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  1. --//====================================================\\--
  2. --|| GUNJOURER BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5. wait(0.2)
  6.  
  7. Player = game:GetService("Players"):WaitForChild(script.PlayerName.Value)
  8. local MHIT=CFrame.new()
  9. local MTARGET=nil
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. --//=================================\\
  48. --|| USEFUL VALUES
  49. --\\=================================//
  50.  
  51. Animation_Speed = 3
  52. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  53. local Speed = 35
  54. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  55. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  56. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  57. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  58. local DAMAGEMULTIPLIER = 1
  59. local ANIM = "Idle"
  60. local ATTACK = false
  61. local EQUIPPED = false
  62. local HOLD = false
  63. local COMBO = 1
  64. local Rooted = false
  65. local SINE = 0
  66. local KEYHOLD = false
  67. local CHANGE = 2 / Animation_Speed
  68. local WALKINGANIM = false
  69. local VALUE1 = false
  70. local VALUE2 = false
  71. local ROBLOXIDLEANIMATION = IT("Animation")
  72. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  73. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  74. --ROBLOXIDLEANIMATION.Parent = Humanoid
  75. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  76. WEAPONGUI.Name = "GUNJOURER_GUI_SHACKLUSTER"
  77. local Effects = IT("Folder", Character)
  78. Effects.Name = "Effects"
  79. local ANIMATOR = Humanoid.Animator
  80. local ANIMATE = Character.Animate
  81. local UNANCHOR = true
  82. local TRIPWIRE = false
  83.  
  84. --//=================================\\
  85. --\\=================================//
  86.  
  87.  
  88. --//=================================\\
  89. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  90. --\\=================================//
  91.  
  92. ArtificialHB = Instance.new("BindableEvent", script)
  93. ArtificialHB.Name = "ArtificialHB"
  94.  
  95. script:WaitForChild("ArtificialHB")
  96.  
  97. frame = Frame_Speed
  98. tf = 0
  99. allowframeloss = false
  100. tossremainder = false
  101. lastframe = tick()
  102. script.ArtificialHB:Fire()
  103.  
  104. game:GetService("RunService").Heartbeat:connect(function(s, p)
  105. tf = tf + s
  106. if tf >= frame then
  107. if allowframeloss then
  108. ArtificialHB:Fire()
  109. lastframe = tick()
  110. else
  111. for i = 1, math.floor(tf / frame) do
  112. ArtificialHB:Fire()
  113. end
  114. lastframe = tick()
  115. end
  116. if tossremainder then
  117. tf = 0
  118. else
  119. tf = tf - frame * math.floor(tf / frame)
  120. end
  121. end
  122. end)
  123.  
  124. --//=================================\\
  125. --\\=================================//
  126.  
  127. --//=================================\\
  128. --|| SOME FUNCTIONS
  129. --\\=================================//
  130.  
  131. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  132. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  133. end
  134.  
  135. function PositiveAngle(NUMBER)
  136. if NUMBER >= 0 then
  137. NUMBER = 0
  138. end
  139. return NUMBER
  140. end
  141.  
  142. function NegativeAngle(NUMBER)
  143. if NUMBER <= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function Swait(NUMBER)
  150. if NUMBER == 0 or NUMBER == nil then
  151. ArtificialHB.Event:wait()
  152. else
  153. for i = 1, NUMBER do
  154. ArtificialHB.Event:wait()
  155. end
  156. end
  157. end
  158.  
  159. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  160. local NEWMESH = IT(MESH)
  161. if MESH == "SpecialMesh" then
  162. NEWMESH.MeshType = MESHTYPE
  163. if MESHID ~= "nil" and MESHID ~= "" then
  164. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  165. end
  166. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  167. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  168. end
  169. end
  170. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  171. NEWMESH.Scale = SCALE
  172. NEWMESH.Parent = PARENT
  173. return NEWMESH
  174. end
  175.  
  176. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  177. local NEWPART = IT("Part")
  178. NEWPART.formFactor = FORMFACTOR
  179. NEWPART.Reflectance = REFLECTANCE
  180. NEWPART.Transparency = TRANSPARENCY
  181. NEWPART.CanCollide = false
  182. NEWPART.Locked = true
  183. NEWPART.Anchored = true
  184. if ANCHOR == false then
  185. NEWPART.Anchored = false
  186. end
  187. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  188. NEWPART.Name = NAME
  189. NEWPART.Size = SIZE
  190. NEWPART.Position = Torso.Position
  191. NEWPART.Material = MATERIAL
  192. NEWPART:BreakJoints()
  193. NEWPART.Parent = PARENT
  194. return NEWPART
  195. end
  196.  
  197. local function weldBetween(a, b)
  198. local weldd = Instance.new("ManualWeld")
  199. weldd.Part0 = a
  200. weldd.Part1 = b
  201. weldd.C0 = CFrame.new()
  202. weldd.C1 = b.CFrame:inverse() * a.CFrame
  203. weldd.Parent = a
  204. return weldd
  205. end
  206.  
