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Aug 10th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. --[[Movelist
  145. Q = The disappearing act.
  146. E = Full house
  147. R = Cardnado
  148. T = Teleport
  149. Y = Big card(Click to smash.)
  150. U = Black hole
  151. P = Card shield(Click to bounce people off, press p again to shred.)
  152. F = Transform(You can switch between modes any time.)
  153. -----------/SECOND FORM MOVES\-----------
  154. T = Laugh
  155. G = Fire ball
  156. H = Huge fire ball
  157. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  158. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  159. ---------]]
  160.  
  161. --"Now you see me 2" is a good movie, which is why i've made this.--
  162. --IF YOU'RE USING THIS IN A SB, BE SURE TO ALWAYS TYPE G/NL AFTER USING THIS SCRIPT!, IF YOU DON'T, IT'LL MESS UP!--
  163. --DON'T YOU DARE REMOVE SB'S ROBLOX!!!--
  164. --Do you hear those heavy footsteps? Hmmmm, what could it be?--
  165. --Don't you guys just hate it when people come in sb just to be "overpowered"? Pisses me off.--
  166. --If your character gets bugged, such as missing limbs, you can press . to fix yourself!--
  167.  
  168.  
  169. --Look if this was logged cause I used it on VSB I'm sorry Supr, I know you won't be able to trust me again.
  170. --Creterisk
  171.  
  172.  
  173. wait(1/60)
  174.  
  175. Player = owner
  176. Character=Player.Character
  177. Character.Humanoid.Name = "noneofurbusiness"
  178. hum = Character.noneofurbusiness
  179. LeftArm=Character["Left Arm"]
  180. LeftLeg=Character["Left Leg"]
  181. RightArm=Character["Right Arm"]
  182. RightLeg=Character["Right Leg"]
  183. Root=Character["HumanoidRootPart"]
  184. Head=Character["Head"]
  185. Torso=Character["Torso"]
  186. Neck=Torso["Neck"]
  187. walking = false
  188. jumping = false
  189. allowgrassy = false
  190. zxc = false
  191. matte = nil
  192. colori = nil
  193. bigball = false
  194. attacking = false
  195. laughing = false
  196. running = false
  197. downpress = false
  198. taim = nil
  199. change = 0
  200. ws = 10
  201. appi = false
  202. tauntdebounce = false
  203. position = nil
  204. staybooming = false
  205. MseGuide = true
  206. levitate = false
  207. firsttime5 = false
  208. notallowedtransform = false
  209. settime = 0
  210. firsttime2 = false
  211. sine = 0
  212. t = 0
  213. combo1 = true
  214. dgs = 75
  215. combo2 = false
  216. firsttime3 = false
  217. combo3 = false
  218. local bl = {907530553,907527750,907527912}
  219. colortable = {"Really black","Really red"}
  220. colors = #colortable
  221. blz = #bl
  222. local aces = {1880203893,1881287656,1881287420,1881288034}
  223. ace = #aces
  224. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  225. laugh = #laughs
  226. local mouse = Player:GetMouse()
  227. RunSrv = game:GetService("RunService")
  228. RenderStepped = game:GetService("RunService").RenderStepped
  229. removeuseless = game:GetService("Debris")
  230. damageall={}
  231. Repeater={}
  232. Repeater2={}
  233. magictable={}
  234. nonmeshRepeater={}
  235. nonmeshRepeater2={}
  236. dmgii={}
  237. DamageAll2={}
  238. SlowlyFade={}
  239. th1={}
  240. lolzor={}
  241. lolzor2={}
  242. th2={}
  243. keyYsize={}
  244. blocktrail={}
  245. keyYtransparency={}
  246. th3={}
  247. laughingtable={}
  248. Extreme={}
  249. ExtremeM={}
  250. ExtremeM2={}
  251. m3={}
  252. th4={}
  253. th5={}
  254. UpMover={}
  255. openshocktable={}
  256. LessSize={}
  257. ForwardMover={}
  258. FadeIn={}
  259. signtransparency={}
  260. signmover={}
  261. signrotator={}
  262.  
  263. screenGui = Instance.new("ScreenGui")
  264. screenGui.Parent = script.Parent
  265.  
  266. FireBall = Instance.new("Sound",LeftArm)
  267. FireBall.SoundId = "rbxassetid://842332424"
  268. FireBall.Volume = 5
  269. FireBall.Pitch = 2.5
  270.  
  271. BigFireBall = Instance.new("Sound",LeftArm)
  272. BigFireBall.SoundId = "rbxassetid://842332424"
  273. BigFireBall.Volume = 8
  274. BigFireBall.Pitch = 1.5
  275.  
  276. local HEADLERP = Instance.new("ManualWeld")
  277. HEADLERP.Parent = Head
  278. HEADLERP.Part0 = Head
  279. HEADLERP.Part1 = Head
  280. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  281.  
  282. local TORSOLERP = Instance.new("ManualWeld")
  283. TORSOLERP.Parent = Root
  284. TORSOLERP.Part0 = Torso
  285. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  286.  
  287. local ROOTLERP = Instance.new("ManualWeld")
  288. ROOTLERP.Parent = Root
  289. ROOTLERP.Part0 = Root
  290. ROOTLERP.Part1 = Torso
  291. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  292.  
  293. local RIGHTARMLERP = Instance.new("ManualWeld")
  294. RIGHTARMLERP.Parent = RightArm
  295. RIGHTARMLERP.Part0 = RightArm
  296. RIGHTARMLERP.Part1 = Torso
  297. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  298.  
  299. local LEFTARMLERP = Instance.new("ManualWeld")
  300. LEFTARMLERP.Parent = LeftArm
  301. LEFTARMLERP.Part0 = LeftArm
  302. LEFTARMLERP.Part1 = Torso
  303. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  304.  
  305. local RIGHTLEGLERP = Instance.new("ManualWeld")
  306. RIGHTLEGLERP.Parent = RightLeg
  307. RIGHTLEGLERP.Part0 = RightLeg
  308. RIGHTLEGLERP.Part1 = Torso
  309. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  310.  
  311. local LEFTLEGLERP = Instance.new("ManualWeld")
  312. LEFTLEGLERP.Parent = LeftLeg
  313. LEFTLEGLERP.Part0 = LeftLeg
  314. LEFTLEGLERP.Part1 = Torso
  315. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  316.  
  317. local function weldBetween(a, b)
  318. local weld = Instance.new("ManualWeld", a)
  319. weld.Part0 = a
  320. weld.Part1 = b
  321. weld.C0 = a.CFrame:inverse() * b.CFrame
  322. return weld
  323. end
  324.  
  325. function makeblockytrail()
  326. coroutine.wrap(function()
  327. while true do
  328. for i,v in pairs(blocktrail) do
  329. smke = Instance.new("Part",v)
  330. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  331. smke.Material = "Neon"
  332. smke.Anchored = true
  333. smke.CanCollide = false
  334. removeuseless:AddItem(smke,2)
  335. end
  336. swait()
  337. end
  338. end)()
  339. end
  340.  
  341. local function ci(x, c, y, n)
  342. so = Instance.new("Sound", x)
  343. so.SoundId = c
  344. so.Volume = y
  345. so.Looped = n
  346. end
  347.  
  348. function ghost()
  349. fakeeyo2 = Instance.new("Part",Head)
  350. fakeeyo2.BrickColor = BrickColor.new("White")
  351. fakeeyo2.Material = "Neon"
  352. fakeeyo2.Shape = "Ball"
  353. fakeeyo2.Anchored = true
  354. fakeeyo2.CFrame = eyo2.CFrame
  355. fakeeyo2.CanCollide = false
  356. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  357. table.insert(ghosttable,fakeeyo2)
  358. removeuseless:AddItem(fakeeyo2,3)
  359.  
  360. fakeeyo1 = Instance.new("Part",Head)
  361. fakeeyo1.BrickColor = BrickColor.new("White")
  362. fakeeyo1.Material = "Neon"
  363. fakeeyo1.Shape = "Ball"
  364. fakeeyo1.CanCollide = false
  365. fakeeyo1.Anchored = true
  366. fakeeyo1.CFrame = eyo1.CFrame
  367. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  368. table.insert(ghosttable,fakeeyo1)
  369. removeuseless:AddItem(fakeeyo1,3)
  370.  
  371. fakemask = Instance.new("Part",Character)
  372. fakemask.Size = Vector3.new(1,1,1)
  373. fakemask.CFrame = mask.CFrame
  374. fakemask.Material = "Neon"
  375. fakemask.CanCollide = false
  376. fakemask.Anchored = true
  377. fakemask.BrickColor = BrickColor.new("White")
  378. fakemask.Transparency = .5
  379. mfMask = Instance.new("SpecialMesh", fakemask)
  380. mfMask.MeshType = "FileMesh"
  381. mfMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  382. mfMask.MeshId = 'http://www.roblox.com/asset/?id='
  383. table.insert(ghosttable,fakemask)
  384. removeuseless:AddItem(fakemask,3)
  385.  
  386.  
  387. fakejester = Instance.new("Part",Character)
  388. fakejester.Size = Vector3.new(2,2,2)
  389. fakejester.CFrame = jester.CFrame
  390. fakejester.CanCollide = false
  391. fakejester.Transparency = .5
  392. fakejester.Anchored = true
  393. fakejester.BrickColor = BrickColor.new("White")
  394. fakejesterm = Instance.new("SpecialMesh", fakejester)
  395. fakejesterm.MeshType = "FileMesh"
  396. fakejesterm.Scale = Vector3.new(1.1, 1.1, 1.1)
  397. fakejesterm.MeshId = 'rbxassetid://'
  398. table.insert(ghosttable,fakejester)
  399. removeuseless:AddItem(fakejester,3)
  400.  
  401.  
  402. fakehead = Instance.new("Part",Character)
  403. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  404. fakehead.Anchored = true
  405. fakehead.CanCollide = false
  406. fakehead.Transparency = .5
  407. fakehead.BrickColor = BrickColor.new("White")
  408. fakehead.Material = "Neon"
  409. fakehead.CFrame = Head.CFrame
  410. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  411. fakeheadmesh.MeshType = "Head"
  412. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  413. table.insert(ghosttable,fakehead)
  414. removeuseless:AddItem(fakehead,3)
  415.  
  416.  
  417. fakelarm = Instance.new("Part",Character)
  418. fakelarm.CFrame = LeftArm.CFrame
  419. fakelarm.Size = Vector3.new(1,2,1)
  420. fakelarm.CanCollide = false
  421. fakelarm.Transparency = .5
  422. fakelarm.Material = "Neon"
  423. fakelarm.Anchored = true
  424. table.insert(ghosttable,fakelarm)
  425. removeuseless:AddItem(fakelarm,3)
  426.  
  427.  
  428. fakerarm = Instance.new("Part",Character)
  429. fakerarm.CFrame = RightArm.CFrame
  430. fakerarm.Size = Vector3.new(1,2,1)
  431. fakerarm.Transparency = .5
  432. fakerarm.CanCollide = false
  433. fakerarm.Material = "Neon"
  434. fakerarm.Anchored = true
  435. table.insert(ghosttable,fakerarm)
  436. removeuseless:AddItem(fakerarm,3)
  437.  
  438.  
  439. fakelleg = Instance.new("Part",Character)
  440. fakelleg.CFrame = LeftLeg.CFrame
  441. fakelleg.Size = Vector3.new(1,2,1)
  442. fakelleg.Transparency = .5
  443. fakelleg.CanCollide = false
  444. fakelleg.Material = "Neon"
  445. fakelleg.Anchored = true
  446. table.insert(ghosttable,fakelleg)
  447. removeuseless:AddItem(fakelleg,3)
  448.  
  449.  
  450. fakerleg = Instance.new("Part",Character)
  451. fakerleg.CFrame = RightLeg.CFrame
  452. fakerleg.Size = Vector3.new(1,2,1)
  453. fakerleg.Transparency = .5
  454. fakerleg.CanCollide = false
  455. fakerleg.Material = "Neon"
  456. fakerleg.Anchored = true
  457. table.insert(ghosttable,fakerleg)
  458. removeuseless:AddItem(fakerleg,3)
  459.  
  460.  
  461. fakeTorso = Instance.new("Part",Character)
  462. fakeTorso.CFrame = Torso.CFrame
  463. fakeTorso.Size = Vector3.new(2,2,1)
  464. fakeTorso.Transparency = .5
  465. fakeTorso.CanCollide = false
  466. fakeTorso.Material = "Neon"
  467. fakeTorso.Anchored = true
  468. table.insert(ghosttable,fakeTorso)
  469. removeuseless:AddItem(fakeTorso,3)
  470. end
  471.  
  472. ghosttable={}
  473. coroutine.wrap(function()
  474. while true do
  475. for i,v in pairs(ghosttable) do
  476. v.Transparency = v.Transparency + 0.025
  477. end
  478. wait()
  479. end
  480. end)()
  481.  
  482. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  483. A = Instance.new("Attachment", PARENT)
  484. A.Position = POSITION1
  485. A.Name = "A"
  486. B = Instance.new("Attachment", PARENT)
  487. B.Position = POSITION2
  488. B.Name = "B"
  489. tr1 = Instance.new("Trail", PARENT)
  490. tr1.Attachment0 = A
  491. tr1.Attachment1 = B
  492. tr1.Enabled = true
  493. tr1.Lifetime = LIFETIME
  494. tr1.TextureMode = "Static"
  495. tr1.LightInfluence = 0
  496. tr1.Color = COLOR
  497. tr1.Transparency = NumberSequence.new(0, 1)
  498. end
  499.  
  500. function clean()
  501. damageall={}
  502. Repeater={}
  503. Repeater2={}
  504. nonmeshRepeater={}
  505. nonmeshRepeater2={}
  506. dmgii={}
  507. DamageAll2={}
  508. SlowlyFade={}
  509. th1={}
  510. th2={}
  511. th3={}
  512. Extreme={}
  513. ExtremeM={}
  514. ExtremeM2={}
  515. m3={}
  516. th4={}
  517. th5={}
  518. UpMover={}
  519. openshocktable={}
  520. LessSize={}
  521. ForwardMover={}
  522. FadeIn={}
  523. signtransparency={}
  524. signmover={}
  525. signrotator={}
  526. end
  527.  
