MegaBossMan

10/17/2014 Friday Chat

Oct 17th, 2014
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  1. 19:02] == MegaBonesMan [4cbcfdf4@gateway/web/freenode/ip.76.188.253.244] has joined #mmrpg
  2.  
  3. [19:02] <MegaBonesMan> The time is now!
  4.  
  5. [19:02] <MegaBonesMan> Shadow, mod me!
  6.  
  7. [19:02] == DrJekyll [d8a23397@gateway/web/freenode/ip.216.162.51.151] has joined #mmrpg
  8.  
  9. [19:02] <MegaBonesMan> Party-time?
  10.  
  11. [19:03] <ThatGhostNamedMi> Greetings, fellow programs.
  12.  
  13. [19:03] == mode/#mmrpg [+o MegaBonesMan] by Shadownnico
  14.  
  15. [19:03] <DrJekyll> wat
  16.  
  17. [19:03] <@MegaBonesMan> Now, we shall rebel aganist this Prototype!
  18.  
  19. [19:03] <DrJekyll> I love imagining that we're all sitting at a big round conference table
  20.  
  21. [19:03] <RaynorX> No idea what to say right now
  22.  
  23. [19:03] <@MegaBonesMan> Everyone...
  24.  
  25. [19:03] <@MegaBonesMan> Take...
  26.  
  27. [19:03] <@MegaBonesMan> The Blue..
  28.  
  29. [19:03] <@MegaBonesMan> Pill....
  30.  
  31. [19:03] <DrJekyll> So if i ever refer to the conference table u know why
  32.  
  33. [19:04] <ThatGhostNamedMi> x)
  34.  
  35. [19:04] <@Shadownnico> WHO'SE READY TO GET SP00KY?!
  36.  
  37. [19:04] <@MegaBonesMan> Not me.
  38.  
  39. [19:04] <ThatGhostNamedMi> I know this place is usually quiet,
  40.  
  41. [19:04] <@MegaBonesMan> But?
  42.  
  43. [19:04] <ThatGhostNamedMi> but, then, that guy named Mikey came along and started showing off ideas for Items, this week.
  44.  
  45. [19:04] <@MegaBonesMan> Ha!
  46.  
  47. [19:05] <@MegaBonesMan> Ok, start us off.
  48.  
  49. [19:05] <@MegaBonesMan> Now, this meeting will last until 9 est time.
  50.  
  51. [19:05] <DrJekyll> OBJECTION!
  52.  
  53. [19:05] <DrJekyll> ......
  54.  
  55. [19:05] <DrJekyll> I got nothing, continue
  56.  
  57. [19:05] <ThatGhostNamedMi> Worth mentioning that not ALL of these ideas are about NEW items. Some are, but, not all.
  58.  
  59. [19:05] <@MegaBonesMan> I thought you were a doctor.
  60.  
  61. [19:05] <@MegaBonesMan> Not a lawyet.
  62.  
  63. [19:05] <@MegaBonesMan> *lawyer.
  64.  
  65. [19:06] <ThatGhostNamedMi> Idea #1 [of 7]. Let Kalinka be the person that will exchange score balls for BP. [There's more]
  66.  
  67. [19:06] <@MegaBonesMan> ?
  68.  
  69. [19:06] <ThatGhostNamedMi> Why Kalinka? Because no one who values their Star force stars [and you're supposed to value them heavily] will sell them to her for a MAXIMUM of 6,000 zennies a pop. Not happening. [more]
  70.  
  71. [19:06] <ThatGhostNamedMi> Instead, since Auto deals with your selling items for Zennies, and since Reggae deals with your selling Cores for Zennies, Kalinka should deal with your selling your score balls for BP. You do unlock her shop last, so it'd make sense. [Finished. Discuss]
  72.  
  73. [19:07] <@MegaBonesMan> I do.
  74.  
  75. [19:08] <@MegaBonesMan> I see.
  76.  
  77. [19:08] <RaynorX> Has anyone ever sold a Star to figure out if you can earn them back or not?
  78.  
  79. [19:08] <@MegaBonesMan> Hey.
  80.  
  81. [19:08] <@MegaBonesMan> Who would sell alts, if ever buyable?
  82.  
  83. [19:09] <@Shadownnico> I've sold stars, and you CAN earn them back
  84.  
  85. [19:09] <@MegaBonesMan> That's how most people buy their fields.
  86.  
  87. [19:09] <@Shadownnico> Still, 6.000z is WAY too low, I wouln't do it right now
  88.  
  89. [19:09] <@MegaBonesMan> Even Adrian does that.
  90.  
  91. [19:09] <@Shadownnico> I would never sell my alts, seeing as I've got lots of cores in case of emergency
  92.  
  93. [19:10] <@MegaBonesMan> But what about buying?
  94.  
  95. [19:10] <@MegaBonesMan> If there were alts to buy in the future.
  96.  
  97. [19:10] <@Shadownnico> I would burn all my zenny in alts
  98.  
  99. [19:10] <ThatGhostNamedMi> Likely all of them. If you wanted alt Light robots, Auto. Alt Wily robots, Reggae, and alt Cossack bots, Kalinka.
  100.  
  101. [19:10] <@MegaBonesMan> I got 5 million....I could share...
  102.  
  103. [19:11] <@MegaBonesMan> I see.
  104.  
  105. [19:11] <@MegaBonesMan> I like it.
  106.  
  107. [19:11] <@MegaBonesMan> In a third tab called "Extras"?
  108.  
  109. [19:11] <@MegaBonesMan> "Buy" "Sell" "Extras"
  110.  
  111. [19:12] <ThatGhostNamedMi> Of course, Eddie could run a 4th shop for these 'breaks 4th wall' items.
  112.  
  113. [19:12] <RaynorX> I've got nothing to say against it
  114.  
  115. [19:12] <@MegaBonesMan> I feel Eddie would be an item or move.
  116.  
  117. [19:12] <@MegaBonesMan> Pops down, gives you stuff.
  118.  
  119. [19:12] <@MegaBonesMan> http://puu.sh/cgoay/4eb7552bc7.png
  120.  
  121. [19:13] <@MegaBonesMan> I even made some prototype sprites.
  122.  
  123. [19:13] <@MegaBonesMan> Not final, by the way.
  124.  
  125. [19:13] <DrJekyll> I would say Reggae sells alts since he deals in abilities
  126.  
  127. [19:13] <DrJekyll> Sorry if I'm behind lol
  128.  
  129. [19:13] <@MegaBonesMan> We said each of them could sell certain ones for each doctor.
  130.  
  131. [19:13] <@MegaBonesMan> So, you would buy MM1 alts from Auto in a tab called extras.
  132.  
  133. [19:14] <@MegaBonesMan> Spin's here.
  134.  
  135. [19:14] == Spookstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has joined #mmrpg
  136.  
  137. [19:14] * Spookstrike runs in, heaving and panting.
  138.  
  139. [19:14] <@Shadownnico> What about the MM3 alts however?
  140.  
  141. [19:14] <Spookstrike> OH GOD I
  142.  
  143. [19:14] <@MegaBonesMan> That's where problems happen.
  144.  
  145. [19:14] <ThatGhostNamedMi> They're wily bots, technically.
  146.  
  147. [19:15] <@MegaBonesMan> We're talking about how you could buy extra stuff in a tab on each shop.
  148.  
  149. [19:15] <Spookstrike> ^I'M LATE, I'M LATE, I'M SO SO LATE!
  150.  
  151. [19:15] <ThatGhostNamedMi> Of course,
  152.  
  153. [19:15] <ThatGhostNamedMi> Having a 4th shop with Eddie running it solves this.
  154.  
  155. [19:15] <@MegaBonesMan> So, you could buy certain alts for MM1 from Auto's Extras tab.
  156.  
  157. [19:15] <RaynorX> Did Adrian say something about the MM3 Bots going to Light?
  158.  
  159. [19:15] <@MegaBonesMan> They can split for everyone.
  160.  
  161. [19:15] <RaynorX> *Didn't
  162.  
  163. [19:15] <@MegaBonesMan> Perhaps if we divide it evenly?
  164.  
  165. [19:16] <@MegaBonesMan> Or, they're in all the extra tabs?
  166.  
  167. [19:16] <DrJekyll> Raggae would work....
  168.  
  169. [19:16] <Spookstrike> I think a fourth shop would work better.
  170.  
  171. [19:16] <DrJekyll> I mean, right now he's kinda useless
  172.  
  173. [19:16] <@Shadownnico> I support of the 4th shop
  174.  
  175. [19:16] <@MegaBonesMan> http://puu.sh/cgoay/4eb7552bc7.png
  176.  
  177. [19:16] <DrJekyll> "Oh, look at me, I sell Attack Blaze"
  178.  
  179. [19:16] <@Shadownnico> Also, am I the only one who didn't find Reggae useless?
  180.  
  181. [19:16] <DrJekyll> WOOOOOO
  182.  
  183. [19:16] <@MegaBonesMan> That's the Eddie sprite.
  184.  
  185. [19:16] <ThatGhostNamedMi> Actually, you buy abilities and sell cores from him. :P
  186.  
  187. [19:16] <DrJekyll> THANK you
  188.  
  189. [19:16] <@MegaBonesMan> Nope.
  190.  
  191. [19:16] <ThatGhostNamedMi> Some of them now are useless, yes, bt, future ones won't be.
  192.  
  193. [19:17] <@MegaBonesMan> I feel Eddie would come down and heal stuff.
  194.  
  195. [19:17] <ThatGhostNamedMi> *but,
  196.  
  197. [19:17] <@MegaBonesMan> Or give certain items.
  198.  
  199. [19:17] <RaynorX> Ugh MBM, Mike did Adrian just log into the other chat?
  200.  
  201. [19:17] <@Shadownnico> I usually bought his abilities because I was too lazy myself, and he's the one that lets me sell cores in case of stuff
  202.  
  203. [19:17] <ThatGhostNamedMi> He only did that in 3 games, unless he also showed up in 9 and 10 in the same way he did in 4, 5 and 6.
  204.  
  205. [19:18] <@MegaBonesMan> HE'S COMING!
  206.  
  207. [19:18] <@MegaBonesMan> I DID IT!
  208.  
  209. [19:18] <ThatGhostNamedMi> Confirmed. The Marceau is about to appear.
  210.  
  211. [19:19] <@Shadownnico> HE IS RETURNING
  212.  
  213. [19:19] <ThatGhostNamedMi> ....any second now........
  214.  
  215. [19:19] <RaynorX> Wow luck is on my side, first Legacy Chat I am here for and I already get to see Adrian
  216.  
