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- LICENSE SYSTEM [2019717 16:33:21] Next license update check is after 2019-07-16T17:49:47
- Built from '2019.1/staging' branch; Version is '2019.1.10f1 (f007ed779b7a) revision 15730669'; Using compiler version '191627012'
- OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 32503 MB
- BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
- [Package Manager] Server::Start -- Port 51758 was selected
- COMMAND LINE ARGUMENTS:
- C:\Program Files\Unity\Hub\Editor\2019.1.10f1\Editor\Unity.exe
- -projectpath
- C:/Users/andy.ho/Wall Panel
- -useHub
- -hubIPC
- -cloudEnvironment
- production
- -hubSessionId
- ed3c8e50-a728-11e9-bc64-fd5ea022982a
- Successfully changed project path to: C:/Users/andy.ho/Wall Panel
- C:/Users/andy.ho/Wall Panel
- Using Asset Import Pipeline V1.
- Loading GUID <-> Path mappings...0.000069 seconds
- Loading Asset Database...0.018070 seconds
- AssetDatabase consistency checks...0.039168 seconds
- [Package Manager] Done resolving packages in 0.22s seconds
- [Package Manager] Registering 40 packages:
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- [Package Manager] Done registering packages in 0.01s seconds
- Refreshing native plugins compatible for Editor in 16.47 ms, found 6 plugins.
- Preloading 1 native plugins for Editor in 1.11 ms.
- IsTimeToCheckForNewEditor: Update time 1563407848 current 1563406403
- Initialize engine version: 2019.1.10f1 (f007ed779b7a)
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA Quadro P2000 (ID=0x1cba)
- Vendor:
- VRAM: 4021 MB
- Driver: 24.21.13.9793
- [EnlightenBakeManager] m_Clear = false;
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Setting to default shader.
- Initialize mono
- Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/Managed'
- Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
- Mono config path = 'C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/MonoBleedingEdge/etc'
- Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56364
- Begin MonoManager ReloadAssembly
- Initializing Extension Manager v2019.1.10 for Unity v2019.1.10f1
- Registering precompiled unity dll's ...
- Register platform support module: C:\Program Files\Unity\Hub\Editor\2019.1.10f1\Editor\Data\PlaybackEngines\windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll
- Register platform support module: C:\Program Files\Unity\Hub\Editor\2019.1.10f1\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
- Register platform support module: C:\Program Files\Unity\Hub\Editor\2019.1.10f1\Editor\Data\PlaybackEngines\MetroSupport/UnityEditor.UWP.Extensions.dll
- Registered in 0.002114 seconds.
- Registering platform support modules:
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- Native extension for WindowsStandalone target not found
- Native extension for Android target not found
- Refreshing native plugins compatible for Editor in 0.59 ms, found 6 plugins.
- Preloading 1 native plugins for Editor in 0.09 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 1.091 seconds
- Registering precompiled user dll's ...
- Registered in 0.185384 seconds.
- Platform modules already initialized, skipping
- Begin MonoManager ReloadAssembly
- Initializing Extension Manager v2019.1.10 for Unity v2019.1.10f1
- Registering platform support modules:
- Registered platform support modules in: 0.0396614s.
- Native extension for WindowsStandalone target not found
- Native extension for Android target not found
- Refreshing native plugins compatible for Editor in 0.65 ms, found 6 plugins.
- Preloading 1 native plugins for Editor in 0.11 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 1.068 seconds
- Platform modules already initialized, skipping
- Validating Project structure ... 0.074927 seconds.
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 0.67 ms, found 6 plugins.
- Preloading 1 native plugins for Editor in 0.09 ms.
- Refresh: detecting if any assets need to be imported or removed ...
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- WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
- WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeAndroid' - Setting to default shader.
- Launched and connected shader compiler UnityShaderCompiler.exe after 0.05 seconds
- Warming cache for 4286 main assets: 0.011327 seconds elapsed
- Initializing Unity extensions:
- 'C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/UnityExtensions/Unity/TestRunner/portable/nunit.framework.dll' GUID: 405b9b51bb344a128608d968297df79c
- 'C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/UnityExtensions/Unity/GUISystem/Standalone/UnityEngine.UI.dll' GUID: f70555f144d8491a825f0804e09c671c
- 'C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll' GUID: f5f67c52d1564df4a8936ccd202a3bd8
- 'C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll' GUID: 53ebcfaa2e1e4e2dbc85882cd5a73fa1
- 'C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
- 'C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll' GUID: 80a3616ca19596e4da0f10f14d241e9f
- 'C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll' GUID: 4113173d5e95493ab8765d7b08371de4
- 'C:/Program Files/Unity/Hub/Editor/2019.1.10f1/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll' GUID: 4b3fa4bde7f1451a8218c03ee6a8ded8
- Load scene 'C:/Users/andy.ho/Downloads/Tutorial 5 - Pushable Buttons/Tutorial 5 - Pushable Buttons/Assets/scene.unity' time: 0.023309 ms
- LightmapEditorSettings: switching bake backend from 1 to 0.
- Unloading 1812 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 156.9 MB.
- System memory in use after: 156.0 MB.
- Unloading 1001 unused Assets to reduce memory usage. Loaded Objects now: 2129.
- Total: 3.685136 ms (FindLiveObjects: 0.368198 ms CreateObjectMapping: 0.055309 ms MarkObjects: 2.048000 ms DeleteObjects: 1.213235 ms)
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initialized touch support.
- <RI> Initializing input.
- <RI> Input initialized.
- [Project] Loading completed in 8.860 seconds
- Project init time: 8.424 seconds
- Services packages init time: 0.764 seconds
- Package Manager init time: 0.255 seconds
- Asset Database init time: 0.892 seconds
- Global illumination init time: 0.339 seconds
- Assemblies load time: 2.950 seconds
- Unity extensions init time: 0.001 seconds
- Asset Database refresh time: 0.097 seconds
- Scene opening time: 0.316 seconds
- Refreshing native plugins compatible for Editor in 13.40 ms, found 6 plugins.
- Missing Gear VR OSIG at Assets/Plugins/Android/assets. Please see https://dashboard.oculus.com/tools/osig-generator
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- OVREngineConfigurationUpdater:EnforceOSIG() (at Assets\Oculus\VR\Editor\OVREngineConfigurationUpdater.cs:270)
- OVREngineConfigurationUpdater:OnDelayCall() (at Assets\Oculus\VR\Editor\OVREngineConfigurationUpdater.cs:113)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:209)
- (Filename: Assets/Oculus/VR/Editor/OVREngineConfigurationUpdater.cs Line: 270)
- No new spatializer plugin(s) found
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ONSPAudioPluginUpdater:AttemptSpatializerPluginUpdate(Boolean) (at Assets\Oculus\Spatializer\editor\ONSPAudioPluginUpdater.cs:257)
- ONSPAudioPluginUpdater:OnDelayCall() (at Assets\Oculus\Spatializer\editor\ONSPAudioPluginUpdater.cs:54)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:209)
- (Filename: Assets/Oculus/Spatializer/editor/ONSPAudioPluginUpdater.cs Line: 257)
- Created GICache directory at C:/Users/andy.ho/AppData/LocalLow/Unity/Caches/GiCache. Took: 0.027s, timestamps: [9.419 - 9.446]
- [00:00:00] Enlighten: Precompute started.