  207.  
  208. function QuaternionFromCFrame(cf)
  209. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  210. local trace = m00 + m11 + m22
  211. if trace > 0 then
  212. local s = math.sqrt(1 + trace)
  213. local recip = 0.5 / s
  214. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  215. else
  216. local i = 0
  217. if m11 > m00 then
  218. i = 1
  219. end
  220. if m22 > (i == 0 and m00 or m11) then
  221. i = 2
  222. end
  223. if i == 0 then
  224. local s = math.sqrt(m00 - m11 - m22 + 1)
  225. local recip = 0.5 / s
  226. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  227. elseif i == 1 then
  228. local s = math.sqrt(m11 - m22 - m00 + 1)
  229. local recip = 0.5 / s
  230. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  231. elseif i == 2 then
  232. local s = math.sqrt(m22 - m00 - m11 + 1)
  233. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  234. end
  235. end
  236. end
  237.  
  238. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  239. local xs, ys, zs = x + x, y + y, z + z
  240. local wx, wy, wz = w * xs, w * ys, w * zs
  241. local xx = x * xs
  242. local xy = x * ys
  243. local xz = x * zs
  244. local yy = y * ys
  245. local yz = y * zs
  246. local zz = z * zs
  247. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  248. end
  249.  
  250. function QuaternionSlerp(a, b, t)
  251. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  252. local startInterp, finishInterp;
  253. if cosTheta >= 0.0001 then
  254. if (1 - cosTheta) > 0.0001 then
  255. local theta = ACOS(cosTheta)
  256. local invSinTheta = 1 / SIN(theta)
  257. startInterp = SIN((1 - t) * theta) * invSinTheta
  258. finishInterp = SIN(t * theta) * invSinTheta
  259. else
  260. startInterp = 1 - t
  261. finishInterp = t
  262. end
  263. else
  264. if (1 + cosTheta) > 0.0001 then
  265. local theta = ACOS(-cosTheta)
  266. local invSinTheta = 1 / SIN(theta)
  267. startInterp = SIN((t - 1) * theta) * invSinTheta
  268. finishInterp = SIN(t * theta) * invSinTheta
  269. else
  270. startInterp = t - 1
  271. finishInterp = t
  272. end
  273. end
  274. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  275. end
  276.  
  277. function Clerp(a, b, t)
  278. local qa = {QuaternionFromCFrame(a)}
  279. local qb = {QuaternionFromCFrame(b)}
  280. local ax, ay, az = a.x, a.y, a.z
  281. local bx, by, bz = b.x, b.y, b.z
  282. local _t = 1 - t
  283. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  284. end
  285.  
  286. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  287. local frame = IT("Frame")
  288. frame.BackgroundTransparency = TRANSPARENCY
  289. frame.BorderSizePixel = BORDERSIZEPIXEL
  290. frame.Position = POSITION
  291. frame.Size = SIZE
  292. frame.BackgroundColor3 = COLOR
  293. frame.BorderColor3 = BORDERCOLOR
  294. frame.Name = NAME
  295. frame.Parent = PARENT
  296. return frame
  297. end
  298.  
  299. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  300. local label = IT("TextLabel")
  301. label.BackgroundTransparency = 1
  302. label.Size = UD2(1, 0, 1, 0)
  303. label.Position = UD2(0, 0, 0, 0)
  304. label.TextColor3 = TEXTCOLOR
  305. label.TextStrokeTransparency = STROKETRANSPARENCY
  306. label.TextTransparency = TRANSPARENCY
  307. label.FontSize = TEXTFONTSIZE
  308. label.Font = TEXTFONT
  309. label.BorderSizePixel = BORDERSIZEPIXEL
  310. label.TextScaled = false
  311. label.Text = TEXT
  312. label.Name = NAME
  313. label.Parent = PARENT
  314. return label
  315. end
  316.  
  317. function NoOutlines(PART)
  318. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  319. end
  320.  
  321. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  322. local NEWWELD = IT(TYPE)
  323. NEWWELD.Part0 = PART0
  324. NEWWELD.Part1 = PART1
  325. NEWWELD.C0 = C0
  326. NEWWELD.C1 = C1
  327. NEWWELD.Parent = PARENT
  328. return NEWWELD
  329. end
  330.  
  331. local S = IT("Sound")
  332. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  333. local NEWSOUND = nil
  334. coroutine.resume(coroutine.create(function()
  335. NEWSOUND = S:Clone()
  336. NEWSOUND.Parent = PARENT
  337. NEWSOUND.Volume = VOLUME
  338. NEWSOUND.Pitch = PITCH
  339. NEWSOUND.SoundId = "rbxassetid://"..ID
  340. NEWSOUND:play()
  341. if DOESLOOP == true then
  342. NEWSOUND.Looped = true
  343. else
  344. repeat wait(1) until NEWSOUND.Playing == false
  345. NEWSOUND:remove()
  346. end
  347. end))
  348. return NEWSOUND
  349. end
  350.  
