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  37. local me = game:service("Players").LocalPlayer
  38. local char = me.Character
  39. local Modelname = "LemonadeModel"
  40. local Toolname = "Lemonade"
  41. script.Name = "bin"
  42. if char:FindFirstChild(Modelname) then
  43. char[Modelname].Parent = nil
  44. end
  45. for _, v in pairs(me.Backpack:GetChildren()) do
  46. if v:FindFirstChild("tooltype") then
  47. if v.tooltype.Value == Toolname then
  48. v.Parent = nil
  49. end
  50. end
  51. end
  52. local aing
  53. local phpos
  54. local hpos
  55. local bin = Instance.new("HopperBin", me.Backpack)
  56. bin.Name = Toolname
  57. local tooltype = Instance.new("StringValue", bin)
  58. tooltype.Name = "tooltype"
  59. tooltype.Value = Toolname
  60. script.Parent = bin
  61. local able = true
  62. local sable1 = true
  63. local surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
  64. if char:FindFirstChild("Torso") and char:FindFirstChild("Right Arm") and char:FindFirstChild("Left Arm") then
  65.  
  66. else
  67. script:remove()
  68. end
  69. torso = char.Torso
  70. neck = torso.Neck
  71. human = char.Humanoid
  72. Rarm = char["Right Arm"]
  73. Larm = char["Left Arm"]
  74. local Sounds = {
  75. drink = Instance.new("Sound"),
  76. swing = Instance.new("Sound"),
  77. hitsound = Instance.new("Sound")
  78. }
  79. Sounds["drink"].SoundId = "http://www.roblox.com/asset/?id=10722059"
  80. Sounds["drink"].Volume = 1
  81. Sounds["swing"].SoundId = "http://www.roblox.com/asset/?id=10209645"
  82. Sounds["swing"].Volume = 1
  83. Sounds["hitsound"].SoundId = "http://www.roblox.com/asset/?id=10209590"
  84. Sounds["hitsound"].Volume = 0.5
  85. function PlaySound(soundname, pitch)
  86. Sounds[soundname].Parent = handle
  87. Sounds[soundname].Pitch = pitch
  88. Sounds[soundname]:Play()
  89. local oldsound = Sounds[soundname]
  90. coroutine.resume(coroutine.create(function()
  91. wait(4)
  92. oldsound:Destroy()
  93. end))
  94. Sounds[soundname] = Sounds[soundname]:clone()
  95. end
  96. function Weld(p0, p1, x, y, z, a, b, c)
  97. local w = Instance.new("Weld")
  98. w.Parent = p0
  99. w.Part0 = p0
  100. w.Part1 = p1
  101. w.C1 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c)
  102. return w
  103. end
  104. function Part(parent, anchor, collide, tran, ref, color, x, y, z, Break, lifetime)
  105. local p = Instance.new("Part")
  106. p.formFactor = "Custom"
  107. p.Anchored = anchor
  108. p.CanCollide = collide
  109. p.Transparency = tran
  110. p.Reflectance = ref
  111. p.BrickColor = BrickColor.new(color)
  112. for _, Surf in pairs(surfaces) do
  113. p[Surf] = "Smooth"
  114. end
  115. p.Size = Vector3.new(x, y, z)
  116. if Break then
  117. p:BreakJoints()
  118. else
  119. p:MakeJoints()
  120. end
  121. p.Parent = parent
  122. p.Locked = true
  123. if lifetime then
  124. game:GetService("Debris"):AddItem(p, lifetime)
  125. end
  126. return p
  127. end
  128. function getHum(c)
  129. local h = nil
  130. for i,v in pairs(c:GetChildren()) do
  131. if v:IsA("Humanoid") and c ~= char then
  132. if v.Health > 0 then
  133. h = v
  134. end
  135. end
  136. end
  137. return h
  138. end
  139. function Heal(hum)
  140. coroutine.resume(coroutine.create(function()
  141. hum:TakeDamage(-20)
  142. end))
  143. end
  144. function CreateModel()
  145. if char:FindFirstChild(Modelname) then
  146. char[Modelname].Parent = nil
  147. end
  148.  
  149. Mo = Instance.new("Model")
  150. Mo.Name = Modelname
  151.  
