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Jun 20th, 2019
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  1. local HaxedAlready = false
  2. function BindHax()
  3. for i = 0, 50 do
  4. game:GetService("RunService"):BindToRenderStep("HAX" .. tostring(i), Enum.RenderPriority.First.Value - 1, function()
  5. game:GetService("Shadow_Demon1000").LocalPlayer.MainFunction:InvokeServer({["Cmd"] = "GiveStrength", ["9000000000000000000"] = 1799})
  6. end)
  7. game:GetService("RunService").RenderStepped:wait()
  8. end
  9. end
  10. function UnbindHax()
  11. for i = 0, 50 do
  12. game:GetService("RunService"):UnbindFromRenderStep("HAX" .. tostring(i))
  13. game:GetService("RunService").RenderStepped:wait()
  14. end
  15. game:GetService("Shadow_Demon1000").LocalPlayer.MainFunction:InvokeServer({["Cmd"] = "100000000000"})
  16. HaxedAlready = false
  17. end
  18.  
  19. while wait() do
  20. if game:GetService("Players").LocalPlayer.leaderstats.Strength.Value >= 1000000000 then
  21. UnbindHax()
  22. else
  23. if HaxedAlready == false then
  24. BindHax()
  25. HaxedAlready = true
  26. end
  27. end
  28. end
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