain Lightning.
  1467. Went from Tempest's DrawCard phase to End phase.
  1468. Went from Tempest's End phase to The Argent Adept's Start phase.
  1469. Went from The Argent Adept's Start phase to PlayCard phase.
  1470. GameController plays Arcane Cadence.
  1471. Revealed card: Silver Shadow
  1472. Revealed card: Cedistic Dissonant
  1473. Revealed card: Syncopated Onslaught
  1474. Revealed card: Inspiring Supertonic
  1475. Revealed card: Inspiring Supertonic
  1476. Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's hand.
  1477. Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's deck.
  1478. Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
  1479. Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's trash.
  1480. Arcane Cadence plays Inspiring Supertonic.
  1481. GameController moved Arcane Cadence to The Argent Adept's trash.
  1482. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1483. The Argent Adept uses the power on Musaragni's Harp.
  1484. The Argent Adept activates the text on Inspiring Supertonic.
  1485. The Argent Adept uses the power on Telamon's Lyra.
  1486. The Argent Adept activates the text on Inspiring Supertonic.
  1487. The Argent Adept uses the power on Drake's Pipes.
  1488. The Argent Adept activates the text on Rhapsody of Vigor.
  1489. Rhapsody of Vigor caused Writhe to regain 1 HP. HP is now 18.
  1490. Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 11.
  1491. Rhapsody of Vigor caused Freedom Five Legacy to regain 1 HP. HP is now 12.
  1492. Rhapsody of Vigor caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 13.
  1493. Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 14.
  1494. The Argent Adept activates the text on Sarabande of Destruction.
  1495. Sarabande of Destruction destroys Entry Point!
  1496. GameController moved Entry Point to the environment trash.
  1497. The Argent Adept activates the text on Inventive Preparation.
  1498. Inventive Preparation plays Vivid Thoughts.
  1499. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  1500. The Argent Adept activates the text on Inspiring Supertonic.
  1501. Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 16.
  1502. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1503. The Argent Adept draws Silver Shadow.
  1504. Went from The Argent Adept's DrawCard phase to End phase.
  1505. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  1506. Went from Freedom Tower's Start phase to PlayCard phase.
  1507. GameController plays Entry Point.
  1508. Entry Point moved The Front Desk under Entry Point.
  1509. Went from Freedom Tower's PlayCard phase to End phase.
  1510. Revealed card: Somber Tinker
  1511. Mission Control moved Somber Tinker from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
  1512. Revealed card: Superhuman Durability
  1513. Mission Control puts Superhuman Durability into play.
  1514. Revealed card: Flash Flood
  1515. Mission Control moved Flash Flood from Tempest's revealed cards to Tempest's trash.
  1516. Revealed card: Syncopated Onslaught
  1517. Mission Control puts Syncopated Onslaught into play.
  1518. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1519. Went from Ambuscade's Start phase to PlayCard phase.
  1520. GameController plays Custom Hand-Cannon.
  1521. Went from Ambuscade's PlayCard phase to End phase.
  1522. Ambuscade initiates 4 Projectile damage to Writhe.
  1523. Entry Point increases the damage dealt by Ambuscade by 1.
  1524. Entry Point increases the damage dealt by Ambuscade by 1.
  1525. Shielding Winds reduces the damage dealt to Writhe by Ambuscade by 2.
  1526. The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
  1527. Void Guard Writhe discards Penultimate Penumbra.
  1528. The Shadow Cloak moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
  1529. Action of Ambuscade was prevented by The Shadow Cloak.
  1530. Ambuscade initiates 2 Projectile damage to The Idealist.
  1531. Lies of the Shadows destroys The Shadow Cloak!
  1532. Void Guard Writhe draws Erratic Form.
  1533. GameController moved The Shadow Cloak to Void Guard Writhe's trash.
  1534. Lies of the Shadows redirects the damage dealt from The Idealist to Custom Hand-Cannon.
  1535. Entry Point increases the damage dealt by Ambuscade by 1.
  1536. Entry Point increases the damage dealt by Ambuscade by 1.
  1537. Ambuscade deals Custom Hand-Cannon 4 Projectile damage.
  1538. Custom Hand-Cannon is now at -3 HP.
  1539. Ambuscade destroys Custom Hand-Cannon!
  1540. GameController moved Custom Hand-Cannon to the villain trash.
  1541. Ambuscade initiates 2 Projectile damage to The Idealist.
  1542. Entry Point increases the damage dealt by Ambuscade by 1.
  1543. Entry Point increases the damage dealt by Ambuscade by 1.
  1544. Ambuscade deals The Idealist 4 Projectile damage.
  1545. The Idealist is now at 7 HP.
  1546. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  1547. Went from Void Guard Writhe's Start phase to PlayCard phase.
  1548. GameController plays Distorted Perception.
  1549. Writhe initiates 1 Infernal damage to Custom Hand-Cannon.
  1550. Inspiring Presence increases the damage dealt by Writhe by 1.
  1551. Writhe deals Custom Hand-Cannon 2 Infernal damage.
  1552. Custom Hand-Cannon is now at 3 HP.
  1553. GameController moved Distorted Perception to Void Guard Writhe's trash.
  1554. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  1555. ***** LOADED UNDO FILE: undo-284-VoidGuardWrithe-PlayCard *****
  1556. Possible achievement: Base_CumulativeDamage, progress: 100
  1557. Possible achievement: Base_CumulativeHeal, progress: 4200
  1558. Possible achievement: Base_LargeAttack
  1559. Possible achievement: Base_LastHeroStanding
  1560. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1561. Possible achievement: Base_NoCards
  1562. Possible achievement: Base_NoPowers
  1563. Possible achievement: Base_RedirectMany
  1564. Possible achievement: Base_WinFullHP
  1565. Possible achievement: Base_WinGame
  1566. GameController plays Fight and Fade.
  1567. Writhe initiates 2 Infernal damage to Reactive Plating.
  1568. Inspiring Presence increases the damage dealt by Writhe by 1.
  1569. Reactive Plating reduces the damage dealt to Reactive Plating by Writhe by 1.
  1570. Writhe deals Reactive Plating 2 Infernal damage.
  1571. Reactive Plating is now at 5 HP.
  1572. Fight and Fade puts The Shadow Cloak into play.
  1573. Void Guard Writhe shuffles their Void Guard Writhe's deck.
  1574. Fight and Fade plays Distorted Perception.
  1575. Writhe initiates 1 Infernal damage to Reactive Plating.
  1576. Inspiring Presence increases the damage dealt by Writhe by 1.
  1577. The Shadow Cloak increases the damage dealt by Writhe by 1.
  1578. Reactive Plating reduces the damage dealt to Reactive Plating by Writhe by 1.
  1579. Writhe deals Reactive Plating 2 Infernal damage.
  1580. Reactive Plating is now at 3 HP.
  1581. Distorted Perception destroys The Shadow Cloak!
  1582. Void Guard Writhe draws Sciamachy.
  1583. GameController moved The Shadow Cloak to Void Guard Writhe's trash.
  1584. Reactive Plating initiates 2 Melee damage to Reactive Plating.
  1585. Entry Point increases the damage dealt by Reactive Plating by 1.
  1586. Entry Point increases the damage dealt by Reactive Plating by 1.
  1587. Reactive Plating reduces the damage dealt to Reactive Plating by Reactive Plating by 1.
  1588. Reactive Plating deals Reactive Plating 3 Melee damage.
  1589. Reactive Plating is now at 0 HP.
  1590. Reactive Plating destroys itself!
  1591. GameController moved Reactive Plating to the villain trash.
  1592. GameController moved Distorted Perception to Void Guard Writhe's trash.
  1593. GameController moved Fight and Fade to Void Guard Writhe's trash.
  1594. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  1595. Void Guard Writhe uses the power on Writhe.
  1596. Writhe's Sink into Shadow puts The Shadow Cloak into play.
  1597. Void Guard Writhe shuffles their Void Guard Writhe's deck.
  1598. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  1599. Void Guard Writhe draws Swallowed by Shadow.
  1600. Went from Void Guard Writhe's DrawCard phase to End phase.
  1601. Void Guard Writhe discards Portable Dark-Lab.
  1602. Erratic Form moved Portable Dark-Lab from Void Guard Writhe's hand to Void Guard Writhe's trash.
  1603. Void Guard Writhe draws Cloak Projector.
  1604. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  1605. Focusing Tiara moved Strained Superego from Void Guard The Idealist's hand under Karate Robot.
