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Mar 28th, 2020
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  1. CMD:artc(playerid, params[])
  2. {
  3. if(PlayerInfo[playerid][pAdmin] < 5) return SCM(playerid,NS_ORANGE, "* Nemate ovlascenje za upotrebu ove komande.");
  4. if((vehrespawndlc) == 1) return SCM(playerid,NS_ORANGE, "* Respawn je vec pokrenut.");
  5. new artc[30], vrsta;
  6. if(sscanf(params, "s[25]I(-1)", artc, vrsta))
  7. {
  8. SCM(playerid,NS_YELLOW,"[KORISCENJE] "BELA"/artc [Vrsta]");
  9. SCM(playerid,NS_YELLOW,"[INFO]: "BELA"Owanble | Poslovna | Organizaciska | Ostalo(Donatorska, izlozbena)");
  10. return 1;
  11. }
  12. if(!strcmp(artc, "Owanble", true))
  13. {
  14. if(vrsta == -1) {
  15. SCM(playerid,NS_YELLOW,"[KORISCENJE] "BELA"/artc Owanble [Opcija]");
  16. SCM(playerid,NS_YELLOW,"[INFO]: "BELA"0. Sve | 1: Automobile | 2: Motori | 3: Letjelice | 4: Plovila");
  17. }
  18. else if(vrsta == 0)
  19. {
  20. SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
  21. SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
  22. SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Owanble - Sve.");
  23. SetTimerEx("OwanbleVeh",20000,0,"i",playerid);
  24. owanblerespawn = 0;
  25. vehrespawndlc = 1;
  26. }
  27. else if(vrsta == 1)
  28. {
  29. SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
  30. SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
  31. SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Owanble - Auta.");
  32. SetTimerEx("OwanbleVeh",20000,0,"i",playerid);
  33. owanblerespawn = 1;
  34. vehrespawndlc = 1;
  35. }
  36. else if(vrsta == 2)
  37. {
  38. SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
  39. SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
  40. SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Owanble - Motori.");
  41. SetTimerEx("OwanbleVeh",20000,0,"i",playerid);
  42. owanblerespawn = 2;
  43. vehrespawndlc = 1;
  44. }
  45. else if(vrsta == 3)
  46. {
  47. SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
  48. SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
  49. SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Owanble - Letjelice.");
  50. SetTimerEx("OwanbleVeh",20000,0,"i",playerid);
  51. owanblerespawn = 3;
  52. vehrespawndlc = 1;
  53. }
  54. else if(vrsta == 4)
  55. {
  56. SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
  57. SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
  58. SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Owanble - Plovila.");
  59. SetTimerEx("OwanbleVeh",20000,0,"i",playerid);
  60. owanblerespawn = 4;
  61. vehrespawndlc = 1;
  62. }
  63. else return SCM(playerid,NS_ORANGE, "* Vrsta ne moze biti manja od 0 i veca od 4.");
  64. }
  65. else if(!strcmp(artc, "Poslovna", true))
  66. {
  67. if(vrsta == -1) {
  68. SCM(playerid,NS_YELLOW,"[KORISCENJE] "BELA"/artc Poslovna [Opcija]");
  69. SCM(playerid,NS_YELLOW,"[INFO]: "BELA"0. Sve | 1. Bus Vozac | 2. Kosac Trave | 3. Mehanicar | 4. Postar");