  217. [19:19] <ThatGhostNamedMi> xD
  218.  
  219. [19:19] <@MegaBonesMan> I DID IT!
  220.  
  221. [19:20] <@MegaBonesMan> I DID IT FOR ONCE!
  222.  
  223. [19:20] <@Shadownnico> Maybe you're the chosen one
  224.  
  225. [19:20] <@MegaBonesMan> He is?
  226.  
  227. [19:20] <@MegaBonesMan> Well, I saw it coming.
  228.  
  229. [19:20] <@MegaBonesMan> So, someone type a summary for Adrian.
  230.  
  231. [19:21] <ThatGhostNamedMi> What do you mean?
  232.  
  233. [19:21] == Scarwytobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has joined #mmrpg
  234.  
  235. [19:21] <@MegaBonesMan> Tobe's coming.
  236.  
  237. [19:21] <@MegaBonesMan> Called it.
  238.  
  239. [19:21] <Scarwytobyjoey> Sorry I am late.
  240.  
  241. [19:22] == AdrianMarceau [63e2ee3d@gateway/web/freenode/ip.99.226.238.61] has joined #mmrpg
  242.  
  243. [19:22] <AdrianMarceau> There we go.
  244.  
  245. [19:22] <@MegaBonesMan> AND SOMEONE DO IT!
  246.  
  247. [19:22] <ThatGhostNamedMi> Actually, you're just in time, T.J.
  248.  
  249. [19:22] <@MegaBonesMan> Was anyone writing?
  250.  
  251. [19:22] <ThatGhostNamedMi> Hey, Adrian!
  252.  
  253. [19:22] <AdrianMarceau> Hey!
  254.  
  255. [19:22] <AdrianMarceau> Oh boy are there a lot of suggestions. :P
  256.  
  257. [19:22] <@Shadownnico> HI Adrian
  258.  
  259. [19:22] <ThatGhostNamedMi> And there's even more, today.
  260.  
  261. [19:22] <@MegaBonesMan> Hey there.
  262.  
  263. [19:23] <AdrianMarceau> I like some of them, disagree with others, have different and potentially better solutions for others... lots of stuff to talk about.
  264.  
  265. [19:23] <@MegaBonesMan> Wait, did anyone write it?
  266.  
  267. [19:23] <AdrianMarceau> But what's the actual topic today?
  268.  
  269. [19:23] <@MegaBonesMan> Everything, apparently.
  270.  
  271. [19:23] <RaynorX> Hi Adrian, I'm currently the new guy here. I have to say that I love this game though
  272.  
  273. [19:23] == MegaBonesMan changed the topic of #mmrpg to: Everything we can think of :P
  274.  
  275. [19:23] <Spookstrike> I'm back. Sorry, I was making Pizza
  276.  
  277. [19:23] <@MegaBonesMan> That fits the mood.
  278.  
  279. [19:23] <ThatGhostNamedMi> Well, my 6 ideas THIS week concern items, and then a 7th revolutionary idea concerning Rhythm. Cossack's Rhythm.
  280.  
  281. [19:23] <@MegaBonesMan> So, what were we saying?
  282.  
  283. [19:24] <Spookstrike> Oh, hi Adrian! Haven't seen you in a bit.
  284.  
  285. [19:24] <@MegaBonesMan> Wait a second.
  286.  
  287. [19:24] <AdrianMarceau> You guys have two choices here - you can either get answers to the questions already asked and suggestions proposed OR we can start discussing new stuff and we can address the other stuff later.
  288.  
  289. [19:24] <@MegaBonesMan> New stuff.
  290.  
  291. [19:24] <AdrianMarceau> New laptop btw, typing may be even slower than usual until I get comfortable with it. :S
  292.  
  293. [19:24] <AdrianMarceau> Okay
  294.  
  295. [19:24] <Spookstrike> Seconded.
  296.  
  297. [19:24] <@MegaBonesMan> Here was Mikey's suggestion here.
  298.  
  299. [19:24] <@MegaBonesMan> Idea #1 [of 7]. Let Kalinka be the person that will exchange score balls for BP.
  300.  
  301. [19:24] <AdrianMarceau> And thank you RaynorX :)
  302.  
  303. [19:24] <@MegaBonesMan> Why Kalinka? Because no one who values their Star force stars [and you're supposed to value them heavily] will sell them to her for a MAXIMUM of 6,000 zennies a pop. Not happening.
  304.  
  305. [19:25] <@MegaBonesMan> But then we went into something called "extras."
  306.  
  307. [19:25] <@MegaBonesMan> It was either give a third tab for every shop for extra stuff...
  308.  
  309. [19:25] <@MegaBonesMan> Or a fourth shop all together.
  310.  
  311. [19:25] <AdrianMarceau> http://awesomescreenshot.com/0533okec1e
  312.  
  313. [19:26] <@MegaBonesMan> Auto gets it.
  314.  
  315. [19:26] == MetaWereSter [ad50fb7c@gateway/web/freenode/ip.173.80.251.124] has joined #mmrpg
  316.  
  317. [19:26] <@MegaBonesMan> Makes sense.
  318.  
  319. [19:26] <MetaWereSter> SUP!
  320.  
  321. [19:26] <@MegaBonesMan> Hey there.
  322.  
  323. [19:26] <MetaWereSter> WOAH.
  324.  
  325. [19:26] <Scarwytobyjoey> Hiya Meta
  326.  
  327. [19:26] <Spookstrike> So one shop would get score balls, another would get alts, and the third...
  328.  
  329. [19:26] <Scarwytobyjoey> Yep. Lots of people here
  330.  
  331. [19:26] <@Shadownnico> Hi Meta
  332.  
  333. [19:26] <MetaWereSter> 10 players... THE SAME AMMOUNT AS MY AGE.
  334.  
  335. [19:26] <@MegaBonesMan> Not all alts.
  336.  
  337. [19:27] <@MegaBonesMan> Most would be unlocked in the summon count, like said before.
  338.  
  339. [19:27] <MetaWereSter> i see.
  340.  
  341. [19:27] <@Shadownnico> Wait, hold on a second, what are these pellets and capsules?
  342.  
  343. [19:27] <AdrianMarceau> Also ideas for possible changes
  344.  
  345. [19:27] <@MegaBonesMan> And I've been working on a few alts, but that's something for later.
  346.  
  347. [19:27] <AdrianMarceau> http://pastebin.com/0WmK06vM
  348.  
  349. [19:27] <Spookstrike> Yeah, but what would the third shop get?
  350.  
  351. [19:27] <@MegaBonesMan> I see.
  352.  
  353. [19:27] <@MegaBonesMan> Support...Items?
  354.  
  355. [19:27] <MetaWereSter> Hey Adrian.
  356.  
  357. [19:28] <@MegaBonesMan> Like so.
  358.  
  359. [19:28] <AdrianMarceau> Hello to everyone I didn't say hi to before :)
  360.  
  361. [19:28] <@MegaBonesMan> http://puu.sh/cgoay/4eb7552bc7.png
  362.  
  363. [19:28] <MetaWereSter> support items seems nice.
  364.  
  365. [19:28] <Spookstrike> Say, what's with the "coreguard" tab?
  366.  
  367. [19:28] <@MegaBonesMan> An Eddie Support item.
  368.  
  369. [19:28] <AdrianMarceau> It's going to be the analogue to the Star Force mechanic
  370.  
  371. [19:28] <MetaWereSter> im gonna start a clone...
  372.  
  373. [19:28] <MetaWereSter> to shape things up.
  374.  
  375. [19:28] <@MegaBonesMan> Don't do it, this is serious stuff.
  376.  
  377. [19:29] <AdrianMarceau> Field Stars amplify Star Force (offense) while Robot Cores amplify Core Guard (defense)
  378.  
  379. [19:29] <MetaWereSter> too boring really. sorry,
  380.  
  381. [19:29] <MetaWereSter> im not.
  382.  
  383. [19:29] <MetaWereSter> :P
  384.  
  385. [19:29] <@MegaBonesMan> I see.
  386.  
  387. [19:29] <@MegaBonesMan> Now I have a reason to get cores.
  388.  
  389. [19:29] <ThatGhostNamedMi> That's brilliant, actually. Never thought of that.
  390.  
  391. [19:29] <@MegaBonesMan> And another reason to catch up with Tails.
  392.  
  393. [19:29] <Spookstrike> Yeah, don't mess around with clones. The last time that happened...well, let's just say it wasn't pretty.
  394.  
  395. [19:29] == MetaWereSter [ad50fb7c@gateway/web/freenode/ip.173.80.251.124] has quit [Client Quit]
  396.  
  397. [19:29] <@MegaBonesMan> Ugh, Liquid.
  398.  
  399. [19:30] <AdrianMarceau> And as you can see from the pastbin, the actual boost from starforce is going to be changed and reduced
  400.  
  401. [19:30] <@MegaBonesMan> But one thing.
  402.  
  403. [19:30] <AdrianMarceau> Is anyone else having an issue with this chat not auto-scrolling to new posts?
  404.  
  405. [19:30] <@MegaBonesMan> Getting all the starforce is PRETTY hard.
  406.  
  407. [19:30] <@MegaBonesMan> And yes.
  408.  
  409. [19:30] <AdrianMarceau> I have to keep manually scrolling down
  410.  
  411. [19:30] <@MegaBonesMan> ...Back in my day, Dial-up was a saint....
  412.  
  413. [19:30] <Spookstrike> Works fine for me. Though it has happened in the past.
  414.  
  415. [19:31] <@MegaBonesMan> And that one thing.
  416.  
  417. [19:31] <RaynorX> Yeah
  418.  
  419. [19:31] <AdrianMarceau> Sorry, but I'm gonna reload. Don't say anything important!
  420.  
  421. [19:31] == AdrianMarceau [63e2ee3d@gateway/web/freenode/ip.99.226.238.61] has quit [Quit: Page closed]
  422.  
  423. [19:31] <Spookstrike> Anything important!
  424.  
  425. [19:31] <Spookstrike> ...what?
  426.  
  427. [19:31] <Scarwytobyjoey> Stuff and Things!
  428.  
  429. [19:32] == AdrianMarceau [63e2ee3d@gateway/web/freenode/ip.99.226.238.61] has joined #mmrpg
  430.  
  431. [19:32] <@MegaBonesMan> Getting all of it is pretty hard, so would my rewards benefit me for my work?
  432.  
  433. [19:32] <AdrianMarceau> Sorry about that, hopefully it's fixed.
  434.  
  435. [19:32] <Spookstrike> --and that's how babies are made!