  528. coroutine.wrap(function()
  529. while wait() do
  530. hum.WalkSpeed = ws
  531. LeftArm.BrickColor = BrickColor.new("Really black")
  532. RightArm.BrickColor = BrickColor.new("Really black")
  533. Head.BrickColor = BrickColor.new("Really black")
  534. end
  535. end)()
  536. godmode = coroutine.wrap(function()
  537. for i,v in pairs(Character:GetChildren()) do
  538. if v:IsA("BasePart") and v ~= Root then
  539. v.Anchored = false
  540. end
  541. end
  542. while true do
  543. hum.MaxHealth = math.huge
  544. wait(0.0000001)
  545. hum.Health = math.huge
  546. wait()
  547. end
  548. end)
  549. godmode()
  550. ff = Instance.new("ForceField", Character)
  551. ff.Visible = false
  552.  
  553. coroutine.wrap(function()
  554. for i,v in pairs(Character:GetChildren()) do
  555. if v.Name == "Animate" then v:Remove()
  556. end
  557. end
  558. end)()
  559.  
  560. function damagealll(Radius,Position)
  561. local Returning = {}
  562. for _,v in pairs(workspace:GetChildren()) do
  563. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  564. if v:FindFirstChild("Torso") then
  565. local Mag = (v.Torso.Position - Position).magnitude
  566. if Mag < Radius then
  567. table.insert(Returning,v)
  568. end
  569. elseif v:FindFirstChild("UpperTorso") then
  570. local Mag = (v.UpperTorso.Position - Position).magnitude
  571. if Mag < Radius then
  572. table.insert(Returning,v)
  573. end
  574. end
  575. end
  576. end
  577. return Returning
  578. end
  579.  
  580. ArtificialHB = Instance.new("BindableEvent", script)
  581. ArtificialHB.Name = "Heartbeat"
  582. script:WaitForChild("Heartbeat")
  583.  
  584. frame = 1 / 60
  585. tf = 0
  586. allowframeloss = false
  587. tossremainder = false
  588.  
  589.  
  590. lastframe = tick()
  591. script.Heartbeat:Fire()
  592.  
  593.  
  594. game:GetService("RunService").Heartbeat:connect(function(s, p)
  595. tf = tf + s
  596. if tf >= frame then
  597. if allowframeloss then
  598. script.Heartbeat:Fire()
  599. lastframe = tick()
  600. else
  601. for i = 1, math.floor(tf / frame) do
  602. script.Heartbeat:Fire()
  603. end
  604. lastframe = tick()
  605. end
  606. if tossremainder then
  607. tf = 0
  608. else
  609. tf = tf - frame * math.floor(tf / frame)
  610. end
  611. end
  612. end)
  613.  
  614. function swait(num)
  615. if num == 0 or num == nil then
  616. game:service("RunService").Stepped:wait(0)
  617. else
  618. for i = 0, num do
  619. game:service("RunService").Stepped:wait(0)
  620. end
  621. end
  622. end
  623.  
  624. doomtheme = Instance.new("Sound", Torso)
  625. doomtheme.Volume = 3
  626. doomtheme.Name = "doomtheme"
  627. doomtheme.Looped = true
  628. doomtheme.SoundId = "rbxassetid://1140442110"
  629. doomtheme:Play()
  630.  
  631. Torso.ChildRemoved:connect(function(removed)
  632. if removed.Name == "doomtheme" then
  633. if levitate then
  634. doomtheme = Instance.new("Sound", Torso)
  635. doomtheme.Volume = 3
  636. doomtheme.Name = "doomtheme"
  637. doomtheme.Looped = true
  638. doomtheme.SoundId = "rbxassetid://1382488262"
  639. doomtheme:Play()
  640. else
  641. doomtheme = Instance.new("Sound", Torso)
  642. doomtheme.Volume = 3
  643. doomtheme.Name = "doomtheme"
  644. doomtheme.Looped = true
  645. doomtheme.SoundId = "rbxassetid://1140442110"
  646. doomtheme:Play()
  647. doomtheme.TimePosition = 20.7
  648. end
  649. end
  650. end)
  651.  
  652. for _,n in pairs(Character:GetChildren()) do
  653. if n:IsA("Accessory") then n:Remove() end
  654. end
  655. for _,x in pairs(Character:GetChildren()) do
  656. if x:IsA("Decal") then x:Remove() end
  657. end
  658.  
  659. glow = Instance.new("Part",Head)
  660. glow.Size = Vector3.new(.488,.3,.1)
  661. glow.CanCollide = false
  662. glow.Material = "Neon"
  663. glow.Transparency = 1
  664. glow.BrickColor = BrickColor.new("Really white")
  665. glowweld = weldBetween(glow,Head)
  666. glowweld.C0 = CFrame.new(0,.2,.565)
  667.  
  668. leftlocation = Instance.new("Part",LeftArm)
  669. leftlocation.Size = Vector3.new(1,1,1)
  670. leftlocation.Transparency = 1
  671. leftlocationweld = weldBetween(leftlocation,LeftArm)
  672. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  673. rightlocation = Instance.new("Part",RightArm)
  674. rightlocation.Size = Vector3.new(1,1,1)
  675. rightlocation.Transparency = 1
  676. rightlocationweld = weldBetween(rightlocation,RightArm)
  677. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  678.  
  679. shirt = Instance.new("Shirt", Character)
  680. shirt.Name = "Shirt"
  681. pants = Instance.new("Pants", Character)
  682. pants.Name = "Pants"
  683. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"----lol
  684. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  685.  
  686. fakehed = Instance.new("Part",Character)
  687. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  688. fakehed.Anchored = false
  689. fakehed.CanCollide = false
  690. fakehed.Transparency = 0
  691. fakehed.BrickColor = BrickColor.new("Really black")
  692. fakehed.Material = "Neon"
  693. fakehed.CFrame = Head.CFrame
  694. fakehedweld = weldBetween(fakehed,Head)
  695. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  696. fakehedmesh.MeshType = "Head"
  697. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  698.  
  699. jester = Instance.new("Part",Character)
  700. jester.Size = Vector3.new(2,2,2)
  701. jester.CFrame = Head.CFrame
  702. jester.CanCollide = false
  703. jesterWeld = Instance.new("Weld",jester)
  704. jesterWeld.Part0 = jester
  705. jesterWeld.Part1 = Head
  706. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  707. mjester = Instance.new("SpecialMesh", jester)
  708. mjester.MeshType = "FileMesh"
  709. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  710. mjester.MeshId,mjester.TextureId = 'rbxassetid://','rbxassetid://'
  711.  
  712. mask = Instance.new("Part",Character)
  713. mask.Size = Vector3.new(1,1,1)
  714. mask.CFrame = Head.CFrame
  715. mask.CanCollide = false
  716. maskweld = weldBetween(mask,Head)
  717. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  718. mMask = Instance.new("SpecialMesh", mask)
  719. mMask.MeshType = "FileMesh"
  720. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  721. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=','http://www.roblox.com/asset/?id='
  722.  
  723. eyo1 = Instance.new("Part",Head)
  724. eyo1.BrickColor = BrickColor.new("White")
  725. eyo1.Material = "Neon"
  726. eyo1.Shape = "Ball"
  727. eyo1.Name = "eyo1"
  728. eyo1.CanCollide = false
  729. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  730. eyo1weld = weldBetween(eyo1,Head)
  731. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  732.  
  733. light = Instance.new("PointLight", eyo1)
  734. light.Color = Color3.new(1,1,1)
  735. light.Range = 3
  736. light.Brightness = 4
  737. light.Enabled = true
  738.  
  739. eyo2 = Instance.new("Part",Head)
  740. eyo2.BrickColor = BrickColor.new("White")
  741. eyo2.Material = "Neon"
  742. eyo2.Shape = "Ball"
  743. eyo2.Name = "eyo2"
  744. eyo2.CanCollide = false
  745. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  746. eyo2weld = weldBetween(eyo2,Head)
  747. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  748.  
  749. light2 = Instance.new("PointLight", eyo2)
  750. light2.Color = Color3.new(1,1,1)
  751. light2.Range = 3
  752. light2.Brightness = 4
  753. light2.Enabled = true
  754.  
  755. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  756. so = Instance.new("Sound")
  757. so.Parent = PARENT
  758. so.SoundId = "rbxassetid://"..ID
  759. so.Volume = VOL
  760. so.Looped = LOOP
  761. so:Play()
  762. removeuseless:AddItem(so,REMOVE)
  763. end
  764.  
  765.  
  766. mouse.KeyDown:connect(function(Press)
  767. Press=Press:lower()
  768. if Press=='r' then
  769. if levitate then return end
  770. if debounce then return end
  771. debounce = true
  772. attacking = true
  773. appi = true
  774. ws = 0
  775. coroutine.wrap(function()
  776. while appi do
  777. wait()
  778. if Root.Velocity.Magnitude < 2 and attacking == true then
  779. position = "Idle2"
  780. end
  781. end
  782. end)()
  783. coroutine.wrap(function()
  784. while appi do
  785. wait()
  786. settime = 0.05
  787. sine = sine + change
  788. if position == "Idle2" and attacking == true and appi == true then
  789. change = .4
  790. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  791. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  792. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  793. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  794. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  795. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  796. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  797. end
  798. end
  799. end)()
  800. for i = 1, 20 do
  801. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  802. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  803. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  804. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  805. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  806. swait()
  807. end
  808. SOUND(RightArm,342337569,6,false,1)
  809. coroutine.wrap(function()
  810. for i = 1, 9 do
  811. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  812. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  813. swait()
  814. end
  815. for i = 1, 9 do
  816. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  817. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  818. swait()
  819. end
  820. end)()
  821. shockwave = Instance.new("Part",Torso)
  822. shockwave.Shape = "Ball"
  823. shockwave.Size = Vector3.new(1,1,1)
  824. shockwave.BrickColor = BrickColor.new("White")
  825. shockwave.Material = "Neon"
  826. shockwave.CFrame = Torso.CFrame
  827. shockwave.CanCollide = false
  828. shockwave.Anchored = true
  829. coroutine.wrap(function()
  830. for i = 1, 20 do
  831. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  832. shockwave.Transparency = shockwave.Transparency + 0.05
  833. wait()
  834. end
  835. end)()
  836. SOUND(Torso,1072606965,0,false,10)
  837. coroutine.wrap(function()
  838. for i = 1, 10 do
  839. so.Volume = so.Volume + 0.3
  840. wait()
  841. end
  842. end)()
  843. for i = 1, 35 do
  844. local Hit = damagealll(22,Torso.Position)
  845. for _,v in pairs(Hit) do
  846. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  847. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  848. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  849. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  850. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  851. removeuseless:AddItem(vel,.1)
  852. end
  853. wave = Instance.new("Part", Torso)
  854. wave.Size = Vector3.new(1, 1, 1)
  855. wave.Transparency = 0
  856. wave.BrickColor = BrickColor.new("White")
  857. wave.Anchored = true
  858. wave.CanCollide = false
  859. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  860. wavemesh = Instance.new("SpecialMesh", wave)
  861. wavemesh.MeshId = "rbxassetid://20329976"
  862. wavemesh.Scale = Vector3.new(1, 1, 1)
  863. table.insert(th2,wave)
  864. table.insert(SlowlyFade,wave)
  865. table.insert(th5,wavemesh)
  866. removeuseless:AddItem(wave,2)
  867. CardStorm = Instance.new("Part",Torso)
  868. CardStorm.Size = Vector3.new(.1,.1,.1)
  869. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  870. CardStorm.Anchored = true
  871. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  872. CardStormMesh.Scale = Vector3.new(1,1,1)
  873. CardStormMesh.MeshId = "rbxassetid://6512150"
  874. CardStormMesh.TextureId = "rbxassetid://55364685"
  875. table.insert(SlowlyFade,CardStorm)
  876. table.insert(m3,CardStormMesh)
  877. table.insert(th1,CardStorm)
  878. removeuseless:AddItem(CardStorm,3)
  879. wait(.1)
  880. end
  881. coroutine.wrap(function()
  882. for i = 1, 10 do
  883. so.Volume = so.Volume - 0.3
  884. wait()
  885. end
  886. end)()
  887. wait(1)
  888. ws = 10
  889. clean()
  890. attacking = false
  891. debounce = false
  892. appi = false
  893. end
  894. end)
  895.  