  351. function CFrameFromTopBack(at, top, back)
  352. local right = top:Cross(back)
  353. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  354. end
  355.  
  356. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  357. function WACKYEFFECT(Table)
  358. local TYPE = (Table.EffectType or "Sphere")
  359. local SIZE = (Table.Size or VT(1,1,1))
  360. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  361. local TRANSPARENCY = (Table.Transparency or 0)
  362. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  363. local CFRAME = (Table.CFrame or Torso.CFrame)
  364. local MOVEDIRECTION = (Table.MoveToPos or nil)
  365. local ROTATION1 = (Table.RotationX or 0)
  366. local ROTATION2 = (Table.RotationY or 0)
  367. local ROTATION3 = (Table.RotationZ or 0)
  368. local MATERIAL = (Table.Material or "Neon")
  369. local COLOR = (Table.Color or C3(1,1,1))
  370. local TIME = (Table.Time or 45)
  371. local SOUNDID = (Table.SoundID or nil)
  372. local SOUNDPITCH = (Table.SoundPitch or nil)
  373. local SOUNDVOLUME = (Table.SoundVolume or nil)
  374. local USEBOOMERANGMATH = (Table.UseBoomerangMath or false)
  375. local BOOMERANG = (Table.Boomerang or 0)
  376. local SIZEBOOMERANG = (Table.SizeBoomerang or 0)
  377. coroutine.resume(coroutine.create(function()
  378. local PLAYSSOUND = false
  379. local SOUND = nil
  380. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  381. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  382. PLAYSSOUND = true
  383. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  384. end
  385. EFFECT.Color = COLOR
  386. local MSH = nil
  387. if TYPE == "Sphere" then
  388. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  389. elseif TYPE == "Block" or TYPE == "Box" then
  390. MSH = IT("BlockMesh",EFFECT)
  391. MSH.Scale = SIZE
  392. elseif TYPE == "Wave" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  394. elseif TYPE == "Ring" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  396. elseif TYPE == "Slash" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  398. elseif TYPE == "Round Slash" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  400. elseif TYPE == "Swirl" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "168892432", "", SIZE, VT(0,0,0))
  402. elseif TYPE == "Skull" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  404. elseif TYPE == "Crystal" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  406. end
  407. if MSH ~= nil then
  408. local BOOMR1 = 1+BOOMERANG/50
  409. local BOOMR2 = 1+SIZEBOOMERANG/50
  410. local MOVESPEED = nil
  411. if MOVEDIRECTION ~= nil then
  412. if USEBOOMERANGMATH == true then
  413. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)*BOOMR1
  414. else
  415. MOVESPEED = ((CFRAME.p - MOVEDIRECTION).Magnitude/TIME)
  416. end
  417. end
  418. local GROWTH = nil
  419. if USEBOOMERANGMATH == true then
  420. GROWTH = (SIZE - ENDSIZE)*(BOOMR2+1)
  421. else
  422. GROWTH = (SIZE - ENDSIZE)
  423. end
  424. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  425. if TYPE == "Block" then
  426. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  427. else
  428. EFFECT.CFrame = CFRAME
  429. end
  430. if USEBOOMERANGMATH == true then
  431. for LOOP = 1, TIME+1 do
  432. Swait()
  433. MSH.Scale = MSH.Scale - (VT((GROWTH.X)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Y)*((1 - (LOOP/TIME)*BOOMR2)),(GROWTH.Z)*((1 - (LOOP/TIME)*BOOMR2)))*BOOMR2)/TIME
  434. if TYPE == "Wave" then
  435. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  436. end
  437. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  438. if TYPE == "Block" then
  439. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  440. else
  441. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  442. end
  443. if MOVEDIRECTION ~= nil then
  444. local ORI = EFFECT.Orientation
  445. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-(MOVESPEED)*((1 - (LOOP/TIME)*BOOMR1)))
  446. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  447. end
  448. end
  449. else
  450. for LOOP = 1, TIME+1 do
  451. Swait()
  452. MSH.Scale = MSH.Scale - GROWTH/TIME
  453. if TYPE == "Wave" then
  454. MSH.Offset = VT(0,0,-MSH.Scale.Z/8)
  455. end
  456. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  457. if TYPE == "Block" then
  458. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  459. else
  460. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  461. end
  462. if MOVEDIRECTION ~= nil then
  463. local ORI = EFFECT.Orientation
  464. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  465. EFFECT.CFrame = CF(EFFECT.Position)*ANGLES(RAD(ORI.X),RAD(ORI.Y),RAD(ORI.Z))
  466. end
  467. end
  468. end
  469. EFFECT.Transparency = 1
  470. if PLAYSSOUND == false then
  471. EFFECT:remove()
  472. else
  473. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  474. EFFECT:remove()
  475. end
  476. else
  477. if PLAYSSOUND == false then
  478. EFFECT:remove()
  479. else
  480. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  481. EFFECT:remove()
  482. end
  483. end
  484. end))
  485. end
  486.  