  1606. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1607. GameController plays Making Things Up.
  1608. Making Things Up moves 1 cards to the top of Void Guard The Idealist's Deck.
  1609. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1610. Void Guard The Idealist draws Vivid Thoughts.
  1611. Void Guard The Idealist discards Strained Superego.
  1612. Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1613. Void Guard The Idealist discards Vivid Thoughts.
  1614. Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  1615. GameController moved Making Things Up to Void Guard The Idealist's trash.
  1616. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1617. Void Guard The Idealist uses the power on Strained Superego.
  1618. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
  1619. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  1620. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1621. Strained Superego moved Hedgy Hogs from under Giant Floaty Head under Karate Robot.
  1622. Void Guard The Idealist uses the power on Flying Stabby Knives.
  1623. The Idealist initiates 2 Psychic damage to Custom Hand-Cannon.
  1624. Inspiring Presence increases the damage dealt by The Idealist by 1.
  1625. The Idealist deals Custom Hand-Cannon 3 Psychic damage.
  1626. Custom Hand-Cannon is now at 2 HP.
  1627. Focusing Tiara moved Making Things Up from Void Guard The Idealist's trash under Karate Robot.
  1628. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  1629. Went from Legacy's Start phase to PlayCard phase.
  1630. GameController plays Heroic Interception.
  1631. Freedom Five Legacy initiates 3 Melee damage to Freedom Five Legacy.
  1632. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1633. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1634. Shielding Winds reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 2.
  1635. Fortitude reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 1.
  1636. Freedom Five Legacy deals Freedom Five Legacy 2 Melee damage.
  1637. Freedom Five Legacy is now at 10 HP.
  1638. The Legacy Ring increased the action count of UsePower by 1.
  1639. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1640. Legacy uses the power on Motivational Charge.
  1641. Freedom Five Legacy initiates 2 Melee damage to Custom Hand-Cannon.
  1642. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  1643. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  1644. Freedom Five Legacy deals Custom Hand-Cannon 4 Melee damage.
  1645. Custom Hand-Cannon is now at -2 HP.
  1646. Freedom Five Legacy's Overwatch destroys Custom Hand-Cannon!
  1647. GameController moved Custom Hand-Cannon to the villain trash.
  1648. Motivational Charge caused Writhe to regain 1 HP, up to their maximum HP. HP is now 19.
  1649. Motivational Charge caused The Idealist to regain 1 HP. HP is now 8.
  1650. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 11.
  1651. Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 14.
  1652. Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 17.
  1653. Legacy uses the power on Freedom Five Legacy.
  1654. Entry Point moved Legacy's Landing Pad from under Entry Point to Freedom Tower's play area.
  1655. Freedom Five Legacy moved Entry Point to the bottom of the environment deck.
  1656. Went from Legacy's UsePower phase to DrawCard phase.
  1657. Legacy draws The Legacy Ring.
  1658. Went from Legacy's DrawCard phase to End phase.
  1659. Went from Legacy's End phase to Tempest's Start phase.
  1660. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Energy.
  1661. Applying ongoing effect: Reduce Energy damage dealt to Xtreme Prime Wardens Tempest by 1.
  1662. Went from Tempest's Start phase to PlayCard phase.
  1663. GameController plays Reclaim from the Deep.
  1664. Reclaim from the Deep moved Fight and Fade from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1665. Reclaim from the Deep moved Bolster Allies from Legacy's trash to Legacy's deck.
  1666. Reclaim from the Deep moved Aquatic Correspondence from Tempest's trash to Tempest's deck.
  1667. Reclaim from the Deep moved Arcane Cadence from The Argent Adept's trash to The Argent Adept's deck.
  1668. Tempest draws Aquatic Correspondence.
  1669. GameController moved Reclaim from the Deep to Tempest's trash.
  1670. Went from Tempest's PlayCard phase to UsePower phase.
  1671. Tempest uses the power on Localized Hurricane.
  1672. Tempest draws Cleansing Downpour.
  1673. Tempest draws Shielding Winds.
  1674. Went from Tempest's UsePower phase to DrawCard phase.
  1675. Tempest draws Electrical Storm.
  1676. Went from Tempest's DrawCard phase to End phase.
  1677. Went from Tempest's End phase to The Argent Adept's Start phase.
  1678. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Energy.
  1679. Went from The Argent Adept's Start phase to PlayCard phase.
  1680. GameController plays Cedistic Dissonant.
  1681. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1682. The Argent Adept uses the power on Telamon's Lyra.
  1683. The Argent Adept activates the text on Inspiring Supertonic.
  1684. The Argent Adept uses the power on Musaragni's Harp.
  1685. The Argent Adept activates the text on Inspiring Supertonic.
  1686. Void Guard The Idealist uses the power on Flying Stabby Knives.
  1687. The Idealist initiates 2 Psychic damage to Writhe.
  1688. Heroic Interception made Writhe immune to damage.
  1689. Damage amount was 0, so no damage was dealt.
  1690. Focusing Tiara moved Strained Superego from Void Guard The Idealist's trash under Karate Robot.
  1691. The Argent Adept activates the text on Inspiring Supertonic.
  1692. Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 19.
  1693. The Argent Adept activates the text on Inventive Preparation.
  1694. Inventive Preparation plays Vivid Thoughts.
  1695. GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
  1696. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1697. The Argent Adept draws Arcane Cadence.
  1698. Went from The Argent Adept's DrawCard phase to End phase.
  1699. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  1700. Went from Freedom Tower's Start phase to PlayCard phase.
  1701. GameController plays Entry Point.
  1702. Entry Point moved Legacy's Landing Pad under Entry Point.
  1703. Went from Freedom Tower's PlayCard phase to End phase.
  1704. Revealed card: Fight and Fade
  1705. Mission Control moved Fight and Fade from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
  1706. Revealed card: Bolster Allies
  1707. Mission Control moved Bolster Allies from Legacy's revealed cards to Legacy's trash.
  1708. Revealed card: Vicious Cyclone
  1709. Mission Control moved Vicious Cyclone from Tempest's revealed cards to Tempest's trash.
  1710. Revealed card: Counterpoint Bulwark
  1711. Mission Control puts Counterpoint Bulwark into play.
  1712. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1713. Went from Ambuscade's Start phase to PlayCard phase.
  1714. GameController plays Armed and Dangerous.
  1715. Revealed matching card: Personal Cloaking Device
  1716. Armed and Dangerous puts Personal Cloaking Device into play.
  1717. Ambuscade was flipped to its back side.
  1718. Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
  1719. Ambuscade shuffles their the villain deck.
  1720. Armed and Dangerous plays Quick Stim-Patch.
  1721. Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 22.
  1722. Quick Stim-Patch moves 7 cards to the top of Ambuscade's Deck.
  1723. Ambuscade shuffles their the villain deck.
  1724. Quick Stim-Patch plays Unavoidable Explosive.
  1725. Unavoidable Explosive was moved to the bottom of the villain deck.
  1726. Ambuscade shuffles their the villain deck.
  1727. GameController moved Quick Stim-Patch to the villain trash.
  1728. GameController moved Armed and Dangerous to the villain trash.
  1729. Went from Ambuscade's PlayCard phase to End phase.
  1730. Ambuscade initiates 4 Energy damage to The Idealist.
  1731. Heroic Interception made The Idealist immune to damage.
  1732. Damage amount was 0, so no damage was dealt.
  1733. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  1734. Went from Void Guard Writhe's Start phase to PlayCard phase.
  1735. GameController plays Cloak Projector.
  1736. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  1737. Void Guard Writhe uses the power on Concealed Assailant.
  1738. Writhe initiates 1 Melee damage to Personal Cloaking Device.
  1739. Inspiring Presence increases the damage dealt by Writhe by 1.
  1740. The Shadow Cloak increases the damage dealt by Writhe by 1.
  1741. Writhe deals Personal Cloaking Device 3 Melee damage.
  1742. Personal Cloaking Device is now at 6 HP.
  1743. Writhe initiates 1 Infernal damage to Personal Cloaking Device.
  1744. Inspiring Presence increases the damage dealt by Writhe by 1.
  1745. The Shadow Cloak increases the damage dealt by Writhe by 1.
  1746. Writhe deals Personal Cloaking Device 3 Infernal damage.
  1747. Personal Cloaking Device is now at 3 HP.
  1748. Writhe initiates 1 Psychic damage to Personal Cloaking Device.
  1749. Inspiring Presence increases the damage dealt by Writhe by 1.
  1750. The Shadow Cloak increases the damage dealt by Writhe by 1.
  1751. Writhe deals Personal Cloaking Device 3 Psychic damage.
  1752. Personal Cloaking Device is now at 0 HP.
  1753. Writhe's Sink into Shadow destroys Personal Cloaking Device!
  1754. GameController moved Personal Cloaking Device to the villain trash.
  1755. Concealed Assailant destroys The Shadow Cloak!
  1756. Void Guard Writhe draws Distorted Perception.
  1757. GameController moved The Shadow Cloak to Void Guard Writhe's trash.
  1758. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  1759. Void Guard Writhe draws Concealed Assailant.