  436.  
  437. [19:32] <@MegaBonesMan> For starforce.
  438.  
  439. [19:32] <@MegaBonesMan> That was new.
  440.  
  441. [19:32] == mode/#mmrpg [+o AdrianMarceau] by MegaBonesMan
  442.  
  443. [19:32] <@AdrianMarceau> Well instead of +10% for each star it'll be +1%
  444.  
  445. [19:32] <@MegaBonesMan> So, would it be worth it in the end?
  446.  
  447. [19:32] <ThatGhostNamedMi> Huh.
  448.  
  449. [19:32] <@AdrianMarceau> It wont be noticeable at first, but over time you'll be able to do a lot more.
  450.  
  451. [19:33] <@AdrianMarceau> Something of note
  452.  
  453. [19:33] <@Shadownnico> But will the way of getting Stars and Cores be the same?
  454.  
  455. [19:33] == MetaWereSter [ad50fb7c@gateway/web/freenode/ip.173.80.251.124] has joined #mmrpg
  456.  
  457. [19:33] <MetaWereSter> so...
  458.  
  459. [19:33] <MetaWereSter> reload the page.
  460.  
  461. [19:33] <@AdrianMarceau> Because you can only have 99 of any robot core, the maximum resistance you can achieve is a 99% reduction in damage.
  462.  
  463. [19:33] <MetaWereSter> also, whats my chat color?
  464.  
  465. [19:34] <ThatGhostNamedMi> *facepalm*
  466.  
  467. [19:34] <@MegaBonesMan> OH!
  468.  
  469. [19:34] <ThatGhostNamedMi> 99%, boss?
  470.  
  471. [19:34] <@MegaBonesMan> GOOD!
  472.  
  473. [19:34] <MetaWereSter> i wonder if you guys will have a plus 50% health back thing.
  474.  
  475. [19:34] <@MegaBonesMan> YESH!
  476.  
  477. [19:34] <@MegaBonesMan> Plus, it's worth it.
  478.  
  479. [19:34] <MetaWereSter> could you?
  480.  
  481. [19:34] <Spookstrike> Keep it together, Ster. This is a serious discussion, not mindless chit-chat.
  482.  
  483. [19:34] <@AdrianMarceau> Star boost has no such limits, so while Tails (for example) will only have a +190% for flame it'll be able to grow continually as new content (and fields) are released
  484.  
  485. [19:35] <ThatGhostNamedMi> That's way overboard, seeing as how no robot will have less than 595 HP at Level 100.
  486.  
  487. [19:35] == MetaWereSter [ad50fb7c@gateway/web/freenode/ip.173.80.251.124] has quit [Client Quit]
  488.  
  489. [19:35] <@AdrianMarceau> And yes, the methods to obtain the two will remain unchanged
  490.  
  491. [19:35] <@MegaBonesMan> Good.
  492.  
  493. [19:35] <@MegaBonesMan> I like it.
  494.  
  495. [19:36] <ThatGhostNamedMi> I have to speak up on the way cores work, as I see a massive problem with it.
  496.  
  497. [19:36] <@MegaBonesMan> Oh boy.
  498.  
  499. [19:36] <@AdrianMarceau> Go ahead
  500.  
  501. [19:36] <@MegaBonesMan> In case you didn't know, me and Mikey don't agree on anything.
  502.  
  503. [19:36] <@MegaBonesMan> So this'll be fun.
  504.  
  505. [19:36] <ThatGhostNamedMi> No one should be able to block 99% of ALL damage. That's just broken on SO many levels.
  506.  
  507. [19:36] <@AdrianMarceau> *stupid scrolling isn't fixed*
  508.  
  509. [19:36] <@MegaBonesMan> BUT HERE'S THE THING!
  510.  
  511. [19:36] <@AdrianMarceau> All *elemental* damage.
  512.  
  513. [19:36] <Spookstrike> Just like Light and Wily! But the question is...which is which?
  514.  
  515. [19:37] <@AdrianMarceau> No neutral stars exist and neutral cores do nothing.
  516.  
  517. [19:37] <ThatGhostNamedMi> It is possible to collect Neutral Cores as well, sir.
  518.  
  519. [19:37] <ThatGhostNamedMi> Tails has 99 of them.
  520.  
  521. [19:37] <@AdrianMarceau> So they suddenly become MUCH more useful in player battles at high levels.
  522.  
  523. [19:37] <@MegaBonesMan> But it doesn't so anything.
  524.  
  525. [19:37] <@MegaBonesMan> *do
  526.  
  527. [19:38] <@MegaBonesMan> Except revert your character back.
  528.  
  529. [19:38] <Spookstrike> Don't Copy Cores do that too?
  530.  
  531. [19:38] <@AdrianMarceau> What I'm saying is this. Neutral Cores will have no effect on neutral resistance (because I say so). Only elemental abilities can be resisted with Core Guard.
  532.  
  533. [19:38] <ThatGhostNamedMi> But, still, with robots having 4,462 HP at the max on Level 100, do you know how long a battle between 2 like robots would be if both robots could block 99% of ALL damage?
  534.  
  535. [19:38] <@AdrianMarceau> Which means neutral abailities cannot be resisted by anyone and become much more versatile.
  536.  
  537. [19:38] <@MegaBonesMan> So, neutrals will actually be useful!
  538.  
  539. [19:39] <@MegaBonesMan> That sounds...Balanced.
  540.  
  541. [19:39] <@MegaBonesMan> But here's the thing Mikey.
  542.  
  543. [19:39] <@AdrianMarceau> That's the point.
  544.  
  545. [19:39] <ThatGhostNamedMi> *facedesk*
  546.  
  547. [19:39] <@MegaBonesMan> I have to redo a battle 99 times and hope each time a core is dropped.
  548.  
  549. [19:39] <@MegaBonesMan> Think about how LONG that would take.
  550.  
  551. [19:39] <@AdrianMarceau> I'm still in the middle of programming it and OBVIOUSLY I'll tweak things if it's not fun or impossible to make any progress in battle, but I think I have it all figured out.
  552.  
  553. [19:39] <ThatGhostNamedMi> No, you don't.
  554.  
  555. [19:39] <@MegaBonesMan> Yes, you do
  556.  
  557. [19:39] <ThatGhostNamedMi> There's these things called Stars, and there's 1,024 of them.
  558.  
  559. [19:40] <@MegaBonesMan> Unless you do fusion fields.
  560.  
  561. [19:40] <Spookstrike> Fight! Fight! Fight!
  562.  
  563. [19:40] <ThatGhostNamedMi> :P
  564.  
  565. [19:40] <@MegaBonesMan> But cores don't have any good use currently.
  566.  
  567. [19:40] <@AdrianMarceau> Okay, let's do this here (because I'm still in the process of doing it myself) in the chat.
  568.  
  569. [19:40] <@MegaBonesMan> Besides having a Blue Mega Man :P
  570.  
  571. [19:40] <ThatGhostNamedMi> they have no use at ALL, actually.
  572.  
  573. [19:40] <@AdrianMarceau> OH!
  574.  
  575. [19:40] <ThatGhostNamedMi> I was gonna address that, today.
  576.  
  577. [19:41] <@MegaBonesMan> So this will give it a use.
  578.  
  579. [19:41] <RaynorX> I get a foreboding sense of imminent doom
  580.  
  581. [19:41] <@MegaBonesMan> Problem...Solved.
  582.  
  583. [19:41] <ThatGhostNamedMi> another BROKEN use.
  584.  
  585. [19:41] <@MegaBonesMan> That will take a long time.
  586.  
  587. [19:41] <@AdrianMarceau> Also, the in-battle use of cores is being removed. I doubt anyone uses them to change Mega Man's type or selectively boost only one element, and even if they do they're not worth all the extra pages in the Item Select menu.
  588.  
  589. [19:41] <@AdrianMarceau> They'll be collected, ammased, and optionally sold in the shop, but not "used" in battle.
  590.  
  591. [19:41] <@MegaBonesMan> If you're willing to fight a robot so many times with a 50% chance each time?
  592.  
  593. [19:41] <ThatGhostNamedMi> Oh, that's even worse.
  594.  
  595. [19:41] <@MegaBonesMan> Wait, you can buy them?
  596.  
  597. [19:41] <@MegaBonesMan> Eh.....
  598.  
  599. [19:42] <Spookstrike> Yeah, I never use cores. I usually just sell 'em to Reagee.
  600.  
  601. [19:42] <RaynorX> Oh so much money
  602.  
  603. [19:42] <@MegaBonesMan> I'm not hating it, but this 99% thing needs work.
  604.  
  605. [19:42] <@AdrianMarceau> No, sell them.
  606.  
  607. [19:42] <@AdrianMarceau> Just like now.
  608.  
  609. [19:42] <@MegaBonesMan> Oh.
  610.  
  611. [19:42] <@MegaBonesMan> I'm stupid :P
  612.  
  613. [19:42] <@MegaBonesMan> All I can do is sit up on the top of the leaderboard.
  614.  
  615. [19:42] <@MegaBonesMan> And post stupid things.
  616.  
  617. [19:42] <@AdrianMarceau> Pretend there is an ability that, after all normal calculations, will do 100 damage.
  618.  
  619. [19:42] <@MegaBonesMan> Same, same thing
  620.  
  621. [19:43] <ThatGhostNamedMi> 100 damage. check.
  622.  
  623. [19:43] <@MegaBonesMan> Write it down, everyone!
  624.  
  625. [19:43] <@AdrianMarceau> With a +190% star force boost from the users, the ability is now at 19000.
  626.  
  627. [19:43] <@MegaBonesMan> This will be on your test.
  628.  
  629. [19:43] <ThatGhostNamedMi> Actually, sir,
  630.  
  631. [19:43] <ThatGhostNamedMi> 290.
  632.  
  633. [19:44] <ThatGhostNamedMi> 290% of 100 is 290.
  634.  
  635. [19:44] <RaynorX> Ugh, 190
  636.  
  637. [19:44] <@AdrianMarceau> And then the target robot happens to have a resistance of 99%, so you're left with 190 damage.
  638.  
  639. [19:44] <RaynorX> 100 x 1.9 = 190
  640.  
  641. [19:44] <@MegaBonesMan> Mikey, example.
  642.  
  643. [19:44] <ThatGhostNamedMi> It's +190%, though.
  644.  
  645. [19:44] <@MegaBonesMan> Example.
  646.  
  647. [19:44] <@MegaBonesMan> It's an example.
  648.  
  649. [19:44] <ThatGhostNamedMi> 100 + 190= 290.