  896. mouse.KeyDown:connect(function(Press)
  897. Press=Press:lower()
  898. if Press=='e' then
  899. if levitate then return end
  900. if debounce then return end
  901. attacking = true
  902. debounce = true
  903. damagedebounce = false
  904. clickdisallowance = true
  905. clickdebounce = false
  906. notallowed = true
  907. appi = true
  908. ws = 0
  909. coroutine.wrap(function()
  910. while appi do
  911. wait()
  912. if Root.Velocity.y > 1 and attacking == true then
  913. position = "Jump2"
  914. elseif Root.Velocity.y < -1 and attacking == true then
  915. position = "Falling2"
  916. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  917. position = "Idle2"
  918. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  919. position = "Walking2"
  920. end
  921. end
  922. end)()
  923. coroutine.wrap(function()
  924. while appi do
  925. wait()
  926. settime = 0.05
  927. sine = sine + change
  928. if position == "Jump2" and attacking == true and appi == true then
  929. change = 1
  930. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  931. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  932. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  933. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  934. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  935. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  936. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  937. elseif position == "Falling2" and attacking == true and appi == true then
  938. change = 1
  939. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  940. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  941. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  942. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  943. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  944. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  945. elseif position == "Idle2" and attacking == true and appi == true then
  946. change = .4
  947. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  948. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  949. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  950. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  951. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  952. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  953. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  954. elseif position == "Walking2" and attacking == true and appi == true then
  955. change = .8
  956. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  957. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  958. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  959. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  960. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  961. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  962. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  963. end
  964. end
  965. end)()
  966. coroutine.wrap(function()
  967. for i = 1, 40 do
  968. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  969. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  970. swait()
  971. end
  972. end)()
  973. haloh = Instance.new("Part", Torso)
  974. haloh.Size = Vector3.new(1,1,1)
  975. haloh.Anchored = false
  976. haloh.Transparency = 1
  977. haloh.CanCollide = false
  978. halohweld = weldBetween(haloh,Torso)
  979. halohweld.C0 = CFrame.new(0,0,0)
  980. n = 0
  981. x = 0
  982. tab={}
  983. tab2={}
  984. SOUND(Torso,1882057730,6,false,2)
  985. for i = 1, 20 do
  986. n = n + 20
  987. x = x + 5
  988. halo = Instance.new("Part", Torso)
  989. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  990. halo.Transparency = 1
  991. halo.CanCollide = false
  992. halo.Material = "Neon"
  993. halo.BrickColor = BrickColor.new("White")
  994. halow = weldBetween(halo,haloh)
  995. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  996. table.insert(FadeIn,halo)
  997. table.insert(tab,halow)
  998. table.insert(tab2,halo)
  999. wait()
  1000. end
  1001. ws = 10
  1002. clickdisallowance = false
  1003. coroutine.wrap(function()
  1004. g1 = Instance.new("BodyGyro", Root)
  1005. g1.D = 175
  1006. g1.P = 20000
  1007. g1.MaxTorque = Vector3.new(0,9000,0)
  1008. while notallowed do
  1009. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  1010. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1011. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1012. swait()
  1013. end
  1014. end)()
  1015. coroutine.wrap(function()
  1016. mouse.Button1Down:connect(function()
  1017. if clickdisallowance then return end
  1018. if clickdebounce then return end
  1019. wait(.2)
  1020. clickdebounce = true
  1021. notallowed = false
  1022. end)
  1023. end)()
  1024. while notallowed do
  1025. for i,v in pairs(tab) do
  1026. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1027. end
  1028. swait()
  1029. end
  1030. appi = false
  1031. ws = 0
  1032. for i = 1, 15 do
  1033. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1034. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1035. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1036. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1037. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1038. swait()
  1039. end
  1040. for i,v in pairs(tab) do
  1041. v:Remove()
  1042. end
  1043. for i,v in pairs(tab2) do
  1044. removeuseless:AddItem(v,6)
  1045. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1046. BodyGyro=Instance.new('BodyGyro',v)
  1047. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1048. BodyGyro.P=2e4
  1049. removeuseless:AddItem(BodyGyro,.1)
  1050. PB2 = Instance.new("BodyVelocity", v)
  1051. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1052. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1053. PB2.Velocity = v.CFrame.lookVector * 80
  1054. end
  1055. SOUND(Torso,1499747506,3,false,1)
  1056. for i,v in pairs(tab2) do
  1057. v.Touched:connect(function(hit)
  1058. if hit.Parent:IsA("Part") then
  1059. elseif hit.Parent:IsA("SpecialMesh") then
  1060. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1061. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1062. if damagedebounce == true then return end
  1063. damagedebounce = true
  1064. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1065. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1066. Slachtoffer:TakeDamage(math.random(17,35))
  1067. SOUND(tor,694703797,6,false,1)
  1068. wait(.1)
  1069. damagedebounce = false
  1070. end
  1071. end)
  1072. end
  1073. for i = 1, 20 do
  1074. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1075. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1076. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1077. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1078. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1079. swait()
  1080. end
  1081. clean()
  1082. g1:Remove()
  1083. haloh:Remove()
  1084. attacking = false
  1085. debounce = false
  1086. damagedebounce = false
  1087. clickdebounce = false
  1088. appi = false
  1089. ws = 10
  1090. end
  1091. end)
  1092.  
  1093. mouse.KeyDown:connect(function(Press)
  1094. Press=Press:lower()
  1095. if Press=='y' then
  1096. if levitate then return end
  1097. if debounce then return end
  1098. clickdisallowance = true
  1099. clickdebounce = false
  1100. debounce = true
  1101. attacking = true
  1102. appi = true
  1103. ws = 0
  1104. coroutine.wrap(function()
  1105. while appi do
  1106. wait()
  1107. if Root.Velocity.y > 1 and attacking == true then
  1108. position = "Jump2"
  1109. elseif Root.Velocity.y < -1 and attacking == true then
  1110. position = "Falling2"
  1111. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1112. position = "Idle2"
  1113. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1114. position = "Walking2"
  1115. end
  1116. end
  1117. end)()
  1118. coroutine.wrap(function()
  1119. while appi do
  1120. wait()
  1121. settime = 0.05
  1122. sine = sine + change
  1123. if position == "Jump2" and attacking == true and appi == true then
  1124. change = 1
  1125. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1126. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1127. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1128. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1129. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1130. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1131. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1132. elseif position == "Falling2" and attacking == true and appi == true then
  1133. change = 1
  1134. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1135. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1136. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1137. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1138. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1139. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1140. elseif position == "Idle2" and attacking == true and appi == true then
  1141. change = .4
  1142. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1143. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1144. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1145. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1146. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1147. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1148. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1149. elseif position == "Walking2" and attacking == true and appi == true then
  1150. change = .8
  1151. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1152. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1153. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1154. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1155. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1156. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1157. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1158. end
  1159. end
  1160. end)()
  1161. bigcard = Instance.new("Part",Torso)
  1162. bigcard.Material = "Neon"
  1163. bigcard.Transparency = 1
  1164. bigcard.BrickColor = BrickColor.new("White")
  1165. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1166. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1167. bigcard.Anchored = true
  1168. SOUND(bigcard,236989198,6,false,1)
  1169. ace = aces[math.random(1,#aces)]
  1170. acer = Instance.new("Decal",bigcard)
  1171. acer.Texture = "rbxassetid://"..ace
  1172. acer.Transparency = 1
  1173. acer.Face = "Front"
  1174. ace2 = acer:Clone()
  1175. ace2.Parent = bigcard
  1176. ace2.Face = "Back"
  1177. table.insert(FadeIn,acer)
  1178. table.insert(FadeIn,ace2)
  1179. table.insert(FadeIn,bigcard)
  1180. for i = 1, 30 do
  1181. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1182. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1183. swait()
  1184. end
  1185. ws = 10
  1186. g1 = Instance.new("BodyGyro", Root)
  1187. g1.D = 175
  1188. g1.P = 20000
  1189. g1.MaxTorque = Vector3.new(0,9000,0)
  1190. clickdisallowance = false
  1191. coroutine.wrap(function()
  1192. mouse.Button1Down:connect(function()
  1193. if clickdisallowance then return end
  1194. if clickdebounce then return end
  1195. wait(.2)
  1196. clickdebounce = true
  1197. end)
  1198. end)()
  1199. while not clickdebounce do
  1200. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1201. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1202. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1203. swait()
  1204. end
  1205. g1:Remove()
  1206. ws = 0
  1207. for i = 1, 13 do
  1208. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1209. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1210. swait()
  1211. end
  1212. locationpart = Instance.new("Part",bigcard)
  1213. locationpart.Size = Vector3.new(1,1,1)
  1214. locationpart.Transparency = 1
  1215. locationpart.CanCollide = false
  1216. locationpart.Anchored = true
  1217. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1218. shockwave = Instance.new("Part", Torso)
  1219. shockwave.Size = Vector3.new(1,1,1)
  1220. shockwave.CanCollide = false
  1221. shockwave.Anchored = true
  1222. shockwave.Transparency = 0
  1223. shockwave.BrickColor = BrickColor.new("White")
  1224. shockwave.CFrame = CFrame.new(locationpart.Position)
  1225. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1226. shockwavemesh.Scale = Vector3.new(5,2,5)
  1227. shockwavemesh.MeshId = "rbxassetid://20329976"
  1228. removeuseless:AddItem(shockwave,4)
  1229. shockwave2 = Instance.new("Part", Torso)
  1230. shockwave2.Size = Vector3.new(1,1,1)
  1231. shockwave2.CanCollide = false
  1232. shockwave2.Anchored = true
  1233. shockwave2.Transparency = 0
  1234. shockwave2.BrickColor = BrickColor.new("White")
  1235. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1236. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1237. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1238. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1239. removeuseless:AddItem(shockwave2,4)
  1240. shockwave3 = Instance.new("Part", Torso)
  1241. shockwave3.Size = Vector3.new(1,1,1)
  1242. shockwave3.CanCollide = false
  1243. shockwave3.Anchored = true
  1244. shockwave3.Transparency = 0
  1245. shockwave3.BrickColor = BrickColor.new("White")
  1246. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1247. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1248. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1249. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1250. removeuseless:AddItem(shockwave3,4)
  1251. shockwave4 = Instance.new("Part", Torso)
  1252. shockwave4.Size = Vector3.new(1,1,1)
  1253. shockwave4.CanCollide = false
  1254. shockwave4.Anchored = true
  1255. shockwave4.Transparency = 0
  1256. shockwave4.BrickColor = BrickColor.new("White")
  1257. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1258. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1259. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1260. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1261. removeuseless:AddItem(shockwave4,4)
  1262. Hit = damagealll(20,locationpart.Position)
  1263. for _,v in pairs(Hit) do
  1264. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1265. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1266. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1267. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1268. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1269. removeuseless:AddItem(vel,.1)
  1270. end
  1271. coroutine.wrap(function()
  1272. for i = 1, 90 do
  1273. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1274. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1275. shockwave.Transparency = shockwave.Transparency + 0.025
  1276. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1277. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1278. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1279. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1280. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1281. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1282. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1283. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1284. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1285. swait()
  1286. end
  1287. end)()
  1288. SOUND(locationpart,765590102,6,false,2)
  1289. for i = 1, 24 do
  1290. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1291. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1292. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1293. swait()
  1294. end
  1295. for i = 1, 40 do
  1296. bigcard.Transparency = bigcard.Transparency + 0.2
  1297. acer.Transparency = acer.Transparency + .2
  1298. ace2.Transparency = ace2.Transparency + .2
  1299. swait()
  1300. end
  1301. attacking = false
  1302. debounce = false
  1303. appi = false
  1304. clickdisallowance = false
  1305. clickdebounce = false
  1306. ws = 10
  1307. bigcard:Remove()
  1308. clean()
  1309. end
  1310. end)
  1311.  
  1312. mouse.KeyDown:connect(function(Press)
  1313. Press=Press:lower()
  1314. if Press=='u' then
  1315. if levitate then return end
  1316. if mouse.Target ~= nil then end
  1317. if debounce then return end
  1318. debounce = true
  1319. attacking = true
  1320. appi = true
  1321. ws = 0
  1322. appi = true
  1323. coroutine.wrap(function()
  1324. while appi do
  1325. wait()
  1326. if Root.Velocity.y > 1 and attacking == true then
  1327. position = "Jump2"
  1328. elseif Root.Velocity.y < -1 and attacking == true then
  1329. position = "Falling2"
  1330. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1331. position = "Idle2"
  1332. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1333. position = "Walking2"
  1334. end
  1335. end
  1336. end)()
  1337. coroutine.wrap(function()
  1338. while appi do
  1339. wait()
  1340. settime = 0.05
  1341. sine = sine + change
  1342. if position == "Jump2" and attacking == true and appi == true then
  1343. change = 1
  1344. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1345. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1346. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1347. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1348. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1349. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1350. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1351. elseif position == "Falling2" and attacking == true and appi == true then
  1352. change = 1
  1353. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1354. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1355. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1356. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1357. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1358. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1359. elseif position == "Idle2" and attacking == true and appi == true then
  1360. change = .4
  1361. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1362. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1363. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1364. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1365. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1366. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1367. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1368. elseif position == "Walking2" and attacking == true and appi == true then
  1369. change = .8
  1370. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1371. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1372. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1373. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1374. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1375. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1376. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1377. end
  1378. end
  1379. end)()
  1380. g1 = Instance.new("BodyGyro", Root)
  1381. g1.D = 175
  1382. g1.P = 20000
  1383. g1.MaxTorque = Vector3.new(0,9000,0)
  1384. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1385. for i = 1, 15 do
  1386. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1387. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1388. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1389. swait()
  1390. end
  1391. cardportal = Instance.new("Part", Torso)
  1392. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1393. cardportal.Material = "Neon"
  1394. cardportal.BrickColor = BrickColor.new("White")
  1395. cardportal.Transparency = 0
  1396. cardportal.Anchored = true
  1397. cardportal.CanCollide = false
  1398. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1399. cardportalMESH.MeshType = "Cylinder"
  1400. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1401. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1402. for i = 1, 10 do
  1403. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1404. swait()
  1405. end
  1406. bigzcard = Instance.new("Part",Torso)
  1407. bigzcard.Material = "Neon"
  1408. bigzcard.Transparency = 0
  1409. bigzcard.BrickColor = BrickColor.new("White")
  1410. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1411. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1412. bigzcard.Anchored = true
  1413. SOUND(bigzcard,1888686669,6,false,1)
  1414. acer = Instance.new("Decal",bigzcard)
  1415. acer.Texture = "rbxassetid://1881287656"
  1416. acer.Transparency = 0
  1417. acer.Face = "Front"
  1418. ace2 = acer:Clone()
  1419. ace2.Parent = bigzcard
  1420. ace2.Face = "Back"
  1421. spinning = true
  1422. coroutine.wrap(function()
  1423. while spinning do
  1424. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1425. swait()
  1426. end
  1427. end)()
  1428. for i = 1, 20 do
  1429. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1430. swait()
  1431. end
  1432. coroutine.wrap(function()
  1433. for i = 1, 10 do
  1434. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1435. swait()
  1436. end
  1437. cardportal:Remove()
  1438. end)()
  1439. wait(.7)
  1440. ace3 = Instance.new("Decal",bigzcard)
  1441. ace3.Texture = "rbxassetid://1880203893"
  1442. ace3.Transparency = 1
  1443. ace3.Face = "Front"
  1444. ace4 = ace3:Clone()
  1445. ace4.Parent = bigzcard
  1446. ace4.Face = "Back"
  1447. bigzcard2 = Instance.new("Part",Torso)
  1448. bigzcard2.Material = "Neon"
  1449. bigzcard2.Transparency = 1
  1450. bigzcard2.BrickColor = BrickColor.new("Really black")
  1451. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1452. bigzcard2.CFrame = bigzcard.CFrame
  1453. bigzcard2.CanCollide = false
  1454. bigzcard2.Anchored = true
  1455. coroutine.wrap(function()
  1456. while spinning do
  1457. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1458. swait()
  1459. end
  1460. end)()
  1461. blz = bl[math.random(1,#bl)]
  1462. woos = Instance.new("Sound",Torso)
  1463. woos.SoundId = "rbxassetid://"..blz
  1464. woos.Volume = 4
  1465. woos:Play()
  1466. for i = 1, 20 do
  1467. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1468. bigzcard.Transparency = bigzcard.Transparency + .05
  1469. ace3.Transparency = ace3.Transparency - 0.05
  1470. ace4.Transparency = ace4.Transparency - 0.05
  1471. acer.Transparency = acer.Transparency + 0.05
  1472. ace2.Transparency = ace2.Transparency + 0.05
  1473. wait()
  1474. end
  1475. ace3.Parent = bigzcard2
  1476. ace3.Face = "Front"
  1477. ace4.Parent = bigzcard2
  1478. ace4.Face = "Back"
  1479. bigzcard:Remove()
  1480. spinning = false
  1481. blackholeactive = true
  1482. coroutine.wrap(function()
  1483. blackhole={}
  1484. orbzfade={}
  1485. for i = 1, 100 do
  1486. orbz = Instance.new("Part", Torso)
  1487. orbz.Shape = "Ball"
  1488. orbz.Material = "Neon"
  1489. orbz.BrickColor = BrickColor.new("Really black")
  1490. orbz.Size = Vector3.new(2,2,2)
  1491. orbz.Anchored = true
  1492. orbz.CanCollide = false
  1493. removeuseless:AddItem(orbz,1)
  1494. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1495. table.insert(blackhole,orbz)
  1496. table.insert(orbzfade,orbz)
  1497. for i,v in pairs(blackhole) do
  1498. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1499. end
  1500. for i,v in pairs(orbzfade) do
  1501. v.Transparency = v.Transparency + 0.025
  1502. end
  1503. swait()
  1504. end
  1505. end)()
  1506. coroutine.wrap(function()
  1507. while blackholeactive do
  1508. local Hit = damagealll(45,bigzcard2.Position)
  1509. for _,v in pairs(Hit) do
  1510. coroutine.wrap(function()
  1511. wait(.15)
  1512. if blackholeactive == false then return end
  1513. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1514. end)()
  1515. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1516. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1517. end
  1518. wait()
  1519. end
  1520. end)()
  1521. for i = 1, 100 do
  1522. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1523. cataclysmics = Instance.new("Part", Torso)
  1524. cataclysmics.Shape = "Ball"
  1525. cataclysmics.Material = "Neon"
  1526. cataclysmics.BrickColor = BrickColor.new("Really black")
  1527. cataclysmics.Size = Vector3.new(11,11,11)
  1528. cataclysmics.Transparency = .3
  1529. cataclysmics.Anchored = true
  1530. cataclysmics.CanCollide = false
  1531. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1532. table.insert(LessSize,cataclysmics)
  1533. table.insert(keyYtransparency,cataclysmics)
  1534. removeuseless:AddItem(cataclysmics,1)
  1535. swait()
  1536. end
  1537. coroutine.wrap(function()
  1538. for i = 1, 20 do
  1539. for i,v in pairs(orbzfade) do
  1540. v.Transparency = v.Transparency + 0.05
  1541. end
  1542. swait()
  1543. end
  1544. end)()
  1545. explosiontable={}
  1546. ringtable={}
  1547. ringtable2={}
  1548. soundboks = Instance.new("Part",Torso)
  1549. soundboks.CanCollide = false
  1550. soundboks.Anchored = true
  1551. soundboks.Transparency = 1
  1552. soundboks.CFrame = bigzcard2.CFrame
  1553. removeuseless:AddItem(soundboks,6)
  1554. SOUND(soundboks,472579737,6,false,1)
  1555. blackholeactive = false
  1556. bigzcard2:Remove()
  1557. Hit = damagealll(60,soundboks.Position)
  1558. for _,v in pairs(Hit) do
  1559. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1560. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1561. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1562. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1563. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1564. removeuseless:AddItem(vel,.1)
  1565. end
  1566. coroutine.wrap(function()
  1567. shockwave = Instance.new("Part", Torso)
  1568. shockwave.Size = Vector3.new(1,1,1)
  1569. shockwave.CanCollide = false
  1570. shockwave.Anchored = true
  1571. shockwave.Transparency = 0
  1572. shockwave.BrickColor = BrickColor.new("Really black")
  1573. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1574. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1575. shockwavemesh.Scale = Vector3.new(5,2,5)
  1576. shockwavemesh.MeshId = "rbxassetid://20329976"
  1577. shockwave2 = Instance.new("Part", Torso)
  1578. shockwave2.Size = Vector3.new(1,1,1)
  1579. shockwave2.CanCollide = false
  1580. shockwave2.Anchored = true
  1581. shockwave2.Transparency = 0
  1582. shockwave2.BrickColor = BrickColor.new("Really black")
  1583. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1584. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1585. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1586. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1587. for i = 1, 40 do
  1588. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1589. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1590. shockwave.Transparency = shockwave.Transparency + 0.025
  1591. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1592. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1593. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1594. swait()
  1595. end
  1596. shockwave:Remove()
  1597. shockwave2:Remove()
  1598. end)()
  1599. for i = 1, 4 do
  1600. explosion = Instance.new("Part", Torso)
  1601. explosion.Shape = "Ball"
  1602. explosion.Size = Vector3.new(1,1,1)
  1603. explosion.Transparency = 0
  1604. explosion.CanCollide = false
  1605. explosion.Anchored = true
  1606. explosion.BrickColor = BrickColor.new("Really black")
  1607. explosion.Material = "Neon"
  1608. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1609. table.insert(ExtremeM,explosion)
  1610. table.insert(SlowlyFade,explosion)
  1611. removeuseless:AddItem(explosion,4)
  1612. ring = Instance.new("Part", Torso)
  1613. ring.Size = Vector3.new(5, 5, 5)
  1614. ring.Transparency = 0
  1615. ring.BrickColor = BrickColor.new("Really black")
  1616. ring.Anchored = true
  1617. ring.CanCollide = false
  1618. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1619. ringh = Instance.new("SpecialMesh", ring)
  1620. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1621. ringh.Scale = Vector3.new(2, 2, .1)
  1622. table.insert(keyYsize,ringh)
  1623. table.insert(keyYtransparency,ring)
  1624. removeuseless:AddItem(ring,4)
  1625. swait()
  1626. end
  1627. wait(1.2)
  1628. clean()
  1629. keyYsize={}
  1630. keyYtransparency={}
  1631. blackholev = false
  1632. appi = false
  1633. g1:Remove()
  1634. ws = 10
  1635. attacking = false
  1636. debounce = false
  1637. end
  1638. end)
  1639.  
  1640. mouse.KeyDown:connect(function(Press)
  1641. Press=Press:lower()
  1642. if Press=='t' then
  1643. if levitate then
  1644. if tauntdebounce then return end
  1645. tauntdebounce = true
  1646. laughing = true
  1647. coroutine.wrap(function()
  1648. while laughing do
  1649. local b1 = Instance.new("BillboardGui",Head)
  1650. b1.Size = UDim2.new(0,4,0,1.6)
  1651. b1.StudsOffset = Vector3.new(0,0,0)
  1652. b1.Name = "laff"
  1653. b1.AlwaysOnTop = true
  1654. b1.Adornee = Head
  1655. removeuseless:AddItem(b1,3)
  1656. local b2 = Instance.new("TextLabel",b1)
  1657. b2.BackgroundTransparency = 1
  1658. b2.Text = "HaHaHaHaHaHa..."
  1659. b2.Font = "Garamond"
  1660. b2.TextSize = 0
  1661. b2.Name = "lafftext"
  1662. b2.TextStrokeTransparency = 0
  1663. b2.TextColor3 = BrickColor.new("Really red").Color
  1664. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1665. b2.Size = UDim2.new(1,0,.5,0)
  1666. table.insert(laughingtable,b2)
  1667. removeuseless:AddItem(b1,2)
  1668. coroutine.wrap(function()
  1669. if zxc then return end
  1670. zxc = true
  1671. while true do
  1672. swait()
  1673. for i,v in pairs(Head:GetChildren()) do
  1674. if v.Name == "laff" then
  1675. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1676. end
  1677. end
  1678. for i,v in pairs(laughingtable) do
  1679. v.TextTransparency = v.TextTransparency + .025
  1680. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1681. v.TextSize = v.TextSize + 2
  1682. v.Rotation = v.Rotation + .1
  1683. end
  1684. end
  1685. end)()
  1686. swait(10)
  1687. end
  1688. end)()
  1689. laugh = laughs[math.random(1,#laughs)]
  1690. laughy = Instance.new("Sound",Head)
  1691. laughy.SoundId = "rbxassetid://"..laugh
  1692. laughy.Volume = 10
  1693. laughy:Play()
  1694. wait(1)
  1695. wait(laughy.TimeLength)
  1696. laughing = false
  1697. laughy:Remove()
  1698. tauntdebounce = false
  1699. else
  1700. if mouse.Target ~= nil then
  1701. if debounce then return end
  1702. attacking = true
  1703. ghost()
  1704. tps = Instance.new("Sound", Torso)
  1705. tps.Volume = 5
  1706. tps.SoundId = "rbxassetid://1894958339"
  1707. tps:Play()
  1708. removeuseless:AddItem(tps,2)
  1709. g1 = Instance.new("BodyGyro", Root)
  1710. g1.D = 175
  1711. g1.P = 20000
  1712. g1.MaxTorque = Vector3.new(0,9000,0)
  1713. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1714. removeuseless:AddItem(g1,.05)
  1715. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1716. wait(.1)
  1717. attacking = false
  1718. debounce = false
  1719. end
  1720. end
  1721. end
  1722. end)
  1723.  
  1724. mouse.KeyDown:connect(function(Press)
  1725. Press=Press:lower()
  1726. if Press=='q' then
  1727. if levitate then return end
  1728. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1729. if debounce then return end
  1730. debounce = true
  1731. attacking = true
  1732. appi = true
  1733. ws = 0
  1734. coroutine.wrap(function()
  1735. while appi do
  1736. wait()
  1737. if Root.Velocity.y > 1 and attacking == true then
  1738. position = "Jump2"
  1739. elseif Root.Velocity.y < -1 and attacking == true then
  1740. position = "Falling2"
  1741. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1742. position = "Idle2"
  1743. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1744. position = "Walking2"
  1745. end
  1746. end
  1747. end)()
  1748. coroutine.wrap(function()
  1749. while appi do
  1750. wait()
  1751. settime = 0.05
  1752. sine = sine + change
  1753. if position == "Jump2" and attacking == true and appi == true then
  1754. change = 1
  1755. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1756. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1757. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1758. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1759. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1760. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1761. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1762. elseif position == "Falling2" and attacking == true and appi == true then
  1763. change = 1
  1764. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1765. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1766. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1767. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1768. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1769. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1770. elseif position == "Idle2" and attacking == true and appi == true then
  1771. change = .4
  1772. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1773. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1774. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1775. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1776. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1777. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1778. elseif position == "Walking2" and attacking == true and appi == true then
  1779. change = .8
  1780. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1781. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1782. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1783. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1784. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1785. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1786. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1787. end
  1788. end
  1789. end)()
  1790. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1791. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1792. EHead = enemyhum.Parent:FindFirstChild("Head")
  1793. g1 = Instance.new("BodyGyro", Root)
  1794. g1.D = 175
  1795. g1.P = 20000
  1796. g1.MaxTorque = Vector3.new(0,9000,0)
  1797. brick = Instance.new("Part",Torso)
  1798. brick.Anchored = true
  1799. brick.CanCollide = false
  1800. brick.Material = "Neon"
  1801. brick.Transparency = 1
  1802. brick.BrickColor = BrickColor.new("White")
  1803. brick.Size = Vector3.new(8,.3,12)
  1804. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1805. SOUND(brick,1888686669,6,false,1.5)
  1806. ace = aces[math.random(1,#aces)]
  1807. acer = Instance.new("Decal",brick)
  1808. acer.Texture = "rbxassetid://1898092341"
  1809. acer.Transparency = 1
  1810. acer.Face = "Top"
  1811. coroutine.wrap(function()
  1812. for i = 1, 20 do
  1813. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1814. brick.Transparency = brick.Transparency - .05
  1815. acer.Transparency = acer.Transparency - .1
  1816. swait()
  1817. end
  1818. end)()
  1819. ETorso.Anchored = true
  1820. EHead.Anchored = true
  1821. for i = 1, 25 do
  1822. swait()
  1823. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1824. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1825. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1826. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1827. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1828. end
  1829. SOUND(brick,472214107,6,false,2)
  1830. coroutine.wrap(function()
  1831. for i = 1, 10 do
  1832. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1833. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1834. swait()
  1835. end
  1836. end)()
  1837. shockwave = Instance.new("Part", Torso)
  1838. shockwave.Size = Vector3.new(1,1,1)
  1839. shockwave.CanCollide = false
  1840. shockwave.Anchored = true
  1841. shockwave.Transparency = 0
  1842. shockwave.BrickColor = BrickColor.new("White")
  1843. shockwave.CFrame = CFrame.new(brick.Position)
  1844. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1845. shockwavemesh.Scale = Vector3.new(1,1,1)
  1846. shockwavemesh.MeshId = "rbxassetid://20329976"
  1847. removeuseless:AddItem(shockwave,4)
  1848. shockwave2 = Instance.new("Part", Torso)
  1849. shockwave2.Size = Vector3.new(1,1,1)
  1850. shockwave2.CanCollide = false
  1851. shockwave2.Anchored = true
  1852. shockwave2.Transparency = 0
  1853. shockwave2.BrickColor = BrickColor.new("White")
  1854. shockwave2.CFrame = CFrame.new(brick.Position)
  1855. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1856. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1857. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1858. removeuseless:AddItem(shockwave2,4)
  1859. for i = 1, 35 do
  1860. swait()
  1861. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1862. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1863. shockwave.Transparency = shockwave.Transparency + .05
  1864. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1865. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1866. shockwave2.Transparency = shockwave2.Transparency + .03
  1867. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1868. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1869. end
  1870. for i = 1, 8 do
  1871. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1872. swait()
  1873. end
  1874. n = 0
  1875. SOUND(brick,54111471,6,false,1)
  1876. for i = 1, 40 do
  1877. n = n + 6
  1878. brick.Transparency = brick.Transparency + .025
  1879. acer.Transparency = acer.Transparency + .075
  1880. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1881. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1882. swait()
  1883. end
  1884. ws = 10
  1885. brick:Remove()
  1886. enemyhum.Parent:Remove()
  1887. attacking = false
  1888. removeuseless:AddItem(g1,0.001)
  1889. debounce = false
  1890. appi = false
  1891. end
  1892. end
  1893. end)
  1894.  