- TrimDiskCacheJob: Current cache size 7mb
- [00:00:01] Enlighten: Finished 1 Layout Systems job (0.00s execute, 0.00s integrate, 0.05s wallclock)
- [00:00:01] Enlighten: Finished 1 Tetrahedralize Probes job (0.00s execute, 0.00s integrate, 0.05s wallclock)
- [00:00:01] Enlighten: Precompute took 0.102101 seconds.
- Enlighten scene contents: 0 geometries. 0 instances. 0 systems. 0 probe groups. 0 cube maps. Scene is up-to-date.
- [00:00:01] Enlighten: Bake started.
- Setting up 3 worker threads for Enlighten.
- Thread -> id: 40a0 -> priority: 1
- Thread -> id: 7bec -> priority: 1
- Thread -> id: 497c -> priority: 1
- [00:00:01] Enlighten: Finished 1 Bake Runtime job (0.06s execute, 0.00s integrate, 0.10s wallclock)
- [00:00:01] Enlighten: Bake took 0.102998 seconds.
- [PathTracer] building lightmap data asset.
- [PathTracer] m_Clear = false;
- [PathTracer] Total bake time: 0.054556, raw bake time: 0.000000
- gi::BakeBackendSwitch: Clear() active clients.
- [EnlightenBakeManager] m_Clear = false;
- [PathTracer] building lightmap data asset.
- [PathTracer] m_Clear = false;
- gi::BakeBackendSwitch: switching bake backend from 3 to 0.
- [00:00:01] Enlighten: Bake started.
- [PathTracer] building lightmap data asset.
- [00:00:01] Enlighten: Finished 1 Bake Runtime job (0.06s execute, 0.00s integrate, 0.10s wallclock)
- [00:00:01] Enlighten: Bake took 0.104101 seconds.
- [00:00:01] Enlighten: Reflection Probes started.
- [00:00:01] Enlighten: Finished 1 Bake Ambient Probe job (0.00s execute, 0.00s integrate, 0.05s wallclock)
- [00:00:01] Enlighten: Finished 1 Reflection System job (0.00s execute, 0.00s integrate, 0.05s wallclock)
- Refresh: detecting if any assets need to be imported or removed ...
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- Asset Import (Scripting) time: 0.000000s (count: 0)
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- Opening scene 'Assets/Scenes/Construction.unity'
- Load scene 'Assets/Scenes/Construction.unity' time: 0.010667 ms
- LightmapEditorSettings: switching bake backend from 1 to 0.
- Unloading 53 Unused Serialized files (Serialized files now loaded: 0)
- [00:00:00] Enlighten: Reflection Probes took 9.150488 seconds. Cancelled, so not done yet.
- System memory in use before: 206.0 MB.
- System memory in use after: 194.0 MB.
- Unloading 76 unused Assets to reduce memory usage. Loaded Objects now: 5166.
- Total: 8.970667 ms (FindLiveObjects: 0.614321 ms CreateObjectMapping: 0.111012 ms MarkObjects: 8.069531 ms DeleteObjects: 0.175407 ms)
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Pass 'Flip_RGBARect_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeOSX' - Setting to default shader.
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Pass 'RGBAExternal_To_RGBA' has no vertex shader
- WARNING: Shader Unsupported: 'Hidden/VideoDecodeML' - Setting to default shader.
- Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
- done. [Time: 9.132642 ms]
- Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
- done. [Time: 3.105975 ms]
- Refreshing native plugins compatible for Editor in 0.69 ms, found 6 plugins.
- Preloading 1 native plugins for Editor in 0.11 ms.
- Android PostProcess task "Checking prerequisites" took 14.4612 ms
- Android PostProcess task "Detect Java Development Kit (JDK)" took 205.5814 ms
- AndroidSDKTools:
- root : C:/Users/andy.ho/AppData/Local/Android/Sdk
- tools : C:/Users/andy.ho/AppData/Local/Android/Sdk\tools
- platform-tools: C:/Users/andy.ho/AppData/Local/Android/Sdk\platform-tools
- build-tools : C:\Users\andy.ho\AppData\Local\Android\Sdk\build-tools\29.0.0
- adb : C:/Users/andy.ho/AppData/Local/Android/Sdk\platform-tools\adb.exe
- AndroidJavaTools:
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- heapsize : 4096
- Android PostProcess task "Detecting Android SDK" took 1346.701 ms
- Android PostProcess task "Detect Android NDK" took 0.0825 ms
- Android PostProcess task "Trying to find a suitable Android device" took 1226.4438 ms
- [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
- BuildPlayer: start building target 13
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Starting compile Library/ScriptAssemblies/Oculus.VR.dll
- - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Finished compile Library/ScriptAssemblies/Oculus.VR.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- -----Compiler Commandline Arguments:
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- Assets\VRTK\Source\Scripts\Locomotion\ObjectControlActions\VRTK_WarpObjectControlAction.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_BasicTeleport.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_ButtonControl.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_DashTeleport.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_DragWorld.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_HeightAdjustTeleport.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_MoveInPlace.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_ObjectControl.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_PlayerClimb.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_RoomExtender.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_SlingshotJump.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_StepMultiplier.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_TeleportDisableOnControllerObscured.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_TeleportDisableOnHeadsetCollision.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_TouchpadControl.cs
- Assets\VRTK\Source\Scripts\Locomotion\VRTK_TunnelOverlay.cs
- Assets\VRTK\Source\Scripts\Pointers\PointerRenderers\VRTK_BasePointerRenderer.cs
- Assets\VRTK\Source\Scripts\Pointers\PointerRenderers\VRTK_BezierPointerRenderer.cs
- Assets\VRTK\Source\Scripts\Pointers\PointerRenderers\VRTK_StraightPointerRenderer.cs
- Assets\VRTK\Source\Scripts\Pointers\VRTK_DestinationMarker.cs
- Assets\VRTK\Source\Scripts\Pointers\VRTK_PlayAreaCursor.cs
- Assets\VRTK\Source\Scripts\Pointers\VRTK_Pointer.cs
- Assets\VRTK\Source\Scripts\Presence\VRTK_BodyPhysics.cs
- Assets\VRTK\Source\Scripts\Presence\VRTK_HeadsetCollision.cs
- Assets\VRTK\Source\Scripts\Presence\VRTK_HeadsetCollisionFade.cs
- Assets\VRTK\Source\Scripts\Presence\VRTK_HeadsetControllerAware.cs
- Assets\VRTK\Source\Scripts\Presence\VRTK_HeadsetFade.cs