  1760. Went from Void Guard Writhe's DrawCard phase to End phase.
  1761. Void Guard Writhe discards Concealed Assailant.
  1762. Erratic Form moved Concealed Assailant from Void Guard Writhe's hand to Void Guard Writhe's trash.
  1763. Void Guard Writhe draws Umbral Siphon.
  1764. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  1765. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's hand under Karate Robot.
  1766. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1767. GameController plays Bored Now.
  1768. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1769. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1770. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  1771. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1772. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  1773. Monster of Id puts Monster of Id into play.
  1774. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1775. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1776. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1777. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  1778. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1779. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1780. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  1781. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1782. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  1783. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  1784. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1785. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1786. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  1787. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  1788. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  1789. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  1790. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  1791. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  1792. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  1793. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  1794. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1795. ***** LOADED UNDO FILE: undo-320-VoidGuardTheIdealist-PlayCard *****
  1796. Possible achievement: Base_CumulativeDamage, progress: 100
  1797. Possible achievement: Base_CumulativeHeal, progress: 4203.5
  1798. Possible achievement: Base_LargeAttack
  1799. Possible achievement: Base_LastHeroStanding
  1800. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1801. Possible achievement: Base_NoCards
  1802. Possible achievement: Base_NoPowers
  1803. Possible achievement: Base_RedirectMany
  1804. Possible achievement: Base_WinFullHP
  1805. Possible achievement: Base_WinGame
  1806. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1807. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1808. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1809. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1810. Strained Superego moved Conceptualize from under Flying Stabby Knives under Karate Robot.
  1811. Void Guard The Idealist uses the power on Flying Stabby Knives.
  1812. The Idealist initiates 2 Psychic damage to Ambuscade.
  1813. Ambuscade made Ambuscade immune to damage.
  1814. Damage amount was 0, so no damage was dealt.
  1815. Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
  1816. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  1817. Heroic Interception destroys itself!
  1818. GameController moved Heroic Interception to Legacy's trash.
  1819. Went from Legacy's Start phase to PlayCard phase.
  1820. GameController plays Lead from the Front.
  1821. The Legacy Ring increased the action count of UsePower by 1.
  1822. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1823. Legacy uses the power on Freedom Five Legacy.
  1824. Entry Point moved Legacy's Landing Pad from under Entry Point to Freedom Tower's play area.
  1825. Freedom Five Legacy moved Entry Point to the bottom of the environment deck.
  1826. Legacy uses the power on Motivational Charge.
  1827. Freedom Five Legacy initiates 2 Melee damage to Ambuscade.
  1828. Ambuscade made Ambuscade immune to damage.
  1829. Damage amount was 0, so no damage was dealt.
  1830. Motivational Charge tried to increase Writhe's HP, but they are already at their maximum HP.
  1831. Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
  1832. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 12.
  1833. Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 15.
  1834. Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 20.
  1835. Went from Legacy's UsePower phase to DrawCard phase.
  1836. Legacy draws Bolster Allies.
  1837. Went from Legacy's DrawCard phase to End phase.
  1838. Went from Legacy's End phase to Tempest's Start phase.
  1839. Notice: an ongoing effect just expired: Reduce Energy damage dealt to Xtreme Prime Wardens Tempest by 1.
  1840. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Energy.
  1841. Applying ongoing effect: Reduce Energy damage dealt to Xtreme Prime Wardens Tempest by 1.
  1842. Went from Tempest's Start phase to PlayCard phase.
  1843. GameController plays Cleansing Downpour.
  1844. Went from Tempest's PlayCard phase to UsePower phase.
  1845. Tempest uses the power on Cleansing Downpour.
  1846. Cleansing Downpour tried to increase Writhe's HP, but they are already at their maximum HP.
  1847. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 11.
  1848. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 14.
  1849. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 17.
  1850. Cleansing Downpour caused Prime Wardens Argent Adept to regain 2 HP. HP is now 22.
  1851. Went from Tempest's UsePower phase to DrawCard phase.
  1852. Tempest draws Gene-Bound Shackles.
  1853. Went from Tempest's DrawCard phase to End phase.
  1854. Went from Tempest's End phase to The Argent Adept's Start phase.
  1855. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Energy.
  1856. Went from The Argent Adept's Start phase to PlayCard phase.
  1857. GameController plays Inventive Preparation.
  1858. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1859. The Argent Adept uses the power on Telamon's Lyra.
  1860. ***** LOADED UNDO FILE: undo-336-TheArgentAdept-UsePower *****
  1861. Possible achievement: Base_CumulativeDamage, progress: 100
  1862. Possible achievement: Base_CumulativeHeal, progress: 4209.5
  1863. Possible achievement: Base_LargeAttack
  1864. Possible achievement: Base_LastHeroStanding
  1865. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  1866. Possible achievement: Base_NoCards
  1867. Possible achievement: Base_NoPowers
  1868. Possible achievement: Base_RedirectMany
  1869. Possible achievement: Base_WinFullHP
  1870. Possible achievement: Base_WinGame
  1871. The Argent Adept uses the power on Drake's Pipes.
  1872. The Argent Adept activates the text on Rhapsody of Vigor.
  1873. Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 12.
  1874. Rhapsody of Vigor caused Freedom Five Legacy to regain 1 HP. HP is now 15.
  1875. Rhapsody of Vigor caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 18.
  1876. Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 23.
  1877. Rhapsody of Vigor caused Ambuscade to regain 1 HP. HP is now 23.
  1878. The Argent Adept activates the text on Sarabande of Destruction.
  1879. Entry Point moved The Front Desk from under Entry Point to Freedom Tower's play area.
  1880. Sarabande of Destruction destroys Entry Point!
  1881. GameController moved Entry Point to the environment trash.
  1882. Went from The Argent Adept's UsePower phase to DrawCard phase.
  1883. The Argent Adept draws Eydisar's Horn.
  1884. Went from The Argent Adept's DrawCard phase to End phase.
  1885. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  1886. Went from Freedom Tower's Start phase to PlayCard phase.
  1887. GameController plays The Wraith's Arsenal.
  1888. Went from Freedom Tower's PlayCard phase to End phase.
  1889. The Front Desk plays the top card of the environment deck...
  1890. The Front Desk plays the top card of the environment deck.
  1891. The Front Desk plays Medical Ward.
  1892. Revealed card: Grasping Shadow-Cloth
  1893. Mission Control puts Grasping Shadow-Cloth into play.
  1894. Grasping Shadow-Cloth moved Personal Cloaking Device from the villain trash to the bottom of the villain deck.
  1895. Revealed card: Inspiring Presence
  1896. Mission Control moved Inspiring Presence from Legacy's revealed cards to Legacy's trash.
  1897. Revealed card: Shielding Winds
  1898. Mission Control moved Shielding Winds from Tempest's revealed cards to Tempest's trash.
  1899. Revealed card: Syncopated Onslaught
  1900. Mission Control puts Syncopated Onslaught into play.
  1901. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  1902. Ambuscade was flipped to its front side.
  1903. Went from Ambuscade's Start phase to PlayCard phase.
  1904. GameController plays Rigged to Detonate.
  1905. Rigged to Detonate was moved to the bottom of the villain deck.
  1906. Ambuscade shuffles their the villain deck.
  1907. Went from Ambuscade's PlayCard phase to End phase.
  1908. Ambuscade initiates 4 Projectile damage to Prime Wardens Argent Adept.
  1909. Lead from the Front redirects the damage dealt from Prime Wardens Argent Adept to Freedom Five Legacy.
  1910. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  1911. Ambuscade deals Freedom Five Legacy 3 Projectile damage.
  1912. Freedom Five Legacy is now at 12 HP.
  1913. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  1914. Grasping Shadow-Cloth was moved to Void Guard Writhe's deck.