  70. SCM(playerid,NS_YELLOW,"[INFO]: "BELA"5. Komunalac | 6.Gradjevinar | 7. Bolnicar | 8. Grobar | 9. Farmer");
  71. SCM(playerid,NS_YELLOW,"[INFO]: "BELA"10. Dostavljac | 11. Kamiondzija | 12. Pilot | 13: Vodoinstalater");
  72. SCM(playerid,NS_YELLOW,"[INFO]: "BELA"14. Rudar | 15. Drvoseca | 16. Ribar");
  73. }
  74. else
  75. {
  76. if(vrsta < 0 || vrsta > 16) return SCM(playerid,NS_ORANGE, "* Vrsta ne moze biti manja od 0 i veca od 16.");
  77. posaorespawn = vrsta;
  78. SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
  79. SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
  80. va_SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Poslovna - %s.", RespawnPosla(vrsta));
  81. SetTimerEx("PosaoRespawn",20000,0,"i",playerid);
  82. vehrespawndlc = 1;
  83. }
  84. }
  85. else if(!strcmp(artc, "Organizaciska", true))
  86. {
  87. if(vrsta == -1) {
  88. SCM(playerid,NS_YELLOW,"[KORISCENJE] "BELA"/artc Organizaciska [Opcija]");
  89. SCM(playerid,NS_YELLOW,"[INFO]: "BELA"0. Sve | 1. LSPD | 2. TVF | 3. BDT | 4. GSF | 5. Ballas | 6. Novinar");
  90. SCM(playerid,NS_YELLOW,"[INFO]: "BELA"7. Marshall | 8. Parking Serivser | 9. Condor | 10. Hitmen | 11. Blue Lagoon");
  91. SCM(playerid,NS_YELLOW,"[INFO]: "BELA"12. Vagos | 13. DNB | 14. Taxi | 15. Yakuza | 16. FBI | 17. BCC | 18. LSFD");
  92. SCM(playerid,NS_YELLOW,"[INFO]: "BELA"19. Death Row | 20. Russian Mafia | 21. LCF");
  93. }
  94. else
  95. {
  96. if(vrsta < 0 || vrsta > 21) return SCM(playerid,NS_ORANGE, "* Vrsta ne moze biti manja od 0 i veca od 21.");
  97. orgrespawn = vrsta;
  98. SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
  99. SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
  100. va_SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Organizaciska - %s.", RespawnOrgaz(vrsta));
  101. SetTimerEx("OrgRespawn",20000,0,"i",playerid);
  102. vehrespawndlc = 1;
  103. }
  104. }
  105. else if(!strcmp(artc, "Ostalo", true))
  106. {
  107. SendClientMessageToAll(NS_RESPAWN,"[!!!] Administrator je pokrenuo respawn vozila za 20 sekundi.");
  108. SendClientMessageToAll(NS_RESPAWN,"[!!!] Udjite u vase vozilo kako bi ga sacuvali.");
  109. SendClientMessageToAll(NS_RESPAWN,"[!!!] Vrsta respawna: Ostalo(Donatorska, izlozbena).");
  110. SetTimerEx("RespawnOstalo",20000,0,"i",playerid);
  111. }
  112. return 1;
  113. }
  114. stock RespawnOrgaz(factionid)
  115. {
  116. new string[126];
  117. switch(factionid)
  118. {
  119. case 21: string = "Left Coast Family";
  120. case 20: string = "Russian Mafia";
  121. case 19: string = "Death Row";
  122. case 18: string = "LSFD";
  123. case 17: string = "Black Cobra Corporation";
  124. case 16: string = "FBI";
  125. case 15: string = "Yakuza";
  126. case 14: string = "Taxi";
  127. case 13: string = "Da Naga Boys";
  128. case 12: string = "Vagos";
  129. case 11: string = "Blue Lagoon";
  130. case 10: string = "Hitmen";
  131. case 9: string = "Condor";
  132. case 8: string = "Parking Servis";
  133. case 7: string = "Marshall";
  134. case 6: string = "Los Santos Novinari";
  135. case 5: string = "Ballas";
  136. case 4: string = "GSF";
  137. case 3: string = "Black Dragon Triads";
  138. case 2: string = "The Vinci Family";
  139. case 1: string = "LSPD";
  140. case 0: string = "Sve";
  141. }
  142. return string;
  143. }
  144. forward RespawnOstalo(playerid);
  145. public RespawnOstalo(playerid)
  146. {
  147. for(new i = 0; i < sizeof(vdonator); i++)
  148. if(IsVehicleEmpty(vdonator[i]))
  149. {
  150. SetVehicleToRespawn(vdonator[i]);
  151. }
  152. for(new i = 0; i < sizeof(vmotosalon); i++)
  153. SetVehicleToRespawn(vmotosalon[i]);
  154. ////////////////////////////
  155. SendClientMessageToAll(NS_RESPAWN,"[!!!] Vozila respawnovana.");
  156. orgrespawn = -1;
  157. vehrespawndlc = 0;
  158. return 1;
  159. }
  160. forward OrgRespawn(playerid);
  161. public OrgRespawn(playerid)
  162. {
  163. SendClientMessageToAll(NS_RESPAWN,"[!!!] Vozila respawnovana.");
  164. switch(orgrespawn)
  165. {
  166. case 0:
  167. {
  168. for(new i = 0; i < sizeof(policecar); i++)
  169. if(IsVehicleEmpty(policecar[i]))
  170. {
  171. SetVehicleToRespawn(policecar[i]);
  172. }
  173. for(new i = 0; i < sizeof(tvf); i++)
  174. if(IsVehicleEmpty(tvf[i]))
  175. {
  176. SetVehicleToRespawn(tvf[i]);
  177. }
  178. for(new i = 0; i < sizeof(tbt); i++)
  179. if(IsVehicleEmpty(tbt[i]))
  180. {
  181. SetVehicleToRespawn(tbt[i]);
  182. }
  183. for(new i = 0; i < sizeof(grove); i++)
  184. if(IsVehicleEmpty(grove[i]))
  185. {
  186. SetVehicleToRespawn(grove[i]);
  187. }
  188. for(new i = 0; i < sizeof(vBallas); i++)
  189. if(IsVehicleEmpty(vBallas[i]))
  190. {
  191. SetVehicleToRespawn(vBallas[i]);
  192. }
  193. for(new i = 0; i < sizeof(vnovinari); i++)
  194. if(IsVehicleEmpty(vnovinari[i]))
  195. {
  196. SetVehicleToRespawn(vnovinari[i]);
  197. }
  198. for(new i = 0; i < sizeof(lvpdvozila); i++)
  199. if(IsVehicleEmpty(lvpdvozila[i]))
  200. {
  201. SetVehicleToRespawn(lvpdvozila[i]);
  202. }
  203. for(new i = 0; i < sizeof(parkingcar); i++)
  204. if(IsVehicleEmpty(parkingcar[i]))
  205. {
  206. SetVehicleToRespawn(parkingcar[i]);
  207. }
  208. for(new i = 0; i < sizeof(condorcar); i++)
  209. if(IsVehicleEmpty(condorcar[i]))
  210. {
  211. SetVehicleToRespawn(condorcar[i]);
  212. }
  213. for(new i = 0; i < sizeof(sacar); i++)
  214. if(IsVehicleEmpty(sacar[i]))
  215. {
  216. SetVehicleToRespawn(sacar[i]);
  217. }
  218. for(new i = 0; i < sizeof(pocar); i++)
  219. if(IsVehicleEmpty(pocar[i]))
  220. {
  221. SetVehicleToRespawn(pocar[i]);
  222. }
  223. for(new i = 0; i < sizeof(esgcar); i++)
  224. if(IsVehicleEmpty(esgcar[i]))
  225. {
  226. SetVehicleToRespawn(esgcar[i]);
  227. }
  228. for(new i = 0; i < sizeof(po3car); i++)
  229. if(IsVehicleEmpty(po3car[i]))
  230. {
  231. SetVehicleToRespawn(po3car[i]);
  232. }
  233. for(new i = 0; i < sizeof(taxicar); i++)
  234. if(IsVehicleEmpty(taxicar[i]))
  235. {
  236. SetVehicleToRespawn(taxicar[i]);
  237. }
  238. for(new i = 0; i < sizeof(basecar); i++)
  239. if(IsVehicleEmpty(basecar[i]))
  240. {
  241. SetVehicleToRespawn(basecar[i]);
  242. }
  243. for(new i = 0; i < sizeof(fbicar); i++)
  244. if(IsVehicleEmpty(fbicar[i]))
  245. {
  246. SetVehicleToRespawn(fbicar[i]);
  247. }
  248. for(new i = 0; i < sizeof(vlacar); i++)
  249. if(IsVehicleEmpty(vlacar[i]))
  250. {
  251. SetVehicleToRespawn(vlacar[i]);
  252. }
  253. for(new i = 0; i < sizeof(vatra); i++)
  254. if(IsVehicleEmpty(vatra[i]))
  255. {
  256. SetVehicleToRespawn(vatra[i]);
  257. }
  258. for(new i = 0; i < sizeof(pocar3); i++)
  259. if(IsVehicleEmpty(pocar3[i]))
  260. {
  261. SetVehicleToRespawn(pocar3[i]);
  262. }
  263. for(new i = 0; i < sizeof(po4car); i++)
  264. if(IsVehicleEmpty(po4car[i]))
  265. {
  266. SetVehicleToRespawn(po4car[i]);
  267. }
  268. for(new i = 0; i < sizeof(lcfcar); i++)
  269. if(IsVehicleEmpty(lcfcar[i]))
  270. {
  271. SetVehicleToRespawn(lcfcar[i]);
  272. }
  273. }
  274. case 1:
  275. {
  276. for(new i = 0; i < sizeof(policecar); i++)
  277. if(IsVehicleEmpty(policecar[i]))
  278. {
  279. SetVehicleToRespawn(policecar[i]);
  280. }
  281. }
  282. case 2:
  283. {
  284. for(new i = 0; i < sizeof(tvf); i++)
  285. if(IsVehicleEmpty(tvf[i]))
  286. {
  287. SetVehicleToRespawn(tvf[i]);
  288. }
  289. }
  290. case 3:
  291. {
  292. for(new i = 0; i < sizeof(tbt); i++)
  293. if(IsVehicleEmpty(tbt[i]))
  294. {
  295. SetVehicleToRespawn(tbt[i]);
  296. }
  297. }
  298. case 4:
  299. {
  300. for(new i = 0; i < sizeof(grove); i++)
  301. if(IsVehicleEmpty(grove[i]))
  302. {
  303. SetVehicleToRespawn(grove[i]);
  304. }
  305. }
  306. case 5:
  307. {
  308. for(new i = 0; i < sizeof(vBallas); i++)
  309. if(IsVehicleEmpty(vBallas[i]))
  310. {
  311. SetVehicleToRespawn(vBallas[i]);
  312. }
  313. }
  314. case 6:
  315. {
  316. for(new i = 0; i < sizeof(vnovinari); i++)
  317. if(IsVehicleEmpty(vnovinari[i]))
  318. {
  319. SetVehicleToRespawn(vnovinari[i]);
  320. }
  321. }
  322. case 7:
  323. {
  324. for(new i = 0; i < sizeof(lvpdvozila); i++)
  325. if(IsVehicleEmpty(lvpdvozila[i]))
  326. {
  327. SetVehicleToRespawn(lvpdvozila[i]);
  328. }
  329. }
  330. case 8:
  331. {
  332. for(new i = 0; i < sizeof(parkingcar); i++)
  333. if(IsVehicleEmpty(parkingcar[i]))
  334. {
  335. SetVehicleToRespawn(parkingcar[i]);
  336. }
  337. }
  338. case 9:
  339. {
  340. for(new i = 0; i < sizeof(condorcar); i++)
  341. if(IsVehicleEmpty(condorcar[i]))
  342. {
  343. SetVehicleToRespawn(condorcar[i]);
  344. }
  345. }
  346. case 10:
  347. {
  348. for(new i = 0; i < sizeof(sacar); i++)
  349. if(IsVehicleEmpty(sacar[i]))
  350. {
  351. SetVehicleToRespawn(sacar[i]);
  352. }
  353. }
  354. case 11:
  355. {
  356. for(new i = 0; i < sizeof(pocar); i++)
  357. if(IsVehicleEmpty(pocar[i]))
  358. {
  359. SetVehicleToRespawn(pocar[i]);
  360. }
  361. }
  362. case 12:
  363. {
  364. for(new i = 0; i < sizeof(esgcar); i++)
  365. if(IsVehicleEmpty(esgcar[i]))
  366. {
  367. SetVehicleToRespawn(esgcar[i]);
  368. }
  369. }
  370. case 13:
  371. {
