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- CMD:artc(playerid, params[])
- {
- if(PlayerInfo[playerid][pAdmin] < 5) return SCM(playerid,NS_ORANGE, "* Nemate ovlascenje za upotrebu ove komande.");
- if((vehrespawndlc) == 1) return SCM(playerid,NS_ORANGE, "* Respawn je vec pokrenut.");
- new artc[30], vrsta;
- if(sscanf(params, "s[25]I(-1)", artc, vrsta))
- {
- SCM(playerid,NS_YELLOW,"[KORISCENJE] "BELA"/artc [Vrsta]");
- SCM(playerid,NS_YELLOW,"[INFO]: "BELA"Owanble | Poslovna | Organizaciska | Ostalo(Donatorska, izlozbena)");
- return 1;
- }
- if(!strcmp(artc, "Owanble", true))
- {
- if(vrsta == -1) {
- SCM(playerid,NS_YELLOW,"[KORISCENJE] "BELA"/artc Owanble [Opcija]");
- SCM(playerid,NS_YELLOW,"[INFO]: "BELA"0. Sve | 1: Automobile | 2: Motori | 3: Letjelice | 4: Plovila");
- }
- else if(vrsta == 0)
- {
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Owanble - Sve.");
- SetTimerEx("OwanbleVeh",20000,0,"i",playerid);
- owanblerespawn = 0;
- vehrespawndlc = 1;
- }
- else if(vrsta == 1)
- {
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Owanble - Auta.");
- SetTimerEx("OwanbleVeh",20000,0,"i",playerid);
- owanblerespawn = 1;
- vehrespawndlc = 1;
- }
- else if(vrsta == 2)
- {
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Owanble - Motori.");
- SetTimerEx("OwanbleVeh",20000,0,"i",playerid);
- owanblerespawn = 2;
- vehrespawndlc = 1;
- }
- else if(vrsta == 3)
- {
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Owanble - Letjelice.");
- SetTimerEx("OwanbleVeh",20000,0,"i",playerid);
- owanblerespawn = 3;
- vehrespawndlc = 1;
- }
- else if(vrsta == 4)
- {
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Owanble - Plovila.");
- SetTimerEx("OwanbleVeh",20000,0,"i",playerid);
- owanblerespawn = 4;
- vehrespawndlc = 1;
- }
- else return SCM(playerid,NS_ORANGE, "* Vrsta ne moze biti manja od 0 i veca od 4.");
- }
- else if(!strcmp(artc, "Poslovna", true))
- {
- if(vrsta == -1) {
- SCM(playerid,NS_YELLOW,"[KORISCENJE] "BELA"/artc Poslovna [Opcija]");
- SCM(playerid,NS_YELLOW,"[INFO]: "BELA"0. Sve | 1. Bus Vozac | 2. Kosac Trave | 3. Mehanicar | 4. Postar");
- SCM(playerid,NS_YELLOW,"[INFO]: "BELA"5. Komunalac | 6.Gradjevinar | 7. Bolnicar | 8. Grobar | 9. Farmer");
- SCM(playerid,NS_YELLOW,"[INFO]: "BELA"10. Dostavljac | 11. Kamiondzija | 12. Pilot | 13: Vodoinstalater");
- SCM(playerid,NS_YELLOW,"[INFO]: "BELA"14. Rudar | 15. Drvoseca | 16. Ribar");
- }
- else
- {
- if(vrsta < 0 || vrsta > 16) return SCM(playerid,NS_ORANGE, "* Vrsta ne moze biti manja od 0 i veca od 16.");
- posaorespawn = vrsta;
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
- va_SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Poslovna - %s.", RespawnPosla(vrsta));
- SetTimerEx("PosaoRespawn",20000,0,"i",playerid);
- vehrespawndlc = 1;
- }
- }