  1895. mouse.KeyDown:connect(function(Press)
  1896. Press=Press:lower()
  1897. if Press=='p' then
  1898. if levitate then return end
  1899. if blocking then
  1900. if blockedoff then return end
  1901. clickallowance = false
  1902. appi = false
  1903. attacking = true
  1904. blocking = false
  1905. throwing = true
  1906. ws = 0
  1907. n = 0
  1908. blockcard.CanCollide = false
  1909. for i = 1, 35 do
  1910. n = n + 20
  1911. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1912. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1913. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1914. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1915. swait()
  1916. end
  1917. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1918. blockcard.CanCollide = false
  1919. locater1 = Instance.new("Part",blockcard)
  1920. locater1.Size = Vector3.new(1,1,1)
  1921. locater1.CanCollide = false
  1922. locater1.Anchored = true
  1923. locater1.Transparency = 1
  1924. locater2 = Instance.new("Part",blockcard)
  1925. locater2.Size = Vector3.new(1,1,1)
  1926. locater2.CanCollide = false
  1927. locater2.Transparency = 1
  1928. locater2.Anchored = true
  1929. locater3 = Instance.new("Part",blockcard)
  1930. locater3.Size = Vector3.new(1,1,1)
  1931. locater3.Transparency = 1
  1932. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1933. locater3.CanCollide = false
  1934. locater3.Anchored = true
  1935. fushfush = Instance.new("Sound",blockcard)
  1936. fushfush.SoundId = "rbxassetid://288641686"
  1937. fushfush.Volume = 8
  1938. fushfush:Play()
  1939. boosh:Play()
  1940. coroutine.wrap(function()
  1941. n = 0
  1942. for i = 1, 35 do
  1943. n = n + 10
  1944. shockwave = Instance.new("Part", Torso)
  1945. shockwave.Size = Vector3.new(1,1,1)
  1946. shockwave.CanCollide = false
  1947. shockwave.Anchored = true
  1948. shockwave.Transparency = .5
  1949. shockwave.BrickColor = BrickColor.new("White")
  1950. shockwave.CFrame = locater3.CFrame
  1951. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1952. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1953. shockwavemesh.MeshId = "rbxassetid://20329976"
  1954. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1955. removeuseless:AddItem(shockwave,1)
  1956. table.insert(lolzor2,shockwave)
  1957. for i,v in pairs(lolzor2) do
  1958. v.Transparency = v.Transparency + .1
  1959. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1960. end
  1961. swait()
  1962. end
  1963. end)()
  1964. for i = 1, 35 do
  1965. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1966. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1967. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1968. fushfush.Volume = fushfush.Volume - .2
  1969. Hit = damagealll(20,blockcard.Position)
  1970. for _,v in pairs(Hit) do
  1971. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1972. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1973. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1974. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1975. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1976. removeuseless:AddItem(vel,.1)
  1977. end
  1978. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1979. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1980. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1981. grassblocks = Instance.new("Part",Torso)
  1982. grassblocks.Size = Vector3.new(4,4,4)
  1983. grassblocks.Material = "Grass"
  1984. grassblocks.Anchored = true
  1985. grassblocks.BrickColor = BrickColor.new("Bright green")
  1986. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1987. removeuseless:AddItem(grassblocks,5)
  1988. grassblocks2 = Instance.new("Part",Torso)
  1989. grassblocks2.Size = Vector3.new(4,4,4)
  1990. grassblocks2.Material = "Grass"
  1991. grassblocks2.Anchored = true
  1992. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1993. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1994. removeuseless:AddItem(grassblocks2,5)
  1995. blockcardshadow = Instance.new("Part",Torso)
  1996. blockcardshadow.Transparency = .5
  1997. blockcardshadow.Anchored = true
  1998. blockcardshadow.Material = "Neon"
  1999. blockcardshadow.BrickColor = BrickColor.new("White")
  2000. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  2001. blockcardshadow.CanCollide = false
  2002. blockcardshadow.CFrame = blockcard.CFrame
  2003. removeuseless:AddItem(blockcardshadow,2)
  2004. table.insert(lolzor,blockcardshadow)
  2005. for i,v in pairs(lolzor) do
  2006. v.Transparency = v.Transparency + 0.05
  2007. end
  2008. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  2009. swait()
  2010. end
  2011. blockcard.Name = "Getthisshitoutofhere"
  2012. for i = 1, 10 do
  2013. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  2014. blockcard.Transparency = blockcard.Transparency + .1
  2015. acer.Transparency = blockcard.Transparency
  2016. ace2.Transparency = blockcard.Transparency
  2017. for i,v in pairs(lolzor) do
  2018. v.Transparency = v.Transparency + .05
  2019. end
  2020. for i,v in pairs(lolzor2) do
  2021. v.Transparency = v.Transparency + .1
  2022. end
  2023. swait()
  2024. end
  2025. lolzor={}
  2026. lolzor2={}
  2027. attacking = false
  2028. debounce = false
  2029. blocking = false
  2030. throwing = false
  2031. fushfush:Remove()
  2032. clickallowance = false
  2033. appi = false
  2034. blockcard:Remove()
  2035. g1:Remove()
  2036. ws = 10
  2037. else
  2038. if debounce then return end
  2039. if throwing then return end
  2040. debounce = true
  2041. ws = 10
  2042. attacking = true
  2043. blocking = true
  2044. boosh = Instance.new("Sound",nil)
  2045. boosh.SoundId = "rbxassetid://413682983"
  2046. boosh.Volume = 6
  2047. appi = true
  2048. coroutine.wrap(function()
  2049. while appi do
  2050. wait()
  2051. if Root.Velocity.y > 1 and attacking == true then
  2052. position = "Jump2"
  2053. elseif Root.Velocity.y < -1 and attacking == true then
  2054. position = "Falling2"
  2055. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2056. position = "Idle2"
  2057. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2058. position = "Walking2"
  2059. end
  2060. end
  2061. end)()
  2062. coroutine.wrap(function()
  2063. while appi do
  2064. wait()
  2065. settime = 0.05
  2066. sine = sine + change
  2067. if position == "Jump2" and attacking == true and appi == true then
  2068. change = 1
  2069. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2070. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2071. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2072. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2073. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2074. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2075. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2076. elseif position == "Falling2" and attacking == true and appi == true then
  2077. change = 1
  2078. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2079. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2080. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2081. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2082. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2083. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2084. elseif position == "Idle2" and attacking == true and appi == true then
  2085. change = .4
  2086. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2087. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2088. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2089. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2090. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2091. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2092. elseif position == "Walking2" and attacking == true and appi == true then
  2093. change = .8
  2094. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2095. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2096. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2097. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2098. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2099. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2100. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2101. end
  2102. end
  2103. end)()
  2104. blockcard = Instance.new("Part",Torso)
  2105. blockcard.Material = "Neon"
  2106. blockcard.Transparency = 1
  2107. blockcard.BrickColor = BrickColor.new("White")
  2108. blockcard.Size = Vector3.new(8, 13, 0.3)
  2109. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2110. blockcard.Anchored = true
  2111. boosh.Parent = blockcard
  2112. SOUND(blockcard,236989198,6,false,1)
  2113. ace = aces[math.random(1,#aces)]
  2114. acer = Instance.new("Decal",blockcard)
  2115. acer.Texture = "rbxassetid://"..ace
  2116. acer.Transparency = 1
  2117. acer.Face = "Front"
  2118. ace2 = acer:Clone()
  2119. ace2.Parent = blockcard
  2120. ace2.Face = "Back"
  2121. coroutine.wrap(function()
  2122. for i = 1, 20 do
  2123. blockcard.Transparency = blockcard.Transparency - 0.05
  2124. acer.Transparency = blockcard.Transparency
  2125. ace2.Transparency = blockcard.Transparency
  2126. swait()
  2127. end
  2128. clickallowance = true
  2129. end)()
  2130. g1 = Instance.new("BodyGyro", Root)
  2131. g1.D = 175
  2132. g1.P = 20000
  2133. g1.MaxTorque = Vector3.new(0,9000,0)
  2134. coroutine.wrap(function()
  2135. while blocking do
  2136. if not blockedoff then
  2137. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2138. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2139. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2140. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2141. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2142. end
  2143. swait()
  2144. end
  2145. end)()
  2146. wait(1)
  2147. mouse.Button1Down:connect(function()
  2148. if throwing then return end
  2149. if not clickallowance then return end
  2150. clickallowance = false
  2151. blockedoff = true
  2152. ws = 0
  2153. for i = 1, 15 do
  2154. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2155. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2156. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2157. swait()
  2158. end
  2159. boosh:Play()
  2160. hitdebounce = false
  2161. blockcard.Touched:connect(function(hit)
  2162. if hit.Parent:IsA("Part") then
  2163. elseif hit.Parent:IsA("SpecialMesh") then
  2164. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2165. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2166. for i,v in pairs(hit.Parent:GetChildren()) do
  2167. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2168. if hitdebounce then return end
  2169. hitdebounce = true
  2170. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2171. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2172. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2173. tors = hit.Parent:FindFirstChild("UpperTorso")
  2174. else
  2175. tors = hit.Parent:FindFirstChild("Torso")
  2176. end
  2177. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2178. removeuseless:AddItem(vel,.1)
  2179. Slachtoffer:TakeDamage(math.random(23,44))
  2180. end
  2181. end
  2182. end)
  2183. for i = 1, 10 do
  2184. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2185. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2186. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2187. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2188. swait()
  2189. end
  2190. for i = 1, 10 do
  2191. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2192. swait()
  2193. end
  2194. hitdebounce = true
  2195. ws = 10
  2196. clickallowance = true
  2197. blockedoff = false
  2198. end)
  2199. end
  2200. end
  2201. end)
  2202.  
  2203.  
  2204. mouse.KeyDown:connect(function(Press)
  2205. Press=Press:lower()
  2206. if Press=='f' then
  2207. if debounce then return end
  2208. if notallowedtransform then return end
  2209. debounce = true
  2210. if levitate then
  2211. levitate = false
  2212. mjester.VertexColor = Vector3.new(1, 1, 1)
  2213. glow.Transparency = 1
  2214. blastwave = Instance.new("Part",Torso)
  2215. blastwave.CFrame = Torso.CFrame
  2216. blastwave.Anchored = true
  2217. blastwave.Material = "Neon"
  2218. blastwave.CanCollide = false
  2219. blastwave.Shape = "Ball"
  2220. blastwave.Size = Vector3.new(3,3,3)
  2221. coroutine.wrap(function()
  2222. for i = 1, 20 do
  2223. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2224. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2225. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2226. blastwave.Transparency = blastwave.Transparency + 0.05
  2227. swait()
  2228. end
  2229. blastwave:Remove()
  2230. levitatewave2:Remove()
  2231. levitatewave:Remove()
  2232. end)()
  2233. ws = 10
  2234. notallowedtransform = true
  2235. attacking = true
  2236. coroutine.wrap(function()
  2237. for i = 1, 10 do
  2238. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2239. v.Transparency = v.Transparency + 0.1
  2240. end
  2241. end
  2242. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2243. v.Transparency = v.Transparency + 0.1
  2244. end
  2245. end
  2246. wait()
  2247. end
  2248. end)()
  2249. doomtheme.SoundId = "rbxassetid://1843358057"
  2250. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2251. wait(0.000001)
  2252. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2253. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2254. mjester.MeshId,mjester.TextureId = 'rbxassetid://','rbxassetid://'
  2255.  
  2256. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2257. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2258. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2259. wait(0.000001)
  2260. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2261.  
  2262. eyo1 = Instance.new("Part",Head)
  2263. eyo1.BrickColor = BrickColor.new("White")
  2264. eyo1.Material = "Neon"
  2265. eyo1.Shape = "Ball"
  2266. eyo1.Name = "eyo1"
  2267. eyo1.CanCollide = false
  2268. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2269. eyo1weld = weldBetween(eyo1,Head)
  2270. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2271.  
  2272. light = Instance.new("PointLight", eyo1)
  2273. light.Color = Color3.new(1,1,1)
  2274. light.Range = 3
  2275. light.Brightness = 4
  2276. light.Enabled = true
  2277.  
  2278. eyo2 = Instance.new("Part",Head)
  2279. eyo2.BrickColor = BrickColor.new("White")
  2280. eyo2.Material = "Neon"
  2281. eyo2.Shape = "Ball"
  2282. eyo2.Name = "eyo2"
  2283. eyo2.CanCollide = false
  2284. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2285. eyo2weld = weldBetween(eyo2,Head)
  2286. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2287.  
  2288. light2 = Instance.new("PointLight", eyo2)
  2289. light2.Color = Color3.new(1,1,1)
  2290. light2.Range = 3
  2291. light2.Brightness = 4
  2292. light2.Enabled = true
  2293.  