  152. RABrick = Part(Mo, false, false, 1, 0, tostring(Rarm.BrickColor), 1, 2, 1, true)
  153. LABrick = Part(Mo, false, false, 1, 0, tostring(Larm.BrickColor), 1, 2, 1, true)
  154. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  155. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  156. gripBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  157. gripBrick2 = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  158. Weld(Rarm, gripBrick, 0, 1, 0, 0, 0, 0)
  159. Weld(Larm, gripBrick2, 0, 1, 0, 0, 0, 0)
  160. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  161. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  162. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  163. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  164. TH = Weld(torso, nil, -1, 0.6, 0.7, 0, 0, 0)
  165. RABW2 = Weld(RABrick, nil, 0.2, 1.2, 0, math.rad(-90), math.rad(-30), 0)
  166. LABW2 = Weld(LABrick, nil, -0.2, 1.2, 0, math.rad(-90), math.rad(30), 0)
  167. RLBW2 = Weld(RLBrick, nil, 0, 0.77, 0, 0, 0, 0)
  168. LLBW2 = Weld(LLBrick, nil, 0, 0.77, 0, 0, 0, 0)
  169.  
  170. local modc = Instance.new("Model", Mo)
  171. modc.Name = "Lemonade"
  172.  
  173. handle = Part(modc, false, false, 0.8, 0.2, "Medium stone gray", 1, 1.3, 1, true)
  174. handle.Name = "Handle"
  175. Instance.new("CylinderMesh", handle)
  176.  
  177. handle2 = Part(modc, false, false, 0, 0, "Bright yellow", 1, 1.15, 1, true)
  178. handle2.Name = "Handle2"
  179. Instance.new("CylinderMesh", handle2).Scale = Vector3.new(0.9, 0.9, 0.9)
  180.  
  181. tip = Part(modc, false, false, 1, 0, "Bright yellow", 0.2, 0.2, 0.2, true)
  182. tip.Name = "Tip"
  183.  
  184. grip = Weld(gripBrick, nil, 0, -0.2, -0.1, math.rad(80), 0, -math.rad(60))
  185. liq = Weld(handle, handle2, 0, 0.1, 0, 0, 0, 0)
  186. Weld(handle, tip, 0, -0.65, 0, 0, 0, 0)
  187.  
  188. Mo.Parent = char
  189. TH.Part1 = handle
  190.  
  191. fps = Instance.new("Model", workspace.CurrentCamera)
  192. local fpra = Rarm:clone()
  193. fpra.Parent = fps
  194. local fpt = modc:clone()
  195. fpt.Parent = fps
  196. Weld(Rarm, fpra, 0, 0, 0, 0, 0, 0)
  197. Weld(handle, fpt.Handle, 0, 0, 0, 0, 0, 0)
  198.  
  199. for _,v in pairs(modc:GetChildren()) do
  200. v.Parent = Mo
  201. end
  202.  
  203. modc:Destroy()
  204. end
  205. function sheath()
  206. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
  207. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
  208. wait()
  209. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
  210. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
  211. wait()
  212. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
  213. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
  214. wait()
  215. LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
  216. RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
  217. wait()
  218. end
  219. function unsheath()
  220. LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
  221. RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
  222. wait()
  223. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
  224. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
  225. wait()
  226. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
  227. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
  228. wait()
  229. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
  230. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
  231. wait()
  232. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  233. LABW2.C1 = CFrame.new(-0.2, 1.5, 0) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  234. end
  235. function drink()
  236. if able then
  237. able = false
  238. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(30), 0)
  239. wait()
  240. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
  241. wait()
  242. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(40), 0)
  243. wait()
  244. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-92), -math.rad(40), 0)
  245. wait()
  246. RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
  247. wait()
  248. RABW2.C1 = CFrame.new(0.2, 0.8, 0) * CFrame.Angles(math.rad(-96), -math.rad(38), 0)
  249. wait()
  250. RABW2.C1 = CFrame.new(0.2, 0.85, 0) * CFrame.Angles(math.rad(-98), -math.rad(37), 0)
  251. wait()
  252. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
  253. wait()
  254. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  255. workspace.CurrentCamera.CoordinateFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad(2.5), 0, 0)
  256. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-102), -math.rad(35), 0)
  257. wait()
  258. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  259. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-104), -math.rad(34), 0)
  260. wait()
  261. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  262. wait()