- else if(!strcmp(artc, "Organizaciska", true))
- {
- if(vrsta == -1) {
- SCM(playerid,NS_YELLOW,"[KORISCENJE] "BELA"/artc Organizaciska [Opcija]");
- SCM(playerid,NS_YELLOW,"[INFO]: "BELA"0. Sve | 1. LSPD | 2. TVF | 3. BDT | 4. GSF | 5. Ballas | 6. Novinar");
- SCM(playerid,NS_YELLOW,"[INFO]: "BELA"7. Marshall | 8. Parking Serivser | 9. Condor | 10. Hitmen | 11. Blue Lagoon");
- SCM(playerid,NS_YELLOW,"[INFO]: "BELA"12. Vagos | 13. DNB | 14. Taxi | 15. Yakuza | 16. FBI | 17. BCC | 18. LSFD");
- SCM(playerid,NS_YELLOW,"[INFO]: "BELA"19. Death Row | 20. Russian Mafia | 21. LCF");
- }
- else
- {
- if(vrsta < 0 || vrsta > 21) return SCM(playerid,NS_ORANGE, "* Vrsta ne moze biti manja od 0 i veca od 21.");
- orgrespawn = vrsta;
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
- va_SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Organizaciska - %s.", RespawnOrgaz(vrsta));
- SetTimerEx("OrgRespawn",20000,0,"i",playerid);
- vehrespawndlc = 1;
- }
- }
- else if(!strcmp(artc, "Ostalo", true))
- {
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Ostalo(Donatorska, izlozbena).");
- SetTimerEx("RespawnOstalo",20000,0,"i",playerid);
- }
- return 1;
- }
- stock RespawnOrgaz(factionid)
- {
- new string[126];
- switch(factionid)
- {
- case 21: string = "Left Coast Family";
- case 20: string = "Russian Mafia";
- case 19: string = "Death Row";
- case 18: string = "LSFD";
- case 17: string = "Black Cobra Corporation";
- case 16: string = "FBI";
- case 15: string = "Yakuza";
- case 14: string = "Taxi";
- case 13: string = "Da Naga Boys";
- case 12: string = "Vagos";
- case 11: string = "Blue Lagoon";
- case 10: string = "Hitmen";
- case 9: string = "Condor";
- case 8: string = "Parking Servis";
- case 7: string = "Marshall";
- case 6: string = "Los Santos Novinari";
- case 5: string = "Ballas";
- case 4: string = "GSF";
- case 3: string = "Black Dragon Triads";
- case 2: string = "The Vinci Family";
- case 1: string = "LSPD";
- case 0: string = "Sve";
- }
- return string;
- }
- forward RespawnOstalo(playerid);
- public RespawnOstalo(playerid)
- {
- for(new i = 0; i < sizeof(vdonator); i++)
- if(IsVehicleEmpty(vdonator[i]))
- {
- SetVehicleToRespawn(vdonator[i]);
- }
- for(new i = 0; i < sizeof(vmotosalon); i++)
- SetVehicleToRespawn(vmotosalon[i]);
- ////////////////////////////
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Vozila respawnovana.");
- orgrespawn = -1;
- vehrespawndlc = 0;
- return 1;
- }
- forward OrgRespawn(playerid);
- public OrgRespawn(playerid)
- {
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Vozila respawnovana.");
- switch(orgrespawn)
- {
- case 0:
- {
- for(new i = 0; i < sizeof(policecar); i++)
- if(IsVehicleEmpty(policecar[i]))
- {
- SetVehicleToRespawn(policecar[i]);
- }
- for(new i = 0; i < sizeof(tvf); i++)
- if(IsVehicleEmpty(tvf[i]))
- {
