Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local HaxedAlready = false
- function BindHax()
- for i = 0, 50 do
- game:GetService("RunService"):BindToRenderStep("HAX" .. tostring(i), Enum.RenderPriority.First.Value - 1, function()
- game:GetService("Shadow_Demon1000").LocalPlayer.MainFunction:InvokeServer({["Cmd"] = "GiveStrength", ["9000000000000000000"] = 1799})
- end)
- game:GetService("RunService").RenderStepped:wait()
- end
- end
- function UnbindHax()
- for i = 0, 50 do
- game:GetService("RunService"):UnbindFromRenderStep("HAX" .. tostring(i))
- game:GetService("RunService").RenderStepped:wait()
- end
- game:GetService("Shadow_Demon1000").LocalPlayer.MainFunction:InvokeServer({["Cmd"] = "100000000000"})
- HaxedAlready = false
- end
- while wait() do
- if game:GetService("Players").LocalPlayer.leaderstats.Strength.Value >= 1000000000 then
- UnbindHax()
- else
- if HaxedAlready == false then
- BindHax()
- HaxedAlready = true
- end
- end
- end
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement