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- GameView Start
- GameController puts Automated Turret into play.
- GameController puts Reactive Plating into play.
- GameController puts Automated Turret into play.
- GameController puts Sonic Mine into play.
- Ambuscade shuffles their the villain deck.
- Monster of Id puts Monster of Id into play.
- Went to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Ambuscade initiates 4 Energy damage to Writhe.
- Ambuscade deals Writhe 4 Energy damage.
- Writhe is now at 15 HP.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Ambuscade deals The Idealist 4 Energy damage.
- The Idealist is now at 20 HP.
- Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
- Ambuscade deals Freedom Five Legacy 4 Energy damage.
- Freedom Five Legacy is now at 28 HP.
- Ambuscade initiates 4 Energy damage to Xtreme Prime Wardens Tempest.
- Ambuscade deals Xtreme Prime Wardens Tempest 4 Energy damage.
- Xtreme Prime Wardens Tempest is now at 20 HP.
- Ambuscade initiates 4 Energy damage to Prime Wardens Argent Adept.
- Ambuscade deals Prime Wardens Argent Adept 4 Energy damage.
- Prime Wardens Argent Adept is now at 21 HP.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Freedom Five Legacy.
- Ambuscade deals Freedom Five Legacy 4 Projectile damage.
- Freedom Five Legacy is now at 24 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Automated Turret deals Freedom Five Legacy 2 Projectile damage.
- Freedom Five Legacy is now at 22 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Automated Turret deals Freedom Five Legacy 2 Projectile damage.
- Freedom Five Legacy is now at 20 HP.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Umbral Siphon.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Writhe.
- Writhe's Sink into Shadow puts The Shadow Cloak into play.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Unquiet Night.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Flying Stabby Knives
- Revealed card: Hedgy Hogs
- Revealed card: Spark of Inspiration
- Vivid Thoughts puts Hedgy Hogs into play.
- The Idealist initiates 2 Melee damage to Automated Turret.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 3 Melee damage.
- Automated Turret is now at 5 HP.
- The Idealist initiates 2 Melee damage to Automated Turret.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 3 Melee damage.
- Automated Turret is now at 5 HP.
- Hedgy Hogs was moved under Monster of Id.
- Vivid Thoughts puts Flying Stabby Knives into play.
- Vivid Thoughts puts Spark of Inspiration into play.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 21.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- The Idealist deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 49 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to The Idealist.
- Reactive Plating deals The Idealist 2 Energy damage.
- The Idealist is now at 19 HP.
- The Idealist initiates 1 Psychic damage to Automated Turret.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 2 Psychic damage.
- Automated Turret is now at 3 HP.
- The Idealist initiates 1 Psychic damage to Automated Turret.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Automated Turret 2 Psychic damage.
- Automated Turret is now at 3 HP.
- The Idealist initiates 1 Psychic damage to Reactive Plating.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 1 Psychic damage.
- Reactive Plating is now at 9 HP.
- The Idealist initiates 1 Psychic damage to Sonic Mine.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Sonic Mine 2 Psychic damage.
- Sonic Mine is now at -1 HP.
- Sonic Mine initiates 2 Sonic damage to Writhe.
- The Shadow Cloak reduces the damage dealt to Writhe by Sonic Mine by 1.
- Void Guard Writhe discards Penultimate Penumbra.
- The Shadow Cloak moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of Sonic Mine was prevented by The Shadow Cloak.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Sonic Mine deals The Idealist 2 Sonic damage.
- The Idealist is now at 17 HP.
- Applying ongoing effect: The Idealist cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
- Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
- Freedom Five Legacy is now at 18 HP.
- Applying ongoing effect: Freedom Five Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Xtreme Prime Wardens Tempest.
- Sonic Mine deals Xtreme Prime Wardens Tempest 2 Sonic damage.
- Xtreme Prime Wardens Tempest is now at 18 HP.
- Applying ongoing effect: Xtreme Prime Wardens Tempest cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Prime Wardens Argent Adept.
- Sonic Mine deals Prime Wardens Argent Adept 2 Sonic damage.
- Prime Wardens Argent Adept is now at 19 HP.
- Applying ongoing effect: Prime Wardens Argent Adept cannot deal damage.
- The Idealist's Wild Imagination destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Void Guard The Idealist draws Focusing Tiara.
- Spark of Inspiration was moved under Flying Stabby Knives.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Sound Beating.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Spark of Inspiration from under Flying Stabby Knives under Monster of Id.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- GameController moved Flying Smash to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-15-Legacy-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4170
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Surge of Strength.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Making Things Up.
- Void Guard The Idealist draws Spark of Inspiration.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist draws Better Punching!.
- Void Guard The Idealist discards Focusing Tiara.
- Making Things Up moved Focusing Tiara from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Better Punching!.
- Making Things Up moved Better Punching! from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Danger Sense.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Grievous Hail Storm.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Otherworldly Resilience.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Instrumental Conjuration.
- Instrumental Conjuration puts Telamon's Lyra into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Counterpoint Bulwark.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Prime Wardens Argent Adept.
- Prime Wardens Argent Adept's Conduct puts Silver Shadow into play.
- Silver Shadow plays Counterpoint Bulwark.
- GameController moved Silver Shadow to The Argent Adept's trash.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Void Guard The Idealist draws Bored Now.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Ironclad Maintenance Bay.
- Went from Freedom Tower's PlayCard phase to End phase.
- Ironclad Maintenance Bay moved Sonic Mine from the villain trash to the bottom of the villain deck.
- Ironclad Maintenance Bay moved Penultimate Penumbra from Void Guard Writhe's trash to the bottom of Void Guard Writhe's deck.
- Ironclad Maintenance Bay moved Making Things Up from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
- Ironclad Maintenance Bay moved Silver Shadow from The Argent Adept's trash to the bottom of The Argent Adept's deck.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: The Idealist cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Xtreme Prime Wardens Tempest cannot deal damage.
- Notice: an ongoing effect just expired: Prime Wardens Argent Adept cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Explosive Launcher.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Prime Wardens Argent Adept.
- Ambuscade deals Prime Wardens Argent Adept 4 Projectile damage.
- Prime Wardens Argent Adept is now at 15 HP.
- Automated Turret initiates 2 Projectile damage to Xtreme Prime Wardens Tempest.
- Automated Turret deals Xtreme Prime Wardens Tempest 2 Projectile damage.
- Xtreme Prime Wardens Tempest is now at 16 HP.
- Automated Turret initiates 2 Projectile damage to Freedom Five Legacy.
- Automated Turret deals Freedom Five Legacy 2 Projectile damage.
- Freedom Five Legacy is now at 16 HP.
- Ambuscade initiates 3 Fire damage to Writhe.
- The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
- Void Guard Writhe discards Somber Tinker.
- The Shadow Cloak moved Somber Tinker from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of Explosive Launcher was prevented by The Shadow Cloak.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Ambuscade deals The Idealist 3 Fire damage.
- The Idealist is now at 14 HP.
- Ambuscade initiates 3 Fire damage to Freedom Five Legacy.
- Ambuscade deals Freedom Five Legacy 3 Fire damage.
- Freedom Five Legacy is now at 13 HP.
- Ambuscade initiates 3 Fire damage to Xtreme Prime Wardens Tempest.
- Ambuscade deals Xtreme Prime Wardens Tempest 3 Fire damage.
- Xtreme Prime Wardens Tempest is now at 13 HP.
- Ambuscade initiates 3 Fire damage to Prime Wardens Argent Adept.
- Ambuscade deals Prime Wardens Argent Adept 3 Fire damage.
- Prime Wardens Argent Adept is now at 12 HP.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Erratic Form.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe initiates 1 Melee damage to Automated Turret.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals Automated Turret 2 Melee damage.
- Automated Turret is now at 1 HP.
- Applying ongoing effect: Automated Turret cannot gain HP.
- Writhe initiates 1 Infernal damage to Automated Turret.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals Automated Turret 2 Infernal damage.
- Automated Turret is now at -1 HP.
- Writhe's Sink into Shadow destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Portable Dark-Lab.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Focusing Tiara.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Sound Beating.
- The Idealist moved Bright Idea from Void Guard The Idealist's hand under Flying Stabby Knives.
- Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's trash under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Hedgy Hogs.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Monster of Id moved Focusing Tiara from under Flying Stabby Knives under Monster of Id.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Flying Smash.
- Freedom Five Legacy initiates 3 Melee damage to Automated Turret.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Automated Turret 4 Melee damage.
- Automated Turret is now at -1 HP.
- Freedom Five Legacy's Overwatch destroys Automated Turret!
- GameController moved Automated Turret to the villain trash.
- Freedom Five Legacy initiates 3 Melee damage to Explosive Launcher.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Explosive Launcher 4 Melee damage.
- Explosive Launcher is now at 2 HP.
- Freedom Five Legacy initiates 3 Melee damage to Reactive Plating.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 6 HP.
- GameController moved Flying Smash to Legacy's trash.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Bored Now.
- Bored Now moved Hedgy Hogs from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 4 Psychic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 3 Psychic damage.
- Reactive Plating is now at 3 HP.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Motivational Charge.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Otherworldly Resilience.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Grievous Hail Storm.
- Xtreme Prime Wardens Tempest initiates 2 Cold damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Ambuscade 1 Cold damage.
- Ambuscade is now at 48 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Xtreme Prime Wardens Tempest.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Reactive Plating by 1.
- Reactive Plating deals Xtreme Prime Wardens Tempest 1 Energy damage.
- Xtreme Prime Wardens Tempest is now at 12 HP.
- Xtreme Prime Wardens Tempest initiates 2 Cold damage to Explosive Launcher.
- Xtreme Prime Wardens Tempest deals Explosive Launcher 2 Cold damage.
- Explosive Launcher is now at 0 HP.
- Xtreme Prime Wardens Tempest's Thunderstruck destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Xtreme Prime Wardens Tempest initiates 2 Cold damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Reactive Plating 1 Cold damage.
- Reactive Plating is now at 2 HP.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Vicious Cyclone.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Sarabande of Destruction.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Prime Wardens Argent Adept.
- Prime Wardens Argent Adept's Conduct puts Silver Shadow into play.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Void Guard The Idealist draws Hedgy Hogs.
- The Argent Adept draws Arcane Cadence.
- GameController moved Silver Shadow to The Argent Adept's trash.
- The Argent Adept activates the text on Counterpoint Bulwark.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Frost's Cryo Chamber.