- SetVehicleToRespawn(tvf[i]);
- }
- for(new i = 0; i < sizeof(tbt); i++)
- if(IsVehicleEmpty(tbt[i]))
- {
- SetVehicleToRespawn(tbt[i]);
- }
- for(new i = 0; i < sizeof(grove); i++)
- if(IsVehicleEmpty(grove[i]))
- {
- SetVehicleToRespawn(grove[i]);
- }
- for(new i = 0; i < sizeof(vBallas); i++)
- if(IsVehicleEmpty(vBallas[i]))
- {
- SetVehicleToRespawn(vBallas[i]);
- }
- for(new i = 0; i < sizeof(vnovinari); i++)
- if(IsVehicleEmpty(vnovinari[i]))
- {
- SetVehicleToRespawn(vnovinari[i]);
- }
- for(new i = 0; i < sizeof(lvpdvozila); i++)
- if(IsVehicleEmpty(lvpdvozila[i]))
- {
- SetVehicleToRespawn(lvpdvozila[i]);
- }
- for(new i = 0; i < sizeof(parkingcar); i++)
- if(IsVehicleEmpty(parkingcar[i]))
- {
- SetVehicleToRespawn(parkingcar[i]);
- }
- for(new i = 0; i < sizeof(condorcar); i++)
- if(IsVehicleEmpty(condorcar[i]))
- {
- SetVehicleToRespawn(condorcar[i]);
- }
- for(new i = 0; i < sizeof(sacar); i++)
- if(IsVehicleEmpty(sacar[i]))
- {
- SetVehicleToRespawn(sacar[i]);
- }
- for(new i = 0; i < sizeof(pocar); i++)
- if(IsVehicleEmpty(pocar[i]))
- {
- SetVehicleToRespawn(pocar[i]);
- }
- for(new i = 0; i < sizeof(esgcar); i++)
- if(IsVehicleEmpty(esgcar[i]))
- {
- SetVehicleToRespawn(esgcar[i]);
- }
- for(new i = 0; i < sizeof(po3car); i++)
- if(IsVehicleEmpty(po3car[i]))
- {
- SetVehicleToRespawn(po3car[i]);
- }
- for(new i = 0; i < sizeof(taxicar); i++)
- if(IsVehicleEmpty(taxicar[i]))
- {
- SetVehicleToRespawn(taxicar[i]);
- }
- for(new i = 0; i < sizeof(basecar); i++)
- if(IsVehicleEmpty(basecar[i]))
- {
- SetVehicleToRespawn(basecar[i]);
- }
- for(new i = 0; i < sizeof(fbicar); i++)
- if(IsVehicleEmpty(fbicar[i]))
- {
- SetVehicleToRespawn(fbicar[i]);
- }
- for(new i = 0; i < sizeof(vlacar); i++)
- if(IsVehicleEmpty(vlacar[i]))
- {
- SetVehicleToRespawn(vlacar[i]);
- }
- for(new i = 0; i < sizeof(vatra); i++)
- if(IsVehicleEmpty(vatra[i]))
- {
- SetVehicleToRespawn(vatra[i]);
- }
- for(new i = 0; i < sizeof(pocar3); i++)
- if(IsVehicleEmpty(pocar3[i]))
- {
- SetVehicleToRespawn(pocar3[i]);
- }
- for(new i = 0; i < sizeof(po4car); i++)
- if(IsVehicleEmpty(po4car[i]))
- {
- SetVehicleToRespawn(po4car[i]);
- }
- for(new i = 0; i < sizeof(lcfcar); i++)
- if(IsVehicleEmpty(lcfcar[i]))
- {
- SetVehicleToRespawn(lcfcar[i]);
- }
- }
- case 1:
- {
- for(new i = 0; i < sizeof(policecar); i++)
- if(IsVehicleEmpty(policecar[i]))
- {
- SetVehicleToRespawn(policecar[i]);
- }
- }
- case 2:
- {
- for(new i = 0; i < sizeof(tvf); i++)
- if(IsVehicleEmpty(tvf[i]))
- {
- SetVehicleToRespawn(tvf[i]);
- }
- }
- case 3:
- {
- for(new i = 0; i < sizeof(tbt); i++)
- if(IsVehicleEmpty(tbt[i]))
- {
- SetVehicleToRespawn(tbt[i]);
- }
- }
- case 4:
- {
- for(new i = 0; i < sizeof(grove); i++)
- if(IsVehicleEmpty(grove[i]))
- {
- SetVehicleToRespawn(grove[i]);
- }
- }
- case 5:
- {
