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- #include <amxmodx>
- #include <fakemeta>
- #include <fakemeta_util>
- #include <hamsandwich>
- #include <cstrike>
- #include <zombieplague>
- #define PLUGIN "Balrog-III"
- #define VERSION "1.0"
- #define AUTHOR "Dias"
- #define V_MODEL "models/v_balrog3.mdl"
- #define P_MODEL "models/p_balrog3.mdl"
- #define W_MODEL "models/w_balrog3.mdl"
- #define DAMAGE 48
- #define BPAMMO 240
- #define ACTIVE_CLIP 15
- #define CSW_BALROG3 CSW_MP5NAVY
- #define weapon_balrog3 "weapon_mp5navy"
- #define WEAPON_SECRETCODE 4962
- #define WEAPON_EVENT "events/mp5n.sc"
- #define OLD_W_MODEL "models/w_mp5.mdl"
- new const Balrog3_Sounds[6][] =
- {
- "weapons/balrig3-1.wav",
- "weapons/balrig3-2.wav",
- "weapons/balrig3_boltpull.wav",
- "weapons/balrig3_clipin.wav",
- "weapons/balrig3_clipout.wav",
- "weapons/balrig3_draw.wav"
- }
- #define EXPLOSE_SPR "sprites/balrog5stack.spr"
- enum
- {
- ANIM_IDLE = 0,
- ANIM_DRAW,
- ANIM_RELOAD,
- ANIM_SHOOT_A,
- ANIM_SHOOT_B
- }
- new g_Balrog3
- new g_Had_Balrog3[33], g_Shoot_Special[33], g_Holding_Attack[33], g_Shoot_Count[33], g_Old_Weapon[33], g_Current_Weapon[33]
- new g_Exp_SprId, g_balrog3_event, g_ShellId, g_SmokePuff_SprId
- public plugin_init()
- {
- register_plugin(PLUGIN, VERSION, AUTHOR)
- register_event("CurWeapon", "Event_CurWeapon", "be", "1=1")
- register_forward(FM_UpdateClientData, "fw_UpdateClientData_Post", 1)
- register_forward(FM_PlaybackEvent, "fw_PlaybackEvent")
- register_forward(FM_SetModel, "fw_SetModel")
- register_forward(FM_CmdStart, "fw_CmdStart")
- RegisterHam(Ham_TraceAttack, "worldspawn", "fw_TraceAttack")
- RegisterHam(Ham_TraceAttack, "player", "fw_TraceAttack")
- RegisterHam(Ham_Weapon_PrimaryAttack, weapon_balrog3, "fw_Weapon_PrimaryAttack")
- RegisterHam(Ham_Weapon_PrimaryAttack, weapon_balrog3, "fw_Weapon_PrimaryAttack_Post", 1)
- RegisterHam(Ham_Item_AddToPlayer, weapon_balrog3, "fw_Item_AddToPlayer_Post", 1)
- register_clcmd("admin_get_balrog3", "Get_Balrog3", ADMIN_BAN)
- }
- public plugin_precache()
- {
- engfunc(EngFunc_PrecacheModel, V_MODEL)
- engfunc(EngFunc_PrecacheModel, P_MODEL)
- engfunc(EngFunc_PrecacheModel, W_MODEL)
- for(new i = 0; i < sizeof(Balrog3_Sounds); i++)
- engfunc(EngFunc_PrecacheSound, Balrog3_Sounds[i])
- g_Exp_SprId = engfunc(EngFunc_PrecacheModel, EXPLOSE_SPR)
- g_SmokePuff_SprId = engfunc(EngFunc_PrecacheModel, "sprites/wall_puff1.spr")
- g_ShellId = engfunc(EngFunc_PrecacheModel, "models/pshell.mdl")
- register_forward(FM_PrecacheEvent, "fw_PrecacheEvent_Post", 1)
- g_Balrog3 = zp_register_extra_item("Balrog-III", 25, ZP_TEAM_HUMAN)
- }
- public fw_PrecacheEvent_Post(type, const name[])
- {
- if(equal(WEAPON_EVENT, name))
- g_balrog3_event = get_orig_retval()
- }
- public zp_extra_item_selected(id, itemid)
- {
- if(itemid == g_Balrog3) Get_Balrog3(id)
- }
- public zp_user_infected_post(id) Remove_Balrog3(id)
- public zp_user_humanized_post(id) Remove_Balrog3(id)
- public Get_Balrog3(id)
- {
- if(!is_user_alive(id))
- return
- g_Had_Balrog3[id] = 1
- g_Shoot_Special[id] = 0