- Went from Freedom Tower's PlayCard phase to End phase.
- Ironclad Maintenance Bay moved Explosive Launcher from the villain trash to the bottom of the villain deck.
- Ironclad Maintenance Bay moved Somber Tinker from Void Guard Writhe's trash to the bottom of Void Guard Writhe's deck.
- Ironclad Maintenance Bay moved Bored Now from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
- Ironclad Maintenance Bay moved Flying Smash from Legacy's trash to the bottom of Legacy's deck.
- Ironclad Maintenance Bay moved Silver Shadow from The Argent Adept's trash to the bottom of The Argent Adept's deck.
- Frost's Cryo Chamber initiates 1 Cold damage to Reactive Plating.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Reactive Plating 1 Cold damage.
- Reactive Plating is now at 1 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Ambuscade.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Ambuscade 1 Cold damage.
- Ambuscade is now at 47 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Writhe.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- The Shadow Cloak reduces the damage dealt to Writhe by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Writhe 1 Cold damage.
- Writhe is now at 14 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to The Idealist.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals The Idealist 2 Cold damage.
- The Idealist is now at 12 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Freedom Five Legacy.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Freedom Five Legacy 2 Cold damage.
- Freedom Five Legacy is now at 11 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Xtreme Prime Wardens Tempest.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Xtreme Prime Wardens Tempest 1 Cold damage.
- Xtreme Prime Wardens Tempest is now at 11 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Prime Wardens Argent Adept.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Prime Wardens Argent Adept 2 Cold damage.
- Prime Wardens Argent Adept is now at 10 HP.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Writhe.
- The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
- Ambuscade deals Writhe 3 Projectile damage.
- Writhe is now at 11 HP.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Unquiet Night.
- Unquiet Night destroys Frost's Cryo Chamber!
- GameController moved Frost's Cryo Chamber to the environment trash.
- Void Guard Writhe draws Unquiet Night.
- GameController moved Unquiet Night to Void Guard Writhe's trash.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe initiates 1 Melee damage to Reactive Plating.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Writhe by 1.
- Writhe deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 0 HP.
- Applying ongoing effect: Reactive Plating cannot gain HP.
- Writhe's Sink into Shadow destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Grasping Shadow-Cloth.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Void Guard Writhe discards Grasping Shadow-Cloth.
- Erratic Form moved Grasping Shadow-Cloth from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Void Guard Writhe draws Nowhere to Hide.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Giant Floaty Head.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Vivid Thoughts.
- The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Giant Floaty Head.
- Focusing Tiara moved Better Punching! from Void Guard The Idealist's trash under Giant Floaty Head.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Giant Floaty Head.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Motivational Charge.
- Went from Legacy's PlayCard phase to UsePower phase.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Vivid Thoughts.
- Revealed card: Conceptualize
- Revealed card: Bored Now
- Revealed card: Flying Stabby Knives
- Vivid Thoughts puts Flying Stabby Knives into play.
- Vivid Thoughts puts Conceptualize into play.
- Conceptualize puts Karate Robot into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Flying Stabby Knives.
- Vivid Thoughts moved Bored Now from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws The Legacy Ring.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Vicious Cyclone.
- GameController moved Vicious Cyclone from Tempest's hand next to Ambuscade.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Xtreme Prime Wardens Tempest.
- Xtreme Prime Wardens Tempest initiates 1 Lightning damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Xtreme Prime Wardens Tempest by 1.
- Damage amount was 0, so no damage was dealt.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Into the Stratosphere.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Counterpoint Bulwark
- Revealed card: Instrumental Conjuration
- Revealed card: Vernal Sonata
- Revealed card: Inventive Preparation
- Revealed card: Vernal Sonata
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Instrumental Conjuration from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Inventive Preparation.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Giant Floaty Head.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Vernal Sonata.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Security Station.
- Went from Freedom Tower's PlayCard phase to End phase.
- Ironclad Maintenance Bay moved Reactive Plating from the villain trash to the bottom of the villain deck.
- Ironclad Maintenance Bay moved Grasping Shadow-Cloth from Void Guard Writhe's trash to the bottom of Void Guard Writhe's deck.
- Ironclad Maintenance Bay moved Vivid Thoughts from Void Guard The Idealist's trash to the bottom of Void Guard The Idealist's deck.
- Ironclad Maintenance Bay moved Arcane Cadence from The Argent Adept's trash to the bottom of The Argent Adept's deck.
- Ironclad Maintenance Bay moved Frost's Cryo Chamber from the environment trash to the bottom of the environment deck.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to The Idealist.
- Ambuscade deals The Idealist 4 Projectile damage.
- The Idealist is now at 8 HP.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Portable Dark-Lab.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Portable Dark-Lab.
- Revealed card: Distorted Perception
- Revealed card: Concealed Assailant
- Revealed card: Nowhere to Hide
- Portable Dark-Lab moved Distorted Perception from Void Guard Writhe's revealed cards to Void Guard Writhe's hand.
- Portable Dark-Lab moved Nowhere to Hide from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
- Portable Dark-Lab moved Concealed Assailant from Void Guard Writhe's revealed cards to the bottom of Void Guard Writhe's deck.
- Portable Dark-Lab plays Concealed Assailant.
- Portable Dark-Lab destroys itself!
- GameController moved Portable Dark-Lab to Void Guard Writhe's trash.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Sciamachy.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Void Guard Writhe discards Nowhere to Hide.
- Erratic Form moved Nowhere to Hide from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Void Guard Writhe draws Fight and Fade.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Flying Stabby Knives.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Reactive Plating.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 9 HP.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Bored Now.
- The Idealist moved Spark of Inspiration from Void Guard The Idealist's hand under Giant Floaty Head.
- Better Punching! was moved under Giant Floaty Head.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- ***** LOADED UNDO FILE: undo-104-VoidGuardTheIdealist-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4170
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Bright Idea.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays The Legacy Ring.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 7 HP.
- Motivational Charge caused Writhe to regain 1 HP. HP is now 12.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 12.
- Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 12.
- Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 11.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Vivid Thoughts.
- Revealed card: Strained Superego
- Revealed card: Making Things Up
- Revealed card: Making Things Up
- Vivid Thoughts moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- ***** LOADED UNDO FILE: undo-109-Legacy-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4172.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Hedgy Hogs.
- The Idealist initiates 2 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 8 HP.
- The Idealist initiates 2 Melee damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- The Idealist deals Ambuscade 1 Melee damage.
- Ambuscade is now at 46 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to The Idealist.
- Reactive Plating deals The Idealist 2 Energy damage.
- The Idealist is now at 6 HP.
- Hedgy Hogs was moved under Karate Robot.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 6 HP.
- Motivational Charge caused Writhe to regain 1 HP. HP is now 12.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 7.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 12.
- Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 12.
- Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 11.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws "Thokk!".
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Into the Stratosphere.
- Into the Stratosphere moved Reactive Plating to the villain deck.
- Xtreme Prime Wardens Tempest initiates 2 Projectile damage to Ambuscade.
- Xtreme Prime Wardens Tempest deals Ambuscade 2 Projectile damage.
- Ambuscade is now at 44 HP.
- GameController moved Into the Stratosphere to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Instrumental Conjuration.
- Instrumental Conjuration puts Musaragni's Harp into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Arcane Cadence.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Prime Wardens Argent Adept.
- Prime Wardens Argent Adept's Conduct puts Rhapsody of Vigor into play.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Vivid Thoughts.
- Revealed card: Strained Superego
- Revealed card: Making Things Up
- Revealed card: Making Things Up
- Vivid Thoughts moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Scherzo of Frost and Flame.
- ***** LOADED UNDO FILE: undo-119-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4175
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Prime Wardens Argent Adept.
- Prime Wardens Argent Adept's Conduct puts Rhapsody of Vigor into play.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Unquiet Night.
- Unquiet Night destroys Security Station!
- GameController moved Security Station to the environment trash.
- Void Guard Writhe draws Cloak Projector.
- GameController moved Unquiet Night to Void Guard Writhe's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Scherzo of Frost and Flame.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Dr.Stinson's Secondary Lab.
- Went from Freedom Tower's PlayCard phase to End phase.
- Ironclad Maintenance Bay moved Automated Turret from the villain trash to the bottom of the villain deck.
- Ironclad Maintenance Bay moved Unquiet Night from Void Guard Writhe's trash to the bottom of Void Guard Writhe's deck.
- Ironclad Maintenance Bay moved Into the Stratosphere from Tempest's trash to the bottom of Tempest's deck.
- Ironclad Maintenance Bay moved Instrumental Conjuration from The Argent Adept's trash to the bottom of The Argent Adept's deck.
- Ironclad Maintenance Bay moved Security Station from the environment trash to the bottom of the environment deck.
- Revealed card: Unnerving Target
- Revealed card: Strained Superego
- Revealed card: Motivational Charge
- Revealed card: Grievous Hail Storm
- Revealed card: Alacritous Subdominant
- Dr.Stinson's Secondary Lab moved Unnerving Target from Void Guard Writhe's revealed cards to Void Guard Writhe's deck.
- Dr.Stinson's Secondary Lab moved Strained Superego from Void Guard The Idealist's revealed cards to Void Guard The Idealist's deck.
- Legacy discards Motivational Charge.
- Dr.Stinson's Secondary Lab moved Motivational Charge from Legacy's revealed cards to Legacy's trash.
- Tempest discards Grievous Hail Storm.
- Dr.Stinson's Secondary Lab moved Grievous Hail Storm from Tempest's revealed cards to Tempest's trash.
- The Argent Adept discards Alacritous Subdominant.
- Dr.Stinson's Secondary Lab moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's trash.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Writhe.
- The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
- Void Guard Writhe discards Cloak Projector.
- The Shadow Cloak moved Cloak Projector from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of Ambuscade was prevented by The Shadow Cloak.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard Writhe draws Unnerving Target.
- Void Guard Writhe draws Somber Tinker.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Void Guard Writhe discards Somber Tinker.
- Erratic Form moved Somber Tinker from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Void Guard Writhe draws Grasping Shadow-Cloth.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- Revealed card: Making Things Up
- Revealed card: Making Things Up
- Revealed card: Focusing Tiara
- Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- Vivid Thoughts moved Focusing Tiara from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-134-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4175
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Vivid Thoughts.
