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HenloMyDude

ragdoll clone

Aug 25th, 2019
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  1. function ragdollkill(character)
  2. local victimshumanoid = character:findFirstChildOfClass("Humanoid")
  3. if not character:findFirstChild("UpperTorso") then
  4. character.Archivable = true
  5. local ragdoll = character:Clone()
  6. ragdoll:BreakJoints()
  7. ragdoll:findFirstChildOfClass("Humanoid").Health = 0
  8. if ragdoll:findFirstChild("Health") then
  9. if ragdoll:findFirstChild("Health").ClassName == "Script" then
  10. ragdoll:findFirstChild("Health").Disabled = true
  11. end
  12. end
  13. for i,v in pairs(character:GetChildren()) do
  14. if v.ClassName == "Accessory" then
  15. local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
  16. if attachment1 then
  17. for q,w in pairs(character:GetChildren()) do
  18. if w.ClassName == "Part" then
  19. local attachment2 = w:findFirstChild(attachment1.Name)
  20. if attachment2 then
  21. local hinge = Instance.new("HingeConstraint", v.Handle)
  22. hinge.Attachment0 = attachment1
  23. hinge.Attachment1 = attachment2
  24. hinge.LimitsEnabled = true
  25. hinge.LowerAngle = 0
  26. hinge.UpperAngle = 0
  27. end
  28. end
  29. end
  30. end
  31. end
  32. end
  33. ragdoll.Parent = workspace
  34. if ragdoll:findFirstChild("Right Arm") then
  35. local glue = Instance.new("Glue", ragdoll.Torso)
  36. glue.Part0 = ragdoll.Torso
  37. glue.Part1 = ragdoll:findFirstChild("Right Arm")
  38. glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  39. glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  40. local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm"))
  41. limbcollider.Size = Vector3.new(1.4,1,1)
  42. limbcollider.Shape = "Cylinder"
  43. limbcollider.Transparency = 1
  44. limbcollider.Name = "LimbCollider"
  45. local limbcolliderweld = Instance.new("Weld", limbcollider)
  46. limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm")
  47. limbcolliderweld.Part1 = limbcollider
  48. limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
  49. end
  50. if ragdoll:findFirstChild("Left Arm") then
  51. local glue = Instance.new("Glue", ragdoll.Torso)
  52. glue.Part0 = ragdoll.Torso
  53. glue.Part1 = ragdoll:findFirstChild("Left Arm")
  54. glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  55. glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  56. local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm"))
  57. limbcollider.Size = Vector3.new(1.4,1,1)
  58. limbcollider.Shape = "Cylinder"
  59. limbcollider.Name = "LimbCollider"
  60. limbcollider.Transparency = 1
  61. local limbcolliderweld = Instance.new("Weld", limbcollider)
  62. limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm")
  63. limbcolliderweld.Part1 = limbcollider
  64. limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
  65. end
  66. if ragdoll:findFirstChild("Left Leg") then
  67. local glue = Instance.new("Glue", ragdoll.Torso)
  68. glue.Part0 = ragdoll.Torso
  69. glue.Part1 = ragdoll:findFirstChild("Left Leg")
  70. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  71. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  72. local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg"))
  73. limbcollider.Size = Vector3.new(1.4,1,1)
  74. limbcollider.Shape = "Cylinder"
  75. limbcollider.Name = "LimbCollider"
  76. limbcollider.Transparency = 1
  77. local limbcolliderweld = Instance.new("Weld", limbcollider)
  78. limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg")
  79. limbcolliderweld.Part1 = limbcollider
  80. limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
  81. end
  82. if ragdoll:findFirstChild("Right Leg") then
  83. local glue = Instance.new("Glue", ragdoll.Torso)
  84. glue.Part0 = ragdoll.Torso
  85. glue.Part1 = ragdoll:findFirstChild("Right Leg")
  86. glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  87. glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  88. local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg"))
  89. limbcollider.Size = Vector3.new(1.4,1,1)
  90. limbcollider.Shape = "Cylinder"
  91. limbcollider.Name = "LimbCollider"
  92. limbcollider.Transparency = 1
  93. local limbcolliderweld = Instance.new("Weld", limbcollider)
