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- [17:28:20] Initializing Game Script
- [17:28:20] ############ GAMEMODE Sandbox
- [17:28:20] Created lightmap texture at 384x216
- [17:28:20] Created back texture at 1920x1080
- [17:28:20] Created front texture at 1920x1080
- LAG 2
- [17:28:20] Loaded texture: D:/SteamGames/steamapps/common/King Arthur's Gold/Base/GUI/MenuItems.png
- [17:28:48] Pooling sound (stream=1): Sounds/GUI/menuclick.ogg
- [17:28:48] Authenticating...
- Program received signal SIGSEGV, Segmentation fault.
- [Switching to Thread 9772.0x3f2c]
- 0x0000000000425530 in panAndExpand (aVoice=aVoice@entry=0xa00ccb0, aBuffer=0x13487fd0,
- aBuffer@entry=0xc0517f43000003d5, aSamplesToRead=aSamplesToRead@entry=981, aBufferSize=981, aBufferSize@entry=0,
- aScratch=<optimized out>, aScratch@entry=0x4941adc2472c4400, aChannels=<optimized out>,
- aChannels@entry=3236706693) at /usr/lib/gcc/x86_64-w64-mingw32/9.2.1/include/xmmintrin.h:198
- 198 /usr/lib/gcc/x86_64-w64-mingw32/9.2.1/include/xmmintrin.h: No such file or directory.
- (gdb) bd
- Undefined command: "bd". Try "help".
- (gdb) bt
- #0 0x0000000000425530 in panAndExpand (aVoice=aVoice@entry=0xa00ccb0, aBuffer=0x13487fd0,
- aBuffer@entry=0xc0517f43000003d5, aSamplesToRead=aSamplesToRead@entry=981, aBufferSize=981, aBufferSize@entry=0,
- aScratch=<optimized out>, aScratch@entry=0x4941adc2472c4400, aChannels=<optimized out>,
- aChannels@entry=3236706693) at /usr/lib/gcc/x86_64-w64-mingw32/9.2.1/include/xmmintrin.h:198
- #1 0x0000000000427856 in mixBus_internal (this=<optimized out>, this@entry=0x9e2afa0, aBuffer=0xc0517f43000003d5,
- aSamplesToRead=<optimized out>, aSamplesToRead@entry=981, aBufferSize=0, aBufferSize@entry=981,
- aScratch=<optimized out>, aBus=<optimized out>, aBus@entry=0, aSamplerate=44100, aChannels=2, aResampler=1)
- at ../../src/core/soloud.cpp:1762
- #2 0x000000000042da0c in mix_internal (this=this@entry=0x9e2afa0, aSamples=aSamples@entry=981)
- at ../../src/core/soloud.cpp:2152
- #3 0x000000000042f0b9 in SoLoud::Soloud::mix (this=0x9e2afa0, aBuffer=0x133862a0, aSamples=981)
- at ../../src/core/soloud.cpp:2210
- #4 0x00000000004037f3 in soloud_sdl2static_audiomixer (userdata=<optimized out>, stream=<optimized out>,
- len=<optimized out>) at ../../src/backend/sdl2_static/soloud_sdl2_static.cpp:55
- #5 0x0000000063eb3a4e in SDL_RunAudio () from D:\SteamGames\steamapps\common\King Arthur's Gold\SDL2.dll
- #6 0x0000000063f0b9ed in SDL_RunThread () from D:\SteamGames\steamapps\common\King Arthur's Gold\SDL2.dll
- #7 0x0000000063f86f1b in RunThreadViaBeginThreadEx () from D:\SteamGames\steamapps\common\King Arthur's Gold\SDL2.dll
- #8 0x00007fff912ab04a in msvcrt!_beginthreadex () from C:\Windows\System32\msvcrt.dll
- #9 0x00007fff912ab11c in msvcrt!_endthreadex () from C:\Windows\System32\msvcrt.dll
- #10 0x00007fff92be7bd4 in KERNEL32!BaseThreadInitThunk () from C:\Windows\System32\kernel32.dll
- #11 0x00007fff92e0ced1 in ntdll!RtlUserThreadStart () from C:\Windows\SYSTEM32\ntdll.dll
- #12 0x0000000000000000 in ?? ()
- Backtrace stopped: previous frame inner to this frame (corrupt stack?)
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