  1915. Grasping Shadow-Cloth moved Unquiet Night from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1916. Grasping Shadow-Cloth moved Nowhere to Hide from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1917. Grasping Shadow-Cloth moved Portable Dark-Lab from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1918. Grasping Shadow-Cloth moved Nowhere to Hide from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1919. Grasping Shadow-Cloth moved Cloak Projector from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1920. Grasping Shadow-Cloth moved Somber Tinker from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1921. Grasping Shadow-Cloth moved Grasping Shadow-Cloth from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1922. Grasping Shadow-Cloth moved Lurking Shadows from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1923. Grasping Shadow-Cloth moved Lurking Shadows from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1924. Grasping Shadow-Cloth moved Fight and Fade from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1925. Grasping Shadow-Cloth moved Unnerving Target from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1926. Grasping Shadow-Cloth moved Penultimate Penumbra from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1927. Grasping Shadow-Cloth moved Somber Tinker from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1928. Grasping Shadow-Cloth moved Darkly Dreaming from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1929. Grasping Shadow-Cloth moved Lies of the Shadows from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1930. Grasping Shadow-Cloth moved Distorted Perception from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1931. Grasping Shadow-Cloth moved Darkly Dreaming from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1932. Grasping Shadow-Cloth moved Swallowed by Shadow from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1933. Grasping Shadow-Cloth moved Somber Tinker from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1934. Grasping Shadow-Cloth moved Penultimate Penumbra from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1935. Grasping Shadow-Cloth moved Distorted Perception from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1936. Grasping Shadow-Cloth moved Portable Dark-Lab from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1937. Grasping Shadow-Cloth moved Fight and Fade from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1938. Grasping Shadow-Cloth moved The Shadow Cloak from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1939. Grasping Shadow-Cloth moved Concealed Assailant from Void Guard Writhe's trash to Void Guard Writhe's deck.
  1940. Void Guard Writhe shuffles their Void Guard Writhe's deck.
  1941. Went from Void Guard Writhe's Start phase to PlayCard phase.
  1942. GameController plays Umbral Siphon.
  1943. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  1944. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  1945. Void Guard Writhe draws Nowhere to Hide.
  1946. Went from Void Guard Writhe's DrawCard phase to End phase.
  1947. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  1948. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  1949. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  1950. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  1951. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  1952. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1953. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1954. Went from Void Guard The Idealist's DrawCard phase to End phase.
  1955. Strained Superego moved Bright Idea from under Karate Robot under Karate Robot.
  1956. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1957. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  1958. Went from Legacy's Start phase to PlayCard phase.
  1959. GameController plays Next Evolution.
  1960. The Legacy Ring increased the action count of UsePower by 1.
  1961. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  1962. Legacy uses the power on Next Evolution.
  1963. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  1964. Legacy uses the power on Freedom Five Legacy.
  1965. Freedom Five Legacy moved Legacy's Landing Pad to the bottom of the environment deck.
  1966. Went from Legacy's UsePower phase to DrawCard phase.
  1967. Legacy draws Danger Sense.
  1968. Went from Legacy's DrawCard phase to End phase.
  1969. Went from Legacy's End phase to Tempest's Start phase.
  1970. Notice: an ongoing effect just expired: Reduce Energy damage dealt to Xtreme Prime Wardens Tempest by 1.
  1971. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Energy.
  1972. Applying ongoing effect: Reduce Energy damage dealt to Xtreme Prime Wardens Tempest by 1.
  1973. Went from Tempest's Start phase to PlayCard phase.
  1974. GameController plays Gene-Bound Shackles.
  1975. Went from Tempest's PlayCard phase to UsePower phase.
  1976. Tempest uses the power on Cleansing Downpour.
  1977. Cleansing Downpour tried to increase Writhe's HP, but they are already at their maximum HP.
  1978. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 14.
  1979. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 14.
  1980. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 20.
  1981. Cleansing Downpour caused Prime Wardens Argent Adept to regain 2 HP, up to their maximum HP. HP is now 25.
  1982. Went from Tempest's UsePower phase to DrawCard phase.
  1983. Tempest draws Cleansing Downpour.
  1984. Went from Tempest's DrawCard phase to End phase.
  1985. Went from Tempest's End phase to The Argent Adept's Start phase.
  1986. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Energy.
  1987. Went from The Argent Adept's Start phase to PlayCard phase.
  1988. Went from The Argent Adept's PlayCard phase to UsePower phase.
  1989. The Argent Adept did not play a card or use a power this turn. Increasing draw count by 1.
  1990. Went from The Argent Adept's UsePower phase to DrawCard phase. (Count: 2)
  1991. GameController moves 9 cards to the top of The Argent Adept's Deck.
  1992. The Argent Adept shuffles their The Argent Adept's deck.
  1993. The Argent Adept draws Arcane Cadence.
  1994. The Argent Adept draws Instrumental Conjuration.
  1995. Went from The Argent Adept's DrawCard phase to End phase.
  1996. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  1997. Void Guard Writhe draws Penultimate Penumbra.
  1998. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  1999. Legacy draws Danger Sense.
  2000. Tempest draws Into the Stratosphere.
  2001. The Argent Adept draws Vernal Sonata.
  2002. Medical Ward caused Ambuscade to regain 1 HP. HP is now 24.
  2003. Medical Ward tried to increase Writhe's HP, but they are already at their maximum HP.
  2004. Medical Ward caused The Idealist to regain 1 HP. HP is now 15.
  2005. Medical Ward caused Freedom Five Legacy to regain 1 HP. HP is now 15.
  2006. Medical Ward caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 21.
  2007. Medical Ward tried to increase Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
  2008. Went from Freedom Tower's Start phase to PlayCard phase.
  2009. GameController plays Frost's Cryo Chamber.
  2010. Went from Freedom Tower's PlayCard phase to End phase.
  2011. The Front Desk plays the top card of the environment deck...
  2012. The Front Desk plays the top card of the environment deck.
  2013. The Front Desk plays Security Station.
  2014. Revealed card: Cloak Projector
  2015. Mission Control puts Cloak Projector into play.
  2016. Revealed card: Fortitude
  2017. Mission Control moved Fortitude from Legacy's revealed cards to Legacy's trash.
  2018. Revealed card: Reclaim from the Deep
  2019. Mission Control moved Reclaim from the Deep from Tempest's revealed cards to Tempest's trash.
  2020. Revealed card: Alacritous Subdominant
  2021. Mission Control puts Alacritous Subdominant into play.
  2022. Frost's Cryo Chamber initiates 1 Cold damage to Ambuscade.
  2023. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  2024. Frost's Cryo Chamber deals Ambuscade 2 Cold damage.
  2025. Ambuscade is now at 22 HP.
  2026. Frost's Cryo Chamber initiates 1 Cold damage to Writhe.
  2027. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  2028. Frost's Cryo Chamber deals Writhe 2 Cold damage.
  2029. Writhe is now at 17 HP.
  2030. Frost's Cryo Chamber initiates 1 Cold damage to The Idealist.
  2031. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  2032. Frost's Cryo Chamber deals The Idealist 2 Cold damage.
  2033. The Idealist is now at 13 HP.
  2034. Frost's Cryo Chamber initiates 1 Cold damage to Freedom Five Legacy.
  2035. Danger Sense made Freedom Five Legacy immune to damage.
  2036. Damage amount was 0, so no damage was dealt.
  2037. Frost's Cryo Chamber initiates 1 Cold damage to Xtreme Prime Wardens Tempest.
  2038. Localized Hurricane increases the damage dealt by Frost's Cryo Chamber by 1.
  2039. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  2040. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Frost's Cryo Chamber by 1.
  2041. Frost's Cryo Chamber deals Xtreme Prime Wardens Tempest 2 Cold damage.
  2042. Xtreme Prime Wardens Tempest is now at 19 HP.
  2043. Frost's Cryo Chamber initiates 1 Cold damage to Prime Wardens Argent Adept.
  2044. Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
  2045. Frost's Cryo Chamber deals Prime Wardens Argent Adept 2 Cold damage.
  2046. Prime Wardens Argent Adept is now at 23 HP.
  2047. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  2048. Went from Ambuscade's Start phase to PlayCard phase.