  650.  
  651. [19:45] <@AdrianMarceau> Oh, I see what you're saying
  652.  
  653. [19:45] <@AdrianMarceau> Right, right. >_>
  654.  
  655. [19:45] <@MegaBonesMan> Go on.
  656.  
  657. [19:45] <ThatGhostNamedMi> Yes, sir. It's only 290%, not 29,000%.
  658.  
  659. [19:45] <ThatGhostNamedMi> :P
  660.  
  661. [19:46] == MaverickHunterZe [44bfa6de@gateway/web/freenode/ip.68.191.166.222] has joined #mmrpg
  662.  
  663. [19:46] <MaverickHunterZe> hello
  664.  
  665. [19:46] <@MegaBonesMan> Hello there.
  666.  
  667. [19:46] <ThatGhostNamedMi> THAT'S why we can't be blocking 99% of all damage.
  668.  
  669. [19:46] <@AdrianMarceau> Hmmm.
  670.  
  671. [19:46] <MaverickHunterZe> Hello Mr.Adrian
  672.  
  673. [19:46] <@AdrianMarceau> You're absolutely right.
  674.  
  675. [19:46] <ThatGhostNamedMi> Battles between Tails and Boss will take DAYS.
  676.  
  677. [19:46] <@AdrianMarceau> Hi :)
  678.  
  679. [19:46] <@AdrianMarceau> What if I didn't reduce starforce boost and kept it at +10?
  680.  
  681. [19:46] <@Shadownnico> Hi Zero
  682.  
  683. [19:46] <ThatGhostNamedMi> I suggest that on the forum earlier this week, actually. xD
  684.  
  685. [19:46] <@MegaBonesMan> ....Sounds good....Because I like being powerful.
  686.  
  687. [19:47] <MaverickHunterZe> i thank all of those who took concern to my encounter with the Mecha-Battle Bonus Chapter stage bug
  688.  
  689. [19:47] <MaverickHunterZe> i find it...well... annoying
  690.  
  691. [19:47] <MaverickHunterZe> also the reason it was in the general was because once again i was at school... and i needed to report the bug quick for i was switching classes
  692.  
  693. [19:48] <Spookstrike> I know that feel, bro.
  694.  
  695. [19:48] * Spookstrike pats Zero on the back.
  696.  
  697. [19:48] <@MegaBonesMan> We'll work on it. So, what were you saying Adrian?
  698.  
  699. [19:48] <@AdrianMarceau> 100 + (100 * 19.00) = 2000 right?
  700.  
  701. [19:48] <@MegaBonesMan> Exactly :P
  702.  
  703. [19:48] <ThatGhostNamedMi> Actually,
  704.  
  705. [19:48] <@AdrianMarceau> I probably look like a fool to everyone now. >_>
  706.  
  707. [19:48] <MaverickHunterZe> Adrian
  708.  
  709. [19:48] <Scarwytobyjoey> 19 x 100 + 1900 + 100 = 2000
  710.  
  711. [19:49] <MaverickHunterZe> your no fool
  712.  
  713. [19:49] <@MegaBonesMan> No, you're pretty smart.
  714.  
  715. [19:49] <ThatGhostNamedMi> 100 + (100x1.9) = 290
  716.  
  717. [19:49] <RaynorX> Everyone makes mistakes
  718.  
  719. [19:49] <MaverickHunterZe> your a hero to us all
  720.  
  721. [19:49] <@AdrianMarceau> Maybe I need to remove myself from number-talk tonight.
  722.  
  723. [19:49] <@MegaBonesMan> You coded this entire thing!
  724.  
  725. [19:49] <@MegaBonesMan> The Prototype, anyway.
  726.  
  727. [19:49] * Spookstrike gives Adrian a hug.
  728.  
  729. [19:49] <@MegaBonesMan> And none of us could do that!
  730.  
  731. [19:49] <Spookstrike> It's okay.
  732.  
  733. [19:49] <@MegaBonesMan> *Joins in the hug
  734.  
  735. [19:49] <@MegaBonesMan> Group-huuuuuuugs?
  736.  
  737. [19:49] <@AdrianMarceau> Okay, so 100 damage with +1900% damage boost gives us...
  738.  
  739. [19:49] <MaverickHunterZe> *joins hug
  740.  
  741. [19:49] <RaynorX> As a programming student I know anyone who codes a whole game by themselves is no fool
  742.  
  743. [19:49] <Scarwytobyjoey> 100 x 1.9 = 190 + 100 = 290
  744.  
  745. [19:50] <ThatGhostNamedMi> 2,000.
  746.  
  747. [19:50] <@AdrianMarceau> (I'm using maximum Flame as example)
  748.  
  749. [19:50] <@AdrianMarceau> And then a 99% resist of that?
  750.  
  751. [19:50] <RaynorX> 20
  752.  
  753. [19:50] <ThatGhostNamedMi> ^
  754.  
  755. [19:51] <@AdrianMarceau> Hmmm
  756.  
  757. [19:51] <MaverickHunterZe> ...
  758.  
  759. [19:51] <ThatGhostNamedMi> 20/4,462?
  760.  
  761. [19:51] <@AdrianMarceau> So that's using a flame move with starforce against a flame resisting opponent with maximum coreguard.
  762.  
  763. [19:51] <ThatGhostNamedMi> LESS than 1%.
  764.  
  765. [19:51] <RaynorX> I can personally say it takes less time grind for cores then it does for the Fire Stars
  766.  
  767. [19:51] == MetaWereSter [ad50fb7c@gateway/web/freenode/ip.173.80.251.124] has joined #mmrpg
  768.  
  769. [19:51] <MaverickHunterZe> i ask for brief interruption
  770.  
  771. [19:51] <MetaWereSter> Hello ALL!
  772.  
  773. [19:51] <RaynorX> So it would be incredibly hard to damage someone without Max Stars
  774.  
  775. [19:51] <MetaWereSter> Specially MaverickHunterZero.
  776.  
  777. [19:52] <Spookstrike> If you need to leave, we can fill you in when you come back.
  778.  
  779. [19:52] <MaverickHunterZe> *bowed
  780.  
  781. [19:52] <ThatGhostNamedMi> Even WITH max stars, that the damage, Ray.
  782.  
  783. [19:52] <@AdrianMarceau> So, in that case, you'd say "oh wow, he's matched my insane flame-type starforce! I need another strategy..."
  784.  
  785. [19:52] <ThatGhostNamedMi> 20.
  786.  
  787. [19:52] <MaverickHunterZe> i ask that
  788.  
  789. [19:52] <MaverickHunterZe> because
  790.  
  791. [19:52] <MetaWereSter> ive never met you so hello. ok, so stats and items and all that.
  792.  
  793. [19:52] <@AdrianMarceau> *tries another element, has similar results*
  794.  
  795. [19:52] <MaverickHunterZe> i have another case of it
  796.  
  797. [19:52] <MaverickHunterZe> i just remembered
  798.  
  799. [19:52] <ThatGhostNamedMi> Exacly, Adrian.
  800.  
  801. [19:52] <@AdrianMarceau> "I know! I'll use a neutral ability! No way they can resist that!"
  802.  
  803. [19:52] <ThatGhostNamedMi> *Exactly
  804.  
  805. [19:52] <MaverickHunterZe> it was 2 days ago
  806.  
  807. [19:52] <@AdrianMarceau> And damage is calculated normally.
  808.  
  809. [19:52] <@MegaBonesMan> Great.
  810.  
  811. [19:53] <MaverickHunterZe> it was quickly resolved after i beat the robot master entitled as Dive-Man
  812.  
  813. [19:53] <MaverickHunterZe> idk bout you guys either it's everywhere or it was just me
  814.  
  815. [19:53] <@MegaBonesMan> Just you, apparently.
  816.  
  817. [19:53] <MaverickHunterZe> odd
  818.  
  819. [19:53] <@MegaBonesMan> So, is that it?
  820.  
  821. [19:54] <@MegaBonesMan> Because we have an hour and PLENTY of things to go over.
  822.  
  823. [19:54] <MetaWereSter> have you guys heard of the bug where your idle and you get back then your robots are hecked up?
  824.  
  825. [19:54] <MaverickHunterZe> *nods
  826.  
  827. [19:54] <MaverickHunterZe> Meta
  828.  
  829. [19:54] <MaverickHunterZe> i had that once
  830.  
  831. [19:54] <MetaWereSter> i know.
  832.  
  833. [19:54] <MaverickHunterZe> a quick dose of Energy Swap fixed it
  834.  
  835. [19:54] <@AdrianMarceau> I also plan to add some kind of ability or item or something that allows you to influence the effect or cores/stars in battle.
  836.  
  837. [19:54] <@MegaBonesMan> If you don't input a command in a long time, the game breaks down.
  838.  
  839. [19:54] <@AdrianMarceau> Maybe a "3 turns no starforce" type thing or similar workarounds in-battle.
  840.  
  841. [19:54] <ThatGhostNamedMi> Please don't, sir.
  842.  
  843. [19:54] <RaynorX> Hey Meta, Zero I'm sorry if I seem rude but this chat is currently set to discussing new things for the game
  844.  
  845. [19:54] <@MegaBonesMan> Oh, I like it.
  846.  
  847. [19:55] <MetaWereSter> thats fine raynor.
  848.  
  849. [19:55] <ThatGhostNamedMi> They're strong enough as it is.
  850.  
  851. [19:55] <ThatGhostNamedMi> Especially with 7,000 more planned.
  852.  
  853. [19:55] <ThatGhostNamedMi> Stars.
  854.  
  855. [19:55] <@MegaBonesMan> But here's the thing.
  856.  
  857. [19:55] <@MegaBonesMan> You can't use items in Player Battles.
  858.  
  859. [19:55] <MaverickHunterZe> he's right Meta
  860.  
  861. [19:55] <MetaWereSter> how many stars are there gonna be?
  862.  
  863. [19:55] <ThatGhostNamedMi> Which makes it fair game of unobtainables.
  864.  
  865. [19:56] <@MegaBonesMan> And only fusion fields use starforce, barely.
  866.  
  867. [19:56] <@AdrianMarceau> Meta? Maverick? If you're going to listen and/or contribute to the current discussion - AWESOME! If you're going to talk about pretty much anything else, please use the other casual Xat chat room.
  868.  
  869. [19:56] <ThatGhostNamedMi> *for unobtainables
  870.  
  871. [19:56] <MaverickHunterZe> i know Adrian
  872.  
  873. [19:56] <MaverickHunterZe> -_-
  874.  
  875. [19:56] <MaverickHunterZe> -ahem-
  876.  
  877. [19:56] <MaverickHunterZe> anyways
  878.  
  879. [19:56] <MaverickHunterZe> i was going to say
  880.  
  881. [19:56] <MaverickHunterZe> yes MegaBonesMan is correct
  882.  
  883. [19:56] <MetaWereSter> that would deal like... 30000 damage. ok...
  884.  
  885. [19:56] <MaverickHunterZe> you can't use Items in Player Battles
  886.  
  887. [19:56] <MetaWereSter> obviously.
  888.  
  889. [19:56] <@MegaBonesMan> So, how would that work?
  890.  
  891. [19:57] <ThatGhostNamedMi> But, you can use them against planned powerhouses like unobtainables.
  892.  
  893. [19:57] <@MegaBonesMan> I mean, where else could I use it?
  894.  
  895. [19:57] <MetaWereSter> dont know.
  896.  
  897. [19:57] <@MegaBonesMan> But I can't use them now.
  898.  
  899. [19:57] <ThatGhostNamedMi> Make them look like squabs.
  900.  
  901. [19:57] <@MegaBonesMan> So why would use it until those far-away bosses?
  902.  
  903. [19:57] <@AdrianMarceau> Which is why I think some kind of ability instead of an item might be more useful, but we'll see. Also, Auto's shop is currently very full so maybe no more normal items for a while.
  904.  
  905. [19:58] <ThatGhostNamedMi> thank you.
  906.  
  907. [19:58] <@MegaBonesMan> Ok then.
  908.  
  909. [19:58] <@MegaBonesMan> So, we have an hour....
  910.  
  911. [19:58] <ThatGhostNamedMi> Also,
  912.  
  913. [19:58] <@MegaBonesMan> So, can we-
  914.  
  915. [19:58] <ThatGhostNamedMi> I see that we're pressed for time, so, I'm just gonna post my 7 ideas in the forum, K?
  916.  
  917. [19:58] <ThatGhostNamedMi> Look at them and comment on them at your leisure.
  918.  
  919. [19:59] <@MegaBonesMan> But we still have an hour...
  920.  
  921. [19:59] <@MegaBonesMan> So, tell them if you want.
  922.  
  923. [19:59] <ThatGhostNamedMi> But, Adrian has oodles of stuff to show, obviously.
  924.  
  925. [19:59] <@AdrianMarceau> Cosmo Man, for example, might have some kind of Cosmo Nebula ability that nullified the effects of starforce and coreguard for three turns. Or something, anything. You have to be open to creative solutions to things. Like increasing the level cap, for example, is not an idea I agree with. Fining some other solution to make post-level-100 gameplay more interesting is something I'd rather pursue.
  926.  
  927. [19:59] <RaynorX> Ugh Adrian sir, I wanted to say that I wanted to lend a hand as a Spriter here on the Prototype
  928.  
  929. [20:00] <ThatGhostNamedMi> And there's the Ray thing, too.
  930.  
  931. [20:00] <@MegaBonesMan> Oh yeah.
  932.  
  933. [20:00] <@MegaBonesMan> Ray would like to lend a hand
  934.  
  935. [20:00] <ThatGhostNamedMi> Much more important than 7 goofy ideas. :P
  936.  
  937. [20:00] <@AdrianMarceau> :)
  938.  
  939. [20:00] <@MegaBonesMan> As I sent you that spritesheet.
  940.  
  941. [20:00] == MaverickHunterZe [44bfa6de@gateway/web/freenode/ip.68.191.166.222] has quit [Quit: Page closed]
  942.  
  943. [20:00] <@AdrianMarceau> I'm more than open to another spriter. And I'll looked at your stuff and you should be good to go, really. It's just a matter of when I'm ready to receive work.
  944.  
  945. [20:01] <@MegaBonesMan> And also, side not.
  946.  
  947. [20:01] <@MegaBonesMan> *side note
  948.  
  949. [20:01] == MetaWereSter [ad50fb7c@gateway/web/freenode/ip.173.80.251.124] has quit [Ping timeout: 246 seconds]
  950.  
  951. [20:01] <@AdrianMarceau> It's like, you guys prepare all the toppings for the MMRPG pizza but if I haven't rolled out the dough yet we can't do anything.
  952.  
  953. [20:01] <@MegaBonesMan> At the end of this meeting, I'm going to ask you all something.
  954.  
  955. [20:01] <@MegaBonesMan> That me and Mikey will never agree on.
  956.  
  957. [20:02] <Spookstrike> I have a sugestion as well.
  958.  
  959. [20:02] <@MegaBonesMan> Go for it.
  960.  
  961. [20:02] <@AdrianMarceau> I need to finish rolling the metaphorical dough of the MM5 fields before I could accept sprite submissions for the new robot masters, for example.
  962.  
  963. [20:03] <Spookstrike> It's simple in theory, but it could be complicated to implement. Even then, I could see Adrian not adding it for a while.
  964.  
  965. [20:03] <@MegaBonesMan> Let's see it.
  966.  
  967. [20:03] <@AdrianMarceau> But yes, just get it all out there guys. I'm just going to try and navigate my way through this typhoon of text.
  968.  
  969. [20:03] <@AdrianMarceau> :P
  970.  
  971. [20:03] <Spookstrike> Two words: sound effects.
  972.  
  973. [20:03] <@AdrianMarceau> I know!
  974.  
  975. [20:03] <@AdrianMarceau> Sound effects would be amazing!
  976.  
  977. [20:03] <@MegaBonesMan> That'll be annoying, but authentic.
  978.  
  979. [20:04] <@MegaBonesMan> "Phew, Phew!"
  980.  
  981. [20:04] <Spookstrike> Maybe you could toggle them, like the music.
  982.  
  983. [20:04] <@MegaBonesMan> I hope so.
  984.  
  985. [20:04] <@AdrianMarceau> We'd have to collect a lot of resources though, because we can't just have sounds for some abilities or actions - it would have to be all of them.
  986.  
  987. [20:04] <RaynorX> ......Why can I only think of the noise the Wily Saucer makes?
  988.  
  989. [20:04] <@AdrianMarceau> And i'm worried about how much slowER it would make the game.
  990.  
  991. [20:04] <@MegaBonesMan> Would you ever consider?
  992.  
  993. [20:04] == Scarwytobyjoey [4a6f7275@gateway/web/freenode/ip.74.111.114.117] has quit [Ping timeout: 246 seconds]
  994.  
  995. [20:04] <@AdrianMarceau> But it's definitely a pipe dream I hope to one day fulfill
  996.  
  997. [20:04] <@MegaBonesMan> Having TWO versions of the game?
  998.  
  999. [20:04] <@MegaBonesMan> One for browser, and one for download?
  1000.  
  1001. [20:04] <Spookstrike> Yeah, I know. We probably wouldn't add them until we've finished most of everything else.
  1002.  
  1003. [20:05] <@AdrianMarceau> :|
  1004.  
  1005. [20:05] <RaynorX> There is actually something I would like to suggest myself
  1006.  
  1007. [20:05] <@MegaBonesMan> I know, I know.
  1008.  
  1009. [20:06] <@MegaBonesMan> But, it'd be nice to have a cool special edition version.
  1010.  
  1011. [20:06] <Spookstrike> The VG Resource has a sound database we could use, though.
  1012.  
  1013. [20:06] <@AdrianMarceau> It's sad but true. I do want to do it though, so I absolutely agree with you. It's just a matter of when and finding the assets.
  1014.  
  1015. [20:06] <ThatGhostNamedMi> I'm OK with no sounds.
  1016.  
  1017. [20:06] <ThatGhostNamedMi> The music makes up for it.
  1018.  
  1019. [20:06] <@MegaBonesMan> Me too.
  1020.  
  1021. [20:07] <@AdrianMarceau> So we'd have to match every ability with an appropriate sound effect OR find some kind of system to reduce the amount of sounds. Like one sound for each element, for example, or something like that.
  1022.  
  1023. [20:08] <@AdrianMarceau> But yeah, awesome idea, will absolutely add in (optional) sounds one day, but super low priority.
  1024.  
  1025. [20:08] <Spookstrike> Ah-hem. http://www.sounds-resource.com/
  1026.  
  1027. [20:08] <RaynorX> Does anyone mind if I bring up my suggestion, it is kind of a big one
  1028.  
  1029. [20:08] <@AdrianMarceau> Thank you for the link, I saw it. It may well come in handy when I get around to it.
  1030.  
  1031. [20:08] <@AdrianMarceau> No no, go ahead.
  1032.  
  1033. [20:08] <@MegaBonesMan> Feel free.
  1034.  
  1035. [20:09] <Spookstrike> The only have 3 at the moment, though.
  1036.  
  1037. [20:09] <RaynorX> Splitting Attack and Defense Stats so there are 2 of each, and a total of 6 different stats
  1038.  
  1039. [20:09] <@Shadownnico> Guys I don't want to alarm you but there's a new guy at the other chat
  1040.  
  1041. [20:10] <@MegaBonesMan> I'll get on it.
  1042.  
  1043. [20:10] <@AdrianMarceau> Lol
  1044.  
  1045. [20:10] <@AdrianMarceau> I... don't want anymore stats. :S
  1046.  
  1047. [20:10] <Spookstrike> I'll be there in a sec.
  1048.  
  1049. [20:10] <Spookstrike> Hey, Adrian.
  1050.  
  1051. [20:10] <RaynorX> I only bring up the idea because I see issues with Diversity down the line
  1052.  
  1053. [20:10] <@AdrianMarceau> I'm sorry. Please tell me your reasons, but I have a very specific vision of the game with only three primary stats (not counting life) which match up perfectly with the three doctors.
  1054.  
  1055. [20:11] <@AdrianMarceau> Hmm, diversity is something that's been brought up a lot.
  1056.  
  1057. [20:11] <Spookstrike> Didn't you have a Google Docs page with a list of all the secondary robot master abilities we came up with a few months back?
  1058.  
  1059. [20:11] <@MegaBonesMan> He still has it.
  1060.  
  1061. [20:12] <RaynorX> Well for one, some Robots of similar types seem pretty similar in stats, taking a look at Cut Man, Metal Man, and Ring Man have them nearly as cookie cutter cut outs of each other
  1062.  
  1063. [20:12] <Spookstrike> Can't say I can find a link to it, though.
  1064.  
  1065. [20:12] <@MegaBonesMan> I think I have it.
  1066.  