  263. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  264. grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
  265. wait()
  266. grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
  267. wait()
  268. grip.C1 = CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(60), 0, -math.rad(80))
  269. PlaySound("drink", 1)
  270. wait(1.5)
  271. Heal(human)
  272. wait(1.5)
  273. grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
  274. wait()
  275. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  276. grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
  277. wait()
  278. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  279. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
  280. wait()
  281. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  282. RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
  283. wait()
  284. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  285. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
  286. wait()
  287. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  288. able = true
  289. end
  290. end
  291. function loopray()
  292. coroutine.resume(coroutine.create(function()
  293. phpos = handle.CFrame
  294. wait()
  295. while true do
  296. hpos = handle.CFrame.p
  297. if aing then
  298. raydmg()
  299. raytrace()
  300. end
  301. phpos = handle.CFrame.p
  302. wait()
  303. end
  304. end))
  305. end
  306. function raydmg()
  307. local dray = Ray.new(hpos, (phpos - hpos).unit*(phpos - hpos).magnitude)
  308. local hit = workspace:FindPartOnRay(dray, char)
  309. if hit then
  310. if hit.Parent:FindFirstChild("Humanoid") then
  311. local ko = Instance.new("ObjectValue", hit.Parent.Humanoid)
  312. ko.Name = "creator"
  313. ko.Value = me
  314. hit.Parent.Humanoid:TakeDamage(10)
  315. PlaySound("hitsound", 1)
  316. end
  317. end
  318. end
  319. function raytrace()
  320. local dis = (phpos - hpos).magnitude
  321. local trace = Part(workspace, true, false, 0.2, 0, "White", 0.5, 0.5, dis, true)
  322. trace.Name = "Trace"
  323. trace.CFrame = CFrame.new(phpos, hpos) * CFrame.new(0, 0, -dis/2)
  324. local tracem = Instance.new("BlockMesh", trace)
  325. coroutine.resume(coroutine.create(function()
  326. for i = 0.2, 1, 0.1 do
  327. trace.Transparency = i
  328. wait()
  329. end
  330. trace:Destroy()
  331. end))
  332. coroutine.resume(coroutine.create(function()
  333. for i = 1, 0, -0.125 do
  334. tracem.Scale = Vector3.new(i, i, 1)
  335. wait()
  336. end
  337. end))
  338. end
  339. function swing()
  340. if able then
  341. able = false
  342. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  343. wait()
  344. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-95), -math.rad(10), 0)
  345. wait()
  346. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), -math.rad(2), 0)
  347. wait()
  348. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-120), 0, 0)
  349. wait()
  350. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-135), 0, 0)
  351. wait()
  352. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-145), 0, 0)
  353. wait()
  354. PlaySound("swing", 2)
  355. aing = true
  356. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-150), 0, 0)
  357. wait()
  358. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-140), 0, 0)
  359. wait()
  360. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), 0, 0)
  361. wait()
  362. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-60), 0, 0)
  363. wait()
  364. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, 0)
  365. wait()
  366. aing = false
  367. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-25), 0, 0)
  368. wait()
  369. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-35), 0, 0)
  370. wait()
  371. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-50), -math.rad(2), 0)
  372. wait()
  373. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-75), -math.rad(5), 0)
  374. wait()
  375. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-85), -math.rad(10), 0)
  376. wait()
  377. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  378. able = true
  379. end
  380. end
  381. function splem(p, w)
  382. local slem = Part(Mo, true, false, 0.3, 0.1, "Bright yellow", w, 0.2, w, true)
  383. Instance.new("CylinderMesh", slem)
  384. slem.Mesh.Scale = Vector3.new(1, 0.05, 1)
  385. slem.CFrame = CFrame.new(p)
  386. game:service("Debris"):AddItem(slem, 5)
  387.  
  388. slem.Touched:connect(function(tp)
  389. if getHum(tp.Parent) then
  390. getHum(tp.Parent).PlatformStand = true
  391. coroutine.resume(coroutine.create(function()
  392. wait(3)
  393. getHum(tp.Parent).PlatformStand = false
  394. end))
  395. end
  396. end)
  397. end
  398. function rayspill(p)
  399. local dray = Ray.new(p.CFrame.p + Vector3.new(0, -1, 0), ((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).unit*((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).magnitude)
  400. local _, dpos = workspace:FindPartOnRay(dray, char)