- Assets\VRTK\Source\Scripts\Presence\VRTK_HipTracking.cs
- Assets\VRTK\Source\Scripts\Presence\VRTK_PositionRewind.cs
- Assets\VRTK\Source\Scripts\UI\VRTK_UICanvas.cs
- Assets\VRTK\Source\Scripts\UI\VRTK_UIDraggableItem.cs
- Assets\VRTK\Source\Scripts\UI\VRTK_UIDropZone.cs
- Assets\VRTK\Source\Scripts\UI\VRTK_UIPointer.cs
- Assets\VRTK\Source\Scripts\Utilities\ControllerModelSettings\VRTK_ControllerElementHighlighters.cs
- Assets\VRTK\Source\Scripts\Utilities\ControllerModelSettings\VRTK_ControllerModelElementPaths.cs
- Assets\VRTK\Source\Scripts\Utilities\ObjectFollow\VRTK_ObjectFollow.cs
- Assets\VRTK\Source\Scripts\Utilities\ObjectFollow\VRTK_RigidbodyFollow.cs
- Assets\VRTK\Source\Scripts\Utilities\ObjectFollow\VRTK_TransformFollow.cs
- Assets\VRTK\Source\Scripts\Utilities\SDK\VRTK_SDKInfo.cs
- Assets\VRTK\Source\Scripts\Utilities\SDK\VRTK_SDKManager.cs
- Assets\VRTK\Source\Scripts\Utilities\SDK\VRTK_SDKSetup.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_BaseControllable_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_BasicTeleport_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_BodyPhysics_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_Button_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_Control_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_ControlAnimationGrabAttach_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_ControllerEvents_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_ControllerRigidbodyActivator_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_ControllerTooltips_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_DashTeleport_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_DestinationMarker_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_DestinationPoint_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_HeadsetCollision_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_HeadsetControllerAware_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_HeadsetFade_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_InteractableObject_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_InteractControllerAppearance_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_InteractGrab_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_InteractHaptics_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_InteractNearTouch_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_InteractObjectAppearance_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_InteractObjectHighlighter_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_InteractTouch_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_InteractUse_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_MoveTransformGrabAttach_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_ObjectAutoGrab_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_ObjectControl_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_ObjectTooltip_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_PlayAreaCursor_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_PlayerClimb_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_Pointer_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_PointerDirectionIndicator_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_PositionRewind_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_RotateTransformGrabAttach_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_SDKManager_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_SDKSetup_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_SlingshotJump_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_SnapDropZone_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_UIDraggableItem_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_UIPointer_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\UnityEvents\VRTK_UnityEvents.cs
- Assets\VRTK\Source\Scripts\Utilities\VRTK_AdaptiveQuality.cs
- Assets\VRTK\Source\Scripts\Utilities\VRTK_CustomRaycast.cs
- Assets\VRTK\Source\Scripts\Utilities\VRTK_DeviceFinder.cs
- Assets\VRTK\Source\Scripts\Utilities\VRTK_NavMeshData.cs
- Assets\VRTK\Source\Scripts\Utilities\VRTK_PolicyList.cs
- Assets\VRTK\Source\Scripts\Utilities\VRTK_SDKInputOverride.cs
- Assets\VRTK\Source\Scripts\Utilities\VRTK_SDKObjectAlias.cs
- Assets\VRTK\Source\Scripts\Utilities\VRTK_SDKObjectState.cs
- Assets\VRTK\Source\Scripts\Utilities\VRTK_SDKTransformModify.cs
- Assets\VRTK\Source\Scripts\Utilities\VRTK_SharedMethods.cs
- Assets\VRTK\Source\Scripts\Utilities\VRTK_Simulator.cs
- Assets\VRTK\Source\Scripts\Utilities\VRTK_VelocityEstimator.cs
- Assets\VRTK\Source\SDK\Base\SDK_Base.cs
- Assets\VRTK\Source\SDK\Base\SDK_BaseBoundaries.cs
- Assets\VRTK\Source\SDK\Base\SDK_BaseController.cs
- Assets\VRTK\Source\SDK\Base\SDK_BaseHeadset.cs
- Assets\VRTK\Source\SDK\Base\SDK_BaseSystem.cs
- Assets\VRTK\Source\SDK\Base\SDK_DescriptionAttribute.cs
- Assets\VRTK\Source\SDK\Base\SDK_ScriptingDefineSymbolPredicateAttribute.cs
- Assets\VRTK\Source\SDK\Daydream\DaydreamReach.cs
- Assets\VRTK\Source\SDK\Daydream\SDK_DaydreamBoundaries.cs
- Assets\VRTK\Source\SDK\Daydream\SDK_DaydreamController.cs
- Assets\VRTK\Source\SDK\Daydream\SDK_DaydreamDefines.cs
- Assets\VRTK\Source\SDK\Daydream\SDK_DaydreamHeadset.cs
- Assets\VRTK\Source\SDK\Daydream\SDK_DaydreamSystem.cs
- Assets\VRTK\Source\SDK\Fallback\SDK_FallbackBoundaries.cs
- Assets\VRTK\Source\SDK\Fallback\SDK_FallbackController.cs
- Assets\VRTK\Source\SDK\Fallback\SDK_FallbackHeadset.cs
- Assets\VRTK\Source\SDK\Fallback\SDK_FallbackSystem.cs
- Assets\VRTK\Source\SDK\HyperealVR\SDK_HyperealVRBoundaries.cs
- Assets\VRTK\Source\SDK\HyperealVR\SDK_HyperealVRController.cs
- Assets\VRTK\Source\SDK\HyperealVR\SDK_HyperealVRDefines.cs
- Assets\VRTK\Source\SDK\HyperealVR\SDK_HyperealVRHeadset.cs
- Assets\VRTK\Source\SDK\HyperealVR\SDK_HyperealVRSystem.cs
- Assets\VRTK\Source\SDK\Oculus\SDK_OculusBoundaries.cs
- Assets\VRTK\Source\SDK\Oculus\SDK_OculusController.cs
- Assets\VRTK\Source\SDK\Oculus\SDK_OculusDefines.cs
- Assets\VRTK\Source\SDK\Oculus\SDK_OculusHeadset.cs
- Assets\VRTK\Source\SDK\Oculus\SDK_OculusSystem.cs
- Assets\VRTK\Source\SDK\Simulator\SDK_ControllerSim.cs
- Assets\VRTK\Source\SDK\Simulator\SDK_InputSimulator.cs
- Assets\VRTK\Source\SDK\Simulator\SDK_SimBoundaries.cs
- Assets\VRTK\Source\SDK\Simulator\SDK_SimController.cs