  1067. [20:12] <@AdrianMarceau> And it's an issue we're all working together to fix, so I fully understand. I'm working to reduce a lot of the same-y nature of the robots with the next update, but there is always room for improvement. Who knows, maybe one day robots will get something similar to the latent "abilities" in Pokemon
  1068.  
  1069. [20:13] <@MegaBonesMan> But it's just a Prototype....A Mega Man Prototype!
  1070.  
  1071. [20:14] <@MegaBonesMan> No one gets it?
  1072.  
  1073. [20:14] <@AdrianMarceau> I hadn't really looked at the Cut/Metal/Ring similarities, but I can understand it. Hmm. There's also the idea of giving people options - maybe they're all the same but I personally like the LOOK of robot X instead of the other two so I'll use that with no real loss on my part. In that sense, multiple robots of the same core might be viewed as vessels for holding cutter abilities, and if there is ever more than 8 you've have
  1074.  
  1075. [20:14] <@MegaBonesMan> Anyway....
  1076.  
  1077. [20:14] <@AdrianMarceau> But... you're still right. We should tweak stats a bit again.
  1078.  
  1079. [20:14] <@AdrianMarceau> Just a theory, a game theory!
  1080.  
  1081. [20:14] <@MegaBonesMan> But we haven't seen Bror in a while....
  1082.  
  1083. [20:14] <@AdrianMarceau> I get it.
  1084.  
  1085. [20:15] <@MegaBonesMan> Yay, I'm no longer Mr. Lonely!
  1086.  
  1087. [20:15] <@AdrianMarceau> We can tweak without him if we want, I just don't want to be hasty with anything given how many hours he spent on research alone
  1088.  
  1089. [20:15] <RaynorX> I have a second point, but your idea of not wanting someone to miss out on their favorite Robot Master because of not having the right stats kinda defeats it
  1090.  
  1091. [20:16] <@AdrianMarceau> I have a LOT of subsriptions to science and game-related channels on YouTube. :P
  1092.  
  1093. [20:16] <ThatGhostNamedMi> Just so everyone knows, I talk about a way to tweak stats in the suggestions topic from last week.
  1094.  
  1095. [20:16] <@MegaBonesMan> Adrian, have you been in contact with MMX100/Brorman/Metal Man?
  1096.  
  1097. [20:16] <@MegaBonesMan> Because we haven't seen them in a while.
  1098.  
  1099. [20:16] <@AdrianMarceau> Ah, lots of stuff from last week I want to address...
  1100.  
  1101. [20:16] <@MegaBonesMan> If you could Adrian...
  1102.  
  1103. [20:16] <@AdrianMarceau> ...but I'm so hungry. I came straight to the chat. >_>
  1104.  
  1105. [20:16] <@MegaBonesMan> That was last week.
  1106.  
  1107. [20:17] <@MegaBonesMan> So, could you just post in that thread Mikey made with the points?
  1108.  
  1109. [20:17] == RaynorX_ [6b0fd258@gateway/web/freenode/ip.107.15.210.88] has joined #mmrpg
  1110.  
  1111. [20:17] <@MegaBonesMan> [Please don't ban me...]
  1112.  
  1113. [20:17] <RaynorX_> ......What the
  1114.  
  1115. [20:17] <RaynorX_> My page crashed, now I'm in here twice
  1116.  
  1117. [20:17] <@MegaBonesMan> Your other account will log off.
  1118.  
  1119. [20:18] <@AdrianMarceau> Of course. That's what I plan to do eventually (or you'll just see the changes in the update) :P
  1120.  
  1121. [20:18] <@MegaBonesMan> There's a delay.
  1122.  
  1123. [20:18] <@AdrianMarceau> http://awesomescreenshot.com/0ad3oki17b
  1124.  
  1125. [20:18] <@MegaBonesMan> NEW STUFF!
  1126.  
  1127. [20:18] <RaynorX_> Did I miss anything important?
  1128.  
  1129. [20:18] == Spookstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has quit [Ping timeout: 246 seconds]
  1130.  
  1131. [20:18] <@AdrianMarceau> For the score balls, they will not be dropped. Only sold for a high price.
  1132.  
  1133. [20:18] <@MegaBonesMan> Not much.
  1134.  
  1135. [20:19] <@AdrianMarceau> They will be the colours in that screenshot. Smaller ones are primary colours and larger are secondary. That's why they are the colours they are - it's different than in MM1 but I like using colour to represent stuff.
  1136.  
  1137. [20:19] <@AdrianMarceau> They will not have fancy mechanics.
  1138.  
  1139. [20:20] <@MegaBonesMan> Ok.
  1140.  
  1141. [20:20] == RaynorX [6b0fd258@gateway/web/freenode/ip.107.15.210.88] has quit [Ping timeout: 246 seconds]
  1142.  
  1143. [20:20] <ThatGhostNamedMi> gooood.
  1144.  
  1145. [20:20] <@AdrianMarceau> http://awesomescreenshot.com/00e3okiaef
  1146.  
  1147. [20:20] <@MegaBonesMan> Yummy.
  1148.  
  1149. [20:20] <@Shadownnico> But what are those things between the score balls and the Yashichi?
  1150.  
  1151. [20:21] <@AdrianMarceau> http://awesomescreenshot.com/0753okifdc
  1152.  
  1153. [20:21] <@MegaBonesMan> Makes sense.
  1154.  
  1155. [20:21] <@AdrianMarceau> http://awesomescreenshot.com/0213okih8c
  1156.  
  1157. [20:22] <@AdrianMarceau> http://awesomescreenshot.com/05f3okiic7
  1158.  
  1159. [20:22] <@AdrianMarceau> And finally, http://awesomescreenshot.com/0823okik58
  1160.  
  1161. [20:22] <ThatGhostNamedMi> I know I don't call the shots around here, but, buying these willy nilly is just a bad idea. Look at Boss's Zenny total.
  1162.  
  1163. [20:22] <ThatGhostNamedMi> That's all I'll say about it.
  1164.  
  1165. [20:23] <@MegaBonesMan> .....Perfect....
  1166.  
  1167. [20:23] <@Shadownnico> Ooooh, nice
  1168.  
  1169. [20:23] <@AdrianMarceau> 10000z is not a small price
  1170.  
  1171. [20:23] <@MegaBonesMan> *Puts hands together and manically laughs.
  1172.  
  1173. [20:23] <@MegaBonesMan> Ha!
  1174.  
  1175. [20:23] <@MegaBonesMan> Small?
  1176.  
  1177. [20:23] <@AdrianMarceau> and even though it seems like you can use as many as you want, there is a price
  1178.  
  1179. [20:23] <@MegaBonesMan> Pretty small to me!
  1180.  
  1181. [20:23] <@MegaBonesMan> I'M A BILLIONAIRE!
  1182.  
  1183. [20:23] <@AdrianMarceau> remember that your actual score at the end is either boosted or reduced by the amount of turns - use too many and it'll star eating into your score
  1184.  
  1185. [20:24] <@MegaBonesMan> Awww.....
  1186.  
  1187. [20:24] <ThatGhostNamedMi> It isn't a small price at all if you can sell Cores with all 1,024 Stars. :P
  1188.  
  1189. [20:24] <@AdrianMarceau> I think I may reduce the amount of turns to compensate, but we'll see
  1190.  
  1191. [20:24] <ThatGhostNamedMi> You can use an item per turn with no penalty.
  1192.  
  1193. [20:24] <@AdrianMarceau> But by selling cores and/or stars you loose your boost to offense/defense
  1194.  
  1195. [20:24] == Spookstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has joined #mmrpg
  1196.  
  1197. [20:24] <Spookstrike> I'm back. Had to reset my computer.
  1198.  
  1199. [20:24] <@MegaBonesMan> But I like being rich...
  1200.  
  1201. [20:25] <@AdrianMarceau> Yes, per turn.
  1202.  
  1203. [20:25] <ThatGhostNamedMi> As in,
  1204.  
  1205. [20:25] <Spookstrike> So...what'd I miss?
  1206.  
  1207. [20:25] <ThatGhostNamedMi> You can use an item and then attack, sir. :P
  1208.  
  1209. [20:25] <@MegaBonesMan> When I look at my zenny, it looks small compared to my points.
  1210.  
  1211. [20:25] <ThatGhostNamedMi> all in 1 turn.
  1212.  
  1213. [20:25] <@AdrianMarceau> So you can only use one of these per turn, and it isn't long before the excess turns you spend using items start hurting you and actually decreasing your reward.
  1214.  
  1215. [20:26] <@MegaBonesMan> I...I think I have too many points as it is.
  1216.  
  1217. [20:26] <@MegaBonesMan> When you can't fit in the leaderboard.
  1218.  
  1219. [20:26] <ThatGhostNamedMi> But you can use an item and attack in the same turn, sir.
  1220.  
  1221. [20:26] <@MegaBonesMan> That might mean too much....
  1222.  
  1223. [20:26] <RaynorX_> Unless you end the battle before the timer reaches its end
  1224.  
  1225. [20:26] <@AdrianMarceau> Yes, that's something I have to fix (again).
  1226.  
  1227. [20:26] <@MegaBonesMan> I broke it again?
  1228.  
  1229. [20:27] <@MegaBonesMan> And 30 minutes left...
  1230.  
  1231. [20:27] <@MegaBonesMan> 20 minutes in, we'll talk about my idea.
  1232.  
  1233. [20:27] <@AdrianMarceau> Yes but even with attacking in the same turn, you're still taking a turn. And if you end the battle too quickly, you were only able to use 1 maybe 2 of the item.
  1234.  
  1235. [20:28] <Spookstrike> Oh, MegaBoss, did you find that Google Docs link?
  1236.  
  1237. [20:28] <@MegaBonesMan> Do I have to look for it.....
  1238.  
  1239. [20:28] <Spookstrike> Eh, just tell me what thread it's in.
  1240.  
  1241. [20:28] <@AdrianMarceau> There will obviously be a sweet spot, and maybe I'll increase the prices before launch, but I think it will work out. Also remember that the sell price for stars and cores is going to be vastly different going forward.
  1242.  
  1243. [20:28] <RaynorX_> I have a quick question, is there any plans for the Super Adapters later on?
  1244.  
  1245. [20:29] <@MegaBonesMan> https://docs.google.com/document/d/14VHbK0wWQBNN4dw-OGinSA1HUv0tY6xKwp7Qw_raCKM/edit
  1246.  
  1247. [20:29] <@MegaBonesMan> There.
  1248.  
  1249. [20:29] <@AdrianMarceau> Supply and demand will play a role, and the cores will affect the star sell price just as the stars will affect the core sell price. Lots of different factors to make getting money still a moderate challenge.
  1250.  
