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Oct 22nd, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local Mouse = Player:GetMouse()
  66. local UIS = game:GetService("UserInputService")
  67. local input = function(io,a)
  68. if a then return end
  69. --Since InputObject is a client-side instance, we create and pass table instead
  70. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  71. end
  72. UIS.InputBegan:Connect(input)
  73. UIS.InputEnded:Connect(input)
  74.  
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84.  
  85. ----Sandboxed game object that allows the usage of client-side methods and services
  86. --Real game object
  87. local _rg = game
  88.  
  89. --Metatable for fake service
  90. local fsmt = {
  91. __index = function(self,k)
  92. local s = rawget(self,"_RealService")
  93. if s then return s[k] end
  94. end,
  95. __newindex = function(self,k,v)
  96. local s = rawget(self,"_RealService")
  97. if s then s[k]=v end
  98. end,
  99. __call = function(self,...)
  100. local s = rawget(self,"_RealService")
  101. if s then return s(...) end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return self[s]
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. }
  120. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  121. g.service = g.GetService
  122.  
  123. g.RunService = FakeService({
  124. RenderStepped = _rg:GetService("RunService").Heartbeat,
  125. BindToRenderStep = function(self,name,_,fun)
  126. self._btrs[name] = self.Heartbeat:Connect(fun)
  127. end,
  128. UnbindFromRenderStep = function(self,name)
  129. self._btrs[name]:Disconnect()
  130. end,
  131. },"RunService")
  132.  
  133. setmetatable(g,{
  134. __index=function(self,s)
  135. return _rg:GetService(s) or typeof(_rg[s])=="function"
  136. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  137. end,
  138. __newindex = fsmt.__newindex,
  139. __call = fsmt.__call
  140. })
  141. --Changing owner to fake player object to support owner:GetMouse()
  142. game,owner = g,g.Players.LocalPlayer
  143. end
  144. -- Synapse Decompiler
  145. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  146.  
  147. wait(0.2)
  148. Player = game:GetService("Players").LocalPlayer
  149. PlayerGui = Player.PlayerGui
  150. Cam = workspace.CurrentCamera
  151. Backpack = Player.Backpack
  152. Character = Player.Character
  153. Humanoid = Character.Humanoid
  154. Mouse = Player:GetMouse()
  155. RootPart = Character.HumanoidRootPart
  156. Torso = Character.Torso
  157. Head = Character.Head
  158. RightArm = Character["Right Arm"]
  159. LeftArm = Character["Left Arm"]
  160. RightLeg = Character["Right Leg"]
  161. LeftLeg = Character["Left Leg"]
  162. RootJoint = RootPart.RootJoint
  163. Neck = Torso.Neck
  164. RightShoulder = Torso["Right Shoulder"]
  165. LeftShoulder = Torso["Left Shoulder"]
  166. RightHip = Torso["Right Hip"]
  167. LeftHip = Torso["Left Hip"]
  168. local sick = Instance.new("Sound", Torso)
  169. sick.SoundId = "rbxassetid://1471371342"
  170. sick.Looped = true
  171. sick.Pitch = 1
  172. sick.Volume = 1
  173. sick:Play()
  174. IT = Instance.new
  175. CF = CFrame.new
  176. VT = Vector3.new
  177. RAD = math.rad
  178. C3 = Color3.new
  179. UD2 = UDim2.new
  180. BRICKC = BrickColor.new
  181. ANGLES = CFrame.Angles
  182. EULER = CFrame.fromEulerAnglesXYZ
  183. COS = math.cos
  184. ACOS = math.acos
  185. SIN = math.sin
  186. ASIN = math.asin
  187. ABS = math.abs
  188. MRANDOM = math.random
  189. FLOOR = math.floor
  190. Animation_Speed = 3
  191. Frame_Speed = 0.016666666666666666
  192. local Speed = 16
  193. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  194. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  195. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  196. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  197. local DAMAGEMULTIPLIER = 1
  198. local ANIM = "Idle"
  199. local ATTACK = false
  200. local EQUIPPED = false
  201. local HOLD = false
  202. local COMBO = 1
  203. local Rooted = false
  204. local SINE = 0
  205. local KEYHOLD = false
  206. local CHANGE = 2 / Animation_Speed
  207. local WALKINGANIM = false
  208. local VALUE1 = false
  209. local VALUE2 = false
  210. local ROBLOXIDLEANIMATION = IT("Animation")
  211. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  212. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  213. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  214. WEAPONGUI.Name = "Weapon GUI"
  215. local Weapon = IT("Model")
  216. Weapon.Name = "Adds"
  217. local Effects = IT("Folder", Weapon)
  218. Effects.Name = "Effects"
  219. local ANIMATOR = Humanoid.Animator
  220. local ANIMATE = Character.Animate
  221. local UNANCHOR = true
  222. local EYE1, EYE2
  223. local TAIL = {}
  224. local BLINKLOOP = 0
  225. ArtificialHB = Instance.new("BindableEvent", script)
  226. ArtificialHB.Name = "ArtificialHB"
  227. script:WaitForChild("ArtificialHB")
  228. frame = Frame_Speed
  229. tf = 0
  230. allowframeloss = false
  231. tossremainder = false
  232. lastframe = tick()
  233. script.ArtificialHB:Fire()
  234. game:GetService("RunService").Heartbeat:connect(function(s, p)
  235. tf = tf + s
  236. if tf >= frame then
  237. if allowframeloss then
  238. script.ArtificialHB:Fire()
  239. lastframe = tick()
  240. else
  241. for i = 1, math.floor(tf / frame) do
  242. script.ArtificialHB:Fire()
  243. end
  244. lastframe = tick()
  245. end
  246. if tossremainder then
  247. tf = 0
  248. else
  249. tf = tf - frame * math.floor(tf / frame)
  250. end
  251. end
  252. end)
  253. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  254. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  255. end
  256. function PositiveAngle(NUMBER)
  257. if NUMBER >= 0 then
  258. NUMBER = 0
  259. end
  260. return NUMBER
  261. end
  262. function NegativeAngle(NUMBER)
  263. if NUMBER <= 0 then
  264. NUMBER = 0
  265. end
  266. return NUMBER
  267. end
  268. function Swait(NUMBER)
  269. if NUMBER == 0 or NUMBER == nil then