- g_Holding_Attack[id] = 0
- g_Shoot_Count[id] = 0
- fm_give_item(id, weapon_balrog3)
- cs_set_user_bpammo(id, CSW_BALROG3, BPAMMO)
- }
- public Remove_Balrog3(id)
- {
- if(!is_user_connected(id))
- return
- g_Had_Balrog3[id] = 0
- g_Shoot_Special[id] = 0
- }
- public Event_CurWeapon(id)
- {
- if(!is_user_alive(id))
- return
- if(get_user_weapon(id) != g_Current_Weapon[id]) g_Current_Weapon[id] = get_user_weapon(id)
- if(get_user_weapon(id) == CSW_BALROG3 && g_Had_Balrog3[id])
- {
- if(g_Old_Weapon[id] != CSW_BALROG3)
- {
- set_pev(id, pev_viewmodel2, V_MODEL)
- set_pev(id, pev_weaponmodel2, P_MODEL)
- }
- }
- g_Old_Weapon[id] = get_user_weapon(id)
- }
- public fw_UpdateClientData_Post(id, sendweapons, cd_handle)
- {
- if(!is_user_alive(id) || !is_user_connected(id))
- return FMRES_IGNORED
- if(get_user_weapon(id) == CSW_BALROG3 && g_Had_Balrog3[id])
- set_cd(cd_handle, CD_flNextAttack, get_gametime() + 0.001)
- return FMRES_HANDLED
- }
- public fw_PlaybackEvent(flags, invoker, eventid, Float:delay, Float:origin[3], Float:angles[3], Float:fparam1, Float:fparam2, iParam1, iParam2, bParam1, bParam2)
- {
- if (!is_user_connected(invoker))
- return FMRES_IGNORED
- if(get_user_weapon(invoker) != CSW_BALROG3 || !g_Had_Balrog3[invoker])
- return FMRES_IGNORED
- if(eventid != g_balrog3_event)
- return FMRES_IGNORED
- engfunc(EngFunc_PlaybackEvent, flags | FEV_HOSTONLY, invoker, eventid, delay, origin, angles, fparam1, fparam2, iParam1, iParam2, bParam1, bParam2)
- if(!g_Shoot_Special[invoker] && cs_get_user_bpammo(invoker, CSW_BALROG3) > 0)
- {
- g_Shoot_Count[invoker]++
- if(g_Shoot_Count[invoker] >= ACTIVE_CLIP)
- {
- g_Shoot_Special[invoker] = 1
- static Ent; Ent = fm_get_user_weapon_entity(invoker, CSW_BALROG3)
- if(pev_valid(Ent)) g_Shoot_Count[invoker] = cs_get_weapon_ammo(Ent)
- }
- } else if(g_Shoot_Special[invoker]) {
- cs_set_user_bpammo(invoker, CSW_BALROG3, cs_get_user_bpammo(invoker, CSW_BALROG3) - 1)
- if(cs_get_user_bpammo(invoker, CSW_BALROG3) <= 0)
- {
- g_Shoot_Special[invoker] = 0
- g_Shoot_Count[invoker] = 0
- }
- }
- set_weapon_anim(invoker, g_Shoot_Special[invoker] == 1 ? ANIM_SHOOT_B : ANIM_SHOOT_A)
- emit_sound(invoker, CHAN_WEAPON, g_Shoot_Special[invoker] == 1 ? Balrog3_Sounds[1] : Balrog3_Sounds[0], VOL_NORM, ATTN_NORM, 0, PITCH_NORM)
- Eject_Shell(invoker, g_ShellId, 0.0)
- return FMRES_SUPERCEDE
- }
- public fw_SetModel(entity, model[])
- {
- if(!pev_valid(entity))
- return FMRES_IGNORED
- static Classname[32]
- pev(entity, pev_classname, Classname, sizeof(Classname))
- if(!equal(Classname, "weaponbox"))
- return FMRES_IGNORED
- static iOwner
- iOwner = pev(entity, pev_owner)
- if(equal(model, OLD_W_MODEL))
- {
- static weapon; weapon = fm_find_ent_by_owner(-1, weapon_balrog3, entity)
- if(!pev_valid(weapon))
- return FMRES_IGNORED;
- if(g_Had_Balrog3[iOwner])
- {
- Remove_Balrog3(iOwner)
- set_pev(weapon, pev_impulse, WEAPON_SECRETCODE)
- engfunc(EngFunc_SetModel, entity, W_MODEL)
- return FMRES_SUPERCEDE
- }
- }
- return FMRES_IGNORED;
- }
- public fw_CmdStart(id, uc_handle, seed)
- {
- if(!is_user_alive(id))
- return
- if(g_Current_Weapon[id] != CSW_BALROG3 || !g_Had_Balrog3[id])
- return
- static NewButton; NewButton = get_uc(uc_handle, UC_Buttons)
- static OldButton; OldButton = pev(id, pev_oldbuttons)
- if(NewButton & IN_ATTACK)
- {
- if(!g_Holding_Attack[id]) g_Holding_Attack[id] = 1
- } else if((NewButton & IN_ATTACK2) && !(OldButton & IN_ATTACK2)) {
- if(cs_get_user_zoom(id) == 1) cs_set_user_zoom(id, CS_SET_AUGSG552_ZOOM, 1)
- else cs_set_user_zoom(id, CS_SET_NO_ZOOM, 1)
- } else {
- if(OldButton & IN_ATTACK)
- {
- if(g_Holding_Attack[id])
- {
- g_Holding_Attack[id] = 0
- g_Shoot_Count[id] = 0
- g_Shoot_Special[id] = 0
- }
- }
- }
- }
- public fw_TraceAttack(Victim, Attacker, Float:Damage, Float:Direction[3], Ptr, DamageBits)
- {
- if(!is_user_alive(Attacker))
- return HAM_IGNORED
- if(get_user_weapon(Attacker) != CSW_BALROG3 || !g_Had_Balrog3[Attacker])
- return HAM_IGNORED
- static Float:flEnd[3], Float:vecPlane[3]
- get_tr2(Ptr, TR_vecEndPos, flEnd)
- get_tr2(Ptr, TR_vecPlaneNormal, vecPlane)
- if(!is_user_alive(Victim))
- {
- Make_BulletHole(Attacker, flEnd, Damage)
- Make_BulletSmoke(Attacker, Ptr)
- }
- if(g_Shoot_Special[Attacker])
- {
- Make_BalrogEffect(Attacker, Ptr)
- radius_damage(Attacker, flEnd, float(DAMAGE), 96.0)
- }
- SetHamParamFloat(3, float(DAMAGE))
- return HAM_IGNORED
- }
- public fw_Weapon_PrimaryAttack(Ent)
- {
- if(!pev_valid(Ent))
- return
- static Id; Id = pev(Ent, pev_owner)
- if(!g_Had_Balrog3[Id])
- return
- if(g_Shoot_Special[Id]) set_pdata_float(Ent, 62, 0.4, 4)
- else set_pdata_float(Ent, 62, 0.2, 4)
- }
- public fw_Weapon_PrimaryAttack_Post(Ent)
- {
- if(!pev_valid(Ent))
- return
- static Id; Id = pev(Ent, pev_owner)
- if(!g_Had_Balrog3[Id])
- return
- if(g_Shoot_Special[Id] && cs_get_weapon_ammo(Ent) > 0)
- {
- cs_set_weapon_ammo(Ent, g_Shoot_Count[Id])
- set_pdata_float(Ent, 46, get_pdata_float(Ent, 46, 4) * 0.75, 4)
- }
- }
- public fw_Item_AddToPlayer_Post(ent, id)
- {
- if(!pev_valid(ent))
- return HAM_IGNORED
- if(pev(ent, pev_impulse) == WEAPON_SECRETCODE)
- {
- g_Had_Balrog3[id] = 1
- set_pev(ent, pev_impulse, 0)
- }
- return HAM_HANDLED
- }
- stock Make_BulletHole(id, Float:Origin[3], Float:Damage)
- {
- // Find target
- static Decal; Decal = random_num(41, 45)
- static LoopTime;
- if(Damage > 100.0) LoopTime = 2
- else LoopTime = 1
- for(new i = 0; i < LoopTime; i++)
- {
- // Put decal on "world" (a wall)
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_WORLDDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_byte(Decal)
- message_end()
- // Show sparcles
- message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
- write_byte(TE_GUNSHOTDECAL)
- engfunc(EngFunc_WriteCoord, Origin[0])
- engfunc(EngFunc_WriteCoord, Origin[1])
- engfunc(EngFunc_WriteCoord, Origin[2])
- write_short(id)
- write_byte(Decal)
- message_end()
- }
- }
- public Make_BulletSmoke(id, TrResult)
- {
- static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
- get_weapon_attachment(id, vecSrc)
- global_get(glb_v_forward, vecEnd)
- xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