- Assets\VRTK\Source\SDK\Simulator\SDK_SimHeadset.cs
- Assets\VRTK\Source\SDK\Simulator\SDK_SimSystem.cs
- Assets\VRTK\Source\SDK\SteamVR\SDK_SteamVRBoundaries.cs
- Assets\VRTK\Source\SDK\SteamVR\SDK_SteamVRController.cs
- Assets\VRTK\Source\SDK\SteamVR\SDK_SteamVRDefines.cs
- Assets\VRTK\Source\SDK\SteamVR\SDK_SteamVRHeadset.cs
- Assets\VRTK\Source\SDK\SteamVR\SDK_SteamVRSystem.cs
- Assets\VRTK\Source\SDK\Unity\SDK_UnityBoundaries.cs
- Assets\VRTK\Source\SDK\Unity\SDK_UnityCameraRig.cs
- Assets\VRTK\Source\SDK\Unity\SDK_UnityController.cs
- Assets\VRTK\Source\SDK\Unity\SDK_UnityControllerTracker.cs
- Assets\VRTK\Source\SDK\Unity\SDK_UnityHeadset.cs
- Assets\VRTK\Source\SDK\Unity\SDK_UnityHeadsetTracker.cs
- Assets\VRTK\Source\SDK\Unity\SDK_UnitySystem.cs
- Assets\VRTK\Source\SDK\VRTK_SDK_Bridge.cs
- Assets\VRTK\Source\SDK\WindowsMR\Resources\InteractionSourceExtensions.cs
- Assets\VRTK\Source\SDK\WindowsMR\Resources\WindowsApiChecker.cs
- Assets\VRTK\Source\SDK\WindowsMR\Resources\WindowsMR_Camera.cs
- Assets\VRTK\Source\SDK\WindowsMR\Resources\WindowsMR_ControllerManager.cs
- Assets\VRTK\Source\SDK\WindowsMR\Resources\WindowsMR_TrackedObject.cs
- Assets\VRTK\Source\SDK\WindowsMR\SDK_WindowsMRBoundaries.cs
- Assets\VRTK\Source\SDK\WindowsMR\SDK_WindowsMRController.cs
- Assets\VRTK\Source\SDK\WindowsMR\SDK_WindowsMRDefines.cs
- Assets\VRTK\Source\SDK\WindowsMR\SDK_WindowsMRHeadset.cs
- Assets\VRTK\Source\SDK\WindowsMR\SDK_WindowsMRSystem.cs
- Assets\VRTK\Source\SDK\Ximmerse\SDK_XimmerseBoundaries.cs
- Assets\VRTK\Source\SDK\Ximmerse\SDK_XimmerseController.cs
- Assets\VRTK\Source\SDK\Ximmerse\SDK_XimmerseDefines.cs
- Assets\VRTK\Source\SDK\Ximmerse\SDK_XimmerseHeadset.cs
- Assets\VRTK\Source\SDK\Ximmerse\SDK_XimmerseSystem.cs
- Assets\VRTK_EventInvoker.cs
- Assets\WallPanel2.cs
- -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/Assembly-CSharp.dll
- Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
- Copyright (C) Microsoft Corporation. All rights reserved.
- Assets\com\heparo\terrain\toolkit\scripts\TerrainToolkit.cs(1950,5): error CS0103: The name 'AssetDatabase' does not exist in the current context
- Assets\com\heparo\terrain\toolkit\scripts\TerrainToolkit.cs(2006,3): error CS0103: The name 'AssetDatabase' does not exist in the current context
- Assets\com\heparo\terrain\toolkit\scripts\TerrainToolkit.cs(2022,6): error CS0103: The name 'AssetDatabase' does not exist in the current context
- Assets\com\heparo\terrain\toolkit\scripts\TerrainToolkit.cs(2063,4): error CS0103: The name 'AssetDatabase' does not exist in the current context
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(37,25): warning CS0649: Field 'DebugUIBuilder.sliderPrefab' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\GrabbableCrosshair.cs(26,20): warning CS0649: Field 'GrabbableCrosshair.m_enabledCrosshair' is never assigned to, and will always have its default value null
- Assets\Test.cs(11,33): warning CS0649: Field 'Test.unityEvent3' is never assigned to, and will always have its default value null
- Assets\WallPanel2.cs(10,33): warning CS0649: Field 'WallPanel2.WallPanel1' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(39,25): warning CS0649: Field 'DebugUIBuilder.dividerPrefab' is never assigned to, and will always have its default value null
- Assets\WallPanel2.cs(13,33): warning CS0649: Field 'WallPanel2.WallPanel4' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\DistanceGrabber.cs(33,15): warning CS0649: Field 'DistanceGrabber.m_spherecastRadius' is never assigned to, and will always have its default value 0
- Assets\WallPanel2.cs(9,33): warning CS0649: Field 'WallPanel2.CraneHookDetach' is never assigned to, and will always have its default value null
- Assets\WallPanel2.cs(12,33): warning CS0649: Field 'WallPanel2.WallPanel3' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\TouchControllers\TouchController.cs(14,37): warning CS0649: Field 'TouchController.m_controller' is never assigned to, and will always have its default value
- Assets\WallPanel2.cs(8,31): warning CS0649: Field 'WallPanel2.CraneAnimator' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\CustomHands\Scripts\Hand.cs(40,26): warning CS0649: Field 'Hand.m_defaultGrabPose' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(33,25): warning CS0649: Field 'DebugUIBuilder.buttonPrefab' is never assigned to, and will always have its default value null
- Assets\WallPanel2.cs(11,33): warning CS0649: Field 'WallPanel2.WallPaneltwo' is never assigned to, and will always have its default value null
- Assets\Test.cs(10,33): warning CS0649: Field 'Test.unityEvent2' is never assigned to, and will always have its default value null
- Assets\VRTK_EventInvoker.cs(20,32): warning CS0649: Field 'VRTK_EventInvoker.DoDebugStatements' is never assigned to, and will always have its default value false
- Assets\Oculus\SampleFramework\Core\CustomHands\Scripts\Hand.cs(36,37): warning CS0649: Field 'Hand.m_controller' is never assigned to, and will always have its default value
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\GrabbableCrosshair.cs(24,20): warning CS0649: Field 'GrabbableCrosshair.m_targetedCrosshair' is never assigned to, and will always have its default value null
- Assets\Test.cs(8,31): warning CS0649: Field 'Test.CraneAnimator' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(57,28): warning CS0649: Field 'DebugUIBuilder.toEnable' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\DistanceGrabber.cs(70,13): warning CS0649: Field 'DistanceGrabber.m_obstructionLayer' is never assigned to, and will always have its default value 0
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(59,28): warning CS0649: Field 'DebugUIBuilder.toDisable' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(43,25): warning CS0649: Field 'DebugUIBuilder.radioPrefab' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(41,25): warning CS0649: Field 'DebugUIBuilder.togglePrefab' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(46,22): warning CS0649: Field 'DebugUIBuilder.uiHelpersToInstantiate' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\DistanceGrabber.cs(68,13): warning CS0649: Field 'DistanceGrabber.m_grabObjectsInLayer' is never assigned to, and will always have its default value 0
