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  1. /**
  2. * The Forgotten Server - a free and open-source MMORPG server emulator
  3. * Copyright (C) 2017 Mark Samman <mark.samman@gmail.com>
  4. *
  5. * This program is free software; you can redistribute it and/or modify
  6. * it under the terms of the GNU General Public License as published by
  7. * the Free Software Foundation; either version 2 of the License, or
  8. * (at your option) any later version.
  9. *
  10. * This program is distributed in the hope that it will be useful,
  11. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. * GNU General Public License for more details.
  14. *
  15. * You should have received a copy of the GNU General Public License along
  16. * with this program; if not, write to the Free Software Foundation, Inc.,
  17. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  18. */
  19.  
  20. #include "otpch.h"
  21.  
  22. #include <bitset>
  23.  
  24. #include "bed.h"
  25. #include "chat.h"
  26. #include "combat.h"
  27. #include "configmanager.h"
  28. #include "creatureevent.h"
  29. #include "events.h"
  30. #include "game.h"
  31. #include "iologindata.h"
  32. #include "monster.h"
  33. #include "movement.h"
  34. #include "scheduler.h"
  35. #include "weapons.h"
  36.  
  37. extern ConfigManager g_config;
  38. extern Game g_game;
  39. extern Chat* g_chat;
  40. extern Vocations g_vocations;
  41. extern MoveEvents* g_moveEvents;
  42. extern Weapons* g_weapons;
  43. extern CreatureEvents* g_creatureEvents;
  44. extern Events* g_events;
  45.  
  46. MuteCountMap Player::muteCountMap;
  47.  
  48. uint32_t Player::playerAutoID = 0x10000000;
  49.  
  50. Player::Player(ProtocolGame_ptr p) :
  51. Creature(), lastPing(OTSYS_TIME()), lastPong(lastPing), inbox(new Inbox(ITEM_INBOX)), client(std::move(p))
  52. {
  53. lastAttackHand = HAND_LEFT;
  54. inbox->incrementReferenceCounter();
  55. }
  56.  
  57. Player::~Player()
  58. {
  59. for (Item* item : inventory) {
  60. if (item) {
  61. item->setParent(nullptr);
  62. item->decrementReferenceCounter();
  63. }
  64. }
  65.  
  66. for (const auto& it : depotLockerMap) {
  67. it.second->removeInbox(inbox);
  68. it.second->decrementReferenceCounter();
  69. }
  70.  
  71. inbox->decrementReferenceCounter();
  72.  
  73. setWriteItem(nullptr);
  74. setEditHouse(nullptr);
  75. }
  76.  
  77. bool Player::setVocation(uint16_t vocId)
  78. {
  79. Vocation* voc = g_vocations.getVocation(vocId);
  80. if (!voc) {
  81. return false;
  82. }
  83. vocation = voc;
  84.  
  85. Condition* condition = getCondition(CONDITION_REGENERATION, CONDITIONID_DEFAULT);
  86. if (condition) {
  87. condition->setParam(CONDITION_PARAM_HEALTHGAIN, vocation->getHealthGainAmount());
  88. condition->setParam(CONDITION_PARAM_HEALTHTICKS, vocation->getHealthGainTicks() * 1000);
  89. condition->setParam(CONDITION_PARAM_MANAGAIN, vocation->getManaGainAmount());
  90. condition->setParam(CONDITION_PARAM_MANATICKS, vocation->getManaGainTicks() * 1000);
  91. }
  92. return true;
  93. }
  94.  
  95. bool Player::isPushable() const
  96. {
  97. if (hasFlag(PlayerFlag_CannotBePushed)) {
  98. return false;
  99. }
  100. return Creature::isPushable();
  101. }
  102.  
  103. std::string Player::getDescription(int32_t lookDistance) const
  104. {
  105. std::ostringstream s;
  106.  
  107. if (lookDistance == -1) {
  108. s << "yourself.";
  109. } else {
  110. s << name;
  111. if (!group->access) {
  112. s << " (Level " << level << ')';
  113. }
  114. s << '.';
  115.  
  116. if (sex == PLAYERSEX_FEMALE) {
  117. //s << " She";
  118. } else {
  119. //s << " He";
  120. }
  121. }
  122.  
  123. if (party) {
  124. if (lookDistance == -1) {
  125. s << " Your party has ";
  126. } else if (sex == PLAYERSEX_FEMALE) {
  127. s << " She is in a party with ";
  128. } else {
  129. s << " He is in a party with ";
  130. }
  131.  
  132. size_t memberCount = party->getMemberCount() + 1;
  133. if (memberCount == 1) {
  134. s << "1 member and ";
  135. } else {
  136. s << memberCount << " members and ";
  137. }
  138.  
  139. size_t invitationCount = party->getInvitationCount();
  140. if (invitationCount == 1) {
  141. s << "1 pending invitation.";
  142. } else {
  143. s << invitationCount << " pending invitations.";
  144. }
  145. }
  146.  
  147. if (!guild || !guildRank) {
  148. return s.str();
  149. }
  150.  
  151. if (lookDistance == -1) {
  152. s << " You are ";
  153. } else if (sex == PLAYERSEX_FEMALE) {
  154. s << " She is ";
  155. } else {
  156. s << " He is ";
  157. }
  158.  
  159. s << guildRank->name << " of the " << guild->getName();
  160. if (!guildNick.empty()) {
  161. s << " (" << guildNick << ')';
  162. }
  163.  
  164. size_t memberCount = guild->getMemberCount();
  165. if (memberCount == 1) {
  166. s << ", which has 1 member, " << guild->getMembersOnline().size() << " of them online.";
  167. } else {
  168. s << ", which has " << memberCount << " members, " << guild->getMembersOnline().size() << " of them online.";
  169. }
  170. return s.str();
  171. }
  172.  
  173. Item* Player::getInventoryItem(slots_t slot) const
  174. {
  175. if (slot < CONST_SLOT_FIRST || slot > CONST_SLOT_LAST) {
  176. return nullptr;
  177. }
  178. return inventory[slot];
  179. }
  180.  
  181. void Player::addConditionSuppressions(uint32_t conditions)
  182. {
  183. conditionSuppressions |= conditions;
  184. }
  185.  
  186. void Player::removeConditionSuppressions(uint32_t conditions)
  187. {
  188. conditionSuppressions &= ~conditions;
  189. }
  190.  
  191. //CHANGED! QUIVER SYSTEM
  192. Item* Player::getWeapon(slots_t slot, bool ignoreAmmo) const
  193. {
  194. Item* item = inventory[slot];
  195. if (!item) {
  196. return nullptr;
  197. }
  198.  
  199. WeaponType_t weaponType = item->getWeaponType();
  200. if (weaponType == WEAPON_NONE || weaponType == WEAPON_SHIELD || weaponType == WEAPON_AMMO) {
  201. return nullptr;
  202. }
  203.  
  204. if (!ignoreAmmo && weaponType == WEAPON_DISTANCE) {
  205. const ItemType& it = Item::items[item->getID()];
  206. if (it.ammoType != AMMO_NONE) {
  207. Item* ammoItem = inventory[CONST_SLOT_AMMO];
  208.  
  209. // NEW!
  210. if (!ammoItem) {
  211. return nullptr;
  212. }
  213.  
  214. if (Container* container = ammoItem->getContainer()) {
  215. for (ContainerIterator iter = container->iterator(); iter.hasNext(); iter.advance()) {
  216. const ItemType& itr = Item::items[(*iter)->getID()];
  217. if (itr.ammoType == it.ammoType) {
  218. item = (*iter);
  219. return item;
  220. }
  221. }
  222. }
  223. // end new
  224.  
  225. if (!ammoItem || ammoItem->getAmmoType() != it.ammoType) {
  226. return nullptr;
  227. }
  228. item = ammoItem;
  229. }
  230. }
  231. return item;
  232. }
  233.  
  234. //CHANGED! DUAL WIELD SYSTEM
  235. Item* Player::getWeapon(bool ignoreAmmo/* = false*/) const
  236. {
  237. // NEW! if player is dual wielding, we already assured he has weapons in both hands
  238. if (isDualWielding()) {
  239. Item* item = getWeapon(getAttackHand(), ignoreAmmo);
  240. if (item) {
  241. return item; //NEW!
  242. }
  243. }
  244.  
  245. Item* item = getWeapon(CONST_SLOT_LEFT, ignoreAmmo);
  246. if (item) {
  247. return item;
  248. }
  249.  
  250. item = getWeapon(CONST_SLOT_RIGHT, ignoreAmmo);
  251. if (item) {
  252. return item;
  253. }
  254. return nullptr;
  255. }
  256.  
  257. WeaponType_t Player::getWeaponType() const
  258. {
  259. Item* item = getWeapon();
  260. if (!item) {
  261. return WEAPON_NONE;
  262. }
  263. return item->getWeaponType();
  264. }
  265.  
  266. //CHANGED! SKILL POINTS SYSTEM
  267. int32_t Player::getWeaponSkill(const Item* item) const
  268. {
  269. if (!item) { //STRENGHT
  270. return getSkillLevel(SKILL_STRENGHT); //* g_config.getNumber(ConfigManager::MELEE_STRENGHTFACTOR) / 100 + getSkillLevel(SKILL_DEXTERITY) * g_config.getNumber(ConfigManager::MELEE_DEXTERITYFACTOR) / 100;
  271. }
  272.  
  273. int32_t attackSkill;
  274.  
  275. WeaponType_t weaponType = item->getWeaponType();
  276. switch (weaponType) {
  277. case WEAPON_SWORD: { //STRENGHT
  278. attackSkill = getSkillLevel(SKILL_STRENGHT); //* g_config.getNumber(ConfigManager::MELEE_STRENGHTFACTOR) / 100 + getSkillLevel(SKILL_DEXTERITY) * g_config.getNumber(ConfigManager::MELEE_DEXTERITYFACTOR) / 100;
  279. break;
  280. }
  281.  
  282. case WEAPON_CLUB: { //STRENGHT
  283. attackSkill = getSkillLevel(SKILL_STRENGHT); //* g_config.getNumber(ConfigManager::MELEE_STRENGHTFACTOR) / 100 + getSkillLevel(SKILL_DEXTERITY) * g_config.getNumber(ConfigManager::MELEE_DEXTERITYFACTOR) / 100;
  284. break;
  285. }
  286.  
  287. case WEAPON_AXE: { //STRENGHT
  288. attackSkill = getSkillLevel(SKILL_STRENGHT); //* g_config.getNumber(ConfigManager::MELEE_STRENGHTFACTOR) / 100 + getSkillLevel(SKILL_DEXTERITY) * g_config.getNumber(ConfigManager::MELEE_DEXTERITYFACTOR) / 100;
  289. break;
  290. }
  291.  
  292. case WEAPON_DISTANCE: { //DEXTERITY
  293. attackSkill = getSkillLevel(SKILL_DEXTERITY);
  294. break;
  295. }
  296.  
  297. default: {
  298. attackSkill = 0;
  299. break;
  300. }
  301. }
  302. return attackSkill;
  303. }
  304.  
  305. int32_t Player::getArmor() const
  306. {
  307. int32_t armor = 0;
  308.  
  309. static const slots_t armorSlots[] = {CONST_SLOT_HEAD, CONST_SLOT_NECKLACE, CONST_SLOT_ARMOR, CONST_SLOT_LEGS, CONST_SLOT_FEET, CONST_SLOT_RING};
  310. for (slots_t slot : armorSlots) {
  311. Item* inventoryItem = inventory[slot];
  312. if (inventoryItem) {
  313. armor += inventoryItem->getArmor();
  314. }
  315. }
  316. return static_cast<int32_t>(armor * vocation->armorMultiplier);
  317. }
  318.  
  319. //CHANGED! DUAL WIELD SYSTEM
  320. void Player::getShieldAndWeapon(const Item*& shield, const Item*& weapon) const
  321. {
  322. shield = nullptr;
  323. weapon = nullptr;
  324.  
  325. /* for (uint32_t slot = CONST_SLOT_RIGHT; slot <= CONST_SLOT_LEFT; slot++) {
  326. Item* item = inventory[slot];
  327. if (!item) {
  328. continue;
  329. }*/
  330.  
  331. if (isDualWielding()) {
  332. if (lastAttackHand == HAND_LEFT) {
  333. shield = inventory[CONST_SLOT_RIGHT];
  334. weapon = inventory[CONST_SLOT_LEFT];
  335. }
  336. else {
  337. shield = inventory[CONST_SLOT_LEFT];
  338. weapon = inventory[CONST_SLOT_RIGHT];
  339. }
  340. }
  341. else {
  342. for (uint32_t slot = CONST_SLOT_RIGHT; slot <= CONST_SLOT_LEFT; slot++) {
  343. Item * item = inventory[slot];
  344. if (!item) {
  345. continue;
  346. }
  347.  
  348. switch (item->getWeaponType()) {
  349. case WEAPON_NONE:
  350. break;
  351.  
  352. case WEAPON_SHIELD: {
  353. if (!shield || item->getDefense() > shield->getDefense()) {
  354. shield = item;
  355. }
  356. break;
  357. }
  358.  
  359. default: { // weapons that are not shields
  360. weapon = item;
  361. break;
  362. }
  363. }
  364. }
  365. }
  366. }
  367.  
  368. //NEW! DUAL WIELD SYSTEM
  369. bool Player::isDualWielding() const
  370. {
  371. /* Not checking dual wield because the player can't wear two weapons worn without it */
  372. if (this->getWeapon(CONST_SLOT_LEFT, true) && this->getWeapon(CONST_SLOT_RIGHT, true)) {
  373. return true;
  374. }
  375. return false;
  376. }
  377.  
  378. //uint32_t Player::getAttackSpeed(Player* player) const
  379. /*{
  380. if (player->isDualWielding()) {
  381. return 1000;
  382. }
  383. else {
  384. return 2000 + 8 * 10 - player->skills[SKILL_DEXTERITY].level * 5;
  385. }
  386. }*/
  387.  
  388. int32_t Player::getDefense() const
  389. {
  390. int32_t defenseSkill = (getSkillLevel(SKILL_RESISTANCE) * g_config.getNumber(ConfigManager::SHIELD_RESISTANCEFACTOR) / 100) + (getSkillLevel(SKILL_DEXTERITY) * g_config.getNumber(ConfigManager::SHIELD_DEXTERITYFACTOR) / 100);
  391. int32_t defenseValue = 7;
  392. const Item* weapon;
  393. const Item* shield;
  394. getShieldAndWeapon(shield, weapon);
  395.  
  396. if (weapon) {
  397. defenseValue = weapon->getDefense() + weapon->getExtraDefense();
  398. defenseSkill = getWeaponSkill(weapon);
  399. }
  400.  
  401. if (shield) {
  402. defenseValue = weapon != nullptr ? shield->getDefense() + weapon->getExtraDefense() : shield->getDefense();
  403. defenseSkill = (getSkillLevel(SKILL_RESISTANCE) * g_config.getNumber(ConfigManager::SHIELD_RESISTANCEFACTOR) / 100) + (getSkillLevel(SKILL_DEXTERITY) * g_config.getNumber(ConfigManager::SHIELD_DEXTERITYFACTOR) / 100);
  404. }
  405.  
  406. if (defenseSkill == 0) {
  407. switch (fightMode) {
  408. case FIGHTMODE_ATTACK:
  409. case FIGHTMODE_BALANCED:
  410. return 1;
  411.  
  412. case FIGHTMODE_DEFENSE:
  413. return 2;
  414. }
  415. }
  416.  
  417. return (defenseSkill / 4. + 2.23) * defenseValue * 0.15 * getDefenseFactor() * vocation->defenseMultiplier;
  418. }
  419.  
  420. float Player::getAttackFactor() const
  421. {
  422. switch (fightMode) {
  423. case FIGHTMODE_ATTACK: return 1.0f;
  424. case FIGHTMODE_BALANCED: return 1.2f;
  425. case FIGHTMODE_DEFENSE: return 2.0f;
  426. default: return 1.0f;
  427. }
  428. }
  429.  
  430. float Player::getDefenseFactor() const
  431. {
  432. switch (fightMode) {
  433. case FIGHTMODE_ATTACK: return (OTSYS_TIME() - lastAttack) < getAttackSpeed() ? 0.5f : 1.0f;
  434. case FIGHTMODE_BALANCED: return (OTSYS_TIME() - lastAttack) < getAttackSpeed() ? 0.75f : 1.0f;
  435. case FIGHTMODE_DEFENSE: return 1.0f;
  436. default: return 1.0f;
  437. }
  438. }
  439.  
  440. uint16_t Player::getClientIcons() const
  441. {
  442. uint16_t icons = 0;
  443. for (Condition* condition : conditions) {
  444. if (!isSuppress(condition->getType())) {
  445. icons |= condition->getIcons();
  446. }
  447. }
  448.  
  449. if (pzLocked) {
  450. icons |= ICON_REDSWORDS;
  451. }
  452.  
  453. if (tile->hasFlag(TILESTATE_PROTECTIONZONE)) {
  454. icons |= ICON_PIGEON;
  455.  
  456. // Don't show ICON_SWORDS if player is in protection zone.
  457. if (hasBitSet(ICON_SWORDS, icons)) {
  458. icons &= ~ICON_SWORDS;
  459. }
  460. }
  461.  
  462. // Game client debugs with 10 or more icons
  463. // so let's prevent that from happening.
  464. std::bitset<20> icon_bitset(static_cast<uint64_t>(icons));
  465. for (size_t pos = 0, bits_set = icon_bitset.count(); bits_set >= 10; ++pos) {
  466. if (icon_bitset[pos]) {
  467. icon_bitset.reset(pos);
  468. --bits_set;
  469. }
  470. }
  471. return icon_bitset.to_ulong();
  472. }
  473.  
  474. void Player::updateInventoryWeight()
  475. {
  476. if (hasFlag(PlayerFlag_HasInfiniteCapacity)) {
  477. return;
  478. }
  479.  
  480. inventoryWeight = 0;
  481. for (int i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) {
  482. const Item* item = inventory[i];
  483. if (item) {
  484. inventoryWeight += item->getWeight();
  485. }
  486. }
  487. }
  488.  
  489. //CHANGED! SKILL POINTS SYSTEM - STATS GAIN
  490. void Player::addSkillAdvance(skills_t skill, uint64_t count)
  491. {
  492. uint64_t currReqTries = vocation->getReqSkillTries(skill, skills[skill].level);
  493. uint64_t nextReqTries = vocation->getReqSkillTries(skill, skills[skill].level + 1);
  494. if (currReqTries >= nextReqTries) {
  495. //player has reached max skill
  496. return;
  497. }
  498.  
  499. g_events->eventPlayerOnGainSkillTries(this, skill, count);
  500. if (count == 0) {
  501. return;
  502. }
  503.  
  504. bool sendUpdateSkills = false;
  505. while ((skills[skill].tries + count) >= nextReqTries) {
  506. count -= nextReqTries - skills[skill].tries;
  507. skills[skill].level++;
  508. skills[skill].tries = 0;
  509. skills[skill].percent = 0;
  510.  
  511. //std::ostringstream ss;
  512. //ss << "You advanced to " << getSkillName(skill) << " level " << skills[skill].level << '.';
  513. //sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
  514.  
  515. if (skill == SKILL_VITALITY) {
  516. healthMax += g_config.getNumber(ConfigManager::VITALITY_HEALTHGAIN);
  517. health += g_config.getNumber(ConfigManager::VITALITY_HEALTHGAIN);
  518. g_game.addCreatureHealth(this);
  519. }
  520.  
  521. if (skill == SKILL_STRENGHT) {
  522. healthMax += g_config.getNumber(ConfigManager::STRENGHT_HEALTHGAIN);
  523. health += g_config.getNumber(ConfigManager::STRENGHT_HEALTHGAIN);
  524. capacity += g_config.getNumber(ConfigManager::STRENGHT_CAPGAIN);
  525. g_game.addCreatureHealth(this);
  526. }
  527.  
  528. if (skill == SKILL_RESISTANCE) {
  529. capacity += g_config.getNumber(ConfigManager::RESISTANCE_CAPGAIN);
  530. healthMax += g_config.getNumber(ConfigManager::RESISTANCE_HEALTHGAIN);
  531. health += g_config.getNumber(ConfigManager::RESISTANCE_HEALTHGAIN);
  532. g_game.addCreatureHealth(this);
  533. }
  534.  
  535. if (skill == SKILL_DEXTERITY) {
  536. updateBaseSpeed();
  537. setBaseSpeed(getBaseSpeed());
  538. g_game.changeSpeed(this, 0);
  539. }
  540.  
  541. if (skill == SKILL_INTELLIGENCE) {
  542. manaMax += g_config.getNumber(ConfigManager::INTELLIGENCE_MANAGAIN);
  543. mana += g_config.getNumber(ConfigManager::INTELLIGENCE_MANAGAIN);
  544. }
  545.  
  546. if (skill == SKILL_FAITH) {
  547. manaMax += g_config.getNumber(ConfigManager::FAITH_MANAGAIN);
  548. mana += g_config.getNumber(ConfigManager::INTELLIGENCE_MANAGAIN);
  549. }
  550.  
  551. if (skill == SKILL_ENDURANCE) {
  552. healthMax += g_config.getNumber(ConfigManager::ENDURANCE_HEALTHGAIN);
  553. health += g_config.getNumber(ConfigManager::ENDURANCE_HEALTHGAIN);
  554. capacity += g_config.getNumber(ConfigManager::ENDURANCE_CAPGAIN);
  555. g_game.addCreatureHealth(this);
  556. }
  557.  
  558. sendStats();
  559. sendSkills();
  560. g_creatureEvents->playerAdvance(this, skill, (skills[skill].level - 1), skills[skill].level);
  561.  
  562. sendUpdateSkills = true;
  563. currReqTries = nextReqTries;
  564. nextReqTries = vocation->getReqSkillTries(skill, skills[skill].level + 1);
  565. if (currReqTries >= nextReqTries) {
  566. count = 0;
  567. break;
  568. }
  569. }
  570.  
  571. skills[skill].tries += count;
  572.  
  573. uint32_t newPercent;
  574. if (nextReqTries > currReqTries) {
  575. newPercent = Player::getPercentLevel(skills[skill].tries, nextReqTries);
  576. } else {
  577. newPercent = 0;
  578. }
  579.  
  580. if (skills[skill].percent != newPercent) {
  581. skills[skill].percent = newPercent;
  582. sendUpdateSkills = true;
  583. }
  584.  
  585. if (sendUpdateSkills) {
  586. sendSkills();
  587. }
  588. }
  589.  
  590. void Player::setVarStats(stats_t stat, int32_t modifier)
  591. {
  592. varStats[stat] += modifier;
  593.  
  594. switch (stat) {
  595. case STAT_MAXHITPOINTS: {
  596. if (getHealth() > getMaxHealth()) {
  597. Creature::changeHealth(getMaxHealth() - getHealth());
  598. } else {
  599. g_game.addCreatureHealth(this);
  600. }
  601. break;
  602. }
  603.  
  604. case STAT_MAXMANAPOINTS: {
  605. if (getMana() > getMaxMana()) {
  606. changeMana(getMaxMana() - getMana());
  607. }
  608. break;
  609. }
  610.  
  611. default: {
  612. break;
  613. }
  614. }
  615. }
  616.  
  617. int32_t Player::getDefaultStats(stats_t stat) const
  618. {
  619. switch (stat) {
  620. case STAT_MAXHITPOINTS: return healthMax;
  621. case STAT_MAXMANAPOINTS: return manaMax;
  622. case STAT_MAGICPOINTS: return getBaseMagicLevel();
  623. default: return 0;
  624. }
  625. }
  626.  
  627. void Player::addContainer(uint8_t cid, Container* container)
  628. {
  629. if (cid > 0xF) {
  630. return;
  631. }
  632.  
  633. if (container->getID() == ITEM_BROWSEFIELD) {
  634. container->incrementReferenceCounter();
  635. }
  636.  
  637. auto it = openContainers.find(cid);
  638. if (it != openContainers.end()) {
  639. OpenContainer& openContainer = it->second;
  640. Container* oldContainer = openContainer.container;
  641. if (oldContainer->getID() == ITEM_BROWSEFIELD) {
  642. oldContainer->decrementReferenceCounter();
  643. }
  644.  
  645. openContainer.container = container;
  646. openContainer.index = 0;
  647. } else {
  648. OpenContainer openContainer;
  649. openContainer.container = container;
  650. openContainer.index = 0;
  651. openContainers[cid] = openContainer;
  652. }
  653. }
  654.  
  655. void Player::closeContainer(uint8_t cid)
  656. {
  657. auto it = openContainers.find(cid);
  658. if (it == openContainers.end()) {
  659. return;
  660. }
  661.  
  662. OpenContainer openContainer = it->second;
  663. Container* container = openContainer.container;
  664. openContainers.erase(it);
  665.  
  666. if (container && container->getID() == ITEM_BROWSEFIELD) {
  667. container->decrementReferenceCounter();
  668. }
  669. }
  670.  
  671. void Player::setContainerIndex(uint8_t cid, uint16_t index)
  672. {
  673. auto it = openContainers.find(cid);
  674. if (it == openContainers.end()) {
  675. return;
  676. }
  677. it->second.index = index;
  678. }
  679.  
  680. Container* Player::getContainerByID(uint8_t cid)
  681. {
  682. auto it = openContainers.find(cid);
  683. if (it == openContainers.end()) {
  684. return nullptr;
  685. }
  686. return it->second.container;
  687. }
  688.  
  689. int8_t Player::getContainerID(const Container* container) const
  690. {
  691. for (const auto& it : openContainers) {
  692. if (it.second.container == container) {
  693. return it.first;
  694. }
  695. }
  696. return -1;
  697. }
  698.  
  699. uint16_t Player::getContainerIndex(uint8_t cid) const
  700. {
  701. auto it = openContainers.find(cid);
  702. if (it == openContainers.end()) {
  703. return 0;
  704. }
  705. return it->second.index;
  706. }
  707.  
  708. bool Player::canOpenCorpse(uint32_t ownerId) const
  709. {
  710. return getID() == ownerId || (party && party->canOpenCorpse(ownerId));
  711. }
  712.  
  713. uint16_t Player::getLookCorpse() const
  714. {
  715. if (sex == PLAYERSEX_FEMALE) {
  716. return ITEM_FEMALE_CORPSE;
  717. } else {
  718. return ITEM_MALE_CORPSE;
  719. }
  720. }
  721.  
  722. void Player::addStorageValue(const uint32_t key, const int32_t value, const bool isLogin/* = false*/)
  723. {
  724. if (IS_IN_KEYRANGE(key, RESERVED_RANGE)) {
  725. if (IS_IN_KEYRANGE(key, OUTFITS_RANGE)) {
  726. outfits.emplace_back(
  727. value >> 16,
  728. value & 0xFF
  729. );
  730. return;
  731. } else if (IS_IN_KEYRANGE(key, MOUNTS_RANGE)) {
  732. // do nothing
  733. } else {
  734. std::cout << "Warning: unknown reserved key: " << key << " player: " << getName() << std::endl;
  735. return;
  736. }
  737. }
  738.  
  739. if (value != -1) {
  740. int32_t oldValue;
  741. getStorageValue(key, oldValue);
  742.  
  743. storageMap[key] = value;
  744.  
  745. if (!isLogin) {
  746. auto currentFrameTime = g_dispatcher.getDispatcherCycle();
  747. if (lastQuestlogUpdate != currentFrameTime && g_game.quests.isQuestStorage(key, value, oldValue)) {
  748. lastQuestlogUpdate = currentFrameTime;
  749. sendTextMessage(MESSAGE_EVENT_ADVANCE, "Your questlog has been updated.");
  750. }
  751. }
  752. } else {
  753. storageMap.erase(key);
  754. }
  755. }
  756.  
  757. bool Player::getStorageValue(const uint32_t key, int32_t& value) const
  758. {
  759. auto it = storageMap.find(key);
  760. if (it == storageMap.end()) {
  761. value = -1;
  762. return false;
  763. }
  764.  
  765. value = it->second;
  766. return true;
  767. }
  768.  
  769. bool Player::canSee(const Position& pos) const
  770. {
  771. if (!client) {
  772. return false;
  773. }
  774. return client->canSee(pos);
  775. }
  776.  
  777. bool Player::canSeeCreature(const Creature* creature) const
  778. {
  779. if (creature == this) {
  780. return true;
  781. }
  782.  
  783. if (creature->isInGhostMode() && !group->access) {
  784. return false;
  785. }
  786.  
  787. if (!creature->getPlayer() && !canSeeInvisibility() && creature->isInvisible()) {
  788. return false;
  789. }
  790. return true;
  791. }
  792.  
  793. bool Player::canWalkthrough(const Creature* creature) const
  794. {
  795. if (group->access || creature->isInGhostMode()) {
  796. return true;
  797. }
  798.  
  799. const Player* player = creature->getPlayer();
  800. if (!player) {
  801. return false;
  802. }
  803.  
  804. const Tile* playerTile = player->getTile();
  805. if (!playerTile || (!playerTile->hasFlag(TILESTATE_PROTECTIONZONE) && player->getLevel() > static_cast<uint32_t>(g_config.getNumber(ConfigManager::PROTECTION_LEVEL)))) {
  806. return false;
  807. }
  808.  
  809. const Item* playerTileGround = playerTile->getGround();
  810. if (!playerTileGround || !playerTileGround->hasWalkStack()) {
  811. return false;
  812. }
  813.  
  814. Player* thisPlayer = const_cast<Player*>(this);
  815. if ((OTSYS_TIME() - lastWalkthroughAttempt) > 2000) {
  816. thisPlayer->setLastWalkthroughAttempt(OTSYS_TIME());
  817. return false;
  818. }
  819.  
  820. if (creature->getPosition() != lastWalkthroughPosition) {
  821. thisPlayer->setLastWalkthroughPosition(creature->getPosition());
  822. return false;
  823. }
  824.  
  825. thisPlayer->setLastWalkthroughPosition(creature->getPosition());
  826. return true;
  827. }
  828.  
  829. bool Player::canWalkthroughEx(const Creature* creature) const
  830. {
  831. if (group->access) {
  832. return true;
  833. }
  834.  
  835. const Player* player = creature->getPlayer();
  836. if (!player) {
  837. return false;
  838. }
  839.  
  840. const Tile* playerTile = player->getTile();
  841. return playerTile && (playerTile->hasFlag(TILESTATE_PROTECTIONZONE) || player->getLevel() <= static_cast<uint32_t>(g_config.getNumber(ConfigManager::PROTECTION_LEVEL)));
  842. }
  843.  
  844. void Player::onReceiveMail() const
  845. {
  846. if (isNearDepotBox()) {
  847. sendTextMessage(MESSAGE_EVENT_ADVANCE, "New mail has arrived.");
  848. }
  849. }
  850.  
  851. bool Player::isNearDepotBox() const
  852. {
  853. const Position& pos = getPosition();
  854. for (int32_t cx = -1; cx <= 1; ++cx) {
  855. for (int32_t cy = -1; cy <= 1; ++cy) {
  856. Tile* tile = g_game.map.getTile(pos.x + cx, pos.y + cy, pos.z);
  857. if (!tile) {
  858. continue;
  859. }
  860.  
  861. if (tile->hasFlag(TILESTATE_DEPOT)) {
  862. return true;
  863. }
  864. }
  865. }
  866. return false;
  867. }
  868.  
  869. DepotChest* Player::getDepotChest(uint32_t depotId, bool autoCreate)
  870. {
  871. auto it = depotChests.find(depotId);
  872. if (it != depotChests.end()) {
  873. return it->second;
  874. }
  875.  
  876. if (!autoCreate) {
  877. return nullptr;
  878. }
  879.  
  880. DepotChest* depotChest = new DepotChest(ITEM_DEPOT);
  881. depotChest->incrementReferenceCounter();
  882. depotChest->setMaxDepotItems(getMaxDepotItems());
  883. depotChests[depotId] = depotChest;
  884. return depotChest;
  885. }
  886.  
  887. DepotLocker* Player::getDepotLocker(uint32_t depotId)
  888. {
  889. auto it = depotLockerMap.find(depotId);
  890. if (it != depotLockerMap.end()) {
  891. inbox->setParent(it->second);
  892. return it->second;
  893. }
  894.  
  895. DepotLocker* depotLocker = new DepotLocker(ITEM_LOCKER1);
  896. depotLocker->setDepotId(depotId);
  897. depotLocker->internalAddThing(Item::CreateItem(ITEM_MARKET));
  898. depotLocker->internalAddThing(inbox);
  899. depotLocker->internalAddThing(getDepotChest(depotId, true));
  900. depotLockerMap[depotId] = depotLocker;
  901. return depotLocker;
  902. }
  903.  
  904. void Player::sendCancelMessage(ReturnValue message) const
  905. {
  906. sendCancelMessage(getReturnMessage(message));
  907. }
  908.  
  909. void Player::sendStats()
  910. {
  911. if (client) {
  912. client->sendStats();
  913. lastStatsTrainingTime = getOfflineTrainingTime() / 60 / 1000;
  914. }
  915. }
  916.  
  917. void Player::sendPing()
  918. {
  919. int64_t timeNow = OTSYS_TIME();
  920.  
  921. bool hasLostConnection = false;
  922. if ((timeNow - lastPing) >= 5000) {
  923. lastPing = timeNow;
  924. if (client) {
  925. client->sendPing();
  926. } else {
  927. hasLostConnection = true;
  928. }
  929. }
  930.  
  931. int64_t noPongTime = timeNow - lastPong;
  932. if ((hasLostConnection || noPongTime >= 7000) && attackedCreature && attackedCreature->getPlayer()) {
  933. setAttackedCreature(nullptr);
  934. }
  935.  
  936. if (noPongTime >= 60000 && canLogout()) {
  937. if (g_creatureEvents->playerLogout(this)) {
  938. if (client) {
  939. client->logout(true, true);
  940. } else {
  941. g_game.removeCreature(this, true);
  942. }
  943. }
  944. }
  945. }
  946.  
  947. Item* Player::getWriteItem(uint32_t& windowTextId, uint16_t& maxWriteLen)
  948. {
  949. windowTextId = this->windowTextId;
  950. maxWriteLen = this->maxWriteLen;
  951. return writeItem;
  952. }
  953.  
  954. void Player::setWriteItem(Item* item, uint16_t maxWriteLen /*= 0*/)
  955. {
  956. windowTextId++;
  957.  
  958. if (writeItem) {
  959. writeItem->decrementReferenceCounter();
  960. }
  961.  
  962. if (item) {
  963. writeItem = item;
  964. this->maxWriteLen = maxWriteLen;
  965. writeItem->incrementReferenceCounter();
  966. } else {
  967. writeItem = nullptr;
  968. this->maxWriteLen = 0;
  969. }
  970. }
  971.  
  972. House* Player::getEditHouse(uint32_t& windowTextId, uint32_t& listId)
  973. {
  974. windowTextId = this->windowTextId;
  975. listId = this->editListId;
  976. return editHouse;
  977. }
  978.  
  979. void Player::setEditHouse(House* house, uint32_t listId /*= 0*/)
  980. {
  981. windowTextId++;
  982. editHouse = house;
  983. editListId = listId;
  984. }
  985.  
  986. void Player::sendHouseWindow(House* house, uint32_t listId) const
  987. {
  988. if (!client) {
  989. return;
  990. }
  991.  
  992. std::string text;
  993. if (house->getAccessList(listId, text)) {
  994. client->sendHouseWindow(windowTextId, text);
  995. }
  996. }
  997.  
  998. //container
  999. void Player::sendAddContainerItem(const Container* container, const Item* item)
  1000. {
  1001. if (!client) {
  1002. return;
  1003. }
  1004.  
  1005. for (const auto& it : openContainers) {
  1006. const OpenContainer& openContainer = it.second;
  1007. if (openContainer.container != container) {
  1008. continue;
  1009. }
  1010.  
  1011. uint16_t slot = openContainer.index;
  1012. if (container->getID() == ITEM_BROWSEFIELD) {
  1013. uint16_t containerSize = container->size() - 1;
  1014. uint16_t pageEnd = openContainer.index + container->capacity() - 1;
  1015. if (containerSize > pageEnd) {
  1016. slot = pageEnd;
  1017. item = container->getItemByIndex(pageEnd);
  1018. } else {
  1019. slot = containerSize;
  1020. }
  1021. } else if (openContainer.index >= container->capacity()) {
  1022. item = container->getItemByIndex(openContainer.index - 1);
  1023. }
  1024. client->sendAddContainerItem(it.first, slot, item);
  1025. }
  1026. }
  1027.  
  1028. void Player::sendUpdateContainerItem(const Container* container, uint16_t slot, const Item* newItem)
  1029. {
  1030. if (!client) {
  1031. return;
  1032. }
  1033.  
  1034. for (const auto& it : openContainers) {
  1035. const OpenContainer& openContainer = it.second;
  1036. if (openContainer.container != container) {
  1037. continue;
  1038. }
  1039.  
  1040. if (slot < openContainer.index) {
  1041. continue;
  1042. }
  1043.  
  1044. uint16_t pageEnd = openContainer.index + container->capacity();
  1045. if (slot >= pageEnd) {
  1046. continue;
  1047. }
  1048.  
  1049. client->sendUpdateContainerItem(it.first, slot, newItem);
  1050. }
  1051. }
  1052.  
  1053. void Player::sendRemoveContainerItem(const Container* container, uint16_t slot)
  1054. {
  1055. if (!client) {
  1056. return;
  1057. }
  1058.  
  1059. for (auto& it : openContainers) {
  1060. OpenContainer& openContainer = it.second;
  1061. if (openContainer.container != container) {
  1062. continue;
  1063. }
  1064.  
  1065. uint16_t& firstIndex = openContainer.index;
  1066. if (firstIndex > 0 && firstIndex >= container->size() - 1) {
  1067. firstIndex -= container->capacity();
  1068. sendContainer(it.first, container, false, firstIndex);
  1069. }
  1070.  
  1071. client->sendRemoveContainerItem(it.first, std::max<uint16_t>(slot, firstIndex), container->getItemByIndex(container->capacity() + firstIndex));
  1072. }
  1073. }
  1074.  
  1075. void Player::onUpdateTileItem(const Tile* tile, const Position& pos, const Item* oldItem,
  1076. const ItemType& oldType, const Item* newItem, const ItemType& newType)
  1077. {
  1078. Creature::onUpdateTileItem(tile, pos, oldItem, oldType, newItem, newType);
  1079.  
  1080. if (oldItem != newItem) {
  1081. onRemoveTileItem(tile, pos, oldType, oldItem);
  1082. }
  1083.  
  1084. if (tradeState != TRADE_TRANSFER) {
  1085. if (tradeItem && oldItem == tradeItem) {
  1086. g_game.internalCloseTrade(this);
  1087. }
  1088. }
  1089. }
  1090.  
  1091. void Player::onRemoveTileItem(const Tile* tile, const Position& pos, const ItemType& iType,
  1092. const Item* item)
  1093. {
  1094. Creature::onRemoveTileItem(tile, pos, iType, item);
  1095.  
  1096. if (tradeState != TRADE_TRANSFER) {
  1097. checkTradeState(item);
  1098.  
  1099. if (tradeItem) {
  1100. const Container* container = item->getContainer();
  1101. if (container && container->isHoldingItem(tradeItem)) {
  1102. g_game.internalCloseTrade(this);
  1103. }
  1104. }
  1105. }
  1106. }
  1107.  
  1108. void Player::onCreatureAppear(Creature* creature, bool isLogin)
  1109. {
  1110. Creature::onCreatureAppear(creature, isLogin);
  1111.  
  1112. if (isLogin && creature == this) {
  1113. sendItems();
  1114.  
  1115. for (int32_t slot = CONST_SLOT_FIRST; slot <= CONST_SLOT_LAST; ++slot) {
  1116. Item* item = inventory[slot];
  1117. if (item) {
  1118. item->startDecaying();
  1119. g_moveEvents->onPlayerEquip(this, item, static_cast<slots_t>(slot), false);
  1120. }
  1121. }
  1122.  
  1123. for (Condition* condition : storedConditionList) {
  1124. addCondition(condition);
  1125. }
  1126. storedConditionList.clear();
  1127.  
  1128. BedItem* bed = g_game.getBedBySleeper(guid);
  1129. if (bed) {
  1130. bed->wakeUp(this);
  1131. }
  1132.  
  1133. Account account = IOLoginData::loadAccount(accountNumber);
  1134. Game::updatePremium(account);
  1135.  
  1136. std::cout << name << " has logged in." << std::endl;
  1137.  
  1138. if (guild) {
  1139. guild->addMember(this);
  1140. }
  1141.  
  1142. int32_t offlineTime;
  1143. if (getLastLogout() != 0) {
  1144. // Not counting more than 21 days to prevent overflow when multiplying with 1000 (for milliseconds).
  1145. offlineTime = std::min<int32_t>(time(nullptr) - getLastLogout(), 86400 * 21);
  1146. } else {
  1147. offlineTime = 0;
  1148. }
  1149.  
  1150. for (Condition* condition : getMuteConditions()) {
  1151. condition->setTicks(condition->getTicks() - (offlineTime * 1000));
  1152. if (condition->getTicks() <= 0) {
  1153. removeCondition(condition);
  1154. }
  1155. }
  1156.  
  1157. g_game.checkPlayersRecord();
  1158. IOLoginData::updateOnlineStatus(guid, true);
  1159. }
  1160. }
  1161.  
  1162. void Player::onAttackedCreatureDisappear(bool isLogout)
  1163. {
  1164. sendCancelTarget();
  1165.  
  1166. if (!isLogout) {
  1167. sendTextMessage(MESSAGE_STATUS_SMALL, "Target lost.");
  1168. }
  1169. }
  1170.  
  1171. void Player::onFollowCreatureDisappear(bool isLogout)
  1172. {
  1173. sendCancelTarget();
  1174.  
  1175. if (!isLogout) {
  1176. sendTextMessage(MESSAGE_STATUS_SMALL, "Target lost.");
  1177. }
  1178. }
  1179.  
  1180. void Player::onChangeZone(ZoneType_t zone)
  1181. {
  1182. if (zone == ZONE_PROTECTION) {
  1183. if (attackedCreature && !hasFlag(PlayerFlag_IgnoreProtectionZone)) {
  1184. setAttackedCreature(nullptr);
  1185. onAttackedCreatureDisappear(false);
  1186. }
  1187.  