  487. function MakeForm(PART,TYPE)
  488. if TYPE == "Cyl" then
  489. local MSH = IT("CylinderMesh",PART)
  490. elseif TYPE == "Ball" then
  491. local MSH = IT("SpecialMesh",PART)
  492. MSH.MeshType = "Sphere"
  493. elseif TYPE == "Wedge" then
  494. local MSH = IT("SpecialMesh",PART)
  495. MSH.MeshType = "Wedge"
  496. end
  497. end
  498.  
  499. Debris = game:GetService("Debris")
  500.  
  501. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  502. local DIRECTION = CF(StartPos,EndPos).lookVector
  503. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  504. end
  505.  
  506. function OhnoItsAShotgun()
  507. local SHOOTgun = CreatePart(3, Effects, "Fabric", 0, 1, BRICKC("Black"), "OhNoItsAShotgun", VT(0.25, 0.5, 5), true)
  508. CreateMesh("SpecialMesh", SHOOTgun, "FileMesh", "3835506", "", VT(0.9, 1.13, 1), VT(0,-0.3,0))
  509. return SHOOTgun
  510. end
  511.  
  512. function CamShake(SHAKE,TIMER)
  513. coroutine.resume(coroutine.create(function()
  514. local FADER = SHAKE/TIMER
  515. for i = 1, TIMER do
  516. wait()
  517. Humanoid.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  518. end
  519. Humanoid.CameraOffset = VT(0,0,0)
  520. end))
  521. end
  522.  
  523. --//=================================\\
  524. --|| GUIS AND MISC
  525. --\\=================================//
  526.  
  527. local SKILLTEXTCOLOR = C3(1,1,1)
  528. local SKILLFONT = "SciFi"
  529. local SKILLTEXTSIZE = 4
  530.  
  531. local ATTACKS = {"Conjour - C","Aerial Bombardament - V","Point Blank - B","Tripwire - F","Mend - M"}
  532.  
  533. for i = 1, #ATTACKS do
  534. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  535. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  536. SKILLTEXT.TextXAlignment = "Right"
  537. SKILLTEXT.Rotation = i*3
  538. end
  539.  
  540. local BMUSIC = IT("Sound",RootPart)
  541. local VOLUME = 3
  542. local PITCH = 1
  543. local SONGID = 554435540
  544.  
  545. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  546. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  547. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  548. Character.Health:remove()
  549. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  550. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  551. WHOAMI.Rotation = (#ATTACKS*3)+3
  552. CreateLabel(WHOAMI, "Gunjourer", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  553.  
  554. Humanoid.MaxHealth = 450
  555. Humanoid.Health = 450
  556.  
  557. Humanoid.Died:Connect(function()
  558. RootPart:remove()
  559. CreateSound(160718677, Head, 4, 1, false)
  560. BMUSIC:remove()
  561. Effects:remove()
  562. WEAPONGUI:remove()
  563. end)
  564. local GRUNTS = {1146556975,1146556706,1278006076}
  565.  
  566. --//=================================\\
  567. --|| DAMAGING
  568. --\\=================================//
  569.  
  570. function ApplyDamage(Humanoid,Damage)
  571. Damage = Damage * DAMAGEMULTIPLIER
  572. if Humanoid.Health < 2000 then
  573. if Humanoid.Health - Damage > 0 then
  574. Humanoid.Health = Humanoid.Health - Damage
  575. else
  576. Humanoid.Parent:BreakJoints()
  577. end
  578. else
  579. Humanoid.Parent:BreakJoints()
  580. end
  581. end
  582.  
  583. function PAW_HAHA(LOC,AIMTO,OUCH)
  584. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1.4,1.4,1.4), Transparency = 0, Transparency2 = 1, CFrame = CF(LOC), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = 138083993, SoundPitch = MRANDOM(8,12)/13, SoundVolume = 2})
  585. for i = 1, 4 do
  586. local POS1 = CF(LOC,AIMTO)*CF(0,0,-45).p
  587. local AIMPOS = CF(LOC,POS1) * CF(0,0,-45) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,MRANDOM(5,75)/10).p
  588. local HIT,POS = CastProperRay(LOC,AIMPOS,1000,Character)
  589. local DISTANCE = (POS - LOC).Magnitude
  590. if HIT then
  591. local HUM = nil
  592. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  593. HUM = HIT.Parent:FindFirstChildOfClass("Humanoid")
  594. elseif HIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  595. HUM = HIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  596. end
  597. if HUM then
  598. ApplyDamage(HUM,OUCH+MRANDOM(-3,3))
  599. end
  600. end
  601. WACKYEFFECT({Time = 20, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(POS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  602. WACKYEFFECT({Time = 20, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.7,0.7,DISTANCE), Transparency = 0.6, Transparency2 = 1, CFrame = CF(LOC,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"New Yeller".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  603. end
  604. end
  605.  
  606. --//=================================\\
  607. --|| ATTACK FUNCTIONS AND STUFF
  608. --\\=================================//
  609.  
  610. function Conjour()
  611. local SHOOT = OhnoItsAShotgun()
  612. local CFRAME = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  613. local ORI = 90
  614. SHOOT.CFrame = CF(CFRAME.p,MHIT.p) * ANGLES(RAD(0), RAD(ORI), RAD(0))
  615. local GOODRIDDANCE = false
  616. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  617. coroutine.resume(coroutine.create(function()
  618. repeat
  619. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(CFRAME.p,MHIT.p) * ANGLES(RAD(ORI), RAD(0), RAD(0)),0.25)
  620. Swait()
  621. until GOODRIDDANCE == true
  622. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  623. SHOOT.CanCollide = true
  624. SHOOT.Anchored = false
  625. SHOOT.Parent = workspace
  626. local bv = Instance.new("BodyVelocity",SHOOT)
  627. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  628. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  629. Debris:AddItem(bv,0.1)
  630. wait(5)
  631. for i = 1, 45 do
  632. Swait()
  633. SHOOT.Transparency = SHOOT.Transparency + 1/45
  634. end
  635. SHOOT:remove()
  636. end))
  637. for i = 1, 15 do
  638. Swait()
  639. SHOOT.Transparency = SHOOT.Transparency - 1/15
  640. ORI = ORI - 3
  641. end
  642. for i = 1, 15 do
  643. Swait()
  644. ORI = ORI - 3
  645. end
  646. wait(MRANDOM(2,8)/10)
  647. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,MHIT.p,14)
  648. CamShake(4,4)
  649. GOODRIDDANCE = true
  650. end
  651. function Aerial_Bombardament()
  652. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  653. if HITFLOOR then
  654. ATTACK = true
  655. Rooted = true
  656. local bv = Instance.new("BodyVelocity")
  657. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  658. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,-2).p).lookVector*175
  659. bv.Parent = RootPart
  660. local GYRO = IT("BodyGyro",RootPart)
  661. GYRO.D = 2
  662. GYRO.P = 20000
  663. GYRO.MaxTorque = VT(0,4000000,0)
  664. GYRO.CFrame = CF(RootPart.Position,RootPart.CFrame*CF(0,0,-5).p)
  665. CreateSound(145486992,Torso,10,0.85,false)
  666. for i=0, 0.05, 0.1 / Animation_Speed do
  667. Swait()
  668. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(-10)), 1 / Animation_Speed)
  669. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(10)), 1 / Animation_Speed)
  670. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50), RAD(-20), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  671. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(20), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  672. if ANIM == "Fall" or ANIM == "Jump" then
  673. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  674. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  675. else
  676. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-5), RAD(80), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1 / Animation_Speed)
  677. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  678. end
  679. end
  680. bv:Remove()
  681. local E = 360/15
  682. for i = 1, 15 do
  683. Swait()
  684. WACKYEFFECT({Time = 10, EffectType = "Wave", Size = VT(8,1,8), Size2 = VT(2,15,2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position,HITPOS) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2 / Animation_Speed)
  686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(5), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-5), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(-35), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  691. end
  692. WACKYEFFECT({EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(20,20,20), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(17/255,17/255,17/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil, UseBoomerangMath = false, Boomerang = 0, SizeBoomerang = 0})
  693. for i = 1, 15 do
  694. coroutine.resume(coroutine.create(function()
  695. Conjour()
  696. end))
  697. end
  698. local LANDED = nil
  699. local POS = nil
  700. coroutine.resume(coroutine.create(function()
  701. repeat
  702. Swait()
  703. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  704. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  705. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  706. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  707. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  708. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  709. until LANDED ~= nil
  710. end))
  711. repeat
  712. Swait()
  713. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4.2, Character)
  714. if HITFLOOR then
  715. LANDED = HITFLOOR
  716. POS = HITPOS
  717. end
  718. until LANDED ~= nil
  719. GYRO:remove()
  720. CamShake(6,3)
  721. CreateSound(765590102, Torso, 2, (MRANDOM(8,12)/10)+0.3, false)
  722. ATTACK = false
  723. Rooted = false
  724. end
  725. end
  726. function Point_Blank()
  727. ATTACK = true
  728. Rooted = true
  729. local HIT = nil
  730. local HUMAN = nil
  731. local ROOT = nil
  732. CreateSound(145486992,Torso,10,0.85,false)