- for(new i = 0; i < sizeof(vBallas); i++)
- if(IsVehicleEmpty(vBallas[i]))
- {
- SetVehicleToRespawn(vBallas[i]);
- }
- }
- case 6:
- {
- for(new i = 0; i < sizeof(vnovinari); i++)
- if(IsVehicleEmpty(vnovinari[i]))
- {
- SetVehicleToRespawn(vnovinari[i]);
- }
- }
- case 7:
- {
- for(new i = 0; i < sizeof(lvpdvozila); i++)
- if(IsVehicleEmpty(lvpdvozila[i]))
- {
- SetVehicleToRespawn(lvpdvozila[i]);
- }
- }
- case 8:
- {
- for(new i = 0; i < sizeof(parkingcar); i++)
- if(IsVehicleEmpty(parkingcar[i]))
- {
- SetVehicleToRespawn(parkingcar[i]);
- }
- }
- case 9:
- {
- for(new i = 0; i < sizeof(condorcar); i++)
- if(IsVehicleEmpty(condorcar[i]))
- {
- SetVehicleToRespawn(condorcar[i]);
- }
- }
- case 10:
- {
- for(new i = 0; i < sizeof(sacar); i++)
- if(IsVehicleEmpty(sacar[i]))
- {
- SetVehicleToRespawn(sacar[i]);
- }
- }
- case 11:
- {
- for(new i = 0; i < sizeof(pocar); i++)
- if(IsVehicleEmpty(pocar[i]))
- {
- SetVehicleToRespawn(pocar[i]);
- }
- }
- case 12:
- {
- for(new i = 0; i < sizeof(esgcar); i++)
- if(IsVehicleEmpty(esgcar[i]))
- {
- SetVehicleToRespawn(esgcar[i]);
- }
- }
- case 13:
- {
- for(new i = 0; i < sizeof(po3car); i++)
- if(IsVehicleEmpty(po3car[i]))
- {
- SetVehicleToRespawn(po3car[i]);
- }
- }
- case 14:
- {
- for(new i = 0; i < sizeof(taxicar); i++)
- if(IsVehicleEmpty(taxicar[i]))
- {
- SetVehicleToRespawn(taxicar[i]);
- }
- }
- case 15:
- {
- for(new i = 0; i < sizeof(basecar); i++)
- if(IsVehicleEmpty(basecar[i]))
- {
- SetVehicleToRespawn(basecar[i]);
- }
- }
- case 16:
- {
- for(new i = 0; i < sizeof(fbicar); i++)
- if(IsVehicleEmpty(fbicar[i]))
- {
- SetVehicleToRespawn(fbicar[i]);
- }
- }
- case 17:
- {
- for(new i = 0; i < sizeof(vlacar); i++)
- if(IsVehicleEmpty(vlacar[i]))
- {
- SetVehicleToRespawn(vlacar[i]);
- }
- }
- case 18:
- {
- for(new i = 0; i < sizeof(vatra); i++)
- if(IsVehicleEmpty(vatra[i]))
- {
- SetVehicleToRespawn(vatra[i]);
- }
- }
- case 19:
- {
- for(new i = 0; i < sizeof(pocar3); i++)
- if(IsVehicleEmpty(pocar3[i]))
- {
- SetVehicleToRespawn(pocar3[i]);
- }
- }
- case 20:
- {
- for(new i = 0; i < sizeof(po4car); i++)
- if(IsVehicleEmpty(po4car[i]))
- {
- SetVehicleToRespawn(po4car[i]);
- }
- }
- case 21:
- {
- for(new i = 0; i < sizeof(lcfcar); i++)
- if(IsVehicleEmpty(lcfcar[i]))
- {
- SetVehicleToRespawn(lcfcar[i]);
- }
- }
- }
- orgrespawn = -1;
- vehrespawndlc = 0;
- return 1;
- }
- forward PosaoRespawn(playerid);
- public PosaoRespawn(playerid)
- {
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Vozila respawnovana.");
- switch(posaorespawn)
- {
- case 0:
- {
- for(new i = 0; i < sizeof(busvozilo); i++)
- if(IsVehicleEmpty(busvozilo[i]))
- {
- SetVehicleToRespawn(busvozilo[i]);
- }
- for(new i = 0; i < sizeof(kosilica); i++)
- if(IsVehicleEmpty(kosilica[i]))
- {
- SetVehicleToRespawn(kosilica[i]);
- }