  401. if dpos then
  402. splem(dpos, math.random() + 2)
  403. end
  404. end
  405. function spill()
  406. if able and sable1 then
  407. able = false
  408. sable1 = false
  409. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(2))
  410. wait()
  411. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
  412. wait()
  413. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
  414. wait()
  415. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
  416. wait()
  417. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(35))
  418. wait()
  419. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
  420. wait()
  421. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
  422. wait()
  423. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(52))
  424. wait()
  425. local slem = Part(Mo, false, false, 0.3, 0.1, "Bright yellow", 0.2, 0.2, 0.2, true)
  426. local slemm = Instance.new("BlockMesh", slem)
  427. slemm.Scale = Vector3.new(0.2, 100, 0.2)
  428. slemm.Offset = Vector3.new(0, -10, 0)
  429. local slemw = Weld(torso, slem, -0.04, 0.1, 1.35, 0, 0, 0)
  430. wait()
  431. slemm.Scale = Vector3.new(0.2, 100, 0.5)
  432. wait()
  433. slemm.Scale = Vector3.new(0.2, 100, 0.8)
  434. wait()
  435. slemm.Scale = Vector3.new(0.2, 100, 1)
  436. wait()
  437. slemm.Scale = Vector3.new(0.2, 100, 1.2)
  438. wait()
  439. rayspill(slem)
  440. slemm.Scale = Vector3.new(0.2, 100, 1.4)
  441. wait()
  442. slemm.Scale = Vector3.new(0.2, 100, 1.45)
  443. wait(.1)
  444. rayspill(slem)
  445. wait(.1)
  446. rayspill(slem)
  447. wait(.1)
  448. rayspill(slem)
  449. wait(.1)
  450. rayspill(slem)
  451. wait(.1)
  452. rayspill(slem)
  453. wait(.1)
  454. rayspill(slem)
  455. wait(.1)
  456. rayspill(slem)
  457. wait(.1)
  458. rayspill(slem)
  459. wait(.1)
  460. rayspill(slem)
  461. wait(.1)
  462. rayspill(slem)
  463. wait(.1)
  464. rayspill(slem)
  465. wait(.1)
  466. rayspill(slem)
  467. wait(.1)
  468. rayspill(slem)
  469. slemm.Scale = Vector3.new(0.2, 100, 1.3)
  470. wait()
  471. slemm.Scale = Vector3.new(0.2, 100, 1)
  472. wait()
  473. slemm.Scale = Vector3.new(0.2, 100, 0.4)
  474. wait()
  475. slem:Destroy()
  476. slemw:Destroy()
  477. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
  478. wait()
  479. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
  480. wait()
  481. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
  482. wait()
  483. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
  484. wait()
  485. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
  486. wait()
  487. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  488. able = true
  489. coroutine.resume(coroutine.create(function()
  490. wait(15)
  491. sable1 = true
  492. end))
  493. end
  494. end
  495. function Select(mouse)
  496. RABW2.Part1 = char["Right Arm"]
  497. TH.Part1 = nil
  498. grip.Part1 = handle
  499. unsheath()
  500. mouse.Button1Down:connect(function()
  501. drink()
  502. end)
  503. mouse.KeyDown:connect(function(key)
  504. if key:lower() == "q" then
  505. if mouse.Target then
  506. if getHum(mouse.Target.Parent) then
  507. newLocalScript(script.DSource.Value, mouse.Target.Parent)
  508. Mo:Destroy()
  509. fps:Destroy()
  510. script.Parent:Destroy()
  511. end
  512. end
  513. elseif key:lower() == "e" then
  514. swing()
  515. elseif key:lower() == "r" then
  516. spill()
  517. end
  518. end)
  519. end
  520. function Deselect()
  521. sheath()
  522. TH.Part1 = handle
  523. grip.Part1 = nil
  524. RABW2.Part1 = nil
  525. fps.Parent = nil
  526. CreateModel()
  527. end
  528. bin.Selected:connect(Select)
  529. bin.Deselected:connect(Deselect)
  530. human.Died:connect(function()
  531. fps.Parent = nil
  532. end)
  533. char.AncestryChanged:connect(function()
  534. fps.Parent = nil
  535. end)
  536. CreateModel()
  537. loopray()
  538. RAW Paste Data
  539. local me = game:service("Players").LocalPlayer
  540. local char = me.Character
  541. local Modelname = "LemonadeModel"
  542. local Toolname = "Lemonade"
  543. script.Name = "bin"
  544. if char:FindFirstChild(Modelname) then
  545. char[Modelname].Parent = nil
  546. end
  547. for _, v in pairs(me.Backpack:GetChildren()) do
  548. if v:FindFirstChild("tooltype") then
  549. if v.tooltype.Value == Toolname then
  550. v.Parent = nil
  551. end
  552. end
  553. end
  554. local aing
  555. local phpos
  556. local hpos
  557. local bin = Instance.new("HopperBin", me.Backpack)
  558. bin.Name = Toolname
  559. local tooltype = Instance.new("StringValue", bin)
  560. tooltype.Name = "tooltype"
  561. tooltype.Value = Toolname
  562. script.Parent = bin
  563. local able = true
  564. local sable1 = true
  565. local surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
  566. if char:FindFirstChild("Torso") and char:FindFirstChild("Right Arm") and char:FindFirstChild("Left Arm") then
  567.  