  1251. [20:29] <@MegaBonesMan> I could make sprites.
  1252.  
  1253. [20:29] <Spookstrike> Thank you. :D
  1254.  
  1255. [20:29] <@MegaBonesMan> "Super Adaptor Mega Man"
  1256.  
  1257. [20:29] <@MegaBonesMan> Best part of 7.
  1258.  
  1259. [20:29] <@AdrianMarceau> Thanks for the link.
  1260.  
  1261. [20:29] <@MegaBonesMan> And Jet Mega Man for 6.
  1262.  
  1263. [20:29] <@AdrianMarceau> Why hasn't anyone updated the sheet with the other talks? It feels empty.
  1264.  
  1265. [20:30] <@AdrianMarceau> And yes, I do.
  1266.  
  1267. [20:30] <@AdrianMarceau> I'm not sure if I want to have the rush/tango/beat/etc. characters as items, abilities, or what, but they will make it in. As far as the adapters... we'll figure something out.
  1268.  
  1269. [20:30] <@MegaBonesMan> Eddie, I strongly believe as item.
  1270.  
  1271. [20:31] <@AdrianMarceau> An item that gives items?
  1272.  
  1273. [20:31] <@MegaBonesMan> http://puu.sh/cgoay/4eb7552bc7.png
  1274.  
  1275. [20:31] <@MegaBonesMan> Better items!
  1276.  
  1277. [20:31] <@MegaBonesMan> That...Something.
  1278.  
  1279. [20:31] <ThatGhostNamedMi> my ideas have been posted. Again, look at them and post your opinions at your leisure. No flaming or disrespect, though, pleaseandthankyou.
  1280.  
  1281. [20:31] <@MegaBonesMan> I dunno.
  1282.  
  1283. [20:31] <@MegaBonesMan> "Lol Eddie loks tupid"
  1284.  
  1285. [20:31] <RaynorX_> I had an idea that you buy an Eddie summon item for a cheap price, use it and he ports down and gives a random item effect to you
  1286.  
  1287. [20:32] <RaynorX_> Kinda like in the actual games
  1288.  
  1289. [20:32] <ThatGhostNamedMi> I STILL believe he should be running a 4th shop.
  1290.  
  1291. [20:32] <ThatGhostNamedMi> randomness doesn't have too many places in an RPG, in my opinion.
  1292.  
  1293. [20:32] <@AdrianMarceau> I like that, but was Eddie ever summonable in the games?
  1294.  
  1295. [20:32] <@AdrianMarceau> I thought he just kind of showed up?
  1296.  
  1297. [20:32] <@MegaBonesMan> So, boost for players who are losing a fight?
  1298.  
  1299. [20:32] <ThatGhostNamedMi> Not purposefully, unless you count the 2 Sidescrolling shooting potions of MM8.
  1300.  
  1301. [20:32] <@MegaBonesMan> Just, randomly comes out and helps you out.
  1302.  
  1303. [20:33] <RaynorX_> ....I don't actually know, I've seen it referenced several times but it has been awhile since I've played a Mega Man game
  1304.  
  1305. [20:33] <@MegaBonesMan> For people who have problems with Chap 2 and 4, as I know there are.
  1306.  
  1307. [20:33] <@AdrianMarceau> I personally think we should work these characters into the game not so that they appear and disappear, but instead work like super-buffed mecha support characters.
  1308.  
  1309. [20:34] <ThatGhostNamedMi> But, you can already super buff Mecha Support characters. :P
  1310.  
  1311. [20:34] <ThatGhostNamedMi> Just summon one 100x.
  1312.  
  1313. [20:34] <@AdrianMarceau> Like, you summon Rush, for example, and he can have multiple abilities. Rush Search (collects random item), Rush Coil (???), Rush Jet (dash attack?) etc.
  1314.  
  1315. [20:35] <RaynorX_> Well I personally believe that beats my idea for Eddie
  1316.  
  1317. [20:35] <@MegaBonesMan> Rush Coil-Turns move into ?/Wind?
  1318.  
  1319. [20:35] <@MegaBonesMan> I dunno.
  1320.  
  1321. [20:35] <@AdrianMarceau> But you get the idea. And I don't mean buffed in stats, I mean in utility
  1322.  
  1323. [20:36] <@MegaBonesMan> I see.
  1324.  
  1325. [20:36] <ThatGhostNamedMi> I'm just a fan of Rush appearing as part of Super Adaptor MM as an unobtainable secret boss.
  1326.  
  1327. [20:36] <@MegaBonesMan> He should be playable as well.
  1328.  
  1329. [20:36] <@MegaBonesMan> I mean, it's Super Adaptor.
  1330.  
  1331. [20:36] <@MegaBonesMan> Can't keep beauty from the player.
  1332.  
  1333. [20:36] <@AdrianMarceau> From there, maybe support characters level up a different way or learn new moves the more you use them or maybe you buy new moves in the shop. I dont' know, but I do know I want them to fight alongside you and (possibly) have situation-specific super adapter abilities.
  1334.  
  1335. [20:37] <@MegaBonesMan> Ok then.
  1336.  
  1337. [20:37] <ThatGhostNamedMi> Problem,
  1338.  
  1339. [20:37] <@MegaBonesMan> I'd prefer if they were right next to the player, as one person.
  1340.  
  1341. [20:37] <@AdrianMarceau> Like if Bass and Treble are in battle together, Treble's "Bass Boost" ability appears, for example.
  1342.  
  1343. [20:37] <@MegaBonesMan> Unlikes mechas.
  1344.  
  1345. [20:37] <RaynorX_> I could see the Super Adapters taking up 2 slots of your party because it is a combo of Mega Man and Rush or Bass and Treble
  1346.  
  1347. [20:38] <ThatGhostNamedMi> What does Cossack use if MM has Rush and Bass has Treble?
  1348.  
  1349. [20:38] <@MegaBonesMan> Beat
  1350.  
  1351. [20:38] <ThatGhostNamedMi> Proto Man, that is.
  1352.  
  1353. [20:38] <RaynorX_> Beat
  1354.  
  1355. [20:38] <@MegaBonesMan> Or [fan-made] animal.
  1356.  
  1357. [20:38] <@AdrianMarceau> No, they will be summoned using the same mechanics as mechas. It's just more efficient for programming instead of introducing a whole new class of characters and it's easier for me as a human being to code.
  1358.  
  1359. [20:38] <@MegaBonesMan> I see.
  1360.  
  1361. [20:38] <@AdrianMarceau> Proto Man Tango Adapter?
  1362.  
  1363. [20:38] <@AdrianMarceau> :P
  1364.  
  1365. [20:39] <RaynorX_> I actually know a guy who made sprites for a Proto Man Super Adapter with Beat, I could ask him about use of those sprites if we want to go that way
  1366.  
  1367. [20:39] <@AdrianMarceau> Oh yeah, Beat
  1368.  
  1369. [20:39] <ThatGhostNamedMi> So, Mecha Supposrt won't summon Mechas anymore [please say that's the case]?
  1370.  
  1371. [20:39] <Spookstrike> Well, Tango did hang around Proto Man in Gigamix...
  1372.  
  1373. [20:39] <@MegaBonesMan> I mean, I prefer having 8 players on a field, so I never really use mechas.
  1374.  
  1375. [20:39] <@AdrianMarceau> That might be fun
  1376.  
  1377. [20:39] <ThatGhostNamedMi> *Support
  1378.  
  1379. [20:39] <@AdrianMarceau> But really guys, I'm starving
  1380.  
  1381. [20:39] <@AdrianMarceau> Must go eat. Might come back later but not sure.
  1382.  
  1383. [20:39] <ThatGhostNamedMi> I'mm be in the Xat.
  1384.  
  1385. [20:39] <@MegaBonesMan> Right on my idea, too.
  1386.  
  1387. [20:39] <ThatGhostNamedMi> *I'll
  1388.  
  1389. [20:40] <ThatGhostNamedMi> At least you were able to get your ideas OUT.
  1390.  
  1391. [20:40] <@AdrianMarceau> Before I go, Mike
  1392.  
  1393. [20:40] <@MegaBonesMan> Well, Mike, looks like we won't prove this.
  1394.  
  1395. [20:40] <ThatGhostNamedMi> Yes, sir?
  1396.  
  1397. [20:41] <@MegaBonesMan> ......The silence before the storm....
  1398.  
  1399. [20:41] <ThatGhostNamedMi> Heh.
  1400.  
  1401. [20:41] <@AdrianMarceau> I know we're butting heads a lot but I want you to know I absolutely appreciate your feedback and alternate point of you view. It makes me think and really consider. And that goes for everyone else too. The only way you could really get on my bad side is if you did something personally mean or disrupted the community in some way. :)
  1402.  
  1403. [20:41] <@AdrianMarceau> We're all in this together.
  1404.  
  1405. [20:41] <@MegaBonesMan> Even me?
  1406.  
  1407. [20:41] <@AdrianMarceau> All of you.
  1408.  
  1409. [20:41] <ThatGhostNamedMi> Thank you sir. I only mean to make ideas that keep your game at as reasonable a difficulty as possible. =
  1410.  
  1411. [20:41] <@MegaBonesMan> I never knew I did stuff positive in the Prototype.
  1412.  
  1413. [20:42] <ThatGhostNamedMi> =)
  1414.  
  1415. [20:42] <Spookstrike> Gah! Er, sorry. Just had a violent High School Musical flashback...
  1416.  
  1417. [20:42] <@MegaBonesMan> That I will never agree with :)
  1418.  
  1419. [20:42] <@AdrianMarceau> But I think you all know by now that there's a MUCH higher chance of me seeing your ideas if they're in a post on the forum. That way I can read them at my convenience and sit with them long enough to come up with proper answers and solutions.
  1420.  
  1421. [20:42] <@AdrianMarceau> Thank you all, though, Really.
  1422.  
  1423. [20:42] <ThatGhostNamedMi> Heh.
  1424.  
  1425. [20:42] <RaynorX_> It was a pleasure to meet you sir
  1426.  
  1427. [20:42] <ThatGhostNamedMi> Got it.
  1428.  
  1429. [20:43] <@MegaBonesMan> Adios, amigo.
  1430.  
  1431. [20:43] <RaynorX_> I hope I can lend a hand in the future
  1432.  
  1433. [20:43] <ThatGhostNamedMi> Anytime, Adrian. Anytime.
  1434.  
  1435. [20:43] <Spookstrike> Keep up the good work, Adrian.
  1436.  
  1437. [20:43] * Spookstrike salutes Adrian.
  1438.  