  94. limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg")
  95. limbcolliderweld.Part1 = limbcollider
  96. limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
  97. end
  98. if ragdoll:findFirstChild("Head") and ragdoll.Torso:findFirstChild("NeckAttachment") then
  99. local HeadAttachment = Instance.new("Attachment", ragdoll["Head"])
  100. HeadAttachment.Position = Vector3.new(0, -0.5, 0)
  101. local connection = Instance.new('HingeConstraint', ragdoll["Head"])
  102. connection.LimitsEnabled = true
  103. connection.Attachment0 = ragdoll.Torso.NeckAttachment
  104. connection.Attachment1 = HeadAttachment
  105. connection.UpperAngle = 60
  106. connection.LowerAngle = -60
  107. elseif ragdoll:findFirstChild("Head") and not ragdoll.Torso:findFirstChild("NeckAttachment") then
  108. local hedweld = Instance.new("Weld", ragdoll.Torso)
  109. hedweld.Part0 = ragdoll.Torso
  110. hedweld.Part1 = ragdoll.Head
  111. hedweld.C0 = CFrame.new(0,1.5,0)
  112. end
  113. game.Debris:AddItem(ragdoll, 30)
  114. wait(0.7)
  115. if ragdoll:findFirstChildOfClass("Humanoid") then
  116. ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true
  117. end
  118. if ragdoll:findFirstChild("HumanoidRootPart") then
  119. ragdoll:findFirstChild("HumanoidRootPart"):destroy()
  120. end
  121. elseif character:findFirstChild("UpperTorso") then
  122. character.Archivable = true
  123. for i,v in pairs(character:GetChildren()) do
  124. if v.ClassName == "Sound" then
  125. v:remove()
  126. end
  127. for q,w in pairs(v:GetChildren()) do
  128. if w.ClassName == "Sound" then
  129. w:remove()
  130. end
  131. end
  132. end
  133. local ragdoll = character:Clone()
  134. ragdoll:findFirstChildOfClass("Humanoid").Health = 0
  135. if ragdoll:findFirstChild("Health") then
  136. if ragdoll:findFirstChild("Health").ClassName == "Script" then
  137. ragdoll:findFirstChild("Health").Disabled = true
  138. end
  139. end
  140. for i,v in pairs(character:GetChildren()) do
  141. if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" or v.ClassName == "MeshPart" then
  142. v:destroy()
  143. end
  144. end
  145. for i,v in pairs(character:GetChildren()) do
  146. if v.ClassName == "Accessory" then
  147. local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
  148. if attachment1 then
  149. for q,w in pairs(character:GetChildren()) do
  150. if w.ClassName == "Part" or w.ClassName == "MeshPart" then
  151. local attachment2 = w:findFirstChild(attachment1.Name)
  152. if attachment2 then
  153. local hinge = Instance.new("HingeConstraint", v.Handle)
  154. hinge.Attachment0 = attachment1
  155. hinge.Attachment1 = attachment2
  156. hinge.LimitsEnabled = true
  157. hinge.LowerAngle = 0
  158. hinge.UpperAngle = 0
  159. end
  160. end
  161. end
  162. end
  163. end
  164. end
  165. ragdoll.Parent = workspace
  166. local Humanoid = ragdoll:findFirstChildOfClass("Humanoid")
  167. Humanoid.PlatformStand = true
  168. local function makeballconnections(limb, attachementone, attachmenttwo, twistlower, twistupper)
  169. local connection = Instance.new('BallSocketConstraint', limb)
  170. connection.LimitsEnabled = true
  171. connection.Attachment0 = attachementone
  172. connection.Attachment1 = attachmenttwo
  173. connection.TwistLimitsEnabled = true
  174. connection.TwistLowerAngle = twistlower
  175. connection.TwistUpperAngle = twistupper
  176. local limbcollider = Instance.new("Part", limb)
  177. limbcollider.Size = Vector3.new(0.1,1,1)
  178. limbcollider.Shape = "Cylinder"
  179. limbcollider.Transparency = 1
  180. limbcollider:BreakJoints()
  181. local limbcolliderweld = Instance.new("Weld", limbcollider)
  182. limbcolliderweld.Part0 = limb
  183. limbcolliderweld.Part1 = limbcollider
  184. limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
  185. end
  186. local function makehingeconnections(limb, attachementone, attachmenttwo, lower, upper)
  187. local connection = Instance.new('HingeConstraint', limb)
  188. connection.LimitsEnabled = true
  189. connection.Attachment0 = attachementone
  190. connection.Attachment1 = attachmenttwo
  191. connection.LimitsEnabled = true
  192. connection.LowerAngle = lower
  193. connection.UpperAngle = upper
  194. local limbcollider = Instance.new("Part", limb)