  2049. Ambuscade initiates 5 Energy damage to Prime Wardens Argent Adept.
  2050. Lead from the Front redirects the damage dealt from Prime Wardens Argent Adept to Freedom Five Legacy.
  2051. Shielding Winds reduces the damage dealt to Freedom Five Legacy by Ambuscade by 2.
  2052. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  2053. Ambuscade deals Freedom Five Legacy 2 Energy damage.
  2054. Freedom Five Legacy is now at 13 HP.
  2055. Rigged to Detonate was moved from the villain deck to the villain trash.
  2056. GameController plays Run and Gun.
  2057. Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
  2058. Lead from the Front redirects the damage dealt from Prime Wardens Argent Adept to Freedom Five Legacy.
  2059. Next Evolution made Freedom Five Legacy immune to damage.
  2060. Damage amount was 0, so no damage was dealt.
  2061. Run and Gun moves 3 cards to the top of Ambuscade's Deck.
  2062. Ambuscade shuffles their the villain deck.
  2063. Ambuscade initiates 4 Energy damage to Writhe.
  2064. Ambuscade deals Writhe 4 Energy damage.
  2065. Writhe is now at 13 HP.
  2066. Ambuscade initiates 2 Psychic damage to Ambuscade.
  2067. Ambuscade deals Ambuscade 2 Psychic damage.
  2068. Ambuscade is now at 20 HP.
  2069. Ambuscade initiates 4 Energy damage to The Idealist.
  2070. Ambuscade deals The Idealist 4 Energy damage.
  2071. The Idealist is now at 9 HP.
  2072. Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
  2073. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  2074. Ambuscade deals Freedom Five Legacy 3 Energy damage.
  2075. Freedom Five Legacy is now at 10 HP.
  2076. Ambuscade initiates 4 Energy damage to Xtreme Prime Wardens Tempest.
  2077. Localized Hurricane increases the damage dealt by Ambuscade by 1.
  2078. Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Ambuscade by 1.
  2079. Elemental Subwave Inducer reduces the damage dealt to Xtreme Prime Wardens Tempest by Ambuscade by 1.
  2080. Ambuscade deals Xtreme Prime Wardens Tempest 3 Energy damage.
  2081. Xtreme Prime Wardens Tempest is now at 16 HP.
  2082. Ambuscade initiates 4 Energy damage to Prime Wardens Argent Adept.
  2083. Ambuscade deals Prime Wardens Argent Adept 4 Energy damage.
  2084. Prime Wardens Argent Adept is now at 19 HP.
  2085. Unavoidable Explosive was moved from the villain deck to the villain trash.
  2086. Run and Gun plays Quick Stim-Patch.
  2087. Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 25.
  2088. Quick Stim-Patch moves 1 cards to the top of Ambuscade's Deck.
  2089. Ambuscade shuffles their the villain deck.
  2090. Quick Stim-Patch plays Unavoidable Explosive.
  2091. Unavoidable Explosive was moved to the bottom of the villain deck.
  2092. Ambuscade shuffles their the villain deck.
  2093. GameController moved Quick Stim-Patch to the villain trash.
  2094. GameController moved Run and Gun to the villain trash.
  2095. Went from Ambuscade's PlayCard phase to End phase.
  2096. Ambuscade initiates 4 Projectile damage to Prime Wardens Argent Adept.
  2097. Ambuscade deals Prime Wardens Argent Adept 4 Projectile damage.
  2098. Prime Wardens Argent Adept is now at 15 HP.
  2099. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  2100. Went from Void Guard Writhe's Start phase to PlayCard phase.
  2101. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  2102. Void Guard Writhe uses the power on Umbral Siphon.
  2103. Writhe initiates 1 Melee damage to Ambuscade.
  2104. Inspiring Presence increases the damage dealt by Writhe by 1.
  2105. Writhe deals Ambuscade 2 Melee damage.
  2106. Ambuscade is now at 23 HP.
  2107. Applying ongoing effect: Ambuscade cannot gain HP.
  2108. Writhe initiates 1 Infernal damage to Ambuscade.
  2109. Inspiring Presence increases the damage dealt by Writhe by 1.
  2110. Writhe deals Ambuscade 2 Infernal damage.
  2111. Ambuscade is now at 21 HP.
  2112. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  2113. Void Guard Writhe draws Somber Tinker.
  2114. Went from Void Guard Writhe's DrawCard phase to End phase.
  2115. Void Guard Writhe discards Somber Tinker.
  2116. Erratic Form moved Somber Tinker from Void Guard Writhe's hand to Void Guard Writhe's trash.
  2117. Void Guard Writhe draws Distorted Perception.
  2118. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  2119. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2120. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2121. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2122. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2123. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2124. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2125. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2126. Strained Superego moved Focusing Tiara from under Flying Stabby Knives under Karate Robot.
  2127. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2128. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  2129. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  2130. Went from Legacy's Start phase to PlayCard phase.
  2131. GameController plays Danger Sense.
  2132. The Legacy Ring increased the action count of UsePower by 1.
  2133. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2134. Legacy uses the power on Motivational Charge.
  2135. Freedom Five Legacy initiates 2 Melee damage to Ambuscade.
  2136. Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
  2137. Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
  2138. Freedom Five Legacy deals Ambuscade 4 Melee damage.
  2139. Ambuscade is now at 17 HP.
  2140. Motivational Charge caused Writhe to regain 1 HP. HP is now 14.
  2141. Motivational Charge caused The Idealist to regain 1 HP. HP is now 10.
  2142. Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 11.
  2143. Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 17.
  2144. Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 16.
  2145. Legacy uses the power on Next Evolution.
  2146. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  2147. Went from Legacy's UsePower phase to DrawCard phase.
  2148. Legacy draws Back-Fist Strike.
  2149. Went from Legacy's DrawCard phase to End phase.
  2150. Went from Legacy's End phase to Tempest's Start phase.
  2151. Notice: an ongoing effect just expired: Reduce Energy damage dealt to Xtreme Prime Wardens Tempest by 1.
  2152. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
  2153. Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
  2154. Went from Tempest's Start phase to PlayCard phase.
  2155. GameController plays Cleansing Downpour.
  2156. Went from Tempest's PlayCard phase to UsePower phase.
  2157. Tempest uses the power on Cleansing Downpour.
  2158. Cleansing Downpour caused Writhe to regain 2 HP. HP is now 16.
  2159. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 12.
  2160. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 13.
  2161. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 19.
  2162. Cleansing Downpour caused Prime Wardens Argent Adept to regain 2 HP. HP is now 18.
  2163. Went from Tempest's UsePower phase to DrawCard phase.
  2164. Tempest draws Aquatic Correspondence.
  2165. Went from Tempest's DrawCard phase to End phase.
  2166. Went from Tempest's End phase to The Argent Adept's Start phase.
  2167. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
  2168. Went from The Argent Adept's Start phase to PlayCard phase.
  2169. Went from The Argent Adept's PlayCard phase to UsePower phase.
  2170. The Argent Adept did not play a card or use a power this turn. Increasing draw count by 1.
  2171. Went from The Argent Adept's UsePower phase to DrawCard phase. (Count: 2)
  2172. The Argent Adept draws Instrumental Conjuration.
  2173. The Argent Adept draws Instrumental Conjuration.
  2174. Went from The Argent Adept's DrawCard phase to End phase.
  2175. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  2176. Void Guard Writhe draws Somber Tinker.
  2177. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2178. Legacy draws Next Evolution.
  2179. Tempest draws Into the Stratosphere.
  2180. The Argent Adept draws Arcane Cadence.
  2181. Umbral Siphon prevented Ambuscade from regaining HP.
  2182. Medical Ward caused Writhe to regain 1 HP. HP is now 17.
  2183. Medical Ward caused The Idealist to regain 1 HP. HP is now 13.
  2184. Medical Ward caused Freedom Five Legacy to regain 1 HP. HP is now 14.
  2185. Medical Ward caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 20.
  2186. Medical Ward caused Prime Wardens Argent Adept to regain 1 HP. HP is now 19.
  2187. ***** LOADED UNDO FILE: undo-398-TheArgentAdept-UsePower *****
  2188. Possible achievement: Base_CumulativeDamage, progress: 100
  2189. Possible achievement: Base_CumulativeHeal, progress: 4227
  2190. Possible achievement: Base_LargeAttack
  2191. Possible achievement: Base_LastHeroStanding
  2192. WARNING: Could not find achievement controller class for Base_MultiplayerInfection
  2193. Possible achievement: Base_NoCards
  2194. Possible achievement: Base_NoPowers
  2195. Possible achievement: Base_RedirectMany
  2196. Possible achievement: Base_WinFullHP
  2197. Possible achievement: Base_WinGame
  2198. The Argent Adept uses the power on Drake's Pipes.
  2199. The Argent Adept activates the text on Sarabande of Destruction.
  2200. Sarabande of Destruction destroys Frost's Cryo Chamber!
  2201. GameController moved Frost's Cryo Chamber to the environment trash.
  2202. The Argent Adept activates the text on Rhapsody of Vigor.
  2203. Rhapsody of Vigor caused Writhe to regain 1 HP. HP is now 17.
  2204. Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 13.
