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- Navigate to tags\cmt\scenarios\b30_revamp\ and copy the globals folder to tags\levels\MAPNAME. Rename everything in there to your liking. Open the .project_yellow file in OS_Guerilla. In the globals override box, change it to 'cmt\globals\evolved\evolved_altmc'. These special globals enable your character to use the armor modules. Change the scenario explicit references to the .tag_collection in the globals folder you copied. Click 'Open' next to that box.
- In the Tag References dropdown there should be three items. Select the first. Change the tag to the .effect_postprocess_collection in the globals folder you copied. Do the same for the next one, except it should be the .shader_postprocess_collection. Same for the last one, except use .actor_transform_collection (IIRC). Save and close Guerilla. Doing this will make the VISR AA actually work instead of just making a sound.
- Now to get it working in your map.
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