  270. ArtificialHB.Event:wait()
  271. else
  272. for i = 1, NUMBER do
  273. ArtificialHB.Event:wait()
  274. end
  275. end
  276. end
  277. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  278. local NEWMESH = IT(MESH)
  279. if MESH == "SpecialMesh" then
  280. NEWMESH.MeshType = MESHTYPE
  281. if MESHID ~= "nil" and MESHID ~= "" then
  282. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  283. end
  284. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  285. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  286. end
  287. end
  288. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  289. NEWMESH.Scale = SCALE
  290. NEWMESH.Parent = PARENT
  291. return NEWMESH
  292. end
  293. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  294. local NEWPART = IT("Part")
  295. NEWPART.formFactor = FORMFACTOR
  296. NEWPART.Reflectance = REFLECTANCE
  297. NEWPART.Transparency = TRANSPARENCY
  298. NEWPART.CanCollide = false
  299. NEWPART.Locked = true
  300. NEWPART.Anchored = true
  301. if ANCHOR == false then
  302. NEWPART.Anchored = false
  303. end
  304. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  305. NEWPART.Name = NAME
  306. NEWPART.Size = SIZE
  307. NEWPART.Position = Torso.Position
  308. NEWPART.Material = MATERIAL
  309. NEWPART:BreakJoints()
  310. NEWPART.Parent = PARENT
  311. return NEWPART
  312. end
  313. local weldBetween = function(a, b)
  314. local weldd = Instance.new("ManualWeld")
  315. weldd.Part0 = a
  316. weldd.Part1 = b
  317. weldd.C0 = CFrame.new()
  318. weldd.C1 = b.CFrame:inverse() * a.CFrame
  319. weldd.Parent = a
  320. return weldd
  321. end
  322. function QuaternionFromCFrame(cf)
  323. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  324. local trace = m00 + m11 + m22
  325. if trace > 0 then
  326. local s = math.sqrt(1 + trace)
  327. local recip = 0.5 / s
  328. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  329. else
  330. local i = 0
  331. if m00 < m11 then
  332. i = 1
  333. end
  334. if m22 > (i == 0 and m00 or m11) then
  335. i = 2
  336. end
  337. if i == 0 then
  338. local s = math.sqrt(m00 - m11 - m22 + 1)
  339. local recip = 0.5 / s
  340. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  341. elseif i == 1 then
  342. local s = math.sqrt(m11 - m22 - m00 + 1)
  343. local recip = 0.5 / s
  344. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  345. elseif i == 2 then
  346. local s = math.sqrt(m22 - m00 - m11 + 1)
  347. local recip = 0.5 / s
  348. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  349. end
  350. end
  351. end
  352. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  353. local xs, ys, zs = x + x, y + y, z + z
  354. local wx, wy, wz = w * xs, w * ys, w * zs
  355. local xx = x * xs
  356. local xy = x * ys
  357. local xz = x * zs
  358. local yy = y * ys
  359. local yz = y * zs
  360. local zz = z * zs
  361. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  362. end
  363. function QuaternionSlerp(a, b, t)
  364. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  365. local startInterp, finishInterp
  366. if cosTheta >= 1.0E-4 then
  367. if 1 - cosTheta > 1.0E-4 then
  368. local theta = ACOS(cosTheta)
  369. local invSinTheta = 1 / SIN(theta)
  370. startInterp = SIN((1 - t) * theta) * invSinTheta
  371. finishInterp = SIN(t * theta) * invSinTheta
  372. else
  373. startInterp = 1 - t
  374. finishInterp = t
  375. end
  376. elseif 1 + cosTheta > 1.0E-4 then
  377. local theta = ACOS(-cosTheta)
  378. local invSinTheta = 1 / SIN(theta)
  379. startInterp = SIN((t - 1) * theta) * invSinTheta
  380. finishInterp = SIN(t * theta) * invSinTheta
  381. else
  382. startInterp = t - 1
  383. finishInterp = t
  384. end
  385. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  386. end
  387. function Clerp(a, b, t)
  388. local qa = {
  389. QuaternionFromCFrame(a)
  390. }
  391. local qb = {
  392. QuaternionFromCFrame(b)
  393. }
  394. local ax, ay, az = a.x, a.y, a.z
  395. local bx, by, bz = b.x, b.y, b.z
  396. local _t = 1 - t
  397. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  398. end
  399. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  400. local frame = IT("Frame")
  401. frame.BackgroundTransparency = TRANSPARENCY
  402. frame.BorderSizePixel = BORDERSIZEPIXEL
  403. frame.Position = POSITION
  404. frame.Size = SIZE
  405. frame.BackgroundColor3 = COLOR
  406. frame.BorderColor3 = BORDERCOLOR
  407. frame.Name = NAME
  408. frame.Parent = PARENT
  409. return frame
  410. end
  411. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  412. local label = IT("TextLabel")
  413. label.BackgroundTransparency = 1
  414. label.Size = UD2(1, 0, 1, 0)
  415. label.Position = UD2(0, 0, 0, 0)
  416. label.TextColor3 = TEXTCOLOR
  417. label.TextStrokeTransparency = STROKETRANSPARENCY
  418. label.TextTransparency = TRANSPARENCY
  419. label.FontSize = TEXTFONTSIZE
  420. label.Font = TEXTFONT
  421. label.BorderSizePixel = BORDERSIZEPIXEL
  422. label.TextScaled = false
  423. label.Text = TEXT
  424. label.Name = NAME
  425. label.Parent = PARENT
  426. return label
  427. end
  428. function NoOutlines(PART)
  429. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  430. end
  431. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  432. local NEWWELD = IT(TYPE)
  433. NEWWELD.Part0 = PART0
  434. NEWWELD.Part1 = PART1
  435. NEWWELD.C0 = C0
  436. NEWWELD.C1 = C1
  437. NEWWELD.Parent = PARENT
  438. return NEWWELD
  439. end
  440. local S = IT("Sound")
  441. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  442. local NEWSOUND
  443. coroutine.resume(coroutine.create(function()
  444. NEWSOUND = S:Clone()
  445. NEWSOUND.Parent = PARENT
  446. NEWSOUND.Volume = VOLUME
  447. NEWSOUND.Pitch = PITCH
  448. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  449. NEWSOUND:play()
  450. if DOESLOOP == true then
  451. NEWSOUND.Looped = true
  452. else
  453. repeat
  454. Swait()
  455. until NEWSOUND.Playing == false
  456. NEWSOUND:remove()
  457. end
  458. end))
  459. return NEWSOUND
  460. end
  461. function CFrameFromTopBack(at, top, back)
  462. local right = top:Cross(back)
  463. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  464. end
  465. function WACKYEFFECT(Table)
  466. local TYPE = Table.EffectType or "Sphere"
  467. local SIZE = Table.Size or VT(1, 1, 1)
  468. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  469. local TRANSPARENCY = Table.Transparency or 0
  470. local ENDTRANSPARENCY = Table.Transparency2 or 1
  471. local CFRAME = Table.CFrame or Torso.CFrame
  472. local MOVEDIRECTION = Table.MoveToPos or nil
  473. local ROTATION1 = Table.RotationX or 0
  474. local ROTATION2 = Table.RotationY or 0
  475. local ROTATION3 = Table.RotationZ or 0
  476. local MATERIAL = Table.Material or "Neon"
  477. local COLOR = Table.Color or C3(1, 1, 1)
  478. local TIME = Table.Time or 45
  479. local SOUNDID = Table.SoundID or nil
  480. local SOUNDPITCH = Table.SoundPitch or nil
  481. local SOUNDVOLUME = Table.SoundVolume or nil
  482. coroutine.resume(coroutine.create(function()
  483. local PLAYSSOUND = false
  484. local SOUND
  485. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  486. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  487. PLAYSSOUND = true
  488. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  489. end
  490. EFFECT.Color = COLOR
  491. local MSH
  492. if TYPE == "Sphere" then
  493. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  494. elseif TYPE == "Block" then
  495. MSH = IT("BlockMesh", EFFECT)
  496. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  497. elseif TYPE == "Wave" then
  498. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  499. elseif TYPE == "Ring" then
  500. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  501. elseif TYPE == "Slash" then
  502. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  503. elseif TYPE == "Round Slash" then
  504. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  505. elseif TYPE == "Swirl" then
  506. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  507. elseif TYPE == "Skull" then
  508. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  509. elseif TYPE == "Crystal" then
  510. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  511. end
  512. if MSH ~= nil then
  513. local MOVESPEED
  514. if MOVEDIRECTION ~= nil then
  515. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  516. end
  517. local GROWTH = SIZE - ENDSIZE
  518. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  519. if TYPE == "Block" then
  520. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  521. else
  522. EFFECT.CFrame = CFRAME
  523. end
  524. for LOOP = 1, TIME do
  525. Swait()
  526. MSH.Scale = MSH.Scale - GROWTH / TIME
  527. if TYPE == "Wave" then
  528. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  529. end
  530. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  531. if TYPE == "Block" then
  532. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  533. else
  534. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  535. end
  536. if MOVEDIRECTION ~= nil then
  537. local ORI = EFFECT.Orientation
  538. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  539. EFFECT.Orientation = ORI
  540. end
  541. end
  542. if PLAYSSOUND == false then
  543. EFFECT:remove()
  544. else
  545. repeat
  546. Swait()
  547. until SOUND.Playing == false
  548. EFFECT:remove()
  549. end
  550. elseif PLAYSSOUND == false then
  551. EFFECT:remove()
  552. else
  553. repeat
  554. Swait()
  555. until SOUND.Playing == false
  556. EFFECT:remove()
  557. end
  558. end))
  559. end
  560. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  561. if FLOOR ~= nil then
  562. coroutine.resume(coroutine.create(function()
  563. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  564. PART.CFrame = CF(POSITION)
  565. for i = 1, 45 do
  566. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  567. RingPiece.Material = FLOOR.Material
  568. RingPiece.Color = FLOOR.Color
  569. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  570. Debris:AddItem(RingPiece, SWAIT)
  571. end
  572. PART:remove()
  573. end))
  574. end
  575. end
  576. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  577. if FLOOR ~= nil then
  578. for i = 1, AMOUNT do
  579. do
  580. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  581. DEBREE.Material = FLOOR.Material
  582. DEBREE.Color = FLOOR.Color
  583. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  584. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  585. coroutine.resume(coroutine.create(function()
  586. Swait(15)
  587. DEBREE.Parent = workspace
  588. DEBREE.CanCollide = true
  589. Debris:AddItem(DEBREE, SWAIT)
  590. end))
  591. end
  592. end
  593. end
  594. end
  595. function MakeForm(PART, TYPE)
  596. if TYPE == "Cyl" then
  597. local MSH = IT("CylinderMesh", PART)
  598. elseif TYPE == "Ball" then
  599. local MSH = IT("SpecialMesh", PART)
  600. MSH.MeshType = "Sphere"
  601. elseif TYPE == "Wedge" then
  602. local MSH = IT("SpecialMesh", PART)
  603. MSH.MeshType = "Wedge"
  604. end
  605. end
  606. Debris = game:GetService("Debris")
  607. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  608. local DIRECTION = CF(StartPos, EndPos).lookVector
  609. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  610. end
  611. function turnto(position)
  612. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  613. end
  614. function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  615. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  616. for i = 1, 45 do
  617. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  618. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  619. end
  620. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  621. coroutine.resume(coroutine.create(function()
  622. if DOESSPIN == true then
  623. while true do
  624. wait()
  625. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  626. end
  627. end
  628. end))
  629. end