  1188. if (!group->access && isMounted()) {
  1189. dismount();
  1190. g_game.internalCreatureChangeOutfit(this, defaultOutfit);
  1191. wasMounted = true;
  1192. }
  1193. } else {
  1194. if (wasMounted) {
  1195. toggleMount(true);
  1196. wasMounted = false;
  1197. }
  1198. }
  1199.  
  1200. g_game.updateCreatureWalkthrough(this);
  1201. sendIcons();
  1202. }
  1203.  
  1204. void Player::onAttackedCreatureChangeZone(ZoneType_t zone)
  1205. {
  1206. if (zone == ZONE_PROTECTION) {
  1207. if (!hasFlag(PlayerFlag_IgnoreProtectionZone)) {
  1208. setAttackedCreature(nullptr);
  1209. onAttackedCreatureDisappear(false);
  1210. }
  1211. } else if (zone == ZONE_NOPVP) {
  1212. if (attackedCreature->getPlayer()) {
  1213. if (!hasFlag(PlayerFlag_IgnoreProtectionZone)) {
  1214. setAttackedCreature(nullptr);
  1215. onAttackedCreatureDisappear(false);
  1216. }
  1217. }
  1218. } else if (zone == ZONE_NORMAL) {
  1219. //attackedCreature can leave a pvp zone if not pzlocked
  1220. if (g_game.getWorldType() == WORLD_TYPE_NO_PVP) {
  1221. if (attackedCreature->getPlayer()) {
  1222. setAttackedCreature(nullptr);
  1223. onAttackedCreatureDisappear(false);
  1224. }
  1225. }
  1226. }
  1227. }
  1228.  
  1229. void Player::onRemoveCreature(Creature* creature, bool isLogout)
  1230. {
  1231. Creature::onRemoveCreature(creature, isLogout);
  1232.  
  1233. if (creature == this) {
  1234. if (isLogout) {
  1235. loginPosition = getPosition();
  1236. }
  1237.  
  1238. lastLogout = time(nullptr);
  1239.  
  1240. if (eventWalk != 0) {
  1241. setFollowCreature(nullptr);
  1242. }
  1243.  
  1244. if (tradePartner) {
  1245. g_game.internalCloseTrade(this);
  1246. }
  1247.  
  1248. closeShopWindow();
  1249.  
  1250. clearPartyInvitations();
  1251.  
  1252. if (party) {
  1253. party->leaveParty(this);
  1254. }
  1255.  
  1256. g_chat->removeUserFromAllChannels(*this);
  1257.  
  1258. std::cout << getName() << " has logged out." << std::endl;
  1259.  
  1260. if (guild) {
  1261. guild->removeMember(this);
  1262. }
  1263.  
  1264. IOLoginData::updateOnlineStatus(guid, false);
  1265.  
  1266. bool saved = false;
  1267. for (uint32_t tries = 0; tries < 3; ++tries) {
  1268. if (IOLoginData::savePlayer(this)) {
  1269. saved = true;
  1270. break;
  1271. }
  1272. }
  1273.  
  1274. if (!saved) {
  1275. std::cout << "Error while saving player: " << getName() << std::endl;
  1276. }
  1277. }
  1278. }
  1279.  
  1280. void Player::openShopWindow(Npc* npc, const std::list<ShopInfo>& shop)
  1281. {
  1282. shopItemList = shop;
  1283. sendShop(npc);
  1284. sendSaleItemList();
  1285. }
  1286.  
  1287. bool Player::closeShopWindow(bool sendCloseShopWindow /*= true*/)
  1288. {
  1289. //unreference callbacks
  1290. int32_t onBuy;
  1291. int32_t onSell;
  1292.  
  1293. Npc* npc = getShopOwner(onBuy, onSell);
  1294. if (!npc) {
  1295. shopItemList.clear();
  1296. return false;
  1297. }
  1298.  
  1299. setShopOwner(nullptr, -1, -1);
  1300. npc->onPlayerEndTrade(this, onBuy, onSell);
  1301.  
  1302. if (sendCloseShopWindow) {
  1303. sendCloseShop();
  1304. }
  1305.  
  1306. shopItemList.clear();
  1307. return true;
  1308. }
  1309.  
  1310. void Player::onWalk(Direction& dir)
  1311. {
  1312. Creature::onWalk(dir);
  1313. setNextActionTask(nullptr);
  1314. setNextAction(OTSYS_TIME() + getStepDuration(dir));
  1315. }
  1316.  
  1317. void Player::onCreatureMove(Creature* creature, const Tile* newTile, const Position& newPos,
  1318. const Tile* oldTile, const Position& oldPos, bool teleport)
  1319. {
  1320. Creature::onCreatureMove(creature, newTile, newPos, oldTile, oldPos, teleport);
  1321.  
  1322. if (hasFollowPath && (creature == followCreature || (creature == this && followCreature))) {
  1323. isUpdatingPath = false;
  1324. g_dispatcher.addTask(createTask(std::bind(&Game::updateCreatureWalk, &g_game, getID())));
  1325. }
  1326.  
  1327. if (creature != this) {
  1328. return;
  1329. }
  1330.  
  1331. if (tradeState != TRADE_TRANSFER) {
  1332. //check if we should close trade
  1333. if (tradeItem && !Position::areInRange<1, 1, 0>(tradeItem->getPosition(), getPosition())) {
  1334. g_game.internalCloseTrade(this);
  1335. }
  1336.  
  1337. if (tradePartner && !Position::areInRange<2, 2, 0>(tradePartner->getPosition(), getPosition())) {
  1338. g_game.internalCloseTrade(this);
  1339. }
  1340. }
  1341.  
  1342. // close modal windows
  1343. if (!modalWindows.empty()) {
  1344. // TODO: This shouldn't be hardcoded
  1345. for (uint32_t modalWindowId : modalWindows) {
  1346. if (modalWindowId == std::numeric_limits<uint32_t>::max()) {
  1347. sendTextMessage(MESSAGE_EVENT_ADVANCE, "Offline training aborted.");
  1348. break;
  1349. }
  1350. }
  1351. modalWindows.clear();
  1352. }
  1353.  
  1354. // leave market
  1355. if (inMarket) {
  1356. inMarket = false;
  1357. }
  1358.  
  1359. if (party) {
  1360. party->updateSharedExperience();
  1361. }
  1362.  
  1363. if (teleport || oldPos.z != newPos.z) {
  1364. int32_t ticks = g_config.getNumber(ConfigManager::STAIRHOP_DELAY);
  1365. if (ticks > 0) {
  1366. if (Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_PACIFIED, ticks, 0)) {
  1367. addCondition(condition);
  1368. }
  1369. }
  1370. }
  1371. }
  1372.  
  1373. //container
  1374. void Player::onAddContainerItem(const Item* item)
  1375. {
  1376. checkTradeState(item);
  1377. }
  1378.  
  1379. void Player::onUpdateContainerItem(const Container* container, const Item* oldItem, const Item* newItem)
  1380. {
  1381. if (oldItem != newItem) {
  1382. onRemoveContainerItem(container, oldItem);
  1383. }
  1384.  
  1385. if (tradeState != TRADE_TRANSFER) {
  1386. checkTradeState(oldItem);
  1387. }
  1388. }
  1389.  
  1390. void Player::onRemoveContainerItem(const Container* container, const Item* item)
  1391. {
  1392. if (tradeState != TRADE_TRANSFER) {
  1393. checkTradeState(item);
  1394.  
  1395. if (tradeItem) {
  1396. if (tradeItem->getParent() != container && container->isHoldingItem(tradeItem)) {
  1397. g_game.internalCloseTrade(this);
  1398. }
  1399. }
  1400. }
  1401. }
  1402.  
  1403. void Player::onCloseContainer(const Container* container)
  1404. {
  1405. if (!client) {
  1406. return;
  1407. }
  1408.  
  1409. for (const auto& it : openContainers) {
  1410. if (it.second.container == container) {
  1411. client->sendCloseContainer(it.first);
  1412. }
  1413. }
  1414. }
  1415.  
  1416. void Player::onSendContainer(const Container* container)
  1417. {
  1418. if (!client) {
  1419. return;
  1420. }
  1421.  
  1422. bool hasParent = container->hasParent();
  1423. for (const auto& it : openContainers) {
  1424. const OpenContainer& openContainer = it.second;
  1425. if (openContainer.container == container) {
  1426. client->sendContainer(it.first, container, hasParent, openContainer.index);
  1427. }
  1428. }
  1429. }
  1430.  
  1431. //inventory
  1432. void Player::onUpdateInventoryItem(Item* oldItem, Item* newItem)
  1433. {
  1434. if (oldItem != newItem) {
  1435. onRemoveInventoryItem(oldItem);
  1436. }
  1437.  
  1438. if (tradeState != TRADE_TRANSFER) {
  1439. checkTradeState(oldItem);
  1440. }
  1441. }
  1442.  
  1443. void Player::onRemoveInventoryItem(Item* item)
  1444. {
  1445. if (tradeState != TRADE_TRANSFER) {
  1446. checkTradeState(item);
  1447.  
  1448. if (tradeItem) {
  1449. const Container* container = item->getContainer();
  1450. if (container && container->isHoldingItem(tradeItem)) {
  1451. g_game.internalCloseTrade(this);
  1452. }
  1453. }
  1454. }
  1455. }
  1456.  
  1457. void Player::checkTradeState(const Item* item)
  1458. {
  1459. if (!tradeItem || tradeState == TRADE_TRANSFER) {
  1460. return;
  1461. }
  1462.  
  1463. if (tradeItem == item) {
  1464. g_game.internalCloseTrade(this);
  1465. } else {
  1466. const Container* container = dynamic_cast<const Container*>(item->getParent());
  1467. while (container) {
  1468. if (container == tradeItem) {
  1469. g_game.internalCloseTrade(this);
  1470. break;
  1471. }
  1472.  
  1473. container = dynamic_cast<const Container*>(container->getParent());
  1474. }
  1475. }
  1476. }
  1477.  
  1478. void Player::setNextWalkActionTask(SchedulerTask* task)
  1479. {
  1480. if (walkTaskEvent != 0) {
  1481. g_scheduler.stopEvent(walkTaskEvent);
  1482. walkTaskEvent = 0;
  1483. }
  1484.  
  1485. delete walkTask;
  1486. walkTask = task;
  1487. }
  1488.  
  1489. void Player::setNextWalkTask(SchedulerTask* task)
  1490. {
  1491. if (nextStepEvent != 0) {
  1492. g_scheduler.stopEvent(nextStepEvent);
  1493. nextStepEvent = 0;
  1494. }
  1495.  
  1496. if (task) {
  1497. nextStepEvent = g_scheduler.addEvent(task);
  1498. resetIdleTime();
  1499. }
  1500. }
  1501.  
  1502. void Player::setNextActionTask(SchedulerTask* task)
  1503. {
  1504. if (actionTaskEvent != 0) {
  1505. g_scheduler.stopEvent(actionTaskEvent);
  1506. actionTaskEvent = 0;
  1507. }
  1508.  
  1509. if (task) {
  1510. actionTaskEvent = g_scheduler.addEvent(task);
  1511. resetIdleTime();
  1512. }
  1513. }
  1514.  
  1515. uint32_t Player::getNextActionTime() const
  1516. {
  1517. return std::max<int64_t>(SCHEDULER_MINTICKS, nextAction - OTSYS_TIME());
  1518. }
  1519.  
  1520. void Player::onThink(uint32_t interval)
  1521. {
  1522. Creature::onThink(interval);
  1523.  
  1524. sendPing();
  1525.  
  1526. MessageBufferTicks += interval;
  1527. if (MessageBufferTicks >= 1500) {
  1528. MessageBufferTicks = 0;
  1529. addMessageBuffer();
  1530. }
  1531.  
  1532. if (!getTile()->hasFlag(TILESTATE_NOLOGOUT) && !isAccessPlayer()) {
  1533. idleTime += interval;
  1534. const int32_t kickAfterMinutes = g_config.getNumber(ConfigManager::KICK_AFTER_MINUTES);
  1535. if (idleTime > (kickAfterMinutes * 60000) + 60000) {
  1536. kickPlayer(true);
  1537. } else if (client && idleTime == 60000 * kickAfterMinutes) {
  1538. std::ostringstream ss;
  1539. ss << "You have been idle for " << kickAfterMinutes << " minutes. You will be disconnected in one minute if you are still idle then.";
  1540. client->sendTextMessage(TextMessage(MESSAGE_STATUS_WARNING, ss.str()));
  1541. }
  1542. }
  1543.  
  1544. if (g_game.getWorldType() != WORLD_TYPE_PVP_ENFORCED) {
  1545. checkSkullTicks(interval);
  1546. }
  1547.  
  1548. addOfflineTrainingTime(interval);
  1549. if (lastStatsTrainingTime != getOfflineTrainingTime() / 60 / 1000) {
  1550. sendStats();
  1551. }
  1552. }
  1553.  
  1554. uint32_t Player::isMuted() const
  1555. {
  1556. if (hasFlag(PlayerFlag_CannotBeMuted)) {
  1557. return 0;
  1558. }
  1559.  
  1560. int32_t muteTicks = 0;
  1561. for (Condition* condition : conditions) {
  1562. if (condition->getType() == CONDITION_MUTED && condition->getTicks() > muteTicks) {
  1563. muteTicks = condition->getTicks();
  1564. }
  1565. }
  1566. return static_cast<uint32_t>(muteTicks) / 1000;
  1567. }
  1568.  
  1569. void Player::addMessageBuffer()
  1570. {
  1571. if (MessageBufferCount > 0 && g_config.getNumber(ConfigManager::MAX_MESSAGEBUFFER) != 0 && !hasFlag(PlayerFlag_CannotBeMuted)) {
  1572. --MessageBufferCount;
  1573. }
  1574. }
  1575.  
  1576. void Player::removeMessageBuffer()
  1577. {
  1578. if (hasFlag(PlayerFlag_CannotBeMuted)) {
  1579. return;
  1580. }
  1581.  
  1582. const int32_t maxMessageBuffer = g_config.getNumber(ConfigManager::MAX_MESSAGEBUFFER);
  1583. if (maxMessageBuffer != 0 && MessageBufferCount <= maxMessageBuffer + 1) {
  1584. if (++MessageBufferCount > maxMessageBuffer) {
  1585. uint32_t muteCount = 1;
  1586. auto it = muteCountMap.find(guid);
  1587. if (it != muteCountMap.end()) {
  1588. muteCount = it->second;
  1589. }
  1590.  
  1591. uint32_t muteTime = 5 * muteCount * muteCount;
  1592. muteCountMap[guid] = muteCount + 1;
  1593. Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_MUTED, muteTime * 1000, 0);
  1594. addCondition(condition);
  1595.  
  1596. std::ostringstream ss;
  1597. ss << "You are muted for " << muteTime << " seconds.";
  1598. sendTextMessage(MESSAGE_STATUS_SMALL, ss.str());
  1599. }
  1600. }
  1601. }
  1602.  
  1603. void Player::drainHealth(Creature* attacker, int32_t damage)
  1604. {
  1605. Creature::drainHealth(attacker, damage);
  1606. sendStats();
  1607. }
  1608.  
  1609. void Player::drainMana(Creature* attacker, int32_t manaLoss)
  1610. {
  1611. onAttacked();
  1612. changeMana(-manaLoss);
  1613.  
  1614. if (attacker) {
  1615. addDamagePoints(attacker, manaLoss);
  1616. }
  1617.  
  1618. sendStats();
  1619. }
  1620.  
  1621. void Player::addManaSpent(uint64_t amount)
  1622. {
  1623. if (hasFlag(PlayerFlag_NotGainMana)) {
  1624. return;
  1625. }
  1626.  
  1627. uint64_t currReqMana = vocation->getReqMana(magLevel);
  1628. uint64_t nextReqMana = vocation->getReqMana(magLevel + 1);
  1629. if (currReqMana >= nextReqMana) {
  1630. //player has reached max magic level
  1631. return;
  1632. }
  1633.  
  1634. g_events->eventPlayerOnGainSkillTries(this, SKILL_MAGLEVEL, amount);
  1635. if (amount == 0) {
  1636. return;
  1637. }
  1638.  
  1639. bool sendUpdateStats = false;
  1640. while ((manaSpent + amount) >= nextReqMana) {
  1641. amount -= nextReqMana - manaSpent;
  1642.  
  1643. magLevel++;
  1644. manaMax += g_config.getNumber(ConfigManager::MAGIC_MANAGAIN);
  1645. mana += g_config.getNumber(ConfigManager::MAGIC_MANAGAIN);
  1646. manaSpent = 0;
  1647.  
  1648. std::ostringstream ss;
  1649. ss << "You advanced to magic level " << magLevel << '.';
  1650. //sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
  1651.  
  1652. g_creatureEvents->playerAdvance(this, SKILL_MAGLEVEL, magLevel - 1, magLevel);
  1653.  
  1654. sendUpdateStats = true;
  1655. currReqMana = nextReqMana;
  1656. nextReqMana = vocation->getReqMana(magLevel + 1);
  1657. if (currReqMana >= nextReqMana) {
  1658. return;
  1659. }
  1660. }
  1661.  
  1662. manaSpent += amount;
  1663.  
  1664. uint8_t oldPercent = magLevelPercent;
  1665. if (nextReqMana > currReqMana) {
  1666. magLevelPercent = Player::getPercentLevel(manaSpent, nextReqMana);
  1667. } else {
  1668. magLevelPercent = 0;
  1669. }
  1670.  
  1671. if (oldPercent != magLevelPercent) {
  1672. sendUpdateStats = true;
  1673. }
  1674.  
  1675. if (sendUpdateStats) {
  1676. sendStats();
  1677. }
  1678. }
  1679.  
  1680. void Player::addExperience(Creature* source, uint64_t exp, bool sendText/* = false*/)
  1681. {
  1682. uint64_t currLevelExp = Player::getExpForLevel(level);
  1683. uint64_t nextLevelExp = Player::getExpForLevel(level + 1);
  1684. uint64_t rawExp = exp;
  1685. if (currLevelExp >= nextLevelExp) {
  1686. //player has reached max level
  1687. levelPercent = 0;
  1688. sendStats();
  1689. return;
  1690. }
  1691.  
  1692. g_events->eventPlayerOnGainExperience(this, source, exp, rawExp);
  1693. if (exp == 0) {
  1694. return;
  1695. }
  1696.  
  1697. experience += exp;
  1698.  
  1699. if (sendText) {
  1700. std::string expString = std::to_string(exp) + (exp != 1 ? " experience points." : " experience point.");
  1701.  
  1702. TextMessage message(MESSAGE_EXPERIENCE, "You gained " + expString);
  1703. message.position = position;
  1704. message.primary.value = exp;
  1705. message.primary.color = TEXTCOLOR_WHITE_EXP;
  1706. sendTextMessage(message);
  1707.  
  1708. SpectatorHashSet spectators;
  1709. g_game.map.getSpectators(spectators, position, false, true);
  1710. spectators.erase(this);
  1711. if (!spectators.empty()) {
  1712. message.type = MESSAGE_EXPERIENCE_OTHERS;
  1713. message.text = getName() + " gained " + expString;
  1714. for (Creature* spectator : spectators) {
  1715. spectator->getPlayer()->sendTextMessage(message);
  1716. }
  1717. }
  1718. }
  1719.  
  1720. uint32_t prevLevel = level;
  1721. while (experience >= nextLevelExp) {
  1722. ++level;
  1723. healthMax += vocation->getHPGain();
  1724. health += vocation->getHPGain();
  1725. manaMax += vocation->getManaGain();
  1726. mana += vocation->getManaGain();
  1727. capacity += vocation->getCapGain();
  1728.  
  1729. currLevelExp = nextLevelExp;
  1730. nextLevelExp = Player::getExpForLevel(level + 1);
  1731. if (currLevelExp >= nextLevelExp) {
  1732. //player has reached max level
  1733. break;
  1734. }
  1735. }
  1736.  
  1737. if (prevLevel != level) {
  1738. //health = healthMax;
  1739. //mana = manaMax;
  1740.  
  1741. updateBaseSpeed();
  1742. setBaseSpeed(getBaseSpeed());
  1743.  
  1744. g_game.changeSpeed(this, 0);
  1745. //g_game.addCreatureHealth(this);
  1746.  
  1747. if (party) {
  1748. party->updateSharedExperience();
  1749. }
  1750.  
  1751. g_creatureEvents->playerAdvance(this, SKILL_LEVEL, prevLevel, level);
  1752.  
  1753. std::ostringstream ss;
  1754. ss << "You advanced from Level " << prevLevel << " to Level " << level << '.';
  1755. sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
  1756. }
  1757.  
  1758. if (nextLevelExp > currLevelExp) {
  1759. levelPercent = Player::getPercentLevel(experience - currLevelExp, nextLevelExp - currLevelExp);
  1760. } else {
  1761. levelPercent = 0;
  1762. }
  1763. sendStats();
  1764. }
  1765.  
  1766. void Player::removeExperience(uint64_t exp, bool sendText/* = false*/)
  1767. {
  1768. if (experience == 0 || exp == 0) {
  1769. return;
  1770. }
  1771.  
  1772. g_events->eventPlayerOnLoseExperience(this, exp);
  1773. if (exp == 0) {
  1774. return;
  1775. }
  1776.  
  1777. uint64_t lostExp = experience;
  1778. experience = std::max<int64_t>(0, experience - exp);
  1779.  
  1780. if (sendText) {
  1781. lostExp -= experience;
  1782.  
