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- Strict
- Framework Openb3dmax.B3dglgraphics
- Graphics3D 640,480,0,2
- Local camera:TCamera=CreateCamera()
- CameraClsColor camera,100,150,200
- CameraRange camera,1,5000
- Local light:TLight=CreateLight()
- RotateEntity light,90,0,0
- Local model:TMesh=LoadMesh("../media/bath/RomanBath.b3d")
- Local t:TTexture=LoadTexture("../media/bath/Default Lightmap.bmp")
- TextureBlend t,5
- EntityTexture model,t,0,3
- PositionEntity model,0,-5,10
- While Not KeyDown( KEY_ESCAPE )
- If KeyDown(KEY_W) Then MoveEntity camera,0,0,1
- If KeyDown(KEY_A) Then TurnEntity camera,0,4,0
- If KeyDown(KEY_S) Then MoveEntity camera,0,0,-1
- If KeyDown(KEY_D) Then TurnEntity camera,0,-4,0
- RenderWorld
- Flip
- Wend
- End
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