  733. for i=0, 0.5, 0.1 / Animation_Speed do
  734. Swait()
  735. if HIT ~= nil then
  736. break
  737. end
  738. for index, CHILD in pairs(workspace:GetDescendants()) do
  739. if CHILD.ClassName == "Model" and CHILD ~= Character then
  740. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  741. if HUM then
  742. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  743. if TORSO and HUM.Health > 0 then
  744. if (TORSO.Position - RootPart.CFrame*CF(0,0,-2).p).Magnitude <= 2 then
  745. ROOT = TORSO
  746. HUMAN = HUM
  747. HIT = CHILD
  748. end
  749. end
  750. end
  751. end
  752. end
  753. RootPart.CFrame = Clerp(RootPart.CFrame, RootPart.CFrame, 0.07) * CF(0,0,-1)
  754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(135), RAD(0), RAD(12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  760. end
  761. if HIT then
  762. local bv = Instance.new("BodyVelocity")
  763. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  764. bv.velocity = CF(RootPart.Position,RootPart.CFrame*CF(0,1.5,2).p).lookVector*75
  765. bv.Parent = RootPart
  766. Debris:AddItem(bv,0.1)
  767. coroutine.resume(coroutine.create(function()
  768. local GUNS = {}
  769. for i = 1, 4 do
  770. local SHOOT = OhnoItsAShotgun()
  771. local CFRAME = CF(ROOT.Position) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,MRANDOM(15,25)/3,MRANDOM(15,25)/3)
  772. SHOOT.CFrame = CF(CFRAME.p,ROOT.Position)
  773. CreateSound(233856115, SHOOT, 2, (MRANDOM(8,12)/10)+0.3, false)
  774. table.insert(GUNS,SHOOT)
  775. end
  776. for i = 1, 25 do
  777. Swait()
  778. for E = 1, #GUNS do
  779. GUNS[E].Transparency = GUNS[E].Transparency - 1/25
  780. end
  781. end
  782. wait(0.1)
  783. CamShake(8,15)
  784. for E = 1, #GUNS do
  785. local SHOOT = GUNS[E]
  786. coroutine.resume(coroutine.create(function()
  787. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,SHOOT.CFrame*CF(0,0,-15).p,17)
  788. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  789. SHOOT.CanCollide = true
  790. SHOOT.Anchored = false
  791. SHOOT.Parent = workspace
  792. local bv = Instance.new("BodyVelocity",SHOOT)
  793. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  794. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  795. Debris:AddItem(bv,0.1)
  796. wait(5)
  797. for i = 1, 45 do
  798. Swait()
  799. SHOOT.Transparency = SHOOT.Transparency + 1/45
  800. end
  801. end))
  802. wait()
  803. end
  804. end))
  805. CreateSound(GRUNTS[MRANDOM(1,#GRUNTS)], Torso, 6, 1.1, false)
  806. for i=0, 1, 0.1 / Animation_Speed do
  807. Swait()
  808. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  809. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  811. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  812. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  813. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. end
  815. end
  816. ATTACK = false
  817. Rooted = false
  818. end
  819. function Tripwire()
  820. ATTACK = true
  821. Rooted = true
  822. TRIPWIRE = true
  823. coroutine.resume(coroutine.create(function()
  824. repeat
  825. Swait()
  826. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  827. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  828. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  829. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  830. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  831. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. until ATTACK == false
  833. end))
  834. local SHOOT = OhnoItsAShotgun()
  835. local CFRAME = CF(-1.5,0,1.5) * ANGLES(RAD(0), RAD(45), RAD(0))
  836. SHOOT.CFrame = Torso.CFrame*CFRAME
  837. coroutine.resume(coroutine.create(function()
  838. repeat
  839. SHOOT.CFrame = Clerp(SHOOT.CFrame,Torso.CFrame*CFRAME,0.1)
  840. Swait()
  841. until HOLD == true
  842. TRIPWIRE = false
  843. local LOC = SHOOT.CFrame*CF(0,3,0).p
  844. for i = 1, 15 do
  845. Swait()
  846. SHOOT.Transparency = SHOOT.Transparency - 1/15
  847. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,MHIT.p),0.3)
  848. end
  849. SHOOT.Transparency = 0
  850. for i = 1, 2 do
  851. Swait()
  852. SHOOT.CFrame = Clerp(SHOOT.CFrame,CF(LOC,MHIT.p),0.5)
  853. end
  854. PAW_HAHA(SHOOT.CFrame*CF(0,0,-SHOOT.Size.Z/2).p,MHIT.p,10)
  855. CamShake(8,9)
  856. SHOOT.CFrame = SHOOT.CFrame * ANGLES(RAD(45), RAD(0), RAD(0))
  857. SHOOT.CanCollide = true
  858. SHOOT.Anchored = false
  859. SHOOT.Parent = workspace
  860. local bv = Instance.new("BodyVelocity",SHOOT)
  861. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  862. bv.velocity = CF(SHOOT.Position,SHOOT.CFrame*CF(0,2.5,2).p).lookVector*45
  863. Debris:AddItem(bv,0.1)
  864. wait(5)
  865. for i = 1, 45 do
  866. Swait()
  867. SHOOT.Transparency = SHOOT.Transparency + 1/45
  868. end
  869. end))
  870. CreateSound(233856115, SHOOT, 1.2, (MRANDOM(8,12)/10)-0.3, false)
  871. for i = 1, 15 do
  872. Swait()
  873. SHOOT.Transparency = SHOOT.Transparency - 1/150
  874. end
  875. ATTACK = false
  876. Rooted = false
  877. end
  878. function Mend()