  1783. std::string expString = std::to_string(lostExp) + (lostExp != 1 ? " experience points." : " experience point.");
  1784.  
  1785. TextMessage message(MESSAGE_EXPERIENCE, "You lost " + expString);
  1786. message.position = position;
  1787. message.primary.value = lostExp;
  1788. message.primary.color = TEXTCOLOR_RED;
  1789. sendTextMessage(message);
  1790.  
  1791. SpectatorHashSet spectators;
  1792. g_game.map.getSpectators(spectators, position, false, true);
  1793. spectators.erase(this);
  1794. if (!spectators.empty()) {
  1795. message.type = MESSAGE_EXPERIENCE_OTHERS;
  1796. message.text = getName() + " lost " + expString;
  1797. for (Creature* spectator : spectators) {
  1798. spectator->getPlayer()->sendTextMessage(message);
  1799. }
  1800. }
  1801. }
  1802.  
  1803. uint32_t oldLevel = level;
  1804. uint64_t currLevelExp = Player::getExpForLevel(level);
  1805.  
  1806. while (level > 1 && experience < currLevelExp) {
  1807. --level;
  1808. healthMax = std::max<int32_t>(0, healthMax - vocation->getHPGain());
  1809. manaMax = std::max<int32_t>(0, manaMax - vocation->getManaGain());
  1810. capacity = std::max<int32_t>(0, capacity - vocation->getCapGain());
  1811. currLevelExp = Player::getExpForLevel(level);
  1812. }
  1813.  
  1814. if (oldLevel != level) {
  1815. health = healthMax;
  1816. mana = manaMax;
  1817.  
  1818. updateBaseSpeed();
  1819. setBaseSpeed(getBaseSpeed());
  1820.  
  1821. g_game.changeSpeed(this, 0);
  1822. g_game.addCreatureHealth(this);
  1823.  
  1824. if (party) {
  1825. party->updateSharedExperience();
  1826. }
  1827.  
  1828. std::ostringstream ss;
  1829. ss << "You were downgraded from Level " << oldLevel << " to Level " << level << '.';
  1830. sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
  1831. }
  1832.  
  1833. uint64_t nextLevelExp = Player::getExpForLevel(level + 1);
  1834. if (nextLevelExp > currLevelExp) {
  1835. levelPercent = Player::getPercentLevel(experience - currLevelExp, nextLevelExp - currLevelExp);
  1836. } else {
  1837. levelPercent = 0;
  1838. }
  1839. sendStats();
  1840. }
  1841.  
  1842. uint8_t Player::getPercentLevel(uint64_t count, uint64_t nextLevelCount)
  1843. {
  1844. if (nextLevelCount == 0) {
  1845. return 0;
  1846. }
  1847.  
  1848. uint8_t result = (count * 100) / nextLevelCount;
  1849. if (result > 100) {
  1850. return 0;
  1851. }
  1852. return result;
  1853. }
  1854.  
  1855. void Player::onBlockHit()
  1856. {
  1857. if (shieldBlockCount > 0) {
  1858. --shieldBlockCount;
  1859.  
  1860. if (hasShield()) {
  1861. //addSkillAdvance(SKILL_SHIELD, 1);
  1862. }
  1863. }
  1864. }
  1865.  
  1866. void Player::onAttackedCreatureBlockHit(BlockType_t blockType)
  1867. {
  1868. lastAttackBlockType = blockType;
  1869.  
  1870. switch (blockType) {
  1871. case BLOCK_NONE: {
  1872. addAttackSkillPoint = true;
  1873. bloodHitCount = 30;
  1874. shieldBlockCount = 30;
  1875. break;
  1876. }
  1877.  
  1878. case BLOCK_DEFENSE:
  1879. case BLOCK_ARMOR: {
  1880. //need to draw blood every 30 hits
  1881. if (bloodHitCount > 0) {
  1882. addAttackSkillPoint = true;
  1883. --bloodHitCount;
  1884. } else {
  1885. addAttackSkillPoint = false;
  1886. }
  1887. break;
  1888. }
  1889.  
  1890. default: {
  1891. addAttackSkillPoint = false;
  1892. break;
  1893. }
  1894. }
  1895. }
  1896.  
  1897. bool Player::hasShield() const
  1898. {
  1899. Item* item = inventory[CONST_SLOT_LEFT];
  1900. if (item && item->getWeaponType() == WEAPON_SHIELD) {
  1901. return true;
  1902. }
  1903.  
  1904. item = inventory[CONST_SLOT_RIGHT];
  1905. if (item && item->getWeaponType() == WEAPON_SHIELD) {
  1906. return true;
  1907. }
  1908. return false;
  1909. }
  1910.  
  1911. BlockType_t Player::blockHit(Creature* attacker, CombatType_t combatType, int32_t& damage,
  1912. bool checkDefense /* = false*/, bool checkArmor /* = false*/, bool field /* = false*/)
  1913. {
  1914. BlockType_t blockType = Creature::blockHit(attacker, combatType, damage, checkDefense, checkArmor, field);
  1915.  
  1916. if (attacker) {
  1917. sendCreatureSquare(attacker, SQ_COLOR_BLACK);
  1918. }
  1919.  
  1920. if (blockType != BLOCK_NONE) {
  1921. return blockType;
  1922. }
  1923.  
  1924. if (damage <= 0) {
  1925. damage = 0;
  1926. return BLOCK_ARMOR;
  1927. }
  1928.  
  1929. for (int32_t slot = CONST_SLOT_FIRST; slot <= CONST_SLOT_LAST; ++slot) {
  1930. if (!isItemAbilityEnabled(static_cast<slots_t>(slot))) {
  1931. continue;
  1932. }
  1933.  
  1934. Item* item = inventory[slot];
  1935. if (!item) {
  1936. continue;
  1937. }
  1938.  
  1939. const ItemType& it = Item::items[item->getID()];
  1940. if (!it.abilities) {
  1941. if (damage <= 0) {
  1942. damage = 0;
  1943. return BLOCK_ARMOR;
  1944. }
  1945.  
  1946. continue;
  1947. }
  1948.  
  1949. const int16_t& absorbPercent = it.abilities->absorbPercent[combatTypeToIndex(combatType)];
  1950. if (absorbPercent != 0) {
  1951. damage -= std::round(damage * (absorbPercent / 100.));
  1952.  
  1953. uint16_t charges = item->getCharges();
  1954. if (charges != 0) {
  1955. g_game.transformItem(item, item->getID(), charges - 1);
  1956. }
  1957. }
  1958.  
  1959. if (field) {
  1960. const int16_t& fieldAbsorbPercent = it.abilities->fieldAbsorbPercent[combatTypeToIndex(combatType)];
  1961. if (fieldAbsorbPercent != 0) {
  1962. damage -= std::round(damage * (fieldAbsorbPercent / 100.));
  1963.  
  1964. uint16_t charges = item->getCharges();
  1965. if (charges != 0) {
  1966. g_game.transformItem(item, item->getID(), charges - 1);
  1967. }
  1968. }
  1969. }
  1970. }
  1971.  
  1972. if (damage <= 0) {
  1973. damage = 0;
  1974. blockType = BLOCK_ARMOR;
  1975. }
  1976. return blockType;
  1977. }
  1978.  
  1979. uint32_t Player::getIP() const
  1980. {
  1981. if (client) {
  1982. return client->getIP();
  1983. }
  1984.  
  1985. return 0;
  1986. }
  1987.  
  1988. void Player::death(Creature* lastHitCreature)
  1989. {
  1990. loginPosition = town->getTemplePosition();
  1991.  
  1992. if (skillLoss) {
  1993. uint8_t unfairFightReduction = 100;
  1994. bool lastHitPlayer = Player::lastHitIsPlayer(lastHitCreature);
  1995.  
  1996. if (lastHitPlayer) {
  1997. uint32_t sumLevels = 0;
  1998. uint32_t inFightTicks = g_config.getNumber(ConfigManager::PZ_LOCKED);
  1999. for (const auto& it : damageMap) {
  2000. CountBlock_t cb = it.second;
  2001. if ((OTSYS_TIME() - cb.ticks) <= inFightTicks) {
  2002. Player* damageDealer = g_game.getPlayerByID(it.first);
  2003. if (damageDealer) {
  2004. sumLevels += damageDealer->getLevel();
  2005. }
  2006. }
  2007. }
  2008.  
  2009. if (sumLevels > level) {
  2010. double reduce = level / static_cast<double>(sumLevels);
  2011. unfairFightReduction = std::max<uint8_t>(20, std::floor((reduce * 100) + 0.5));
  2012. }
  2013. }
  2014.  
  2015. //Magic level loss
  2016. uint64_t sumMana = 0;
  2017. uint64_t lostMana = 0;
  2018.  
  2019. //sum up all the mana
  2020. for (uint32_t i = 1; i <= magLevel; ++i) {
  2021. sumMana += vocation->getReqMana(i);
  2022. }
  2023.  
  2024. sumMana += manaSpent;
  2025.  
  2026. double deathLossPercent = getLostPercent() * (unfairFightReduction / 100.);
  2027.  
  2028. lostMana = static_cast<uint64_t>(sumMana * deathLossPercent);
  2029.  
  2030. while (lostMana > manaSpent && magLevel > 0) {
  2031. lostMana -= manaSpent;
  2032. manaSpent = vocation->getReqMana(magLevel);
  2033. //magLevel--;
  2034. }
  2035.  
  2036. //manaSpent -= lostMana;
  2037.  
  2038. uint64_t nextReqMana = vocation->getReqMana(magLevel + 1);
  2039. if (nextReqMana > vocation->getReqMana(magLevel)) {
  2040. magLevelPercent = Player::getPercentLevel(manaSpent, nextReqMana);
  2041. } else {
  2042. magLevelPercent = 0;
  2043. }
  2044.  
  2045. //Skill loss
  2046. for (uint8_t i = SKILL_FIRST; i <= SKILL_LAST; ++i) { //for each skill
  2047. uint64_t sumSkillTries = 0;
  2048. for (uint16_t c = 11; c <= skills[i].level; ++c) { //sum up all required tries for all skill levels
  2049. sumSkillTries += vocation->getReqSkillTries(i, c);
  2050. }
  2051.  
  2052. sumSkillTries += skills[i].tries;
  2053.  
  2054. uint32_t lostSkillTries = static_cast<uint32_t>(sumSkillTries * deathLossPercent);
  2055. while (lostSkillTries > skills[i].tries) {
  2056. lostSkillTries -= skills[i].tries;
  2057.  
  2058. if (skills[i].level <= 10) {
  2059. //skills[i].level = 10;
  2060. skills[i].tries = 0;
  2061. lostSkillTries = 0;
  2062. break;
  2063. }
  2064.  
  2065. skills[i].tries = vocation->getReqSkillTries(i, skills[i].level);
  2066. //skills[i].level--;
  2067. }
  2068.  
  2069. skills[i].tries = std::max<int32_t>(0, skills[i].tries - lostSkillTries);
  2070. skills[i].percent = Player::getPercentLevel(skills[i].tries, vocation->getReqSkillTries(i, skills[i].level));
  2071. }
  2072.  
  2073. //Level loss
  2074. uint64_t expLoss = static_cast<uint64_t>(experience * deathLossPercent);
  2075. g_events->eventPlayerOnLoseExperience(this, expLoss);
  2076.  
  2077. if (expLoss != 0) {
  2078. uint32_t oldLevel = level;
  2079.  
  2080. if (vocation->getId() == VOCATION_NONE || level > 7) {
  2081. experience -= expLoss;
  2082. }
  2083.  
  2084. while (level > 1 && experience < Player::getExpForLevel(level)) {
  2085. --level;
  2086. healthMax = std::max<int32_t>(0, healthMax - vocation->getHPGain());
  2087. manaMax = std::max<int32_t>(0, manaMax - vocation->getManaGain());
  2088. capacity = std::max<int32_t>(0, capacity - vocation->getCapGain());
  2089. }
  2090.  
  2091. if (oldLevel != level) {
  2092. std::ostringstream ss;
  2093. ss << "You were downgraded from Level " << oldLevel << " to Level " << level << '.';
  2094. //sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
  2095. }
  2096.  
  2097. uint64_t currLevelExp = Player::getExpForLevel(level);
  2098. uint64_t nextLevelExp = Player::getExpForLevel(level + 1);
  2099. if (nextLevelExp > currLevelExp) {
  2100. levelPercent = Player::getPercentLevel(experience - currLevelExp, nextLevelExp - currLevelExp);
  2101. } else {
  2102. levelPercent = 0;
  2103. }
  2104. }
  2105.  
  2106. std::bitset<6> bitset(blessings);
  2107. if (bitset[5]) {
  2108. if (lastHitPlayer) {
  2109. bitset.reset(5);
  2110. blessings = bitset.to_ulong();
  2111. } else {
  2112. blessings = 32;
  2113. }
  2114. } else {
  2115. blessings = 0;
  2116. }
  2117.  
  2118. sendStats();
  2119. sendSkills();
  2120. //sendReLoginWindow(unfairFightReduction);
  2121.  
  2122. if (getSkull() == SKULL_BLACK) {
  2123. health = 40;
  2124. mana = 0;
  2125. } else {
  2126. health = healthMax;
  2127. mana = manaMax;
  2128. }
  2129.  
  2130. auto it = conditions.begin(), end = conditions.end();
  2131. while (it != end) {
  2132. Condition* condition = *it;
  2133. if (condition->isPersistent()) {
  2134. it = conditions.erase(it);
  2135.  
  2136. condition->endCondition(this);
  2137. onEndCondition(condition->getType());
  2138. delete condition;
  2139. } else {
  2140. ++it;
  2141. }
  2142. }
  2143. } else {
  2144. setSkillLoss(true);
  2145.  
  2146. auto it = conditions.begin(), end = conditions.end();
  2147. while (it != end) {
  2148. Condition* condition = *it;
  2149. if (condition->isPersistent()) {
  2150. it = conditions.erase(it);
  2151.  
  2152. condition->endCondition(this);
  2153. onEndCondition(condition->getType());
  2154. delete condition;
  2155. } else {
  2156. ++it;
  2157. }
  2158. }
  2159.  
  2160. health = healthMax;
  2161. g_game.internalTeleport(this, getTemplePosition(), true);
  2162. g_game.addCreatureHealth(this);
  2163. onThink(EVENT_CREATURE_THINK_INTERVAL);
  2164. onIdleStatus();
  2165. sendStats();
  2166. }
  2167. }
  2168.  
  2169. bool Player::dropCorpse(Creature* lastHitCreature, Creature* mostDamageCreature, bool lastHitUnjustified, bool mostDamageUnjustified)
  2170. {
  2171. if (getZone() != ZONE_PVP || !Player::lastHitIsPlayer(lastHitCreature)) {
  2172. return Creature::dropCorpse(lastHitCreature, mostDamageCreature, lastHitUnjustified, mostDamageUnjustified);
  2173. }
  2174.  
  2175. setDropLoot(true);
  2176. return false;
  2177. }
  2178.  
  2179. Item* Player::getCorpse(Creature* lastHitCreature, Creature* mostDamageCreature)
  2180. {
  2181. Item* corpse = Creature::getCorpse(lastHitCreature, mostDamageCreature);
  2182. if (corpse && corpse->getContainer()) {
  2183. std::ostringstream ss;
  2184. if (lastHitCreature) {
  2185. ss << "You recognize " << getNameDescription() << ". " << (getSex() == PLAYERSEX_FEMALE ? "She" : "He") << " was killed by " << lastHitCreature->getNameDescription() << '.';
  2186. } else {
  2187. ss << "You recognize " << getNameDescription() << '.';
  2188. }
  2189.  
  2190. corpse->setSpecialDescription(ss.str());
  2191. }
  2192. return corpse;
  2193. }
  2194.  
  2195. void Player::addInFightTicks(bool pzlock /*= false*/)
  2196. {
  2197. if (hasFlag(PlayerFlag_NotGainInFight)) {
  2198. return;
  2199. }
  2200.  
  2201. if (pzlock) {
  2202. pzLocked = true;
  2203. }
  2204.  
  2205. Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_INFIGHT, g_config.getNumber(ConfigManager::PZ_LOCKED), 0);
  2206. addCondition(condition);
  2207. }
  2208.  
  2209. void Player::removeList()
  2210. {
  2211. g_game.removePlayer(this);
  2212.  
  2213. for (const auto& it : g_game.getPlayers()) {
  2214. it.second->notifyStatusChange(this, VIPSTATUS_OFFLINE);
  2215. }
  2216. }
  2217.  
  2218. void Player::addList()
  2219. {
  2220. for (const auto& it : g_game.getPlayers()) {
  2221. it.second->notifyStatusChange(this, VIPSTATUS_ONLINE);
  2222. }
  2223.  
  2224. g_game.addPlayer(this);
  2225. }
  2226.  
  2227. void Player::kickPlayer(bool displayEffect)
  2228. {
  2229. g_creatureEvents->playerLogout(this);
  2230. if (client) {
  2231. client->logout(displayEffect, true);
  2232. } else {
  2233. g_game.removeCreature(this);
  2234. }
  2235. }
  2236.  
  2237. void Player::notifyStatusChange(Player* loginPlayer, VipStatus_t status)
  2238. {
  2239. if (!client) {
  2240. return;
  2241. }
  2242.  
  2243. auto it = VIPList.find(loginPlayer->guid);
  2244. if (it == VIPList.end()) {
  2245. return;
  2246. }
  2247.  
  2248. client->sendUpdatedVIPStatus(loginPlayer->guid, status);
  2249.  
  2250. if (status == VIPSTATUS_ONLINE) {
  2251. client->sendTextMessage(TextMessage(MESSAGE_STATUS_SMALL, loginPlayer->getName() + " has logged in."));
  2252. } else if (status == VIPSTATUS_OFFLINE) {
  2253. client->sendTextMessage(TextMessage(MESSAGE_STATUS_SMALL, loginPlayer->getName() + " has logged out."));
  2254. }
  2255. }
  2256.  
  2257. bool Player::removeVIP(uint32_t vipGuid)
  2258. {
  2259. if (VIPList.erase(vipGuid) == 0) {
  2260. return false;
  2261. }
  2262.  
  2263. IOLoginData::removeVIPEntry(accountNumber, vipGuid);
  2264. return true;
  2265. }
  2266.  
  2267. bool Player::addVIP(uint32_t vipGuid, const std::string& vipName, VipStatus_t status)
  2268. {
  2269. if (VIPList.size() >= getMaxVIPEntries() || VIPList.size() == 200) { // max number of buddies is 200 in 9.53
  2270. sendTextMessage(MESSAGE_STATUS_SMALL, "You cannot add more buddies.");
  2271. return false;
  2272. }
  2273.  
  2274. auto result = VIPList.insert(vipGuid);
  2275. if (!result.second) {
  2276. sendTextMessage(MESSAGE_STATUS_SMALL, "This player is already in your list.");
  2277. return false;
  2278. }
  2279.  
  2280. IOLoginData::addVIPEntry(accountNumber, vipGuid, "", 0, false);
  2281. if (client) {
  2282. client->sendVIP(vipGuid, vipName, "", 0, false, status);
  2283. }
  2284. return true;
  2285. }
  2286.  
  2287. bool Player::addVIPInternal(uint32_t vipGuid)
  2288. {
  2289. if (VIPList.size() >= getMaxVIPEntries() || VIPList.size() == 200) { // max number of buddies is 200 in 9.53
  2290. return false;
  2291. }
  2292.  
  2293. return VIPList.insert(vipGuid).second;
  2294. }
  2295.  
  2296. bool Player::editVIP(uint32_t vipGuid, const std::string& description, uint32_t icon, bool notify)
  2297. {
  2298. auto it = VIPList.find(vipGuid);
  2299. if (it == VIPList.end()) {
  2300. return false; // player is not in VIP
  2301. }
  2302.  
  2303. IOLoginData::editVIPEntry(accountNumber, vipGuid, description, icon, notify);
  2304. return true;
  2305. }
  2306.  
  2307. //close container and its child containers
  2308. void Player::autoCloseContainers(const Container* container)
  2309. {
  2310. std::vector<uint32_t> closeList;
  2311. for (const auto& it : openContainers) {
  2312. Container* tmpContainer = it.second.container;
  2313. while (tmpContainer) {
  2314. if (tmpContainer->isRemoved() || tmpContainer == container) {
  2315. closeList.push_back(it.first);
  2316. break;
  2317. }
  2318.  
  2319. tmpContainer = dynamic_cast<Container*>(tmpContainer->getParent());
  2320. }
  2321. }
  2322.  
  2323. for (uint32_t containerId : closeList) {
  2324. closeContainer(containerId);
  2325. if (client) {
  2326. client->sendCloseContainer(containerId);
  2327. }
  2328. }
  2329. }
  2330.  
  2331. bool Player::hasCapacity(const Item* item, uint32_t count) const
  2332. {
  2333. if (hasFlag(PlayerFlag_CannotPickupItem)) {
  2334. return false;
  2335. }
  2336.  
  2337. if (hasFlag(PlayerFlag_HasInfiniteCapacity) || item->getTopParent() == this) {
  2338. return true;
  2339. }
  2340.  
  2341. uint32_t itemWeight = item->getContainer() != nullptr ? item->getWeight() : item->getBaseWeight();
  2342. if (item->isStackable()) {
  2343. itemWeight *= count;
  2344. }
  2345. return itemWeight <= getFreeCapacity();
  2346. }
  2347.  