  2294. Character.Shirt.ShirtTemplate = "rbxassetid://676428254"
  2295. Character.Pants.PantsTemplate = "rbxassetid://676428351"
  2296. hum.HipHeight = 0
  2297. ws = 10
  2298. debounce = false
  2299. attacking = false
  2300. coroutine.wrap(function()
  2301. wait(3)
  2302. notallowedtransform = false
  2303. end)()
  2304. else
  2305. ws = 50
  2306. notallowedtransform = true
  2307. levitate = true
  2308. ws = 50
  2309. glow.Transparency = 0
  2310. eyo1:Remove()
  2311. eyo2:Remove()
  2312. coroutine.wrap(function()
  2313. while levitate do
  2314. for i,v in pairs(Head:GetChildren()) do
  2315. if v.Name == "eyo1" or v.Name == "eyo2" then
  2316. v:Remove()
  2317. end
  2318. end
  2319. wait()
  2320. end
  2321. end)()
  2322. mnb = 0
  2323. levitatewave = Instance.new("Part", Torso)
  2324. levitatewave.Size = Vector3.new(1,1,1)
  2325. levitatewave.CanCollide = false
  2326. levitatewave.Anchored = true
  2327. levitatewave.Transparency = .5
  2328. levitatewave.BrickColor = BrickColor.new("Really black")
  2329. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2330. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2331. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2332. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2333. levitatewave2 = Instance.new("Part", Torso)
  2334. levitatewave2.Size = Vector3.new(1,1,1)
  2335. levitatewave2.CanCollide = false
  2336. levitatewave2.Anchored = true
  2337. levitatewave2.Transparency = .5
  2338. levitatewave2.BrickColor = BrickColor.new("Really red")
  2339. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2340. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2341. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2342. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2343. blastwave = Instance.new("Part",Torso)
  2344. blastwave.CFrame = Torso.CFrame
  2345. blastwave.Anchored = true
  2346. blastwave.Material = "Neon"
  2347. blastwave.CanCollide = false
  2348. blastwave.Shape = "Ball"
  2349. blastwave.Size = Vector3.new(3,3,3)
  2350. coroutine.wrap(function()
  2351. for i = 1, 20 do
  2352. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2353. blastwave.Transparency = blastwave.Transparency + 0.05
  2354. swait()
  2355. end
  2356. blastwave:Remove()
  2357. end)()
  2358. coroutine.wrap(function()
  2359. while levitate do
  2360. mnb = mnb + 15
  2361. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2362. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2363. colors = colortable[math.random(1,#colortable)]
  2364. lmagic = Instance.new("Part",LeftArm)
  2365. lmagic.Material = "Neon"
  2366. lmagic.CanCollide = false
  2367. lmagic.Anchored = true
  2368. lmagic.BrickColor = BrickColor.new(colors)
  2369. lmagic.Size = Vector3.new(1,1,1)
  2370. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2371. removeuseless:AddItem(lmagic,2)
  2372. rmagic = Instance.new("Part",RightArm)
  2373. rmagic.Material = "Neon"
  2374. rmagic.CanCollide = false
  2375. rmagic.Anchored = true
  2376. rmagic.BrickColor = BrickColor.new(colors)
  2377. rmagic.Size = Vector3.new(1,1,1)
  2378. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2379. removeuseless:AddItem(rmagic,2)
  2380. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2381. v.Transparency = v.Transparency + 0.05
  2382. end
  2383. end
  2384. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2385. v.Transparency = v.Transparency + 0.05
  2386. end
  2387. end
  2388. swait()
  2389. end
  2390. end)()
  2391. framee = Instance.new("Frame")
  2392. framee.Parent = screenGui
  2393. framee.Position = UDim2.new(0, 8, 0, -500)
  2394. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2395. framee.BackgroundColor3 = BrickColor.new("White").Color
  2396. framee.BackgroundTransparency = 0
  2397. coroutine.wrap(function()
  2398. wait(.2)
  2399. for i = 1, 40 do
  2400. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2401. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2402. swait()
  2403. end
  2404. hum.CameraOffset = Vector3.new(0,0,0)
  2405. framee:Remove()
  2406. end)()
  2407. doomtheme.SoundId = "rbxassetid://1382488262"
  2408. doomtheme:Play()
  2409. doomtheme.Volume = 2
  2410. doomtheme.TimePosition = 20.7
  2411. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2412. mjester.MeshId = "rbxassetid://193760002"
  2413. mjester.TextureId = "rbxassetid://379225327"
  2414. mjester.VertexColor = Vector3.new(1, 0, 0)
  2415. Character.Shirt.ShirtTemplate = "rbxassetid://238537827"
  2416. Character.Pants.PantsTemplate = "rbxassetid://486031443"
  2417. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2418. mMask.MeshId = "rbxassetid://13520257"
  2419. mMask.Scale = Vector3.new(1.1, 1, 1)
  2420. mMask.TextureId = "rbxassetid://13520260"
  2421. eyo1:Remove()
  2422. eyo2:Remove()
  2423. coroutine.wrap(function()
  2424. while levitate do
  2425. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2426. swait()
  2427. end
  2428. end)()
  2429. attacking = false
  2430. debounce = false
  2431. coroutine.wrap(function()
  2432. wait(3)
  2433. notallowedtransform = false
  2434. end)()
  2435. end
  2436. end
  2437. end)
  2438.  
  2439. mouse.KeyDown:connect(function(Press)
  2440. Press=Press:lower()
  2441. if Press=='.' then
  2442. hum.Parent:BreakJoints()
  2443. end
  2444. end)
  2445.  
  2446. checks1 = coroutine.wrap(function() -------Checks
  2447. while true do
  2448. if Root.Velocity.y > 1 and levitate == false then
  2449. position = "Jump"
  2450. elseif Root.Velocity.y < -1 and levitate == false then
  2451. position = "Falling"
  2452. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2453. position = "Idle"
  2454. elseif Root.Velocity.Magnitude < 2 and running == false then
  2455. position = "Idle2"
  2456. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2457. position = "Walking"
  2458. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2459. position = "Walking2"
  2460. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2461. position = "Running"
  2462. else
  2463. end
  2464. wait()
  2465. end
  2466. end)
  2467. checks1()
  2468.  
  2469. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2470. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2471. end
  2472.  
  2473. function ray2(StartPos, EndPos, Distance, Ignore)
  2474. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2475. return ray(StartPos, DIRECTION, Distance, Ignore)
  2476. end
  2477.  
  2478. OrgnC0 = Neck.C0
  2479. local movelimbs = coroutine.wrap(function()
  2480. while RunSrv.RenderStepped:wait() do
  2481. TrsoLV = Torso.CFrame.lookVector
  2482. Dist = nil
  2483. Diff = nil
  2484. if not MseGuide then
  2485. print("Failed to recognize")
  2486. else
  2487. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2488. Dist = (Head.CFrame.p-Point).magnitude
  2489. Diff = Head.CFrame.Y-Point.Y
  2490. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2491. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2492. Diff2 = LeftArm.CFrame.Y-Point.Y
  2493. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2494. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2495. end
  2496. end
  2497. end)
  2498. movelimbs()
  2499. immortal = {}
  2500. for i,v in pairs(Character:GetDescendants()) do
  2501. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2502. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2503. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2504. end
  2505. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2506. elseif v:IsA("JointInstance") then
  2507. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2508. end
  2509. end
  2510. for e = 1, #immortal do
  2511. if immortal[e] ~= nil then
  2512. local STUFF = immortal[e]
  2513. local PART = STUFF[1]
  2514. local PARENT = STUFF[2]
  2515. local MATERIAL = STUFF[3]
  2516. local COLOR = STUFF[4]
  2517. local TRANSPARENCY = STUFF[5]
  2518. if levitate then
  2519. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2520. PART.Material = MATERIAL
  2521. PART.Color = COLOR
  2522. PART.Transparency = TRANSPARENCY
  2523. end
  2524. PART.AncestryChanged:connect(function()
  2525. PART.Parent = PARENT
  2526. end)
  2527. else
  2528. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2529. PART.Material = MATERIAL
  2530. PART.Color = COLOR
  2531. PART.Transparency = TRANSPARENCY
  2532. end
  2533. PART.AncestryChanged:connect(function()
  2534. PART.Parent = PARENT
  2535. end)
  2536. end
  2537. end
  2538. end
  2539. function immortality()
  2540. for e = 1, #immortal do
  2541. if immortal[e] ~= nil then
  2542. local STUFF = immortal[e]
  2543. local PART = STUFF[1]
  2544. local PARENT = STUFF[2]
  2545. local MATERIAL = STUFF[3]
  2546. local COLOR = STUFF[4]
  2547. local TRANSPARENCY = STUFF[5]
  2548. if PART.ClassName == "Part" and PART == Root then
  2549. PART.Material = MATERIAL
  2550. PART.Color = COLOR
  2551. PART.Transparency = TRANSPARENCY
  2552. end
  2553. if PART.Parent ~= PARENT then
  2554. hum:Remove()
  2555. PART.Parent = PARENT
  2556. hum = Instance.new("Humanoid",Character)
  2557. if levitate then
  2558. eyo1:Remove()
  2559. eyo2:Remove()
  2560. end
  2561. hum.Name = "noneofurbusiness"
  2562. end
  2563. end
  2564. end
  2565. end
  2566. coroutine.wrap(function()
  2567. while true do
  2568. if hum.Health < .1 then
  2569. deadsound = Instance.new("Sound", Torso)
  2570. deadsound.Volume = 6
  2571. deadsound.SoundId = "rbxassetid://1411352723"
  2572. deadsound:Play()
  2573. immortality()
  2574. end
  2575. wait()
  2576. end
  2577. end)()
  2578.  
  2579. mouse.KeyDown:connect(function(Press)
  2580. Press=Press:lower()
  2581. if Press=='g' then
  2582. if not levitate then return end
  2583. if debounce then return end
  2584. debounce = true
  2585. attacking = true
  2586. FireBall:Play()
  2587. ws = 15
  2588. g1 = Instance.new("BodyGyro", Root)
  2589. g1.D = 175
  2590. g1.P = 20000
  2591. g1.MaxTorque = Vector3.new(0,9000,0)
  2592. for i = 1, 15 do
  2593. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2594. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2595. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2596. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2597. swait()
  2598. end
  2599. local swoosh = Instance.new("Part",Torso)
  2600. swoosh.Name = "swoosh"
  2601. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2602. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2603. swoosh.Shape = "Ball"
  2604. swoosh.Material = "Neon"
  2605. swoosh.BrickColor = BrickColor.new("Really black")
  2606. swoosh.CanCollide = false
  2607. swoosh.Touched:connect(function(hit)
  2608. if hit.Parent:IsA("Part") then
  2609. elseif hit.Parent:IsA("SpecialMesh") then
  2610. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2611. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2612. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2613. if Slachtoffer.Health < 1 then return end
  2614. if damagedebounce == true then return end
  2615. damagedebounce = true
  2616. swoosh:Remove()
  2617. explosion = Instance.new("Part",LeftArm)
  2618. explosion.CFrame = hit.CFrame
  2619. explosion.Anchored = true
  2620. explosion.CanCollide = false
  2621. explosion.Name = "explo"
  2622. explosion.Shape = "Ball"
  2623. explosion.BrickColor = swoosh.BrickColor
  2624. explosion.Material = "Neon"
  2625. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2626. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2627. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2628. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2629. removeuseless:AddItem(vel,.1)
  2630. shockwavevv = Instance.new("Part",LeftArm)
  2631. shockwavevv.Size = Vector3.new(1,1,1)
  2632. shockwavevv.CanCollide = false
  2633. shockwavevv.Anchored = true
  2634. shockwavevv.Name = "shock"
  2635. shockwavevv.Transparency = 0
  2636. shockwavevv.BrickColor = BrickColor.new("Really black")
  2637. shockwavevv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2638. shockwavemeshs = Instance.new("SpecialMesh", shockwavevv)
  2639. shockwavemeshs.Name = "ring"
  2640. shockwavemeshs.Scale = Vector3.new(.1,3,3)
  2641. shockwavemeshs.MeshId = "rbxassetid://3270017"
  2642. shockwave2vv = Instance.new("Part", LeftArm)
  2643. shockwave2vv.Size = Vector3.new(1,1,1)
  2644. shockwave2vv.CanCollide = false
  2645. shockwave2vv.Anchored = true
  2646. shockwave2vv.Name = "shock2"
  2647. shockwave2vv.Transparency = 0
  2648. shockwave2vv.BrickColor = BrickColor.new("Really black")
  2649. shockwave2vv.CFrame = CFrame.new(explosion.Position) * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2650. shockwavemeshs2 = Instance.new("SpecialMesh", shockwave2vv)
  2651. shockwavemeshs2.Scale = Vector3.new(.1,3,3)
  2652. shockwavemeshs2.Name = "ring2"
  2653. shockwavemeshs2.MeshId = "rbxassetid://3270017"
  2654. removeuseless:AddItem(shockwavevv,3)
  2655. removeuseless:AddItem(shockwavevv2,3)
  2656. removeuseless:AddItem(explosion,3)
  2657. SOUND(explosion,472579737,6,false,3)
  2658. coroutine.wrap(function()
  2659. if firsttime2 then return end
  2660. firsttime2 = true
  2661. while true do
  2662. for i,v in pairs(LeftArm:GetChildren()) do
  2663. if v.Name == "explo" then
  2664. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2665. v.Transparency = v.Transparency + .05
  2666. end
  2667. end
  2668. for i,v in pairs(shockwavevv:GetChildren()) do
  2669. if v.Name == "ring" then
  2670. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2671. end
  2672. end
  2673. for i,v in pairs(shockwave2vv:GetChildren()) do
  2674. if v.Name == "ring2" then
  2675. v.Scale = v.Scale + Vector3.new(2.5,2.5,0)
  2676. end
  2677. end
  2678. for i,v in pairs(LeftArm:GetChildren()) do
  2679. if v.Name == "shock" then
  2680. v.Transparency = v.Transparency + .05
  2681. end
  2682. end
  2683. for i,v in pairs(LeftArm:GetChildren()) do
  2684. if v.Name == "shock2" then
  2685. v.Transparency = v.Transparency + .05
  2686. end
  2687. end
  2688. swait()
  2689. end
  2690. end)()
  2691. Slachtoffer:TakeDamage(math.random(27,48))
  2692. wait(.1)
  2693. damagedebounce = false
  2694. end
  2695. end)
  2696. coroutine.wrap(function()
  2697. if firsttime then return end
  2698. firsttime = true
  2699. while wait() do
  2700. for i,v in pairs(Torso:GetChildren()) do
  2701. if v.Name == "swoosh" then
  2702. magiccc = Instance.new("Part",RightArm)
  2703. magiccc.Material = "Neon"
  2704. magiccc.CanCollide = false
  2705. magiccc.Anchored = true
  2706. magiccc.BrickColor = BrickColor.new(colors)
  2707. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2708. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2709. removeuseless:AddItem(magiccc,2)
  2710. end
  2711. end
  2712. end
  2713. end)()
  2714. bov = Instance.new("BodyVelocity",swoosh)
  2715. bov.maxForce = Vector3.new(99999,99999,99999)
  2716. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2717. bov.velocity = swoosh.CFrame.lookVector*120
  2718. removeuseless:AddItem(swoosh,4)
  2719. for i = 1, 15 do
  2720. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2721. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2722. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2723. swait()
  2724. end
  2725. ws = 50
  2726. removeuseless:AddItem(g1,0.01)
  2727. debounce = false
  2728. attacking = false
  2729. end
  2730. end)
  2731.  