  2205. Rhapsody of Vigor caused Freedom Five Legacy to regain 1 HP. HP is now 14.
  2206. Rhapsody of Vigor caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 20.
  2207. Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 19.
  2208. Went from The Argent Adept's UsePower phase to DrawCard phase.
  2209. The Argent Adept draws Instrumental Conjuration.
  2210. Went from The Argent Adept's DrawCard phase to End phase.
  2211. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  2212. Void Guard Writhe draws Somber Tinker.
  2213. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2214. Legacy draws Next Evolution.
  2215. Tempest draws Into the Stratosphere.
  2216. The Argent Adept draws Instrumental Conjuration.
  2217. Umbral Siphon prevented Ambuscade from regaining HP.
  2218. Medical Ward caused Writhe to regain 1 HP. HP is now 18.
  2219. Medical Ward caused The Idealist to regain 1 HP. HP is now 14.
  2220. Medical Ward caused Freedom Five Legacy to regain 1 HP. HP is now 15.
  2221. Medical Ward caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 21.
  2222. Medical Ward caused Prime Wardens Argent Adept to regain 1 HP. HP is now 20.
  2223. Void Guard The Idealist discards Bored Now.
  2224. Security Station moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  2225. Void Guard The Idealist discards Bored Now.
  2226. Security Station moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  2227. Void Guard The Idealist discards Bored Now.
  2228. Security Station moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
  2229. Security Station destroys The Front Desk!
  2230. GameController moved The Front Desk to the environment trash.
  2231. Went from Freedom Tower's Start phase to PlayCard phase.
  2232. GameController plays Training Simulator.
  2233. Went from Freedom Tower's PlayCard phase to End phase.
  2234. Revealed card: Concealed Assailant
  2235. Mission Control puts Concealed Assailant into play.
  2236. Revealed card: Superhuman Durability
  2237. Mission Control moved Superhuman Durability from Legacy's revealed cards to Legacy's trash.
  2238. Revealed card: Elemental Subwave Inducer
  2239. Mission Control moved Elemental Subwave Inducer from Tempest's revealed cards to Tempest's trash.
  2240. Revealed card: Arcane Cadence
  2241. Mission Control moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's trash.
  2242. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  2243. Went from Ambuscade's Start phase to PlayCard phase.
  2244. GameController plays Personal Cloaking Device.
  2245. Ambuscade was flipped to its back side.
  2246. Went from Ambuscade's PlayCard phase to End phase.
  2247. Ambuscade initiates 4 Energy damage to The Idealist.
  2248. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  2249. Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
  2250. Ambuscade deals Freedom Five Legacy 3 Energy damage.
  2251. Freedom Five Legacy is now at 12 HP.
  2252. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  2253. Notice: an ongoing effect just expired: Ambuscade cannot gain HP.
  2254. Went from Void Guard Writhe's Start phase to PlayCard phase.
  2255. GameController plays Erratic Form.
  2256. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  2257. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  2258. Void Guard Writhe draws Grasping Shadow-Cloth.
  2259. Went from Void Guard Writhe's DrawCard phase to End phase.
  2260. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  2261. Focusing Tiara moves 3 cards to the top of Void Guard The Idealist's Deck.
  2262. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2263. Void Guard The Idealist draws Bored Now.
  2264. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2265. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2266. Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
  2267. Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
  2268. Void Guard The Idealist draws Bored Now.
  2269. Void Guard The Idealist draws Bored Now.
  2270. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2271. Strained Superego moved Sound Beating from under Karate Robot under Karate Robot.
  2272. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2273. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  2274. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  2275. Went from Legacy's Start phase to PlayCard phase.
  2276. GameController plays Next Evolution.
  2277. The Legacy Ring increased the action count of UsePower by 1.
  2278. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2279. Legacy uses the power on Next Evolution.
  2280. Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
  2281. Legacy uses the power on Next Evolution.
  2282. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  2283. Went from Legacy's UsePower phase to DrawCard phase.
  2284. Legacy draws Take Down.
  2285. Went from Legacy's DrawCard phase to End phase.
  2286. Went from Legacy's End phase to Tempest's Start phase.
  2287. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
  2288. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
  2289. Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
  2290. Went from Tempest's Start phase to PlayCard phase.
  2291. GameController plays Reclaim from the Deep.
  2292. Reclaim from the Deep moved Somber Tinker from Void Guard Writhe's trash to Void Guard Writhe's deck.
  2293. Reclaim from the Deep moved Inspiring Presence from Legacy's trash to Legacy's deck.
  2294. Reclaim from the Deep moved Flash Flood from Tempest's trash to Tempest's deck.
  2295. Reclaim from the Deep moved Arcane Cadence from The Argent Adept's trash to The Argent Adept's deck.
  2296. Tempest draws Flash Flood.
  2297. GameController moved Reclaim from the Deep to Tempest's trash.
  2298. Went from Tempest's PlayCard phase to UsePower phase.
  2299. Tempest uses the power on Cleansing Downpour.
  2300. Cleansing Downpour caused Writhe to regain 1 HP, up to their maximum HP. HP is now 19.
  2301. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 16.
  2302. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 14.
  2303. Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 23.
  2304. Cleansing Downpour caused Prime Wardens Argent Adept to regain 2 HP. HP is now 22.
  2305. Went from Tempest's UsePower phase to DrawCard phase.
  2306. Tempest draws Lightning Slash.
  2307. Went from Tempest's DrawCard phase to End phase.
  2308. Went from Tempest's End phase to The Argent Adept's Start phase.
  2309. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
  2310. Went from The Argent Adept's Start phase to PlayCard phase.
  2311. GameController plays Eydisar's Horn.
  2312. Went from The Argent Adept's PlayCard phase to UsePower phase.
  2313. The Argent Adept uses the power on Drake's Pipes.
  2314. The Argent Adept activates the text on Sarabande of Destruction.
  2315. Sarabande of Destruction destroys Training Simulator!
  2316. GameController moved Training Simulator to the environment trash.
  2317. The Argent Adept activates the text on Rhapsody of Vigor.
  2318. Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 17.
  2319. Rhapsody of Vigor caused Freedom Five Legacy to regain 1 HP. HP is now 15.
  2320. Rhapsody of Vigor caused Xtreme Prime Wardens Tempest to regain 1 HP, up to their maximum HP. HP is now 24.
  2321. Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 23.
  2322. Went from The Argent Adept's UsePower phase to DrawCard phase.
  2323. The Argent Adept draws Arcane Cadence.
  2324. Went from The Argent Adept's DrawCard phase to End phase.
  2325. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  2326. Void Guard Writhe draws Somber Tinker.
  2327. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2328. Legacy draws Inspiring Presence.