- Revealed card: Making Things Up
- Revealed card: Making Things Up
- Revealed card: Focusing Tiara
- Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- Vivid Thoughts moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- Vivid Thoughts moved Focusing Tiara from Void Guard The Idealist's revealed cards to Void Guard The Idealist's hand.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Karate Robot.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
- ***** LOADED UNDO FILE: undo-135-VoidGuardTheIdealist-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4175
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Karate Robot.
- The Idealist moved Hedgy Hogs from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Conceptualize.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays "Thokk!".
- Freedom Five Legacy initiates 3 Melee damage to Reactive Plating.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 7 HP.
- Legacy draws Lead from the Front.
- GameController moved "Thokk!" to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Karate Robot.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Reactive Plating 2 Melee damage.
- Reactive Plating is now at 5 HP.
- Motivational Charge caused Writhe to regain 1 HP. HP is now 13.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 8.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 13.
- Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 13.
- Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 12.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Lead from the Front.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Flash Flood.
- Flash Flood will destroy 2 environment cards.
- Flash Flood destroys Dr.Stinson's Secondary Lab!
- GameController moved Dr.Stinson's Secondary Lab to the environment trash.
- Flash Flood destroys Ironclad Maintenance Bay!
- GameController moved Ironclad Maintenance Bay to the environment trash.
- GameController moved Flash Flood to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Localized Hurricane.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Arcane Cadence
- Revealed card: Inventive Preparation
- Revealed card: Vernal Sonata
- Revealed card: Alacritous Subdominant
- Revealed card: Counterpoint Bulwark
- Arcane Cadence moved Alacritous Subdominant from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Counterpoint Bulwark from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Vernal Sonata from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Arcane Cadence.
- Revealed card: Inventive Preparation
- Revealed card: Cedistic Dissonant
- Revealed card: Akpunku's Drum
- Revealed card: Arcane Cadence
- Revealed card: Sarabande of Destruction
- Arcane Cadence moved Inventive Preparation from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Sarabande of Destruction from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Akpunku's Drum.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Prime Wardens Argent Adept.
- Prime Wardens Argent Adept's Conduct puts Cedistic Dissonant into play.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Strained Superego.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Sarabande of Destruction.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Legacy's Landing Pad.
- Went from Freedom Tower's PlayCard phase to End phase.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Writhe.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
- Void Guard Writhe discards Grasping Shadow-Cloth.
- The Shadow Cloak moved Grasping Shadow-Cloth from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of Run and Gun was prevented by The Shadow Cloak.
- Run and Gun moves 2 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Run and Gun plays Sonic Mine.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Xtreme Prime Wardens Tempest.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Ambuscade by 1.
- Ambuscade deals Xtreme Prime Wardens Tempest 4 Projectile damage.
- Xtreme Prime Wardens Tempest is now at 9 HP.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Unnerving Target.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe initiates 1 Melee damage to Reactive Plating.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Writhe by 1.
- Writhe deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 4 HP.
- Applying ongoing effect: Reactive Plating cannot gain HP.
- Writhe initiates 1 Infernal damage to Reactive Plating.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Writhe by 1.
- Writhe deals Reactive Plating 1 Infernal damage.
- Reactive Plating is now at 3 HP.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Lurking Shadows.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Bright Idea from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Sound Beating.
- The Idealist initiates 3 Sonic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 2 Sonic damage.
- Reactive Plating is now at 1 HP.
- Sound Beating was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Conceptualize.
- Conceptualize puts Monster of Id into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Vivid Thoughts.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Conceptualize from under Karate Robot under Giant Floaty Head.
- Void Guard The Idealist draws Making Things Up.
- Monster of Id moved Conceptualize from under Giant Floaty Head under Monster of Id.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Bored Now.
- Bored Now moved Conceptualize from under Monster of Id to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 2 Psychic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 1 Psychic damage.
- Reactive Plating is now at 0 HP.
- The Idealist's Wild Imagination destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Ambuscade.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Ambuscade 3 Melee damage.
- Ambuscade is now at 41 HP.
- Motivational Charge caused Writhe to regain 1 HP. HP is now 14.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 14.
- Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 10.
- Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 13.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Localized Hurricane.
- Went from Tempest's PlayCard phase to UsePower phase.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Alacritous Subdominant.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Lurking Shadows.
- Void Guard Writhe draws Lurking Shadows.
- Applying ongoing effect: Increase damage dealt by Writhe to Ambuscade by 1.
- Void Guard Writhe uses the power on Concealed Assailant.
- Writhe initiates 1 Melee damage to Ambuscade.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Lurking Shadows increases the damage dealt by Writhe by 1.
- Writhe deals Ambuscade 3 Melee damage.
- Ambuscade is now at 38 HP.
- Writhe initiates 1 Infernal damage to Ambuscade.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Lurking Shadows increases the damage dealt by Writhe by 1.
- Writhe deals Ambuscade 3 Infernal damage.
- Ambuscade is now at 35 HP.
- Writhe initiates 1 Psychic damage to Ambuscade.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Lurking Shadows increases the damage dealt by Writhe by 1.
- Writhe deals Ambuscade 3 Psychic damage.
- Ambuscade is now at 32 HP.
- Concealed Assailant destroys The Shadow Cloak!
- Void Guard Writhe draws Unnerving Target.
- GameController moved The Shadow Cloak to Void Guard Writhe's trash.
- GameController moved Lurking Shadows to Void Guard Writhe's trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Fight and Fade.
- Writhe initiates 2 Infernal damage to Ambuscade.
- Lurking Shadows increases the damage dealt by Writhe by 1.
- Writhe deals Ambuscade 3 Infernal damage.
- Ambuscade is now at 29 HP.
- Fight and Fade puts The Shadow Cloak into play.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- Fight and Fade plays Lurking Shadows.
- Void Guard Writhe draws Darkly Dreaming.
- Applying ongoing effect: Increase damage dealt by Writhe to Ambuscade by 1.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe initiates 1 Melee damage to Ambuscade.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Lurking Shadows increases the damage dealt by Writhe by 2.
- Writhe deals Ambuscade 4 Melee damage.
- Ambuscade is now at 25 HP.
- Applying ongoing effect: Ambuscade cannot gain HP.
- Writhe initiates 1 Infernal damage to Ambuscade.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Lurking Shadows increases the damage dealt by Writhe by 2.
- Writhe deals Ambuscade 4 Infernal damage.
- Ambuscade is now at 21 HP.
- GameController moved Lurking Shadows to Void Guard Writhe's trash.
- GameController moved Fight and Fade to Void Guard Writhe's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Polyphoric Flare.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays The Front Desk.
- Went from Freedom Tower's PlayCard phase to End phase.
- The Front Desk plays the top card of the environment deck...
- The Front Desk plays the top card of the environment deck.
- The Front Desk plays Caspit's "Playground".
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Writhe.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
- Void Guard Writhe discards Unnerving Target.
- The Shadow Cloak moved Unnerving Target from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of Ambuscade was prevented by The Shadow Cloak.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: Increase damage dealt by Writhe to Ambuscade by 2.
- Notice: an ongoing effect just expired: Ambuscade cannot gain HP.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard Writhe draws Penultimate Penumbra.
- Void Guard Writhe draws Somber Tinker.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Void Guard Writhe discards Penultimate Penumbra.
- Erratic Form moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Void Guard Writhe draws Lies of the Shadows.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Focusing Tiara from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Void Guard The Idealist draws Bored Now.
- Void Guard The Idealist draws Strained Superego.
- Void Guard The Idealist draws Bright Idea.
- Void Guard The Idealist discards Making Things Up.
- Making Things Up moved Making Things Up from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Making Things Up plays Conceptualize.
- Conceptualize puts Monster of Id into play.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Giant Floaty Head.
- Giant Floaty Head destroys Better Punching!!
- GameController moved Better Punching! from under Giant Floaty Head to Void Guard The Idealist's trash.
- Giant Floaty Head destroys Spark of Inspiration!
- GameController moved Spark of Inspiration from under Giant Floaty Head to Void Guard The Idealist's trash.
- Void Guard The Idealist draws Vivid Thoughts.
- Void Guard The Idealist draws Vivid Thoughts.
- Void Guard The Idealist draws Bored Now.
- Giant Floaty Head destroys Monster of Id!
- GameController moved Monster of Id to Void Guard The Idealist's trash.
- Focusing Tiara moved Monster of Id from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Making Things Up.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Sound Beating from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist draws Strained Superego.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Bolster Allies.
- Void Guard Writhe draws Lies of the Shadows.
- Void Guard The Idealist draws Spark of Inspiration.
- Legacy draws Inspiring Presence.
- Tempest draws Ball Lightning.
- The Argent Adept draws Scherzo of Frost and Flame.
- GameController moved Bolster Allies to Legacy's trash.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 10.
- The Idealist initiates 1 Psychic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Sonic Mine.
- Legacy's Landing Pad reduces the damage dealt to Sonic Mine by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- Void Guard The Idealist draws Conceptualize.
- Spark of Inspiration was moved under Karate Robot.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Sonic Mine.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Legacy's Landing Pad reduces the damage dealt to Sonic Mine by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Sonic Mine 2 Melee damage.
- Sonic Mine is now at -1 HP.
- Sonic Mine initiates 2 Sonic damage to Writhe.
- The Shadow Cloak reduces the damage dealt to Writhe by Sonic Mine by 1.
- Void Guard Writhe discards Somber Tinker.
- The Shadow Cloak moved Somber Tinker from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of Sonic Mine was prevented by The Shadow Cloak.
- Sonic Mine initiates 2 Sonic damage to The Idealist.
- Sonic Mine deals The Idealist 2 Sonic damage.
- The Idealist is now at 8 HP.
- Applying ongoing effect: The Idealist cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Freedom Five Legacy.
- Sonic Mine deals Freedom Five Legacy 2 Sonic damage.
- Freedom Five Legacy is now at 12 HP.
- Applying ongoing effect: Freedom Five Legacy cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Xtreme Prime Wardens Tempest.
- Localized Hurricane increases the damage dealt by Sonic Mine by 1.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Sonic Mine by 1.
- Sonic Mine deals Xtreme Prime Wardens Tempest 2 Sonic damage.
- Xtreme Prime Wardens Tempest is now at 8 HP.
- Applying ongoing effect: Xtreme Prime Wardens Tempest cannot deal damage.
- Sonic Mine initiates 2 Sonic damage to Prime Wardens Argent Adept.