  630. function Blink()
  631. coroutine.resume(coroutine.create(function()
  632. if EYE1 ~= nil and EYE2 ~= nil then
  633. for i = 1, 5 do
  634. Swait()
  635. EYE1.Mesh.Scale = EYE1.Mesh.Scale - VT(0, 0.2, 0)
  636. EYE2.Mesh.Scale = EYE2.Mesh.Scale - VT(0, 0.2, 0)
  637. end
  638. for i = 1, 5 do
  639. Swait()
  640. EYE1.Mesh.Scale = EYE1.Mesh.Scale + VT(0, 0.2, 0)
  641. EYE2.Mesh.Scale = EYE2.Mesh.Scale + VT(0, 0.2, 0)
  642. end
  643. end
  644. end))
  645. end
  646. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  647. FACE.Color = C3(0, 0, 0)
  648. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  649. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  650. EYE1 = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.1, 0.3, 0.1), false)
  651. local DCL = IT("Decal", EYE1)
  652. DCL.Face = "Front"
  653. DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
  654. MakeForm(EYE1, "Ball")
  655. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE1, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  656. EYE2 = CreatePart(3, Weapon, "Neon", 0, 0, "New Yeller", "Eyeball", VT(0.1, 0.3, 0.1), false)
  657. local DCL = IT("Decal", EYE2)
  658. DCL.Face = "Front"
  659. DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
  660. MakeForm(EYE2, "Ball")
  661. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15, 0.26, -0.55), CF(0, 0, 0))
  662. local LASTPART = Head
  663. local COLOR1 = 43
  664. local COLOR2 = 33
  665. local COLOR3 = 27
  666. for i = 1, 15 do
  667. local MATH = 1 - i / 20
  668. if LASTPART == Head then
  669. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  670. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(-25)), CF(0, 0, 0))
  671. LASTPART = Horn
  672. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  673. else
  674. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  675. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
  676. LASTPART = Horn
  677. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  678. end
  679. end
  680. local LASTPART = Head
  681. for i = 1, 15 do
  682. local MATH = 1 - i / 20
  683. if LASTPART == Head then
  684. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  685. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(25)), CF(0, 0, 0))
  686. LASTPART = Horn
  687. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  688. else
  689. local Horn = CreatePart(3, Weapon, "Marble", 0, 0, "Dirt brown", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  690. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
  691. LASTPART = Horn
  692. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  693. end
  694. end
  695. local LASTPART = Torso
  696. for i = 1, 45 do
  697. local MATH = 1 - i / 60
  698. if LASTPART == Torso then
  699. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  700. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, -0.75, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  701. LASTPART = Tail
  702. table.insert(TAIL, WLD)
  703. else
  704. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  705. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(-1.2), RAD(0), RAD(0)), CF(0, 0, 0))
  706. LASTPART = Tail
  707. table.insert(TAIL, WLD)
  708. end
  709. end
  710. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.25, 0.25, 0.25), false)
  711. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  712. table.insert(TAIL, WLD)
  713. LASTPART = Tail
  714. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.4, 0.45, 0.4), false)
  715. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  716. table.insert(TAIL, WLD)
  717. LASTPART = Tail
  718. local Tail = CreatePart(3, Weapon, "Grass", 0, 0, "Really black", "Tip", VT(0.15, 0.35, 0.15), false)
  719. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  720. table.insert(TAIL, WLD)
  721. CreateNeonCircle(Head, CF(0, -1.15, 0.1), 0.16, true, "Daisy orange", "Neon", 0.05, 0.05)
  722. for _, c in pairs(Weapon:GetChildren()) do
  723. if c.ClassName == "Part" then
  724. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  725. end
  726. end
  727. local SKILLTEXTCOLOR = C3(0, 0, 0)
  728. local SKILLFONT = "SciFi"
  729. local SKILLTEXTSIZE = 7
  730. Weapon.Parent = Character
  731. Humanoid.Died:connect(function()
  732. ATTACK = true
  733. end)
  734. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  735. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  736. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Extreme Offset", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  737. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Eon Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  738. function StatLabel(CFRAME, TEXT, COLOR)
  739. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  740. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  741. local BODYGYRO = IT("BodyGyro", STATPART)
  742. game:GetService("Debris"):AddItem(STATPART, 5)
  743. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  744. BILLBOARDGUI.Adornee = STATPART
  745. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  746. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  747. BILLBOARDGUI.AlwaysOnTop = false
  748. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  749. TEXTLABEL.BackgroundTransparency = 1
  750. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  751. TEXTLABEL.Text = TEXT
  752. TEXTLABEL.Font = SKILLFONT
  753. TEXTLABEL.FontSize = "Size42"
  754. TEXTLABEL.TextColor3 = COLOR
  755. TEXTLABEL.TextStrokeTransparency = 0
  756. TEXTLABEL.TextScaled = true
  757. TEXTLABEL.TextWrapped = true
  758. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  759. for i = 1, 50 do
  760. Swait()
  761. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  762. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  763. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  764. end
  765. THEPART.Parent = nil
  766. end), STATPART, TEXTLABEL)
  767. end
  768. function ApplyDamage(Humanoid, Damage, TorsoPart)
  769. local defence = Instance.new("BoolValue", Humanoid.Parent)
  770. defence.Name = "HitBy" .. Player.Name
  771. game:GetService("Debris"):AddItem(defence, 0.001)
  772. Damage = Damage * DAMAGEMULTIPLIER
  773. if Humanoid.Health ~= 0 then
  774. local CritChance = MRANDOM(1, 100)
  775. if Damage > Humanoid.Health then
  776. Damage = math.ceil(Humanoid.Health)
  777. if Damage == 0 then
  778. Damage = 0.1
  779. end
  780. end
  781. Humanoid.Health = Humanoid.Health - Damage
  782. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  783. end
  784. end
  785. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  786. local CHILDREN = workspace:GetDescendants()
  787. for index, CHILD in pairs(CHILDREN) do
  788. if CHILD.ClassName == "Model" and CHILD ~= Character then
  789. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  790. if HUM then
  791. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  792. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  793. if INSTAKILL == true then
  794. CHILD:BreakJoints()
  795. else
  796. local DMG = MRANDOM(MINDMG, MAXDMG)
  797. ApplyDamage(HUM, DMG, TORSO)
  798. end
  799. if FLING > 0 then
  800. for _, c in pairs(CHILD:GetChildren()) do
  801. if c:IsA("BasePart") then
  802. local bv = Instance.new("BodyVelocity")
  803. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  804. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  805. bv.Parent = c
  806. Debris:AddItem(bv, 0.05)
  807. end
  808. end
  809. end
  810. end
  811. end
  812. end
  813. end
  814. end
  815. function Extreme_Offset()
  816. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  817. if HITFLOOR then
  818. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  819. CreateSound("1295446488", Torso, 5, 1)
  820. for i = 1, 5 do
  821. WACKYEFFECT({
  822. Time = MRANDOM(15, 35),
  823. EffectType = "Round Slash",
  824. Size = VT(0, 0, 0),
  825. Size2 = VT(0.3, 0, 0.3),
  826. Transparency = 0.5,
  827. Transparency2 = 1,
  828. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  829. MoveToPos = nil,
  830. RotationX = MRANDOM(-50, 50) / 10,
  831. RotationY = MRANDOM(-50, 50) / 10,
  832. RotationZ = MRANDOM(-50, 50) / 10,
  833. Material = "Neon",
  834. Color = C3(1, 1, 1),
  835. SoundID = nil,
  836. SoundPitch = nil,
  837. SoundVolume = nil
  838. })
  839. end
  840. ATTACK = true
  841. Rooted = true
  842. UNANCHOR = false
  843. RootPart.Anchored = true
  844. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  845. for i = 1, 5 do
  846. WACKYEFFECT({
  847. Time = MRANDOM(15, 35),
  848. EffectType = "Round Slash",
  849. Size = VT(0, 0, 0),
  850. Size2 = VT(0.3, 0, 0.3),
  851. Transparency = 0.5,
  852. Transparency2 = 1,
  853. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  854. MoveToPos = nil,
  855. RotationX = MRANDOM(-50, 50) / 10,
  856. RotationY = MRANDOM(-50, 50) / 10,
  857. RotationZ = MRANDOM(-50, 50) / 10,
  858. Material = "Neon",
  859. Color = C3(1, 1, 1),
  860. SoundID = nil,
  861. SoundPitch = nil,
  862. SoundVolume = nil
  863. })
  864. end
  865. for i = 0, 0.2, 0.1 / Animation_Speed do
  866. Swait()
  867. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  868. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  869. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  870. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  871. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  872. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  873. end
  874. for i = 0, 1, 0.1 / Animation_Speed do
  875. Swait()
  876. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  877. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  878. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  879. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  880. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  881. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  882. end
  883. for i = 1, 10 do
  884. Swait()
  885. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  886. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  892. end
  893. for i = 0, 0.2, 0.1 / Animation_Speed do
  894. Swait()
  895. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  896. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  899. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  901. end
  902. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  903. if HITFLOOR then
  904. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  905. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  906. for index, CHILD in pairs(CHILDREN) do
  907. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  908. for i = 1, 5 do
  909. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  910. CHILD:remove()
  911. end
  912. end
  913. end
  914. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  915. SOUNDPART.CFrame = CF(HITPOS)
  916. Debris:AddItem(SOUNDPART, 5)
  917. CreateSound("130972023", SOUNDPART, 6, 3)
  918. CreateSound("182765513", SOUNDPART, 6, 1)
  919. WACKYEFFECT({
  920. EffectType = "Ring",
  921. Size = VT(0, 0, 0),
  922. Size2 = VT(1, 1, 0),
  923. Transparency = 0.7,
  924. Transparency2 = 1,
  925. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  926. MoveToPos = nil,
  927. RotationX = 0,
  928. RotationY = 0,
  929. RotationZ = 0,
  930. Material = "Neon",
  931. Color = C3(1, 1, 1),
  932. SoundID = nil,
  933. SoundPitch = nil,
  934. SoundVolume = nil
  935. })
  936. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  937. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  938. for index, CHILD in pairs(CHILDREN) do
  939. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  940. for i = 1, 5 do
  941. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  942. CHILD:remove()
  943. end
  944. end
  945. end
  946. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  947. SOUNDPART.CFrame = CF(HITPOS)
  948. Debris:AddItem(SOUNDPART, 5)
  949. CreateSound("130972023", SOUNDPART, 6, 3)
  950. CreateSound("182765513", SOUNDPART, 6, 1)
  951. WACKYEFFECT({