  2329. Tempest draws Grievous Hail Storm.
  2330. The Argent Adept draws Inspiring Supertonic.
  2331. Medical Ward caused Ambuscade to regain 1 HP. HP is now 18.
  2332. Medical Ward tried to increase Personal Cloaking Device's HP, but they are already at their maximum HP.
  2333. Medical Ward tried to increase Writhe's HP, but they are already at their maximum HP.
  2334. Medical Ward caused The Idealist to regain 1 HP. HP is now 18.
  2335. Medical Ward caused Freedom Five Legacy to regain 1 HP. HP is now 16.
  2336. Medical Ward tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
  2337. Medical Ward caused Prime Wardens Argent Adept to regain 1 HP. HP is now 24.
  2338. The Argent Adept discards Inspiring Supertonic.
  2339. Security Station moved Inspiring Supertonic from The Argent Adept's hand to The Argent Adept's trash.
  2340. The Argent Adept discards Arcane Cadence.
  2341. Security Station moved Arcane Cadence from The Argent Adept's hand to The Argent Adept's trash.
  2342. The Argent Adept discards Instrumental Conjuration.
  2343. Security Station moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
  2344. The Argent Adept discards Instrumental Conjuration.
  2345. Security Station moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
  2346. The Argent Adept discards Vernal Sonata.
  2347. Security Station moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
  2348. The Argent Adept discards Instrumental Conjuration.
  2349. Security Station moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
  2350. The Argent Adept discards Arcane Cadence.
  2351. Security Station moved Arcane Cadence from The Argent Adept's hand to The Argent Adept's trash.
  2352. The Argent Adept discards Arcane Cadence.
  2353. Security Station moved Arcane Cadence from The Argent Adept's hand to The Argent Adept's trash.
  2354. The Argent Adept discards Silver Shadow.
  2355. Security Station moved Silver Shadow from The Argent Adept's hand to The Argent Adept's trash.
  2356. The Argent Adept discards Silver Shadow.
  2357. Security Station moved Silver Shadow from The Argent Adept's hand to The Argent Adept's trash.
  2358. The Argent Adept discards Instrumental Conjuration.
  2359. Security Station moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
  2360. The Argent Adept discards Scherzo of Frost and Flame.
  2361. Security Station moved Scherzo of Frost and Flame from The Argent Adept's hand to The Argent Adept's trash.
  2362. The Argent Adept discards Polyphoric Flare.
  2363. Security Station moved Polyphoric Flare from The Argent Adept's hand to The Argent Adept's trash.
  2364. The Argent Adept discards Scherzo of Frost and Flame.
  2365. Security Station moved Scherzo of Frost and Flame from The Argent Adept's hand to The Argent Adept's trash.
  2366. The Argent Adept discards Vernal Sonata.
  2367. Security Station moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
  2368. The Argent Adept discards Vernal Sonata.
  2369. Security Station moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
  2370. The Argent Adept discards Vernal Sonata.
  2371. Security Station moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
  2372. The Argent Adept discards Polyphoric Flare.
  2373. Security Station moved Polyphoric Flare from The Argent Adept's hand to The Argent Adept's trash.
  2374. Security Station destroys itself!
  2375. GameController moved Security Station to the environment trash.
  2376. Went from Freedom Tower's Start phase to PlayCard phase.
  2377. GameController plays Entry Point.
  2378. Entry Point moved The Wraith's Arsenal under Entry Point.
  2379. Went from Freedom Tower's PlayCard phase to End phase.
  2380. Revealed card: Fight and Fade
  2381. Mission Control moved Fight and Fade from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
  2382. Revealed card: Inspiring Presence
  2383. Mission Control moved Inspiring Presence from Legacy's revealed cards to Legacy's trash.
  2384. Revealed card: Into the Stratosphere
  2385. Mission Control moved Into the Stratosphere from Tempest's revealed cards to Tempest's trash.
  2386. Revealed card: Arcane Cadence
  2387. Mission Control moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's trash.
  2388. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  2389. Went from Ambuscade's Start phase to PlayCard phase.
  2390. GameController plays Rigged to Detonate.
  2391. Rigged to Detonate was moved to the bottom of the villain deck.
  2392. Ambuscade shuffles their the villain deck.
  2393. Went from Ambuscade's PlayCard phase to End phase.
  2394. Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
  2395. Next Evolution made Freedom Five Legacy immune to damage.
  2396. Damage amount was 0, so no damage was dealt.
  2397. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  2398. Went from Void Guard Writhe's Start phase to PlayCard phase.
  2399. GameController plays Grasping Shadow-Cloth.
  2400. Grasping Shadow-Cloth moved Run and Gun from the villain trash to the bottom of the villain deck.
  2401. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  2402. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  2403. Void Guard Writhe draws Unquiet Night.
  2404. Went from Void Guard Writhe's DrawCard phase to End phase.
  2405. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  2406. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2407. GameController plays Bored Now.
  2408. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2409. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2410. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  2411. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2412. Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
  2413. Monster of Id puts Monster of Id into play.
  2414. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2415. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2416. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2417. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2418. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2419. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2420. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2421. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2422. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2423. Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
  2424. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2425. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2426. Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
  2427. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  2428. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  2429. Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
  2430. Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
  2431. Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
  2432. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  2433. Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
  2434. Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
  2435. Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
  2436. Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
  2437. Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
  2438. You just unlocked the promo card: Super Sentai Idealist!
  2439. Bored Now moved Karate Robot to Void Guard The Idealist's deck.
  2440. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2441. The Idealist initiates 30 Psychic damage to Personal Cloaking Device.
  2442. Inspiring Presence increases the damage dealt by The Idealist by 1.
  2443. Monster of Id increases the damage dealt by The Idealist by 1.
  2444. The Idealist deals Personal Cloaking Device 32 Psychic damage.
  2445. Personal Cloaking Device is now at -23 HP.
  2446. The Idealist's Wild Imagination destroys Personal Cloaking Device!
  2447. GameController moved Personal Cloaking Device to the villain trash.
  2448. GameController moved Bored Now to Void Guard The Idealist's trash.
  2449. Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
  2450. Void Guard The Idealist uses the power on Strained Superego.
  2451. Strained Superego plays Better Punching!.
  2452. The Idealist initiates 1 Melee damage to Ambuscade.
  2453. Ambuscade made Ambuscade immune to damage.
  2454. Damage amount was 0, so no damage was dealt.
  2455. Void Guard The Idealist uses the power on The Idealist.
  2456. Void Guard The Idealist draws Karate Robot.
  2457. The Idealist moved Conceptualize from Void Guard The Idealist's hand under Giant Floaty Head.
  2458. Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Flying Stabby Knives.
  2459. Better Punching! was moved under Flying Stabby Knives.
  2460. Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
  2461. Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
  2462. Went from Void Guard The Idealist's DrawCard phase to End phase.
  2463. Strained Superego moved Bored Now from under Flying Stabby Knives under Karate Robot.
  2464. Monster of Id moved Better Punching! from under Flying Stabby Knives under Monster of Id.
  2465. Went from Void Guard The Idealist's End phase to Legacy's Start phase.
  2466. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
  2467. Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
  2468. Went from Legacy's Start phase to PlayCard phase.
  2469. GameController plays Danger Sense.
  2470. The Legacy Ring increased the action count of UsePower by 1.
  2471. Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
  2472. Legacy uses the power on Freedom Five Legacy.
  2473. Entry Point moved The Wraith's Arsenal from under Entry Point to Freedom Tower's play area.
  2474. Freedom Five Legacy moved Entry Point to the bottom of the environment deck.
  2475. Legacy uses the power on Next Evolution.
  2476. Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
  2477. Went from Legacy's UsePower phase to DrawCard phase.
  2478. Legacy draws Take Down.
  2479. Went from Legacy's DrawCard phase to End phase.
  2480. Went from Legacy's End phase to Tempest's Start phase.
  2481. Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
  2482. Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
  2483. Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
  2484. Went from Tempest's Start phase to PlayCard phase.
  2485. GameController plays Flash Flood.
  2486. Flash Flood will destroy 2 environment cards.
  2487. Flash Flood destroys The Wraith's Arsenal!
  2488. GameController moved The Wraith's Arsenal to the environment trash.
  2489. Flash Flood destroys Mission Control!
  2490. GameController moved Mission Control to the environment trash.
  2491. GameController moved Flash Flood to Tempest's trash.
  2492. Went from Tempest's PlayCard phase to UsePower phase.
  2493. Tempest uses the power on Cleansing Downpour.
  2494. Cleansing Downpour tried to increase Writhe's HP, but they are already at their maximum HP.
  2495. Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 20.
  2496. Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 18.