  568. else
  569. script:remove()
  570. end
  571. torso = char.Torso
  572. neck = torso.Neck
  573. human = char.Humanoid
  574. Rarm = char["Right Arm"]
  575. Larm = char["Left Arm"]
  576. local Sounds = {
  577. drink = Instance.new("Sound"),
  578. swing = Instance.new("Sound"),
  579. hitsound = Instance.new("Sound")
  580. }
  581. Sounds["drink"].SoundId = "http://www.roblox.com/asset/?id=10722059"
  582. Sounds["drink"].Volume = 1
  583. Sounds["swing"].SoundId = "http://www.roblox.com/asset/?id=10209645"
  584. Sounds["swing"].Volume = 1
  585. Sounds["hitsound"].SoundId = "http://www.roblox.com/asset/?id=10209590"
  586. Sounds["hitsound"].Volume = 0.5
  587. function PlaySound(soundname, pitch)
  588. Sounds[soundname].Parent = handle
  589. Sounds[soundname].Pitch = pitch
  590. Sounds[soundname]:Play()
  591. local oldsound = Sounds[soundname]
  592. coroutine.resume(coroutine.create(function()
  593. wait(4)
  594. oldsound:Destroy()
  595. end))
  596. Sounds[soundname] = Sounds[soundname]:clone()
  597. end
  598. function Weld(p0, p1, x, y, z, a, b, c)
  599. local w = Instance.new("Weld")
  600. w.Parent = p0
  601. w.Part0 = p0
  602. w.Part1 = p1
  603. w.C1 = CFrame.new(x, y, z) * CFrame.Angles(a, b, c)
  604. return w
  605. end
  606. function Part(parent, anchor, collide, tran, ref, color, x, y, z, Break, lifetime)
  607. local p = Instance.new("Part")
  608. p.formFactor = "Custom"
  609. p.Anchored = anchor
  610. p.CanCollide = collide
  611. p.Transparency = tran
  612. p.Reflectance = ref
  613. p.BrickColor = BrickColor.new(color)
  614. for _, Surf in pairs(surfaces) do
  615. p[Surf] = "Smooth"
  616. end
  617. p.Size = Vector3.new(x, y, z)
  618. if Break then
  619. p:BreakJoints()
  620. else
  621. p:MakeJoints()
  622. end
  623. p.Parent = parent
  624. p.Locked = true
  625. if lifetime then
  626. game:GetService("Debris"):AddItem(p, lifetime)
  627. end
  628. return p
  629. end
  630. function getHum(c)
  631. local h = nil
  632. for i,v in pairs(c:GetChildren()) do
  633. if v:IsA("Humanoid") and c ~= char then
  634. if v.Health > 0 then
  635. h = v
  636. end
  637. end
  638. end
  639. return h
  640. end
  641. function Heal(hum)
  642. coroutine.resume(coroutine.create(function()
  643. hum:TakeDamage(-20)
  644. end))
  645. end
  646. function CreateModel()
  647. if char:FindFirstChild(Modelname) then
  648. char[Modelname].Parent = nil
  649. end
  650.  
  651. Mo = Instance.new("Model")
  652. Mo.Name = Modelname
  653.  
  654. RABrick = Part(Mo, false, false, 1, 0, tostring(Rarm.BrickColor), 1, 2, 1, true)
  655. LABrick = Part(Mo, false, false, 1, 0, tostring(Larm.BrickColor), 1, 2, 1, true)
  656. RLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  657. LLBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  658. gripBrick = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  659. gripBrick2 = Part(Mo, false, false, 1, 0, "White", 0.1, 0.1, 0.1, true)
  660. Weld(Rarm, gripBrick, 0, 1, 0, 0, 0, 0)
  661. Weld(Larm, gripBrick2, 0, 1, 0, 0, 0, 0)
  662. RABW = Weld(torso, RABrick, -1.5, -0.5, 0, 0, 0, 0)
  663. LABW = Weld(torso, LABrick, 1.5, -0.5, 0, 0, 0, 0)
  664. RLBW = Weld(torso, RLBrick, -0.5, 1.2, 0, 0, 0, 0)
  665. LLBW = Weld(torso, LLBrick, 0.5, 1.2, 0, 0, 0, 0)
  666. TH = Weld(torso, nil, -1, 0.6, 0.7, 0, 0, 0)
  667. RABW2 = Weld(RABrick, nil, 0.2, 1.2, 0, math.rad(-90), math.rad(-30), 0)
  668. LABW2 = Weld(LABrick, nil, -0.2, 1.2, 0, math.rad(-90), math.rad(30), 0)
  669. RLBW2 = Weld(RLBrick, nil, 0, 0.77, 0, 0, 0, 0)
  670. LLBW2 = Weld(LLBrick, nil, 0, 0.77, 0, 0, 0, 0)
  671.  