  372. for(new i = 0; i < sizeof(po3car); i++)
  373. if(IsVehicleEmpty(po3car[i]))
  374. {
  375. SetVehicleToRespawn(po3car[i]);
  376. }
  377. }
  378. case 14:
  379. {
  380. for(new i = 0; i < sizeof(taxicar); i++)
  381. if(IsVehicleEmpty(taxicar[i]))
  382. {
  383. SetVehicleToRespawn(taxicar[i]);
  384. }
  385. }
  386. case 15:
  387. {
  388. for(new i = 0; i < sizeof(basecar); i++)
  389. if(IsVehicleEmpty(basecar[i]))
  390. {
  391. SetVehicleToRespawn(basecar[i]);
  392. }
  393. }
  394. case 16:
  395. {
  396. for(new i = 0; i < sizeof(fbicar); i++)
  397. if(IsVehicleEmpty(fbicar[i]))
  398. {
  399. SetVehicleToRespawn(fbicar[i]);
  400. }
  401. }
  402. case 17:
  403. {
  404. for(new i = 0; i < sizeof(vlacar); i++)
  405. if(IsVehicleEmpty(vlacar[i]))
  406. {
  407. SetVehicleToRespawn(vlacar[i]);
  408. }
  409. }
  410. case 18:
  411. {
  412. for(new i = 0; i < sizeof(vatra); i++)
  413. if(IsVehicleEmpty(vatra[i]))
  414. {
  415. SetVehicleToRespawn(vatra[i]);
  416. }
  417. }
  418. case 19:
  419. {
  420. for(new i = 0; i < sizeof(pocar3); i++)
  421. if(IsVehicleEmpty(pocar3[i]))
  422. {
  423. SetVehicleToRespawn(pocar3[i]);
  424. }
  425. }
  426. case 20:
  427. {
  428. for(new i = 0; i < sizeof(po4car); i++)
  429. if(IsVehicleEmpty(po4car[i]))
  430. {
  431. SetVehicleToRespawn(po4car[i]);
  432. }
  433. }
  434. case 21:
  435. {
  436. for(new i = 0; i < sizeof(lcfcar); i++)
  437. if(IsVehicleEmpty(lcfcar[i]))
  438. {
  439. SetVehicleToRespawn(lcfcar[i]);
  440. }
  441. }
  442. }
  443. orgrespawn = -1;
  444. vehrespawndlc = 0;
  445. return 1;
  446. }
  447. forward PosaoRespawn(playerid);
  448. public PosaoRespawn(playerid)
  449. {
  450. SendClientMessageToAll(NS_RESPAWN,"[!!!] Vozila respawnovana.");
  451. switch(posaorespawn)
  452. {
  453. case 0:
  454. {
  455. for(new i = 0; i < sizeof(busvozilo); i++)
  456. if(IsVehicleEmpty(busvozilo[i]))
  457. {
  458. SetVehicleToRespawn(busvozilo[i]);
  459. }
  460. for(new i = 0; i < sizeof(kosilica); i++)
  461. if(IsVehicleEmpty(kosilica[i]))
  462. {
  463. SetVehicleToRespawn(kosilica[i]);
  464. }
  465. for(new i = 0; i < sizeof(vmehanicar); i++)
  466. if(IsVehicleEmpty(vmehanicar[i]))
  467. {
  468. SetVehicleToRespawn(vmehanicar[i]);
  469. }
  470. for(new i = 0; i < sizeof(postavozilo); i++)
  471. if(IsVehicleEmpty(postavozilo[i]))
  472. {
  473. SetVehicleToRespawn(postavozilo[i]);
  474. }
  475. for(new i = 0; i < sizeof(vkomunalno); i++)
  476. if(IsVehicleEmpty(vkomunalno[i]))
  477. {
  478. SetVehicleToRespawn(vkomunalno[i]);
  479. }
  480. for(new i = 0; i < sizeof(vgradjevinar); i++)
  481. if(IsVehicleEmpty(vgradjevinar[i]))
  482. {
  483. SetVehicleToRespawn(vgradjevinar[i]);
  484. }
  485. for(new i = 0; i < sizeof(vbolnicar); i++)
  486. if(IsVehicleEmpty(vbolnicar[i]))
  487. {
  488. SetVehicleToRespawn(vbolnicar[i]);
  489. }
  490. for(new i = 0; i < sizeof(vgrobar); i++)
  491. if(IsVehicleEmpty(vgrobar[i]))
  492. {
  493. SetVehicleToRespawn(vgrobar[i]);
  494. }
  495. for(new i = 0; i < sizeof(vfarmer); i++)
  496. if(IsVehicleEmpty(vfarmer[i]))
  497. {
  498. SetVehicleToRespawn(vfarmer[i]);
  499. }
  500. for(new i = 0; i < sizeof(vdostavljac); i++)
  501. if(IsVehicleEmpty(vdostavljac[i]))
  502. {
  503. SetVehicleToRespawn(vdostavljac[i]);
  504. }
  505. for(new i = 0; i < sizeof(vkamiondzija); i++)
  506. if(IsVehicleEmpty(vkamiondzija[i]))
  507. {
  508. SetVehicleToRespawn(vkamiondzija[i]);
  509. }
  510. for(new i = 0; i < sizeof(vpilot); i++)
  511. if(IsVehicleEmpty(vpilot[i]))
  512. {
  513. SetVehicleToRespawn(vpilot[i]);
  514. }
  515. for(new i = 0; i < sizeof(vvodoinstalater); i++)
  516. if(IsVehicleEmpty(vvodoinstalater[i]))
  517. {
  518. SetVehicleToRespawn(vvodoinstalater[i]);
  519. }
  520. for(new i = 0; i < sizeof(ribvozilo); i++)
  521. if(IsVehicleEmpty(ribvozilo[i]))
  522. {
  523. SetVehicleToRespawn(ribvozilo[i]);
  524. }
  525. for(new i = 0; i < sizeof(zlatocar); i++)
  526. if(IsVehicleEmpty(zlatocar[i]))
  527. {
  528. SetVehicleToRespawn(zlatocar[i]);
  529. }
  530. for(new i = 0; i < sizeof(drvovozila); i++)
  531. if(IsVehicleEmpty(drvovozila[i]))
  532. {
  533. SetVehicleToRespawn(drvovozila[i]);
  534. }
  535. }
  536. case 1:
  537. {
  538. for(new i = 0; i < sizeof(busvozilo); i++)
  539. if(IsVehicleEmpty(busvozilo[i]))
  540. {
  541. SetVehicleToRespawn(busvozilo[i]);
  542. }
  543. }
  544. case 2:
  545. {
  546. for(new i = 0; i < sizeof(kosilica); i++)
  547. if(IsVehicleEmpty(kosilica[i]))
  548. {
  549. SetVehicleToRespawn(kosilica[i]);
  550. }
  551. }
  552. case 3:
  553. {
  554. for(new i = 0; i < sizeof(vmehanicar); i++)
  555. if(IsVehicleEmpty(vmehanicar[i]))
  556. {
  557. SetVehicleToRespawn(vmehanicar[i]);
  558. }
  559. }
  560. case 4:
  561. {
  562. for(new i = 0; i < sizeof(postavozilo); i++)
  563. if(IsVehicleEmpty(postavozilo[i]))
  564. {
  565. SetVehicleToRespawn(postavozilo[i]);
  566. }
  567. }
  568. case 5:
  569. {
  570. for(new i = 0; i < sizeof(vkomunalno); i++)
  571. if(IsVehicleEmpty(vkomunalno[i]))
  572. {
  573. SetVehicleToRespawn(vkomunalno[i]);
  574. }
  575. }
  576. case 6:
  577. {
  578. for(new i = 0; i < sizeof(vgradjevinar); i++)
  579. if(IsVehicleEmpty(vgradjevinar[i]))
  580. {
  581. SetVehicleToRespawn(vgradjevinar[i]);
  582. }
  583. }
  584. case 7:
  585. {
  586. for(new i = 0; i < sizeof(vbolnicar); i++)
  587. if(IsVehicleEmpty(vbolnicar[i]))
  588. {
  589. SetVehicleToRespawn(vbolnicar[i]);
  590. }
  591. }
  592. case 8:
  593. {
  594. for(new i = 0; i < sizeof(vgrobar); i++)
  595. if(IsVehicleEmpty(vgrobar[i]))
  596. {
  597. SetVehicleToRespawn(vgrobar[i]);
  598. }
  599. }
  600. case 9:
  601. {
  602. for(new i = 0; i < sizeof(vfarmer); i++)
  603. if(IsVehicleEmpty(vfarmer[i]))
  604. {
  605. SetVehicleToRespawn(vfarmer[i]);
  606. }
  607. }
  608. case 10:
  609. {
  610. for(new i = 0; i < sizeof(vdostavljac); i++)
  611. if(IsVehicleEmpty(vdostavljac[i]))
  612. {
  613. SetVehicleToRespawn(vdostavljac[i]);
  614. }
  615. }
  616. case 11:
  617. {
  618. for(new i = 0; i < sizeof(vkamiondzija); i++)
  619. if(IsVehicleEmpty(vkamiondzija[i]))
  620. {
  621. SetVehicleToRespawn(vkamiondzija[i]);
  622. }
  623. }
  624. case 12:
  625. {
  626. for(new i = 0; i < sizeof(vpilot); i++)
  627. if(IsVehicleEmpty(vpilot[i]))
  628. {
  629. SetVehicleToRespawn(vpilot[i]);
  630. }
  631. }
  632. case 13:
  633. {
  634. for(new i = 0; i < sizeof(vvodoinstalater); i++)
  635. if(IsVehicleEmpty(vvodoinstalater[i]))
  636. {
  637. SetVehicleToRespawn(vvodoinstalater[i]);
  638. }
  639. }
  640. case 14:
  641. {
  642. for(new i = 0; i < sizeof(zlatocar); i++)
  643. if(IsVehicleEmpty(zlatocar[i]))
  644. {
  645. SetVehicleToRespawn(zlatocar[i]);
  646. }
  647. }
  648. case 15:
  649. {
  650. for(new i = 0; i < sizeof(drvovozila); i++)
  651. if(IsVehicleEmpty(drvovozila[i]))
  652. {
  653. SetVehicleToRespawn(drvovozila[i]);
  654. }
  655. }
  656. case 16:
  657. {
  658. for(new i = 0; i < sizeof(ribvozilo); i++)
  659. if(IsVehicleEmpty(ribvozilo[i]))
  660. {
  661. SetVehicleToRespawn(ribvozilo[i]);
  662. }
  663. }
  664. }
  665. posaorespawn = -1;
  666. vehrespawndlc = 0;
  667. return 1;
  668. }
  669. forward OwanbleVeh(playerid);
  670. public OwanbleVeh(playerid)
  671. {
  672. SendClientMessageToAll(NS_RESPAWN,"[!!!] Vozila respawnovana.");
  673. switch(owanblerespawn)
  674. {
  675. case 0:
  676. {
  677. for(new i = 0; i < MAX_AUTA; i++)
  678. {
  679. if(IsVehicleEmpty(VoziloInfo[i][vID]))
  680. {
  681. SetVehicleToRespawn(VoziloInfo[i][vID]);
  682. }
  683. }
  684. for(new i = 0; i < MAX_MOTORA; i++)
  685. {
  686. if(IsVehicleEmpty(MotorInfo[i][mID]))
  687. {
  688. SetVehicleToRespawn(MotorInfo[i][mID]);
  689. }
  690. }
  691. for(new i = 0; i < MAX_AVIONA; i++)
  692. {
  693. if(IsVehicleEmpty(AvionInfo[i][avID]))
  694. {
  695. SetVehicleToRespawn(AvionInfo[i][avID]);
  696. }
  697. }
  698. for(new i; i < MAX_PLOVILA; i++)
  699. {
  700. if(IsVehicleEmpty(PlovilaInfo[i][plID]))
  701. {
  702. SetVehicleToRespawn(PlovilaInfo[i][plID]);
  703. }
  704. }
  705. }
  706. case 1:
  707. {
  708. for(new i = 0; i < MAX_AUTA; i++)
  709. {
  710. if(IsVehicleEmpty(VoziloInfo[i][vID]))
  711. {
  712. SetVehicleToRespawn(VoziloInfo[i][vID]);
  713. }
  714. }
  715. }
  716. case 2:
  717. {
  718. for(new i = 0; i < MAX_MOTORA; i++)
  719. {
  720. if(IsVehicleEmpty(MotorInfo[i][mID]))
  721. {
  722. SetVehicleToRespawn(MotorInfo[i][mID]);
  723. }
  724. }
  725. }
  726. case 3:
  727. {
  728. for(new i = 0; i < MAX_AVIONA; i++)
  729. {
  730. if(IsVehicleEmpty(AvionInfo[i][avID]))
  731. {
  732. SetVehicleToRespawn(AvionInfo[i][avID]);
  733. }
  734. }
  735. }
  736. case 4:
  737. {
  738. for(new i; i < MAX_PLOVILA; i++)
  739. {
  740. if(IsVehicleEmpty(PlovilaInfo[i][plID]))
  741. {
  742. SetVehicleToRespawn(PlovilaInfo[i][plID]);
  743. }
  744. }
  745. }
  746. }
  747. owanblerespawn = -1;
  748. vehrespawndlc = 0;
  749. return 1;
  750. }
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