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- _ _ _ _ _ _ _ _ _ _ _ _ _ _ _
- / \ / \ / \ / \ / \ / \
- )S(\)P[\)R(\)I(\)N(\)G(
- \_/_\_/_\_/_\_/_\_/_\_/
- / \ / \ / \ / \ / \ / \
- )T(/)A(/)N(/)K(/)S(/)!(
- _ _\_/_\_/_\_/_\_/_\_/_\_/ _ _
- that game with the funny tanks by knorke
- http://springrts.com/wiki/Spring_Tanks
- sources of stuff not done by me:
- lego pieces and original texture - KaiserJ
- lego team colored texture, trailer music - Forbording Angel
- bantimechmissle.s3o bsmallmissile_auv.tga - Conflict Terra
- Argh_TankSound.wav - Conflict Terra, Argh
- Argh_heavy_machinegun.wav - Conflict Terra, Argh
- machine_gun.wav - Conflict Terra, Argh
- init_start_point_remover_gadget.lua - zwzsg
- certain bushes & trees - Wildfire Games, converted by Beherith (see "LICENSE (of content by Wildfire Games).txt")
- some mostly unused bitmaps and shit?! - Conflict Terra/no idea
- in no special order also thanks to:
- Tobi Vollebregt - game_spawn.lua until it was replaced by tp_startbase_spawn.lua
- Ptsnoop, writer of "Complete Guide to Making a Spring Game"
- bobthedinosaur, [SIN]Goode, [0K]SirMaverick - mp testing
- zwzsg, very helpful & his stuff was better docu than the wiki
- S44 and zeroK for having their game online browsable
- everybody else whos stuff served as reference
- everybody in #moddev & #lua
- the spring engine/lobby/server/upspring devs
- quantum, licho, jK, Flozi, carrepairer, smoth, for various bits&pieces i dont remember in detail
- forgott you? tell me and enlarge your e-penoid by being listed in this file.
- I guess you can reuse whatever parts you find usefull as long as you do not make a complete ripoff.
- ie I dont want to spawn a series of ctf clones like there is with the *a games or chicken defense.
- If you reuse some code parts, iam glad about some short notice. It might also save you time&work ;)
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