- Sonic Mine deals Prime Wardens Argent Adept 2 Sonic damage.
- Prime Wardens Argent Adept is now at 11 HP.
- Applying ongoing effect: Prime Wardens Argent Adept cannot deal damage.
- Freedom Five Legacy's Overwatch destroys Sonic Mine!
- GameController moved Sonic Mine to the villain trash.
- Motivational Charge caused Writhe to regain 1 HP. HP is now 15.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 13.
- Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 9.
- Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 12.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Next Evolution.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Tempest's UsePower phase to DrawCard phase. (Count: 2)
- Tempest draws Aquatic Correspondence.
- Tempest draws Reclaim from the Deep.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Sarabande of Destruction.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Alacritous Subdominant.
- Alacritous Subdominant plays Bright Idea.
- Void Guard The Idealist draws Strained Superego.
- Bright Idea was moved under Karate Robot.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Conceptualize.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Conceptualize was moved under Karate Robot.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Training Simulator.
- Went from Freedom Tower's PlayCard phase to End phase.
- The Front Desk plays the top card of the environment deck...
- The Front Desk plays the top card of the environment deck.
- The Front Desk plays Mission Control.
- Revealed card: Darkly Dreaming
- Mission Control moved Darkly Dreaming from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
- Revealed card: Making Things Up
- Mission Control moved Making Things Up from Void Guard The Idealist's revealed cards to Void Guard The Idealist's trash.
- Revealed card: Bolster Allies
- Mission Control moved Bolster Allies from Legacy's revealed cards to Legacy's trash.
- Revealed card: Shielding Winds
- Mission Control puts Shielding Winds into play.
- Revealed card: Rhapsody of Vigor
- Mission Control puts Rhapsody of Vigor into play.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Notice: an ongoing effect just expired: The Idealist cannot deal damage.
- Notice: an ongoing effect just expired: Freedom Five Legacy cannot deal damage.
- Notice: an ongoing effect just expired: Xtreme Prime Wardens Tempest cannot deal damage.
- Notice: an ongoing effect just expired: Prime Wardens Argent Adept cannot deal damage.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Explosive Launcher.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Writhe.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Writhe by Ambuscade by 2.
- The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
- Void Guard Writhe discards Lies of the Shadows.
- The Shadow Cloak moved Lies of the Shadows from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of Ambuscade was prevented by The Shadow Cloak.
- Ambuscade initiates 3 Fire damage to Writhe.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
- Ambuscade deals Writhe 3 Fire damage.
- Writhe is now at 12 HP.
- Ambuscade initiates 2 Psychic damage to Ambuscade.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Ambuscade by 1.
- Ambuscade deals Ambuscade 2 Psychic damage.
- Ambuscade is now at 19 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by Reactive Plating by 1.
- Reactive Plating deals Ambuscade 1 Energy damage.
- Ambuscade is now at 18 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Reactive Plating by 1.
- Reactive Plating deals Reactive Plating 1 Energy damage.
- Reactive Plating is now at 9 HP.
- Ambuscade initiates 3 Fire damage to The Idealist.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Idealist 4 Fire damage.
- The Idealist is now at 5 HP.
- Ambuscade initiates 3 Fire damage to Freedom Five Legacy.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 4 Fire damage.
- Freedom Five Legacy is now at 9 HP.
- Ambuscade initiates 3 Fire damage to Xtreme Prime Wardens Tempest.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- Localized Hurricane increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Xtreme Prime Wardens Tempest by Ambuscade by 2.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Ambuscade by 1.
- Ambuscade deals Xtreme Prime Wardens Tempest 2 Fire damage.
- Xtreme Prime Wardens Tempest is now at 7 HP.
- Ambuscade initiates 3 Fire damage to Prime Wardens Argent Adept.
- Legacy's Landing Pad increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Prime Wardens Argent Adept 4 Fire damage.
- Prime Wardens Argent Adept is now at 8 HP.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Distorted Perception.
- Writhe initiates 1 Infernal damage to Explosive Launcher.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals Explosive Launcher 2 Infernal damage.
- Explosive Launcher is now at 4 HP.
- Distorted Perception destroys The Shadow Cloak!
- Void Guard Writhe draws Distorted Perception.
- GameController moved The Shadow Cloak to Void Guard Writhe's trash.
- Explosive Launcher initiates 2 Melee damage to Explosive Launcher.
- Legacy's Landing Pad reduces the damage dealt to Explosive Launcher by Explosive Launcher by 1.
- Explosive Launcher deals Explosive Launcher 1 Melee damage.
- Explosive Launcher is now at 3 HP.
- Explosive Launcher initiates 2 Melee damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by Explosive Launcher by 1.
- Explosive Launcher deals Reactive Plating 1 Melee damage.
- Reactive Plating is now at 8 HP.
- GameController moved Distorted Perception to Void Guard Writhe's trash.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Writhe.
- Writhe's Sink into Shadow puts The Shadow Cloak into play.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Fight and Fade.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Void Guard Writhe discards Darkly Dreaming.
- Erratic Form moved Darkly Dreaming from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Void Guard Writhe draws Portable Dark-Lab.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Making Things Up from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 6.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Explosive Launcher.
- Legacy's Landing Pad reduces the damage dealt to Explosive Launcher by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- The Idealist initiates 1 Psychic damage to Reactive Plating.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- Damage amount was 0, so no damage was dealt.
- Void Guard The Idealist draws Sound Beating.
- Spark of Inspiration was moved under Karate Robot.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Better Punching!.
- The Idealist moved Sound Beating from Void Guard The Idealist's hand under Karate Robot.
- Focusing Tiara moved Making Things Up from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist draws Better Punching!.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Bright Idea from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist draws Spark of Inspiration.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Inspiring Presence.
- Inspiring Presence caused Writhe to regain 1 HP. HP is now 13.
- Inspiring Presence caused The Idealist to regain 1 HP. HP is now 7.
- Inspiring Presence caused Freedom Five Legacy to regain 1 HP. HP is now 10.
- Inspiring Presence caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 8.
- Inspiring Presence caused Prime Wardens Argent Adept to regain 1 HP. HP is now 9.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy's Overwatch plays Spark of Inspiration.
- Spark of Inspiration caused The Idealist to regain 1 HP. HP is now 8.
- The Idealist initiates 1 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by The Idealist by 1.
- The Idealist deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 17 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to The Idealist.
- Reactive Plating deals The Idealist 2 Energy damage.
- The Idealist is now at 6 HP.
- The Idealist initiates 1 Psychic damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Legacy's Landing Pad reduces the damage dealt to Explosive Launcher by The Idealist by 1.
- The Idealist deals Explosive Launcher 1 Psychic damage.
- Explosive Launcher is now at 2 HP.
- The Idealist initiates 1 Psychic damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by The Idealist by 1.
- The Idealist deals Reactive Plating 1 Psychic damage.
- Reactive Plating is now at 7 HP.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Spark of Inspiration was moved under Karate Robot.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 4 HP.
- Motivational Charge caused Writhe to regain 1 HP. HP is now 14.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 7.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 11.
- Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 9.
- Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 10.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Fortitude.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Aquatic Correspondence.
- Tempest draws Lightning Slash.
- Tempest draws Localized Hurricane.
- Tempest draws Electrical Storm.
- GameController moved Aquatic Correspondence to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Localized Hurricane.
- Xtreme Prime Wardens Tempest initiates 3 Projectile damage to Explosive Launcher.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Legacy's Landing Pad reduces the damage dealt to Explosive Launcher by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Explosive Launcher 3 Projectile damage.
- Explosive Launcher is now at -1 HP.
- Xtreme Prime Wardens Tempest's Thunderstruck destroys Explosive Launcher!
- GameController moved Explosive Launcher to the villain trash.
- Xtreme Prime Wardens Tempest initiates 3 Projectile damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Legacy's Landing Pad reduces the damage dealt to Reactive Plating by Xtreme Prime Wardens Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Reactive Plating 2 Projectile damage.
- Reactive Plating is now at 2 HP.
- Tempest draws Elemental Subwave Inducer.
- Tempest draws Chain Lightning.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Instrumental Conjuration.
- Instrumental Conjuration puts Drake's Pipes into play.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Instrumental Conjuration.
- GameController moved Instrumental Conjuration to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Drake's Pipes.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Writhe to regain 1 HP. HP is now 15.
- Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 8.
- Rhapsody of Vigor caused Freedom Five Legacy to regain 1 HP. HP is now 12.
- Rhapsody of Vigor caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 10.
- Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 11.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Writhe to regain 1 HP. HP is now 16.
- Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 9.
- Rhapsody of Vigor caused Freedom Five Legacy to regain 1 HP. HP is now 13.
- Rhapsody of Vigor caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 11.
- Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 12.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Silver Shadow.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Training Simulator puts Reactive Plating into play.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved Legacy's Landing Pad under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- The Front Desk plays the top card of the environment deck...
- The Front Desk plays the top card of the environment deck.
- The Front Desk plays Entry Point.
- Entry Point moved Training Simulator under Entry Point.
- Revealed card: Swallowed by Shadow
- Mission Control moved Swallowed by Shadow from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
- Revealed card: Heroic Interception
- Mission Control puts Heroic Interception into play.
- Freedom Five Legacy initiates 3 Melee damage to Freedom Five Legacy.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Shielding Winds reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 2.
- Freedom Five Legacy deals Freedom Five Legacy 3 Melee damage.
- Freedom Five Legacy is now at 10 HP.
- Revealed card: Otherworldly Resilience
- Mission Control moved Otherworldly Resilience from Tempest's revealed cards to Tempest's trash.
- Revealed card: Xu's Bell
- Mission Control puts Xu's Bell into play.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Writhe.
- Heroic Interception made Writhe immune to damage.
- Damage amount was 0, so no damage was dealt.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Heroic Interception made The Idealist immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Lies of the Shadows.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Penultimate Penumbra.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Vivid Thoughts.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on The Idealist.
- The Idealist's Wild Imagination moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Vivid Thoughts.
- The Idealist moved Better Punching! from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Better Punching! from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist uses the power on Strained Superego.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Heroic Interception destroys itself!
- GameController moved Heroic Interception to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Fortitude.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Reactive Plating.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at -1 HP.
- Freedom Five Legacy's Overwatch destroys Reactive Plating!
- GameController moved Reactive Plating to the villain trash.
- Motivational Charge caused Writhe to regain 1 HP. HP is now 17.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 10.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 11.
- Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 12.
- Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 13.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy moved Training Simulator from under Entry Point to the bottom of the environment deck.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Heroic Interception.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Elemental Subwave Inducer.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Localized Hurricane.
- Xtreme Prime Wardens Tempest initiates 3 Projectile damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Custom Hand-Cannon 4 Projectile damage.
- Custom Hand-Cannon is now at 1 HP.
- Xtreme Prime Wardens Tempest initiates 3 Projectile damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Xtreme Prime Wardens Tempest by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Xtreme Prime Wardens Tempest by 1.
- Xtreme Prime Wardens Tempest deals Reactive Plating 3 Projectile damage.
- Reactive Plating is now at 7 HP.
- Tempest draws Otherworldly Resilience.
- Tempest draws Gene-Bound Shackles.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Chain Lightning.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Arcane Cadence.
- Revealed card: Silver Shadow
- Revealed card: Cedistic Dissonant
- Revealed card: Syncopated Onslaught
- Revealed card: Inspiring Supertonic
- Revealed card: Inspiring Supertonic
- Arcane Cadence moved Cedistic Dissonant from The Argent Adept's revealed cards to The Argent Adept's hand.
- Arcane Cadence moved Silver Shadow from The Argent Adept's revealed cards to The Argent Adept's deck.
- Arcane Cadence moved Syncopated Onslaught from The Argent Adept's revealed cards to the bottom of The Argent Adept's deck.
- Arcane Cadence moved Inspiring Supertonic from The Argent Adept's revealed cards to The Argent Adept's trash.
- Arcane Cadence plays Inspiring Supertonic.
- GameController moved Arcane Cadence to The Argent Adept's trash.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Drake's Pipes.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Writhe to regain 1 HP. HP is now 18.
- Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 11.
- Rhapsody of Vigor caused Freedom Five Legacy to regain 1 HP. HP is now 12.
- Rhapsody of Vigor caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 13.
- Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 14.
- The Argent Adept activates the text on Sarabande of Destruction.
- Sarabande of Destruction destroys Entry Point!
- GameController moved Entry Point to the environment trash.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Vivid Thoughts.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 16.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Silver Shadow.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved The Front Desk under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Somber Tinker
- Mission Control moved Somber Tinker from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
- Revealed card: Superhuman Durability
- Mission Control puts Superhuman Durability into play.
- Revealed card: Flash Flood
- Mission Control moved Flash Flood from Tempest's revealed cards to Tempest's trash.
- Revealed card: Syncopated Onslaught
- Mission Control puts Syncopated Onslaught into play.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Custom Hand-Cannon.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Writhe.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Writhe by Ambuscade by 2.
- The Shadow Cloak reduces the damage dealt to Writhe by Ambuscade by 1.
- Void Guard Writhe discards Penultimate Penumbra.
- The Shadow Cloak moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Action of Ambuscade was prevented by The Shadow Cloak.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Lies of the Shadows destroys The Shadow Cloak!
- Void Guard Writhe draws Erratic Form.
- GameController moved The Shadow Cloak to Void Guard Writhe's trash.
- Lies of the Shadows redirects the damage dealt from The Idealist to Custom Hand-Cannon.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Ambuscade deals Custom Hand-Cannon 4 Projectile damage.
- Custom Hand-Cannon is now at -3 HP.
- Ambuscade destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Ambuscade initiates 2 Projectile damage to The Idealist.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Ambuscade deals The Idealist 4 Projectile damage.
- The Idealist is now at 7 HP.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Distorted Perception.
- Writhe initiates 1 Infernal damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- Writhe deals Custom Hand-Cannon 2 Infernal damage.
- Custom Hand-Cannon is now at 3 HP.
- GameController moved Distorted Perception to Void Guard Writhe's trash.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- ***** LOADED UNDO FILE: undo-284-VoidGuardWrithe-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4200
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- GameController plays Fight and Fade.
- Writhe initiates 2 Infernal damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Writhe by 1.
- Writhe deals Reactive Plating 2 Infernal damage.
- Reactive Plating is now at 5 HP.
- Fight and Fade puts The Shadow Cloak into play.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- Fight and Fade plays Distorted Perception.
- Writhe initiates 1 Infernal damage to Reactive Plating.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Writhe by 1.
- Writhe deals Reactive Plating 2 Infernal damage.
- Reactive Plating is now at 3 HP.
- Distorted Perception destroys The Shadow Cloak!
- Void Guard Writhe draws Sciamachy.
- GameController moved The Shadow Cloak to Void Guard Writhe's trash.
- Reactive Plating initiates 2 Melee damage to Reactive Plating.
- Entry Point increases the damage dealt by Reactive Plating by 1.
- Entry Point increases the damage dealt by Reactive Plating by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Reactive Plating by 1.
- Reactive Plating deals Reactive Plating 3 Melee damage.
- Reactive Plating is now at 0 HP.
- Reactive Plating destroys itself!
- GameController moved Reactive Plating to the villain trash.
- GameController moved Distorted Perception to Void Guard Writhe's trash.
- GameController moved Fight and Fade to Void Guard Writhe's trash.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Writhe.
- Writhe's Sink into Shadow puts The Shadow Cloak into play.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Swallowed by Shadow.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Void Guard Writhe discards Portable Dark-Lab.
- Erratic Form moved Portable Dark-Lab from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Void Guard Writhe draws Cloak Projector.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Strained Superego from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Making Things Up.
- Making Things Up moves 1 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Vivid Thoughts.
- Void Guard The Idealist discards Strained Superego.
- Making Things Up moved Strained Superego from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Vivid Thoughts.
- Making Things Up moved Vivid Thoughts from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- GameController moved Making Things Up to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Hedgy Hogs from under Giant Floaty Head under Karate Robot.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- The Idealist initiates 2 Psychic damage to Custom Hand-Cannon.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- The Idealist deals Custom Hand-Cannon 3 Psychic damage.
- Custom Hand-Cannon is now at 2 HP.
- Focusing Tiara moved Making Things Up from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Heroic Interception.
- Freedom Five Legacy initiates 3 Melee damage to Freedom Five Legacy.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Shielding Winds reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 2.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Freedom Five Legacy 2 Melee damage.
- Freedom Five Legacy is now at 10 HP.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Custom Hand-Cannon.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Custom Hand-Cannon 4 Melee damage.
- Custom Hand-Cannon is now at -2 HP.
- Freedom Five Legacy's Overwatch destroys Custom Hand-Cannon!
- GameController moved Custom Hand-Cannon to the villain trash.
- Motivational Charge caused Writhe to regain 1 HP, up to their maximum HP. HP is now 19.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 8.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 11.
- Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 14.
- Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 17.
- Legacy uses the power on Freedom Five Legacy.
- Entry Point moved Legacy's Landing Pad from under Entry Point to Freedom Tower's play area.
- Freedom Five Legacy moved Entry Point to the bottom of the environment deck.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws The Legacy Ring.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Fight and Fade from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Reclaim from the Deep moved Bolster Allies from Legacy's trash to Legacy's deck.
- Reclaim from the Deep moved Aquatic Correspondence from Tempest's trash to Tempest's deck.
- Reclaim from the Deep moved Arcane Cadence from The Argent Adept's trash to The Argent Adept's deck.
- Tempest draws Aquatic Correspondence.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Localized Hurricane.
- Tempest draws Cleansing Downpour.
- Tempest draws Shielding Winds.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Electrical Storm.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Energy.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Cedistic Dissonant.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- The Argent Adept activates the text on Inspiring Supertonic.
- The Argent Adept uses the power on Musaragni's Harp.
- The Argent Adept activates the text on Inspiring Supertonic.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- The Idealist initiates 2 Psychic damage to Writhe.
- Heroic Interception made Writhe immune to damage.
- Damage amount was 0, so no damage was dealt.
- Focusing Tiara moved Strained Superego from Void Guard The Idealist's trash under Karate Robot.
- The Argent Adept activates the text on Inspiring Supertonic.
- Inspiring Supertonic caused Prime Wardens Argent Adept to regain 2 HP. HP is now 19.
- The Argent Adept activates the text on Inventive Preparation.
- Inventive Preparation plays Vivid Thoughts.
- GameController moved Vivid Thoughts to Void Guard The Idealist's trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved Legacy's Landing Pad under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Fight and Fade
- Mission Control moved Fight and Fade from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
- Revealed card: Bolster Allies
- Mission Control moved Bolster Allies from Legacy's revealed cards to Legacy's trash.
- Revealed card: Vicious Cyclone
- Mission Control moved Vicious Cyclone from Tempest's revealed cards to Tempest's trash.
- Revealed card: Counterpoint Bulwark
- Mission Control puts Counterpoint Bulwark into play.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Armed and Dangerous.
- Revealed matching card: Personal Cloaking Device
- Armed and Dangerous puts Personal Cloaking Device into play.
- Ambuscade was flipped to its back side.
- Armed and Dangerous moves 0 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Armed and Dangerous plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 22.
- Quick Stim-Patch moves 7 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Quick Stim-Patch to the villain trash.
- GameController moved Armed and Dangerous to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Heroic Interception made The Idealist immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Cloak Projector.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Concealed Assailant.
- Writhe initiates 1 Melee damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals Personal Cloaking Device 3 Melee damage.
- Personal Cloaking Device is now at 6 HP.
- Writhe initiates 1 Infernal damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals Personal Cloaking Device 3 Infernal damage.
- Personal Cloaking Device is now at 3 HP.
- Writhe initiates 1 Psychic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Writhe deals Personal Cloaking Device 3 Psychic damage.
- Personal Cloaking Device is now at 0 HP.
- Writhe's Sink into Shadow destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- Concealed Assailant destroys The Shadow Cloak!
- Void Guard Writhe draws Distorted Perception.
- GameController moved The Shadow Cloak to Void Guard Writhe's trash.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Concealed Assailant.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Void Guard Writhe discards Concealed Assailant.
- Erratic Form moved Concealed Assailant from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Void Guard Writhe draws Umbral Siphon.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- ***** LOADED UNDO FILE: undo-320-VoidGuardTheIdealist-PlayCard *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4203.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Conceptualize from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist uses the power on Flying Stabby Knives.
- The Idealist initiates 2 Psychic damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Focusing Tiara moved Vivid Thoughts from Void Guard The Idealist's trash under Karate Robot.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Heroic Interception destroys itself!