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(49,23): warning CS0649: Field 'DebugUIBuilder.targetContentPanels' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Usage\DistanceGrab\Scripts\DistanceGrabberSample.cs(51,27): warning CS0649: Field 'DistanceGrabberSample.m_grabbers' is never assigned to, and will always have its default value null
- Assets\Test.cs(9,33): warning CS0649: Field 'Test.unityEvent1' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\DistanceGrabber.cs(73,20): warning CS0649: Field 'DistanceGrabber.m_player' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(35,25): warning CS0649: Field 'DebugUIBuilder.labelPrefab' is never assigned to, and will always have its default value null
- -----CompilerOutput:-stderr----------
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- Assets\com\heparo\terrain\toolkit\scripts\TerrainToolkit.cs(1950,5): error CS0103: The name 'AssetDatabase' does not exist in the current context
- Assets\com\heparo\terrain\toolkit\scripts\TerrainToolkit.cs(2006,3): error CS0103: The name 'AssetDatabase' does not exist in the current context
- Assets\com\heparo\terrain\toolkit\scripts\TerrainToolkit.cs(2022,6): error CS0103: The name 'AssetDatabase' does not exist in the current context
- Assets\com\heparo\terrain\toolkit\scripts\TerrainToolkit.cs(2063,4): error CS0103: The name 'AssetDatabase' does not exist in the current context
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(37,25): warning CS0649: Field 'DebugUIBuilder.sliderPrefab' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\GrabbableCrosshair.cs(26,20): warning CS0649: Field 'GrabbableCrosshair.m_enabledCrosshair' is never assigned to, and will always have its default value null
- Assets\Test.cs(11,33): warning CS0649: Field 'Test.unityEvent3' is never assigned to, and will always have its default value null
- Assets\WallPanel2.cs(10,33): warning CS0649: Field 'WallPanel2.WallPanel1' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(39,25): warning CS0649: Field 'DebugUIBuilder.dividerPrefab' is never assigned to, and will always have its default value null
- Assets\WallPanel2.cs(13,33): warning CS0649: Field 'WallPanel2.WallPanel4' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\DistanceGrabber.cs(33,15): warning CS0649: Field 'DistanceGrabber.m_spherecastRadius' is never assigned to, and will always have its default value 0
- Assets\WallPanel2.cs(9,33): warning CS0649: Field 'WallPanel2.CraneHookDetach' is never assigned to, and will always have its default value null
- Assets\WallPanel2.cs(12,33): warning CS0649: Field 'WallPanel2.WallPanel3' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\TouchControllers\TouchController.cs(14,37): warning CS0649: Field 'TouchController.m_controller' is never assigned to, and will always have its default value
- Assets\WallPanel2.cs(8,31): warning CS0649: Field 'WallPanel2.CraneAnimator' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\CustomHands\Scripts\Hand.cs(40,26): warning CS0649: Field 'Hand.m_defaultGrabPose' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(33,25): warning CS0649: Field 'DebugUIBuilder.buttonPrefab' is never assigned to, and will always have its default value null
- Assets\WallPanel2.cs(11,33): warning CS0649: Field 'WallPanel2.WallPaneltwo' is never assigned to, and will always have its default value null
- Assets\Test.cs(10,33): warning CS0649: Field 'Test.unityEvent2' is never assigned to, and will always have its default value null
- Assets\VRTK_EventInvoker.cs(20,32): warning CS0649: Field 'VRTK_EventInvoker.DoDebugStatements' is never assigned to, and will always have its default value false
- Assets\Oculus\SampleFramework\Core\CustomHands\Scripts\Hand.cs(36,37): warning CS0649: Field 'Hand.m_controller' is never assigned to, and will always have its default value
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\GrabbableCrosshair.cs(24,20): warning CS0649: Field 'GrabbableCrosshair.m_targetedCrosshair' is never assigned to, and will always have its default value null
- Assets\Test.cs(8,31): warning CS0649: Field 'Test.CraneAnimator' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(57,28): warning CS0649: Field 'DebugUIBuilder.toEnable' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\DistanceGrabber.cs(70,13): warning CS0649: Field 'DistanceGrabber.m_obstructionLayer' is never assigned to, and will always have its default value 0
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(59,28): warning CS0649: Field 'DebugUIBuilder.toDisable' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(43,25): warning CS0649: Field 'DebugUIBuilder.radioPrefab' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(41,25): warning CS0649: Field 'DebugUIBuilder.togglePrefab' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(46,22): warning CS0649: Field 'DebugUIBuilder.uiHelpersToInstantiate' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\DistanceGrabber.cs(68,13): warning CS0649: Field 'DistanceGrabber.m_grabObjectsInLayer' is never assigned to, and will always have its default value 0
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(49,23): warning CS0649: Field 'DebugUIBuilder.targetContentPanels' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Usage\DistanceGrab\Scripts\DistanceGrabberSample.cs(51,27): warning CS0649: Field 'DistanceGrabberSample.m_grabbers' is never assigned to, and will always have its default value null
- Assets\Test.cs(9,33): warning CS0649: Field 'Test.unityEvent1' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\DistanceGrabber.cs(73,20): warning CS0649: Field 'DistanceGrabber.m_player' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(35,25): warning CS0649: Field 'DebugUIBuilder.labelPrefab' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Utility\ForcedReset.cs(6,27): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.'
- Assets\Standard Assets\Utility\SimpleActivatorMenu.cs(10,16): warning CS0618: 'GUIText' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.'
- Assets\Standard Assets\Utility\ActivateTrigger.cs(57,33): warning CS0618: 'Object.DestroyObject(Object)' is obsolete: 'use Object.Destroy instead.'
- Assets\Standard Assets\Utility\TimedObjectDestructor.cs(24,13): warning CS0618: 'Object.DestroyObject(Object)' is obsolete: 'use Object.Destroy instead.'