- for(new i = 0; i < sizeof(vmehanicar); i++)
- if(IsVehicleEmpty(vmehanicar[i]))
- {
- SetVehicleToRespawn(vmehanicar[i]);
- }
- for(new i = 0; i < sizeof(postavozilo); i++)
- if(IsVehicleEmpty(postavozilo[i]))
- {
- SetVehicleToRespawn(postavozilo[i]);
- }
- for(new i = 0; i < sizeof(vkomunalno); i++)
- if(IsVehicleEmpty(vkomunalno[i]))
- {
- SetVehicleToRespawn(vkomunalno[i]);
- }
- for(new i = 0; i < sizeof(vgradjevinar); i++)
- if(IsVehicleEmpty(vgradjevinar[i]))
- {
- SetVehicleToRespawn(vgradjevinar[i]);
- }
- for(new i = 0; i < sizeof(vbolnicar); i++)
- if(IsVehicleEmpty(vbolnicar[i]))
- {
- SetVehicleToRespawn(vbolnicar[i]);
- }
- for(new i = 0; i < sizeof(vgrobar); i++)
- if(IsVehicleEmpty(vgrobar[i]))
- {
- SetVehicleToRespawn(vgrobar[i]);
- }
- for(new i = 0; i < sizeof(vfarmer); i++)
- if(IsVehicleEmpty(vfarmer[i]))
- {
- SetVehicleToRespawn(vfarmer[i]);
- }
- for(new i = 0; i < sizeof(vdostavljac); i++)
- if(IsVehicleEmpty(vdostavljac[i]))
- {
- SetVehicleToRespawn(vdostavljac[i]);
- }
- for(new i = 0; i < sizeof(vkamiondzija); i++)
- if(IsVehicleEmpty(vkamiondzija[i]))
- {
- SetVehicleToRespawn(vkamiondzija[i]);
- }
- for(new i = 0; i < sizeof(vpilot); i++)
- if(IsVehicleEmpty(vpilot[i]))
- {
- SetVehicleToRespawn(vpilot[i]);
- }
- for(new i = 0; i < sizeof(vvodoinstalater); i++)
- if(IsVehicleEmpty(vvodoinstalater[i]))
- {
- SetVehicleToRespawn(vvodoinstalater[i]);
- }
- for(new i = 0; i < sizeof(ribvozilo); i++)
- if(IsVehicleEmpty(ribvozilo[i]))
- {
- SetVehicleToRespawn(ribvozilo[i]);
- }
- for(new i = 0; i < sizeof(zlatocar); i++)
- if(IsVehicleEmpty(zlatocar[i]))
- {
- SetVehicleToRespawn(zlatocar[i]);
- }
- for(new i = 0; i < sizeof(drvovozila); i++)
- if(IsVehicleEmpty(drvovozila[i]))
- {
- SetVehicleToRespawn(drvovozila[i]);
- }
- }
- case 1:
- {
- for(new i = 0; i < sizeof(busvozilo); i++)
- if(IsVehicleEmpty(busvozilo[i]))
- {
- SetVehicleToRespawn(busvozilo[i]);
- }
- }
- case 2:
- {
- for(new i = 0; i < sizeof(kosilica); i++)
- if(IsVehicleEmpty(kosilica[i]))
- {
- SetVehicleToRespawn(kosilica[i]);
- }
- }
- case 3:
- {
- for(new i = 0; i < sizeof(vmehanicar); i++)
- if(IsVehicleEmpty(vmehanicar[i]))
- {
- SetVehicleToRespawn(vmehanicar[i]);
- }
- }
- case 4:
- {
- for(new i = 0; i < sizeof(postavozilo); i++)
- if(IsVehicleEmpty(postavozilo[i]))
- {
- SetVehicleToRespawn(postavozilo[i]);
- }
- }
- case 5:
- {
- for(new i = 0; i < sizeof(vkomunalno); i++)
- if(IsVehicleEmpty(vkomunalno[i]))
- {
- SetVehicleToRespawn(vkomunalno[i]);
- }
- }
- case 6:
- {
- for(new i = 0; i < sizeof(vgradjevinar); i++)
- if(IsVehicleEmpty(vgradjevinar[i]))
- {
- SetVehicleToRespawn(vgradjevinar[i]);
- }
- }
- case 7:
- {
- for(new i = 0; i < sizeof(vbolnicar); i++)
- if(IsVehicleEmpty(vbolnicar[i]))
- {
- SetVehicleToRespawn(vbolnicar[i]);
- }
- }
- case 8:
- {