  1439. [20:43] <@MegaBonesMan> And I hope I'm still useful in the future....
  1440.  
  1441. [20:43] * MegaBonesMan salutes Adria
  1442.  
  1443. [20:43] * MegaBonesMan salutes Adrian
  1444.  
  1445. [20:44] <@MegaBonesMan> It doesn't look cool unless we all do it.
  1446.  
  1447. [20:44] <RaynorX_> I don't know how to use said mechanic
  1448.  
  1449. [20:44] <@MegaBonesMan> Press /me
  1450.  
  1451. [20:44] <@MegaBonesMan> Play the song!
  1452.  
  1453. [20:44] * RaynorX_ salutes Adrian
  1454.  
  1455. [20:44] <Spookstrike> Which one?
  1456.  
  1457. [20:45] <@MegaBonesMan> http://www.youtube.com/watch?v=uRPtsJ1487w
  1458.  
  1459. [20:45] <ThatGhostNamedMi> Actually we WILL decide this, Boss.
  1460.  
  1461. [20:45] <@MegaBonesMan> Fine then.
  1462.  
  1463. [20:45] <ThatGhostNamedMi> We'll make a topic.
  1464.  
  1465. [20:45] <@MegaBonesMan> Let me introduce this.
  1466.  
  1467. [20:45] <@MegaBonesMan> Real quick.
  1468.  
  1469. [20:45] <@MegaBonesMan> We'll annouce it here.
  1470.  
  1471. [20:45] == Spookstrike_ [183d324f@gateway/web/freenode/ip.24.61.50.79] has joined #mmrpg
  1472.  
  1473. [20:45] <ThatGhostNamedMi> Let us post in on the forum.
  1474.  
  1475. [20:45] <Spookstrike_> Page had to reload
  1476.  
  1477. [20:45] <ThatGhostNamedMi> *it
  1478.  
  1479. [20:46] <@MegaBonesMan> I HAVE A THING TO DO!
  1480.  
  1481. [20:46] <Spookstrike_> Post what?
  1482.  
  1483. [20:46] * MegaBonesMan implies not awkward at all
  1484.  
  1485. [20:46] <@MegaBonesMan> Wait for it....
  1486.  
  1487. [20:46] <ThatGhostNamedMi> you wanna explain, Boss? or should I?
  1488.  
  1489. [20:46] <@MegaBonesMan> I will.
  1490.  
  1491. [20:47] <ThatGhostNamedMi> Ah, blast it, I'll do it.
  1492.  
  1493. [20:47] <ThatGhostNamedMi> Basically,
  1494.  
  1495. [20:47] <@AdrianMarceau> Awww guys
  1496.  
  1497. [20:47] <@MegaBonesMan> WAIT!
  1498.  
  1499. [20:47] <@MegaBonesMan> WAIT!
  1500.  
  1501. [20:47] <ThatGhostNamedMi> .......oh,
  1502.  
  1503. [20:47] <ThatGhostNamedMi> Well go on, then.
  1504.  
  1505. [20:48] <@MegaBonesMan> http://puu.sh/cguC0/e30f73a3d0.png
  1506.  
  1507. [20:48] * RaynorX_ checks watch
  1508.  
  1509. [20:48] <@MegaBonesMan> Look there.
  1510.  
  1511. [20:48] <@MegaBonesMan> The one on the left is greyscale.
  1512.  
  1513. [20:48] <Spookstrike_> The Game Boy alts? They're done?
  1514.  
  1515. [20:48] <@MegaBonesMan> The other is Game boy alts.
  1516.  
  1517. [20:48] <@AdrianMarceau> Cute NES (Gameboy?) colours
  1518.  
  1519. [20:48] <@MegaBonesMan> Now tell me.
  1520.  
  1521. [20:48] <@MegaBonesMan> Which one do you like better?
  1522.  
  1523. [20:48] <@MegaBonesMan> GB or Greyscale?
  1524.  
  1525. [20:48] <@AdrianMarceau> Note, only the support robots (Roll, Disco, Rhythm) will have costumes that change pixels
  1526.  
  1527. [20:49] <@AdrianMarceau> All robot masters can ONLY have pallet swaps
  1528.  
  1529. [20:49] <RaynorX_> Ah yes the settlement of this argument that has been going on all week
  1530.  
  1531. [20:49] <ThatGhostNamedMi> HE prefers GB for the nostalgia and the time-honored ness.
  1532.  
  1533. [20:49] == Spookstrike [183d324f@gateway/web/freenode/ip.24.61.50.79] has quit [Ping timeout: 246 seconds]
  1534.  
  1535. [20:49] <@MegaBonesMan> http://strawpoll.me/2801814
  1536.  
  1537. [20:49] <ThatGhostNamedMi> *I* prefer Greyscale for the colordepth and the menacing look.
  1538.  
  1539. [20:49] <@MegaBonesMan> And I like the nostagic ones.
  1540.  
  1541. [20:49] <@MegaBonesMan> Please pick.
  1542.  
  1543. [20:50] <Spookstrike_> I could go either way, really.
  1544.  
  1545. [20:50] <@MegaBonesMan> *crosses fingers...
  1546.  
  1547. [20:50] <@MegaBonesMan> Just try to pick one?
  1548.  
  1549. [20:50] <@MegaBonesMan> Here, I'll get some more.
  1550.  
  1551. [20:50] <RaynorX_> ....Looking at the results, someone is not going to be happy
  1552.  
  1553. [20:51] <Spookstrike_> I suppose I'll go with GB, since it'll be more obvious what we're refrencing.
  1554.  
  1555. [20:52] <@MegaBonesMan> http://puu.sh/cguPG/b36d0c37d1.png
  1556.  
  1557. [20:52] <@MegaBonesMan> That's Quick Man.
  1558.  
  1559. [20:52] <ThatGhostNamedMi> Greyscale on the left GB on the right.
  1560.  
  1561. [20:53] <@MegaBonesMan> http://puu.sh/cguV1/d889674d79.png
  1562.  
  1563. [20:53] <RaynorX_> Looking at the Strawpoll, 5 people have voted and I count 8 in the chat currently
  1564.  
  1565. [20:53] <@MegaBonesMan> And next is Guts Man.
  1566.  
  1567. [20:53] <@MegaBonesMan> Who, as you know, does not have a GB color.
  1568.  
  1569. [20:55] <@MegaBonesMan> http://puu.sh/cgv2l/83d3a03073.png
  1570.  
  1571. [20:55] <@MegaBonesMan> And a quick back-story....
  1572.  
  1573. [20:56] <@MegaBonesMan> Dr. Light and Cossack work day and night on the prototype. They plan to recreate data of the past Robot Masters to insert. They find data, but a glitch happened while they're being inserted. They become "bugged" robot masters and roam the Prototype. Dr. Light dubs them the Missing Numbers, or TMN.
  1574.  
  1575. [20:56] <@MegaBonesMan> They can't find them the rest of the time they're working on it to create true robot masters, so they believe the system deleted them.
  1576.  
  1577. [20:56] <@MegaBonesMan> However, that is not the case. In fact, they roam around in- they roam- Dr.- TMN- Missing- system-
  1578.  
  1579. [20:56] <@MegaBonesMan> Error 101010101-
  1580.  
  1581. [20:57] <@MegaBonesMan> I would want them to be able to be bought in the shop.
  1582.  
  1583. [20:57] <@MegaBonesMan> And this quiz will be a special "Tommorow's quiz."
  1584.  
  1585. [20:57] <Spookstrike_> Dear lord! MegaBoss was a Patriot AI this whole time! Somehow I allways knew...
  1586.  
  1587. [20:57] <@MegaBonesMan> I cannot tell a lie.
  1588.  
  1589. [20:58] <ThatGhostNamedMi> And I have the idea that the greyscales should become GS bosses, where they'll be fought as beefed up unobtainables later on, and if beaten, will unlock that Grayscale as an alt skin.
  1590.  
  1591. [20:58] <@MegaBonesMan> Wait, why couldn't we incorporate both?
  1592.  
  1593. [20:59] <ThatGhostNamedMi> Because GB pallette isn't Greyscale. Not enough color depth.
  1594.  
  1595. [20:59] <@MegaBonesMan> But why not both?
  1596.  
  1597. [21:00] <ThatGhostNamedMi> Because there's not enough color depth. GB bosses aren't gray; they're almost all white.
  1598.  
  1599. [21:00] <RaynorX_> Well according to my watch we just hit time
  1600.  
  1601. [21:00] <ThatGhostNamedMi> I came up with the name GS meaning grayscale for short.
  1602.  
  1603. [21:00] <Spookstrike_> Yeah, I'd better get going. It's kinda late.
  1604.  
  1605. [21:00] <ThatGhostNamedMi> Cut Man GS. Guts Man GS. Bubble Man GS.
  1606.  
  1607. [21:00] <Spookstrike_> See you soon!
  1608.  
  1609. [21:00] == Spookstrike_ [183d324f@gateway/web/freenode/ip.24.61.50.79] has quit [Quit: Page closed]
  1610.  
  1611. [21:01] <@MegaBonesMan> But we could have both-MS as buyables and GS as Bosses.
  1612.  
  1613. [21:01] <RaynorX_> I'm heading back over to the casual chat
  1614.  
  1615. [21:01] == RaynorX_ [6b0fd258@gateway/web/freenode/ip.107.15.210.88] has quit [Quit: Page closed]
  1616.  
  1617. [21:02] <@MegaBonesMan> Adios.
  1618.  
  1619. [21:02] <ThatGhostNamedMi> And what exactly would you get for being GS Bosses if the GB alits are being used?
  1620.  
  1621. [21:02] <ThatGhostNamedMi> *beating GS Bosses
  1622.  
  1623. [21:02] <@MegaBonesMan> I dunno
  1624.  
  1625. [21:02] <ThatGhostNamedMi> *GB alts
  1626.  
  1627. [21:02] <ThatGhostNamedMi> Exactly.
  1628.  
  1629. [21:02] <@MegaBonesMan> Cool black and white alts.
  1630.  
  1631.  
  1632. [21:03] <@MegaBonesMan> Ok, go away, we're done.
  1633.  
  1634. [21:03] <@MegaBonesMan> I gotta pastebin, you know?
  1635.  
  1636. [21:03] <ThatGhostNamedMi> Don't forget to PB.
  1637.  
  1638. [21:03] <DrJekyll> I contributed so much to this
  1639.  
  1640. [21:03] <@MegaBonesMan> So much.
  1641.  
  1642. [21:04] <@MegaBonesMan> Ok, go away everyone, I gotta work.
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