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(17,40): warning CS0649: Field 'FirstPersonController.m_JumpSpeed' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Vehicles\Aircraft\Scripts\AeroplanePropellerAnimator.cs(8,44): warning CS0649: Field 'AeroplanePropellerAnimator.m_PropellorModel' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(37,40): warning CS0649: Field 'CarController.m_SlipLimit' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Utility\AutoMobileShaderSwitch.cs(12,50): warning CS0649: Field 'AutoMobileShaderSwitch.m_ReplacementList' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(27,54): warning CS0649: Field 'CarController.m_SteerHelper' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(20,44): warning CS0649: Field 'FirstPersonController.m_MouseLook' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(38,40): warning CS0649: Field 'CarController.m_BrakeTorque' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Cameras\Scripts\LookatTarget.cs(22,42): warning CS0649: Field 'LookatTarget.m_RotationRange' is never assigned to, and will always have its default value
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(26,40): warning CS0649: Field 'FirstPersonController.m_StepInterval' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(28,44): warning CS0649: Field 'FirstPersonController.m_JumpSound' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Vehicles\Car\Scripts\SkidTrail.cs(9,40): warning CS0649: Field 'SkidTrail.m_PersistTime' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Utility\PlatformSpecificContent.cs(25,34): warning CS0649: Field 'PlatformSpecificContent.m_BuildTargetGroup' is never assigned to, and will always have its default value
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(29,44): warning CS0649: Field 'FirstPersonController.m_LandSound' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Utility\WaypointProgressTracker.cs(14,50): warning CS0649: Field 'WaypointProgressTracker.circuit' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(19,40): warning CS0649: Field 'FirstPersonController.m_GravityMultiplier' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Vehicles\Aircraft\Scripts\AeroplaneControlSurfaceAnimator.cs(9,51): warning CS0649: Field 'AeroplaneControlSurfaceAnimator.m_ControlSurfaces' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Utility\PlatformSpecificContent.cs(31,22): warning CS0649: Field 'PlatformSpecificContent.m_ChildrenOfThisObject' is never assigned to, and will always have its default value false
- Assets\Standard Assets\Vehicles\Aircraft\Scripts\AeroplanePropellerAnimator.cs(9,44): warning CS0649: Field 'AeroplanePropellerAnimator.m_PropellorBlur' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(25,42): warning CS0649: Field 'CarController.m_CentreOfMassOffset' is never assigned to, and will always have its default value
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(33,44): warning CS0649: Field 'CarController.m_SpeedType' is never assigned to, and will always have its default value
- Assets\Standard Assets\Vehicles\Aircraft\Scripts\AeroplaneAudio.cs(22,44): warning CS0649: Field 'AeroplaneAudio.m_EngineSound' is never assigned to, and will always have its default value null
- Assets\Standard Assets\2D\Scripts\PlatformerCharacter2D.cs(12,44): warning CS0649: Field 'PlatformerCharacter2D.m_WhatIsGround' is never assigned to, and will always have its default value
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(23,39): warning CS0649: Field 'FirstPersonController.m_UseHeadBob' is never assigned to, and will always have its default value false
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(14,40): warning CS0649: Field 'FirstPersonController.m_WalkSpeed' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(18,40): warning CS0649: Field 'FirstPersonController.m_StickToGroundForce' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(29,40): warning CS0649: Field 'CarController.m_FullTorqueOverAllWheels' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Cameras\Scripts\AbstractTargetFollower.cs(17,45): warning CS0649: Field 'AbstractTargetFollower.m_UpdateType' is never assigned to, and will always have its default value
- Assets\Standard Assets\Utility\SmoothFollow.cs(19,17): warning CS0649: Field 'SmoothFollow.rotationDamping' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Utility\SmoothFollow.cs(21,17): warning CS0649: Field 'SmoothFollow.heightDamping' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Vehicles\Car\Scripts\CarAIControl.cs(38,39): warning CS0649: Field 'CarAIControl.m_StopWhenTargetReached' is never assigned to, and will always have its default value false
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(30,40): warning CS0649: Field 'CarController.m_ReverseTorque' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(13,39): warning CS0649: Field 'FirstPersonController.m_IsWalking' is never assigned to, and will always have its default value false
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(21,39): warning CS0649: Field 'FirstPersonController.m_UseFovKick' is never assigned to, and will always have its default value false
- Assets\Standard Assets\Vehicles\Aircraft\Scripts\AeroplanePropellerAnimator.cs(10,46): warning CS0649: Field 'AeroplanePropellerAnimator.m_PropellorBlurTextures' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(28,54): warning CS0649: Field 'CarController.m_TractionControl' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Vehicles\Aircraft\Scripts\AeroplaneAudio.cs(26,44): warning CS0649: Field 'AeroplaneAudio.m_WindSound' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Utility\SmoothFollow.cs(10,21): warning CS0649: Field 'SmoothFollow.target' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(15,40): warning CS0649: Field 'FirstPersonController.m_RunSpeed' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(27,46): warning CS0649: Field 'FirstPersonController.m_FootstepSounds' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(16,56): warning CS0649: Field 'FirstPersonController.m_RunstepLenghten' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(26,40): warning CS0649: Field 'CarController.m_MaximumSteerAngle' is never assigned to, and will always have its default value 0
- [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for editor because player build failed.
- DisplayProgressNotification: Build Failed
- Error building Player because scripts had compiler errors
- Unloading 253 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 223.1 MB.
- System memory in use after: 223.3 MB.
- Unloading 43 unused Assets to reduce memory usage. Loaded Objects now: 5240.
- Total: 9.227062 ms (FindLiveObjects: 0.567704 ms CreateObjectMapping: 0.099160 ms MarkObjects: 8.521481 ms DeleteObjects: 0.037926 ms)
- Load scene 'Temp/__Backupscenes/0.backup' time: 0.276543 ms
- LightmapEditorSettings: switching bake backend from 1 to 0.
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 218.5 MB.
- System memory in use after: 218.8 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 5226.
