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Jun 19th, 2017
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  1. //F Key
  2. case 33: {
  3. if (playerSide in [west,independent] && {vehicle player != player} && {!life_siren_active}) then {
  4. [] spawn {
  5. life_siren_active = true;
  6. sleep 3;
  7. life_siren_active = false;
  8. };
  9.  
  10. _veh = vehicle player;
  11. if (isNil {_veh getVariable "siren"}) then {_veh setVariable ["siren",false,true];};
  12. if ((_veh getVariable "siren")) then {
  13. titleText [localize "STR_MISC_SirensOFF","PLAIN"]; titleFadeOut 2;
  14. _veh setVariable ["siren",false,true];
  15. } else {
  16. titleText [localize "STR_MISC_SirensON","PLAIN"]; titleFadeOut 2;
  17. _veh setVariable ["siren",true,true];
  18. if (playerSide isEqualTo west) then {
  19. [_veh] remoteExec ["life_fnc_copSiren",RCLIENT];
  20. } else {
  21. [_veh] remoteExec ["life_fnc_medicSiren",RCLIENT];
  22. };
  23. };
  24. };
  25. };
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