  2732. mouse.KeyDown:connect(function(Press)
  2733. Press=Press:lower()
  2734. if Press=='h' then
  2735. if not levitate then return end
  2736. if debounce then return end
  2737. debounce = true
  2738. attacking = true
  2739. ws = 0
  2740. appi = true
  2741. coroutine.wrap(function()
  2742. while appi do
  2743. swait()
  2744. if Root.Velocity.Magnitude < 2 and attacking == true then
  2745. position = "Idle3"
  2746. end
  2747. end
  2748. end)()
  2749. coroutine.wrap(function()
  2750. while appi do
  2751. swait()
  2752. settime = 0.05
  2753. sine = sine + change
  2754. if position == "Idle3" and attacking == true and appi == true then
  2755. change = .4
  2756. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2757. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2758. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2759. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2760. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2761. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2762. end
  2763. end
  2764. end)()
  2765. coroutine.wrap(function()
  2766. for i = 1, 20 do
  2767. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2768. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2769. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2770. swait()
  2771. end
  2772. end)()
  2773. SOUND(LeftArm,1982011510,8,false,15)
  2774. blackhole={}
  2775. orbzfade={}
  2776. xz = 0
  2777. for i = 1, 220 do
  2778. xz = xz + .009
  2779. bigrmagic = Instance.new("Part",RightArm)
  2780. bigrmagic.Material = "Neon"
  2781. bigrmagic.CanCollide = false
  2782. bigrmagic.Anchored = true
  2783. bigrmagic.BrickColor = BrickColor.new(colors)
  2784. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2785. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2786. removeuseless:AddItem(bigrmagic,1)
  2787. orbz = Instance.new("Part", Torso)
  2788. orbz.Material = "Neon"
  2789. orbz.BrickColor = BrickColor.new(colors)
  2790. orbz.Size = Vector3.new(2,2,2)
  2791. orbz.Anchored = true
  2792. orbz.CanCollide = false
  2793. removeuseless:AddItem(orbz,1)
  2794. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2795. table.insert(blackhole,orbz)
  2796. table.insert(orbzfade,orbz)
  2797. for i,v in pairs(blackhole) do
  2798. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2799. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2800. end
  2801. for i,v in pairs(orbzfade) do
  2802. v.Transparency = v.Transparency + 0.025
  2803. end
  2804. swait()
  2805. end
  2806. coroutine.wrap(function()
  2807. for i = 1, 10 do
  2808. for i,v in pairs(blackhole) do
  2809. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2810. v.Transparency = v.Transparency + .1
  2811. end
  2812. swait()
  2813. end
  2814. for i,v in pairs(blackhole) do
  2815. v:Remove()
  2816. end
  2817. clean()
  2818. end)()
  2819. charging = true
  2820. coroutine.wrap(function()
  2821. while charging do
  2822. bigrmagic = Instance.new("Part",RightArm)
  2823. bigrmagic.Material = "Neon"
  2824. bigrmagic.CanCollide = false
  2825. bigrmagic.Anchored = true
  2826. bigrmagic.BrickColor = BrickColor.new(colors)
  2827. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2828. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2829. removeuseless:AddItem(bigrmagic,.2)
  2830. swait()
  2831. end
  2832. end)()
  2833. g1 = Instance.new("BodyGyro", Root)
  2834. g1.D = 175
  2835. g1.P = 20000
  2836. g1.MaxTorque = Vector3.new(0,9000,0)
  2837. BigFireBall:Play()
  2838. for i = 1, 15 do
  2839. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2840. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2841. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2842. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2843. swait()
  2844. end
  2845. coroutine.wrap(function()
  2846. for i = 1, 15 do
  2847. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2848. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2849. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2850. swait()
  2851. end
  2852. end)()
  2853. charging = false
  2854. local ballzor = Instance.new("Part",Torso)
  2855. ballzor.Name = "ballzor"
  2856. ballzor.Material = "Neon"
  2857. ballzor.BrickColor = BrickColor.new("Really black")
  2858. ballzor.CanCollide = false
  2859. ballzor.Size = Vector3.new(xz,xz,xz)
  2860. ballzor.Anchored = false
  2861. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2862. ballzor.Shape = "Ball"
  2863. removeuseless:AddItem(g1,.0001)
  2864. zx = xz + .05
  2865. coroutine.wrap(function()
  2866. if firsttime5 then return end
  2867. firsttime5 = true
  2868. while true do
  2869. swait()
  2870. for i,v in pairs(Torso:GetChildren()) do
  2871. if v.Name == "ballzor" then
  2872. magicccc = Instance.new("Part",RightArm)
  2873. magicccc.Material = "Neon"
  2874. magicccc.CanCollide = false
  2875. magicccc.Name = "magicccc"
  2876. magicccc.Anchored = true
  2877. magicccc.Transparency = 0
  2878. magicccc.BrickColor = BrickColor.new(colors)
  2879. magicccc.Size = Vector3.new(zx,zx,zx)
  2880. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2881. removeuseless:AddItem(magicccc,2)
  2882. end
  2883. end
  2884. for i,v in pairs(RightArm:GetChildren()) do
  2885. if v.Name == "magicccc" then
  2886. v.Transparency = v.Transparency + 0.025
  2887. end
  2888. end
  2889. end
  2890. end)()
  2891. ballzor.Touched:connect(function(hit)
  2892. if hit.Name ~= "magicccc" then
  2893. if bigball then return end
  2894. bigball = true
  2895. local explosionwave = Instance.new("Part",Torso)
  2896. explosionwave.Shape = "Ball"
  2897. explosionwave.BrickColor = BrickColor.new("Really black")
  2898. explosionwave.Anchored = true
  2899. explosionwave.CanCollide = false
  2900. explosionwave.Transparency = .2
  2901. explosionwave.Material = "Neon"
  2902. explosionwave.Size = Vector3.new(1,1,1)
  2903. explosionwave.CFrame = ballzor.CFrame
  2904. render = Instance.new("Sound",explosionwave)
  2905. render.SoundId = "rbxassetid://2006635781"
  2906. render.Volume = 10 * 10
  2907. render:Play()
  2908. local explosionwave2 = Instance.new("Part",Torso)
  2909. explosionwave2.Shape = "Ball"
  2910. explosionwave2.BrickColor = BrickColor.new("Really red")
  2911. explosionwave2.Anchored = true
  2912. explosionwave2.CanCollide = false
  2913. explosionwave2.Material = "Neon"
  2914. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2915. explosionwave2.CFrame = ballzor.CFrame
  2916. deadlywave = Instance.new("Part", explosionwave)
  2917. deadlywave.Size = Vector3.new(1,1,1)
  2918. deadlywave.CanCollide = false
  2919. deadlywave.Anchored = true
  2920. deadlywave.Transparency = .5
  2921. deadlywave.BrickColor = BrickColor.new("Really red")
  2922. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2923. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2924. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2925. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2926. deadlywave2 = Instance.new("Part", explosionwave)
  2927. deadlywave2.Size = Vector3.new(1,1,1)
  2928. deadlywave2.CanCollide = false
  2929. deadlywave2.Anchored = true
  2930. deadlywave2.Transparency = .5
  2931. deadlywave2.BrickColor = BrickColor.new("Really black")
  2932. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2933. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2934. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2935. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2936. deadlyring = Instance.new("Part", Torso)
  2937. deadlyring.Size = Vector3.new(5, 5, 5)
  2938. deadlyring.Transparency = 0.5
  2939. deadlyring.BrickColor = BrickColor.new("Really black")
  2940. deadlyring.Anchored = true
  2941. deadlyring.CanCollide = false
  2942. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2943. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2944. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2945. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2946. deadlyring2 = Instance.new("Part", Torso)
  2947. deadlyring2.Size = Vector3.new(5, 5, 5)
  2948. deadlyring2.Transparency = 0.5
  2949. deadlyring2.BrickColor = BrickColor.new("Really black")
  2950. deadlyring2.Anchored = true
  2951. deadlyring2.CanCollide = false
  2952. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2953. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2954. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2955. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2956. ballzor:Remove()
  2957. bigball = false
  2958. staybooming = true
  2959. d = 5
  2960. coroutine.wrap(function()
  2961. while staybooming do
  2962. Hit = damagealll(d,deadlywave.Position)
  2963. for _,v in pairs(Hit) do
  2964. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2965. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2966. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2967. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2968. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2969. removeuseless:AddItem(vel,.1)
  2970. end
  2971. wait(.1)
  2972. end
  2973. end)()
  2974. for i = 1, 70 do
  2975. d = d + 1
  2976. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2977. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2978. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2979. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2980. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2981. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2982. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2983. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2984. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2985. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2986. swait()
  2987. end
  2988. for i = 1, 80 do
  2989. d = d + 3
  2990. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2991. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2992. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2993. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2994. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2995. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2996. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2997. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2998. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2999. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3000. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3001. swait()
  3002. end
  3003. staybooming = false
  3004. for i = 1, 20 do
  3005. d = d + 3
  3006. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  3007. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  3008. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  3009. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  3010. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  3011. deadlyring.Transparency = deadlyring.Transparency + .25
  3012. deadlyring2.Transparency = deadlyring2.Transparency + .25
  3013. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  3014. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  3015. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  3016. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  3017. deadlywave.Transparency = deadlywave.Transparency + .25
  3018. deadlywave2.Transparency = deadlywave2.Transparency + .25
  3019. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  3020. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  3021. explosionwave.Transparency = explosionwave.Transparency + 0.25
  3022. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  3023. swait()
  3024. end
  3025. hum.CameraOffset = Vector3.new(0,0,0)
  3026. explosionwave:Remove()
  3027. explosionwave2:Remove()
  3028. end
  3029. end)
  3030. bov = Instance.new("BodyVelocity",ballzor)
  3031. bov.maxForce = Vector3.new(99999,99999,99999)
  3032. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  3033. bov.velocity = ballzor.CFrame.lookVector*200
  3034. removeuseless:AddItem(ballzor,4)
  3035. ws = 50
  3036. attacking = false
  3037. debounce = false
  3038. appi = false
  3039. end
  3040. end)
  3041.  
  3042. mouse.KeyDown:connect(function(Press)
  3043. Press=Press:lower()
  3044. if Press=='j' then
  3045. if not levitate then return end
  3046. if debounce then return end
  3047. debounce = true
  3048. charging = true
  3049. attacking = true
  3050. downpress = false
  3051. x = 1
  3052. ws = 0
  3053. g1 = Instance.new("BodyGyro", Root)
  3054. g1.D = 175
  3055. g1.P = 20000
  3056. g1.MaxTorque = Vector3.new(0,9000,0)
  3057. SOUND(RightArm,2014087015,8,false,3)
  3058. coroutine.wrap(function()
  3059. Charge = Instance.new("Sound",RightArm)
  3060. Charge.SoundId = "rbxassetid://101153932"
  3061. Charge.Looped = false
  3062. Charge.Volume = 8
  3063. Charge:Play()
  3064. end)()
  3065. appi = true
  3066. coroutine.wrap(function()
  3067. while appi do
  3068. swait()
  3069. if Root.Velocity.Magnitude < 2 and attacking == true then
  3070. position = "Idle3"
  3071. end
  3072. end
  3073. end)()
  3074. coroutine.wrap(function()
  3075. while appi do
  3076. swait()
  3077. settime = 0.05
  3078. sine = sine + change
  3079. if position == "Idle3" and attacking == true and appi == true then
  3080. change = .4
  3081. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3082. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3083. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3084. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3085. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3086. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3087. end
  3088. end
  3089. end)()
  3090. for i = 1, 15 do
  3091. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3092. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3093. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3094. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3095. swait()
  3096. end
  3097. for i = 1, 3 do
  3098. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3099. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3100. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3101. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3102. x = x + .1
  3103. blastborb = Instance.new("Part",Torso)
  3104. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3105. blastborb.BrickColor = BrickColor.new(colors)
  3106. blastborb.Anchored = true
  3107. blastborb.Size = Vector3.new(10,10,10)
  3108. blastborb.CanCollide = false
  3109. blastborb.Material = "Neon"
  3110. for i = 1, 5 do
  3111. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3112. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3113. swait()
  3114. end
  3115. blastborb:Remove()
  3116. swait()
  3117. end
  3118. downpress = true
  3119. while charging and x < 5 do
  3120. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3121. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3122. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3123. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3124. x = x + .1
  3125. blastborb = Instance.new("Part",Torso)
  3126. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3127. blastborb.BrickColor = BrickColor.new(colors)
  3128. blastborb.Anchored = true
  3129. blastborb.Size = Vector3.new(10,10,10)
  3130. blastborb.CanCollide = false
  3131. blastborb.Material = "Neon"
  3132. for i = 1, 5 do
  3133. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3134. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3135. swait()
  3136. end
  3137. blastborb:Remove()
  3138. swait()
  3139. end
  3140. coroutine.wrap(function()
  3141. for i = 1, 20 do
  3142. Charge.Volume = Charge.Volume - .5
  3143. swait()
  3144. end
  3145. end)()
  3146. local bigswoosh = Instance.new("Part",Torso)
  3147. bigswoosh.Name = "bigswoosh"
  3148. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3149. bigswoosh.Size = Vector3.new(1,1,1)
  3150. bigswoosh.Material = "Neon"
  3151. bigswoosh.Anchored = true
  3152. bigswoosh.Transparency = 1
  3153. bigswoosh.BrickColor = BrickColor.new("Really red")
  3154. bigswoosh.CanCollide = false
  3155. SOUND(bigswoosh,842332424,10,false,6)
  3156. SOUND(bigswoosh,2017948224,10,false,6)
  3157. SOUND(bigswoosh,138677306,10,false,4)
  3158. coroutine.wrap(function()
  3159. local loc1 = Instance.new("Part",bigswoosh)
  3160. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3161. loc1.Size = Vector3.new(2,2,2)
  3162. loc1.Anchored = true
  3163. loc1.Transparency = 1
  3164. loc1.CanCollide = false
  3165. local loc2 = Instance.new("Part",bigswoosh)
  3166. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3167. loc2.Size = Vector3.new(2,2,2)
  3168. loc2.Anchored = true
  3169. loc2.Transparency = 1
  3170. loc2.CanCollide = false
  3171. n = 0
  3172. nb = 0
  3173. for i = 1, 125 do
  3174. n = n + x
  3175. nb = nb - x
  3176. Hit = damagealll(n,bigswoosh.Position)
  3177. for _,v in pairs(Hit) do
  3178. if x > 4.5 then
  3179. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3180. else
  3181. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3182. end
  3183. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3184. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3185. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3186. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3187. removeuseless:AddItem(vel,.1)
  3188. end
  3189. local bigtrail = Instance.new("Part",LeftArm)
  3190. bigtrail.Size = bigswoosh.Size
  3191. bigtrail.BrickColor = BrickColor.new(colors)
  3192. bigtrail.Anchored = true
  3193. bigtrail.Material = "Neon"
  3194. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3195. bigtrail.CanCollide = false
  3196. removeuseless:AddItem(bigtrail,2)
  3197. local irritatedground = Instance.new("Part",Torso)
  3198. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3199. irritatedground.BrickColor = BrickColor.new(colors)
  3200. irritatedground.Material = "Neon"
  3201. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3202. irritatedground.CanCollide = false
  3203. irritatedground.Anchored = true
  3204. removeuseless:AddItem(irritatedground,10)
  3205. local grassblocks = Instance.new("Part",Torso)
  3206. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3207. grassblocks.Material = "Grass"
  3208. grassblocks.Anchored = true
  3209. grassblocks.Name = "grassblocks"
  3210. grassblocks.BrickColor = BrickColor.new("Bright green")
  3211. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3212. removeuseless:AddItem(grassblocks,10)
  3213. local grassblocks2 = Instance.new("Part",Torso)
  3214. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3215. grassblocks2.Material = "Grass"
  3216. grassblocks2.Anchored = true
  3217. grassblocks2.Name = "grassblocks2"
  3218. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3219. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3220. removeuseless:AddItem(grassblocks2,10)
  3221. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3222. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3223. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3224. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3225. swait()
  3226. end
  3227. for i = 1, 20 do
  3228. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3229. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3230. swait()
  3231. end
  3232. bigswoosh:Remove()
  3233. end)()
  3234. for i = 1, 50 do
  3235. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3236. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3237. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3238. swait()
  3239. end
  3240. ws = 50
  3241. attacking = false
  3242. debounce = false
  3243. appi = false
  3244. g1:Remove()
  3245. end
  3246. end)
  3247.  