- Total: 8.771160 ms (FindLiveObjects: 0.544790 ms CreateObjectMapping: 0.081383 ms MarkObjects: 8.135506 ms DeleteObjects: 0.008691 ms)
- Build completed with a result of 'Failed'
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityEditor.DefaultBuildMethods:BuildPlayer(BuildPlayerOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:193)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:124)
- (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 193)
- UnityEditor.BuildPlayerWindow+BuildMethodException: 5 errors
- at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x00242] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:194
- at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x0007f] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:97
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityEditor.BuildPlayerWindow:CallBuildMethods(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:102)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun(Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:130)
- UnityEditor.BuildPlayerWindow:BuildPlayerAndRun() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:124)
- (Filename: C:/buildslave/unity/build/Editor/Mono/BuildPlayerWindowBuildMethods.cs Line: 102)
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Starting compile Library/ScriptAssemblies/Oculus.VR.dll
- - Starting compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Finished compile Library/ScriptAssemblies/Oculus.VR.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Starting compile Library/ScriptAssemblies/Oculus.VR.Editor.dll
- - Finished compile Library/ScriptAssemblies/Oculus.VR.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- - Starting compile Library/ScriptAssemblies/Oculus.VR.Scripts.Editor.dll
- - Finished compile Library/ScriptAssemblies/Oculus.VR.Scripts.Editor.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- Assets\Test.cs(9,33): warning CS0649: Field 'Test.unityEvent1' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(46,22): warning CS0649: Field 'DebugUIBuilder.uiHelpersToInstantiate' is never assigned to, and will always have its default value null
- Assets\Test.cs(8,31): warning CS0649: Field 'Test.CraneAnimator' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Usage\DistanceGrab\Scripts\DistanceGrabberSample.cs(51,27): warning CS0649: Field 'DistanceGrabberSample.m_grabbers' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(35,25): warning CS0649: Field 'DebugUIBuilder.labelPrefab' is never assigned to, and will always have its default value null
- Assets\WallPanel2.cs(13,33): warning CS0649: Field 'WallPanel2.WallPanel4' is never assigned to, and will always have its default value null
- Assets\VRTK_EventInvoker.cs(20,32): warning CS0649: Field 'VRTK_EventInvoker.DoDebugStatements' is never assigned to, and will always have its default value false
- Assets\Oculus\SampleFramework\Core\TouchControllers\TouchController.cs(14,37): warning CS0649: Field 'TouchController.m_controller' is never assigned to, and will always have its default value
- Assets\WallPanel2.cs(12,33): warning CS0649: Field 'WallPanel2.WallPanel3' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\DistanceGrabber.cs(68,13): warning CS0649: Field 'DistanceGrabber.m_grabObjectsInLayer' is never assigned to, and will always have its default value 0
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(33,25): warning CS0649: Field 'DebugUIBuilder.buttonPrefab' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(41,25): warning CS0649: Field 'DebugUIBuilder.togglePrefab' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\DistanceGrabber.cs(33,15): warning CS0649: Field 'DistanceGrabber.m_spherecastRadius' is never assigned to, and will always have its default value 0
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\DistanceGrabber.cs(73,20): warning CS0649: Field 'DistanceGrabber.m_player' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(49,23): warning CS0649: Field 'DebugUIBuilder.targetContentPanels' is never assigned to, and will always have its default value null
- Assets\WallPanel2.cs(9,33): warning CS0649: Field 'WallPanel2.CraneHookDetach' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(39,25): warning CS0649: Field 'DebugUIBuilder.dividerPrefab' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\GrabbableCrosshair.cs(24,20): warning CS0649: Field 'GrabbableCrosshair.m_targetedCrosshair' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(57,28): warning CS0649: Field 'DebugUIBuilder.toEnable' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\DistanceGrabber.cs(70,13): warning CS0649: Field 'DistanceGrabber.m_obstructionLayer' is never assigned to, and will always have its default value 0
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(59,28): warning CS0649: Field 'DebugUIBuilder.toDisable' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DistanceGrab\Scripts\GrabbableCrosshair.cs(26,20): warning CS0649: Field 'GrabbableCrosshair.m_enabledCrosshair' is never assigned to, and will always have its default value null
- Assets\Test.cs(11,33): warning CS0649: Field 'Test.unityEvent3' is never assigned to, and will always have its default value null
- Assets\Test.cs(10,33): warning CS0649: Field 'Test.unityEvent2' is never assigned to, and will always have its default value null
- Assets\WallPanel2.cs(8,31): warning CS0649: Field 'WallPanel2.CraneAnimator' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(43,25): warning CS0649: Field 'DebugUIBuilder.radioPrefab' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\DebugUI\Scripts\DebugUIBuilder.cs(37,25): warning CS0649: Field 'DebugUIBuilder.sliderPrefab' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\CustomHands\Scripts\Hand.cs(36,37): warning CS0649: Field 'Hand.m_controller' is never assigned to, and will always have its default value
- Assets\WallPanel2.cs(10,33): warning CS0649: Field 'WallPanel2.WallPanel1' is never assigned to, and will always have its default value null
- Assets\WallPanel2.cs(11,33): warning CS0649: Field 'WallPanel2.WallPaneltwo' is never assigned to, and will always have its default value null
- Assets\Oculus\SampleFramework\Core\CustomHands\Scripts\Hand.cs(40,26): warning CS0649: Field 'Hand.m_defaultGrabPose' is never assigned to, and will always have its default value null
- Assets\Oculus\Platform\Editor\OculusPlatformSettingsEditor.cs(16,13): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets\VRTK\Source\Editor\VRTK_UpdatePrompt.cs(92,20): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets\Oculus\Spatializer\editor\ONSPPropagationSerializationManager.cs(42,9): warning CS0618: 'EditorApplication.playmodeStateChanged' is obsolete: 'Use EditorApplication.playModeStateChanged and/or EditorApplication.pauseStateChanged'
- Assets\Oculus\Platform\Editor\OculusPlatformSettingsEditor.cs(133,43): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets\VRTK\Source\Editor\VRTK_UpdatePrompt.cs(275,57): warning CS0618: 'WWW' is obsolete: 'Use UnityWebRequest, a fully featured replacement which is more efficient and has additional features'
- Assets\Standard Assets\Editor\CrossPlatformInput\CrossPlatformInputInitialize.cs(95,17): warning CS0618: 'BuildTargetGroup.PSM' is obsolete: 'PSM has been removed in >= 5.3'
- Assets\Standard Assets\Editor\CrossPlatformInput\CrossPlatformInputInitialize.cs(96,17): warning CS0618: 'BuildTargetGroup.Tizen' is obsolete: 'Tizen has been removed in 2017.3'
- Assets\Standard Assets\Editor\CrossPlatformInput\CrossPlatformInputInitialize.cs(35,22): warning CS0618: 'BuildTarget.PSM' is obsolete: 'PSM has been removed in >= 5.3'
- Assets\Standard Assets\Editor\CrossPlatformInput\CrossPlatformInputInitialize.cs(36,22): warning CS0618: 'BuildTarget.Tizen' is obsolete: 'Tizen has been removed in 2017.3'
- Assets\Standard Assets\Utility\ForcedReset.cs(6,27): warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.'
- Assets\Standard Assets\Utility\SimpleActivatorMenu.cs(10,16): warning CS0618: 'GUIText' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.'
- Assets\Standard Assets\Utility\TimedObjectDestructor.cs(24,13): warning CS0618: 'Object.DestroyObject(Object)' is obsolete: 'use Object.Destroy instead.'
- Assets\Standard Assets\Utility\ActivateTrigger.cs(57,33): warning CS0618: 'Object.DestroyObject(Object)' is obsolete: 'use Object.Destroy instead.'