  2348. //CHANGED!
  2349. ReturnValue Player::queryAdd(int32_t index, const Thing& thing, uint32_t count, uint32_t flags, Creature*) const
  2350. {
  2351. const Item* item = thing.getItem();
  2352.  
  2353. if (item == nullptr) {
  2354. return RETURNVALUE_NOTPOSSIBLE;
  2355. }
  2356.  
  2357. bool childIsOwner = hasBitSet(FLAG_CHILDISOWNER, flags);
  2358. if (childIsOwner) {
  2359. //a child container is querying the player, just check if enough capacity
  2360. bool skipLimit = hasBitSet(FLAG_NOLIMIT, flags);
  2361. if (skipLimit || hasCapacity(item, count)) {
  2362. return RETURNVALUE_NOERROR;
  2363. }
  2364. return RETURNVALUE_NOTENOUGHCAPACITY;
  2365. }
  2366.  
  2367. if (!item->isPickupable()) {
  2368. return RETURNVALUE_CANNOTPICKUP;
  2369. }
  2370.  
  2371. ReturnValue ret = RETURNVALUE_NOERROR;
  2372.  
  2373. const int32_t& slotPosition = item->getSlotPosition();
  2374. if ((slotPosition & SLOTP_HEAD) || (slotPosition & SLOTP_NECKLACE) ||
  2375. (slotPosition & SLOTP_BACKPACK) || (slotPosition & SLOTP_ARMOR) ||
  2376. (slotPosition & SLOTP_LEGS) || (slotPosition & SLOTP_FEET) ||
  2377. (slotPosition & SLOTP_RING)) {
  2378. ret = RETURNVALUE_CANNOTBEDRESSED;
  2379. } else if (slotPosition & SLOTP_TWO_HAND) {
  2380. ret = RETURNVALUE_PUTTHISOBJECTINBOTHHANDS;
  2381. } else if ((slotPosition & SLOTP_RIGHT) || (slotPosition & SLOTP_LEFT)) {
  2382. if (!g_config.getBoolean(ConfigManager::CLASSIC_EQUIPMENT_SLOTS)) {
  2383. ret = RETURNVALUE_CANNOTBEDRESSED;
  2384. } else {
  2385. ret = RETURNVALUE_PUTTHISOBJECTINYOURHAND;
  2386. }
  2387. }
  2388.  
  2389. switch (index) {
  2390. case CONST_SLOT_HEAD: {
  2391. if (slotPosition & SLOTP_HEAD) {
  2392. ret = RETURNVALUE_NOERROR;
  2393. }
  2394. break;
  2395. }
  2396.  
  2397. case CONST_SLOT_NECKLACE: {
  2398. if (slotPosition & SLOTP_NECKLACE) {
  2399. ret = RETURNVALUE_NOERROR;
  2400. }
  2401. break;
  2402. }
  2403.  
  2404. case CONST_SLOT_BACKPACK: {
  2405. if (slotPosition & SLOTP_BACKPACK) {
  2406. ret = RETURNVALUE_NOERROR;
  2407. }
  2408. break;
  2409. }
  2410.  
  2411. case CONST_SLOT_ARMOR: {
  2412. if (slotPosition & SLOTP_ARMOR) {
  2413. ret = RETURNVALUE_NOERROR;
  2414. }
  2415. break;
  2416. }
  2417.  
  2418. case CONST_SLOT_RIGHT: {
  2419. if (slotPosition & SLOTP_RIGHT) {
  2420. if (!g_config.getBoolean(ConfigManager::CLASSIC_EQUIPMENT_SLOTS)) {
  2421. if (item->getWeaponType() != WEAPON_SHIELD) {
  2422. ret = RETURNVALUE_CANNOTBEDRESSED;
  2423. } else {
  2424. const Item* leftItem = inventory[CONST_SLOT_LEFT];
  2425. if (leftItem) {
  2426. if ((leftItem->getSlotPosition() | slotPosition) & SLOTP_TWO_HAND) {
  2427. ret = RETURNVALUE_BOTHHANDSNEEDTOBEFREE;
  2428. } else {
  2429. ret = RETURNVALUE_NOERROR;
  2430. }
  2431. } else {
  2432. ret = RETURNVALUE_NOERROR;
  2433. }
  2434. }
  2435. } else if (slotPosition & SLOTP_TWO_HAND) {
  2436. if (inventory[CONST_SLOT_LEFT] && inventory[CONST_SLOT_LEFT] != item) {
  2437. ret = RETURNVALUE_BOTHHANDSNEEDTOBEFREE;
  2438. } else {
  2439. ret = RETURNVALUE_NOERROR;
  2440. }
  2441. } else if (inventory[CONST_SLOT_LEFT]) {
  2442. const Item* leftItem = inventory[CONST_SLOT_LEFT];
  2443. WeaponType_t type = item->getWeaponType(), leftType = leftItem->getWeaponType();
  2444.  
  2445. if (leftItem->getSlotPosition() & SLOTP_TWO_HAND) {
  2446. ret = RETURNVALUE_DROPTWOHANDEDITEM;
  2447. } else if (item == leftItem && count == item->getItemCount()) {
  2448. ret = RETURNVALUE_NOERROR;
  2449. } else if (leftType == WEAPON_SHIELD && type == WEAPON_SHIELD) {
  2450. ret = RETURNVALUE_CANONLYUSEONESHIELD;
  2451. } else if (leftType == WEAPON_NONE || type == WEAPON_NONE ||
  2452. leftType == WEAPON_SHIELD || leftType == WEAPON_AMMO
  2453. || type == WEAPON_SHIELD || type == WEAPON_AMMO) {
  2454. ret = RETURNVALUE_NOERROR;
  2455. } else if (type != WEAPON_DISTANCE && type != WEAPON_WAND &&
  2456. g_config.getBoolean(ConfigManager::ALLOW_DUAL_WIELDING) &&
  2457. vocation->canDualWield()) {
  2458. ret = RETURNVALUE_NOERROR;
  2459. } else {
  2460. ret = RETURNVALUE_CANONLYUSEONEWEAPON;
  2461. }
  2462. } else {
  2463. ret = RETURNVALUE_NOERROR;
  2464. }
  2465. }
  2466. break;
  2467. }
  2468.  
  2469. case CONST_SLOT_LEFT: {
  2470. if (slotPosition & SLOTP_LEFT) {
  2471. if (!g_config.getBoolean(ConfigManager::CLASSIC_EQUIPMENT_SLOTS)) {
  2472. WeaponType_t type = item->getWeaponType();
  2473. if (type == WEAPON_NONE || type == WEAPON_SHIELD) {
  2474. ret = RETURNVALUE_CANNOTBEDRESSED;
  2475. } else if (inventory[CONST_SLOT_RIGHT] && (slotPosition & SLOTP_TWO_HAND)) {
  2476. ret = RETURNVALUE_BOTHHANDSNEEDTOBEFREE;
  2477. } else {
  2478. ret = RETURNVALUE_NOERROR;
  2479. }
  2480. } else if (slotPosition & SLOTP_TWO_HAND) {
  2481. if (inventory[CONST_SLOT_RIGHT] && inventory[CONST_SLOT_RIGHT] != item) {
  2482. ret = RETURNVALUE_BOTHHANDSNEEDTOBEFREE;
  2483. } else {
  2484. ret = RETURNVALUE_NOERROR;
  2485. }
  2486. } else if (inventory[CONST_SLOT_RIGHT]) {
  2487. const Item* rightItem = inventory[CONST_SLOT_RIGHT];
  2488. WeaponType_t type = item->getWeaponType(), rightType = rightItem->getWeaponType();
  2489.  
  2490. if (rightItem->getSlotPosition() & SLOTP_TWO_HAND) {
  2491. ret = RETURNVALUE_DROPTWOHANDEDITEM;
  2492. } else if (item == rightItem && count == item->getItemCount()) {
  2493. ret = RETURNVALUE_NOERROR;
  2494. } else if (rightType == WEAPON_SHIELD && type == WEAPON_SHIELD) {
  2495. ret = RETURNVALUE_CANONLYUSEONESHIELD;
  2496. } else if (rightType == WEAPON_NONE || type == WEAPON_NONE ||
  2497. rightType == WEAPON_SHIELD || rightType == WEAPON_AMMO
  2498. || type == WEAPON_SHIELD || type == WEAPON_AMMO) {
  2499. ret = RETURNVALUE_NOERROR;
  2500. } else if (type != WEAPON_DISTANCE && type != WEAPON_WAND &&
  2501. g_config.getBoolean(ConfigManager::ALLOW_DUAL_WIELDING) &&
  2502. vocation->canDualWield()) {
  2503. ret = RETURNVALUE_NOERROR;
  2504. } else {
  2505. ret = RETURNVALUE_CANONLYUSEONEWEAPON;
  2506. }
  2507. } else {
  2508. ret = RETURNVALUE_NOERROR;
  2509. }
  2510. }
  2511. break;
  2512. }
  2513.  
  2514. case CONST_SLOT_LEGS: {
  2515. if (slotPosition & SLOTP_LEGS) {
  2516. ret = RETURNVALUE_NOERROR;
  2517. }
  2518. break;
  2519. }
  2520.  
  2521. case CONST_SLOT_FEET: {
  2522. if (slotPosition & SLOTP_FEET) {
  2523. ret = RETURNVALUE_NOERROR;
  2524. }
  2525. break;
  2526. }
  2527.  
  2528. case CONST_SLOT_RING: {
  2529. if (slotPosition & SLOTP_RING) {
  2530. ret = RETURNVALUE_NOERROR;
  2531. }
  2532. break;
  2533. }
  2534.  
  2535. case CONST_SLOT_AMMO: {
  2536. if ((slotPosition & SLOTP_AMMO) || g_config.getBoolean(ConfigManager::CLASSIC_EQUIPMENT_SLOTS)) {
  2537. ret = RETURNVALUE_NOERROR;
  2538. }
  2539. break;
  2540. }
  2541.  
  2542. case CONST_SLOT_WHEREEVER:
  2543. case -1:
  2544. ret = RETURNVALUE_NOTENOUGHROOM;
  2545. break;
  2546.  
  2547. default:
  2548. ret = RETURNVALUE_NOTPOSSIBLE;
  2549. break;
  2550. }
  2551.  
  2552.  
  2553. if (ret != RETURNVALUE_NOERROR && ret != RETURNVALUE_NOTENOUGHROOM) {
  2554. return ret;
  2555. }
  2556.  
  2557. //need an exchange with source?
  2558. const Item* inventoryItem = getInventoryItem(static_cast<slots_t>(index));
  2559. if (inventoryItem && (!inventoryItem->isStackable() || inventoryItem->getID() != item->getID())) {
  2560. return RETURNVALUE_NEEDEXCHANGE;
  2561. }
  2562.  
  2563. //check if enough capacity
  2564. if (!hasCapacity(item, count)) {
  2565. return RETURNVALUE_NOTENOUGHCAPACITY;
  2566. }
  2567.  
  2568. if (!g_moveEvents->onPlayerEquip(const_cast<Player*>(this), const_cast<Item*>(item), static_cast<slots_t>(index), true)) {
  2569. return RETURNVALUE_CANNOTBEDRESSED;
  2570. }
  2571.  
  2572. return ret;
  2573. }
  2574.  
  2575. ReturnValue Player::queryMaxCount(int32_t index, const Thing& thing, uint32_t count, uint32_t& maxQueryCount,
  2576. uint32_t flags) const
  2577. {
  2578. const Item* item = thing.getItem();
  2579. if (item == nullptr) {
  2580. maxQueryCount = 0;
  2581. return RETURNVALUE_NOTPOSSIBLE;
  2582. }
  2583.  
  2584. if (index == INDEX_WHEREEVER) {
  2585. uint32_t n = 0;
  2586. for (int32_t slotIndex = CONST_SLOT_FIRST; slotIndex <= CONST_SLOT_LAST; ++slotIndex) {
  2587. Item* inventoryItem = inventory[slotIndex];
  2588. if (inventoryItem) {
  2589. if (Container* subContainer = inventoryItem->getContainer()) {
  2590. uint32_t queryCount = 0;
  2591. subContainer->queryMaxCount(INDEX_WHEREEVER, *item, item->getItemCount(), queryCount, flags);
  2592. n += queryCount;
  2593.  
  2594. //iterate through all items, including sub-containers (deep search)
  2595. for (ContainerIterator it = subContainer->iterator(); it.hasNext(); it.advance()) {
  2596. if (Container* tmpContainer = (*it)->getContainer()) {
  2597. queryCount = 0;
  2598. tmpContainer->queryMaxCount(INDEX_WHEREEVER, *item, item->getItemCount(), queryCount, flags);
  2599. n += queryCount;
  2600. }
  2601. }
  2602. } else if (inventoryItem->isStackable() && item->equals(inventoryItem) && inventoryItem->getItemCount() < 100) {
  2603. uint32_t remainder = (100 - inventoryItem->getItemCount());
  2604.  
  2605. if (queryAdd(slotIndex, *item, remainder, flags) == RETURNVALUE_NOERROR) {
  2606. n += remainder;
  2607. }
  2608. }
  2609. } else if (queryAdd(slotIndex, *item, item->getItemCount(), flags) == RETURNVALUE_NOERROR) { //empty slot
  2610. if (item->isStackable()) {
  2611. n += 100;
  2612. } else {
  2613. ++n;
  2614. }
  2615. }
  2616. }
  2617.  
  2618. maxQueryCount = n;
  2619. } else {
  2620. const Item* destItem = nullptr;
  2621.  
  2622. const Thing* destThing = getThing(index);
  2623. if (destThing) {
  2624. destItem = destThing->getItem();
  2625. }
  2626.  
  2627. if (destItem) {
  2628. if (destItem->isStackable() && item->equals(destItem) && destItem->getItemCount() < 100) {
  2629. maxQueryCount = 100 - destItem->getItemCount();
  2630. } else {
  2631. maxQueryCount = 0;
  2632. }
  2633. } else if (queryAdd(index, *item, count, flags) == RETURNVALUE_NOERROR) { //empty slot
  2634. if (item->isStackable()) {
  2635. maxQueryCount = 100;
  2636. } else {
  2637. maxQueryCount = 1;
  2638. }
  2639.  
  2640. return RETURNVALUE_NOERROR;
  2641. }
  2642. }
  2643.  
  2644. if (maxQueryCount < count) {
  2645. return RETURNVALUE_NOTENOUGHROOM;
  2646. } else {
  2647. return RETURNVALUE_NOERROR;
  2648. }
  2649. }
  2650.  
  2651. ReturnValue Player::queryRemove(const Thing& thing, uint32_t count, uint32_t flags) const
  2652. {
  2653. int32_t index = getThingIndex(&thing);
  2654. if (index == -1) {
  2655. return RETURNVALUE_NOTPOSSIBLE;
  2656. }
  2657.  
  2658. const Item* item = thing.getItem();
  2659. if (item == nullptr) {
  2660. return RETURNVALUE_NOTPOSSIBLE;
  2661. }
  2662.  
  2663. if (count == 0 || (item->isStackable() && count > item->getItemCount())) {
  2664. return RETURNVALUE_NOTPOSSIBLE;
  2665. }
  2666.  
  2667. if (!item->isMoveable() && !hasBitSet(FLAG_IGNORENOTMOVEABLE, flags)) {
  2668. return RETURNVALUE_NOTMOVEABLE;
  2669. }
  2670.  
  2671. return RETURNVALUE_NOERROR;
  2672. }
  2673.  
  2674. Cylinder* Player::queryDestination(int32_t& index, const Thing& thing, Item** destItem,
  2675. uint32_t& flags)
  2676. {
  2677. if (index == 0 /*drop to capacity window*/ || index == INDEX_WHEREEVER) {
  2678. *destItem = nullptr;
  2679.  
  2680. const Item* item = thing.getItem();
  2681. if (item == nullptr) {
  2682. return this;
  2683. }
  2684.  
  2685. bool autoStack = !((flags & FLAG_IGNOREAUTOSTACK) == FLAG_IGNOREAUTOSTACK);
  2686. bool isStackable = item->isStackable();
  2687.  
  2688. std::vector<Container*> containers;
  2689.  
  2690. for (uint32_t slotIndex = CONST_SLOT_FIRST; slotIndex <= CONST_SLOT_LAST; ++slotIndex) {
  2691. Item* inventoryItem = inventory[slotIndex];
  2692. if (inventoryItem) {
  2693. if (inventoryItem == tradeItem) {
  2694. continue;
  2695. }
  2696.  
  2697. if (inventoryItem == item) {
  2698. continue;
  2699. }
  2700.  
  2701. if (autoStack && isStackable) {
  2702. //try find an already existing item to stack with
  2703. if (queryAdd(slotIndex, *item, item->getItemCount(), 0) == RETURNVALUE_NOERROR) {
  2704. if (inventoryItem->equals(item) && inventoryItem->getItemCount() < 100) {
  2705. index = slotIndex;
  2706. *destItem = inventoryItem;
  2707. return this;
  2708. }
  2709. }
  2710.  
  2711. if (Container* subContainer = inventoryItem->getContainer()) {
  2712. containers.push_back(subContainer);
  2713. }
  2714. } else if (Container* subContainer = inventoryItem->getContainer()) {
  2715. containers.push_back(subContainer);
  2716. }
  2717. } else if (queryAdd(slotIndex, *item, item->getItemCount(), flags) == RETURNVALUE_NOERROR) { //empty slot
  2718. index = slotIndex;
  2719. *destItem = nullptr;
  2720. return this;
  2721. }
  2722. }
  2723.  
  2724. size_t i = 0;
  2725. while (i < containers.size()) {
  2726. Container* tmpContainer = containers[i++];
  2727. if (!autoStack || !isStackable) {
  2728. //we need to find first empty container as fast as we can for non-stackable items
  2729. uint32_t n = tmpContainer->capacity() - tmpContainer->size();
  2730. while (n) {
  2731. if (tmpContainer->queryAdd(tmpContainer->capacity() - n, *item, item->getItemCount(), flags) == RETURNVALUE_NOERROR) {
  2732. index = tmpContainer->capacity() - n;
  2733. *destItem = nullptr;
  2734. return tmpContainer;
  2735. }
  2736.  
  2737. n--;
  2738. }
  2739.  
  2740. for (Item* tmpContainerItem : tmpContainer->getItemList()) {
  2741. if (Container* subContainer = tmpContainerItem->getContainer()) {
  2742. containers.push_back(subContainer);
  2743. }
  2744. }
  2745.  
  2746. continue;
  2747. }
  2748.  
  2749. uint32_t n = 0;
  2750.  
  2751. for (Item* tmpItem : tmpContainer->getItemList()) {
  2752. if (tmpItem == tradeItem) {
  2753. continue;
  2754. }
  2755.  
  2756. if (tmpItem == item) {
  2757. continue;
  2758. }
  2759.  
  2760. //try find an already existing item to stack with
  2761. if (tmpItem->equals(item) && tmpItem->getItemCount() < 100) {
  2762. index = n;
  2763. *destItem = tmpItem;
  2764. return tmpContainer;
  2765. }
  2766.  
  2767. if (Container* subContainer = tmpItem->getContainer()) {
  2768. containers.push_back(subContainer);
  2769. }
  2770.  
  2771. n++;
  2772. }
  2773.  
  2774. if (n < tmpContainer->capacity() && tmpContainer->queryAdd(n, *item, item->getItemCount(), flags) == RETURNVALUE_NOERROR) {
  2775. index = n;
  2776. *destItem = nullptr;
  2777. return tmpContainer;
  2778. }
  2779. }
  2780.  
  2781. return this;
  2782. }
  2783.  
  2784. Thing* destThing = getThing(index);
  2785. if (destThing) {
  2786. *destItem = destThing->getItem();
  2787. }
  2788.  
  2789. Cylinder* subCylinder = dynamic_cast<Cylinder*>(destThing);
  2790. if (subCylinder) {
  2791. index = INDEX_WHEREEVER;
  2792. *destItem = nullptr;
  2793. return subCylinder;
  2794. } else {
  2795. return this;
  2796. }
  2797. }
  2798.  
  2799. void Player::addThing(int32_t index, Thing* thing)
  2800. {
  2801. if (index < CONST_SLOT_FIRST || index > CONST_SLOT_LAST) {
  2802. return /*RETURNVALUE_NOTPOSSIBLE*/;
  2803. }
  2804.  
  2805. Item* item = thing->getItem();
  2806. if (!item) {
  2807. return /*RETURNVALUE_NOTPOSSIBLE*/;
  2808. }
  2809.  
  2810. item->setParent(this);
  2811. inventory[index] = item;
  2812.  
  2813. //send to client
  2814. sendInventoryItem(static_cast<slots_t>(index), item);
  2815. }
  2816.  
  2817. void Player::updateThing(Thing* thing, uint16_t itemId, uint32_t count)
  2818. {
  2819. int32_t index = getThingIndex(thing);
  2820. if (index == -1) {
  2821. return /*RETURNVALUE_NOTPOSSIBLE*/;
  2822. }
  2823.  
  2824. Item* item = thing->getItem();
  2825. if (!item) {
  2826. return /*RETURNVALUE_NOTPOSSIBLE*/;
  2827. }
  2828.  
  2829. item->setID(itemId);
  2830. item->setSubType(count);
  2831.  
  2832. //send to client
  2833. sendInventoryItem(static_cast<slots_t>(index), item);
  2834.  
  2835. //event methods
  2836. onUpdateInventoryItem(item, item);
  2837. }
  2838.  
  2839. void Player::replaceThing(uint32_t index, Thing* thing)
  2840. {
  2841. if (index > CONST_SLOT_LAST) {
  2842. return /*RETURNVALUE_NOTPOSSIBLE*/;
  2843. }
  2844.  
  2845. Item* oldItem = getInventoryItem(static_cast<slots_t>(index));
  2846. if (!oldItem) {
  2847. return /*RETURNVALUE_NOTPOSSIBLE*/;
  2848. }
  2849.  
  2850. Item* item = thing->getItem();
  2851. if (!item) {
  2852. return /*RETURNVALUE_NOTPOSSIBLE*/;
  2853. }
  2854.  
  2855. //send to client
  2856. sendInventoryItem(static_cast<slots_t>(index), item);
  2857.  
  2858. //event methods
  2859. onUpdateInventoryItem(oldItem, item);
  2860.  
  2861. item->setParent(this);
  2862.  
  2863. inventory[index] = item;
  2864. }
  2865.  
  2866. void Player::removeThing(Thing* thing, uint32_t count)
  2867. {
  2868. Item* item = thing->getItem();
  2869. if (!item) {
  2870. return /*RETURNVALUE_NOTPOSSIBLE*/;
  2871. }
  2872.  
  2873. int32_t index = getThingIndex(thing);
  2874. if (index == -1) {
  2875. return /*RETURNVALUE_NOTPOSSIBLE*/;
  2876. }
  2877.  
  2878. if (item->isStackable()) {
  2879. if (count == item->getItemCount()) {
  2880. //send change to client
  2881. sendInventoryItem(static_cast<slots_t>(index), nullptr);
  2882.  
  2883. //event methods
  2884. onRemoveInventoryItem(item);
  2885.  
  2886. item->setParent(nullptr);
  2887. inventory[index] = nullptr;
  2888. } else {
  2889. uint8_t newCount = static_cast<uint8_t>(std::max<int32_t>(0, item->getItemCount() - count));
  2890. item->setItemCount(newCount);
  2891.  
  2892. //send change to client
  2893. sendInventoryItem(static_cast<slots_t>(index), item);
  2894.  
  2895. //event methods
  2896. onUpdateInventoryItem(item, item);
  2897. }
  2898. } else {
  2899. //send change to client
  2900. sendInventoryItem(static_cast<slots_t>(index), nullptr);
  2901.  
  2902. //event methods
  2903. onRemoveInventoryItem(item);
  2904.  
  2905. item->setParent(nullptr);
  2906. inventory[index] = nullptr;
  2907. }
  2908. }
  2909.  
  2910. int32_t Player::getThingIndex(const Thing* thing) const
  2911. {
  2912. for (int i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) {
  2913. if (inventory[i] == thing) {
  2914. return i;
  2915. }
  2916. }
  2917. return -1;
  2918. }
  2919.  
  2920. size_t Player::getFirstIndex() const
  2921. {
  2922. return CONST_SLOT_FIRST;
  2923. }
  2924.  
  2925. size_t Player::getLastIndex() const
  2926. {
  2927. return CONST_SLOT_LAST + 1;
  2928. }
  2929.  
  2930. uint32_t Player::getItemTypeCount(uint16_t itemId, int32_t subType /*= -1*/) const
  2931. {
  2932. uint32_t count = 0;
  2933. for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; i++) {
  2934. Item* item = inventory[i];
  2935. if (!item) {
  2936. continue;
  2937. }
  2938.  
  2939. if (item->getID() == itemId) {
  2940. count += Item::countByType(item, subType);
  2941. }
  2942.  
  2943. if (Container* container = item->getContainer()) {
  2944. for (ContainerIterator it = container->iterator(); it.hasNext(); it.advance()) {
  2945. if ((*it)->getID() == itemId) {
  2946. count += Item::countByType(*it, subType);
  2947. }
  2948. }
  2949. }
  2950. }
  2951. return count;
  2952. }
  2953.  
  2954. bool Player::removeItemOfType(uint16_t itemId, uint32_t amount, int32_t subType, bool ignoreEquipped/* = false*/) const
  2955. {
  2956. if (amount == 0) {
  2957. return true;
  2958. }
  2959.  
  2960. std::vector<Item*> itemList;
  2961.  
  2962. uint32_t count = 0;
  2963. for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; i++) {
  2964. Item* item = inventory[i];
  2965. if (!item) {
  2966. continue;
  2967. }
  2968.  
  2969. if (!ignoreEquipped && item->getID() == itemId) {
  2970. uint32_t itemCount = Item::countByType(item, subType);
  2971. if (itemCount == 0) {
  2972. continue;
  2973. }
  2974.  
  2975. itemList.push_back(item);
  2976.  
  2977. count += itemCount;
  2978. if (count >= amount) {
  2979. g_game.internalRemoveItems(std::move(itemList), amount, Item::items[itemId].stackable);
  2980. return true;
  2981. }
  2982. } else if (Container* container = item->getContainer()) {
  2983. for (ContainerIterator it = container->iterator(); it.hasNext(); it.advance()) {
  2984. Item* containerItem = *it;
  2985. if (containerItem->getID() == itemId) {
  2986. uint32_t itemCount = Item::countByType(containerItem, subType);
  2987. if (itemCount == 0) {
  2988. continue;
  2989. }
  2990.  
  2991. itemList.push_back(containerItem);
  2992.  
  2993. count += itemCount;
  2994. if (count >= amount) {
  2995. g_game.internalRemoveItems(std::move(itemList), amount, Item::items[itemId].stackable);
  2996. return true;
  2997. }
  2998. }
  2999. }
  3000. }
  3001. }
  3002. return false;
  3003. }
  3004.  
  3005. std::map<uint32_t, uint32_t>& Player::getAllItemTypeCount(std::map<uint32_t, uint32_t>& countMap) const
  3006. {
  3007. for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; i++) {
  3008. Item* item = inventory[i];
  3009. if (!item) {
  3010. continue;
  3011. }
  3012.  
  3013. countMap[item->getID()] += Item::countByType(item, -1);
  3014.  
  3015. if (Container* container = item->getContainer()) {
  3016. for (ContainerIterator it = container->iterator(); it.hasNext(); it.advance()) {
  3017. countMap[(*it)->getID()] += Item::countByType(*it, -1);
  3018. }
  3019. }
  3020. }
  3021. return countMap;
  3022. }
  3023.  
  3024. Thing* Player::getThing(size_t index) const
  3025. {
  3026. if (index >= CONST_SLOT_FIRST && index <= CONST_SLOT_LAST) {
  3027. return inventory[index];
  3028. }
  3029. return nullptr;
  3030. }
  3031.  
  3032. void Player::postAddNotification(Thing* thing, const Cylinder* oldParent, int32_t index, cylinderlink_t link /*= LINK_OWNER*/)
  3033. {
  3034. if (link == LINK_OWNER) {
  3035. //calling movement scripts
  3036. g_moveEvents->onPlayerEquip(this, thing->getItem(), static_cast<slots_t>(index), false);
  3037. }
  3038.  
  3039. bool requireListUpdate = false;
  3040.  
  3041. if (link == LINK_OWNER || link == LINK_TOPPARENT) {
  3042. const Item* i = (oldParent ? oldParent->getItem() : nullptr);
  3043.  
  3044. // Check if we owned the old container too, so we don't need to do anything,
  3045. // as the list was updated in postRemoveNotification
  3046. assert(i ? i->getContainer() != nullptr : true);
  3047.  
  3048. if (i) {
  3049. requireListUpdate = i->getContainer()->getHoldingPlayer() != this;
  3050. } else {
  3051. requireListUpdate = oldParent != this;
  3052. }
  3053.  
  3054. updateInventoryWeight();
  3055. updateItemsLight();
  3056. sendStats();
  3057. }
  3058.  
  3059. if (const Item* item = thing->getItem()) {
  3060. if (const Container* container = item->getContainer()) {
  3061. onSendContainer(container);
  3062. }
  3063.  
  3064. if (shopOwner && requireListUpdate) {
  3065. updateSaleShopList(item);
  3066. }
  3067. } else if (const Creature* creature = thing->getCreature()) {
  3068. if (creature == this) {
  3069. //check containers
  3070. std::vector<Container*> containers;
  3071.  
  3072. for (const auto& it : openContainers) {
  3073. Container* container = it.second.container;
  3074. if (!Position::areInRange<1, 1, 0>(container->getPosition(), getPosition())) {
  3075. containers.push_back(container);
  3076. }
  3077. }
  3078.  
  3079. for (const Container* container : containers) {
  3080. autoCloseContainers(container);
  3081. }
  3082. }
  3083. }
  3084. }
  3085.  
  3086. void Player::postRemoveNotification(Thing* thing, const Cylinder* newParent, int32_t index, cylinderlink_t link /*= LINK_OWNER*/)
  3087. {
  3088. if (link == LINK_OWNER) {
  3089. //calling movement scripts
  3090. g_moveEvents->onPlayerDeEquip(this, thing->getItem(), static_cast<slots_t>(index));
  3091. }
  3092.  
  3093. bool requireListUpdate = false;
  3094.  
  3095. if (link == LINK_OWNER || link == LINK_TOPPARENT) {
  3096. const Item* i = (newParent ? newParent->getItem() : nullptr);
  3097.  
  3098. // Check if we owned the old container too, so we don't need to do anything,
  3099. // as the list was updated in postRemoveNotification
  3100. assert(i ? i->getContainer() != nullptr : true);
  3101.  
  3102. if (i) {
  3103. requireListUpdate = i->getContainer()->getHoldingPlayer() != this;
  3104. } else {
  3105. requireListUpdate = newParent != this;
  3106. }
  3107.  
  3108. updateInventoryWeight();
  3109. updateItemsLight();
  3110. sendStats();
  3111. }
  3112.  
  3113. if (const Item* item = thing->getItem()) {
  3114. if (const Container* container = item->getContainer()) {
  3115. if (container->isRemoved() || !Position::areInRange<1, 1, 0>(getPosition(), container->getPosition())) {
  3116. autoCloseContainers(container);
  3117. } else if (container->getTopParent() == this) {
  3118. onSendContainer(container);
  3119. } else if (const Container* topContainer = dynamic_cast<const Container*>(container->getTopParent())) {
  3120. if (const DepotChest* depotChest = dynamic_cast<const DepotChest*>(topContainer)) {
  3121. bool isOwner = false;
  3122.  
  3123. for (const auto& it : depotChests) {
  3124. if (it.second == depotChest) {
  3125. isOwner = true;
  3126. onSendContainer(container);
  3127. }
  3128. }
  3129.  
  3130. if (!isOwner) {
  3131. autoCloseContainers(container);
  3132. }
  3133. } else {
  3134. onSendContainer(container);
  3135. }
  3136. } else {
  3137. autoCloseContainers(container);
  3138. }
  3139. }
  3140.  
  3141. if (shopOwner && requireListUpdate) {
  3142. updateSaleShopList(item);
  3143. }
  3144. }
  3145. }
  3146.  
  3147. bool Player::updateSaleShopList(const Item* item)
  3148. {
  3149. uint16_t itemId = item->getID();
  3150. if (itemId != ITEM_GOLD_COIN && itemId != ITEM_PLATINUM_COIN && itemId != ITEM_CRYSTAL_COIN) {
  3151. auto it = std::find_if(shopItemList.begin(), shopItemList.end(), [itemId](const ShopInfo& shopInfo) { return shopInfo.itemId == itemId && shopInfo.sellPrice != 0; });
  3152. if (it == shopItemList.end()) {
  3153. const Container* container = item->getContainer();
  3154. if (!container) {
  3155. return false;
  3156. }
  3157.  
  3158. const auto& items = container->getItemList();
  3159. return std::any_of(items.begin(), items.end(), [this](const Item* containerItem) {
  3160. return updateSaleShopList(containerItem);
  3161. });
  3162. }
  3163. }
  3164.  
  3165. if (client) {
  3166. client->sendSaleItemList(shopItemList);
  3167. }
  3168. return true;
  3169. }
  3170.  
  3171. bool Player::hasShopItemForSale(uint32_t itemId, uint8_t subType) const
  3172. {
  3173. const ItemType& itemType = Item::items[itemId];
  3174. return std::any_of(shopItemList.begin(), shopItemList.end(), [&](const ShopInfo& shopInfo) {
  3175. return shopInfo.itemId == itemId && shopInfo.buyPrice != 0 && (!itemType.isFluidContainer() || shopInfo.subType == subType);
  3176. });
  3177. }
  3178.  
  3179. void Player::internalAddThing(Thing* thing)
  3180. {
  3181. internalAddThing(0, thing);
  3182. }
  3183.  
  3184. void Player::internalAddThing(uint32_t index, Thing* thing)
  3185. {
  3186. Item* item = thing->getItem();
  3187. if (!item) {
  3188. return;
  3189. }
  3190.  
  3191. //index == 0 means we should equip this item at the most appropiate slot (no action required here)
  3192. if (index > 0 && index < 11) {
  3193. if (inventory[index]) {
  3194. return;
  3195. }
  3196.  
  3197. inventory[index] = item;
  3198. item->setParent(this);
  3199. }
  3200. }
  3201.  
  3202. bool Player::setFollowCreature(Creature* creature)
  3203. {
  3204. if (!Creature::setFollowCreature(creature)) {
  3205. setFollowCreature(nullptr);
  3206. setAttackedCreature(nullptr);
  3207.  
  3208. sendCancelMessage(RETURNVALUE_THEREISNOWAY);
  3209. sendCancelTarget();
  3210. stopWalk();
  3211. return false;
  3212. }
  3213. return true;
  3214. }
  3215.  
  3216. bool Player::setAttackedCreature(Creature* creature)
  3217. {
  3218. if (!Creature::setAttackedCreature(creature)) {
  3219. sendCancelTarget();
  3220. return false;
  3221. }
  3222.  
  3223. if (chaseMode && creature) {
  3224. if (followCreature != creature) {
  3225. //chase opponent
  3226. setFollowCreature(creature);
  3227. }
  3228. } else if (followCreature) {
  3229. setFollowCreature(nullptr);
  3230. }
  3231.  
  3232. if (creature) {
  3233. g_dispatcher.addTask(createTask(std::bind(&Game::checkCreatureAttack, &g_game, getID())));
  3234. }
  3235. return true;
  3236. }
  3237.  
  3238. void Player::goToFollowCreature()
  3239. {
  3240. if (!walkTask) {
  3241. if ((OTSYS_TIME() - lastFailedFollow) < 2000) {
  3242. return;
  3243. }
  3244.  
  3245. Creature::goToFollowCreature();
  3246.  
  3247. if (followCreature && !hasFollowPath) {
  3248. lastFailedFollow = OTSYS_TIME();
  3249. }
  3250. }
  3251. }
  3252.  
  3253. void Player::getPathSearchParams(const Creature* creature, FindPathParams& fpp) const
  3254. {
  3255. Creature::getPathSearchParams(creature, fpp);
  3256. fpp.fullPathSearch = true;
  3257. }
  3258.  
  3259. void Player::doAttacking(uint32_t)
  3260. {
  3261. if (lastAttack == 0) {
  3262. lastAttack = OTSYS_TIME() - getAttackSpeed() - 1;
  3263. }
  3264.  
  3265. if (hasCondition(CONDITION_PACIFIED)) {
  3266. return;
  3267. }
  3268.  
  3269. if ((OTSYS_TIME() - lastAttack) >= getAttackSpeed()) {
  3270. bool result = false;
  3271.  
  3272. Item* tool = getWeapon();
  3273. const Weapon* weapon = g_weapons->getWeapon(tool);
  3274. uint32_t delay = getAttackSpeed();
  3275. bool classicSpeed = g_config.getBoolean(ConfigManager::CLASSIC_ATTACK_SPEED);
  3276.  
  3277. if (weapon) {
  3278. if (!weapon->interruptSwing()) {
  3279. result = weapon->useWeapon(this, tool, attackedCreature);
  3280. } else if (!classicSpeed && !canDoAction()) {
  3281. delay = getNextActionTime();
  3282. } else {
  3283. result = weapon->useWeapon(this, tool, attackedCreature);
  3284. }
  3285. } else {
  3286. result = Weapon::useFist(this, attackedCreature);
  3287. }
  3288.  
  3289. SchedulerTask* task = createSchedulerTask(std::max<uint32_t>(SCHEDULER_MINTICKS, delay), std::bind(&Game::checkCreatureAttack, &g_game, getID()));
  3290. if (!classicSpeed) {
  3291. setNextActionTask(task);
  3292. } else {
  3293. g_scheduler.addEvent(task);
  3294. }
  3295.  
  3296. if (result) {
  3297. lastAttack = OTSYS_TIME();
  3298. }
  3299. }
  3300. }
  3301.  
  3302. uint64_t Player::getGainedExperience(Creature* attacker) const
  3303. {
  3304. if (g_config.getBoolean(ConfigManager::EXPERIENCE_FROM_PLAYERS)) {
  3305. Player* attackerPlayer = attacker->getPlayer();
  3306. if (attackerPlayer && attackerPlayer != this && skillLoss && std::abs(static_cast<int32_t>(attackerPlayer->getLevel() - level)) <= g_config.getNumber(ConfigManager::EXP_FROM_PLAYERS_LEVEL_RANGE)) {
  3307. return std::max<uint64_t>(0, std::floor(getLostExperience() * getDamageRatio(attacker) * 0.75));
  3308. }
  3309. }
  3310. return 0;
  3311. }
  3312.  
  3313. void Player::onFollowCreature(const Creature* creature)
  3314. {
  3315. if (!creature) {
  3316. stopWalk();
  3317. }
  3318. }
  3319.  
  3320. void Player::setChaseMode(bool mode)
  3321. {
  3322. bool prevChaseMode = chaseMode;
  3323. chaseMode = mode;
  3324.  
  3325. if (prevChaseMode != chaseMode) {
  3326. if (chaseMode) {
  3327. if (!followCreature && attackedCreature) {
  3328. //chase opponent
  3329. setFollowCreature(attackedCreature);
  3330. }
  3331. } else if (attackedCreature) {
  3332. setFollowCreature(nullptr);
  3333. cancelNextWalk = true;
  3334. }
  3335. }
  3336. }
  3337.  
  3338. void Player::onWalkAborted()
  3339. {
  3340. setNextWalkActionTask(nullptr);
  3341. sendCancelWalk();
  3342. }
  3343.  
  3344. void Player::onWalkComplete()
  3345. {
  3346. if (walkTask) {
  3347. walkTaskEvent = g_scheduler.addEvent(walkTask);
  3348. walkTask = nullptr;
  3349. }
  3350. }
  3351.  
  3352. void Player::stopWalk()
  3353. {
  3354. cancelNextWalk = true;
  3355. }
  3356.  
  3357. LightInfo Player::getCreatureLight() const
  3358. {
  3359. if (internalLight.level > itemsLight.level) {
  3360. return internalLight;
  3361. }
  3362. return itemsLight;
  3363. }
  3364.  
  3365. void Player::updateItemsLight(bool internal /*=false*/)
  3366. {
  3367. LightInfo maxLight;
  3368.  
  3369. for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) {
  3370. Item* item = inventory[i];
  3371. if (item) {
  3372. LightInfo curLight = item->getLightInfo();
  3373.  
  3374. if (curLight.level > maxLight.level) {
  3375. maxLight = std::move(curLight);
  3376. }
  3377. }
  3378. }
  3379.  
  3380. if (itemsLight.level != maxLight.level || itemsLight.color != maxLight.color) {
  3381. itemsLight = maxLight;
  3382.  
  3383. if (!internal) {
  3384. g_game.changeLight(this);
  3385. }
  3386. }
  3387. }
  3388.  
  3389. void Player::onAddCondition(ConditionType_t type)
  3390. {
  3391. Creature::onAddCondition(type);
  3392.  
  3393. if (type == CONDITION_OUTFIT && isMounted()) {
  3394. dismount();
  3395. }
  3396.  
  3397. sendIcons();
  3398. }
  3399.  
  3400. void Player::onAddCombatCondition(ConditionType_t type)
  3401. {
  3402. switch (type) {
  3403. case CONDITION_POISON:
  3404. sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are poisoned.");
  3405. break;
  3406.  
  3407. case CONDITION_DROWN:
  3408. sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are drowning.");
  3409. break;
  3410.  
  3411. case CONDITION_PARALYZE:
  3412. sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are paralyzed.");
  3413. break;
  3414.  
  3415. case CONDITION_DRUNK:
  3416. sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are drunk.");
  3417. break;
  3418.  
  3419. case CONDITION_CURSED:
  3420. sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are cursed.");
  3421. break;
  3422.  
  3423. case CONDITION_FREEZING:
  3424. sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are freezing.");
  3425. break;
  3426.  
  3427. case CONDITION_DAZZLED:
  3428. sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are dazzled.");
  3429. break;
  3430.  
  3431. case CONDITION_BLEEDING:
  3432. sendTextMessage(MESSAGE_STATUS_DEFAULT, "You are bleeding.");
  3433. break;
  3434.  
  3435. default:
  3436. break;
  3437. }
  3438. }
  3439.  
  3440. void Player::onEndCondition(ConditionType_t type)
  3441. {
  3442. Creature::onEndCondition(type);
  3443.  
