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Mar 18th, 2019
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  1. public bool IsWithinSelectionBounds(GameObject gameObject)
  2. {
  3. if (!isSelecting)
  4. return false;
  5.  
  6. var camera = Camera.main;
  7. Vector2 currentMousePosition = new Vector2(camera.ScreenToWorldPoint(Input.mousePosition).x, camera.ScreenToWorldPoint(Input.mousePosition).y);
  8. Vector2 beginningMousePosition = new Vector2(camera.ScreenToWorldPoint(mousePosition1).x, camera.ScreenToWorldPoint(mousePosition1).y);
  9. Rect rect = new Rect(beginningMousePosition.x, beginningMousePosition.y, currentMousePosition.x, currentMousePosition.y);
  10.  
  11. Debug.Log(rect.Contains(gameObject.transform.position));
  12.  
  13. return rect.Contains(gameObject.transform.position);
  14. }
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