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AlienTvPL

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Jan 21st, 2020
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  1. command /mobspawn [<integer>]:
  2. trigger:
  3. if player is op:
  4. if arg 1 is set:
  5. set {spawn.mob::%arg%} to location of player
  6. send "Spawn %arg%"
  7. stop
  8.  
  9. every 15 seconds:
  10. set {_size} to size of {spawn.mob::*}
  11. loop {_size} times:
  12. if health of {mob::%loop-number%} > 0:
  13. stop
  14. if {spawn.mob::%loop-number%} is set:
  15. spawn 1 zombie at {spawn.mob::%loop-number%}
  16. set the spawned zombie's display name to "&2Ork &cLVL.1"
  17. set the last spawned entity's max health to 6
  18. heal the last spawned entity
  19. set tool of last spawned entity to stick
  20. set {mob::%loop-number%} to last spawned entity
  21.  
  22. on combust:
  23. event-entity is zombie:
  24. cancel event
  25. event-entity is drowned:
  26. cancel event
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