- for(new i = 0; i < sizeof(vgrobar); i++)
- if(IsVehicleEmpty(vgrobar[i]))
- {
- SetVehicleToRespawn(vgrobar[i]);
- }
- }
- case 9:
- {
- for(new i = 0; i < sizeof(vfarmer); i++)
- if(IsVehicleEmpty(vfarmer[i]))
- {
- SetVehicleToRespawn(vfarmer[i]);
- }
- }
- case 10:
- {
- for(new i = 0; i < sizeof(vdostavljac); i++)
- if(IsVehicleEmpty(vdostavljac[i]))
- {
- SetVehicleToRespawn(vdostavljac[i]);
- }
- }
- case 11:
- {
- for(new i = 0; i < sizeof(vkamiondzija); i++)
- if(IsVehicleEmpty(vkamiondzija[i]))
- {
- SetVehicleToRespawn(vkamiondzija[i]);
- }
- }
- case 12:
- {
- for(new i = 0; i < sizeof(vpilot); i++)
- if(IsVehicleEmpty(vpilot[i]))
- {
- SetVehicleToRespawn(vpilot[i]);
- }
- }
- case 13:
- {
- for(new i = 0; i < sizeof(vvodoinstalater); i++)
- if(IsVehicleEmpty(vvodoinstalater[i]))
- {
- SetVehicleToRespawn(vvodoinstalater[i]);
- }
- }
- case 14:
- {
- for(new i = 0; i < sizeof(zlatocar); i++)
- if(IsVehicleEmpty(zlatocar[i]))
- {
- SetVehicleToRespawn(zlatocar[i]);
- }
- }
- case 15:
- {
- for(new i = 0; i < sizeof(drvovozila); i++)
- if(IsVehicleEmpty(drvovozila[i]))
- {
- SetVehicleToRespawn(drvovozila[i]);
- }
- }
- case 16:
- {
- for(new i = 0; i < sizeof(ribvozilo); i++)
- if(IsVehicleEmpty(ribvozilo[i]))
- {
- SetVehicleToRespawn(ribvozilo[i]);
- }
- }
- }
- posaorespawn = -1;
- vehrespawndlc = 0;
- return 1;
- }
- forward OwanbleVeh(playerid);
- public OwanbleVeh(playerid)
- {
- SendClientMessageToAll(NS_RESPAWN,"[!!!] Vozila respawnovana.");
- switch(owanblerespawn)
- {
- case 0:
- {
- for(new i = 0; i < MAX_AUTA; i++)
- {
- if(IsVehicleEmpty(VoziloInfo[i][vID]))
- {
- SetVehicleToRespawn(VoziloInfo[i][vID]);
- }
- }
- for(new i = 0; i < MAX_MOTORA; i++)
- {
- if(IsVehicleEmpty(MotorInfo[i][mID]))
- {
- SetVehicleToRespawn(MotorInfo[i][mID]);
- }
- }
- for(new i = 0; i < MAX_AVIONA; i++)
- {
- if(IsVehicleEmpty(AvionInfo[i][avID]))
- {
- SetVehicleToRespawn(AvionInfo[i][avID]);
- }
- }
- for(new i; i < MAX_PLOVILA; i++)
- {
- if(IsVehicleEmpty(PlovilaInfo[i][plID]))
- {
- SetVehicleToRespawn(PlovilaInfo[i][plID]);
- }
- }
- }
- case 1:
- {
- for(new i = 0; i < MAX_AUTA; i++)
- {
- if(IsVehicleEmpty(VoziloInfo[i][vID]))
- {
- SetVehicleToRespawn(VoziloInfo[i][vID]);
- }
- }
- }
- case 2:
- {
- for(new i = 0; i < MAX_MOTORA; i++)
- {
- if(IsVehicleEmpty(MotorInfo[i][mID]))
- {
- SetVehicleToRespawn(MotorInfo[i][mID]);
- }
- }
- }
- case 3:
- {
- for(new i = 0; i < MAX_AVIONA; i++)
- {
- if(IsVehicleEmpty(AvionInfo[i][avID]))
- {
- SetVehicleToRespawn(AvionInfo[i][avID]);
- }
- }
- }
- case 4:
- {
- for(new i; i < MAX_PLOVILA; i++)
- {
- if(IsVehicleEmpty(PlovilaInfo[i][plID]))
- {
- SetVehicleToRespawn(PlovilaInfo[i][plID]);
- }
- }
- }
- }
- owanblerespawn = -1;
- vehrespawndlc = 0;
- return 1;
- }
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