  952. EffectType = "Ring",
  953. Size = VT(0, 0, 0),
  954. Size2 = VT(1, 1, 0),
  955. Transparency = 0.7,
  956. Transparency2 = 1,
  957. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  958. MoveToPos = nil,
  959. RotationX = 0,
  960. RotationY = 0,
  961. RotationZ = 0,
  962. Material = "Neon",
  963. Color = C3(1, 1, 1),
  964. SoundID = nil,
  965. SoundPitch = nil,
  966. SoundVolume = nil
  967. })
  968. elseif HITFLOOR.Anchored == false then
  969. if HITFLOOR.Parent ~= workspace then
  970. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  971. for index, CHILD in pairs(CHILDREN) do
  972. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  973. for i = 1, 5 do
  974. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  975. end
  976. CHILD:remove()
  977. end
  978. end
  979. else
  980. for i = 1, 5 do
  981. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  982. end
  983. HITFLOOR:remove()
  984. end
  985. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  986. SOUNDPART.CFrame = CF(HITPOS)
  987. Debris:AddItem(SOUNDPART, 5)
  988. CreateSound("130972023", SOUNDPART, 10, 3)
  989. CreateSound("178452217", SOUNDPART, 6, 1)
  990. WACKYEFFECT({
  991. EffectType = "Ring",
  992. Size = VT(0, 0, 0),
  993. Size2 = VT(1, 1, 0),
  994. Transparency = 0.7,
  995. Transparency2 = 1,
  996. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  997. MoveToPos = nil,
  998. RotationX = 0,
  999. RotationY = 0,
  1000. RotationZ = 0,
  1001. Material = "Neon",
  1002. Color = C3(1, 1, 1),
  1003. SoundID = nil,
  1004. SoundPitch = nil,
  1005. SoundVolume = nil
  1006. })
  1007. else
  1008. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  1009. SOUNDPART.CFrame = CF(HITPOS)
  1010. Debris:AddItem(SOUNDPART, 5)
  1011. CreateSound("130972023", SOUNDPART, 10, 1)
  1012. CreateSound("130972023", SOUNDPART, 6, 0.7)
  1013. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  1014. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  1015. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  1016. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  1017. for i = 1, 5 do
  1018. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  1019. end
  1020. for i = 1, 5 do
  1021. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  1022. end
  1023. end
  1024. end
  1025. for i = 0, 1.2, 0.1 / Animation_Speed do
  1026. Swait()
  1027. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  1033. end
  1034. ATTACK = false
  1035. Rooted = false
  1036. UNANCHOR = true
  1037. RootPart.Anchored = false
  1038. end
  1039. end
  1040. function Eon_Fire()
  1041. ATTACK = true
  1042. Rooted = true
  1043. local GYRO = IT("BodyGyro", RootPart)
  1044. GYRO.D = 15
  1045. GYRO.P = 2000
  1046. GYRO.MaxTorque = VT(0, 4000000, 0)
  1047. CreateSound("341301115", Head, 5, 1.1)
  1048. CreateSound("93724183", Head, 6, 1)
  1049. for i = 1, 200 do
  1050. Swait()
  1051. WACKYEFFECT({
  1052. Time = MRANDOM(5, 15),
  1053. EffectType = "Round Slash",
  1054. Size = VT(0, 0, 0),
  1055. Size2 = VT(0.12, 0, 0.12),
  1056. Transparency = 0.5,
  1057. Transparency2 = 1,
  1058. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1059. MoveToPos = nil,
  1060. RotationX = MRANDOM(-50, 50) / 50,
  1061. RotationY = MRANDOM(-50, 50) / 10,
  1062. RotationZ = MRANDOM(-50, 50) / 50,
  1063. Material = "Neon",
  1064. Color = C3(1, 0, 0),
  1065. SoundID = nil,
  1066. SoundPitch = nil,
  1067. SoundVolume = nil
  1068. })
  1069. WACKYEFFECT({
  1070. Time = MRANDOM(5, 15),
  1071. EffectType = "Round Slash",
  1072. Size = VT(0, 0, 0),
  1073. Size2 = VT(0.1, 0, 0.1),
  1074. Transparency = 0.5,
  1075. Transparency2 = 1,
  1076. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  1077. MoveToPos = nil,
  1078. RotationX = MRANDOM(-50, 50) / 50,
  1079. RotationY = MRANDOM(-50, 50) / 10,
  1080. RotationZ = MRANDOM(-50, 50) / 50,
  1081. Material = "Neon",
  1082. Color = C3(1, 0, 0),
  1083. SoundID = nil,
  1084. SoundPitch = nil,
  1085. SoundVolume = nil
  1086. })
  1087. WACKYEFFECT({
  1088. Time = MRANDOM(5, 15),
  1089. EffectType = "Round Slash",
  1090. Size = VT(0, 0, 0),
  1091. Size2 = VT(0.16, 0, 0.16),
  1092. Transparency = 0.5,
  1093. Transparency2 = 1,
  1094. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  1095. MoveToPos = nil,
  1096. RotationX = MRANDOM(-50, 50) / 50,
  1097. RotationY = MRANDOM(-50, 50) / 10,
  1098. RotationZ = MRANDOM(-50, 50) / 50,
  1099. Material = "Neon",
  1100. Color = C3(1, 0, 0),
  1101. SoundID = nil,
  1102. SoundPitch = nil,
  1103. SoundVolume = nil
  1104. })
  1105. WACKYEFFECT({
  1106. Time = 5,
  1107. EffectType = "Sphere",
  1108. Size = VT(i, i, i) / 150,
  1109. Size2 = VT(0, 0, 0),
  1110. Transparency = 0.5,
  1111. Transparency2 = 1,
  1112. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1113. MoveToPos = nil,
  1114. RotationX = 0,
  1115. RotationY = 0,
  1116. RotationZ = 0,
  1117. Material = "Neon",
  1118. Color = C3(1, 0, 0),
  1119. SoundID = nil,
  1120. SoundPitch = nil,
  1121. SoundVolume = nil
  1122. })
  1123. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1124. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1125. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1126. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  1127. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  1128. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1129. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1130. end
  1131. GYRO:remove()
  1132. for i = 0, 0.3, 0.1 / Animation_Speed do
  1133. Swait()
  1134. WACKYEFFECT({
  1135. Time = 25,
  1136. EffectType = "Sphere",
  1137. Size = VT(200, 200, 200) / 150,
  1138. Size2 = VT(0, 0, 0),
  1139. Transparency = 0.5,
  1140. Transparency2 = 1,
  1141. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1142. MoveToPos = nil,
  1143. RotationX = 0,
  1144. RotationY = 0,
  1145. RotationZ = 0,
  1146. Material = "Neon",
  1147. Color = C3(1, 0, 0),
  1148. SoundID = nil,
  1149. SoundPitch = nil,