- GameController moved Heroic Interception to Legacy's trash.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Lead from the Front.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Freedom Five Legacy.
- Entry Point moved Legacy's Landing Pad from under Entry Point to Freedom Tower's play area.
- Freedom Five Legacy moved Entry Point to the bottom of the environment deck.
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Motivational Charge tried to increase Writhe's HP, but they are already at their maximum HP.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 9.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 12.
- Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 15.
- Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 20.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Bolster Allies.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Energy damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Writhe's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 11.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 14.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 17.
- Cleansing Downpour caused Prime Wardens Argent Adept to regain 2 HP. HP is now 22.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Gene-Bound Shackles.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Energy.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Inventive Preparation.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Telamon's Lyra.
- ***** LOADED UNDO FILE: undo-336-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4209.5
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Drake's Pipes.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 12.
- Rhapsody of Vigor caused Freedom Five Legacy to regain 1 HP. HP is now 15.
- Rhapsody of Vigor caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 18.
- Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 23.
- Rhapsody of Vigor caused Ambuscade to regain 1 HP. HP is now 23.
- The Argent Adept activates the text on Sarabande of Destruction.
- Entry Point moved The Front Desk from under Entry Point to Freedom Tower's play area.
- Sarabande of Destruction destroys Entry Point!
- GameController moved Entry Point to the environment trash.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Eydisar's Horn.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays The Wraith's Arsenal.
- Went from Freedom Tower's PlayCard phase to End phase.
- The Front Desk plays the top card of the environment deck...
- The Front Desk plays the top card of the environment deck.
- The Front Desk plays Medical Ward.
- Revealed card: Grasping Shadow-Cloth
- Mission Control puts Grasping Shadow-Cloth into play.
- Grasping Shadow-Cloth moved Personal Cloaking Device from the villain trash to the bottom of the villain deck.
- Revealed card: Inspiring Presence
- Mission Control moved Inspiring Presence from Legacy's revealed cards to Legacy's trash.
- Revealed card: Shielding Winds
- Mission Control moved Shielding Winds from Tempest's revealed cards to Tempest's trash.
- Revealed card: Syncopated Onslaught
- Mission Control puts Syncopated Onslaught into play.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Prime Wardens Argent Adept.
- Lead from the Front redirects the damage dealt from Prime Wardens Argent Adept to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 3 Projectile damage.
- Freedom Five Legacy is now at 12 HP.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Grasping Shadow-Cloth was moved to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Unquiet Night from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Nowhere to Hide from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Portable Dark-Lab from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Nowhere to Hide from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Cloak Projector from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Somber Tinker from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Grasping Shadow-Cloth from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Lurking Shadows from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Lurking Shadows from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Fight and Fade from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Unnerving Target from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Penultimate Penumbra from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Somber Tinker from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Darkly Dreaming from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Lies of the Shadows from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Distorted Perception from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Darkly Dreaming from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Swallowed by Shadow from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Somber Tinker from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Penultimate Penumbra from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Distorted Perception from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Portable Dark-Lab from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Fight and Fade from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved The Shadow Cloak from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Concealed Assailant from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Umbral Siphon.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Nowhere to Hide.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Bright Idea from under Karate Robot under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Legacy uses the power on Freedom Five Legacy.
- Freedom Five Legacy moved Legacy's Landing Pad to the bottom of the environment deck.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Danger Sense.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Energy damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Energy.
- Applying ongoing effect: Reduce Energy damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Gene-Bound Shackles.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Writhe's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 14.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 14.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 20.
- Cleansing Downpour caused Prime Wardens Argent Adept to regain 2 HP, up to their maximum HP. HP is now 25.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Cleansing Downpour.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Energy.
- Went from The Argent Adept's Start phase to PlayCard phase.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept did not play a card or use a power this turn. Increasing draw count by 1.
- Went from The Argent Adept's UsePower phase to DrawCard phase. (Count: 2)
- GameController moves 9 cards to the top of The Argent Adept's Deck.
- The Argent Adept shuffles their The Argent Adept's deck.
- The Argent Adept draws Arcane Cadence.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Void Guard Writhe draws Penultimate Penumbra.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Legacy draws Danger Sense.
- Tempest draws Into the Stratosphere.
- The Argent Adept draws Vernal Sonata.
- Medical Ward caused Ambuscade to regain 1 HP. HP is now 24.
- Medical Ward tried to increase Writhe's HP, but they are already at their maximum HP.
- Medical Ward caused The Idealist to regain 1 HP. HP is now 15.
- Medical Ward caused Freedom Five Legacy to regain 1 HP. HP is now 15.
- Medical Ward caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 21.
- Medical Ward tried to increase Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Frost's Cryo Chamber.
- Went from Freedom Tower's PlayCard phase to End phase.
- The Front Desk plays the top card of the environment deck...
- The Front Desk plays the top card of the environment deck.
- The Front Desk plays Security Station.
- Revealed card: Cloak Projector
- Mission Control puts Cloak Projector into play.
- Revealed card: Fortitude
- Mission Control moved Fortitude from Legacy's revealed cards to Legacy's trash.
- Revealed card: Reclaim from the Deep
- Mission Control moved Reclaim from the Deep from Tempest's revealed cards to Tempest's trash.
- Revealed card: Alacritous Subdominant
- Mission Control puts Alacritous Subdominant into play.
- Frost's Cryo Chamber initiates 1 Cold damage to Ambuscade.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Ambuscade 2 Cold damage.
- Ambuscade is now at 22 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Writhe.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Writhe 2 Cold damage.
- Writhe is now at 17 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to The Idealist.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals The Idealist 2 Cold damage.
- The Idealist is now at 13 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Freedom Five Legacy.
- Danger Sense made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Frost's Cryo Chamber initiates 1 Cold damage to Xtreme Prime Wardens Tempest.
- Localized Hurricane increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Xtreme Prime Wardens Tempest 2 Cold damage.
- Xtreme Prime Wardens Tempest is now at 19 HP.
- Frost's Cryo Chamber initiates 1 Cold damage to Prime Wardens Argent Adept.
- Frost's Cryo Chamber increases the damage dealt by Frost's Cryo Chamber by 1.
- Frost's Cryo Chamber deals Prime Wardens Argent Adept 2 Cold damage.
- Prime Wardens Argent Adept is now at 23 HP.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- Ambuscade initiates 5 Energy damage to Prime Wardens Argent Adept.
- Lead from the Front redirects the damage dealt from Prime Wardens Argent Adept to Freedom Five Legacy.
- Shielding Winds reduces the damage dealt to Freedom Five Legacy by Ambuscade by 2.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 2 Energy damage.
- Freedom Five Legacy is now at 13 HP.
- Rigged to Detonate was moved from the villain deck to the villain trash.
- GameController plays Run and Gun.
- Ambuscade initiates 2 Projectile damage to Prime Wardens Argent Adept.
- Lead from the Front redirects the damage dealt from Prime Wardens Argent Adept to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Run and Gun moves 3 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Ambuscade initiates 4 Energy damage to Writhe.
- Ambuscade deals Writhe 4 Energy damage.
- Writhe is now at 13 HP.
- Ambuscade initiates 2 Psychic damage to Ambuscade.
- Ambuscade deals Ambuscade 2 Psychic damage.
- Ambuscade is now at 20 HP.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Ambuscade deals The Idealist 4 Energy damage.
- The Idealist is now at 9 HP.
- Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 3 Energy damage.
- Freedom Five Legacy is now at 10 HP.
- Ambuscade initiates 4 Energy damage to Xtreme Prime Wardens Tempest.
- Localized Hurricane increases the damage dealt by Ambuscade by 1.
- Otherworldly Resilience reduces the damage dealt to Xtreme Prime Wardens Tempest by Ambuscade by 1.
- Elemental Subwave Inducer reduces the damage dealt to Xtreme Prime Wardens Tempest by Ambuscade by 1.
- Ambuscade deals Xtreme Prime Wardens Tempest 3 Energy damage.
- Xtreme Prime Wardens Tempest is now at 16 HP.
- Ambuscade initiates 4 Energy damage to Prime Wardens Argent Adept.
- Ambuscade deals Prime Wardens Argent Adept 4 Energy damage.
- Prime Wardens Argent Adept is now at 19 HP.
- Unavoidable Explosive was moved from the villain deck to the villain trash.
- Run and Gun plays Quick Stim-Patch.
- Quick Stim-Patch caused Ambuscade to regain 5 HP. HP is now 25.
- Quick Stim-Patch moves 1 cards to the top of Ambuscade's Deck.
- Ambuscade shuffles their the villain deck.
- Quick Stim-Patch plays Unavoidable Explosive.
- Unavoidable Explosive was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- GameController moved Quick Stim-Patch to the villain trash.
- GameController moved Run and Gun to the villain trash.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Prime Wardens Argent Adept.
- Ambuscade deals Prime Wardens Argent Adept 4 Projectile damage.
- Prime Wardens Argent Adept is now at 15 HP.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Umbral Siphon.
- Writhe initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- Writhe deals Ambuscade 2 Melee damage.
- Ambuscade is now at 23 HP.
- Applying ongoing effect: Ambuscade cannot gain HP.
- Writhe initiates 1 Infernal damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- Writhe deals Ambuscade 2 Infernal damage.
- Ambuscade is now at 21 HP.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Somber Tinker.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Void Guard Writhe discards Somber Tinker.
- Erratic Form moved Somber Tinker from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Void Guard Writhe draws Distorted Perception.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Focusing Tiara from under Flying Stabby Knives under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Motivational Charge.
- Freedom Five Legacy initiates 2 Melee damage to Ambuscade.
- Surge of Strength increases the damage dealt by Freedom Five Legacy by 1.
- Inspiring Presence increases the damage dealt by Freedom Five Legacy by 1.
- Freedom Five Legacy deals Ambuscade 4 Melee damage.
- Ambuscade is now at 17 HP.
- Motivational Charge caused Writhe to regain 1 HP. HP is now 14.
- Motivational Charge caused The Idealist to regain 1 HP. HP is now 10.
- Motivational Charge caused Freedom Five Legacy to regain 1 HP. HP is now 11.
- Motivational Charge caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 17.
- Motivational Charge caused Prime Wardens Argent Adept to regain 1 HP. HP is now 16.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Back-Fist Strike.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Energy damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Cleansing Downpour.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Writhe to regain 2 HP. HP is now 16.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 12.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 13.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 19.