  879. if Humanoid.Health < Humanoid.MaxHealth - 150 then
  880. ATTACK = true
  881. Rooted = true
  882. for i=0, 0.25, 0.1 / Animation_Speed do
  883. Swait()
  884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  888. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. end
  891. local LOOP = 0
  892. repeat
  893. LOOP = LOOP + 1
  894. Swait()
  895. Humanoid.Health = Humanoid.Health + 1
  896. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  897. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.4) * ANGLES(RAD(55), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  899. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -0.7 - 0.4 * SIN(LOOP / 4)) * ANGLES(RAD(50 + 25 * COS(LOOP / 4)), RAD(0), RAD(65)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  900. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  901. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  902. until KEYHOLD == false or Humanoid.Health == Humanoid.MaxHealth
  903. for i=0, 0.15, 0.1 / Animation_Speed do
  904. Swait()
  905. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  906. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  907. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  908. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  909. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.2, -1) * ANGLES(RAD(-25), RAD(90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  910. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.5) * ANGLES(RAD(-90), RAD(-90), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  911. end
  912. ATTACK = false
  913. Rooted = false
  914. end
  915. end
  916. function Taunt()
  917. ATTACK = true
  918. Rooted = true
  919. local L = CreateSound(1278007556,Head,8,1.1,false)
  920. L.EmitterSize = 25
  921. for i = 1, 20 do
  922. Swait()
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. end
  930. for i = 1, 40 do
  931. Swait()
  932. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  934. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  935. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  936. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. end
  939. ATTACK = false
  940. Rooted = false
  941. end
  942. function DoubleJump()
  943. ATTACK = true
  944. Rooted = false
  945. Torso.Velocity = Vector3.new(Torso.Velocity.X,125,Torso.Velocity.Z)
  946. CreateSound(159882477, Head, 4, 1, false)
  947. CreateSound(1112042117, Torso, 2, 1, false)
  948. local E = 360/12
  949. for i=1, 12 do
  950. Swait()
  951. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(i*E), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  952. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  953. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  954. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  955. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  956. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  957. end
  958. ATTACK = false
  959. Rooted = false
  960. end
  961.  
  962. --//=================================\\
  963. --|| ASSIGN THINGS TO KEYS
  964. --\\=================================//
  965.  
  966. function MouseDown(Mouse)
  967. HOLD = true
  968. if ATTACK == false then
  969. end
  970. end
  971.  
  972. function MouseUp(Mouse)
  973. HOLD = false
  974. end
  975.  
  976. local READYTODOUBLE = false
  977. local DOUBLED = false
  978.  
  979. function KeyDown(Key)
  980. KEYHOLD = true
  981. if Key == "c" and ATTACK == false then
  982. Conjour()
  983. end
  984.  
  985. if Key == "v" and ATTACK == false then
  986. Aerial_Bombardament()
  987. end
  988.  
  989. if Key == "b" and ATTACK == false then
  990. Point_Blank()
  991. end
  992.  
  993. if Key == "f" and ATTACK == false and TRIPWIRE == false and ANIM == "Idle" then
  994. Tripwire()
  995. end
  996.  
  997. if Key == "m" and ATTACK == false then
  998. Mend()
  999. end
  1000.  
  1001. if Key == "t" and ATTACK == false then
  1002. Taunt()
  1003. end
  1004.  
  1005. if string.byte(Key) == 32 and READYTODOUBLE == true and ATTACK == false and Humanoid.Jump == true and DOUBLED == false then
  1006. READYTODOUBLE = false
  1007. DOUBLED = true
  1008. DoubleJump()
  1009. end
  1010. end
  1011.  
  1012. function KeyUp(Key)
  1013. KEYHOLD = false
  1014. end
  1015.  
  1016. coroutine.resume(coroutine.create(function()
  1017. local remote = Instance.new 'RemoteFunction';
  1018. remote.Parent = Character;
  1019. remote.OnServerInvoke = function (player, request, ...)
  1020. if (player ~= Player) then
  1021. return error ('You cannot invoke this remote', 0);
  1022. end;
  1023.  
  1024.  
  1025.  
  1026. if (request == 1) then
  1027. local k = ...;
  1028.  
  1029. KeyDown(k)
  1030.  
  1031.  
  1032.  
  1033. end;
  1034. if (request == 2) then
  1035. local k = ...;
  1036.  
  1037. KeyUp(k)
  1038.  
  1039.  
  1040.  
  1041. end;
  1042. if (request == 3) then
  1043. local k = ...;
  1044. if k == "Down" then
  1045. MouseDown(k)
  1046. elseif k == "Up" then
  1047. MouseUp(k)
  1048. end
  1049. end;
  1050.  