  1150. SoundVolume = nil
  1151. })
  1152. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1153. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1154. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1155. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1156. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1157. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1158. end
  1159. coroutine.resume(coroutine.create(function()
  1160. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(1, 1, 1))
  1161. MakeForm(FIREBALL, "Ball")
  1162. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  1163. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  1164. for i = 1, 500 do
  1165. Swait()
  1166. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1167. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  1168. if HITFLOOR ~= nil then
  1169. break
  1170. end
  1171. end
  1172. CreateSound(325132788, Effects, 8, 1, false)
  1173. for i = 1, 120 do
  1174. Swait()
  1175. WACKYEFFECT({
  1176. Time = 85,
  1177. EffectType = "Sphere",
  1178. Size = FIREBALL.Size,
  1179. Size2 = VT(0, 1000, 0),
  1180. Transparency = 0.5,
  1181. Transparency2 = 1,
  1182. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1183. MoveToPos = nil,
  1184. RotationX = MRANDOM(-50, 50) / 10,
  1185. RotationY = MRANDOM(-50, 50) / 10,
  1186. RotationZ = MRANDOM(-50, 50) / 10,
  1187. Material = "Neon",
  1188. Color = C3(1, 0, 0),
  1189. SoundID = nil,
  1190. SoundPitch = nil,
  1191. SoundVolume = nil
  1192. })
  1193. FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
  1194. end
  1195. Swait(5)
  1196. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  1197. for i = 1, 10 do
  1198. WACKYEFFECT({
  1199. Time = 85 + 5 * i,
  1200. EffectType = "Slash",
  1201. Size = VT(3, 0, 3),
  1202. Size2 = VT(12, 0, 12),
  1203. Transparency = 0.5,
  1204. Transparency2 = 1,
  1205. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1206. MoveToPos = nil,
  1207. RotationX = MRANDOM(-50, 50) / 50,
  1208. RotationY = MRANDOM(-50, 50) / 10,
  1209. RotationZ = MRANDOM(-50, 50) / 50,
  1210. Material = "Neon",
  1211. Color = C3(1, 1, 1),
  1212. SoundID = nil,
  1213. SoundPitch = nil,
  1214. SoundVolume = nil
  1215. })
  1216. WACKYEFFECT({
  1217. Time = 185 + 5 * i,
  1218. EffectType = "Swirl",
  1219. Size = VT(15, 15, 15),
  1220. Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i,
  1221. Transparency = 0.5,
  1222. Transparency2 = 1,
  1223. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1224. MoveToPos = nil,
  1225. RotationX = MRANDOM(-50, 50) / 50,
  1226. RotationY = MRANDOM(-50, 50) / 10,
  1227. RotationZ = MRANDOM(-50, 50) / 50,
  1228. Material = "Neon",
  1229. Color = C3(1, 0.5, 0.5),
  1230. SoundID = nil,
  1231. SoundPitch = nil,
  1232. SoundVolume = nil
  1233. })
  1234. WACKYEFFECT({
  1235. Time = 285 + 5 * i,
  1236. EffectType = "Round Slash",
  1237. Size = VT(3, 0, 3),
  1238. Size2 = VT(12, 0, 12),
  1239. Transparency = 0.5,
  1240. Transparency2 = 1,
  1241. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1242. MoveToPos = nil,
  1243. RotationX = MRANDOM(-50, 50) / 50,
  1244. RotationY = MRANDOM(-50, 50) / 10,
  1245. RotationZ = MRANDOM(-50, 50) / 50,
  1246. Material = "Neon",
  1247. Color = C3(1, 0, 0),
  1248. SoundID = nil,
  1249. SoundPitch = nil,
  1250. SoundVolume = nil
  1251. })
  1252. WACKYEFFECT({
  1253. Time = 285 + 5 * i,
  1254. EffectType = "Sphere",
  1255. Size = VT(650, 650, 650),
  1256. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i,
  1257. Transparency = 0.5,
  1258. Transparency2 = 1,
  1259. CFrame = FIREBALL.CFrame,
  1260. MoveToPos = nil,
  1261. RotationX = 0,
  1262. RotationY = 0,
  1263. RotationZ = 0,
  1264. Material = "Neon",
  1265. Color = C3(1, 0, 0),
  1266. SoundID = nil,
  1267. SoundPitch = 0,
  1268. SoundVolume = 0
  1269. })
  1270. end
  1271. wait(1)
  1272. WACKYEFFECT({
  1273. Time = 75,
  1274. EffectType = "Sphere",
  1275. Size = VT(350, 350, 350),
  1276. Size2 = VT(4500, 4500, 4500),
  1277. Transparency = 0.8,
  1278. Transparency2 = 1,
  1279. CFrame = FIREBALL.CFrame,
  1280. MoveToPos = nil,
  1281. RotationX = 0,
  1282. RotationY = 0,
  1283. RotationZ = 0,
  1284. Material = "Neon",
  1285. Color = C3(1, 1, 1),
  1286. SoundID = nil,
  1287. SoundPitch = 0,
  1288. SoundVolume = 0
  1289. })
  1290. for i = 1, 15 do
  1291. Swait()
  1292. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  1293. WACKYEFFECT({
  1294. Time = 85,
  1295. EffectType = "Sphere",
  1296. Size = VT(75, 75, 75),
  1297. Size2 = VT(0, 2500, 0),
  1298. Transparency = 0.5,
  1299. Transparency2 = 1,
  1300. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1301. MoveToPos = nil,
  1302. RotationX = MRANDOM(-50, 50) / 10,
  1303. RotationY = MRANDOM(-50, 50) / 10,
  1304. RotationZ = MRANDOM(-50, 50) / 10,
  1305. Material = "Neon",
  1306. Color = C3(1, 0, 0),
  1307. SoundID = nil,
  1308. SoundPitch = nil,
  1309. SoundVolume = nil
  1310. })
  1311. end
  1312. FIREBALL:remove()
  1313. end))
  1314. WACKYEFFECT({
  1315. Time = 25,
  1316. EffectType = "Ring",
  1317. Size = VT(0, 0, 0),
  1318. Size2 = VT(3.75, 3.75, 0),
  1319. Transparency = 0.7,
  1320. Transparency2 = 1,
  1321. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1322. MoveToPos = nil,
  1323. RotationX = 0,
  1324. RotationY = 0,
  1325. RotationZ = 0,
  1326. Material = "Neon",
  1327. Color = C3(1, 0, 0),
  1328. SoundID = nil,
  1329. SoundPitch = nil,
  1330. SoundVolume = nil
  1331. })
  1332. WACKYEFFECT({
  1333. Time = 50,
  1334. EffectType = "Ring",
  1335. Size = VT(0, 0, 0),
  1336. Size2 = VT(15, 15, 0),
  1337. Transparency = 0.7,
  1338. Transparency2 = 1,
  1339. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1340. MoveToPos = nil,
  1341. RotationX = 0,
  1342. RotationY = 0,
  1343. RotationZ = 0,
  1344. Material = "Neon",
  1345. Color = C3(1, 0, 0),
  1346. SoundID = nil,
  1347. SoundPitch = nil,
  1348. SoundVolume = nil
  1349. })