  3248. mouse.KeyDown:connect(function(Press)
  3249. Press=Press:lower()
  3250. if Press=='k' then
  3251. if debounce then return end
  3252. debounce = true
  3253. attacking = true
  3254. charging = true
  3255. appi = true
  3256. coroutine.wrap(function()
  3257. while appi do
  3258. swait()
  3259. if Root.Velocity.Magnitude < 2 and attacking == true then
  3260. position = "Idle3"
  3261. end
  3262. end
  3263. end)()
  3264. coroutine.wrap(function()
  3265. while appi do
  3266. swait()
  3267. settime = 0.05
  3268. sine = sine + change
  3269. if position == "Idle3" and attacking == true and appi == true then
  3270. change = .4
  3271. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3272. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3273. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3274. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3275. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3276. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3277. end
  3278. end
  3279. end)()
  3280. ws = 0
  3281. g1 = Instance.new("BodyGyro", Root)
  3282. g1.D = 175
  3283. g1.P = 20000
  3284. g1.MaxTorque = Vector3.new(0,9000,0)
  3285. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3286. for i = 1, 15 do
  3287. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3288. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3289. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3290. swait()
  3291. end
  3292. r = 0
  3293. for i = 1, 10 do
  3294. r = r + .1
  3295. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3296. blass = Instance.new("Part",RightArm)
  3297. blass.Size = Vector3.new(r,r,r)
  3298. blass.Material = "Neon"
  3299. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3300. blass.Anchored = true
  3301. blass.CanCollide = false
  3302. blass.BrickColor = BrickColor.new(colors)
  3303. removeuseless:AddItem(blass,2)
  3304. swait()
  3305. end
  3306. while r < 16 and charging == true do
  3307. r = r + .1
  3308. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3309. blass = Instance.new("Part",RightArm)
  3310. blass.Size = Vector3.new(r,r,r)
  3311. blass.Material = "Neon"
  3312. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3313. blass.Anchored = true
  3314. blass.CanCollide = false
  3315. blass.BrickColor = BrickColor.new(colors)
  3316. removeuseless:AddItem(blass,2)
  3317. swait()
  3318. end
  3319. local TheBeam = Instance.new("Part",RightArm)
  3320. TheBeam.Name = "zebeam"
  3321. TheBeam.Size = Vector3.new(1,1,1)
  3322. TheBeam.Material = "Neon"
  3323. TheBeam.Shape = "Cylinder"
  3324. TheBeam.BrickColor = BrickColor.new("Really red")
  3325. TheBeam.Anchored = true
  3326. TheBeam.CanCollide = false
  3327. ws = 12
  3328. bemmo = Instance.new("Sound",RightArm)
  3329. bemmo.SoundId = "rbxassetid://1910988873"
  3330. bemmo.Volume = 8
  3331. bemmo.Looped = false
  3332. bemmo:Play()
  3333. bemmo.TimePosition = 2
  3334. for i = 1, 100 * r/3 do
  3335. if r > 15 then
  3336. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3337. end
  3338. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3339. local blass = Instance.new("Part",RightArm)
  3340. blass.Size = Vector3.new(r,r,r)
  3341. blass.Material = "Neon"
  3342. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3343. blass.Anchored = true
  3344. blass.CanCollide = false
  3345. blass.BrickColor = BrickColor.new(colors)
  3346. removeuseless:AddItem(blass,2)
  3347. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3348. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3349. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3350. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3351. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3352. boom = Instance.new("Part",RightArm)
  3353. boom.Size = Vector3.new(r,r,r)
  3354. boom.BrickColor = BrickColor.new(colors)
  3355. boom.Anchored = true
  3356. boom.CanCollide = false
  3357. boom.Material = "Neon"
  3358. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3359. removeuseless:AddItem(boom,3)
  3360. boom.Touched:connect(function(getbase)
  3361. if hitdebounce then return end
  3362. hitdebounce = true
  3363. if getbase:IsA("Part") then
  3364. damagedground = Instance.new("Part",RightArm)
  3365. damagedground.Size = Vector3.new(.1,5+r,.1)
  3366. damagedground.Material = "Neon"
  3367. damagedground.CanCollide = false
  3368. damagedground.BrickColor = BrickColor.new(colors)
  3369. damagedground.Anchored = true
  3370. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3371. removeuseless:AddItem(damagedground,2)
  3372. wait(.1)
  3373. hitdebounce = false
  3374. end
  3375. end)
  3376. Hit = damagealll(r+3,boom.Position)
  3377. for _,v in pairs(Hit) do
  3378. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3379. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3380. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3381. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3382. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3383. removeuseless:AddItem(vel,.1)
  3384. end
  3385. swait()
  3386. end
  3387. removeuseless:AddItem(g1,.001)
  3388. coroutine.wrap(function()
  3389. for i = 1, 20 do
  3390. bemmo.Volume = bemmo.Volume - 0.5
  3391. blass.Transparency = blass.Transparency + 0.05
  3392. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3393. swait()
  3394. end
  3395. bemmo:Remove()
  3396. if r > 15 then
  3397. hum.CameraOffset = Vector3.new(0,0,0)
  3398. end
  3399. blass:Remove()
  3400. TheBeam:Remove()
  3401. end)()
  3402. ws = 50
  3403. appi = false
  3404. attacking = false
  3405. debounce = false
  3406. end
  3407. end)
  3408.  
  3409. mouse.KeyUp:connect(function(Press)
  3410. Press=Press:lower()
  3411. if Press=='j' then
  3412. charging = false
  3413. end
  3414. end)
  3415.  
  3416. mouse.KeyUp:connect(function(Press)
  3417. Press=Press:lower()
  3418. if Press=='k' then
  3419. charging = false
  3420. end
  3421. end)
  3422.  
  3423. doit = coroutine.wrap(function()
  3424. while true do
  3425. for _,v in pairs(Repeater) do
  3426. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3427. end
  3428.  
  3429. for _,v in pairs(openshocktable) do
  3430. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3431. end
  3432.  
  3433. for _,v in pairs(nonmeshRepeater) do
  3434. v.Size = v.Size + Vector3.new(2, 2, 2)
  3435. end
  3436.  
  3437. for _,v in pairs(Extreme) do
  3438. v.Size = v.Size + Vector3.new(6, 6, 6)
  3439. end
  3440.  
  3441. for _,v in pairs(LessSize) do
  3442. v.Size = v.Size - Vector3.new(1, 1, 1)
  3443. end
  3444.  
  3445. for _,v in pairs(nonmeshRepeater2) do
  3446. v.Transparency = v.Transparency + 0.05
  3447. end
  3448.  
  3449. for _,v in pairs(Repeater2) do
  3450. v.Transparency = v.Transparency - 0.05
  3451. end
  3452.  
  3453. for _,v in pairs(th1) do
  3454. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3455. end
  3456.  
  3457. for _,v in pairs(th2) do
  3458. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3459. end
  3460.  
  3461. for _,v in pairs(th3) do
  3462. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3463. end
  3464.  
  3465. for _,v in pairs(th5) do
  3466. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3467. end
  3468.  
  3469. for _,v in pairs(ExtremeM) do
  3470. v.Size = v.Size + Vector3.new(8, 8, 8)
  3471. end
  3472.  
  3473. for _,v in pairs(m3) do
  3474. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3475. end
  3476.  
  3477. for _,v in pairs(ExtremeM2) do
  3478. v.Size = v.Size - Vector3.new(2,2,2)
  3479. end
  3480.  
  3481. for _,v in pairs(keyYsize) do
  3482. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3483. end
  3484.  
  3485. for _,v in pairs(th4) do
  3486. v.Transparency = v.Transparency + 0.009
  3487. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3488. end
  3489.  
  3490. for _,v in pairs(SlowlyFade) do
  3491. v.Transparency = v.Transparency + 0.05
  3492. end
  3493.  
  3494. for _,v in pairs(keyYtransparency) do
  3495. v.Transparency = v.Transparency + 0.05
  3496. end
  3497.  
  3498. for _,v in pairs(UpMover) do
  3499. v.Position = v.Position + Vector3.new(0, 3, 0)
  3500. end
  3501.  
  3502. for _,v in pairs(ForwardMover) do
  3503. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3504. end
  3505.  
  3506. for _,v in pairs(FadeIn) do
  3507. v.Transparency = v.Transparency - .05
  3508. end
  3509.  
  3510. for _,v in pairs(signtransparency) do
  3511. v.TextTransparency = v.TextTransparency + 0.025
  3512. end
  3513.  
  3514. for _,v in pairs(signmover) do
  3515. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3516. end
  3517.  
  3518. for _,v in pairs(signrotator) do
  3519. v.Rotation = v.Rotation + 2
  3520. end
  3521. swait()
  3522. end
  3523. end)
  3524. doit()
  3525. t = 0
  3526.  
  3527. mouse.KeyDown:connect(function(Press)
  3528. Press=Press:lower()
  3529. if Press=='0' then
  3530. if levitate then return end
  3531. shoov = true
  3532. if debounce then return end
  3533. ws = 50
  3534. end
  3535. end)
  3536.  
  3537. mouse.KeyUp:connect(function(Press)
  3538. Press=Press:lower()
  3539. if Press=='0' then
  3540. if levitate then return end
  3541. shoov = false
  3542. if debounce then return end
  3543. ws = 10
  3544. end
  3545. end)
  3546.  
  3547.  
  3548. local anims = coroutine.wrap(function()
  3549. while true do
  3550. settime = 0.05
  3551. sine = sine + change
  3552. if position == "Jump" and attacking == false then
  3553. change = 1
  3554. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3555. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3556. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3557. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3558. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3559. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3560. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3561. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3562. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3563. elseif position == "Jump2" and attacking == false and levitate then
  3564. change = 1
  3565. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3566. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3567. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3568. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3569. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3570. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3571. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3572. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3573. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3574. elseif position == "Falling" and attacking == false and levitate == false then
  3575. change = 1
  3576. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3577. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3578. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3579. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3580. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3581. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3582. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3583. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3584. elseif position == "Falling2" and attacking == false and levitate then
  3585. change = 1
  3586. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3587. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3588. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3589. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3590. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3591. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3592. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3593. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3594. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3595. elseif position == "Walking" and attacking == false and running == false then
  3596. change = 1
  3597. walking = true
  3598. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3599. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3600. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3601. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3602. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3603. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3604. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3605. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3606. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3607. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3608. change = .5
  3609. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3610. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3611. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3612. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3613. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3614. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3615. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3616. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3617. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3618. elseif position == "Idle2" and attacking == false and running == false then
  3619. change = .75
  3620. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3621. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3622. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3623. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3624. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3625. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3626. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3627. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3628. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3629. elseif position == "Walking2" and attacking == false and running == false then
  3630. ws = 50
  3631. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3632. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3633. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3634. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3635. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3636. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3637. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3638. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3639. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3640. elseif position == "Running" and attacking == false then
  3641. change = 1
  3642. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3643. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3644. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3645. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3646. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3647. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3648. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3649. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3650. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3651. end
  3652. swait()
  3653. end
  3654. end)
  3655. anims()
  3656. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
  3657. warn("Updated and fixed my Xhiliration")
  3658. warn("Q = The disappearing act.")
  3659. warn("E = Full house")
  3660. warn("R = Cardnado")
  3661. warn("T = Teleport")
  3662. warn("Y = Big card(Click to smash.)")
  3663. warn("U = Black hole")
  3664. warn("P = Card shield(Click to bounce people off, press p again to shred.)")
  3665. warn("F = Transform(You can switch between modes any time.)")
  3666. warn("-----------/SECOND FORM MOVES\-----------")
  3667. warn("T = Laugh")
  3668. warn("G = Fire ball")
  3669. warn("H = Huge fire ball")
  3670. warn("J = Dragon's breath(The longer you hold, the more insaner it gets.)")
  3671. warn("K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)")
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