  3444. if (type == CONDITION_INFIGHT) {
  3445. onIdleStatus();
  3446. pzLocked = false;
  3447. clearAttacked();
  3448.  
  3449. if (getSkull() != SKULL_RED && getSkull() != SKULL_BLACK) {
  3450. setSkull(SKULL_NONE);
  3451. }
  3452. }
  3453.  
  3454. sendIcons();
  3455. }
  3456.  
  3457. void Player::onCombatRemoveCondition(Condition* condition)
  3458. {
  3459. //Creature::onCombatRemoveCondition(condition);
  3460. if (condition->getId() > 0) {
  3461. //Means the condition is from an item, id == slot
  3462. if (g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED) {
  3463. Item* item = getInventoryItem(static_cast<slots_t>(condition->getId()));
  3464. if (item) {
  3465. //25% chance to destroy the item
  3466. if (25 >= uniform_random(1, 100)) {
  3467. g_game.internalRemoveItem(item);
  3468. }
  3469. }
  3470. }
  3471. } else {
  3472. if (!canDoAction()) {
  3473. const uint32_t delay = getNextActionTime();
  3474. const int32_t ticks = delay - (delay % EVENT_CREATURE_THINK_INTERVAL);
  3475. if (ticks < 0) {
  3476. removeCondition(condition);
  3477. } else {
  3478. condition->setTicks(ticks);
  3479. }
  3480. } else {
  3481. removeCondition(condition);
  3482. }
  3483. }
  3484. }
  3485.  
  3486. void Player::onAttackedCreature(Creature* target)
  3487. {
  3488. Creature::onAttackedCreature(target);
  3489.  
  3490. if (target->getZone() == ZONE_PVP) {
  3491. return;
  3492. }
  3493.  
  3494. if (target == this) {
  3495. addInFightTicks();
  3496. return;
  3497. }
  3498.  
  3499. if (hasFlag(PlayerFlag_NotGainInFight)) {
  3500. return;
  3501. }
  3502.  
  3503. Player* targetPlayer = target->getPlayer();
  3504. if (targetPlayer && !isPartner(targetPlayer) && !isGuildMate(targetPlayer)) {
  3505. if (!pzLocked && g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED) {
  3506. pzLocked = true;
  3507. sendIcons();
  3508. }
  3509.  
  3510. if (getSkull() == SKULL_NONE && getSkullClient(targetPlayer) == SKULL_YELLOW) {
  3511. addAttacked(targetPlayer);
  3512. targetPlayer->sendCreatureSkull(this);
  3513. } else if (!targetPlayer->hasAttacked(this)) {
  3514. if (!pzLocked) {
  3515. pzLocked = true;
  3516. sendIcons();
  3517. }
  3518.  
  3519. if (!Combat::isInPvpZone(this, targetPlayer) && !isInWar(targetPlayer)) {
  3520. addAttacked(targetPlayer);
  3521.  
  3522. if (targetPlayer->getSkull() == SKULL_NONE && getSkull() == SKULL_NONE) {
  3523. setSkull(SKULL_WHITE);
  3524. }
  3525.  
  3526. if (getSkull() == SKULL_NONE) {
  3527. targetPlayer->sendCreatureSkull(this);
  3528. }
  3529. }
  3530. }
  3531. }
  3532.  
  3533. addInFightTicks();
  3534. }
  3535.  
  3536. void Player::onAttacked()
  3537. {
  3538. Creature::onAttacked();
  3539.  
  3540. addInFightTicks();
  3541. }
  3542.  
  3543. void Player::onIdleStatus()
  3544. {
  3545. Creature::onIdleStatus();
  3546.  
  3547. if (party) {
  3548. party->clearPlayerPoints(this);
  3549. }
  3550. }
  3551.  
  3552. void Player::onPlacedCreature()
  3553. {
  3554. //scripting event - onLogin
  3555. if (!g_creatureEvents->playerLogin(this)) {
  3556. kickPlayer(true);
  3557. }
  3558. }
  3559.  
  3560. void Player::onAttackedCreatureDrainHealth(Creature* target, int32_t points)
  3561. {
  3562. Creature::onAttackedCreatureDrainHealth(target, points);
  3563.  
  3564. if (target) {
  3565. if (party && !Combat::isPlayerCombat(target)) {
  3566. Monster* tmpMonster = target->getMonster();
  3567. if (tmpMonster && tmpMonster->isHostile()) {
  3568. //We have fulfilled a requirement for shared experience
  3569. party->updatePlayerTicks(this, points);
  3570. }
  3571. }
  3572. }
  3573. }
  3574.  
  3575. void Player::onTargetCreatureGainHealth(Creature* target, int32_t points)
  3576. {
  3577. if (target && party) {
  3578. Player* tmpPlayer = nullptr;
  3579.  
  3580. if (target->getPlayer()) {
  3581. tmpPlayer = target->getPlayer();
  3582. } else if (Creature* targetMaster = target->getMaster()) {
  3583. if (Player* targetMasterPlayer = targetMaster->getPlayer()) {
  3584. tmpPlayer = targetMasterPlayer;
  3585. }
  3586. }
  3587.  
  3588. if (isPartner(tmpPlayer)) {
  3589. party->updatePlayerTicks(this, points);
  3590. }
  3591. }
  3592. }
  3593.  
  3594. bool Player::onKilledCreature(Creature* target, bool lastHit/* = true*/)
  3595. {
  3596. bool unjustified = false;
  3597.  
  3598. if (hasFlag(PlayerFlag_NotGenerateLoot)) {
  3599. target->setDropLoot(false);
  3600. }
  3601.  
  3602. Creature::onKilledCreature(target, lastHit);
  3603.  
  3604. Player* targetPlayer = target->getPlayer();
  3605. if (!targetPlayer) {
  3606. return false;
  3607. }
  3608.  
  3609. if (targetPlayer->getZone() == ZONE_PVP) {
  3610. targetPlayer->setDropLoot(false);
  3611. targetPlayer->setSkillLoss(false);
  3612. } else if (!hasFlag(PlayerFlag_NotGainInFight) && !isPartner(targetPlayer)) {
  3613. if (!Combat::isInPvpZone(this, targetPlayer) && hasAttacked(targetPlayer) && !targetPlayer->hasAttacked(this) && !isGuildMate(targetPlayer) && targetPlayer != this) {
  3614. if (targetPlayer->getSkull() == SKULL_NONE && !isInWar(targetPlayer)) {
  3615. unjustified = true;
  3616. addUnjustifiedDead(targetPlayer);
  3617. }
  3618.  
  3619. if (lastHit && hasCondition(CONDITION_INFIGHT)) {
  3620. pzLocked = true;
  3621. Condition* condition = Condition::createCondition(CONDITIONID_DEFAULT, CONDITION_INFIGHT, g_config.getNumber(ConfigManager::WHITE_SKULL_TIME), 0);
  3622. addCondition(condition);
  3623. }
  3624. }
  3625. }
  3626.  
  3627. return unjustified;
  3628. }
  3629.  
  3630. void Player::gainExperience(uint64_t gainExp, Creature* source)
  3631. {
  3632. if (hasFlag(PlayerFlag_NotGainExperience) || gainExp == 0 || staminaMinutes == 0) {
  3633. return;
  3634. }
  3635.  
  3636. addExperience(source, gainExp, true);
  3637. }
  3638.  
  3639. void Player::onGainExperience(uint64_t gainExp, Creature* target)
  3640. {
  3641. if (hasFlag(PlayerFlag_NotGainExperience)) {
  3642. return;
  3643. }
  3644.  
  3645. if (target && !target->getPlayer() && party && party->isSharedExperienceActive() && party->isSharedExperienceEnabled()) {
  3646. party->shareExperience(gainExp, target);
  3647. //We will get a share of the experience through the sharing mechanism
  3648. return;
  3649. }
  3650.  
  3651. Creature::onGainExperience(gainExp, target);
  3652. gainExperience(gainExp, target);
  3653. }
  3654.  
  3655. void Player::onGainSharedExperience(uint64_t gainExp, Creature* source)
  3656. {
  3657. gainExperience(gainExp, source);
  3658. }
  3659.  
  3660. bool Player::isImmune(CombatType_t type) const
  3661. {
  3662. if (hasFlag(PlayerFlag_CannotBeAttacked)) {
  3663. return true;
  3664. }
  3665. return Creature::isImmune(type);
  3666. }
  3667.  
  3668. bool Player::isImmune(ConditionType_t type) const
  3669. {
  3670. if (hasFlag(PlayerFlag_CannotBeAttacked)) {
  3671. return true;
  3672. }
  3673. return Creature::isImmune(type);
  3674. }
  3675.  
  3676. bool Player::isAttackable() const
  3677. {
  3678. return !hasFlag(PlayerFlag_CannotBeAttacked);
  3679. }
  3680.  
  3681. bool Player::lastHitIsPlayer(Creature* lastHitCreature)
  3682. {
  3683. if (!lastHitCreature) {
  3684. return false;
  3685. }
  3686.  
  3687. if (lastHitCreature->getPlayer()) {
  3688. return true;
  3689. }
  3690.  
  3691. Creature* lastHitMaster = lastHitCreature->getMaster();
  3692. return lastHitMaster && lastHitMaster->getPlayer();
  3693. }
  3694.  
  3695. void Player::changeHealth(int32_t healthChange, bool sendHealthChange/* = true*/)
  3696. {
  3697. Creature::changeHealth(healthChange, sendHealthChange);
  3698. sendStats();
  3699. }
  3700.  
  3701. void Player::changeMana(int32_t manaChange)
  3702. {
  3703. if (!hasFlag(PlayerFlag_HasInfiniteMana)) {
  3704. if (manaChange > 0) {
  3705. mana += std::min<int32_t>(manaChange, getMaxMana() - mana);
  3706. } else {
  3707. mana = std::max<int32_t>(0, mana + manaChange);
  3708. }
  3709. }
  3710.  
  3711. sendStats();
  3712. }
  3713.  
  3714. void Player::changeSoul(int32_t soulChange)
  3715. {
  3716. if (soulChange > 0) {
  3717. soul += std::min<int32_t>(soulChange, vocation->getSoulMax() - soul);
  3718. } else {
  3719. soul = std::max<int32_t>(0, soul + soulChange);
  3720. }
  3721.  
  3722. sendStats();
  3723. }
  3724.  
  3725. bool Player::canWear(uint32_t lookType, uint8_t addons) const
  3726. {
  3727. if (group->access) {
  3728. return true;
  3729. }
  3730.  
  3731. const Outfit* outfit = Outfits::getInstance().getOutfitByLookType(sex, lookType);
  3732. if (!outfit) {
  3733. return false;
  3734. }
  3735.  
  3736. if (outfit->premium && !isPremium()) {
  3737. return false;
  3738. }
  3739.  
  3740. if (outfit->unlocked && addons == 0) {
  3741. return true;
  3742. }
  3743.  
  3744. for (const OutfitEntry& outfitEntry : outfits) {
  3745. if (outfitEntry.lookType != lookType) {
  3746. continue;
  3747. }
  3748. return (outfitEntry.addons & addons) == addons;
  3749. }
  3750. return false;
  3751. }
  3752.  
  3753. bool Player::canLogout()
  3754. {
  3755. if (isConnecting) {
  3756. return false;
  3757. }
  3758.  
  3759. if (getTile()->hasFlag(TILESTATE_NOLOGOUT)) {
  3760. return false;
  3761. }
  3762.  
  3763. if (getTile()->hasFlag(TILESTATE_PROTECTIONZONE)) {
  3764. return true;
  3765. }
  3766.  
  3767. return !isPzLocked() && !hasCondition(CONDITION_INFIGHT);
  3768. }
  3769.  
  3770. void Player::genReservedStorageRange()
  3771. {
  3772. //generate outfits range
  3773. uint32_t base_key = PSTRG_OUTFITS_RANGE_START;
  3774. for (const OutfitEntry& entry : outfits) {
  3775. storageMap[++base_key] = (entry.lookType << 16) | entry.addons;
  3776. }
  3777. }
  3778.  
  3779. void Player::addOutfit(uint16_t lookType, uint8_t addons)
  3780. {
  3781. for (OutfitEntry& outfitEntry : outfits) {
  3782. if (outfitEntry.lookType == lookType) {
  3783. outfitEntry.addons |= addons;
  3784. return;
  3785. }
  3786. }
  3787. outfits.emplace_back(lookType, addons);
  3788. }
  3789.  
  3790. bool Player::removeOutfit(uint16_t lookType)
  3791. {
  3792. for (auto it = outfits.begin(), end = outfits.end(); it != end; ++it) {
  3793. OutfitEntry& entry = *it;
  3794. if (entry.lookType == lookType) {
  3795. outfits.erase(it);
  3796. return true;
  3797. }
  3798. }
  3799. return false;
  3800. }
  3801.  
  3802. bool Player::removeOutfitAddon(uint16_t lookType, uint8_t addons)
  3803. {
  3804. for (OutfitEntry& outfitEntry : outfits) {
  3805. if (outfitEntry.lookType == lookType) {
  3806. outfitEntry.addons &= ~addons;
  3807. return true;
  3808. }
  3809. }
  3810. return false;
  3811. }
  3812.  
  3813. bool Player::getOutfitAddons(const Outfit& outfit, uint8_t& addons) const
  3814. {
  3815. if (group->access) {
  3816. addons = 3;
  3817. return true;
  3818. }
  3819.  
  3820. if (outfit.premium && !isPremium()) {
  3821. return false;
  3822. }
  3823.  
  3824. for (const OutfitEntry& outfitEntry : outfits) {
  3825. if (outfitEntry.lookType != outfit.lookType) {
  3826. continue;
  3827. }
  3828.  
  3829. addons = outfitEntry.addons;
  3830. return true;
  3831. }
  3832.  
  3833. if (!outfit.unlocked) {
  3834. return false;
  3835. }
  3836.  
  3837. addons = 0;
  3838. return true;
  3839. }
  3840.  
  3841. void Player::setSex(PlayerSex_t newSex)
  3842. {
  3843. sex = newSex;
  3844. }
  3845.  
  3846. Skulls_t Player::getSkull() const
  3847. {
  3848. if (hasFlag(PlayerFlag_NotGainInFight)) {
  3849. return SKULL_NONE;
  3850. }
  3851. return skull;
  3852. }
  3853.  
  3854. Skulls_t Player::getSkullClient(const Creature* creature) const
  3855. {
  3856. if (!creature || g_game.getWorldType() != WORLD_TYPE_PVP) {
  3857. return SKULL_NONE;
  3858. }
  3859.  
  3860. const Player* player = creature->getPlayer();
  3861. if (!player || player->getSkull() != SKULL_NONE) {
  3862. return Creature::getSkullClient(creature);
  3863. }
  3864.  
  3865. if (isInWar(player)) {
  3866. return SKULL_GREEN;
  3867. }
  3868.  
  3869. if (!player->getGuildWarVector().empty() && guild == player->getGuild()) {
  3870. return SKULL_GREEN;
  3871. }
  3872.  
  3873. if (player->hasAttacked(this)) {
  3874. return SKULL_YELLOW;
  3875. }
  3876.  
  3877. if (isPartner(player)) {
  3878. return SKULL_GREEN;
  3879. }
  3880. return Creature::getSkullClient(creature);
  3881. }
  3882.  
  3883. bool Player::hasAttacked(const Player* attacked) const
  3884. {
  3885. if (hasFlag(PlayerFlag_NotGainInFight) || !attacked) {
  3886. return false;
  3887. }
  3888.  
  3889. return attackedSet.find(attacked->guid) != attackedSet.end();
  3890. }
  3891.  
  3892. void Player::addAttacked(const Player* attacked)
  3893. {
  3894. if (hasFlag(PlayerFlag_NotGainInFight) || !attacked || attacked == this) {
  3895. return;
  3896. }
  3897.  
  3898. attackedSet.insert(attacked->guid);
  3899. }
  3900.  
  3901. void Player::removeAttacked(const Player* attacked)
  3902. {
  3903. if (!attacked || attacked == this) {
  3904. return;
  3905. }
  3906.  
  3907. auto it = attackedSet.find(attacked->guid);
  3908. if (it != attackedSet.end()) {
  3909. attackedSet.erase(it);
  3910. }
  3911. }
  3912.  
  3913. void Player::clearAttacked()
  3914. {
  3915. attackedSet.clear();
  3916. }
  3917.  
  3918. void Player::addUnjustifiedDead(const Player* attacked)
  3919. {
  3920. if (hasFlag(PlayerFlag_NotGainInFight) || attacked == this || g_game.getWorldType() == WORLD_TYPE_PVP_ENFORCED) {
  3921. return;
  3922. }
  3923.  
  3924. sendTextMessage(MESSAGE_EVENT_ADVANCE, "Warning! The murder of " + attacked->getName() + " was not justified.");
  3925.  
  3926. skullTicks += g_config.getNumber(ConfigManager::FRAG_TIME);
  3927.  
  3928. if (getSkull() != SKULL_BLACK) {
  3929. if (g_config.getNumber(ConfigManager::KILLS_TO_BLACK) != 0 && skullTicks > (g_config.getNumber(ConfigManager::KILLS_TO_BLACK) - 1) * static_cast<int64_t>(g_config.getNumber(ConfigManager::FRAG_TIME))) {
  3930. setSkull(SKULL_BLACK);
  3931. } else if (getSkull() != SKULL_RED && g_config.getNumber(ConfigManager::KILLS_TO_RED) != 0 && skullTicks > (g_config.getNumber(ConfigManager::KILLS_TO_RED) - 1) * static_cast<int64_t>(g_config.getNumber(ConfigManager::FRAG_TIME))) {
  3932. setSkull(SKULL_RED);
  3933. }
  3934. }
  3935. }
  3936.  
  3937. void Player::checkSkullTicks(int32_t ticks)
  3938. {
  3939. int32_t newTicks = skullTicks - ticks;
  3940. if (newTicks < 0) {
  3941. skullTicks = 0;
  3942. } else {
  3943. skullTicks = newTicks;
  3944. }
  3945.  
  3946. if ((skull == SKULL_RED || skull == SKULL_BLACK) && skullTicks < 1000 && !hasCondition(CONDITION_INFIGHT)) {
  3947. setSkull(SKULL_NONE);
  3948. }
  3949. }
  3950.  
  3951. bool Player::isPromoted() const
  3952. {
  3953. uint16_t promotedVocation = g_vocations.getPromotedVocation(vocation->getId());
  3954. return promotedVocation == VOCATION_NONE && vocation->getId() != promotedVocation;
  3955. }
  3956.  
  3957. double Player::getLostPercent() const
  3958. {
  3959. int32_t blessingCount = std::bitset<5>(blessings).count();
  3960.  
  3961. int32_t deathLosePercent = g_config.getNumber(ConfigManager::DEATH_LOSE_PERCENT);
  3962. if (deathLosePercent != -1) {
  3963. if (isPromoted()) {
  3964. deathLosePercent -= 3;
  3965. }
  3966.  
  3967. deathLosePercent -= blessingCount;
  3968. return std::max<int32_t>(0, deathLosePercent) / 100.;
  3969. }
  3970.  
  3971. double lossPercent;
  3972. if (level >= 25) {
  3973. double tmpLevel = level + (levelPercent / 100.);
  3974. lossPercent = static_cast<double>((tmpLevel + 50) * 50 * ((tmpLevel * tmpLevel) - (5 * tmpLevel) + 8)) / experience;
  3975. } else {
  3976. lossPercent = 10;
  3977. }
  3978.  
  3979. if (isPromoted()) {
  3980. lossPercent *= 0.7;
  3981. }
  3982.  
  3983. return lossPercent * pow(0.92, blessingCount) / 100;
  3984. }
  3985.  
  3986. void Player::learnInstantSpell(const std::string& spellName)
  3987. {
  3988. if (!hasLearnedInstantSpell(spellName)) {
  3989. learnedInstantSpellList.push_front(spellName);
  3990. }
  3991. }
  3992.  
  3993. void Player::forgetInstantSpell(const std::string& spellName)
  3994. {
  3995. learnedInstantSpellList.remove(spellName);
  3996. }
  3997.  
  3998. bool Player::hasLearnedInstantSpell(const std::string& spellName) const
  3999. {
  4000. if (hasFlag(PlayerFlag_CannotUseSpells)) {
  4001. return false;
  4002. }
  4003.  
  4004. if (hasFlag(PlayerFlag_IgnoreSpellCheck)) {
  4005. return true;
  4006. }
  4007.  
  4008. for (const auto& learnedSpellName : learnedInstantSpellList) {
  4009. if (strcasecmp(learnedSpellName.c_str(), spellName.c_str()) == 0) {
  4010. //player->sendTextMessage(MESSAGE_STATUS_CONSOLE_ORANGE, "New spell available!!");
  4011. return true;
  4012. }
  4013. }
  4014. return false;
  4015. }
  4016.  
  4017. bool Player::isInWar(const Player* player) const
  4018. {
  4019. if (!player || !guild) {
  4020. return false;
  4021. }
  4022.  
  4023. const Guild* playerGuild = player->getGuild();
  4024. if (!playerGuild) {
  4025. return false;
  4026. }
  4027.  
  4028. return isInWarList(playerGuild->getId()) && player->isInWarList(guild->getId());
  4029. }
  4030.  
  4031. bool Player::isInWarList(uint32_t guildId) const
  4032. {
  4033. return std::find(guildWarVector.begin(), guildWarVector.end(), guildId) != guildWarVector.end();
  4034. }
  4035.  