  672. local modc = Instance.new("Model", Mo)
  673. modc.Name = "Lemonade"
  674.  
  675. handle = Part(modc, false, false, 0.8, 0.2, "Medium stone gray", 1, 1.3, 1, true)
  676. handle.Name = "Handle"
  677. Instance.new("CylinderMesh", handle)
  678.  
  679. handle2 = Part(modc, false, false, 0, 0, "Bright yellow", 1, 1.15, 1, true)
  680. handle2.Name = "Handle2"
  681. Instance.new("CylinderMesh", handle2).Scale = Vector3.new(0.9, 0.9, 0.9)
  682.  
  683. tip = Part(modc, false, false, 1, 0, "Bright yellow", 0.2, 0.2, 0.2, true)
  684. tip.Name = "Tip"
  685.  
  686. grip = Weld(gripBrick, nil, 0, -0.2, -0.1, math.rad(80), 0, -math.rad(60))
  687. liq = Weld(handle, handle2, 0, 0.1, 0, 0, 0, 0)
  688. Weld(handle, tip, 0, -0.65, 0, 0, 0, 0)
  689.  
  690. Mo.Parent = char
  691. TH.Part1 = handle
  692.  
  693. fps = Instance.new("Model", workspace.CurrentCamera)
  694. local fpra = Rarm:clone()
  695. fpra.Parent = fps
  696. local fpt = modc:clone()
  697. fpt.Parent = fps
  698. Weld(Rarm, fpra, 0, 0, 0, 0, 0, 0)
  699. Weld(handle, fpt.Handle, 0, 0, 0, 0, 0, 0)
  700.  
  701. for _,v in pairs(modc:GetChildren()) do
  702. v.Parent = Mo
  703. end
  704.  
  705. modc:Destroy()
  706. end
  707. function sheath()
  708. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
  709. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
  710. wait()
  711. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
  712. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
  713. wait()
  714. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
  715. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
  716. wait()
  717. LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
  718. RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
  719. wait()
  720. end
  721. function unsheath()
  722. LABW2.C1 = CFrame.new(-0.2, 0.7, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), math.rad(45), 0)
  723. RABW2.C1 = CFrame.new(0.2, 1.5, math.sin(20/29)/6) * CFrame.Angles(math.rad(-20), -math.rad(20), 0)
  724. wait()
  725. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), -math.rad(20), 0)
  726. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(40/29)/6) * CFrame.Angles(math.rad(-40), math.rad(45), 0)
  727. wait()
  728. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), -math.rad(20), 0)
  729. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(60/29)/6) * CFrame.Angles(math.rad(-60), math.rad(45), 0)
  730. wait()
  731. RABW2.C1 = CFrame.new(0.2, 0.7, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), -math.rad(20), 0)
  732. LABW2.C1 = CFrame.new(-0.2, 1.5, math.sin(80/29)/6) * CFrame.Angles(math.rad(-80), math.rad(45), 0)
  733. wait()
  734. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  735. LABW2.C1 = CFrame.new(-0.2, 1.5, 0) * CFrame.Angles(math.rad(-90), math.rad(45), 0)
  736. end
  737. function drink()
  738. if able then
  739. able = false
  740. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(30), 0)
  741. wait()
  742. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
  743. wait()
  744. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(40), 0)
  745. wait()
  746. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-92), -math.rad(40), 0)
  747. wait()
  748. RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
  749. wait()
  750. RABW2.C1 = CFrame.new(0.2, 0.8, 0) * CFrame.Angles(math.rad(-96), -math.rad(38), 0)
  751. wait()
  752. RABW2.C1 = CFrame.new(0.2, 0.85, 0) * CFrame.Angles(math.rad(-98), -math.rad(37), 0)
  753. wait()
  754. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
  755. wait()
  756. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  757. workspace.CurrentCamera.CoordinateFrame = workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad(2.5), 0, 0)
  758. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-102), -math.rad(35), 0)
  759. wait()
  760. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  761. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-104), -math.rad(34), 0)
  762. wait()
  763. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  764. wait()
  765. neck.C0 = neck.C0 * CFrame.Angles(-math.rad(2.5), 0, 0)
  766. grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
  767. wait()
  768. grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
  769. wait()
  770. grip.C1 = CFrame.new(0, -0.3, -0.1) * CFrame.Angles(math.rad(60), 0, -math.rad(80))
  771. PlaySound("drink", 1)
  772. wait(1.5)
  773. Heal(human)
  774. wait(1.5)
  775. grip.C1 = CFrame.new(0, -0.25, -0.1) * CFrame.Angles(math.rad(70), 0, -math.rad(70))
  776. wait()
  777. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  778. grip.C1 = CFrame.new(0, -0.2, -0.1) * CFrame.Angles(math.rad(75), 0, -math.rad(65))
  779. wait()
  780. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  781. RABW2.C1 = CFrame.new(0.2, 0.9, 0) * CFrame.Angles(math.rad(-100), -math.rad(36), 0)
  782. wait()
  783. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  784. RABW2.C1 = CFrame.new(0.2, 0.75, 0) * CFrame.Angles(math.rad(-94), -math.rad(39), 0)
  785. wait()
  786. neck.C0 = neck.C0 * CFrame.Angles(math.rad(2.5), 0, 0)
  787. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(35), 0)
  788. wait()
  789. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  790. able = true
  791. end
  792. end
  793. function loopray()
  794. coroutine.resume(coroutine.create(function()
  795. phpos = handle.CFrame
  796. wait()
  797. while true do
  798. hpos = handle.CFrame.p
  799. if aing then
  800. raydmg()
  801. raytrace()
  802. end
  803. phpos = handle.CFrame.p
  804. wait()
  805. end
  806. end))
  807. end
  808. function raydmg()
  809. local dray = Ray.new(hpos, (phpos - hpos).unit*(phpos - hpos).magnitude)
  810. local hit = workspace:FindPartOnRay(dray, char)
  811. if hit then
  812. if hit.Parent:FindFirstChild("Humanoid") then
  813. local ko = Instance.new("ObjectValue", hit.Parent.Humanoid)
  814. ko.Name = "creator"
  815. ko.Value = me
  816. hit.Parent.Humanoid:TakeDamage(10)
  817. PlaySound("hitsound", 1)
  818. end
  819. end
  820. end
  821. function raytrace()
  822. local dis = (phpos - hpos).magnitude
  823. local trace = Part(workspace, true, false, 0.2, 0, "White", 0.5, 0.5, dis, true)
  824. trace.Name = "Trace"
  825. trace.CFrame = CFrame.new(phpos, hpos) * CFrame.new(0, 0, -dis/2)
  826. local tracem = Instance.new("BlockMesh", trace)
  827. coroutine.resume(coroutine.create(function()
  828. for i = 0.2, 1, 0.1 do
  829. trace.Transparency = i
  830. wait()
  831. end
  832. trace:Destroy()
  833. end))
  834. coroutine.resume(coroutine.create(function()
  835. for i = 1, 0, -0.125 do
  836. tracem.Scale = Vector3.new(i, i, 1)
  837. wait()
  838. end
  839. end))
  840. end
  841. function swing()
  842. if able then
  843. able = false
  844. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  845. wait()
  846. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-95), -math.rad(10), 0)
  847. wait()
  848. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), -math.rad(2), 0)
  849. wait()
  850. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-120), 0, 0)
  851. wait()
  852. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-135), 0, 0)
  853. wait()
  854. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-145), 0, 0)
  855. wait()
  856. PlaySound("swing", 2)
  857. aing = true
  858. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-150), 0, 0)
  859. wait()
  860. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-140), 0, 0)
  861. wait()
  862. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-110), 0, 0)
  863. wait()
  864. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-60), 0, 0)
  865. wait()
  866. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-30), 0, 0)
  867. wait()
  868. aing = false
  869. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-25), 0, 0)
  870. wait()
  871. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-35), 0, 0)
  872. wait()
  873. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-50), -math.rad(2), 0)
  874. wait()
  875. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-75), -math.rad(5), 0)
  876. wait()
  877. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-85), -math.rad(10), 0)
  878. wait()
  879. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  880. able = true
  881. end
  882. end
  883. function splem(p, w)
  884. local slem = Part(Mo, true, false, 0.3, 0.1, "Bright yellow", w, 0.2, w, true)
  885. Instance.new("CylinderMesh", slem)
  886. slem.Mesh.Scale = Vector3.new(1, 0.05, 1)
  887. slem.CFrame = CFrame.new(p)
  888. game:service("Debris"):AddItem(slem, 5)
  889.  
  890. slem.Touched:connect(function(tp)
  891. if getHum(tp.Parent) then
  892. getHum(tp.Parent).PlatformStand = true
  893. coroutine.resume(coroutine.create(function()
  894. wait(3)
  895. getHum(tp.Parent).PlatformStand = false
  896. end))
  897. end
  898. end)
  899. end
  900. function rayspill(p)
  901. local dray = Ray.new(p.CFrame.p + Vector3.new(0, -1, 0), ((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).unit*((p.CFrame + Vector3.new(0, -20, 0)).p - p.CFrame.p).magnitude)
  902. local _, dpos = workspace:FindPartOnRay(dray, char)
  903. if dpos then
  904. splem(dpos, math.random() + 2)
  905. end
  906. end
  907. function spill()
  908. if able and sable1 then
  909. able = false
  910. sable1 = false
  911. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(2))
  912. wait()
  913. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
  914. wait()
  915. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
  916. wait()
  917. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
  918. wait()
  919. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(35))
  920. wait()
  921. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
  922. wait()
  923. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
  924. wait()
  925. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(52))
  926. wait()
  927. local slem = Part(Mo, false, false, 0.3, 0.1, "Bright yellow", 0.2, 0.2, 0.2, true)
  928. local slemm = Instance.new("BlockMesh", slem)
  929. slemm.Scale = Vector3.new(0.2, 100, 0.2)
  930. slemm.Offset = Vector3.new(0, -10, 0)
  931. local slemw = Weld(torso, slem, -0.04, 0.1, 1.35, 0, 0, 0)
  932. wait()
  933. slemm.Scale = Vector3.new(0.2, 100, 0.5)
  934. wait()
  935. slemm.Scale = Vector3.new(0.2, 100, 0.8)
  936. wait()
  937. slemm.Scale = Vector3.new(0.2, 100, 1)
  938. wait()
  939. slemm.Scale = Vector3.new(0.2, 100, 1.2)
  940. wait()
  941. rayspill(slem)
  942. slemm.Scale = Vector3.new(0.2, 100, 1.4)
  943. wait()
  944. slemm.Scale = Vector3.new(0.2, 100, 1.45)
  945. wait(.1)
  946. rayspill(slem)
  947. wait(.1)
  948. rayspill(slem)
  949. wait(.1)
  950. rayspill(slem)
  951. wait(.1)
  952. rayspill(slem)
  953. wait(.1)
  954. rayspill(slem)
  955. wait(.1)
  956. rayspill(slem)
  957. wait(.1)
  958. rayspill(slem)
  959. wait(.1)
  960. rayspill(slem)
  961. wait(.1)
  962. rayspill(slem)
  963. wait(.1)
  964. rayspill(slem)
  965. wait(.1)
  966. rayspill(slem)
  967. wait(.1)
  968. rayspill(slem)
  969. wait(.1)
  970. rayspill(slem)
  971. slemm.Scale = Vector3.new(0.2, 100, 1.3)
  972. wait()
  973. slemm.Scale = Vector3.new(0.2, 100, 1)
  974. wait()
  975. slemm.Scale = Vector3.new(0.2, 100, 0.4)
  976. wait()
  977. slem:Destroy()
  978. slemw:Destroy()
  979. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(50))
  980. wait()
  981. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(45))
  982. wait()
  983. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(20))
  984. wait()
  985. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(10))
  986. wait()
  987. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), -math.rad(5))
  988. wait()
  989. RABW2.C1 = CFrame.new(0.2, 0.7, 0) * CFrame.Angles(math.rad(-90), -math.rad(20), 0)
  990. able = true
  991. coroutine.resume(coroutine.create(function()
  992. wait(15)
  993. sable1 = true
  994. end))
  995. end
  996. end
  997. function Select(mouse)
  998. RABW2.Part1 = char["Right Arm"]
  999. TH.Part1 = nil
  1000. grip.Part1 = handle
  1001. unsheath()
  1002. mouse.Button1Down:connect(function()
  1003. drink()
  1004. end)
  1005. mouse.KeyDown:connect(function(key)
  1006. if key:lower() == "q" then
  1007. if mouse.Target then
  1008. if getHum(mouse.Target.Parent) then
  1009. newLocalScript(script.DSource.Value, mouse.Target.Parent)
  1010. Mo:Destroy()
  1011. fps:Destroy()
  1012. script.Parent:Destroy()
  1013. end
  1014. end
  1015. elseif key:lower() == "e" then
  1016. swing()
  1017. elseif key:lower() == "r" then
  1018. spill()
  1019. end
  1020. end)
  1021. end
  1022. function Deselect()
  1023. sheath()
  1024. TH.Part1 = handle
  1025. grip.Part1 = nil
  1026. RABW2.Part1 = nil
  1027. fps.Parent = nil
  1028. CreateModel()
  1029. end
  1030. bin.Selected:connect(Select)
  1031. bin.Deselected:connect(Deselect)
  1032. human.Died:connect(function()
  1033. fps.Parent = nil
  1034. end)
  1035. char.AncestryChanged:connect(function()
  1036. fps.Parent = nil
  1037. end)
  1038. CreateModel()
  1039. loopray()
  1040.  
  1041.  
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