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(27,54): warning CS0649: Field 'CarController.m_SteerHelper' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(38,40): warning CS0649: Field 'CarController.m_BrakeTorque' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Utility\SmoothFollow.cs(10,21): warning CS0649: Field 'SmoothFollow.target' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(15,40): warning CS0649: Field 'FirstPersonController.m_RunSpeed' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Vehicles\Car\Scripts\SkidTrail.cs(9,40): warning CS0649: Field 'SkidTrail.m_PersistTime' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Utility\SmoothFollow.cs(21,17): warning CS0649: Field 'SmoothFollow.heightDamping' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(21,39): warning CS0649: Field 'FirstPersonController.m_UseFovKick' is never assigned to, and will always have its default value false
- Assets\Standard Assets\Vehicles\Aircraft\Scripts\AeroplanePropellerAnimator.cs(8,44): warning CS0649: Field 'AeroplanePropellerAnimator.m_PropellorModel' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Vehicles\Aircraft\Scripts\AeroplaneAudio.cs(26,44): warning CS0649: Field 'AeroplaneAudio.m_WindSound' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(20,44): warning CS0649: Field 'FirstPersonController.m_MouseLook' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Vehicles\Car\Scripts\CarAIControl.cs(38,39): warning CS0649: Field 'CarAIControl.m_StopWhenTargetReached' is never assigned to, and will always have its default value false
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(17,40): warning CS0649: Field 'FirstPersonController.m_JumpSpeed' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Vehicles\Aircraft\Scripts\AeroplaneAudio.cs(22,44): warning CS0649: Field 'AeroplaneAudio.m_EngineSound' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Vehicles\Aircraft\Scripts\AeroplanePropellerAnimator.cs(9,44): warning CS0649: Field 'AeroplanePropellerAnimator.m_PropellorBlur' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Utility\PlatformSpecificContent.cs(31,22): warning CS0649: Field 'PlatformSpecificContent.m_ChildrenOfThisObject' is never assigned to, and will always have its default value false
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(16,56): warning CS0649: Field 'FirstPersonController.m_RunstepLenghten' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(28,54): warning CS0649: Field 'CarController.m_TractionControl' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(29,44): warning CS0649: Field 'FirstPersonController.m_LandSound' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Vehicles\Aircraft\Scripts\AeroplaneControlSurfaceAnimator.cs(9,51): warning CS0649: Field 'AeroplaneControlSurfaceAnimator.m_ControlSurfaces' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Utility\PlatformSpecificContent.cs(25,34): warning CS0649: Field 'PlatformSpecificContent.m_BuildTargetGroup' is never assigned to, and will always have its default value
- Assets\Standard Assets\Utility\WaypointProgressTracker.cs(14,50): warning CS0649: Field 'WaypointProgressTracker.circuit' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(29,40): warning CS0649: Field 'CarController.m_FullTorqueOverAllWheels' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(14,40): warning CS0649: Field 'FirstPersonController.m_WalkSpeed' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(37,40): warning CS0649: Field 'CarController.m_SlipLimit' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\2D\Scripts\PlatformerCharacter2D.cs(12,44): warning CS0649: Field 'PlatformerCharacter2D.m_WhatIsGround' is never assigned to, and will always have its default value
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(23,39): warning CS0649: Field 'FirstPersonController.m_UseHeadBob' is never assigned to, and will always have its default value false
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(28,44): warning CS0649: Field 'FirstPersonController.m_JumpSound' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Cameras\Scripts\LookatTarget.cs(22,42): warning CS0649: Field 'LookatTarget.m_RotationRange' is never assigned to, and will always have its default value
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(19,40): warning CS0649: Field 'FirstPersonController.m_GravityMultiplier' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Utility\SmoothFollow.cs(19,17): warning CS0649: Field 'SmoothFollow.rotationDamping' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Cameras\Scripts\AbstractTargetFollower.cs(17,45): warning CS0649: Field 'AbstractTargetFollower.m_UpdateType' is never assigned to, and will always have its default value
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(30,40): warning CS0649: Field 'CarController.m_ReverseTorque' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(26,40): warning CS0649: Field 'CarController.m_MaximumSteerAngle' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(13,39): warning CS0649: Field 'FirstPersonController.m_IsWalking' is never assigned to, and will always have its default value false
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(26,40): warning CS0649: Field 'FirstPersonController.m_StepInterval' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(33,44): warning CS0649: Field 'CarController.m_SpeedType' is never assigned to, and will always have its default value
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(18,40): warning CS0649: Field 'FirstPersonController.m_StickToGroundForce' is never assigned to, and will always have its default value 0
- Assets\Standard Assets\Utility\AutoMobileShaderSwitch.cs(12,50): warning CS0649: Field 'AutoMobileShaderSwitch.m_ReplacementList' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Vehicles\Aircraft\Scripts\AeroplanePropellerAnimator.cs(10,46): warning CS0649: Field 'AeroplanePropellerAnimator.m_PropellorBlurTextures' is never assigned to, and will always have its default value null
- Assets\Standard Assets\Vehicles\Car\Scripts\CarController.cs(25,42): warning CS0649: Field 'CarController.m_CentreOfMassOffset' is never assigned to, and will always have its default value
- Assets\Standard Assets\Characters\FirstPersonCharacter\Scripts\FirstPersonController.cs(27,46): warning CS0649: Field 'FirstPersonController.m_FootstepSounds' is never assigned to, and will always have its default value null
- Reloading assemblies after finishing script compilation.
- Begin MonoManager ReloadAssembly
- Initializing Extension Manager v2019.1.10 for Unity v2019.1.10f1
- Registering platform support modules:
- Registered platform support modules in: 0.0381199s.
- Native extension for WindowsStandalone target not found
- Native extension for Android target not found
- Refreshing native plugins compatible for Editor in 12.69 ms, found 6 plugins.
- Preloading 1 native plugins for Editor in 0.08 ms.
- Mono: successfully reloaded assembly
- Refreshing native plugins compatible for Editor in 0.74 ms, found 6 plugins.
- Preloading 1 native plugins for Editor in 0.44 ms.
- - Completed reload, in 1.927 seconds
- Platform modules already initialized, skipping
- Missing Gear VR OSIG at Assets/Plugins/Android/assets. Please see https://dashboard.oculus.com/tools/osig-generator
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogWarning(Object)
- OVREngineConfigurationUpdater:EnforceOSIG() (at Assets\Oculus\VR\Editor\OVREngineConfigurationUpdater.cs:270)
- OVREngineConfigurationUpdater:OnDelayCall() (at Assets\Oculus\VR\Editor\OVREngineConfigurationUpdater.cs:113)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:209)
- (Filename: Assets/Oculus/VR/Editor/OVREngineConfigurationUpdater.cs Line: 270)
- No new spatializer plugin(s) found
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- ONSPAudioPluginUpdater:AttemptSpatializerPluginUpdate(Boolean) (at Assets\Oculus\Spatializer\editor\ONSPAudioPluginUpdater.cs:257)
- ONSPAudioPluginUpdater:OnDelayCall() (at Assets\Oculus\Spatializer\editor\ONSPAudioPluginUpdater.cs:54)
- UnityEditor.EditorApplication:Internal_CallDelayFunctions() (at C:\buildslave\unity\build\Editor\Mono\EditorApplication.cs:209)
- (Filename: Assets/Oculus/Spatializer/editor/ONSPAudioPluginUpdater.cs Line: 257)
- <RI> Initialized touch support.
- Refresh: detecting if any assets need to be imported or removed ...
- Refresh Completed time: 0.099450s
- Asset Scan time: 0.098200s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
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