- xs_vec_add(vecSrc, vecEnd, vecEnd)
- get_tr2(TrResult, TR_vecEndPos, vecSrc)
- get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)
- xs_vec_mul_scalar(vecEnd, 2.5, vecEnd)
- xs_vec_add(vecSrc, vecEnd, vecEnd)
- TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
- TE_FLAG |= TE_EXPLFLAG_NOSOUND
- TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
- engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
- write_byte(TE_EXPLOSION)
- engfunc(EngFunc_WriteCoord, vecEnd[0])
- engfunc(EngFunc_WriteCoord, vecEnd[1])
- engfunc(EngFunc_WriteCoord, vecEnd[2] - 10.0)
- write_short(g_SmokePuff_SprId)
- write_byte(2)
- write_byte(50)
- write_byte(TE_FLAG)
- message_end()
- }
- public Make_BalrogEffect(id, TrResult)
- {
- static Float:vecSrc[3], Float:vecEnd[3], TE_FLAG
- get_weapon_attachment(id, vecSrc)
- global_get(glb_v_forward, vecEnd)
- xs_vec_mul_scalar(vecEnd, 8192.0, vecEnd)
- xs_vec_add(vecSrc, vecEnd, vecEnd)
- get_tr2(TrResult, TR_vecEndPos, vecSrc)
- get_tr2(TrResult, TR_vecPlaneNormal, vecEnd)
- xs_vec_mul_scalar(vecEnd, 5.0, vecEnd)
- xs_vec_add(vecSrc, vecEnd, vecEnd)
- TE_FLAG |= TE_EXPLFLAG_NODLIGHTS
- TE_FLAG |= TE_EXPLFLAG_NOSOUND
- TE_FLAG |= TE_EXPLFLAG_NOPARTICLES
- engfunc(EngFunc_MessageBegin, MSG_PAS, SVC_TEMPENTITY, vecEnd, 0)
- write_byte(TE_EXPLOSION)
- engfunc(EngFunc_WriteCoord, vecEnd[0])
- engfunc(EngFunc_WriteCoord, vecEnd[1])
- engfunc(EngFunc_WriteCoord, vecEnd[2])
- write_short(g_Exp_SprId)
- write_byte(5)
- write_byte(30)
- write_byte(TE_FLAG)
- message_end()
- }
- stock get_weapon_attachment(id, Float:output[3], Float:fDis = 40.0)
- {
- new Float:vfEnd[3], viEnd[3]
- get_user_origin(id, viEnd, 3)
- IVecFVec(viEnd, vfEnd)
- new Float:fOrigin[3], Float:fAngle[3]
- pev(id, pev_origin, fOrigin)
- pev(id, pev_view_ofs, fAngle)
- xs_vec_add(fOrigin, fAngle, fOrigin)
- new Float:fAttack[3]
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- xs_vec_sub(vfEnd, fOrigin, fAttack)
- new Float:fRate
- fRate = fDis / vector_length(fAttack)
- xs_vec_mul_scalar(fAttack, fRate, fAttack)
- xs_vec_add(fOrigin, fAttack, output)
- }
- stock radius_damage(id, Float:Origin[3], Float:Damage, Float:Radius)
- {
- static Victim; Victim = -1
- while((Victim = engfunc(EngFunc_FindEntityInSphere, Victim, Origin, Radius)) != 0)
- {
- if(!is_user_alive(Victim) || id == Victim)
- continue
- if(!zp_get_user_zombie(Victim))
- continue
- ExecuteHamB(Ham_TakeDamage, Victim, fm_get_user_weapon_entity(id, get_user_weapon(id)), id, Damage, DMG_BULLET)
- }
- }
- stock Eject_Shell(id, Shell_ModelIndex, Float:Time) // By Dias
- {
- static Ent; Ent = get_pdata_cbase(id, 373, 5)
- if(!pev_valid(Ent))
- return
- set_pdata_int(Ent, 57, Shell_ModelIndex, 4)
- set_pdata_float(id, 111, get_gametime() + Time)
- }
- stock set_weapon_anim(id, anim)
- {
- if(!is_user_alive(id))
- return
- set_pev(id, pev_weaponanim, anim)
- message_begin(MSG_ONE_UNRELIABLE, SVC_WEAPONANIM, {0, 0, 0}, id)
- write_byte(anim)
- write_byte(pev(id, pev_body))
- message_end()
- }
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