- Cleansing Downpour caused Prime Wardens Argent Adept to regain 2 HP. HP is now 18.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Aquatic Correspondence.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Went from The Argent Adept's Start phase to PlayCard phase.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept did not play a card or use a power this turn. Increasing draw count by 1.
- Went from The Argent Adept's UsePower phase to DrawCard phase. (Count: 2)
- The Argent Adept draws Instrumental Conjuration.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Void Guard Writhe draws Somber Tinker.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Legacy draws Next Evolution.
- Tempest draws Into the Stratosphere.
- The Argent Adept draws Arcane Cadence.
- Umbral Siphon prevented Ambuscade from regaining HP.
- Medical Ward caused Writhe to regain 1 HP. HP is now 17.
- Medical Ward caused The Idealist to regain 1 HP. HP is now 13.
- Medical Ward caused Freedom Five Legacy to regain 1 HP. HP is now 14.
- Medical Ward caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 20.
- Medical Ward caused Prime Wardens Argent Adept to regain 1 HP. HP is now 19.
- ***** LOADED UNDO FILE: undo-398-TheArgentAdept-UsePower *****
- Possible achievement: Base_CumulativeDamage, progress: 100
- Possible achievement: Base_CumulativeHeal, progress: 4227
- Possible achievement: Base_LargeAttack
- Possible achievement: Base_LastHeroStanding
- WARNING: Could not find achievement controller class for Base_MultiplayerInfection
- Possible achievement: Base_NoCards
- Possible achievement: Base_NoPowers
- Possible achievement: Base_RedirectMany
- Possible achievement: Base_WinFullHP
- Possible achievement: Base_WinGame
- The Argent Adept uses the power on Drake's Pipes.
- The Argent Adept activates the text on Sarabande of Destruction.
- Sarabande of Destruction destroys Frost's Cryo Chamber!
- GameController moved Frost's Cryo Chamber to the environment trash.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused Writhe to regain 1 HP. HP is now 17.
- Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 13.
- Rhapsody of Vigor caused Freedom Five Legacy to regain 1 HP. HP is now 14.
- Rhapsody of Vigor caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 20.
- Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 19.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Instrumental Conjuration.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Void Guard Writhe draws Somber Tinker.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Legacy draws Next Evolution.
- Tempest draws Into the Stratosphere.
- The Argent Adept draws Instrumental Conjuration.
- Umbral Siphon prevented Ambuscade from regaining HP.
- Medical Ward caused Writhe to regain 1 HP. HP is now 18.
- Medical Ward caused The Idealist to regain 1 HP. HP is now 14.
- Medical Ward caused Freedom Five Legacy to regain 1 HP. HP is now 15.
- Medical Ward caused Xtreme Prime Wardens Tempest to regain 1 HP. HP is now 21.
- Medical Ward caused Prime Wardens Argent Adept to regain 1 HP. HP is now 20.
- Void Guard The Idealist discards Bored Now.
- Security Station moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Bored Now.
- Security Station moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Void Guard The Idealist discards Bored Now.
- Security Station moved Bored Now from Void Guard The Idealist's hand to Void Guard The Idealist's trash.
- Security Station destroys The Front Desk!
- GameController moved The Front Desk to the environment trash.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Training Simulator.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Concealed Assailant
- Mission Control puts Concealed Assailant into play.
- Revealed card: Superhuman Durability
- Mission Control moved Superhuman Durability from Legacy's revealed cards to Legacy's trash.
- Revealed card: Elemental Subwave Inducer
- Mission Control moved Elemental Subwave Inducer from Tempest's revealed cards to Tempest's trash.
- Revealed card: Arcane Cadence
- Mission Control moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's trash.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Personal Cloaking Device.
- Ambuscade was flipped to its back side.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Ambuscade by 1.
- Ambuscade deals Freedom Five Legacy 3 Energy damage.
- Freedom Five Legacy is now at 12 HP.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Notice: an ongoing effect just expired: Ambuscade cannot gain HP.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Erratic Form.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Grasping Shadow-Cloth.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moves 3 cards to the top of Void Guard The Idealist's Deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Void Guard The Idealist draws Bored Now.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist did not play a card or use a power this turn. Increasing draw count by 1.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase. (Count: 2)
- Void Guard The Idealist draws Bored Now.
- Void Guard The Idealist draws Bored Now.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Sound Beating from under Karate Robot under Karate Robot.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Next Evolution.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Energy damage.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Reclaim from the Deep.
- Reclaim from the Deep moved Somber Tinker from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Reclaim from the Deep moved Inspiring Presence from Legacy's trash to Legacy's deck.
- Reclaim from the Deep moved Flash Flood from Tempest's trash to Tempest's deck.
- Reclaim from the Deep moved Arcane Cadence from The Argent Adept's trash to The Argent Adept's deck.
- Tempest draws Flash Flood.
- GameController moved Reclaim from the Deep to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour caused Writhe to regain 1 HP, up to their maximum HP. HP is now 19.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 16.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 14.
- Cleansing Downpour caused Xtreme Prime Wardens Tempest to regain 2 HP. HP is now 23.
- Cleansing Downpour caused Prime Wardens Argent Adept to regain 2 HP. HP is now 22.
- Went from Tempest's UsePower phase to DrawCard phase.
- Tempest draws Lightning Slash.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Went from The Argent Adept's Start phase to PlayCard phase.
- GameController plays Eydisar's Horn.
- Went from The Argent Adept's PlayCard phase to UsePower phase.
- The Argent Adept uses the power on Drake's Pipes.
- The Argent Adept activates the text on Sarabande of Destruction.
- Sarabande of Destruction destroys Training Simulator!
- GameController moved Training Simulator to the environment trash.
- The Argent Adept activates the text on Rhapsody of Vigor.
- Rhapsody of Vigor caused The Idealist to regain 1 HP. HP is now 17.
- Rhapsody of Vigor caused Freedom Five Legacy to regain 1 HP. HP is now 15.
- Rhapsody of Vigor caused Xtreme Prime Wardens Tempest to regain 1 HP, up to their maximum HP. HP is now 24.
- Rhapsody of Vigor caused Prime Wardens Argent Adept to regain 1 HP. HP is now 23.
- Went from The Argent Adept's UsePower phase to DrawCard phase.
- The Argent Adept draws Arcane Cadence.
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Void Guard Writhe draws Somber Tinker.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Legacy draws Inspiring Presence.
- Tempest draws Grievous Hail Storm.
- The Argent Adept draws Inspiring Supertonic.
- Medical Ward caused Ambuscade to regain 1 HP. HP is now 18.
- Medical Ward tried to increase Personal Cloaking Device's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Writhe's HP, but they are already at their maximum HP.
- Medical Ward caused The Idealist to regain 1 HP. HP is now 18.
- Medical Ward caused Freedom Five Legacy to regain 1 HP. HP is now 16.
- Medical Ward tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Medical Ward caused Prime Wardens Argent Adept to regain 1 HP. HP is now 24.
- The Argent Adept discards Inspiring Supertonic.
- Security Station moved Inspiring Supertonic from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Arcane Cadence.
- Security Station moved Arcane Cadence from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Instrumental Conjuration.
- Security Station moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Instrumental Conjuration.
- Security Station moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Vernal Sonata.
- Security Station moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Instrumental Conjuration.
- Security Station moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Arcane Cadence.
- Security Station moved Arcane Cadence from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Arcane Cadence.
- Security Station moved Arcane Cadence from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Silver Shadow.
- Security Station moved Silver Shadow from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Silver Shadow.
- Security Station moved Silver Shadow from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Instrumental Conjuration.
- Security Station moved Instrumental Conjuration from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Scherzo of Frost and Flame.
- Security Station moved Scherzo of Frost and Flame from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Polyphoric Flare.
- Security Station moved Polyphoric Flare from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Scherzo of Frost and Flame.
- Security Station moved Scherzo of Frost and Flame from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Vernal Sonata.
- Security Station moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Vernal Sonata.
- Security Station moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Vernal Sonata.
- Security Station moved Vernal Sonata from The Argent Adept's hand to The Argent Adept's trash.
- The Argent Adept discards Polyphoric Flare.
- Security Station moved Polyphoric Flare from The Argent Adept's hand to The Argent Adept's trash.
- Security Station destroys itself!
- GameController moved Security Station to the environment trash.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved The Wraith's Arsenal under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Revealed card: Fight and Fade
- Mission Control moved Fight and Fade from Void Guard Writhe's revealed cards to Void Guard Writhe's trash.
- Revealed card: Inspiring Presence
- Mission Control moved Inspiring Presence from Legacy's revealed cards to Legacy's trash.
- Revealed card: Into the Stratosphere
- Mission Control moved Into the Stratosphere from Tempest's revealed cards to Tempest's trash.
- Revealed card: Arcane Cadence
- Mission Control moved Arcane Cadence from The Argent Adept's revealed cards to The Argent Adept's trash.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Rigged to Detonate.
- Rigged to Detonate was moved to the bottom of the villain deck.
- Ambuscade shuffles their the villain deck.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Energy damage to Freedom Five Legacy.
- Next Evolution made Freedom Five Legacy immune to damage.
- Damage amount was 0, so no damage was dealt.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Grasping Shadow-Cloth.
- Grasping Shadow-Cloth moved Run and Gun from the villain trash to the bottom of the villain deck.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Unquiet Night.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Bored Now.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Monster of Id from under Karate Robot to Void Guard The Idealist's hand.
- Monster of Id puts Monster of Id into play.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Spark of Inspiration from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Better Punching! from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Hedgy Hogs from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Making Things Up from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Strained Superego from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Conceptualize from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Vivid Thoughts from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Bright Idea from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Focusing Tiara from under Karate Robot to Void Guard The Idealist's hand.
- Bored Now moved Sound Beating from under Karate Robot to Void Guard The Idealist's hand.
- You just unlocked the promo card: Super Sentai Idealist!
- Bored Now moved Karate Robot to Void Guard The Idealist's deck.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- The Idealist initiates 30 Psychic damage to Personal Cloaking Device.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- The Idealist deals Personal Cloaking Device 32 Psychic damage.
- Personal Cloaking Device is now at -23 HP.
- The Idealist's Wild Imagination destroys Personal Cloaking Device!
- GameController moved Personal Cloaking Device to the villain trash.
- GameController moved Bored Now to Void Guard The Idealist's trash.