  2497. Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
  2498. Cleansing Downpour caused Prime Wardens Argent Adept to regain 1 HP, up to their maximum HP. HP is now 25.
  2499. Went from Tempest's UsePower phase to DrawCard phase.
  2500. Went from Tempest's DrawCard phase to End phase.
  2501. Went from Tempest's End phase to The Argent Adept's Start phase.
  2502. Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
  2503. Went from The Argent Adept's Start phase to UsePower phase.
  2504. The Argent Adept did not play a card or use a power this turn. Increasing draw count by 1.
  2505. Went from The Argent Adept's UsePower phase to DrawCard phase. (Count: 2)
  2506. Went from The Argent Adept's DrawCard phase to End phase.
  2507. Went from The Argent Adept's End phase to Freedom Tower's Start phase.
  2508. Medical Ward caused Ambuscade to regain 1 HP. HP is now 19.
  2509. Medical Ward tried to increase Writhe's HP, but they are already at their maximum HP.
  2510. Medical Ward caused The Idealist to regain 1 HP. HP is now 21.
  2511. Medical Ward caused Freedom Five Legacy to regain 1 HP. HP is now 19.
  2512. Medical Ward tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
  2513. Medical Ward tried to increase Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
  2514. Went from Freedom Tower's Start phase to PlayCard phase.
  2515. GameController plays Entry Point.
  2516. Entry Point moved Medical Ward under Entry Point.
  2517. Went from Freedom Tower's PlayCard phase to End phase.
  2518. Went from Freedom Tower's End phase to Ambuscade's Start phase.
  2519. Ambuscade was flipped to its front side.
  2520. Went from Ambuscade's Start phase to PlayCard phase.
  2521. GameController plays Reactive Plating.
  2522. Went from Ambuscade's PlayCard phase to End phase.
  2523. Ambuscade initiates 4 Projectile damage to Prime Wardens Argent Adept.
  2524. Entry Point increases the damage dealt by Ambuscade by 1.
  2525. Shielding Winds reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 2.
  2526. Ambuscade deals Prime Wardens Argent Adept 3 Projectile damage.
  2527. Prime Wardens Argent Adept is now at 22 HP.
  2528. Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
  2529. Grasping Shadow-Cloth was moved to Void Guard Writhe's deck.
  2530. Grasping Shadow-Cloth moved Fight and Fade from Void Guard Writhe's trash to Void Guard Writhe's deck.
  2531. Void Guard Writhe shuffles their Void Guard Writhe's deck.
  2532. Went from Void Guard Writhe's Start phase to PlayCard phase.
  2533. GameController plays Sciamachy.
  2534. Ambuscade initiates 1 Psychic damage to Ambuscade.
  2535. Entry Point increases the damage dealt by Ambuscade by 1.
  2536. Reactive Plating reduces the damage dealt to Ambuscade by Ambuscade by 1.
  2537. Ambuscade deals Ambuscade 1 Psychic damage.
  2538. Ambuscade is now at 18 HP.
  2539. Reactive Plating reacts!
  2540. Reactive Plating initiates 2 Energy damage to Ambuscade.
  2541. Entry Point increases the damage dealt by Reactive Plating by 1.
  2542. Reactive Plating reduces the damage dealt to Ambuscade by Reactive Plating by 1.
  2543. Reactive Plating deals Ambuscade 2 Energy damage.
  2544. Ambuscade is now at 16 HP.
  2545. Reactive Plating reacts!
  2546. Reactive Plating initiates 2 Energy damage to Reactive Plating.
  2547. Entry Point increases the damage dealt by Reactive Plating by 1.
  2548. Reactive Plating reduces the damage dealt to Reactive Plating by Reactive Plating by 1.
  2549. Reactive Plating deals Reactive Plating 2 Energy damage.
  2550. Reactive Plating is now at 8 HP.
  2551. Ambuscade initiates 1 Melee damage to Ambuscade.
  2552. Entry Point increases the damage dealt by Ambuscade by 1.
  2553. Reactive Plating reduces the damage dealt to Ambuscade by Ambuscade by 1.
  2554. Ambuscade deals Ambuscade 1 Melee damage.
  2555. Ambuscade is now at 15 HP.
  2556. Sciamachy puts The Shadow Cloak into play.
  2557. Void Guard Writhe shuffles their Void Guard Writhe's deck.
  2558. GameController moved Sciamachy to Void Guard Writhe's trash.
  2559. Went from Void Guard Writhe's PlayCard phase to UsePower phase.
  2560. Void Guard Writhe uses the power on Concealed Assailant.
  2561. Writhe initiates 1 Melee damage to Ambuscade.
  2562. Inspiring Presence increases the damage dealt by Writhe by 1.
  2563. The Shadow Cloak increases the damage dealt by Writhe by 1.
  2564. Reactive Plating reduces the damage dealt to Ambuscade by Writhe by 1.
  2565. Writhe deals Ambuscade 2 Melee damage.
  2566. Ambuscade is now at 13 HP.
  2567. Reactive Plating reacts!
  2568. Reactive Plating initiates 2 Energy damage to Writhe.
  2569. Lies of the Shadows destroys The Shadow Cloak!
  2570. Void Guard Writhe draws Penultimate Penumbra.
  2571. Void Guard Writhe draws Darkly Dreaming.
  2572. GameController moved The Shadow Cloak to Void Guard Writhe's trash.
  2573. Lies of the Shadows redirects the damage dealt from Writhe to Ambuscade.
  2574. Entry Point increases the damage dealt by Reactive Plating by 1.
  2575. Reactive Plating reduces the damage dealt to Ambuscade by Reactive Plating by 1.
  2576. Reactive Plating deals Ambuscade 2 Energy damage.
  2577. Ambuscade is now at 11 HP.
  2578. Writhe initiates 1 Infernal damage to Ambuscade.
  2579. Inspiring Presence increases the damage dealt by Writhe by 1.
  2580. Reactive Plating reduces the damage dealt to Ambuscade by Writhe by 1.
  2581. Writhe deals Ambuscade 1 Infernal damage.
  2582. Ambuscade is now at 10 HP.
  2583. Writhe initiates 1 Psychic damage to Ambuscade.
  2584. Inspiring Presence increases the damage dealt by Writhe by 1.
  2585. Reactive Plating reduces the damage dealt to Ambuscade by Writhe by 1.
  2586. Writhe deals Ambuscade 1 Psychic damage.
  2587. Ambuscade is now at 9 HP.
  2588. Went from Void Guard Writhe's UsePower phase to DrawCard phase.
  2589. Void Guard Writhe draws Distorted Perception.
  2590. Went from Void Guard Writhe's DrawCard phase to End phase.
  2591. Void Guard Writhe discards Penultimate Penumbra.
  2592. Erratic Form moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
  2593. Void Guard Writhe draws Fight and Fade.
  2594. Void Guard Writhe discards Penultimate Penumbra.
  2595. Erratic Form moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
  2596. Void Guard Writhe draws Darkly Dreaming.
  2597. Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
  2598. Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Karate Robot.
  2599. Went from Void Guard The Idealist's Start phase to PlayCard phase.
  2600. GameController plays Better Punching!.
  2601. The Idealist initiates 1 Melee damage to Ambuscade.
  2602. Inspiring Presence increases the damage dealt by The Idealist by 1.
  2603. Monster of Id increases the damage dealt by The Idealist by 1.
  2604. Reactive Plating cannot reduce the damage, because it is irreducible.
  2605. The Idealist deals Ambuscade 3 Melee damage.
  2606. Ambuscade is now at 6 HP.
  2607. Reactive Plating reacts!
  2608. Reactive Plating initiates 2 Energy damage to The Idealist.
  2609. Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
  2610. Entry Point increases the damage dealt by Reactive Plating by 1.
  2611. Fortitude reduces the damage dealt to Freedom Five Legacy by Reactive Plating by 1.
  2612. Reactive Plating deals Freedom Five Legacy 2 Energy damage.
  2613. Freedom Five Legacy is now at 17 HP.
  2614. Void Guard The Idealist uses the power on Strained Superego.
  2615. Strained Superego plays Better Punching!.
  2616. The Idealist initiates 1 Melee damage to Ambuscade.
  2617. Inspiring Presence increases the damage dealt by The Idealist by 1.
  2618. Monster of Id increases the damage dealt by The Idealist by 1.
  2619. Reactive Plating cannot reduce the damage, because it is irreducible.
  2620. The Idealist deals Ambuscade 3 Melee damage.
  2621. Ambuscade is now at 3 HP.
  2622. Void Guard The Idealist uses the power on Karate Robot.
  2623. Karate Robot destroys Bored Now!
  2624. GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
  2625. Karate Robot destroys Bored Now!
  2626. GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
  2627. The Idealist initiates 3 Melee damage to Ambuscade.
  2628. Better Punching! makes the damage irreducible.
  2629. Inspiring Presence increases the damage dealt by The Idealist by 1.
  2630. Monster of Id increases the damage dealt by The Idealist by 1.
  2631. Reactive Plating cannot reduce the damage, because it is irreducible.
  2632. The Idealist deals Ambuscade 5 Melee damage.
  2633. Ambuscade is now at -2 HP.
  2634. Writhe, The Idealist, Freedom Five Legacy, Xtreme Prime Wardens Tempest and Prime Wardens Argent Adept all defeated Ambuscade! Congratulations!
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