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  1. 16:28:33: Creating resource group RTShaderSystemMaterialsGroup
  2. 16:28:33: Added resource location 'C:/' of type 'FileSystem' to resource group 'RTShaderSystemMaterialsGroup'
  3. 16:28:33: Initialising resource group RTShaderSystemMaterialsGroup
  4. 16:28:33: Parsing scripts for resource group RTShaderSystemMaterialsGroup
  5. 16:28:33: Finished parsing scripts for resource group RTShaderSystemMaterialsGroup
  6. 16:28:33: Creating resources for group RTShaderSystemMaterialsGroup
  7. 16:28:33: All done
  8. 16:28:33: Loading resource group 'RTShaderSystemMaterialsGroup' - Resources: 1 World Geometry: 1
  9. 16:28:33: Finished loading resource group RTShaderSystemMaterialsGroup
  10. 16:28:33: Texture: cubescene.jpg: Loading 6 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from multiple Images. Internal format is PF_X8R8G8B8,512x512x1.
  11. 16:28:33: Texture: rockwall.tga: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  12. 16:28:33: Mesh: Loading ShaderSystem.mesh.
  13. 16:28:33: Mesh: Loading knot.mesh.
  14. 16:28:34: Texture: Panels_Diffuse.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  15. 16:28:34: Can't assign material to SubEntity of ExportedMaterialEntity because this Material does not exist. Have you forgotten to define it in a .material script?
  16. 16:28:34: Texture: ogrelogo.png: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
  17. 16:28:34: Texture: MtlPlat2.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  18. 16:28:34: Texture: flare_alpha.dds: Loading 1 faces(PF_DXT3,256x256x1) with 8 custom mipmaps from Image. Internal format is PF_DXT3,256x256x1.
  19. 16:28:34: Texture: ogrelogo-small.jpg: Loading 1 faces(PF_R8G8B8,538x319x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,538x319x1.
  20. 16:28:34: Texture: img2.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  21. 16:28:34: Texture: radial.png: Loading 1 faces(PF_R8G8B8,512x512x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
  22. 16:28:34: Texture: 1d_SPIRAL.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  23. 16:28:34: Texture: img1.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  24. 16:28:34: Texture: Dirt.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  25. 16:28:34: Texture: flare.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  26. 16:28:34: Texture: steelhead.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  27. 16:28:34: Texture: RustyBarrel.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  28. 16:28:34: Texture: NMBalls.png: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  29. 16:28:34: Texture: terr_dirt-grass.jpg: Loading 1 faces(PF_R8G8B8,256x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,256x256x1.
  30. 16:28:34: Texture: SmallLeaf_BP.png: Loading 1 faces(PF_R8G8B8,128x256x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x256x1.
  31. 16:28:34: Texture: 1d_debug.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  32. 16:28:34: Texture: checker.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  33. 16:28:34: Texture: spotlight_image.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  34. 16:28:34: Texture: nm_bk.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  35. 16:28:34: Texture: dirt01.jpg: Loading 1 faces(PF_R8G8B8,96x96x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,96x96x1.
  36. 16:28:34: Texture: tusk.jpg: Loading 1 faces(PF_R8G8B8,128x128x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
  37. 16:28:34: Texture: LowRes.png: Loading 1 faces(PF_R8G8B8,32x32x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,32x32x1.
  38. 16:28:34: Texture: scr-up-p.png: Loading 1 faces(PF_R8G8B8,16x16x1) with 4 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,16x16x1.
  39. 16:28:34: Texture: TextureAtlasSampleWrap0.png: Loading 1 faces(PF_R8G8B8,2048x1024x1) with 5 hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x1024x1.
  40. 16:28:34: GLSL compiled: c0e89073-36b5-3620-5f5a-34e6d5419a07_VS
  41. 16:28:34: Error attaching FFPLib_Transform_VS shader object to GLSL Program Object
  42. 16:28:34: Error attaching FFPLib_Common_VS shader object to GLSL Program Object
  43. 16:28:34: Error attaching FFPLib_Texturing_VS shader object to GLSL Program Object
  44. 16:28:34: Error attaching c0e89073-36b5-3620-5f5a-34e6d5419a07_VS shader object to GLSL Program Object
  45. 16:28:34: Vertex Program: c0e89073-36b5-3620-5f5a-34e6d5419a07_VS
  46. Fragment Program: 35eb37fb-40ed-e43b-e10c-b0707bc52d55_FS
  47. GLSL program result :
  48. 16:28:34: GLSL compiled: 35eb37fb-40ed-e43b-e10c-b0707bc52d55_FS
  49. 16:28:34: Error attaching FFPLib_Common_FS shader object to GLSL Program Object
  50. 16:28:34: Error attaching FFPLib_Texturing_FS shader object to GLSL Program Object
  51. 16:28:34: Error attaching 35eb37fb-40ed-e43b-e10c-b0707bc52d55_FS shader object to GLSL Program Object
  52. 16:28:34: Vertex Program: c0e89073-36b5-3620-5f5a-34e6d5419a07_VS
  53. Fragment Program: 35eb37fb-40ed-e43b-e10c-b0707bc52d55_FS
  54. GLSL program result :
  55. 16:28:34: GLSL compiled: 81082984-4215-b644-1396-625a6cb6405e_VS
  56. 16:28:34: Error attaching FFPLib_Transform_VS shader object to GLSL Program Object
  57. 16:28:34: Error attaching FFPLib_Common_VS shader object to GLSL Program Object
  58. 16:28:34: Error attaching FFPLib_Texturing_VS shader object to GLSL Program Object
  59. 16:28:34: Error attaching 81082984-4215-b644-1396-625a6cb6405e_VS shader object to GLSL Program Object
  60. 16:28:34: Vertex Program: 81082984-4215-b644-1396-625a6cb6405e_VS
  61. Fragment Program: 87ba10e1-086b-597c-8694-2047e2ac957c_FS
  62. GLSL program result :
  63. 16:28:34: GLSL compiled: 87ba10e1-086b-597c-8694-2047e2ac957c_FS
  64. 16:28:34: Error attaching FFPLib_Common_FS shader object to GLSL Program Object
  65. 16:28:34: Error attaching FFPLib_Texturing_FS shader object to GLSL Program Object
  66. 16:28:34: GLSL compile log: SGXLib_TextureAtlas_FS
  67. 0(21) : error C7537: OpenGL does not allow 'sample' after a type specifier
  68. 0(22) : error C0000: syntax error, unexpected identifier, expecting ')' at token "origTexcoord"
  69. 0(57) : error C1020: invalid operands to "/"
  70. 0(66) : error C0000: syntax error, unexpected '=', expecting "::" at token "="
  71. 16:28:34: OGRE EXCEPTION(3:RenderingAPIException): Fragment Program SGXLib_TextureAtlas_FS failed to compile. See compile log above for details. in GLSLShader::compile at C:/Coding/Ogre/gl3+/RenderSystems/GL3Plus/src/GLSL/src/OgreGLSLShader.cpp (line 290)
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