  195. limbcollider.Size = Vector3.new(0.1,1,1)
  196. limbcollider.Shape = "Cylinder"
  197. limbcollider.Transparency = 1
  198. limbcollider:BreakJoints()
  199. local limbcolliderweld = Instance.new("Weld", limbcollider)
  200. limbcolliderweld.Part0 = limb
  201. limbcolliderweld.Part1 = limbcollider
  202. limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
  203. end
  204. local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head)
  205. HeadAttachment.Position = Vector3.new(0, -0.5, 0)
  206. makehingeconnections(Humanoid.Parent.Head, HeadAttachment, ragdoll.UpperTorso.NeckAttachment, -50, 50)
  207. makehingeconnections(Humanoid.Parent.LowerTorso, Humanoid.Parent.LowerTorso.WaistRigAttachment, Humanoid.Parent.UpperTorso.WaistRigAttachment, -50, 50)
  208. makeballconnections(Humanoid.Parent.LeftUpperArm, Humanoid.Parent.LeftUpperArm.LeftShoulderRigAttachment, Humanoid.Parent.UpperTorso.LeftShoulderRigAttachment, -200, 200, 180)
  209. makehingeconnections(Humanoid.Parent.LeftLowerArm, Humanoid.Parent.LeftLowerArm.LeftElbowRigAttachment, Humanoid.Parent.LeftUpperArm.LeftElbowRigAttachment, 0, -60)
  210. makehingeconnections(Humanoid.Parent.LeftHand, Humanoid.Parent.LeftHand.LeftWristRigAttachment, Humanoid.Parent.LeftLowerArm.LeftWristRigAttachment, -20, 20)
  211. --
  212. makeballconnections(Humanoid.Parent.RightUpperArm, Humanoid.Parent.RightUpperArm.RightShoulderRigAttachment, Humanoid.Parent.UpperTorso.RightShoulderRigAttachment, -200, 200, 180)
  213. makehingeconnections(Humanoid.Parent.RightLowerArm, Humanoid.Parent.RightLowerArm.RightElbowRigAttachment, Humanoid.Parent.RightUpperArm.RightElbowRigAttachment, 0, -60)
  214. makehingeconnections(Humanoid.Parent.RightHand, Humanoid.Parent.RightHand.RightWristRigAttachment, Humanoid.Parent.RightLowerArm.RightWristRigAttachment, -20, 20)
  215. --
  216. makeballconnections(Humanoid.Parent.RightUpperLeg, Humanoid.Parent.RightUpperLeg.RightHipRigAttachment, Humanoid.Parent.LowerTorso.RightHipRigAttachment, -80, 80, 80)
  217. makehingeconnections(Humanoid.Parent.RightLowerLeg, Humanoid.Parent.RightLowerLeg.RightKneeRigAttachment, Humanoid.Parent.RightUpperLeg.RightKneeRigAttachment, 0, 60)
  218. makehingeconnections(Humanoid.Parent.RightFoot, Humanoid.Parent.RightFoot.RightAnkleRigAttachment, Humanoid.Parent.RightLowerLeg.RightAnkleRigAttachment, -20, 20)
  219. --
  220. makeballconnections(Humanoid.Parent.LeftUpperLeg, Humanoid.Parent.LeftUpperLeg.LeftHipRigAttachment, Humanoid.Parent.LowerTorso.LeftHipRigAttachment, -80, 80, 80)
  221. makehingeconnections(Humanoid.Parent.LeftLowerLeg, Humanoid.Parent.LeftLowerLeg.LeftKneeRigAttachment, Humanoid.Parent.LeftUpperLeg.LeftKneeRigAttachment, 0, 60)
  222. makehingeconnections(Humanoid.Parent.LeftFoot, Humanoid.Parent.LeftFoot.LeftAnkleRigAttachment, Humanoid.Parent.LeftLowerLeg.LeftAnkleRigAttachment, -20, 20)
  223. for i,v in pairs(Humanoid.Parent:GetChildren()) do
  224. if v.ClassName == "Accessory" then
  225. local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
  226. if attachment1 then
  227. for q,w in pairs(Humanoid.Parent:GetChildren()) do
  228. if w.ClassName == "Part" then
  229. local attachment2 = w:findFirstChild(attachment1.Name)
  230. if attachment2 then
  231. local hinge = Instance.new("HingeConstraint", v.Handle)
  232. hinge.Attachment0 = attachment1
  233. hinge.Attachment1 = attachment2
  234. hinge.LimitsEnabled = true
  235. hinge.LowerAngle = 0
  236. hinge.UpperAngle = 0
  237. end
  238. end
  239. end
  240. end
  241. end
  242. end
  243. for i,v in pairs(ragdoll:GetChildren()) do
  244. for q,w in pairs(v:GetChildren()) do
  245. if w.ClassName == "Motor6D"--[[ and w.Name ~= "Neck"--]] then
  246. w:destroy()
  247. end
  248. end
  249. end
  250. if ragdoll:findFirstChild("HumanoidRootPart") then
  251. ragdoll.HumanoidRootPart.Anchored = true
  252. ragdoll.HumanoidRootPart.CanCollide = false
  253. end
  254. if ragdoll:findFirstChildOfClass("Humanoid") then
  255. ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true
  256. end
  257. game.Debris:AddItem(ragdoll, 30)
  258. end
  259. end
  260. function ded()
  261. ragdollkill(owner.Character)
  262. end
  263.  
  264. ded()
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