  1350. for i = 0, 0.3, 0.1 / Animation_Speed do
  1351. Swait()
  1352. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1353. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1354. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1355. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1356. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1357. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1358. end
  1359. ATTACK = false
  1360. Rooted = false
  1361. end
  1362. function Eon_Anatomy()
  1363. ATTACK = true
  1364. Rooted = false
  1365. for i = 0, 1, 0.1 / Animation_Speed do
  1366. Swait()
  1367. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1373. end
  1374. ATTACK = false
  1375. Rooted = false
  1376. end
  1377. function MouseDown(Mouse)
  1378. if ATTACK == false then
  1379. end
  1380. end
  1381. function MouseUp(Mouse)
  1382. HOLD = false
  1383. end
  1384. function KeyDown(Key)
  1385. KEYHOLD = true
  1386. if Key == "z" and ATTACK == false then
  1387. Extreme_Offset()
  1388. end
  1389. if Key == "b" and ATTACK == false then
  1390. Eon_Fire()
  1391. end
  1392. if Key ~= "c" or ATTACK == false then
  1393. end
  1394. if Key ~= "v" or ATTACK == false then
  1395. end
  1396. if Key ~= "x" or ATTACK == false then
  1397. end
  1398. end
  1399. function KeyUp(Key)
  1400. KEYHOLD = false
  1401. end
  1402. Mouse.Button1Down:connect(function(NEWKEY)
  1403. MouseDown(NEWKEY)
  1404. end)
  1405. Mouse.Button1Up:connect(function(NEWKEY)
  1406. MouseUp(NEWKEY)
  1407. end)
  1408. Mouse.KeyDown:connect(function(NEWKEY)
  1409. KeyDown(NEWKEY)
  1410. end)
  1411. Mouse.KeyUp:connect(function(NEWKEY)
  1412. KeyUp(NEWKEY)
  1413. end)
  1414. function unanchor()
  1415. if UNANCHOR == true then
  1416. RootPart.Anchored = false
  1417. end
  1418. local CHILDREN = Character:GetDescendants()
  1419. for index, CHILD in pairs(CHILDREN) do
  1420. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1421. CHILD.Anchored = false
  1422. end
  1423. end
  1424. end
  1425. Humanoid.Changed:connect(function(Jump)
  1426. if Jump == "Jump" and Disable_Jump == true then
  1427. Humanoid.Jump = false
  1428. end
  1429. end)
  1430. while true do
  1431. Swait()
  1432. script.Parent = WEAPONGUI
  1433. ANIMATE.Parent = nil
  1434. if Humanoid then
  1435. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1436. IDLEANIMATION:Play()
  1437. end
  1438. for T = 1, #TAIL do
  1439. if TAIL[T] ~= nil then
  1440. TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1441. end
  1442. end
  1443. SINE = SINE + CHANGE
  1444. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1445. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1446. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1447. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1448. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1449. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1450. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1451. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1452. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1453. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  1454. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1455. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1456. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1457. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1458. end
  1459. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1460. ANIM = "Jump"
  1461. if ATTACK == false then
  1462. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1463. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1464. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1465. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1466. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1467. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1468. end
  1469. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1470. ANIM = "Fall"
  1471. if ATTACK == false then
  1472. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1473. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1474. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1475. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1476. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1477. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1478. end
  1479. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1480. ANIM = "Idle"
  1481. if ATTACK == false then
  1482. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1483. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1484. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1485. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1486. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1487. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1488. end
  1489. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1490. ANIM = "Walk"
  1491. if ATTACK == false then
  1492. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1493. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1494. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1495. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1496. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1497. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1498. end
  1499. end
  1500. unanchor()
  1501. Humanoid.MaxHealth = "inf"
  1502. Humanoid.Health = "inf"
  1503. if Rooted == false then
  1504. Disable_Jump = false
  1505. Humanoid.WalkSpeed = Speed
  1506. elseif Rooted == true then
  1507. Disable_Jump = true
  1508. Humanoid.WalkSpeed = 0
  1509. end
  1510. BLINKLOOP = BLINKLOOP + 1
  1511. if BLINKLOOP >= 650 then
  1512. BLINKLOOP = 0
  1513. Blink()
  1514. end
  1515. sick.Parent = Torso
  1516. sick.Playing = true
  1517. sick.Volume = 1
  1518. sick.Pitch = 0.9
  1519. if Head:FindFirstChild("face") and ATTACK == false then
  1520. Head.face.Texture = "rbxassetid://429340009"
  1521. end
  1522. Humanoid.Name = MRANDOM(100000000, 999999999)
  1523. end
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