  1051.  
  1052. if (request == 4) then
  1053. local k=...;
  1054. MTARGET=k
  1055. end
  1056. if (request == 5) then
  1057. local k=...;
  1058. MHIT=k
  1059.  
  1060. end
  1061.  
  1062.  
  1063.  
  1064.  
  1065.  
  1066. end;
  1067.  
  1068.  
  1069.  
  1070.  
  1071.  
  1072.  
  1073.  
  1074.  
  1075.  
  1076.  
  1077.  
  1078.  
  1079.  
  1080. remote.Name = 'ServerRemote';
  1081. --local remote = NLS ([=[
  1082. local localscript = script.Keys
  1083. localscript.Name = Player.Name
  1084. localscript.Parent = Character
  1085.  
  1086. --]=], Player.Character)
  1087. end))
  1088. --//=================================\\
  1089. --\\=================================//
  1090.  
  1091. function unanchor()
  1092. for _, c in pairs(Character:GetChildren()) do
  1093. if c:IsA("BasePart") and c ~= RootPart then
  1094. c.Anchored = false
  1095. end
  1096. end
  1097. if UNANCHOR == true then
  1098. RootPart.Anchored = false
  1099. else
  1100. RootPart.Anchored = true
  1101. end
  1102. end
  1103.  
  1104. --//=================================\\
  1105. --|| WRAP THE WHOLE SCRIPT UP
  1106. --\\=================================//
  1107.  
  1108. Humanoid.Changed:connect(function(Jump)
  1109. if Jump == "Jump" and (Disable_Jump == true) then
  1110. Humanoid.Jump = false
  1111. elseif Jump == "Jump" and (Disable_Jump == false) and DOUBLED == false then
  1112. wait(0.1)
  1113. READYTODOUBLE = true
  1114. end
  1115. end)
  1116.  
  1117. while true do
  1118. Swait()
  1119. script.Parent = WEAPONGUI
  1120. ANIMATE.Parent = nil
  1121. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1122. v:Stop();
  1123. end
  1124. SINE = SINE + CHANGE
  1125. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1126. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1127. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1128. local WALKSPEEDVALUE = 8 / (Humanoid.WalkSpeed / 16)
  1129. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1130. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.1 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1131. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1132. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1133. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.25 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-10+50 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1134. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1135. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1136. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1137. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1138. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1139. end
  1140. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1141. ANIM = "Jump"
  1142. if ATTACK == false then
  1143. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1146. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1147. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1148. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1149. end
  1150. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1151. ANIM = "Fall"
  1152. if ATTACK == false then
  1153. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1155. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1156. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1157. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1158. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1159. end
  1160. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1161. ANIM = "Idle"
  1162. DOUBLED = false
  1163. READYTODOUBLE = false
  1164. if ATTACK == false then
  1165. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * SIN(SINE / 12)), RAD(7 * COS(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(0), RAD(-100)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(0), RAD(0), RAD(70)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1171. end
  1172. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1173. ANIM = "Walk"
  1174. DOUBLED = false
  1175. READYTODOUBLE = false
  1176. if ATTACK == false then
  1177. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(15), RAD(0), RAD(-7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1178. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(7 * COS(SINE / (WALKSPEEDVALUE)))), 1 / Animation_Speed)
  1179. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(-5), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1180. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(5), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1181. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1182. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1183. end
  1184. end
  1185. unanchor()
  1186. if Rooted == false then
  1187. Disable_Jump = false
  1188. Humanoid.WalkSpeed = Speed
  1189. elseif Rooted == true then
  1190. Disable_Jump = true
  1191. Humanoid.WalkSpeed = 0
  1192. end
  1193. if BMUSIC.Parent ~= RootPart then
  1194. coroutine.resume(coroutine.create(function()
  1195. BMUSIC:Destroy()
  1196. end))
  1197. BMUSIC = Instance.new("Sound",RootPart)
  1198. end
  1199. BMUSIC.SoundId = "rbxassetid://"..SONGID
  1200. BMUSIC.Looped = true
  1201. BMUSIC.Pitch = PITCH
  1202. BMUSIC.Volume = VOLUME
  1203. BMUSIC.Playing = true
  1204. if BMUSIC.Parent ~= RootPart then
  1205. BMUSIC = IT("Sound",RootPart)
  1206. end
  1207. Humanoid.Name = "NONHUM"
  1208. HEALTHCOVER:TweenSize(UD2(1 * (Humanoid.Health / Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.1, 0.1)
  1209. HEALTHTEXT.Text = math.ceil(Humanoid.Health).."/"..Humanoid.MaxHealth
  1210. end
  1211.  
  1212. --//=================================\\
  1213. --\\=================================//
  1214.  
  1215.  
  1216.  
  1217.  
  1218.  
  1219. --//====================================================\\--
  1220. --|| END OF SCRIPT
  1221. --\\====================================================//--
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