- Went from Void Guard The Idealist's PlayCard phase to UsePower phase.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Better Punching!.
- The Idealist initiates 1 Melee damage to Ambuscade.
- Ambuscade made Ambuscade immune to damage.
- Damage amount was 0, so no damage was dealt.
- Void Guard The Idealist uses the power on The Idealist.
- Void Guard The Idealist draws Karate Robot.
- The Idealist moved Conceptualize from Void Guard The Idealist's hand under Giant Floaty Head.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's trash under Flying Stabby Knives.
- Better Punching! was moved under Flying Stabby Knives.
- Went from Void Guard The Idealist's UsePower phase to DrawCard phase.
- Void Guard The Idealist shuffles their Void Guard The Idealist's deck.
- Went from Void Guard The Idealist's DrawCard phase to End phase.
- Strained Superego moved Bored Now from under Flying Stabby Knives under Karate Robot.
- Monster of Id moved Better Punching! from under Flying Stabby Knives under Monster of Id.
- Went from Void Guard The Idealist's End phase to Legacy's Start phase.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Projectile damage.
- Notice: an ongoing effect just expired: Freedom Five Legacy is immune to Energy damage.
- Went from Legacy's Start phase to PlayCard phase.
- GameController plays Danger Sense.
- The Legacy Ring increased the action count of UsePower by 1.
- Went from Legacy's PlayCard phase to UsePower phase. (Count: 2)
- Legacy uses the power on Freedom Five Legacy.
- Entry Point moved The Wraith's Arsenal from under Entry Point to Freedom Tower's play area.
- Freedom Five Legacy moved Entry Point to the bottom of the environment deck.
- Legacy uses the power on Next Evolution.
- Applying ongoing effect: Freedom Five Legacy is immune to Projectile damage.
- Went from Legacy's UsePower phase to DrawCard phase.
- Legacy draws Take Down.
- Went from Legacy's DrawCard phase to End phase.
- Went from Legacy's End phase to Tempest's Start phase.
- Notice: an ongoing effect just expired: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Applying ongoing effect: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Applying ongoing effect: Reduce Projectile damage dealt to Xtreme Prime Wardens Tempest by 1.
- Went from Tempest's Start phase to PlayCard phase.
- GameController plays Flash Flood.
- Flash Flood will destroy 2 environment cards.
- Flash Flood destroys The Wraith's Arsenal!
- GameController moved The Wraith's Arsenal to the environment trash.
- Flash Flood destroys Mission Control!
- GameController moved Mission Control to the environment trash.
- GameController moved Flash Flood to Tempest's trash.
- Went from Tempest's PlayCard phase to UsePower phase.
- Tempest uses the power on Cleansing Downpour.
- Cleansing Downpour tried to increase Writhe's HP, but they are already at their maximum HP.
- Cleansing Downpour caused The Idealist to regain 2 HP. HP is now 20.
- Cleansing Downpour caused Freedom Five Legacy to regain 2 HP. HP is now 18.
- Cleansing Downpour tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Cleansing Downpour caused Prime Wardens Argent Adept to regain 1 HP, up to their maximum HP. HP is now 25.
- Went from Tempest's UsePower phase to DrawCard phase.
- Went from Tempest's DrawCard phase to End phase.
- Went from Tempest's End phase to The Argent Adept's Start phase.
- Notice: an ongoing effect just expired: damage dealt by Xtreme Prime Wardens Tempest is changed to Projectile.
- Went from The Argent Adept's Start phase to UsePower phase.
- The Argent Adept did not play a card or use a power this turn. Increasing draw count by 1.
- Went from The Argent Adept's UsePower phase to DrawCard phase. (Count: 2)
- Went from The Argent Adept's DrawCard phase to End phase.
- Went from The Argent Adept's End phase to Freedom Tower's Start phase.
- Medical Ward caused Ambuscade to regain 1 HP. HP is now 19.
- Medical Ward tried to increase Writhe's HP, but they are already at their maximum HP.
- Medical Ward caused The Idealist to regain 1 HP. HP is now 21.
- Medical Ward caused Freedom Five Legacy to regain 1 HP. HP is now 19.
- Medical Ward tried to increase Xtreme Prime Wardens Tempest's HP, but they are already at their maximum HP.
- Medical Ward tried to increase Prime Wardens Argent Adept's HP, but they are already at their maximum HP.
- Went from Freedom Tower's Start phase to PlayCard phase.
- GameController plays Entry Point.
- Entry Point moved Medical Ward under Entry Point.
- Went from Freedom Tower's PlayCard phase to End phase.
- Went from Freedom Tower's End phase to Ambuscade's Start phase.
- Ambuscade was flipped to its front side.
- Went from Ambuscade's Start phase to PlayCard phase.
- GameController plays Reactive Plating.
- Went from Ambuscade's PlayCard phase to End phase.
- Ambuscade initiates 4 Projectile damage to Prime Wardens Argent Adept.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Shielding Winds reduces the damage dealt to Prime Wardens Argent Adept by Ambuscade by 2.
- Ambuscade deals Prime Wardens Argent Adept 3 Projectile damage.
- Prime Wardens Argent Adept is now at 22 HP.
- Went from Ambuscade's End phase to Void Guard Writhe's Start phase.
- Grasping Shadow-Cloth was moved to Void Guard Writhe's deck.
- Grasping Shadow-Cloth moved Fight and Fade from Void Guard Writhe's trash to Void Guard Writhe's deck.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- Went from Void Guard Writhe's Start phase to PlayCard phase.
- GameController plays Sciamachy.
- Ambuscade initiates 1 Psychic damage to Ambuscade.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Ambuscade by 1.
- Ambuscade deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 18 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Ambuscade.
- Entry Point increases the damage dealt by Reactive Plating by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Reactive Plating by 1.
- Reactive Plating deals Ambuscade 2 Energy damage.
- Ambuscade is now at 16 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Reactive Plating.
- Entry Point increases the damage dealt by Reactive Plating by 1.
- Reactive Plating reduces the damage dealt to Reactive Plating by Reactive Plating by 1.
- Reactive Plating deals Reactive Plating 2 Energy damage.
- Reactive Plating is now at 8 HP.
- Ambuscade initiates 1 Melee damage to Ambuscade.
- Entry Point increases the damage dealt by Ambuscade by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Ambuscade by 1.
- Ambuscade deals Ambuscade 1 Melee damage.
- Ambuscade is now at 15 HP.
- Sciamachy puts The Shadow Cloak into play.
- Void Guard Writhe shuffles their Void Guard Writhe's deck.
- GameController moved Sciamachy to Void Guard Writhe's trash.
- Went from Void Guard Writhe's PlayCard phase to UsePower phase.
- Void Guard Writhe uses the power on Concealed Assailant.
- Writhe initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- The Shadow Cloak increases the damage dealt by Writhe by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Writhe by 1.
- Writhe deals Ambuscade 2 Melee damage.
- Ambuscade is now at 13 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to Writhe.
- Lies of the Shadows destroys The Shadow Cloak!
- Void Guard Writhe draws Penultimate Penumbra.
- Void Guard Writhe draws Darkly Dreaming.
- GameController moved The Shadow Cloak to Void Guard Writhe's trash.
- Lies of the Shadows redirects the damage dealt from Writhe to Ambuscade.
- Entry Point increases the damage dealt by Reactive Plating by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Reactive Plating by 1.
- Reactive Plating deals Ambuscade 2 Energy damage.
- Ambuscade is now at 11 HP.
- Writhe initiates 1 Infernal damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Writhe by 1.
- Writhe deals Ambuscade 1 Infernal damage.
- Ambuscade is now at 10 HP.
- Writhe initiates 1 Psychic damage to Ambuscade.
- Inspiring Presence increases the damage dealt by Writhe by 1.
- Reactive Plating reduces the damage dealt to Ambuscade by Writhe by 1.
- Writhe deals Ambuscade 1 Psychic damage.
- Ambuscade is now at 9 HP.
- Went from Void Guard Writhe's UsePower phase to DrawCard phase.
- Void Guard Writhe draws Distorted Perception.
- Went from Void Guard Writhe's DrawCard phase to End phase.
- Void Guard Writhe discards Penultimate Penumbra.
- Erratic Form moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Void Guard Writhe draws Fight and Fade.
- Void Guard Writhe discards Penultimate Penumbra.
- Erratic Form moved Penultimate Penumbra from Void Guard Writhe's hand to Void Guard Writhe's trash.
- Void Guard Writhe draws Darkly Dreaming.
- Went from Void Guard Writhe's End phase to Void Guard The Idealist's Start phase.
- Focusing Tiara moved Bored Now from Void Guard The Idealist's hand under Karate Robot.
- Went from Void Guard The Idealist's Start phase to PlayCard phase.
- GameController plays Better Punching!.
- The Idealist initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Ambuscade 3 Melee damage.
- Ambuscade is now at 6 HP.
- Reactive Plating reacts!
- Reactive Plating initiates 2 Energy damage to The Idealist.
- Lead from the Front redirects the damage dealt from The Idealist to Freedom Five Legacy.
- Entry Point increases the damage dealt by Reactive Plating by 1.
- Fortitude reduces the damage dealt to Freedom Five Legacy by Reactive Plating by 1.
- Reactive Plating deals Freedom Five Legacy 2 Energy damage.
- Freedom Five Legacy is now at 17 HP.
- Void Guard The Idealist uses the power on Strained Superego.
- Strained Superego plays Better Punching!.
- The Idealist initiates 1 Melee damage to Ambuscade.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Ambuscade 3 Melee damage.
- Ambuscade is now at 3 HP.
- Void Guard The Idealist uses the power on Karate Robot.
- Karate Robot destroys Bored Now!
- GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
- Karate Robot destroys Bored Now!
- GameController moved Bored Now from under Karate Robot to Void Guard The Idealist's trash.
- The Idealist initiates 3 Melee damage to Ambuscade.
- Better Punching! makes the damage irreducible.
- Inspiring Presence increases the damage dealt by The Idealist by 1.
- Monster of Id increases the damage dealt by The Idealist by 1.
- Reactive Plating cannot reduce the damage, because it is irreducible.
- The Idealist deals Ambuscade 5 Melee damage.
- Ambuscade is now at -2 HP.
- Writhe, The Idealist, Freedom Five Legacy, Xtreme Prime Wardens Tempest and Prime Wardens Argent Adept all defeated Ambuscade! Congratulations!
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