Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- command /mobspawn [<integer>]:
- trigger:
- if player is op:
- if arg 1 is set:
- set {spawn.mob::%arg%} to location of player
- send "Spawn %arg%"
- stop
- every 15 seconds:
- set {_size} to size of {spawn.mob::*}
- loop {_size} times:
- if health of {mob::%loop-number%} > 0:
- stop
- if {spawn.mob::%loop-number%} is set:
- spawn 1 zombie at {spawn.mob::%loop-number%}
- set the spawned zombie's display name to "&2Ork &cLVL.1"
- set the last spawned entity's max health to 6
- heal the last spawned entity
- set tool of last spawned entity to stick
- set {mob::%loop-number%} to last spawned entity
- on combust:
- event-entity is zombie:
- cancel event
- event-entity is drowned:
- cancel event
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement