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  1. [17:28:20] Initializing Game Script
  2. [17:28:20] ############ GAMEMODE Sandbox
  3. [17:28:20] Created lightmap texture at 384x216
  4. [17:28:20] Created back texture at 1920x1080
  5. [17:28:20] Created front texture at 1920x1080
  6. LAG 2
  7. [17:28:20] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/MenuItems.png
  8. [17:28:48] Pooling sound (stream=1): Sounds/GUI/menuclick.ogg
  9. [17:28:48] Authenticating...
  10.  
  11. Program received signal SIGSEGV, Segmentation fault.
  12. [Switching to Thread 9772.0x3f2c]
  13. 0x0000000000425530 in panAndExpand (aVoice=aVoice@entry=0xa00ccb0, aBuffer=0x13487fd0,
  14. aBuffer@entry=0xc0517f43000003d5, aSamplesToRead=aSamplesToRead@entry=981, aBufferSize=981, aBufferSize@entry=0,
  15. aScratch=<optimized out>, aScratch@entry=0x4941adc2472c4400, aChannels=<optimized out>,
  16. aChannels@entry=3236706693) at /usr/lib/gcc/x86_64-w64-mingw32/9.2.1/include/xmmintrin.h:198
  17. 198 /usr/lib/gcc/x86_64-w64-mingw32/9.2.1/include/xmmintrin.h: No such file or directory.
  18. (gdb) bd
  19. Undefined command: "bd". Try "help".
  20. (gdb) bt
  21. #0 0x0000000000425530 in panAndExpand (aVoice=aVoice@entry=0xa00ccb0, aBuffer=0x13487fd0,
  22. aBuffer@entry=0xc0517f43000003d5, aSamplesToRead=aSamplesToRead@entry=981, aBufferSize=981, aBufferSize@entry=0,
  23. aScratch=<optimized out>, aScratch@entry=0x4941adc2472c4400, aChannels=<optimized out>,
  24. aChannels@entry=3236706693) at /usr/lib/gcc/x86_64-w64-mingw32/9.2.1/include/xmmintrin.h:198
  25. #1 0x0000000000427856 in mixBus_internal (this=<optimized out>, this@entry=0x9e2afa0, aBuffer=0xc0517f43000003d5,
  26. aSamplesToRead=<optimized out>, aSamplesToRead@entry=981, aBufferSize=0, aBufferSize@entry=981,
  27. aScratch=<optimized out>, aBus=<optimized out>, aBus@entry=0, aSamplerate=44100, aChannels=2, aResampler=1)
  28. at ../../src/core/soloud.cpp:1762
  29. #2 0x000000000042da0c in mix_internal (this=this@entry=0x9e2afa0, aSamples=aSamples@entry=981)
  30. at ../../src/core/soloud.cpp:2152
  31. #3 0x000000000042f0b9 in SoLoud::Soloud::mix (this=0x9e2afa0, aBuffer=0x133862a0, aSamples=981)
  32. at ../../src/core/soloud.cpp:2210
  33. #4 0x00000000004037f3 in soloud_sdl2static_audiomixer (userdata=<optimized out>, stream=<optimized out>,
  34. len=<optimized out>) at ../../src/backend/sdl2_static/soloud_sdl2_static.cpp:55
  35. #5 0x0000000063eb3a4e in SDL_RunAudio () from D:\SteamGames\steamapps\common\King Arthur's Gold\SDL2.dll
  36. #6 0x0000000063f0b9ed in SDL_RunThread () from D:\SteamGames\steamapps\common\King Arthur's Gold\SDL2.dll
  37. #7 0x0000000063f86f1b in RunThreadViaBeginThreadEx () from D:\SteamGames\steamapps\common\King Arthur's Gold\SDL2.dll
  38. #8 0x00007fff912ab04a in msvcrt!_beginthreadex () from C:\Windows\System32\msvcrt.dll
  39. #9 0x00007fff912ab11c in msvcrt!_endthreadex () from C:\Windows\System32\msvcrt.dll
  40. #10 0x00007fff92be7bd4 in KERNEL32!BaseThreadInitThunk () from C:\Windows\System32\kernel32.dll
  41. #11 0x00007fff92e0ced1 in ntdll!RtlUserThreadStart () from C:\Windows\SYSTEM32\ntdll.dll
  42. #12 0x0000000000000000 in ?? ()
  43. Backtrace stopped: previous frame inner to this frame (corrupt stack?)
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