  4036. bool Player::isPremium() const
  4037. {
  4038. if (g_config.getBoolean(ConfigManager::FREE_PREMIUM) || hasFlag(PlayerFlag_IsAlwaysPremium)) {
  4039. return true;
  4040. }
  4041.  
  4042. return premiumDays > 0;
  4043. }
  4044.  
  4045. void Player::setPremiumDays(int32_t v)
  4046. {
  4047. premiumDays = v;
  4048. sendBasicData();
  4049. }
  4050.  
  4051. PartyShields_t Player::getPartyShield(const Player* player) const
  4052. {
  4053. if (!player) {
  4054. return SHIELD_NONE;
  4055. }
  4056.  
  4057. if (party) {
  4058. if (party->getLeader() == player) {
  4059. if (party->isSharedExperienceActive()) {
  4060. if (party->isSharedExperienceEnabled()) {
  4061. return SHIELD_YELLOW_SHAREDEXP;
  4062. }
  4063.  
  4064. if (party->canUseSharedExperience(player)) {
  4065. return SHIELD_YELLOW_NOSHAREDEXP;
  4066. }
  4067.  
  4068. return SHIELD_YELLOW_NOSHAREDEXP_BLINK;
  4069. }
  4070.  
  4071. return SHIELD_YELLOW;
  4072. }
  4073.  
  4074. if (player->party == party) {
  4075. if (party->isSharedExperienceActive()) {
  4076. if (party->isSharedExperienceEnabled()) {
  4077. return SHIELD_BLUE_SHAREDEXP;
  4078. }
  4079.  
  4080. if (party->canUseSharedExperience(player)) {
  4081. return SHIELD_BLUE_NOSHAREDEXP;
  4082. }
  4083.  
  4084. return SHIELD_BLUE_NOSHAREDEXP_BLINK;
  4085. }
  4086.  
  4087. return SHIELD_BLUE;
  4088. }
  4089.  
  4090. if (isInviting(player)) {
  4091. return SHIELD_WHITEBLUE;
  4092. }
  4093. }
  4094.  
  4095. if (player->isInviting(this)) {
  4096. return SHIELD_WHITEYELLOW;
  4097. }
  4098.  
  4099. if (player->party) {
  4100. return SHIELD_GRAY;
  4101. }
  4102.  
  4103. return SHIELD_NONE;
  4104. }
  4105.  
  4106. bool Player::isInviting(const Player* player) const
  4107. {
  4108. if (!player || !party || party->getLeader() != this) {
  4109. return false;
  4110. }
  4111. return party->isPlayerInvited(player);
  4112. }
  4113.  
  4114. bool Player::isPartner(const Player* player) const
  4115. {
  4116. if (!player || !party || player == this) {
  4117. return false;
  4118. }
  4119. return party == player->party;
  4120. }
  4121.  
  4122. bool Player::isGuildMate(const Player* player) const
  4123. {
  4124. if (!player || !guild) {
  4125. return false;
  4126. }
  4127. return guild == player->guild;
  4128. }
  4129.  
  4130. void Player::sendPlayerPartyIcons(Player* player)
  4131. {
  4132. sendCreatureShield(player);
  4133. sendCreatureSkull(player);
  4134. }
  4135.  
  4136. bool Player::addPartyInvitation(Party* party)
  4137. {
  4138. auto it = std::find(invitePartyList.begin(), invitePartyList.end(), party);
  4139. if (it != invitePartyList.end()) {
  4140. return false;
  4141. }
  4142.  
  4143. invitePartyList.push_front(party);
  4144. return true;
  4145. }
  4146.  
  4147. void Player::removePartyInvitation(Party* party)
  4148. {
  4149. invitePartyList.remove(party);
  4150. }
  4151.  
  4152. void Player::clearPartyInvitations()
  4153. {
  4154. for (Party* invitingParty : invitePartyList) {
  4155. invitingParty->removeInvite(*this, false);
  4156. }
  4157. invitePartyList.clear();
  4158. }
  4159.  
  4160. GuildEmblems_t Player::getGuildEmblem(const Player* player) const
  4161. {
  4162. if (!player) {
  4163. return GUILDEMBLEM_NONE;
  4164. }
  4165.  
  4166. const Guild* playerGuild = player->getGuild();
  4167. if (!playerGuild) {
  4168. return GUILDEMBLEM_NONE;
  4169. }
  4170.  
  4171. if (player->getGuildWarVector().empty()) {
  4172. if (guild == playerGuild) {
  4173. return GUILDEMBLEM_MEMBER;
  4174. } else {
  4175. return GUILDEMBLEM_OTHER;
  4176. }
  4177. } else if (guild == playerGuild) {
  4178. return GUILDEMBLEM_ALLY;
  4179. } else if (isInWar(player)) {
  4180. return GUILDEMBLEM_ENEMY;
  4181. }
  4182.  
  4183. return GUILDEMBLEM_NEUTRAL;
  4184. }
  4185.  
  4186. uint8_t Player::getCurrentMount() const
  4187. {
  4188. int32_t value;
  4189. if (getStorageValue(PSTRG_MOUNTS_CURRENTMOUNT, value)) {
  4190. return value;
  4191. }
  4192. return 0;
  4193. }
  4194.  
  4195. void Player::setCurrentMount(uint8_t mountId)
  4196. {
  4197. addStorageValue(PSTRG_MOUNTS_CURRENTMOUNT, mountId);
  4198. }
  4199.  
  4200. bool Player::toggleMount(bool mount)
  4201. {
  4202. if ((OTSYS_TIME() - lastToggleMount) < 3000 && !wasMounted) {
  4203. sendCancelMessage(RETURNVALUE_YOUAREEXHAUSTED);
  4204. return false;
  4205. }
  4206.  
  4207. if (mount) {
  4208. if (isMounted()) {
  4209. return false;
  4210. }
  4211.  
  4212. if (!group->access && tile->hasFlag(TILESTATE_PROTECTIONZONE)) {
  4213. sendCancelMessage(RETURNVALUE_ACTIONNOTPERMITTEDINPROTECTIONZONE);
  4214. return false;
  4215. }
  4216.  
  4217. const Outfit* playerOutfit = Outfits::getInstance().getOutfitByLookType(getSex(), defaultOutfit.lookType);
  4218. if (!playerOutfit) {
  4219. return false;
  4220. }
  4221.  
  4222. uint8_t currentMountId = getCurrentMount();
  4223. if (currentMountId == 0) {
  4224. sendOutfitWindow();
  4225. return false;
  4226. }
  4227.  
  4228. Mount* currentMount = g_game.mounts.getMountByID(currentMountId);
  4229. if (!currentMount) {
  4230. return false;
  4231. }
  4232.  
  4233. if (!hasMount(currentMount)) {
  4234. setCurrentMount(0);
  4235. sendOutfitWindow();
  4236. return false;
  4237. }
  4238.  
  4239. if (currentMount->premium && !isPremium()) {
  4240. sendCancelMessage(RETURNVALUE_YOUNEEDPREMIUMACCOUNT);
  4241. return false;
  4242. }
  4243.  
  4244. if (hasCondition(CONDITION_OUTFIT)) {
  4245. sendCancelMessage(RETURNVALUE_NOTPOSSIBLE);
  4246. return false;
  4247. }
  4248.  
  4249. defaultOutfit.lookMount = currentMount->clientId;
  4250.  
  4251. if (currentMount->speed != 0) {
  4252. g_game.changeSpeed(this, currentMount->speed);
  4253. }
  4254. } else {
  4255. if (!isMounted()) {
  4256. return false;
  4257. }
  4258.  
  4259. dismount();
  4260. }
  4261.  
  4262. g_game.internalCreatureChangeOutfit(this, defaultOutfit);
  4263. lastToggleMount = OTSYS_TIME();
  4264. return true;
  4265. }
  4266.  
  4267. bool Player::tameMount(uint8_t mountId)
  4268. {
  4269. if (!g_game.mounts.getMountByID(mountId)) {
  4270. return false;
  4271. }
  4272.  
  4273. const uint8_t tmpMountId = mountId - 1;
  4274. const uint32_t key = PSTRG_MOUNTS_RANGE_START + (tmpMountId / 31);
  4275.  
  4276. int32_t value;
  4277. if (getStorageValue(key, value)) {
  4278. value |= (1 << (tmpMountId % 31));
  4279. } else {
  4280. value = (1 << (tmpMountId % 31));
  4281. }
  4282.  
  4283. addStorageValue(key, value);
  4284. return true;
  4285. }
  4286.  
  4287. bool Player::untameMount(uint8_t mountId)
  4288. {
  4289. if (!g_game.mounts.getMountByID(mountId)) {
  4290. return false;
  4291. }
  4292.  
  4293. const uint8_t tmpMountId = mountId - 1;
  4294. const uint32_t key = PSTRG_MOUNTS_RANGE_START + (tmpMountId / 31);
  4295.  
  4296. int32_t value;
  4297. if (!getStorageValue(key, value)) {
  4298. return true;
  4299. }
  4300.  
  4301. value &= ~(1 << (tmpMountId % 31));
  4302. addStorageValue(key, value);
  4303.  
  4304. if (getCurrentMount() == mountId) {
  4305. if (isMounted()) {
  4306. dismount();
  4307. g_game.internalCreatureChangeOutfit(this, defaultOutfit);
  4308. }
  4309.  
  4310. setCurrentMount(0);
  4311. }
  4312.  
  4313. return true;
  4314. }
  4315.  
  4316. bool Player::hasMount(const Mount* mount) const
  4317. {
  4318. if (isAccessPlayer()) {
  4319. return true;
  4320. }
  4321.  
  4322. if (mount->premium && !isPremium()) {
  4323. return false;
  4324. }
  4325.  
  4326. const uint8_t tmpMountId = mount->id - 1;
  4327.  
  4328. int32_t value;
  4329. if (!getStorageValue(PSTRG_MOUNTS_RANGE_START + (tmpMountId / 31), value)) {
  4330. return false;
  4331. }
  4332.  
  4333. return ((1 << (tmpMountId % 31)) & value) != 0;
  4334. }
  4335.  
  4336. void Player::dismount()
  4337. {
  4338. Mount* mount = g_game.mounts.getMountByID(getCurrentMount());
  4339. if (mount && mount->speed > 0) {
  4340. g_game.changeSpeed(this, -mount->speed);
  4341. }
  4342.  
  4343. defaultOutfit.lookMount = 0;
  4344. }
  4345.  
  4346. bool Player::addOfflineTrainingTries(skills_t skill, uint64_t tries)
  4347. {
  4348. if (tries == 0 || skill == SKILL_LEVEL) {
  4349. return false;
  4350. }
  4351.  
  4352. bool sendUpdate = false;
  4353. uint32_t oldSkillValue, newSkillValue;
  4354. long double oldPercentToNextLevel, newPercentToNextLevel;
  4355.  
  4356. if (skill == SKILL_MAGLEVEL) {
  4357. uint64_t currReqMana = vocation->getReqMana(magLevel);
  4358. uint64_t nextReqMana = vocation->getReqMana(magLevel + 1);
  4359.  
  4360. if (currReqMana >= nextReqMana) {
  4361. return false;
  4362. }
  4363.  
  4364. oldSkillValue = magLevel;
  4365. oldPercentToNextLevel = static_cast<long double>(manaSpent * 100) / nextReqMana;
  4366.  
  4367. g_events->eventPlayerOnGainSkillTries(this, SKILL_MAGLEVEL, tries);
  4368. uint32_t currMagLevel = magLevel;
  4369.  
  4370. while ((manaSpent + tries) >= nextReqMana) {
  4371. tries -= nextReqMana - manaSpent;
  4372.  
  4373. magLevel++;
  4374. manaSpent = 0;
  4375.  
  4376. g_creatureEvents->playerAdvance(this, SKILL_MAGLEVEL, magLevel - 1, magLevel);
  4377.  
  4378. sendUpdate = true;
  4379. currReqMana = nextReqMana;
  4380. nextReqMana = vocation->getReqMana(magLevel + 1);
  4381.  
  4382. if (currReqMana >= nextReqMana) {
  4383. tries = 0;
  4384. break;
  4385. }
  4386. }
  4387.  
  4388. manaSpent += tries;
  4389.  
  4390. if (magLevel != currMagLevel) {
  4391. std::ostringstream ss;
  4392. ss << "You advanced to magic level " << magLevel << '.';
  4393. sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
  4394. }
  4395.  
  4396. uint8_t newPercent;
  4397. if (nextReqMana > currReqMana) {
  4398. newPercent = Player::getPercentLevel(manaSpent, nextReqMana);
  4399. newPercentToNextLevel = static_cast<long double>(manaSpent * 100) / nextReqMana;
  4400. } else {
  4401. newPercent = 0;
  4402. newPercentToNextLevel = 0;
  4403. }
  4404.  
  4405. if (newPercent != magLevelPercent) {
  4406. magLevelPercent = newPercent;
  4407. sendUpdate = true;
  4408. }
  4409.  
  4410. newSkillValue = magLevel;
  4411. } else {
  4412. uint64_t currReqTries = vocation->getReqSkillTries(skill, skills[skill].level);
  4413. uint64_t nextReqTries = vocation->getReqSkillTries(skill, skills[skill].level + 1);
  4414. if (currReqTries >= nextReqTries) {
  4415. return false;
  4416. }
  4417.  
  4418. oldSkillValue = skills[skill].level;
  4419. oldPercentToNextLevel = static_cast<long double>(skills[skill].tries * 100) / nextReqTries;
  4420.  
  4421. g_events->eventPlayerOnGainSkillTries(this, skill, tries);
  4422. uint32_t currSkillLevel = skills[skill].level;
  4423.  
  4424. while ((skills[skill].tries + tries) >= nextReqTries) {
  4425. tries -= nextReqTries - skills[skill].tries;
  4426.  
  4427. //skills[skill].level++;
  4428. skills[skill].tries = 0;
  4429. skills[skill].percent = 0;
  4430.  
  4431. g_creatureEvents->playerAdvance(this, skill, (skills[skill].level - 1), skills[skill].level);
  4432.  
  4433. sendUpdate = true;
  4434. currReqTries = nextReqTries;
  4435. nextReqTries = vocation->getReqSkillTries(skill, skills[skill].level + 1);
  4436.  
  4437. if (currReqTries >= nextReqTries) {
  4438. tries = 0;
  4439. break;
  4440. }
  4441. }
  4442.  
  4443. skills[skill].tries += tries;
  4444.  
  4445. if (currSkillLevel != skills[skill].level) {
  4446. std::ostringstream ss;
  4447. ss << "You advanced to " << getSkillName(skill) << " level " << skills[skill].level << '.';
  4448. //sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
  4449. }
  4450.  
  4451. uint8_t newPercent;
  4452. if (nextReqTries > currReqTries) {
  4453. newPercent = Player::getPercentLevel(skills[skill].tries, nextReqTries);
  4454. newPercentToNextLevel = static_cast<long double>(skills[skill].tries * 100) / nextReqTries;
  4455. } else {
  4456. newPercent = 0;
  4457. newPercentToNextLevel = 0;
  4458. }
  4459.  
  4460. if (skills[skill].percent != newPercent) {
  4461. skills[skill].percent = newPercent;
  4462. sendUpdate = true;
  4463. }
  4464.  
  4465. newSkillValue = skills[skill].level;
  4466. }
  4467.  
  4468. if (sendUpdate) {
  4469. sendSkills();
  4470. }
  4471.  
  4472. std::ostringstream ss;
  4473. ss << std::fixed << std::setprecision(2) << "Your " << ucwords(getSkillName(skill)) << " skill changed from level " << oldSkillValue << " (with " << oldPercentToNextLevel << "% progress towards level " << (oldSkillValue + 1) << ") to level " << newSkillValue << " (with " << newPercentToNextLevel << "% progress towards level " << (newSkillValue + 1) << ')';
  4474. //sendTextMessage(MESSAGE_EVENT_ADVANCE, ss.str());
  4475. return sendUpdate;
  4476. }
  4477.  
  4478. bool Player::hasModalWindowOpen(uint32_t modalWindowId) const
  4479. {
  4480. return find(modalWindows.begin(), modalWindows.end(), modalWindowId) != modalWindows.end();
  4481. }
  4482.  
  4483. void Player::onModalWindowHandled(uint32_t modalWindowId)
  4484. {
  4485. modalWindows.remove(modalWindowId);
  4486. }
  4487.  
  4488. void Player::sendModalWindow(const ModalWindow& modalWindow)
  4489. {
  4490. if (!client) {
  4491. return;
  4492. }
  4493.  
  4494. modalWindows.push_front(modalWindow.id);
  4495. client->sendModalWindow(modalWindow);
  4496. }
  4497.  
  4498. void Player::clearModalWindows()
  4499. {
  4500. modalWindows.clear();
  4501. }
  4502.  
  4503. uint16_t Player::getHelpers() const
  4504. {
  4505. uint16_t helpers;
  4506.  
  4507. if (guild && party) {
  4508. std::unordered_set<Player*> helperSet;
  4509.  
  4510. const auto& guildMembers = guild->getMembersOnline();
  4511. helperSet.insert(guildMembers.begin(), guildMembers.end());
  4512.  
  4513. const auto& partyMembers = party->getMembers();
  4514. helperSet.insert(partyMembers.begin(), partyMembers.end());
  4515.  
  4516. const auto& partyInvitees = party->getInvitees();
  4517. helperSet.insert(partyInvitees.begin(), partyInvitees.end());
  4518.  
  4519. helperSet.insert(party->getLeader());
  4520.  
  4521. helpers = helperSet.size();
  4522. } else if (guild) {
  4523. helpers = guild->getMembersOnline().size();
  4524. } else if (party) {
  4525. helpers = party->getMemberCount() + party->getInvitationCount() + 1;
  4526. } else {
  4527. helpers = 0;
  4528. }
  4529.  
  4530. return helpers;
  4531. }
  4532.  
  4533. void Player::sendClosePrivate(uint16_t channelId)
  4534. {
  4535. if (channelId == CHANNEL_GUILD || channelId == CHANNEL_PARTY) {
  4536. g_chat->removeUserFromChannel(*this, channelId);
  4537. }
  4538.  
  4539. if (client) {
  4540. client->sendClosePrivate(channelId);
  4541. }
  4542. }
  4543.  
  4544. uint64_t Player::getMoney() const
  4545. {
  4546. std::vector<const Container*> containers;
  4547. uint64_t moneyCount = 0;
  4548.  
  4549. for (int32_t i = CONST_SLOT_FIRST; i <= CONST_SLOT_LAST; ++i) {
  4550. Item* item = inventory[i];
  4551. if (!item) {
  4552. continue;
  4553. }
  4554.  
  4555. const Container* container = item->getContainer();
  4556. if (container) {
  4557. containers.push_back(container);
  4558. } else {
  4559. moneyCount += item->getWorth();
  4560. }
  4561. }
  4562.  
  4563. size_t i = 0;
  4564. while (i < containers.size()) {
  4565. const Container* container = containers[i++];
  4566. for (const Item* item : container->getItemList()) {
  4567. const Container* tmpContainer = item->getContainer();
  4568. if (tmpContainer) {
  4569. containers.push_back(tmpContainer);
  4570. } else {
  4571. moneyCount += item->getWorth();
  4572. }
  4573. }
  4574. }
  4575. return moneyCount;
  4576. }
  4577.  
  4578. size_t Player::getMaxVIPEntries() const
  4579. {
  4580. if (group->maxVipEntries != 0) {
  4581. return group->maxVipEntries;
  4582. } else if (isPremium()) {
  4583. return 100;
  4584. }
  4585. return 20;
  4586. }
  4587.  
  4588. size_t Player::getMaxDepotItems() const
  4589. {
  4590. if (group->maxDepotItems != 0) {
  4591. return group->maxDepotItems;
  4592. } else if (isPremium()) {
  4593. return 2000;
  4594. }
  4595. return 1000;
  4596. }
  4597.  
  4598. std::forward_list<Condition*> Player::getMuteConditions() const
  4599. {
  4600. std::forward_list<Condition*> muteConditions;
  4601. for (Condition* condition : conditions) {
  4602. if (condition->getTicks() <= 0) {
  4603. continue;
  4604. }
  4605.  
  4606. ConditionType_t type = condition->getType();
  4607. if (type != CONDITION_MUTED && type != CONDITION_CHANNELMUTEDTICKS && type != CONDITION_YELLTICKS) {
  4608. continue;
  4609. }
  4610.  
  4611. muteConditions.push_front(condition);
  4612. }
  4613. return muteConditions;
  4614. }
  4615.  
  4616. void Player::setGuild(Guild* guild)
  4617. {
  4618. if (guild == this->guild) {
  4619. return;
  4620. }
  4621.  
  4622. Guild* oldGuild = this->guild;
  4623.  
  4624. this->guildNick.clear();
  4625. this->guild = nullptr;
  4626. this->guildRank = nullptr;
  4627.  
  4628. if (guild) {
  4629. const GuildRank* rank = guild->getRankByLevel(1);
  4630. if (!rank) {
  4631. return;
  4632. }
  4633.  
  4634. this->guild = guild;
  4635. this->guildRank = rank;
  4636. guild->addMember(this);
  4637. }
  4638.  
  4639. if (oldGuild) {
  4640. oldGuild->removeMember(this);
  4641. }
  4642. }
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